#autotools
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ryfoxbread · 3 months ago
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cow tools reminds me of autotools. and then i get sad
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leav3z · 1 year ago
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Makefile is a simple build system, handling the dependency, and caching, of each TARGET. The target is a abstracted, generic item.
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taevisionceo · 2 years ago
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TAEVision 3D Mechanical Design Tools GarageTools Repair RepairTools RemovalTools RemovalGlowPlugs glowplugs M8x1 MercedesBenz CDI V6 OM642 (2,8L + 3,2L) Ref. 6041640C... ▸ TAEVision Engineering on Pinterest ▸ TAEVision Engineering on Google Photos
Data 243 - May 17, 2023
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unixbhaskar · 1 year ago
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precisebuilt · 2 years ago
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#didyouknow #precisebuilt #torquewrench #torquetospec #torquing #lugnuts #fasteners #autotools #tools #toolsforthejob #facts https://www.instagram.com/p/CnhfeYKp6t5/?igshid=NGJjMDIxMWI=
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teslaproducts · 3 days ago
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Best Portable Air Compressor for Your Car 2025
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blubberquark · 4 months ago
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Nothing encapsulates my misgivings with Docker as much as this recent story. I wanted to deploy a PyGame-CE game as a static executable, and that means compiling CPython and PyGame statically, and then linking the two together. To compile PyGame statically, I need to statically link it to SDL2, but because of SDL2 special features, the SDL2 code can be replaced with a different version at runtime.
I tried, and failed, to do this. I could compile a certain version of CPython, but some of the dependencies of the latest CPython gave me trouble. I could compile PyGame with a simple makefile, but it was more difficult with meson.
Instead of doing this by hand, I started to write a Dockerfile. It's just too easy to get this wrong otherwise, or at least not get it right in a reproducible fashion. Although everything I was doing was just statically compiled, and it should all have worked with a shell script, it didn't work with a shell script in practice, because cmake, meson, and autotools all leak bits and pieces of my host system into the final product. Some things, like libGL, should never be linked into or distributed with my executable.
I also thought that, if I was already working with static compilation, I could just link PyGame-CE against cosmopolitan libc, and have the SDL2 pieces replaced with a dynamically linked libSDL2 for the target platform.
I ran into some trouble. I asked for help online.
The first answer I got was "You should just use PyInstaller for deployment"
The second answer was "You should use Docker for application deployment. Just start with
FROM python:3.11
and go from there"
The others agreed. I couldn't get through to them.
It's the perfect example of Docker users seeing Docker as the solution for everything, even when I was already using Docker (actually Podman).
I think in the long run, Docker has already caused, and will continue to cause, these problems:
Over-reliance on containerisation is slowly making build processes, dependencies, and deployment more brittle than necessary, because it still works in Docker
Over-reliance on containerisation is making the actual build process outside of a container or even in a container based on a different image more painful, as well as multi-stage build processes when dependencies want to be built in their own containers
Container specifications usually don't even take advantage of a known static build environment, for example by hard-coding a makefile, negating the savings in complexity
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deathandthesoul · 21 days ago
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The game decided to give me a Mch autotool after I swapped from Mch to Pld... okay...
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digiyogi · 1 month ago
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🛠️ Cordless Impact Wrench ⚡
▪️ 💪 Brushless Motor | 300Nm Torque ▪️ 🔋 20V Dual Batteries + Fast Charger ▪️ 🚗 Perfect for Auto Mechanics & Workshops ▪️ 📦 Comes in Heavy-Duty Case
#MechanicLife #PowerTools #AutoTools #WorkshopEssentials #INGCO #sushitomall #maharashtra
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niconiconwo · 6 months ago
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I've decided on learning CMake so I can get things to build on Win10. I realised being stubborn about it was actually stupid as hell, so now I gotta figure this shit out.
The saving grace is CMake is cross platform, so I can use it to generate either Unix make or NMake files. And granted, once I start working with source trees that are actually complicated it'll be useful to have an autotool that can do configuration for me.
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hydralisk98 · 6 months ago
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Content data to study
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layingeggs · 6 months ago
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Why do people online say that photoshop is better than gimp and gimp is unusable? I saw one post saying that gimp has no circle autotool and that it takes half a dozen steps to draw a circle.
But like, setting the brush size to 500 and drawing a black dot, and then setting the bush size a few points lower and drawing a slightly smaller white dot inside the black dot. That's less than 60 seconds?
I donno, is it literally just a case of 'autotooling a circle is one click but drawing two dots is two clicks plus adjusting brush size'? Is it just a matter of the time adding up long term so that extra hours of your life are taken up with doing things that should rightly have been automated?
Like, that's bad, but it's not end of the world. I don't get it.
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leav3z · 1 year ago
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The execution of Configure script actually needs other auxiliary files. The autoconf branch only define how to check the environment. There's another branch define the real build configurations. A file called Makefile.am is composed manually, defining the the binary target, the source files, link flags and others. Automake tool will utilize the Makefile.am generate a Makefile.in file and others, which will be used by the Configure script to generate the real makefile
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taevisionceo · 2 years ago
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TAEVision 3D Mechanical Design Tools GarageTools Repair RepairTools RemovalTools RemovalGlowPlugs glowplugs M12x1.25 MercedesBenz CDI Engines (OM604 - 0M605 - OM606)... Ref. 1260000... ▸ TAEVision Engineering on Pinterest ▸ TAEVision Engineering on Google Photos
Data 238 - May 17, 2023
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hackernewsrobot · 9 months ago
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Autodafe: Tools for freeing your project from the clammy grip of autotools
https://gitlab.com/esr/autodafe
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viktec · 1 year ago
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VT18692 Crankshaft pulley assembly-for FORD 1.0#autotools #autorepair .Specially designed to remove and install the crankshaft pulley, in order to replace the timing belt. .Applicable: FORD 1.0L Ecoboost engine. .FM number: 303-1611, 303-1611-01, 303-1611-02. .Includes a torque multiplier. .Max torque: input-300Nm, output-1,500Nm. .Gear ratio: 1:5, input drive: 1/2, output: 3/4. Visit our website: www.chianviktec.com to get more.
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