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#asset 1080
dashflashy-arts · 6 days
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1080's so good at cleaning up after people that other governments want him to do it for them 🤦‍♀️
Aftermath (if ever they'd meet):
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Uncensored version of the crime scene under the cut
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smilingfr3ak · 17 days
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let me just drop this real quick for you Nobodies fans
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arsonistsarsenic · 22 days
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Drawing dump of some Nobodies : murder cleaner fanart!!
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purplemys · 1 month
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gracestellaerie · 13 days
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You guys aren't prepared for the shit I'm gonna post
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stim-shop · 1 year
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🩸- Asset #1080 Stimboard ~
Requested by: Anon
🖤 X ❤️ X 🖤
🖤 X 🩸 X 🖤
🖤 X ❤️ X 🖤
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phantom-freak · 2 years
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asset 1080 from nobodies (and nobodies: after death) is forklift certified in canon. they gave him forklift certification but not a face lol
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bluisp · 1 month
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loves his cat except for the fact he leaves a paper trail of fur
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tekbro-assets · 2 years
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interact-if · 7 months
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Hollow Victory is a short visual novel about visiting your ex in jail after he tried taking over the world. This game was made in 10 days for the O2A2 VN Jam 2023, a micro Visual Novel Jam with strict asset limitations and a 1,000 word limit by Ekkoberry.
Features:
✿ Exactly 1,000 words / approx 10 minutes of gameplay.
✿ 3 endings.
✿ 1920 x 1080 resolution.
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dashflashy-arts · 1 year
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After the Hitmen have taken put their Target, somebody has to clear up the mess
Idk why it took me so long to finish drawing anything related to this game but finally I done did it
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fuka-petals · 3 months
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Psychopomp pc backgrounds (1920 x 1080)
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Edited together by yours truly, assets from the starting cutseen of the game
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astr0squared · 6 months
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This man keeps giving me drawing ideas
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Motorcyclist Asset 1080....
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purplemys · 1 month
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Quick sketch for the Nobodies game.
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foileadeux · 1 year
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im obsessed with your art and animatics... do you have any tutorials or process posts about some techniques you use? like how you move characters separate of the backgrounds (is it just some clever tweening in vegas??) ty in advance... ;; v ;;
sure! umm this is gonna be messy sorry if anythings incoherent. ill walk u thru this segment of the pkradi hollow fight bc theres a lotta layers. heres the shot for reference
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aaand heres a breakdown of the layers (called tracks in sony vegas but im just gonna keep calling them layers) from top to bottom
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heres the foreground! where i wanna place shit that goes in front of the characters and background
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heres where the characters will be placed! sandwiched between the foreground and background, they get more frames (as shown by the smaller segmented images on the timeline) opposed to set pieces which is usually just 1 image, which means we gotta approach tweening w the characters differently since there are a lot more images! ill explain that after this initial breakdown
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and heeeres all the background shenanigans. not much to add here. those sure are background frames
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RIGHT now to the tweening. when tweening 1 image/frame whateva you're gonna wanna use pan/crop (located on the image, that lil box with a crop around it icon), use this for stuff that only really needs 1 image, like a background. because its easier. like you could use track motion for everything i guess but pan/crops nice and easy and doesnt give me a headache she treats me nice and good
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but uh yea so youll start with a little keyframe at the beginning, drag the pan/crop timeline to the end and click the little + sign to create a keyframe! then from there move the pan/crop box (the one with an F on it lmao) around and kablammo. Movement. usually with backgrounds its just a simple panning to the left or right, like how i did it for this shot! but you can do lots more like zoom and angle it etc
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aand when you wanna tween across multiple images in a layer/track you're gonna head on over to your layer/track and hit that funny little track motion button aand youll be greeted with a pan/crop lookin thing except its like. for the whole layer/track instead. so the timeline is waaay bigger since it covers the whole thing. but umm yes same principle as pan/crop basically, except youll now need to insert "hold" keyframes right after your final keyframe, copy and paste a keyframe with all the positions defaulted (im gonna assume youre using 1920 x 1080 since its the standard)
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like so and then right click a grey keyframe and choose "hold". this stops everything from fucking up and flying between each keyframe basically LMAOO the Hold is it waiting for your next keyframe that is Not a hold. if that makes sense. anyways yea only worry about that for track motion JUST because it works with the entire track/layer, with pan/crop you can ignore this
BUT YEAH thats my silly little sony vegas tweening guide i hope that helps!! umm i have another tutorial also so u can check that out too if youd like :D
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xxxtigger · 2 months
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KP STUDIO
Pop your K in this scene!
Created in Blender 3.6
Render in Cycles
Denoise is checked
Max samples set to 36
Camera is set to 1080 x1080
All assets created by me
TOU
DOWNLOAD HERE
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