#arisen/pawns beyond the rift
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a compilation of my son being the absolute worst at achery, featuring allen (@edgier-than-a-diamond) and lane (@ritens) being functional members of society
#dragon's dogma 2#dd2: game moments#dd2: video#dd2: tumblr pawn swap#avraham#arisen/pawns beyond the rift#heart plays dd2#//#video warning#autoplay warning#dd2#dragons dogma 2#dragons dogma ii#i motion tracked the griffin bit by hand frame by frame only to find out my editor does not include zoom with motion tracking#and then had to do it via pan and zoom
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Teamwork Beyond the Rift - Part 7
Featuring Pawns from the Reddit Pawn Hiring Post
Song: End of the Struggle
#dragon's dogma 2#dd2#dragon's dogma ii#arisen-hildegard#pawn-kassandra#teamwork beyond the rift#flash warning
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Ghoul and The Boys
(Quil and Ambrosius are @bearlytolerant and @lisa-and-shadow pawns)
#dd2#Dragons dogma 2#Dd2 pawn#dd2 arisen#Dragons dogma#Friends pawns#Beyond the rift#Friends OCs#Oc: ghoul#Oc: Erik
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adventures with @soloavengers Winnie <3<3<3 she is so strong and sweet I love her!! 🥺♥♥♥
#dragon's dogma 2#dd2#crow's caps.#beyond the rift:: adventures with friends#adorably her and rann sat next to each other a few times uwu#sighing about the reckless behavior of their arisen no doubt X'D#also kit and aya as my mages (been lowkey farming pawn quests X'D i was a lil low on gold)#oc: reverie#oc: rann
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Pawn Behaviors - Beyond the Rift
yvaine ! ✧ / template.
note! spoilers ahead.
❖ BEHAVIORS & HABITS:
❖ COMMON:
yvaine is often resting with a hand on his hip, observing. he's an astute people watch and things rarely escape his notice. yvaine loves to study history so he tends to look into everything nearby – seeking out books if there's a phenomena to explore, looking into resources if he finds something interesting.
he's a logistician, so he'll usually be fussing with his hands. putting together flowers or making salves for adamaris to put to good use. he loves the language of flowers and what they say about the locations they grow in, their capacity to thrive in some places but not others. in NG+ as a thief, he takes to the ability to plunder quite well (and not without smug satisfaction). picking things off of enemies is his favorite. he loves to smile while he cuts something up and trick 'em quick.
➵ UNCOMMON:
he's a bit of a teacher's pet; hired pawns who go too far ahead or make complaints get a bit of a talking-to from him. he tends not to speak over others until he knows them a little, but yvaine can be a little catty. he doesn't like other pawns nosing around adamaris too closely unless it's with genuine interest, and isn't keen on others who try to give her unsolicited advice.
he likes whittling and sharpening his knives, heaven's key.
➵ RARE:
other pawns in the party may, after a particularly harrowing encounter, hear him talking (indecipherable) to his knives in the dead of night. he has a bit of a soul eater situation going on with them; the weapons carry the words and ambitions of the first cycle's adamaris. when he sleeps with them on his person, he dreams of her more clearly, and feels memories of her with a vividness. it's sort of like... he learned the thief trade at the end of their first cycle and that's when he began to get blood on his hands, so the voice of the first adamaris he met is comforting to him. NG+ adamaris doesn't know this until later though, and it would surely piss her off a little to find out.
➵ DRAGONSPLAGUE:
yvaine is... complicated. he grew thickly corrupted by plague towards the end of the first cycle, and cooperated with the pathfinder in order to re-implement it. as such, he's marked by the dragon who carries us in the true end, the watching one, which i want to coin as 'true plague' or 'fatesickness'. not the plague or influence of the reflections of the dragon – but the interruption of a pawn's entire being. when he is pulled from the rift in NG+, his ears are pointed like a manakete, his eyes flicker red in moments of high emotion, and he has fangs and the slight blooming of iridescent black/lilac scales on the backs of his arms/calves/hips.
when his fatesickness is active, it's usually due to high escalated danger. he's a little manic, feverish, running hot and eager. his movements are faster, more erratic, he's less careful and less aware of his own body. he tends to barrel roll around cliffs to corner adversaries and claw through enemies more messily.
he is a little more bold with PDA, he's more outwardly clingy and stingy with adamaris' space. he wants her full attention and is content to peacock for it, no matter who it endangers. 100% cobra flashing its hood.
❖ THOUGHTS & OPINIONS:
➵ THE ARISEN:
this is a snippet from my doc of these two, going from cycle one to NG+, where adamaris endeavors toward the true end, only to take the pathfinder's offer to resurrect her sister and resume the cycle: "he pitied and adored the arisen’s somber demeanor, exploring the world through the lens of her venomous grief. he absorbed much of it, coming to resent what of the world that she did, in his own way. protective by nature, he came to love the innocent and the lost, the wounded and vengeful – an unwitting shepherd who would wrest danger from others through his own body, and adopt their pain, all. as for the arisen, he was more her creation than merely her pawn, a rift-traveler, yes, but had he not come from more? made from all but the clay of her and the rib of her? before long, affection overcame his sense of reason—and he became more intimately enthused for what might become of a world written by adamaris’ will. (...) yvaine’s early attempts to still her hand grew corrupted by the influence of dragonsplague. he grew eager for the slaughter, unable and unwilling to control his zealotry toward his precious arisen. his master, yes, but his fatebreaker, too. she who inflicted him with Choice. the conflict of a life unspooled from the wheel — the one that adamaris fought for in the first place — had become his drive. (...) yvaine laments his master’s choice, but if it means they will not risk losing each other … he is content to be selfish and wrong."
➵ OTHER PAWNS:
yvaine is very pleasant! he is friendly, amicable, sensitive to the needs of others, hopeful, helpful, and courteous. he's a polite and thoughtful companion who is eager to help other pawns out of harm's way. he wants them to like adamaris beyond surface level, so he tries to explain his actions to them. to express something remarkable.
that said, yvaine is very earnest, so long as another pawn isn't obstructing him or agitating/disobeying the arisen. he tries to invest in the other riftwalkers and better get to know those who travel with him... he may whittle them little gifts, find them herbs or flowers they may enjoy, or show them places that would appeal to them.
➵ WORLD:
yvaine is most excited by finding shards of wakestones in graveyards and amidst cemeteries. he will comment on this very excitedly for adamaris' sake, because he knows it furthers her work. "arisen! we've found another means for your life's work, yet!"
ironically, she resents wakestones, but she knows she needs them, so she appreciates it.
he also loves waterfalls. he loves standing near the mist of a waterfall and feeling the drips that flick his face. "how alive i feel, face to face with this body of life. would that the brine reached toward us with a hand this merciful."
he almost always comments on the starry nights, and how at ease it leaves him to see them all aglow. but you know how that one goes. :3
➵ BATTLE:
he is fairly defensive for the most part, but cutthroat too.
yvaine in NG+ especially is a quick and efficient killer. it's only when his plague is active that he tends to draw out suffering of something that's being particularly irritating.
➵ NPC’s:
yvaine loves raghnall, particularly because after being separated from the arisen, he came out of the caves with raghnall safe and sound, so he's someone reliable. i think yvaine himself wants also the chance to spar with him - the two of them share a similar sort of... clever mischief and movement. not to mention, he's a renowned warrior who must have countless stories, which yvaine would be happy to hear; if he could have a pen pal, he would choose raghnall.
yvaine does NOT care for phaesus, but he feels slightly indebted to him for saving his life, which he does not care for, either.
he really likes wilhelmina - she's elegant and dangerous and stuck her neck out for them, but is a little envious, because adamaris quite adores her. he's like 'did you kill for someone other than me... i understand... i understand (´ ᯅ `)'
he also loves the babys in vermund, as he got on very well with them/is good with children in general - he engages them and they think he's a funny little man. he asks after daphne every so often when they visit.
➵ QUESTS:
following the stolen throne, yvaine procures some masquerade-suitable clothing of his own. though he cannot enter alongside adamaris that night, he does ask him for a dance near the cliffs of the rose chateau.
regarding saint of the slums, yvaine has an idea right away as to what kind of experiments the abbess is running. he talks to adamaris a little about her own research in alchemy and the human body, which sparks a conversation of ethics. adamaris is passionate about lady elena betraying a position of virtue and living a falsehood in terms of failing to truly help people, but he can also see that there were some people in the city that were grateful for what she'd done. yvaine learns a little bit about the complications of trying to transcend humanity, and finds himself glad that he can be of service, in his own way.
a game of wits makes him very happy. his stomach is indelibly tight when the sphinx asks who adamaris' beloved is. even presuming it makes him feel nauseous. but of course, she rests her hand on his back and urges him onto the platform, where he exhales with grandest relief. he-he. he's been beaming, smugly, ever since. "master...! i had suspected that she might only gauge the depth of … if… and… between you and i…" [giggly] "well glad am i that i could assist you with this puzzle, is all i mean to say. heh!"
oh, yvaine.
➵ BONUS:
he's my little star, you understand.
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Pawn Behaviors - Beyond the Rift
𓆩 Thorne 𓆪
[template] - [winterheart’s]
❖ BEHAVIORS & HABITS:
➵ COMMON:
Complaining, a lot.
Good luck trying to peacefully walk past enemies when he’s there.
Battle is fun!!
➵ UNCOMMON:
Collects parts of monsters the others don’t think of gathering, for whatever reason.
A joke in someone’s expense is how he shows his love, (they get a smirk with a wink and/or an elbow poking at their side.)
Loudly laughs if he got as he gave.
As a Hawker, he’s also a merchant. Friends get discounts and other types of deals, (if they buy one thing but he previously noticed them eyeing another as well — “Oh! I haven’t told you about this deal…” There was no deal, it’s really just a gift.)
Talks about how he can improve when he feels like he’s done a mistake.
He hovers around companions after battle or during long travels, before gathering the courage to tell them of something on their armor / cloak or even face — blood or dirt. If familiar with them, he’d fix it himself.
➵ RARE:
Randomly gifting.
“Peeled this apple for you, Arisen.” <3
➵ DRAGONSPLAGUE:
Absolutely no awareness or acknowledgment of his wrongs, if the Arisen knows him well enough this is a big, big tell that something is wrong with him.
More protective of the Arisen, to the point he doesn’t think clearly and can instead compromise them.
I see the “headache” animation as pawns having a tiny moment of resisting. For Thorne he feels an uncomfortable familiarity and it leads to a lot of confusion, and a bit of lucidity. As he holds his head, he’s very quietly begging just “Pleasepleaseplease-” over and over until he feels good again.
❖ THOUGHTS & OPINIONS:
➵ THE ARISEN:
The Arisen needs to look presentable at all times. He would take care of cleaning their armor and whatnot, if he must.
His second Arisen, adventurous and caring Sylvas won him over far too easily. Being so clearly different from his tyrannical first Arisen, it wasn’t so hard to break Thorne’s (admittedly slightly thin) walls.
Thorne is very glad of having an Arisen who actually needs him, (instead of one that treated him as disposable as his dead brother) so he is dutiful and proud of it.
He’s always quick to consider others a threat to the Arisen, mostly because he worries Syl can be a bit gullible at times. Odd how some Arisen have their hearts lead the way when they aren’t even in their chests! He’d say.
➵ OTHER PAWNS:
Thorne is rather bossy with other pawns, but not beyond the rift — except during rough battles, he slips back into an old mindset.
Most pawns Syl hires are pawns Thorne met beyond the rift. Friends! Pawns which he already trusts to watch his back, and more importantly his Arisen’s.
The Arisen’s pawns need to look presentable as well.
➵ WORLD:
He may point at different environments and mention which monsters, from other worlds, would have occupied it were they to exist in this one.
Sometimes he nicely asks the Arisen if they could camp somewhere further down the road just because it has nicer surroundings or a view.
➵ BATTLE:
One more time, bossy.
Thorne may compromise himself to watch the Arisen’s and other pawn’s backs when they’re vulnerable.
Alternatively, he tends to get so lost in the rush of battle that he forgets to keep an eye out on the Arisen’s back.
He’s more than happy to avoid fighting hostile bandits should the Arisen wish it, but if they harm them he will not hold back — as much as he hates shedding more human (& beastern) blood.
➵ NPC's:
Thorne is so fond of Beren, the soldier in him really respects the man (though in more of a fanboy way, hilariously.) He also thinks his childhood home is so inviting and he’s always excited when Syl decides to give him a visit.
➵ QUESTS:
Syl telling Thorne that he will be pretending to be a pawn to see what the deal with the Phantom Oxcart was causes an argument between them. Thorne would stay behind not because the Arisen asked him to, but to sulk.
➵ BONUS:
Ough. Okay, About to write something horrible that I know I won’t write anywhere so I’ll get it out now — warning for War and Death /murder of children.
Years back as his first Arisen’s War General, Thorne was instructed to kill, and order to kill indiscriminately. Full on massacres every campaign. One day Thorne heard that killing children was a horrible, terrible, awful thing. He would then make the conscious choice to spare some children during the next campaign, they were hiding, only he saw them, he told his soldiers no one was in the room and they moved on. He felt pleased with himself.
Unfortunately, this would backfire and lengthening the campaign. The Arisen summoned Thorne and punished him for “developing a conscience.”
Thorne would be forced to go back to killing indiscriminately because he cannot refuse the order, but it was no longer without guilt.
Sorry.
This lead to Syl having to explicitly tell Thorne that ‘No, children aren’t to be considered a possible threat.’ And more. This took a huge weight off Thorne’s chest, and told him much about his new Arisen.
#dragon’s dogma 2#dd2#pawn oc: thorne#fun to write let out so many thorne brainworms ty crow ily crow#hehehe phantom ox cart bit thorne will come to regret that. i Will write it. as a sort-of continuation to that oneshot <3#thorne my beloved semi well adjusted traumatized babygirl in his redemption arc
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Pawn Behaviours - Beyond The Rift - LANE
Couldn't find any screenshots on phone so I drew Shrimp Lane on pavement. (sob) Prompt game by @arisenreborn [template]
Behavior & Habits
-> Common
Asocial. Struggles with expressing himself so remains quiet for the most part. Can come off a bit rude and crude when he does speak up.
Will pick up random plants along the way, and later sketch them by the campfire.
Goal oriented and hard working. (he wants to leave as soon as possible)
-> Uncommon
Steals bread in settlements when he knows he can get away with it. Shares it with other pawns in the team if he’s grown to like them.
Might smile at something amusing. Maybe even laugh.
Might sit closer to the rest of the pawns at camp for body warmth.
-> Rare
Might go for the throat of the Arisen (or push them off a cliff) if he feels like he’s been significantly wronged or that the Arisen is doing more bad than good. If incapable of causing harm, he’d simply leave said Arisen’s world without a word.
-> Dragonsplague
Visibly irritable and impatient. Takes matters in his own hands at random instead of quietly following like he normally would. Simply DoneTM.
Thoughts & Opinions
-> The Arisen
Low opinion of most Arisen. His respect for the role has dwindled a long time ago and he is not hiding it. He’s been beaten and bruised by them in the past and thus his trust is difficult to earn. Lane believes that not every Arisen deserves to succeed.
On the other hand he doesn’t know where to put himself when an Arisen goes out of their way to be especially kind to him. Tries to distance himself from that, involuntarily appears smaller than he already is. Has the same problem with his own current Arisen.
-> Other pawns
Rolls eyes at fresh faced pawns shouting “For the Arisen!”
Generally avoids banter with other pawns unless they have some insight to share.
-> World
While travelling Lane might point out wild animals and maybe even explain what their meat tastes like.
“I’d like to draw this someday” said when seeing something that catches his eye, be it a plant or a sight somewhere near water.
-> Battle
Sighs audibly before engaging with any kind of saurian.
Keen on aiming for the weak points on enemies. He doesn’t like drawing out fights.
-> NPCs
Especially alert around bakers because he doesn’t want anyone to recognize him for his bread stealing stunts. He might even urge the Arisen to take a different route to avoid pastry sellers they’ve visited in the past already.
-> Quests
He would suggest breaking into Myrddin’s house through the balcony to steal “Let There Be Light” for Trysha, efficiently confusing a new Arisen who has no idea who and where this Myrddin even is.
If Isaac is given the real grimoire, Lane would kneel by piles of sand that once were the man’s daughter and wife.
After escorting Gautstafr to Hot Springs, he would politely ask the Arisen if they could go for a dip as well.
-> Bonus
He’d sprint somewhere the moment the Arisen steps through Vernworth Palace gates. To wash his face and hands by one of the basins in Noble quarter.
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Why?
He did not like it. Why did he not like it? The way Ulrika looked at the Arisen upset him. But why? She was a nice young lady, who has helped them as much as they helped her. Why would he feel such disdain for this sweet young woman?
Now she touched his shoulder. She shouldn't touch him! He was the Arisen. He was... there really was no reason why she shouldn't touch him, but Wyd still didn't like seeing it. 'Twas confusing. Why did this rattle him so much?
He stood a few feet away as he watched them talk, keeping a respectful distance as always. He wished he could be closer. He wished he could touch the Arisen as casually as Ulrika did. But why? Why was this so important to him? Why did he feel so upset when other people got close to Zachariah? Why did he dislike it when others made him laugh? Why?
None of this made sense to him. The Arisen was his Master, but there was something else beyond this ethereal bond that nagged at the back of his mind. He didn't just follow orders because he was a Pawn. He wanted to follow Zachariah. He wanted... He wanted? He shouldn't be wanting anything! Since when did--
"Come on," Zachariah's voice disrupted his train of thought. The Arisen stood close to him all of a sudden, a hand on Wyd's shoulder. A hand on his shoulder. It made him feel warm and content. But he did his best to not show any change in expression. It would be out of char--
"Let's get going. We still have enough daylight left, to make it a good distance before the sun sets." The Arisen pat Wyd's shoulder and started on his way, casually adjusting the straps of his pack as he walked.
"By your command, Arisen!" Wyd, replied automatically and followed. His shoulder still felt as if it had been blessed by the Arisen's touch. Wyd fell in step slightly behind Zachariah, still wrestling with his thoughts. This was all so very confusing. What he did know for sure though, was that he was glad to be on the road again. Alone with his Arisen. Just the two of them, with nobody else able to steal the Arisen away from him. Steal away? An odd thought. He slowly realized, that he didn't like 'sharing' the Arisen. He began to wonder if something was wrong with him.
Suddenly a thought struck him, and his eyes widened: Was this the sickness, he had heard about beyond the rift? The one that would cause Pawns to become unruly and abandon their charge? He felt his forehead for a fever, a sudden panic setting in. His eyes darted to the back of the Arisen's head, a sudden worry overwhelming him. Would he become more and more strange - more and more unruly? Would he eventually turn against Zachariah? That was the last thing he wanted. A horrible ache gripped his heart at the mere thought.
"Arisen, should I ever fall to this illness we've heard about, should I ever... turn on you," he began blurting out his thoughts, "Pray, do not hesitate to defend yourself. Even if you have to forfeit me."
Zachariah stopped and turned to him. "What?" He paused, looking at Wyd with confusion and worry, "Where is this suddenly coming from?"
Wyd's brows furrowed, "I just..." How was he supposed to explain, when he didn't understand it himself? For the lack of any better explanation, he simply admitted: "I've been feeling odd as of late."
Concern crept on the Arisen's features now, "Odd how? Since when?"
Wyd averted his gaze, "Since we arrived in Melve. Mayhaps I've just grown accustomed to being on the road with you, but with so many people swarming 'round you, I felt..." he paused, searching for the right word, "...threatened."
"Threatened? Like someone would harm us?"
"'Tis hard to explain, Arisen," Wyd let out a frustrated huff. Cursing himself for not being his eloquent self, when it came to his inner workings. "More like, someone would take you away. It made me... angry, when people got close to you. Arisen, I fear I am getting sick. Pray do not let me harm you!" His worries took over now, but Zachariah began to... smile at him? How could the Arisen smile, after such a revelation? Was he hallucinating now? Heavens, this was the end! This was--
"Wyd," Zachariah interrupted his spiraling thoughts, "Wyd, Wyd, Wyd," he repeated with a soft and fond tone, closing the distance between them. "You're not sick." He said, putting a hand on the Pawn's shoulder, then added in a whisper, "I think you're jealous." Wyd looked at him with utter confusion, but Zachariah seemed unphased and just smiled broadly: "I promise, nobody is ever going to take me away from you." Then he snaked his arms around Wyd's shoulders - a bit awkwardly due to the backpack being in the way, but he made it work - and started to walk again, body pressed against Wyd's side, "Come. A long road, with much time between just the two of us, awaits!"
Wyd didn't say anything. He was still confused. Pawns couldn't become jealous. He must be sick! But, the way Zachariah's body pressed against his, and how his arm weighed on his shoulders... it made him feel wonderful. Happy.
But why?
He decided he did not need to understand it now. Instead, he allowed himself to bask in the feeling of their bodies being so close as they walked. And he allowed himself to smile.
#dragon's dogma 2#oc: zachariah#oc: wyd#arisen x pawn#dd2 fanfic#gay#I'll keep posting my gay boys even if nobody else cares#dragon's dogma ii#dd2#dragons dogma 2#dragon's dogma#dd2 wyd#rds#dragons dogma#ddii#m/m romance
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Pawn Behaviors - Beyond the Rift
From arisenreborn's post :)
❖ BEHAVIORS & HABITS:
❖ COMMON:
Self-explanatory, the things you're gonna see them doing the most, probably in line with their inclination
𓆩⟡𓆪 Tieve:
Tieve is naturally inclined to pair up, both in and out of combat. While she tries not to play favorites too much, she does tend to gravitate towards more experienced pawns (especially women).
She is quick to defer to other pawns when it comes to guiding the Arisen places and when she does take the lead, she has a habit of forgetting that some people can't levitate...
She tries. So hard.
𓇢𓆸 Andras:
Andras tends to position herself either ahead or behind the rest of the group, depending on her vocation at the time. She likes the opportunity to react before combat really starts.
She enjoys camping more than inn stays, and is quite happy to lead any Arisen to her preferred spots.
➵ UNCOMMON:
Things you might witness under slightly rarer circumstances or after you've been traveling together for more than a few days, probably more of their Arisen’s deeper influence
𓆩⟡𓆪 Tieve:
If the Arisen stays somewhere she can't follow long enough (or just stays still for a while) she'll occasionally fall asleep on her feet.
She loves rabbits and will point them out with equal enthusiasm to directing the Arisen to more useful pursuits.
She takes special care to maintain her appearance. Wearing mostly white in the wilds ain't easy.
𓇢𓆸 Andras:
Andras will stop to examine reliefs and sculptures encountered, like the ones near the mountain shrine and scattered across Battahl.
If there are Straightforward pawns in the party she may join them when they sit down somewhere.
She’ll occasionally stifle a laugh at some behaviors, particularly successfully employed trickster abilities like the false floor.
➵ RARE:
Witnessed under some of the most extreme or odd of situations.
𓆩⟡𓆪 Tieve:
If an Arisen gives Tieve an order that well and truly pisses her off, she will feign incomprehension or follow the letter of the command in as frustrating a manner as possible. She may not be able to directly disobey, but if she really wants to she can ensure her compliance is unpleasant for everyone.
If she spots a Pawn she knows from another world she'll point them out to whatever Arisen she's with. She gives rather effusive praise of her favorites, though she gets rather flustered if this is mentioned to the pawn in question.
𓇢𓆸 Andras:
When near large bodies of water –especially the ocean– Andras will very rarely wander out to the boundary, just out of reach of the Brine.
In some specific locations Andras will go on a long winded explanation of a place's history, like pawns in DD1 at the Bluemoon Tower or in the Catacombs. The truth of her tales is usually up in the air, and he'll often bring up several different theories.
➵ DRAGONSPLAGUE:
𓆩⟡𓆪 Tieve:
Tieve's most notable symptom is disregard for the Arisen. Finding somewhere to nap while others are fighting for their lives, bolting after whatever catches her eye. She also loses her regard for people or animals, watching blankly if they get hurt. An absentminded sort of presentation of the plague.
𓇢𓆸 Andras:
The biggest hint from them, aside from the red sheen to her eyes, is that when bothered they'll be quite prone to monologue. Even in battle. Especially in battle. Long, bloodlust ridden rants about the cycle, about human nature, anything that he can think of.
❖ THOUGHTS & OPINIONS:
➵ THE ARISEN:
How they regard the Arisen in general and how that impacts the way they act towards them
𓆩⟡𓆪 Tieve:
Tieve is usually more composed in front of other Arisen compared to her own. She tries to be the model Pawn. Eager to please and unfailingly respectful, to a concerning degree.
She's quite fascinated by the different relationships of Arisen and their Main Pawns, and spends some time observing any pairs she accompanies.
𓇢𓆸 Andras:
Andras tends to be easygoing but distant with Arisen beyond the rift. If they earn her respect with good deeds and compassion for them and other pawns he may open up, but that takes a while, and generally she considers most Arisen as just employers.
➵ OTHER PAWNS:
How they might interact with other pawns
𓆩⟡𓆪 Tieve:
Tieve treats other pawns with a similar respect to the Arisen. She'll often refer to them as ser (as most pawns do non-pawns) unless specifically asked to stop.
While she will make an attempt to steer her fellows towards behaving with some decorum, it's not meant harshly, and on a general basis it's more playful teasing than actual reprimands.
𓇢𓆸 Andras:
Andras is pretty friendly with her fellow pawns. She tries to learn their strengths and weaknesses to work together as seamlessly as possible, and gets frustrated at times by unpredictable sorts.
Though she's not unaware of her own inexperience, she tends to take on a protective and mentoring attitude towards other pawns, and relishes any opportunity she's given to learn from others and teach them in return.
➵ WORLD:
Things they might say while traveling, or seeing particular sights.
𓆩⟡𓆪 Tieve:
[Seeing Moonglow at night] “If only those flowers did not fade so quickly once plucked…”
[Monsters sleeping] "They look cute like this! One almost forgets how dangerous they are."
[Near Morgues] How lonely these places seem. Like the sorrow of their visitors sinks into the very stones."
[Wandering Vermund] "The people here show such reverence for the Arisen, though they've had no Sovran for many a year. Do you think they will persist in such fervent belief when a true Arisen ascends the throne again?"
𓇢𓆸 Andras:
[While walking near areas where griffins frequently attack] “I wonder if we might be able to catch hold of a griffin and let it fly us to our destination? …No, forget I said that.”
[While exploring the Misty Marshes] “I suppose we ought to be grateful this muck isn't poisonous. Doesn't make it smell any less foul, though."
[Overlooking the Vernworth aqueducts or other large ruins] "Mankind is ever fond of creating structures like this. And time is equally so of bringing them down."
[Near Griffin nests] "A griffin's aerie! Ware the owner's wrath, if you want a closer look."
➵ BATTLE:
How are they normally in battle VS do they have any particular foes that evoke unique reactions out of them?
𓆩⟡𓆪 Tieve:
She's a very devoted healer! She has a regrettable tendency to throw herself into melee to heal her companions, one that more then once has nearly seen her back to the rift. She also uses Celestial Paean early and often (she worked hard for it, she's going to use it), which allows her friends to tear through enemies like tissue paper...but also leads to her collapsing either during or immediately after battle which she finds equally humiliating and dangerous.
Wolves and other canine enemies terrify her. Their agility and their usual tactic of separating one member of a group from the others and swarming them makes them rough for a support caster.
𓇢𓆸 Andras:
Andras is steady and cautious, and he's adapted well to swapping vocations thus far! She struggles a bit with being too cautious as an Archer, repositioning rather than risking any damage.
Enemies capable of possession (drakes, phantoms, etc.) seem to draw their ire moreso than others. Whether it's simply a desire not to be turned against her master or a deeper loathing of feeling controlled is impossible to say.
➵ NPCs:
Do they have specific reactions around any particular NPCs?
𓆩⟡𓆪 Tieve:
Tieve will listen to musicians with great interest, lingering until the Arisen is quite a distance away.
She's very fond of Beren and Trysha, and she'll suggest visiting them to the Arisen if they're near their homes. She enjoys Doireann's company, especially since she can translate for her so she can speak Elvish to the Arisen.
𓇢𓆸 Andras:
Andras is wary around guards. They won't go so far as to pick fights, but she has no qualms about doing so.
She tends to remain rather uninterested in people from world's other than "hers". She'll be kind, especially to children, but she tries not to get too attached.
➵ QUESTS:
Any unique dialogue or actions concerning specific quests?
𓆩⟡𓆪 Tieve:
[During A Beggar's Tale, after he's concluded multiple stories] “Are those the only stories he knows? The elder in Harve tells better ones, though they make less sense.”
[During A Poisonous Proposal] "Far be it from this pawn to question the Arisen's judgment. All the same, should you change your mind, I would be most delighted to cure the toxin."
[After successfully completing Saint of the Slums] “Usurping the mantle of healer in such a wretched fashion…truly, people are capable of cruelty beyond reckoning. ‘Tis well you put a stop to it, Master.”
𓇢𓆸 Andras:
[After Caged Magistrate] "To think it would be so simple to escape Vernworth's gaol...don't take this as an invitation for a repeat performance, Arisen. Like as not they'll tighten security after this."
[During Heel of History] "So much knowledge locked away at the whim of a mortal ruler, now brought to light again. What was it that old man said? "The truth may be denied, but ne'er changed."?"
[a short while after the previous dialogue] "If you wouldn't think me too bold for saying so, Master, I cannot help but see a similarity between that unjust ruler and the Queen Regent."
"Whether fell curse or simple censorship, what is hidden cannot remain so forever."
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Pawn Behaviors - Beyond the Rift
Grabbing this meme from @arisenreborn! Source
❖ BEHAVIORS & HABITS:
❖ COMMON:
Cordial but superficially. He puts on a warm smile and is friendly with many, but it all feels very fake, even by Pawn standards. Some might prefer the polite and simple formalities over what he's attempting.
Needs commands to be able to do anything, otherwise he becomes extremely clumsy. However, he's quick to defend the Arisen if they're attacked, regardless of his current position.
If he likes the Arisen, he'll make light jokes and banter.
➵ UNCOMMON:
If he's not fond of an Arisen, he'll keep his distance and will behave (personality-wise) closer to something like a Calm pawn. Very blunt comments without emotion behind it.
If he straight up doesn't like the Arisen he'll stay quiet.
➵ RARE:
He tries not to make heavy breaths like when drained of stamina because it kind of rattles his body.
➵ DRAGONSPLAGUE:
Would tell the Arisen off and blame them for his own poor decision-making, regardless if it actually is his fault or the Arisen's
❖ THOUGHTS & OPINIONS:
➵ THE ARISEN:
Serving other Arisen feels like a job to him and he doesn't become too attached to them. He'll say flowery and supportive things but won't mean it. Customer service behaviour.
He hates it when Arisen expect him to act like a faithful servant, but he also still insists on being given precise direction so he can at least fulfil their wishes properly.
Instantly thinks lowly of them if they make a big deal of his body.
An Arisen can get on Nalxis' good side if you actually treat him like a friend and look after him - it's what he was made for after all!
➵ OTHER PAWNS:
Struggles to see how other Pawns can be so eager to serve Arisen who aren't their own. Tries to be relatable and make jokes with them but they tend not to land
Sometimes wonders what their physical sensations are like; he was surprised the first time he saw a Pawn's body entirely disappear to the Rift. Even when he eventually does develop sensations, he becomes very excited to try feeling different things. Fire is the odd one out that doesn't hurt him, though ice makes him VERY careful.
➵ WORLD:
Will never not be fascinated by living things, flora and fauna. Struggles to wrap his head around the fact that they're powered through an entire complicated series of systems with no magic required rather than just "simply" being powered through the Rift (or the Brine 👀). In that regard, he also wonders why people don't just use the Rift to power Golems. It's such a natural and easy thing to harness of course!
As he journeys he slowly begins to develop the senses of smell, taste, and pain. Vo was surprised to hear that Nalxis had said, "Ouch!" for the first time genuinely when across the Rift, and was a bit disappointed he wasn't there to witness it.
➵ BATTLE:
Usually tries to avoid being directly hit. His body's strong but blows stun/knock him down easily compared to other pawns.
Love/hate relationship with Rattlers - Vo has been trying to tinker with their hide to see if they can improve Nalxis' durability, but for now they're a menace that can damage his own body. Worse so that being a thief makes him near useless against them.
➵ NPC's:
Isn't fond of NPCs that start to get too close to Vo, especially Vermundians. He doesn't like watching Vo get burned if the latter ends up not clicking with someone, which Melve and the Outpost have done already (ever-grateful for Ulrika's support though!). Battahli aren't as big of a concern; they hate him and Vo by default lol.
Wears a hood to hide his ears when around Elves. Despite also being wary, they sure seem nosy about him!
➵ QUESTS:
In I, Talos, probably just imagine Nalxis' body suddenly collapsing when he leaves it to enter Talos. Gave no warning to Vo but to be fair, Nalxis didn't expect himself to feel compelled to leave his own body either lmao. Poor Vo ends up spending a bit of time scouring Agamen trying to find the head while carrying a hollow vessel.
➵ BONUS:
He's heard passing tales from other Pawns about how a fog has sometimes clouded their memories after a journey. He's curious to know that experience.
#kindhearted pawn who's also lowkey a bit of a diva bitch <3#oc: nalxis#oc: vorogoth#<- tangentially#dragon's dogma#dragon's dogma 2#dd2#my art
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Pawn Behaviors - Beyond the Rift Template by @arisenreborn
❖ BEHAVIORS & HABITS:
❖ COMMON:
Hal is a quiet, calm pawn. He is always focused at his task, but if you get him distract, he could lost the trail easily and talk about random knowledge.
➵ UNCOMMON:
If you travel enough time with you, he probably will ask you about Human/Beastren behavior. He also could suggest you some books for read and ask you about items he could need to create things for you.
➵ RARE:
If he feels confortable enough with you, and his "trust" level is high, he could probably ask if you can spare some items with him (not precisely for himself. He wants to acquire some items for giving them to Lina, but no one knows what kind of items are in his "list")
➵ DRAGONSPLAGUE:
"Please, Arisen, don't send me back home right now" *Struggling*
"I don't want to walk anymore. Just leave me by the road"
❖ THOUGHTS & OPINIONS:
➵ THE ARISEN:
"My arisen is so strict with herself. Don't take the same mistake. Allow yourself to rest"
"My arisen doesn't change her party too often. But if you need to get balance in your team, please do it, Arisen"
➵ OTHER PAWNS:
"Is your arisen worried towards you? I want to know how is your Arisen"
"Please don't talk me so often. I'll get distracted"
➵ WORLD:
"Looking to the starry sky reminds me my Arisen. She has a piece of sky in her skin"
"Oh, I was looking for that material. Can I get some?"
"Love to see the sun setting in the horizont"
➵ BATTLE:
"Let's use fire! I want to see our enemies like a bonfire!"
"Did you bring a wakestone?"
➵ NPC's:
(female characters with red hair and breaded hair) "She reminds me my Arisen. Hope she's still sleeping in my dimension"
➵ QUESTS:
"Please. We have to help young Sven. For some reason I feel bonded with him too"
#dragons dogma 2#dragon's dogma 2#dragon's dogma#pawn#male pawn#hal is so cute and innocent as a pawn#Hal
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someone got the zoomies!
@hit-tab come help your boy, the trickster seeker token augment sound broke him and he got extremely desperate to lead me to the cave that was the source of one
avra and iris (@brinehater) just having a casual conversation during this absolutely sends me. real "steve is drowning" "this ain't about him" energy
#dragon's dogma 2#dd2: video#dd2: game moments#dd2: tumblr pawn swap#dd2: swap adventures#arisen/pawns beyond the rift#avraham#//#video warning#autoplay warning#dd2#dragons dogma#dragons dogma 2#dragons dogma ii
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Teamwork Beyond the Rift - Part 6
Featuring - Falin (@bingusprime) - Fe'gahl & Agira (@thehappiestgolucky) - Mati (@bees-tes-blog) - René (@hit-tab) - Basil (@transshion) - Maahes (@beastren) - Seresa (@themanwhomadeamonster)
Song: Reversal of Fate
#dragon's dogma 2#dd2#dragon's dogma ii#tumblr pawn swap#arisen-hildegard#pawn-kassandra#teamwork beyond the rift#flash warning
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Take my pawn out on an adventure and/or date! ✨
Ryś Miau is a pawn my Arisen willed into being on the pure thought of support. Supportive magic, supportive words, supportive hugs~! He’s a great travel companion and will pick up goodies for you and grant you flames in a fight! He’s a great pawn that definitely needs to get out a little more— beyond the rift, that is.
Pawn ID: 2UCQ791JAGUC
(He/Him) 🏳️⚧️🏳️🌈
#hope you have fun with my sweet magic boy! let me know if you do ❤️#pawn id#dd2 pawns#dd2#dragon’s dogma 2#dd2 pawn#dragons dogma pawn#pawn swap
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There's no controlling the silly things Pawns do in our world or across the Rift, but I thought it might be fun to share some headcanons about how they might act.
Pawn Behaviors - Beyond the Rift
❖ BEHAVIORS & HABITS:
❖ COMMON:
Self-explanatory,
the things you're gonna see them doing the most,
probably in line with their inclination
➵ UNCOMMON:
Things you might witness under slightly rarer circumstances
or after you've been traveling together for more than a few days,
probably more of their Arisen’s deeper influence]
➵ RARE:
Witnessed under some of the most extreme or odd of situations.
➵ DRAGONSPLAGUE:
Would they have any tells unique to them when suffering Dragonsplague?
❖ THOUGHTS & OPINIONS:
➵ THE ARISEN:
How they regard the Arisen in general
And how that impacts the way they act towards them
➵ OTHER PAWNS:
How they might interact with other pawns
➵ WORLD:
Things they might say while traveling,
or seeing particular sights.
➵ BATTLE:
How are they normally in battle?
VS do they have any particular foes that evoke unique reactions out of them?
➵ NPC's:
Do they have specific reactions around any particular NPCs?
➵ QUESTS:
Any unique dialogue or actions concerning specific quests?
➵ BONUS:
Anything extra or specific to them that might not quite fit anywhere else?
#dragon's dogma 2#dd2#dd2 pawns#crow's prompts & templates.#i've been picking at this for a while but i'm gonna finally let it be free
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Dragon’s Dogma II launches March 22, 2024
Gematsu Source
Dragon’s Dogma II will launch for PlayStation 5, Xbox Series, and PC via Steam on March 22, 2024 for $69.99, Capcom announced. Pre-orders are available now.
A $79.99 Deluxe Edition will also be available, which includes the base game and downloadable content “A Boon for Adventurers – New Journey Pack.” The pack includes the following:
Explorer’s Camping Kit – Camping Gear
Dragon’s Dogma Music & Sound Collection – Custom Sounds
Harpysnare Smoke Beacons – Harpy Lure Item
Heartfelt Pendant – A Thoughtful Gift
Ambivalent Rift Incense – Change Pawn Inclinations
Makeshift Gaol Key – Escape from gaol!
Art of Metamorphosis – Character Editor
Wakestone – Restore the dead to life!
1,500 Rift Crystals – Points to Spend Beyond the Rift
Pre-orders for all editions of Dragon’s Dogma II will include the “Superior Weapons Quartet” to support players in early battles. Pre-orders for the Deluxe Edition will also include the “Ring of Assurance.”
“Dragon’s Dogma is a game that I dreamed of playing as a boy who loved TRPG-based games and action games, and I have a special attachment to it,” director Hideaki Itsuno said on PlayStation Blog. “Dragon’s Dogma II incorporates ideas that were not technically feasible at the time we created the first game. I believe this game will let you experience the fantasy world you’ve always dreamed of, a fantasy world action simulator game, and ultimately be the ultimate Dragon’s Dogma. The entire team is working hard on the final touches of the game. Whether you’ve played the first game or not, we hope you’ll enjoy your adventure in this open fantasy world.”
Get the latest details below.
Adventure in Two Nations
In Dragon’s Dogma II, players experience the tale of the Arisen, a champion whose heart is stolen by the Dragon. While the sequel’s setting mirrors the lush rolling hills of the cult classic Dragon’s Dogma and its Dark Arisen expansion, this original adventure takes place in a parallel world containing two nations with distinct approaches to the Dragon threat. Queen Regent Disa has installed a false Arisen to maintain control of the kingdom of Vermund for her son. Meanwhile, the beastren nation of Battahl considers the otherworldly Pawns to be a source of misfortune and have turned to worship of the Lambent Flame and their empress Nadinia to ward off calamity. The showcase provided a look at some of the destinations that quests can lead players to, such as the reclusive elven enclave of Sacred Arbor. The elves there communicate in their own language, and Pawns capable of understanding their speech will translate for the Arisen while in your party. Pawns can also specialize in other skills, making each of their personalities more distinct.
A Journey Defined by Choice
Upon starting their journey in Dragon’s Dogma II, players will be able to craft both their Arisen and Main Pawn using an intuitive and deep character creator that makes use of photogrammetry to enhance the realism of each characters’ appearance. Additionally, players can choose the personality of their main Pawn, which will determine their behavior and conversation choices throughout the game. As players progress, they will unlock additional vocations such as the newly revealed Trickster. This Arisen-exclusive vocation can conjure illusions through the smoke created by its unique weapon, the Censer. Tricksters can use illusions to deceive enemies into fighting against their own, and can temporarily increase the power of Pawns beyond their limits. The new Trickster vocation showcases the ways players can manipulate and take advantage of the enhanced enemy AI to open entirely new combat opportunities. The digital event also provided a first look at the returning Warrior and Sorcerer Vocations that will be available to both the Arisen and Pawns. The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy attacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer. The Sorcerer is a vocation completely specialized in various magick attacks. Their magick is conjured with both hands through a large staff and can change the tide of battle at any given opportunity.
Confront Fearsome Foes
Director Itsuno and Producer Hirabayashi provided a first look at several monsters during the digital event, including the new Talos enemy, a towering bronze golem capable of wreaking untold destruction with a single step. After Talos rises from the waters, players will need to make use of the various tools afforded them by their Vocation, Pawns, and terrain to subdue this mighty construct. The digital event also revealed gameplay for the Dullahan and Drake enemies. Dullahan is a headless specter capable of immobilizing its target before striking with its powerful curved blade. Drakes are fearsome draconic foes capable of breathing a potent flame when confronted and taking flight to shift the scales of combat.
Product Information
In addition to the standard version of Dragon’s Dogma II available for MSRP $69.99, a Deluxe Edition containing the “New Journey Pack” includes in-game items to help your Arisen on their journey such as a custom Camping Kit, a Wakestone, Rift Crystals, a Dragon’s Dogma Music and Sound collection, and more will be available for MSRP $79.99. Pre-orders of the Standard Edition will feature a bonus weapon for each of the four starting vocations, and Deluxe Edition pre-orders will also include the Ring of Assurance in-game accessory.
Watch a new trailer and Dragon’s Dogma II Showcase 2023 below. View a new set of screenshots at the gallery.
Main Trailer
English
youtube
Japanese
youtube
Dragon's Dogma II Showcase 2023
English
youtube
Japanese
youtube
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