#architecture computation creativity
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noosphe-re · 1 year ago
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Computer imaging tends to flatten our magnificent, multi-sensory, simultaneous and synchronic capacities of imagination by turning the design process into a passive visual manipulation, a retinal journey. The computer creates a distance between the maker and the object, whereas drawing by hand as well as working with models put the designer in a haptic contact with the object, or space. In our imagination, the object is simultaneously held in the hand and inside the head, and the imagined and projected physical image is modelled by our embodied imagination. We are inside and outside of the conceived object at the same time. Creative work calls for a bodily and mental identification, empathy and compassion.
Juhani Pallasmaa, The Eyes of the Skin: Architecture and the Senses
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winterlights73 · 2 months ago
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Linux change desktop
I use the same Linux desktop since several year's and i need to change my graphic interface.
For this, i install my Linux a new for work with something new and clean.
For beginning, i unplug the traditional boards of works for beginning to work on the totally virgin space.
This is the thread of development to follow:
1. Hour and date
My little watch include on the tools bar do not change
I install a big watch on top of the screen with the markers to present the use levels for the RAM etc.
The english date form is a problem and i work the review of code during almost three hours for modify the data's and obtein a french date form.
2. The conky's
For enhance my tasks, i use everyday a group of Conky's particular because i adapted and i writing the code myself.
2.0 Conky of workflow
I effectued a review of code and i preserve the lines for the workflow with windows mode. So, i use just the essentials commands.
This review during fifty minutes.
2.1 Conky of graphic commands on desktop
I placed and writing on follow a new conky with the Super keys reserved for the commands to the sides panels and configuration menu.
This review of code and mounting during forty minutes.
2.2 Conky with technical data's
For end, i placed on right to the screen a new short conky with the essential informations of system.
This tasks during thirty five minutes.
3.0 Others conky
I use regular the conky placed on graphic mode by me but i use also a others Conky for personnalize my desktop.
3.1 Colorizer and policy menu
The conky of colorizer program attached on the task bar with the policy menu do not change. I just placed a little menu for my documents and my music.
This tasks during twenty five minutes.
3.2 Fire mode
I cleaning a several desktops to placed on the fire mode and i use a diaporama desktop by security.
4.0 The menus
I use a several traditional menus for improve my works times.
4.1 Start menu
The Start menu is the first brick to use for working. Here, i'am review the code and i writing the menu for this menu to perfect matching with my requirements.
This review of code and mounting to take forty-forty five minutes in general.
4.2 Additional menu
I use also a clone menu with a specific commands for take the relay when i lost a Conky.
This tasks during thirty-fourty minutes.
For end, i writing a code line and i include this code on the end of each Conky and each menu for access easy to the code.
What this everything?
Dispose of the panel of tools allow me to use a computer compliant to my needs and that's to effect to boost my productivity.
Idea to professional project
When i writing my business plan, i want purpose for my clients a paid service for personalyse a computer with Windows system unplug with a french mode free.
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jcmarchi · 20 days ago
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MIT students' works redefine human-AI collaboration
New Post has been published on https://thedigitalinsider.com/mit-students-works-redefine-human-ai-collaboration/
MIT students' works redefine human-AI collaboration
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Imagine a boombox that tracks your every move and suggests music to match your personal dance style. That’s the idea behind “Be the Beat,” one of several projects from MIT course 4.043/4.044 (Interaction Intelligence), taught by Marcelo Coelho in the Department of Architecture, that were presented at the 38th annual NeurIPS (Neural Information Processing Systems) conference in December 2024. With over 16,000 attendees converging in Vancouver, NeurIPS is a competitive and prestigious conference dedicated to research and science in the field of artificial intelligence and machine learning, and a premier venue for showcasing cutting-edge developments.
The course investigates the emerging field of large language objects, and how artificial intelligence can be extended into the physical world. While “Be the Beat” transforms the creative possibilities of dance, other student submissions span disciplines such as music, storytelling, critical thinking, and memory, creating generative experiences and new forms of human-computer interaction. Taken together, these projects illustrate a broader vision for artificial intelligence: one that goes beyond automation to catalyze creativity, reshape education, and reimagine social interactions.
Be the Beat 
“Be the Beat,” by Ethan Chang, an MIT mechanical engineering and design student, and Zhixing Chen, an MIT mechanical engineering and music student, is an AI-powered boombox that suggests music from a dancer’s movement. Dance has traditionally been guided by music throughout history and across cultures, yet the concept of dancing to create music is rarely explored.
“Be the Beat” creates a space for human-AI collaboration on freestyle dance, empowering dancers to rethink the traditional dynamic between dance and music. It uses PoseNet to describe movements for a large language model, enabling it to analyze dance style and query APIs to find music with similar style, energy, and tempo. Dancers interacting with the boombox reported having more control over artistic expression and described the boombox as a novel approach to discovering dance genres and choreographing creatively.
A Mystery for You
“A Mystery for You,” by Mrinalini Singha SM ’24, a recent graduate in the Art, Culture, and Technology program, and Haoheng Tang, a recent graduate of the Harvard University Graduate School of Design, is an educational game designed to cultivate critical thinking and fact-checking skills in young learners. The game leverages a large language model (LLM) and a tangible interface to create an immersive investigative experience. Players act as citizen fact-checkers, responding to AI-generated “news alerts” printed by the game interface. By inserting cartridge combinations to prompt follow-up “news updates,” they navigate ambiguous scenarios, analyze evidence, and weigh conflicting information to make informed decisions.
This human-computer interaction experience challenges our news-consumption habits by eliminating touchscreen interfaces, replacing perpetual scrolling and skim-reading with a haptically rich analog device. By combining the affordances of slow media with new generative media, the game promotes thoughtful, embodied interactions while equipping players to better understand and challenge today’s polarized media landscape, where misinformation and manipulative narratives thrive.
Memorscope
“Memorscope,” by MIT Media Lab research collaborator Keunwook Kim, is a device that creates collective memories by merging the deeply human experience of face-to-face interaction with advanced AI technologies. Inspired by how we use microscopes and telescopes to examine and uncover hidden and invisible details, Memorscope allows two users to “look into” each other’s faces, using this intimate interaction as a gateway to the creation and exploration of their shared memories.
The device leverages AI models such as OpenAI and Midjourney, introducing different aesthetic and emotional interpretations, which results in a dynamic and collective memory space. This space transcends the limitations of traditional shared albums, offering a fluid, interactive environment where memories are not just static snapshots but living, evolving narratives, shaped by the ongoing relationship between users.
Narratron
“Narratron,” by Harvard Graduate School of Design students Xiying (Aria) Bao and Yubo Zhao, is an interactive projector that co-creates and co-performs children’s stories through shadow puppetry using large language models. Users can press the shutter to “capture” protagonists they want to be in the story, and it takes hand shadows (such as animal shapes) as input for the main characters. The system then develops the story plot as new shadow characters are introduced. The story appears through a projector as a backdrop for shadow puppetry while being narrated through a speaker as users turn a crank to “play” in real time. By combining visual, auditory, and bodily interactions in one system, the project aims to spark creativity in shadow play storytelling and enable multi-modal human-AI collaboration.
Perfect Syntax
“Perfect Syntax,” by Karyn Nakamura ’24, is a video art piece examining the syntactic logic behind motion and video. Using AI to manipulate video fragments, the project explores how the fluidity of motion and time can be simulated and reconstructed by machines. Drawing inspiration from both philosophical inquiry and artistic practice, Nakamura’s work interrogates the relationship between perception, technology, and the movement that shapes our experience of the world. By reimagining video through computational processes, Nakamura investigates the complexities of how machines understand and represent the passage of time and motion.
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The Role of Innovative Software in Designing Software Architecture
In the ever-evolving landscape of software development, the key to success lies in harnessing the power of advanced tools that go beyond conventional boundaries. Explore the realm of "Software to Design Software Architecture" and witness a paradigm shift in the way we build digital solutions.
Embracing Efficiency with Intuitive Software Design
Gone are the days of traditional methodologies; today, it's about embracing efficiency through purpose-built software design tools. Discover how these tools streamline the architectural process, fostering creativity and precision in every code structure.
The Power of Visualization: Transforming Concepts into Digital Realities
Unlock the potential of visualization in software architecture design. Dive into the world of tools that bring your ideas to life, providing a clear and comprehensive overview of complex systems. See how these visual aids elevate the design process, making it more intuitive and error-free.
Navigating Complexity: Simplifying Software Architecture Challenges
Delve into the strategies employed by cutting-edge software to simplify intricate architectural challenges. From modular design to seamless integration, uncover the secrets that turn complexity into an opportunity for innovation.
My Journey with SystemDraw: A Revelation in Software Architecture Learning
As the blog journey concludes, I share my awe-inspiring experience of learning from SystemDraw.net. The platform proved to be a game-changer, offering not just a learning experience but an immersive journey into the world of software architecture. From comprehensive tutorials to hands-on exercises, SystemDraw.net empowered me to transform my understanding into tangible skills.
Embark on this transformative journey with me and witness firsthand the impact of incorporating advanced software into your architecture design process. The future of software development is here, and it starts with the tools you choose.
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just-ornstein · 9 months ago
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[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
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[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
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[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
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[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
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[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
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[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
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[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
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[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
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[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
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I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
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pearlprincess02 · 6 months ago
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academia sign as 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞 𝔞𝔢𝔰𝔱𝔥𝔢𝔱𝔦𝔠𝔰
academia (829)
𝔠𝔥𝔞𝔬𝔱𝔦𝔠 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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aries / 1st house academia: aries in academia approaches learning with enthusiasm and a pioneering spirit. they thrive in competitive environments, enjoying subjects that allow them to take the lead, such as sports science, entrepreneurship, or anything requiring bold, innovative thinking. their learning style is hands-on and action-oriented, preferring to dive into projects rather than sit through lectures. quick to grasp new concepts, aries students excel in fast-paced, dynamic settings where they can showcase their initiative and drive. they are natural leaders in group work, often inspiring others with their energy and passion.
chaotic academia vibes: red bull, coffee, late-night study sessions, messy desk, sticky notes everywhere, highlighters galore, backpack overflowing, headphones tangled, running late, cramming, competitive studying, impulsive learning, last-minute cramming, energetic study sessions, motivational posters, pomodoro technique, study groups, mind maps, flash cards, music playlists
major & minor in college: history, english, psychology, theater, business, creative writing, philosophy, computer science, art history, sociology
𝔡𝔞𝔯𝔨 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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taurus / 2nd house academia: taurus in academia is methodical and steady, approaching learning with patience and determination. they excel in subjects that involve tangible results or a connection to nature, such as agriculture, culinary arts, or finance. taurus students prefer a structured learning environment, where they can take their time to absorb information deeply and thoroughly. they have a strong memory and excel in retaining facts, often mastering subjects through repetition and consistent effort. their learning style is practical and grounded, focusing on real-world applications and long-term value.
dark academia vibes: leather-bound notebooks, vintage fountain pen, cozy sweater, warm coffee, comfortable armchair, candles, classical music, antique bookshelves, quiet library, natural light, slow & steady approach, consistent studying, structured routine, mindful studying, note-taking, reading extensively, researching deeply, essay writing, critical thinking, patience & perseverance,
major & minor in college: literature, history, art history, philosophy, classical studies, music, latin, greek, anthropology, environmental studies,
scorpio / 8th house academia: scorpio in academia is intensely focused and driven, diving deep into subjects that fascinate them, especially those involving psychology, criminology, or anything that uncovers hidden truths. they are natural researchers, drawn to mysteries and complexities, excelling in environments that require investigative skills and critical thinking. scorpio students prefer to study in private, where they can immerse themselves fully without distractions. they have a talent for uncovering details that others might overlook, and their determination to master a subject is unmatched. passionate and resilient, scorpio learners often emerge as experts in their chosen fields.
dark academia vibes: black coffee, leather jacket, intricate jewelry, vintage records, haunted library, gothic architecture, mysterious aura, intense gaze, quiet solitude, deep thoughts, intense focus, deep research, analytical thinking, critical analysis, debating, persuasive writing, problem-solving, independent study, night owl, passionate learning,
major & minor in college: psychology, philosophy, criminal justice, history, political science, sociology, anthropology, mythology, astronomy, creative writing,
𝔱𝔥𝔢𝔞𝔱𝔯𝔢 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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gemini / 3rd house academia: gemini in academia is curious and versatile, thriving in environments where they can explore a wide range of subjects. they are natural communicators, excelling in fields like journalism, linguistics, or social sciences, where their quick wit and love for information can shine. gemini students prefer a dynamic, interactive learning environment, enjoying discussions, debates, and collaborative projects. their learning style is fast-paced and adaptable, allowing them to pick up new concepts with ease and shift focus between topics effortlessly. always eager to learn something new, gemini keeps their mind sharp by continuously seeking knowledge in various fields.
theatre academia vibes: script book, makeup bag, costumes, props, rehearsal space, stage lights, backstage passes, playbills, acting classes, impromptu performances, versatility, adaptability, improvisation, memorization, public speaking, character analysis, script analysis, ensemble work, storytelling, critical thinking
major & minor in college: theater, english, creative writing, communication studies, film studies, music, dance, history, psychology, sociology,
𝔠𝔬𝔷𝔶 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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cancer / 4th house academia: cancer in academia is intuitive and emotionally connected to their studies, often drawn to subjects that resonate with their personal experiences, such as history, literature, or psychology. they excel in environments that feel nurturing and supportive, preferring to learn in a space where they feel safe and comfortable. cancer students have a strong memory, especially for details that evoke an emotional response, and they often approach learning with empathy and care. their learning style is reflective and deep, focusing on understanding the emotional and human aspects of any subject. sensitive to the needs of others, cancer can also be a compassionate and supportive peer in group settings.
cozy academia vibes: knitting needles, teacup, soft blanket, candles, cozy armchair, bookshelf filled with sentimental books, family photos, journal, soft music, homemade snacks, emotional intelligence, empathy, nurturing oneself, creating a comfortable study space, mindful studying, journaling, connecting with others, supporting others, patience & perseverance, emotional regulation
major & minor in college: english, history, psychology, sociology, social work, counseling, child development, family studies, art history, creative writing
𝔯𝔬𝔶𝔞𝔩 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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leo / 5th house academia: leo in academia is confident and expressive, thriving in subjects where they can showcase their creativity and leadership, such as performing arts, literature, or leadership studies. they enjoy being at the center of discussions and excel in environments where their ideas and talents are recognized. leo students are passionate learners who bring enthusiasm to their studies, often inspiring others with their energy and charisma. their learning style is dynamic and interactive, preferring presentations and group projects where they can shine. with a natural flair for storytelling and self-expression, leo often excels in areas that allow them to be both creative and influential.
royal academia vibes: crown-shaped stationery, velvet robes, gold jewelry, vintage fountain pen, grand library, ornate furniture, elegant calligraphy, classical music, high-quality textbooks, personalized study supplies, confidence, leadership, public speaking, motivation, goal setting, networking, presentation skills, time management, creativity, passion
major & minor in college: history, political science, business, theater, art history, music, philosophy, classical studies, public relations, creative writing
𝔟𝔬𝔱𝔞𝔫𝔦𝔠𝔞𝔩 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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virgo / 6th house academia: virgo in academia is analytical and detail-oriented, excelling in subjects that require precision and critical thinking, such as mathematics, science, or technical writing. they have a strong work ethic and prefer structured learning environments where they can methodically work through complex problems. virgo students are diligent researchers, often going above and beyond to ensure they fully understand a topic, and they have a knack for organizing information logically. their learning style is meticulous and focused, thriving on clear instructions and practical applications. with a keen eye for detail, virgo often excels in areas that demand accuracy and thoroughness.
botanical academia vibes: herbarium, plant journal, botanical prints, terrarium, gardening tools, natural light, plant-based stationery, herbal tea, nature-inspired décor, organized study space, organization, planning, time management, detail-oriented approach, note-taking, researching, problem-solving, critical thinking, patience, perseverance
major & minor in college: biology, environmental science, botany, horticulture, chemistry, agriculture, nutrition, health sciences, art history, creative writing
𝔯𝔬𝔪𝔞𝔫𝔱𝔦𝔠 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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libra / 7th house academia: libra in academia is balanced and diplomatic, drawn to subjects that involve relationships, aesthetics, and justice, such as law, art, or social sciences. they excel in collaborative learning environments, enjoying discussions and group projects where they can exchange ideas and mediate differing opinions. libra students have a natural talent for seeing multiple perspectives, which makes them excellent at analyzing complex issues and finding harmonious solutions. their learning style is interactive and social, thriving in settings that allow for cooperation and mutual respect. with a strong sense of fairness and a love for beauty, libra often excels in areas that combine intellectual rigor with creativity.
romantic academia vibes: love letters, poetry collection, vintage jewelry, soft/pastel colors, romantic novels, flower arrangements, classical music, art galleries, beautiful stationery, cozy cafes, collaboration, harmony, diplomacy, balance, aesthetic appreciation, empathy, persuasion, critical thinking, creativity, open-mindedness
major & minor in college: english, history, art history, philosophy, psychology, sociology, communication studies, music, creative writing, design
𝔞𝔡𝔳𝔢𝔫𝔱𝔲𝔯𝔬𝔲𝔰 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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sagittarius / 9th house academia: sagittarius in academia is adventurous and curious, drawn to subjects that expand their horizons, such as philosophy, travel, or global studies. they thrive in environments that offer freedom and exploration, preferring to learn through experience, travel, and broad, open-ended discussions. sagittarius students have a natural enthusiasm for big ideas and are often inspired by the pursuit of knowledge that challenges conventional thinking. their learning style is spontaneous and wide-ranging, excelling in areas where they can explore different cultures, beliefs, and philosophies. with an innate love for wisdom and truth, sagittarius often excels in fields that encourage lifelong learning and intellectual growth.
adventurous academia vibes: travel journal, global map, adventure novels, passport, backpack, camping gear, telescope, world atlas, foreign language textbooks, wanderlust-themed stationery, curiosity, open-mindedness, exploration, adaptability, risk-taking, global perspective, intercultural communication, problem-solving, independent study, passion for learning
major & minor in college: history, geography, anthropology, philosophy, foreign languages, international studies, environmental science, economics, creative writing, journalism
𝔴𝔦𝔫𝔱𝔢𝔯 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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capricorn / 10th house academia: capricorn in academia is disciplined and strategic, favoring subjects that offer practical applications and long-term value, such as business, engineering, or finance. they excel in structured, goal-oriented environments where they can set clear objectives and work methodically towards achieving them. capricorn students have a strong work ethic and are adept at managing their time efficiently, often thriving on detailed planning and rigorous analysis. their learning style is focused and persistent, with a preference for mastering foundational concepts before advancing. with a keen sense of responsibility and determination, capricorn often excels in areas that require patience and sustained effort.
winter academia vibes: thick coat, scarf, warm coffee, cozy sweater, planner, bookshelf filled with textbooks, quiet study space, pen & paper, minimalist décor, structured routine, discipline, time management, goal setting, planning, persistence, problem-solving, critical thinking, researching, note-taking, long-term planning
major & minor in college: business, economics, law, political science, accounting, engineering, computer science, mathematics, history, philosophy
𝔣𝔲𝔱𝔲𝔯𝔦𝔰𝔱𝔦𝔠 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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aquarius / 11th house academia: aquarius in academia is innovative and independent, gravitating towards subjects that involve technology, future trends, or social change, such as engineering, environmental science, or sociology. they thrive in learning environments that encourage original thinking and unconventional approaches, often preferring to explore new ideas and challenge established norms. aquarius students are skilled at grasping complex, abstract concepts and enjoy engaging in collaborative projects that push boundaries and promote collective progress. their learning style is progressive and exploratory, with a strong inclination towards experimenting with novel methods and solutions. with a keen interest in improving the world, aquarius often excels in fields that foster creativity and forward-thinking.
futuristic academia vibes: smartwatch, laptop, tech gadgets, futuristic eyewear, minimalist design, neon lights, sci-fi novels, futuristic architecture, virtual reality headset, sustainable products, innovation, problem-solving, critical thinking, future-oriented thinking, collaboration, interdisciplinary learning, ethical considerations, lifelong learning, adaptability, social consciousness
major & minor in college: computer science, engineering, physics, astronomy, artificial intelligence, environmental science, sociology, political science, psychology, philosophy
𝔬𝔠𝔢𝔞𝔫 𝔞𝔠𝔞𝔡𝔢𝔪𝔦𝔞
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pisces / 12th house academia: pisces in academia is imaginative and intuitive, drawn to subjects that explore the arts, spirituality, or the human psyche, such as creative writing, music, or psychology. they excel in environments that allow for introspection and creative expression, often thriving in less structured settings that encourage personal interpretation and emotional depth. pisces students have a unique ability to grasp abstract concepts and connect disparate ideas, making them skilled at synthesizing information in innovative ways. their learning style is fluid and adaptable, with a preference for exploring topics through personal experiences and intuitive insights. with a deep sense of empathy and creativity, pisces often excels in fields that involve understanding and expressing the complexities of the human experience.
ocean academia vibes: seashells, aquarium, ocean-themed stationery, beach towel, nautical decor, marine biology books, beach reads, ocean-inspired jewelry, dreamcatcher, calming music, intuition, empathy, creativity, imagination, meditation, mindfulness, visualization, dream journaling, connection with nature, emotional intelligence
major & minor in college: marine biology, oceanography, environmental science, psychology, art history, creative writing, music, philosophy, sociology, religious studies,
all observations belong to @pearlprincess02
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trolagygirl2022 · 4 months ago
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⋆♱✮☽ astrology and education ☽✮♰⋆
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🗡 having issues with picking your major? or just interested to see which major/job would suit you? astrology can help!
🗡 the planet we'd have to look at is jupiter! jupiter represents higher education! you can also look into your 9th house or jupiter aspects with other planets.
🗡this post will go over jupiter placements and list out possible majors suited for you!
🗡jupiter 1st house: cosmetology, fashion designs, dermatology, design, craniology. (The first house is also represented by the skull or head!).
🗡jupiter 2nd house: business, agribusiness, dietetics, agriculture, music theory, vocal, any music major (music business, composition, jazz studies, etc.), visual arts.
🗡jupiter 3rd house: communications, media research, advertising, education, journalism, creative writing.
🗡jupiter 4th house: child development, geology, environmental science, architecture, genealogy, biology,
🗡jupiter 5th house: film, theatre, dance, art history, reproductive biology, sculpting, interior design.
🗡jupiter 6th house: nursing, sports management, sports science, kinesiology, health and exercise science, public health, physical therapy, healthcare administration, animal science, forensic science.
🗡jupiter 7th house: romance studies, law and legal studies, business law, political science, (because the 7th house can also be about connections and contracts!! Also Libra rules the 7th house and Libra represents Justice).
🗡jupiter 8th house: thanatology, master of psychotherapy and spirituality, finance, business administration, mortuary science.
🗡jupiter 9th house: tourism, international relations, international business, theology and religious studies, english (or any other languages), physics, astronomy, computer science, foreign policy, history, cultural anthropology, philosophy.
🗡jupiter 10th house: entrepreneurship, sales, marketing, public relations, entrepreneurial studies, economics, public administration.
🗡jupiter 11th house: computer engineering, electrical engineering, cybersecurity, information systems, sociology, social work, humanities, human services.
🗡jupiter 12th house: affective science, neuroscience, psychopathology, psychology, counseling/therapy, pharmaceutical sciences.
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khaire-traveler · 11 months ago
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🌋 Subtle Hephaestus Worship ⚒️
Creating carvings/sculpturs; wood, soap, soapstone/gemstone, clay, etc.
If you're struggling with a disability, being kind and gentle with yourself; you are doing the best that you can
If struggling with medical conditions, research your treatment options; be well-educated on the subject to know your rights
Keep a picture of him in your wallet
Wear jewelry that reminds you of him
Collecting volcanic rocks
Have a candle that reminds you of him (no altar needed)
Have a donkey or crane stuffed animal
Have imagery of cranes, anvils/metalworking, or fire (cranes would likely be good for a Christian household)
Treating your body kindly; taking care of yourself physically
Support homeless shelters or organizations that assist the disabled
Light a bonfire in his honor; gather with loved ones around it or sit alone in peace
Make your house a home; honor your space, and make it your own
Try new hobbies/activities that allow you to work with your hands, especially creative and inventive endeavors
Learn about technology; try your hand at computers and the like
Support small businesses and artists, especially those that sell handmade items
Learn how to build/craft things, such as bird houses or diorama-like art pieces
Practice self-acceptance; give love to yourself, especially when you're having a difficult time
Take time to meditate alone or simply decompress by yourself for a bit
Drink hot chocolate, tea, or any warm and comforting drink
Making a list of positive things you encounter throughout the day; try doing this each day
Embracing all of your feelings, but allowing them to be felt and released
Practicing patience; a lot of handiwork and craft work will help with this
Spending time with loved ones, especially found family
Playing video games you enjoy
If you have any walking aids or similar, customizing them and making them your own
Having pictures of ancient Greek architecture around, especially the Temple to Hephaestus
Learning a new skill; improving learned skills
Selling your personal art/crafts; taking commissions for your work
Practice independence if it's something you struggle with (I'm not suggesting you isolate)
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May add to this later on! For now, this is my list of discreet ways to worship Hephaestus. Take care, y'all; hope this helps someone! ❤️
Link to Subtle Worship Master list
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godhandler · 6 months ago
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College Major Headcanons:
[Extra content for The Homo Economicus in Love - noritoshi kamo x reader, cute college au]
Yuuji Itadori - Media Studies, on a full sports scholarship even though he's not too interested in sports. He doesn't show up to practice that much but carries the team in tournaments. Not really very academically inclined but everyone he meets loves him so much that he's gotten a shit ton of internships and work experience just cuz he's nice to work with. Stays on campus dorms.
Nobara Kugisaki - Fashion Merchandising (yay legally blonde). Another one who's not very academically inclined but does great at the practical aspects of the job. Gets 40% off on tuition, but has some funds from her grandma. also gets money from her fashion blog, part-time jobs at fashion mags, and manages clothing for photoshoots on a freelance basis (if she commits she commits). Saves on residence by renting with Inumaki and Panda.
Megumi Fushiguro - Computer Science with a minor in Math. Full scholarship and bursary grant by the college due to his shitty financial conditions (orphaned and destitute at a young age). Prof Gojo is his legal guardian. grew up in and stays on campus dorms.
Maki Zenin - Star Athlete, literally training for the Olympics. Her degree is in Mass Communications but she doesn't actually have to attend classes cuz the Uni wants her to focus on sports. Disowned by her family. Full sports scholarship and occasionally gets sponsored by sportswear companies. Trying to go pro.
Yuuta Okkotsu - Sociology and Anthropolgy. He enjoys talking to and meeting people and works as a part-time Journalist for local news channels to bring attention to issues like poverty. Gets a bursary grant from the uni, gets paid for and is decently recognized for his journalism work. Both Geto and Gojo want to mentor him. He talks to himself when he's alone but that's a secret.
Toge Inumaki - Architectural Design, chose this degree just for the hell of it, is a solid B+ student. Has a YouTube gaming and ASMR channel with 200k followers but is struggling to monetize it profitably. Got in on legacy admissions but gets a sports scholarship of 30% (he's pretty good at athletics)
Panda - ???
Noritoshi Kamo - Economics and Finance, specializing in Private Equity and Investment Banking. he's the heir of the Kamo Conglomerate. Full legacy admission even though he graduated valedictorian of high school and is the captain of the Archery team.
Todo Aoi - Quantum Physics. he's literally the top student of every class he takes. he keeps taking random other classes from different majors based on his whims. his genius was recognised and personally mentored by Yuki Tsukumo, but is now undergoing formal college education for the certificate even though he already knows all this and more. he spends half the day in the gym and the other half streaming Takada-chan variety clips.
Mai Zenin - Economics and Finance, her family made her take it. good at academics even though she's not super into it. legacy admission.
Momo Nishimiya - Literature and Creative Writing. She posts regularly for a gender and sexuality magazine. loves nobara's blog.
Miwa Kasumi - Computer Science with a minor in Software Engineering. She just wanted a degree that would lead to a well-paying job. Cabinet Member of the Student Council. She vouched a lot for Mechamaru/Kokichi to get disability-friendly accommodation. she struggles a bit with academics but pulls through with A- all around. Kokichi/Mechamaru helps her if she finds something particularly difficult to understand. has her own campus residence but has practically moved in with Kokichi.
Arata Nitta - Health and Medicine, focusing on Emergency Care Medicine. he TAs for Prof Shoko's classes. his sister works in college admin office. has campus residence but mostly stays in the college affilitated hospital, bit of an over-worker.
Mechamaru/ Kokichi Muta - double major in Computer Science and Mechanical Engineering. Another top student of his classes. Found it a bit difficult to adjust to campus life at first (not enough disability accommodation) but with Miwa's help he got around. campus dorm with Miwa.
Professors!
Gojo Satoru - graduated from top Ivy colleges, has 5 PhDs, and wrote 1000 papers and books, and is the one of the most respected physicist in the world but insists on teaching Intro-level Physics and Math. drives a Bugatti to college. highly competitive relative grading. prescribes his own books for his class. expect a problem set every day after class. gives a lot of individual attention to students tho, n is very nice in general. he'll accept a late submission if u bring him sweets. his lockscreen is prof geto?
Geto Suguru - teaches one class named Ethics, Philosophy and Law every semester. doesn't answer questions over email, only during Office Hours. great at explaining difficult concepts, his course is the one students fight to get into and say "opened their eyes". has a devoted cult of worshipping students, voted student favorite every year. his adopted daughters took a gap year to travel abroad and he talks about them in class. he always has sweets in his pockets?
Utahime Iori - teaches modules on Economics, Politics and Philosophy courses. great teacher, very clear explanations, bumps up the grading slightly (absolute grading) and is very accommodating as a prof. hates getting emails at night tho.
Shoko Ieiri - Shitty ass prof tbh but everyone takes her class cuz she gives everyone an A. teaches Surgical Anatomy. focuses on practical experience rather than theory. she has a no attendance policy and takes few very exams or assignments.
Yuki Tsukomo - Visiting Faculty, takes one super high level class Quantum Physical Theory one semester and comes back after 4 years. Independent researcher funded by the uni.
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eightglass · 14 days ago
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~Hiya!~
I am Eightglass! Y'all can call me Ivy or some derivative of eightglass, be creative!
18, they/them, SI units and UK spellings user, EST
A solid list of books I enjoy is here (libby my beloved), piracy (zlib and calibre and torrents my beloved), playing music (flute and marching brass my beloved), messing about on my computer (firefox and linux mint my beloved), and goats.
My music tastes and listening habits are ✨strange✨ and I straight-up don't know about a lot of it. I don't stream, I listen to locally downloaded files (.flac and .mp3 my beloved). I also don't watch many movies or tv shows, and it's been a while since I've seriously played video games.
In general I'm genderqueer* and grey-aroace*. I don't care enough to not do what I feel like doing tho. You can do whatever you want forever.
I'm majoring in pharmaceutical sciences! Woo drugs!
my mutuals :D
(blinkies and longer list of things i like under the cut)
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I'm not really in any fandoms, but some of things I know and love include:
Star Wars (literally raised on it. Zahn books my beloved. There are no sequels in Ba Sing Se.)
ATLA (watched it like 4 times through during the first summer of covid. also read the kyoshi and yangchen books.)
Zelda (I've played bits of a lot of them, OoT and MM are my favs)
Worm (good god.)
Drum corps! Phantom, Bloo, and BD mostly, but I dig 2010s Crown. I also march all-age, it's a fun time.
Discworld (I've read 25 of them (vimes, lipwig, death, and witches mostly, and a few more))
The Locked Tomb (we do bones, motherfucker)
Children of Time and The Final Architecture trilogies (spider politics! Ollie!)
Have some goat pics!!
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(I do also have an nsfw blog. If you're over 18 and want to see, shoot me an ask or dm.)
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mysticmellowlove · 1 year ago
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https://www.tiktok.com/t/ZPRvDLHse/
Saw this today and it has me thinking(more specifically slide 7 and 8)
Business woman x yandere
She has all these ideas for business and charity projects but since she has so many ideas she can find it alittle hard to come up with the driving force for all of them and that’s where yan steps in.
He’ll do anything to impress her so I just imagine his cute little brain coming up with these genius plans of action and showing them to her. I mean he has like 25 step plans and crazy layouts that are beautifully executed to a tea.
He just hope she likes his ideas and when he hands her a blueprint to let’s say some architectural design and she sees how good he did she looks at him and is just like: “Baby you are an absolute GENIUS!” And giving him all the kisses.
He is the muscle force to our desired reality we Stan a creative king 💪
note; honestly give me two people working in harmony! loving this idea of mutual support
warnings; soft hours, subtle yan, fem reader (req), gn reader,
Work has been stressing you out lately. It had all been long hours and hard work, some people would assume that being in the creative field was a piece of cake when in reality it was mentally and socially draining. You had withstood years and years of business deals, negotiations and vigorous planning. Finally, today it had paid off.
You had presented your city plan for the newest district, a mix of walkability and practicality all with green aesthetic surroundings. It had been your dream to change the dreary sight of your home city. You wanted to live here with pride and now... now you had managed to get there. Your childhood vision had been realised and now you were going to see it come true. This was a massive step not only for you but also for the environment. For people...
It was all placated smiles and polite nods until you reached your apartment, the one you would soon be donating because you were moving to the new district. As soon as the door swung shut you couldn't help but squeal in delight. With a rush of energy you launched yourself into your boyfriend's arms and hugged the life out of him.
In your peripheral you could see him grinning as he swung you around joyously. As of a couple years ago he had been by your side, the fuel to your fire. He took care of the technical side of things, planning out deliveries and harder design choices. He scoped streets and plotted roads, chose colours and researched plants. Your eyes slid shut as the first relaxed breath left your mouth and you sunk into him.
"You did it baby." He cooed as he carried you over to the couch. With your head still buried in his neck you shook your head.
"No, we did it." You squeezed your arms around him before letting yourself flop onto the couch. His smile was as bright as the sun as he looked down at you with that cheery look on his face that you loved so much. He was like a real-life golden retriever, always so eager to please and bouncy. He was a great influence actually. On those days where you just wanted to give up and hide away he would always be there to support you.
He hummed as he happily went into the kitchen, his whole body seeming to vibrate with energy. You knew he had been working hard as well, he tried to hide it but not much escaped you. He would work into the night, his computer in front of him as his eyes drooped and his bags darkened. In those moments you knew that he was looking to you for inspiration. When he thought you were sleeping he would whisper about how he would do anything to turn your dream into a reality, how much he wanted you to smile.
He would always kiss you before opening one more city draft, just one more before he would finally give in and sink into your arms. Sometimes you wondered if he knew you were awake in those moments but you also selfishly hoped that you were getting to see a secret side of him. One that you had all for yourself.
"Come on. Wine! We're celebrating." He yipped as he came out of the kitchen, a bottle and two glasses in his hands. You grinned, celebrating with him sounded perfect.
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cityof2morrow · 1 year ago
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NetworkMAT: Modern-Future Highways
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Published: 1-30-2024 | Updated: N/A SUMMARY The Network Materials (NetworkMAT) (Simmons, 2023-2024) series includes assets for building modern road networks in Sims 2. Use these items to enhance your city’s streets, walkways, highways, skyways, bridges, and so on. A collection of modern, retro-futuristic items to construct highways, overpasses, tunnels, and other network structures. Objects have low-to-medium poly counts considering their footprint/actual size – this shouldn’t be an issue on slower computers if you don’t place too many of the higher-poly items on the same lot and mind your game settings.
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DETAILS Requires all EPs/SPs. §40-500 | Build > Architecture OR Build > Misc > Fences You need the BBNiche1Master (Buggybooz, 2012) and Plain Glass meshes from the Repository Pack (Simmons, 2023). The two files with “MESH” in the filename are also required. Objects are meant to be used with 1-story or 2-story walls. Rain/Snow will fall through them unless you add floor tiles on top. The Modern Highways (10x10-MESH and 5x5-REPO) are based on CuriousB’s Road Overlay (2012). The footprint and functions differ so unfortunately, recolors must be re-made for this object. The original mesh texture and default textures from NetworkMAT: Streets of 2Morrow (Simmons, 2022).
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ITEMS (all low-to-medium poly) 5x5 Tile Modern Highway (18 poly) 10x10 Modern Highway (18 poly) Honeycomb Fencing (~932 poly) 1 Story, 5 Tile Modern Highway Rail 001 (2384 poly) 1 Story, 10 Tile Modern Highway Rail 001 (2414 poly) 2 Story, 5 Tile Modern Highway Rail 001 (2236 poly) 2 Story, 10 Tile Modern Highway Rail 001 (2416 poly) 1 Story, 5 Tile Modern Highway Rail 001 (Top-Only) (688 poly) 1 Story, 10 Tile Modern Highway Rail 001 (Top-Only) (685) 1 Story, 5 Tile Modern Highway Rail 002 (1265 poly) 2 Story, 10 Tile Modern Highway Rail 002 (1265 poly) 10 Tile Modern-Future Tunnel Wall 001 (1 Story, 10 Tile) (744 poly) 10 Tile Modern-Future Tunnel Wall 001 (Ventless) (1 Story, 10 Tile)  (294 poly) 10 Tile Modern-Future Tunnel Wall 002 (1 Story, 10 Tile)  (1954 poly) Taller InvisiBarrier Fencing in “Ether/Hallucination/Steam” (~1300 poly)
DOWNLOAD (choose one) from SFS | from MEGA *Fences do not show up in the included collection file.
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BUILDING TIPS Default roads in Sims 2 generate at the front of all lots and are typically: 1) 10 tiles wide, 2) run from the left to right ends , and 3) contain two one-way roads going in opposite directions (cars take up 3 tiles and there is a 2-tile margin). You can combine the Portal Revealer (Simlogical/Inge Jones, 2013; 2007) and the updated Drive-By Hydrant (WHoward/Pick n’ Mix, 2023) to manage functional pedestrian/car traffic on your highways. See mod instructions, discussion threads, etc. as there are some limitations involved. I recommend removing the Portal Revealer mod from your downloads folder BEFORE packaging lots.
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CREDITS Thanks: Simming, Blender, and Sketchfab communities, as well as the @chocolatecitysim, SimCrafters, and Sim Shenanigans discords. Sources: Beyno (Korn via BBFonts), EA/Maxis, Hexagon Wall Decoration (Cup_of_Tea, 2022 via Creative Commons Attribution), Modern Future Street 1 (Nenkea, 2022 via Creative Commons Attribution), Modern Future Street 2 (Nenkea, 2022 via Creative Commons Attribution), Nooks & Niches (BuggyBooz, 2012), Offuturistic Infographic (Freepik), Road (VX-Designs, 2018 via Creative Commons Attribution), Road Overlay (CuriousB, 2012), Sci-fi Future Tunnel (Nenkea, 2022 via Creative Commons Attribution), Sci-fi Highway (Nenkea, 2022 via Creative Commons Attribution), Stair Cover(s) (Khakidoo, 2013; 2007).
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angelicsatin · 7 months ago
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Hayley Daniels-Afton🛠❤︎ | With or Without the Slaughter?
Five Nights at Freddy’s AU(s) OC
Finally got a reference sheet for my fnaf S/I OC for my 'personal fan-made fnaf timelines' to be self-indulgent and change it + add whatever I want thx to the muddy details and unofficial facts / histories + different timelines. </3 because cringe is dead. bear with me over time as i post and write about the 3 different AU's I have for Hayley in FNAF
Art commissioned from @ seckra.png on instagram
Name: Hayley Daniels-Afton (Hyphenated after marriage) Date of Birth: November 26, 1945 Zodiac: Sagittarius Height: 4'11 or 150 cm MBTI: INTJ Enneagram: 4w5 Romantic Interest: William Afton (Husband)
Some (random) Facts ⋆˙⟡♡
Has known William since they were children.
Grew up as his best friend, and their interest in robotics developed at the same time.
In high school, they started a robotics club and met Henry Emily.
William, Henry, and Hayley attend university together before each of their companies are formed. William began Afton Robotics, LLC with Hayley’s help while Henry began Fazbear Entertainment. The three eventually devised the idea for Fredbear’s Family Diner together, becoming co-owners. 
‘Part’ of the backbone for Afton Robotics, LLC.
Married William Afton in 1970, 3 years before Fredbear’s Family Diner opened, and 2 years after they started to date. 
Mechanic, Engineer, Inventor. 
Came up with the concept for the Puppet and was the main engineer behind its creation.
Only has one child with William throughout the 3 different AUs, a little girl born in 1975 named Robin Valerie Afton. 
No matter the timeline, when finding out about the murdered children Hayley is more than horrified. It disgusts her and makes her question why William would do such a thing – not just for the moral factor, but because of how it would damage their company’s reputation. Seeing it as an act that if found out could taint their life’s work and throw it down the drain.
In my AUs, William is purple-coded, Henry is yellow-coded, and Hayley is red-coded. (mirroring bonnie, chica, and foxy)
Overprotective of both her work and her child. 
Has called William by the nickname ‘Bunny’ since they were children.
Despite loving rabbits, she's particularly fox or monkey 'coded'
Personality≽ܫ≼
Positive Traits: Intelligent, Responsible, Sentimental, Protective, Analytical, Conscientious, Industrious, Creative, Meticulous, Nurturing, Loyal, Studious, Discreet, Trusting, Focused, Efficient, Alert, Imaginative, Pensive, Loving Negative Traits: Reckless, Defensive, Weak-Willed, Pretentious, Perfectionist, Workaholic, Needy, Evasive, Morbid, Self-Indulgent, Disorganized, Possessive, Somewhat Hypocritical, Know-It-All, Narcissistic, Sleepy/Tired, Bipolar, Stubborn
Likes♡
Mechanics / Engineering / Robotics (Duh)
Arcade & Computer Games (Pong, Space Invaders Part II, The Oregon Trail, Death Race, etc + in universe arcade games)
Rabbits, Foxes, & Monkeys
Her Truck
Telenovelas
Making Children Smile
Nice Stationary
Puppets / Marionettes & Animatronics (Duh)
Character Design
Riding / Sleeping in the bed of the Truck (her truck)
Baking (Cakes & Brownies mostly)
Keeping / Collecting Old Movie Tickets
Multitasking
Keeping Busy & Working Overtime
The Scent of Gasoline and/or Diesel Fuel
Board Games
Napping
Dislikes‹/𝟹
Having to Take Breaks from her Work
Heavy Makeup on Herself
Being Looked Down Upon
Misogyny / Sexism
Fragile Family 'Heirlooms' (Like Great Granny's Tea Set)
Scratchy Clothing
Visiting Distant-Family
Being Alone or Without William
Sewing or Hand Stitching (even if she's good at it)
Breaking Routine
Complex Architecture
Plain Coffee Mugs (Without quotes or art)
Sudden or Quick Movements
Being Late (even if she often is)
Science Fiction Novels About the Future
Over Extravagance
Retail Store Mannequins
Short Desc of Each of the AU's I'll be writing her into.
eventually, I'll be writing out fanfics for each of these AUs and getting commissions that belong to each !!
Timeline 1 - Bliss AU
Domestic, most different from canon. No children murders. 
Timeline 2 - Until Death Do Us Part AU
Hayley learns about Henry’s daughter’s death and the five missing children and reacts negatively to the news. Resulting in her own death.  
Timeline 3 - Loyalty AU
Hayley learns about the children’s deaths and isn’t thrilled but agrees to help cover it up in hopes it won't happen again and in an attempt to understand why her husband would do such things. 
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jcmarchi · 2 months ago
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Ofer Haviv, President and CEO of Evogene – Interview Series
New Post has been published on https://thedigitalinsider.com/ofer-haviv-president-and-ceo-of-evogene-interview-series/
Ofer Haviv, President and CEO of Evogene – Interview Series
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Ofer Haviv is the CEO and President of Evogene. Prior to this role, he served as the company’s COO and CFO from 2002 to 2004 and played a key role in Evogene’s spin-off from Compugen in 2002. At Compugen, he held the position of Director of Finance and Treasurer for four years, during which time the company completed two private placements and an IPO on NASDAQ.
Some contributions to these answers were also made by:
Evogene (NASDAQ:EVGN, TASE: EVGN.TA) is a computational biology company specializing in transforming product discovery and development across various life science industries, including human health and agriculture. The company leverages its versatile Computational Predictive Biology (CPB) platform to drive innovation in these fields.
Since joining as CEO in 2004, you’ve overseen Evogene’s transition from spin-off to a Nasdaq-listed leader in computational biology. What have been the most pivotal moments or decisions that shaped the company’s current direction?
Three strategic decisions shaped Evogene as it is today:
The decision in 2013 to go public on NASDAQ.
The decision in 2016 to evolve from a single computational system (CPB) that mainly supported the development of products based on genetic elements for the agricultural industry, into three separate technological engines that combine unique data, computational systems, and a deep understanding of life sciences:
GeneRator: Supports Evogene’s original activity in the field of products based on a deep understanding of genomics.
MicroBoost: Directs and accelerates the development of microbe-based products.
ChemPass: Directs and accelerates the development of chemistry-based products.
The decision to use these unique technological engines with Evogene’s own researchers to develop products in various fields. This activity, which began as divisions within the company, later became the foundation for building Evogene’s subsidiaries, including:
Biomica: Uses the MicroBoost technological engine to develop human microbiome-based drugs.
Lavie Bio: Uses MicroBoost to develop biological products based on microbes for agriculture, protecting plants from pests and improving yields.
AgPlenus: Uses the ChemPass technological engine to develop chemical products for crop protection against pests.
Casterra: Uses GeneRator to develop unique castor varieties for cultivating castor plants to produce oil for the growing industries of biological products and alternative fuels.
Computational biology requires top-tier talent in biology, AI, and data science. How does Evogene attract and retain experts in these fields, and what skills or backgrounds do you prioritize?
At Evogene, we attract top talent by fostering a collaborative environment that integrates biology, artificial intelligence, and computational expertise. We value individuals with multidisciplinary experience, particularly those who have worked across diverse fields and bring ‘real-world’ insights. Creativity and problem-solving are at the core of what we seek, enabling our team to tackle complex challenges with innovative solutions.
Being headquartered in Israel—a global leader in high-tech innovation with an ecosystem that fosters agility and forward-thinking— enhances our ability to draw exceptional talent.
Evogene’s proximity to world-class academic institutions, such as the Weizmann Institute, plays a significant role in attracting skilled professionals in biology, AI, and data science.
Evogene offers professionals from the tech world a unique opportunity to apply their expertise in developing products for the life sciences sector—fields that profoundly influence the quality of life and the food we eat. This intersection of technology and life sciences is unlike anything found in traditional high-tech industries. For biologists, we provide advanced technological tools that empower them to realize their product visions at a level unparalleled anywhere else.
Could you elaborate on the core principles behind Evogene’s Computational Predictive Biology (CPB) platform with its AI tech-engines, and how it differentiates from other predictive AI models in life sciences?
Evogene’s Computational Predictive Biology (CPB) platform integrates a deep understanding of biology and chemistry with AI, machine learning, computational models, and biological data to perform analyses across millions of data points. These established AI tech-engines are designed to assist researchers in product discovery, streamline the development of new products, and have been a driving force in our many collaborations.
Our uniqueness can be characterized by three parameters:
The strong connection between deep knowledge in biology and chemistry and the computational world in the development process of the applications themselves, as well as the flexibility of the applications to adapt to the definitions of different products.
Our effort to predict, as early as the discovery stage, the likelihood of a candidate successfully meeting the criteria for a commercial product—criteria that are typically examined at much later stages of product development.
Evogene operates simultaneously in three domains—genomics, chemistry, and microbes—providing a more comprehensive understanding of the development process.
Given the company’s focus on revolutionizing product discovery across health, agriculture, and industrial applications, what are Evogene’s long-term goals for expanding its impact in these sectors?
Our long-term goals can be divided into three:
Invest in our tech engines for the benefit of existing partners so that we can better predict the correct candidates for validation and can better include additional criteria for product development early on. In short, the continued improvement of our engines.
To expand the variety of uses for our engines to additional segments not currently addressed by Evogene’s existing subsidiaries, such as our current strategic focus on drug discovery through the ChemPass-AI engine.
To promote the value of our subsidiaries and benefit as shareholders through the sale of some of our holdings or by receiving dividends.
How has the CPB platform evolved since its inception, and what are some recent advancements or challenges you’ve encountered in developing new tech-engines like ChemPass AI and MicroBoost AI?
The Computational Predictive Biology (CPB) platform was initially developed using a monolithic architecture, integrating a suite of bioinformatics applications primarily focused on plant genomics. Recognizing the need for greater flexibility and scalability, the platform was transitioned to a microservices architecture, enabling significant enhancements to both the User Interface (UI) and User Experience (UX). This architectural evolution has supported the platform’s expansion into new domains within the life sciences, beyond genomics, including microbiology and chemistry, leading to the development of innovative tech-engines such as ChemPass AI for small molecule discovery and MicroBoost AI for microbiome-based applications. While scaling these technologies has presented challenges, the platform’s multidisciplinary approach ensures continued progress and impactful advancements across diverse scientific disciplines.
How did the collaboration with Google Cloud come about, and what were the main factors that made Google Cloud the preferred partner for Evogene?
Our collaboration with Google Cloud was driven by a shared vision of leveraging advanced AI technologies to transform small molecule drug discovery and development. Google Cloud’s robust Vertex AI platform, cutting-edge GPUs, and vast storage capabilities provide the computational power required to train our foundation model on ~40 billion molecular structures. Their expertise in AI and machine learning, combined with Evogene’s strength in computational chemistry, creates a synergy that enables rapid innovation, scalability, and unprecedented diversity in molecular design. This collaboration is accelerating our ability to bring transformative solutions to drug discovery and potentially other life-science products.
The foundation model aims to generate and evaluate novel small molecules. What immediate and long-term impacts do you foresee this having on the speed and accuracy of drug and product development?
The foundation model approach represents a cutting-edge innovation in drug and product development, enabling pre-training on significantly larger datasets than traditional AI-methods. This capability allows for deeper insights and enhanced precision, marking a transformative shift in drug discovery and development. In the short term, the model will revolutionize the discovery stage by rapidly generating novel small molecules with desired pre-defined properties, broadening the chemical diversity by breaking out of the very narrow chemical space explored and uncovering novel, high-potential chemical compounds. Long-term, the integration of AI in the discovery stage can significantly benefit later stages of drug development, potentially even up to clinical stages of development.
How do you anticipate this technology influencing pharmaceutical R&D? What are some of the most pressing challenges in this field that you believe this model can help solve?
Foundation models for small molecule drug discovery hold immense promise for revolutionizing pharmaceutical R&D by significantly cutting down the time and costs of development and increasing probability of success. This technology allows for the rapid and accurate generation of promising drug candidates, potentially reducing the 12-15 year development timeline and the exorbitant costs, often exceeding $2 billion per drug. By streamlining the process and increasing the probability of success in reaching the product commercialization stage, foundation models can promote future innovative therapies and provide better treatment options for patients with life-threatening diseases.
With growing competition in AI for life sciences, how does Evogene plan to maintain a competitive edge in computational biology and molecular design?
Evogene’s competitive edge stems from the expertise of its multidisciplinary team (algorithm developers, software engineers, chemists and biologists), the integration of proprietary algorithms to enhance screening and optimization, and its agility in tailoring solutions to market needs. Our collaboration with Google Cloud plays a pivotal role in advancing our capabilities, leveraging cutting-edge AI tools to refine and accelerate de-novo small molecule design. Flexible collaboration models further ensure our proprietary technologies deliver impactful, market-aligned solutions.
Looking ahead, what is your long-term vision for Evogene’s role in shaping the future of computational biology, and how do you see the company impacting the life sciences industry over the next decade?
Evogene’s vision is to continue being at the forefront of computational biology and chemistry, shaping the future of life sciences product development. Over the next decade, we envision expanding our technological reach through strategic partnerships, driving advancements in human health, agriculture, and sustainability to address critical global challenges. Our ultimate goal is to transform these advancements into innovative products—groundbreaking therapeutics, sustainable agricultural solutions, and eco-friendly technologies.
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ts2cambremon · 2 months ago
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Questions 1, 2, 4, 7, 11, and 13 for the Simblr Story Process Ask! I'm dying to learn alllllll about your writing process! :D
Hiiii @esotheria-sims! Thank you 🥰
And shout out to @thegingernerdist who also asked for 13! I also answered question 7 in the previous post!
1. Do you hide any secrets in your story that only a few people will find?
Hmm... I mentioned in an earlier post that I like to sneak in some foreshadowing, so I guess that could also fit this question!
2. Sims writing has a visual component. How do you utilize color/objects and setting in your story?
I use it a lot! Every character has a favorite color when it comes to outfits, and their magic is also distinct (Ren has green blasts, Andra's got fire, Inna the lightening, the Baranims have white bolts...) which comes through in battle scenes. Inna has a changing color scheme, although she prefers to dress in pink she sometimes dresses in white to appear more innocent than she is when she's trying to manipulate people. Kadja also usually dresses in orange, but she went for blue to "fit in" the monastery.
The architecture is also a big one. In my original idea, Cambremon was actually an underground city but that's just not practical gameplay wise. I try to create closed spaces with stone walls or dark wood. The hub is supposed to feel very dark, as opposed to the bright white snowy wastelands.
Some objects have become motifs, like Kadja's painting representing Ren's obsession, the creepy slave pillars representing the Cambremon's harsh rule, and the red dress representing Ren's one-sided desire for Kadja. There's also the portrait room which is a recurring setting, and usually alludes to the weight of the first generation and of the Cambremon name on the second generation.
Another little color detail: a lot of scenes with Bone Spirit have a purple light effect because the Sun n Moon candles with mana powder have a purple light!
4. What scenes do you find hardest to write?
Hardest to pose are definitely the group scenes! My computer can't handle more than 10-12 sims on a lot, so I have to get creative with deco sims (but the lighting on them is usually a bit wonky, or they get covered in snow like other objects! Argh it's a struggle)
Hardest to write... well that's actually descriptions, which is why I love the simstory format, I can focus on just dialogues 😁 I also find that I edit dialogues a lot, usually to cut them down to the essential. I feel like I now have a much better grasp of the characters and their voices, so it's getting a little easier to write them!
11. What are some elements you think are becoming cliché in the genre you're writing?
Honestly couldn't say, I'm actually a big fan of tropes when they're done right or subverted. One thing that I personally love as a reader is when there are real consequences for characters' actions, so I guess not a fan of stories with extensive plot armour or deus ex machina twists to get the main characters out of a bad situation.
One thing which does annoy me is when sexual violence is either swept under the rug or exploited for cheap thrills in fantasy stories. On one hand, it's definitely an aspect of any unjust, hierarchical society, but on the other, not something that should (in my opinion) be used just for "shock value". I sometimes struggle on the best way to adress this within the bounds of Cambremon, and I've settled with indirect allusions, as with this Simstober post.
13. What characters do you feel most connected to? Why do you feel connected to that character?
That's a tough one. Depends on the day, but it's a tie between Kadja, Inna, Bruk and Marek. They're all interesting characters to play with, and I'm also invested in Cambremon eventually becoming a better place, so hoping the "good" faction wins out! (But the evil faction makes for juicy drama haha)
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paracosmicka · 1 year ago
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Hey! I love your art so much 💖 I wanted to ask what program you use for 3D modelling?
aw thank you!! :3
and to answer your question i’m going to warn you this is going to be kinda long because i’m gonna use this post as an excuse to show my 3D models that aren’t awful (sorry lol).
i actually use two different programs, both for different purposes, but you don’t need to get both, it really depends on which kind of modeling you want to do.
1) the first is called Nomad Sculpt on the iPad, you do have to pay for it unfortunately but it’s definitely one of the best modeling apps for the iPad. i know Blender is free but my computer is really old and doesn’t run the program very well, and at this point i’ve already gotten used to nomad sculpt.
anyway tho, i use it for art-related things like the obvious 3D models, but recently i’ve been playing around with just making scenes to use as references for my drawings. they’re not anything impressive, most of the time i actually use it to make little figurines to print and turn into earrings/little friends that sit in my room just for fun.
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i’m gonna show this first bc they look cooler once they’re printed and colored (also you can tell i printed mini crowley and aziraphale when my sonadow hyperfixation started bc i never actually painted crowley) (he’s just kinda sitting there oops).
the little red guys are actually my favorite bugs (goliath beetles), i made them about a year ago but i still wear them like every day.
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and here’s what they look like in the app, it’s a little intimidating but once you get used to it it’s actually kinda fun just playing around and seeing what you can do.
2) the second program i use is Shapr3D (also for the iPad, but i think they made an update where you can run it on windows/mac). you also have to pay for this as a subscription which sucks, i’m only able to use it since the engineering program i’m in pays for it.
Shapr3D is one of the many CAD software programs out there, but it’s nice bc it’s very beginner friendly and very easy to use. CAD is mainly for architecture/engineering but i honestly think more 3D artists should give it a try. it’s really nice once you get the hang of it and (i’m probably biased bc i’m a student) i honestly prefer it over just normal modeling software because i feel like you can be a lot more creative with it.
right now for my engineering class, our semester final is to design and present something that’s functional, and we can either explain the math behind it or just 3D print it and demonstrate how it works, and i’m making a functional mini model of “the rack” trap from Saw III (i’m not psychotic i swear i’ve just had a Saw hyperfixation for 5 years).
i’m definitely gonna post it when it’s finished just bc i’m already excited with how it’s turning out, but for now here’s a couple at-home projects i’ve done:
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(above) i have a bunch of wet liners and i designed a stackable holder thingy with bolts between the shelves and a little cute star screw to fasten it at the top.
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(above) i also made a few rotating brush holders at home (bc the ones that actually rotate are like $40 for some reason) by buying a set of small sphere bearings at home depot for like $5 (that’s what those little metal things are inside the third one, i took it apart bc i don’t know how to put a video and a picture in the same post) (just pretend they’re spinning rn).
anyway that’s all!! if you actually read this whole thing i love you so much bc engineering and design is one of my special interests so thanks for letting me tell you about the silly things i’ve made :3
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