#april 3 1996
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HAPPY BIRTHDAY HYAKUZAWA
Hyakuzawa Yūdai (Team B), Japan Railway Warriors middle blocker
official tweet
#hyakuzawa yuudai#hyakuzawa#april 3 1996#april 3rd#happy hyakuzawa day#happy birthday hyakuzawa#kakugawa#haikyuu hyakuzawa#hq hyakuzawa#kakugawa high#official art#haikyuu!!#CHIBI JERSEY HAS HIS FULL NAME THO#haikyuu#hq#hq!!#ハイキュー#hq art#haikyuu art#art#百沢雄大#ひゃくざわ ゆうだい#ひゃくざわゆうだい#hq official art#haikyuu official art#ハイキュー!!#haikyuu timeskip#timeskip haikyuu#hq timeskip#haikyuu time skip
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Things Biden and the Democrats did, this week #13
April 5-12 2024
President Biden announced the cancellation of a student loan debt for a further 277,000 Americans. This brings the number of a Americans who had their debt canceled by the Biden administration through different means since the Supreme Court struck down Biden's first place in 2023 to 4.3 million and a total of $153 billion of debt canceled so far. Most of these borrowers were a part of the President's SAVE Plan, a debt repayment program with 8 million enrollees, over 4 million of whom don't have to make monthly repayments and are still on the path to debt forgiveness.
President Biden announced a plan that would cancel student loan debt for 4 million borrowers and bring debt relief to 30 million Americans The plan takes steps like making automatic debt forgiveness through the public service forgiveness so qualified borrowers who don't know to apply will have their debts forgiven. The plan will wipe out the interest on the debt of 23 million Americans. President Biden touted how the plan will help black and Latino borrowers the most who carry the heavily debt burdens. The plan is expected to go into effect this fall ahead of the election.
President Biden and Vice-President Harris announced the closing of the so-called gun show loophole. For years people selling guns outside of traditional stores, such as at gun shows and in the 21st century over the internet have not been required to preform a background check to see if buyers are legally allowed to own a fire arm. Now all sellers of guns, even over the internet, are required to be licensed and preform a background check. This is the largest single expansion of the background check system since its creation.
The EPA published the first ever regulations on PFAS, known as forever chemicals, in drinking water. The new rules would reduce PFAS exposure for 100 million people according to the EPA. The Biden Administration announced along side the EPA regulations it would make available $1 billion dollars for state and local water treatment to help test for and filter out PFAS in line with the new rule. This marks the first time since 1996 that the EPA has passed a drinking water rule for new contaminants.
The Department of Commerce announced a deal with microchip giant TSMC to bring billions in investment and manufacturing to Arizona. The US makes only about 10% of the world's microchips and none of the most advanced chips. Under the CHIPS and Science Act the Biden Administration hopes to expand America's high-tech manufacturing so that 20% of advanced chips are made in America. TSMC makes about 90% of the world's advanced chips. The deal which sees a $6.6 billion dollar grant from the US government in exchange for $65 billion worth of investment by TSMC in 3 high tech manufacturing facilities in Arizona, the first of which will open next year. This represents the single largest foreign investment in Arizona's history and will bring thousands of new jobs to the state and boost America's microchip manufacturing.
The EPA finalized rules strengthening clean air standards around chemical plants. The new rule will lower the risk of cancer in communities near chemical plants by 96% and eliminate 6,200 tons of toxic air pollution each year. The rules target two dangerous cancer causing chemicals, ethylene oxide and chloroprene, the rule will reduce emissions of these chemicals by 80%.
the Department of the Interior announced it had beaten the Biden Administration goals when it comes to new clean energy projects. The Department has now permitted more than 25 gigawatts of clean energy projects on public lands, surpass the Administrations goal for 2025 already. These solar, wind, and hydro projects will power 12 million American homes with totally green power. Currently 10 gigawatts of clean energy are currently being generated on public lands, powering more than 5 million homes across the West.
The Department of Transportation announced $830 million to support local communities in becoming more climate resilient. The money will go to 80 projects across 37 states, DC, and the US Virgin Islands The projects will help local Infrastructure better stand up to extreme weather causes by climate change.
The Senate confirmed Susan Bazis, Robert White, and Ann Marie McIff Allen to lifetime federal judgeships in Nebraska, Michigan, and Utah respectively. This brings the total number of judges appointed by President Biden to 193
#Thanks Biden#Joe Biden#student loans#student loan debt#debt forgiveness#gun control#forever chemicals#PFAS#climate change#green energy
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Smashing Pumpkins - Zero 1996
"Zero" is a song by American alternative rockband the Smashing Pumpkins, released as the third single from their third studio album and first double album Mellon Collie and the Infinite Sadness (1995). Written by Billy Corgan, it was the first song recorded for the album and features six rhythm guitars with two line-in 12-string acoustic guitars. The cover artwork and music video were created by Ukrainian photographer and Corgan's then-girlfriend Yelena Yemchuk. "Zero" is widely considered one of the band's best songs, ranking in first place on both the Louder Sound and Kerrang! lists of their greatest songs.
Released on April 23, 1996, "Zero" reached number 9 on the US Modern Rock Tracks chart, number 15 on the US Mainstream Rock chart, number 1 on Canada's Alternative 30, number 1 in Spain, and number 3 in New Zealand. The song was also released as an EP in the US and charted at number 46 on the Billboard 200 instead of the Hot 100 due to the EP containing more than four songs, which was Billboard's limit for single releases. Similarly, in the UK, "Zero" reached number 19 on the Scottish Albums Chart as a budget album.
Propelled by the lead single "Bullet with Butterfly Wings", the album Mellon Collie and the Infinite Sadness debuted at number one on the US Billboard 200 with first-week sales of 246,500 units. It earned the band seven Grammy Award nominations in 1997, including Album of the Year, as well as nine MTV Music Video Awards nominations.
"Zero" received a total of 63,3% yes votes!
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why does aniplex want mahoyo to fail
I love visual novels. being a long time fate/stay night fan and only having heard of mahoyo from hushed whispers about its cinematography, I was super invested when it was announced to be coming to the west and I could finally play an official version of it.
however, a lot of people interested in type-moon works had never heard of mahoyo, let alone it getting an official english translation. but how? aniplex is publishing the game and they're one of the largest anime distributors in the world.
with the console release of mahoyo being almost exactly a year ago and the steam release being just 10 days away, I want to look over some of aniplex USA's bizarre and nonexistent marketing for one of my favorite visual novels.
let's clear up a few things, first.
mahoyo is the shortened form of mahoutsukai no yoru (not to be confused with mahoutsukai no yome, i.e. the ancient magus bride), which has been localized as witch on the holy night. mahoyo was a linear non-eroge visual novel released by type-moon in 2012, being one of the first scripts kinoko nasu (co-founder of type-moon) wrote back in 1996 and adapted into a VN many, many years later.
in April of 2022, a console remaster (switch, playstation 4) was announced with HD assets and voice acting, to be published by aniplex. notably, this console release would contain an english translation and was later confirmed in June to be sold in the west via online retailers. this was huge news, as this meant mahoyo would be the first type-moon visual novel (not including gameplay-oriented titles like fate/extella or fate/grand order) to be officially released in the west, as despite numerous fan translations, their more recognizable visual novels tsukihime and fate/stay night still had not received a localization.
type-moon is the developer behind mahoyo and aniplex is the publisher, meaning that type-moon made the game and aniplex is in charge of distributing (and marketing) the game worldwide.
timeline:
April 11 2022: Mahoyo rerelease announced for consoles (Switch & PlayStation 4), including English translation
July 4 2022: Aniplex confirms Mahoyo will be available to the West, localized under the name Witch on the Holy Night
October 14 2022: 2nd trailer released, more voice actor info announced
November 3 2022: physical pre-orders launched, demo version available
November 18 2022: Aniplex attends Anime NYC with Mahoyo
December 7 2022: Mahoyo released digitally on Switch / PlayStation 4 (Dec 8th in Japan, Dec 7th in America)
December 12 2022: Mahoyo reaches 110k units sold worldwide
January 27 2023: Mahoyo physicals release
July 5 2023: Mahoyo reaches 150k units sold worldwide
September 10 2023: Mahoyo announced for Steam via a now unlisted Aniplex livestream
December 13 2023: Mahoyo will be released on Steam (Dec 14th in Japan, Dec 13th in America)
some of the dates might be a little fuzzy, especially the release dates, as some sources go by japanese time and some go by american timezones, so just be aware of that.
now, let's talk a bit about mahoyo itself.
mahoyo is a masterpiece. it's a niche game not meant for everyone. its cinematography is top notch among visual novels. its writing style can be off-putting to people who want faster-paced stories. it's one of my most beloved visual novels I've ever played, and I've been in this field for almost a decade and have played well over 100 VNs.
mahoyo is a completely linear visual novel—meaning it has no choices or gameplay—that follows aoko, a high schooler mage trying to balance her perfect school president facade with her secret life as a mage, something she has to keep secret at the risk of death. this is one of the lesser known type-moon works but it's well beloved because of the care put into it.
if you've ever heard someone talk about it, it's almost impossible for them to not mention the visuals. mahoyo is one of the most visually impressive visual novels I've ever seen, with its inspired use of artwork and in-game animations. I cannot recommend this VN enough if you like modern fantasy and don't mind linear VNs.
before we dive into aniplex USA's marketing, I want to clarify a few marketing terms for people who don't market visual novels as a job. marketing is not just advertising—it's everything related to how a product communicates with potential users, including its branding, its packaging, its everything. when marketing a game, you have several different avenues: social media, press & influencers, trailers, store pages, and more.
today I want to show you how, based off what I have researched after a long, manic day, aniplex USA has failed mahoyo on all of these accounts.
so let's go back to its western release.
mahoyo has a few official english channels:
website
twitter
facebook
aniplex also has an official english twitter with almost 500k followers where they shared mahoyo very rarely—only 9 tweets about the game ever.
well, surely their other pages are more maintained right—
both accounts stopped posting July 10th/11th, with their last post being about mahoyo going on sale on consoles. let's look at their posts prior to this, though, starting with the twitter.
we can see that the twitter account was made in december of 2022. if we scroll down far enough (it's not hard, given they only have 33 tweets), we can see that their first tweet was on december 6th 2022:
let's go back to our timeline. can you tell me when mahoyo's remaster released digitally?
yes they made both of the english mahoyo social media accounts the day before the game launched
we can very easily add up the entire social media posts for the game thus far:
mahoyo english twitter - 30 tweets and 3 retweets
mahoyo english facebook - 27 posts
aniplex english twitter - 9 tweets
aniplex english facebook - 2 posts
no other english social media accounts were tied to the website, so these are the only ones I looked at. this means in total, there were only 68 social media posts for the console release of mahoyo by the publisher for english audiences.
but what about the steam release? after the game sold over 150k+ units on consoles, surely aniplex was ready to market it a bit more for pc users—
neither account has made a post about the upcoming steam release.
if we look at the twitter, they have 3 tweets since July that do talk about the upcoming steam release- however, these are retweets from the japanese mahoyo account.
we know that this twitter and this facebook account are the official social media for mahoyo as they're linked on the website, so they're definitely meant to be followed for game updates in the west. well, maybe the english aniplex twitter has posted about it—
none of the english aniplex or mahoyo accounts have made a single post about the steam release
that's right, the social media posts I counted above are the only posts for mahoyo on their english accounts, all dating back before the steam release was announced. since then, they have not made a single original post even mentioning the steam release.
meanwhile, the japanese mahoyo twitter has been hustling hard to promote the upcoming steam release—reposting trailers, character bios, and more almost every day with pretty good numbers.
in fact, the japanese mahoyo twitter did such a good job at marketing it that the aniplex USA twitter never mentioned the english mahoyo twiter, instead only @ ing the japanese one in tweets (despite the english one being linked on the website).
why they even bothered making social media accounts and then not running them despite being one of the largest anime distributors in the world I have no clue.
well, maybe they didn't need to rely on social media presence. maybe they were going for the in-person approach and marketing it at conventions.
mahoyo had basically no anime convention presence
the only reference I can find to aniplex notably promoting mahoyo at any western convention is this tweet of them at anime NYC. from someone who was at anime NYC, I've been told that they pushed the game heavily at their booth with TV screens promoting the game.
however, anime NYC is only one anime convention. you cannot hope to sell a game by just attending one anime convention. mahoyo might have had a presence at other american conventions, but I'm unable to find any images or news about this.
maybe they don't understand type-moon
aniplex is the publisher for fate/grand order, one of the most successful mobile games ever created. they're also the distributor for a majority of type-moon related anime, ranging from fate to garden of sinners to side series. aniplex's marketing team should have lots of experience with type-moon properties.
maybe it was promoted in other aniplex titles
I was also unable to find a news post in fate/grand order related to mahoyo's release, despite news posts for other type-moon series (namely fate but also things like melty blood) getting news posts in fate/grand order. I might've missed the news posts when looking back through FGO but I don't believe there was one.
maybe it sold well in other regions but not western ones
(I'm going to be referring only to the console release for these stats, keep in mind)
mahoyo released December 7th/8th 2022 with an english, japanese, simplified chinese, and traditional chinese translations. at the end of the release week, mahoyo's japanese twitter announced the game had sold 110k copies worldwide and famitsu reported that 66,344 of these units were sold in japan. this means we have around 43k units unaccounted for.
we know the game was available in english, japanese, and chinese languages but we don't know what regions. mainland china has a very large visual novel playerbase (I say this as someone who sells visual novels), which means if it were sold there then it's easy to say that a big chunk of that 43k units could be attributed to them—this also means it would be easy to believe that aniplex saw mahoyo selling worse in western countries and took this as a sign to not promote the game any more there.
but was it ever sold in mainland china? from what I could tell—no.
looking at pricing charts for the nintendo eshop and the playstation store, china is not listed on either. furthermore, searching the game's chinese title on the chinese playstation store does not bring back any results. it looks like the only predominantly chinese-speaking regions that were able to buy it are hong kong, taiwan and possibly singapore (the playstation store page for it doesn't look like it's available for purchase anymore).
so what does this tell us?
without any other numbers it's hard to tell how many of the 43k launch week sales came from english-speaking players, but even if we conservatively say that only around 20k of the 110k launch week units were from western countries, that's still almost a million in revenue (and remember, the physical limited edition of the game was available in english for $60, which is $20 more than the digital base version).
maybe the store page is so good they don't need to market it
here's a little secret: store pages matter a lot more than you'd think. there are entire job positions dedicated to tailoring store pages (like a steam game page) to make it perfect for the game's target audience. there's a science to it that includes the artwork, descriptions, tags, screenshots, and more.
let's see what aniplex did for the steam page of mahoyo.
A tale told with vivid colors and rich sound in a classic TYPE-MOON visual novel.
I don't know how to describe this short description charitably other than to say it sounds like a person who's never heard of a visual novel has been tasked with describing a visual novel.
this tells me nothing about the game other than it's a visual novel. I hope you know what type-moon is, because if you don't then you've learned nothing else from this. alright, well, let's look at the screenshots—
there's only 1.
currently as of writing this, there's 10 images uploaded as screenshots (no trailers, they keep adding and removing the trailers for some reason). 9 of these images are just the full artworks from the game while 1 is an actual screenshot.
I really hate this, as you're not actually shown what the game looks like unless you look at the very last screenshot. this will absolutely lead to some people not understanding what they're getting into. what's worse is that some of these CGs are spoilers, especially one in particular featuring my wife touko.
why are we spoiling people instead of showing them screenshots? why not show people what mahoyo actually looks like??
there's also absolutely no use of the announcements section on steam. each game on steam can post announcements related to the game, including upcoming releases, new updates, and more. it's customary to post a steam announcement when a game has a release date announcement. mahoyo's steam page has none.
well they probably released the trailers in english for hype
I wish I had that much hope.
on mahoyo's english website, all of the videos listed are from the official type-moon youtube, which is their japanese channel. type-moon went through the effort to translate these videos. aniplex didn't upload these to their own youtube, where they already upload everything related to the fateverse and nasuverse.
searching up witch on the holy night brings up no results for the trailer—aniplex never uploaded the trailer to their channel.
maybe they got influencers to play it
according to steamdb, the max amount of viewers mahoyo streams have had on twitch was 71 viewers.
furthermore, if we check twitch and look for vods attached to mahoyo, we only find 4 videos total, all of which were posted in the past week. it looks like they didn't even reach out to streamers to play the console release, much less pay them.
over on the press side, it does look like they reached out to at least a few reviewers. for example, on the review by noisy pixel, they clarify that a review copy was provided by the publisher for review purposes. we can add that to the bare minimum of marketing—reaching out to press.
however, they did get for some other influencers to share the game! ...twitter game sale influencers, that is.
there's actually a lot more of these types of tweets for mahoyo than I was expecting when I searched it on twitter. as a friend pointed out, just because it says "#ad" doesn't necessarily mean these were paid for by aniplex—a lot of these links look to be referrals, which means they're getting a cut of any purchases.
let's recap
mahoyo released over 110k copies in the launch week for it's worldwide console release despite very, very limited marketing efforts from its publisher aniplex. now that the game has proven it can sell very well despite being a lesser known linear visual novel, aniplex has done no marketing for the steam release- no tweets, no influencer outreach, no localization of trailers, no announcements via steam, nothing.
so why?
why does aniplex want mahoyo to fail?
even after all of this, I still do not know why. to me, it's clear that the marketing team at aniplex were (most likely) given no budget for this game and just couldn't do anything with it, deciding to spend what little money they had on press outreach and an anime NYC booth.
but why? why didn't aniplex give them a budget, even a small one? why was their budget so tiny they couldn't even afford to tweet? to RT more posts from the japanese twitter? to share the already translated trailers to their own accounts?
I've heard a few excuses like "type-moon hates western fans and probably caused it" but this doesn't make any sense either. why would you authorize a translation of your game and allow your publisher to sell the game overseas but specifically make them not market the game (and what publisher would agree to that)? I've even heard excuses like "they just forgot it was coming out", to which I ask "how does an entire marketing team (a company the size of aniplex absolutely has a team(s) for marketing and not a singular person) forget a release for a game that's already sold over 150k copies?". the only excuse I've seen that I somewhat buy is that they did not have much faith in the game and relied almost entirely on fans doing word of mouth marketing for the game.
I don't think we'll ever get an answer. while I do believe the marketing team at aniplex was most likely given no budget for mahoyo, it still begs the question of why. why did someone at aniplex not want to give mahoyo a marketing budget? why are the japanese accounts for mahoyo and type-moon the only ones doing the marketing?
I hope the information I've provided here is accurate—if it's not, I'll try to update with corrections. I don't want this piece to cast hate towards the staff at aniplex or anyone involved with this projects, I'm just trying to assemble the pieces on what feels like a game being left to word of mouth. I've tried to include as many links to my sources as I could so you could come to your own judgements about what has happened regarding mahoyo's worldwide release.
mahoyo is a visual novel that's dear to me and will absolutely sell well on steam—with an estimated 50-80k wishlists, it's going to have a solid launch despite the zero marketing for its steam release. if you love other type-moon works or want to see an absolutely visually stunning visual novel, please check it out.
— arimia
#visual novel#visual novels#mahoyo#mahoutsukai no yoru#witch on the holy night#mahoyosweep#type-moon#visual novel game#anyway please play mahoyo#my articles
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any movie recommendations for people who like zero day?
Movie Recommendations for Zero Day (2003) fans! pt.2
*Movie descriptions are from Letterboxd.*
1. Spree (2020)
MURDER IS TRENDING.
Desperate for an online following, a rideshare driver has figured out a deadly plan to go viral and he will stop at nothing to get his five minutes of fame.
2. The Fallout (2021)
NOTHING WILL EVER BE THE SAME.
In the wake of a school tragedy, Vada, Mia, and Quinton form a unique and dynamic bond as they navigate the never linear, often confusing journey to heal in a world that feels forever changed.
3. The Dirties (2013)
WE'RE JUST HERE FOR THE BAD GUYS.
The line between reality and fiction begins to blur when two best friends start making a movie about getting revenge on bullies.
4. Mysterious Skin (2004)
TWO BOYS. ONE CAN'T REMEMBER. THE OTHER CAN'T FORGET.
Two teenagers with similar childhood traumas cope differently: one becomes a gay hustler and the other obsessed with aliens.
5. Scream (1996)
SOMEONE HAS TAKEN THEIR LOVE OF SCARY MOVIES ONE STEP TOO FAR. SOLVING THIS MYSTERY IS GOING TO BE MURDER.
A year after the murder of her mother, a teenage girl is terrorized by a masked killer who targets her and her friends by using scary movies as part of a deadly game.
6. Heartstone (2016)
THE SUMMER THAT WILL CHANGE YOUR LIFE.
A remote fishing village in Iceland. Teenage boys Thor and Christian experience a turbulent summer as one tries to win the heart of a girl while the other discovers new feelings toward his best friend. When summer ends and the harsh nature of Iceland takes back its rights, it's time to leave the playground and face adulthood.
7. Zero Hour: Massacre at Columbine High (2004)
This movie covers the final hour leading up to the Columbine High Massacre. On April 20, 1999, two boys from Columbine High School in Colorado embarked on a massacre and killed 12 students, one teacher, and injured 21 other students, before turning the guns on themselves.
8. My Own Private Idaho (1991)
WHEREVER, WHATEVER, HAVE A NICE DAY.
In this loose adaptation of Shakespeare's "Henry IV," Mike Waters is a hustler afflicted with narcolepsy. Scott Favor is the rebellious son of a mayor. Together, the two travel from Portland, Oregon to Idaho and finally the coast of Italy in a quest to find Mike's estranged mother. Along the way they turn tricks for money and drugs, eventually attracting the attention of a wealthy benefactor and sexual deviant.
#spree 2020#spree movie#spree#heartstone#my own private idaho#zero hour#the fallout#scream#scream 1996#mysterious skin#the dirties#zero day#zero day 2003#andre kriegman#zeroday#cal gabriel#calvin gabriel#caldre#ben coccio#zero day movie#andre keuck
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a short patch timeline on reverse 1999
So I've been going back and forth for almost a year now on comprehending and helping people comprehend the timeline in Reverse: 1999 because oh my god, it's so, so convoluted that it's still taking a long time for me to even write down the information without overexplaining it. And that's just the main story.
However, I've been able to piece together the timeline events by patch and chapter to make things easier for everyone. (...unless you want me to even include the anecdotes, which is another can of worms I'd like to not open.)
However, since 2.0 forwards will be taking place after 1.9, I won't be including the patch names. But, I will put their placements in the timeline without making specific notes to avoid spoilers.
I'd like to first note that 1.6 (Notes on Shuori) has no definite placement on the timeline. The reason why is that 1.6 is personally considered a timeline anomaly; there are plot holes and information that made it difficult to deduce when it took place. (i.e. Yenisei's origins, Getian's character story, Bessmert's* presence) For now, I will leave this out.
Additionally, a lot of the character stories take place between the past and the future. Thus, the character story that chronologically takes place the earliest by far is Lucy's while the latest would be Ezra's.
—
First of all, we start with 1.8 (Farewell, Rayashki) in its entirety. From Windsong's past, to her arrival in Rayashki, to when the second "Storm" took place, and Vila and the kids needed to adjust to this new normal.
Next is Chapter 3 (Nouvelles et Textes pour Rien) and Chapter 5's interchapter. (The Star) Both the story of Vertin's becoming of the Timekeeper, and Greta Hofmann's experience with the Apeiron group are both aligned. Greta even mentions Vertin in her log after returning to the Foundation.
Afterwards we skip to 4 years later, and we're now in 1966. (Post First "Storm") Three events occur here. First, 1.1, (Theft of the Rimet Cup) then 1.3, (Journey to Mor Pankh) and then finally, the Prologue of our story. (This is Tomorrow)
Its then quite straightforward afterwards. We immediately follow up with the first 4 Chapters taking us through 1929 to late 1913. Then afterwards, we have Chapters 5-7 taking place within the first 3 weeks of January 1914, and then we're immediately taken to August 1990 at the end of Chapter 7.
I'd like to also add that within those 3 chapters, both rougelikes (Echoes in the Mountains and Series of Dusks) took place within the same time. Although, Series of Dusks ends before Chapter 7 due to Semmelweis and Lorelei leaving with the Foundation right before the "Storm" hit.
Now, in 1990, we start with 1.2 (Nightmare at Green Lake) followed by patches 2.0-2.2, all of which take place in immediate succession. And then for now, we end with 1.5. (Revival! Of the Uluru Games)
So if I put all of these in one list, it looks like this:
Notes on Shuori (1.6) - Undetermined placement
Farewell, Rayashki (1.8) - 1999+1 (1996) -> 1999+2 (1985)
Nouvelles et Textes pour Rien + The Star (Ch. 3 and Ch. 5 Interchapter) - 1999+4 (1987)
Theft of the Rimet Cup (1.1) - March 1966
Journey to Mor Pankh (1.3) - April-May 1966
This is Tomorrow (Prologue) - Jun. 3 1966 -> Feb. 14 1929
In Our Time (Ch. 1) - Feb. 14 1929
Tender is the Night (Ch. 2) - Feb. 15 1929 -> Aug. 1913
Nouvelles et Textes pour Rien (Ch. 3 - Present Time) - Aug. 25 1913
El Oro de Los Tigres (Ch. 4) - Aug. 26 -> Oct. 10 1913
Prisoner in The Cave (Ch. 5) - Dec. 24 - Jan. 4 1914
The Star (Ch. 5 - Interchapter) - Jan. 4 1914
Echoes in the Mountain (Rougelike 1) - Undetermined time, before Jan. 8 1914
E lucevan le Stelle (Ch. 6) - Jan. 6-12 1914
Series of Dusks (Rougelike 2) - Jan. 8-13 1914
Vereinsamt (Ch. 7) - Jan. 12-13 1914 -> Aug. 1990
Nightmare of Green Lake (1.2) - Sept. - Oct. 1990
Patches 2.0 - 2.2 - Sept. - Nov. 1990
Revival! Of the Uluru Games (1.5) - Jan 1991
The story can only get even more convoluted from here. As of the moment, I've been sort of working on a larger timeline to piece the entire story together, especially since we've yet to finish it before the story ends. New stories and information continuously flows in the meantime.
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Tell of Vision
A YTP of various commercials that aired in April of 1996.
Full video with captions here
Thanks <3
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“I really like Princess Iman of Jordan’s tiara!”
“Which Princess Iman?”
“Um…”
Princess Iman bint Hussein - born 24 April 1983, daughter of King Hussein and Queen Noor
Princess Iman bint Abdullah - born 27 September 1996, daughter of King Abdullah and Queen Rania
Princess Iman bint Hussein - born 3 August 2024, daughter of Crown Prince Hussein and Princess Rajwa
Congrats to Rajwa and Hussein on the birth of the newest future tiara wearer!
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Marguerite Duras, April 4, 1914 – March 3, 1996.
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An Unofficial Comprehensive Age List of Blue Lock Characters from Oldest to Youngest
I made this because of this post I made here as a means to keep me sane, but feel free to reblog to keep it as a reference and stuff!
Oldest
Youngest
1. Buratsuta Hirotoshi — November 7th, 1957 (62) 2. Isagi Issei — May 1st, 1972 (46) 3. Isagi Iyo — January 4th, ???? (43)** 4. Bachira Yu — August 16th, 1981 (37) 5. Noel Noa — April 2nd, ???? (31)** 6. Jinpachi Ego — March 31st, ???? (30)** 7. Dada Silva — October 23rd, ???? (28)** 8. Leonardo Luna — October 31st, ???? (27)** 9. Adam Blake — September 30th, 1992 (26) 10. Pablo Cavasoz — March 7th, ???? (23)** 11. Teieri Anri — August 17th, 1996 (22) 12. Aiku Oliver — June 30th, 1999 (19) 13. Don Lorenzo — July 4th, 1999 (19) 14. Michael Kaiser — December 25th, 1999 (19)* 15. Yukimiya Kenyu — April 28th, 2000 (18) 16. Okawa Hibiki — June 12th, 2000 (18) 17. Baro Shoei — June 27th, 2000 (18) 18. Shido Ryusei — July 7th, 2000 (18) 19. Imamura Yudai — July 15th, 2000 (18) 20. Karasu Tabito — August 15th, 2000 (18) 21. Wanima Junichi — August 20th, 2000 (18) 22. Wanima Keisuke — August 20th, 2000 (18) 23. Sendo Shuto — October 7th, 2000 (18) 24. Itoshi Sae — October 10th, 2000 (18)* 25. Aryu Jyubei — November 3rd, 2000 (18)* 26. Kuon Wataru — November 16th, 2000 (18)* 27. Iemon Okuhito — November 19th, 2000 (18)* 28. Otoya Eita — December 3rd, 2000 (18)* 29. Ishikari Yukio — December 10th, 2000 (18)* 30. Gagamaru Gin — January 2nd, 2001 (18)* 31. Tokimitsu Aoshi — March 21st, 2001 (18)* 32. Nagi Seishiro — May 6th, 2001 (17) 33. Kira Ryosuke — May 23rd, 2001 (17) 34. Julian Loki — June 9th, 2001 (17) 36. Igarashi Gurimu — July 6th, 2001 (17) 37. Bachira Meguru — August 8th, 2001 (17) 38. Mikage Reo — August 12th, 2001 (17) 39. Kiyora Jin — August 31st, 2001 (17) 40. Raichi Jingo — October 11th, 2001 (17)* 41. Tsurugi Zantetsu — October 30th, 2001 (17)* 42. Hiori Yo — November 30th, 2001 (17)* 43. Chigiri Hyoma — December 23rd, 2001 (17)* 44. Kunigami Rensuke — March 11th, 2002 (17)* 46. Isagi Yoichi — April 1st, 2002 (17)* 47. Kurona Ranze — September 6th, 2002 (16) 48. Itoshi Rin — September 9th, 2002 (16) 49. Nanase Nijiro — January 1st, 2003 (16)* 50. Niko Ikki — February 5th, 2003 (16)* 51. Naruhaya Asahi — March 20th, 2003 (16)*
* As Sae has turned 18 after the Second Selection and Isagi has turned 17 sometime during or a bit before the PxG match, it can be assumed that every character with a birthday between was a year younger and has aged up to the ages currently shown on the list sometime in the series.
So basically: Michael Kaiser — December 25th, 1999 (18 → 19) Itoshi Sae — October 10th, 2000 (17 → 18) Aryu Jyubei — November 3rd, 2000 (17 → 18) Kuon Wataru — November 16th, 2000 (17 → 18) Iemon Okuhito — November 19th, 2000 (17 → 18) Otoya Eita — December 3rd, 2000 (17 → 18) Ishikari Yukio — December 10th, 2000 (17 → 18) Gagamaru Gin — January 2nd, 2001 (17 → 18) Tokimitsu Aoshi — March 21st, 2001 (17 → 18) Raichi Jingo — October 11th, 2001 (16 → 17) Tsurugi Zantetsu — October 30th, 2001 (16 → 17) Hiori Yo — November 30th, 2001 (16 → 17) Chigiri Hyoma — December 23rd, 2001 (16 → 17) Kunigami Rensuke — March 11th, 2002 (16 → 17) Isagi Yoichi — April 1st, 2002 (16 → 17) Nanase Nijiro — January 1st, 2003 (15 → 16) Niko Ikki — February 5th, 2003 (15 → 16) Naruhaya Asahi — March 20th, 2003 (15 → 16)
** The birth year and age of these characters are unknown because it is unclear whether these characters have aged into their listed ages or were these ages when introduced, so there is a chance that these ages are now off by one year. Thus, they may be either a year younger and have just turned that age or are all currently a year older because their birthdays have passed now.
In other words: Isagi Iyo — January 4th, 1975 OR 1976 (43 → 44 || 42 → 43) Noel Noa — April 2nd, 1987 OR 1988 (31 → 32 || 30 → 31) Jinpachi Ego — March 31st, 1988 OR 1989 (30 → 31 || 29 → 30) Dada Silva — October 23rd, 1989 OR 1990 (28 → 29 || 27 → 28) Leonardo Luna — October 31st, 1990 OR 1991 (27 → 28 || 26 → 27) Pablo Cavasoz — March 7th, 1995 OR 1996 (23 → 24 || 22 → 23)
Other things to keep in mind:
Blue Lock is supposed to be set in mid/late 2018, and the current events we see take place in 2019. Given that the series has an official setting and official ages with confirmed passage of time with people aging as their birthdays pass, characters should be born during the years listed above.
However, the birth years of certain adults (see above) can be iffy simply because there is a lack of information about them and the exact timeline of events occurring in the series. (E.g. it is known that Isagi turned 17 sometime around the PxG match, but it is unclear whether or not Noel Noa's birthday has also passed despite his birthday being the day after Isagi's.)
What is certain are the birth years of the U-20 players and the Blue Lock participants because U-20 players cannot be older than the maximum age of 20 in the year of the competition to qualify, so their oldest has to be born sometime in '99 to be able to play. As for the Blue Lock participants, the original 300 players were selected from a pool of high schoolers, so they have to be between 15-18, as Japan only has three years of high school, with each grade having a specific age range due to how the school year is arranged to start in April and end in March, as such, 1st years are always 15-16 years old, 2nd years are always 16-17 years old and 3rd years are always 17-18 years old, so everyone had to be born between '00-'03.
Extra things that came to mind as I wrote this:
— As it is currently April in Blue Lock, the 3rd year boys are technically graduated from high school, and the 1st and 2nd years should be the 2nd and 3rd years now. — Depending on how far into April it is, Yukimiya could be or turn 19. — The boys would be around 20-25 years old irl rn.
#bllk#blue lock#if you saw me post this early#bc i misclicked smth#no you didn't LOL#it is also bc of this#that i found#so many timeline discrepancies#at least when comparing irl dates#well some other days too#like Sae turning 18 after the Second Selection#bc the boys were said/thought to move into Blue Lock#on November 20th which is well after Sae's bday#but still before the 2nd Selection so????#regardless i tried my best#for peace of mind really wwww
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not to be insane but do you have any readings about religious bdsm or things w those vibes? ily <3
hi yes i do! i just finished writing a thesis about this actually
Jeffrey J. Kripal, Roads of Excess, Palaces of Wisdom: Eroticism and Reflexivity in the Study of Mysticism. (University of Chicago Press, Chicago: 2001) + Jeffrey Kripal, Kali’s Child: The Mystical and Erotic in the Life and Teachings of Ramakrishna, (University of Chicago Press, Chicago: 1996) + kali's child is not about christianity but it is a fantastic work on eroticism and religion from the hindu perspective (however kripal is white and was trained as a priest, so bear that in mind)
Carter Heyward. Touching Our Strength: The Erotic as Power and the Love of God. (Harper & Row, 2009)
Jeremy Carrette, "Intense Exchange: Sadomasochism, Theology and the Politics of Late Capitalism." Theology and Sexuality, vol. 11, no. 1 (April 2005), pp. 11-30
Joseph Rogers, "Do Not Despise the Discipline of the Almighty: God as Leather Daddy and Reading Job through Althaus-Reid." Religions, vol. 8, no. 10.
Robert E. Shore-Goss, "Queer incarnational bedfellows" in Contemporary Theological Approaches to Sexuality (Routledge, New York: 2017) + all of robert shore-goss's work in general (he was the acting chaplain at avatar, the largest gay leather club in los angeles, for a number of years, and previously trained to be a priest- i adore him and his work)
Susannah Cornwall, "The future of sexuality debates in the Church: shared challenges and opportunities for theological ‘traditionalists’ and ‘revisionists’," Modern Believing vol. 62, no. 1 (January 2021) + cornwall has written extensively about intersex people in theology, i highly recommend her scholarship
Marcella Althaus-Reid, Indecent Theology: Theological Perversions in Sex, Gender and Politics. (Routledge, New York: 2000 + this might be my favourite book on this list and i recommend it to everyone, althaus-reid is an extraordinary thinker and her work in general is worth looking into
Margot Weiss, Techniques of Pleasure: BDSM and the Circuits of Sexuality. Duke University Press (London, 2011) is a book i recommend to anyone who is interested in or exploring bdsm, its a great starter book though not explicitly religious
Georges Bataille, Erotism: Death and Sensuality. Translated by Mary Dalwood. (City Lights Books, San Francisco: 1986) + bataille in general is a great philosopher, i also recommend Guilty trans. Bruce Boone
When Did We See You Naked? Jesus as a Victim of Sexual Abuse, ed. Jayme R. Reaves, David Tombs, and Rocío Figùeroa (SCM Press, London: 2021) + david tombs is a forerunner in reading the crucifixion as sexual abuse, approaching it from the methodological viewpoint of human rights abuses in latin america. this isn't about bdsm, but it is about sexuality in theology and it provides an incredibly necessary counterpoint to any discussion of power dynamics.
i'm missing a few titles but i'll look through my library and add them when i can.
edit: bolded my favourites, also heyward is the only book that to my knowledge is not available on zlib or annas-archive.
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How did you get where you are now? Job wise I mean? Were you a college student before doing this or did you go looking for jobs in the art industry straight away?
Oh, well it's been quite a journey for me in terms of how I got to where I am right now but here's the full timeline (?):
August 1996 - BIRTH
April 2007 - I watch Brave Story at Tribeca Film Festival, life is changed and I decide to purse animation
June 2014 - Graduate high school and accepted into Montserrat College of Art for Animation & Interactive Media
Summer of 2016 - Studied abroad in Japan attending Niigata School of Art & Design
Summer of 2017 - First animation job as an animation intern for Sesame Street (yes that Sesame Street)
December 2017 - Graduated from college (yes I graduated early due to having college credits in high school), did not have a job lined up
2018 to 2019 - Living back in NY with my parents, working on indie animation productions, creating emotes and animated intros for content creators, applying and getting rejected from many job listings, received and fail multiple storyboard tests, developing my own projects and story ideas after years of not being able to for school work
July 2019 - Fly to California for the first time, made the decision to move in order to further pursue a career in animation, at this time the Nickelodeon Artist Program were accepting submissions so I busted out boards for a personal project in 3 days and submitted it (please do not be like me, take your time haha)
September 2019 - I receive a call from Nickelodeon and I go through a series of interviews for 2 months straight
Thanksgiving 2019 - I receive news I was selected as a trainee for the Nickelodeon Artist Program
January 2020 - Move to California and begin work as a trainee at Nickelodeon (specifically for Rugrats reboot)
March 2020 - The pandemic
July 2020 - I leave Nickelodeon and move onto Titmouse as a storyboard revisionist for Star Trek Lower Decks
November 2020 - My Supervising Director for Lower Decks recommends me to the first Critical Role show Legend of Vox Machina
December 2020 - I do freelance boards for Vox Machina and get hired as a full time revisionist for season 2
January 2021 - I receive a interview request for a job on WondLa at SkyDance due to one of the directors finding my work online, I heavily consider the job
May 2021 - My Adventures of Superman is announced, I draw a piece of fanart that goes viral
July 2021 - Vox Machina season 2 wraps, I receive an offer to return to Lower Decks season 3 as well to work on X-Men 97 (I said yes to Lower Decks)
August 2021 - Spiderman Freshmen Year (now known as Your Friendly Neighborhood Spiderman) asks if I be interested to do boards, I decline not knowing what it was for
September 2021 - Showrunner for Spiderman contacts me personally for interview, my Superman fanart from May 2021 finds it way in front of the eyes of one of the creators for MAWS, still currently doing revisions for Lower Decks S3
October 2021 - Accept job offer as board artist for Spiderman, freelancing on MAWS as a character designer (first time doing this job), turn down SkyDance job offer
December 2021 - Wrapped on Lower Decks S3
January 2022 - Launch as board artist for Spiderman at Marvel Studios, still been developing my own personal projects at this point
February 2022 - Studio Shaft offers layout and genga work for Madoka Magia Record after seeing animation work of my personal projects, I accept
April 2022 - My episode of Madoka Magia Record airs, Studio Pierrot sends offer for work on Boruto
May 2022 - After my first episode on Boruto I am offered to work on Bleach Thousand Year Blood War, I accept and continue to on Bleach as of this post (3 seasons in total), Studio Mir offers me animation work for XMen 97 (I accept but only work on the first episode)
Summer of 2022 - Working on Spiderman, animating on animes, I think at some point this is when I was offered to do animation work for Castlevania Nocturne
November 2022 - Complete season 1 of Spiderman, Marvel/Disney lays me off for *reasons*, I receive an email about potential work on an unannounced show at Nickelodeon, I'm unemployed at this point
January 2023 - Collecting unemployment, freelancing on animes, trying to survive in general, also approached by Colosso to create my own course
February 2023 - Land a short gig on Big City Greens movie over at Disney TVA, Studio Mir once again offer me work but this time for second animated Witcher film
March 2023 - Land an interview as a character designer for that unannounced Nick show, didn't get the job
May 2023 - Wrap up on Big City Greens and Witcher, fly to Japan to relax (I failed)
July 2023 - Land a layout artist position at A24 (no it's not for Hazbin Hotel), Studio Mappa offer me work on Jujutsu Kaisen Shibuya Arc
September 2023 - Land another interview with Nickelodeon (this time for storyboard artist), freelancing on layouts and animation for Castlevania Nocturne S2, A24 job is stressing me out way too much so I decide to leave, MAWS hits me up for retakes on season 2
October 2023 - Wrap up at A24, I land the board artist job at Nick, I am also drowning in Jujutsu Kaisen production meltdown, complete my online course for Colosso, wrap up on MAWS S2
November 2023 - I start at Nick as a board artist, Colosso course release, I am still dying by the hands of Studio Mappa
January 2024 till now - Still boarding over at Nick and still animating on animes (I am VERY selective now about it though after JJK), I am also in therapy now Yeah so that's like, a real rough timeline over everything from school till now (and even then I am missing a lot of work details like video games and development projects due to NDAs). But pretty much what carried me was putting myself and my art out there on social media along with building relationships with people in the studios (outside of just my production) and that's how I've been able to maintain a steady work flow even when I was unemployed. Also not being afraid to develop my own ideas and share them since most of the times that gives the leadership a pretty good idea what sensibilities I have (and they just happen to match). I hope that answered your question!
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Anarky Reading Order
This is, based of my research the complete reading list in release order for all Anarly Comics as of October 1st 2024. Release dates were used when available but compromises were made with cover date when necessary. If you see anything that is wrong or needs new additions feel free to let me know!
(Comic Vine was a massive help in this Project!)
1. Detective Comics #608 November 1989
2. Detective Comics #609 December 1989
3. Detective Comics #620 August 1990
4. Batman #456 September 18th 1990
5. Detective Comics #627 March 1991
6. Batman Annual #15 April 18th 1991
7. Robin Annual #1 July 23rd 1992
8. Superman & Batman Magazine #1 Q3 1993
9. Batman: Shadow of the Bat #16
10. September 1993
11. Batman: Shadow of the Bat #17 September 1993
12. Batman: Shadow of the Bat #18 October 1993
13. Green Arrow #89 August 1994
14. Batman: Shadow of the Bat Annual #2 September 1994
15. The Batman Adventures #31 April 1995
16. Batman: Shadow of the Bat #40 May 16th 1995
17. The Batman Chronicles #1 May 30th 1995
18. The Batman Adventures #36 October 1st 1995
19. Batman: Shadow of the Bat #41 June 20th 1996
20. Batman: Shadow of the Bat #50 May 1st 1996
21. Batman: Shadow of the Bat #66 September 1st 1997
22. Batman: Shadow of the Bat #67 October 1st 1997
23. Batman: Shadow of the Bat #73 April 1998
24. DCU Heroes Secret Files February 1999
25. Anarky #1 May 1999
26. Anarky #2 June 1999
27. Anarky #3 July 1999
28. Anarky #4 August 1999
29. Anarky #5 September 1999
30. Anarky #6 October 1999
31. Anarky #7 November 1999
32. Anarky #8 December 1999
33. Sins of Youth: JLA, Jr. May 2000
34. Young Justice: Sins of Youth #1 May 2000
35. Young Justice: Sins of Youth #2 May 2000
36. Green Arrow #51 August 2005
37. Robin #181 December 17th 2008
38. Robin #182 January 21st 2009
39. Robin #183 April 1st 2009
40. Red Robin #3 August 12th 2009
41. Red Robin #13 June 3rd 2010
42. Red Robin #15 August 4th 2010
43. Red Robin #16 September 9th 2010
44. Red Robin #17 November 10th 2010
45. Red Robin #18 December 8th 2010
46. Red Robin #19 January 12th 2011
47. Red Robin #20 February 9th 2011
48. Red Robin #21 March 16th 2011
49. Red Robin #22 April 13th 2011
50. Red Robin #23 May 11th 2011
51. Red Robin #24 June 8th 2011
52. Beware the Batman #1 October 23rd 2013
53. Green Lantern Corps #25 November 13th 2013
54. Detective Comics #38 Janurary 7th 2015
55. Detective Comics #39 February 4th 2015
56. Detective Comics #40 March 4th 2015
57. Detective Comics: Endgame March 11th 2015
58. Detective Comics #957 May 24th 2017
59. Detective Comics #963 August 23rd 2017
60. Detective Comics #964 September 13th 2017
61. Detective Comics #966 October 11th 2017
62. Detective Comics #968 November 22nd 2017
63. Detective Comics #970 December 13th 2017
64. Detective Comics #971 December 27th 2017
65. Detective Comics #972 January 10th 2018
66. Detective Comics #973 January 24th 2018
67. Batman: Prelude to the Wedding: Red Hood vs. Anarky June 20th 2018
68. Harley Quinn #61 May 1st 2019
69. Harley Quinn #62 June 5th 2019
70. The Imfected: The Commissioner December 18th 2019
71. DC Nation Presents DC Future State November 24th 2020
72. Future State: The Next Batman #1 Janurary 5th 2021
73. I Am Batman #1 September 14th 2021
74. I Am Batman #2 October 12th 2021
75. Robins #4 February 15th 2022
76. Detective Comics #1054 February 22nd 2022
77. Batman: Urban Legends #22 December 20th 2022
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End of month update - March (+ April 1st)
Hello, all! Sorry that this update is a day late, I didn't get around to posting it yesterday.
This is the end-of-month update, where I post Tumblr’s current top four films that have received the highest percentage of “yes,” “no,” and “haven’t even heard of this movie” votes.
As of today, the top four films with the highest percentage of “yes” votes are:
Finding Nemo (2003) | Shrek (2001) | Monsters, Inc. (2001) | The Lion King (1994)
Next, the top four films with the highest percentage of “no” votes are:
Sausage Party (2016) | Sharknado 2: The Second One (2014) | All Quiet on the Western Front (1930) | Bonnie and Clyde (1967)
This top four changed through the new additions of Sausage Party (2016) and All Quiet on the Western Front (1930), which replaced Sharknado 3: Oh Hell No! (2015) and Scarface (1983).
Finally, the top four films with the highest percentage of “haven’t even heard of this movie” votes are:
Monica and Friends: Bonds (2019) | Monsturd (2003) | Heroic Losers (2019) | Death Trance (2005)
This top four changed through the new additions of Monsturd (2003) and Death Trance (2005), which replaced Mahana (2016) and Capernaum (2018)
Currently, The Incredibles (2004) is the still only film to receive absolutely zero “haven’t heard of this” votes.
That’s it for March’s end-of-month update! Remember that you can view last month’s update by clicking here. Additionally, you can view the full ranked Letterboxd lists of movies that have come up on this blog by clicking the following links:
This list is ranked from highest-to-lowest percentage of “yes” votes.
This list is ranked from highest-to-lowest percentage of “no” votes.
This list is ranked from highest-to-lowest percentage of “haven’t even heard of this movie” votes.
Remember to vote on the polls that are currently running: Jane Eyre (2011) | Lady Macbeth (2016) | The Water Diviner (2014) | Thoroughbreds (2017) | Suspiria (2018) | Closely Watched Trains (1966) | Atonement (2007) | The Official Story (1985) | Fright Night (1985) | Ernest & Celestine (2012) | Central Station (1998) | The Hitcher (1986) | The Company of Wolves (1984) | Predestination (2014) | Lemony Snicket's A Series of Unfortunate Events (2004) | This Is England (2006) | Crimson Peak (2015) | The Love Witch (2016) | Lost in Translation (2003) | Romeo + Juliet (1996) | Santa Claus (1959) | Tokyo Drifter (1966) | A Fistful of Dollars (1964) | Brain Damage (1988) | Society (1989) | Watership Down (1978) | Frankenhooker (1990) | Mars Attacks! (1996) | Super 8 (2011) | Goosebumps (2015) | Goncharov (1973) | The Hunchback of Notre Dame (1996) | The Secret of Moonacre (2008) | Coraline (2009) | The Nightmare Before Christmas (1993)
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VHS 'Screenshots of ' Wakko's Springfield Score 3
"Come see the Warners and the Simpsons family as you've never seen them before! This Saturday on April 1! Only on Fox!" a proposed tagline. I honestly could have waited until it was actually April 1st, but I'll be out of town and away from a computer on that date.
These are more recovered, totally not fake, screenshots from a lost crossover special of Animaniacs and Simpsons made circa 1996. It was canceled mid production due to unknown production issues, and totally not by an artist who wanted to have another go at creating VHS screen captures again. No, it's not based on a crossover fanfic I still never got around to writing.
Okay, it is. Again. For the third time.
Since everyone seemed to like the last ones I did: More VHS 'Screenshots' Wakko's Springfield Score by ReggieJWorkshop on DeviantArt
I figured I'd do some more. I had honestly planned on doing more much sooner since I had gotten further along with writing the actual story. But I ended up catching writers block midway. I still plan on finishing it one of these days...
To recap from the last post, the story behind this would have been a AU crossover fic where Yakko and Wakko Warner are former street hustlers turned detectives who team up with Wiggum PI and Skinny Boy Skinner.
What followed would be a series of hijinks; Wakko's bumpy relationship with Krusty; an entertainer who is on the run after being framed for a serious crime, The Wanrer Brothers searching for their missing Warner sister, who happens to get tied with the Springfield Mafia, and a few other familiar faces appear.
As you can see, the story would be goofy as far as plot goes but definitely darker and dramatic as far as tone goes. Lots of action, mystery, and definitely some slapstick violence.
These shots along with the corresponding quotes ( from top left to bottom) give more insight into the TV special that was never meant to be. Or it will raise way more questions than answers.
Wiggum PI: "...Okay boys, how bout we make a quick pit stop at Moe's Tavern?"
Yakko: "Ooh I've always wanted know what a seedy bar is like! How about you treat us for helping you take on those mafia goons last night?"
Skinny Boy: "No way, Im not getting a mai tai for a minor!"
Dot: "Oh, Tony..."
Fat Tony: "I believe our new associate has already told you she hates being called Dottie"
Mobster:"Ididn'tsayDottie,IsaidDot! Dot! Dot! Dot!"
All three Warners: "Come on!"
Wakko: "Say the line!"
Wakko: "Sorry, old habits die hard. No hard feelings, Huh Krusty?
Blown up Comic Book Guy: "Worst crossover ever!"
Krusty: "I can't feel anything..."
#cartoon#deviantart#pen and ink#animaniacs#fanart#the simpsons#lost media#screenshot#vhs aesthetic#corssover#yakko wakko and dot#fat tony#krusty the clown#comic book guy#fake screenshot#did I fool you?#art
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Today In History
Eddie Murphy, is an American actor, voice actor, film director, producer, comedian and singer who was born on this date April 3, 1961 in Brooklyn, NY.
He first gained recognition as a stand-up comedian when he was a teenager and as a cast member of Saturday Night Live from 1980 to 1984.
Murphy’s most famous films include 48 Hrs. (1982), Trading Places (1983), Beverly Hills Cop (1984), Coming to America (1988), The Distinguished Gentleman (1992), The Nutty Professor (1996), Doctor Doolittle (1998), Daddy Day Care (2003), Tower Heist (2011), and Dolemite Is My Name (2019).
Eddie Murphy also voiced Donkey in the Shrek animated film series. In 2007, Murphy won a Golden Globe for best supporting actor in Dreamgirls, and Oscar nomination for the role.
Eddie Murphy is one of the highest grossing film stars, and one of the most celebrated comedians in history.
CARTER™️ Magazine
#carter magazine#carter#historyandhiphop365#wherehistoryandhiphopmeet#history#cartermagazine#today in history#staywoke#blackhistory#blackhistorymonth#eddie murphy
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