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#apple vision pro#apple vision pro review#apple vision pro features#apple vision pro price#Apple vision pro USA#vision pro
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#apple vision pro#spatial computing#apple vision pro review#apple#vision pro#apple vision pro hands on#vision pro apple#apple vision pro features#apple vision pro impressions#apple vision pro price#apple vr headset#apple vision pro spatial computing#apple vision pro demo#unveiling apple vision pro: the future of spatial computing#apple vision pro eye tracking#apple vr#spatial computer#apple vision pro release date#apple vision#apple spatial computer
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Apple Vision Pro explained: Why this mixed reality headset is ideal for virtual tours
The Apple Vision Pro is a spatial computer that allows users to experience apps and features in an augmented reality (AR) and virtual reality (VR) environment. The headset is built not for just consumers, but for developers who can use its many features to design and build AR/VR applications and products. However, there is another use case where it can come in extremely handy – virtual tours.…
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#apple#Apple headset#Apple mixed reality headset#Apple Vision Pro#Apple Vision Pro features#Apple vision pro headset#Apple Vision Pro price#Apple Vision Pro sale#apple vision pro virtual tours#Apple vr headset#Ar vr headset#mixed reality headset#vision pro
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I’m sorry but the Meta AR glasses are just ugly. I’m sure the tech is cool but between the strangely bulky frame and the fact that we don’t know where tf the collected data is going the product itself is really not that cool. (Also privacy issues but yk. That ship has sailed I think. Have given up hope at this point regarding that)
#The Apple vision pro is also ugly but at least it fills the aesthetic yk?#Like Ik it lacks multi person integration#And idk you look stupid+ ur locked into the Apple ecosystem but#Either commit to subtlety or make it look sci fi adjacent. Torment nexus dystopia sci fi but still#Not some weird in between#The vision pro is stupid expensive tho#I haven’t checked the Meta glasses price bc it’s a) not a necessary buy and b) def out of my price range#anyways I guess it’s cool that there’s an open ecosystem option? But really how open is it#unless someone makes idk linux AR glasses it prolly won’t actually be open just “open” a la Windows#Firm believer that one day maybe we’ll just use hogels or smth#And that would look cool solve collaboration issues and not be as privacy invasive#tech opinions#os2.txt
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Apple Vision Pro: Transforming Perspectives and Redefining Visual Excellence
In the ever-evolving landscape of technological marvels, Apple continues to set new standards with each product launch. The Apple Vision Pro is no exception, as it takes center stage in redefining the way we experience and interact with visual content. In this blog post, we'll explore the exceptional features that make the Apple Vision Pro a game-changer in the world of visual technology.
Unveiling the Apple Vision Pro
A Visual Revolution
The Apple Vision Pro isn't just a device; it's a testament to Apple's commitment to pushing the boundaries of innovation. Boasting state-of-the-art imaging technology, this device promises a visual experience like no other. Whether you're capturing moments with its advanced camera system or indulging in high-definition videos, the Apple Vision Pro promises to deliver unparalleled clarity and detail.
Elevating Augmented Reality
Apple has always been at the forefront of augmented reality, and the Apple Vision Pro takes this to new heights. Imagine a world where virtual and real seamlessly blend – from interactive gaming to practical applications in education and beyond. The Apple Vision Pro is set to redefine the possibilities of augmented reality, offering users an immersive and interactive experience that transcends the ordinary.
Key Features
1. Advanced Imaging Mastery
Equipped with cutting-edge camera technology, the Apple Vision Pro ensures that every shot is a masterpiece. With sophisticated image processing algorithms and high-quality sensors, this device elevates your photography and videography to a whole new level.
2. Mesmerizing Display
The Apple Vision Pro comes with a display that captivates the senses. Experience vibrant colors, sharp contrasts, and a level of detail that makes every image and video come alive. Whether you're editing content or simply enjoying your favorite movies, the display is designed to provide a visually stunning and immersive experience.
3. Seamless User Interface
Known for its user-friendly interfaces, Apple has crafted the Apple Vision Pro to be intuitive and accessible. The device seamlessly integrates with the iOS ecosystem, ensuring a smooth user experience. Navigating through features, applications, and settings is effortless, making the device suitable for users of all technological backgrounds.
Shaping the Future of Visual Innovation
As we delve into the era of the Apple Vision Pro, it becomes evident that Apple is not just releasing a product; they are shaping the future of visual innovation. In a world where visual content plays a pivotal role, this device emerges as a beacon of progress. Whether you're a creative professional, tech enthusiast, or someone who appreciates cutting-edge technology, the Apple Vision Pro is set to transform the way we see and engage with the world.
Prepare to witness a paradigm shift in visual technology with the Apple Vision Pro – where innovation meets vision, and perspectives are forever transformed.
#apple vision pro#apple vision pro price in bd#apple vision pro price in bangladesh#apple#iphone#istock bd
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Apple Vision Pro Review: Deep Dive
Is the Apple Vision Pro Worth Selling Your Kidney For? (Spoiler Alert: Probably Not)
Pros: 1. Sharpest, best-looking micro-OLED displays: 4K resolution per eye: This results in incredibly sharp visuals, surpassing even high-end TVs. Micro-OLED technology: Offers vibrant colors, deep blacks, and a wide contrast ratio. Foveated rendering: Focuses computing power on the area you’re directly looking at, improving performance and efficiency. HDR support: Creates realistic visuals…
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#App selection#Apple#Apple ecosystem#Apple vision pro#AR Headset#Battery life#Comfort#Display quality#Eye and hand tracking#Eyes on the outside#Field of view#Mac Virtual Display#Mixed Reality#Passthrough#Price#review#Technology#VR Headset
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What is something to look for in 2024?
Things to look forward to next year (or if reblogging in 2025, tag yourself with which one was your favorite):
Vladimir Putin admits he is not from St. Petersburg Russia, but St. Petersburg Florida.
Hollow Knight: Silksong is cancelled after Epic Games demands 150% of its profits.
Donald Trump's anus prolapses during a debate. He lies and says it didn't, and keeps debating until he passes out.
Joe Biden resigns so that Kamala Harris can prove her worth as the new president.
Kamala Harris names Tom Hanks as her VP.
Kamala Harris resigns so that Tom Hanks can prove his worth as the new president.
Dune Part 2 is cancelled by Warner Bros for a tax deduction. Timothée Chalamet rallies the extras to attack Warner Bros HQ, David Zaslav is eaten by a sandworm during the fight.
The Summer Olympics are canceled due to Covid. Not the disease, but athlete Covid Johnson Jr, who should've known not to light the torch that way in public.
The European Union breaks up due to a fight that began on stage at the Eurovision Song Contest over a performance of Sweden's controversial ballad, "Hej Estland, du luktar som Lutefisk."
Apple Vision Pro bombs due to its price, which is several times the gross national product of Canada, per unit.
Canada is annexed by Denmark when it tries to buy an Apple Vision Pro.
Tom Hanks is elected president of the United States of America.
Tom Hanks foots the bill for a release of Hollow Knight: Silksong on Steam and Nintendo Switch, becoming the most popular president in history.
The character of "Mickey Mouse" Enters the public domain.
Disney violently overthrows popular president Tom Hanks, starting the Second American Civil War and retaining the rights to Mickey Mouse.
The Second American Civil War is cancelled by Disney for a tax deduction.
Jessica Biel announces her marriage to Justin Timberlake will become polyandrous with the inclusion of Lance Bass and one Backstreet Boy to be named later.
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RIP the Apple Vision Pro: a product no one needed to do a job that didn’t need to be done, all while excluding anyone with significant eye problems for a price no one could afford.
May AI meet a similar fate.
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Apple announced a release date (Feb 2, preorder on Jan 19) and price ($3500 for 256GB) for the Apple Vision Pro. I am extremely curious about this…I’ve heard nothing but good stuff from those who have tried them.
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Spacetop G1, World’s first Laptop that uses AR Glasses instead of a Display
A laptop that employs augmented reality glasses as a display was called the Spacetop G1 system, and it was shown to a thousand productivity pioneers by the tech firm Sightful last year.
The upgraded Gen 1 device removes the requirement for the user to stoop over a tiny screen when working remotely on a laptop by placing a 100-inch virtual display directly in their eyes.
In this blog, The TechRobot will showcase the World’s first AR laptop: Spacetop G1. So let us begin.
What is Spacetop G1?
Sightful’s Screenless Laptop, the Spacetop G1, combines a computer with comfortable, lightweight augmented reality glasses. Running on the device is SpaceOS, a spatial operating system with an emphasis on online operations intended for productivity.
The weight of the AR glasses is 85 grams, but the Vision Pro, depending on the Light Seal, weighs between 600 and 650 grams. The keyboard is bulkier compared to a MacBook Air or iPad Pro, measuring less than 12 inches in width and weighing three pounds.
Cost of AR Laptop
The Screenless Laptop, Spacetop G1 charges $1,700 and is just a keyboard with spectacles attached.
Spacetop G1 Specs
Spacetop G1, features a Qualcomm Snapdragon QCS8550 CPU, Kryo GPU, Adreno 740 AI, dual eNPU V3, 48 INT8, 12 FP16 TOPs, 16 GB LPDDR5, 128 GB UFS3.1 storage, and 8-hour battery life.
They have two OLED display screens, a 50° field of vision, a 90Hz refresh rate, and very crisp text rendering.
The glasses enable Wi-Fi, Bluetooth, 5G, and a 5MP camera. They also contain a microphone for use in online meetings.
Benefits of AR Laptops
1. Endless View
With Spacetop’s Virtual Desktop, you may get amusement and information without having to navigate around, making it a convenient substitute for real screen space. Although it’s not the only solution with this functionality, this one could be the easiest to use.
A standard keyboard and touchpad, Spacetop’s AR glasses, and a perhaps lower price tag might allow customers to enjoy endless screen areas without sacrificing functionality. For individuals who would rather have a more ordered workstation, this would be a time-saving alternative.
2. Absolute privacy
Multi-monitor laptop attachments should not be used in public areas due to the increased danger of uninvited eyes peeping at private information caused by an excessive number of physical displays. Although privacy screens are available on certain computers and monitors, they are limited to one monitor.
To solve this, Spacetop is a Screenless Laptop, letting the user see their screen alone until it is shared with others. But it also means that those standing close to the user can’t see the screen without their glasses.
3. Improved posture
Laptops’ screens are firmly attached to the keyboard, making them portable yet uncomfortable. Some people find relief from this neck pain by attaching a desktop monitor.
The screenless laptop, Spacetop, provides a more comfortable height and does away with the need for arms or ergonomic monitor supports. Due to this, laptops are a better choice for use at home or in the workplace.
4. Laser Focus
Spacetop G1 is an Augmented Reality (AR) device that reduces visual distractions so users can work productively and enjoy their free time. The apps it may utilize, including Windows or macOS-based software and limited gaming, are restricted by its Android-based operating system and mobile hardware.
Notwithstanding these drawbacks, Spacetop provides a more practical experience than a typical computer since it places all of the necessary components in front of and surrounding users. Instead of letting others decide for them, users may choose whether to allow virtual distractions to affect them.
Highlight – Introducing Travel Mode For Meta Quest Headsets
Best AR Glasses for Laptops
1. Apple AR Glasses
Apple plans to develop AR glasses that look like conventional spectacles with a built-in display. A prototype of the glasses has a thick, attractive frame and resembles high-end luxury sunglasses. With references to Project Starboard and reports of a glassOS, the prototype is anticipated to function on iOS 14.
Though it could take a few more years for a public release, rumors indicate that Apple has already started the second phase of development. The glasses will have the ability to add prescription lenses, gesture-controlled instructions that connect with the Apple Watch, and a true vision display on both lenses.
Possible capabilities include the ability to use virtual things in real-world settings, do activities without using a phone, and enable immersive phone conversations and remote collaboration software.
2. Meta Glasses
Rebranding Facebook to Meta, Mark Zuckerberg is concentrating on augmented reality glasses and headsets. The business plans to deliver Meta spectacles, a prototype of their augmented reality spectacles, in late 2024. The Project Nazare and Project Aria prototypes provide a fully functional augmented reality experience, with 3D visuals and an elegant design. It is anticipated that the Meta Glasses will include an immersive experience with radio, speakers, and cameras, a holographic display with built-in projectors, batteries, and sensors, and a broad field of vision. In 2024, the prototype is anticipated to be released.
3. Xreal Air 2 Ultra
The Air 2 Ultra glasses from Xreal are an improvement over the Air 2 model and are aimed at competing with Apple’s Vision Pro and Meta’s Quest 3 headsets. Complete positional tracking, a form factor akin to eyeglasses, and compatibility for immersive AR apps, TV viewing, and flat-screen gaming are all features of the Air 2 Ultra.
It has a 52-degree field of vision, 500 nits of brightness, two cameras for environmental mapping, hand tracking, and compatibility with Xreal’s Nebula AR environment.
Is AR safe for your eyes?
Prolonged use of AR might result in headaches, nausea, and straining of the eyes. This is a result of our eyes continually focusing on objects at different distances when using AR. This can cause pain and eye tiredness.
Conclusion
The future of laptops with AR like the Spacetop G1 marks a breakthrough in laptop technology by utilizing augmented reality to provide a 100-inch virtual display that improves user posture, productivity, and privacy.
The Spacetop G1 presents a new option for remote work by addressing typical ergonomic concerns associated with standard laptops by mixing AR glasses with a powerful computing machine and the SpaceOS operating system.
Despite several drawbacks associated with its Android-based operating system and the possibility of eye discomfort after extended usage, the Spacetop G1 breaks new ground in augmented reality technology by offering consumers a more useful and engaging experience.
#spacetop1#ar#vr#ar glasses#laptop#virtual reality#augmented reality#mark zuckerberg#elon musk#meta ai#facebook
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I always want Virtual Reality to be better than it is.
VR has been around for approaching a decade at this point, and companies keep trying to make it happen. I have seen the theory that Facebook (Meta) got into the VR game because they want hardware they can control without third parties stopping their data collection, but they appear to be downplaying it now.
So can VR be good? When is it going to happen?
My first headset was the HTC Vive, and it was fun at the time, but playing it today, it's pretty dire. Depressingly low resolution, major screen door effect, big, and bulky. Annoying external trackers. It is like 10% of the way to being what I want VR to be. I still have it but can't really play it since the poor quality usually leads to a one way trip to the floor.
I have tried the Oculus Quest 2, and it is kind of on its way. It has better controllers, some actual passthrough, and the screen door effect is much less pronounced. Too bad Facebook are evil. It's like 40% of the way to what I would consider a good headset to be.
I am looking at the Apple Vision Pro, and it's kind of getting there, it is like 70% of the way to being what I want VR to be. It has crystal clear video with no screen door, passthrough that actually works for professional use, and the hand and eye tracking appears to actually work which is impressive. It isn't for gaming and has absolutely no software support for the VR software people like. It appears to occupy a different niche to the cheaper gaming headsets, aimed at "Professional" use. It shares this trait with the quest pro.
We have come a long way in the last 10 years, but it will probably be another 10 years before virtual reality is something people actually want to use. Tech companies are never ones to give up though, and they will keep painfully iterating until they get there. I think to have a chance, to be the 100% of what I want it to be VR, I think it would need, including but not limited to;
Tethered and untethered use, allowing for local apps or connecting to a PC for extra horsepower. No bullshit lockdowns on software like they have today.
Functional hand tracking AND quality VR controllers for different applications. Both of these exist today but not in the same product at the same time for some reason.
Lightweight and cool. Fanless. Won't give you a spinal injury if you wear it for more than 3 hours. Semiconductor technology is probably about there or will be there soon, but Apple isn't fanless. Sadly Apple's battery in the pocket trick might be the only way to keep the weight down. Batteries just don't really change much, sorry!
Ultra high resolution. No screen door effect. Apple are about here but it's crazy expensive, so in 10 years I am sure the price will go down. VR isn't going to happen unless you can get Vision Pro quality at the baseline, for the price of a Meta Quest.
This really reminded me of when I wanted to get a tablet PC in like 2007 but quality tablets didn't exist yet. It was all massive chonky Windows CE garbage. I knew it was coming, everyone did, but tech wasn't there. The ipad releasing several years later is what really put them in the hands of consumers.
Mass software libraries for VR won't happen until these technical challenges are overcome, and by then, who is going to care? Maybe the vision pro is Apple taking something that already exists and putting it to the mass market, as they have done so many times before, but maybe this time it isn't going to take. Maybe VR is just never going to happen, but if it does, I want to be here for it. Play Half Life Alyx if you can, and never buy a Meta product if you can avoid it.
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I have so many nerdy thoughts about the Apple headset, particularly when it comes to interfaces and media, so read at your own risk:
I really think that Apple is a design company first, a technology company second. The fact it can do both well is impressive, but let’s be real: most of what was shown with the Reality Pro is stuff that other companies have done, piecemeal and less effectively, for the last 15+ years. Still, I bet even their competitors are relieved, and even excited, to have Apple in the VR headset market (and yes, it is a VR headset). Relieved because Apple didn’t show any new tech paradigm that puts them at a massive disadvantage; and excited because if someone is going to convince “normies” to put on a headset, it is going to be Apple. It may be through the Vision Pro that people get convinced of the value (such as it is) of spatial/volumetric/immersive interfaces, simply to go purchase a HTC Vive for a 3rd of the price. One can tell that Apple spent a lot of time and money showing what it would take to deliver some of the promises that VR manufacturers have been making for 15 years. Some users will happily take those promises as fulfilled with the Vision Pro, while others will agree to compromises and get other headsets.
But the real question is that of the value of spatial interfaces (what they really mean when they say “Spatial Computing”). It is not something we can answer in the abstract, as it involves a sort of media literacy accrued throughout generations, and spicy debates regarding immersive media. The generational issue is centered on a gamble these companies are making: That people who are naturalized to virtual worlds will demand novel user interfaces, expecting a 3rd dimension to simply “be there”. Why can’t I rotate my spreadsheet in Excel, revealing the transversal data space between the row and column? Can we put the formula in these new Z-Rows, instead of having to double-click on a single cell, like a caveman? What patterns will I discover once I can have graphs done based on rows, columns and Z-Rows, floating like holograms I can walk through? If these ideas sound bizarre to you, it may be because you have not been playing 3D games since childhood. Companies hope that new generations of users will ask these sorts of questions, however, as they need these spatial interfaces to become popular for their growth.
But even more foundational here is the issue of immersion. The concept of manipulation through media is as old as Plato, but it remains fresh and pressing in the face of social media and AI deep fakes. Most prescriptions on how to avoid manipulation put responsibility on individuals, who are supposed to “see through'' the BS (audience), or resist the monetary or libidinal temptations to create anti-social behavior (cultural producers). This is a deeply moralistic view, as it completely misses the role that the affordances of any given medium play in being a person. The fact is all and each subject is, at moments, manipulated and manipulator. Which of those roles we play is determined as much by individual “fixed” world views (morals), as by the relational space drawn by our communication technology (including language itself). This is why perfectly kind people can turn aggressive online, or why well-adjusted individuals consume objectionable content every day. The reptilian brain is always there, ready to be pleased or forgiven, and will slip into any medium it can regardless of how much puritanical restraint the medium is designed with.
To further complicate things, it is really hard to find the perfect split between audience and cultural producers as separate entities. No only because of the “prosumer” concept (which I find uninteresting), but because it is clear that even the most cool and collected cultural producer is, in themselves, a medium through which the program of immersive technology realizes “itself”. In other words: Apple is the way in which immersive media happens, turning the company into just an effective operator of an entity with its own agency and goals. What does “immersive media” want? That is the imminently political question for all of us in design, as we continue to carry its will. I am thinking about this myself, obviously, but trying to assert agency over it is REALLY HARD (specially as individuals).
Last thing: I find it fitting that Apple may be the one to finally push a bunch of people into immersive media, since it is the company that most effectively de-fanged minimalism as a political strategy. To me, Apple Minimalism “looks like” Brechtian alienation without the political radicalism, and the dematerialization of art without the materialist critique. We finally saw what all of those clean and smooth surfaces were for! It is not so that you reflect on your lived experience as a subject under capitalism or the police state. They are there so that you can watch the sexy cat-people in Avatar: The Way of Water, without anything (or anyone) bothering you.
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As an IT person, Big Tech Bros (the rich ones) often ruin things because devices like Apple Vision and that assistant AI lapel pin have such cool practical and accessibility functionality that could actively be used to make people lives better. But instead they fund companies that rush products for views or take shortcuts in design or programming so they can have the most expensive product in the shortest amount of time.
Like fr a man with a form of degenerative vision went to an Apple Store and he and the employee managed to get the Vision Pro to make things as if he were nearly 20/20 again. You can’t tell me as a function that’s not fucking cool. But for the price tag? Get fucked so hard.
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35 Apple Vision Pro Memes That Are Almost As Funny As Its $3500 Price Tag
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Remarkable Features of the iPhone 15 Pro Max
The iPhone 15 Pro Max is Apple's latest flagship smartphone, and it's packed with impressive features. Here's a closer look at some of the most notable ones:
Design and Build
The iPhone 15 Pro Max features a sleek and modern design with a titanium frame and Corning-made glass on both the front and back. It's also IP68-rated, making it water and dust-resistant.
The titanium frame is stronger and more durable than aluminum, and it also gives the phone a more premium look and feel. The Corning-made glass is also very durable, and it's resistant to scratches and cracks.
The iPhone 15 Pro Max is also slightly thinner and lighter than its predecessor, the iPhone 14 Pro Max. This makes it more comfortable to hold and use, even for extended periods of time.
Display
The iPhone 15 Pro Max has a stunning 6.7-inch LTPO Super Retina XDR OLED display with a 120Hz refresh rate, HDR10, Dolby Vision, and a peak brightness of 2000 nits. This means that you can enjoy your favorite content in stunning clarity and detail.
The 120Hz refresh rate makes animations look incredibly smooth and fluid. HDR10 and Dolby Vision provide a wider range of colors and brighter contrast, resulting in more realistic and immersive visuals.
The peak brightness of 2000 nits makes the display easy to see, even in bright sunlight. This is especially useful when you're using your phone outdoors or in other well-lit environments.
Performance
The iPhone 15 Pro Max is powered by the latest A17 Pro chip, which is built on a 3nm process. This makes it one of the fastest smartphones on the market, capable of handling even the most demanding tasks with ease.
The A17 Pro chip is also very efficient, so you can expect to get long battery life from the iPhone 15 Pro Max.
Camera System
The iPhone 15 Pro Max has a triple-lens camera system on the back, consisting of a 48MP wide-angle lens, a 12MP periscope telephoto lens with 5x optical zoom, and a 12MP ultrawide lens. This system takes stunning photos and videos in any lighting condition.
The 48MP wide-angle lens captures more detail than ever before, and it also performs better in low light. The 12MP periscope telephoto lens provides 5x optical zoom, which is the most on any iPhone to date. This makes it possible to zoom in on distant objects without losing any detail.
The 12MP ultrawide lens captures a wide field of view, making it perfect for capturing landscapes and group photos.
The iPhone 15 Pro Max also has a new ProMotion camera system that features a faster autofocus system and improved low-light performance.
Video Recording
The iPhone 15 Pro Max can record 4K video at up to 60 frames per second. It also supports HDR10 and Dolby Vision HDR recording.
The new ProMotion camera system also features improved video stabilization, making it easier to capture smooth and steady videos.
Battery Life
The iPhone 15 Pro Max has a large 4422mAh battery that can easily last a full day on a single charge. It also supports fast wired and wireless charging, so you can quickly top it up when needed.
Price
The iPhone 15 Pro Max officially hit the market in September 2023, with an initial price point of 230,000 BDT in Bangladesh. This price applies to the 8GB 256GB variant, while the higher-storage variants are expected to command higher prices. It caters to a wide range of preferences and needs.
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