#apocalypse challenge rules
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pixeldolly · 1 day ago
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My Apocalypse Challenge Rules
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@coriel-muroz asked me which rules I'm using for my Apocalypse Challenge, and I promised I'd post them. They are largely Phaenoh's, but with a few tweaks/additions by me, which will be written in red. Some of these changes just made sense to me, others I decided to implement because I found they made things more fun (for me).
Mind you, these are just the Restriction Level 1 rules, because I'm nowhere near unlocking Level 2.
Restriction Level #1
You cannot move in or marry in any Sims or pets until the founder reaches the top of their Career.
Family Aspiration Perks may not be redeemed before the above requirement has been met. Interesting Rule Change:
Here you should include a few community lots in your hood at the moment. A military base, a soup kitchen/food bank, and a First Aid station may be built and sims may visit them a few times provided they follow certain rules. While these comm lots *may* include items currently restricted, such as a restaurant stove to feed the hungry. They still need to be very VERY limited.
As for visiting them, the entire family needs to visit when you go. Protection in numbers, you can't leave anyone at home either. If you have toddlers or infants currently, you will have to wait. You may only go out once a week, and you need to visit all before going to any a second time.
Going out only once a week means the rest of the time your founder Sim will be stuck at home skilling/going to work, which is a little dull. The most interesting/fun situations take place on community lots, so I decided to let them visit one community lot per day, instead of all of them in one day.
Your sims may NOT take a job without visiting their new 'place of employment' first. Send your founder down to the military base, first aid station, or soup kitchen to become their newest 'recruit'. Community lots are allowed to break their own rules but no others. You are allowed to eat at the Culinary community lot, and you are allowed to fish at the Oceanography lot, however, you can't have electrical lights at the Medical facility until Science has been lifted, understand? 
I can't be bothered getting a bunch of non-electrical lights, plus I have plenty of cool apocalyptic light fixtures, so I get around this restriction by placing a (decorative) generator on each lot. There, electricity is working again!
Update/Rule Change: Teen jobs are restricted even further. Its really just not safe enough out for teens to go by themselves. They may join the military, but if they want to be in medical or culinary, they may only take that job if one of the adults in the house also has that job. Once they themselves are adults they may, of course, switch jobs by visiting a different career center comm lot.
Culinary
You may only prepare food once per sim day. Once any Sim has prepared food, no other may do so for the rest of the day. A Sim making a one-serving meal counts. Baby bottles do not. Filling any pet food bowl counts against the family's "one meal per day".
Sims may not purchase or use anything from the Ovens or Small Appliance category except for the cheapest grill. I also used a hotplate I downloaded, which I think is appropriate. Its hunger rating is only 1.
Grilled Cheese Aspiration Perks may not be redeemed.
Sims may not prepare Gelatin.
Sims may not purchase or use the Nectar Bar or Vending Machines.
Sims may not Give Treats to pets.
Sims may not use the Tea Time table.
Sims may not purchase or use birthday cakes, wedding cakes, the bakery display case or any catering buffet tables.
Sims may NOT store leftovers – in the fridge, in inventory, marked for sale, or in a display case.
Sims may not prepare food, purchase, or eat on community lots, save for one plate per sim at the Food Center. What's the point of building a food center if it's just for show?
You may not use the Delivery menu on the phone to order Pizza or Chinese food.
Only Sims in the Culinary career track can make use of the Chocolate Maker.
Once a Culinary master emerges from the household, new ways are invented to preserve food. Sims learn better ways to cook the artificial food and how to rewire home appliances so they can be used again. They also open up supply chains to coffee growers. All Culinary restrictions are lifted.
Medical
Sims may not use medicine to become well.
You may not give dogs a bath or purchase or use the litter box.
No showers, Medicine Cabinet, or changing tables may be purchased or used.
If a rain collector is present on the lot (there's one in the Castaways conversions packs), a sim may have a bath after it has rained. The rest of the time I keep the tub in their inventory so they can't sneak a bath when I'm not looking. I might also download a mod to enable Sponge Baths at all times.
Pools,sprinklers, hot tubs, and saunas may not be built or used.
Whenever Sims Woohoo, they MUST choose Try for Baby.
That's not how it works, nobody is fertile 100% of the time. Instead, I enable Risky Woohoo in ACR with a fairly high chance of pregnancy (20%)
Sims may not purchase Vamprocillin-D, WitchBeGone, Lycanthropic-B, or Plantophic-C.
Only Sims currently employed in the Medical career may use the Surgical Dummy
Once a leader in the medical field emerges from the family and leads the Red Cross restoration effort, clean running water is restored to the region. Supplies of medicine and contraceptives are now available to the people who need it. The Medical restrictions are lifted.
Military
Sims may not travel to any community lots, except to the required three once a week.
You may not invite over any Sims with two exceptions:
Sims may invite over other Sims they are have red hearts with, or are engaged to. (True love knows no fear.)
If your Sim owns a car (and has it placed on a driveway on the lot), you may also invite over Sims your Sim is best friends with. (Your Sim spins by and picks the buddies up.)
You may purchase the Military Maxis Car after reaching lvl 6.
Teenage Sims may not Ask Permission to Go Out or Sneak Out
Sims may not go Hiking/Jogging or Walk off the lot. I make an exception for Psychosim's Zombie Hunting mod, because it's just so thematically appropriate (military Sims only, ofc)
Only Sims currently in the military can use the Obstacle Course object.
Sims in the military can offer self-defence training to other members of the community at the Obstacle Course. They can't protect everyone all the time, and this way Sims can become better able to fend off zombie attacks. (Community Lot Skilling mod needed)
Once a brave general from the family leads the local National Guard in a strike force against the zombie hordes, the streets will become safe to travel again and the Military restriction is lifted. This is also where I plan to get rid of my Zombie Apocalypse mod (and the zombies) but it's up to you!
Security Pet Zombies, mobsters, anarchists, burglars . . . there is a lot out there that can get you. Even if these threats don't directly harm Sims, the fear of them does. A thick blanket of paranoia has spread over the region. Sleep does not come easy to a fearful mind, and the idea of these bad guys out to get them is enough to keep most Sims awake at night.
Sims may not sleep in a bed or on a couch with an Energy rating higher than 3.
Once a family pet is inducted to the Pet Corps, Sims begin to rid themselves of paranoia and get in the habit of sleeping soundly at night. The Service Pet restriction is lifted. If you do not have Pets EP, then this restriction becomes part of the Military restriction, and is lifted when that one is.
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augusnippets · 5 months ago
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Prompts are out!
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plain text and "rules" under the cut
path of hurt:
day 1: gaslighting/hypnosis/brainwashing
day 4: amputation/degloving/vivisection
day 7: waterboarding/drowning/choking
day 10: execution/fake execution/begging for mercy
day 13: drugging/poisoning/cannibalism
day 16: humiliation/dehumanisation/conditioning
day 19: collared/branded/chipped
day 22: captivity/recapture/tearful goodbye
day 25: intimate whumper/sadistic whumper/reluctant whumper
day 28: mind control/body control/betrayal
bonus prompts: forced to watch/whipping/stalked
path of comfort:
day 2: platonic bathing/hair care/make-up
day 5: drunk caretaking/concussed caretaking/feverish caretaking
day 8: reunion/found family/friends
day 11: escape/breaking the conditioning/safe and sound
day 14: toys/gifts/celebration
day 17: forgiveness/grace/resolving a misunderstanding
day 20: homemade meal/quenched thirst/favourite treat
day 23: massage/wiping away tears/gentle touch
day 26: nightmare/warm blanket/snuggling
day 29: singing/first words/inside jokes
bonus prompts: tending to nonhuman whumpee's nonhuman parts/protective caretaker/whumpee wearing caretaker's clothes
secret third path — whumperless whump:
day 3: thunderstorm/blizzard/heat wave
day 6: car accident/plane crash/ship wreck
day 9: hypothermia/overheating/dehydration
day 12: lost/trapped/avalanche
day 15: food poisoning/starvation/throwing up
day 18: apocalypse/infection/self administered medicine
day 21: delirium/vertigo/hallucinations
day 24: animal attack/bear trap/land mine
day 27: migraines/chronic pain/phantom pains
day 30: self-harm/addiction/overdose
bonus prompts: flashbacks/relapse/medical complications
day 31 — bonus day :) write whatever you feel like writing today or have a nice day of rest
AuguSnippets is an event that encourages the short and sweet of the whump genre. Ideally, your drabbles would be under 500 or even under 100 words, maybe even just a dialogue prompt. This, however, does not mean I won't reblog longer prompt fills! Don't stress too much on that limit. I just think it's sometimes nice to challenge yourself to write shorter drabbles, and it can also work as a very good exercise to write daily or semi-daily, and it doesn't need a lot of prep.
As for tagging your work, please use the appropriate trigger warnings. This is so everyone can stay safe and avoid potentially triggering topics while participating. Also, if your work is nsfw, please don't forget to tag it as mature content! If your work is not tagged properly, I won't be able to reblog it! Thank you!
Our special tag will be "#augusnippets day [x]". On the first day that would be "#augusnippets day 1". This is so I and others can find your work easier! You can also tag the blog, that's an even more surefire way to get me to notice your prompt fill :)
Is this a writing only event?
Yeah, this one is exclusively writing focused.
Do I have to use the special tag or tag this blog?
Not if you don't want to get featured on this blog :) It's just so I can find your work easier and reblog it here! If that's not something you're interested in, just scribble away without it.
Is the "under 500" a hard limit for the word count?
No, but I encourage everyone to try and keep to it in the spirit of this event.
Can I submit nsfw works?
Yes! Just please tag it properly :)
Can I mix and match the prompts from different paths?
Yes! Have fun!
What do I need to do to get the completionist badge?
Either you need to complete one whole path, or complete 10 prompt fills altogether while mixing and matching. Those who complete all 30 days (and maybe even the bonus day) will get something extra special!
Can I write fandom related things?
Yes! This event is both for original characters and fandom related writing.
Will there be an AO3 collection?
Yes! Here
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seungminsleftear · 3 months ago
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Six Years, Five months and Two days | FIVE X READER
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pairing: five hargreaves x reader
Word Count: 5470
Genre: angst
General Notes: Lila x Five did happen here folks :/, sexual themes, crude language, this does not correlate with whatever happens during seasons 4 other than Lila and Five jumping into a different timeline together for seven years,, Reader is referred to as female and wife,
Trigger Warnings: Infidelity and Betrayal, Emotional and Psychological Trauma, Unresolved Grief and Loss, Intimacy and Relationship Issues, Family Conflict, Self-Worth and Identity Crisis, Anger and Violence, Emotional Isolation, Suicidal Thoughts or Self-Harm, Intimate Relationship Details
Author’s note: I have not watched season 4 and yet I know about Five x Lila… Kms
Spoiler: All you get is, There will be a part 2
Click here for part Two!
I MOVED ACCOUNTS THE REST OF THIS FIC WILL BE PUBLSIHED ON @seungminsbaldspot !!
They had been missing for a few hours now, and the anxiety was beginning to gnaw at your insides. You could only guess that Five and Lila had gotten caught up in a different timeline—something your husband was well-acquainted with doing. You tried not to think the worst. After all, Five was skilled, perhaps the most skilled among you, but the worry persisted like a shadow clinging to your every thought.
He had told you stories about when he was young, disobeying his father, and jumping through time. He saw the apocalypse, lived through it, unable to return to his original time. He would speak of the chaos and destruction, the sense of being unmoored in a fractured world. Then he told you about the moment the Handler found him, plucked him from that desolation, and invited him to join the Commission. And that's when he met you.
And oh, how he hated you.
You were, and still are, the complete opposite of that grumpy old man. You were always precise, a stickler for the rules, never one to color outside the lines. The Handler loved you for it—your discipline, your meticulous attention to detail, your unwavering commitment to the Commission's goals. You were reliable, the perfect agent, the kind who made her job easier.
He, on the other hand, was a wildcard. Reckless and unpredictable, he saw rules as suggestions rather than absolutes. He didn't care about the consequences, not when there were bigger things at stake—things only he could see in the chaos of time. He was a man who thrived in the midst of uncertainty, a constant challenge to your carefully ordered world.
But that was part of what drew you to him, wasn’t it? That contrast. The way he lived life like he was on borrowed time, like every moment was his to seize. You hated how he would disregard protocol, how he’d show up late to missions or disappear altogether, chasing his own ghosts through the folds of history. And yet, there was something about that fearlessness that fascinated you. Something about the way he could stare into the abyss of time and laugh, as if daring it to swallow him whole.
The Handler loved assigning the two of you missions together. You were the perfect team, each of you balancing out the other's weaknesses. She liked to say you were two sides of the same coin—your precision and his improvisation, your strategy and his audacity. Together, you were unstoppable, a force to be reckoned with.
It wasn't always smooth, of course. He had a way of getting under your skin, pushing your buttons in ways no one else could. He loved to rile you up, to watch that carefully maintained calm of yours crack, just a little. He’d tease you mercilessly, call you names, question your every move. But you never let it show, not in front of the Handler. You knew she was watching, always assessing, always deciding where her next move would take her. And despite your irritation, you couldn't deny that he had a knack for getting results.
And you hated that. Hated that he could bend the rules, defy protocol, and still come out on top. But the more time you spent together, the more you began to understand him, to see the method in his madness. He wasn’t just a reckless fool; he was smart, sharp, and had an uncanny ability to read a situation and turn it to his advantage. There was a reason the Handler kept pairing the two of you up, and it wasn’t just because she enjoyed watching the sparks fly.
You had never thought Five had cared so much about you—not until that one particular mission.
It had been a long day, the kind where the hours blurred together, each minute weighed down with tension and danger. You were both exhausted, having fought your way through the tangled threads of time, dealing with threats at every turn. Endless close calls, contact after contact, each encounter more chaotic and draining than the last. You were used to this kind of work, but that day felt different. Maybe it was the weight of the mission, or maybe it was something else—a premonition, a sense that something was off.
You and Five had been tracking a target across multiple timelines, chasing down a loose end that the Commission desperately needed tied up. The mission had seemed straightforward enough at first, but complications arose as they often did, turning what should have been a simple extraction into a drawn-out battle. After hours of fighting—ducking bullets, dodging blows, and navigating through the chaotic flow of time—you were growing weary. You prided yourself on your precision, your ability to remain sharp under pressure, but even you had your limits.
You weren’t thinking straight. The fatigue was getting to you, and in a moment of distraction, you let your guard down. It was only for a second, but that was all it took. A sharp pain tore through your side, and when you looked down, you saw the knife buried deep in your abdomen. The world seemed to slow around you, a haze of shock and disbelief clouding your vision.
You staggered, clutching the wound, trying to maintain your balance, but the pain was overwhelming. You heard Five shout your name, his voice cutting through the fog of agony. There had been a strange edge to it, a raw urgency that you hadn’t heard before. You had always thought of him as the consummate professional—gruff, detached, always in control. But now, there was something different in his tone—something almost frantic.
He was at your side in an instant, his figure blurring with the speed of his movements as he dispatched the remaining threats with a brutal efficiency that was startling even to you. His face was tight with concentration, but his eyes—those sharp, calculating eyes that were usually so unreadable—were filled with something you couldn’t quite place. Fear, maybe? Or was it… concern?
“Stay with me,” he had commanded, dropping to his knees beside you. His hands moved quickly, one pressing against your wound to staunch the bleeding, the other rummaging through his coat pocket for something—bandages, maybe, or some kind of first aid. He was muttering under his breath, a stream of curses and commands, as if he could will you back to health with words alone.
You tried to speak, to tell him you were fine, but your voice came out in a weak, strangled gasp. The pain was spreading, a hot, searing sensation radiating from your abdomen and up through your chest. You could feel yourself slipping, the world around you growing dim and distant. But even through the haze, you could still hear his voice, sharp and insistent, pulling you back.
“Look at me,” he snapped, his tone leaving no room for argument. You forced your eyes open, focusing on his face—his furrowed brow, his clenched jaw, the way his lips were pressed into a thin, determined line. “You’re not dying here, got it?”
There had been a fierceness in his voice that surprised you, a kind of raw intensity that you hadn’t heard before. You’d seen him angry, sure, and you’d seen him frustrated plenty of times, but this was different. This was personal. And it was then that you realized: he wasn’t just afraid of losing a colleague. He was afraid of losing you.
“Five,” you managed to whisper, your voice barely audible over the sound of your ragged breathing. You wanted to say something comforting, to let him know you’d be okay, but the words wouldn’t come. All you could do was reach out, your fingers brushing against his, a silent acknowledgment of his efforts, of his fear, of his care.
He grabbed your hand, his grip firm and unyielding, his gaze locked onto yours. “I’m not losing you,” he said again, his voice softer now but no less intense. “I’ve lost too many people already. Not you. Never you.”
For a moment, the world seemed to hold its breath, the chaos around you fading into the background. It was just the two of you, caught in this strange, suspended moment, connected in a way that was deeper than words, deeper than time.
He worked quickly, efficiently, binding your wound with a piece of his own shirt, his movements precise and controlled despite the tension radiating from him. You could feel the energy building around you, the familiar sensation of time beginning to warp as he prepared to jump you both back to the Commission. His hands were steady, but there was a tremor in them that betrayed his calm façade.
“Hang on,” he murmured, his voice barely more than a whisper. “Just hang on a little longer.”
And then, with a blinding flash of light, the world around you shifted, the familiar pull of the time jump tugging at your very being. The pain in your side flared, a sharp spike of agony that ripped through your consciousness, but you held onto his hand, your grip tightening as you were pulled through the fabric of time.
When you opened your eyes again, you were in the Commission’s infirmary, the sterile white walls and the faint hum of machinery a stark contrast to the chaos you’d just left behind. Five was still there, his hand still holding yours, his face pale but relieved. He didn’t say anything, just sat there, his eyes never leaving your face, as if making sure you were really, truly okay.
“You’re an idiot, you know that?” he muttered after a moment, his voice rough, but there was a hint of a smile at the corners of his mouth. “You scared the hell out of me.” Despite the pain, you managed a small smile. “Didn’t know you cared so much,” you replied, your voice weak but teasing.
He rolled his eyes, but there was a softness in his gaze, a kind of tenderness you’d never seen before. “Yeah, well, don’t let it go to your head,” he said gruffly, but you could hear the relief in his voice, the unspoken gratitude that you were still here, still alive.
And in that moment, you knew that things had changed. You’d always been a perfect team, but now, you were something more. You had seen a side of Five you’d never seen before, a vulnerability he’d never shown anyone. And you knew, without a doubt, that he cared about you—deeply, fiercely, in a way that went far beyond mere partnership.
As you lay there, your hand still entwined with his, you felt a strange sense of peace, a quiet understanding passing between you. Whatever happened next, whatever dangers awaited in the tangled web of time, you knew one thing for certain: you wouldn’t face them alone. Not as long as Five was by your side.
Since that day, he had been inseparable from you. At first, you found it strange—his constant presence, the way he seemed to hover just a little too close, always watching, always ready. Five had never been the type to show affection, to offer comfort. He was all sharp edges and quick wit, a perpetual storm in human form. But now, there was a softness to him, a quiet protectiveness that he tried, and mostly failed, to hide. And you no longer minded. In fact, you found it endearing. You came to cherish his closeness, his silent support.
You liked the constant teasing and the bickering that filled your days, a steady rhythm of banter and back-and-forth that felt more like home than any place you had ever been. It was comforting to have someone with whom you felt so... normal, someone who could keep up with you, match your pace, challenge you in ways that no one else could. The loneliness you’d once felt in the vast corridors of the Commission faded away with him by your side, replaced by something you never thought you’d have—companionship. Friendship. Love.
Many years later, during a quiet moment in the middle of another mission, Five finally confessed that he loved you. It wasn’t a grand declaration, nothing like the romantic stories you’d heard growing up. It was simple, almost matter-of-fact, the way he said it as if it was the most obvious thing in the world. You had been stitching up a wound on his arm, your fingers deft and practiced, when he suddenly blurted it out.
“I love you,” he had said, his voice gruff but sincere, his eyes not meeting yours. For a moment, you thought you had misheard him. But then he looked at you, really looked at you, his expression more open and vulnerable than you’d ever seen. “I’ve loved you for a long time,” he added, softer this time, as if testing the words.
Your heart had skipped a beat, and you found yourself smiling, a real, genuine smile that you hadn’t felt in years. “I love you too,” you replied, your voice barely more than a whisper. It was the truth, the simplest and most profound truth you had ever known.
Not long after, he asked you to marry him. It was as unceremonious as his confession of love, almost awkward in its delivery. You were in the middle of cleaning your weapons, preparing for yet another jump, when he looked over at you, his brow furrowed in that familiar way of his. “We should get married,” he said, as if he was suggesting you grab a cup of coffee.
You blinked, taken aback by his suddenness, but then you laughed—a soft, genuine laugh that felt good, felt right. “Yes,” you said, without hesitation. “Of course, yes.” There wasn’t a doubt in your mind. The life you’d built together, the bond you shared—it was more than enough.
The two of you quietly eloped, keeping your marriage a secret from the Commission. It wasn’t their business, after all. They didn’t need to know about the life you were building together, the small moments of happiness you stole between missions, the way you found comfort in each other’s presence amid the chaos of time. You had your little secrets, your private world carved out of the madness, and you intended to keep it that way.
And when Five decided he needed to go back to his family, “The Umbrella Academy,” you didn’t hesitate. You went right along with him, standing by his side as you always had. You knew how much he had sacrificed, how much he still carried with him—the weight of his past, the ghosts of his mistakes. But you also knew that he had found a new purpose, a reason to keep fighting, to keep moving forward. And wherever he went, you would follow.
And with that, you find yourself back into the present. You’re pacing around the room. Every minute feels like an hour, and every second that ticks by without a word from Five or Lila makes your heart pound harder in your chest. The silence is broken only by the occasional murmur of conversation or the soft shuffling of footsteps.
Then, suddenly, the air around you seems to shift. A low hum fills the room, and the familiar tingling sensation of a temporal disturbance ripples through you. Everyone turns toward the source, eyes wide with a mix of hope and apprehension.
A flash of blue light erupts in the center of the room, and for a moment, it’s blinding. You shield your eyes, your heart leaping into your throat. When the light fades, you blink, trying to clear your vision, and then you see them—Five and Lila—standing there, slightly disheveled but very much alive.
The two of them share small, strained smiles, a strange new tension between them that wasn't there before. Diego rushes at Lila, hugging her tightly, his strong arms pulling her close. "I thought I'd lost you," he whispers, his voice breaking, betraying the tough exterior he usually maintains. Lila laughs softly, but it sounds different—almost forced—as she returns the embrace, her eyes darting briefly to Five.
Five stands apart, his expression carefully neutral, he struggles to make eye contact with anyone — especially you. He scans the room as if searching for a distraction, his posture stiff, his hands clenched at his sides. "Good to see you're all still in one piece," he mutters, his tone flat. When his gaze accidentally meets Lila's, he quickly looks away, as if the sight of her is too much to bear.
You smile at Five, offering a small nod. You both aren’t much for public attention, and you hoped a subtle acknowledgment would be enough to connect, to let him know you’re there. But Five never meets your eyes. His gaze is distant, his thoughts clearly elsewhere. Your smile fades, replaced by a furrowed brow. What’s your deal, Five?
You feel a knot of worry tighten in your stomach. Something is off with Five, more than usual. You’ve known him long enough to recognize when he’s hiding something, but this is different. It’s like he’s shut down entirely, locking everyone out—including you.
The others, caught up in their own reunions, don’t seem to notice the tension radiating from Five and Lila. Diego pulls back from Lila, holding her at arm’s length to look her over. “What happened to you two?” he asks, his eyes narrowing as he takes in the subtle changes in their appearances—the slightly haunted look in their eyes, the way they seem older somehow. “You’ve only been gone for like 4 hours”
Lila’s smile is tight, almost brittle. “Feels like a lifetime,” she says with a small, hollow laugh that doesn't reach her eyes. Her gaze drifts back to Five, and for a moment, there's something almost like longing—or maybe regret.
Five flinches at her words, just barely, but enough that you notice. He looks down, his jaw clenching. “Doesn’t matter,” he says quickly, cutting off any further questions. “We’re back now. That’s all that matters.” But his voice wavers slightly, betraying a crack in his composure.
You step forward, unable to keep the concern from your voice. “Five…what happened?” you ask softly, hoping to reach him, to break through whatever wall he’s put up.
He finally looks at you, but there’s a hardness in his eyes that makes your heart sink. “Drop it,” he snaps, a sharp edge to his tone that makes everyone else in the room go quiet. The silence that follows is heavy and uncomfortable, the unspoken tension between him and Lila now impossible to ignore.
Lila clears her throat, shifting uncomfortably. “Yeah, maybe we should all just… take a breather,” she suggests, trying to lighten the mood, but there’s a nervousness in her voice that makes it clear she’s not as relaxed as she’s pretending to be. She glances at Five again, and you see it now—how her eyes linger on him just a moment too long, and how his jaw tightens in response, his expression guarded.
Diego, picking up on the strange atmosphere but not fully understanding it, frowns. “Did something happen between you two?” he presses, his eyes narrowing as he looks between Five and Lila. His gaze drops to Lila’s wrist, and his eyes widen slightly. “You hate wearing bracelets,” he points out, suspicion creeping into his voice.
Lila instinctively pulls her wrist closer to her side, but not before Diego catches sight of the handmade leather bracelet. “No, I like them,,” she says but her voice lacks conviction. Diego shakes his head, his frown deepening. “Yeah, you do. You traded the one I gave you for a vacuum, remember?” His voice is heavy with accusation, his eyes now fixed on the bracelet. “Where’d you get that one?”
Diego’s eyes narrow even more, his gaze shifting to Five. "Did you make that?" he asks, his voice low and dangerous, cutting through the tension in the room like a knife. The question hangs heavy in the air, charged with accusation and disbelief.
Five’s expression hardens, his eyes narrowing as he glances at Lila, then back at Diego. His jaw is set, his posture rigid. “I sure as hell didn’t make that bracelet for you,” he replies coldly, his voice slicing through the silence like a blade. There’s a finality in his tone, a hint of something unresolved but unapologetic.
Your breath catches in your chest, a painful tightness forming there. He made it… For her…? The thought is like a dagger, twisting in your gut. You blink, trying to process the revelation, the reality of it sinking in like a stone. A handmade bracelet—something so personal, so intimate.
You glance at Five, but he’s not looking at you. His gaze remains locked on Diego, unwavering, as if bracing for whatever comes next. A storm of emotions swirls inside you—betrayal, hurt, confusion. The room seems to close in around you, the walls pressing in, the air thick and suffocating.
Diego’s gaze shifts from Lila to Five, and you can see the pieces slowly clicking into place for him. His face hardens with a mix of realization and fury. “Did you screw my wife?” he demands, his voice a low, dangerous growl. The words explode into the room like a bomb, the air suddenly charged with tension.
Five’s eyes remain steady on Diego, his face an unreadable mask. He opens his mouth to speak, to say something—anything—but Diego’s not interested in hearing it. His fists are clenched at his sides, his entire body radiating a barely restrained fury.
“You did, didn’t you?” Diego’s voice rises, each word heavy with the weight of betrayal. "All this time, and you—you were cheating on me?” His accusation shifts to Lila, his eyes burning with hurt and anger.
Lila quickly steps between them, placing a hand on each of their chests as if trying to physically push them apart. “Guys, let’s not do this right now,” she urges, her voice firm but laced with a hint of desperation. “This isn’t the time or place.”
You stand frozen, disbelief washing over you. Your mind reels at the weight of Diego’s words. Cheating? The idea feels like a punch to the gut. You’ve spent countless years with Five, fought battles by his side, faced the end of the world more than once. And he gives it all up—for what? For his brother’s wife, over the course of seven years in another timeline?
Your breath catches, a sharp pain blooming in your chest. You try to swallow it down, but it’s too much, too fast. The reality of what you’re hearing—of what Five has done—feels like a betrayal deeper than anything you’ve faced together. The walls seem to close in around you, the weight of the revelation pressing down on your shoulders, threatening to crush you.
You look at Five, searching his face for some sign of denial, of regret—anything that might soften the blow of this new reality. But he’s still staring at Diego, his expression unyielding, almost defiant. His jaw is set, his eyes cold and distant. There’s no apology there, no remorse—just a cold, hard acceptance of what’s been done, of what can’t be undone. The sight of his indifference twists the knife deeper into your heart.
You feel your chest tighten, your breath coming in short, shallow gasps. Your hands are trembling, fingers curling into fists at your sides as you fight to keep yourself together. You want to scream, to cry, to lash out and demand answers. But you know it won’t change anything. The damage is done, and the betrayal runs too deep. You feel tears pricking at the corners of your eyes, but you refuse to let them fall. Not here. Not now. Not in front of them. Not in front of him.
You shake your head, unable to look at Five any longer. The pain is too raw, too intense, and being in the same room with him feels unbearable. You can’t handle this—not now, not like this. The walls are closing in, the air thick and suffocating. Your heart is pounding in your chest, each beat a painful reminder of what’s been shattered between you.
Without another word, you turn on your heel and leave the room, your steps quick and unsteady. You feel the eyes of the others on you as you push past them, but you don’t care. You can’t stay here—not in this room, not with them. Not with him. The hallway stretches out before you like a lifeline, and you move toward it, your movements frantic and desperate, as if putting distance between you and Five might somehow ease the ache in your chest.
You stumble into the hallway, your vision blurred by unshed tears. You don’t know where you’re going—only that you need to get away. Away from the pain, away from the betrayal, away from the suffocating weight of it all. Your feet carry you down the corridor, your breaths coming in ragged gasps as you fight to hold back the sobs threatening to break free.
You finally reach an empty room, but as you reach for the door, you realize with a jolt that it's the one you and Five share. The one where you slept beside him last night, completely unaware of the storm that was about to hit. The memories of your shared moments—whispered conversations, late-night confessions, stolen kisses—flood back, now tainted with a sense of betrayal and loss. You hesitate, your hand hovering over the doorknob, but then you push it open and slip inside, closing it behind you.
The moment the door clicks shut, you collapse against it, your legs giving out beneath you. You sink to the floor, your back pressed against the wood, and the tears finally come. Hot, angry tears spill down your cheeks, and a broken sob escapes your lips. The room is quiet, painfully so, and the sound of your cries seems to fill every corner, bouncing off the walls and echoing back to you.
You wrap your arms around yourself, as if trying to hold the pieces of yourself together, but it’s no use. The dam has broken, and the flood of emotion is too strong to contain. You bury your face in your hands, your shoulders shaking with the force of your sobs. You cry for the loss of trust, for the betrayal, for the love you thought was unbreakable. You cry for everything you’ve lost and everything you can never get back.
The bed looms in the corner of your vision, a cruel reminder of the intimacy you once shared with Five. It’s still unmade from this morning, the sheets tangled from where you both slept. You remember the warmth of his body beside you, the way his hand would always find yours in the dark. The way he would hold you when you were scared, whispering promises of forever. Promises that now feel like lies.
You lift your head, your eyes red and swollen from crying. You look around the room, and all you can see are the remnants of a life that no longer feels like yours. The books on the nightstand that you read together, the photos on the wall of happier times—all of it feels like a cruel joke, mocking the trust you placed in him. The room, once a sanctuary, now feels like a prison, filled with ghosts of a past that will never return.
As the tears flow, you realize something with a cold, hard clarity that cuts through the haze of your grief—nothing will ever be the same again. Not between you and Five, not between any of you. The damage is done, and there’s no going back. You feel a hollowness settle in your chest, a void where your love for him once lived. You wonder if you’ll ever feel whole again, or if this betrayal has shattered you beyond repair.
It’s been a few days since the cheaters blinked back to your timeline. Each day has dragged on, an endless cycle of numbness and pain. The initial wave of tears has subsided, replaced by a slow-burning anger that simmers just below the surface. How could he? How could she? The questions run through your mind on a loop, feeding the fire that burns inside you.
You try to go about your daily routine, but everything feels off, wrong. The house feels different—colder, emptier. The others tiptoe around you, unsure of what to say, how to act. They’ve seen the hurt in your eyes, the way you flinch whenever Five enters the room. They’ve heard the way your voice trembles when you speak, how your words are laced with a bitterness you can’t seem to shake.
And then there’s Five. He moves around the house like a ghost, his presence a constant reminder of the betrayal. He tries to talk to you, but you can’t bear to look at him, let alone hear what he has to say. His words mean nothing now; they’re empty, hollow, like the promises he once made. You’ve built walls around yourself, high and impenetrable, to keep him out—to protect what little remains of your heart.
Your anger grows each day, festering like an open wound. It fuels you, giving you strength when the pain becomes too much to bear. It’s the only thing that keeps you going, that stops you from collapsing under the weight of it all. You cling to it, because without it, all you’re left with is the emptiness, the loss, the heartbreak.
We have been married for years, you think bitterly, and yet we never even once slept together, let alone him see me naked. How in the hell could he have fucked Lila over the span of seven years? The thought is a searing ache, cutting through the numbness that has settled over you. He always said we were too busy for such nonsense.
The double standard gnaws at you, a relentless, cruel irony. All those times he claimed there was no time for intimacy, no room for such personal moments because of their dangerous, high-stakes missions. And now you have to grapple with the fact that he found time for Lila—time to build a relationship, to share moments that were supposed to be sacred between the two of you. It feels like a betrayal of not just your love but the very essence of your marriage.
You remember the conversations where he would dismiss your need for closeness, brushing it aside with promises of better times to come. “We’re too busy,” he’d said, “We have a world to save.” Yet here was the proof that when it came to Lila, the rules were different. The lies, the excuses, all of it crashes down on you, leaving you gasping for breath.
The anger is raw, a jagged edge that you can’t seem to smooth over. It’s not just about what Five did; it’s about the betrayal of trust, the violation of promises made. The fact that he could share himself so completely with someone else, while withholding even the smallest gestures of intimacy from you, cuts deeper than any physical wound could.
You pace the empty room, the anger simmering, demanding an outlet. It’s a fire that consumes everything in its path, burning through your hope, your trust, your love. And it leaves behind a desolate landscape, a place where you’re forced to confront the stark reality of what’s been done.
How could he justify this? you wonder. How could he reconcile the intimacy he shared with Lila while claiming there was no time for us?
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valtharr · 7 months ago
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In the last few days, I've now had two run-ins with people on this site regarding the idea of a TTRPG's mechanics and rules impacting the roleplay aspect of said game. And from what I can tell, these people - and people like them - have the whole concept backwards.
I think people who only ever played D&D and games like it, people who never played a Powered by the Apocalypse or Forged in the Dark system, or any other system with narratively-minded mechanics, are under one false impression:
Mechanics exist to restrict.
Seeing how these people argue, what exactly they say, how they reason why "mechanics shouldn't get in the way of roleplaying," that seems to be their core idea: Rules and mechanics are necessary evils that exist solely to "balance" the game by restricting the things both players and GMs can do. The only reasons why someone would want to use mechanics in their RPG is to keep it from devolving into
"I shot you, you're dead!" "No, I'm wearing bulletproof armor!" "I didn't shoot bullets, I shot a laser!" "Well, the armor's also laserproof!" "Nuh-uh, my lasers are so hot that they melt any armor!" "My armor's a material that can't melt!" And so on. Because we have rules, the players can't just say "we beat this challenge", and neither can the GM say "you haven't beaten this challenge." Because the rules are clear, the rules are obvious, the rules tell you what you can and can't do, and that's it.
So obviously, when the idea of mechanics directly interacting with the roleplay - generally seen as the most free and creative part of a TTRPG - seems at best counterintuitive, at worst absolutely wrong. Hearing this idea, people might be inclined to think of a player saying "I'm gonna do X", just for the evil, restrictive mechanics to come in and say "no, you can't just do X! you first have to roll a Do X check! But you also did Y earlier, so you have to roll the Did Y Penalty Die, and if that one comes up higher than your Do X die, you have to look at this table and roll for your Doing X If You Previously Did Y Penalty! But, if you roll double on that roll..."
But like... that's not how it works. Roleplay-oriented mechanics don't exist to restrict people from roleplaying, they're there to encourage people to roleplay!
Let's go with a really good example for this: The flashback mechanic from Blades in the Dark (and games based on Blades in the Dark).
In BitD, you can declare a flashback to an earlier point in time. Could be five minutes ago, could be fifty years ago, doesn't matter. You declare a flashback, you describe the scene, you take some stress (the equivalent of damage) and now you have some kind of edge in the present, justified by what happened in the flashback. For example, in the Steeplechase campaign of the Adventure Zone podcast, there was a scene where the PCs confronted a character who ended up making a scandalous confession. One of the players declared a flashback, establishing that, just before they walked in, his character had pressed the record button on a portable recording device hidden in his inner coat pocket. Boom, now they have a recording of the confession.
How many times have you done something like this in a D&D game? How many times did your DM let you do this? I think for most players, that number is pretty low. And for two reasons:
The first, admittedly, has to do with restrictions. If you could just declare that your character actually stole the key to the door you're in front of in an off-screen moment earlier, that would be pretty bonkers. Insanely powerful. But, because BitD has specific mechanics built around flashbacks, there are restrictions to it, so it's a viable option without being overpowered.
But secondly, I think the far more prevalent reason as to why players in games without bespoke flashback mechanics don't utilize flashbacks is because they simply don't even think of them as an option. And that's another thing mechanics can do: Tell players what they (or their characters) can do!
Like, it's generally accepted that the players only control what their characters do, and the GM has power over everything else. That's a base assumption, so most players would never think of establishing facts about the larger world, the NPCs, etc. But there are games that have explicit mechanics for that!
Let's take Fabula Ultima as another example: In that game, you can get "Fabula Points" through certain means. They can then spend those points to do a variety of things. What's literally the first thing on the list of things Fabula Points let you do? "Alter the Story - Alter an existing element or add a new element." I've heard people use this to decide that one of the enemies their group was just about to fight was actually their character's relative, which allowed them to resolve the situation peacefully. I again ask: In your average D&D session, how likely is it that a player would just say "that guy is my cousin"? And if they did, how likely is it that the GM accepts that? But thanks to the Fabula Point mechanic making this an explicit option, thanks to rules explicitly saying "players are allowed to do this", it opens up so many possibilities for story developments that simply would not happen if the GM was the only one allowed to do these things.
And it's only possible because the mechanics say it is. Just how your wizard casting fireball is only possible because the mechanics say it is.
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janiehellion · 2 months ago
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Troublemaker
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ONESHOT
ꜱᴜᴍᴍᴀʀʏ: Daryl Dixon knew better than to challenge you, yet the thrill of breaking the rules was too tempting to resist. He let you play your game—by his own rules—because certain forbidden lessons in trouble were just meant to be learned.
ᴘᴀɪʀɪɴɢ: TEACHER!DARYL DIXON X FEM!STUDENT READER
ᴡᴀʀɴɪɴɢꜱ: SMUT / LANGUAGE / BLOWJOB / CUNNILINGUS / TEASING / ROUGH SEX / TABOO
ᴡᴏʀᴅ ᴄᴏᴜɴᴛ: 5.350
ꜱᴇᴛᴛɪɴɢ: PRE-APOCALYPSE—ALTERNATE UNIVERSE
ʀᴇǫᴜᴇꜱᴛᴇᴅ ʙʏ: @mikes-babygirl
ᴀᴜᴛʜᴏʀ's ɴᴏᴛᴇ: A quick heads-up—I changed the setting from a typical school to college, and made Daryl a younger substitute professor, instead of a regular and much older teacher on purpose. I just wanted the story to feel more comfortable and kinda more mature overall. Even though it’s fiction, I don't want to cross certain lines. But I do hope that I've still done the request justice, after all...
MASTERLIST & REQUEST GUIDELINES
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You walked into the room, already preparing yourself for another boring day at college. It wasn’t that you hated college exactly—it was just more of the same, day after day. You threw your bag next to your desk and sat down in your seat, scrolling through your phone while the other college students started to get ready for class.
But then you looked over to the door.
Of all people to be teaching today—it was him. Mr. Dixon. Just your luck. You’d always had a problem with this guy. Sure, he was good-looking—annoyingly good-looking, actually—but that just made it worse. Someone that hot shouldn’t have the right to be such a pain in the ass. And the constant lecturing like he knew everything? He had that whole "I’m smarter than you!" attitude, and it drove you crazy.
He hadn’t done anything yet, but just the sight of him was enough to piss you off.
And as soon as he started the lesson, talking and gesturing around, you immediately zoned out.
It just didn’t matter.
You were more focused on how he stood there, acting like he had everything under control and looking all arrogant. You hated that. And there was no way you were just going to sit through this class quietly.
So you raised your hand slowly.
"Yeah?" Mr. Dixon turned to you, raising an eyebrow in that way that made you want to punch his face.
You shrugged, leaning back casually. "Just wondering... what’s the point of all this? I mean, history? It’s not like we need this for our major. This has nothing to do with what we're actually studying."
He looked irritated but kept his cool. Of course he did. "It’s 'bout understandin' why the world works the way it does—no matter what field you’re in."
You rolled your eyes. "Yeah, right. Like learning this bullshit is gonna pay my bills."
A few students laughed, but Mr. Dixon's expression didn’t change. "The point of learning history is to understand how people like ya keep makin' the same mistakes—and why they're still broke."
"Sounds like a waste of time," you muttered loud enough for him to hear.
He paused, staring at you for a moment longer than necessary, so you leaned forward, looking into his eyes as if daring him to say something else. He wouldn’t. He knew better.
Daryl sighed loudly and continued with the lesson, but you weren’t done. Throughout the class, you kept at it—making comments or sighing dramatically in annoyance every time he explained something.
At one point, you put your feet up on the desk, pushing your chair back lazily. "Seriously, Dixon, can we speed this up? Some of us have better things to do."
His eyes looked toward your legs, then back to your face, but he didn’t say anything. He was trying hard to keep his cool.
With a yawn, you stretched your arms over your head, and as time went on, you decided to continue.
"So, Dixon," you said loudly, cutting him off mid-sentence. "Ever thought about getting a real job instead of just playing teacher?"
This time, he paused. Really paused.
You knew you’d provoke him eventually, but that’s exactly what you wanted. You wanted him to react.
But instead, he just gave you a small, almost unnoticeable smirk. "Careful, ya might just find out I’m more qualified than ya think."
Your heart skipped a beat. What the hell was that supposed to mean?
In one way or another, you spent the rest of class barely paying attention, since something about that smirk he gave you before had pissed you off more than usual.
As soon as the bell for the break rang, you waited near the classroom door, pretending to chat with a few friends until he left the room as well. Once the hallway was empty and everyone was out of sight, you slipped back in.
First, you walked up to his desk, staring at the pile of papers he's left there. It was all so organized, so... proper. You hated it. With one quick move, you knocked the papers to the floor, scattering them all over the place.
Your eyes then landed on his bag on the chair behind the front desk. Without thinking twice, you grabbed it and looked through it. There were a few personal items still inside—a notebook, some other papers, and a lighter.
"A smoker, huh?"
You then looked through the notebook. There were random notes, lesson plans, and other things you didn’t even care about, but something about it being his made you want to ruin it. Without hesitating, you ripped out the pages, tearing them apart.
"Not enough..."
You grabbed the lighter, turning it on, before you held it to some of the torn-out pages, watching it burn for a few more seconds before dropping it onto the pile of papers on the floor, while making sure the windows were open to avoid triggering the smoke alarm.
Anything to piss him off.
And just as you were about to leave, your eyes landed on his coffee mug, which he's left behind. That stupid mug he always carried around. Without thinking twice, you grabbed it, throwing it against the wall, and before anyone could catch you, you slipped back out of the room, blending in with the crowd of other college students outside, acting like nothing had happened.
Soon, the break was almost over, but the classroom was still empty. Mr. Dixon walked in first, and the second he saw the mess, his eyes widened—papers torn and burned, the broken coffee mug on the floor... He didn’t say anything; he just stood there, taking it all in.
"Ugh… Really?" He mumbled to himself. "Yer testing me, huh? Alright then."
He walked around the room slowly, closing the open windows and getting rid of the chaos you'd left behind.
"Ya want my attention?" He said quietly, almost like he was talking to you even though you weren’t there. "Ya sure as hell got it."
He should’ve been pissed, but there was something that made him more curious than angry.
Now, he quickly straightened up as he heard footsteps approaching from the hallway. He watched the door, waiting for you to walk back in, knowing full well what you’d done.
The college students soon began walking back into the room, and you were one of the last to come in, casually late, throwing yourself into your chair while your eyes looked to Mr. Dixon, standing at the front, but... with no hint of anger.
His eyes soon met yours for a second—just long enough to make your heart race—but then he looked away again.
"Alright," he began, "we’re gonna continue with something different now."
He walked to the front of his desk, grabbing a stack of books he'd brought with him to the classroom—Divided Loyalties. He held one up, flipping through the pages and then passing them out. As you grabbed your copy, you couldn’t help but roll your eyes. American Revolution? Really?
"This play's 'bout a family torn apart by their opposing views," he explained, walking slowly in front of the board. "Patriots, loyalists, people choosing sides. The family in this play has to decide where their loyalty lies—what side of history they wanna be on. Some of 'em follow, others... they go with what’s expected. Either way, their choices split 'em apart."
He didn’t say it outright, but you felt it. He picked this damn play on purpose.
You tapped your fingers on your copy of the book, half-listening to him, half-lost in your thoughts. It was like he was waiting for you to make a move. But what move exactly?
"The point of this," he said, moving around again, "is that sometimes we get pulled in two directions. Loyalties get tested. But what matters is whether or not ya own yer choices."
That last line felt like it was meant just for you. There it was again—that feeling. Unspoken, electric. Like you both knew exactly what was happening between the two of you, but neither of you wanted to admit it.
He stepped away, continuing with his explanation about the play.
"Ya know," he continued, leaning back against his desk, arms crossed again. "A lotta people thought on either side they were just troublemakers. Pissin' off each other, causin' problems... all 'cause they couldn’t keep their mouths shut." His eyes looked to yours again, almost like a challenge.
You bit your lip, trying to focus on the book, but his voice, his presence—it was all too distracting somehow. He knew exactly what he was doing. And it was working.
One of the students sitting a couple of rows over raised their hand. "Mr. Dixon, did you ever have to deal with that? Like, divided loyalties? You seem like you know what that feels like."
He paused, smirking a bit, but didn’t answer right away. Instead, he was looking almost amused. "What makes ya say that?"
The student shrugged. "I dunno, just the way you talk about it. It’s like you’ve been through some stuff and things yourself."
"Let’s just say I’ve seen my share of... divided loyalties." He glanced at the board. "But that ain't the point of the lesson."
Another student chimed in. "What did you do before teaching, anyway? You weren’t always here. You don’t seem like... a regular teacher."
He laughed, shaking his head slightly. "That’s because I’m not. Jus' a substitute, fillin' in until I finish my graduate program. I’m workin' toward my Master’s in Education. Right now, I'm here until the regular prof returns. Ya don’t have to worry; I ain't stickin' 'round forever."
Your curiosity was growing, though you’d never admit it. He didn’t fit the type of a normal professor at all, and now it was obvious why. He wasn’t one. Well… Not really.
"Now, back to the lesson," he continued. "Troublemakers…" He said the word slowly, like he was testing it out. "Sometimes, trouble’s what shakes things up. Forces people to finally pay attention."
Your heart was racing faster and faster. He was toying with you, and you knew it. He was playing a game, and you hated how much it was getting under your skin. But part of you... part of you liked it. The push, the pull, the challenge between the two of you. He wasn’t like the other teachers who'd have scolded you by now. No, he was letting you come at him, daring you to make your next move and to fuck up.
And you couldn’t help but play along.
You leaned back in your chair, crossing your arms with a bored look on your face. "It's just another pointless play to rot our brains with bullshit that we don't even need for our future."
He gave you a quick glare, but he was still rather unimpressed with your attitude. "If ya think it’s pointless, maybe ya ain't puttin' enough effort into understanding it."
"Effort?" You snorted and smirked. "The only effort I see is you trying to make us suffer with bullshit no one even gives a fuck about."
He narrowed his eyes at you, but he was still in control. "Perhaps if ya paid more attention, ya’d understand why this bullshit is still relevant."
"Relevant? Don’t make me shit myself," you snapped back, now leaning forward to rest your elbows on your desk.
The room was quiet, all eyes looking between you and Mr. Dixon, but no one else dared to say anything.
Daryl sighed, clearly fed up somewhere deep inside. "That’s quite a way to talk to a teacher."
"Yeah? But you aren't a real teacher, nor will you ever become a professor, so what are you going to do about it?" You shot back. "Get me suspended? From college? As if any prof would even do that! Or how about you give me detention? Oh wait, you’re already doing that with your shitty lessons."
He stepped closer to you, smirking as well. "Watch ya damn mouth an' shut it."
"Or what?" You taunted. "Are you going to make me?"
His eyes were burning into yours, and for a moment, it felt like there was something else there in them—something else than simple irritation and annoyance.
"Is that what ya want?" He asked, putting his hands into his pockets. "For me to give ya what yer askin' for?"
"Oh, please! Like that’s going to make any difference!" You laughed back at him, waving one hand in dismissal.
"Yer testing my patience," he answered, his voice still calm. "And yer 'bout to find out how far I’m willin' to go to get ya suspended, if that's what ya really want. Or maybe expelled. Even if this is college."
The room was dead silent, the other students watching with wide eyes and whispering to each other. But you didn’t care.
"Expelled, huh? Those are some serious words for someone who’s barely even qualified to be teaching," you smiled.
Daryl didn't respond immediately; he just stared at you with that still calm expression. Like he was holding back.
Finally, he took a step back. "Ya think this is a joke?"
You shrugged, yawning and smirking at him. "Well, I’m not exactly learning anything here, so yeah, it really is kinda funny."
But the smirk on your face faded the second he slammed his hands down loudly on your desk, making you jump.
"Enough!" He said, his voice only a growl.
You opened your mouth to snap back once more, but he cut you off before you could even speak.
"Detention," he continued. "After school. We’ll see how ya will act when there’s no one else 'round to laugh.”
You raised an eyebrow, leaning back, trying to seem unimpressed. "Fine. But I’m not scared of you, Dixon."
He walked back to the front desk, giving you one final look. "Ya will be."
The bell rang soon enough, and everyone else went to walk out of the room. You stood up slowly as well, watching Daryl write notes down on a paper at his desk like nothing had happened.
But that last glare? That look in his eyes? You couldn't think about anything else as the hours passed.
And now you had detention with him. Alone.
Detention had seemed more appealing than getting suspended or expelled, of course, especially from college by a substitute teacher who still didn't graduate himself yet, but it wasn’t exactly what you’d hoped for in one way or another. Mr. Dixon had made it clear you’d be staying after the lessons, and now here you were, sitting at the front of the room, waiting for him to show up.
The minutes ticked by until Mr. Dixon walked in, his face looking as neutral as ever.
"Well, well, well," he started as he stood near the door, closing it slowly. "I didn't think I'd actually be seein' ya here." He crossed his arms over his chest. "But here we are."
"Guess I just wanted to make it all a little more exciting for myself," you shot back.
He stepped closer, not invading your personal space but close enough. "Excitin', huh? Or just plain stupid?"
"Depends on who you ask," you replied, crossing your arms. "What’s next, more boring lectures? Another dumb play?"
"Maybe... or maybe I’ll find another way to keep your attention," he said, taking another step closer.
You smirked, rolling your eyes. "Yeah, right. As if you could keep me interested. You don’t scare me, Dixon; I've said it before, and I'll always say it again. Why? Wanna try me? I dare you to try."
Before you knew it, he grabbed your wrist, the move sending adrenaline straight through your body in an instant. "Careful what ya wish for."
His eyes moved down to your lips, and for a short moment, you thought he might actually kiss you. But as fast as that thought came into your mind, you quickly pushed it away again.
"Maybe ya wanna find out how far I’ll go to teach ya a lesson," he challenged, his breath smelling like cigarettes.
"Maybe I do," you replied. "Or maybe I don't."
He let go of your wrist and walked back to the front desk, but the distance between you still felt nonexistent.
"And I don't care," he answered, setting the book from all those hours before down on the desk. "Yer going to reread Divided Loyalties again. I want ya to pay close attention this time. Maybe ya will finally learn, or at least shut up."
You raised an eyebrow, trying to suppress a laugh. "Like learning how to deal with your bullshit?"
He ignored the comment. "Start readin'. I’ll be gradin' some papers in the meantime."
You shrugged, picking up the book. But as you looked through the pages, an idea started forming in your mind. If Mr. Dixon wanted you to take this seriously, you were going to make it interesting—by your own rules.
You looked over at him, already busy with his grading. Perfect. You began to read aloud, but not in the way he might have hoped, interpreting the text in your own way and playing around with the words.
"Forsooth, thou hast a long and sturdy lance," you read, your voice now louder on purpose. "I’d wager it could penetrate any barrier with ease."
His head moved up and his eyes narrowed slightly, but he said nothing, choosing to let you continue.
You pressed on as you read. "Verily, thy bedchamber is most inviting. I am most eager to partake in its pleasures."
You leaned back in your chair, watching him closely as you continued. "Our loyalty lies not just in our words, but in the way we... entertain each other behind closed doors."
His eyes looked at you again, and you could see the struggle on his face to keep his calm. It was clear you were getting under his skin, and you loved it.
You let out a rather quiet laugh, closing the book and stretching yourself. "You know, Mr. Dixon, I think I’m starting to understand the ‘divided loyalties’ part. Sometimes, it’s hard to stay loyal to something when there are so many... distractions."
Daryl raised an eyebrow with a small yet almost unnoticable smirk. "Okay, enough," he said. "Let me tell ya somethin'. In this room, I'm in charge. Ya will do as I say as long as I am yer teacher."
"Fine," you answered him through clenched teeth, glaring at him. "But let me tell you something as well, Dixon. In this room, I'm not going to just sit here and do shit! And I want something in return. Deal?"
Daryl leaned against the desk, crossing his arms over his muscular chest. "And what exactly would that be?" He asked, his blue eyes looking at you with a frown.
"I want..." Your voice trailed off as you tried to find the right words. "I want... you," you finally said, the words surprising even yourself.
Daryl just stared at you, his expression unreadable. Finally, he nodded slowly. "Alright," he said. "If ya wanna play that kinda game, then I'll play along. But only if ya agree to my terms."
You swallowed hard, feeling your heart racing in your chest. This just got too real, even for your taste, but what were you expecting? You didn't know. But part of you wanted this as much as you tried to deny it. "Wait… What? What terms exactly? What…"
"First, this stays between us. No one can know about our... arrangement. Second, ya will do whatever I say, both in and outta this room. And third, ya will keep up with yer damn work from now on and calm down with yer shitty behavior."
You nodded slowly, feeling your pulse racing at the thought of what you're about to agree to. "Fine," you answered. "I accept your terms."
Daryl then moved towards you again. "Good," he said, reaching out to cup your chin with his hand. Then it happened. He leaned in closer once more. Your breathing stopped for a moment as his lips brushed against yours, teasing you with a hint of a kiss.
"Dixon," you breathed, half a protest and half a plea. "Don't you fucking dare."
"Shut up," he murmured against your lips before kissing them fully, his hands framing your face.
The kiss was intoxicating—all heat and urgency. You melted into him, your fingers tangling in his hair as you deepened the kiss, feeling the world around you fade away while tasting nicotine on your tongue… and you wanted more.
"Yer gonna do everythin' I tell ya to do," he mumbled, his lips brushing lightly against your ear after he broke the kiss. "And if ya disobey me, there will be consequences. But I think ya know that by now, don't ya?"
You gasped as one of his hands moved away from your chin, along the side of your neck, before slipping beneath the collar of your shirt, grabbing it, and pulling you out of the chair toward the front desk.
"Yes," you whispered, feeling yourself already getting wetter with every passing second. "I know and I understand."
Daryl's grip on your neck tightened ever so slightly, and you let out a small moan. "Good," he said, smirking a little. "Now, ya better be gettin' down on yer knees."
You hesitated for just a moment before slowly sinking down onto the floor of the room, watching as Daryl undid the button of his pants. "Take it out," he commanded.
You reached out with trembling hands, fumbling around as you pulled his thick, hard cock out.
"Now, put it in yer mouth," Daryl said. "And don't ya dare bite down on it."
You smirked and leaned forward, wrapping your lips around the head of Daryl's cock and sucking gently while looking up at him. He let out a groan, his fingers holding your head and playing with your hair as he began to guide you and move his hips.
"That's it," he murmured. "Jus' like that. Suck it harder. Show me how much ya wanna be good again."
You obeyed his command, applying more pressure with your lips as you worked your way further down his swelling shaft. His breathing got more uneven, and you could tell just how much he was enjoying this already.
"Yeah, jus' like that," he said breathlessly, his hips beginning to thrust forward a little harder. "Oh fuck, yer so good at this."
You felt yourself getting even more turned on by his words and reached down between your legs, sliding your fingers inside your pants and beneath your panties, stroking gently at your swollen, aching clit.
Daryl must've sensed the change in your behavior because he suddenly pulled away from you, his cock slipping out from between your lips. "That's enough for now."
He reached down, helping you to your feet before leading you over towards the desk at the front of the room. He bent you over it, your tits and stomach pressed against the surface.
"Now, get those pants off and spread yer legs for me," he said. "I wanna see how wet ya are."
You obeyed his command again, parting your legs as wide as they'd go after pulling down your pants and panties. Daryl let out a growl as he took in the sight of your wet pussy, his fingers sliding over your wet folds.
"Oh shit, jus' look at how fuckin' wet ya are," he mumbled. "Ya really wan' it, don't ya? Since when, huh?"
You let out a gasp as Daryl's fingers found your clit. "Who knows?" You moaned quietly. "Maybe I did want you to fuck me all along."
Daryl didn't respond right away; instead, he continued to tease you with his fingers. "Good t'know," he finally said. "First, I wanna taste ya. I wanna feel that sweet lil' pussy against my tongue. But don't ya worry. I promise it'll be worth the risk."
With that, Daryl got onto his knees, with his head between your legs, his tongue moving out to make contact with your swollen, aching clit from behind, licking it and sucking at your folds, his tongue moving slowly on purpose.
"Oh fuck, Dixon," you moaned quietly again, your legs starting to tremble a little. "Right there. Yes..."
"Fuck, ya look so sexy like this," Daryl said and kept licking and sucking before sliding two fingers deep inside to pump them in and out of you a few times. "Ya taste so fuckin' good," he continued. "Could eat ya out all day an' night. But I wanna feel ya cum all over my cock next. Hell, I love how yer pussy looks when 's all wet an' ready for me," he mumbled, sliding his fingers out of you again.
You gasped softly, your hips bucking back, trying to meet his hand and face once more. "Hell, just... I need more," you pleaded, your voice shaking while you tried not to tremble too hard.
"Jus' wanted to make sure that yer wet an' ready for me 'fore I give ya what ya want," he said, gripping and stroking his hard, leaking cock.
"Dixon," you begged with a whimper. "Just fuck me already, okay?"
Daryl smirked, clearly unable to resist your begging any longer. "Alright, sweetheart," he answered, positioning himself between your legs before slowly pushing his cock inside you from behind. "I'm gonna make ya feel so fuckin' good, girl."
You let out a gasp again as his cock pressed up against your dripping wet pussy, tormenting you with the tip for several long moments, then sliding the thick, hard shaft of it back and forth over your wet folds, before he filled you up completely, his thickness stretching your pussy walls deliciously. "Jus' take it. Take every single inch of my cock deep inside ya."
You obliged eagerly, pushing back and pulling him even deeper inside you with each passing thrust, trying not to groan out loud at the feeling of being stretched and stuffed so deeply.
"Oh fuck, ya feel so damn good," he said, his fingers digging into your hips as he started to pound away at your pussy with a little bit more force. "Shit, I could fuck ya all the damn time an' never get tired of it."
"Oh, fuck yes!" You groaned in response as Daryl continued to thrust in and out of you.
As he soon fucked you harder and deeper, you could feel your orgasm building up inside you, threatening you to make you scream out loud.
"I'm so fucking close already," you panted as you held onto the edges of the front desk for dear life. "Please... don't stop! Don't fucking stop!"
"Oh shit," you moaned and whimpered as he continued to fuck you. "Harder, please, harder."
And Daryl didn't disappoint you. He fucked you hard, his cock pounding in and out of your pussy in quick, rapid thrusts.
"Ya wanted this, didn't ya?" He growled out. "Ya wanted me to fuck ya like this."
You nodded eagerly. "Yeah, shit, I did… I do!"
"Ain't gonna stop until I've made ya cum all over my cock, sweetheart," he said, increasing the speed, which immediately brought you to the edge like you've never experienced before.
"I'm cumming! Oh fuck, I'm cumming!" You whimpered, your entire body tensing up, and just as you thought, your orgasm exploded through you like a bomb, your pussy clenching around him, gripping his cock as if not wanting to let go. But Daryl didn't stop, even after you've finished.
And just as you were coming down from your orgasm, he suddenly pulled out, his breathing ragged. "I’m 'bout to cum," he groaned, wanting to finish himself off, and started to stroke his cock, ready to let go, but then you acted on instinct. You couldn't just let him finish without you, not like this.
Quickly, you dropped to your knees and took his cock back into your mouth, sucking him hard just as he began to cum, brushing your teeth ever so lightly over the throbbing shaft. Daryl let out a deep moan, surprise and shock written all over his face as he found himself clearly unable to resist.
You sucked his cock hard, moving your tongue around the tip before taking him as deep as you could. His hands immediately found your hair, urging you on, and you responded by increasing the pressure of your lips. "Oh fuck, jus' like that," he groaned, losing himself in the feeling of your mouth.
"Jus' a lil' more," he urged, his voice trembling, but you wanted to draw it out. You picked up your pace, pulling back fast just to tease him before taking him deep into your mouth again. You could feel his cock throb and pulse against your tongue, and you knew he couldn't hold back any longer.
Finally, he lost it. "I can’t—oh fuck!" He tried to keep his groans quiet as he began to cum, his warm load filling your mouth as you swallowed down every drop, refusing to simply let him cum all over you like he'd wanted to.
Once he was finished, you pulled away, but not before licking his shaft from the base to the tip once more and looking up at him with a smirk.
"Shit, ya really are one hell of a distraction," he mumbled, catching his breath and slipping his cock back into his pants with trembling hands.
You stood up, pulling your clothes back on as you caught Daryl’s eye. He suddenly seemed different now—annoyed, maybe? But you couldn’t help but laugh at the irony of it all.
Daryl cleared his throat, straightening up and sitting down on the desk with a serious look on his slightly red face, while also trying to adjust his still half-hard cock in his pants. "This was a one-time thing. Got it?"
"Sure, just a one-time thing, Mr. Dixon," you replied innocently, but you couldn’t resist adding, "I mean, it’s not like I’ll ever forget a one-time lesson like this while having something as ridiculous as detention... but I bet reading Divided Loyalties won't be a one-time thing, isn't that right?"
He narrowed his eyes at you. "Yer such a damn troublemaker." Daryl shot back, crossing his arms over his chest as if he could shield himself.
You sat down on the edge of the front desk as well, pushing your luck further. "Maybe I really am. How else could I have gotten you to break the rules?" You bit your lip, watching the way his jaw tightened.
"Ain't 'bout that. Ya really need to get yer shit together, or I’ll have to start disciplinin' ya for real," he warned, but the look in his eyes betrayed him, showing you he was still fighting with the thoughts about what you both just did.
You couldn’t help but laugh all over again, rolling your eyes playfully. "You disciplining me? That’d just make me want to misbehave more. Besides, who would ever believe you? The hot substitute who gives other collegians detention and an extra special lesson? Sounds like something you only find in certain writings, if you ask me. So, don't shit your pants about it."
"This ain't a joke. I may not be a real teacher yet, but I have to follow the damn rules."
"Sure, but isn’t it fun to break the rules once in a while?" You asked to provoke him and leaned in. "Let’s be honest, Dixon. This was way more exciting than any discussion about Divided Loyalties."
His breath hitched, and for a short moment you could see the real man beneath again. But then he straightened up, shoving any emotions aside. "Get outta here. We’re done now."
"Sure… We’ll see about that." You grabbed your bag, trying to hold back a smile as you turned to leave. But just before closing the door, you glanced back over your shoulder at him. "Do not be fooled; I am but a mere troublemaker in thy class, yet my mischief will find thee again—so prepare thyself."
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TAG-LIST: @itwasntaphasema
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misguidedasgardian · 6 months ago
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Wildcats
A WALKING DEAD STORY
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Summary: You had been alone for a while when you come across Carl, Rick and Michonne, and joining them proved to be challenging but worth it, since you not only met your new family, but also the love of your life: Daryl Dixon.
But life in the apocalypse proved to be full of challenges, not only the living dead, but other humans too, but whatever it comes, you'll face it together.
The dead were walking, and the living have become wild again.
Pairing: Daryl Dixon x Fem!Reader
Reader: Fem reader, on her mid-late twenties, use of pronouns she/her.
Warnings: Zombie apocalypse AU, living dead, zombies, guts, blood, guns, injures, cannibalism, cursing, slowburn, age gap (Daryl 40+, reader 25+), smut, fluff, angst, more tags to be added by chapter, this will be OCC for many characters since I'm not the creator or writer to the OG comic/series.
+18, MINORS DNI
Era: This will start after the fall of the prison (Season 4), when everyone is on their own, separately, and go from there.
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Main Story
I. Roof cats
II. On the road
III. A leader worth following
IV. Hunter or Prey
V. The need
VI. A time to mourn
VII. A time to break down
Special chapter 0. The Exterminators Inc
VIII. A time to embrace
IX. The road ahead
X. At the brink
XI. Like animals
XII. Hardhome
XIII. The promised land
XIV. Alexandria
XV. The Canary
XVI. Invading species
XVII. Home
XVIII. For survival purposes
XIX. Keep an eye on the horizon
XX. I want it
XXI. AC/DC
XXII. The 97th Hour
XXIII. No one like you ❤️
XXIV. O Children
XXV. When a good man goes to war
XXVI. If that's a savior...
XXVII. ... I'm better off in danger
XXVIII. While you were gone
XXIX. The aftermath
XXX. Out in the cold
XXXI. Lonely Day
XXXII. Prosper season
XXXIII. We are on easy street
XXXIV. In the hen house
XXXV. The rules of the game
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thydungeongal · 4 months ago
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I have actually encountered the sentiment that "X game has more precisely detailed and narrow rules that are only opinionated about Y things, therefore only Y things are possible in that game," which is silly. The infinite (or near-infinite) possibility space exists in pretty much every TTRPG regardless of genre and whether or not there is a GM/MC/Storyteller or not.
There is often a misunderstanding of the rules being just seen as a limit on things that can happen in the fiction rather than ways to model how things happening in the fiction should be adjudicated. D&D doesn't have rules for in-depth social intrigue which doesn't mean that it can't happen in D&D, but that D&D isn't particularly interested in modeling that in depth and that D&D will only provide minimal rules for adjudicating it. Similarly, Apocalypse World doesn't have a lot of rules for going into dangerous places and navigating lots of challenges and overcoming dangers in that place, which doesn't mean that your characters can't do that in the game: it's just that the game isn't interested in modeling it in depth.
The rules ≠ the possibility space. Now the rules probably should at least somewhat inform play and maybe even guide it towards things that the game is opinionated about. But a game not having deep rules for X in no way means that X can't happen in that game.
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purinfelix · 2 months ago
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purinfelix's football masterlist! ˖ ࣪⭑
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key: ➷ - oneshots ✧ - headcanons ★ - blurbs ꕤ - series
featuring: joao felix pablo gavi, pedri gonzalez, ferran torres, hector fort, trent alexander arnold, jude bellingham and multi
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joão félix
find joao fics here !! (had to give him his own separate masterlist bc i have so many fics for him)
pablo gavi
➷ softly- in which Gavi realises his touches can mean more than just post-goal 'good jobs' (w/c: 496) ➷ post-match routine - your plans for post-match cuddles with your boyfriend are interrupted when he debuts a new haircut at a game (w/c: 988) ➷ signals - in which you learn to show your boyfriend that "to be loved is to be seen" (w/c: 538) ➷ secret santa - your boyfriend starts acting strange around Christmastime and you're determined to get to the bottom of it (w/c: 1.1k) ➷ "scratchy" - you love your boyfriend's new look, but it proves a slight challenge when it comes to kisses (w/c: 712) ➷ stay with me - morning struggles with your clingy boyfriend ★ can you play Ken? ★ morning struggles ➷ do i wanna know? - when you started noticing a familiar face in every one of your classes, you hadn't expected it to lead to such an intense rivalry - at least, that's what you liked to call it (w/c: 1.2k) ➷ i don't want to talk about anything - when the stress of maintaining your grades proves too much, you turn to an unexpected source of comfort (w/c: 1.5k) ↳ (sort of like a pt. 2 to 'do i wanna know'!) ➷ it's so sweet, knowing that you love me - your first time staying the night at Gavi's shows off both of your unique sleeping habits (w/c: 516) ➷ forever young - a scene from your childhood, a promise from your best friend, and a full circle moment (w/c: 889) ★ reckless ➷ birthday boy - had to write smth for my baby's birthday (w/c: 584) ✧ bf! heacanons
pedri
★ one more chapter ★ old habits die hard ★ tiny sacrifices ➷ smile for the camera - in which your internship proves more exciting than you expected (w.c: 450) ★ curls ★ puppy love ★ new look ★ not a lot, just forever
ferran torres
✧ bf! headcanons
hector fort
★ shaving
ansu fati
➷ special trick - whenever the two of you fight, your boyfriend takes advantage of your height difference to force you into talking to him (865)
trent alexander-arnold
➷ my baby takes the morning train - your boyfriend insists on accompanying you on your morning commute, despite your warnings ( 1k) ➷ oblivious - trent's attempts at making moves on the new media intern keep failing, and he has no idea why, until he enlists his teammates help (w/c: 2.7k) ★ campus crush ★ competitive ★ smug
jude bellingham
★ come find me
multi
✧ sassy men apocalypse - ft. felix, jude, trent and robbo ★ "bro" - ft. pedri, fermin, joao, gavi and jude ★ the points that matter - a young new assistant coach hired to save England's national team, and two extremely competitive teammates - ft. jude and trent
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requests are open right now! you can check my rules here
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writerthreads · 2 years ago
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How to write a found family
By Writerthreads on Instagram
The found family story is a type of YA trope where individuals from different backgrounds come together to form a family, possibly to make up for their lack of true family. When it’s done well, found families can be so wholesome and heartwarming, and I simply adore this trope. Here's a guide to help you write a compelling found family in your WIP:
Create a diverse group of characters
The key to writing a successful found family story is to have a diverse cast of characters with different backgrounds, cultures, and experiences. This diversity will make the story richer and allow you to explore different perspectives and themes from different points of views. It also allows for a wide range of readers to find a character that they can relate to.
Establish a common goal
In a found family story, the characters come together to achieve a common goal. This goal can be anything from surviving an apocalypse to starting a business together. It is essential to establish this goal early on in the story, as it will help to create a sense of unity among the characters.
Themes
Using themes can add depth to a found family story by providing a framework for exploring the emotional and psychological growth of the characters. Here are a few examples:
Belonging: The idea that characters finally have a place where they fit in, and the struggles that come with feeling like an outsider previously.
Identity: The idea of self-discovery when a character finally becomes part of a family and has the time and people to communicate with to understand themselves.
Acceptance: Characters accepting themselves and others for who they are, overcoming previous prejudices.
Family: What makes a family, and the classic tropes associated with families and variations of them. Eg. the "mum" of the group who also doubles as the "wild child" at times.
Explore each character's backstory
A found family story is all about the characters' individual journeys and how they come together, and this can be done by giving each character a backstory that explains their motivations and desires. This can justify bad choices that characters may make or simply allow the readers to relate to them more. You can also use flashback scenes or dialogue to reveal important details about each character's past, however, I think flashbacks can be used more sparingly and only if they serve a purpose.
Create conflicts and obstacles
Like any good story, a found family story needs conflict to keep readers engaged. You can create conflicts within the group or create some external obstacles that the group must overcome. These conflicts challenge the characters and force them to grow and change through adverse situations. It’s especially interesting to see how characters with conflicting personalities or life views have friction with each other.
These are some of the tips I could think of for creating a found family in your story. As always our tips are just guides to help you with your book and definitely not a set of rules to follow. Good luck and have fun! :)
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route-to-eutopia-if · 1 year ago
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Route to Eutopia - New WIP IF
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DEMO(28K) I CHARACTER DOSSIERS I PLAYLIST (TBA)
You have one year left to live.
But are you afraid of dying? Probably not. Since you don’t even know how to live your life. You have been hidden away from public eye since young. And the only friend you have is an Alter, humanoid species born to only serve other people and nothing else. Alters live so ‘people like you’ could live.
That makes the two of you. Alive. But never here. Never lived.
If opportunities arise, would you take a chance to change it? Only you can answer.
In a world where feeling nothing at all is better than letting your emotions rule over you, your choice to break those rules and make a change will paint a new shade of history that no one ever could. 
Hidden behind shut doors to live your quiet life as a secret child of Bastien Palmer, Sole Leader of Eutopia paradise, you never experience anything except for repeating the same old routine your entire life. You are the existence which should not be known, not just for the reason that you are the byproduct of your father and his secret lover. But also because of your frightening ‘Alter-like’ eye color, most of it is silver like any Stargaze–but nevertheless… tinted shamefully by crimson streaks.
You are told to stay away from public eyes for the sake of Palmer’s reputation in which you feel obliged to. However, your life of peaceful solitude will never be the same again after tonight…
Route to Eutopia is a violent dystopian loosely-conceptual interactive story where you are a bystander surrounded by The Chosen One of your own choice. You are to designate whether this story will head towards the direction of mutual peace between Alters– a human-like species believed to be plagued by uncured disease since birth– and Stargazers —a group of survivors whose ancestors once lived on a faraway planet before an inevitable disaster occurred and forced them to flee into another dimension, or towards a doom fate that cannot be reversible.
To be noted; RtE is a heavily-relationship based game (not necessarily in platonic/romantic sense) each of your interactions with any character will determine the tone and purpose of their motivation. Any choice you have chosen, make sure to embrace the consequences of your action at your own expense.
With that being said, it is also worth mentioning that you don’t need to engage into a romance or specific relationship with any character to complete the story.
RtE also rated 18+ for strong language, suggestive contents, disturbing topics such as racism, sexism, discrimination against queer people, explicit descriptions of violence, murders, drug use and sexual behaviors of certain characters with optional intercourse scenes.
Setting
RtE takes place in a post-apocalypse society where the concept of time is lost and any history known was only speculations at best and rumour at worst. Trying to maintain their sense of utopia, Stargazers built and operated their space colony as a temporary base for self-preservation (in which only fews know details about) called ‘Eutopia’. 
In this dystopian paradise people’s sole purpose of living was fixated on surviving. And in order to do that, the whole population creates a solid ground rule not to let themselves ‘feel’ about other emotions that do not serve for public favors. Hence, you will be challenged to adapt to several situations and handpick the best flavor of your actions based on the emotions you have learnt or developed from your surroundings.
Who do you play as?
For now, you will be playing as a secret child of Bastien Palmer, the leader of Stargazers who already has a wife and two other perfect children, your younger sister and brother. Ones you have never interacted with nor you ever get the chance to.
MCs subjectively considered a white sheet which you can paint anything on by your preferences. Explore the world full of colorful emotions or bottomless pit of numbness by your own choices. 
But remember, Eutopia is a place where everything goes according to one simple rule ‘To survive��� hence the marriage between a man and woman will be set as the norm and only truth, and someone who will state otherwise must face and suffer the ugliness of social standards accordingly. However, I do not encourage any transphobic/homophobic behavior of the characters in this story. Please kindly be assured of that.
There might be a chance where you can start off as other characters, that is, however, still a subject-to-change matter as of now.
Introduction to the Chosen Ones [ ROs]
**Please be aware of mild spoilers below**
Vegaris (M/F) 19 Star-crossed lovers or Nemesis route, The Rebel.
They would do anything to survive, even if it means to betray the only person who trusts them deeply… like you.
Vegaris is an Alter who has so many sides hidden behind closed doors. Unpredictable, cunning, hot and cold are the words that describe them best. Due to their traumatic childhood (much like other Alters on Eutopia), they have a deep-root hatred for Stargazers. Although they were brought in by your family and treated almost the same as one of your father’s own kids. They still witness the unfairness of being an Alter in society and never afraid to point the wrong in other people’s doings. 
Their usual mask, however, is one where you cannot crack open that easily. They always remain calm and composed in front of you, and only show their fangs when circumstances arise.
Dana/Darren Regency (M/F) 22 Childhood friends, Forbidden route, The Face.
For a person who seems to be easy to read as much as an open-book, they sure talk with silence better than with their own voice.
A poster girl/boy for Regency Academy. Your former childhood friend (for some unknown reason, they're trying their hardest to avoid you) and an only child to the Head of Deans at Regency, Sandalphon. They are the precise image of how one should raise a Stargazer. Being a honor student. A model citizen. And a perfect ideal partner. They are assigned to be married with the most capable genetic-wise fiancé. As popular as they appear to be to the public, their private life (as private as it can be) is still a gigantic loophole for most imprudent reporters trying to catch even just a glimpse.
It seems like what they are trying to avoid is not just you, but the entirety of Eutopia.
Sandalphon Regency (M/F) 40 Age-difference, Single-parent route, The Pacifist.
Do you believe in something just because it's true, or it becomes the truth only when you believe in it?
Sandalphon is the most powerful influence among the deans of Regency. A group of people that has control over governing matters even beyond that of Bastien Palmer, the President. For Sandal, they are anything and everything people could ever ask for in a Regency. Kind, generous, well-versed with every branch of knowledge in the universe. Never wrong in anything. And never judge anyone based on their bias.
If only people knew the truth, they’d probably beg to differ.
Maybe they are just good at hiding beneath that gentle facade, maybe a calculated mind with strings to pull works best with neutral suggestions... who knows?
One more hidden character will be revealed in the demo, Into the Madness route, The Savior.
[ Classified info. ]
**There will be two sub ROs and flings to be introduced later in the story.**
More info will be announced.
Demo 1st update : 24/01/2024 Chapter 1 (28k codes excluded)
Datalog is completed roughly til the end of the story. Coding and polishing will certainly take time. Any more updates will be announced solely on this blog.
Reblogging is appreciated. Thank you!
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the-fandom-is-now-my-life · 3 months ago
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Which tokyo debunker kitties do you think would survive the quiet place 🗣🗣🗣
Or just survive the trend idk
Help I love that challenge jajsjjs cute kitties
Wc:~480
Would survive, would pass the test
Jin, a spoiled little prince, doesn't make much noise and sleeps most of the time and is used enough to being handled and carried that he doesn't scream when you pick him up. He might get a few close calls when he hisses at the frost duo or Meows asking for something
Ren just wants to be left alone with his iPad in his bed. As long as he isn't forced to be near water he won't scream.
Subaru is a well trained enough to not be bothered by being suddenly grabbed and brought wherever
Ed
Jiro
Would survive but not pass the test
It almost feels like as if Leo knew what is going on, during the video he makes such cute noises and vocalizations as you walk around but as soon as the aliens arrive and he sees how they hunt he is as silent as a tomb. He also forces Sho into silence, hitting him whenever he attempts to make a noise so he ends surviving too. They are a duo even in the apocalypse <3
Ritsu almost ends up on the wouldn't survive list because he hates being carried by hand and meows when someone breaks a rule, but I figured he would be fine with traveling inside a carrier like when he goes to the vet.
Haku is a naturally calm and cuddly cat who loves skin contact so his problem isn't that he meows or complains but rather that he purrs contently
Rui
Yuri
Wouldn't survive, would pass the test
Alan is such a silent baby that even as you run with him in your arms he doesn't mutter even one meow, but he is also so possessive/protective of his owner and home that if one of the monsters broke in he would attack them but wouldn't be able to beat them 😞
Thoma and Luca are similar, they aren't really very vocal but they might attack to protect their turf/family if something aggressive enters their house.
Towa wouldn't survive mostly because, when the things attack Haru he would attack back.
Wouldn't survive wouldn't pass the test
Kaito meows loudly when you pick him up and if he gets startled. But who knows! Maybe his voice is pitchy enough to distract the aliens!
Haru… do I truly need to explain myself? He is a yapper and overprotective of any of the things/bugs/cats he bonded with.
I'm so sorry but Taiga and Romeo aren't surviving 😭 Taiga is a careless cat and a hunter so either him or a prey would make noise outside or would attempt to attack one of the aliens. Romeo is a spoiled cat but unlike Jin he SCREAMS when you hold him and is very vocal at you or the other cats.
Zenji, I don't think I have to expand on that.
Lyca
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inklore · 1 year ago
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🩸 — 𝐇𝐀𝐔𝐍𝐓𝐄𝐃 𝐇𝐎𝐄𝐃𝐎𝐖𝐍!
since the spooky season is fast approaching, and as a little kinktober appetizer, @psychedelic-ink and i have decided to do a little writing challenge to get us all excited and in the mood to be gripping the sheets from the spooky thrills of course.
and to keep this fun we have given you many many options! we have compiled a twelve day prompts list you can go by, or if that's not your thing we have listed twenty three different pick and choose options to create whatever kind of fic you want, even if you want to do half the days daily prompts but switch out this prompt dialogue for that au or trope or kink, you can literally do whatever your heart desires!
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THE RULES.
the challenge will go on from the 19th - 30th of this month. you can do as many or as little amount of days as you choose.
any fandoms are welcome, literally any characters, ships, but please no rpf.
no minors should be interacting with let alone posting for this challenge.
dark content, light content, dubcon/noncon, is all welcomed but please tag everything accordingly. grooming, underage, and incest however are not allowed.
there are no word limits but please use that readmore.
tag #hauntedhoedown so we can read and reblog your work!
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DAY ONE: taboo au + "i'll be your dirty little secret, if that's what you're into."
DAY TWO: murder plot au (lets kill this person together) + "crawl to me"
DAY THREE: inspired by your favorite lana del rey song (if not a lana fan then any fav song of yours) + stalker / yandere au or love triangle gone wrong
DAY FOUR: artificial intelligence au + "here, you are. you tiny thing."
DAY FIVE: gothic au + “worship me. until i tell you to stop.” + a masquerade au or a good ol' priest au
DAY SIX: animal shapeshifter au + "he's a monster" + "he's perfect"
DAY SEVEN: stranded au or slasher / summer camp au + sex in the woods or somewhere public (added bonus if it includes knife, blood, hunter x prey kink)
DAY EIGHT: cosmic horror au + "you're a fucking nightmare. kiss me."
DAY NINE: “do you like it when i bleed for you?” + the toxic exes trope or cult au
DAY TEN: zombie apocalypse au + "every moment might be our last, let's make the most of it."
DAY ELEVEN: black swan au or inspired by your fav psychological thriller + “they die for love, you kill for it.”
DAY TWELVE: vampire court au + "forever isn't long enough for me to forgive you."
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if following the above isn't your thing and you want to pick and choose yourself that's great! we also highly rec this random generator if you wanna live life by the edge, each category has 23 options to pick and choose from so customize the generator accordingly!
AUs:
steampunk / cyber punk
fairytale retelling
revenge
mythology / monster
virtual reality
gothic
taboo (see great options here)
slasher
game gone wrong
witchcraft
addams family
bonnie and clyde
spy / secret agent
assassins
x-files
circus / carnival
hitch hiking
basement wife
time travel
urban legend(s)
american horror story inspired
vampire / supernatural
pirate / mermaid
DIALOGUE PROMPTS:
"do you like when i touch you like this? i can keep going if you want me to."
"i can see how badly you want this, so i'm going to make sure you get it." 
“this fear you feel? it won't last.”
“you are mine, whether you agree or not.”
“why do you keep following me?”
"i can't stop thinking about how perfect we would be together."
"you're not actually scared are you? of me?"
"i'm so close, can you feel it?"
"tell me what you want me to do and i'll do it, no matter the cost."
"you're like a sickness, a disease, and the only way for me to be cured of you is to let you completely consume me until my body has no fight left."
"i want to see you bleed."
"they're dead...because of you."
“i will keep hurting. i will keep killing. anything to protect you.”
“everything i've done.. every horrible atrocity, it's been for you.”
"it's just a little blood."
“don't you know how sick with love i am for you?”
“i would burn the world for you.”
"this is so fucked up." "you like it."
"finders keepers."
"what's your favorite scary movie?"
"tell me you want me back. tell me i'm forgiven."
"you're a monster." "that's never stopped you before."
"i've killed for you, who else can say that?"
TROPES:
mob / mafia
soft!dark
dubcon / noncon
soulmate / fated mates
mind control / telepathy
cheating
final girl
once is not enough
haunted manor
dark academia
enemies to lovers
haunted object
vengeful ghost
coven
ritual / sacrifice / blood magic
unrequited love
creation / creator vs monster
'i'll find you in every universe / century'
reverse harem
cursed / fuck or die
curiosity killed the cat
theatre phantom
fate worse than death
KINKS:
biting
corruption / authoritarian
somnophilia
begging
dacryphilia
breath play
knife play / blood play
jealousy / sharing / possessive
aphrodisiacs
hunter / prey
humiliation / degradation
mirror sex
deprivation / immobilized / bondage
costume
size
orgasm denial / overstimulation / edging
body worship
shotgunning / swallowing / facial
gagging
torture / surrender
hate sex / make up sex / phone sex
magical healing [redacted]
soft!dom / pleasure!dom
ETC PROMPTS:
a summer fling gone horrible wrong, or right
1970s porno filming (turned into a blood bath)
touch her and die except who the hell are you and why are you obsessed with me?
a trip to the circus (or carnival) ends with you stuck there...forever
you just inherited this creepy mansion where people where murdered what could go wrong?
a ritual gone wrong and now i'm bound to a demon
if 'this person' ever found out about this they would kill both of us (literally)
oh no i'm dating the town serial killer
passionate professor tells me to prove my devotion to the craft / class by doing something insane
we're the last people on the planet and you will be mine
daydreaming about being with you is better than actually being with you because i missed all the red flags and now it's too late
i got casted out of my world and ended up wounded and bloodied in your backyard, convince me why i shouldn't destroy your world out of anger
vampire has a taste for specific blood and looks like you have it
the creepy neighbor is too hot to be insane, right?
i keep seeing them in my dreams and i wake up with bruises and marks on my skin, it's definitely just wild dreams, right?
loving you is easier than hating you
got stranded in some little town that seems so cute, until night hits
'this person' ordered me to kill you but i actually think i'm in love with you
my lover is wearing the same costume as you and i can't tell the difference but i'm pretty sure it's them i'm fucking in this closet...pretty sure
confessing to a murder via a silly little ghost story around a campfire (but someone reads through the lies)
how far would you go for love? for the one you love?
in a past life you were the cause of my death so i'm here to exact revenge now that i've found you
we're at a fun little horror movie reenactment except people are really dying
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we tried to make this writing challenge as fun and very 'choose your own adventure-like' as much as possible because we know how hard it is to stay motivated when doing these things.
so please feel free to use any and all of the prompts, tropes, kinks, etc as you wish. we're just super excited to see what ya'll come up with!!
so good luck and stay slutty spooky <3
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theresattrpgforthat · 3 months ago
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As someone who designs games, are there any specific games you've read that do interesting things with the Forged in the Dark or Powered By The Apocalypse systems that get you excited to write your own stuff?
(Asking those two since Protect the Child is FitD, also excited to hear if another system is excited rant worthy)
My friend, thank you so much for giving me space to ramble lovingly about games and mechanics. I don’t know if anything suggested here will be new exactly, but I am relishing the chance to talk about how the games I’ve read and played have impacted my design journey.
This is going to be a walk-through of various games that have given me a lot of tools to work with. Right now my head is full of Protect the Child, so I'm not really thinking about any other design projects, but I hope you enjoy this nonetheless!
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Brinkwood, by Far Horizons Co-Op, Slugblaster, by Wilkie’s Candy Lab, and Moth-Light, by Dissonance.
I knew of a few Forged in the Dark hacks before I heard about Brinkwood, but when I realized that the Masks were basically communal playbooks, my mind was blown. Both Slugblaster and Moth-Light appealed to me because of their setting, but when I read the rule-books I was also impressed by how they were able to take the base Forged in the Dark and change it to make the rules work for the proper genre and tone.
Brinkwood takes the playbooks with special powers and makes them communal. You can pick up a new set of powers every time but still play the same character, so you can have variety while still pursuing the same character’s storyline. Because the Masks are shared, the “crew playbook” doesn’t look the same as it does in a lot of other Blades hacks, as no matter what Masks you take, you’re still engaging in a rebellion against vampires. Brinkwood also gives the GM a lot of guidance on how to flavour the antagonists in a way that is challenging, interesting and dangerous, while also giving the players a way to veto any subject matter that bleeds too much into real-life boundaries. Honestly, I think Brinkwood probably directly influenced my game A Terrible Fate more than Protect the Child, but the initial moment of realizing how much you can play with the game was a really important step in my development.
Slugblaster re-organizes your dice resources as Boost & Kick, and shifts Stress into a currency (Trouble) that you have to spend, rather than a time bomb. This gives your characters more longevity and takes away a lot of the gritty trauma that works for Blades, but doesn’t make sense for hover-boarding teens. Additionally, Slugblaster gives agency of faction creation over to the players in a way that’s way more personalized than it is in Blades. Specific questions are meant to be answered by specific playbooks, which I think is a great way to speed up crew relationships, as well as ensuring that each player at the table has a piece of the world that they contribute to. When setting decisions are left up to the group as a nebulous whole, one player may have more say over setting creation just because they have the loudest voice or the most ideas. By giving specific choices to specific playbooks, you’re ensuring that each player has a piece of the world they can point to and claim as theirs.
Moth-Light takes the CATS safety tool and embeds it into Pact creation, allowing the genre and tone to shift the way the game is played slightly to reflect the kind of story the group wants to tell. The core setting is the same - a planet with gigantic bugs - but the ways the characters interact with the setting changes depending on the Pact that you choose. I think this is a genius way to give a group a way to use Safety Tools without them necessarily realizing it, and it ensure that the group enters the story on the same page. This mindset fuelled my choice to present the world-building as a series of questions for the players to answer, establishing some truths about the technology levels and the use of magic before players make their characters, setting some basic limitations to make sure folks are on the same page. Currently however, I don’t think I’ve achieved the seamless translation of CATS into a game-appropriate setting exercise - I’ve just ported CATS into the game.
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External Containment Bureau, by Mythic Gazetteer.
External Containment Bureau minimizes a lot of their character options and does away with playbook options in order to make character creation customizable while still quick, and one of the primary ways they did this was by changing the way gear rules work in the game. In standard Blades, you can only use equipment to improve your Effect, but in ECB, you can use your equipment to add +1d or improve Effect. This is primarily because ECB doesn’t use stats in the way Blades does, but I liked the way that little tweak gave the player an additional resource.
Additionally, ECB doesn’t care about load. Instead, the character comes with some gear associated with their department, and a few gear slots that they can fill themselves. You can always have everything in your Gear section on you - the limitation is in what’s available. I really liked how the game provided a balance between gear that made sense for your department and gear that reflects the way the player wants to portray their character, so I did the same thing in Protect the Child.
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Antiquarian Adventures, by acegiak
I heard about the way Stress works in Antiquarian Adventures when I was listening to the Dice Exploder podcast, and it sparked a lot of thoughts about what Stress can be used for, especially since I knew that I didn’t want to give the characters Trauma in Protect the Child. Thematically, it doesn’t make sense to imply that parenting is inherently traumatic, and I don’t want to cast the Child as a source of trauma for the parents.
Antiquarian Adventures solves this problem by allowing Stress to re-set every time you fill it, as long as the player is able to dictate how the character suffers some kind of setback or brings about some form of trouble as a result of getting too stressed out. The exact trouble is attached to the playbook, adding to the distinct flavour of each trope. In Protect the Child, I made sure to add one Reaction that was unique to the playbook, to reflect the same kind of thing.
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Last Fleet, by Black Armada Games.
Last Fleet blew me away with the Pressure mechanic. It’s a physical manifestation of stress that exists in the setting, that doubles as both a player resource and a ticking clock. You can spend Pressure to give yourself a better chance at success, but once it hits its cap, your character is forced into a situation that that they cause themselves.
In many ways, Last Fleet is doing something similar to Antiquarian Adventures, but the one thing it adds is that it gives the player options in terms of how they’ll cause trouble. Some options overlap across playbooks, but each playbook has a unique collection that helps keep it somewhat distinct from the others. One of the best moments I had in play was when one of my players realized that he had the option to actually turn on the group - the reaction was like a little present he’d just unwrapped for the entire group, and it made for an extremely memorable moment for the table.
Last Fleet also inspired me to shorten the Stress Clock in Protect the Child. Base Blades has a 8-mark Stress track, but in early play-tests, I felt like it was difficult for anyone to fill up their clock in a single session. The Last Fleet Pressure track can only hold 5 marks of Pressure, and re-setting it doesn’t empty the track, but rather puts it at 2. I think that constant Stress provides a bit of a friction point for players, which is needed since it’s easier for players to achieve bigger dice pools in Protect the Child.
Beam Saber, by Austin Ramsey
When I was agonizing about how to encourage more roleplay between players, someone recommended that I read through Girl By Moonlight. Unfortunately, I don’t own a copy of Girl by Moonlight. I do, however, own a copy of Beam Saber, so when I decided to comb through other Blades games for relationship mechanics, I stumbled on the relationship clocks of Beam Saber.
In Beam Saber, you write down beliefs you have of each other character in the party, and attach each belief to a slice on a Connection clock. During downtime, you have the option to Cut Loose, which helps two Pilots relieve stress with each-other at the same time as filling the Connection clock. Filling the clock awards XP as well as provides the characters an opportunity to confront each-other about the way they see each-other.
I liked the idea of using time together as a chance to relieve stress. As far as I understand, this moment of connection is also seen in Girl by Moonlight, but I decided to limit the amount of stress you could relieve in Protect the Child because I’m still operating under the ethos I was introduced to in Last Fleet - I want to keep the characters under a lot of pressure, making room for them to make terrible decisions, and therefore giving them room to grow.
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Lady Blackbird, by John Harper.
I returned to Lady Blackbird when I realized that the way I’ve set up runs in PtC means that it may be hard for players to do things like engage in long-term projects, or train for XP in a regular Downtime session. I also noticed that it was hard to get the players to roleplay with each-other with the way that Downtime is written in base Blades - it’s often navigated through in a very procedural way. Finally, I wanted to make the game a bit more one-shot friendly, with a way to present a Downtime-like section partway through the game without bogging down play too much.
Lady Blackbird has moments in between Action scenes where it explicitly encourages players to engage in flashbacks or character interactions in ways that allow them to clear conditions and provide a bit of exposition into their backstory. This, coupled with the Impressions in Beam Saber, gave me the tools to both encourage the players to role-play while also giving them the tools to foster relationships with each-other.
Right now, Rest Stops only have two moves: Bond with the Child and Bond with Each-Other. By reducing both of your options to moments where your character interacts with other characters, and encouraging both of these options to reflect your character’s ideals and history, I’m hoping to provide some of the maintenance of Downtime while encouraging the role-play that happens in Lady Blackbird. Longer downtime actions are relegated to Time Passes, which will only come up in campaign play.
I still haven’t perfected this stage though. For example, I haven’t figured out what to do about wounds.
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Apocalypse Keys, by Rae Nedjadi / @temporalhiccup.
It’s kind of hard to quantify or describe the influence Apocalypse Keys had on my design, but I’ll give it a shot.
In Apocalypse Keys, your character never has to fail. There’s always options to give yourself a success, it’s just a question of how much you want to sacrifice parts of who your character is in order to get what you want. Apocalypse Keys is itself an amalgamation of a number of different mechanics from various places, such as the way you use tokens to improve your rolls, as originally found in Libretè, or the Theorize roll, popularized in Brindlewood Bay but originating in Codex: Moonlight.
The character playbooks are also centred on different struggles that the player has decided to wrestle with. The Summoned has a lot of moments centred on fighting destiny, while the Last wrestles with grief and loss. Some of the themes in these playbooks give you a lot of freedom to explore struggles and traumas that affect people in real life, but are flavoured in a way to give your monsters great power and extremely interesting backstories.
Finally, the way your character looks is completely up to you, and is irrelevant to the things your character can do. If you want a thousand glowing eyes, it doesn’t matter which playbook you choose. If you want to be the spirit of all werewolves that came before you, it doesn’t matter which playbook you choose. If you want to carry a golden spear that can listen to the regrets of the restless dead, I don’t think it matters what playbook you choose. I think that there’s a bit of a carryover from what I love about Changeling: the Lost to be found in Apocalypse Keys, in that your character’s origin and presentation can be as varied as whatever you can imagine, and can fit into the themes of whatever playbook you decide to wrestle with.
Protect the Child doesn’t directly borrow any mechanics from Apocalypse Keys, but I think the ethos behind the design is there. I want the players to experience the same creative freedom, while tying down specific themes to specific playbooks. I want to enable conversations about real issues that affect real people, while allowing the table to situate those issues in whatever setting makes the most sense for the group. I want the players to feel powerful, and at the same time recognize that the biggest obstacles to being good parent are generally incredibly personal.
I also admire the way that Nedjadi designs, from the rigorous play testing, to the purposeful openness about his inspirations, to his careful documentation of who has inspired him and where his ideas came from. I think being able to provide a clear through-line to the ways your were influenced by other design works is good for the historians of our hobby, and it also reinforces a culture in which game designers influence and allow themselves to be influenced by each-other.
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year2000electronics · 2 months ago
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how does your reverse falls weirdmageddon go down?
GREAT QUESTION. full explanation under the cut! (this info can also be found in my reverse falls doc) tldr ford and will start weirdmageddon, the gleeful family goes through the ultimate challenge of realizing theyre a selfish and broken family, and they all work together with the rest of the zodiac to destroy will through erasing fords memories!
the dimensional rift exists, but instead of ford finding it, stan does. ford knows there should be a rift around somewhere now that his portal's been totaled, but he can't find where it is. this is frustrating.
ford wants to start weirdmageddon with will to become the most powerful man in the world. that's his goal after he came back.
mason wants to grow up too fast, mabel is afraid of growing up. (we know this from canon already) this is also coming off the coattails of last mabelcorn, where mabel gets called 'ugly' by the unicorn (it hits her twice as hard because mason and mabel's entire thing is being cute kids performing!)
in mason & mabel vs the future, ford takes dipper to crash site omega to try and build an anomaly detector. he treats it as mason's first sort of "real expedition" but in reality he's still trying to find where stan hid the rift.
ford offers mason an apprenticeship, but instead of the problem being "dipper would stay in gravity falls", it's "ford says that he would have to stop his 'telepathy twins' act with mabel because it's holding back his potential and is actually quite childish". (of course he insists mabel would do great as a solo act)
mabel hears through walkie-talkies (they use it to fake 'twin telepathy' sometimes), gets upset that mason is abandoning her, and runs off, but instead of blendin, it's will that finds her! will insists that since she's technically his boss, if she wants a little more summer, he has no choice but to do as she wishes. he explains he'll need the rift that stan keeps in his study. mabel sneaks back inside and is able to get to stan's keys thanks to stan being hypervigilant of mason and less so of mabel (due to his brother and all)
once she gets the rift to will, will SMASHES it, revealing that ACTUALLY, he works on FORD'S orders, and she's forgotten where she lies in the pecking order. weirdmageddon begins, she gets trapped in a bubble, and ford and will's deal gets broken because of will's newfound physical form (and now that time is dead, it's technically "the end of time!" so there you go). they agree to rule the world as partners
somewhat replacing the canon intro all the way to the part where ford gets turned to gold is ford and will running into mason, who ford invites to join him because "he sees great potential in him". mason looks up at his uncle being all buddy-buddy with a demon and literally ending the world and he realizes "this isn't the man i want to be." but hes too terrified to say no, but he doesnt WANT to say yes, so hes just kinda frozen there.
wendy bails him out, pulling him into a car she jacked and driving off. they take shelter in the mall which is where they find paz, gideon, reggie and robbie. they form a ragtag group of Apocalypse Heroes and mason explains he needs to free mabel from her bubble. they drive all the way out to the bubble but get ambushed by STAN
stan kinda takes gideons place in the role of weirdmageddon where he has a mad max troupe of road warriors, but once he sees mason in the group, he calls them off, revealing he only "joined" ford to save his own hide and is absolutely ready to ditch that idiot.
the gleeful family enters mabel's bubble as the rest of the gang stand guard outside
weirdmageddon 2 is very similar to canon, but mabel gleeful elects herself queen of mabeland and has a lot more of a "tyrant ruler" vibe. she throws mason and stan in the dungeon and stuff its great. mason and stan convince her that theyve all messed up and they need to Be Better... starting with mason not taking the apprenticeship. mason and mabel reunite and theyre ready to take on will and ford now
weirdmageddon 3 has the gang finding bud and hope (gideon's parents) trying to ditch town by driving away in an RV, but paz and gideon want to help their NEW FRIENDS THE GLEEFULS rescue all the other townspeople, and maybe try to talk some sense into ford? (stan is doubtful.) so they start gathering resources to head to the fearamid
meanwhile, the reverse falls equivalent to the penthouse scene is happening, which is basically just will and ford chilling out as ford slowly tries to hammer away at the barrier equation (he studied magic, not this! give him some time!) until will drops the ball that like. ford has charmed him into still loving him. that much is true. but he's like "i think we're a little beyond you being in charge of me, right? and im more than happy to keep you around... but i never said anything about stanley or those kids."
hes like, to fords face, "i am going to kill mason and mabel." and obviously fords like UHHH NO DONT DO THAT because theyre family? and he doesnt want them DEAD even if theyre below him! but of course, will is just reflecting ford's terrible attitude back at him that only the Special and the Worthy should be able to claim that success. and since ford was always only looking out for himself, this is the ultimate culimation of that: he'll be the one surviving gleeful.
ford protests against this but will starts sobbing that ford is getting cold feet and turns him into gold and thats where we're at by the time the gang gets to the fearamid with the GIANT BUD'S AUTO ROBOT.
they rescue ford cos hes part of the zodiac and he definitely seems a little shaken up as he agrees to hold hands and save the world. but stan is pissed OFF because ford has done nothing but threaten and belittle stan for the entire time hes been back so as theyre holding hands he lets a remark slip about it and then ford just cant help himself and goes "its not my fault im the better twin". cue fighting cue everyone getting turned into tapestries etc.
stan and ford, instead of pulling the switcheroo, agree that ford should goad will into entering his mind by saying he's solved the equation (since yknow reverse ford doesnt need a metal plate). ford does that and then they erase his memories like they do with stan in the original show. kinda the ultimate penance going on there, ford doing something that isnt selfish for once and actively harms himself.
world saved, ford gets his memories back, blah blah blah, the gleeful twins celebrate their 13th birthday and mason, mabel and ford all smash their magic amulets so that theyll never use them again
stan and ford become the new "telepathy twins" as now neither of them have any magic to their name and can bond by tricking tourists Together. meanwhile mason and mabel retire and do part time work at greasys
paz leaves town for the summer but promises she'll come back next year
will whines at the axolotl to give him a second chance and he gets chucked in the theraprism
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noodlesarecheese · 5 months ago
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The last couple seasons of Game Changer, the finales have been versions/parodies/twists of reality game shows/competitions. Now, there's no telling whether that trend will continue or not but that's not going to stop me from predicting/pitching potential finales. Sam, if you're reading this and one of these inspires you, feel free to grab it and run.
Naked and Afraid - Now, you may be wondering how they would do this. Yeah, dropout's a streaming service so they could do nudity or censored/implied nudity, and I'm sure there are dropout cast member who would be down but it's not quite the vibe. So what's the twist - Costumed and Afraid. The contestants are given VIP-style makeovers and have to do some sort of challenges, presumably in character. I'm imagining a zombie apocalypse nerf battle or perhaps a team-based laser tag thing. Is this just survivor with costumes? Maybe.
Cluedonnit? - They've already done a murder mystery and it's an excellent episode but let's be real since then Game Changer has gotten so much bigger. They have so many options now! They rented out part of a hotel for Ratfish surely they could rent a hotel ballroom for a murder mystery masquerade! I'm thinking it would work kinda like a game of werewolf or mafia, perhaps with mini games or challenges to earn clues, and in a perfect world Rekha would be in this episode because the fear of being in a more elaborate truman show would create some incredibly funny moments.
Real Cast Members of Dropout - Wait, Real Housewives isn't a game show, what's the meaning of this? Imagine, if you will, some of Dropout's biggest personalities, where the game is to be as big and dramatic as possible (with like, ground rules and safety measures to make sure nobody actually hurts anyone else). They could be characters, they could be themselves, the sky is the limit. A variation of this could be Big Brother themed.
Dropout Drag Race - I think this one speaks for itself tbh. Hosted/judged by some of the queens Dropout has worked with/is currently working with. A variation on this could be America's Next Top Model themed, but that's not as exciting.
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sentience-if · 1 year ago
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Play Demo
You do not know who you are.  
Your memories only go five years back, to when you woke up in a subterranean tunnel system with nothing but a name. Now you reside in the Holy City, capital of a post-apocalyptic world ruled by a faction called the Religious.  
After a near-death experience at the hands of a crazed angel, you're suddenly thrust into a building conspiracy surrounding a corpse-worshiping cult, divinely mad saints, and something buried far, far beneath the earth.  
To top it all off, you're being plagued by nightmares you can't explain, as well as your rapidly returning memories.  
Or… someone's memories, anyway.
Features  
Choose your first name, gender, and appearance.
Customize your character's personality, including their opinions on magic and the Religious.
Make choices that affect the plot, other characters, and even your own sanity.
Unravel the history of the Religious and the apocalypse they claim to have brought the world back from
Characters (descriptions here)
The Mercenary: Val (nb/m/f)
A hired blade with a chaotic streak, as well as the closest thing you have to a friend. Easy-going and unpredictable, Val is usually the one to get you into trouble, but is always there to get you out of it.
The Handmaiden: Klaus Kirkhall (m)
A high-ranking member of the Religious. Klaus is pragmatic with a dry sense of humor, but takes his responsibilities deeply seriously. You get the intense feeling he know something - many things - that you don't.  
The Priestess: Ira Auclair (nb)
A priestess working in the lower districts of the Holy City, extremely devout and deeply interested in the history and lore of the Religious. They spend their time searching archives to fuel their (slightly blasphemous) theories.  
The Spy: Kat Saxon (f)
Claims to be a priestess, but is barely trying to hide the fact that she's clearly anything but. Her merciless stare and unshakeable confidence dare anyone to call out her suspect nature.  
The Muscle: Dane/Dana Constantine (m/f)
An officer of the Blessed Guard, working directly under Klaus. Constantine is quick to anger, and is an absolute brick wall when challenged. While deeply loyal, Constantine isn't afraid to give their employer a piece of their mind.
The Saint: Guinefort (nb)
world's soggiest beyblade
Poly Options: Val/Klaus and Ira/Constantine
Content warnings: violence, blood, heavy religious themes
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