#anyway this ttrpg has taken over my brain
Explore tagged Tumblr posts
wof-reworked · 6 months ago
Note
1 & 40 for the ask game?
normally I would feel bad abt posting this late but this ask was sent on the day of my mom's death so like I am going to cut myself a little slack lmao. Anyway ask games amiright???
| 1. Favorite character? [Can be anyone, even that weirdo that appears for one page]
QIBLIIIIIII,,,,,,,,,, QIBLIIIIIIIII (rattling the bars of my car) CAN ANYONE HEAR ME????? QIBLI WHERE ARE YOU WHERE DID YOU GO HELP ME HE-
anyway I think he's neat. Peril and Sunny are also two v close faves, I just latched onto that boy from an early age as any traumatized queer wof fan is ought to do. Him, Winter, and Moon make me a little unwell in the head.
| 40. Free space! Ramble as much as you want!
I just think this whole place is neat, and I love WOF dearly. I'm gonna ramble about my tabletop game, because I'm excited that it's almost near finished !!
I've decided to do away with classes, and make the main playbooks based off of the tribes. This has made things a tad complicated, because coming up with mechanics and balancing each tribe has been a bit messy since the books also have them rather unbalanced. The main system I've been using involves a fluid stat pool- your modifiers (i.e. your bonuses to rolls in DnD like charisma, wisdom, etc.) are a currency you spend in relation to the effort you're putting in- the goal is to hit a sweet spot number (or go all out or comically low for the roleplay). So certain tribes are naturally going to be given a slight boost in their abilities from the jump, but w/o the implication they need to necessarily be good at it 24/7 (so Rainwings get a boost to flexibility, Mudwings to health, etc). There's a flat stat boost to each, as well as a unique role (or multiple). This can be the Mudwing sibling band (traveling with your sibs and/or making rolls with them can give you bonuses), Rainwing and Sandwing venom, or Icewings serrated talons. What I'm currently working on is the rare tribe abilities/traits- I don't want animus to fall into this category, bc I find it to be separate and not as fun, but stuff like the Mudwing firescales. That's been the big slowdown, as well as finetuning the dice. I'm v excited and v grateful for the patience of everyone on discord as I figure this out, especially w everything kind of,,,, going to shit irl ^^;;. Thx for the free rambling space !!
Link to the original Ask Game
1 note · View note
raddagher · 11 months ago
Note
Hey care to explain that little tidbit. What other therapist. Are they friends.
Unfortunately they are not friends, the other one lives in space. I don't really talk about my TTRPG characters online much but he's my Mothership character
His name is Trigg and he is a trauma therapist who is like the Universe's Kindest Guy. He is trans and so full of love and all he wants is to save everyone in the universe and pay off his massive medical debt from The Accident. (The Accident involved him briefly dying by shrapnel to the head but then the doctors fixed him by putting a cybernetic chip in his brain so he's okay now)
And anyways he flies around space doing therapy to people but SURPRISE his brain chip has malware and has Gained Sentience and every time he fails a panic check his body gets taken over by a computer virus entity that calls itself Fitz and talks in twitch slang and video game tutorial npc dialogue lines. Fitz's intentions are unknown but he can sense supernatural activity and he keeps telling people to "equip gun" (nobody knows what this means)
8 notes · View notes
intertexts · 4 months ago
Note
HI ROS !!!!!! coming into ur inbox this lovely afternoon with a random question bc i like your taste in things. I need a new work podcast bc im caught up with most of my other ones. I've got TWO saved because of you so I thought I'd get ur opinion: which one first. hello from the hallowoods or skyjacks :] ik u like them both (and I DO plan to get thru them both eventually but I need 2 do them one at a time or else I'll explode)
OH GOD. INSANELY HARD QUESTION!!!!!!!! FUCKED UP!!!!!!! umm. ok. ok. they're both still currently ongoing, hfth has 160 episodes so far & skyjacks has something like 230. hfth has a sort of anthology structure with many different key characters and protagonists and plot threads that all get woven together through vignettes, skyjacks is just one overarching narrative. that's the quick comparison.
-hfth: good if ur still the kind of guy who gets really emotional over casual trans & queer rep in the year of our lord 2024 despite it being "everywhere now" and "not a big deal." (me LMAO) it's not like, a podcast About That, & it's kind of reductive to say that as the first thing about it, but like. it is deeply and fundamentally and lovingly a gaytrans show. it's horror, but like, the horror equivalent of spiced tea before bedtime, more strange and warped and delightful surrealism than much else. doesn't leave u with the Residue (neutral!!! feeling awful after u finish a horror thing is like frequently part of the appeal!!) that heavier horror does. anthology with overarching plot & it's really really fun to figure out the way all the pieces fit together. there are very endearing terrifying eldritch gods and gay sad little demons and ghost boys and older butches and sentient skulls inside a weird tank body. many very resonant themes and motifs. tons of really great character work, i can think of off the top of my head at least five or so characters u will love, very fun show. makes me miss living in the woods!!!!
skyjacks: okay man. you KNOW this is my favorite ttrpg show of all time. c'mon. okay. yeah despite the insane way pd has taken over my brain (& it is a REALLY good n fun show i think) & the way im constantly talking about friends at the table as a seminal actual play show that does some of The best writing in any of the space & is easily the Best, etc. skyjacks is so fucking good. james d'amato is an incredible gm, the sound design is really lovely, the worldbuilding is. my favorite. sometimes i just sit and kick my feet around giggling and smiling and thinking about spéir. its so fucking sick it feels like folklore and fairy tales and historical romances. there are huge birds u can fly on instead of horses. the sea is angry and has spit you out. the gods are dead and the stars have fallen out of the sky. pirate story, also, btw. u will fall in love with the uhuru. maybe partially why i haven't started riptide bc skyjacks is already The pirate campaign to me. i also already know Exactly which pc u will latch onto. honestly the pcs & their dynamics are also all really compelling, nobody at the table fucking misses.
anyway. TERRIBLE answer to this question ummm i would listen 2 the pilot of both of them n then choose! they're both two of my all time faves!!! enjoy!!! :3333
4 notes · View notes
smallandterriblyafraid · 2 years ago
Text
…ᘛ⁐̤ᕐᐷ ◅
<:3)~
(Updated Saturday, December 3rd, 2022, 4:12 PM) - LoM
[Disclaimer: Due to formatting, some of the text may be difficult for some to read. If you find that that is the case please let me know and I'll do my best to fix it immediately! Also, most of this is copied over from my main account so I don't have to type everything twice, so if something looks familiar, it probably is! I hope this doesn't cause too much trouble!]
Hi there, I'm LoM! I use singular they/them pronouns but may grant permission to use other pronouns to people I am extremely close to. I speak English (🇺🇲/🇬🇧) and conversational French (🇫🇷), and am learning Welsh (🏴󠁧󠁢󠁷󠁬󠁳󠁿), so feel free to talk to me in any of those languages! Taken by my lovely girlfriend, so I'd prefer for people to avoid coming onto me, but I am okay with joking flirting (like "kissing the homies goodnight" or "marriage for tax benefits") as long as it's just for laughs! On principle I won't turn off anon asks ever but if you're a jerk I'll steal all of your left shoes and right socks. My main blog is @toosmallformyowngood , and my agere sideblog is @thesmallestofall, so feel free to check those out too! That's all I can think of for now but I'll probably update some things later!
My current hyperfixations are:
- Resident Evil: Village (and a bit of RE 7)
- CoD Modern Warfare 2 (specifically annoying the gamerbros lmao)
- Overwatch (Yes I live in shame over this)
- Anything SCP related
- Also anything Lobotomy Corp related
- Pokémon (Train guys are so skrunkly)
- Fallout [NV & 4]
- Anything TTRPG (D&D, WH2k, etc)
- Uhhh probably something else I'm forgetting
- Also I might talk about my OCs from time to time (I'm sorry)
Please note that I do not take requests at the moment. Suggestions by mutuals or other close friends maybe, but even then anything I write would be in headcanon format. I'm not that confident in my writing skills, nor am I confident in my ability to maintain a semi-coherent schedule, so for the time being I'm just shitposting for the sake of having fun. If you want to talk to me though, I'm all for it! I love sharing ideas back and forth (and just human interaction in general).
Anyway! Here's the specially coded comma that can go in the tags: ‚
And now on to other things;
DNI list below the cut! (In no particular order)
🚫 DNI if you: 🚫
Are rac.ist, homo.phobic, trans.phobic, bi.phobic, pan.phobic, able.ist, aro/ace exclusionary, or any other form of xeno.phobic
Think that poly.am people aren't part of the lgbtqia+ community (They are, die mad about it.)
Are a N.S.F.T blog (Jokes, art, artistic photography, writing, and fandom stuff are fine tho. It's just the irl stuff and only.fans links I'm shying away from)
Are a t.erf/rad.fem/etc (Tradwife stuff is fine so long as you aren't pushing it on anyone else. Everyone has a different vision for what they want their personal future to look like and yours is valid too, so long as you're not on "a woman's place" and all that bullshit.)
Are a practicing M.AP (People with intrusive thoughts can stay, though. It's not your fault that your brain is giving you icky thoughts when all you want is for it to shut up; my only qualm is with people who either see no wrong in the action, or do and go through with it any way.)
Support J.K. Row.ling and or her works. Please read literally any other book. It's not even that good.
Are anti-endo (I won't tolerate invalidating other's identities and lived experience, sorry)
Are anti age.re/pet.re, etc
Vilify mental illness
Don't support neopronouns (Including emoji pronouns.)
Are anti it/it's pronouns
Are a T.rump supporter, anti.masker, c.ovid denier, etc. Your conspiracy theories are not welcome here
Are an Oni.sion stan (Kind of pedantic I know but the dude sucks to the nth degree, so-)
Crosstag posts with both strictly N.S.F.T and sfw tags (Mistakes are fine as long as it's just a genuine slip up and you do your best to correct it. We're all human and sometimes accidents happen, but doing it on purpose or leaving it up after being told the issues is a no go.)
Are anti.-choice/pro.-life
Are anti free healthcare, food, water, etc
Think autism and related quirks need a "cure" (I'm all for personal choice if the "cure" was a pill or shot but currently the "cure" is eug.enics which I am not about)
Think DNI lists are bad or a waste of time
That's all I can think of for now. However, with that said…
✅ Do interact if you: ✅
Are a roleplay/gimmick/character blog, or anything like that! I love talking to you guys! You're cool! Also seeing how this is my fandom sideblog, it matches the theme
Have OCs. Tell me about them! I love hearing about people's characters!
See a fandom on here you like? Please talk to me I crave interaction so badly-
That's all for now! See you later! <3
1 note · View note
piratespencil · 3 years ago
Note
Hewwo i want to ask some dnd questions!! 6, 31, and 32 uwu 🦍
6. Which of your d&d characters has been the least like you?
Oh man... If we’re talking any ttrpg and not just D&D, then it’s definitely my Edge of the Empire character. Voz Azura is a cyborg hired gun who is just a huge murder asshole. Absolutely terrible person. I love playing him but I definitely kept making him Too Nice bc idk how to be mean lol!!!
I do hope we return to our EotE campaign at some point bc it was fun to try and figure out how I wanted to play a character that is just... so different from me.
31. Tell me about your current party!
I’m GM-ing for my current party and I love them so much!! Buckle up, this is gonna be a long one...
First we have Bly (who is literally u @awittylemon​ but I’m gonna describe Bly for the world anyways lolol). Bly started out as a tiefling barbarian named Blithe who got killed and taken over by an intellect devourer in like... session four, and their player (the famous @awittylemon​ herself!) has been playing the actual intellect devourer ever since. They’ve taken over several different bodies by this point and are currently inside of a horse anthro member of the City Watch (named Megan Thee Stallion bc this was supposed to be a random joke npc not Bly’s new body but!! stuff happens!!).
Then there’s Radish (played by @whovian-troll-pirate), who started out as a sentient raccoon cleric (originally a cleric of Waukeen, and then eventually a cleric of the Raven Queen), who then had their body destroyed and their brain turned into an intellect devourer with most of their raccoon memories intact (long story). They’ve also done a lot of body hopping but are currently in the body of a half-giant woman named Rissag who is a cleric of Tempus. (Lots of cleric stuff happening here lol.) Radish started out as such a little sweetie and has had... just the wildest character arc.
Then we have Pendleton! (Played by @orangegoose.) He’s a dwarf hexblade warlock of the Raven Queen who was once a simple potato farmer but who got wrapped up in Warlock Stuff after some vampires took over his town. Now he’s in the big city trying to make money to send his kids to a good school in Neverwinter and he is both Just A Dad but also a guy who really is pretty much willing to do any morally grey thing in order to make money and also to run Lif’s (once known as Trollskull Manor), the bar that the party owns and operates. He’s just a guy trying to do his best. Also he can shapeshift into a shark now.
And finally there’s Skree (played by my brother), who was once a seagull and is now a seagull that can turn into a guy. Just a dude. He has a gun and he’s pretty much feral and he spends a lot of his time eating rats and accidentally injuring his friends with his gun. He refers to himself as Leader Skree and is definitely the handsomest seagull around. (He’s also connected to a lot more of what’s going on than he might let on but that’s SPOILERS...)
32. Most memorable NPC you’ve encountered in a game you played in.
Can I say my own NPC?? I’m gonna say my own NPC. I love Geoff the drow ex-sailor that my party rescued from indentured servitude in fantasy IKEA and hired to work at their bar. He is my best boy.
(Geoff showed up in our game before I ever listened to NeoScum, but as soon as I met Max NeoScum I was like WHAT HOW this is just Geoff. The voice, the vibes, the personality. Geoff is Max and I love them both.)
6 notes · View notes
paigesturning · 5 years ago
Text
Race in 5e: Who Is at Your Table?
I had to write an argumentative essay for one of my classes this semester. I was really into the idea I had, and gave it a shot! I think this might be one of the best pieces I’ve ever written.
Word count: 2995 TW: Discussions of race science, orientalism, and references to white supremacist rhetoric
Writing is difficult, and it’s even more difficult to write collaboratively. This applies to TTRPG as much as it applies to novels. Sure, the DM could simply railroad the players into sessions of combat, lock them into a certain path, or make their other options so terrible that they simply must go the way the story is leading, but it’s bad practice. After all, though it’s not a traditional story, written down in book form for distribution, TTRPG relies on the interplay between the DM’s idea for what should happen in the story, and the players’ ideas. Unlike writing a book, however, TTRPGs rely on another influence, rather than just the set of people who have agreed to tell a story. There’s always at least one other person in the situation, who might be completely unknown to the DM and players. I refer, of course, to the game designer. TTRPGs have far more freedom than video games, but the decisions made by the game designer have the same amount of weight in both mediums. In Skyrim, for example, this looks like a prioritization of combat mechanics over puzzle solving mechanics or relationship mechanics. Though both are implemented in the game, there’s not nearly as many options in playstyle for relationships, or variation in puzzle types, for it to be considered a romance game, or a puzzle game. In TTRPG, the influence of the designer is often far less apparent. In 5e, your character can do basically whatever they want so long as the other people at the table agree that it’s something they want to interact with. However, with some exception, you will not be able to run a game set, for example, in real-world Chicago or on a transport vessel in space. Players tend to be locked into a fantasy setting. Like Skyrim, 5e is a system that prioritizes combat in a magical, pseudo-European medieval setting. It’s a mix of mechanics, and built-in worldbuilding that can allow us to come to this conclusion - each spell, if it doesn’t explicitly add or remove hit points from a target, changes the rules for when and how combat can happen, and each class is described in their flavor text in high fantasy terms, often opening with the examples of ways each one can be useful in combat. True as all this may be, it is, at its core a neutral thing, and I find myself blessed to occasionally be at the tables of others as a game designer and homebrewer. All games must make assumptions about the kind of game players want, and must do their best to fulfil those expectations, the same way a speaker might attempt to predict the thoughts, previous knowledge, and counter-arguments of their audience. However, in 5e, there lies a certain set of assumptions that I personally find troubling, and in fact in need of some serious reworking. The way that race functions in 5e represents an old-fashioned way of viewing the world. In the most direct terms, yeah, it’s kinda racist. Therefore, the assumptions 5e makes in their race system, represented in mechanics that both promote archaic ways of thinking and force the narrative in directions the players and DM may be uncomfortable with, means that it is time to either dramatically change the way race works, or pass over the system entirely.
When a DM is preparing to start a new game of 5e, one very good place to start is the Dungeon Master’s Guide, or DMG. In it, theoretically, are the tools for DMs and players alike to better understand exactly what the game they are playing looks like. In many ways, it’s a behind the scenes look at what goes into planning a session. For example, each “encounter”, or a portion of the game in which the players fight enemies or find ways around them, there’s a bit of calculation which can tell you what enemies will be appropriate for your party size and level. However, in a new game, before even doing that, you should go to the beginning of chapter 1, on page 9. It lists the assumptions the rules make about your setting, which is a helpful tool for anyone attempting to rectify the base rules with a far-out, high-concept world. They are as follows: “Gods Oversee the World”, “Much of the World is Untamed”, “The World is Ancient”, “Conflict Shapes the World’s History”, and “The World is Magical”. On paper, that’s all you need to know (though it might be worth noting that on page 43 the book contradicts this and gets more specific about what sort of multiverse is required to support the rules). These are five basic rules anyone can follow, rules that most people working to create a fantasy setting would have followed anyway, especially in such a combat-focused system. However, in the Player’s Handbook, (abbreviated as PHB) there are additional assumptions about the setting you’ll be playing in, most notably in the section on the different races that appear in 5e. For starters, each race has a small box that explains how the other races in the game are likely to view them. Taken from page 37, when the book is discussing how Gnomes (a small race of humanoids with large heads and thin limbs) think about their place among other races, “It's rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes know that most races don't share their sense of humor, but they enjoy anyone's company just as they enjoy everything else they set out to do.” They give no explanation for why gnomes tend to be “Good”, in terms of 5e’s morality system. Perhaps this isn’t an oversight, and instead they are allowing you to fill in the blanks yourself? Do the gnomes perhaps have free healthcare, while some others do not? 
I am of course being facetious. I am certain the creators didn’t think quite so far ahead, and instead just wanted to paint a picture of the world they envisioned. It’s not some great sin of design, of course, to do this, and I will admit I am guilty of it in my own design. However, this is just one of the smaller examples of 5e making decisions for the DM and the players. Unlike some other portions of the rules, that brief note can be ignored with little to no need for creating a replacement. You could just as easily scribble the note out of the book, and leave a black sharpie stain where it once sat. Unfortunately, there are other decisions made about race that are much harder to ignore without a level of homebrewed (or player-created) mechanics. For example, a little later, on page 43, the book tells you about the specific mechanical benefits that half-orcs get. Two in particular stand out to me as disturbing. The first, Menacing, means that “You gain proficiency in the Intimidation skill”. The other is Savage Attacks, which reads “When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit”. There is no way in which these cannot be seen as narrative decisions on the part of the creators. Exactly what is it about an orc’s presence that would mean it is more intimidating than any other person? One could surmise that, perhaps they are much larger than most people, or that their rarity means that people are not used to their size and tusks. Perhaps I only speak for myself, but I do not often find myself intimidated by people who look different from what I am used to. The explanation the rules provide is that full-blooded-orcs are barbaric raiders, who wantonly destroy and kill, and are considered evil. Why is it, however, that there’s an entire group of people, people with thoughts, feelings, social structures, who can produce viable offspring with members of other groups of people, that the book deems evil? I submit that, in the minds of the creators, there is some sort of orientalist mystique behind the savage barbarian, one that is physically superior, and yet is still no more than fodder to be torn through by the heroes of the story. This isn’t even the worst example of racism built into the game, but to explain this next portion, I will need to explain a concept. 
At its base level, phrenology is, as per the Encyclopedia Britannica, “the study of the conformation of the skull as indicative of mental faculties and traits of character, especially according to the hypotheses of Franz Joseph Gall”. Gall, born in 1758, measured the heads of his colleagues, convicts, and people in asylums, in order to determine traits such as intellect and potentiality for criminal behavior. As with many things invented in late 18th century Europe, this practice was used to fuel European imperialism. The article Of ‘Native Skulls’ and ‘Noble Caucasions’: Phrenology in Colonial South Africa, by Andrew Bank, explains very quickly that “The leading proponents of the new discipline almost uniformly adapted their science of the brain to issues of racial differentiation”. I assume that from here it isn’t difficult to see the direction I am heading with this. Elves, Tieflings, Humans, and Gnomes are given bonuses to Intelligence. Dwarves, Humans, and Elves are given bonuses to Wisdom. Elves, Half-Elves, Humans, Tieflings, Dragonborn, and Halflings are given bonuses to Charisma. Of the races present in the PHB, Half-Orcs are the only ones that don’t get any bonuses to the so-called “Mental Stats”. Physical stats, on the other hand, include Strength, Dexterity, and Constitution, and Half-Orcs get bonuses to Strength and Constitution. In mechanical terms, this leads to a fairly good balance. The other classes serve as either well-rounded jacks-of-all-trades, or are specialized for certain casters, or help fit an archetype of dexterous fighter/caster combinations, while the Half-Orcs are specialized for non-caster tanks, such as the Barbarian or the Fighter. This makes narrative sense as well; if Half-Orcs are raised by the orcish side of their family, they are far more likely to be brutal in martial combat, trained to fight and kill anyone who might have supplies or treasure for them. 
However much this might “make sense”, I have to ask why this was an addition to the game. I see three possible answers, and by my approximation, they are likely to all be true. The first is that the creators wanted more narrative control than they let on. The second is that they needed those stats to be stand-in numbers to represent various types of spellcaster and are simply ignorant to their implications. The third is that the creators simply find race science unobjectionable. Earlier, I suggested that the game designer joins the players and the DM at the table, through their work. At my table, ignorance and suggestions that some races are simply more intellectually powerful than others is not tolerated, and I should only hope you feel the same way. 
At this point, you’re thinking so loud that I can practically hear it, even in the past. “Ignorance isn’t tolerated? What if the ignorant person in question is willing to change, and well-meaning?”, but if this is what you were thinking, I say with the deepest respect that you’re being just a touch too literal. Of course, if I’ve sat down and agreed to play with someone I know, I am willing to go over why what they said made me uncomfortable. TTRPG is a dialogue, one where the players and the DM must negotiate, not battle, for the story they want to tell, and where everyone must speak up when something happens that makes them upset. The difference between a literal player’s presence and the game designer’s figurative presence is that there is no arguing with a book. In some ways, it’s easier to change a book’s mind. Simply write your own rules, and move on, there’s no need to debate an actual person. You may also be thinking that 5e simply utilizes the mechanics of previous editions. While that is technically true, what is the point of creating a new edition if you can’t change things moving forward? And what’s more, each of my criticisms can be moved onto 1e. The biggest criticism I expect against my argument however, isn’t any of this. Obviously, only one of the races in 5e is human. Nothing in 5e indicates that one race of human is significantly better or worse than any other race of human, and so surely it can’t be racism. Again, you may be thinking a little too literally. In the world supposed by 5e, each race is seen as a person, and (depending on the setting and narrative your group constructs) has the same rights to freedom and life, and yet some are just more mentally skilled than others as soon as they are born. How often in reality do the dregs of society say something along the lines of “it isn’t that I think [members of a certain race] aren’t people or should be enslaved, it’s just that I think that white people are inherently smarter” to make an effort of sounding more reasonable? It isn’t that I think the races in 5e are 1:1 parallels to real-world racist stereotypes. Instead, it’s a matter of philosophy, race-based pseudoscience, and ideology that makes 5e (and previous editions) racist, without major rules upheavals. 
However, in some cases, it would require such an overhaul of a system that it isn’t worth it. Most people would look at the rules for 5e’s races and pale at the thought of changing it completely. Do you get rid of stats completely? Do you select whatever stats you want by yourself? Perhaps you instead get certain bonuses when you select your class, rather than your race? These are all possibilities, and I have played games that utilized some of these options. Aside from the strength of reducing the amount of racism in 5e, it also increases the amount of choice a player has when creating their character. It isn’t unheard of to have a dwarf that uses Dexterity and Charisma as it’s primary abilities, but it is poorly optimized in comparison to the options of Half-Elf or Tiefling, and though it takes a bit more work than just handing a player the PHB, I believe it is worth it in the end. There’s no shame in admitting defeat, though. It’s not every day that I feel like fixing another person’s game, and I design games. And I do it for fun. It is the talent I am blessed with, and my lifelong burden. I understand not wanting to put in the effort. However, my suggestion isn’t that you walk away from TTRPG forever, scorned by the problems in 5e, never to roll a die again. Instead, it might be worth your time looking into other systems of play. Whenever I recommend a system to someone who has only played 5e and is looking for a similar aesthetic, I always turn them toward my personal favorite, Dungeon World (abbreviated as DW). DW is, in many ways, the game that I thought I was playing when I first started playing 5e. Looking through the PHB, it seems very comprehensive to incoming players. But to go back to the example of Skyrim, there’s a suggestion when you start it for the first time that you are about to enter a world of endless possibility, only to be shoehorned into a game that directly prioritizes combat. Dungeon World, while it has far less comprehensive rules for combat, one of its biggest strengths is that it has far fewer rules in general. That isn’t to say that it’s harder to follow. Instead of having intense, complicated rules for combat, every moment in the game is subject to “moves” in which, when you say that your character is doing something, the GM - Game Master, in contrast to the Dungeon Master of 5e - can tell you that the outcome is uncertain, and that it might be difficult. When this happens, you roll two six-sided dice, and the game provides very comprehensive rules to help you resolve it. When you choose a race, you get one extra move and nothing else - an option easily alterable, if one finds it uncomfortable. Blades in the Dark, a similar fantasy system, resolves roles in a similar manner, once again, with a much lesser emphasis on violence, and a much stronger emphasis on magic heists. It’s races have no mechanical benefit, and can be completely ignored if so desired. 
Creating a system is difficult, I know. Playtesting aside, it’s a combination of finding something special that you want to create, deciding what the players will be looking for, and editing draft after draft. It’s also difficult, both logistically and emotionally, to kick someone out of a campaign. It’s my belief though that a line should be drawn when someone in the game insists on adding not only social, but biological inferiority to characters of certain races. It’s a privilege to have your work at someone else’s table, and it’s a privilege that can be revoked. Once again, playing 5e isn’t some ethical failing, or mortal offence. However, it is worth evaluating what changes can be made to 5e’s race system, and if it’s worth it to you to not switch to another system. If you have found any of this compelling, consider your other options. In addition to what I’ve already mentioned, there are designers out there who can bring you into space, cities filled with dark magic and/or under control by cosmic monsters, or honey conventions where there are a few bears trying to steal stuff. Next time you get the urge to roleplay, just consider what I’ve said here, and think about who you’re inviting to your table.
Bibliography
LaTorra, Sage, and Adam Koebel. Dungeon World. 1st ed., The Burning Wheel, 2012.
Harper, John. Blades in the Dark. Evil Hat Productions LLC., 2017.
Works Cited
Mearls, Mike, and Jeremy Crawford. Player's Handbook. 5th ed., Wizards of the Coast LLC, 2014.
Mearls, Mike, and Jeremy Crawford. Dungeon Master's Guide. 5th ed., Wizards of the Coast LLC, 2014.
“Phrenology.” Encyclopædia Britannica, Encyclopædia Britannica, Inc., www.britannica.com/topic/phrenology.
Bank, Andrew. “Of 'Native Skulls' and 'Noble Caucasians': Phrenology in Colonial South Africa.” Journal of Southern African Studies, vol. 22, no. 3, 1996, pp. 387–403. JSTOR, www.jstor.org/stable/2637310. Accessed 26 Mar. 2020.
20 notes · View notes
jq37 · 5 years ago
Note
thoughts on this week's ep?
**spoilers for broadway brawl**
***Before we start, I remembered as I was typing this one of the important notes I lost from last week’s recap: Interesting that Christmas seemingly went off without a hitch. I expected Santa to come back into play somehow (like, someone would check on him to make sure Christmas was still on or he’d call them in to help or something) but he hasn’t, at least not yet.***
My guys, my guys, my guys. Was that something or was that something?
I think I am on record as saying that combat is my least favorite part of ttrpgs generally speaking because I’m here for the RP but when a combat episode shines it really freaking shines (see eg: that first combat ep of Bloodkeep where everyone went full Galaxy Brain except for Matt who couldn’t hit a single thing) and this is such a good example. This is easily a top five ep of the season for me, maybe top three so let’s get into it and break down why it was so awesome.
We start right where we left off with Titania and members of her court having come into the theater to beat the tar out of Misty mid-show.
Quick note: At the end of last ep, it was set up so that Misty was thrust on stage right after hearing the mirror was on stage which would place this fight right at the top of Act 2 but at the start of this ep, Brennan seems to indicate that it’s taking place during what would be the closing number. Which would make more sense but imagine you go see a play, the first act is super dope, and then the second act is an insane, minute long fight that’s pretty unconnected to the plot and then a buff, naked, beautiful man tells you the show is over and you should leave. Wild. Anyway.
Pixies with tommy guns in inherently funny.
So one of the things that makes this fight really great is the way it directly ties into the story in a way besides “These bad guys are in our way.” Misty is using this show as a part of her reincarnation spell so if the show is messed up, it fails and she’s on her last life. Brennan has a cool mechanic of making her roll death saves every round at a difficulty lower than her modifier (which is s/t crazy like 11) but that gets harder with damage done to her and performance checks failed by other players who decide to jump on stage. It’s a great way to make the battle feel like it has more personal stakes and it’s my fave original Brennan mechanic since the Family in Flames Sophie’s Choice situation.
(I love that the death save counter is changed for theater comedy/tragedy masks for this. Nice touch.)
Em, Esther, and Wally are also at the fight which is clutch.
Also, Sondheim is specifically here which is an insane detail to add just because.
WILD that no one knows what’s going on with the ritual initially because, as Lou almost does, getting all the civilians out is the smart move and it would COMPLETELY ruin Misty’s plans instantly.
Lou having Kingston take the stairs bc’s he’s 50+ years old and has no time for that nonsense has equal but opposite energy to him doing extra rolls for Fabian to do unnecessary parkour before a simple attack because Fabian’s Like That.
Murph fireblasts the hell out of Titania’s foot soldiers right off the bat from outside of counterspell range which is very cool.
“Give me a performance check for the cockroach.”
“You’re upstaging me bitch?”
Another great thing about this fight is that because of it’s theatrical nature, everyone’s RPing it more than a usual battle ep (or more intensely maybe is what I mean).
Titania hypnotizes Don Confetti and his goons into fighting for her.
“She doesn’t know she’s in a play but she does sing most of her dialogue which is helpful for you.” Titania is just Like That.
Pete drops an erupting earth and drops a sick 37 damage on those same minions Kug got.
I didn’t notice before but yeah, Ally does roll die like a f-ing beyblade champion.
Emily hearing Murph’s low key, offhand comments and cracking up is great.
“Get Sondheim!” (Emily and then Ally: WHAT?!)
Actual living dude Stephen Sondheim being involved in this fight is just so ridiculous and fun and crazy.
We go around to Misty’s turn and she has to beat a 28 (upped from 10) and she fails which feels worse than a normal failed death save somehow.
Lou, in a very good RP move, tells Pete to tell Misty to end the show so she can tell them not to so the group has a valid reason to not evacuate which is a thing they (or at least him and Ricky) would obviously want to do.
Sophie, the madwoman, jumps out of the balcony, grabs a costume, then runs on stage. Emily’s glee at being told that her grabbing the costume will give her advantage is great. She’s always trying to figure out how to make the most of her moves. She is the living embodiment of the concept of method to madness (which is from Hamlet since we’re talking Shakespeare today). 
Ox is constantly dying (Brennan!) but also it’s like, why was he even there before the fight started? I’ve never seen a non-service dog in a theater.
Ricky: Is this part of it?
Oh, forgot to mention that everything that happens on stage is kinda shielded by the Umbral Arcana so everyone watching thinks it’s part of the show, which is a cool plot detail.
Ricky gets fULLY NAKED (Emily, with perfect comic timing: Now do I roll with disadvantage?) and leaps into the fray. He casts Protection from Evil and Good on her which (1) He does by Magic Mike body-rolling on her while he’s naked and considering how much shorter she is that her raises some interesting questions about positioning and (2) is the most clutch use of this spell I’ve seen in a while. It’s a spell I always wanna take as a Paladin because it makes sense character-wise, but I’ve never been able to actually use it because we’re never fighting fiends, fae, or celestial.
Brennan’s dime change change reversal of the critic’s comments on Ricky’s body rolls when Zac re-rolls his 11 makes me glad I never had to face him in a debate team setting.
Ally: What’s Esther’s deal ;)/Brennan: *Esther’s Weapon Stats*
“Your only secret you’ve ever had in your life is that you have a crush on her.”
Wally has a beautiful singing voice and a working knowledge of Midsummer's which is wild.
Lou’s periodic, “My man”’s when Ally/Pete does something cool. He’s very dialed into being Kingston.
Ricky’s aura keeps everyone near him from being charmed and Misty saves everyone else w/ a nat 20 counterspell. Few things in D&D are more satisfying than a well executed counterspell.
Titania trying to get Pete to be her consort or something when he just over the super posh Priya is very funny.
“I mean between me and Sondheim, get Sondheim!”
“DO WE HAVE HOMEWORK TONIGHT?” (“We did have homework.”)
Anyway, Misty has one success now!
Misty tries to use puppet to get Titania to drop her crown and it doesn’t work. Brennan says the crown is Crown of Stars which I looked up and it’s actually a spell, not a physical crown, but I’m assuming he used the mechanical effects of the spell on a physical item.
Brennan doing all these musical/singing bits when he absolutely doesn’t have to. I love it.
I love Ricky and Sophie being the two martial fighting heavy hitters of the group. Like, the two fighters, having the spellcasters’ backs.
I hope the one kung fu fan in the back of the theater never sees another Broadway show again because he’s gonna be so disappointed. 
“I’m just so inspired by that beautiful penis.”
Murph, out of character, verbally acknowledging how insane what they’re doing is. I love when someone pauses in a game of D&D to just recite what’s currently happening out of context so everyone can appreciate how crazy it is. D&D. Gotta love it..
Emily and Siobhan have a quick conversation in the background about whether Sondheim did Les Mis or not (not, that’s Claude-Michel Schönberg) while Brennan and Murph are Ring nonsense.
I also was mildly suspicious of Alyssa so I’m glad Kingston checked her out.
The entire roast of Brennan when he’s selecting D6s is an instantly iconic D20 moment. I can’t do it justice. You kinda just have to see it.
“Someone call Wizards of the Coast!”
Em, Wally, and Alyssa go out when Titania puts out a huge spell that blinds Kug.
“Yummy, yummy, tastes like ass.”
On Misty’s next turn, she rolls a fail which makes it 2 failures to 1 success. Brennan mentions that a nat 1 counts as 2 failures and a nat 20 counts as 2 successes. I’m sure that won’t be relevant later because you can’t foreshadow things when dice rolls are completely random.
Misty fails on puppet again again and Titania goes full Wicked Witch of the West on her and starts Jonesing for those shoessss.
Emily’s Emily(tm) move of the session is doing a flying leap at Titania, hitting her with a stunning strike and having Brennan retract the Box off Doom he was pulling out because she can’t save when she’s stunned. She just plummets out of the sky.
Don Confetti respecting the sacrament of marriage as he goes full Opera ghost and tries to garrote Sophie.
Ricky (still naked) grabs the crown from Titania, tosses it to Misty, and, with some improv and a good charisma roll, makes the show suddenly make sense to the very confused but entertained audience.
I’m so glad that Murph decided to turn into a bear and that they made the Winter’s tale ref. I should have had faith in Brennan and Siobhan, the theater nerds. Exit pursued by a bear y’all.
Lou and Emily bonding over being proud of their die for rolling well when they lend it out for a big roll.
Really wish Pete had wild magic surged in this fight. Just to add that extra bit of chaos. 
With a very good turn (no damage taken, no performances failed) Misty only has to avoid snake eyes to get through this turn. She leapfrogs over that low bar and rolls a nat 20, instantly fulfilling her win condition. At this point, the play is superfluous and Titania is still down.
“Brennan lost and now he knows reddit is gonna eat his ass.”
OK, remember how I said earlier that Misty seems like the kind of character you nudge a little temptation at just to spice things up? Yeah, her killing Titania and getting the crown of the Seelie Fae makes me a liiiitle apprehensive, but we’ll see how that turns out.
“I killed my queen! This is America we don’t have royalty here.”
“Bear, I don’t know who you are, but take me on your back, let me ride on stage.” —creator of West Side Story, Stephen Sondheim
Misty charms the critic at the show to make sure they get a good review which is such a fae thing to do.
Kingston’s clearly not loving attacking Don and Co. post “real fight” what with his whole Do No Harm thing (well, that’s Dr’s but same principle applies I assume) is a good character detail. For that matter, so is Ricky just taking Titania’s crown and not beheading her which he super could have done while she was down but it would have been very incongruous with everything else about him.
Brian “This isn’t Loony Tunes” Murphy throws Sondheim as a projectile weapon at a pixie who snaps the pixie’s neck and then does a monologue at the audience.
I love it when someone rolls low on an insight check and Brennan gives them useless info and then they repeat it in their character’s voice.
4 mins from the end of the ep, Siobhan realizes there are two Perrys in this story for the first time and has a bigger reaction to that than almost everything else in this ep except her nat 20.
Ricky looks for costume faun legs to cover his fully out dick instead of costume pants or even his own pants.
Misty starts glowing with reincarnation energy and she runs into her dressing room for privacy. Also, she still super hasn’t told anyone what’s going on. (ALSO, assuming she’s gonna make the world think she died, it’s gonna be wild for the company of the show to have their leading lady put on the performance of her life and then die on opening night).
“Who am I to refuse a crown when it’s placed so deftly upon my head?”
You know that behind the scenes thing where Brennan is like, “Yeah, I knew Siobhan was gonna steal that book,”? I got some of those vibes during the crown scene.
The implications of what Misty did are gonna be left until next ep but Brennan says something about her creating her own court and it looks like she’s recruiting followers in the promo. IDK how I feel about that (these stories tend to have great power--especially tied to powerful magical items--as a corrupting force) but I am very excited to see how it goes down! See you then!
35 notes · View notes