#anyway i think a dangerous amount about these two and this family in general
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i love you, jack.
#neverafter#timothy goose#jack hubbard goose#mother timothy goose#d20#midnight draws#dimension 20#link is to the disco elysium piece that very much inspired this one!#blowing a kiss to it. it haunts me to this day#anyway i think a dangerous amount about these two and this family in general#the whisper of the gander in his heart....kind words completely lost on him....#and this format and concept illustrate that dynamic so well#JACKKKKKK#timothy voice My sweet perfect boy jack. sounds like my perfect jack who never does anything wrong#anyway burying this thought deep in the tags BUT ive made a connection between bill seacaster and timothy goose and am officially insane
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i want to go treasure hunting with maps n traps. any recs?
THEME: Maps, Traps & Treasure.
Hello friend, you seem to be in the market for a dungeon game. I have good news for you: there are many dungeon games!
For most OSR games, the book might come with some rules on how to make your own dungeon, rather than coming with pre-written maps. If you don’t want to create your own dungeon, there are oodles of pre-written dungeons that should be pretty easily convertible for whatever OSR game you choose to play. I’ll list a few below!
Dungeoneering, by Grinning Rat.
DUNGEONEERING is a quick-and-dirty tabletop role-playing game where players explore dungeons, gather treasure, and fight monsters. Game Masters are encouraged to use the sample dungeon within, or generate their own with the creation tools, to facilitate these dangerous delves.
Dungeoneering feels like a quick one-shot type experience about gathering as much loot as you can inside a dungeon run. The amount of treasure you gather is also a measure of how well you did - a “score”, if you will. The game states that it is best built for exactly 4 players, each with a different character class and skill-set. For the dungeon master, the game has instructions on how to build a dungeon, complete with roll-tables for dungeon types and layout. You’ll probably do well enough with a grid map and some markers, although the creators of the game have a few supplements available: Catalysts, which expands character options and Wanderers which not only provide two new roles, but also gives you more dungeon options and loot.
Errant, by Kill Jester.
You have no home. You have no job. You have no friends. You have no family. You have no prospects.
What you do have are a handful of pennies, a blithe disregard for your own life, and a particular set of skills. The kind of skills that make respectable folks avoid you.
Out there, beyond civilization, lies danger: monsters and magic and ancient ruins pregnant with treasure. Death is likely, but what did you have to live for anyway? At least out there is the chance to make something of yourself, and maybe even get back at those who wronged you. This is no life for decent folk, but you’re not decent folk. You are an Errant.
What is Errant? Errant is a classic fantasy role-playing game in the vein of the first few editions of that role-playing game and its many imitators and descendants such as Knave, Into the Odd, and The Black Hack. It is freely compatible with material for all those games as well as the newest edition of that role-playing game, with conversion guides provided within.
With over 200 pages of rules, Errant provides detailed instructions for all kinds of things that could happen in play: travel, magic retainers, exploration, combat, and more. The players will create a map as they play, filling it in according to what they understand - and importantly, not necessarily accurately. The GM’s map may have many more secrets or truths that the characters will likely have to work to discover.
Errant happens over the course of different kinds of turns, which have a different procedure depending on what is happening in the game. There is a process for Exploration, for Combat, and for Downtime, which might provide you with the structure to move from one part of the story to the next… but it also might be a bit slower than the kind of game you’re looking for.
If you want content for Errant, it’s certainly out there! Kill Jester has an adventure called Tomb Robbers of the Crystal Frontier, as well as a module called The Curse of the Ganshogger, to get you started.
Crowns, by Ward Against Evil.
Humanity hides in sheltered villages. Monsters prowl the wilderness. You are the few foolish enough to leave safety. Find your fortunes in the dungeon. And try not to die.
Crowns is a simple enough dungeon system with advancement tied to the amount of gold you acquire - so I think it meets the treasure requirement for sure! There are very specific rules for line of sight, doors, lighting, and creating your own openings in the cracks and nooks of the dungeon, which can help make the dungeon feel alive and exciting - although definitely not safe.
As is typical in the OSR style, you won’t find a fully fleshed out dungeon in the rules, although you will find rules on how to make your own. If you want some extra bits to play with, Crowns does have some interesting supplements, such as Season of Crows, a war-based expansion event, and Armies of Man, a bestiary that looks like it works rather well with Season of Crows.
Crawlr: Basic, by BLK Feather Press.
From the Black Sludge seeping from the lip of the Primordial Cauldron crawls the descendants of dead men. YOU are born from that sludge, and when you die, you shall return to the sludge.
CRAWLR is a table-top role-playing game where you and your friends take on the role of adventurers, cutthroats, profiteers, and even heroes all in the collective imagination of your minds. All you need is pen, paper, and 2d6.
Crawlr: Basic is rather lightweight, but it has rules for changing the dungeon as you go, and a neat little mechanic for timing how long a torch lasts, which might heighten the danger of the dungeon. It also has a table for creatures’ reactions upon stumbling upon you, and a d66 table for useful items that you might pick up. When it comes to traps, I think you might have to get ideas from other modules, but the creator looks like they might be releasing an “Advanced” version in the future.
You can also get blank monster cards and character sheets for free!
.dungeon remastered, by snow.
Welcome to the ruins of Annwn. The once populated hills of this massively multiplayer online game are now void. They call it a Dead MMO. A polygonal mess of PS1-era graphics, empty plains, and dungeons that grow and grow and grow from the inside of the planet's wounds. Up above, the eye of the sad god glares its chromatic light down upon the remaining players, while its tormented hand contorts into magical shapes, rarely crossing paths in their messy orbit. When they do, the shadow magic that powers the game explodes with its ancient might.
In .dungeon, you play through character creation as if it was a game of its own, with each step formatted like the room of a dungeon. You generate the world using dice rolls, while the game itself is played using a hex map. You can run an adventure like a hex crawl, which generates interesting encounters and scenery every time your characters move to a new hex. You can use elements from the book to generate a hex crawl, but it looks like there’s also a “tutorial” level that your characters will encounter directly after character creation.
.dungeon is also fantasy-ish: it takes place in a video game, so your adventurers are likely to run into a few places or things that have something a bit more sci-fi in nature. I think that overall, the layout of this book makes the game easier for the group to learn how to all play at the same time, which might be good for a GM who wants to spread the responsibility of game knowledge a bit more evenly. I’m not entirely sure how a hex-crawl would map onto a dungeon, but I think that a lot of the vibes carry across.
Slash Hex, by Danielaurence
Slash Hex is an adventure role-playing game in which players will use their creativity and imaginations to explore a wild and dangerous world, hunting for treasure, defeating monsters, and engaging in other mostly heroic exploits.
This game is heavily inspired by giants that have come before, most notably in name by the /X side of the original B/X books, but also Basic Fantasy, Knave, White Box, and The Black Hack.
While it is inspired by the aforementioned games, Slash Hex has morphed into something that has a footprint of its own, while still remaining largely compatible with classic modules.
What I think Slash/Hex has going for it is the list of fantasy monsters - typical monsters, but there’s a lot of them - as well as the well-detailed list of magic items that you can pick up and use while exploring a dungeon. Most of the focus of this game is on character abilities, so if you want a more unique character, you might like this game. The downside is that the game as it is has little to no advice on how to create a dungeon; I’m thinking that perhaps the creator is relying on you to find other established dungeon modules and use their rules to run through those.
Dungeon Crawl Classics, by Goodman Games.
You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics is one of the largest, most popular OSR titles, with more than just fantasy up its sleeve. You can find the same rule-set in its sister products, such as Mutant Crawl Classics (post-apocalyptic), or X Crawl Classics (dystopian fantasy). There’s also oodles of content built for this rule-set, which will give you a story or adventure ready to run right out of the box. This is traditional dungeon-crawling, complete with treasure as a reward, and plenty of puzzles and traps to work through.
You can get the free Quickstart rules here, and I’ve heard that the fanbase and creative community is also very supportive!
Some dungeon modules to consider include:
White Scales, by 1pagedungeons, which introduces a low-level dragon.
The Valley of Flowers, by Phantom Mill, which was Ennie-nominated this year!
Trouble in the Gladden Brook Reservoir, by AoSmiles, a short tri-fold adventure about a body of water that refines crude magic.
Candleberry Jam by GLASS/CUTTER, a murder mystery on a sleepy island!
Other Notes….
You might also like Cairn, by Yochai Gal, which has a 1st and a 2nd edition, both of which are free. There are many many supplements for this game, and it often matches well with Into the Odd adventures as well.
I’ve also talked about Sojourn in the past, as a dungeon-crawling game with some solid high-ranking reviews.
You can also give me a tip by donating to my Ko-fi!
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Kasane Teto headcanon masterpost [remake]
[ don't tag as kin/me/etc.]
Gen lore post for my teto design you see on my profile sometimes!! Figured it was a good time as ever to remake this since the original post has some very dated cringe old info that is still up via reblogs so I think it'd be better if i remade the whole thing LOL. Created in late 2020 when I drew teto with more beastly chimera features and this specific design stuck with me!! I've accumulated a decent amount of xenobiology headcanons related to her specific species of chimera since then. behold my little beastie. Funfact she kinda behaves like a sona/mascot therefore she ages with me!! So at the time of writing this post, she's in her early 20s.
Teto is a species of humanoid chimera with moderate shapeshifting abilities. She's able to appear anywhere between her full chimera form (above) and a fully human form! Shapeshifting was a learned ability in monsters as both a mechanic to better hunt, and also a way to blend in with human civilizations as they progressed.
Teto and most chimera commonly shift to hide their wings to aid in stealth while hunting/stalking prey, and just for general ease of access. which is why drawing her with wings is optional!! I didn't wanna draw her huge wings every time cause thats a pain. Chimera have very large wingspans, so as a result they can sometimes struggle with taking off from the ground, often needing to fly from a jumping point. They're also capable of breathing fire, but only in small spurts, so it's more just used as an intimidation display than for actual attacking purposes.
Chimera are (obviously) fully sapient predator species like humans, but unlike humans, are obligate carnivores! Teto however, ignores this and loves eating non-meat human food and then complains that her stomach hurts all the time. Chimera are also much more in touch with their species's instincts than their human lookalikes, and human behavior is a learned trait. They can purr, hiss, growl, and roar to an extent, though it's more like the kind of roar you'd hear from a mountain lion or bobcat than a tiger. Chimera are also very long-lived, having a lifespan of 100-120 years, with records of lifespans even going all the way to 150! There are two types of chimera, venomous and nonvenomous, and they're physically identical except for their tails. Venomous chimera are a sub-species and are basically genetically identical save for their serpent tails, while nonvenomous ones will have harmless forked tails like Teto. Chimera venom is highly dangerous to humans and small animals, but a human can survive a bite if they seek medical attention within an hour of being bitten. All chimera are immune to their snake tail venom though, even the nonvenomous ones, though a bite will still cause some dizziness and shortness of breath for a short while. If one parent is a venomous chimera and the other not, their child has a 50/50 chance of being either.
The snake tails on venomous chimera are not alive beings, but are rather very intricate natural mimicry used to warn other animals to steer clear of the tail.
I also have designs for other members of Teto's family who I don't draw as often, Ted and Tei! Tei is Teto's cousin in this specific setting, and since I've gotten some questions about this in the past, Tei is not an albino chimera! She's just got white hair and pink eyes, but those aren't a result of albinism. She's teto's white trash cousin
^ last two are photos from my abandoned askblog i will revive eventually i swear to god. lmao. anyway thats about it!! This post will get added onto as I tweak general lore/biology stuff.
I just ask that people not use these designs in their own personal works, especially teto since she's practically like a sona at this point, but people are welcome to draw them if they like!! please tag me i love to see :3
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Another average day in Family Video:
You are another average midwest small-town teen. You are also completely and utterly fucked.
You lost the rock, paper, scissors game in your friendgroup and have to do the most terrifying mundane task there is in Hawkins: return a movie to Family Video.
For a moment you stand frozen in front of the doors. Unfortunately said doors are transparent, and you can already see the two monsters behind the counter whispering to one another while staring at you. You take a deep breath and enter.
You do not feel brave enough to confront them head on yet, so you browse a bit in the horror section. Your hands start shaking when you see The Exorcist. You had sworn to yourself that you would not rent anything, no matter what. That this would be the last time you entered this godforsaken store. But....The Exorcist man.
While you ponder this impossible dilemma you hear snickering. You swear you can feel two pairs of judgemental eyes staring at you, but every time you look up they seem to be busy with something. You look down at the movie you are here to return: The Shining. They eerily remind you of the identical twins.
You muster all your courage and walk up to the counter. As soon as they notice you they stop whispering.
"Have you read the book?", Steve Harrington asks when you return The Shining. You are pretty sure he has never willingly read a book in his life. You shake your head, no. Their expressions don't change but you get the feeling that that was the wrong answer.
"You didn't rewind the tape", Robin Buckley says as if you have wronged her personally. You curse Tommy under your breath, he had sworn up and down that he had done it.
"You should never trust men", Steve Harrington, a man, says.
You start regretting taking The Exorcist. This interaction could've already been over.
"Did you enjoy the acting?", Robin Buckley aggressively asks. Maybe she is still mad about the tape or maybe she is just an angry person in general. "Specifically Wendy."
"Uh, yeah. It was...really good."
Steve shakes his head in disappointment. You are not sure where you misstepped this time.
"You know this movie is by Kubrick, right?", she continues. You did not, but you nod anyway. "He treats his actors very badly. Especially the female ones. Do you agree with this? Do you think it is okay to jeopardize the safety and well-being of actors if it will result in "a better performance"? After all, actors die, but movies are forever"
You are not sure what the correct answer is.
"I would suspect that your answer is yes", Steve Harrington (who now apparently is also a movie connoisseu) says, holding up The Exorcist. "Considering that they put the twelve years old main actress in multiple actively dangerous situations"
"I...I guess. Dunno."
Steve Harrington and Robin Buckley exchange a long look. Finally, he names the price. The time it takes to search for the correct amount of money in your wallet is longer than both movies combined. You do not dare to look up while you shove the money on the counter and leave, The Exorcist in hand, without another word.
You exit Family Video. Your hands are trembling. You are regretting every life decision you have ever made. You swear to yourself that you will never enter that godforsaken store again. You look down at the movie you just rented. You sigh.
(more)
#stobin#are the most judgemental bitches ever#steve “mean girl” harrington#and robin “film nerd” buckley#steve harrington#robin buckley#platonic with a capital p#platonic soulmates#stobin drabble#stranger things drabble#stranger things#pen.#an average day in family video
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If the woman at the pool really is Amilie then from S6 onwards we will have 2 orphans in the main narrative: Adrien and Lila
That fact that it's these two is honestly weirdly giving me hope
and yes, Adrien is an orphan. Just because he doesn't live alone and has legal guardian/s and a girlfriend doesn't it mean he isn't an orphan anymore. Marinette holding his hands and kissing him is not undoing the fact that Adrien's mother died harshly of illness almost 2 years ago and he thinks his father now died because Ladybug was partnerless and Gabriel as the only adult member of the Resistance and as Adrien's father - Adrien, who was thought to have been kidnapped - filled in Chat's place to defeat Monarque.
The amount of death surrounding Adrien's narrative right now - if the woman truly is Amilie - is beyond concerning.
Add Adrien blaming himself for Monarque having been cataclysmed in "Destruction" to the mix, plus depending on how Ladybug will go about Monarque's defeat she may use as a cover story towards the world in a panic reaction that Monarque crumbled to dust because of the cataclysm, which would indirectly but very directly include making Chat Noir responsible for Monarque's death in front of the whole world which in normal Miraculous fashion Marinette probably only accepts 20 episodes later to sweep it under the rug because *sighs; unfortunately insert random excuse for why she's blameless*
And let's not forget the fact that Adrien still had to wittness Nathalie having been sick like his mother (though Adrien never saw Nathalie in her worst state) and he also knows that Nathalie and his father were very close to the point where he has already given his blessing in season 3 and in s5 Nathalie has worn his mother's ring.
And now Adrien has every reason to blame himself for his father's death.
Take a damn guess if Nathalie being his legal guardian is enough for Adrien to not be or feel like an orphan anymore!
Then there is Amilie being around who looks like his dead mother and most likely can't stand either of his dead parents
Or Félix being around who gave ShadowMoth the 15 miraculous' which made Monarque as powerful and dangerous as he was (that's an objective fact) which for Adrien also would have lead into his father's death which is gonna be awful when Félix bad mouths Gabriel with Kagami, Marinette, Ladybug or in general.
Depending on what everyone else thinks and remembers, Adrien's friends may bad mouth Gabriel as Adrien's father too since that's what everything has lead up to by "Representation".
And let's not even get into Lila now.
The way Lila at this point would have such alarmingly easy game taking Adrien from Marinette and the rest of his friends and family, and also Chat Noir from Ladybug and her team that has barely ever been his anyway - especially now that there are 4 people in Ladybug's team who know her identity and he will continue not being allowed to be included in any of that, because I don't know how realistic it is to hold onto any hope regarding this - is ... insane. This is absolutely insane.
I know hoping that the new villain will latch onto everything bad and unfair is a shitty and biased thing to do, but Lila's villain narrative will be all about her being an orphan (right? That makes sense with the whole mothers thing and her extreme attention seeking behavior while not having a home. Just dialed up to the worst 11) and now Adrien is one too after.. all of THAT and how Adrinette and especially Ladynoir are at risk because of all the lies and secrets Lila is perfectly aware of.
For me there is a difference between wanting a new villain to latch onto the unfair treatment of a character because of one's own personal biase and just straight up refusing to get out of one's denial to acknowledge it when a new villain not only as an established character but story wise too has every reason in the book to do that now.
Do what you want, but I'm not putting my TRUST into LILA for her to not be as stupid as Gabriel because that's "mean to Marinette/Ladybug"
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i very much enjoyed the eventual explanation for Vin's Whole Deal but i also spent a good chunk of book one and two, (and maybe also more than a few idle moments in book three) waiting for a reveal that she was also a feruchemist. Just. There were so many parallels between her and the lord ruler, you know??
just thinking about the au...
a nice alternate explanation to her unnatural-even-for-a-mistborn grace, strength and power, just a bit better than she should be, and has such wild swings of fortune during a few of her fights because she's unconsciously storing up than releasing corresponding powers in her internal flakes.
of course it's taking her so long to realize - no one wears actual amounts of metal, so she's constantly burning her stores before they get large enough to be noticeable.
she was able to sense sazed's feruchemical store when she burnt it why would that be an allomantic ability i'm still kindof mad we didn't see her even TRY feruchemy anyway au
sazed teaching her...bonding moments...family...
funny moments where sazed and kelsier get weirdly competitive over who's got dibs on the daughter-he-never-thought-he'd-have
I am a SUCKER for zero-dads to multiple dad's trope...
(and thinking about how there HAD to be some feruchemy in the ska population, since the terris people weren't always so separate from the general population)
in addition to noblewoman, thief, mistborn, ska urchin - here's ANOTHER burden, ANOTHER heritage, ANOTHER identity - some pressure to be a Keeper, at least store the books, even if you do nothing else -
imagining reen as a feruchemist, constantly running from town to town because for some reason him, totally ska him, he can do things, things like a misting, but even more obvious, and allomantic vials just make him sick
unconscious feruchemy leading to mental instability (her mother). What happens when you store memories or mental attributes , but never get them back? you're just losing time and strength and willpower to the metal in your groundwater...and it's gone, passed through your body unless you happen to be an allomancer who can burn it back...
duralium-esque shenanigans during book two trying out the lord ruler's youth combo and accidentally making herself into a child. it's resolved eventually but there should have been AT LEAST a few chapters of 11 year old Vin mowing down assassins
HULK PEWTER VIN! HULK PEWTER VIN! FINALLY SHE ACTUALLY LOOKS AS DANGEROUS AS SHE IS! FIVE FOOT NOTHING HULK PEWTER VIN FIGHTING HAMM!!!!
infinite free health combo (somehow? i don't quite understand the mechanic, perhaps it's revealed somewhere else in sanderson books. is it just storing up health? seems like getting flayed would fuck that up. look, we know the lord ruler figured it out, since it's part of his whole Canon that he can't die, a Lot of people have tried)
ANYWAY I am also a fan of "unkillable" character trope where person starts getting too reckless during fights while enemies panic and their loved one's look on in horror because they're still getting hurt
All of the above does NOT help with the whole worshiping thing
staying awake for WAY too long with bronze earring...come on sanderson i know my girl was double deity op but consider if she was even MORE
FERUCHEMY IS OF BOTH PRESERVATION AND RUIN COME ON Y'ALL THINK ABOUT IT
...if it turns out there's an annotation in one of these books that she was actually a feruchemist but it never came up i don't know if i'd be more angry or more vindicated...if there is...okay people can spoil this one (1) thing...
aaah alas - it could have been so sick - feruchemist mistborn fight scene my beloved who shall never be...unless...
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Crypt
Sierra thought she’d seen the worst it could get when she and Pete had to pry silver stakes out of Shay’s wrists with the noon sun beating down on them, and then watched Shay have what amounted to a seizure in the back of their commandeered truck due to lack of blood to heal himself.
That doesn’t hold a candle to what she’s looking at now.
The figure curled up in the corner of the crypt doesn’t look like anything more than a dessicated corpse.
She can’t bring herself to move from the doorway, even though she knows she has to let the medical triage team through.
If Shay hadn’t remembered the bookie from his underground fight days and put the clues together that she was also infected with vampirism, if he hadn’t bothered to try and track her down for Chimera’s pilot program of the pre-fledgling interventions, if they hadn’t found her obituary that listed her next of kin, and if they hadn’t managed to convince the family that they really did need to know where their sister was buried…
Sierra doesn’t want to know how long the vampire in question would have moldered away in this place. This crypt hasn’t been used in almost a century. She wouldn’t have even thought to check it for the vampire they were looking for.
But Shay had known.
There had been only one attack in the vicinity of the cemetery where Josefina Quintero was buried, in the past two weeks since her internment. That meant one of two things. Either the vampire Joey had risen as was hunting in a place that disguised her actual home earth, or she’d somehow forced herself not to feed since attacking a jogger the night after her burial.
For a fledgling, either was a difficult concept to envision. Fledglings, especially non-hunters, generally lack much self control in any respect. Planning a feeding routine that hides their whereabouts is generally an action of a more seasoned, less desperate vampire, and forcing themselves not to feed would take a superhuman control that few vampires possess even at Emma’s age.
But Shay seemed to think that Joey could have done it. He’d told Sierra what little he knew about the self-made bookie while they canvassed the area.
“I knew she had something she was trying to protect. She was quiet. Kept her head down. She made decent money but she was never dressed flashy, never acted like she kept it for herself. I think she was taking care of her siblings. But she never once said anything about them. Never let on that she had any family. Because if anyone there found out about it, they could be used as leverage if someone wasn’t happy with their bets.”
“So you think she’s capable of assuming she’s now a danger to them, and stopping herself the only way she can imagine how?”
“If anyone was going to be able to lock herself away, I think Joey would be.”
Shay had stopped in his tracks and pointed at the old crypt that belonged to the Lucero family. “If she’d be anywhere, it would be there.”
It’s ironic, Sierra thinks, that the final resting place of members of a founding family of the Chimera agency is also the place Joey Quintero tried to save her family from her fledgling self.
The triage team pushes her aside, spreading out a sort of handled tarp on the ground and lifting the vampire’s huddled body. Somehow, she’s still moving. Just a little, resisting touch on the instinct of a wounded animal, but she’s far enough from her home earth, and isolated from it by the silver, that she can’t even sleep during daylight.
Sierra would have the head of anyone who put a vampire through this kind of torture on a silver platter.
But Joey did this herself.
She probably didn’t know what she was going to experience. Not if she didn’t know there are safe ways to feed, alternatives to real blood.
But she had to have known it would be bad.
And chose it anyway.
Shay is standing about five feet from the crypt. Any closer, and its silver would affect him too. Honestly Sierra’s surprised no one’s ripped it all out of the place yet; this isn’t the best neighborhood anymore. But maybe the people around here have got a taboo against taking from the dead. Or are afraid one of the family members got bitten on the job and don’t want to risk letting them out.
He’s watching the triage team running back to their van with a look on his face Sierra has seen all too often in the past couple days.
“She’s just blood-starved.” It’s horrifying, and Sierra might never get that image out of her head, but vampires can starve for years and come back from it as long as they’re fed real blood. More than a few grave robbers learned that the hard way over the years. “They’ll take care of her. Get her back.”
“I should have found her sooner.” Shay’s not looking at her, but his eyes are shining with unshed tears. “A lot sooner.”
“Look at me.” Sierra puts herself between him and the retreating van. “You found her now. I wouldn’t have. I would have assumed the silver would repel her and she’d choose the path of least resistance. Most fledglings do.”
Shay flinches.
“Sorry.” This is…a special case. The last person on record at Chimera who’s had this much control was Emma, who locked Arion out of her head after less than a week of being turned. “I’m just saying.”
“Three weeks, Sierra.” Shay rubs a hand over his face, and it comes away damp. “I missed her by three weeks. She was still human.”
“And you’re proof that being a good person doesn’t have to end when your humanity does.” Sierra says. “Someone who could do that?” She gestures behind her to the crypt. “She’ll be a shoe-in for mentorship. Maira will be all over it.”
“I should have thought of her sooner. Told you sooner.”
“Shay. There was no sooner. The pre-turn program just got off the ground days before she died. We were still looking for potential candidates in rehab programs and homeless shelters. Interviewing vampires like you to see if they knew anyone else at risk.” Sierra shakes her head. “You put her name at the top of the list as soon as you saw the checklist of likely markers and remembered how she reacted to blacklights whenever she came near them at the fights. You had no way of knowing she’d been hit by a drunk.” Honestly, Sierra has no idea how Joey functioned apparently normally as long as she did, if she was infected at least by the time Shay met her four years ago.
No wonder she was able to shut herself in a silver lined tomb.
She’d been crushing every ounce of the venom in her system for years.
“I just wish we’d found her before this had to happen.” Shay swallows. “She doesn’t deserve this.”
“Neither did you.” Sierra puts an arm around him. “But none of us can go back. The only way we can go now is forward.” She takes a single step toward the car, and Shay follows. “We can’t save her life. But we can help her have a good un-life. So let’s focus on that. Can we do that?”
Shay nods. “Yeah.”
(You can read this story and more from this universe on my WorldAnvil here!)
@catwingsathena @nade2308 @the-one-and-only-valkyrie @telltaleclerk @ettawritesnstudies @writeouswriter @the-lovely-wren
#febuwhump#febuwhump2024#febuwhumpday18#too weak to move#lady whump#vampire whump#guilt#josefina quintero#shane barrett#sierra aguirre-stoker
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April '24 reading diary
This month, I finished 9 books in a whole bunch of genres, some of which were fab!
I read a lot more nonfiction than usual this month, starting with On Looking: Eleven Walks with Expert Eyes. Alexandra Horowitz recorded her conversations with a variety of experts as they walked through neighborhoods looking for examples of their interests, from bugs to typography to whatever attracted her toddler son. Like some reviewers I saw, I was disappointed that not all the walks were in the same neighborhood, which had appeared to be the premise. I also strongly recommend listening to the audiobook, as I did, because some of the conversational wording transcribed from her recordings is unnatural or repetitive written out. Anyway, a lot of the chapters are interesting, and the general theme of appreciating different things about your area by choosing to key in on a thought is great. A pleasant book.
Two great nonfiction books about clothes: Cally Blackman's 100 Years of Fashion, and Behind the Seams by Dolly Parton with Holly George-Warren and Rebecca Seaver. Both books are about fashion in the 20th century and a little bit beyond, and both are huge, heavy books full of the most glorious, well-chosen photographs. Blackman's is nicely organized around themes and not strictly by year, showing not only high fashion, but also the clothes of counterculture scenes and working women. This is a great resource. Parton's book, of course, is about her own stage costumes, and some other clothes people have made for her. It's also a memoir of her changing style and the professionals who contributed to it. Lots of fun.
The best nonfiction book I read this month (and possibly in the past year) was Africa Is Not a Country: Notes on a Bright Continent by Dipo Faloyin. His written voice is exceptionally strong, able to explain large amounts of historical context without it ever feeling dry or overwhelming. Faloyin makes powerful breakdowns of historical misconceptions and contemporary stereotypes, includes a hugely funny "how-to" guide on writing an awful movie set in Africa, and draws memorable comparisons between political corruption in Western and African nations. There is a description of young men striving not to allow anyone outside their friend group to hold the highest offices in their country, phrased so that the final punch line is that they were talking about the United Kingdom that I think is one of the most effective freeform arguments I've ever read. I very much hope other people will pick this up.
On the fiction side, Dial A for Aunties by Jesse Q. Sutanto has been on my radar since it was new. I understand why it was such a hit, but I was disappointed! The book was advertised to me as a murder mystery and romance, neither of which I'd say is true. It's a family screwball comedy! It does that very well, but I got tired of the number of plot beats that required someone to be very silly indeed, and I was never sold on Meddy's logic in multiple plot threads. I don't think I'll read the next.
The short story collection Filthy Animals by Brandon Taylor is a mixed bag, like every short story collection in the world. I think he's very skilled on a technical level at creating characters with complete lives and histories implied in a short space, and some of them have interesting things to say about how people reach out, lash out, struggle with guilt and illness, and the problem of kitsch (not in the sense of knickknacks, but of the denial of shit). I do find the stories pretty bleak, and I was very unimpressed with the interconnecting elements. The stories that link are about Lionel, a test proctor who recently survived a suicide attempt, and several dancers, two of whom he begins a poly relationship with. Except for the first, these stories neither stand alone well nor build on each other as a sequence. The relationship is written with a dangerous, taboo edge, largely because these people never properly have any conversations about it, which I found irritating. I'm glad to be familiar with Taylor's work now, but I think he gets in his own way trying to shock in all of the weaker stories.
I also read a single Edith Wharton short story that I didn't realize wasn't a novel until I opened the ebook. It's the wonderful "Xingu," in which a ladies' intellectual lunch club finds themselves at a loss trying to talk to their superior and unfriendly guest, until their least popular member pipes up to ask a question about Xingu. They all follow her lead, trying all the while to infer what, exactly, Xingu is. Great little satire of how people want to look current more than they want to enjoy things.
I grabbed Heartstopper vol. 1 because I needed a banned comic for a challenge, and that's almost synonymous with being a popular LGBTQ+ comic for young people. Frustrated hand gestures. Anyway, this is very sweet, would be totally appropriate for middle schoolers as well (it's sold as YA), and I somehow hadn't realized before that Alice Oseman is the same person who did a webcomic about a band I used to read from time to time when I was younger. I would have liked this a lot more when I was a teenager myself, but it's nostalgic and happy, so I may read the rest.
I'm still reading Lymond and in early April I finished the 3rd of 6 books, The Disorderly Knights. I had a very messy response to this one! I did in fact enjoy it tremendously, and it's technically excellent, full of things that grabbed me and kept me excited to read more every night. I love my problematic bestie Francis and many of the people around him. It also most sharply of the series so far shows upsetting attitudes of Dunnett's by participating in '60s rape culture and Islamophobia that I went beyond being critical of to angry about. It simply wouldn't have been published like this now. I still gave it four stars and I may even go up to five when I have a better sense of how it fits in the long arc of the series. In a thinner or less tailored to me series, these feelings couldn't coexist, but they do, and that's very much shared by everyone else I've been talking to the books about. I'm really glad I have people to talk to them about! It's a long-standing but not very Online^tm fandom. I'm already halfway through the next book.
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oh all the talk about ava & lilith and how they don’t think they need to talk about things but need therapy anyway (that isn’t feasible because of the reasons you’ve mentioned) is convenient because i’ve been rotating a bit avalil’s relationship with beatrice and some of the problems in it, and idk the amount/degree but i feel like there’s a bit of a problem because they’re either too hovery, not hovery enough or usually both at the time
avalil are used to accommodating for each other for literal centuries, and often only for each other because while they probably have a ton of contacts and friends either had very few or didn’t have any actual close friends or family and/or life stuff kept them seperated and unable to contact others often, especially with diego’s shadow hanging over ava, and lilith’s general *waves*
so yeah, saying ava & lilith are used to it mostly just being the two of them and the other being the only person in their life that they had to consistently account for is a massive understatement and whike they’re trying and learning to accommodate for beatrice, ava & lilith are ava & lilith so they often tend to veer into one direction too much. and the fact that beatrice is relatively young, super new to the supernatural stuff, and is a werewolf who’s new to being a werewolf which reminds ava of diego a tad too much at times definitely doesn’t help things.
and it’s a bitch because while things are obviously a lot better and more genuine with avalil, their behavior reminds beatrice too much of her parents and family sometimes
semi related (or maybe not at all related, who knows), i’ve been picturing mary and/or shannon as being concerned for beatrice and really wary of avalil at least initially, because of how often the immortals who appear and/or are mostly or completely human or obtained their immortality through shady means. mary and/or shannon are especially shady probably because vincent is or tried to become immortal and manipulated mary & shannon to do so
and depending on if and how vincent is connected to adriel, finding out about lilith’s connection to adriel doesn’t help, along w any problems they might have unwittingly gleamed, guessed or heard from beatrice about her friendship & relationship w ava & lilith
See, what I realized is that they just need to engineer a Lucifer situation where they find an awesome therapist like Linda Martin who can they tell about their immortality. Easier said than done but I have faith in them. Well, I have faith in their friends' ability to find such a therapist, not their ability to attend sessions.
But yeah, they know each other's coping mechanisms and have rearranged everything around them. They don't make comments, they avoid hard questions, they dance around the issues for literal ages. Ava doesn't ask Lilith about what she does when she occasionally runs off, Lilith doesn't ask Ava why she's scared of mazes and won't use the magic she inherently possesses.
And they don't mean to repeat that song and dance with Bea, but it's a tough habit to break. Maybe they come off as unavailable when Bea needs someone to talk to, when really they're just used to not asking upsetting questions.
And I'm sure the others are wary of Ava and Lil, probably especially Mary and Shannon, whether Vincent was involved or not. One or both of them might be old enough to have met another immortal or heard stories about them, and so their danger senses are immediately activated by these two ancient weirdos who have seemingly beguiled their friend.
I'm imagining that however Ava became immortal was accidental. I really do think she might have swallowed the philosopher's stone, meaning that someone else (Reya, perhaps? 👀) was probably trying to become immortal and she foiled them. Maybe Adriel (and by extension Vincent) have and/or are trying to do the same thing with horrifying consequences.
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Hello
Wanted to ask
Favorite pizza toping?
Also, any OC lore for your current obsession [shows]?
I like sausage, or good ol' reliable cheese
YOU HAVE ACTIVATED MY TRAP CARD MWAHAHA
ROTTMNT OC TIME I WOULD LIKE TO INTRODUCE ALL OF YOU TO THE APOCALYPSE TWINS
So, I was thinking the other day, oozesquitos can mutate pretty much anything biological, right? Plants, Sloppy Jo, etc. And Donnie describes the Krang stuff as "some kind of Krang bio-growth".
And so...
The Apocalyptic Twins were born! This would be set in the Apocalyptic timeline, where basically I made a couple Krang Mutant OCs and shoved 'em in there.
Neither of them have names (yet, I plan on giving them some soon). The first one I usually call "Chaotic Ebny" (or just Ebny for shorthand) and they go by they/them. They have three eyes and an unnecessary amount of tentacles :3.
They have their own lab dedicated to researching Krang stuff (they're a little obsessed with it) and are usually mistaken as a Krang by the infected/Krang Hounds, so they will walk straight into a Krang camp, grab what they need, and bounce without even telling anyone. ...This also means they're mistaken as a Krang by the Resistance pretty frequently and have almost had their head taken off many, many times for it. They also try to mimic people to put them at ease (copy a smile in a show of friendliness, etc.) but it's always like...in the creepiest way possible, completely on accident. (The brothers blame a mix of Donnie and Casey for this one). They also will climb around on the walls and ceilings and chill out like a spider, and don't come out of their lab that often, so they're pretty universally regarded as a freak and plenty of rumors drift around about them. They're aware of it. They don't give a shit.
They run on the mentally of "they're never gonna accept me anyway, so I'm just gonna do my thing and ignore anyone who decides they have something to say about it" and can be kind of unpredictable, but to the people close to them they care very deeply and feel very strongly for. ...This usually manifests in threats of violence, death, and oddly creative torture on anyone who dared hurt their friends or family. To few people's surprise, they're very close with Casey and April, and the three of them love pulling pranks on the Resistance or doing the weirdest shit just for other people's reactions. They also frequently drag Casey Jr. on dangerous trips into Krang Territory (which definitely has backfired them once or twice or...a few dozen times) and will loop Donnie into experimenting on Krang stuff with them in their lab, but while they can be careless with their friend's safety sometimes, they often end up pulling allies out of the way of enemy attacks because their third eye gives them a better range of vision.
Ebny: I forget you're so...squishy.
Casey Jr.: You're literally made of squishy Krang skin!
The second one I call "Tired Transmasc" (or Transmasc for short) and go by he/they pronouns. Also yes, they get to be little trans Krang I don't care. How does that work? Fuck if I know! They have the little frills and can do that mystic nullification shriek, and can also do that Kraangification thingy. The discovery of both of these abilities were...fun ones.
He's generally pretty quiet and prefers to sit and observe, and is more often the picked on one of the two since he's around Resistance members more and has a harder time standing up for himself or brushing off any comments. They're pretty sure everyone in the Resistance dislikes or hates them because they're a Krang Mutant and they're not entirely wrong, and they ended up getting really insecure and watching everything they did really closely because of it. His tone control and reading of social ques is also crap, so he ends up being too harsh with people on accident or his tone making him sound angry when he's more likely just tired, which doesn't help anything.
They're very much the friend that makes sure everyone takes care of themself, which is very much needed in the case of their sibling (who will literally hole up for days because they can last longer without food & water n stuff), but is also really bad at taking care of themself and stays up until 3 AM dwelling on how bad of a person they probably are instead of sleeping. He makes connections quickly and deeply and is very protective of the people he cares about, to the point that he will jump straight into the line of fire to defend someone (even those he doesn't care about them to try to prove he's not a monster), and has gotten hurt in the process many, many times. They frequently find some comfort in Raph and will just perch on Raph's shoulders (a habit they picked up very young) while Raph is doing stuff, in part because it's a good perch for hearing everything and hanging out and in part because absolutely nobody will dare to openly mock them while Raph is around. (It happened once. It didn't happen again.) Raph affectionately calls him his "backpack" or "new shell".
Sooo I was gonna go a bit more in here but. Um. I didn't realize I'd ramble so much sooo yeah. I'm sorry lol trap card activated. I hope you like them :3 sorry this wasn't LMK but like. Ya follow where the hyperfixation takes you lol.
I will provide more like. Backstory (like how they ended up with the Resistance and all that). Laterr if anyone wants it. I know this was a TON to read (and I'm sorry! Ish!) so here's your reward! Little Toddler Krangs! (First time drawing them alright, I'm figuring out exactly how I want them to look).
Your reward for making it this far ^^
#I'm#sorry#I have no excuse#I love them ao much#I have three more rambles about them stored in my back pocket all ya gotta do is ask lol#including:#how they ended up in the Resistance#a collection of shenanigans (multiple actually)#and dynamics with everyone :3#and more!#I'm so sorry XD#kind of#I love them so much#Apocalyptic Twins AU
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Hi, qiuck ask for the word game:
Feanor (ions) + passionate
(or, since you said you might not know that much about zhe silm)
Just anything Haldir related (if you need a word then "family"?)
Hope you're having a great day~
Thanks! I am currently writing this at the end of a pretty good day, so I hope that counts. ^-^
I do, in fact, know very little about the Silmarillion—the only info I can currently remember on Feanor is that he is The Source of All the Problems and a crap dad, and all the subsequent Feanorians are Very Messed Up and/or Super Dead, and I think at one point there was copious amounts of arson involved??—but even if my Silm knowledge weren’t so lacking, this is an LotR-exclusive blog, so I wouldn’t be able to comment on them anyway.
So! Haldir, and family!
It’s fascinating to me that although Haldir’s brother Rumil is mentioned by name in the book, he doesn’t speak once; unless he was the unnamed elf who popped his head up to hide the ladder and say “yrch” to Frodo. I think it’s a safe guess that Rumil doesn’t speak the Common Tongue—or at least not well enough to be conversational—so he lets Haldir do the talking, and seems content to follow his lead.
I wonder which of the two brothers is older. I would guess Haldir, but we can’t know for sure. I wonder if it matters. In a timeless land like Lothlorien, where every day is like a year and every year a day, would minute age differences simply cease to have any meaning in the endless march of unchanging centuries? When your parents and your grandparents and your great-grandparents live together in eternal youth, what separates the generations but memories? When you spend hundreds or even thousands of years in the same isolated paradise—where no one dies, few leave, and even fewer are born—wouldn’t you eventually learn every face, every name, and know everyone else with the same intimacy as your own family?
Now, I have my own opinions on Lothlorien and its self-important exclusionary apathy towards the outside world, but I’m going to put that aside for a moment and try to empathize with Haldir and Rumil. Because when all you’ve known for centuries upon centuries was peace and paradise, there is nothing more alarming than a threat to that status quo.
Suddenly, there is danger. Suddenly, there is a real and present threat to your way of life. Suddenly, enemies are crawling in the outskirts of your forests, and although you can deceive them and lead them away from your deepest strongholds, there’s always the niggling fear in the back of your mind that one day it won’t be enough; one day, something will go wrong.
Your brother has also been assigned to the outer forests.
Of course you tell yourself that he can take care of himself just fine. He’s trained hard, and he’s very skilled, just like you. You work together when you can, and when you can’t, you wish him well and go about your duties with vigilance.
You worry that one day he won’t come back.
You try to put it out of your mind.
(But you worry anyway.)
- - -
WORD ASK GAME!
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People have entered and exited this café since I started running it. Most look terrified as they enter, wary of this new environment. I find the best thing to do is smile, sit them down with a cup and explain the whole thing to them. I have a script for it now, almost fully memorised. Usually goes a little like this:
"Here, have a cup. Sit down. My name is Ava. I run this café. Right now, you're not quite alive. You're not dead, don't panic yet. But here is where most come before they pass on. Most people who come in here usually make it out alive, though. At the moment, there's probably someone trying to save your life in a hospital or something. Imagine that! Or maybe you've been put in a coma. Like [Name] over there, they've been here for [Amount of time]. Why don't you go and talk to them? They can probably answer some of your questions."
At the moment, the person who I usually refer them too is Jamie. He's been here for about 2 weeks. Keeps to himself for the most part, unless I send someone over. Then he opens up a bit. He told me that he finds comfort in knowing that he'll probably never meet these people face to face. And even if he does, they won't know what he looks like. That's the fun thing about this place. You don't ever look like yourself, not unless you really want to. I think I've changed my appearance about 70 times since I opened this place. Can't even remember what I looked like. I'm pretty sure I was blonde or brunette or something, but I can never be fully sure.
It's been about 10 years since I opened the shop. I've seen lots of people come and go. Some older people (the older ladies are always so nice), some middle aged, some who look too young to be dying. That's the saddest part. Seeing the smaller ones. Teens, little kids, toddlers, even babies. Everyone feels sad when a child comes through. The whole café sort of just quietens, and everyone comes to talk to them and comfort them. The babies are always held and rocked, and everyone gives them a hug before leaving them with me. I have a room in the back just for the babies. The toddlers will usually play with each other, or just the adults in general. Usually puts a smile on people's faces. It can also really help when a new person walks in. Jittery, jumpy, and shaking. Then a toddler approaches them, asking them to play with toy cars. It's always very cute, and the person calms down almost immediately. The kids always seem a little scared. Stranger Danger makes them wary, as it should. But they learn to trust you eventually. Once you've talked to them, gained their trust and handed them a lollipop or chocolate bar or two, they calm down. The teens are easy enough. They're old enough to be told what's happening to them. You sit them down, explain things whilst you bend at their knees, answer what few questions they may have, then leave them in the corner with a drink. They tend to just sit and contemplate. Most young adults do, as well.
Some try to ask me about my story. I rarely tell them. Only if they end up somehow staying here more than a month. After that time frame, they've earned the privilege. I tell them about the accident, the large truck that rammed into me. I tell them about the coma I've been in for the last ten years. I tell them about the people who come and go, and about my family. My parents, my wife, my brothers and sisters and friends and just everyone I can think of. Just because I rarely tell the story, doesn't mean I don't want to. I tell them everything. My entire life, from start to near-finish. It's always liberating.
Anyways, there's a new customer coming in. I think I'm going to give them a blue cup.
Thank you for reading this far if you did :) I'm very new to tumblr and to writing, so any tips are appreciated!
You run a café on the edge of life and death. Souls who have been departed from their bodies temporarily, such as in comas or near-death experiences, can relax in your quaint cafe for as long as they need before they can either return to their bodies or begin their journey to the afterlife.
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It's Gotten Worse
I've given up on The World After the Fall.
Back when Game of Thrones was starting to get big as a book series, I got to the Red Wedding in book 3 and I gave up on it. My take on things was that the emotional center of the series was "will the Stark family reunite?" as a question, and that question had been answered in the cruelest way possible about four times in a row by that point. A resounding, "No." *whack* "No." *whack* "No." *whack* "No." *whack*
Imagine George standing at a table with a cleaver, saying that, and bringing the cleaver down on something that crunches wetly just out-of-frame.
Anyway.
It felt to me as if the premise of the series as laid out in the first book wasn't still at all where it was going, and didn't care to invest emotional energy in new tissue-paper humans who would be ripped apart in the author's hands and thrown in the garbage at a moment's notice.
The characters - (except the witch, seriously I feel like I misread something, she was a main character and then just got written out of the story; I don't even remember a goodbye or a death or a "no, it's better if I don't find her again" or anything) - have proven a little more durable in The World After the Fall...but I have a lot of the same sensation. The comic is up to its third or fourth premise; its third or fourth new vibe, and I don't think the author realizes how much it costs the comic every time it changes gears that way.
The genie was let out of the bottle like two years ago in the comic, and the author's been trying to shove it back in for the entire time since, and the genie's not going back in the bottle but it is getting more and more ugly and squidging around the author's hands in much the same way as this metaphor's squidging around mine.
It's still a really pretty comic, I appreciate the "fight against a broken world" vibe the author's currently trying to run with as the plot's core, and I do feel like it has better legs than the things he bounced from to get where he is...but I find I can't get over those first stories and the consequences he's trying to ignore from them.
And, like, boy do I get it.
I was writing an isekai and it ran like,
Chapter 1: Dude wakes up in his magic tower with his magic generals and starts trying to figure out how dangerous the new world he's in is.
Chapter 2: Something - probably the same force that shoved dude into the body of his videogame character among his magic generals that he'd made up in the videogame - decides that dude having a tower full of magic generals is unsporting to the rest of the world (almost certainly a reactionary opinion to my having recently watched Overlord at the time) and puts them all into stasis and de-powers dude.
Chapter 3: Dude goes into town and accidentally kills the reprehensible nobleman's son by scratching said son with his own magic soul-sucking dagger, then uses mind magic to MIB "flashy-thing" the bar and make his escape.
Chapter 4: Dude turns himself into a kid to preserve mana and gets picked up from the street by a caretaker at an orphanage. He finds out about a plot to use orphaned kids as mana batteries through a program that sends them to a school from which they don't return. Which isn't suspicious yet, because they haven't been gone from the orphanage that long, except to our dude because he's from our world and therefore very genre-savvy.
Chapters 3 and 4...There's the start of a plot there! There's a character at a reasonable amount of power - interesting magic, limited mana pool, a problem-solving style that is much more about finesse than force (which makes it kind of a bad match for Shounen manga but while that's often how I picture such stories in my head I'm not actually a manga-ka), and a threat that can continue to scale with our hero's capabilities (dealing with the nobleman whose son he killed, then the guy who commanded him to start taking orphans, then the entity or group that set up the entire scheme)
Chapters 1 and 2 have nothing to offer the story except limitations, rules that are hard to live up to, goals that will contradict or seem like they should override the goals of the mainline plot, and a whole lot of "why doesn't he just" questions that I honestly have no answers to. If I'd been writing this as a serial manga and releasing it, I'd be in the same position when I came up with chapters 3-4 of my idea as the author of the manhwa I'm dropping is in now.
When I say I get it I mean I really get it.
But that's not a reason for me to keep reading.
I don't want to yuck your yum if you like the series. The art is seriously impressive. And - perhaps the hardest part to say, for me, because it sounds mean - while I don't like the writing personally due to what feel to me like structural flaws, I also get the sense that the author cares about writing well. It's not a sure shot for success for the series' continuation or conclusion, but it's a hell of a lot better than an author who doesn't, right? There's a much better chance that the writing will continue improving. I wish the author felt free to make a clean break and just start a new series with the ideas he now has clarified, because I think that story would be better for being whole, just as I will start my story with "chapter 3" if I ever try to get it out of my head and into a real publishable format.
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How would IMP, The Goetia's and whichever Hazbin characters you want react to their SO being a clumsy, dense, idiot who messes up in nearly everything except expressing their love for them
With a clumsy, dense, idiotic S/O that loves them oh so much.
Blitzø
Blitzø doesn't really care how clumsy or dense you were, I mean the idiot was an idiot himself, so he didn't really care if you were as well.
And sure, he had to be very specific with you and couldn't keep breakable objects near any edges and sure you weren't the brightest. But neither was he.
And he was awesome.
But Blitzø didn't care about any of that.
He loved you for you.
And sure it was frustrating when you accidentally broke something, or when he was forced to explain to you something a dozen times before you got it. But you always tried your best and that's all he could ask.
Plus, when he got mad at you, you got all sad and you being sad is like, the sadest thing he'd ever seen.
But no matter how frustrating you could be, you absolutely made up for it with just an overwhelming amount of love.
You wwre constantly telling him how much you love him. Leaving him love letters, drawings, and just giving general physical affection.
Kisses were your favourite.
Surprise kisses? Even. better!
Youd pop out of nowhere, giving him a smooch randomly throughout the day.
He loved this of course, the Imp a total sucker for your goofy, spontaneous romance. Always eating it up like the tastiest thing in Hell.
Millie
Millie just loved you.
You may have been a ditz, and not the sharpest blade up her sleeve, but you were her favourite person in Hell.
She just loved your clumsy, lovable and admittedly dim intellect.
Now, it could be difficult to deal with you, not being the brightest bulb and all that, but she also wasn't above admitting she did like being the smarter one in the relationship.
Not that that would have changed her wearing the metaphorical pants in the relationship.
She absolutely loved your affection, you being a hopeless romantic. She absolutely loved your affection.
The woman herself was a loving momma bear and just ate up your affection, the two of you just hopelessly in love.
Funnily enough, her family had a mixed opinion of you. On one hand they saw you as a ditzy, air headed and rather clumsy. A dangerous combination on Wrath.
But they also saw you as an honest, hard working and straightforward person that didn't shy away from hard work, aaand you could take a joke, a respectable combination on for the in-laws, Millie parents eventually warming up to you.
This only making Millie love you even more.
Moxxie
If you were anyone else, Moxxie likely would have despised you.
Your laid back, careless nature. Your ditzy, airheaded behaviour, the way you think everyone is a potential friend and your seemingly supernatural ability to knck things over.
It was infuriating.
But with you being his S/O, it was different.
All those thing that would normally make him want to tear his hair out, he just found them endearing.
Your ditzy bumbling behaviour was cute and lovable the the thespian. You were like a big puppy.
Your clumsiness was something he always attributed to bad eye sight, and your being dense, well... he didn't need sarcasm anyway.
And sure, you weren't good at much, but you loved him. And you made sure he knew.
If he ever needed anything, you were on it in a second, suddenly the sharpest and most competent Imp he'd ever seen until you finished what he'd asked for.
You loved affection. You'd often hold him close, petting, nuzzling, kissing. You loved any type of affection. You being excellent when he got stressed out, holding him close, doing your best to calm him down.
You were his favourite Imp in hell and funilly enough, if you were anyone else, he'd hate you. The man having a little chuckle over that from time to time.
Loona
Loona wasn't a picky person.
She was emotional, hormonal, moody, and often time violent.
And yeah, she hated most the shmucks in this literal Hellscape, seeing them as a fucking bother.
But... as much as she hated to admit it. She had the biggest soft spot for you.
Sure you were a ditz and couldn't not knock something over to save your life, but... all things considered, you were probably one of her favourite people in the world.
You were blunt as spoon and sure, you often said the wrong thing at the wrong time, but you were honest about everything.
She wasn't even sure you could lie, you were just too damned dense to make things up.
And yeah, that could be an issue, like the time Blitzø had asked where you'd been all day, and you without missing a beat just Blurted out that you'd snuck away to make out.
And sure, that was fucking annoying.
But when you saw you'd upset her, you did your absolute best to make it up to her. Going out and getting that chocolate cake you knew she loved. You bluntly apologising for being so stupid.
That being when she stepped in, making you stop. Telling you you aren't stupid, your just dull, and she couldn't blame you for that.
Youd end up, curled up together on the room, eating the cake together, curled up in a surprisingly romantic little moment together.
Stolas
Oh, Stolas just loved you!
Your simple, ditzy nature was just so endearing for the man. He just loved how straightforward you were.
Granted, much of that came from being as dull as a busted light bulb, but he loved that none the less.
Granted, some of his more witty remarks went well over your head, but that was a small price to pay for the refreshment that was your company.
It didn't matter what it was, if he asked a question, he got an honest, straightforward response. Always.
Now sure, most would likely take offence to many of your answers. "does this make me look fat?" Or "do you like my hair cut?" Being a question you'd answer brutally honest.
But to the prince, whom has lived his entire life surrounded by people that would either kiss his ass, or do everything in their power to destroy him.
But you, you were honest because, well, that was who you were. You told him the truth, good or bad, and he loved you for it.
And in the bedroom, well~
Brutal honesty could be extremely arousing. You telling him exactly if you thought he was attractive, usually in brutal detail.
And well, you always told him how you felt, if ever the relationship was in turmoil, you'd tell him exactly the problem.
And the affection!
Oh how he loved your affection.
From the hugs and kisses, the the Lewder things you'd do in private, like taking the man when you felt like it, Stolas making it clear he was DTF 24/7. And well, you weren't dense enough to not know what that was~
You were what he needed. Brutally honest, a little air headed and absolutely gushing with affection. You were the light of his life and no matter how frustrating you could be at times, he loved you more then life itself.
Stella
Stella was something of a perfectionist.
And normally she'd expect as much from her partner.
But you... you were a clumsy, dim witted, moronic and dense as lead.
But by Lucifer, she loved you.
She was so used to everything being perfect, dealing with people who she could never tell what they were thinking. Her fellow Bluebloods always conniving, always with an alternative motive.
But with you... she always knew what you were thinking. Always knew what you wanted or how you felt.
And sure, you had no spacial awareness and wouldn't recognise sarcasm if it smacked you in the face.
But again, that's what she loved.
And you loved her.
And you made sure she knew it.
Mostly because you were constantly telling her. That always making her swell with emotion.
The woman so happy to have you in her life.
You were her safety blanket. Something she could always count on, you absolutely showered her in affection.
You gave affection like Nobles gave insults, you were completely unashamed to tell her you loved her more then anything in the world, anywhere, any time.
Your favourite was coming up to her, calmly asking her lean down.
And when she did, youd give her a big smooch, before walking off, happily going about your buisness.
And yes, you could be frustrating at times, but so could everything else in her life, the woman was just glad she had something to give her some happiness in her Hellish Royal existence.
Here, to tide you over until season 2 is finally out.
#helluva boss#headcanon#x reader#helluva boss headcanon#helluva boss x reader#blitzo x reader#helluva boss blitzo#blitzo#millie x reader#helluva boss millie#millie#helluva boss moxxie#moxxie#moxxie x reader#helluva boss loona#loona x reader#loona#stella#helluva boss stella#stella x reader#helluva boss stolas#helluva boss stolas x reader
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Queen of Ice | 07
; Bodyguard!Jungkook x Princess!Reader
; Genre: Angst
; Warnings: Character death, violence
; Word Count: 2.6k
; Synopsis: Jeon Jungkook is the best water magic user of his generation, so it made sense that he was given the prestigious posting as a royal bodyguard. His position puts him close to you, the Crown Princess of Sejong and the only ice magic user in history. Jungkook is great at protecting you from danger, but not so much at protecting his own heart.
; A/N: So, I’m not used to writing fight scenes and it’s been a while...I hope you enjoy this! A lot happens in a short amount of time so...please reblog if you enjoyed it! Please also leave a comment or send me an ask with your thoughts about the plot and the characters, I can’t wait to read it :D
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The kingdom was in mourning.
Your father, the man who had ruled over the land and the people within it for over forty years, had finally succumbed to his illnesses. For a man who had often ruled with an iron fist, his end had been remarkably quiet, passing away to his second life silently during his sleep. One moment he was alive, and the next he was gone.
Unsurprisingly, you hadn’t shown an ounce of emotion upon finding out the news. Part of it was because of the fact you’d known he was slowly dying for years now, another part was the antagonism you’d engaged with your father and the final part was simply that you weren’t a hugely emotional person. Not that Jungkook had ever seen, anyway.
The two of you had butted heads repeatedly over the years, so Jungkook wasn’t surprised at the lack of reaction. He knew it unnerved people around you, though. But when did you not make people feel uncomfortable, even if you didn’t mean it?
Either way, the king’s funeral procession was today and you were expected to lead it. The plan was simple; you would walk somberly behind your father’s coffin as it was carried towards the necropolis where all royalty and those who could afford it were buried for the last few centuries.
You walked with your head held high, the traditional mourning colours of white and purple adorning your funeral clothing whilst the sun shone down through a clear sky. Jungkook’s only experience with the funerals of royalty was when your mother, the queen, had died. People had sobbed behind the line of guards as they’d watched the coffin roll by, the sound of the carriage horses hooves drowned out by the grief of the people.
Your mother had been beloved by the people whom she’d ruled over, her warmth almost visible alongside her kind smile. She had helped to soothe the ragged edges of the king, calming him into something that almost resembled a normal man. It was the only time Jungkook had ever remembered hearing your father laugh and smile. That had all ended when she’d died.
For Jungkook, he’d already been thinking of all the things that could potentially go wrong. Your coronation would be soon and you’d finally hold the title of queen instead of crown princess. He felt pride for you, but also worry and concern. You were in a vulnerable position, about to take on the rulership of an entire kingdom by yourself.
No family to rely on, no backup in case something was to happen to you. The kingdom was weaker than it had ever been, whilst also being stronger than ever. It was an odd dichotomy but something he was sure you would rectify.
Despite your protests to your father, Jungkook knew that you would eventually take a husband and produce an heir.
His stomach twisted at the thought of you full with child, the future of the kingdom resting within your womb. A child that had been implanted by a man worthy of you and your time. The two of you hadn’t discussed what had happened in the library, though he had noticed that you liked him to spend time with you inside a room instead of standing guard outside of it.
He would almost consider you friends, though that felt a little presumptuous.
Jimin's hand flew up suddenly, pulling Jungkook’s attention immediately as he spun to face the direction Jimin was facing. His eyes were already tracking for whatever threat his fellow guard had spotted. There was a brief flare of fire, burning so bright that it was a blue-white instead of the more familiar orange-red and Jungkook realised that it was an arrow, burning up so fast that it became ash before it could even reach the group.
The clatter of the metal arrowhead hitting the floor was muted against the overall noise of the crowd but Jungkook could see the superheated metal as it melted out of shape on the floor. Someone was firing at them, or more importantly, firing at you.
A sudden flare of light brought his attention back and Jungkook searched for wherever the attacker was. Somehow, Jimin had spotted someone and was actively defending you. There’s no time for Jungkook to curse himself for not noticing, but it wouldn’t matter anyway. The whole point of Jimin also being there was to protect you.
"Down!" Jungkook hissed, his hand pressing against your shoulder and pushing with his weight. You've spotted the burst of flame as well and stumble forward from the pressure he applies, hands reaching out to stop yourself from falling too harshly.
Whilst he’s pushing you down, his head swings around to look at Hoseok. The other guard is automatically scanning around for other threats and his arm swings up suddenly, causing a geyser of earth to erupt from the ground and send a man flying through the air. Screams from innocent bystanders begin, some of them showered by falling dirt that Hoseok can’t avoid.
“Jungkook!” You scream, bringing your hands up to cover your head as dirt falls on you as well. Given how he’s practically crouched over you, he would’ve expected to be almost deafened by how loud you’d been. But at the exact moment you scream, another burst of flame roars from Jimin’s hand toward the original attacker, the sound so loud that Jungkook swears his eardrums have just burst.
“Stay down, don’t you dare get up!” He hisses into your ear, leaning so close that his nose is gently brushing against the delicate skin of your temple. Maybe he’ll think about this moment later, maybe he’ll remember how you smell so close. But for now, all he can think about is protecting you.
Pressing a hand on your shoulders, he pushes once more to keep you firmly on the ground before rising and shouting out Hoseok’s name. He looks over immediately, his black hair remaining out of his eyes as they glow a rich brown from his power use.
Jungkook points down towards you.
“Cocoon, now!”
A brief nod from Hoseok is his only reply before his hands move in an intricate motion and Jungkook feels the ground beneath him begin to soften. Backpedalling away, he keeps a close eye on you as you begin to sink into the earth. You howl in protest but once you’re far enough below the road, Hoseok causes the ground to arch above you in all directions before sealing.
It’s something they’d practised many times before and Jungkook feels a moment of pride in his friend for how well he’d done under pressure. The new walls surrounding you are solid, but he spies the strategic holes along the floor that provide you with air to continue breathing. Protection was the goal, not accidentally suffocating you.
“Jungkook! Get over here!” Jimin calls, his voice strained from the effort of using his magic so intensely. It’s only then that Jungkook realises that the attackers have given up using traditional weapons and are instead fighting with their magic. Which would be fine, except Jimin is in an intense fight with another earth user. His sparring with Hoseok over the years has helped him, but fire isn’t strong against earth.
Jimin’s feet have sunk into the ground, his opponent destabilising him and not allowing him to move efficiently. It was a tactic that Jungkook would approve of if it was his guards doing it. He didn’t like it being done to one of his own though and he frowned in annoyance.
Narrowing his eyes, he concentrates on the ground around Jimin’s feet and increases the amount of water. Some people thought that magic users created their element out of nothing, but it was more a case of taking the element out of what was already there. Whilst the ground itself appeared dry, there were tiny molecules of water hidden deep within and it was that Jungkook pulled forth.
Within moments, the ground was muddy and Jimin managed to stagger out, almost falling backwards until a gust of wind from a fellow guard kept him upright. The carriage with the king’s coffin had already disappeared, the horses being encouraged to run towards the necropolis instead of walking calmly as before. Many of the general castle guards had moved to evacuate the civilians whilst some had gone with the carriage. A few had stayed to help Jungkook protect you, though it annoyed him that so many had left.
His attention is once more on the attackers when he feels the air around him change, the fine hairs on his arm rising and causing him to shiver whilst his nose twitches. The scent of the air is different, overwhelmingly sweet and Jungkook knows what that is. He doesn’t even get a chance to call out a warning though, a flash of light so bright that it blinds him momentarily and then it sounds like the world has ended.
Crying out, he falls to the ground with one hand covering his eyes and the other blindly reaching out for…something. He doesn’t know what. It’s only then that he realises he’s not reaching for anything, but that his hand is spasming, his brain unable to make it work properly. The electricity from the lightning strike that’s just hit has managed to hit him too, though he’s thankful that he doesn’t seem to be suffering anything worse than a cramping hand right now.
Laying on the ground, Jungkook groans out loud and notes that he can’t hear himself. Blinking a few times, he brings the sky back into focus and notes how clear the sky is. There are no clouds, so the only answer was an extremely powerful lightning user. Stronger than Jungkook had ever seen. Electricity was a secondary magic, an off-shoot of fire and usually quite weak in comparison.
That didn’t mean it couldn’t be lethal though, the weakness of the magic was directly related to the user and electricity could be deadly with even a small voltage. Someone who could create a lightning bolt as strong as this one on a clear day was far deadlier than he liked.
Rolling over, he manages to stagger to his feet and feels oddly vulnerable. The world sounds muffled, and a hand to his ear brings back blood. It’s then that the pain sets in, causing him to wince.
A sudden touch on his arm has him spinning around, his senses reaching out to all the water he can find nearby to protect himself but it’s only Hoseok. The man he’d been fighting is lying on the floor a few metres away, clearly dead. Hoseok’s face is full of concern for him, but Jungkook’s eyes slide past him to another man who has suddenly appeared, his hands visibly sparking with electricity.
Grinding his teeth, Jungkook simply stares at the man and watches as the sparks disappear. Unlike when he’d done this with your father, Jungkook doesn’t let this man go, instead holding onto every molecule of water in his body like a vice. Instead, he twitches his fingers and the man…explodes. It’s the only way to describe the forceful expulsion of water from his body, but it’s fast and efficient.
Coughing harshly, Jungkook moves towards the cocoon of earth that still holds you, hoping that you’re just as safe as he’d intended. A movement from Hoseok has the earth retracting slightly, letting him see your furious face that quickly transitions into concern at the blood leaking from his ears.
He doesn’t hear you properly when you talk, and Jungkook feels so vulnerable at being unable to hear. Twisting his lips, he places a hand on your shoulder and looks back towards Hoseok, tilting his head in question. His fellow guard gives a nod back, indicating that there are no more attackers. It had been a quick blitz attack, obviously hoping to kill you fast. They just hadn’t anticipated the Jimin would be so quick to spot them.
Soft skin presses to his cheek and he turns back to look at you, noting the worry in your eyes as they scan over him. His hand moves to cup yours, his disorientation making sure that he’s reacting in a way that he would normally be mortified over, before giving you a tense smile. He tells you that he’s okay, though he guesses that he was being a little too loud given how you wince slightly.
Then you look away from him, towards where Jimin had been engaged in his fight. His attacker was dead, half of his body burnt to a crisp whilst another two are in much the same way. Jungkook feels a sense of pride at how well his guards had responded, how they’d succeeded in protecting you.
But then your hand tightens slightly on his cheek, fingers suddenly ice cold and he flinches away from them. Following your gaze, he sees a fourth body lying on the ground. At first, he assumes it’s another attacker, yet another victim of Jimin’s lethal fire but then he realises that they have electricity burns instead. Maybe the electric user had accidentally killed one of his people?
But then he spots the familiar uniform, the hair he’d grown so used to seeing over the years. His head is turned away, giving them the grace of not having to see him in death, but Jungkook knows that it’s Jimin. That his fellow guard, his closest friend, is dead.
Hoseok is knelt next to the body, gently pressing two fingers to his throat before he looks over at Jungkook and yourself with grief on his face. A slight shake of his head tells you both what you already knew; Jimin had given the ultimate gift. He’d sacrificed himself to protect you.
Now Jungkook isn’t shivering from pain or electricity, but from how cold the temperature has dropped. His breath comes out in puffs that you only see on the coldest of days and his fingers almost ache with the temperature. Glancing down, he notes how the ground begins to shimmer as frost spreads across the ground with the speed of fire racing along spilt oil.
Your fingers are dug into the loosened soil, clawing at the ground uselessly whilst the expression on your face makes his heart tighten. Not in awe or anything romantic, but in fear. Because your lips are almost non-existent from how firmly you’re pressing them together, eyes a cold white with just a tint of blue and your brows furrowed together. There are so many emotions crossing your face, and it takes Jungkook a moment to figure them out.
Hoseok is moving towards you now, his movement obvious in the corner of Jungkook’s eyes but he slips on the icy floor and almost goes flying. It’s then that Jungkook realises that your magic has reached the nearby trees, their branches tall and delicate. Ice drips from them now in deadly icicles, each branch bowing down from the weight of your anger and grief at the loss of Jimin.
For the death of your father, you had shown no emotions. But for the death of Jimin, a simple guard, you mourned and raged as Jungkook had never seen. Not a single tear fell from your eyes though, but as the tree became heavier and heavier with ice, he knew that the ice on the tree was the tears you couldn’t let out.
#armiesnet#networkbangtan#jungkook angst#bts angst#jungkook fic#jungkook fanfic#jungkook fanfiction#bts fic#bts fanfic#bts fanfiction#jungkook x you#jungkook x reader
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@maria-lamb-b & @mintydeluxes-blog thank you for giving me an excuse to throw in my two cents on this very specific topic.
Alright so, I've noticed a bit of a pattern with these three engines that raises some alarm bells in terms of general safety. Not of the engines themselves, mind you, (although it could be said they very much pose a risk to themselves since the fat controller can usually get them repaired, but he's not made of infinite money) but of the people that both work for the railway and frequent it as passengers.
This is a discussion I've had with @british-hero and @milfcutlawquane respectively, and Rogue even tossed in their own thoughts on another engine that they think should qualify on my danger scale, although I excluded him from the list because of a very specific factor that will be elaborated on in a bit.
Anyway...
I'll start off with the more harmless of the three engines. That being Sodor's very own splendid #5 red engine, James.
James is a tender engine of an experimental design (being the only Hughes class 28 with a mogul configuration and a few other alterations that make him unique among his long forgotten/scrapped kin). He's not the biggest and certainly not the fastest engine on Sodor, but he's not a pushover either. More of a working mule with a show pony kind of attitude. He's hard-working when he puts his mind to it, ambitious and has a rather showman-ish demeanor.
And therein lies the problem...
James's vanity and need to prove himself as a splendid and very useful engine makes him a bit of a hazard to work with. Especially when it comes to him rushing into stations and breaking abruptly to make his special entrance.
Not only is it an uncomfortable experience for anyone who might be inside of the coaches he's pulling (it would certainly make for a very bumpy ride, and not at all advisable for people to get up before he's fully stopped at a station), but his crew is also at risk of potentially getting tossed out onto the rails since James has an open cab...
I have a feeling his driver and fireman have had near misses because of his constant showing off, and also have no doubt in my mind that they extensively warn replacement crews to hold on for dear life lest they want to accidentally end up under James's wheels...
I know James likely doesn't intend to do harm as he clearly loves pulling passengers (and people do seem to love him, especially children), but considering the fact one of his first incidents involving coaches was him being so rough that he broke a break-line... Yeah he's not exactly gentle, and he tends to focus more on himself, which makes him a bit of a risk if left unchecked.
Although not as much as Thomas...
I have to admit, for a TV series protagonist, Thomas has had quite a few mishaps that should have ended in human casualties. Of course as a kid's cartoon that's not going to happen, but if you were to look at the world of Sodor as if it were the real world... Oh boy... No amount of plot armour could save his poor crew.
Thomas has a penchant for getting himself into some of the most reckless and bizarre situations... From getting such an inflated ego from teasing Gordon that he ends up down a mine (which is the first instance of where his crew could have potentially been injured or even killed), to smashing into the stationmaster's family home (and coming inches from killing the man and his family as they ate breakfast), to getting himself abducted and put to servitude after getting himself and his crew hopelessly lost in the mainland (how long did his crew go without food or water? How close were they from getting killed in the molten slag vat? Heck they could have fallen off his cab when he was lifted by Beresford!), not to mention the whole Misty Island fiasco (need I say anything about how he ended up there???), every mishap leading up to the Great Railway Show (that crash with Norman definitely should have killed his driver and fireman, and there's no way the bridge jump wouldn't have ended all three of them), and the wretched horror that is his BWBA shenanigans...
The point is... Thomas's impulsive nature makes him a danger to his crew specifically. At the very least he tries to be more careful when pulling passengers, and even shows remarkable consideration for them (an example of this is, instead of relishing in taking a break, he used what free time he had to help a new mother calm her infant by riding around Sodor until the baby fell asleep). He's cheeky, impulsive, and sometimes rude, but he's also compassionate and probably does feel bad when he realizes how much worse things could have gone if things hadn't gone in his and his crew's favour...
Now... Before I reveal who I personally think is the most dangerous engine on Sodor, let me address what Rogue had to bring to the plate:
They suggested that Gordon should also be on this list, because some of his accidents have been the most iconic if not most eye-catching ones in terms of magnitude.
And boy, they're not wrong...
While I agree that Gordon can potentially be a hazard on the rails due to his sheer size, weight and speed alone, I have to point out a very important element of Gordon's personality that at the very least prevents him from being at the top of this list: He's a people-pleaser.
Gordon may be stubborn, impatient, prideful to a fault and even a little ill-tempered and somewhat arrogant at times, but he is also conscientious and values both his work ethic and punctuality. Even if he peacocks his position a little bit ultimately what the boss says goes, even if sometimes what the boss says isn't what he wants to hear (and Gordon has thrown his fair share of tantrums, but he usually does relent in the end if he really has to).
As Sodor's express engine, he has a lot of responsibilities that he tries to uphold with the utmost diligence. Which to me means that, even if he's not the smoothest of rides or even the friendliest (look no further than 'Henry gets the Express'), he at least does his best to do his work right and on time. Which includes putting passenger's safety over his own ('Gordon runs Dry' is another good example here).
Make no mistake! This hundreds of tons giant metal blue beast IS dangerous in his own right, as is any engine if circumstances are just so, but nowhere near as dangerous as...
Henry.
Yep, that's right. The big green gentle giant is the engine I consider most dangerous on the Island of Sodor.
You'd think that's a rather bizarre assumption when Diesel 10 is also around but... Have we ever seen Diesel 10 interact with humans other than Mr. Conductor and Junior outside of 'Thomas and the Magic Railroad'? Have we even seen him pulling coaches or hauling trucks?
As far as I'm aware, due to his rather unconventional (not to mention illegal) modification, Diesel 10 is only used for clearing obstructions from tracks.
And even if he is rather aggressive towards steam engines, he's very easily put back in his place and doesn't really show up much. Overall his entire villanous/antagonistic persona seems to just follow the 'Oh well! Better luck next time!' motto, and really doesn't do much harm overall... He's just a nuisance at best. Which makes Gordon being terrified enough of him to visibly shake a little laughable... It's like Diesel 10 operates on vibes alone.
But I digress...
There's a reason I consider Henry the most dangerous engine. And the reason is... He's the one engine we've seen take control from his crew more consistently than any other engine on the island.
In 'Henry's Health and Safety', after suffering an accident and learning about health and safety from Victor, Henry becomes obsessed with the concept to the point where he takes Rocky without permission and goes about clearing what he considers obstructions and other hazards, causing Percy trouble and even keeping others from using Rocky when Toby derails.
This was not asked of him, he wasn't supposed to be clearing tracks, he just did it because he fixated on his own accident and his desire to make the rails safer. And this is a behavior that he should have unlearned ages ago... Considering his fixation on things that inconvenience him personally ended poorly already...
The thing is... This isn't even my best example for why Henry is a hazard. Ok sure, this is a big engine wrenching control away from his crew... But he's just trying to be useful in a way he knows how to be! Why is that so bad? Thomas does that too sometimes!
Because he's done it while carrying passengers before, and it was much much worse... Especially because, upon analyzing this particular incident more closely, I realized it could have ended in two trains' worth of people dead and at least one other engine totaled...
In 'Henry Spots Trouble', after learning about chicken pox, Henry becomes increasingly more anxious about potentially getting sick. He has no idea engines can't catch it, so when he sees three other engines who coincidentally have spots on their faces, he freaks out.
At first he only speeds up and bumps his passengers about ("like peas in a frying pan"). But when he sees Gordon with a face full of red speckles, he freaks out so much that he completely reverses his controls and surges backwards at enough speed that he can clear Gordon's Hill without any difficulty at all.
I repeat... He's reversing at high speed coaches first... And he nearly smashes said coaches into James who himself is carrying a passenger train of his own.
I'm no engineer, but I know for a fact if Henry had collided with James coaches first, he would have not only potentially destroyed his smaller friend's buffers, footplate and firebox (and potentially burst his boiler), but he would have also crushed his coaches like tin cans...
Worse yet if James had been just a little bit slower to react, he might have not cleared the track in time and his own coaches would have been violently rear-ended, ending in two decimated passenger trains and several casualties.
What's even worse than that is, Henry is so panicked that he doesn't even seem to acknowledge he nearly bashed into James at all and continues to flee and scream for Gordon to get away from him because he's so fixated on the idea his friends have all got chicken pox and that they'll infect him.
Henry is extremely dangerous because, even if he's mellowed out over the years and become less prone to being rude and snappish (ultimately becoming such a beloved and easy to trust engine), he's still incredibly big and strong and has a very flighty disposition that simply doesn't mix well with the two previous attributes. Kind of like an easily-spooked draft horse. A several tons metal draft horse that can turn on his people at the drop of a hat and toss them about with great ease without even realizing.
And what makes this so heartbreaking is that out of the three engines I listed here, Henry would be the most emotionally devastated if he actually hurt or killed someone. Especially if that person were to be any of the passengers that put their safety and trust onto his buffers, or even the fireman that fought to give him a fighting chance prior to his rebuild...
Can't stop thinking about how Sodor has three very consistently dangerous engines, and neither of them is Diesel 10...
#thomas and friends#ttte#ttte james#james the red engine#ttte thomas#thomas the tank engine#ttte gordon#gordon the big engine#ttte diesel 10#ttte henry#henry the green engine#I can't be the only one who winces whenever Henry gets so spooked that he actually makes himself into a huge danger to be around#I'll bet he's had several drivers because they all give up on his unpredictable behaviour#if anything the only crew member that's likely stayed with him is his fireman Ted... That man fought to get him his heart medication/inhale#I doubt Henry being so flighty or high-strung would scare him off
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