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#anime 2020 project
project-sekai-facts · 11 months
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The play that Saki and Tsukasa watch as children in the WonderlandsxShowtime main story digest animation directly references The Greatest Showman (2017).
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sketchinfun · 4 months
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Woohoo!! Thelma the Unicorn is finally out on Netflix! I worked on this as a storyboard artist, and I am so honored to have been a part of such an amazing, funny, and awesome crew on this funny and heartfelt film!! It was truly a unicorn worthy “magical” experience working on Thelma and it was one of the most fun projects I’ve ever worked on. Even though it’s a little cheesy to say, I truly embraced being myself, like Thelma, on the production. I hope you enjoy seeing the team’s hard work, and sparkle on! 🦄🦄🦄
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hellosonganimated · 1 year
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Let the countdown begin!
5 days to go until the release of Hello Song Animated
Comic by @beyourowndensity
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jenniferbrincho · 4 months
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Run run Rukani
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slime-crafters · 8 months
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I love talking to non-gamers about how many hours I have in a game, because if I tell a gamer I have 1,000 hours in whatever game, it's not impressive, really. But if I tell a non-gamer the same thing, they absolutely lose it. "That's 41 days straight!!!" they'll say. And they're right to freak out about it
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possessable · 11 months
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here's preemptive proof that I'm NOT just doing an amazing digital circus knockoff for when i inevitably make a "large strange glitchy area that a bunch of people accidentally find themselves in with no memories" series except it's a convenience store instead of a circus
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prosebushpatch · 4 months
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So I decided to restart my animal crossing new leaf for the 3ds file completely but I didn't know that Tom Nook would OFFER TO BUY the entire town and let you carry over the money to the new town and it's hysterical because the mayor basically peaces out, cashes in on 30 million bells, changes entire identity, and accidentally becomes the mayor in a new town. There's a fanfic there but I'm too lazy to write it.
#rose and rambles#HELLO????#i did not know that tom would offer to buy AND I DID NOT EXPECT MY TOWN TO BE WORTH 30 MILLION BELLS NOT INCLUDING MY CATALOGUE AND#THE INTEREST I'LL GET FROM GETTING THE BELLS IN INCREMENTS#MAKING THE FINAL TOTAL CLOSE TO 39 MILLION#WOWZER#okay also i did think long and hard about this#like i never have restarted that town#but it was overrun with flowers and i wasn't close to any of the villagers but wolf link#and i can get him again#i needed a blank slate#i do this with farming sims all the time#i restart so often because once i get into late game i have no gumption and animal crossing *is* different#but i really needed that fresh start and it felt better to restart new leaf than horizons#but the funny thing is#i now want to restart new horizons more than ever#i just haven't really touched it since 2020#i never did the pumpkin growing thing im so behind#and every time i think about going back to it i just feel dead#but restarting new leaf has been so fun and refreshing#and its only end of day two BUT i have so much bells to burn on projects#so i can get the foundations of things like bridges and stuff right away and continue through my house loans more organically#idk i feel good#and i might prefer restarting horizons in the future with knowledge of things and#with all the updates already figured out#feels good#also my starter villagers in this new town are#fauna peanut eloise sparro and rooney and im so heckin thrilled#best line up ive ever had in the beginning
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regallibellbright · 11 months
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I don’t regret picking up crochet just because it’s hard to monetize, that does in fact make it easier for me not to take commissions and blow out my arms again and monetizing this hobby was never the point, but it does tend towards unfortunate when I consider doing a commission and price what my work’s actually worth, and the person winces and I go “yeah no totally fair, I get you, that is a lot of money for a hat or a tiny lion, no hard feelings whatsoever.”
Which is why I tend to only do gifts or donations, because I can have discretion and they can have whatever I feel like making on my timeframe and no one needs to actually think about the monetary value in terms of hours worked, which alone is more than most people are willing to pay for anything at that size.
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sesamenom · 11 months
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October 2020 vs October 2023
3 years of improvement
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kengi-bengi · 1 year
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youtube
HERE WE GO!
finally got something up after 4 months of not posting lol [don't be fooled, i have been very busy working on animation projects still!]
I'm going to try and animate stuff for my other oc worlds- cuz i think its obvious who my golden child is [Fallen Hollows], and Ive been neglecting animation of the other ones!
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commiepinkofag · 1 year
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diodellet · 1 year
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Thinking of Outer Science-fying Book 4 of Twst...
(yes that means ob!jamil as kuroha uwahhh i present to u exhibits a and b:)
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(do u see it? im grabbing u by th shoulders and shaking u, am i making any sense hahahaha)
Like it just makes sense on a meta and visual way to make Book 4 way more of an angsty, heart-wrenching timeloop of trying to get through That Damn Boss Fight (all while dying lots of times in the process)
I say visual because the Snake of Clearing Eyes is a manipulative and violent motherfucker, and apparently its true form is a "solid black snake with red eyes" like huuuh.... it's as if the parallels literally write themselves
and I also say meta because lots of us players got stuck trying to beat him (by players i specifically mean /me./ I was stuck there for a week. deadass died fighting ob!jamil 4985034853 times and all i got was this cool title to slap onto my profile)
++On a lighter note, waaay after everyone's recovered from the ordeal, I think it'd be fun to see everyone else tease remind jamil of the funky shit he said during his overblot (ngl mans said some wacky things after a dope monologue like!! dude cuda stopped there but he kept going man i think the ink got to him oof)
EDIT: I JUST REMEMBERED... HOW COULD I FORGET SUCH BANGER ONE-LINERS THESE FUCKIN CLOWNS HELPPPP
kuroha "welcome to my womb" 🤝jamil "whoppee" viper
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tofupixel · 3 months
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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hellosonganimated · 1 year
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4 days to go!
Comic by @ambi-stage
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boygirlctommy · 1 year
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oh god i was redrawing my first (unfinished) animatic and now its 1:30 am. uhm. goodnight <3
#my post#its so cute though#its set to fake your death by mcr and its kinda a general Slap whatever scene fits the lyrics into it thing#like just. the events of the server. in no particular order#disc war to dec 16 2020#(it only goes that far bcus thats when i started it) (i finished the boards like the day before the green festival)#for the most part im sticking to what i already had drawn#just with. better art. and timings and stuff#since i actually have some experience w animation now lol#ALSO#ITS AT FUCKING. 6FPS????? FOR SOME UNGODLY REASON???#WHYYYY DID I DO THAT??#i only ever animate at 12 fps. i guess to be fair this was my first ever animation project. i had no fucking clue what i was doing#sighhh. me and my fuckin. 6fps animatic from 2.5 years ago. against the world#its so cute tho i cant wait to show it#unfortunately theres a bunch of empty space. where i just never knew what to put. im figuring out some of it as i go but some things i stil#dont know!! its been over 2 years and i still dont know what should go w the lyric 'but even good guys still get paid' and oh fuck i think#that lyric has a different meaning than 17 y/o me thought it did. okay. oh my god ive been in this fandom a long time. anyways#i can make this work#yknow i just realized s.chlatt is not in this thing whatsoever. like not even once.#??? why#im throwinng him in i cant just not put him. theres a ton of gaps towards the end ill cram him in there. also r.anboos not there but in my#defense i was probably watching him for the first time WHILE making the og of this#fucking g.nf is in here like FIVE TIMES but not either of THEM??#anyways goodnight forreal this time
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lackadaisycats · 8 months
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Hello Tracy
I hope this doesn't come off as rude but I saw somewhere that Lackadaisy supposedly only pays their animators $35 per second, is this true?
I've been wanting to try out to work for you guys some day which is why I ask
No, that is not true. Normalizing transparency may ultimately stand to benefit artists, though, so... We paid $52 per second for rough animation, and $52 per second for cleanup on the pilot. For some more complicated shots cluttered with characters, we paid a higher rate and split the work between multiple animators. We knew that wasn't up to par with a full-fledged studio rate, but it's what we could do based on the Kickstarter budget we had raised in 2020. We were upfront about it with anyone who applied for work, and we enacted a policy of not animating on 1s. Moving ahead, feeling that rate was insufficient, we doubled it to $104 for a number of smaller animated projects we did after the pilot, including the teaser. The "per second" model is a pretty industry-standard way to pay animators, but it is flawed, especially when you consider how common it is to send work back for multiple revisions. We've since been trying to move away from it to a more salary-like pay structure for anything that isn't a short, standalone assignment. ***** For those who may not understand what "per second" means here, it refers to "per second of completed, approved animation". It's not based on the amount of time the artist spends animating, but on the output.
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