#animation stuff
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winter-doggo · 3 months ago
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I did not know this was what Apollo's voice training sounded like but thank you to this (Japanese) decade-old audio of him and Klavier talking about Gyakuten Orchestra stuff for introducing me. I don't know what I expected haha
anyway i spent like 2 weeks figuring out how to somewhat animate it and that was a journey and a half but I learned a lot!!
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leapdayowo · 9 months ago
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Okay the the sculk sensor purring has been on my mind cuz it’s just such a cute idea, and so I finally committed to animating it! Maybe over the summer when I have more time I’ll go back and animate Tanguish breathing softly and helsknight brush through tanguish’s hair, but for now this is what I could do :D the sculk noise kind of sounds more like snoring than purring, but since he’s sleepy I think it works, hope y’all enjoy!
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xpi3 · 5 months ago
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I started doing this in early July, I finally finished it, I know it's crooked, but at least it's FINISHED, SO HERE WE GO-##8-&
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laroldtheheralddd · 5 months ago
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Everyone loves tail Polly but we have to give some love for Yaretzi too, they can be tail buddies (sorry mort you can’t be included here)
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Version without text under the cut
Also an appearance of Polly without his jacket since the tail usually gets hidden when he’s wearing it
Feel free to use this for stuff if you want just be sure to give credit
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Aw man forgot the sparkles and text were on the same layer, maybe I’ll add a third version with the sparkles but without the text later
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personinthepalace · 2 months ago
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Prince Merlin's solo fight scenes - Red Shoes and the Seven Dwarfs
youtube
(the youtube link is sadly blocked in the UK and Ireland :/)
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bobokitty · 12 days ago
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I'm sure this varies heavily depending on advertisement vs serialized shows and also budget and time constraints, but how 'super particular' can a production be about the way something is animated/how something looks, etc? Even though everything is preplanned, there are guides/model sheets to follow, and drawover/ correction artists are there to help keep consistency between different artists' works, there are still massive differences.
I had always been curious about how in Nocturne (wow, what a shock I'm bringing this up hahaha), the exact same character will look slightly different per cut or that the way a character moves is slightly different to the point where you can start mentally picking out who worked on what. This also brings the question of how much an artist's own style is allowed to peak through? Whether that be how they treat the movement of the character or just how a character is drawn. Or are the differences just preplanned out?
This got really long my bad but tldr;
How pedantic is a production on strictly following style guides? Does it get looser depending on the constraints or does it stay the same throughout?
2. How much is an artist's own style allowed to shine through in a project?
Thank you for reading my wordy question, I hope it makes sense and hope you have a nice day :D
Very good question! The short answer is that it depends on both the artist and production schedule.
For Nocturne Season 1, one of our animators, Tam Lu, has a very unique style. You can see it in episode 3, which he directed. He's basically well-known enough and liked by the Deats bros to go and lean into that. He can also do on-model normal anime stuff if need be as well if the scene calls for it. When you get to a certain level/notoriety, you get some more leeway. Like, if you bring in Masaaki Yuasa to work on an Adventure Time short, you're gonna get something VERY Yuasa in style.
When you're a smaller artist, you're going to have less bargaining power, unless the director really likes your work and wants your style to shine through even more. Basically, the director or showrunner get's to decide how on model you have to be.
Next comes production time. Let's say, you're an animator brought on Nocturne, who is good at motion, but struggles with putting Maria's cat on model. If you're fast enough, there's time for drawovers and redlining from one of the supervisors. But what if you ran behind and animation needs to get shipped out like, tomorrow? Well, the only time to correct them is going to be in post, unless the outsourcer cleaning things up does it (most likely will not). Now it's kind of a well shit situation. The team does what they can to fix things before air but sometimes there's not enough time and you gotta hope nobody cares ahaha.
ALSO. The budget of a show determines how much time you have making style sheets. Look, we'd all love to have the insane bibles that 2D Disney movies used to have. I've seen some of them, and it's like, woah. You have a whole section just talking about how hands are done for this one movie. It would be nice if we could have more information to give the animators on how to put things on style. Alas, that is not the case. You get what there was time to make and then you pray AHAHA.
With all this said and done, it's impossible to completely erase someone's unique touch on a piece. That's just the way art goes. When you have a show that outsources it's animation, anything done in-house is going to stand out. The shot is going to have more love and time spent on it. The outsourcers are wonderful artists in their own right, but when you got a quota and deadline, you can't spend any time giving something that extra love. A walk cycle is going to be so basic and evenly timed cuz you got way more on your plate (and honestly not enough pay but that's another conversation). You can see it in kid shows in the US where you're like hold up that shot was so pretty and well done ohhhhhhhhh it was done in house ahaha. It would be nice if everything could be done in house, but networks aren't going to give use Arcane budgets LOL. God....imagine... 250 million for a season.... You could do all the personal walk cycles....
Hope that answered your question and shed some light on production!
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class1akids · 8 months ago
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BNHA EP 139 staff credits
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dicendelirio · 1 year ago
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Lil head turn exercise :D
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owltypical · 11 months ago
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thinking about the fleischer studios stereoptical camera process, as one does
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thatrobotkid · 1 year ago
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rj sketches for the pilot
courtesy of billy and mandy creator, maxwell atoms
source: instagram
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rogers-attic · 8 months ago
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also love this transition/4th wall break too :))
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nocturnal-impala · 8 days ago
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what animation program do you use?
Hello!
I have already answered this question in my FAQ, so please check it out!
->->->->->-> FAQ (question nro. 5)
Have a nice day!
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leapdayowo · 4 months ago
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It’s done :3
I might adjust the sound, but otherwise it’s done! The assignment was to do a transformation from one thing into another in 12 frames, so clearly snail to alligator pipeline was the way to go :3
❗️Also! They do need names, so leave some recommendations!
Also also, here’s a bit behind the scenes (it might take away the magic though, so you have been warned👀)
Alligator from the side that is seen:
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Alligator from the side that isn’t seen:
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xpi3 · 4 months ago
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Hi there!
My name is Xpi3 [or just xpi for short], she/he I can go by anyone, I don't really care about that tho
I'm minor, drawing stuff and stupid things
I'm Russian so I can make mistakes in words [sorry about that]
DNI [DoNotInteract] :
- problematic people
- weirdos or just a bad person
- Zøøphiles, Pedøphiles and Prøshippers [please leave.]
My other social medias:
Discord: .blinamalina
Twitter: @xpi_333
TikTok: @xpi3333
Other blogs :
@ihyluigi - IhyLuigi blog [inactive atm]
@lgbl0g - LG blog [active]
@boomchacalakaa - Second account [inactive]
@beta-lu1gi - BetaLuigi blog [may return]
Fandoms I'm in / I know :
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Main fandoms / favorite fandoms atm :
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Tags :
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randommothxd · 2 months ago
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Short animation of Wahooo
Noself eepy😴
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