#and they all say they do and tell me how great i am but they never listen when i communicate what i need and i have to beg
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can you write roommate!alexia smut
caught in the act | a. putellas x reader
— You catch your roommate Alexia touching herself to your photos.
tags: roommate!Alexia, barçaB!reader, smut, masturbation, mentions of fingering, mention of age gap, a bit of degradation and dirty talk, not proofread 🔞 wc: 2k+
Alexia hated having you as a roommate.
It wasn't because of the fact that you had a bad habit of putting off washing the dishes until the next morning; she learned to deal with it and wash them for you whenever it did bother her. It also wasn't because you were always watching Netflix past midnight, at full volume while she tried to get enough sleep for early morning training the next day, fully knowing the walls between your rooms were paper thin. She's learned to fall asleep to the sound of Brooklyn 99 or whatever American TV show you were addicted to at the time. It wasn’t even the fact that she’d have to set her alarm at least 30 minutes ahead of the usual time she’d wake up just so she could force you out of bed so you could both attend your respective training sessions on time.
Instead, she hated how oblivious and clueless you were to how she felt about you.
Just now, there you were in the living room watching a dumb show on Netflix as you simultaneously swiped on Bumble. She hated seeing you looking at other girls, or even getting all dolled up for dates with other girls.
She knew your type. You liked tall, fellow athletes with great style. She wondered why you never noticed her when she fit your type so well. She rolled her eyes at the sight of you fiddling with the dating app and just wanted to return to her room but you already noticed her presence.
"Hey, Alexia." You said calmly. “Come over here.”
She sighed. "Yeah?"
"What do you think about her?" You said as you chewed on the chips you were loudly snacking on. (That was another thing Alexia let you get away with — snacking everywhere and anywhere leading to a mild ant problem.)
Alexia sat beside you on the couch and leaned in to look at your phone. It was someone from Levante’s B team. Alexia frowned. She had to admit. This girl was undeniably hot with her tattoos and fit body but she knew she looked just as good as this player. If not that, she sure as hell was a better player. That should have been some merit to her.
"She’s okay..." It was all she could say to you. She didn’t want to come off as the jealous roommate.
"Really? I kinda think she's smoking hot." You said with a confused look. “She’s the hottest player I’ve played against on the pitch.”
Alexia rolled her eyes and wanted to make a snide comment but let it slide.
“She asked me out after we switched shirts after our match, and I smelled her shirt and it smelled good as fuck.” You shared, making Alexia roll her eyes again. “Plus, she’s taller than I am and you know how that’s my type… but our texts have been stale and boring as fuck.”
Alexia shrugged and tried to focus on the show you were shamelessly ignoring already. “Then just don’t go out with her.”
You sighed. “Yeah… but there is this rookie footballer I matched with on Bumble, she plays for…” You continued to tell Alexia about the other girls you were talking to but she just didn’t give a fuck.
She didn’t wanna know anything about the other girls you were seeing while she’s been into you for so long.
"Anyway, can you help me pick photos from my weekend trip with Emma? She's so great at taking photos that I feel like I have to make two separate posts on instagram just to include all of my hot photos." You said before giving your phone to Alexia. "Just swipe through them and heart all the photos you like."
As soon as she grabbed your phone, she felt her body heat up. The first photo of you was you in front of the pool with your arms up, laughing gleefully. You were wearing the tiniest bikini with a bra top just big enough to cover your nipples and that incredibly skimpy underwear.
All Alexia could think about was pushing them to the side and fucking you hard with her fingers.
Alexia blinked. "You're so...." She couldn't find the words. "Naked?"
You laughed at the older woman’s reaction. "That's all you could say?"
Alexia ignored you, completely fixated by the photos of you. Alexia liked the first photo and proceeded to swipe. The second photo was you with your back turned, exposing your ass. Alexia could feel her mouth salivate as the dirtiest thoughts entered her mind. She kept scrolling, admiring every curve and crevice of your body. She loved the way your boobs spilled over your bra and the way your thong rode up your ass and accentuated your perfect hips. She loved your collarbones but she loved the thought of marking them with her mouth more.
She was practically liking every photo, unable to think objectively of what works on Instagram or whatever. She loved seeing you this exposed.
"You never dress like this usually." Alexia commented, still going back and forth with your photos. She was pretending to be analytical with your photos but her mind was just filled with obscenities.
You huffed. “You only see me in a kit or here at home when I dress like a slob. You don’t know what I dress like.”
Alexia furrowed her eyebrows. “I’ve seen you get dressed up for dates. You’re not usually so…” She shook her head. “Whatever. I never would have imagined you’d like wearing something so tiny.”
Alexia had to swallow as her mouth had been watering at the sight of your photos. You chuckled, oblivious to your roommate's reaction. "Well, you would know that I actually do love tiny swimwear if only you went swimming with us more.”
Alexia took a mental note to say yes to every opportunity to see you in a skimpy bikini. "Still, you never post stuff like this. You only ever post game photos or food photos. This is just out of character for you.” She added on. "You must be posting to impress someone, huh?"
You furrowed your eyebrows and rolled your eyes at her. "I feel like I’m just more grown now. Like, grown enough to post more skin.” You explained. “Besides, can’t I post for myself?”
Wish you would post for me, Alexia thought.
You looked over at Alexia who was still looking through your photos. "God, what's taking you so long? Mesmerized by my tits?"
"You're so cocky." It was all Alexia could say as she blushed. She felt like it was so wrong to be thirsting over her younger roommate like this but she couldn’t help it. You were exactly what she wanted.
You chuckled. "I told you. Emma took really good photos of me! I know I look hot in those."
You looked through the photos Alexia liked and realized the only photos of you she didn't like were the ones where you were covered up. You stifled a chuckle. "Okay, I guess I should post these immediately since it would be so selfish of me to deprive the world of these photos any longer."
"So arrogant." Alexia scoffed under her breath but unbeknownst to you, it turned her on. She loved it when you got all confident. It made her want to praise you and degrade you at the same time. "I'm going back to my room to review some things for some brand deal. Text me if you wanna order food or cook for dinner later."
You absentmindedly nodded as you typed up the perfect Instagram caption and chose the perfect thirst-trap song to go with the Instagram post.
Alexia headed back in her room and immediately pulled out her iPad, refreshing her Instagram feed incessantly. "C'mon, c'mon..." She muttered under her breath. "Just post already."
Finally, your post popped up.
Alexia felt like she couldn't breathe as she was finally able to get a better look at them through the bigger screen. She was finally free to zoom in to your perfectly shaped tits without worrying you'd see. She bit her lip.
It was almost a built-in instinct or bodily response to her the way she immediately positioned herself in front of her iPad; she wasted no time. She propped the device on her bed, blasted a song loud enough to mask her noise, swiftly took off her bottoms, and eventually, guided her hands to feel her own slick with her fingers. She was soaked already just from seeing you.
"Fuck," She muttered as she began rubbing herself, looking at the photo of you on her device. She wished she could have a gigantic TV screen just so she could see more of you at a bigger scale. She wanted to be overwhelmed by the sight of you — to be consumed by your beauty.
She rubbed her clit in circles as she kept her eyes glued on the screen. She cursed again. She thought about your tits. She wondered how they'd feel in her hands. She wanted to feel the softness against her rough and imposing hands; she wanted to know if that kind of touch would make you whimper. She wondered what colors your nipples were and how they'd look and feel... and taste. She so badly wanted to push her tongue against them.
Her legs shivered as she imagined taking your breast in her mouth, sucking on it mercilessly as you moaned under her.
In reality, Alexia was alone in the darkness of her room — her tanned skin illuminated by the sole source of light from her device that blasted music to mask her grunts and the obscene sounds of her wetness.
But in her imagination, Alexia was in your room on top of you, sucking on your breasts as she positioned her knee against your core. In her imagination, you loved to beg and whine. So there you were, underneath her, squirming as she sucked on your nipple and used her hands to play with the other one. She just could tell you were the sensitive type and the idea of you almost teary-eyed due to sheer pleasure caused by her made her even wetter.
She opened her eyes once again to catch a glimpse of you in that one photo where you had a serious face as you slightly bent over. She groaned as she caught sight once again of the flesh of your boobs pressing against the fabric of your bikini. "Fucking whore." It escaped her mouth in a grunt.
In her imagination, you were dressed in the same skimpy bikini. She had your bra cups pushed to the side to grant her easy access to lick all over your boobs, leaving the occasional mark whenever she desired.
"Please, Alexia." She could practically hear your voice say it. "Fuck me now."
Alexia plunged her fingers into her cunt, causing her to grunt loudly as she pumped in and out of herself as mercilessly as she would have with you.
She was fixated on the thought of her fingers thrusting so hard in and out of you that your tits jiggled with every thrust. Alexia somehow felt you were the type to moan loudly, grab your own tits, and beg to fuck her deeper.
"Alexia! Fuck me!"
"You want me so bad, huh? You fucking slut?" She groaned under her breath, almost breathless and winded from how rough she was fucking herself. "I'll fuck you so hard, you'd go stupid."
"Alexia, harder! Please!" The imaginary voice in her brain told her. It felt so realistic
"Yeah?" She called out your name, almost in the form of an animalistic grunt. "You fucking want it harder? You a fucking slut for me?"
She increased the speed of her thrusting, causing her to moan loudly in succession. "Fuck," She said, followed by calling out your name. "Tell me who you belong to."
She pumped in and out of herself, causing her to convulse in the building pressure inside her. Her eyes were shut close but the photo of you in your bikini was permanently burned inside her mind.
"I belong to you!" Her imagination called out.
"Say my name then." She groaned.
"Alexia," It sounded so soft and gentle.
"Louder." She growled as she imagined that it was your pussy she was roughly thrusting into. Her legs shook uncontrollably as she felt herself approaching orgasm. “Say it.”
"Alexia?!" It was practically an exclamation. It felt so real that your voice echoed in her ears.
As Alexia opened her eyes, she was met by the sight of you standing at the door of her room with a shocked face. Almost immediately after, Alexia moaned out loud as her orgasm arrived.
It took half a second for her to realize that she wasn't imagining it anymore. You were there, standing and watching her fuck herself while her obnoxiously larged iPad displayed a photo of you.
"Oh shit." She was in trouble.
a/n: not proofread. part 2 anyone? (also thank u for ur requests!)
#woso imagine#woso x reader#woso fanfics#woso fic#alexia putellas fic#alexia putellas fanfic#alexia putellas x y/n#alexia putellas x reader#alexia putellas smut#dividers by cafekitsune
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Not really sure what incongruous means so I'll look it up after but it does feel like as i get older life gets more complex theres more things i understand now that sure i knew about them before but not in great detail but it feels like I've become so fucking complex as a person that if i tried to explain what i actually think and feel it would just overwhelm a person so i try and section myself off into pieces and just use different parts of me with different situations or people and it may just be because ive spent most of my time these past 2 almost 3 years now alone with nothing to do but think and figure myself out that when im asked what i think about something slightly personal its kinda hard to say it just got lost in my head somewhere and that whatever i think will change at a moments notice like i can bring up memories of lots of things and remember nostalgic times but i spent so long thinking about why i feel a certain way or what makes me feel a certain way in order to try and get a better hold of myself that ive kinda forgotten alot of my past like so many memories that i made are just gone because remembering them made me feel a way i dont want to feel like i remember realizing the beginning of 6th grade that i had completely forgotten 5th grade and the reason why was because that time i had was so nice yet not at the same time my brain just frogot because it didn't want a reminder of how good yet not something can be like great teachers who for the first time ever actually seemed to care as far as i could tell class mates who were generally friendly and occasionally checked on me if i seemed off yet i felt so alone cause nobody there really seemed like a real friend like the friends i had before who even when we were in deep trouble wouldn't rat me out and would stick with me who genuinely cared and missed me if i was sick getting older and not having anyone to socialize with for really formative years off my life has made understand those really old dudes who are nice and always up to make friends but just seem extra lonely for some reason despite knowing so many people i guess technically being that alone did hurt me but i kinda learned that im just not alone ever when im outside theres always some squirrels birds or plants nearby that make it more lively its why ive grown so fond of certain forested spots they are always lively and it feels like hanging out with all my friends its also why i enjoy making things like with metal or wood stone or even writing and painting those things feel alive in a way same with music and having time to think so much has made me reflect and realize that no day is the same and even when something changes something else stays the same or gos back to how it was in a weird cycle like growing but remembering where you were growing older for me anyways is like gaining more skills and more knowledge not just on the stuff around me but on myself too obviously people change sometimes pretty quickly too but getting older makes you learn more about yourself which duh that how life works but still it feels weird to be aware of it at 17 when it feels like i should still be trying to figure out my favorite youtuber or something not contemplate who i am as a person and what makes me feel the way i do but its a good kind of weird and theres always more to learn and find so i still have plenty of room to learn more about myself still not being able to really fully let a person know you kinda sucks but to be fair that is a rather special thing its also nice being able to put into words why i feel a certain way so that i can actually explain myself instead of just going quiet cause i dont know myself that well still kinda funny to know your own problems but not be able to jusy fix them when you know its a very deep problem even when it seems surface level and damn i got kinda personal there woops also just noticed that im shaking so might be overwhelmed remembering 5th grade which is probably why i frogot it or at least thought i did
anybody else feel that being human is like being a long-time syndicated cartoon character watching the world get more complex while your own design stays the same until youre incongruous with the reality around you??
#Anyway im gonna see if i can calm down and mabye froget 5th grade again#not remembering stuff can hurt sometimes so dont try it i already fucked up learn fro. my mistakes
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Busy, Dying. Part 2;
Pairing: Joel Miller x F!Reader
Summary: In an in-between place called his life, Joel Miller is alone. In search of a cure. In need of a miracle. In want of God.
Can I interest you in a cure for loneliness? She'd asked him in a language without words. Taking it is the easy part. Letting her go is impossible.
-OR-
an a/b/o soulmates AU
Rating: Explicit 18+
Content Warnings: No Outbreak AU, Alpha/Beta/Omega Dynamics, Soulmates AU, Infidelity, Cheating, They're behaving badly and doing things they shouldn't be doing idk, HEA!!!!!, Angst, Fluff & Smut, Scenting, Angst with a Happy Ending, Group Therapy, Social Experiments, Explicit Sexual Content, Dom/sub Undertones, Complicated family dynamics, Discussions of self harm, Depression, Existential Angst, He’s a loser your honor!!!
Word Count: 6.3K
Read on AO3
Part 2;
It is your own conspiracy that if you say the words three times in the mirror—I am so alone I am so alone I am so alone—the feeling will go away. Banished ghost.
You commit yourself to this practice religiously for three weeks before you feel you must absolutely return to the meetings held in the basement of the Emmanuel Episcopal Church or you might just die.
The first Friday back, you watch him. He blunders around the crowd, struggling to find a seat when he rushes in late that evening, trying to sit as far away from you as possible and, to his great misfortune, ending up right behind you. Squashed between two old ladies, his big body comically trying to fold itself into the tight rows. You laugh at him the whole way through the meeting.
He’s like a raging bull after that. Scowly and unapproachable as the omegas in the group inevitably make their meager attempts to talk to him. It makes it all the more irreconcilable, a man like that here in a place like this—all the while with a wife at home.
You wonder about her.
“That one has a bad temper,” Maria warns as the two of you watch him. They seem to know each other in some way outside of this church, and it takes everything in you not to beg for details. “Big and hairy like a bad, lonely dog.”
You say, “I think he’s shy.”
She watches you very peculiarly after that, and tells you, “You’re lost, girl. Joel Miller isn’t what you need finding you.”
But you know this, you assure her, and you continue to avoid him.
The following Friday, he’s the one playing the disappearing act. The next week, as well—no show. You start to dread even your own shadow, wondering where he is, wondering if he’s ever coming back, if he has children and how old he is. Wondering if he wonders about you. Wondering why you’re so obsessed.
Too full of curiosity for your own good, you hover when he finally appears once again. Circling him and Maria, desperate for any sort of information.
His wife had been sick, he says. He’d had to take her to the doctor.
You wonder if her sickness might be his baby—sick to your stomach at the thought of it yourself.
Finally, the week after, the two of you break your fast from one another.
“You’ve been ignoring me,” he says, coming up from behind, ambushing you once again at the dessert and coffee trough. This is supposed to be a safe space, yet it feels anything but with him near.
“No I haven’t.”
“You’re not supposed to tell lies in church. It’s a sin.”
“I don’t believe in sin.” You turn to face him, and your stomach hurts.
He’s got on a dark green fisherman’s sweater—well worn but knit sturdy. A thing that looks as if it’s been his for years.
You’re feeling thin-skinned and unable to face him today, and for no good reason. You don't know this man. You have no right to punish him with your silence, no right to be angry, to wonder about him. But that sternness from before, the one that looked too heavy for him to carry, has been wiped away from his face now, and in its place he only looks very earnest, like he really wants to talk to you. And it’s only that, well you don’t know him, yes, but you’d felt that you needed to, or that you would. That you were meant to find him in this place, and you’re angry at yourself and at him at how wrong you’d been, still even after all these weeks of radio silence while he’d been busy caring for his sick wife.
“Me either,” he gives a small huff of laughter, shoving his fists into the pockets of his dark jeans.
Setting the donut in your hand back on the table—rude and gross, but it’s an afterthought—you wipe your sweet sweaty palm against your hip, appetite all gone now. The basement is suddenly unbearably hot, your heart beating in your throat.
“Anywho, I gotta run. Somewhere to be—” you mumble, brushing past him. There’s a sudden rush of itching heat burning its way up your chest, your throat, ants crawling over your scalp. The room is stifling, your limbs leaden and too many bodies; so many disgusting, clashing scents: pheromones, and desperation and such terrible loneliness, and him at the center of it, ambrosial.
You’ll have to recite your mantra more faithfully in the mirror every night, not a single miss. Remind yourself, I am so alone, so that the feeling might go away, and you’ll forget him and the way he smells and his eyes like amber green river stones, more quickly.
“Whoah, hold on,” he calls after you, following to the exit and up the steps to the world outside of this church. You’d brought a coat today, unable to enjoy the cold the way you usually do, uncharacteristically chill, aching limbs, miserable in the biting morning air. He calls your name, and you clutch the wool against your chest, trying to hurry away from his much longer legs and pace as he catches up.
Suddenly, though, you change your mind. Whirling around to look up, you stop your running, and he’s right there, so close. “I haven’t been ignoring you. You were gone.” Mind changing again, your gaze falls, unable to hold his eyes. You watch his left hand flex like he wants to do something with it.
“I know. I’m sorry.”
A scoff. “What are you apologizing to me for?”
“You’re the most interesting person I’ve ever met in my entire life.” He says it quietly by way of explanation, like another apology.
“You must not have met very many interesting people.”
It feels hot and cold at the same time out here. Your stomach still hurts. Your eyes ache as if you could cry, which is ridiculous because you have absolutely no reason to cry.
“Maybe not,” he says very low. It seems he’s drifting closer, like you’ll float away. A car honks its horn loudly somewhere in the background, and you still can’t look at his face. His own coat is clutched in his fist and now the honker is shouting too, expletives and God’s name being taken in vain.
“You should go back in there,” you tip your chin at the depths you’d just fled from, stealing a quick glance at his face, “Find someone else who’s interesting.”
He grunts once, a wordless no and lifts his coat to drape it over your shoulders—you decide you’re even colder now, you don’t think you’ll ever be warm again—and takes yours from your listless grip, draping it over his elbow.
This man. “Aren’t you here to get to know people?” You demand, finally looking up at him angrily.
“No,” he shakes his head. “Let’s go for a walk.” His palm at your bicep urging you towards Arlington and the garden sends all sound skittering out of your ears. He reminds you of your earlier words, that he might like to walk, and you can hear yourself agreeing while you look up at the muted light of the late November afternoon leaching through the cloud cover. Through the wool and cotton you feel your skin sucking heat from that singular point of contact, warming you entirely.
It had been blisteringly cold last night, the alluring taste of incumbent winter in the air, and a vicious frost had ermined all the tree trunks within the Boston Public Garden, roughened the surface of the grass.
Joel chooses a quiet spot by the pond, the willow weeps above your head and all around the two of you the sharp autumn air is lightly laced with the fragrance of leaf rot. An elderly couple floats serenely in a lone swan boat at the center of the pond, not a ripple in the surface, as if they weren’t really there.
Helping you to sit, he gently pulls his coat from your shoulders, laying the garment for you to rest on protected from the frigid ground and carefully looping your arms through your own coat now, he pulls the excess fabric of his up, draped over your shoulders once again, leaving you securely enveloped from the cold.
“Here, let me help you,” he says, and the sudden gentleness in his voice makes you want to burst into tears. His character, that of some matryoshkin sort, one embedded in another in another, never knowing which is the realest one, the truest one, which will come next. Angry snarling dog one day, a gentleness that burns the next. You have the sense that a person could know him for decades and still never reach the center, never cease to discover more.
Sitting before you—you perch alone on the island of his given coat—he tilts his head, leaning back braced on thick arms to look up at the swaying vines with just an impression of brilliant yellow-green, as if that were the color of the air. A sudden breeze stirs the softness of his hair, lifting a stubborn cowlick, and at that exact moment, the cloud cover parts on the face of the sun. In the brilliant shaft of buttered sunlight, his dark curls glint with specks of purest silver, leaving you wishing you could touch the fan of fine lines at the corner of his eyes, feel his age with your fingertips.
“You’re angry with me,” he finally says, head still tilted towards the sky. You watch him very closely, learning. His voice is deep, quiet. He looks tired, the violet shadows beneath the brilliant hazel eyes. Still beautiful, the full, slightly sulky curve of his mouth surrounded by dark beard. He is everything, all of him, masculine.
“It doesn’t matter.”
Finally, he looks at you, too. He’s got a big head, proportionate to his big body, that falls back heavily. You can’t help smiling at him, it feels too natural.
“Now you’re honest.”
“I wouldn’t tell a lie here,” you say, and he sighs like you’re a supremely difficult little omega, too impossible to be reasoned with. But turning back to the sky, eyes closed now, there’s a smile across his mouth also, and you wish the two of you could sit here and laugh forever in this moment.
The silence between the two of you is marvelous enough to be unnerving. Settled beneath his great coat, you’d never believed you could feel the cold so little—learning every fine detail that makes up the man. Even inches away from him, he seems utterly unattainable, each of the two of you existing on your separate islands—you trace the woolen edge of his coat against the ground—some twenty years your senior and married. But the cold has given you such a feeling of grounding buoyancy. You’d awoken angry, miserable, so full of despair you would’ve been sick with it if it were possible. And now—you hadn’t felt this alive or awake in years, perhaps your entire life. He is a marvel, and there are bubbles in your head threatening to take you floating away, and yet, your feet are firmly melded to the ground in reality.
How attractive, how delicious the prospect of intimacy is with someone who you know will never grant it. It fills you with something ferocious or hungry or snapping, something pathetic that makes you want it all the worse. And he, with a gravitational pull too strong to even think of escaping.
Yes. You hadn't felt so happy in years.
“How old are you?” Breaking the silence, you ask him.
“Forty three.”
“You have a brother.” He nods. “I have one too.”
“Do you speak to yours? I don’t.”
“He calls me once a month. It’s all he can bear of me.”
“Mine won’t speak to me.” He sounds sad saying so.
“Why not?”
“I hurt him. Scared him.”
“My brother, he says my whole life is papier-mâché. My values are all wrong, I’m a crowd-pleaser. It’s probably true.” You’d felt it impossible to better yourself, and yet still, you tried for him. “How did you hurt him?”
“You can’t change a man, only make him more secure. Depending on his character that may then bring happiness or strength or success. Tommy’s failure of this in me was more than he could bear, also.”
The willow becomes your confessional. “I spiked my own drink once just to see what it would be like. A doctor told me afterwards that I have self destructive tendencies. I want to hurt myself, but I don’t want to actually feel the hurt, which makes me all the more addicted to it. A supernumerary on the stage of my own life, too afraid of hurting and hungry for it at the same time.”
The heel of his left hand, you notice, is bearing down on an old acorn burr, and yet he seems not to feel the pain.
He’s looking at you very intently now. Some glimmering streak in his eye. It almost looks aggressive, and a muscle flutters madly at the edge of his jaw. He straightens, sitting up to face you. The acorn burr is left flattened and disfigured in his wake.
“The last doctor I saw told me I was depressed. I never went back after.”
“Are you?”
He laughs surprisingly full of humor and then instantly serious again. “Probably. I’ve been watching my life, scratching at it trying to get in. I can’t. It’s right there.” The matryoshka shuffles, locked in his melancholy one moment, spilling brightness the next.
You want to understand him so badly your hands shake with it.
“What’s your favorite thing about your work?” You ask him.
Where does his wife think he is right now?
“That’s a nice question. Maybe…” he thinks a moment, “Getting to make things that’ll go in people’s homes. The idea that something that came from me will be surrounded by a family.”
You can’t help yourself. “Why aren’t you at home?” You ask him imploringly, unbearably sad for him, sick with need, desperate to understand what it is he’s doing here, and all at once, utterly certain of what it is you are. “Don’t you love your wife?” The question is posed with no bravery, and yet it still comes out into the world demanding.
He clicks his tongue, taken aback, a shocked breath, maybe even a small, reproving smile. A hundred different emotions coming to life across his face in that single moment.
“I don’t know,” he finally answers. “I remember loving her. Maybe. At best? She’s a stranger. At worst? An excuse?” But he says it like a question. He’s asking you, not telling, for he isn’t even sure of it himself. You’ve caught him off guard.
“No…” the click of his tongue snapping you to attention, “That's too generous. We’re trapped in a box together, but completely strange to one another.” It suddenly feels like he shouldn’t be telling you this—about her. You’re sure he shouldn’t be.
“Do you hate each other?” You ask anyway. There’s something…your only example of love and marriage being two people who had always hated one another and filled the home where their children lived with more hate. It’s difficult to fathom something different than what that had looked like.
If you were truly brave, you’d ask if he has children, too.
“No,” he says immediately, a non option, his brow furrowed. “That would take too much effort.”
Now you understand. He’s alone anyways. The feeling of urgency within you mounts. You’re frightened by this moment of discovery.
“You’re Southern. Your accent…” You can’t discuss this anymore, needing to change the subject.
“Texas.”
“When did you leave?”
“Long time ago.”
“Do you miss it?”
At his, he laughs like the question is ironic. “No. Where are you from?”
“Sometimes it feels like I can’t even remember.”
And as if he’d pulled the feeling straight from your mouth, he tells you that he understands what that’s like, and you can’t help it when you reach for his hand, being as careful with him as you would any shy creature, needing to hold him.
-
“I’ve never been in love,” you tell him, childish look of recklessness and valor coming across your face as you pick up on the earlier thread of conversation you’d frightened yourself with. “It seems too daring, even grotesque.”
He thinks he wants to capture that look in a bottle and take it everywhere with him. His entire body throbs with a heartbeat and the shape of your hand fits his as if every joint and muscle and soft ligament had been specifically designed for him to hold, filled suddenly with a terrible sense of foreboding. Looking at you, one just knows there’ll be a broken heart.
Your small thumb smooths gently over his large one, and he marvels that such an exquisite creature would touch him. God, but you’re beautiful. Your touch, soft and enticing and painful all at once. No one had ever been so gentle with him.
“Won’t you tell me a secret?” You beg.
He will. He might give you anything in this moment. In the weeks he’d been kept away, he’d desperately counted the days and minutes until he could return to that place of worship and honesty.
“I think about you,” voice hushed, the shaking of the leaves not loud enough to mask the soft breath you suck in as he gives you his confession. He maps the architecture of the small hands in his grasp, fingers tracing fingers, uncured clay fragile before the heat. He feels tired and strangely spent, almost drunk on your touch. His thumb slides upwards, marveling at the softness of your wrist, and then there, beneath the shivering distraction of your pulse and his disturbing search, the unlocked fragrance of your scent gland. It drifts towards him slowly like smoke rising from sleep.
The air seems to pulse between the two of you with heat and premonition. That singular moment before everything goes terribly wrong, he can see it in your eyes. Such vibrancy, excitement, recklessness turned danger.
“We should…” you feel him begin to pull away, grappling to hold on to the moment and his hand, “We should fuck.” He takes himself back, letting you go. Where else was this being led?
He cringes away from you. “Excuse me?”
“Sex. You’ve had it before.” His mind reels. His body’s reaction at hearing your mouth say these things, the way it shapes them, the soft, full lips wrapped around the words.
Looking away, he watches the pond’s couple help each other out of the swan. In his periphery, he can see you begin to bristle at his silence.
“Don’t be peevish. It’s unbecoming.”
He can’t help feeling angry. “I’m not. I’m old enough to be your father.” And you laugh at him. You’re deviating paths now, going opposite ways and angry at one another for it.
“We could pretend that—if that’s what you want,” you say, voice husky and seductive. A small palm smooths up his thigh and his gaze snaps fire at you, hand clamping painfully at your wrist, fingernails digging at your gland, disturbing more of that gorgeous scent into the air.
You make a pained sound. He needs to leave. He needs to never see you again.
“Don’t be disgusting,” he shoots back, hot everywhere.
“Don’t be a prude.” He flings your wrist away, and you cradle it against your chest as if he’d hurt you. The heat turns to guilt pulsing through his limbs.
Warring to wounded then, your eyes. You wrap your fingers around your discarded wrist. “What if we lose everything? What if tomorrow’s the end of the world? What if we’re so thoroughly cured of our loneliness after all this is done, we never feel like we need another person this way again?”
His muscles tense with the need to flee or attack, the thought of you needing him, of being needed in such a way—he’s like some creature coming upon its mate.
Despite his age, he had never tried to truly seduce anyone. He had never truly wanted anyone. Not in any real and base sort of way. Desire for him had been a mute and ordinary thing. But he could have you now, turned into a thing he’d never been before, he could mount you and rut you into the dirt like an animal. Never so much a product of his designation as he feels in this instant.
He can’t even form word, and your body seems to pulse against his with embarrassed heat and indignation.
“Have you ever even fucked an omega?” You spit at him meanly.
“We shouldn’t be talking about this.” Voice carefully restrained, each syllable off his tongue is measured with his tenuous control.
“Tell me anyways,” you demand, shoving his coat off your shoulders being the thing that almost makes him lose it.
“It’s cold. Put that back on.”
“Tell me.” And he shouldn’t. You should have no sway over him. No demand of his honesty or anything else that belongs to him.
“Once. Only because I wanted to know what it was like.” He’s man enough to admit to himself the embarrassment he feels telling you this.
But it seems to quell some tremor in your eyes, and you sit back, palm petting at your throat as if you’re trying to soothe yourself.
“I’m sorry,” you say, gaze averted, glassy, delirious look there. “I’ve always gotten my feelings hurt easily. I’m—” you shake your head quickly, sucking on your lip. “...too sensitive. Sometimes I feel like I’ll float away if I don’t find anyone to hold me down.”
He should tell you that you’re not, wants to, but the image of you weak and pinned beneath him churns in his mind. Whole body aching suddenly, needing his hands on you before he does something truly heinous—he straightens abruptly, abandoning your reassuring warmth. Feeling suddenly cold despite the sweat dotting his spine.
Without another word he turns to leave you there, alone, while the swan pair watches from across the pond as the two of you part ways.
The next morning he awakens stiff and burning, his cock a brand of heat against his stomach. And works his entire day in a static haze, lavender spots at the edge of his vision where all he can think about is how you smell and the way your hand feels in his. By five o’clock, his fingers ache, spasming painfully from gripping his tools too hard. Breaking his weeks-long habit, he decides to attend the Saturday night meeting, full of constrained energy and sullen moodiness. Reasoning that a pretty, young girl like you wouldn’t waste her weekend in the basement of a church abandoned by God.
And is sick to his stomach with equal measures elation and dread when he spots you sitting amongst the crowd of metal folding chairs—wearing his coat. He doesn’t hesitate even a little when he claims the seat next to yours.
The two of you sit in strained silence the entire meeting, the other alphas and omegas surrounding throwing alarmed and intrigued glances your way as the tension brews hotter and more frenzied.
His body hurts. This is a painful kind of lust.
He listens to the speakers tonight with only half an ear, instead, occupied with the memory of what you’d looked like the other week eating a jelly and cream filled donut, imagining what your mouth would look like smeared with his blood and come. He can smell your body, how hot and trembling nervous you are. So unlike all that blistering, innocent valor from yesterday.
The omega with the cruel husband turned sick one is taking her turn again tonight. Now that he looks at her, she has hair that at one time was vibrant red, now turned a softened copper threaded through with white. Time is such a painful, slow thing, Joel thinks.
“Have you ever been with someone you knew you were too good for?” The omega asks the room, while the one beside him begins to shake, knee jolting nervously.
You’re anxious, and it makes him angry that you should be made so by his actions.
Too rough for forbearance, his palm clamps down tightly on your knee, holding it still, and you make some supplicant whimper at the back of your throat. Almost imperceptibly, you draw away from him, the line of your shoulders growing rigid, and a wild, irrational sense of loss steals his breath.
He’s been so busy lately, distracted. He’s hungry, overstrained, anxious himself. He doesn’t mean to be brusque with you. He just can’t help himself.
Would we be here if we had? Someone lost in the crowd pipes back.
The woman laughs, she has a kind face. “Me either.” You shove his palm off your leg as if it burns. “But there was someone… once. A chance, maybe. Someone I didn’t choose but should have. We were friends. We came very close to being happy.”
And he suddenly feels a wave of desolation so overwhelming wash over him. He turns to look at you, your vibrating profile, so pretty, and he’s gentle this time when he touches your knee. Just to feel you. How terrible, he thinks, to only come very close to being happy.
The speaker changes, and then it’s Maria’s voice talking to them all. Joel still can’t look away from you as you, in turn, refuse to look at him. “Stop, Joel,” you whisper. But he can’t.
“At the start of this, we usually discuss a second option for those of you who aren’t able to find what you’re looking for in this. Sometimes it’s not so simple,” Maria tells them.
A miracle move on drug, she calls it.
The group’s coalition is sponsored by a pharmaceutical company, one testing a cure for loneliness. Something they think of as pilled perfection, something to numb the pain of loss. Any emotional wound, now with the potential to be a thing of the past. The young omega handing out the pamphlets had promised an easy cure, it seems this is what he’d been referring to. And if the potential side effects included an inability to hold on to any sort of emotional attachment afterward, well, the encounter groups they’d targeted thus far were grateful for it in the end anyway. They were all alone after all.
“It’ll help you let go of everything you can’t let go of,” Maria tells them. “Help make you forget. Help make you un-lonely. We’ll be holding a session Wednesday morning for anyone who’s interested in being part of the trial. Our sponsor company, Firefly, is very happy to welcome as many of you as possible.”
Beside him, you whisper, “Only a coward would take that option. What a cheat.” He hesitates, perplexed and wounded by your words.
“You’ll never have to grieve or miss something you can’t get back, ever again. I know that for many of you, this is the ultimate fantasy,” Maria says.
“I think it sounds like something to help let go. Like what I came here for.”
You exchange cards. Now it’s your turn, the wounded look.
When Maria’s through, bidding the group goodnight and setting them all free to mingle, you’re up and out of your seat before he can get a word in. He watches you go as if he were some sort of abandoned lapdog, only for a second, before he’s once again, striding after you.
You weave almost drunkenly through the crowd, first heading towards the exit, then to the beverage station, then correcting and veering towards the back hall where the restrooms and catechism classrooms are.
Gaining on you, he takes you by the elbow, pushing you deep into the darkness of the long hallway. Going far enough the din of desperate socialization turns a quiet murmur. You’re really in the belly of the beast now. So quiet and dust infused it feels as if it’s been years since a soul stepped through here.
“What’s wrong with you?” Your face glows with fevered sweat.
“I’m sick,” you mumble on the tail end of a whine when he shakes your arm into responsive compliance. “Let me go. Stop,” you fight, trying to claw away from him.
“No you’re not.”
“Yes, I am. I threw up all night. And you have the personality of a snarling dog more than a man. Has anyone ever told you that?” Shoving at his chest now feebly.
Ignoring your caterwauling, he takes you in entirely. “You’re not sick,” he says again, sure now.
There’s a timeless hunger gnawing at his gut. Joel suddenly feels more himself than he think he’s ever felt in his entire life.
Dragging you high against his chest by the collar of his own coat, he brings the tip of his nose slowly to the valley of sweet fragrance at the side of your throat. Inhaling deeply at the flushed, swollen scent gland there. The sound of your toes scuffing against the floor excites him even more.
“You’re not sick. You’re going into heat,” he says slowly; gathering the overwhelmed, shivering creature as gently as he can in his arms.
Your fingers claw at his own throat in return, as if digging for his own answering scent. “No. But it’s not time. I had one not so long ago.” You sound on the verge of tears, and he makes a deep, soothing sound in his chest. “My blockers...I— I can’t be. It’s not time yet.”
“It’s a breakthrough heat.” His other hand comes around to the small of your back and ever so slowly, he presses your hips closer to his. “It’s mine. Because of me.”
“No.” You shove back with renewed strength suddenly, spinning around to scurry deeper down the dark hall and then careening on weak legs into an abandoned classroom.
Heart beating madly at the prospect of the hunt, he takes a singular calming breath before he’s prowling after the sound of your crying.
-
“You need to not run from me right now. It’ll make my rut come faster,” his deep voice comes from somewhere in the dark unknown.
You scramble around the children’s desks, weaving your way clumsy with disorientation to the far end of the classroom. You don’t want to go into heat right now. You can’t. Not with him. You need to be safe and alone in the confines of your warm, comfortable bedroom, far away from the temptation of him.
His heavy, panting breath sounds closer and there’s a shriek in your throat like a struggling kitten.
“You want me to lose my self control. That’s what this is, isn’t it?” There’s a loud crash as he shoves one of the little desks out of his way, followed by your answering shriek. And then he’s here, coming up behind you but finding mercy enough to hold himself back at the last moment, panting as if he’d just run miles fighting against himself.
“I’m sorry,” he says. “I’m sorry. Come here, baby. I’m sorry, I didn’t mean to scare you. It’s okay.” He takes a step closer, and the slowing of his breath and soothe of his voice calms you in turn. “You’re only going into heat, that’s all, sweet girl. I’ve triggered it for you and I’m sorry. Let me come to you.”
You let out a high and harried sound, palm smoothing over your throat over and over again. “Joel,” you say once.
“I’m here. It’s okay.”
“It’s only that—”
“What is it?”
“I have to tell you something.”
“Tell me.”
“I’m embarrassed.” A helpless tear spills out over the edge of your eyelid.
“You’ve nothing to be embarrassed about with me. Ever. We understand each other, you and I. Don’t we?”
And he’s right of course. You’d picked his face out of the crowd in instant recognition, after all. “I’ve had heats…but I’ve never—never had a, a heat with someone. With an alpha.”
He’s utterly silent and you feel deranged enough you’re almost certain you can hear the pound of his heart inside his chest.
“You’ve never had a knot take your cunt?”
“No.” You swallow. “Never.”
You hear a muttered fuck, and his breathing goes quick and shallow and then even again. He has better control over himself than you do at this moment.
“Then how?”
You flush full of heat, embarrassed. “T—toys,” you stutter. “Medication to help ease it.”
When he steps closer, only calm accompanies him. All is suddenly quiet. You want him. Your disjointed mind, overwhelmed by too many confusing emotions had gone into overdrive for a moment, but now, with the scent of hot, aggravated alpha surrounding you, it’s obvious this was all you’d needed to calm down.
You can feel his hot breath against your forehead, the wash of heat on each exhale and the lingering scent of sweet musk at his inhale. You touch his cheek with shaking fingers and feel him turn ever so slightly into your palm, and then he’s bending slowly.
First, it’s a soft, wet nudge of his mouth, your bodies held apart. Then his strong nose bumping into the side of yours, the splendor of inexperience turning to knowing, a nuzzle. Coming in again hungry, with the slick of tongue now, and the deep inhale of shock at first taste. Your breaths rush through one another, and you feel yourself backing away in maybe fear, more likely overwhelm, but his mouth follows your retreat and then his palms are at your waist, tugging you into himself, pressing you tightly to his body with a ragged groan.
“Your mouth…Your mouth is so beautiful,” he says.
Everything in your lower belly cramps in painful agony, and you scratch at his arms and neck without much strength, trying to climb higher and take more of him into your mouth. Oh, you want this so badly. You want it to be everything you’ve dreamed of so obsessively the past weeks. Nothing else in the world exists except for your two mouths pressed together.
His lips burn a wet path across your cheekbone, sliding to the side of your neck to suckle at your scent gland. “Fuck.” His scraped teeth along the patch of sensitive skin. “Have you had sex before?” The question is gentle, understanding, his tongue tasting your sensitive earlobe, head ducking suddenly to give a sharp bite at your breast.
“Yes.” His erection is pressed firm at your belly, hot even through his jeans and your sweater. His large body radiates heat. At your back, his palm finds the edge of your top, sliding underneath to make first contact, blistering skin against blistering skin.
“But not an alpha.” He says it smugly, the bastard. Palm sliding down to your rump, tucking you more tightly against his hard cock. You shake your head at the crook of his neck, fingertips twisting in the back of his hair. Your breath comes in wet little pants that sound too pathetic to bear.
“It’s going to feel so good,” he promises, rubbing slow circles low on your back with that wide, strong palm. “It’s different. It’s…” That palm slides lower, squeezees the curve of your ass. “It’s ordinary if it isn’t with someone…special. If there’s not the possibility of—”
You tell him you understand what he’s trying to say.
“I think it’ll be so good between us,” he finishes.
At the waist of your skirt, his fingers press between your skin and the stretch of your tights, forcing his large hand into their confines. Your breath skips into his open mouth, panting into one another he cups you between your legs and suddenly all you can focus on is the tight ache there, the nylon soaked obscenely between your thighs. His arm around your back squeezes you tighter to his chest and his fingertips are pushing past lace edge to feel the slick swell of wet cunt.
“Oh, Joel. Not here,” you moan. “Someone will come in.” He’s circling your clit, so sensitive and so swollen it hurts. You tug him impossibly closer, and he presses you back into the cold stone wall. “We can’t in a church.” Your protestations sound weak even to your own ears as you spread your legs wider for him.
“I don’t give a fuck.”
He takes your mouth again, sucking deeply, groaning even deeper when he presses inside of you to the first knuckle. “Tight, baby,” he breathes into your neck, his hips slowly grinding into your pelvis.
He feeds you more, then presses a second finger, holding still for a second, then another. Panting like a rabbit caught in a trap with three of his too thick fingers stuffed in your overstretched cunt. The sound of popping seams moves up your spine.
“Can feel your little cunt shaking around me. Jesus—” he groans. It’s all mine, whispered into your hair.
Suddenly, there’s the open and close of a door nearby. And then the sound of someone’s voice calling your names. Joel huddles you further into the dark corner, confined by the protection of his body, his fingers still moving in and out of you, stretching you well enough to burn as he presses as deeply as he can and with the utmost gentleness, pets lightly at the painfully sensitive mouth of your cervix. Humming in satisfaction at the feel of you.
“Right there?” He hums.
You’re crying, clutching at him even more tightly. Your name sounds again, being searched for, like a warning.
“If I fuck you, nobody else ever will.” His voice is so dark it’s menacing. It’s recklessness, verging on a lie. Maybe it’s hope.
Pressing lightly again, petting, petting, he pulls his fingers back a little, the loud sucking sound of your cunt trying to hold onto him, and you’re coming for him, crying into his neck, sucking on his scent gland so that the taste of him floods your mouth. The sound of a door opening, and you hear him growl at someone to fuck off in a very scary voice, his fingers never ceasing their steady thrust inside of your clenching pussy, and the frightened slam of a door.
“It’s alright. You’re alright. That’s my good girl,” he pets and soothes at you, pressing a kiss to your temple, your eyelids, your mouth again and again.
Part 3;
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Agatha All Along deep dive: episode 4 part 7
(Wandavision entries: [1][2][3])
(AAA entries: ep1 [1][2][3][4] ep2 [1][2][3][4] ep3 [1][2][3] ep4 [1][2][3][4][5][6][7])
THIS IS THE LAST EPISODE 4 ENTRY I SWEAR
agatha: why yes I'm listening politely because I'm being sociable, not because this story concerns me in any way shape or form
she did NOT want TO DO IT AGATHA. HE WAS HER SON TOO AGATHA. did you ever give her a chance to SAY any of THAT. damn rio is (metaphorically) fighting for her life here. waiting centuries to catch her wife with her guard down next to a random fire, and then reworking her LONG PLANNED SPEECH into bite sized easily digestible bits so that her emotionally stunted soulmate doesn't run away screaming
I was doing MY DAMN FUCKING JOB agatha
agatha looks away like whooops! wasn't listening! wasn't looking at you! no sir, not me!
that's right. acknowledge her feelings. show her that you understand but that you're hurting too. be mature. you're doing great. god the way she swallows and stares right ahead, so determined. this is such a crucial moment for her.
agatha: i'm stone cold. I'm a wall. this is not affecting me in the slightest. I'm bored, really.
lilia not missing a word of what rio's saying
lmao the neutral pronoun lasted two seconds. she's not even trying to pretend like she isn't talking about agatha. and the way she nods to herself like yes, I did the best I could with this. so, there.
"she is my scar" is going to the sapphic annals, isn't it?
LMAOOOO the unblinking cat stare. rio is like I WAS TALKING TO YOU DUM-DUM. I KNOW IT, YOU KNOW IT, EVERYONE AROUND THIS GODDAMN FIRE KNOWS IT. CAN YOU PLEASE PLEASE FUCKING TALK TO ME PLEASE DEAR GOD
and agatha doing a teeny tiny side glance and going whoooooooops not looking! I'm NOT looking! I'm not even here! and scrunching her face more and more trying to keep it blank
AND she's gone. she's so predictable lmaooo. every dang time.
awkwaaaaaard
rio with her soft smile again! with the little amused eye roll! never getting mad at agatha's antics. she's like FINE I'll come after you, you BIG BABY. the patience this woman has
lilia is so scared of rio because somehow, through her exceptional Seer abilities, she knew instinctively that this is her mortal foe. but something funny has just happened: here in front of her there's just a regular little guy, a bit odd maybe, doing her little thing, trying to talk to her ex. might it be... might it be that death isn't a monster, that it's just a thing, a strange but natural thing that happens to everybody? lilia cannot accept that quite yet. so she grabs rio and says no, no. I've seen what you are. you're scary, you're evil, you're dangerous. this is lilia's survival instincts kicking in. we are simply wired to fear death, that's just how humans are. it takes an exceptional mind and soul to see past that.
oh god, here we go, here we go. deep breaths (I'm telling this to myself tbh. i need the pep talk)
stroking her hair so gently. soft, tentative.
hey, subtitle people??? what the fuck??
rio just stands and stares. lets agatha decide what comes next, goes at her pace always
the haiR CARESSING
the HUG. the BIG SIGH. this bitch was running away screaming from rio just yesterday. and here she is. her love. her partner. she finally acknowledges rio's pain and all that they lost and all that they were (and still are tbh) to each other. THIS is what rio was looking for. she's not flirting to manipulate and deflect now, she's not being somebody else. this is agatha cracked open and bleeding love and sorrow
and they melt into each other, and they're rocking each other back and forth, with all their pain and tenderness and longing
agatha with her face buried in rio's shoulder. I'm unwell
and then agatha gently pushes rio back and strokes her hair and cradles her face like she did so many times before and leans in and here I am giving you a play-by-play and running a commentary like a totally normal and sane person would
you know what makes for a perfect onscreen kiss imo? no it's not tongue, although these two will give us plenty of that too. it's the TREMBLING. THE HESITATION. THE YEARNING.
rio and her superhuman willpower. couldn't be me.
and and and and and agatha looks at her puzzled for a second and doesn't register what's happening and dives for a kiss again she's so far gone. the feral animal noises I'm making you have no idea
THE ICY SHOWER
THE STEP BACK. THE MOST PAINED SMILE
THE REGRET
I think one big reason why agatha is always so calculated is because she's afraid her instincts will take over. she does something big and spectacular and stupid and then calls it a 'calculated risk' when it was actually a rush of fear, desire, sorrow, anger that she couldn't control. tonight rio has managed to poke a little hole into a carefully constructed dam, and now all the water is rushing out and tearing down the walls. agatha has rio in her arms and her shape, her scent, her skin are so nostalgic and familiar. her brain goes on autopilot, she's been lonely for so long, she is FAMISHED for love and connection and sex and acceptance. rio wanted her to open up, but agatha doesn't do half-measures. rio wanted her to give for a change, but agatha can only ever take.
rio HAS to put a stop to it. she puts logic before heart, one of them has to and you know agatha isn't gonna. more than anything rio wants to take this one perfect moment and run away with it, but instead she tears herself away and asks, what happens next? what happens if I have to take billy away from you? that reanimated corpse, that freak of nature who walked into your life only yesterday and took over?
billy is now part of the equation and rio cannot ignore it. she has been so gentle and careful with agatha, easing her into a reconciliation that is now in jeopardy because here comes billy maximoff like a sword of damocles! what happens if agatha takes her back only for rio to break her heart all over again? there would be no coming back from that. rio cannot help being the grim reaper just as much as agatha cannot help being a succubus, and she is almost at her breaking point here. because she is hurting too! she is sick of having to be the mature one! she's sick of always coming in second after all of agatha's issues! turns out there's a limit even to the heartbreak an impossibly old and wise being can take.
(and now I need a smoke and a future episode that is just 30 minutes of hot but soft cuddles and kisses and sweet nothings. please.)
once again a big shoutout and thank you to all the people reaching out and leaving comments, it's incredible to hear from you all @crybabyheathen @onceuponalegendbg @idkbroletssee @psychicsolanum @73chn1c0l0rr3v3l @a-tad-bit-obsessed @a-rusty-bucket-of-woes @miacheezytoon @isagrimorie @april-december @aquaaquila and I'm probably forgetting someone but I see you all and I appreciate you so much!
and now for something extra
#agatha all along#agathario#agatha deep dive#rio vidal#agatha harkness#lilia calderu#character study
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So set the way back machine to 1989. I am a junior in high school and got roped into being an extra in the school production of The Sound of Music by my girlfriend. This quickie expanded into me doing about three or four different roles in the play. Fast forward a few weeks to actual performances and I find out about the tradition of the cast and crew going to see RHPS after the Saturday performance. I tell my folks about it and after our show wraps up we all caravan to where the midnight showing is at. We all get there to find out that most of the Rocky cast hasn't shown up and they are thinking about cancelling the show that night. Well you can guess what happened, our group volunteers to fill in for the missing cast members except for one. No one fits the right profile for Rocky, well there is one person but he's never seen the movie and has no idea of what to do. He is quickly assured that he can be coached so he agrees to do it. The show goes on and people say that the Rocky performer was great because he made everyone believe that everything was brand new to him. He is asked if he would be willing to do this on a weekly basis but he states he does not have reliable transportation. They tell him that if that changes to let them know.
And that is how I ended up performing as Rocky the very first time I ever saw it.
Have I ever told the story here about how I accidentally saw Rocky Horror Picture Show for the first time while knowing absolutely nothing about the movie at all at 8:10 AM in a literal room filled with theater students who absolutely DID know about it.
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Hi!!! Could i request a 🍮 with verstappen that have “don’t you care about me at all?” Like angst but with a happy ending. Thank you!!!
❝ don’t you care about me at all? ❞ — max verstappen
pairing | max verstappen x reader
content warnings | angst, comfort, happy ending
★ join my short n sweet friendsgiving!
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you watch him sleep peacefully while your mind is filled with negative thoughts; did he love you? why was he pushing you away? had you done something? it hadn’t been the best season only the first half was great then the car started having problems and then battling for the championship with lando it wasn’t easy. so you understand the stress he had and tried your best to be there for him but he’d push you away everytime.
he had a rough race? you’d be there ready to give him your supportive words and touch he used to love but it’s now turned into quick side hugs and kisses on the cheek. from flying to most of the races with him turned into staying at home taking care of jimmy and sassy and watching the race on the tv screen.
you put your slippers on and walked off onto your balcony as the sun was rising. you didn’t realize how much time passed as max walks out in his workout clothes saying he would be going to the gym with his trainer, “okay,” you mutter, your eyes still set on the view avoiding his eyes as best as you can. going to the gym when you have a home gym right here? but the words never come out and he leaves.
“she didn’t even look at me just said okay and that’s all. she’s always up early make breakfast and my smoothie always ready but i woke up to an empty bed. thought she wanted to spend the break together as much as we can.” max tells his trainer as they finished up their workout. max left the apartment confused from the cold shoulder you’d given him, “i mean, you haven’t let her join you the last few races you’ve had. it could be that? or the fact she’s always checking up on your through the team because you never tell her anything other than fine everytime she asks how you are doing and the car.” his trainer knocks him out of this trance he’s had for months now as he realizes what he had been doing.
that’s why he stands in the kitchen with your favorite flowers on the counter and take out food ready to talk and apologize but you don’t come after he calls for your name. he walks to your bedroom and you are nowhere to be seen until he reaches the balcony and he realizes you’ve been sitting in your same spot you were on when he had left. “schatje? why are you still out here? it’s freezing—.”
“don’t you care about me at all?” you finally look at him, your eyes red and swollen after crying for hours and in that moment his heart breaks because he was breaking yours. “seriously max, what am i to you? it feels like we’re just roommates who sleep in the same bed and that’s all. i tried. i tried to be the supportive girlfriend but you…you push me away. you talk to everyone but me. i care about you, so why don’t you care about me?”
max sits besides you and wipes your tears away before he kisses your head but you just push him away, “i deserve that. i deserve whatever anger you feel towards me right now. i do care about you. i may not have shown it recently and i am sorry for that, baby. i’ve been so frustrated with the car and with myself that i couldn’t bare for you to see me like this. you’ve been there since my first championship and now that it could be in jeopardy…i don’t you to see me fail,” he whispers, his feelings valid but it leaves you confused why he couldn’t tell you all this.
“so why push me away like that, max? i supported you at your best and at your worst. with or without a championship i’m gonna be by your side always. but you need to let me in all the way. you have you talk to me when you feel this way and i should have done the same—.”
“no. that wasn’t your fault. i was a very shitty boyfriend so i understand why you felt you couldn’t talk to me. i’m so so sorry, my love. i promise from now on i’ll communicate more,” he promises and you raise your eyebrows expecting more, “and let me go to races again? cant believe you used jimmy and sassy as a pawn for me not going to any.” your pout that makes him chuckle has the mood feeling lighter now.
“i was fucking miserable without you. never again.” he mumbles against your neck as you wrap your arms around him. “i’ve got your favorite food and flowers waiting in the kitchen for you, i love you”
“i love you. you’re the bestest…next time though if you ever say i can’t go to a race i’ll show up with the mercedes team.” you threaten with a smile on your face.
“okay now that is mean.”
#★ short n sweet friendsgiving event#max verstappen x reader#max verstappen drabble#max verstappen blurb#max verstappen x you#max verstappen fanfic
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triggered
jana x oc
warnings: oc is going through a breakup
get it the fuck together jaz. lock. in.
staring into the mirror, i study every aspect of my face. my curls flow down my back. my face is beat to perfection. the jewelry i have on costs more than my rent.
i should be ecstatic.
i'm living every girls dream.
there are 5000 people outside this bathroom door, chanting my name, waiting for me to give them memories they'll die with.
and yet i'm in here, staring at myself, fighting the urge to say fuck this shit and go home.
my phone dings, and i ignore it, thinking it's my manager, telling me i need to haul ass and get on stage.
but then it dings again.
holly never texts twice.
i pull out my phone and it's paige.
i forgot she's here.
paigey be you. be great.
oh fuck her for that.
now i have to go on.
with a sigh, and a quick tune up in the mirror, i open the door, march to the stage entrance and wait for my que.
the music starts and i walk with all the confidence i can muster and smile at the deafening screams of my name.
jazmin! jazmin! jazmin!
paige is front and center, with all her teammates and azzi.
i used to be the number one pazzi shipper. i fought for this relationship to happen. i practically shoved paige out of the closet myself so that she and azzi could be together.
and now here they are with my face on their shirts and holding each other in their arms and i want to throw up.
not because i don't want them together, but because seeing that makes the loneliness in my chest seem bigger.
i don't even really miss her. i just miss having someone to call at 3 am when i can't sleep. i miss having someone to call first when i get news. i miss having someone to hold.
i guess you could say i miss being in a relationship, rather than the person i was in a relationship with.
"hey guys !" i yell into the mic, and everyone screams. "thank you all for coming out today, i love you all so much!" the crowd is deafening. "i wanna give special shout out to my sister, paige and the other members of the UCONN womens basketball team for being hear today!" the camera pans to paige and the girls, and i do a double take when i see a girl around my age, towering over everyone else. "i love you paigey!" the crowd goes wild.
the concert began and i used my show to work through all the mixed emotions i was feeling, bringing my audience with me through them.
we danced during my verse on my type. laughed during b.s. . cried during none of your concern.
and after an hour and 30 minutes of singing, dancing, crying, and yapping between songs, the concert was over.
and i could a breathe again.
until i was bombarded by my 6'1 sister and her ginormous friends.
everyone told me how amazing i look and sound and how they listen to my music everyday. these are things i hear everyday so i say the same response i say everyday.
"thank you so much."
"aye we're boutta go to a club, you trynna roll with us?" paige asked, rubbing her hands together and looking at her girlfriend, who i'm just now realizing is wearing a semi-skimpy outfit.
so is everyone else, actually.
and now they're looking at me like i can't say no.
so i don't.
"uh yeah!" i chuckle uncomfortably. "just let me change real quick."
*luh time skip*
i'm actually glad i came out.
we got a section. bottles galore. music is booming.
the vibes are actually immaculate. i'm two shots in and kk is twerking in my lap as big boogie talks about taking caramel colored baddie to poundtown. we vibing for real.
i've learned the beautiful girl from earlier is named jana. she doesn't really talk, and i guess she'd too young to drink because she's been babysitting ginger ale all night.
"i'm gonna go get a bottle of casamingo!" i annouce, bouncing up from the counch and stomping down the stair of our section.
when i reach the bar, i pay the bartender and wait for my bottle. but while i'm waiting i hear my name being called and i assume it's a fan, so i turn around with a huge smile, only to be slapped in the face with the sight of my ex-girlfriend, kristen.
she looks exactly the same as she did three weeks ago when we broke up. and for some reason that pisses me off. it makes my blood boil and my breath quicken.
i'm ripped out of my trance when i hear the dj yell, "WE GOT JAZMIN INNA HOUSE!!!"
fuck. he's gonna make me sing.
"COME UP AND GIVE SOMETHING GIRL!" he shouts and everyone screams in agreement.
in a daze, i walk to the stage and grab the mic.
everyone chants,
freestyle freestyle freestyle
and then the dj, who i'm beginning to really fucking hate, plays a beat i've never heard before, leaving me not knowing what the fuck to do.
i look to our section, and see my sister with her phone up, recording. i see azzi giving me thumbs up like the sweetheart she is. i see kk clapping and cheering with everyone else.
i see jana, with a look of fear in her eyes.
like she can tell that i'm freaking fuck out, so she is too.
but i can't go out like this.
so i catch the beat, and sing whatever comes to mind.
saying everything that's been on my mind for weeks now.
"go figure you were the trigger you brought me to an obstructed view when you knew the picture was bigger who am i kiddin? knew from the beginnin you'd ruin everything you do it everytime you are my enemy, you are no friend of mine, muhfucka"
the crowd is loving it, swaying their flashlights to the music. paige looks so proud of me. she knows how i've been struggling since everything happened so i think she knows what a release this is.
i look over to kristen who looks delectable, like always and it's pissing me off because the sex was great, but everything else sucked. but it's been so fucking long and i know that if i had 5 minutes to talk to her earlier i would have been back at square one in that toxic cycle of fucking and making up.
"wanna fuck you right now i just turned the light out know and you know when the sun go down that's when it would all go down been a minute been a while ain't let nobody hit since you hit it i know you always know what to do with it but ain't no me and you without you in it damn i'm boutta burn this bitch down think i need to lie down cause i'm not trynna wild out now. but right now..."
i think of the screaming matches. the broken phone. the hole in my wall.
"don't know what i'm capable of might fuck around and go crazy on cuz might fuck around have to pay me in blood this ain't the way that you want it might catch a case in this bitch don't let m catch you face t face in this bitch trying my hardest not to disrespect you but after what you did, man what you expect? you muhfucka"
i find jana in the crowd because her face is so calming to me, and i don't know why. her eyes are closed and she's just vibing with a small smile on her face.
she's not recording or anything, she's just enjoying the moment, and that warms my heart.
"trynna let the time fly trynna let the time go by trynna let the time heal all trynna let the time kill all of our memories all you meant to me all that's history i'll calm down eventually fall back into me maybe i'm overeacting baby i don't know what happened you know all of my bad habits you know it's hard for me to control that shit man cuz when i get mad i get big mad shoulda never did that, get back in my bag in my feelings i'm a bad lil bitch and uh-"
i look back to kristen, who's wearing a pained expression on her face.
good.
she know it's about her.
"i'm triggered, when i see your face triggered when i hear your name triggered, i am not okay you need to stay out my what triggered when i hear your name triggered i am not okay you need to stay out my way."
and then it's over, and the crowd cheers, and i hurry off the stage, back to my section where my friends all hug me and tell me that it was beautiful.
and when the crowd settles, and i've taken another shot, because i felt entirely too sober, someone taps me on my shoulder.
it's jana.
"can i get your number?"
"huh?" i ask confused as to why she'd want my number.
"uh..." she looks around for a second. "i just wanna pay you back for the bottle."
jana hasn't been drinking.. why would she need to pa-
a light bulb goes off in my head and it all come together.
"here." i hold my phone to hers and our contacts share to each other.
am i ready for this?
probably not.
but.... we gotta start somewhere right?
niyah speaks lawd they got me writing a seriessss
taglist: @patscorner @riyahtheballer @mattslolita @thaatdigitaldiary @janaelalfysblunt @mrsengstler @kmoneymartini @sageworld
@darkskinchristiandiorpostergirl @justliketoreadsowhat @pboogerswbb @pb524830 @dnftpn @sierrale8ne @ohbueckers @mrsarnold @wbbgetsmewetter @paigesbabygirl @ch12334
@pppaaiiiggggeeeeee @uwupaige @paigeluvvr @colorthecosmos444 @authentic-girl03 @makethemhoesmad
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This this this. I absolutely hold no ill will toward anyone who got a diagnosis in months. Everyone should have that option. Faster, really.
But it’s been hitting me lately about how many little oddities and weird injuries and other problems that made my life hell growing up were more than likely just undiagnosed EDS/POTS/the other muscular dystrophy situation I don’t want to think about yet.
There’s grief. Being told for decades that you just have weird knees, but being unable to explain why gym class makes you feel like you’re actually dying. I was a skinny little kid and I think doctors and gym teachers wrote it off as me just not wanting to try. I tried and I tried and I tried. I wanted to play a sport like my friends, and because that was apparently the only capital that would get you treated like a real person and serious student by the teachers and administrators. If I had known I couldn’t do it because of a disability, just, fuck. My self esteem would have been a whole lot better.
Doctors saying these kinds of things led me down a path of “well, I just have to work harder.” This turned into an escalator of “eat better” (actually helpful) and “work out more” (coulda been helpful with proper guidance.) So I decided over time to take it to an extreme so hard that no one could deny I wasn’t doing enough exercise: I started training to run marathons. And I did! Multiples of them! It was a unique and delicious hell.
Runner’s high is real, and so I’d spend the first 5 miles staving off agony through mind over matter, snacks, music. Eventually the bone-grinding pain turned to numbness and then the high feeling somewhere between miles 5 to 8, reliably. I could ride that for a while, but when it wore off, it wore off.
Whatever the remaining distance at that point felt like dragging my body through quicksand. Whatever pain I had at the start came back multiplied by ten. But seeing the folks around me, no one was having a great time at the end of the race and I assumed all of this was normal. I would be incapacitated for days afterward, but no one could tell me I hadn’t worked hard enough to get there.
I absolutely cannot do this now. I am sad because despite the pain and injuries, it was a lot of fun. I have no idea if I contributed damage to my body but I try not to think about it too hard because it’s so far in the past.
Anyway, to bring it back around, I guess my point is that not having a frame of reference for why your body seems “wrong” to you, and the people whose job it is to advise you about it just…don’t…can really, really make you spend a lot of time trying desperately to be “normal” and it can be potentially dangerous at worst, or at least a waste of time.
It took my entire life (with a decade in the middle where I gave up for a while) to find the right path and the right people to help me understand myself and my weirdo genetics.
I wonder a lot how my life could have been different if I had known more much sooner. But I try not to think too hard about it, either. Just keep moving forward like a shark, one of the things I’d repeat to myself during races. It still applies.
I’m going to be a bitch for a second, but when I’m conversing with someone newly diagnosed with MCAS/POTS post covid and they complain about “the long wait” to get diagnosed and that “long wait” is 3-4 months my entire brain blue screens.
Like on the one hand, yes those 3-4 months must have been so, so scary and I am so unbelievably glad we’re in a place where doctors know enough to reconize it now. Like truly, I am so sincere I am so happy for them.
But I’m also just like... 30 years, man.
I spent 30 years being told from the age of eight I was manifesting my allergic reactions through anxiety by health care professionals.
Fuck, five years ago when I was starving to death from how severe my MCAS had gotten an allergist told me it was anxiety.
And you got diagnosed in three months.
MONTHS
MONTHS
AND YOU’RE COMPLAINING
I’m not mad at them. I’m not. I’m just sad for myself.
But also, hey, yeah. If you come into an MCAS forum and wonder why a bunch of the old timers get upset when you complain it took months for a doctor to listen to you, this is why.
It's not that you deserved to wait longer. It's that we didn’t either and and sometimes even good changes can unearth a world of hurt.
#healthposting#chronic pain#chronic illness#eds#ehlers danlos syndrome#hypermobility#pots syndrome#incompetent doctors#anxiety#in quotes#lol
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I want you to know you’ve indoctrinated both my friend and I into your path of thinking when it comes to Illario and the Envy demon.
I raise you this, since Illario isn’t even a mage before the Ossuary, consider the fact that Zara convinces Illario into also harboring Envy (like Spite, since Lucanis says he just ate something and he was stuck with Spite after that. Like she tells Illario he needs that dawg in him to become first talon, a double edged knife there (you aren’t good enough on your own you need that dawg in you aahhhh)). That would add a level onto why he kills her, Lucanis taking a crack at Illario and asking if he’s is good enough (I would’ve crashed out too tbh), and the lines in at the party with a romanced Rook (since that man also doesn’t have a healthy love life)
Envy is also twisted form of admiration/generosity/contentment, like how Spite was a spirit of determination, and the freak out Lucanis would have over his little brother’s admiration for him (an admiration he would NEVER admit to his big brothers face) becoming so twisted (by the same person!) that it’s also destroying him from the inside out.
Also Spite and Envy shenanigans would’ve been so fucking funny
YEAH!!!!!! i have been rotating this around in my mind and had the idea of that admiration v. envy thing for illario, especially if we're thinking about wigmaker's job where they cover for each others weaknesses. like a week ago i googled what the corresponding virtue for envy was and it was kindness and i was like yeahhhhh illario does not have that. we're going to have to go with something else. and i was thinking of admiration so this ask kind of made me cheer <3 thank god i am making some sense and someone else agrees because at any point i'm checking myself going 'actually would he do that'
i think they both have some level of 'i wish i could do that like them' but illario's is negatively tinged because their fuck ass grandma is right there saying all that too . like regardless of how great i think my brother is, there is no fucking way his accomplishments don't start looking twisted and unfair if my only parental figure obviously likes him more than me
i also like the idea of in some world where illario is less of a traitor and didn't set lucanis up (i have a rewrite powerpoint going on for my friends. so this part makes perfect sense to me but maybe not as much to you. i'm so sorry), and they both get kidnapped and possessed, spite-envy are the ones with serious beef vs. their unwitting hosts, who would actually prefer not to kill each other.
this messy au i have assumes a very fraught house dellamorte, trying to defend treviso while the crows splinter and follow either son. caterina refuses to let lucanis give up power and names him first talon, while illario has consolidated power in the year lucanis was gone and has several other loyal houses pledging to him instead. spite and envy exacerbate this situation, spite refusing to give up power + envy coveting it. this hypothetical plotline ends with uniting the crows under a single first talon (welcome back bhelen v harrowmont), and reaching an agreement with the others to work together. crow-on-crow violence you cannot be solved but you CAN reach a momentary tense agreement to protect antiva and the world <3
#in my mind this au quest also involves like. it gets easier if ur a rook de riva OR you're seen as an interloping outsider#but by the end of it there's a grudging respect that allows the talons to follow + fight alongside you#helped of course by lucanis who is either talon or simply backing illario#i think this would lead to character bloat. but none of that matters when its MY wishful thinking crow politics questline#that was only rly meant to be seen by fie/jane/saids. so.#they would have 'yes and'ed me forever and allowed the echochamber to continue. LOL#i'm adding and editing the idea as i go. if i ever get somewhere coherent i'll try to explain#but this fucking powerpoint has slide titles like 'We have to let caterina dehumanise her grandchildren. For feminism.'#so really dont expect too much#lucanis dellamorte#illario dellamorte#answered#long post
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hi i'm a grouchy old hag muttering to myself in my hut in the woods
1. not everyone finds it hurtful to find out that people are discussing their fic in private discord servers or on tiktok, actually. i for one passionately don't care that people aren't only mentioning my fic where i can see it. ofc i'm curious when one fic gets a sudden unexplained boost in kudos for a few days. am i HURT that i don't know exactly where the new readers are coming from? am i upset that the boost in hits/kudos isn't accompanied with a flurry of praise? am i sad that i can't jump into the discussion? i am not.
2. the messaging of "okay but you wouldn't post the fic if you didn't enjoy validation" makes me want to delete my ao3 immediately kasdjhfg. people post things for all sorts of reasons thank u!! my personal motivation is i'm trying to make myself feel better about making imperfect things!! the idea that by posting fic i'm inherently coming across as seeking praise makes me want to throw up. (since this discussion started, i've considered disabling comments on my fic for this reason – but i'm worried that move is so non-standard that it'll end up coming across even MORE that i want attention, so i haven't taken the plunge yet)
3. i also pretty firmly disagree with "commenting on fic builds community!" (i made this joke in a grouchy bluesky rant already so if u saw that pretend u didn't) but personally i feel the community spirit when i'm in a server discussing which weasley has the biggest dick (percy). i don't feel it when people are being nice to me in my fic's comments. i'd almost go as far as to say community CAN'T be built when one person is praising another bc there's an inherent imbalance. sure, writers can mutually read and comment on each other's fic and become friends/community co-members that way, but what if u don't write? who's in YOUR comments telling u how great u are? idk about anyone else, but when i am in a community space (like a discord server) and someone starts being nice about my fic, i feel awkward. the focus shifts from a shared enjoyment onto something inherently UNshared, because one person is the creator and the others are readers. that's not to say that these interactions shouldn't happen, but imo it's disingenuous to say that's the core of fandom community.
4. i really can't stress enough how crazy it makes writers when they're writing for praise/validation. i've had conversations with very well-known drarry writers where they've been genuinely upset that nobody is reading their fic (the fic in question had hundreds of comments). i've had conversations with people who take part in fests, only to continually sort the works by stats and feel awful that theirs isn't at the top. i've had conversations with people who have had multiple devastating life events happen to them so they're struggling to write, and the lack of New Fic Comment Validation makes them feel 10x worse. i can't help but feel like if you ARE posting for feedback (or "recognition" or however you want to package it), it's genuinely not good for your brain.
5. obviously there's nuance to all of this! it's a big topic! but notice how we're talking about it on tumblr, not in ao3 comments. it would probably be even more productive in a discord server. in a voice chat. you know – fandom community spaces like that.
6. can y'all keep the next round of discussions to like 700 words max pls lmao i have stuff to do
#pls i'm begging u#two pages of A4 maximum#peace and love to all tho ok ❤️#it really is nuanced!!!#but i'm afraid saying 'all writers feel X way' simply makes me want to throw my toys out of the pram like#'well i won't be a writer any more then!!!'#(i mean i think we all know it's an empty threat#if i had a comment for every time i vowed to quit writing fic i might have enough to finally feel good about myself 🥲)
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so erm... I read the original version I wrote back in october of 2023 and- the letter was so f-ing perfect???
like- no spoilers- but here it is. Take whichever version of Ravio's letter, it doesn't matter much :))
My dear Hero-kun,
If you see this letter, then you are back home! I won’t be renting your house, not as if I paid rent anyway… You have been the best client throughout my whole career but most of all, a great friend! I never felt so appreciated before meeting you so for this, I give you all my gratitude! Not only that, but also a little something I crafted for you. It’s in the side table, but keep reading first! I am actually not from Hyrule and I always hid my face in fear of what people would say. It looks just like yours actually. We share the same chin, eye shape and ears. Though, I, unlike you, have dark purple hair and bright emerald eyes! I come from this land you said you found. I’m a Lorulian! I find it unfair that you had to fight for both of our worlds when I should have been the one doing that way before you got involved so I decided to finally intervene! As you read this, I already got back to Lorule. I really hope our lands can cross in another life so I can finally tell you how I feel…
-Your rabbit friend Ravio
or if you prefer the image version
I am dying over my own writing- please save me 💀
Also- first page to get to 100 notes- what
IMPOSTER'S FIRST PAGES!!! 🥳🎉🎊
I'm so happy!!! The colour palette turned out so nice 💕
Pages 77-81
<< Previous (SoB) • Next >>
Someone- Ravio! Give poor Albi a hug!
#albi#ravio#kings comic#imposter comic#yes#there are a lot of mistakes- this is very old#loz au#original version
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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Eye of the Pheonix is actually one of the best merlin episodes because:
merlin and Gwen besties shenanigans; “what’s he actually thinking about” “you”
cold open to the most tender merthur scene
Merlin sleeping outside all knight for arthur
Hiccuping scene and arthur getting so annoyed
“But the perilous lands are… perilous”
“The task is meant to be completed alone and unaided” the start of the best continuing joke of all time
Putting the rest under a cut cause it’s long
Little morgwen moment in the market i love (one of the last we get….)
Cute arthur and gwen scene! Hehe
This is just the shipping episode of all time everyone wins
“You’ll need help” and the first thing merlin does is go find gwaine
smiles “hello, gwaine” “ah, merlin :)”
Immediately puts an arm around merlin
Throws merlin off a roof. this is what merwaine is all about :)
Gwaine is still Gwaine and not whatever the writers did to him after becoming a knight
Bridge guy (Grettir) is great and Arthur’s “no I’m prince arthur of camelot” i love you you’re so dense sometimes
“You need strength and magic” and then gwaine and merlin come along and NO ONE seems to think two seconds more about the implications
“ive been to almost every tavern” “so have i” you’re telling me merlin spent all that time looking for specifically gwaine to help him when he knows arthur is in danger
ANOTHER MORGWEN SCENE (ik morgana just wants her to leave) but we weren’t completely robbed
Arthur not realizing that he feels like shit and thinking hmm that’s weird, this is THE dense, damsel in distress arthur episode
Gwaine is two feet away are you really telling me he didn’t hear bridge guy call merlin Magic
“Strength has arrived the trio is complete” immeidate sword draw
But also the establishment of them as a trio i really love and they never did anything else with it
Gwaine with the flowers :))
THE ENTIREY OF THE FIRE SCENE
*THE* MERWAINE SCENE EVER
“a pheasant” gwaine please
“Why do you want to do this?” cause he’s in love with you merlin
“Same reason as you” (hesitates) (eye contact) “help a friend”
“arthurs lucky to have us”
…
“not arthur” SCREAMING
we’re back to the fond looks
gwaines tiny nod of assurance when merlin looks at him like ??! after he says not arthur
“youre the only friend i have” and i couldnt bear to lose you
Gwen finding out morgana has magic
“she’s changed” break my heart why don’t you (i dont want you to change) BRING HER BACKKK this is making me miss the arc morgana could have had so badly
They caught up to arthur SO FAST goes to show how arthurs going through it
Not wyvern they have four legs actually (tho their designs are cool)
This would have been such a good episode for gwaine to learn merlin is a dragonlord & has magic
Arthur conveniently is knocked out (as always) when merlin does cool magic stuff to save him
When merlin orders them to go and they bow their heads and walk away they look like kicked puppies
The famous arthur waking up to merlins silly little smile and being 100% not appreciative
whatthehellareYOUdoinghere? why can’t you ever just say thanks? augh THANKS!whatforcompLeTlYrUiNiNgThEqUeSt?!
i am supposed to be doing this ALONEEEE
“Are gwen and morgana here too? we going to have a surprise party?” i love you sassy arthur and yes you absolutely should have a surprise party
Do you want us to help you or do you want to do this ~aloneeee~
MERLIN!
The little smile and nod like yeah they got him
“this is a quest merlin not a treasure hunt” well it is sort of- “MERLIN.”
How is that one stone completely sound proof
The cockroaches are icky but y’all have gloves its not that bad you couldn’t even feel them
Set up with the water of avalon and something that actually follows into later episodes
“Merlin.” + arthur doesn’t want to show he actually cares about him vs. gwaine pulling him into a hug
“look what i found” merlin and gwaine shared looks of no you didn’t
The trios conversation at the end i love their dynamics + merlins pause and genuine thanks
Eoin macken looking pretty <33 (he always does)
Merlins little overview of the quest hes so excited awww
Immediate shift to sassy merlin the Duality
I wish Gwen knowing about morgana’s magic would have been explored more i want to see her join gaius and merlin in plotting and going on little quests
Anyways yeah to conclude i miss Gwaine sm :(
#soni rambles#bbc merlin#Merlin#merlin emrys#arthur pendragon#prince arthur#merthur#merwaine#bbc merlin gwen#morgwen#sir gwaine#gwaine
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I am going to treat this as being in good faith even though I know you have copy pasted this same response on multiple posts.
It's fair enough to see this post and roll your eyes about it. I am being a sarcastic lil bitch about implications that really aren't meant to be there! Liam absolutely didn't mean to do this as an "Orym doesn't trust them" or "Orym doesn't respect their boundaries" thing, and I know that. And I know no one in game is gonna read it that way, either. I didn't tag this Orym specifically because I was picking at a small thing irritably and I fully acknowledge that.
But! There are 3 things I want to say to this on a more serious note.
First, I think we must acknowledge that the implications of listening in on one's friends over listening in on one's enemies are quite different. People have different reactions to different applications of Observant because the social stakes and boundaries are situational. It means something much different to punch an enemy combatant in the face than it does to do the same to your best friend, you know? And Orym is not omnipotent; he does not just automatically know everything that happens, despite how we all joke that he can see god with his high perception. When he chooses to listen in should matter, as should the implications. That's actually my main issue with this whole thing, but I'll get to that in a moment.
Second, I would just like to say while I'm sure you believe it's true I and others critical of Orym don't talk about any of Orym's actual flaws, the fact of the matter is there are many fans who do most of our character discussion privately with our friends instead of tumblr or god, even worse, twitter. And my Orym feelings aren't identical to every other person who is critical of him. As I said in the initial tags for this, I don't think this was the worst thing in the world, it just bugged me! That was just an emotional response, and those often pass. There are lots of moments in stories where my initial reaction is a strong negative emotion, because I am feeling the feelings of the moment, but then I love the full picture it creates. Imogen and Laudna's "did we break up" phase is a great example of that, especially Laudna's ongoing insistence that she was a dead end. It hurt to watch! It made me sad! But it really enriched the narrative! My actual, continuing issues with this Orym moment have nothing to do with Imodna, or the meanings of this moment in particular. It's just another expression of something I've been grousing about among friends for ages. I actually WISH it was Orym being fucked up, that it was something that would come up again later, something he might get push back on. I wish the implication that he feels the need to monitor Imogen and Laudna, that he isn't thinking about how they might feel about it, was a flaw that would be explored with the other characters. Instead it was just kinda there and I imagine no one else will ever have a reaction to it one way or another.
And that leads to the final thing: my biggest issue with Orym listening in is that it DOESN'T matter. It feels like at some point, Liam stopped having Orym engage with other characters and the narrative as actively. It's started to feel very repetitive, and I am deeply frustrated with it. I know he is a reserved, PTSD-laden soldier who uses his hard line morality and sense of duty to hold himself together, who refuses to tell his friends how he feels because he doesn't want to be a burden. I know this! And I think it makes for an interesting character and I want to love Orym as much as I used to. But this is an interactive game, an ongoing narrative, and after a certain point, choosing to have your scenes be solo and keeping your character from changing any of their stances starts to feel like refusing to give other people room to react and challenge your character, and refusing to engage with how others' narratives have changed. What Imogen expressed about not running in this episode isn't a revelation. She has, at this point, been saying some variation of it for about half the campaign. And he has told her he is proud, before. It was nice, then! But listening in to their conversation here and feeling proud in isolation didn't add anything new to the narrative. It could have, if it was a conversation, if he had talked to Imogen directly. But instead it feels so empty to me. Disconnected. It even sort of re-framed the moment as if it was about Imogen Finally Choosing To Not Run, instead of being about Laudna trying to reaffirm a future that keeps slipping from their grasp, one she only just started to believe in again on the precipice of Imogen possibly sacrificing herself for the world. It makes it seem like Orym has barely moved on from the solstice, like he hasn't registered how Imogen's narrative has developed since then.
There are so many things I would love to see from Orym that require acknowledging that things have changed. I wanted him to talk to Dorian instead of chasing after Dorian's dad to say he should be proud of Dorian, especially since Dorian had already had his big cathartic conversation. I wanted him to ask why Dorian has come to hate the gods so much, to ask him why it wasn't just the Spider Queen he was mad at. I wanted him to talk to Fearne about the fact that people outside the party have treated her with the same anti-Ruidusborn suspicion as Imogen, particularly in light of their conversation about taking Imogen out pre-solstice. I wanted him to actually internalize that he was wrong about there being nothing beautiful in Exandria before the gods, and to talk to Ashton about it in a way that starts with him actively listening to Ashton instead of just repeating the same arguments, even if he came out the other side still disagreeing. I wanted him to realize that there hasn't been any danger of Imogen running and that the core of her struggle now is with the fact that she's being asked to sacrifice herself. I wanted him to talk to someone about his guilt over killing Zathuda. I wanted him to acknowledge the hardness he put on when he tossed the locket on Bor'dor's corpse and declared this was war and what that hardness did to him. I wanted him to work on his flaws and talk to people! But instead, he listened and reacted in isolation. The fact that his reaction to Fearne asking him if he was ok as late as episode 95 was just "then why ask? You know the answer" instead of opening up is narratively a problem for me. The few times he has opened up a little have been wonderful but he's still holding most of it to the chest. So many emotional Orym scenes are people talking to him about his emotions and him not responding. We're in too deep, man! "If not now, when?" doesn't just apply to kissing Dorian, you know? He is running out of time to open up.
So. Do I still think listening in on that moment was sucky of him, even beyond the hyperbole? Sure. I think generally purposefully eavesdropping on something like that is sucky. It's a small kind of sucky, though. A blip. Because this is a story, the big sucky thing is that it didn't mean anything for any other character and felt just narratively disconnected. And I find that so frustrating because there are so many potentially meaty, interesting things possible in Orym's story, and I desperately want that richer narrative for him and for Dorian and for all of them.
You might not agree and that's fine. To paraphrase Orym's own words, every one of us forms our own interpretations with the lenses or prisms we see life through. Of course I'm gonna get more het up when this ongoing, general Orym frustration touches on something Imogen or Laudna related - they're my favorites! Of course that influences how I see things. I know they aren't everyone's favorites, so something like this moment won't be a domino-kick on tangentially related, piling frustrations for everyone. But it is for me. I'm not really trying to convince anyone I'm right, here, just to explain why I feel this way about it.
Sure would be fucked up if Imogen and Laudna, until only recently, had every single one of their private moments observed against their will, and then their friend decided to observe possibly their last private moment against their will, huh? :)
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I am so mad (S2 Spoilers)
Riot, I feel like I've been swindled of a good ending. Not a sapping ending where no one dies, thought that wouldn't of been bad either. But a ending that didn't feel rushed. Granted, I personally felt like act 1 and 2 were rivalling Season 1 with how great the story telling was (of course some of the scenes were a bit strange- looking at you Viktor). I've got so many bones to pick with riot. 1. This show was supposed to be WRITTEN for 2 seasons. Why did it feel so rushed towards the end??? 2. Lesbian sex scene. This is the representation the lesbian community gets? While Mel and Jayce as well as Ekko and Jinx get a beautiful and sensual romance, Caitlyn and Vi get a hollowed out bone sesh in a dirty cell whilst Vi KNOWS her sister is about to off herself. I felt like that scene compromised the integrity of the entire show. Arcane was largely about Vi and Jinx's relationship and the writers are just going to tell me that Vi's character would choose doing Caitlyn instead of stopping Jinx's s*cide?! Don't get me wrong, if the sex scene was under different circumstances it would of been okay. But the dullness of Vi's character in that scene irks me. 3. I am a Silco fan, and the lack of info we got on why Vander betrayed Silco. What "views" did they not agree with? Why? In the letter Vander says he lost his mind after seeing Felicia dead but literally after seeing her corpse in S1EP1 he adopts Powder and Vi. Why didn't Silco adopt them? 4. Jinxes death. What? Why? 5. Lack of sevika lines
6. The heck is the black rose?
7. Why wasn't Isha's existence acknowledged in act 3?! 8.Literally all of Act 3
#arcane#silco arcane#arcane fandom#arcane act three#arcane act 3#arcane season two#silco#vander#jinxarcane#caitvi
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A VERY LONG ARCANE S2 REVIEW (Not spoiler free below page break)
Firstly, these are all my opinions and everyone is entirely entitled to their own. If you hated S2? That’s fine but I didn’t. So, I will be doing a kind of general breakdown of my thoughts on each act below but first my general review is that I think in terms of overall story telling, season 1 is better.
To ME, S2 seems like more of what they initially had in mind for the show, and they just really nailed the exposition of S1. This is what I think made S1’s pacing feel a lot better - it’s all exposition for S2. Season 2 had to fit a climax and resolution for all of these characters in the same amount of time that they took to set up all of these story lines in the previous season. I genuinely think that each act could have been it’s own season but w/ how expensive the show is to make and the amount of time production took between seasons, I see how that’s not practical. Especially if they want to explore other regions sooner than 15 years from now.
TBH I really enjoyed this season. I understand some people are hating it because of the parts they don’t like but it’s still a visually stunning show with great characters. Do I think there were areas where the story fell flat? Yes. I also think given the time constraints and restriction of this being the last season, the visual story telling was very well done and a great way to move along the story without sacrificing time. I genuinely think it’s such a phenomenal feat of animation that characters expressions convey thoughts and emotions that feel real without dialogue. I still am blown away that it’s a LoL show because despite my love of league lore and characters, I never would have expected that Riot could produce such a heart wrenching show about the tragic nature of love and loss, the things we do for love, and the flaws of our own humanity.
I also think some people set their expectations WAYYY too high for the social commentary aspect of the show after s1, as far as I’m aware there was never any claim made by any part of the prod or writing team that it would be one. Idk overall, I thought it was a lot of fun and still an exceptional show. Not what I was expecting but I’m not upset about how it ended. I think it was conclusive but also not so finite that it leaves zero room for interpretation of the characters implied futures.
It is a little disheartening to see so many immediate negative reactions to it but, again, people are entitled to their own opinions and as much as I complain about people not using critical thinking skills or passing grade 9 literature - art is subjective. Animation, ESPECIALLY at this scale and complexity, is a form of art. I, as I’m sure many other’s did, found it a fulfilling end to one of my favorite shows. Yes, I wish there was more but I can’t bring myself to be disappointed with what we did get.
Below is my (again PERSONAL and NOT SPOILER FREE) 1-10 rating and my thoughts on each act (not really going to analyze anything because I need about 3-5 weeks to scrub through every episode so only my little reviews) :
ACT 1 (7/10) : I think this act is the one with the worst pacing, but I said a whole back in a previous post that I believe to some degree it was intentional. There is suddenly a war happening so I think it’s supposed to feel chaotic a bit chaotic. However I can concede to part of it just being, well, bad pacing. This act is definitely one I wish could have taken up more episodes if there were more seasons since I would prefer flushed out development as opposed to music videos at the beginning of each episode. However, for what it was, they serve their purpose narratively and relay the information that the viewer needs to know. Otherwise, as heartbreaking as the act is, I gotta put myself on blast and say that I LOVE the end sequence of ep 3 when Ambessa makes Caitlyn commander. Like it’s so daunting and cool. Ep 1 fight scene at the memorial? super sick. I also loved the development of the dynamic between Sevika and Jinx. You can feel the characters devolve into a version of themselves that truly is worse and I think that’s so fun. Most of my drop in rating is from how fast it feels.
ACT 2: 9/10
I simultaneously have so much and so little to say. I won’t talk about Isha’s death because to me it was fairly evident that she was going to die from act 1. Anyways, for me this was the most tragic act and I’m still trying to decide between this and act 3 as my favorite. I love them both, in different ways. Seeing Jinx and Vi be brought together and Vander was so touching and sad. You get a real look of how much they still care for each other despite the fact that they’re perpetually ripped apart. I’ve already made a post about the scene between Caitlyn and Vi, so I won’t just say the same thing I’ve already said. I also honestly am not upset that Vi’s “six-ish months of going insane” wasn’t drawn out. Again, I don’t LOVE the music videos, but narratively, it tells you virtually everything you need to know about what’s happened to her and where she is mentally. It’s literally a montage of her life for the past several months. As a recovering addict and someone known to self destruct, I would much rather they condense that like they did rather than draw it out and not handle it well. If you’re going to be cynical, you could say they didn’t anyways but, recovering addict, so I was more worried before the act 2 release that it would be triggering rather than handled poorly.
Jayce coming back and tweaking out was also such a fun touch when it wasn’t explained until the next episode why he was acting that way. Like I figured it had to do with the hex crystal now fused with his body but it was still so interesting.
ACT 3: 9/10
Maybe unpopular but I LOVED this act. Everything was so visually intriguing that on my first watch I wasn’t even fully locked in just because I was focused on how good the imagery/animation is. I thought I was going to hate ep 7 because, unfortunately that leak was real (no I won’t be changing my pfp to a clown like I said I was bc I’m stubborn) but the implication to me of that episode was not “Vi dead so everything good!” it’s that they saw a kid die because of the crystals Jayce had and, in brevity, saw what the tension between the undercity and Piltover was doing to people. I am curious what happened to THAT universes Jayce but I imagine he was probably imprisoned.
Obviously, I have to address the sex scene, and honestly? I don’t mind that it’s in a jail cell BECAUSE of the very obvious parallel to how they first met. It was also done in such a wonderful way that it feels like a legitimately intimate scene between the characters and not just a “man well I suppose they need to fuck, huh.” or male gaze-y “lesbians 🤤” way.
I will be honest and say I don’t like multiverse stuff since it kind of kills the whole “arcane is cannon” thing. I also just don’t love it in general because in recent years it’s been just a cop out for companies to make more money off of IPs (see Marvel) but it makes me want to go back and rewatch s1 again to see if this has always been the plan. I don’t mind Viktor being the wizard that Jayce sees when he is a kid since they tied that up in a way thats really cool. I do think it’s an episode though that, after seeing it a couple of times, is easily skippable since it doesn’t really do a ton for the main plot. Like Ekko gets his Z drive, heimerdinger (i think?) dies, and Jayce discovers the damage hextech can do. Don’t get me wrong, I really like the episode, unfortunately it is just one that I feel like viewers can skip over upon rewatch because of the AU stuff.
Also MEL, I love her storyline with the black rose and I really hope that her putting on the Noxian clothing in the end is an indication that we will get more of her if Riot does a series based in Noxus.
#arcane#arcane season 2#arcane spoilers#caitvi#caitlyn kiramman#vi arcane#arcane league of legends#jayce talis#viktor arcane#yell at me if you must#rambles#jinx#ekko#also this is probably a little messy because I was writing this as a whole
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