#and the only person who can move the stuff so it is accessible has since decided that watching ncis is a better pasttime
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USED A SUA IMG IN ONE OF YOUR BATFAM POST imagine a luka reader. the family desperate to reach you and due to lack of memories of what You were like since they all neglected you, started just making shit up about you. yes, of course youre angelic, kind and so darling to them! youd never hurt a fly and your soul is such a forgiving one... until they look you up online properly and see you gay baiting someone to get them shot
- prologue
PAUSE anon you cooked, omg. (for those who don't know who luka is i've put a very small summary of his character right at the end.)
honestly i've just been using sua as a poster girl, but a reader with luka's characteristics is so interesting... after being relocated from your "father's" underground business dealings to gotham to live with your real family, it'd be natural to stay reclusive because of the change in atmosphere.
i imagine a luka-ish reader would try to socialise more with the family than the current insert, but their attempts would be unmeaningly unsettling. an innate feeling would rise in the batfam that didn't make them dislike you, per say, just unintentionally avoid you.
you can't be much bothered with it, since even in your previous living conditions, there'd be people who liked you, and people who didn't. you knew how to work around it
so you redirect your focus. you'd been treated like an adult as you were being raised, so you had your goals and motivations figured out at this age already. for a handful of years in the manor, you'd work to keep up the fame you'd built up with your old "father", fame that slightly dissolved after your sudden disappearance from the screens; your escape from the industry.
eventually, when you decide to move out to perhaps further your prospects and influence, there's a buzz in the media at the sudden reappearance of the angle-voiced child star who was taken off the big screens after their "father" got involved with court dealings.
this is probably what eventually alerts the family to your absence in the manor, and in the shame that they couldn't notice it without the help of a third party, they scrounge around in their memory for good exchanges with you. just to have some semblance of the kid who wandered around aimlessly in the house. the kid they shooed away without ever actually shooing them away.
when they find nothing; they try to make stuff up. "angle-voiced child star", so you must've been soft-spoken, sympathetic, angelic person too, right? yeah, yeah you must've been a darling... how could they be so ignorant of you?
their shame somewhat morphs their unease at your old attempts to talk to them, into a shy child's timid want to talk to a new family in a new area, without any help whatsoever.
oh you poor, poor little kid.
i imagine it wouldn't be too difficult for them to find content of you, since your net-presence sky-rocketed after returning to the music industry. but ohh just imagine their surprise when they get access to an underground website streaming some sick stage-show human trafficking project, and see you there?? whatever are you there for? doesn't your fame generate a fortune? what in the world would you need to be on this... show for?
idk how the "getting them shot" thing could play into any other place other than a dark-web game show tbh. maybe they don't initially recognise that the videos up there are for such a thing, only after seeing you walk away from an applauding audience, get surprised by the sound of a shot and the image of your opponent lying dead on the stage ground, do they bother to investigate the ordeal. but this time, as vigilantes, and not failed family.
they'll just... save you along the way, yeah? 'save' you.
luka is a character from a series called alien stage, and you can find the episodes uploaded on youtube by vivinos. luka's established as a well known, famous character within the alien stage 'tournament', who's participated in the whole thing before, and has a significant amount of aliens/audience rooting for him.
his character on it's own looks beautiful, and is dubbed "prince" by his fans, but on his first appearance in round 5, he is portrayed as somewhat unfeeling and manipulative.
better characterisation is provided on alien stage's official accounts, with comics and patreon uploads. the "father" i refer to in the above imagine is referring to luka's alien owner.
#saria 💤 says#'25 run: crow choir#batfam x reader#angst#batfamily#batsis reader#batman fanfiction#batboys x batsis#batsis!reader#batfam x batsis#batfam#dc x reader#neglected reader#yandere dc#yandere batfam#yandere batfamily#platonic yandere#soft yandere#familial yandere#yandere dc comics#yandere batfamily x reader#yandere batfam x reader#yandere x reader#yandere#yandere x you#yandere x y/n#yandere x gn reader#yandere dick grayson#yandere tim drake#yandere jason todd
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Morpheus meets Matthew—The Rest Is History…
Swamp Thing: Final Payment (#84, March 1989)—Rick Veitch (writer), Tom Mandrake (penciller) & Alfredo Alcala (inker)
I’ve been itching to share these for our community re-read of “Into the Night” (#15).
Some of you might recognise these panels, but not everyone has read Swamp Thing (or watched the one season they gave us), and this is the first and only time Morpheus appears in it. So for those of you who don’t know and always wondered who Matthew was before he became a raven, here comes a bit of background info (spoilery, so skip if that’s not your thing):
Matthew Cable has been part of Swamp Thing since the very first issue in 1972. He was a government agent assigned to protect scientist Alec Holland and his wife (who were developing a biological formula to end world hunger) but failed to save them. He then mistakenly believed the Swamp Thing was the killer of Holland (the Swamp Thing initially also believed he was an altered form of Alec—all very convoluted, partly retconned at some point, too, but in short: When Alec was killed, his body was drenched with the formula, which affected the plants in the swamp. They basically formed a new organism that held his memory).
Lots of stuff happened in the years in between, and I won’t go into it all here, but suffice it to say that when Matthew the Raven admits he’s not always been a good person, that’s a bit of an understatement.
The Sandman #15, “Into the Night”
In short: He basically lost his mind, but that also gave him powers (to alter reality no less, ha! No wonder he piqued Dream’s interest 🤣). Unfortunately, Matt didn’t exactly use those powers for good (since he could only really access them when drunk or severely distressed, he had “wonderful” ideas like manipulating reality for creations he could have sex with, and those acts got more and more grotesque as time passed). That obviously wasn’t great for his marriage to Abigail Arcane (or rather: Holland at the time he meets Morpheus). Now you know why he got so excited about strip clubs in Brief Lives 🙈.
Matthew then had a car accident while driving under the influence in 1984.
Swamp Thing #84, cover art by John Totleben
Lots of goings on between this point and issue #84, but again long story short: Matthew eventually ended up in a coma, and since he was an organ donor, a corrupt hospital administrator uses him as an organ farm. Enter first Eve in dreams (ha! again) and then Morpheus, who basically advises him to end his life so his ex-wife Abby can exist in peace after all these years (she is pregnant with… something, which Morpheus also cryptically alludes to here. Plus the hospital administration tries to land her with a nearly 3 million dollar bill for all the years Matt has been on life support). Before Abby can unplug said life support herself, Matthew comes to, gathers all his strength for one final time and destroys the machines that keep him alive to spare Abby the guilt. In his final moments, he asks her to forgive him and move on. Also: He quite strictly did not die in his sleep, so how did that work? 🧐 Dream logic 🤣
Morpheus’ cameo had been agreed upon with NG at the time (he is mentioned in the credits). And since issue #84 has been published in March 1989, you can also tell that we’re pretty firmly in Sam Kieth territory, and that Mandrake & Alcala tried to replicate Dream’s look accordingly. Plus: The first issue in which Matthew the Raven appears in The Sandman (“Moving In” of The Doll’s House arc) was published in October 1989. So they had this cooking for a bit.
Oh, John Constantine also makes an appearance in that issue. They worked really hard at the time to tie it all together…
#the sandman#sandman#dream of the endless#morpheus#matthew the raven#swamp thing#matt cable#matthew cable#Eve sandman#abigail arcane#into the night#rick veitch#john totleben#tom mandrake#alfredo alcala#sandman x art#sandman art#queue crew
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I've wasted four years of my life man.
#I know that it's not my fault. that my plans were scuttled by covid. but there's something so painful that my biggest achievement#this entire time is that I have my own room.#and I don't even have all the proper furniture in it either!#I don't have access to any place to put my clothes because either the drawers are inaccessible#and the only person who can move the stuff so it is accessible has since decided that watching ncis is a better pasttime#like man I get it the adhd inability to start things runs strong in this family but when you get upset at me for not doing anything.#just fucking entirely stopped communicating and the avoidant behaviour too#and I can't access my wardrobe properly because I need the space to move furniture about and I don't have that because all my stuff's#in boxes still and I can't put that somewhere else until I have my drawers#this is the last year I can get my shit together before I seriously will just. vanish into dust#and we're only nine days in and i want to off myself#things were better in 2018 and 2019 when I was waiting and imagining what freedom would be like#instead I got chained back because 'oh we love you!' no you don't. well maybe some of you do#but I'm a convenient inconvenience.
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i am in love with your sollux i think
sollux love party :]
if you’re interested heres some of my personal fondness thoughts on him.. big warning for the mega long read ahead aye
as we alr know sollux's rejection of participation somewhat mirrors dave's rejection of heroism, but even without getting cooked to completion i still find sollux's character v compelling beyond the fourth wall
as someone who doesnt get a pinch of that Protagonist Sparkle to begin with, he can openly say he wants to leave anytime…. and unlike dave, he actually Can leave the scene anytime. but he can never be truly Free from the story via permanent character death like the other trolls.
his irrelevancy is indeed relevant - he’s there so u can point him out.
while his image is intended to be a relic of past internet subculture, his role is not only about hehehaha being a Chad or a 2000s cyberforum 2²chan haxxor ragequit gamebro.
his continued existence also happens to add a Bit to the overarching themes of homestuck! a Bit that gives him longer-lasting thematic relevance compared to the trolls who could’ve had more character potential but didnt get to survive beyond the main story.
the Bit in question:
his defiance contributes to the illusion of agency (treating characters = people with autonomy). he’s “aware” of it, and that recognition is worth noting enough to forcibly keep him alive as both reward and punishment.
considering how his personality & classpect is designed its definitely a very haha thing for hussie to do LOL. he’s made to be op asf so he's resigned to doing dirty work, gradually deteriorating along the way but never truly dying. as fans have mentioned before, him openly rejecting involvement after a while of grim tolerance is like if the sim u were controlling suddenly stopped, looked up and gave u the finger while u were step six into the walkthrough for Every Possible Sim Death Animation.
but since he’s just a sim… the more he hates it, the more you keep him around. if ur sim started complaining abt your whimsical household storyline you’d definitely keep that little fuck.
but yeah i like that sollux is just idling. the significance of his presence being that one dude who's always reliably Somewhere, root core Unchanged, no individual ambitions (possibly due to fear of consequence?), and design-wise: a staple representative product of his time.
compared to dirk's character, who has aged phenomenally well into the present (themes of control + AR + artificial intelligence, clearer exploration around navigating relationships/sexuality, infinite possibilities of self-splinterhood and trait inheritance), sollux's potential is really... contained. bitter. defeatist. limiting and frustrating in the way old tech is.
the world continues moving on to shinier, brighter, more advanced automated things - minimalist and metaverse or whatever but sollux is still here 🧍♂️ going woohoo redblue 3d. (tho personally i imagine his vibe similar to what the kids call cassette futurism on pinterest mixed w more grimy grunge insectoid influences eheh)
conceptually-speaking,
at the foundation of it all, the rapid pace of modern development was built off the understanding of ppl like sollux in the past, who were There actively at work while the dough was still beginning to rise
thats one of the cool things abt the idea of trolls preceding humans! the idea that trolls like sollux excelled back when lots of basic shit still needed to be discovered, building structures like networks and codes from scratch, and humans will eventually inherit and reinvent that knowledge in ways that become so optimized it makes the old manual effort seem archaic, slow, and labour-intensive.
but despite information/resources/shortcuts being more accessible now, much of the new highly-anticipated stuff released on trend still end up unfinished, inefficient, or expiring quickly due to cutting corners under severe capitalistic pressures
meanwhile, some of the old stuff frm past generations of thorough, exploratory and perfectionistic development still remains working, complete, and ever so sturdy.
those things continue to exist, just outside our periphery with either:
zero purpose left for modern needs (outdated/obsolete)
or
far too important to replace or destroy, bcs of its surprisingly essential and circumstantial usefulness in one niche specific area.
which are honestly? both points that sum up sollux pree well.
dramatic ending sorry. anw are u still on the fence or are u Sick abt him like me </3
#ask#anon#sollux captor#homestuck#hs2 spoilers#2023#vioart#hs2 sollux explaining girls and bitches to john: 🗣️🗣️🗣️#mr foods‚ setting up the visuals: LMAO ok pause. cool story bro theyre all gone its just u n ur sandwich bro.#now that i think abt it sol's kind of a toaster? awkwardly takes up countertop space#lacks the versatility and sociability of an air fryer/pressure cooker. unwashed and littered w crumbs!#but sometimes the clear�� frank simplicity of the toaster is a temporary lifesaver for ppl who struggle w low appetite / decision fatigue#or ppl who just have a habit of eating toast for breakfast LOL#and eh ¯\ _(ツ)_/¯ even if u dont feel like toasting today thats ok he's still gonna be sitting there 👍👍#a funnyman..... i curse him in my pan but root for him in my biscuit 🫶
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Best friend Quinn doing a favour for reader and helping her take spicy pics for her only fans when she convinces him to get involved for some photos/videos by letting her suck his fingers or filming while she begs for him to touch her and play with her pussy (leads to smut)
Just me, okay?
A/n: this is also for the person who requested the number 13 for my drafts (unfortunately but also fortunately was not Nico Hischier, so sorry)
Warnings- smut, finger sucking, fingering, oral (fem!receiving), recording, daddy kink but only for the fans, raw dawgin but he pulls out
Summary- in the request but a teeny tiny bit different
Word count- 1.3k
Quinn’s sitting on the other side of my couch with my feet resting on his lap. His focus was on the tv that played highlights of his most recent game. The gears in my head were turning as I scrolled through my new subscribers on my only fans. I huff and puff realizing that I hadn’t posted anything in a hot second. Quinn’s eyes flicker to me and his brows furrow, “What’s wrong?” I explain to him and he sighs, “I can leave if you want?”
My eyes light up as a thought comes to my head, I was a genius. “Can’t you help me?” Quinns face flushes and I think for a moment that maybe I shouldn’t have asked that. Quinn and I had been friends since he got to Vancouver but we’ve never even shared so much of a peck on the lips. “Well- uhm, I mean… you don’t have to? I just-“ “I’ll help” he laughs, “What do you want me to do?”
My mouth gapes but then I close it, “Uhm, first help me pick out something to wear?” He leans back against the couch and nods. I get up and go to my bedroom just a few steps into the hallways that sprung from my living room. “Okay I have three choices.” I mutter before slipping into my room. I rummage through my drawers and find three sets of lingerie. A dark red, a dark green, and a blue. I figured I’d save the one he’d like the best for last.
I walk out of my bedroom with the green lace, it was close to sheer, you could clearly see anything if you looked hard enough. Quinn looks up, his face turning dark red, “I wanna see all of them before I choose” “yes sir” I turn back and change into the dark red one piece that had cutouts in just the right spots for access. The second I walk out Quinn hastily reaches for a pillow to place on his lap. I giggle and he clears his throat, “last one?” I nod and go into my room to change into the blue one, a blue that was almost the exact shade of his team colors. It too had cutouts, the top was sheer and the bottoms had a slit. Again, for easy access.
He groans at the sight but tries to cover it up with a clearing of his throat, “I like this one the best.” “Thought so” I smile and plop right down on the couch next to him and hold out my phone with it switched on video. He stands up and puts the camera right in front of my face, making me move to sit on my knees. Before he got the chance to ask, I pull his hand and stuff two fingers in my mouth. He takes this as his queue to begin recording. The second I hear the video start I begin to move my head back and forth, making seductive sounds around his fingers.
My eyes droop but I manage to look up, not at the camera but at Quinn. I stick my tongue out and pull his hand away, making sure I got the trail of spit connecting the two of us on camera. “Touch me, daddy…” I whisper, fluttering my eyes lashes at him. He has to bite his tongue to hold back any sound that threatened to escape and give away his anonymous position. His hand moves down to my throat, squeezing softly which earned a whine out of me.
Quinn slowly drops to his knees, spreading my knees apart. He makes sure to get all the good angles on the camera. His wet finds trail up my leg and he looks up at me to make sure it was still okay that he was the one doing it. I nod, my jaw slacking the second I feel his fingers poke at my entrance. I don’t mask my moans as he forces his thick fingers into my hole.
I’d never had another person help me with any of my videos. In reality, the whole concept was just for extra money, I hardly ever slept around with anyone. Quinn was the only exception, but he was a close friend anyways. My back arches off the couch when he begins to move his finger back and forth. He angles the camera so you could see the pleasure on my face as well as his fingers stretching me out.
The urge to moan out his name strained in my throat, his fingers pulling me over the edge. My legs shake and I moan loudly, “I’m cumming, daddy!” His fingers are soon coated in my cum. Quinn sat back on his knees, switching the video off before licking his fingers clean. “Quinn…” I whine when I see his dirty actions.
While I was catching my breath I failed to notice Quinn setting my phone up on the coffee table, recording the whole couch. I jump slightly and look down when I feel Quinn spread my legs again. "Tell me if you want me to stop" he days softly before dipping his head in between my legs. I throw my head back, my hands rushing to grasp Quinn’s hair.
His tongue moved strategically through my folds. He licked and slurped like he was a starved man. His skills plus the lingering past orgasm quickly catch up to me. “Quinn- I’m close again-“ his movements don’t stop. My back arches causing my cunt to press harder into his face as I cum all over his mouth. He pulls back, licking the juices from his lips, not wanting to let any go to waste.
“Lay down for me.” Without another word, I do. I never thought of Quinn this way but now that I felt it, I didn’t think I’ve ever felt anything better than him. He pulls off his shirt, followed quickly by his pants. He crawls on top of me, peppering kisses along my shoulders and collar bone sweetly. He checks the camera to make sure it was set up right. Once he got the confirmation, he looked up at me.
“Is this still okay? We can stop if you don’t want to go this far-“ “please,” I interrupt him, “I need you so bad Quinn.” He smiles goofily at my words and lets out a quiet, “okay.” Before spitting in his hand and reaching down to use it as lube. He lines himself up, slowly pushing in. I gasp and throw my head back.
Quinn smirks and once’s he’s bottomed out, he begins thrusting right away. He lifts my legs to rest on his shoulders, creating a new position to reach deeper. Quinn’s hands fall from my legs to rest next to my head, nearly folding me in half but providing me with something to hold onto. “You’re so fucking wet” I moan, trying to find the words to respond, “all for you.”
These words seem to be Quinn’s breaking point, his thrusts begin to be sloppy but harsher. “Fuck-“ he moans out, throwing his head back. The mere sight pushes me into my third orgasm of the night. My juices come out in squirts, soaking all the way up to his mid abs. The feeling causes Quinn to break. His abs twitch and he pulls out and jerks his cock harshly, releasing his load onto my stomach.
He reaches over to stop the video. His head turns to me and he smiles, “send this to only me, okay?” I smile and nod, “I will, can I post the other one?” He leans down and presses a soft kiss to my lips. “That’s what I was here for.” He sets my phone down and stands up, not bothering to redress quite yet.
I had an idea of what he was doing as he left, so I stay quiet. My suspicions are confirmed when he returns with a damp rag. He approaches and takes his spot back above me, wiping up the mess he made. The second he finishes, he tosses the rag somewhere that I didn’t care about before plopping down on top of me. I laugh and wrap my arms around him as we cuddle.
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Decided to steal my own tags from This Post because I didn't want to detract from the very good points being made about wheelchair accessibility in the art
So I'm disabled. And I often have to use crutches as a mobility aid. Sometimes one, sometimes two. And even with that, I still sometimes can't get around.
There have been numerable occasions in my life where something has been marked as 'accessible' that is not accessible to me, because it was made with ONLY wheelchair users in mind.
And like I said in my tags, it's a genuinely great thing that things are now being made with wheelchair users in mind! I am genuinely heartened and happy that wheelchairs users are being recognised in public spaces and accommodated for!
But they are not the be all and end all of physically disabled people.
I need the extra space of a disabled bathroom. Especially as another physical disability of mine causes me to often require space to change underwear or clothing.
However, if I'm having a bad pain day, I can't wash my hands. Because the only sink is at the height for a wheelchair user. So my options are to eschew hygiene and pray that a cleaner wipes down the door handle regularly so others aren't interacting with a thing that I have touched without washing my hands, OR risk furthering my own pain by bending to reach the sink, which could end in me stuck in the bathroom as my back seizes and I cannot move.
As I'm sure you can imagine from reading that, neither option is a good option, but one is a safer one for me. And I hate it. I'm 'lucky' in that I have to always carry baby wipes with me anyway so I'm somewhat able to mitigate the hygiene issue, but what if I didn't? What if I didn't have the extra disability and just had the back problems that required the extra space of the disabled bathroom for my mobility aids? What then?
I also have a radar key (for those not in the UK: disabled bathrooms are often locked. A radar key is a skeleton key for disabled bathrooms all around the UK) so I can always gain access to the disabled bathrooms. Except... I often have to find staff to help me open them anyway because the door handles are low and I can't bend to press them.
Now this post isn't me saying that the world should be built only to cater to me in particular (tho gods it would be nice!)
This post is talking about competing support needs and how my experience as a disabled person, struggling with how so much 'accessible' stuff is only designed for wheelchair users is just as valid as a wheelchair user celebrating that they can use an ATM and a public bathroom without needing the aid of a stranger or a carer.
I've seen quite a lot of people, in real life and elsewhere on the internet, want to call it Ableist when people ask for there to be a different option that would be inaccessible for a wheelchair user to use within an accessible area like a bathroom. They think it's able bodied people, or parents (since often in the UK, disabled bathrooms also double as baby changing, which is a whole different kettle of fish) demanding we take away the accessibility that the bathrooms are there for. They don't think about people on crutches, or canes, or with mobility that changes by day, or who can walk unaided but cannot bend, or, or, or.
Two sinks in a disabled bathroom would change my life. One wheelchair accessible, one not. I could wash my hands. Other people who needed the bathroom could wash their hands. Everyone could be hygienic in an accessible way!
Two ATMs, side by side. One lower, one higher. I can access my money. Wheelchair users can access their money. Everyone can withdraw their money safely in an accessible way!
Maybe there's no solution for some (like the door handle) but if others were solved, then the remaining ones would bother me a lot less. It's a lot less frustration and humiliation inducing to say "Hey, can you open the bathroom for me?" When you know you'll be able to wash your damn hands once inside, yknow?
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If all the batkids go back in time. How would they raid the loa to get Damian? Do you think each one would have all of their memories or would it go according to their ages. Also, even if they had all their memories I guess they would still have to train. So would they try to do it alone or would they ask for help and who would they ask to. I imagine poor Damian would be the only one who would be difficult to communicate or reach out and according to his age more difficult to get? I would love to hear what do you think about it.
Ooooh!
In order to ensure they don't change the settings (especially Damian's birth) before the others, they would all have to get their memories at the same time.
I think Damian was conceived when Dick was Robin. Therefore, Dick's body would be somewhat trained when he goes back in time. Babs might be trained as Batgirl by this point. Cass is trained and has escaped David Cain. Jason would probably be too malnourished, Tim/Steph/Duke are not trained and are children, and Damian is a baby.
I think, timeline wise, Dick would have been around 14 when Damian was conceived. DC sucks at keeping their ages straight, but that's what I came up with using math (Damian was 10 when Tim was 17. Tim was Robin for four years by then. Jason was Robin for twoish years and became Robin when Dick moved out at 18).
So, in this timeline, Dick would be 16 when Damian is 2.
Can Damian access technology to communicate with them?
Depends on the story dynamic. Since he's still a baby, he's underestimated. He could theoretically sneak off to steal some device and hide it without anyone knowing. However, he may have babysitters who are watching him too closely when Talia isn't with him.
How do they rescue Damian?
Babs, Dick, and Cass are trained enough to lead the mission in person.
The batkids choose to sacrifice Jason early to keep Bruce occupied (Dick "finds" this poor child on the street who needs a parent and is now Dick's brother no take backs. Oh no, Bruce! Guess you'll have to take him in and prepare everything that's needed for that).
Dick tells Bruce he's with the Titans (maybe emotionally manipulates the man that he needs to prepare the teen for when Dick is going to take more time off to spend with his new brother).
Barbara tells Jim that she's doing an internship or something.
Cass is free to meet up with them.
Tim is able to be an Oracle like figure and help the in-person team behind the screens (especially because he's intimately familiar with LoA's computer systems).
Duke gets to spend time with his parents while keeping up with the updates. He's also available to help out online and a last resort for in-person support.
Steph is chilling next to Tim while he does the computer stuff. She also keeps the gc updated for Jason and Duke (she also sends Jason ideas on how to distract Bruce and drive him bonkers)
#dc comics#tim drake#jason todd#bruce wayne#dick grayson#damian wayne#steph brown#duke thomas#barbara gordon#thank you for the ask!!!!#dc au#dc universe
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PLAY GAME!! - Shuffle unit Event Story Translation
Please note that I am not a professional translator and I'm only doing this to share the side materials to those who cannot access them, if you notice any mistakes please let me know nicely. Enjoy!
Izumi Iori: Everyone watching this video, hello.
Izumi Mitsuki: Hello!
Tsunashi Ryuunosuke: Helloo!
Inumaru Touma: Hey there!
Izumi Iori: One, two...
PLAY GAME!!: It's “PLAY GAME!!”
Izumi Mitsuki: Yay! clap clap clap!
Tsunashi Ryuunosuke: Nice to meet you all!
Inumaru Touma: Looking forward to it!
Izumi Iori: Very well, "8th Anniversary! Four Thanks Project."
Izumi Iori: Celebrating the formation of our limited time unit, it’s the "Ask this and that!?" edition.
Izumi Iori: Let's get started with the "PLAY GAME!!" version.
Izumi Mitsuki & Tsunashi Ryuunosuke & Inumaru Touma: Yaay!!
Izumi Iori: Since we are a newly formed unit, let's ask each other questions.
Izumi Iori: We've already received questions from the staff. May I introduce them?
Tsunashi Ryuunosuke: Of course!
Izumi Iori: The question is, "Do you all get along well?"
Izumi Mitsuki: Oh! Let's all answer together!
Tsunashi Ryuunosuke: Sure thing!
Inumaru Touma: This would be so awkward if one person answers differently.
Izumi Mitsuki: It's okay, don’t worry! I’m sure it’s gonna be fine!
Izumi Iori: Then, let me read the staff's question again, so everyone, please answer at the same time.
Tsunashi Ryuunosuke: Okay.
Izumi Mitsuki: Got it!
Izumi Iori: "Do you all get along well?"
Tsunashi Ryuunosuke: We did!
Izumi Mitsuki: We get along!
Inumaru Touma: Yes!
Izumi Iori: Yes.
PLAY GAME!!: ...
Izumi Mitsuki: A-ha-ha! We all said the same thing but the way we answered was different!
Tsunashi Ryuunosuke: But it's good that our individualities are showing! We're close, but everyone has their own free will!
Izumi Iori: That's right.
Inumaru Touma: Phew! What a relief!
Izumi Mitsuki: Alright, let's continue like this!
Izumi Mitsuki: You know, that thing! The thing we came up with earlier!
Inumaru Touma: Let’s do it!
Tsunashi Ryuunosuke: Then Touma-kun, do the countdown!
Inumaru Touma: Roger that!
Inumaru Touma: Here we go! 1, 2, 3...
Izumi Iori: That's counting up.
Inumaru Touma: Oh shit!! That's so embarrassing!!
Izumi Mitsuki: It's okay, don’t worry! You're doing fine!
Inumaru Touma: It’s 3, 2, 1!
Izumi Iori: Yes.
Tsunashi Ryuunosuke: Calm down! Relax, relax!
Inumaru Touma: Phew... Let's start over...
Inumaru Touma: Here we go! 3, 2, 1...
PLAY GAME!!: PLAY GAME!!
PLAY GAME!!: Yaaaay!!!
Izumi Mitsuki: Alright, question time. Who wanna go first?
Tsunashi Ryuunosuke: Um, then if no one else wants to, can I go first?
Izumi Mitsuki: Sure, go ahead!
Izumi Iori: I'm fine with that.
Inumaru Touma: Please go ahead!
Tsunashi Ryuunosuke: Thanks! I've got a question I've been thinking about.
Tsunashi Ryuunosuke: Considering our unit name, it’s about games, what are you guys’ favorite games?
Inumaru Touma: Oh, I see! Well, do you all play games a lot?
Izumi Mitsuki: I play from time to time!
Izumi Iori: I guess I play them sometimes, as well.
Inumaru Touma: I like them. I even played games of drama titles I was involved in.
Izumi Mitsuki: Ah! That survival-like game! Are you good at them?
Inumaru Touma: Hmm, I'm average I guess?
Izumi Iori: Since Tsunashi-san asked, let's answer the question in order. What kind of games do I like…
Tsunashi Ryuunosuke: That’s right!
Izumi Iori: I often play puzzle games. On those smartphone apps and stuff like that…
Tsunashi Ryuunosuke: Ohh! What kind?
Izumi Iori: Um... Well... *clears throat* I'll just preface by telling you this...
Tsunashi Ryuunosuke: Whaaaat is it?
Izumi Iori: I focus on the puzzle mechanics, so please keep in mind that I find the design secondary to the game.
Tsunashi Ryuunosuke: Got it.
Izumi Iori: Here’s the app.
Tsunashi Ryuunosuke: Wow! It's so cute! Lots of cute animals with cute moves are falling down!
Izumi Iori: Is that so? I didn't really notice. Since the design is secondary to me.
Izumi Mitsuki: That comment seems really forced…
Izumi Iori: Ahem. When the baby rabbits combine, they become a parent bunny.
Izumi Iori: I was intrigued by the novelty of this system.
Inumaru Touma: It’s true! They really combined! That’s so cute!
Tsunashi Ryuunosuke: Though I wonder if they can further combine?
Izumi Iori: When parent bunnies combine, they become grandparent bunnies, which are not as cute...
Tsunashi Ryuunosuke: Not as cute?
Izumi Iori: Cuteness is secondary.
Inumaru Touma: Wouldn't the grandpas get a higher score though?
Izumi Iori: Scores are secondary.
Izumi Mitsuki: I-Iori.
Izumi Iori: Ah, no... Ahem. I prefer to combine them all at once and go for a super combo.
Tsunashi Ryuunosuke: All at once?
Izumi Iori: Yes. When you gather seven baby bunnies together... Please watch what happens.
Tsunashi Ryuunosuke: Ah, they turned into a rainbow-colored bunny!
Inumaru Touma: It turned into a Super Bunny! And it's wearing a fancy helmet!
Izumi Iori: The helmet isn’t cute though. The baby bunnies are the cutest thing ever...
Izumi Mitsuki: T-thanks, Iori! You gave us a clear idea of the system and mechanics of this puzzle game!
Izumi Iori: Ahem. It’s nothing...
Izumi Mitsuki: My turn to answer! I like action and fighting games!
Tsunashi Ryuunosuke: My younger brother likes fighting games too! It's so hard to pull off those special moves though, right?
Izumi Mitsuki: That's right! That’s why it feels great when you pull them off!
Izumi Mitsuki: I also like rhythm games! It's super fun to play your favorite songs!
Inumaru Touma: I get it! I like aiming for a full combo!
Izumi Mitsuki: Exactly! It's fun when you vibe with the rhythm!
Tsunashi Ryuunosuke: Rhythm games, huh. That sounds very much like you, Mitsuki-kun! What about you, Touma-kun?
Inumaru Touma: I like all kinds of games no matter the genre, really.
Izumi Mitsuki: We're the gaming generation, after all!
Inumaru Touma: That's right! Oh, but I’m not good at simulation games or stuff that requires a lot of thinking.
Inumaru Touma: I prefer playing games that let me move intuitively. Stuff like action or fighting games.
Tsunashi Ryuunosuke: Thanks! You guys play quite a variety of games!
Izumi Mitsuki: What about you, Tsunashi-san? Do you pass the time by playing some?
Tsunashi Ryuunosuke: I don’t play smartphone games all that much, I guess? I prefer the ones at the arcades. Racing games, crane games, etc.
Izumi Mitsuki: Crane games! I love those too!
Tsunashi Ryuunosuke: They’re fun, aren’t they? I always end up trying my best when I think I’m close to getting a prize!
Tsunashi Ryuunosuke: But the game Iori-kun was playing looks very relaxing. I might give it a try as well.
Izumi Iori: I highly recommend it.
Izumi Mitsuki: Guys, do you play... Ah, let's make this a question. Can I go next?
Tsunashi Ryuunosuke: Why not?
Inumaru Touma: Go ahead!
Izumi Mitsuki: Alright! Then here I go!
Izumi Mitsuki: Do you guys play games with the other members?
Tsunashi Ryuunosuke&Inumaru Touma: Uhhh...
Izumi Iori: We do it quite often, don’t we?
Izumi Mitsuki: That’s right. I like playing with Tamaki and Nagi. Even Riku and the old man are generally into it.
Inumaru Touma: What kind of games do you play?
Izumi Mitsuki: Pretty much anything. Oh! We played a romance game the other day!
Izumi Iori: We sure did.
Inumaru Touma: Oh, you mean those where you’re romancing girls?
Izumi Mitsuki: Nope, we romanced boys.
Inumaru Touma: Why.
Izumi Mitsuki: We decided to study handsome guys together. It was pretty interesting.
.
Izumi Iori: We struggled with flag management, though.
Inumaru Touma: You mean you couldn’t score a date?
Izumi Iori: No, the kingdom was engulfed in war and things turned south real quick...
Izumi Mitsuki: There was this guy who looked just like Nagi and everyone was trying to romance him.
Tsunashi Ryuunosuke: Nagi-kun's quite popular, huh?
Inumaru Touma: So who was good at wooing him? Sougo seems gentle, did he do well?
Izumi Iori: Osaka-san often infuriated the characters he was pursuing.
Inumaru Touma: Is that so...
Izumi Mitsuki: He kept stepping on landmines, surprisingly. Who was the first to reach the ending again?
Izumi Iori: Wasn't it Nikaido-san?
Izumi Mitsuki: Right, right. He got really hooked and pulled an all-nighter.
Izumi Iori: Yotsuba-san and Nanase-san were also progressing together while squealing and cackling.
Izumi Mitsuki: They were like a couple of girlies.
Tsunashi Ryuunosuke: Sounds interesting. Maybe we should give it a try for study purposes sometime.
Izumi Iori&Izumi Mitsuki&Inumaru Touma: With TRIGGER!?
Tsunashi Ryuunosuke: Is that weird?
Izumi Iori: Why not just wooing Yaotome-san or Kujo-san directly?
Izumi Mitsuki: It’s probably the same thing anyways.
Tsunashi Ryuunosuke: I-Is that so...?
Inumaru Touma: Just curious, but is Yaotome-san always like” that”?
Tsunashi Ryuunosuke: What do you mean like “that”?
Inumaru Touma: Like, he's just so... cool all the time. Or something like that.
Izumi Mitsuki: That's just how he is.
Izumi Iori: That's just how he is.
Inumaru Touma: I'm asking TRIGGER, not IDOLiSH7...
Tsunashi Ryuunosuke: Gaku's always natural. Being natural makes him cool. It's amazing, right?
Inumaru Touma: That's crazy...
Izumi Iori: What about TRIGGER? Do you all play games together?
Tsunashi Ryuunosuke: Yes we do. Well, we play a lot for shows and projects, but...
Tsunashi Ryuunosuke: Oh! We played Sugoroku during New Year's.(1)
Izumi Iori: That's very old-school.
Tsunashi Ryuunosuke: It came with a magazine I received. We played Sugoroku and did Fukuwarai (2).
Izumi Mitsuki: Technically they do count as games, right?
Izumi Iori: They’re still old-school though.
Tsunashi Ryuunosuke: It was fun! Every time someone made a weird face, we all burst into laughter.
Inumaru Touma: TRIGGER playing Fukuwarai and laughing together during New Year's... You really want to treasure that…
Tsunashi Ryuunosuke: That’s how I feel. How about you guys, Touma-kun ?
Inumaru Touma: Haru’s the one who plays games the most out of us...
Izumi Iori: Yes, he likes them doesn't he?
Inumaru Touma: When he gets hooked, he plays all the time. Sometimes he invites me, Mina, or Tora to join him...
Inumaru Touma: But since Mina and Tora hate losing, they keep beating him until Haru sulks.
Izumi Mitsuki: So Natsume and Mido are good at games.
Inumaru Touma: Those two are generally smart and quick learners, so they learn the tricks in a heartbeat.
Izumi Mitsuki: Ah, I get it. Iori and Nagi are like that too.
Izumi Iori: Since game basics are mostly generic and rehashed, if you don't make mistakes, you win.
Inumaru Touma: Yeah, that's the impression I get. Mina and Tora are the types who don't make mistakes.
Izumi Mitsuki: What about you, Inumaru?
Inumaru Touma: Haru and I are the types who aim for a comeback with risky and flashy moves.
Izumi Iori: But it suits you to be that forward since you're the main vocalists.
Inumaru Touma: T-thank you very much.
Tsunashi Ryuunosuke: Is Riku-kun also the type to aim for a comeback?
Izumi Iori: He's the type who doesn't aim for anything, but when he's in a pinch, he gets everyone involved, and then overcomes it.
Inumaru Touma: That's amazing, a true center.
Izumi Mitsuki: But Kujo's different, right?
Tsunashi Ryuunosuke: Tenn is like a chess player, he calculates everything carefully then makes bold moves.
Izumi Iori: He’s not a center, he’s more like a Great historical General.
Inumaru Touma: Interesting. So the way you play shows your personality.
Izumi Mitsuki: Sports too! Oh that’s right, our unit was for a sports drink.
Izumi Iori: Sports and games are similar in that they both involve competing for a win or loss.
Tsunashi Ryuunosuke: TRIGGER is more into sports than games. We all like to move our bodies.
Inumaru Touma: So like, you go playing tennis or go to batting cages?
Tsunashi Ryuunosuke: Yup. We also go bouldering.
Izumi Mitsuki: Don't you guys get recognized?
Tsunashi Ryuunosuke: Sometimes we do, but everyone's so absorbed in their sports that they don't notice.
Izumi Iori: It's surprisingly easy to overlook.
Tsunashi Ryuunosuke: What about ŹOOḼ? You all seem to be good at sports aren’t you?
Inumaru Touma: Yeah... If it doesn’t involve teamwork…
Izumi Mitsuki: Haha! I see!
Inumaru Touma: Maybe we should try it out next time. Something we can do in teams of two.
Tsunashi Ryuunosuke: Sounds good, why not? Something like tennis or ping-pong.
Izumi Iori: By all means. Let’s form a team of performers who don’t make mistakes and a main vocal team that takes risks.
Inumaru Touma: We’re definitely gonna lose...
Izumi Mitsuki: Got any questions, Inumaru?
Inumaru Touma: Oh, right. This has nothing to do with our unit but can I ask anyway?
Izumi Mitsuki: Sure, go ahead.
Inumaru Touma: I heard that both Izumi-san and Tsunashi-san are good cooks, could you recommend a fried rice recipe?
Izumi Mitsuki: Fried rice!?
Tsunashi Ryuunosuke: Why fried rice specifically?
Inumaru Touma: I've gotten pretty good at making it lately! I was thinking of making it the next time my members come over to stay over.
Inumaru Touma: I think they’ll be happy if I surprise them with an IDOLiSH7 meal or TRIGGER meal.
Tsunashi Ryuunosuke: I understand!
Izumi Mitsuki: Fried rice is nice. Do you remember that one, Iori? It’s kinda like dessert…
Izumi Iori: I do.
Izumi Mitsuki: Then I’ll go first! This one was seriously delicious!
Inumaru Touma: Ohhh, can’t wait to see what it is.
Izumi Mitsuki: Avocado mayonnaise fried rice.
Inumaru Touma: Mayonnaise!? For real...!?
Izumi Mitsuki: It's good, it’s real good! wasn't it, Iori?
Izumi Iori: Of course it was, since it’s nii-san’s fried rice.
Inumaru Touma: S‘That so... It's not sticky?
Izumi Iori: It is. So what?
Izumi Mitsuki: And that's what's good about it! You can also add shrimp or tuna.
Inumaru Touma: Avocado mayonnaise, huh... Got it. I'll try it sometime.
Izumi Mitsuki: It looks and tastes healthy, so I’m sure Natsume would like it.
Inumaru Touma: Mina tends to eat rather hearty stuff, actually. Like stamina kimchi steak fried rice.
Izumi Iori: He’s surprisingly similar to Yotsuba-san.
Izumi Mitsuki: They're teenagers after all.
Tsunashi Ryuunosuke: I think I'd like the avocado mayonnaise fried rice. I'll try it with the others next time.
Izumi Mitsuki: Oh, I’m glad!
Inumaru Touma: What kinda fried rice do you recommend, Tsunashi-san?
Tsunashi Ryuunosuke: I recommend Octopus Fried Rice.
Izumi Mitsuki: Octopus sounds delicious!
Inumaru Touma: That's a surefire one!
Tsunashi Ryuunosuke: It's seasoned just like peperoncino (3). If you have some shiso leaves, put them on top to make it even tastier
Inumaru Touma: Sounds delicious~!
Izumi Mitsuki: Did you serve it to Yaotome and Kujo? They must have enjoyed it!
Tsunashi Ryuunosuke: They did!
Inumaru Touma: Lucky! I'm gettin’ hungry!
Izumi Mitsuki: Iori, what about dessert?
Izumi Iori: For dessert, I recommend the matcha pancakes nii-san made the other day.
Izumi Mitsuki: Oh, those!
Izumi Iori: They were fluffy and topped with red bean paste, chestnuts and whipped cream, and they were truly, unbelievably delicious.
Inumaru Touma: Sounds delicious...
Tsunashi Ryuunosuke: Japanese-style pancakes sound delicious! I wanna try them too. Your sweets are always delicious, Mitsuki-kun.
Izumi Iori: Yes they are.
Izumi Mitsuki: Well then, I’ll let you know the next time I make them so please come and taste! Inumaru too!
Inumaru Touma: Seriously!? Hell yeah!
Izumi Iori: Good for you guys.
Izumi Mitsuki: Who are you glaring at…
Izumi Mitsuki: Ah, is it time for the last question?
Izumi Iori: Is it already the last one? I wouldn’t mind taking it more slowly.
Izumi Mitsuki: It's rare for you to say something like that.
Tsunashi Ryuunosuke: You were overjoyed to work with Mitsuki-kun, weren’t you?
Izumi Iori: Of course I was, but I also feel a sense of security from being surrounded by people with common sense…
Inumaru Touma: Yeah, we had no trouble here.
Izumi Mitsuki: We’re an easy group to get along with and we never run out of stuff to talk about.
Tsunashi Ryuunosuke: We can chat forever!
Izumi Mitsuki&Tsunashi Ryuunosuke&Inumaru Touma: It's relaxing...
Izumi Iori: It sure is…
Izumi Mitsuki: What? For real?
Tsunashi Ryuunosuke: What’s up?
Izumi Mitsuki: Staff said that the other groups had to reshoot many times.
Inumaru Touma: Yeah, I heard something like that from Tora and Mina…
Izumi Iori: Scary... How could anyone need to do retakes on such a calm project?
Tsunashi Ryuunosuke: So it’s rare for things to go this smoothly?
Izumi Mitsuki: Yaay! This means we're compatible.
Tsunashi Ryuunosuke: Right! I’m happy!
Izumi Iori: It's wonderfully peak peacefulness.
Inumaru Touma: Ahaha! Let's boast in front of them.
Izumi Mitsuki: Ah, if we have time left, could you tell us your fried rice recommendation, Inumaru? I’m sure your fans wanna know about it, right?
Izumi Iori: As expected of you, nii-san... You're considerate to everyone’s fans.
Izumi Mitsuki: Ehehe! I used to be an idol fan myself!
Inumaru Touma: Well, thank you so much! I like putting in pepper and sansho.
Inumaru Touma: Shredded sansho fried rice or mapo tofu fried rice.
Tsunashi Ryuunosuke: Sounds spicy and ŹOOḼ-like!
Inumaru Touma: Hehe... guess it does. I’m glad to hear that.
Inumaru Touma: Riku wanted some too, so I made egg and tomato fried rice the other day...
Izumi Iori: Huh?
Inumaru Touma: Huh?
Izumi Iori: You... made it for him? I mean, in what situation?
Inumaru Touma: A normal one? Like he came over to my place...
Izumi Iori: Huh!?
Inumaru Touma: I-Is that bad!?
Izumi Mitsuki: That guy, he really imposed on you! I'm sorry for bothering you when you're so busy...
Inumaru Touma: No no no! We just kinda bumped into each other, and since we both had free time, it just happened...
Izumi Iori: Ah...
Inumaru Touma: What?
Izumi Iori: Come to think of it, that guy might have mentioned something like that...
Izumi Mitsuki: Really?
Izumi Iori: Yes. Yesterday he came up to me and went "Guess who I met outta nowhere?" and...
Izumi Iori: It was busy with my morning routine, so I was only half-listening...
Tsunashi Ryuunosuke: Mornings can be really hectic! I get missing out on some things.
Izumi Iori: Thank you for backing me up. I see...So that was about Inumaru-san.
Inumaru Touma: Ah, yeah… I’m… Sorry...
Izumi Mitsuki: No, no need to apologize!
Inumaru Touma: No, you know, I'm from ŹOOḼ, and I'm dark and edgy.
Inumaru Touma: Riku is so fluffy and cute, he’s like an angel, so I thought maybe... it wouldn't be good for us to hang out too much...
Izumi Mitsuki: It's like a friendship between people from a yankee school and a regular school.
Tsunashi Ryuunosuke: Friendships have no boundaries though! I’m acquainted with a kid from a royal family and a composer, and they used to be on bad terms, but now they’re really good friends!
Inumaru Touma: Oh... those guys... I probably know who you’re talking about ...
Izumi Mitsuki: Um, please don’t call him an acquaintance and say you’re friends, otherwise he might sulk later.
Tsunashi Ryuunosuke: Oh, right! My prince friend and my composer friend used to be on bad terms but now they’re really good friends!
Tsunashi Ryuunosuke: And also my friends... No, rather than that, the center and the leader of my group used to be friends with...
Izumi Iori: Isn't …he kind of... revealing too much?
Tsunashi Ryuunosuke: Anyway, with friendship, you can cross the borders! It's okay!
Inumaru Touma: Y-yeah... Thank you very much!
Izumi Mitsuki: That's right! Riku really likes Inumaru, I’m sure he was happy to be invited over to your house!
Inumaru Touma: You think so!? Well, then I'm happy too.
Izumi Iori: In that case, I'm happy too...
Inumaru Touma: W-what?
Izumi Mitsuki: Iori... We’re wrapping things up now...
Izumi Iori: No, I don't intend to expand on that or anything, but I think the reason you get along is because you can say such straightforward lines.
Izumi Iori: Normally it's not easy to say such things.
Inumaru Touma: You think so...?
Izumi Iori: Yes. I wouldn't be able to say it.
Inumaru Touma: It’s none of my business, but I think you should try being straightforward. Riku would be happy. He talks about you a lot.
Izumi Iori: About what?
Inumaru Touma: Well, you know, lots of things...
Izumi Iori: I think I get the gist. He says I’m un-cute or cheeky, right?
Inumaru Touma: He says it with love, you know!? You understand that, right!?
Izumi Iori: Don’t worry, I really don't mind. It happens all the time.
Inumaru Touma: W-well, okay then...
Tsunashi Ryuunosuke: Being close enough to fight is a sign of good friendship! You and Riku-kun are totally like that!
Izumi Mitsuki: Yeah yeah! It puts a smile on my face!
Izumi Iori: Thank you very much. But to be honest it's a bit troubling...
Izumi Iori: Just when I finally got the reins back from a certain group's center...
Izumi Iori: I’ll personally have a problem if I have to hand them to another group’s leader…
Tsunashi Ryuunosuke: What do you mean by reins...?
Izumi Mitsuki: Stop talking about your control thing... It's too deep to delve into in a shuffle unit project...
Izumi Iori: ...Ha. Indeed...
Inumaru Touma: I don't really get it, but never mind!
Izumi Iori: I apologize... I might have been a little upset...
Inumaru Touma: It's fine, it's fine! Oh, right. I remembered something cute Riku mentioned about you!
Izumi Iori: What?
Inumaru Touma: That you're surprisingly a crybaby and a cutie...
Izumi Iori: Cut.
[PLEASE WAIT A MOMENT]
Izumi Mitsuki: Alright! Then, Iori! Last question please!
Izumi Iori: Here I go... I'm very reluctant to say goodbye, but let me ask the final question.
Tsunashi Ryuunosuke: Go ahead!
Inumaru Touma: Thank you very much!
Izumi Iori: So, my final question is...If you were to make a game featuring your group, what kind of game do you think it would be?
Izumi Mitsuki: Huh!?
Inumaru Touma: Featuring us!?
Tsunashi Ryuunosuke: That's an interesting question! Since we're here, why don't you answer too, Iori-kun?
Izumi Iori: What, me?
Tsunashi Ryuunosuke: Not for our units, but in Re:vale’s place.
Izumi Mitsuki: Oh! Sounds like a good idea!
Izumi Iori: Re:vale… I understand.
Izumi Mitsuki: IDOLiSH7 would be great for a flying shooting game!
Inumaru Touma: Oh!
Izumi Mitsuki: We’re all pilots flying a plane each, and when we succeed in a difficult level…
Izumi Mitsuki: Smoke comes out of the planes in the color of each member, creating rainbows in the sky!
Inumaru Touma: Ah! That sounds amazing!
Tsunashi Ryuunosuke: It's very IDOLiSH7-like!
Izumi Iori: That's an amazing idea, nii-san. Let's bring this project to life.
Izumi Mitsuki: Ehehe! What about you guys? What do you have?
Tsunashi Ryuunosuke: I have an answer!
Izumi Mitsuki: Oh, Tsunashi-san!
Tsunashi Ryuunosuke: As I said before, the members of TRIGGER are good at sports…
Tsunashi Ryuunosuke: So how about a fitness game!
Izumi Mitsuki: TRIGGER’s fitness game! Sounds like a hit !!
Inumaru Touma: That’s definitely gonna give you motivation!
Tsunashi Ryuunosuke: Doesn't it sound great!?
Izumi Iori: I like how that sounds. You could incorporate dance routines to match music videos.
Izumi Mitsuki: I want Kujo to give me dance lessons.
Inumaru Touma: If it ever comes out that game would sell like hot cakes!
Tsunashi Ryuunosuke: Yay! Thank you!
Inumaru Touma: I feel like ŹOOḼ might not be suited for it, but...
Inumaru Touma: I want us to be in an RPG!
Izumi Mitsuki: That's a great idea! RPGs are the way to go when you wanna play a game!
Inumaru Touma: I want us to be heroes, wizards, thieves, monks, each with their roles, and go to defeat the Demon King.
Izumi Iori: Aren’t you more on the side of the Demon King?
Inumaru Touma: Now that you say it... So, maybe we are the Demon King and his minions defending the final dungeon?
Tsunashi Ryuunosuke: That sounds interesting too! It'd be like a dungeon defense battle!
Izumi Mitsuki: How about you play as both the hero and the Demon King? A white ŹOOḼ and a black ŹOOḼ.
Inumaru Touma: I like that! I’d love to be able to enjoy playing both sides!
Inumaru Touma: What about Re:vale? Have you thought about what kind of game they'd appear in?
Izumi Iori: Hmm...
Izumi Iori: An action game where Momo-san is the protagonist and Yuki-san is his good luck charm.
Tsunashi Ryuunosuke: He powers up the moment he obtains him!
Izumi Mitsuki: Haha! That sounds great! Momo-san and Yuki-san would love it!
Inumaru Touma: I can imagine Momo-san as the protagonist of an action game.
Izumi Iori: Exactly. But I'm not sure how to make Yuki-san an active role in an action game.
Izumi Mitsuki: Good luck charm is a good idea! Ah, that was fun!
Tsunashi Ryuunosuke: I'll download the game you recommended and try it out.
Izumi Iori: Oh, please do...
Inumaru Touma: I'll give it a try as well. Does Haru play this game too?
Izumi Iori: I don't think he does. Isumi-san is too impatient and quick-tempered to play puzzle games.
Inumaru Touma: Ahaha, or so I’ve been told. Puzzles seem like something Tora would enjoy more.
Izumi Mitsuki: Good for you, Iori. You made some friends.
Izumi Iori: Thank you very much.
Tsunashi Ryuunosuke: I’ll invite Gaku and Tenn as well. Is this "Iorin" you, Iori-kun?
Izumi Iori: Ah, wait...that name...
Tsunashi Ryuunosuke: Oh! Sorry about that!
Izumi Iori: It's okay. I'll change it.
Inumaru Touma: "Iorin" sounds cute.
Izumi Iori: Ugh...
Inumaru Touma: You don't have to sound so annoyed...
Izumi Iori: I just had to think of a random, temporary name and was forced to use it. I don’t refer to myself as Iorin…
Izumi Mitsuki: It's cute, though. I'll register as "Mikki" too.
Izumi Iori: Um, about the name...
Izumi Mitsuki: Right, don’t fret! We'll edit this part later...
Inumaru Touma: Oh, please install this app too. Let's play it together sometime!
Tsunashi Ryuunosuke: Which one? …Ah, the drama one!
Inumaru Touma: Yeah! It's available on smartphone now.
Izumi Mitsuki: Oh, let's play it! Let’s play against each other!
Izumi Iori: I'll protect you, nii-san.
Tsunashi Ryuunosuke: Looks challenging! Let's do our best to learn it!
Inumaru Touma: Yeah! Ah, we got sidetracked.
Izumi Mitsuki: Well then, that’s all we have for today!
Izumi Mitsuki: "8th Anniversary! Four Thanks Project"!
Izumi Mitsuki: Celebrating the formation of our limited time unit, it’s the "Ask this and that!?" edition!
PLAY GAME!! : Please Drink! “PLAY GAME!!”
Audience: Kyaaaa!
Izumi Mitsuki: Hey everyone! Are you excited?
Audience: Kyaaaa!
Izumi Mitsuki: Welcome to PLAY GAME!!’s live performance! I’m Izumi Mitsuki!
Audience: Kyaaaa!
Inumaru Touma: I’m PLAY GAME!!’s Inumaru Touma! Let’s go flying tonight…!!
Audience: Kyaaaa!
Tsunashi Ryuunosuke: I’m PLAY GAME!!’s Tsunashi Ryuunosuke! Enjoy the show till the last moment, everyone!
Audience: Kyaaaa!
Izumi Iori: I am PLAY GAME!!’s Izumi Iori. Let’s start the best game ever.
Audience: Kyaaaa!
Izumi Mitsuki: Thank you for participating in the "Four Thanks Project" campaign!
Izumi Iori: Thank you to the 1,000 winners of the lottery!
Tsunashi Ryuunosuke: With all of you special people here!
Inumaru Touma: Let's hit it hard with the “Miracle Limited-Time 4 Unit Thanks Live”!
Audience: Kyaaaa!
Tsunashi Ryuunosuke: Alright, here we go! We’re gonna perform our unit song that also serves as the commercial song for "PLAY GAME!!"!
Tsunashi Ryuunosuke: One, two...!
PLAY GAME!!: "Good Good Games"!
[End.]
1- Sugoroku: A Japanese table-top race game (a board game played with dice in which the object is to reach the end of a track)
2- Fukuwarai: A popular Japanese New year's game. Similar to pin-the-tail-on-the-donkey, the objective of the game is for a blindfolded player to place cut-outs of eyes, nose, and mouth on an outline of a face. We see IDOLiSH7 play it in the 2024 New years UR.
3- Peperoncino: Spaghetti with Garlic, Olive Oil, and Red Chili Pepper
#idolish7#i7#idolish7 translation#ainana#idolish7 shuffle unit#izumi iori#izumi mitsuki#tsunashi ryuunosuke#inumaru touma#play game!!#idolish seven
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So we know bill was manipulating multiple fords. At least 1 (better world). Is bill down bad for all of them or only ours
if you're referring to something revealed in TBOB, I haven't yet reached any pages where he refers to manipulating multiple Fords at once (or if I did, I skimmed it).
If you're just referring to what we only know from J3, I think he sees them all as one person.
He can see across to other timelines but Bill Himself As We See Him also only exists in one timeline. So it's not that Ford across different timelines splits into Ford A, Ford B, Ford C, and Bill visits all of them; Ford A has a Bill A, Ford B has a Bill B, and Ford C has a Bill C.
I went back and forth about how I think Bill—who can see multiple futures and who can access different dimensions/timelines via the nightmare realm—interacts with time himself: is there just one Bill or does he too branch into timelines? But with what we learn from TBOB, I think it seems most likely that even though Bill can see multiple possible futures, he doesn't perceive HIMSELF as able to move between those multiple futures—since he talks about stuff like only being able to perceive most likely futures. So I think which possible future he ends up with is somewhat involuntary to him, the same way it's involuntary to us—meaning he can't just decide "well this timeline's sucking, I'm gonna hop sideways into another one."
So, if he can't move between timelines, then if he's interacting with multiple timelines that has to mean multiple Bills.
So, our Bill only tried to manipulate our Ford. The other Fords that branched off in other directions interact with other Bills that branched off in the same directions. But all the branching timelines are just the same person ending up in different futures from making slightly different decisions. And I think Bill would also perceive them as a fractalization of the same person.
The complication with this is "doesn't that mean only one Bill was defeated, doesn't that mean other Bills are still out there?" But the complication with instead saying "Bill DOESN'T branch into different timelines" is "well, why not? How does he avoid it? If a timeline splits and he only stays in one, does he poof out of existence in the other one?"
They both have issues that come from the fact that this is sci-fi bullshitting that doesn't wholly make sense because it doesn't reflect any real world actual science, it's just writers trying to make up non-existent concepts that sound plausible. So I'm going with yes he branches into other timelines like anyone else but don't worry about it, don't think about it, it's not a problem, we're not worrying about those other Bills, they'll never be mentioned and they're not relevant, ignore them
tl;dr: Bill's thirsty for all Fords.
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In an urban fantasy world with a rather soft magic system, how could a character with a spinal cord injury (still deciding on how high up/how complete the injury is but since he got it in a high speed broomstick crash it's going to be pretty bad) accommodate for their paralysis without erasing or curing it entirely? What are some things that would need to be considered?
Hello. Here are a few ideas for how he could use magic to do what he wants to do;
Consider summoning spells. He can see something out of his reach or even too far out of his way and just summon it to him
He could use levitation like how Charles Xavier did in the X-Men comics, to move his wheelchair over barriers such as stairs when he wanted to. Or even just for the drama of it all.
He can use magic to push something out of the way of his chair or push something between him and another person he doesn't want near him for whatever reason. It can be a form of self-defence to give him time to manoeuvre his chair and leave.
Basically, telekinesis spells would be extremely useful. These can help him open and close doors, adapt to obstacles, and otherwise make it easier for him to do small things.
Accessibility features, too. If he has magical constructs, he might be able to make a ramp. Maybe, if he was particularly motivated, he could uproot part of the sidewalk and turn it into a wheelchair lift. There are probably ways for him to recreate, at least partially, the accessibility features we use to get around in the real world
I'll only stick to the basics there because I don't know what they can do, but these can help you figure out ways to turn magic into his accessibility feature. Consider how tall he is in the wheelchair- he's sitting down, yes?- and look around your house. What would he not be able to reach or use, and what would create an obstacle? Then, how could he use magic to work around that?
As for how they could still do witch stuff, that doesn't need a magic fix. He can reach the cauldron by moving it from a high table to somewhere lower, or use safety belts to secure himself to his broom. The things he needs can definitely be modified so that he can use them without help or, if he needs help with things like transferring, a bit more ease than previously. He would probably also have people who help him, doing stuff like helping him transfer out of his chair, or back onto his chair.
There are some things he definitely shouldn't do, the biggest one being using magic to give himself the ability to control his legs (if you would like an excuse to keep from doing that, moving his legs with magic would take a lot of precision and effort so he might not be capable of it or might not bother with the effort. Just think of the chair as basically his legs. If he moves, he moves with the chair. It would be weird for a character to use telekinesis to halve themselves when they could just do the same thing but remain intact. I would also avoid completely erasing any other conditions his injuries may cause him, such as chronic pain. He can use magic to mitigate them, sure, cast an ibuprofen spell, but those shouldn't be permanent solutions for him because they aren't for actual people.
And finally, if you want to be very safe, you could point out things that he does with magic that have nothing to do with his disability. He was already a witch, which is great because magic was already something he at least had knowledge of. On occasion, maybe just have him use that magic to cut up an apple because he didn't feel like getting a knife. Maybe add in things that just make it clear that his magic isn't inherently connected to his disability, it's just another thing he can do. Have fun with the magic, use it for fun. That's not a requirement, but it's something you can consider if you really want to be cautious.
I don't see anything you need to be concerned about. I think you've got a solid foundation here to make a great character.
Mod Aaron
#mod aaron#mobility disabilities#sci representation#fantasy setting#wheelchairs#disability negating superpowers#acquired disability representation
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Gaming Headcanons (Call of Duty)
A/n: This is not canon at all and I thought it would be fun to think about what kind of games and gamer the CoD men would be
Price:
Price does not have a lot of gaming experience but he likes to be included in game nights
He's the one who rages the most when he is playing games (but it's mostly when he is playing multiplayer games)
Price prefers board games rather than digital ones (likes the atmosphere that is created when gathering around the table with close friends to sit down and have some fun it)
Don't ever ask him to play poker because he can and will kick your ass (unless you are a poker legend or you manage to cheat without him noticing)
He has his own personal chess board to play with (it's a nice quality wooden one that's not too big so that he can bring it with him to pass time when he doesn't have access to the internet)
Gaz:
A true master of gaming, like there's no game out there that this man won't be good at
Also kind of a sore loser when someone finally manages to beat him, Gaz kind of lets out this big sigh and crosses his arms over his chest while looking off into the corner but he doesn't stay this way for long, it more of a 'in the moment' situation (Gaz is more frustrated that he wasn't good enough to win this round but knows there will be other chances)
Gaz equally enjoys playing digital games as much as he does when he plays a board game (his favorite board game to play is monopoly, since he can get very strategic while he plays and is very easily annoyed when he's sitting in monopoly jail)
Soap:
Johnny is the person who tries to tell stories over the mic only to realize that he's been on mute for the past ten minutes (the rest of the group was wondering why he was so quiet all of the sudden)
He also has a Nintendo switch ( He has a Nintendo lite in the color blue) but he loves playing Mario Kart or any of the Mario Parties and loves it when you get frustrated when he steals first place or star from you (he gives his famous laugh and pecks your cheek while telling you how much he loves you while committing the vile act)
Trolls/griefs a ton. He thinks it's funny when other players scream curse words at him and never misses an opportunity to provoke them even further. (he laughs his ass off when they rage quit or if he has to read their attempt to argue back at him in the game chat)
He actually likes spending multiple hours on a game. Grinding to get the best stuff just so he can brag about it the next day.
Soap also does occasionally broadcast his game play with others (because he likes to look back on the memories when he feeling alone or that he just needs something to cheer his mood up a little)
Ghost:
Ghost is the type of person who would say they only play multiplayer games but likes to secretly play the cozy single player games like animal crossing and Stardew Valley (he rant to you about how unfair Isabella is when rating his island a mere 3 stars or how he often forgets to go back to his house before 2 am because he was too focused on the monsters and loot in the mines.)
Even though he doesn’t mind online multiplayer games to play with the rest of squad 141, he also doesn’t mind to play co-op games with you (his favorites to play are it takes two or playing some version of call of duty zombies on a split screen, he takes pride in protecting you in co-op games or he shyly admits a thank you when you revive him)
He just likes strategic games in general, you will find him often playing chess with Price ( when you watch them play, they always take the longest time possible to make their move, it seems like they both go through every possible move until they find the best position to move forward but the game is always interrupted by something that needs one or the other’s attention)
#call of duty#cod#cod mw2#cod mw3#cod mw ghost#john price#captain john price#captain price#cod gaz#kyle gaz garrick#kyle garrick#cod soap#john soap mactavish#john mactavish#simon ghost riley#simon riley#cod headcanons#video games
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long post abt accessability in games, DMC3, DS1, and control schemes
games like God of War or Devil May Cry can be inaccessible because they have inputs which require button mashing, which is difficult for someone with arhritis or other problems that affect their hands and wrists. but these inputs are generally not required to beat the game; you have a lot of options, so you can just avoid using any move that's too difficult. the main issue is that these games become more demanding the further into the game you want to go; keeping a combo going in DMC requires a very high apm and use of the entire controller, so a person with a motor disability will hit a wall eventually.
this is a design problem which i think is difficult to analyze. DMC starts from a very unique design—it has a huge number of moves, almost all of which are accessible out of neutral rather than hidden at the end of an attack string—which it has to pay for by using a large number of unique inputs (forward + attack, back + attack, forward then back + attack, hold shoot to charge, hold devil trigger to charge [charges can be buffered]). it introduces a lot of complexity, but it's actually less complexity right away than other action games; instead of having to memorize a long list of complicated strings (cf. Bayonetta's Punch, Punch, Kick, Kick, pause, Kick, which is different from Punch, Punch, Punch, Kick, Kick, pause, Punch [click]—have fun with those!), you can learn attack, shoot, devil trigger, then forward attack, hold shoot... etc., one at a time, and mix them into your play and find out when they're good. its combo system is not just complex but also discoverable; players can try out how its different pieces fit together without opening the movelist.
but once a player already knows all the moves, the game starts to ask more and more out of them. not only do you want to use all of the inputs one after the other very fast (try jump cancelling Beowulf's Killer Bee into another Killer Bee for the first time—pretty tough, right? and all you're pressing there is X and △! the inputs get harder!), but since your charge moves can be buffered, you also want to hold O and L1 to charge your shot and devil trigger for when you might need them, and you might also want to lock-on by holding R1. when watching a really good player playing with an input viewer it's not uncommon to see every single button on the controller light up at the same time. doing that stuff is really fucking hard.
so far we don't have any problems; it's a picture perfect picture of a system that's 'easy to use, hard to master,' right? but because the thing thats hard to do in this case is input a lot of buttons at once on a physical controller, we've just frozen out any players with hand/wrist problems or motor issues from high level play, at least without adapting the game somehow. this is a problem that's difficult to predict, difficult to foresee, and difficult to design around; i don't see how you could fix it without making DMC a completely different game than what it is.
so if you started from the premise of designing a game that was accesisble to people with hand/wrist and motor issues (including suckers like me who played a bunch of high apm games like DMC and Runescape and fucked up their wrist), you'd have to come up with something pretty different at a very fundamental level.
this is why Dark Souls is, in a lot of ways, a VERY ACCESSABLE action game. what do i mean? its control scheme is extremely simple. once you press every button on the controller you've learned everything you're going to learn about it (apart from one very non-obvious hard-coded universal cancel, but don't worry about it). all you have to do is dodge or block the other's guys attack and then hit him with yours.
there's a lot of ways that DeS/DS1 approached the action genre differnetly to other games, but right now i'm only going to highlight one: the kind of 'questions' DS is asking its player. if you think about DMC, what is DMC trying to get the player to do? while you can beat the game with one or two simple combos, the system is obviously made in a way that encourages freedom and flexibility, and the game has systems to reward long, varied combos (the 'style' rating). and that's all it wants you to do (apart from in a couple of levels where they want you to do platforming—ugh!). to accomplish this, they lock you in a room with some enemies and only let you out when you beat them all.
in Demon's Souls the main thing they want you to do is navigate complicated dungeons that are full of traps; some levels have mazes in them, and lots of traps kill you instantly. it's similar to Kings Field, which its a spiritual successor to, but it's also similar to other early 3d RPGs: Deathtrap Dungeon, Die by the Sword, Dungeon Lords... (in one interview Miyazaki said part of his job was to play a bunch of 'open world RPGs' for research, and i imagine that included some of these old, weird games; the first dungeon in Dungeon Lords has a rafter-walking section with projectile-shooting enemies, chain-pulley mechanical elevators and highly damage-resistant slimes). they also want you to kill enemies. but the game never forces you to kill these enemies; you're never locked in a room until you kill all the enemies, and enemies never have items that are necessary to progress in the level. enemies are just one obstacle among others. consequently, enemy encounters are designed in a certain way that makes avoiding them difficult and approaching them complex. an enemy that throws firebombs will stand at the top of a long, narrow staircase, forcing you to dodge them on the way up; two enemies will stand behind a doorway and, if you run in blindly, will both attack you from behind. things like that. it was hard to avoid enemy encounters in Demon's Souls because the levels involved suffocatingly narrow corridors and the enemies followed you forever. but it was possible and sometimes desirable. in DS1 running by enemies is often preferable and, with foreknowledge of the level, always possible. it's also a lot easier as enemies don't follow you very far anymore (this change was patched into the game after release).
running and jumping both consume stamina, as do dodging, blocking, and attacking. getting hit costs hitpoints, and falling off a ledge costs all your hitpoints. both aspects of the game (navigation and combat) use all of the same resources, and engaging in combat is generally one of a few options the player has to navigate an area. it is, a lot of the time, by far the easiest option, but most players will find a few areas that they hate enough to always run through. one of the messages players can leave to each other is 'try dashing through.' the game rewards you for killing enemies by giving you souls and loot drops, but it also punishes you for making mistakes by leaving you down on resources—less health, fewer estus, and fewer spellcasts—so the best thing to do at any given time is difficult to analyze.
the questions DS is asking its players, therefore, is to familiarize themselves with the level, come up with a plan, conserve their own resources and make it out with the loot. at lower levels of play the game is mostly about succeeding at lots of combats and navigating lots of traps over a long distance without making too many small mistakes. then, at high levels of play, the gameplay is mostly about movement, exploiting the game's verticality and taking advantage of holes in the enemy placement. but the change from low to high levels of play mostly takes place in the mind of the player, not their hands; they understand the levels better, they are better able to respond to things which were previously unpredictable to them, and they have more confidence in their ability to do what is needed of them.
so our game not only starts off very accessible to players with hand/wrist or motor problems, but it finishes there too. although, i've gone a little too far: the player's hands will change a bit as they improve at the game. like Monster Hunter, the best way to play Dark Souls is to have a claw grip in both hands; the thumbs should operate the analogue sticks, the index finger should operate the d-pad (for toggle escales, the universal cancel i mentioned, as well as changing spells) and the face buttons (for rolling, using items, interacting with doors and items), and the remaining digits manipulating the shoulders/triggers (for attacks, blocks and parries). while running, you want to hold L1 (block) so you can roll (circle) out of a run without jumping. this might be hard for you depending on your condition, but i don't think it's that much worse than holding a controller the regular way.
anyway, the point is this: you might want to think about making your game accessible not just to the general player with disabilities, but to the 'hardcore' player with disabilities. do you want disabled people to not only beat your game, but be really good at it? how would you design systems to accomodate that? i've talked about hand/wrist and motor issues here because it's what i was thinking about (and some games, like Runescape, aren't really accessible to me anymore thanks to my wrists, at least in the way i used to play them), but there are other disabilities you could probably design around. imagine a player who has CFS or ADHD in a way that keeps them from practicing consistently; could you make a game that is rewarding for such a player to try and get really good at nonetheless? Runescape (conceived of competitively, ie. racing to the leaderboard &c) was good for players with certain kinds of disabilities and neurotypes since it required a huge amount of time and dedication, it really rewarded being unemployed, LOL. but what if there was a game that somehow rewarded inconsistency? who knows...
anyway, i'm saying how i tend to think about it as a rebuttal to the way i see most people talk about accessibility in games, which is merely playing games. thus Dark Souls can be criticized for being difficult for a new player to complete, for example. but this always struck me as a bewildering way to talk about games. plenty of disabled people don't just want to complete games, they want to be good at them. and disabled people can and do become good at games and compete and win at them. so the question for me is not so much 'how do i make a game someone with this disability could play?' but 'how do i make a game someone with this disability would want to master?'—a game which doesn't create headaches for them, which works with rather than against them, and which they actually enjoy at all levels of play.
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Hiii!!! I’ve been binging through your blog for the past few weeks and I noticed how you talk about how Kataang(Katara x Aang) is portrayed in the show. Honestly yeah, I will admit I didn’t like it at first but now I just don’t really care for it. But I’d be interested hearing an in-depth opinion on the ship(unless you already did and I just never noticed or forgot 😭).
Another question, do you think you’re going to read the comics that came out the series? If you’re asking my opinion I’d say they’re a uuuh 7-8 out of 10 IG?
I do have thoughts on Kataang which I haven't shared yet. Part of me thinks I should wait to answer your ask until I've finished the series; it's obvious to me that these two are being set up to be the big finale couple, which means if I talk about them now I'm probably missing the pieces I need to have a full, well-rounded opinion. But you know what? I feel like talking about them now. So here goes.
Short answer: It peeves me that Aang comes from a culture that seemingly doesn't even have parents, yet he still manages to date his mother.
Long answer: they're both way too young. I'm a huge fan of letting the kids be kids for as long as possible. Especially with these kids, who have been prevented from being kids by the war. As Katara points out in the opening scene of the very first episode, she's been the mother since her own died (or at least she feels like she has had to be the mother). Call me crazy, but I'd rather Katara spend a few years after the war doing dumb childish stuff to recapture that lost childhood than jump straight into a relationship. Isn't the safety and space to do dumb childish stuff one of the things those who are trying to end the war are fighting for? Shouldn't she get to enjoy that? And Aang is just way too young no matter what way you look at it. He's 12 right? I think that would make him a grade 6 student. Back in my day (yells at cloud) Grade 6 students collected yugioh cards and feuded over who had the snazzier lunch box. I could picture a 12 year old having a crush on a slightly older girl that goes to the same school, but it would be short lived and unactionable. I guess Katara would be around 14? So, a grade 8 student. A grade 8 girl would not date a grade 6 boy. It would just never happen.
They've both got bigger fish to fry. Aang is the last Air Nomad AND the current Avatar. When he fully takes on both of those positions, what time will he have for a girlfriend? Katara is the only Southern Waterbender. Whether or not she wants the responsibility, it will be her duty to single-handedly reconstruct a huge portion of her nation's culture from the ground up once she returns south. Does she have the time to ping pong around the globe mothering her boyfriend as he rides giant animals or does Avatar stuff? Say she wants to: what will her family and the rest of her tribe think of the only person who can access such a huge part of their culture riding off into the sunset?
Their current relationship dynamic is still too mother/son. This is more obvious in season 1 than in season 2 (maybe that's growth?) but you can't depict a male/female pair as pieta and then expect me to ship. I think this could change somewhat, but I've already been disappointed in that. I thought that once Katara had mastered waterbending and therefore felt she had something other than mothering to contribute to the group, she would back off with the mothering. And she did, a little, but not enough for my tastes. Maybe as Aang fully steps into the Avatar role and the last Air Nomad role (sidenote: no idea what the latter would look like) he'll move on to a more equal relationship with Katara.
I think Katara is meant for better things than rebirthing a nation. Bending seems to be at least somewhat genetic. So if Aang wants Airbending in any form to survive after his death, he's going to need a billion kids. While I could definitely see Katara wanting children, I don't see her as the barefoot pregnant type.
I'm not convinced that Aang has a clear picture of Katara. She has flaws, which is good! Does Aang see them?
I get the feeling that, while they are helping each others' skills grow as they travel the globe, they are also preventing each others' personalities from growing. As long as Aang is around, Katara has someone to mother. As long as Katara is around, Aang has someone who prevents him from feeling the full weight of his responsibilities. Again, this is worse in season 1, but how often did Katara deny that Aang was to blame for something that was at least somewhat his fault? Aang will never become a fully rounded person until he can look at his flaws and mistakes dead on and say "my bad" without a Katara in the background going "no you're perfect!" Katara deserves to find out what kind of person she is outside of a nurturing role. Quick thought experiment: what if you pair Katara with someone who needs no nurturing, or better yet, nurtures her? And what if you pair Aang with someone as bluntly truthful as Toph? Katara and Aang might find both of those situations uncomfortable at first, but I think it would contribute to their growth.
Aang having a crush on an oblivious Katara would be a great single season arc. I think it would fit both of their characters well, and I think Aang growing past latching on to the first person he saw after the iceberg would be a good way to show that he's rooting himself in his time-displaced present, and fully committing to ending the war. And don't get me wrong, I love Aang and Katara both as a fighting team and as friends.
These kids are all fighting a war, and all kids. I don't mind the supporting characters having romances, because it's not like Sokka or Suki can end the war, no matter how hard they try/might want to. But I'm a big believer in doing one thing at a time, and I think if you're the only person in the whole world who can end a war, then ending the war should take precedence over dating. I'm aware that that's an unrealistic expectation and out of step with the show's theme of balance. In the real world, birth rates skyrocket during war time because people live for the moment and grab happiness (read boinking) wherever they see it. But both these kids are pre-boinking age so I'm going to be a cranky old fart about it.
Being the wife of the Avatar is a position that will often come with being relegated to second place, especially with the amount of work that undoing a century of war will take. Although she works well in a team, Katara is a naturally dominant personality. Katara did enough of putting herself in second place before the series started. I think Katara could very easily fall into the pattern of subjugating her own needs and desires and putting her husband's first, but I don't want that to happen. And one way to prevent that from happening is to prevent her from dating the single most politically important person in the universe. (To be clear, Aang would never deliberately squish a wife like that, I just think the workload of being Avatar and last air nomad would cause that to happen)
A lot of my objections to this pairing are very adult objections. I don't know what I would have thought about this pairing when I was the age of the show's target audience. It undoubtedly would have bothered me less, although I probably would have been put off by how twee it is. As an adult, all I can see are babies playing house.
As for the comics, I hadn't made any concrete plans to read them. I don't know where I'd get access to them. I'm not sure how canonical they are. I guess I should probably decide whether or not I want to read them after I've finished the whole series. I've been told that my girl Jin appears in one of them, so I definitely have some interest. I have also had the Avatar Kyoshi novels strenuously recommended to me. But so much of Avatar's charm, to me, is in the medium. And while comics are closer to animation than books are, they're still static. Avatar does movement so well.
#ask#this got way too long#short short answer: they're too young#not much incompatible about their personalities#plenty incompatible about their responsibilities
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So i saw your post and reblog about the time god au and i was thinking that maybe it was a way for vaugardian to rationalize the king take over?
The idea that Time itself sent one of its saint (loop) to guide the savior of Vaugarde throught the house and to fight the king. And that when that wasnt enough time froze the king itself in time to punish it for tampering with its flow
It would also means that Siffrin has access to more time craft like « slow » from Odile « pretty moving cure » from Mirabelle and create tears like the king
Im guessing it would also be an oportunity for Loop to gain more information about wish craft and time craft since even before the king shenanigans they look to be mostly associated with culture outside of Vaugarde (siffrin, the king getting access to time craft with a wish and odile brute forcing craft by research)
also question do you accept fanart of this au?
First, I'm absolutely accepting fanart, I'd love to see what you draw!
Second, absolutely love this idea. People seeing Loop leading the saviors of Vaugarde would definitely be a big deal. It would probably lead to people connecting the Time God to stars. (Thank to this person ( @misty-is-a-dragon ) who gave me this idea.)
Siffrin would definitely want to correct people on who froze the King, but Mirabelle probably wouldn't mind since she already had so much pressure on her before Vaugarde was saved, people knowing she was the one to freeze the King would probably put a lot more pressure on her.
As for the Time Craft stuff. Sif would have unlimited control over Time Craft, but he'd have to ease into his powers first. He'd probably practice on basic enemies (do Sadnesses still exist after the King got frozen, or are they all gone?) or on random objects. (Btw, when I say unlimited Time Craft, I mean he can be as creative as he wants. Too much Craft in a short amount of time will still hurt him. I feel like too much Craft hurts because of the mental strain, not just physical strain.)
Now I'm wondering how different Sif would look in this AU? I think most of the time, he'd look normal (aka, his "mortal" form), but something similar to his big form would be his god form. Just a little less mentally unwell, lol. But if anyone thinks of something cooler, run with it, I wanna see what cool ideas you guys have!
I think it'd be funny if Sif had some one-sided beef with the Change God in this AU. Considering that conversation in the House, I feel like it'd be understandable for Sif to not like the Change God that much. Too bad for him, the Change God is the only one giving him advice on how to be a god.
Also, how do you guys think this whole god situation will affect Siffrin's and Isabeau's relationship? Sif would probably be so scared that being a god now will ruin their relationship, while Isa's just like "my boyfriend's a god, he's so cool :3."
Odile and Mira would not know what to do at first. Should they treat Sif like the god he is, or like the friend he's been? They decide on the 2nd one because Sif is already going through a lot, they don't want to make things worse (though Odile will occasionally joke about treating Sif like a god. I feel like that's her sense of humor).
As for Bonnie, Bonnie would just be hyped about having a super powerful friend. Plus, Siffrin's Time Craft could speed up cooking if they need it. No more waiting a whole day for beef to marinate!
Also, as Siffrin's saint, Loop would probably have really strong Time Craft. It's not unlimited like Sif, but it's still super strong. They'd totally brag and joke about being Sif's saint, too. Sometimes, when Mira or Odile wanna talk to him about something, Loop will be like, "You may now speak to the Time God" as they reveal Sif to them like he's royalty. As you can tell, Loop got their humor from Odile.
Honestly, I'm loving the ideas you guys have been sharing for the AU, this is fun.
#in stars and time#time god au#in stars and time siffrin#in stars and time loop#in stars and time mirabelle#isat loop#isat#isat siffrin#isat mirabelle#in stars and time odile#isat odile#in stars and time bonnie#isat bonnie
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(. ❛ ᴗ ❛.) a fluffy fic with idw prowl, maybe (fem.reader) them having to share a habsuite because they're transferred to a different facility. so, one berth. prowl, after mass displacement, begrudingly sleeps next to the human and reluctantly submits to the cuddles (human is too soft not to cuddle.)
Heya! Hope you don't mind me using my Soul-Spark Airways idea in this! If you want, I can tag you in it!
Now, onto the one berth trope (my favorite tbh)
IDW Prowl sharing a berth with fem!reader:
"Are you serious?" Prowl glared at Optimus and Soul-Spark Airways maintenance manager. "What do you mean I have to share MY hab with (Y/n)?" He demanded an answer. He does not like the thought of sharing his space. He loved his space. Never once had he ever had a roommate, not in his personal quaters, at least. The war is over. Why should he share his space with a human?
"Prowl, it is only temporary. Unfortunately, her documents got mixed up, and someone at the badging office deactivated her badge by accident. She is not allowed to be alone on Cybertron until her badge is working again, and since it's not working, she can't be alone without an escort... You are the only one available with the authorization to escort her." Optimus explained apologetically. He knew he was asking for a lot with these terms. While he didn't want to force Prowl into this, he would hate for the woman to get stranded somewhere on Cybertron.
"We'll try to get her badge sorted as quick as we can and try to relocate her documents." The maintenance manager chimed in. He felt bad for both his mechanic and Prowl. Mainly for the mechanic, though, as this was sheer bad luck.
Prowl glared at the human who stood on the table before him. He glared down at the fragile yet resilient being. "Why not find the IDIOT who deactivated her badge and the IDIOT who lost her he documents?" He seethed.
"Well... The badging office is a different company-" The manager was soon cut off by an irritated groan.
Prowl has met (Y/n) before. She had done heavy maintenance on him after he had gotten into a pretty bad battle. At the time, she was the only mechanic available and performed emergency repairs on him. He hadn't seen her since then, though. But, he has spoken to her before through comms. She had always helped him with getting things delivered. "Fine. She can stay with me." He huffed. His optics narrowed at the two as they both seemed to have a look of relief on their faces.
"Thank you... We'll have someone pick her up."
"You better have someone alright." He grumbled.
A few hours went by. He figured (Y/n) was having to go through strict security protocol as she no longer had her badge.
Soon, he heard a knock on the door. He left his desk and went to open the door. There she was, in her mechanic uniform with a bag full of clothes and necessities. She gave him a smile, quite happy to see him again. "Long time no see." She smiled.
"Indeed." He moved himself out of the way to let her in.
Once she was in, he shut the door behind her. She seemed to be admiring the cleanliness of his hab. "Nice place." She complimented.
Prowl didn't respond. He only carefully moved past her to go back to his desk. (Y/n) tried to see what he was looking at on the datapad, but was too small to see. She heard him grumble in his language over something. She can understand Cybertronian somewhat, but only enough to greet someone or to excuse herself.
Little to her knowledge, Prowl was trying to locate her documents herself. But since he does not work for Soul-Spark Airways, he was denied access. He could manipulate the system... But he doesn't feel like facing the consequences of losing this company's trust.
So, he simply set the datapad down and looked down at them. "I'm going to lay down some rules. Do not touch my stuff, do not leave this hab unless I am with you, or until you have your badge back, and do not stick your nose into my business, and once you have your badge, you're out, understood?"
She nodded. She was warned that he was quite prickly. Although, it was go figure for her. He was always stern and prickly when he wanted certain things transported when the war was going on not too long ago.
Later that evening, after (Y/n) had her dinner, and Prowl had refueled. One got ready to turn in for the night while the other was looking at more data files. "So... Where will I sleep?" The woman asked.
Prowl sighed and looked over his shoulder as if she were disrupting him. She wasn't. He's just annoyed about sharing his space. "You can sleep on my berth."
"What about you, though?" She asked with confusion in her voice. There was only one berth here, where was he going to rest?
"I plan on staying up."
"Prowl, I've worked on your systems before. Your tanks don't have enough energy to pull off 24 hours. Not like an aircraft bot, they can do 24 to 48 hours." (Y/n) explained. This earned her quite the grimace from the autobot. He clearly didn't like being told that his body could not handle the 24-hour function.
"Rest." He ordered.
"You know I'm right-"
"And I don't care. Now sleep." He ordered once more.
The mechanic rolled her eyes some. He was still the same stubborn mech. So, she laid on his berth without another word. She tried to sleep, but it was proven difficult. She spent so much time being a Cargo-Runner that she had gotten used to the sound of a bots internal system running. She normally slept inside of her aircraft bot friend. Their system internal system was loud, but soothing to her. So the sudden silence with the only sound of tapping was a bit unsettling to her.
Prowl would tap away at the files. His systems started signifying that it was time to rest. He would defer the warning, but then it would come right back. This kept happening that he just tossed the datapad onto the desk. He turned his helm to look at the barely sleeping human. A part of him yearned for human touch. The plush and soft feeling of them was almost the equivalent of a human hugging a soft plushie, almost.
He carefully stood up from his desk and made his way over to the berth. He stared at her more. The soft hue of his optics glowed down on her figure. He went back and forth in his mind. A part of him says no, why in Primus's name would he cuddle someone, while the other part him wondered what's the harm in cuddling a human? This could help him relax, which is something he really needed. 'Oh, frag it.' He thought to himself. Prowl carefully laid next to (Y/n)
This startled her slightly, a little surprised to find herself being spooned by the grumpy bot. "Prowl?"
"Go to sleep." He mumbled. Prowl was not about to have this conversation now. He didn't want to, and he never will.
She could feel his firm hold on her. It didn't too tight, but firm enough to the point that she couldn't move, but she found a way to shift herself around some enough to face herself towards him. He surprisingly felt comfortable, he felt warm. He felt like something that came fresh out of the dryer.
So, she laid her head on his chassis. There was the sound she craved to hear, they running sound of the Cybertronian system. She could finally feel herself become sleepy.
Prowl was a bit surprised by this, but he accepted it nonetheless. He slowly rubbed her back and entangled his legs with hers. This felt good on his joints, not that he was that old, but it does feel good. He could see why a lot of bots made cuddle buddies out of the humans. Maybe he could make a cuddle buddy out of her? Well... Maybe not... He needs to give it some thought. For now, he'll enjoy this moment. He buried his face into the top of her head and sighed with satisfactory. Maybe this arrangement wasn't so bad after all.
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Your little post about Armand and structural dissociation has had me googling stuff since you posted it. The only non-normal dissociation I've ever experienced has been your standard DPDR, and I've never heard much about dissociative parts without the dissociative amnesia aspect separating them. So you've had me thinking.
In the books, Armand seems confused and frightened of the sadistic side of himself, talking about how he has never enjoyed violence (but clearly remembering times when he did, or something close to it). Could this be why he feels a disconnect with that aspect of himself?
Sometimes he seems like he has forgiven and moved on from his beef with Lestat, but sometimes he bring it up again, bitterly (Blood Communion). It never seemed like his disorganized attachment style fully explained that. Could that be part of this? Hell, speaking of disorganized attachment, I've read that there's a connection between that and structural dissociation.
In other words, I'd love you to rant more about this. Book and/or show Armand, both or either.
*shaking like a little overstimulated purse dog* yes yes i will speak to you of the gremlin
YES I think his disgust at his own sadism and his inability to move on from what happened w Lestat are (probably) tied to his structural dissociation IMO.
As a basic breakdown I’ll put out there that, at least in internal family systems, which is the modality I’ll be referencing, everyone has different “parts” in the sense that they have different aspects of themselves and their personality (I think you could analyze the different parts extant in Louis, Lestat, and Daniel as well!), but dissociation bc of early/ongoing trauma can cause those parts to be more separated, right, and so structural dissociation theory is a way of examining what happens when those parts are so cut off from each other that your sense of identity is rendered unstable.
In my head Armand has at least 4-5 major “parts” that exist together, and the one we see the most of is his coven leader/caretaker part (these could be considered separate but I think there’s actually little meaningful separation between them). This part, to me, is the one that’s most absorbed certain traits from Marius, Santino, and Alessandra. It’s both a manager part (seeks to construct/police/control/maintain stability) and a persecutor (actively suppresses and victimizes certain other parts).
Then there’s Amadeo, who is a child part, representing a piece of Armand’s younger psyche. Armand’s dissociation from the identity of Amadeo (refers to him in the third person) and his treatment of people who remind him of that version of himself (Daniel and Claudia) make it clear that Amadeo is also an exile; he’s a part that’s been locked away and rejected by other parts (mainly the coven leader part). Armand sees Amadeo as weak, sacrificial, doomed.
However, I think Amadeo is also in some ways a protector part. In Armand’s book, Amadeo is noticeably protective of the other boys. And given how Armand’s mind is likely structured, I think a lot of Amadeo is actually constructed around protecting Arun/Andrei. I think Amadeo basically holds the “key” to Arun and keeps the other parts from being able to access that part or his trauma; this would help explain why Arun’s memories have remained so untouchable. Amadeo won’t let anyone touch the trauma Arun is holding onto, not outside of very specific situations, and even then I think Amadeo is basically acting as a sort of translator or interpreter for Arun.
Because Arun is certainly also a child part and an exile, and he holds onto a lot of Armand’s “worst” (how can you really grade it, y’know) trauma. I think it’s likely that Arun is sort of non “verbal;” not in that he’s unable to speak, necessarily, but in that in psychology, “verbal” memory is the term used to describe memories that are specific and episodic, that are associated with images and details and concrete information. I think Arun, as a part, has had most of his memories locked away for so long (and probably also just wasn’t encoding memories very well to begin with while he was being abused) that he exists more as a series of impressions and bodily sensations than a specific set of images or events or personality traits. And because of this its very difficult for Armand to find a way to describe or narrate his experiences as Arun, even if he did have those memories, bc none of it really exists in that verbal or explicit space. It’s all, by nature, quite muddied and nonspecific and very very physical.
Now to finally begin kind of answering your question, lmao, but I think Armand’s last most prominent part is the demon/gremlin. I mentioned it a bit in that first post I made, but I think the demon/gremlin is an amalgamation of Armand’s most rejected aspects of himself, similar to a Jungian shadow. It’s everything he least wants to look at. I think it would’ve started forming in his time as Amadeo, and initially as a reaction of Amadeo having to reject certain aspects of himself, mainly his mischievousness and rebelliousness. These traits were deemed undesirable and so he had to cut them off. Then with the coven, Amadeo himself is rejected and locked away, essentially “dying” in the fire and in that cell, and he has to start relying on a different persona to survive (again). This is when his coven leader part starts forming, but I think the gremlin is also there. The gremlin takes on even more rejected aspects, like any sort of hunger or neediness. The Children of Satan are meant to deny themselves, after all.
I think it’s in the wake of Lestat that the gremlin part becomes completely exiled. Armand’s interactions with Lestat alert him to the ugliness of his own sadism, his desperation and neediness. The coven leader part can be cruel, but it’s only in effort to play out his role. The gremlin is the one who’s sadistic, who’s cruel because he’s hurting, cruel for the sake of cruelty. I think the gremlin comes to represent every bit of mischievousness, rebelliousness, neediness, desperation, mindless cruelty, lashing out, hunger, desire, and selfishness that Armand tries to push away. It’s chaos, where the other parts of Armand strive for order. It’s also the part that I think is holding onto his ability to act for his own sake.
(Plus, it explains why Armand may seem over Lestat one moment, and then completely re-absorbed in that hurt the next. It’s bc that hurt has been locked away in a part of himself he works very, very hard to keep at bay. Ofc meanwhile, the harder he tries to repress those aspects of himself, the more they start to bleed unknowingly into his consciousness in a way he can’t control, and the more they’re actually able to influence him when he’s not paying attention.)
Basically I think Armand getting to go full gremlin is a major step in his development and integration, lmao.
I think we’ve also yet to see Armand’s stable Self, the one that’s a blend of all the other parts and presented when his nervous system is at baseline; when he’s feeling secure. Mostly bc we’ve never seen Armand feeling secure or stable (in the show at least), lol. He is literally always freaking out to some degree. There’s always at least one part trying to manage the others, or, under greater stress, desperately firefighting, or, under even greater stress than that, going completely frozen and unresponsive. But I think the stable Armand is one that’s both playful and focused, active and receptive. I think it probably peeks out when he’s playing on his iPad or even when he has that conversation with Madeleine. I think the Armand putting random shit in the garbage disposal is, in fact, his secure and stable self. Which is honestly kind of hilarious.
This is very long and I honestly have even more thoughts than this but. Yeah. I love him. I also have a bunch of thoughts re:Jungian psychology about him. I think when he’s luring people into accepting death he’s actually tapping into a death drive deep in the collective unconscious. Which is why even if someone, on the level of their ego and actual personality, doesn’t want to die, he manages to find a piece even deeper and more nonpersonal, a lizard-brain sort of drive toward destruction, that does.
I really should’ve said more here about EPs (Emotional Parts) and such bc that’s more in line with the actual structural theory of dissociation and I focused more on internal family systems stuff here but! Yeah. Basically certain emotional states, body states/sensations, and even personality elements get locked away from each other (and having several of these separate parts is associated with CPTSD, OSDD, and DID, with CPTSD kind of existing as a gradation between PTSD and OSDD/DID in terms of how separate those parts have become). CPTSD is what I myself have going on and I can attest to the separate parts thing but with limited amnesia, and in my case that amnesia is just certain memories my youngest child part is probably holding onto. (I’ve made peace with never getting those memories back, tbh). My emotional parts/body memories are the ones that are most closed off from each other, and mostly the different aspects of my personality aren’t too separate and can communicate as needed, with some exceptions. So that’s the perspective I’m bringing into analyzing Armand that way.
And I’m sure it all goes without saying that this is all just my opinion and me having fun exploring Armand’s character through just one (1) potential lens. But it’s a very interesting one!
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