#and the dragon to end the world
Explore tagged Tumblr posts
Text
okay. diluc’s mother and crepus’ wife was a hexenzirkel member and based off sleeping beauty & brunhild from der ring des nigelung
#thoughts#sleeping beauty & brunhild r the same fairy tale types ie the sleeping princess thing#sleeping beauty. aka talia/briar rose/rosemund/aurora who has two kids sun/moon or aurore (dawn)/jour (day)#brunhild who vowed to not marry and had odin curse her with sleep. sigurd and gunnar and braving the flame and the tower#and the dragon to end the world#genshin theory#genshin impact theory#if i wanted to go far off the deep end i’d also say she’s the tsaritsa’s kid who crepus ran off with lmao#and also based on bronya bc brunhild and bronya have similar bases ie bron/brun = armor#but anyways#diluc ragnvindr#crepus ragnvindr#hexenzirkel#yeah this is entirely bc of the fairy tale/mythology theming the hexenzirkel has combined w how the teacup/diluc’s coat look like thorns lol#i’ve seen ppl comment on brunhild/siegfried & diluc’s mom/diluc before but not the sleeping beauty connection#oh ALSO the meaning of roses in mond and diluc’s connection to that
24 notes
·
View notes
Text
peace and love on planet earth
#the mounders#pearlescentmoon#mumbo jumbo#bdubs#bdoubleo100#joel smallishbeans#smallishbeans#secret life#life series smp#trafficblr#mcyt#dragon doodles#id in alt text#this was supposed to be something quick and breezy but I got ill and went too hard. both separate incidents#I had the mario world ending music playing over it like the spinning monkeys meme but I couldn't figure out how to loop it right too eepy#anyways. inconsolable about these guys. mounders for life indeed
11K notes
·
View notes
Text
I really love Dragon Age, and I'm just so excited to find out and experience where the story will take us next.. (ㅅ´ ˘ `)
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#mj and the world#thats all uwu . i'm rlyyyy lookin forward to the end of the month#and i cant wait to find out what is in store!!!
511 notes
·
View notes
Text
Datv after Weisshaupt: "We need to fix our personal problems before doing anything else."
(threw this together in 5 min)
#dragon age#datv critical#veilguard critical#i couldn't stop thinking about this#the stakes are higher than ever and time is ticking#but they really all sat down and said that they needed to focus on themselves for a bit after weisshaupt#Y'ALL PEOPLE ARE DYING!#THE WARDENS HAVE LOST THEIR MAIN STRONGHOLD!#THE WORLD AS YOU KNOW IT MIGHT END!#THE SOUTH HAS FALLEN!
378 notes
·
View notes
Text
whatever it takes
#datv spoilers#dragon age the veilguard spoilers#davrin#death tw#blood tw#suicide tw#lmk if i need to tag anything else please#i was uhhh going through some stuff when i made this like a month ago but i liked how it turned out so i wanted to post it 👍#is this too much for a video game i think is kinda mid overall? perhaps#i have a lot of irks with one of davrin's endings idk#something about how if you make this choice#that means the issue at weisshaupt wasn't lucanis being out of sync with spite#it was that davrin (who lost everything at weisshaupt) didn't sacrifice himself hard enough#davrin would give everything to a world that looks down on him
388 notes
·
View notes
Text
Dreamfyre you’re still the mother of Daenerys’s dragons in my heart and will be until GRRM comes out of his hole to tell me otherwise
#house of the dragon#anti ryan condal#hotd#hotd s2#anti hotd#DREAMFYRE DESERVED BETTER#I hate the idea that Syrax mothered Dany’s dragons because it doesn’t make sense#Arrax and Vermax look nothing like Drogon Viserion or Rhaegal#plus why the fuck are they in the vale?#until GRRM tells me otherwise#Elissa Farman took Dany’s eggs to Westeros because of her love for Rhaena Targaryen#we don’t even see Dreamfyre on screen#IM DEVASTASTED#I refuse to believe this is real#Ryan Condal you can’t fucking rewrite the literal history of the world for your own fanfic ends#I can cause I’m not making money off it but at least I stick to fucking canon
689 notes
·
View notes
Text
I was looking at bts from Emma D’Arcy + Olivia Cooke photoshoot and realized we’ve never seen adult Alicent truly smile or laugh in the show and possibly never will. There’s been a few instances of a sarcastic/sardonic smile, but the closest I can think of is a brief moment when she is first holding baby joff, or minuscule moments during the 1x08 dinner. But like, we’ve yet to have a true smile of joy from adult Alicent the entire show, which is just really sad.
HBO LET MY GIRL SMILE IM BEGGING YOU
#LET HER COOKE#pls just one moment of joy between all the grief#she’s literally got a smile that lights up worlds#they’re not letting her laugh cause it would end the war#hotd#house of the dragon#alicent hightower#rhaenicent#rhaenyra targaryen#Olivia Cooke
414 notes
·
View notes
Text
To the ‘themes I am picking up on in Veilguard’ list, let's go ahead and add what I have a sneaking suspicion will actually turn out to be The theme:
— the world has changed and can never be as it was again.
— I have been changed and can never be who I was again.
— in this simple unavoidable truth there is endless grief and endless hope.
And I… may be getting a bit emotional about it haha. Let me show my work a bit:
if da:o is a game about people who are already dead or half ghosts in some form (through societal forces, psychologically, functionally, literally, in body, through the joining etc.) coming together anyway to save the world from being swallowed by total nihilism and despair (symbolized by the blight) through the power of love and friendship and also this sword/potential heroic sacrifice that I found, da2 is a game about people who have lost their homes and been set adrift finding and building new homes in each other (while completely failing to save the world. also through the power of love and friendship. as well as years of petty bickering <3 we must imagine kirkwall if not happy then worth having been because the love was there the love was there and that's the only sanctifying force we can ever have in this doomed world and city of ours), and da:i is a game about old stabilizing-but-unjust comfortable lies vs. disruptive but potentially liberating uncomfortable truths, and the power of friendship to help us distinguish the one from the other and navigate through them...
folks… I'm starting to think that veilguard might be a game specifically about moving towards recovery and acceptance after trauma — about how even in this flawed, severed, scarred state, what is here right now is worth loving and worth caring for. even in an imperfect and impermanent world and self, there is worth and joy. and of course the first real tragedy — and threat — of Solas is that he just cannot find it in himself to accept this and move on, to let go of what was, the regret won’t let him go or he won’t let go of it. which means that even though on the surface it’s Elgar’nan and Ghilan’nain (and the will to subjugate and violate they represent) who are the main villains, the real antagonistic force in this story beneath that is the Dread Wolf’s despair. A despair Rook must make an answer to by the end of the game, one way or another, compassionately or with righteous fury, triumphant or pyrrhic.
The world will change again and again and so will you — BUT the crucial element is that so will everyone else who exists along with you, you are fundamentally not alone in this existential truth. all we’ll ever have is each other and my god that is plenty, my god that is enough!!! Which is the second thing Solas just can’t accept, he keeps himself separate and completely alone out of an awful mix of fear and pride and feeling himself unworthy of anything else. Rook and the player want to save the world of Thedas because it’s where everyone we love lives, Solas wants to go back to the past because that’s the only neighbourhood where he can still visit those he loved — and the person he himself was, before. A very sympathetic and human instinct/trap to fall into when touched by trauma, I think, if only it wasn’t backed by godlike power, a fundamentally oppositional personality, and a catastrophic lack of therapy to make it literally everyone else’s problem too lol. It’s varric and solas’ banter about the man on the island and where meaning in a life comes from all over again, writ large and with detail work — and the added idea of ‘what if there are also other islands out there, though. With other people on them that you could find if you reach for each other’. Rook with the best of intentions has to make choices to which there are no perfect outcomes and live with what happens — and not cut themselves off from everyone else around them even when there is regret or shame. You get back up every day and you make a life with other people doing the same and you do your best, and that’s the only victory this world will give you. In the end, that is more than enough, that is essential. And I um. I love that. So much. It’s why some of the writing clumsiness on top can’t hurt me because this thematic spine is so solid and so beautiful to me. It’s DA2 all over again that way for me personally — I forgive this story for what it isn’t and couldn’t be, and I love it with my whole stupid open heart for what it actually is. Thank you for coming to my TED-talk and goodbye etc.
(For my fellow TLT heads out there — you know what this story is reminding me of most of all, actually? It has some big Nona the Ninth vibes down there in the deep. It’s about… the horror and unspeakable beauty that can only be found in liminality, and the role of love in making that basic fact of existence bearable. And also even more unbearable at the same time. I'm so sorry.)
#I told you all I was going to be extremely myself about this. I suppose we all hoped I was joking. even while knowing I was not#dragon age#dragon age: the veilguard spoilers#dragon age spoilers#dragon age: the veilguard#dragon age meta#solas#varric tethras#anyway. at the end of the day and despite everything varric won the 'I told you so chuckles' rights over solas in this philosophical debate#and isn't that enough in a way. I think so. the world and the story of the world is his legacy. people get to keep telling it#I want to say so much about how each of the companions play into the different aspects of this theme but I should uh#probably finish the game properly first haha#guys I literally opened my eyes this morning and wrote out most of this before even getting up. the pressure cooker brain is back#the lone brain cell in here boileth over with dragon age feels & thoughts#very little sends me deranged quite like this series I'm afraid. I'm just still so relieved that even if this story isn't for everyone.#it is for me. thank god. I needed it
344 notes
·
View notes
Text
Honestly something that really affected my view of Varric (and again, I say this with great love for the character) was playing my Terrible Hawke, Emilia, who ends the game an absolute anti-mage fanatic who believes that magic is a curse and it was a blessing that the Maker called Bethany back to His side before she could fall to demons. She is a Hawke who is mainly diplomatic, well-spoken, respected, and absolutely unhinged in her views on magic. She is the Viscount of Kirkwall, and by the time she comes to the Inquisition she's also taken Chantry vows and become an actual templar (after having practiced the discipline off the books for years). She singlehanded kept Kirkwall under Chantry control after Meredith's death. She slaughtered every mage to a one, even the ones who surrendered.
She's Varric's best friend. And he's just as starry-eyed about her in Inquisition as he is about any other Hawke. I love what a deeply unsettling side of Varric that is to see.
She's the best. She's a hero. She saved his city.
#varric critical#though again i love this about his character#varric at the end of the day is pro-kirkwall far more than he is either pro-mage or pro-templar. that's my read on him#blunders of thedas#dragon age stuff#emilia hawke#world state: noble hearts
3K notes
·
View notes
Text
A/n: this.
Beautiful, intricate, delicate, and stunning. So close, and yet so out of bounds for him. Perfect in every way, including the flaws. Desiring, so desperately, that even one hour would be given to him with you.
Your relationship with Hiccup would've been considered "normal" to most people. He obviously didn't want it like that. Even he wanted to prove himself wrong and try to build your friendship into something more. Was he doing it to try and make a point? To them, or for himself? Was it even for you? At first he didn't know, but the answer came swiftly.
You were a puzzle waiting to be solved by any willing hand and brain ready to be put to work; it seemed as though everyone passed by the unsolved pieces and wandered off into something more "interesting." Hiccup noticed, though. He noticed the pieces that still lay on the uneven ground, waiting for someone to come and at least direct you to where the delicate trinkets would go.
You were intriguing, yet so distant. Bold, and yet gentle. Strong, and yet so weak when you thought no one was looking. Hiccup looked, though.
He always seemed to be looking, which displeased you the most. You didn't need to have the flutter in your heart - you needed to situate yourself first and figure out what your role would be in Berk. You didn't need the desire to spend more time with the person who insisted on giving you his.
Perhaps it was more training you needed. Your dragon could learn a few more tricks anyway. The Edge was where it started and where it was supposed to finish. He wasn't supposed to keep on invading your time, even if you wanted him to. He wasn't supposed to walk you home, even if you wanted him to. He wasn't supposed to check on you before you went to bed, even if you wanted him to.
You figured, especially after Stoick's death, when Astrid had tried her best to comfort him, he wouldn't need you as much anymore. You knew that the shield maiden had a solid friendship with the future chief of Berk, even moreso on the Edge, but he couldn't find it in himself to feel the same way as he did when he was only 15. So, once again, he was looking for you in the midst of the crowd.
You had enough common sense not to push him away when he was still in a time of grieving his only father while trying to rebuild the island he grew up on, even when you hinted at the fact that he could always go to someone else for the type of 'help' you were bringing, which was only, most of the time, a few words shared in his presence. Perhaps with one or two hugs if you really felt the need to - or when his eyes practically screamed at you for one.
Hiccup had barely found his mother, was handling the new role as chief, still saving dragons, and yet somehow managed to find you when you tried your best to hide from him. It got even more difficult trying to hide the feelings that threatened to bubble up and show themselves to Hiccup, who seemed to have no problem in showing you his - even unknowingly.
You tried to play it all off, the fluttering in your chest, the gazes that lasted longer on him when he surprisingly wasn't looking, the desire to hug him more when he found you, the feeling of being in the air with him on Toothless, and just about everything he would bring to your table of the unsolved puzzle. You thought it was bothersome that he would bring extra pieces. He, however, viewed it necessary as he put the ones you were already struggling with together in a way that left you speechless.
Sooner or later, you couldn't ignore the statements of your heart towards him and found yourself willingly going to him more often. The giddiness Hiccup felt made him visualize himself as 15 again whenever you were the one to knock on his door. He would show you his map, ideas for inventions, ramble about the duties of being a chief, and listen to whatever you wanted to say. When your words came in short sentences his attention would still be drawn to you.
You no longer hated it. You even remember reaching out your hand to his for the pencil he had to correct a mistake on the map. In your eyes, that one pair of mountains could be drawn a little better. Hiccup hadn't noticed he was staring until you spoke up. It startled you both, but he didn't mind - of course. He had found the answer to his questions a short while after his father had passed, ironically. He knew that he had fallen in love with you.
You thought no one on Berk would be that much invested in you. Hiccup was, though.
This time, you didn't mind it.
#hiccup haddock#hiccup how to train your dragon#hiccup x reader#how to train your dragon#httyd#httyd hiccup#hiccup horrendous haddock iii#hiccup httyd#httyd rtte#how to train a dragon 2#how to train you dragon: the hidden world#What if I made an ending where it wasn't so happy... Idk if I'll be able to do that though...
265 notes
·
View notes
Text
my wings of fire oc, Bitterling! he's a rain/sea hybrid and a tattoo artist. he uses his shifting scales to help clients see what a tattoo will look like on their own wings.
#digital art#wof art#wof oc#dragons#bitterling#realizing i do like a Certain Wing Shape#just something about the ideas of wing segments that come together and apart as needed for mobility just hits good#anyway bitters is kind of a nervous himbo#the world is ending and he's like who's gunna change this shit?? not me!!!
192 notes
·
View notes
Text
Callum and Rayla in 7x09, Nova
#rayllum#rayllumedit#tdpedit#tdp spoilers#s7 spoilers#the dragon prince#arc 2#s7#the way u know a part of them were grateful bc at least if the world was gonna end this way#this way they were Together#my edits#graphics#7x09#& then i will never colour this scene again
249 notes
·
View notes
Text
da2 had a lot of flaws but i wish it's reception had been warmer because there's one thing i think it absolutely got right: shifting the location and telling a low-stakes story (by the standards of the next two installments with its world-ending crises i mean). i think they could have gone on like that for more games.
da3: move to orlais and stay grounded to orlais and expand this one country's situation intimately, centering the civil war and the game.
da4: move to antiva and do the same. tell a story with assassin intrigue, the crows, sinister plots from behind shadows...
da5: move to rivain, or tevinter, or anderfels or...
easy way to have a new protagonist, new cast, and new lore each time without having to deal with past player choices too deeply but still leaving plenty of room for cameos and easter eggs
#ofc it would have to end at one point#but i think instead of an epic trilogy built up like mass effect#we could have had all these stories about a world that is actually so interesting#but never really gets explored with depth after the first two games#dragon age#dragon age origins#dragon age 2#dragon age inquisition#dragon age the veilguard#bioware critical
187 notes
·
View notes
Text
THE ENTIRE DRAGON AGE AMA IS A DUMPSTER FIRE
They avoided all the high-rated questions with genuine criticism (not blind hate!) and went for questions that were safer and allowed them more leeway. After that awful IGN article and that treatment of Davrin...God, just put it down. I have no faith that BioWare will be able to continue Dragon Age or Mass Effect with the respect it deserves.
Edit - They had an opportunity for genuine discussion with fans who were concerned/unhappy with the way Veilguard was -> people unhappy with the story, the marketing, the lack of 'RP' options in an RPG, etc... Instead they just doubled-down even more, avoiding those critical questions, with no real acknowledgement that fans have very reasonable problems with this game.
Some Highlights & My Initial Ramblings Below:
The Executors
"They attempt to manipulate events in the most subtle way they can manage."
So, very clear that they're not simply observers of what is happening in Thedas: they're manipulators...
"Magical Illuminati Confirmed! Lizard People Did 9:30 Dragon!!!!"
All that complexity of character -> his hatred of Orlais, his experience as a general, his relationship with Cailain, and the influence of Howe...all diminished. Any influence from a shadow cabal is too much influence - all the humanity of Loghain's choices/consequences...God, what a waste.
Not to mention what this does to other events/characters in the series -> they imply they've been intervening as far back as the magisters breaking into the golden city. I do not find this compelling! At all!
2. Solas and the Executors
Oh my god, he sounds like such a fucking Mary-Sue I'm so sick of Solas at this point -> "Actually, I know more about the Executors than anyone alive - not even the rest of the Gods know as much as me."
("I'm also, like, an Ancient Elven God, I'm responsible for the Blight and the Veil, and I kind of locked the Gods away cause they were evil - but, like, I'm really sad about it. Also the Herald of Andraste thinks I'm cute <3")
<- Previous comments: massive oversimplification, obviously
But I miss the days when not everything was about Solas. It removes so much interest and wonder in this world when the fucking egg is behind it all. I loved him as a character in DAI and now I just feel this bone deep tiredness when I see his stupid face.
Don't you dare threaten to bring Gareth David-Lloyd back -> keep him away from this mess!
3. The Fate of the Rest of the Evanuris
Yay. I'm so looking forwards to "The Return of the Elves: Electric Boogaloo 2" - it was done so well the first time!
"It was the elves all along!"
The only character with any potential to be interesting is Andruil*, but how they handled all this lore was done so shallowly and so poorly that I find it hard to give a damn anymore. Not to mention that the game literally mentions Ghilan'nain mourning Andruil - so is this a retcon/redirection/or have you confirmed that one of the most interesting members of the Evanuris' is dead?
*interesting in that she's established in lore to potentially have a tonne of really cool things attached to her (the void armour, the great weapon she has etc...). The rest of the evanuris are nowhere near as well established as she is.
4. Southern Thedas, Sociopolitical Issues, and Future Games
NOW YOU WANT TO INCORPORATE GEO-POLITCAL EXPLORATION?? You avoided any meaningful discussion like the plague in DATV but now you're acknowledging it?? OkaY. okAy.
They couldn't even give us the long-term ramifications of the mage/templar war how the hell am I supposed to believe that they will be able to pull off 'elven gods are real' etc...? For a game series that totes : your choices matter -> they have not proven that they have been able to show that in a meaningful way. They literally cleaned the slate with this game to avoid doing that.
So, what, does that mean that the Veil is never going to come down now? Or are you going to have the entirety of Thedas build themselves up again just to have the Veil fall and send things into chaos once more?
What a fatalistic, miserable outcome for Thedas -> why the fuck would anyone bother to live in Thedas if you're going to keep throwing meteorites at them? By all means, change/conflict has to happen for the series to move forwards...but this is just so miserable at this point.
(The Elder Scrolls, at least, gives people room to breathe between crisis' or sets them up in different areas of the world! Bethesda treats past installments/your decisions with greater respect than DATV does.)
Even, then, if the Veil remains up, that means that the spirits are just trapped in the Fade being miserable for the rest of existence. The entire series has been humanizing spirits, from Justice to Cole, and now they're just throwing in the towel? I guess they can stay in the fade now! Problem solved!
What do you mean the Evanuris are not a threat anymore? IN A PREVIOUS QUESTION YOU LITERALLY SAID SOME ARE STILL POTENTIALLY KICKING AROUND THE BLACK CITY?
Weakened, sure, but Solas was 'weak' in DAI. You're giving yourself an out if you decide to go back to the elves again. Please do, I'd love more content on how the elves alone fuck everything up!
5. More Southern Thedas, the Chantry, and Tevinter
Thanks for the confirmation that things in the South are so fucked up that they have to work alongside the 'Slave Capital' of the known world to rebuild!
Slavery was one of the biggest things that caused a rift between the north/south chantry system -> one of the reasons why there were exalted marches -> a uniting belief in the south is that slavery is fucked. They didn't address slavery in DATV - what hopes are there that they will do so effectively in a future game?
Don't tell me that Dorian fixes everything off screen either -> either he solves slavery off-screen or the south is being forced to work the slaver-capitol because their land is nuked and they have no ground to stand on.
I'm so thrilled.
6. Solas and the Idol / The Blight
I will never get over Solas fucking curing the Blight off-screen and no one asking questions/giving a shit. Hello?? The Hero of Ferelden would like a word with you???
So the Blight is calcified in Minrathous, at least, but everywhere further away is still fucked! Once more, the South is doomed to suffer from the long-term effects that regular blights have -> not to mention the red lyrium (which still exists according to the AMA) across the south.
I don't care; it's lame. It's a lame way to conclude the blight and I hate it. This game did not earn 'cure the blight from thedas' at all. You could have had us learn how to soothe a titan and see how that can diminish the blight but you did it this way.
Another 'magical ritual' because Solas has such a good track record with them lmao.
7. The Agents of Fen'Harel / The War with the Qun / The Crows
Turned him against the idea of being a leader???!!
Fen'harel's Call to the Elven People After the events at the Winter Palace, elves left the Inquisition under mysterious circumstances, as did elven servants across Thedas. None could say where they went, but those who believed the Inquisitor's story about Fen'Harel wondered just how large the Dread Wolf's forces were... and what the ancient elven rebel had planned. This is from the Trespasser Epilogue, Epler!
Your concept art for Joplin literally had him as a leader of a faction of elves. Just be honest that it's a retcon and you changed course - don't try to save face with this reasoning.
About the Antaam: "We needed some big mindless bad guys to fight and so we did this because we didn't want to address the Qunari War/Invasion we set up in Trespasser".
You had to canonize Sten as being alive and Arishok in order for this reasoning to work -> you didn't even come up with an alternative Arishok to take Sten's place.
Yeah, the exchange that set up the Crows we see in the game as "idealists" did not make the game. I can confirm that!
I'm sorry, "Caterina kept Illario in check?" as in, 'kept him an idealist and not the usual Crow'? The woman that beat him with a cane and starved him and his cousin to train them as Crows. Fuck off.
lmao -> tell me you're coming up with this on the spot without telling me that you're coming up with this on the spot.
8. World State Discrepancies - Isabela
Outright ignores the very real criticism about the marketing from this game and World States.
"there are absolutely places where we unintentionally suggested there was a hard canon (...that Isabela is always assumed to have joined Hawke's party.)"
Unintentional?
Excuse me, you have her talk about Merrill and the Kirkwall Crew as family - that was not unintentional in the slightest. Not to mention Sten, Blackwall, Sera, and Cole are canonized as being part of your world state no matter what.
You had a story you wanted to tell - one that only fit a few world states - and you went ahead with it and disregarded those choices. Don't try and lie about this all being a big misunderstanding.
------------------------------------------------------------------------------
Edit - They could have taken the opportunity to address the very reasonable criticisms that people had with this game but they cherry-picked questions and avoided/minimized anything remotely critical.
They could have provided us some insight into the game development time but each time they approached the topic they settled for "we're happy with what we delivered and it was well optimized."
They had an opportunity to acknowledge that people were bothered by the handling of the lore/stories (to potentially mention they could course-correct/ rethink their plans) but instead they doubled down on everything that they did and even 'justified' some decisions. They doubled down on the Executors, Solas's changing motivations, the destruction of Southern Thedas, and the elves/Solas being at the heart of everything etc...
This AMA basically confirmed that the only reason they did what they did to the south was for a reset -> It's not a compelling or fulfilling narrative to have everything we've done reset back to ground zero off-screen. BioWare games differentiate themselves from other RPG's by their import system from previous games - it was compelling and exciting! With DATV they set the expectation that BioWare can outright throw out entire games worth of choices/build up, not solely retcon them.
Justifying your choice to water down the lore/world of your story by saying you'll address it in the 'next game' does not instill me with confidence, BioWare! It doesn't explain that lack of it in this game either!
They avoided every question that, rightfully so, pointed out the misleading comments made by devs in the pre-order period of the game:
the fact that there were only 3 imported choices from previous games was leaked by a reviewer -> BioWare was vague from the start about choices
that this game was the most 'romantic' in the series
that world states/ headcanons wouldn't be disrespected
that there are 'lore' reasons for bad darkspawn design
that there are lasting, impactful choices/consequences to be made in this game
that the lore/world was not watered or toned down
that companions are deep and you can disagree with them etc...
BioWare's behavior towards their customers in the lead up period to this games release was downright scummy. I absolutely felt misled after playing the game for myself and recalling what I read in interviews put out. While EA is undoubtedly poison, you can't hold them solely accountable for this.
I feel for the individual developers who worked on this in what was undoubtedly a toxic environment from EA - but I feel that it's pretty clear that BioWare itself has a lot of problems within and in their leadership/executives. Working for EA does not give them an excuse to mislead their customers.
------------------------------------------------------------------------------
I already had a very grim outlook on the franchise from the end of DATV but this literally look my interest out the back and sent it to God. What a disaster.
#what a dumpster fire#I thought it would be bad but not this bad#obviously don't attack devs! no one deserves to be harassed or anything - bioware as a studio is not in a good place imo#if you like it then I'm glad but this series is going in a direction that has absolutely no appeal to me :/#its just such a grim way to end the series - with everything blighted and ruined#this game feels like it punishes me for caring about the world they created#that IGN interview was awful too - how did anyone think it would help their public perception???#the lore and story has absolutely been ruined by the game#epler that was a godawful take on davrin - that needed to be clarified way clearer#does bioware's pr office hate them? is this some internal fuckery?? lmao#edit - my bafflement has died down and I can add some more critical thoughts about what they could have taken this AMA opportunity to do#I've loved this series for around 12-13 years now and its just sad that its ending this way for me :(#datv spoilers#datv critical#dragon age the veilguard#bioware critical#veilguard critical
314 notes
·
View notes
Text
rook being such a nobody and surrounded by more influential companions right after the obviously well known inquisitor could be really cool actually. that conversation w solas 'what will they call you after this is done' <- NO FUCKING CLUE LOL!! the idea that this millennia long, world-ending story of gods and a herald being controlled for a moment by a nobody is incredible. they start as an irritant and end having saved the world. nobody thanks them. they go back home. maybe they're literally wiped off the face of the world when they're trapped in the fade with the dread wolf! and most of all, their name is not remembered. literally, because they become a 'rook' to the inquisitor's king.
like i’m actually really liking the idea that the inquisitor and rook get conflated into the same person by the public and by history, and what little agency they had is taken away. you were never in control of this story. your narrative will be written by other people, just like every figurehead that came before you. you are not the chosen one. the choice to have faded out and see the irrelevancy as a boon, or struggle to make your name known (not rook, not the nickname, not the title) would have been so. interesting.
veilguard is a heroic story (and the game doesn’t even let you be rude most of the time) that has to end heroically (the evanuris are defeated in some way, the last archdemon dies, and most rooks climb down from minrathous to literal cheers and applause) but the hero themself is forgettable. narratively that could have been so funnnn. but it wasn’t on purpose so it just feels hollow.
#even the inquisitor is referred to by last name. and#re: irrelevancy…. not in a way that would have made it obvious#but humble responses leading to your erasure vs. prideful ones that look for glory turning you into something larger than yourself#and i think this was because of what veilguard actually is#a sequel that’s actually a soft reboot#veilguard isn’t just looking to establish a new status quo#its looking to make things as ‘complete’ as possible. rook leaves no great mark on the world#because it has to be fixed so the next game starts fresh. there’s a priority in making a clean slate#so rook fundamentally just. does almost nothing.#their companions have a serious hold in how history progresses (harding + dwarves#bellara + archive)#but the biggest choice they make is probably treviso v minrathous. and one of them ends up blighted anyway#so depending on choices the biggest legacy they leave behind is probably#the relative safety of a single city that isn’t even the capital of antiva#anyways. i have to lie down.#rook#txt#veilguard spoilers#dragon age
263 notes
·
View notes
Text
Some facts about Taash (and also the Lords of Fortune, the Qunari, Dragons and other related things) gathered from the banters
Featuring Shathaan's stories about the Crows!
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Emmrich, Neve. I'm also planning a post about just the Lighthouse some time later
About Taash
General:
Taash gets grumpy if they stay inside for too long
Taash may polish their treasure hoard or clean the dishes (even somebody else's) to get out of their head
When Taash is feeling sad, they ask somebody else about how they are doing, so they can focus on somebody else instead of themselves
Taash doesn’t like talking about their feelings because it makes them sad (Lucanis can relate)
Taash doesn't read books before bed because they have a tendency to stay up past their bedtime to finish the exciting parts
Taash seems to care quite a lot about fibre and digestive health (they are so real for that). For example, they enjoy the smell of coffee but don’t drink it because it’s bad for their guts
Taash drinks alcohol
Taash once requested Bellara/Lucanis to cook them a demon (the suggestion was disregarded)
Taash liked Lucanis’s deep-fried peppers
Taash liked Bellara’s stir-fry
(If Rook is in romance with Taash) A spirit of devotion appears next to Taash after they enter a relationship
Taash doesn’t want to look for more dragonfire tablets because “they are just more orders”, and they already have enough
Taash doesn’t kill in cold blood and needs to get angry in order to kill someone
Taash has good taste in gemstones, knowing which colours match which (based on the banters where they recommend gemstones for Emmrich’s lich helmet). They say it’s a Lord of Fortune thing, they have to know how to make gems look good
Taash isn’t afraid of the Fade, because the spirits there mind their own business and don’t try to possess anyone (or anything)
Taash thinks that even if the Nevarrans almost brought their dragons to extinction, they will still come back eventually
Taash is extremely excited to hear that Morrigan can (potentially) turn into a dragon and wants to ask her about it next time they meet
Taash doesn’t mind finding no loot when hunting dragons because as long as you survived an encounter with a dragon, you have a new story to tell
Taash doesn't think of dragons as monsters since they are a natural part of the world and have been around longer than anyone else
On fire-breathing:
Taash started breathing fire when they were a toddler
Taash needs to eat greens after breathing fire, or they get headaches
According to healers, fire breathing hurts Taash’s lungs
Taash accidentally set their first female partner’s hair on fire during their first sex
Taash once tried to cook with their dragon breath and accidentally melted a pot and set the kitchen on fire
On Taash’s sense of smell:
Taash got their heightened sense of smell after they got sick and couldn't breathe through the nose for a couple of months. After they recovered they could suddenly smell everything
Tassh can smell when someone is ovulating. They can also smell who had been in the room before them, and who is hungover
Taash could also tell Neve got together with Rook or Lucanis from the smell even before anybody told them
To Taash, Minrathous smells rainy and ‘like rich people hurting poor people’
Early life and the relationship with Shathann:
Taash learnt to swim before they learnt to walk
Shathann sometimes wouldn't let Taash play/go swimming until they finished their studies (like being able to tell the difference between some pottery shards)
Shathann gifted Taash axes during one of the gift-giving holidays when they were younger. They were simple kindling choppers, but Shathann helped decorate them to make them look like Qunari weapons. During a conversation with Bellara, Taash realises that may be the reason they are still using axes to this day
Axes are also good at lodging between dragon scales and allows them to climb up
Taash grew up poor, though they didn’t realise it because Shathann always made sure they had enough food, even at her expense (like pretending she didn’t want to eat because “Rivaini food is too rich for her”)
Taash spent the money they made from their first job as Lord of Fortune on buying Shathaan a dress. Shathann didn’t appreciate it, instead urging Taash to buy themselves boots or some other useful things
Shathann hated apples because their skin would get stuck in her teeth (“Evataash, that fruit is stupid!”)
If Taash chooses to pursue Rivaini culture and wear Shathann’s horn as jewellery, they have a blacksmith do runes in the old Qunari language along the edges and get a Seer to bless it
Shathann stopped telling stories about the Crows after Taash once climbed on the roof to play as a Crow
The things Shathann taught Taash about the Crows:
Antivan Crows make themselves invisible to dragons by imitating the dragon's shadow
Antivan Crows coat the beaks of actual crows with poison so that the crows can kill people by pecking
Antivan Crows can slow down their breathing until they become invisible
Antivan Crows come through houses at night and kill children who aren’t in bed
Antivan Crows can do a special move that stops their enemy's heart
Antivan Crows can strangle a Qunari with their own dar-saam (but only if it’s tied incorrectly)
Relationships with companions:
Bellara gives Taash advice on cooking dinner for their mother
Davrin teaches Taash to use buckets filled with water and sand for lifting
Taash has never flown a kite before and asks Harding to teach them
Harding's mother sends Taash a letter with homemade candies after Shathann’s death, calling it “a hug from afar” (Taash appreciated the gesture and liked the candy)
(If Rook is in romance with Taash) Taash asks Lucanis about what Rook likes to eat, and Lucanis offers to teach them how to make coffee/tea/chiocolata calda
Taash isn’t scared of Spite, and even convinces (or more like intimidates) him not to talk about how other people smell without their permission
Lucanis agrees to teach Taash how to kill targets with flair (with varying degrees of success when it comes to cool one-liners) and then plans to ask Teia to make a Crow cape just for them (Taash is very excited about it, as they love crow capes)
Taash insists Neve should get some trophy from Aelia (a ring, or an amulet with her name) to show everyone she beat her, and doesn’t understand why Neve isn’t interested in something like that
Taash offers their blood to Neve for blood magic purposes (Neve doesn’t take up the offer)
Taash thinks Neve’s ‘dresses’ are pretty
Taash thinks nobody can go toe-to-toe in magic with Neve
Taash offers to hook Neve up with their jeweller to get her a discount (in case she wants a new leg) because “Neve deserves nice things”
Lords of Fortune:
Lords of Fortune have a drunk game where they throw a goblet made from fool’s gold into the water for others to find. Whoever finds it gets free drinks for the rest of the night. The game has only one rule: no punching in the junk
There is also another drunk game where drunk Lords jump off a giant cliff. The only rule is not to hit the water face-first
Even if those are “drunk games”, you can participate in them sober, as long as you are willing to be as stupid as the drunk people
The Lords of Fortune pick new jobs by Isabela throwing daggers at a map or racing nugs (the winner picks the job - could be its owner, or the nug itself)
The lords used to blindfold Mateo (the faction merchant) and spin him around in circles until he tripped on something like a map. They stopped doing that because a Seer told them to quit (the whole thing gave Mateo headaches)
After Shathann is gone, Taash is in charge of appraising Qunari artifacts for the Lords until they find a better expert
The Lords of Fortune work with a Dalish clan keeper Shivanas (Taash calls them ‘Shiv’) who appraises artefacts for them (tells them what’s okay to sell and not to sell etc.)
After losing his hand, a Lord named Bernst got a lock-pick hand prosthetic decorated with gems
About Dragons:
Different breeds of dragons can mate and produce offspring. That’s how ice- and lightning-breathing dragons came about
The muscles of dragon wings’ are vulnerable behind. Another weakness is the underbelly
Fighting Dragons is all about making them come to you, either by having them see you as a threat (so they come down to assert dominance) or prey (so they come down to eat you)
There is a dragon called Wildervale Spitter, which can breathe fire or poison gas. The “fire breath” is actually just poison that burns when the dragon breathes. Most dragons always ignite their breath. The Spitter's special for being able to choose whether to light it up.
Dragons have an extra eyelid that they shut while breathing fire in order to protect their eyes
About Qunari etc.:
Eb-ketarra means something like “growing memories.” When you graft someone’s horn onto yours, you also add their strength to yourself
Qunari food uses a lot of oil for frying
Qunari have a much better sense of smell than humans
Qunari can bury their dead with large jars inlaid with a flame pattern. It’s called ‘issalatar’ and is empty inside, representing that the deceased’s body is also empty now that their spirit is gone
The Rivaini armada can hold its own against the Antaam fleet, but only in good weather. They can’t match the Antaam in firepower, but they can outsail them
Isabela is apparently still a captain of the Siren’s Call
#probably a bit late in saying this but if you are interested in where a specific piece of information is coming from feel free to ask#I more or less remember where all facts in all posts came from#when I started taking these notes I never would have thought Taash's would end up the longest#that's how you know that personal bias wasn't involved because if it was we would have a 3k-word Bellara post on our hands but here we are#well taash is my second favourite. *maybe* the biases were involved#also probably has something to do with the fact I started taking more and more notes as time went on#and I listened to Taash's banters last#well I am planning to make revisions to the posts when I play the game again (very soon TM) so maybe the others will catch up#and thank you so much to everyone who reblogged and said something nice in the tags every single one of them means the world to me <3#dragon age#dragon age the veilguard#veilguard spoilers#taash#lace harding#neve gallus#meta#references#datv banter#flowers.txt#Shathann#lords of fortune#datv banters
175 notes
·
View notes