#and that's what we call character development.
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did-we-imagine · 7 hours ago
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Basically Azula's less terrifying and most inefficient threat ever I guess. 🤣🤷🏻‍♀️ She can't destroy something that doesn't exist.
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He's never happy
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nipuni · 2 days ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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felassan · 3 days ago
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The Art of Dragon Age: The Veilguard preview pages Part One, under a cut due to spoilers. Preview pages come from Google Books.
[Foreword]
[Part Two]
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Life in the Tevinter Imperium.
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Part One: Post-Inquisition
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Top: Returning to Rivain with a precious quest object. Middle: Exploring Par Vollen, the home of the Qunari. Text: Halfway through the development of Dragon Age: Inquisition we created a series of illustrations we called “beat boards” (intended to cover a major moment or “beat”, they are more polished than a storyboard). They proved to be helpful as we brought the game together. As Inquisition was coming to a close, and a sliver of attention was being paid to the next game, we wanted to try doing beat boards right at the start of the game, rather than the middle. With a few general ideas like “We’re going north” and “Maybe there are Titans” and a sense of story momentum, we started creating exploratory beat boards, asking ourselves the simple question: “What would be cool?”
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Top: On a secret mission in Tevinter. Bottom: Receiving an assignment from the Inquisitor
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The Red Bride's grave.
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Top: An old Warden that was avoiding the Calling. Bottom: The first attempt at designing Weisshaupt Fortress. Text: Northern Thedas - Designing the cultures of northern Thedas was like a fun speculative-archaeology project. We were starting with fragments. There were occasional props, characters, or journal entries that hinted at these cultures, and we had to reverse-engineer living, breathing societies from those fragments. The most important aspect was to design them in a way that respected our fans’ engagement with the material but also attempted to exceed their imaginations (or at least do them justice).
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Top: In an ancient magical city, some buildings that would have collapsed centuries ago are kept frozen in time. Bottom: Infiltrating the Archon’s throne room.
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Middle: One of the first ideas for a player base was a secret lair in Minrathous’s forgotten undercity. Bottom: The very first concept art of Minrathous. Trying to capture the elegance and pride of the Imperium.
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Top: The Divine sends out ships to hunt Solas in the hopes that his capture will restore peace to Thedas. Bottom: A Tevinter magister, a Chasind witch, and a Ben-Hassrath commander plot against the player.
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Top: A war room in the captain’s quarters. Bottom: We explored making the player base mobile. It would give us water access to most of the regions in northern Thedas.
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Top: Early on we explored the return of the griffons – in this case, using them as mounts to hunt dragons. Bottom: Something in the depths has scared the dwarves enough that they’re fleeing to the surface by the thousands.
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A coastal town in Rivain.
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Top: Elves from all over Thedas answer a mysterious call to Arlathan Forest. Bottom: Exploring a possible endgame scenario where Solas has summoned a Titan in the middle of Minrathous.
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Top: Solas returning like a regal figure out of the distant past. Bottom: What if we return to the Fade and rescue whoever was left behind? How would their time in that alien landscape change them, and what insights could they offer into Solas’s plans?
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Top: The part runs into their Tevinter counterparts, and they have to work together to survive. Bottom: Solas interrupts your mission, wiping half your team off the board and forcing you to make an unlikely alliance.
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Top: Your ship is stolen, and you have to sneak into enemy territory to get it back. Middle: Journey to the heart of darkness to find Colonel Kurts… er, Solas. Bottom: We created piles of sketches and line work to explore story beats. We could iterate quickly and throw things away if necessary.
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Top: There are multiple factions in Veilguard. To make sure they were always recognizable, from their buildings to their belt buckles, we began with shape.   Middle: We had explored Tevinter’s shape language in Inquisition, so in their case, it was a matter of expanding on what was established. Some shapes just felt right (like Wardens and the pointed arch). Bottom: A residential Tevinter interior.
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Various captions on this page: An upward-pointing triangle for the mages’ college. We explored some sturdy shapes for the dwarves. The Wardens’ pointed arch could be turned upside down into a shield. Rivain has a been a neutral faction, so the circle worked well. The Necropolis factions started with a half-circle “crest”. A downward-pointing triangle for Tevinter. Ben-Hassrath started with an X shape language.
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[no captions]
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A wealthy Tevinter mansion. To show off, most of the house is built on top of a floating stone slab veined with lyrium. Visitors try not to think about what would happen if the magic was interrupted.
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Slice-of-life illustrations like this weren’t prescriptive, but they helped to explore the feel of certain regions we had only ever heard references to.
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Rivain is a trade center. It’s one of the places where you’ll see the greatest overlap of cultures.
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[no captions]
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Tevinter is a complicated place. While there are lofty towers and powerful magisters, we also wanted to explore what the daily life of Tevinter might be.
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Top: Peaceful beginnings, gentle giant gardeners, and curious spirits. Middle (1): The spirits saw the dwarves as they tended to the Titans, and they wanted to try making bodies for themselves. Middle (2): The spirits made physical bodies for themselves from the “flesh” of the Titans. The first elves were born, and the first war began. Bottom: A brutal war raged on between the elves and the Titans, only ending when one elf (Solas) rendered the Titans “tranquil”, capturing their souls.
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Top: The elves brought a powerful war trophy home. Middle (1): With the Titans rendered tranquil, dwarves lost their connection to magic. They fled into the bodies of their fallen homes. Bottom: With the power that came from the captured Titan souls, the elves built the greatest empire Thedas would ever see.  
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Top: Solas fought against the self-proclaimed gods, earning the title “the Dread Wolf”. Middle: The gods drew upon the power of the Titans’ souls to gain more power. The imprisoned souls became twisted with rage. This became the Blight. Bottom: To contain the Blight outbreak, Solas performed a desperate blood-magic ritual. He bound up the magic of the world behind a Veil and powered it with the blood of the evil gods. Text: Black Codex – There was a top-secret document on BioWare’s network that contained the objectively true history of Thedas called the Black Codex. Each culture had its perspective, its own emphasis and style, and over time more was added and taken away. It was decided to reveal a lot of truth in this game, so early on we wanted to illustrate the Black Codex. This would help to act as a visual guide to the events that formed Thedas as we know it.
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Top: What remained of the elven empire collapsed. The early human empire of Tevinter discovered it in shambles. Bottom: Eons later, the Blight reached out to power-hungry Tevinter magisters through their dreams. They were lured to the Golden City, but the magisters found it already blackened by the Blight.
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Various captions on this page: At this stage, just about anything goes. Writers and artists both have ideas for what kind of characters they’d like to try, so we dump them all out on the table. We created some comics to explore the tone of the story. Some of these characters were designed specifically for that purpose. The Heir of Andraste: Finding the last living descendant of Andraste, a rough-around-the-edges warrior living among the barbarians. The Gladiator: A Tevinter gladiator that has earned her freedom. Her arm’s protected by mail made of keys from all the slaves she has rescued. She wears her former shackles as rmor: a reminder and a threat.
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Various captions on this page: The academic and the mage college scholar forced into the field. Initially we work from very simple premises, often only a couple of words, like “happy necromancer” or “Qunari assassin”. An awakened darkspawn mercenary. Text: Early on we thought about creating a new set of advisors for your ship. It’s satisfying to revisit characters from previous games, especially if time has passed. It’s a chance to try and make their story visible. In this case, we see a Morrigan that has embraced her new gift, who can offer insights into the mysteries of magic and the ancient elven world. This version of Dorian is like Mathis from Casino Royale, someone who can advise you through all the ins and outs of Tevinter culture. Smuggler Admiral Isabela can get you into and out of just about any port in Thedas.
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unknown-cold · 8 hours ago
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Video edited by: @ kellunar on Twitter/X
I really liked this edit, bc it brought up a point that I think many people didn't notice.
It is to see that Caitlyn's suffering is not just about seeking revenge or sadness and anger and that she is now just a victim of Ambessa's manipulation of her, and she is also a victim of society's expectations towards her because of her family name that weighs on her and she feels responsible for her society's view of her. She is suffering because of her duties versus her desires, and what she shooting for versus what people want from her.
I think it's interesting to see this change that's happening with Caitlyn's character. And how the writers want to show us a character who's going to realize that revenge is going to cause more problems and other things happening to her that they're going to show us in the rest of the episodes.
People need to stop overreacting and criticizing characters, I mean literally they make me feel like these characters are real and not fictional characters, Caitlyn there is no stupid nickname they threw at her, like you don't like a character that's okay, don't accept her actions that's okay too, but don't make it personal and say a wrong thing like Caitlyn was going to kill the kid bc she's a cop, and cops are evil and blah blah as if it's a real story.
And there people completely ignoring that Cait is hysterical in that moment, she's clearly very angry and grieving. Grief is the craziest mental health affliction ever, it can drive you to be irrational, why are people not understanding that.
But as I was saying why all these titles like fascist and villain in the show and Hitler 2 I mean this is really ridiculous 😂. Bc she is rich and in a position of power, well what if Cait wasn't like that and was a normal girl who wanted revenge would you still say this to us!?
Bc I've always wondered what if Caitlyn wasn't an enforcer or a daughter of the council family, would these people still call her a dictator or a fascist or all this bullshit, I'm sure they wouldn't bc they're either hypocrites or don't see the point of the whole show. The show is not about politics, but rather about characters and their development. Arcane shows us that there is no hero or perfect character and every character has flaws and mistakes, and that's what makes it interesting to watch. These people really need to separate fantasy from reality and enjoy the show.
And I'm not saying you agree with Caitlyn's actions, but this doesn't make her a dictator too. And of course not, she has a right to protect her people after all. (Do you even know what dictator or fascist means?) Or are you just mixing things up to prove your point, which is basically wrong?
Caitlyn's character reaction is normal, and it's not new. We've seen many characters in different works talk about the topic of revenge, and as I said, the character's reaction of seeking revenge makes her completely blind to what's happening around her, especially since she's not alone here. We must not forget Ambessa, who will play the role of the character who incites Caitlyn to take revenge all the time, and Ambessa will certainly be the reason for showing Zaun in the worst light in front of Cait, just like she did in episode 1.
But of course we know bc Caitlyn will not be like this throughout the end of the show, she will definitely realize the situation and discover Ambessa's manipulation and exploitation of her, and that Ambessa caused the problems that were happening in the two cities.
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maxdibert · 24 hours ago
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Lily Evans and the Tragedy of Poor Character Writing: How She Could Have Been Interesting but Was Reduced to the Moral Compass for the Men in Her Life
The way Lily is used as a moral instrument for the male characters prevents her from standing on her own as a character with individual depth, aspirations, and personal struggles. While we see hints that she has agency and a personality beyond her relationships, these moments are fleeting and sacrificed in favor of reinforcing the men’s journeys. This lack of consistent development reduces her to what feminist criticism calls the “moral arbiter” or the “redeeming woman” trope, where a female character exists mainly to define or “purify” a male character’s storyline. This phenomenon is particularly evident with Lily, whose interactions serve to validate or critique the men in her orbit but rarely to explore her own motivations, desires, or struggles.
Lily’s relationships with Severus, James, and Sirius reveal moral contradictions that could have added complexity if they were properly addressed. For example, her friendship with Severus is cut off for reasons that appear, on the surface, morally justified—but she doesn’t seem to apply this same standard to James or Sirius, despite their bullying and violence toward others. Her reaction to Mulciber’s behavior is harsh and unforgiving, yet her forgiveness of Sirius’ behavior (he comites attending to murder) as they get older suggests a double standard that’s never examined. These decisions could have made her a compelling, morally gray character; instead, they’re brushed aside to uphold her as a “good person,” an infallible figure who’s somehow always in the right. This sanitizing approach dismisses her potential for growth, change, and inner conflict, flattening her character to fit the role of a flawless moral validator.
Her relationship with James, too, suffers from this one-dimensional portrayal. The narrative pushes the idea that James becomes a better person because of Lily’s acceptance, implying that he is redeemed not through personal introspection or growth but by “winning” her approval. This reinforcement of the idea that men can be “fixed” or redeemed by a woman’s acceptance or love is problematic because it perpetuates the notion that women exist to reform men, placing responsibility on women to serve as emotional caretakers or moral rehabilitators. This is a trope rooted in misogyny, as it frames female characters as moral tools rather than individuals with their own agency.
Feminist theory critiques this kind of portrayal, arguing that it reduces women’s roles to secondary functions in the narrative. Lily becomes a kind of “reward” for James’s perceived growth, not a fully realized partner with her own arc. This approach reflects Rowling’s broader struggle with female characterization, where women often lack agency beyond their relationships with men and are rarely allowed the depth, autonomy, or moral ambiguity afforded to male characters. By framing Lily as a moral gauge for Severus, James, and even Harry, Rowling removes her complexity and potential flaws, opting instead to present her as an idealized figure who serves primarily to validate the men around her.
The inconsistencies in Lily’s portrayal have led to her being a divisive character for many fans. She’s often disliked not necessarily for her actions but for the incoherent, contradictory ways she’s written, and this is ultimately a failure of Rowling’s character development. Instead of being an empowered, nuanced figure with her own voice and flaws, Lily is molded to fit the needs of the male characters’ narratives, leaving her motivations unclear and her personality inconsistent. This reflects Rowling’s problematic handling of female characters throughout the series, where women are often defined by their relationships and reduced to supporting roles. Lily, as one of the most significant female figures in the story, suffers from this treatment, and it’s a major reason why her character often comes across as both underdeveloped and unrelatable. The narrative’s inconsistent treatment of her is not a flaw of the character but a symptom of Rowling’s broader issues with writing female characters, who frequently lack the autonomy, depth, and agency that would make them compelling and relatable in their own right.
And yes, I’ll admit it—Lily Evans really annoys me, but it’s precisely because of everything I’ve discussed here. She’s been reduced to this saintly figure, this ultimate epitome of “good” motherhood and femininity in the narrative, and it’s frustrating because her complexities and contradictions are glossed over or ignored. Lily isn’t allowed to be fully human; instead, she’s turned into a symbol, an idealized version of what a woman should be, stripped of the depth and nuances that would make her an interesting character.
Instead of exploring her flaws, her contradictions, or the ways she fails to live up to the moral standards she seemingly sets for others, Rowling chose to simplify her into a narrative tool. Lily’s personal contradictions—her selective morality, her double standards, her often unquestioned choices—are brushed aside because they don’t serve the image of “perfect womanhood” the story wants to project. Rather than treating her as a fully realized person with her own journey, she’s treated like an object, a measure of how “good” or “redeemed” the men around her are.
It’s this reduction that bothers me the most. In focusing on Lily’s role as the moral benchmark for others, especially the men she interacts with, Rowling denies her the chance to be anything more than a tool for measuring their worth. She doesn’t get to make mistakes and grow; instead, she’s held up as an unattainable ideal, and that’s not just boring—it’s damaging. It perpetuates the idea that women are there to serve as moral compasses for men, to help shape their actions and destinies, while never being given the chance to explore their own complexities or motivations.
This lack of depth doesn’t just harm Lily as a character; it harms the story as a whole. The other characters’ arcs are all defined by how they relate to her, which only highlights how little she’s allowed to define herself outside of them. Lily could have been so much more than just the woman who inspires James to be better or the woman whose approval validates their actions. She could have been a flawed, messy, deeply human character. But instead, she’s been turned into a one-dimensional ideal, and that’s why I find her so frustrating—not because of who she is, but because of how the narrative chose to treat her.
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stopiwanttotalkaboutcheese · 18 hours ago
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just realized that vi has now made it through a whole act without getting kidnapped! now that’s what we call GOOD CHARACTER DEVELOPMENT
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leighlew3 · 4 hours ago
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You don't even understand.
YOU DON'T EVEN UNDERSTAND.
Gather 'round young wlw fans.
Lemme tell you the story of two actresses who didn't get along so well, through no fault of Ryan's really and later apologized for by Mulgrew as it all really just stemmed from misunderstandings and the misogyny they both faced all around them at the time. But whom had INCREDIBLE chemistry and portrayed these characters with such intense emotional connection, humor and heart -- an inexplicable belief in each other and devotion to each other. Two women from across the galaxy, brought together with their own form of quantum entanglement (ahem, Supercorp fans). They had a mentor/mentee dynamic that evolved into something so much deeper. Enemies to friends to -- what should and could have been lovers. But it was the 90s. So instead they had bland male love interests thrown at them of course, which never lasted of course, and sadly Janeway/Seven were never canon.
BUT THEN -- 25 YEARS LATER, one half of the ship -- one of the greatest, most well-written and well-acted Star Trek universe characters of all time, "Seven of Nine" (played by Jeri Ryan), was CONFIRMED as queer on Star Trek: Picard and shown to have more than one female love interest on screen: a past lover who betrayed her in early S1, and an active interracial ship called "Saffi" (Seven/Raffi) that they teased in the S1 finale, which developed into a full blown relationship in S2, but then for some reason the show tanked/pushed aside as having broken up off screen for S3 -- but a ship which both of the actresses supported very vocally and still hope to see reunited in a possible spin-off.
Seven of Nine is a character that means more to me than I could ever put into words due to her struggles and character arc (and she's whom I named my cat after). But it's also meaningful because those of us back then... we just KNEW. We just KNEW that this brilliant, complicated, frustratingly pragmatic yet deeply and surprisingly empathetic, beautiful ex-Borg was not straight. And that she did not belong only to the cishet men who liked her due primarily to her ridiculous and actress-torturing cat suit uniform. But to us.
And it took A QUARTER OF A CENTURY to finally be confirmed.
But the validation in that for many of us, especially for me as a sad, abused, old soul kid to grown ass pansexual woman and screenwriter specializing in women-lead stories -- was indescribable.
If you want to experience the greatness, it all started with the Star Trek: Voyager Season 3 finale, that carried over into Season 4 and the rest of the series (7 total seasons). And then Seven of Nine's story, which continued in an epic return celebrated by all fans years later, in the Paramount+ series Star Trek: Picard (2020-2023).
Enjoy.
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That's probably because you've been standing here by yourself.
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sassydefendorflower · 9 hours ago
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Okay. It's been a hot second since I watched FMA and I've been meaning to revisit. BUT. Something that always got to me, watching it, was Ed and Al's youth and their relationship to the military and power? Does that... that might be too vague. But is that something you can work with?
Ohhhhhh, that is SUCH a juicy topic and I probably can't even begin to touch up on all of it... but let's get started, shall we?
Sometimes that I always deeply loved (and found horribly frustrating) is how convincing Ed and Al are written as teenagers. Genius teenagers, maybe, but teenagers nonetheless. We see this wonderfully in the very first episode of the anime, when Isaac McDougal (what a delightful name) tells them that there's something wrong with the country, that the military is involved in that, and Ed literally tells him "I don't care. You have a philosopher's stone, right?".
Like.
WOW.
Plot of the whole show could be over right then and there if Ed had only stopped to listen. But, of course, that's not what a teenager would do, especially one so guiltridden he can only see his incredibly selfish goal right in front of him.
We are at the beginning of the story, after all, and there needs to be some room for character development.
But Ed and Al never quite lose that selfish, teenage viewpoint even as they grow (Ed comparing the bombing of Resembool with the genocide of Ishval to Major Miles' face, Ed throwing a hissy fit when they join forces with Scar even though Winry has made peace with it, Al sounding all of five years old when he repeats "Hughes moved to the countryside" like a child whose favorite animal just "ran away") but they do grow. Considerably.
They were always good kids. They always had an inane sense of fairness. But by the end of it, that sense of fairness has grown beyond them and their immediate surroundings. They can see farther than just themselves and Winry and the handful of people they call friends.
By the end of if their good deeds changed enough in the hearts of the Amestrian people to allow a certain degree of unity.
But how does that relate to power and the military?
Now, you see, Amestris is presented to us as a military state and we quite often get the sense that the military is the most common career path available to most of the country. At least if you want to eat. Somehow the Amestrian military has to feed all these endless wars after all, and that only happens if people join up voluntarily.
And it only happens if the benefits are good enough.
Which is exactly how Roy gets them. He dangles hope in front of their small, traumatized faces and makes it quite clear that the military is the only way to get what they want.
They need research materials, power, and the oversight of the state. They get all that by Ed joining up with the State Alchemists programme. As a civilian, all of that would be restricted and inaccessible to him.
But -- even in the beginning -- Ed never really identifies with his identity as a Dog of the Military beyond his title. He, in odds to all other State Alchemists, is known as Hero of the People, because while the rest of the Amestrian military exploits and the State Alchemists break with their promise of "be thou for the people" Ed and Al do give back. They do help. They do free towns from corrupt military officials, they do fight terrorists on trains, they do fix a street vendor's broken radio.
Ed is uncomfortable with the power he theoretically holds. When Maria Ross and Danny Brosh call him "sir" and use his official rank, Ed asks them to just call him Ed, saying that he's nothing special. We never once see him lever his status as "major" over any of the lower ranking officers. Later, we see him desert with no regards to his future career, and by the end we know he quit because the military was only ever a means to an end. And he reached that end. He reached his goal.
Ed never shows respect for authority figures (but he does salute Hughes once, so he must have had some formal training on how to behave), he doesn't claim the power he is theoretically owed beyond the independence it allows him, he has no invested interest in the politics of it all (even though he is aware of them), and he actively fights the corruption within the military when personally affected by it (even if he is way too selfish in the beginning to see the bigger question).
And both he and Al hate killing. They seem to accept it as a part of a soldier's job -- their problem isn't death, I don't think, considering how unbothered they are by dead bodies throughout the show - but the act itself is so abhorrent to them, that they try to stop even tangentially related murder plots simply because they want no part in it. It is naive -- the show tells us so. Many of its characters tell us so.
But.
But it is also a reclamation of Ed's agency. And it is hope for the future. Because Ed knows that he has become a Dog of the Military, he knows -- on some level -- that he's just sold his soul to a monster far bigger than him, but he will keep this one part of his innocence for himself. He will not kill in the name of the Amestrian government.
And you know what? Riza Hawkeye is impressed with him for that. Because she pulled the trigger when ordered to, and Ed is her hope for the future. Because he is the next generation. And he refuses to do what she once did.
(I think it is interesting to investigate under which circumstances Ed would kill and how that would influence his character and what would be the consequences of that, but for the sake of the show itself, I think it is a wonderful visualization of the world healing beyond what Riza and Roy and Armstrong and Marcoh and Kimblee did to it)
Now, how does that all tie together?
Well, I think it is Ed's youth that allows him to disregard much of the military's power over his life, and it is his stubborn teenage-ness that allows both him and Al to hold so steadfast to their ideals, be that the selfish goal of self-realization or the refusal to kill. Not once does either character strive for power, and even at the end of the series, once they're all grown up, we see them long for a simple life. For interesting travels, good food, family, and a future worth living.
The military is a tool, for Ed and Al - because the military state ensured that they would have to use it.
It is interesting, really, because Roy joined up because he believed the propaganda, and once he recruits the Elrics he's been firmly broken by that belief -- and the Elrics join up even though they distrust the military (the Rockbells seem firmly anti-military all things considered) simply because it offers the resources they need.
If Ed was any other protagonist this would be a very different story, because they handed a twelve-year old a whole lot of power and a pretty high-up rank and the worst he did was blow up a few buildings and buy ugly clothes.
This is probably not at all what you expected, but... well, you successfully activated my rambling button! AND MANY THANKS FOR THAT!!! <3 <3 <3
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girlwithadragonheart · 11 hours ago
Text
Chapter 4 - Ashes to Ashes
This story contains major spoilers for Dragon Age the Veilguard. Read at your own discretion!!
Rook x Lucanis
Summary: Kalais has to choose to save her city or Lucanis's. Things don't end well.
Word Count: 4k
Warnings: Swearing, Mental-emotional breakdown, Kalais snaps a little
A/N: I love when I develop a character that ends up not taking any shit it's so healing
Chapter 3 DATV Masterlist Chapter 4(wip)
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We met with Harding’s Warden contacts in the High Anderfels. Antoine and Evka were both very sweet and seemed like they wanted to help. They said they had noticed some things about the Blight that lined up with what we were seeing, everything the First Warden didn’t believe.
They told us about another Warden in the area who was pulled into another mission. Lucanis and I made our way to his last known location. There was a tent and a fire still halfway burning.
“Well, I’d say we found the camp.” Lucanis crouched down on the opposite side of the fire from me. “So did some darkspawn, looks like.”
“They left the fire burning,” Lucanis said.
“Were they ambushed?” Lucanis and I glanced at each other.
We heard a screech, both looking toward the sound. I crossed behind him, putting a hand on his shoulder. He rose from his crouched position behind me as I tried to find the source of the sound.
The creature screeched again, this time louder, and a ball of feathers was fiving at me, about the size of a mabari. I held my hands out, trying to keep the creature from attacking me. By description, it looked like a griffon, but that couldn’t be right. Griffons were extinct.
“Assan!” A deep voice yelled close by. I looked over seeing a handsome, dark skinned elf. The griffon pounced over to him as he walked up to us, sticking close to his side. “Easy boy.” The man smoothed a hand over his feathers.
“I’ll be damned… a griffon,” I said.
“Trouble is, he’s not sure what you are. Neither am I,” the man said.
“Rook,” I said. “Evka and Antoine sent us. We’re looking for Davrin.”
“You found him. Mind telling me why you smell like darkspawn?” He asked. “Griffons hunt darkspawn.”
“We don’t smell that bad. It’s the tent,” I explained.
“Blight? Where are Lancit and Remi?”
“The camp was empty when we got here,” I told him.
We heard a raged cry from somewhere distant. “Assan! To the trees!” Davrin commanded. “Try to keep up!” He told us.
After killing lots of darkspawn, and finding all of the griffons locked up in cages sealed with blood magic, we found what Davrin called the “Gloom Howler”. Some kind of Darkspawn, undead, bitch queen.
She got away and took the griffons with her before we could stop her.
The four of us made our way back through the eluvian and the Caretaker took us between islands in the Crossroads.
Neve, Harding, and Bellara came running toward us, looking panicked. “What’s happened?” I asked with a furrowed brow.
“The Viper just sent word. Minrathous is under attack by a blighted dragon,” Neve said.
“Has to be the one we saw at D’Meta’s Crossing,” I said.
“Well, one of them has to be,” Harding replied.
“What do you mean, “one of them”?” Lucanis questioned.
“Teia also got in touch. Another dragon is attacking Treviso, too,” Harding told him.
“Mierda,” Lucanis cursed.
“You got back just in time,” Harding said to me.
I took a breath, putting my hands on my hips. “Alright. What do we know?”
“Two dragons at once? Has to be the gods behind it,” she said.
“Teviso’s a merchant city. It has no defenses. And the canals run everywhere,” Lucanis told me. “If we don’t stop that dragon, people will die. Innocent people. My people. They either die right away, from the dragon. Or slowly after, from blight in the water. We need to go to Treviso.”
“And leave Minrathous to burn?” Neve questioned. “You’re a Shadow Dragon, Rook. You know the Viper, Tarquin, every damn Shadow… We’ll fight to the end. But people will get hurt. Or worse,” she said. “And if we fail? The Venatori will take advantage. They’ll make a push for the throne. And hand the gods the entire Tevinter Empire.”
“If we decide to—”
“Damn it! There’s no time!” Neve interrupted me. “It’s my city. Our city. I need to be in Minrathous.”
“And I must go to Treviso,” Lucanis said. “Go where you feel you must, Rook. We cannot wait.” 
Without another word, Neve and Lucanis both ran off. “What’s our move, Rook?” Harding asked.
I ran over what I knew for certain in my head. Minrathous had defenses, including the Archon Palace. I was certain that me and two others would not be able to make much of a difference against a dragon. But I did know that Treviso was already under occupation and its people wouldn’t survive without some extra aid. I also knew that as much as Neve said Minrathous was my city, I was its slave long before I was its savior.
I took a breath, my chest feeling tight with the weight of this decision. “We help Lucanis in Treviso. We have to trust that the Shadow Dragons can take care of things in Minrathous. That said… two of you should join Neve there. See if you can help. And we’ll head to Treviso.”
“Understood,” Davrin said.
“Let’s all try to make it through this alive, all right?”
I brought Davrin with me, leaving the other two to go to Minrathous with Neve. I had to trust that they would be alright. I couldn’t afford to be distracted right now, lest I risk my own hide. When we got to Treviso, the city was burning.
Davrin and I made our way through the city, killing Antaam as we went. With the dragon trying to kill everyone, I suppose they saw their chance to really take over. Or, even worse, they were working for the Gods. ‘Cause that’s what we needed. More enemies.
We ran through the courtyard, seeing Lucanis and Teia up ahead. Lucanis looked so relieved to see us. “Rook! You’re just in time. Where the dragon attacks, the Antaam soon follow.”
“It is strong and fast. You must get its attention, then lure it onto the ground,” Teia said, hands on her hips.
“We’ll figure out a way,” I said, mimicking her stance.
“Draw up your courage,” she said. “We will need it.”
We took up position in the field, Davrin on my right and Lucanis on my left. Ghilan’nain, the horrible beast that she now was, all tentacles and no heart, demanded the dagger from me and said that Treviso offered nothing more than a pawn for Elgar’nan. She clearly couldn’t see the beauty it held.
She sent the dragon after us to retrieve the dagger. Most of my time was spent dodging blows as I tried to keep it off the other two, allowing them to actually hit it.
Enough of my panic built up, that I was able to aim some of it back at the dragon in the form of lightning and fire, beamed directly at its heart. Before we could bring it down, Ghilan’nain called it away, saying she had need of it elsewhere.
“You fought it off!” Teia ran over to us.
Lucanis clutched at a wound on his leg as he limped over to us. “If Ghilan’nain hadn’t called it away…”
“It’s more important that it stopped attacking the city,” I told him, casting a worried glance at the blood staining him.
“Everyone with a home that still stands will agree,” Teia said.
“That thing was tough. It’ll be hard to put down for good,” I sighed.
“What happened to Treviso would’ve been worse if you hadn’t arrived when you did. I cannot imagine how much worse,” Lucanis said looking at me gratefully.
“Still have to help with that dragon in Minrathous,” Davrin said.
“Let’s go,” I said.
—-------------------------------------
Minrathous was covered in Blight by the time we reached it. The streets were crawling with darkspawn and buildings were on fire. Even as I knew I made the right choice, it hurt to see this place like this. I had more bad memories here than good ones, but the good ones outweighed the negative. This was where I met Varric, after all.
We found Neve and Tarquin huddled around Ashur who was on a table, looking miserable and wounded.
“We’re here. What’s the situation?” I asked.
“Where were you?” Neve demanded.
“Treviso. The dragon—”
“This is your city! I thought—”
“My city?!” I almost laughed in her face. “You mean the city I was enslaved to? You mean the city that showed me and other people like me no kindness? The city that’s been corrupted since the beginning of Thedas?”
“And because we were busy fighting the bigger evil, the Venatori took large parts of the city!” She yelled. “We lost people. And Ashur…”
“I’m fine,” he grunted. “She’s right.”
“You are not fine,” Tarquin said, standing. “He took a claw to the gut. A claw from a blighted dragon. Think about that,” he said to me.
“The blight’s in his blood. But that means…” All my fire was gone, and I was just exhausted.
“A slow death,” Neve finished. 
“You’ve brought nothing but trouble since you came back,” Tarquin growled.
My brows furrowed, pained and hurt. Dorian led me to them and all I did was fuck everything up. Lucanis stepped closer, almost protectively.
“It’s not Rook’s fault,” Ashur said. “I chose to engage it.”
“Because it was going for a safe house! Because half of us were already dead!” Tarquin shouted.
“Do you honestly think one more fucking person would’ve changed the outcome?” I questioned.
Tarquin spun on me. “No, but maybe you would be dying instead of him.”
I physically recoiled from the hatred in his eyes, my gut twisting with nausea. I bumped into Lucanis, and he steadied me with a hand on my waist.
“Just go. There’s nothing you can do here,” Neve said, looking over at Ashur.
—-------------------------------
I stumbled through the eluvian in the lighthouse, clutching my chest. My stomach churned, and I thought I might throw up.
“Rook!” I heard Bellara behind me, but I didn’t stop, heading straight through the hall and up the stairs. I couldn’t do this, I couldn’t lead, I wasn’t cut out for it.
I let my feet guide me and before I knew it, I was in the infirmary. Varric looked alarmed as I collapsed to my knees beside his bed, tears rolling down my cheeks. “I fucked up,” I whimpered. “I fucked up, Varric.”
“Hey, hey, hey, kid, take a breath.” He shifted, and I felt his warm hand on my shoulder, gripping me just tight enough to bring me back to reality. “What happened?”
“Minrathous---” I started, getting cut off by a sob. “Minrathous is burning. They took it- The gods took it, and Neve…” My body shook, wracked with sobs as I tried to breathe. “She’s so mad. I don’t think she’s coming back, Varric.” I looked up at him with bleary eyes.
He moved, sliding to the edge of the bed until I was between his legs, and he pulled me into his chest. “Easy, kid.” He had one arm tight around my shoulders, his other hand smoothing my hair. “You can’t save everyone. That’s the life.”
“Neve trusted me. She trusted me and Minrathous is burning now,” I whimpered, squeezing my eyes shut and trying to suck up the warmth he was giving me. It was so hard to breathe.
“You made a decision based on what limited knowledge you had,” Varric said. “No one can ask any more of you than that. Neve will come back around. Give her time.”
“We don’t have time, Varric,” I said desperately.
“So keep moving forward. That’s what you do, Rook. That’s what you’ve always done,” he said. “She’ll either come around or she won’t. But you can’t afford to spend what little time you have regretting your choices. Let me ask you something: Do you regret the choice you made? Or just Neve?”
I felt silent in contemplation. “I made the right choice,” I said carefully. “Treviso has no defenses, and it’s under occupation by the Antaam. I couldn’t have changed the outcome in Minrathous.” I had to believe that, if nothing else.
Varric squeezed my shoulder, and I pulled back, looking up at him. He smiled with that softness in his eyes that was just reserved for me. He put his thumb and forefinger under my chin so I looked at him. “Then you did the right thing,” he said simply. Carefully, he used his thumbs to wipe my face of tears. “Cheer up, kid. The night may be long, but it isn’t all dark.”
I heard what he said and what he didn’t. Minrathous was doomed to fall some day. We had been fighting a losing battle regardless, much as I hated to leave behind the people there. Half of them were under Venatori control, and the other half were too helpless to fight against it.
“Chin up, Rook. I think the others need you,” he told me.
I nodded, sniffling and wiping the remainder of my tears from my chin and jaw. “I need to talk to Solas.”
“If Chuckles pisses you off too much, hit him for me,” he said as he slid back up to the wall.
I couldn’t help but laugh a bit, shaking my head as I left.
---------------------------------------
“When last we spoke, you were hunting for followers of Elgar’nan and Ghilan’nain in hopes of finding “specifics”. Has your search been successful?” Solas asked.
“You could say that. It looks like both the Venatori and the Antaam are working for Elgar’nan and Ghilan’nain,” I told him.
“Unsurprising. The Venatori want magical secrets, and the Antaam want to destroy anyone opposing their brutal expansion. Both will readily bow to anyone who promises them power.”
“It’s more than a promise this time. The Antaam and the Venatori both have dragons doing their bidding.”
“Dragons?” He said surprised. “That is worse than I had feared.”
“Yeah. We drove off the one the Antaam brought to Treviso—barely,” I crossed my arms.
“Have you determined how the dragons are being directed? If it is blood magic, it may be possible to disrupt their control.”
“The dragons are blighted. We think that’s what let the gods control them.”
“The blight. Of course.”
“The blight seems to be the gods’ favored tool right now. We ran into Venatori who could control darkspawn,” I said.
“Elgar’nan would not bestow such power unless the darkspawn were to serve as the main force of his army. And I suspect Ghilan’nain will see the darkspawn as new subjects for her… modifications.”
“We’ve already run into a few darkspawn nobody has seen before. That’s in addition to the blighted dragons.”
“That is the fate Elgar’nan and Ghilan’nain plan for this world, then. Corruption and blighted slavery,” Solas said, hands clasped behind his back.
“Right… Everyone should be free and uncorrupted when your demons and raw magic kill them,” I narrowed my eyes at him.
“Do you truly believe my goal was to destroy this world?” He asked.
“I believe you’re ‘goal’, like you said, was to transfer the gods to a better prison—the one you’re stuck in now. And you were willing to tear down the Veil and destroy with world while you did so,” I spat.
“The Veil is a wound I cut into the Fade in a moment of desperation while aking their prison. It should not exist. I had a host of spirits ready to help when the Veil fell. They would have minimized the loss of life.”
“Do you have any idea what you sound like? You could’ve actually saved the world from the blight, but instead you chose to kill thousands of people with your vanity project!” I shouted.
“It is not vanity! I broke this world. I am the only one who can fix it!”
His shouting didn’t faze me with the huge ravine and the Fade between us. “Spoken like a god,” I said with all the contempt I felt.
“I am not a god! I am as I have always been: a man, all too aware of his failings… But equally aware that if he did not act, accepting the judgment it would bring, all would be lost. They called me the Dread Wolf. What will they call you, when this is over?” He wondered.
“I don’t care what they call me. If they’re calling me anything, it means they’re still alive. That’s all that matters.”
“Acceptance. You are willing to face the consequences your actions may one day bring, because the world needs you. I believe I can work with that.” He smiled, though it felt anything but sincere. “If the gods are using dragons, you will wish to find someone trained to fight them. Have you unlocked the lighthouse eluvian?”
“Yes. We found the Crossroads. It’s still confusing, though.”
“I cannot help you from in here. You may need to find an expert in the magic of the Fade. And if the Darkspawn are to be Elgar’nan’s army, you will need Grey Wardens to fight them.”
“I’ve got a few of them. Their leaders don’t trust me right now, though.”
“I have faith in you, Rook,” Solas said. “You seem to have a knack for gaining the cooperation of your adversaries.”
---------------------------------------
I woke up in a cold sweat---as I often did these days---to someone thumping against my door. I moved over to it quickly, brows furrowing. When I opened it, I had to catch Lucanis. He was struggling to stand, but when he spoke, it was Spite coming through his teeth.
“The idiot is still bleeding. Help him.”
“Walk with me,” I supported him with his arm over my shoulders, and I led him to my chaise lounge. When he sat, the purple glow from Lucanis’s eyes was gone, and he slumped, unconscious. “Fenedhis.”
I could see the blood seeping through the bandage on his leg, staining his loungewear dark red.
“Gods dammit, Lucanis,” I grumbled. I looked up at his unconscious form, regretting what I was about to do before I could even do it. I reached for the buttons on his pants, undoing them and pulling them down to his knees, keeping my eyes on the bandaged wound.
My fingers fumbled with the knot before finally getting it undone, unraveling it, lifting his boot onto my knee to pull the bandage from under his leg. When I got to the wound, I looked at it with furrowed brows. It looked like there was a piece of jagged rock stuck in there, which would explain why it didn’t clot properly.
I sighed, hovering my hand over the wound and pulling the piece of shrapnel with my magic. Lucanis winced. “Sorry. I’m sorry,” I whispered, putting just a bit more power until it flew up and smacked my palm. I set it with the bandages next to him. “Nasty little thing.”
Carefully, I held my hand over the wound again, pushing warmth into it and watching it seal closed beneath my magic. When it was healed, I stood, moving to my wardrobe for a fresh cloth to clean the blood up on his leg.
Before I came back around, I heard a startled grunt from Lucanis. His chest seized, staring at the wall of the aquarium across from him. I internally panicked, realizing he spent a year in the bottom of the ocean tortured.
I moved around the chaise with the cloth, putting myself into his direct line of sight. He looked up at me with wide brown eyes. “Rook?”
Slowly, he loosed a breath, looking around. “Hey, it’s alright. We’re in my room. Spite brought you here because of your wound.” I knelt down in front of him again, starting to mop up his blood.
“Of course he did,” he grumbled, looking down at his lap. He cleared his throat. “Isn’t it customary to ask before removing a man’s clothes?”
I rolled my eyes, hitting him with the cloth. “Well, I’m glad you’re feeling better. Well enough to clean yourself.” I stood, throwing the cloth at him.
He caught my wrist as I turned away. “Vuelve mi pequeña polilla, I meant nothing by it.”
My cheeks warmed as he crooned in his native language, and I was pulled back to my knees in front of him, resuming to clean his wound. “You had quite a nasty cut. This was keeping it from closing.” I picked up the piece of jagged rock. 
“Mierda,” he cursed, taking it to inspect it. “I wondered.”
“You would be lost without me,” I teased, wiping my hands on the cloth.
“You have no idea,” he muttered.
“I hope the next time we’re like this it’s not because you’re bleeding out,” I grinned, standing and collecting the dirty bandages to dispose of them. I saw Lucanis’s cheeks flush, and I smiled to myself as I left the room to avoid embarrassing him further. I was sure the last thing he wanted was for me to see him indecent and turned on.
❈❈❈
Lucanis pinched the bridge of his nose, looking up at the dancing reflections of water on the ceiling. It was bad enough that he had awoken half naked in a place of his nightmares. But then a complete one-eighty occurred, and he had the woman of his dreams kneeling in front of him with those mismatched eyes and warm smile.
Spite had brought him here, of course he had. And Kalais had just taken care of him like it didn’t take a second thought. And the things she said, mierda, he wished she would stop trailing him like a moth to a flame. It was dangerous, and it wouldn’t end well for either of them. Spite was Lucanis’s only future. To hope for anything else was futile.
Of course that didn’t stop all blood from running southward when she hinted at something more. Something unattainable, something beyond his imagination. Something impossible, and yet all too good for him anyway.
“She. Wants. You!” Spite growled in his ear. “We want. To taste her!” 
“Enough, Spite,” Lucanis said, standing and buttoning his pants. He didn’t look at the demon. He wouldn’t give him the satisfaction.
“We. Want. Rook! Why?” he questioned.
Lucanis sighed, pinching the bridge of his nose. “I don’t know why you want Rook. Possibly because she’s the only one who’s kind to you, though I can’t figure out why,” he muttered.
“No! You want her,” he said. “Her touch. Soft. Her hair silk. Her breath warm! Her lips. What do they taste like?”
“Enough!” He snapped. “She is not ours to have.”
❈❈❈
We all met around the fire in the dining hall. I filled everyone in on what Solas had said.
“So this elven god thinks we need a dragon hunter and a Fade expert?” Lucanis asked.
“He’s right about the dragon hunter, at least,” Harding said. “The Shadow Dragons did all the could. The dragon was just too much.” I frowned, staring into the fire. “The moment the dust settled? The Venatori rushed in. Guess they knew it was coming.”
My chest suddenly felt tight again.
“Neve’s staying for now. She said she’ll be back soon, but… At least you took care of yours,” Harding said to me.
“We hurt it, but didn’t kill it. The dragon flew off before we could put it down,” I said.
“Treviso could have used a dragon hunter. That much is true,” Lucanis said.
“Don’t remind me. Fewer people injured, and we wouldn’t have to worry about it coming back.” My brow furrowed, and I crossed my arms over my stomach.
“We shouldn’t forget about Minrathous, either. We need to do what we can to help. Though there’s no telling how long Neve will be helping the Shadow Dragons…” Lucanis added.
“Hey, let’s not get stuck in our regrets, all right?” Varric came hobbling over.
“Hang on a minute,” Davrin interrupted. “Not only have you retained the services of a demon assassin, you’re also taking advice from the elven god who attempted to tear down the Veil.”
“Spite is my problem,” Lucanis said defensively.
“That’s what they always say,” Davrin retorted. “Rook, Lucanis is one thing, but do you really trust this Solas?” He asked.
“Trust is such a strong word, you know?”
“So you don’t trust him.”
“Ehhh.”
“All right then.”
Harding said she would ask around about Dragon Hunters, and Bellara said she would get a message through to a Fade expert immediately.
“See, Rook? Nothing to worry about,” Varric said.
“All right. We all know what to do. Let’s get going,” I said to dismiss them.
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A/N: I hope you enjoyed! Let me know if you want to be added to the tag list
Have a good day/night!
Tagged: @colombia-chan @bleummie
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pjsk-hot-takes · 13 hours ago
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To add onto Anons before me I’ve noticed that whenever misogyny is brought up in the PJSK fandom the people talking about it always specifically refer to L/N, MMJ and even N25. Which.
Actually I think we should talk about Emu Nene An and Kohane more. They face SO much misogyny. Constantly. And nobody even mentions them in discussions about misogyny BECAUSE of said misogyny. Literally every single time an Emunene or Anhane song comes out people call it bad or say it should’ve gone to someone else. Every time. Without fail. It gets ignored at best outright hated at worst.
Ok so thought experiment time. Name a popular Emunene or Anhane song that’s as beloved or gets as much attention as Aun no Beats and Fixer.
If you couldn’t name one - that isn’t even because they don’t have bangers people just don’t like women unless they’re standing right next to men. Anhane alone has Imperial Girl and Odo and Pheles and Love is War and the Night Sky Patrol of Tomorrow and Butterfly on your Right Shoulder archives and you’re telling me that none of those are “good enough”????? Idk I think that’s just bias. Ruikasa and Akitoya songs have gotten popular with worse. Anhane and Emunene could drop the most jaw dropping gorgeous songs ever and not a single person would care and I firmly believe and will stand by that statement.
This isn’t even getting into how they’re treated in group covers!!!!!! Everybody ignores or hates on them!!!! If people feel like they got even slightly more lines than Ruikasa or Akitoya, even in their *own focus songs* (cough forward cough) they get so upset. And yet when Anhane and Emunene get the EXACT same treatment in Ruikasa or Akitoya songs nobody says a single thing!!!
And that’s not just speculation I KNOW that’s the case I can literally prove it. An has three total solo lines in the entirety of blender. That’s the exact same amount of solo lines as Toya gets in Ready Steady. They pretty much have the exact same amount of duet lines as well. In both songs. But Ready Steady is infamous and hated for it whereas blender nobody has even pointed this out and it’s universally beloved. It’s not even just a “blender is a focus song” thing because this happened with Forward too. It’s just misogyny.
I’ve seen people complain about Daybreak Frontline. Because and I quote “I hate it when the girls get most of the lines”. I can’t even go into any of the Nene or Emu tags without filtering every single Tsukasa and Rui tag first and even then finding any sort of content is almost impossible I think that’s a problem.
People will call Kohane “just a girl” despite the fact that she has a solid character arc and a personality and development. You can think she’s boring or not for you but????????? Don’t call her “just a girl”????? Esp not when she has social difficulties that are intentionally supposed to be relatable to the audience. A lot of people might actually relate to her character and journey even if they don’t necessarily like her. Idk leaves a bad taste in my mouth.
An has it only SLIGHTLY better because there’s a niche little fanbase for her and she’s somewhat popular (in the western fanbase. I think Kohane is more popular in Japan iirc.) but she still gets treated as an accessory to Akito and Toya just like Kohane. Also people keep trying to be weird and frame her as abusive or toxic which. Considering that possibility isn’t like a bad thing but people are just straight up reaching to try to prove stuff that either isn’t implied at any point or is outright refuted in the text just to villainize her??? Which is weird??? Especially because these people will turn around and defend Rui and Akito. Like. What did she ever do to you….. you’re willing to defend Rui who has canonically put people in mortal danger because teehee autism (I am autistic FYI I still think that’s a really stupid thing to use as justification especially if he’s aware it’s dangerous????) but An. Just existing with her fear of abandonment was too much??????
I could go ON and on and on there are so many examples….. help me……… help me anons…..
It’s not even that liking Akito and Toya or Rui and Tsukasa is inherently bad!!!!! But the favoritism as a whole is…….. something. Especially when it turns into hating the fem characters.
Also Mizuki suffers this too with Rui as another anon mentioned and it’s like. Really guys. Like first off it’s not about him it’s about Mizuki and if you’re gonna involve anyone else it should be the Nightcord girlies. Second off It’s a double whammy because people will bring up Rui but make no mention of An despite the fact that An is the one who’s canonically defended Mizuki from transphobes. Like. Why only Rui.
(I tried to word this as neutrally as possible I hope it didn’t come off as too aggressive ausuxuvhxhgxhgshg…. Anyways….. introspection and growth is good and cool actually…. Also I’m using Anhane and Emunene and Akitoya and Ruikasa for ease of use not as like a ship thing just to clarify it’s just tiring typing out each name individually)
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angelinthefire · 2 hours ago
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I gotta disagree with a lot of this. I don't think fans are wrong for wanting more interiority, but i think the original post is overlooking what character-centric stuff we've gotten, and is asking for things out of line with who the characters are.
Like Heimerdinger. Has always been a bit detached from the present day and from people's current suffering. It's not surprising to me at all that he's just focusing on scientific questions.
Regarding Ekko - We know that people aren't generally aware that Jinx killed Silco because Smeech was surprised to find out. We also know how he feels about how things are progressing from his conversation with his bat-guy friend.
As I'm going back through the original post, I'm seeing a number of questions that I think viewers can absolutely assume need time to develop. And also a lot of questions about how characters feel about Heimerdinger which. Isn't that important imo.
And Jayce - the dude is freaking exhausted. He's sleeping in his lab. When Viktor wakes up, Jayce has survived a rocket attack, witnessed the deaths of his colleagues, been attacked and almost killed with a chainsaw. Now his best friend is miraculously awake. A guy can only deal with so much at once, (and a scene can only deal with so much at once while still remaining coherent). Jayce ends that scene, not with rational questions about what's going on, but with an emotional outburst. He's overwhelmed. Of course he's not going to do great processing new information. That's good characterization.
And later, considering what Jayce is going through and how his mind is clearly on other things, I think him being like "sure this may as well happen" when Heimerdinger shows up both makes sense and serves to reinforce his current emotional state.
And I think the op is being really unfair regarding Vi. First, I don't think it was ever made explicit that Jinx firing on the council was an act of revenge. In context, I would call it an act of chaos and despair, actually. I'm pretty confident that we'll get Vi's opinion on an uprising when one actually happens, which it hasn't yet.
The stuff about Vi joining the enforcers because Maddie gassed her up is factually untrue. The point of that scene was primarily to let Vi know about the effort that Caitlyn went through to get her the badge, which you can tell from Vi's reactions. She doesn't show any particular friendliness towards Maddie at all. And I think it's pretty obvious that Rene's attack and Caitlyn's response to it were the prime movers to get Vi to join the enforcers. Seeing as that happened immediately before. The stakes were raised with the attack, creating the sense that something had to be done. And Vi promised Caitlyn that she wouldn't let things fall apart - she's entering caretaker mode regarding Caitlyn, the same role that she's used to playing with Powder. Very interesting characterization imo. (Also not healthy, but why should caitvi be healthy anyways? This is a drama).
Regarding Vi and Jinx in general - throughout the entire first act, Vi is convincing herself that her sister is gone. That's how she's processing all of this. She's separating Powder from Jinx. Jinx is the monster that killed her sister, Vi says that explicitly. And the random kid intervening is more than a random kid intervening, she's a reminder that Jinx is still capable of loving and being loved.
I mean, obviously fans can have criticisms, etc. Are there some things that are clumsy, or info-dump-ish? Sure. But you can't ignore nuance and then say there's no nuance.
Character writing in Arcane Season 2: Act 1
I have big issues with the quality of dialogue and characterization so far in Act 1. Characters and conversations have almost zero depth. Examples:
Heimerdinger - Does he know about the Council attack? How does he feel about it? Is he relieved he was voted out beforehand? Does he feel responsible for the attack, in that if he had taken action sooner, Zaun would not have been driven to this level of violence? Does he feel guilty for the deaths of his colleagues? Viktor was almost killed by the attack but got saved by the very Hexcore Heimerdinger hated. What's his reaction to that??
Lol who cares? Let's do goofy Disney channel hijinks by sneaking into a lab with Ekko. He meets Jayce there. Does he express his concern or relief that his former student just survived a Hextech explosion unscathed? Nope!!! Wacky humour time!!!
Ekko - Does Ekko know Jinx killed Silco? If yes, how does he feel about that? Is he shocked? Confused? If he doesn't know, what does he think happened to Silco? What do Zaunites like him make of Silco's death if Jinx got rid of his body? How does he feel about the Council attack? Does he support it or does he think Jinx went too far? Is he on the fence?
Lol who cares? We don't need to know any of this. Let Ekko have goofy scenes with Heimerdinger. Speaking of Heimer, what the fuck is Ekko's opinion on Heimerdinger's criminal negligence of the Undercity for the past two fucking centuries? Because he sure warmed up to that hairball quick. This is an issue that started in Season 1 Episode 8, but I had hopes they would address it in Season 2. I guess not.
Jayce - How does Jayce feel about seeing Heimerdinger again, when their last meeting was Jayce betraying him? We know he felt guilty about it in Season 1 so why was there no inkling of it during their meeting in the lab? Why doesn't Jayce tell Heimer that the Hexcore saved Viktor? The Hexcore having the potential to save Viktor's life was a huge point of contention for them in Season 1 and was partially the reason for Jayce's betrayal, but neither of them mention it. Lol. Viktor wakes up and tells him that Sky was killed by the Hexcore in their lab. Jayce: "Oh no! Anyway..." ?????? No questions as to how and when this happened? No questions as to where Sky's body is? You just learned your employee was fucking killed in your lab a few days ago and this is your reaction?
Vi - How does Vi feel about the fact that the tyrants who killed her parents are dead by Jinx's hand? She herself wanted to take revenge on the Council in the past, so how does she feel now that her little sister's the one who did it? When Caitlyn yaps about avenging her mother's death by killing Jinx, does Vi realize that Jinx's attack was in itself vengeance for their parents' deaths on the bridge? Which were sanctioned by the Council? Will she ever bring this up to Caitlyn? Probably not. What exactly is Vi's opinion on a Zaunite uprising against topside? Does she no longer think it's the right way to go about things?
What does she think happened to Ekko? The last time she saw him, he was fighting Jinx to the death. He could be dead for all she knows. And she doesn't even think about or mention him once. Seems like she doesn't give a shit about Little Man lol. Did the writers forget they are childhood friends?
What eventually drives her to join the enforcers? Could it be concern for her sister, that she somehow thinks the badge would allow her more say in advocating for lesser sentencing? Could it be ideology, that she genuinely believes stricter policing of the Undercity is the way to prevent more Silcos? Lol nope! She's convinced by some rando giving her an ego boost about how Kewl and Badazz she was attacking the factory of child labourers. (A+ manipulation by Caitlyn by the way. What a wholesome and healthy romance Caitvi is turning out to be!)
What causes the rift between Vi and Caitlyn? Could it be Vi's love for Jinx, because as much she tries to convince herself her sister is dead and that Jinx is a different person, deep down she knows that Jinx is still her sister and for all Vi's bluster and rage, she can't bear to see Jinx actually die when push comes to shove? Lol nope!!! She's actually totally okay with a fucking enforcer killing her fucking sister, the exact thing that orphaned them both. Vi only draws the line when a random kid intervenes, after which Caitlyn proceeds to domestically abuse Vi and leave her crying on the floor without looking back.
There is so much detail and nuance missing. This is why almost every scene and conversation feels so empty. Every conversation is comically rushed and not allowed to breathe. The characters' superficial personality traits are there for the most part, but their underlying motivations, feelings, opinions, and desires are completely neglected to fulfill whatever the plot demands them to do.
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felassan · 2 days ago
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Article from Bloomberg by Jason Schreier, under a cut due to length.
"New ‘Dragon Age’ Game Faced Turbulent Development The studio head of EA’s BioWare says ‘Dragon Age: The Veilguard’ received nothing but support from EA throughout its lengthy production cycle EA’s BioWare label hopes to find redemption with the release of Dragon Age: The Veilguard Today we’re getting in-depth on the new Dragon Age game A new age for dragons In late 2020, when Gary McKay took over as studio head of BioWare, the Electronic Arts Inc. subsidiary best known for making big roleplaying games, the climate was dire. BioWare, which is headquartered in Edmonton, Alberta, had released two critically panned games and was facing turbulent development on a new one — while trying to cope with a worldwide pandemic. “We needed to shift how we were thinking about building our games,” McKay told me in a recent interview. BioWare, founded in 1995 and purchased by EA in 2007, had won over millions of fans with hit single-player RPG franchises such as Dragon Age and Mass Effect. But a 2017 entry called Mass Effect: Andromeda was widely panned, and the studio’s next game, the 2019 multiplayer shooter Anthem, flopped both critically and commercially. Both games had also gone through brutal development cycles that drove many BioWare veterans to exit the studio. At the end of 2020, studio boss Casey Hudson was planning to step down and called McKay to ask if he would take over. “We had a few conversations over the course of the next month around the people and the culture,” McKay said. BioWare’s next big project would be a new game in the popular fantasy Dragon Age franchise. But the game, which had been in development for years, was facing turmoil and had been rebooted from a single-player game into a live-service game with a heavy multiplayer component, which EA had been pushing across many of its subsidiaries in the late 2010s. Hudson, too, was interested in multiplayer games and had been the lead visionary on Anthem. Some employees jeeringly referred to the next Dragon Age as “Anthem with dragons,” which worried fans after I reported on the game at Kotaku. Enthusiasts of the series wanted another single-player game, not a repeat of BioWare’s biggest mistake. When he took over, McKay began to feel similarly. “We were thinking, ‘Does this make sense, does this play into our strengths, or is this going to be another challenge we have to face?’” McKay said. “No, we need to get back to what we’re really great at.” In the months that followed, McKay met with leadership across BioWare and EA and ultimately decided to reboot the next Dragon Age a second time, pivoting back to single-player."
The choice was obvious in many ways. Anthem had flopped while EA’s Star Wars Jedi: Fallen Order, a single-player action-adventure game, had sold more than 10 million copies, helping prove to the publisher that not all of its games needed to be online. BioWare games were popular because of their focus on character dialogue and player-driven narrative decisions, which did not mesh with multiplayer gaming. “Once we made that decision, a lot of things started to fall into place,” McKay said. In the years that followed, he would go on to consolidate more of the studio’s projects, shutting down an attempt to reboot Anthem and selling off the rights to the online game Star Wars: The Old Republic to a separate studio. The goal, McKay said, was “focus.” BioWare then spent the next three-and-a-half years developing what would become Dragon Age: The Veilguard, the fourth game in the franchise. Out this week, the game has received mostly positive reviews and so far topped charts, although EA has not yet revealed sales numbers. Some things went right during development. McKay said they “had the game end-to-end playable” earlier than any previous BioWare product, allowing them to spend extra time iterating. A reorganization at EA, which split the company into divisions called EA Games and EA Sports, allowed Dragon Age: The Veilguard to receive more support from internal teams that might otherwise be stretched thin, such as research and data insights groups. “That gave us an extra boost in terms of the support and focus from the company,” McKay said. But the development of Dragon Age: The Veilguard still faced plenty of obstacles. The pandemic led BioWare to shift to hiring remotely, which McKay said made for cultural challenges. The game slipped past its original target date, although McKay wouldn’t say how much extra time it needed. “I’m never going to call it a slip,” he said. And it went through significant scope changes over the course of development. Then, last summer, BioWare laid off 50 people, including veterans with decades of experience. McKay told me the reduction, which arrived during a period of widespread layoffs across the video-game industry, “was all about focus at that time.” “When you have a really large team, you’re always compelled to keep everybody busy all the time,” he said. “When you have a smaller team, you have the right people in the right roles at the right time, some incredible momentum is gained at that point.” The stakes are high for the release of Dragon Age: The Veilguard. Fans and pundits have worried that a third failure in a row might have devastating results for BioWare. McKay wouldn’t comment on the specifics of what would make the game a hit in their eyes. But said he has felt supported by EA Entertainment & Technology President Laura Miele. The game is so important to BioWare’s future that the company brought in its second team, which has been incubating a new Mass Effect, to help out during the final stretch of development. The Mass Effect team played a major role in finishing and polishing Dragon Age: The Veilguard. Other companies across EA, such as its Motive studio in Montreal, also supported the game. Now, the company will look to see how players react to the next Dragon Age — and, McKay hopes, “bring BioWare back into the conversation as a top game studio.”
[source]
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ask-aph-hws-iceland · 2 days ago
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[OOC: hello again! Paiko here! So, there's been a bunch more ask blog drama these past few days, so I thought I'd give a very friendly reminder of some other unspoken (that at this point should be spoken) rules of having an ask blog.
Alright, uhm, can we all agree as a community to avoid having very heavy historical topics play a part in our blogs? I know a lot of us are huge history nerds which is absolutely fantastic, but let's keep in mind that hetalia is very silly and unserious, so it might not be in very good taste to portray a serious topic in a very goofy medium. It just doesn't sit quite well. Now, a lot of people may wonder if what they're doing can be considered insensitive, well, a good way to know is listening to your followers. Respecting the people who read your blog is a very important part of having a good ask blog. If something isn't sitting well with a lot of people, maybe let's avoid it.
On that topic, having unique headcanons for your ask blog character (I've seen people call them muses too) is absolutely amazing and one hundred percent your right, however, you have to consider that hetalia, unlike countryballs or countryhumans, is not so versatile. People come into it with a specific expectation. Having our own unique headcanons is great, but there's a point where it strays so far that it's better to just make an original character or an 'OC'. I love seeing people's headcanons as it adds a lot of depth to the characters, but just because a pool is shallow that doesn't mean your shoes won't get wet if you step in it. All the hetalia characters could use more development which is what a lot of us do with our headcanons, but we have to accept that some people just won't like them.
Try to refrain from making headcanons about certain subjects if you're not entirely confident in your ability to portray them in a sensitive and respectful way. A lot of us suffer from things like weak vision, allergies, etcetera and it's very fun to get to put little parts of ourselves into our characters, but what gets tricky is portraying medical conditions we personally do not have. Things can get super insensitive very quickly, so it's really important to try and be mindful about these things. I've said before on my main blog that I really do not like bringing up topics of chronic illnesses because I personally do not suffer from one and I know that I'm not nearly educated enough to talk about someone else's experience. This doesn't only apply to physiological conditions. I know we all love our angst, but let's not trivialize mental health problems. It can be very upsetting to people who do suffer from these conditions. They have to see something that they know much more about than anyone should ever have to know. They are the ones who will have to see that, so again, let's try to be mindful.
If you get into trouble with any other blog or even another group of blogs, there are good ways to go about addressing these issues rather than just straight up fighting. I think I speak for a lot of blogs when I say that we'd like to keep this community relatively drama free. I'll let you in on a little secret, no matter how right you are about something, there will always be someone who just refuses to see things any other way. We have to start considering each other's thoughts when it comes to disagreements especially when it comes to fandom discourse. I'd hate for someone to be driven away from the fandom over a disagreement gone wrong. Remember, you're dealing with strangers here, let's try to keep things peaceful.
And that's about it for now, if any of these things apply to you, no worries, we're all working on bettering ourselves and it'll take time, patience and guidance, but it's worth an effort.
Alrighty! Bye!]
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poorly-drawn-mdzs · 1 year ago
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Gaslight, Gatekeep, Girl found dead in a hidden room.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#lan xichen#jin guangyao#jiang cheng#wei wuxian#qin su#EDIT: Tumblr published an earlier draft with only half the notes I wrote so: late entry on my JGY thoughts.#Unlike the mystic powers of the stockmarket (what the OG meme is referring to) I think this situation calls for more active investigation.#qin su is such a deeply tragic character to me and I really wish we got a bit more from her.#Love everyone who sent me messages about her after the last time she appeared.#I think she needs a spin off of her being a transmigrator SO badly.#MDZS has so many interesting characters - but it sometimes fails to give them the proper room to really develop past a role in the plot.#That's just the consequence of writing a story like MDZS. Not every character in a book *needs* to have a rich inner life and backstory!#To do so would bog down the story and obliterate any notion of pacing. It's just not possible.#Jin Guangyao (nee Meng Yao) is unfortunately not free from this leeway rule. He is the culprit of this murder mystery plot#and thus NEEDS to encapsulate the themes of the book. And personally he's a 7 out of 10 at best on this front (in the AD).#MDZS is about rumours twisting reality and working towards truth. And about how people & situations are rarely ever black & white#JGY has his motivations. He's well written in regards to his actions making sense for his character.#What started as good traits (drive to succeed & improve his image) became twisted over time (do anything to maintain his image)#and it's a good parallel to WWX! He has the same arc (with different traits)! Bonus points for IGY in that regard.#but man....by the time we confront this guy for murder there's not a lot of grey morality. He's just...deep in the hole *he* dug.#There's a beautiful tragedy to it! More on JGY in later comics - this is getting pretty long already!
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dark-twist-fairytales · 2 days ago
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Thank you for the tag! Let's see... I think this would be fun as a comparing! I (Clayton) will be in green. I'm (Shepherd) takin' red. The body's choice will be in orange.
Favorite color: The body's is orange. I do think of mine being red, ironically! Ehh.. It's a little bit of a tough call, but I think blue takes it. Red's still nice, don't get me wrong, but blue is a nicer contrast.
Last song: Collectively: The Ballad of the Witches' Road (Sacred Chant Version) (No, we have not seen Agatha All Along, we just heard the song and it sounded nice). Love Story by Taylor Swift, cover (in minor key) by Sarah Cothran (And partial of the cover by Lydia the Bard) Beneath Dark Wings by n0ze_ on Soundcloud.
Currently reading: Not any physical books. And the Ao3 library is... Gonna stay hidden
Currently watching: Legends of Avantris - Curse of Strahdanya as of right now (However, we do have listed down: Icebound, Uprooted, and Once Upon a Witchlight for different marks in time for each campaign -Frost)
Current game: None that I can recall? Only game I got I deleted off because it wasn't what I expected on mobile. ..... Bugsnax for the PS4, however it got stashed away, so I'm unable to continue it.
Currently craving: Coldness. Please, it's too warm in my room. Water, my mouth is dry as hell. Noise, it's too quiet.
Coffee or tea: Coffee. Tea! Neither, no thank you.
Hobby to try: Animatin', and I am gettin' into it slowly. I am quite curious about knitting.
Current AU: Well, there's two AUs we keep thinkin' about: A like... Actor AU with the Avantris characters, and the Connection AU for Icebound. Neither are particularly developed, but they're there!
Open tag! Join along if you'd like!
Get to Know Me (tagged by @slingbees)
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rules: tag 9 people you want to get to know better and catch up with
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Favorite Color(s): ORANGE!!!!! but also yellow!
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Last Song:
youtube
Currently Reading: them Guardians of Ga'hoole books because when I was in the hospital I read one of them.
Currently Watching: I'm going through Red Vs Blue with some friends.
Currently Craving: this peach monster right beside me. don't tempt me.
Coffee or Tea: I haven't been drinking much of either recently, but coffee.
Hobby to Try: Start animating at home.
Current AU: I guess I've been thinking about that Simpsons comic where Smithers gets cloned, fucking hilarious they just start killing each other. Other than that, I don't know.
TAGGING:@sleepypuddding @funkyjunkyfangz @beeframennoodles100 @danklemckspankle @potatoqueensays @notevenhodgepodge @butchbarneygumble @lorogy662 @calpalsworld anyone else too!
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yuujiheart · 1 month ago
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YOU EITHER DIE LIKE A TRUE HATER
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OR YOU STILL DIE BUT END UP BECOMING WHAT YOU HATED
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No wonder he didn't speak about yuji.. He was embarrassed... 😭😭
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