#and one of the writers also writes for hacks
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imagining-in-the-margins · 23 hours ago
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CM Wrong Recipient Writing Challenge 🎁
Hey everyone, I’m back with another monthly challenge! For the months of November AND December, I am formally challenging any willing writer to take a stab at writing fanfiction including a Wrong/Mistaken Recipient using their choice of Criminal Minds characters! Reader, Original Character, Character/Characterships, Gen/Platonicfics are allowed! Please check out the Rules below the Keep Reading.
There are a LOT of prompts below the cut, so keep going!
(**This is NOT a request list for me—this is a prompt list of other writers! Feel free to request from someone else, and be sure to let them know about the challenge!)
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SFW Prompts 🙈
The BAU arrests the wrong person
The flower delivery guy really messes things up
Character grabs the wrong person to kiss at NYE
Character leaves a voicemail for the wrong person
Character grabs the wrong person’s hand in public
Character receives an awkward text from an unknown number (or one they haven’t spoken to in a long time)
Character throws a snowball at their friend… but misses (and hits their crush/an attractive stranger instead)
Talking to different people on multiple phone lines can get really confusing
Somehow Character got on someone's super silly Christmas Card mailing list
There’s a mixup of notebooks and Character finds writings/drawings... of them
Character receives a package they weren't expecting and finds an even more unexpected item inside
The team recounts all the times Penelope said something inappropriate to the wrong person on the phone
Character has been sending messages to their loved one after they passed (they never expected a response)
Character pulls a prank against a fun-loving coworker, but their significantly less playful coworker triggers it
Character leaves an anonymous letter confessing their love, but the recipient insists it can’t be for them
Character enlists Penelope’s help in hacking into someone’s device to delete an unintended message
Keep Reading for more Prompts and the Challenge Rules!
Dialogue Prompts 🙉
“Oh, God. Wrong house.”
“New phone, who’s this?”
“So… who is (intended recipient name)?”
“Baby, I can be whoever you want me to be.”
“Any chance we can pretend you didn’t see that?”
“No matter what you do, do NOT open that.” “Too late.”
“I’m not complaining, but I don’t think that was for me.”
“What’s the point of the unsend button if it tells them that I unsent something?!”
“This is definitely the wrong number but, seriously, did you think that line would work?”
“I actually can come to the phone right now with a very special message that your mother is a—!”
NSFW Prompts 🙊
Character is a stripper at the wrong party
Character receives scandalous selfies from a coworker
Characters buy books together but take the wrong ones home (at least one of them is erotica)
Character wanted to gift a friend a sex toy as a joke and they used the same wrapping paper for their crush’s gift
Character sends their friend a detailed review of their recent sexual encounter… and accidentally sends it to the person they’re reviewing
There’s confusion and two BAU members end up with the same hotel room (Character walks in to find their coworker completely nude)
Character is waiting for an unsub in a confessional booth (the unsub doesn't show, but someone else confesses unholy thoughts)
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Rules
Your fic can be a Reader insert, an Original Character, a character/character ship, a platonic ship, or a Gen fic. It can feature any Criminal Minds character. AUs and crossovers are more than welcome.
Tag me in the fic, or send the link to me in a Direct Message. It can be already written, or you can write it for the challenge - I collect both! You can also tag “#mentioningmargins”
The fic can be any genre, but ONLY send me smut if your bio states you are 18+. I DO NOT WANT smut written by minors. Ever. At all. I will check. Platonic ships and pure, fluffy fics are 100% allowed. Please also include some indication of rating if it is NSFW.
Please include Content Warnings and a one-sentence Summary of the fic in your post. For xReader fics, PLEASE specify if your reader is Female, Male, or Gender Neutral.
Have fun!
The Masterlist of fics will be posted around December 30 If you finish after that, no problem - just send me the fic once you’re done and I’ll add it after-the-fact!
Feel free to message me if you want help developing a plot, have any questions, or just want to gush about your fic. I’m happy to help, and I’m happy you’re here ❤️
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waltricia · 1 month ago
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Nobody Wants This is the fluffy rom com au where Seth Cohen never had Summer, Veronica Mars never lost Lilly, and Seth and Veronica meet and fall in love in LA twenty years after those high school days in their respective suburban Orange County neighborhoods.
AND IT’S FLEABAG SEASON 2!!!!
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witchwives · 3 months ago
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I really don't care about the books but it does feel sort of slimy that Condal decided to make Aegon a rapist because he's that desperate for people to hate his character. Because now when someone says something in defense of Aegon you got TB going "Eww, you like that rapist?" while their fave has been trying to seduce his niece since she was 15 years old. Apparently Aegon was not a rapist in the books, it was a show invention to make him seem more villainous. Like, okay.
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obessivedork · 9 months ago
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The more I think about it the more annoyed I am by the amount of Deadwoman Sadmen in Fallout 4. Like @the head writer WHO THE FUCK HURT YOU???? @Todd Howard WHY did you approve SO many of the EXACT SAME character backstory for MULTIPLE characters in ONE GAME??
You know what? I WOULD rather a bitter divorced MacCready who nontheless is looking for a cure for his son because that's still his kid! I'd rather Kellog's wife?/gf? LEFT him because he was a piece of shit merc! Must it have been a wife dying for Deacon to feel bad and change his ways? why not some random community member or or a friend something? Time and time again this series uses women as plot devices rather than as characters and fallout 4 is the worst offender. Not only is it misogyny and showing a severe lack of anyone but the most generic cis white men they could pull off the street to sit in the writer's room but it's So. Lazy. Every. Time!!!!
Sexism aside are they not embarassed with their lack of imagination and hack storytelling?
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wizardo-yo · 1 year ago
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idk who wants to read this but here's some word salad explanation of the lore in passageways (warning: its long)
okay so there are 3 distinct groups in this
the original expedition team
the extraction team (whose logs you read)
you, the player
So the original expedition are your typical Marleybonian colonizers. They find this new world and build a settlement there. In doing so, they anger the spirit/will of the world and it begins to take its revenge on them. It gets rid of the colonizers and takes over the original settlement, warping it into a hostile and maze-like living compound.
This world is unique in that it is kind of "alive". Think kinda like that god world in Guardians of the Galaxy 2 (i think. its been a while since i've seen that movie). You know, like a world so powerful it gains consciousness. That kinda thing.
So back in Marleybone, the leadership there obviously is like, hey, why did our boys just disappear? So they hire the extraction team to find them and also to figure out what happened and prevent it from happening again.
The extraction team is a crew of 7, made up of half pirates, half wizards, and half miscellaneous Marleybonians. Don't check my math here.
The pirates are the Captain, the First Mate, and the Navigator. (I didn't actually assign them any p101 classes bc uh honestly I don't know enough about them and it wasn't really relevant, but if any classes seem to fit feel free to headcanon)
The wizards are the Mercenary (necromancer) and the Medic (theurgist).
The miscellaneous Marleybonians are the Engineer and the Chronicler.
In order of log appearance, they are
Captain (low education and distrustful of magic)
Engineer (tasked w/ restoring communication w/ Marleybone)
Navigator (tasked w/ tracking down lost colonizers, first to be taken)
Mercenary (necromancer, realizes something's wrong here and it ain't regular magic)
First Mate (reliable and level-headed)
Medic (theurgist, recent Ravenwood grad)
Chronicler (last left alive, very british)
So this crew hops into the world via Spiral Key and they go looking for the lost colonizers. Obvi they slowly realize that something Ain't Right Here. As they journey onward, the same thing happens to them as what happened to the original team. This time, one last person is spared, the Chronicler, and they escape to Wizard City.
Eventually either the Chronicler dies or just decides to have a garage sale or something but you, young wizard, buy an old key from an estate sale that turns out to be the Spiral Key to the spooky world. And that's where the game picks up.
You go through. Find the logs. Spooky things happen. At the end, the world is fed up with your intrusion and you are chased back to a world door. You barely escape with your life, but in your rush to escape you leave the Wizard City Spiral Key in the door which allows the entity chasing you to pass through. The ending is intentionally open ended. What happens after the door opens is up to you.
Some Q's and A's
What's the timeline?
So if you pay attention to the medic's log, you'll see that they mention Professor Drake. Given that they're a theurgist, they mean Professor Sylvia Drake, as opposed to Cyrus or Malistaire. I took this line out of the original log to cut some length, but in the Captain's log, they mention that this is the Medic's first mission. So, from this, you can conclude that the extraction mission happened before the events of Arc 1 when Sylvia Drake was still alive. The events of the original colonizers then happened slightly before that. The timing of when you the player come in is up to individual interpretation though. It could happen at any time after. It could still be before Arc 1, meaning you are not the Scion young wizard but another wizard entirely. Or it could be after the events of the main game. Really up to whatever you headcanon.
Whats up with the wooden constructs?
So the in-game explanation is that they're the transformed bodies of the previous expeditions being puppeteered by the will of the world. The out-of-game explanation is that I already had them modeled and rigged from that other wiz fan game I was working on. When I was making this game, I was like, "hmm. what's a spooky motif in the horror genre I could put in here? ah. mannequins." And I remembered I had the constructs so I put them in.
So what the heck is chasing us at the end? Why can't I see a spooky monster? I wanna see a spooky monster :(
So there's not really one monster or something that you're running from. The world CAN manifest itself through physical means via 'possession' of a sort, but it can also just. Take you. And spirit you away. Like it did to the navigator. So I guess you could say the world itself is chasing you at the end. Presumably, if you were to stay there you would eventually suffer the same fate as the previous groups. Maybe if I decided to add a patch to the game I would add an alternate ending where this happens, but. Not likely lol. The other answer is that your imagination is capable of creating much scarier monsters than I can, so I intentionally stayed away from having a physical thing to be scared of. The other Other answer is that I simply did not want to design, model, rig, and animate a monster. :)
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pochapal · 1 year ago
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I don’t know if you’ve been asked this before, but what was your experience with detective mystery novels before umineko?
i've always gravitated towards stories with mysteries or something obtuse to puzzle over and figure out but i'm not actually that versed in detective fiction at all haha. the genres i'm normally into lean more towards horror and speculative/literary and also everything that homestuck is so while a lot of stuff i read does have central mysteries guiding their plots, the specific construction of detective mystery isn't something i am incredibly familiar with on the whole.
my closest experience to detective mystery fiction was actually when i was super into danganronpa as a teen and i ended up trying to write my own original killing game fan story. i never finished it and it's kind of cringe looking back at it but i did spend several years of my life trying to construct solid "hard but fair" murder mystery cases (i still have a bunch of files on my hard drive from when i planned it all out lol) that i think taught me a lot about the experience of a murder mystery from both the perspective of the writer and the reader. a lot of that was making up a guy in my head and imagining them trying to catch me out based on where their thinking would likely be at each stage. so then i was also thinking of my mystery but also how to throw this hypothetical guy off the scent while still making something solvable. the writing process was very much like chessboard spinning but if you put the chessboard in a 1 million rpm washing machine and turned into a weird psychological game of cat and mouse between me and a person that didn't necessarily exist.
the mysteries i published were kind of not that great (their conceits were "how can you find *the* culprit when the culprit is actually two people in tandem" and "an incredibly obvious case that becomes complicated by everybody else's assumptions and overthinking") since i wrote and planned them out when i was like 17 but the later cases i never got around to doing when i hit my stride and sketched out the rest of this story would have been way cooler (one murder was going to hinge around a really nasty wordplay trick to do with the time of death that technically wasn't a lie but was incredibly misleading and deceptive and another was an elaborate cause-effect chain involving a publicly witnessed indisputable suicide as the trigger) if i'd gotten around to completing the story. i will forever be haunted by this one particular locked double locked room murder i spent six months of my life sketching out down to the minute by minute positioning of the characters. it would have had the 2018 fanganronpa community trembling in their boots if i had ever realized my vision lmao.
anyway i guess my experience with detective mystery fiction is coming more from the position of a writer than a reader which i think comes through a little when you examine some of my thought processes (my approach at times is very much "if i was writing this story right now what would i do here" and then i search for evidence to try and back that up) even if i'm not super well-read or familiar with the genre outside of like one vn series lol. i know about making fiction and i know about keeping people guessing via revealing and concealing information and past a certain point most fiction operates under similar principles so that's how i got into understanding and approaching mystery. i think it's a fun genre, both to produce and to read now that i'm reading something that is more seriously presenting itself as a piece of detective mystery fiction! umineko is good because it really is scratching a specific kind of itch i never really address in my own writing these days because there's a specific time and occasion to produce these kinds of mysteries. hope this illuminates my understanding of/relationship to this genre a little more!
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mybrainproblems · 2 years ago
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11x23 will always be everything to me for the mlpnatural of it all
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kelaeri · 1 month ago
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The Many Languages of Dick Grayson
Apparently, according to Nightwing #54, he can speak 12, so I went on a little quest to see just how many I could identify.
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Starting off with The Essential Batman Encyclopedia, the entry for Dick Grayson lists him as being trained in French, Spanish, Russian, Japanese, Mandarin, and Cantonese with having some proficiency in an unknown Romani dialect. Given there are multiple examples of him speaking these languages throughout the comics, I am inclined to trust this claim. To start, we've got several examples of French (Gotham Knights #14, Detective Comics Annual #12, Nightwing #73, Grayson #10-- also featuring Spanish)
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In Grayson #1 he speaks Russian only briefly, but in Detective Comics #36 he speaks it throughout.
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As far as the Chinese languages go, while I believe Dick can speak Mandarin and/or Cantonese fairly well (Batman/Superman World's Finest #3), his Hanzi recognition and literacy could use some work.
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Similarly, when the Titans head off to Japan in Titans Annual #1, we have Nightwing speaking Japanese in battle; however, when it comes to the prospective job of being a manga translator in Nightwing #125, he claims he doesn't know Japanese, which leads me to believe he is only proficient in speaking Japanese/Chinese and struggles with the writing systems.
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So what about the languages not covered in the encyclopedia? To start, we have another romance language: Italian (Nightwing #72).
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Followed by some alleged German (Nightwing #51, JLA #44)
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And conversations in Farsi (Robin #175)
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While I've seen some Tumblr and Reddit posts claim he knows Kikuyu, The Power Company: Manhunter #1 only says he "brushed up" on his Kikuyu before going to Kenya, so it is unknown how much of the language he actually speaks, but to me it doesn't seem likely to be a lot.
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He also, to some unknown degree, speaks Tamaranean-- at least enough to hack into an alien computer (Action Comics #842).
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As far as unspoken languages go, Dick is fluent in ASL, which is proven numerous times when he communicates with Jericho (New Teen Titans 1984).
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And lastly, the two languages that remain rather uncertain are Romani and Cant-- largely due to the nature of the languages themselves and their representation in comics. "Romani," for instance, has several different dialects, and when Devin Grayson introduced it for Dick (Gotham Knights #20-21, Nightwing #91), she never specified which, and based on the lines she wrote, her research into the language was questionable at best. Writers since have recognized Dick's Romani heritage, but have not otherwise suggested he retained much of the language to be considered fluent.
Cant is an even wider term than Romani and can be seen as more of jargon for a particular language than a language itself, sometimes even being called a "pseudo-language." The colloquial term for American circus cant is Carny, or "Carny speak" as Boston Brand puts it in Batman: The Brave and the Bold #14 when he and Nightwing encounter a kid who speaks it.
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So... this leaves us with 11 languages Dick has notable proficiency in: English, French, Spanish, Italian, Russian, German, Japanese, Mandarin, Cantonese, Farsi, and ASL. And ~3 languages he has unknown proficiency in: Tamaranean, Kikuyu, Romani, and Carny/Cant (if you want to count it).
Maybe memory-loss Dick was including either Tamaranean or Kikuyu in that count from Nightwing #54, or maybe he knows some other language we haven't seen yet. Given how close the family is to the Al Ghuls, I personally think it would be cool if one of them was Arabic.
But anyway, hope you enjoyed this post! A lot I've seen covering this topic are very surface-level and label some of his more iffy languages as "fluent," so I hope this cleared things up. I've read tons of Nightwing, and I swear there are more examples, but sifting through the 1,000+ comics I've read of him is a lot haha. If y'all know of some others, let me know!
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mostlysignssomeportents · 5 months ago
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Against Lore
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For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
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One of my favorite nuggets of writing advice comes from James D Macdonald. Jim, a Navy vet with an encylopedic knowledge of gun lore, explained to a group of non-gun people how to write guns without getting derided by other gun people: "just add the word 'modified.'"
As in, "Her modified AR-15 kicked against her shoulder as she squeezed the trigger, but she held it steady on the car door, watching it disintegrate in a spatter of bullet-holes."
Jim's big idea was that gun people couldn't help but chew away at the verisimilitude of your fictional guns, their brains would automatically latch onto them and try to find the errors. But the word "modified" hijacked that impulse and turned it to the writer's advantage: a gun person's imagination gnaws at that word "modified," spinning up the cleverest possible explanation for how the gun in question could behave as depicted.
In other words, the gun person's impulse to one-up the writer by demonstrating their superior knowledge becomes an impulse to impart that superior knowledge to the writer. "Modified" puts the expert and the bullshitter on the same team, and conscripts the expert into fleshing out the bullshitter's lies.
Yes, writing is lying. Storytelling is genuinely weird. A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people. These are people whose suffering, by definition, do not matter. Imaginary things didn't happen, so they can't matter. The deaths of Romeo and Juliet were less tragic than the death of the yogurt you had for breakfast. That yogurt was alive and now it's dead, whereas R&J never lived, never died, and don't matter:
https://locusmag.com/2014/11/cory-doctorow-stories-are-a-fuggly-hack/
Hijacking a stranger's empathic response is intrinsically adversarial. While storytelling is a benign activity, its underlying mechanic is extremely dangerous. Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work.
Cult leaders and con-artists know that they're engaged in mind-to-mind combat, and they make liberal use of Jim's hack of leaving blank spots for the mark to fill in. Think of Qanon drops: the mystical nonsense was just close enough to sensical that a vulnerable audience was compelled to try and untangle them, and ended up imparting more meaning to them than the hustler who posted them ever could have dreamt up.
Same with cons – there's a great scene in the Leverage: Redemption heist show where an experienced con-artist explains to a novice that the most convincing hustle is the one where you wait for the mark to tell you what they think you're doing, then run with it (scambaiters and other skeptics will recognize this as a relative of the "cold reading," where a "psychic" uses your own confirmations to flesh out their predictions).
As Douglas Adams put it:
A towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Magicians know this one, too. The point of a sleight is to misdirect the audience's attention, and use that moment of misattention to trick them, vanishing, stashing or producing something. The mark's mind is caught in a pleasurable agony: something seemingly impossible just happened. The mind splits into two parts, one of which insists that the impossible just happened, the other insisting that the impossible can't happen.
You know you've done it right if the audience says, "Do that again!" And that's the one thing you must not do. So long as you don't repeat the trick, the audience's imagination will chew on it endlessly, coming up with incredibly clever things that you must have done (a clever conjurer will know several ways to produce the same effect and will "do it again" by reproducing the effect via different means, which exponentially increases the audience's automatic imputation of clever methods to the performer).
Not for nothing, Jim Macdonald advises his writing students to study Magic and Showmanship, a classic text for aspiring conjurers:
https://memex.craphound.com/2007/11/13/magic-and-showmanship-classic-book-about-conjuring-has-many-lessons-for-writers/
There's a version of this in comedy, too. The scholarship of humor is clear on this: comedy comes from surprise. The audience knows they're about to be surprised when the punchline lands, and their mind is furiously trying to defuse the comedian's bomb before it detonates, cycling through potential punchlines of their own. This ramps up the suspense and the tension, so when the comedian does drop the punchline, the tension is released in a whoosh of laughter.
Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. Comedy – like most performance – has an element of authoritarianism. You don't give the audience what it wants, you give it what it needs.
Same goes for TTRPGs: the game master's role is to deny the players the victories and treasure they want, until they can't take it anymore, and then deliver it. That's the definition of an epic game. It's one of the durable advantages of human GMs over video game back-ends: they can ramp up the epicness by "cheating" on the play, giving the players the chance to squeak out improbable victories at the last possible second:
https://wilwheaton.typepad.com/wwdnbackup/2009/03/behind-the-screen.html
This is so effective that even crude approximations of it can turn video-games into cult hits – like Left4Dead, whose "Director" back-end would notice when the players were about to get destroyed and then substantially ramped up the chances of finding an amazing weapon – the chance would still be low overall, but there would be enough moments when the player got exactly what they'd been praying for, at the last possible instant, that it would feel amazing:
https://left4dead.fandom.com/wiki/The_Director#Special_Infected
Critically, Left4Dead's Director didn't do this every time. As any showman knows, the key to a great performance is "Always leave 'em wanting more." The musician's successful finale depends on doing every encore the audience demands, except the last one, so the crowd leaves with one tantalyzing and imaginary song playing in their minds, a performance better than any the musicians themselves could have delivered. Like the gun person who comes up with a cooler mod than the writer ever could, like the magic show attendee who comes up with a more elaborate explanation for the sleight than the conjurer could ever pull off, like the comedy club attendee whose imagination anticipates a surprise that grows larger the longer the joke goes on, the successful performance is an adversarial act of cooperation where the audience willingly and unwillingly cooperates with the performer to deny them the thing that they think they need, and deliver the thing they actually need.
This is my biggest problem with the notion that someday LLMs will get good enough at storytelling to give us the tales we demand, without having to suffer through a storyteller's sadistic denial of the resolutions we crave. When I'm reading a mystery, I want to turn to the last page and find out whodunnit, but I know that doing so will ruin the story. Telling the storyteller how the story should go is like trying to tickle yourself.
Like being tickled, experiencing only fun if the tickler respects your boundaries – but, like being tickled, there's always a part where you're squirming away, but you don't want it to stop. An AI storyteller that gives you exactly what you want is like a dungeon master who declares that every sword-swing kills the monster, and every treasure chest is full of epic items and platinum pieces. Yes, that's what you want, but if you get it, what's the point?
Seen in this light, performance is a kind of sado-masochism, where the performer delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need.
What your audience needs is their own imagination. Decades ago, I was a freelance copywriter producing sales materials for Alias/Wavefront, a then-leading CGI firm that was inventing all kinds of never-seen VFX that would blow people away. One of the engineers I worked with told me something I never forgot: "Your imagination has more polygons than anything you can create with our software." He was talking about why it was critical to have some of the action happen in the shadows.
All of this is why series tend to go downhill. The first volume in any series leaves so much to the imagination. The map of the world is barely fleshed out, the characters' biographies are full of blank spots, the mechanics of the artifacts and the politics of the land are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is.
This is the moment at which everything seems very clever, because your mind is just churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together.
SPOILER ALERT: I'm about to give some spoilers for Furiosa.
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FURIOSA SPOILERS AHEAD!
Last night, we went to see Furiosa, the latest Mad Max movie, a prequel to 2015's Fury Road, which is one of the greatest movies ever made. Like most prequels, Furiosa functions as a lore-delivery vehicle, and as such, it's nowhere near as good as Fury Road.
Fury Road hints as so much worldbuilding. We learn about the three fortresses of the wasteland (the Citadel, the Bullet Farm, and Gastown) but we only see one (The Citadel). We learn that these three cities have a symbiotic relationship with one another, defined by a complex politics that is just barely stable. We meet Furiosa herself, and learn something of her biography – that she had been stolen from the Green Place, that she had suffered an arm amputation.
All of this is left for us to fill in, and for a decade, my hindbrain has been chewing on all of that, coming up with cool ways it could all fit together. I yearned to know the "real" explanation, but it was always unlikely that this real explanation would be as enjoyable as my own partial, ever-unfinished headcanon.
Furiosa is a great movie, but its worst parts are the canonical lore it settles. Partly, that's because some of that lore is just stupid. Why is the Bullet Farm an open-pit mine? I mean, it's visually amazing, but what does that have to do with making bullets? Sometimes, it's because the lore is banal – the solarpunk Green Place is a million times less cool than I had imagined it. Sometimes, it's because the lore is banal and stupid: the scenes where Furiosa's arm is crushed, then severed, then replaced, are both rushed and quasi-miraculous:
https://www.themarysue.com/how-does-furiosa-lose-her-arm/
But even if the lore had been good – not stupid, not banal – the best they could have hoped for was for the lore to be tidy. If it were surprising, it would seem contrived. A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying – it's just resolved. Like the band performing every encore you demand, until you no longer want to hear the band anymore – the feeling as you leave the hall isn't satisfaction, it's exhaustion.
So long as some key question remains unresolved, you're still wanting more. So long as the map has blank spots, your hindbrain will impute clever and exciting mysteries, tantalyzingly teetering on the edge of explicability, to the story.
Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/27/cmon-do-it-again/#better_to_remain_silent_and_be_thought_a_fool_than_to_speak_and_remove_all_doubt
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topazadine · 2 months ago
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Writing Post Masterlist
All my posts about writing - plus some I absolutely loved by other writers.
Masterlists by Other People (all good)
"Writing Tips Masterpost" by @deception-united - Deception-United has an incredibly wealth of resources available, far more comprehensive and detailed than mine. Go check it out!
"WQA Post Master Lists" by @writingquestionsanswered - Another fantastic and wonderfully comprehensive resource that covers damn near everything you need to know about writing. Genuinely one of the best free resources on writing that you could find on the internet.
General Advice for a Happy Writing Life
"The Myth of the Martyr Artist" - An incredibly important post, perhaps my most important one ever, that discusses why mental illness is a burden, not a benefit. I have no idea why this even needs to be said, but it does, apparently.
"Identifying bad writing advice" - Warning signs that the post you are reading kinda sucks and you should click off.
"Advice to Beginner Writers: The Good, the Bad, and the Unpleasant" - How long it takes to become a good writer, what to focus on when learning, and why fanfic is such a useful tool.
"Mindset Shifts: Fanfiction -> Original Fiction" - What fanfic writers should know about deciding to take on original characters and stories.
"Defeating Protracted Writer's Block" - What to do when you find it impossible to write for days, weeks, or months at a time.
"Five Common Anxieties of Newbie Writers, Demystified" - Explorations of five mindsets that can set younger writers back as they learn their craft, including overcompetitiveness, overdescribing, and fearing they're "too old."
"Good Motivations for Continuing to Write" - Why it is crucial to have a passion for writing beyond fame and fortune.
"Extremely controversial writing opinions that will make you mad (but I'm going to say them anyway)" - Things you really don't want to hear, but need to be said. A bit of tough love, including the insignificance of ideas, the cold hard truth about how non-writers react to your writing, and the essentiality of having a well-rounded life.
"Why Mindfulness Is a Key Practice for Writers" - On the need to slow down and let our brain rest - plus some options that are categorically not sitting there in dead silence (boring).
"Writing When Happy" - Wherein I hijack someone's question to discuss the Myth of the Martyr Artist, why we might self-limit because of it, and how to do the impossible: write when we're happy.
"The Neurodivergent Writer’s Guide to Fun and Productivity" by @bookishdiplodocus - Excellent advice on how enjoying the process and reminding yourself that writing is supposed to be fun can help you stay motivated and productive, even when your brain is not cooperating.
"The Glorification of Self-Deprecation in Art/Writing Spaces" by @nicolkoutoulakiauthor - I've discussed before how crucial it is to have a healthy self-esteem when writing, but Nicol does it even better here. Nicol also includes some excellent reframing tactics so you can stay motivated.
Generalish Writing Advice (multifactorial)
"Signs That You Will Probably Finish Your Writing Project" - An analysis of the mindset that leads to results, and encouragement on how to develop them.
"'How Do I Start Writing?'" (Or; A Psychoanalysis of Newbie Writer Fears) - Inspired by the dozens of Reddit posts that ask this exact same thing, often with useless responses. So why do people ask this? I offer my theory.
"I Can Think of Ideas But Can't Write Them!" - A consideration of the many reasons you might find it difficult to get started on your precious idea-baby.
"How to elevate your writing style with 6 simple hacks" - Information about how to develop a prettier prose style, catch errors, develop good dialogue, and focus on brevity.
"How to improve your writing style : a 5-steps guide" by @writer-logbook - Especially great information on why reading widely is so helpful for your craft!
"Some Writing Advice" by @whispers-whump - Especially great discussion of why you shouldn't write what you mean.
"Practical Writing Advice Part 2" by @so-many-ocs - Does what it says on the tin. Simple, easy-to-follow advice that can break you out of writer's block.
"25 Prose Tips for Writers" by @thewriteadviceforwriters - I absolutely love the emphasis on sound and harmony here. As someone whose entire book series revolves around the magic of poetry, of course I think this is incredibly important advice!
"Pacing and Show Don't Tell" by @mylordshesacactus - Two for one deal! First, learn more about why pacing is important; then, look at some examples of the classic advice "show, don't tell." The post does a great job on breaking down what show don't tell actually means and what is not a violation of this guideline so that newer writers aren't confused.
Writing tools
"How to Build a Sustainable Writing Habit Through SCIENCE (Fuck Off, NaNoWriMo)" - Why NaNoWriMo doesn't actually motivate young writers and how to do better through a spreadsheet (yes, really, a spreadsheet). It also explains the importance of intrinsic motivation!
"'I've Outlined Too Much and Now I Can't Write!' (Or: the Double Outline Method for Overanxious Plotters)" - Some of us tend to go absolutely ham on our outlines, to the point where they're practically their own books. But then we also tend to not actually do the writing attached to said outline. Does this mean outlining is useless? Of course not. My method lets you have your outline and eat it too. (.... Wait.)
"'How Do I Make Myself Start Writing?' (Tips to Get the Damn Thing Done) - In this post, I provide a step-by-step guide to start writing, including a few tools to help improve motivation and concentration.
"How to Write Faster (And, Hopefully, Better Too)" - Eliminating distractions and forcing your brain to write is key to getting more done. Here, I explain how you might be limiting yourself by too much thinking and not enough doing.
Worldbuilding
"Stop Making Everything So Damn Complicated!" - Why fantasy (and scifi) does not need to be dizzyingly intricate to be enjoyable.
"How to Kick Ass at Worldbuilding" - I offer some suggestions on how to create a grounded and interesting world that will not bore your readers, based on real life examples.
"Grounded vs. Airy Fantasy" by @aethersea - Excellent breakdown of different levels of groundedness in fantasy and why it's important to understand your own approach.
"Fantasy Guide to Building a Culture" by @inky-duchess - Thorough and methodical analysis of what can create a compelling fantasy culture, including those things that many fail to think about when writing.
"Writing tip - Research" by @pygmi-cygni - Fantastic assessment of the importance of research, including for fantasy stories. As Pygmi-Cygni said, a lot of people claim that they don't need to do any research for fantasy novels, which isn't true! Any parallels to IRL need to be realistic, or you will lose credibility.
Plotting
"How to Use Chomolungma for Writing Adventure Stories; Or, the Plot Mountain Method" - If you're sick of saving felines who should really figure their own shit out, it's time to head to Plot Mountain. In this post, I offer you an alternative to the formulaic "Save the Cat" and "Hero's Journey" which also incorporates tension, characterization, and forward momentum.
"How to Find a Plot When All You Have is Characters and Setting" by @rheas-chaos-motivation - This is a common problem for many writers, when you have cool characters or an intriguing setting. This short post can help you kickstart your ideas for how to create an intriguing plot that has built-in tension.
Description
"Remembering Perspective When Writing Descriptions" - Key factors to think about when describing other characters or settings from your POV.
"Description, Momentum, and Tension; Or, How Not to Bore a Reader" - Why, when, and where to put description so that people don't skip over it. Hopefully.
"Writing Notes: Seasons" - Each season has both benefits and downsides. In this post, we look at the negatives and positive aspects of each so you can decide how a particular season may strengthen your themes - plus some descriptions to help inspire you.
"Writing Advice: Spicy Mundanity" - Wherein I explain how to stop having boring descriptions by packing in characterization.
"How to Write Smut?" by @unfriendlywriter - Wonderful examples of how to write heartstopping smut.
"How to pull off descriptions" by @fictionstudent - Fictionstudent has a ton of great posts, both about film analysis and about the art of writing. I especially liked this one because it discusses how important perspective is for descriptions and the importance of filling in the details as a character would rather than just throwing it all at the reader at one time.
"How to avoid White Room Syndrome" by @writerthreads - Fantastic and focused advice on how to ensure you're offering readers just enough setting to help them envision the world.
Characterization
"Writing Relatable Characters; Or, Using Human Failures to Your Advantage" - Explaining how you can use character flaws and human needs to create a relatable character. Also explains the basic development of a plot, which is about equilibrium.
"How NOT to Write a Character" - Wherein I give you some examples of annoying characters we want to punt off a cliff so you can watch yourself.
"Writing Strong Female Characters" - Why you should give your female characters a secret goal, as well as how to avoid common 'strong female' stereotypes.
"Writing Compelling Trauma in Fiction: Dos and Don'ts" - How to avoid melodrama and create intriguing emotional wounds for characters.
"Quality Assurance Checks for Character Development" - Thought exercises that can help you differentiate characters, prune down unnecessary characters, develop true chemistry between LI and MC, and avoid having too many POVs.
"Developing Character Agency (Or; Cutting the Plot Strings)" - A discussion of character agency and how to ensure your characters are not bound by the narrative.
"Writing Notes: Thought Distortions" by @literaryvein-reblogs - Some psychological concepts you can use in your writing to add depth to characters.
"Questions about your character’s perspective on love and relationships" by @luna-azzurra - Excellent questions that can help you delve into your character's attachment style, what baggage they may bring to a current relationship, and how to create conflict through mentality.
"How to Write a Confession of Love," also by luna-azzurra - Perfect discussion of how to create tension, the utility of setting, not making it perfect, and including the other character's response.
Revisions
"Common Writing Issues that Reduce Readability" - Examples of fixes for four common issues: double describing, long sentences, overexplaining, and head hopping.
"How to Avoid Purple Prose" - A critical part of the revision process is making sure your writing is clear and balanced. In this post, I show a blatant example of purple prose and provide suggestions on how to make a more elegant passage.
"Differential Diagnosis When Your Writing Is Getting Worse" by @ariaste - Fantastic explanation by a professional writer about why you might feel like your writing is getting worse and what to do about it.
"How to Make Your Writing Less Stiff Part 3" by @physalian - Physalian's whole blog has some excellent advice, so definitely give it a look!
"How to Improve Your Writing" - Also by literaryvein-reblogs, this offers some excellent exercises to help with sentence-level issues, such as modifiers, parallelism, and details.
Publishing
"How to promote your book online : a discussion about social media (and few tips)" by writer-logbook - Great tips about how to get more interest in your book. I especially enjoyed the emphasis on patience and consistency. Writer-logbook has some excellent info overall about the nitty-gritty of writing, so I definitely recommend poring through their blog in general. (That's why they're included here twice!)
"A masterclass in how not to market your books, in one singular tweet" - Wherein I help you derive lessons from an abysmal tweet by an author.
"Mistakes I Made When Self-Pubbing My First Book (Part 1: Mindset Edition)" - I talk about how being delulu is not the solulu, that yes marketing is important (even if it is horrible), and how a bit of self-confidence can go a long way.
"Mistakes I Made When Self-Pubbing My First Book (Part 2: Presentation Edition)" - Graphics and covers and blurbs! Learn about them. Do not do what I did.
"Mistakes I Made When Self-Pubbing My First Book (Part 3: Ads and Reviews Edition)" - Why you have to get reviews. You gotta. And you gotta demand them. Shake those reviews out of your readers. You'll thank me later.
Specific Research Advice
"Assassination Methods Through the Decades: A Writer’s Handbook" by @hayatheauthor - A thorough review of different assassination methods, including a section discussing common assassination methods by region!
"How to Write Someone in a Wheelchair" - A group effort! This is a reblog chain discussing body language in manual wheelchairs, the mechanics of power wheelchairs, wheelchair propulsion methods, and a reminder that just because someone is in a wheelchair doesn't mean they can't walk short distances.
"Writing Research Notes: Caves" - Oh caves how I love them. Caves. Let me tell you about them if you want to write about caves. Blessed.
"Writing Research Notes: Horses" - A beginner's guide to horse mindsets, whether horses like working, approaching horses, how to ride, and tips on training.
"Writing Research Notes: Bipolar Disorder" - Written by me, a writer with bipolar disorder! This shares basic facts about bipolar, offers a list of symptoms you can use, and cautions you against spreading misinformation through poor characterization or myths.
"Writing Research Notes: Politics" - I provide a quick overview about governments and international relations, based off my suffering while getting an MA in International Relations.
"Stop Doing This in Injury Fics!" by @pygmi-says-hi - Discusses some common errors when writing whump/angst. The fever part was especially helpful for me!
"Writing US Military Characters" by @lookbluesoup - An explanation of the habits and mentality of US military characters. Many of these were quite helpful for my fantasy military characters, so you can get a lot of mileage out of these for soldiers in other militaries too!
Little Funsies
"What Painting Style Is Your Writing?" - A short exploration of different writing styles to help you better understand your own approach.
I'll be adding onto this as I continue to scroll through my old likes and, of course, as I find more resources.
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glitchlight · 5 months ago
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actually to expand on that last post is there truly any more dire state of a genre than western traditional fantasy now.
the top end is dominated by genre tentpoles nobody likes anymore, all of which are stealing the same five ideas (four of them racist) from one another constantly. Amazon blew a billion dollars on a lotr show nobody watched -- WHILE ALSO making a wheel of time show for millions itself and ALSO nobody talks about it. Bioware's probably gonna be dead if DA4 flops; Bethesda might well be dead before even getting a chance to make TES6. DnD is even more of a cultural juggernaut than it ever has been even as everyone hates it more with each passing day. Hasbro needs a billion dollars man. Hasbro needs MONEY. And everywhere else we're stuck in the prequel timeloop of endless nostalgia recursion.
The base of the genre, long dominated by a litany of endless hacks and enthusiastic nobodies has been supplanted by a new generation of neophytes and the 2020s hack, cranking out interminable webnovels emulating anime and light novels or else hopping on new genre trends inspired by anime and light novels like isekai and/or litrpg. There's an entire subgenre that's just " boring Dungeon Keeper letsplays."
The most interesting thing to happen in western fantasy in years is the development of cozy fantasy, the least emotionally challenging genre experiment ever and one which is as creatively bankrupt as it is wildly successful. Just slap a found family sticker and a token queer romance on a small business in a fantasy world and you've got yourself a cozy fantasy. And when those writers truly try branching into fiction when they can't lean on cliche and fanfic formula they write something like rebecca thorn's This Gilded Abyss, a Bioshock rip off so poorly plotted the middle portion of the book becomes literally incoherent.
Genre's fucked man.
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2soulscollide · 2 years ago
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my favorite free tools for writers
hello, hello! hope you're doing well.
today i am bringing you another list with my top 3 favorite (free!) tools that I find helpful for each phase of writing a novel.
brainstorming phase
Fantasy Names Generator - not only for fantasy (you can also generate real names). this website is just... amazing! it helps you come up with names for characters, places and locations, descriptions, generate traits, outfits (yes, outfits!!), and probably something else you could ever think of.
The Story's Hack - this one is so cool! you can generate names for everything, create your own generator, and practice writing through writing exercises! plus, you can save your generated names to see later, and you earn coins for each idea generated (you can later buy themes - dark, snow, forest, etc)
RanGen - my last favorite generator on this list is RanGen! you can generate plots, appearances, archetypes, love interests, cities, worlds, items, and more.
developing the idea phase
Bryn Donovan - in this blog you can find master lists under the tag "master lists for writers". it is so helpful when you first start developing the characters and need to find the right words to describe them and to find some quirks and flaws!
Writers Write (350 character traits) - again, this is so helpful!
Story Planner - ah, the number of times I've talked about this website... please, PLEASE take a look at it, you won't regret it. this website has literally everything you need to fully develop your idea with outlines for you to fill in step by step.
writing phase
Colleen Houck (80+ barriers to love) - need more romace conflict? there you go!
Cheat Sheets for Writing Body Language - so, you know how your character's feeling, but don't know how he'd physically act? check out this list!
Describing Words - honestly, this is a lifesaver. don't you struggle to find the right word to describe something? well, with this website all you have to do is to type the object you're trying to describe and see which description fits better to you!
revising phase
Language Tool for Google Docs - i know we all have heard about google docs before, but the truth is, it's almost impossible to find free softwares to check grammar and spelling. so, google docs is useful, because it automatically revises it for us, and it's completely free. plus, you can add adds-on, such as "language tool".
Unfortunately, there's only one (free) tool that I actually enjoy for the revising phase. if you know some others, please let me know so that I can try them out and feature in this list.
exporting phase
Google Docs - i find google docs very easy to format and export to .epub, so i'd recommend using it as a free tool.
Reedsy - this is also a free tool available online. all you have to do is to write down each chapter (copy and paste) or import your word document. it will format the document to your liking and export it to pdf, epub and mobi.
that's everything for now! i hope this post was somehow helpful or inspiring!
if you want to see more master lists full of resources, check these:
WEBSITES FOR WRITERS {masterpost}
BEST accounts to follow as a writer
BEST SITES & SOFTWARES TO WRITE FICTION
DIALOGUE IDEAS TO GET RID OF THAT WRITING BLOCK (masterpost)
Useful Resources & Tips for Writers
also, if you are a notion lover just like me, check the free template I just released with everything you need to develop and write your novel!
thank you so much for reading! hope to see you around, and have a nice day <3
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thankskenpenders · 10 months ago
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Happy new year, everyone! Welcome to 2024, the year that will mark the 10th anniversary of Thanks Ken Penders. I'd like to go over my plans for the blog for this year.
First of all: in the very near future, I'll have a post with my thoughts on Sonic Dream Team, and I'm sure I'll write one last Sonic Prime review once the final episodes drop on the 11th. I've also been sitting on an unfinished piece about the Sonic LEGO sets. I wanted this to be longer and more detailed piece that not only reviewed the sets but also went into the weird disconnect between homogenized image of Sonic the Brand and the actual fiction it's based off of, but it'll probably end up getting cut down a lot just so I can put something out. Let's just say I did a fun little thing with one of the sets.
Second: yes, I would like to return to regular TKP updates this year. As I've said many times, I wanted to do this in 2023, but I've been suffering from creative burnout after finishing SLARPG and have generally been unable to focus on any of my creative goals this past year. I'm hoping that this year will be better and I'll be able to get back into the swing of covering Archie Sonic issues. Even doing one issue every week or so would be vastly preferable to continuing the hiatus. I'm still only halfway done!! But aside from burnout, my other main hurdle is that I need to reread my own archive to refresh myself on all these things after nearly three years away. This will take some time.
The thing is, though, this year I'll have an extra incentive to go back through my previous writing and brush up on all things Archie Sonic. Because you see...
I've decided that I want to make a video essay about Penders. The comics, the copyright battle, The Lara-Su Chronicles, everything.
The why
I've thought about doing this before, but I never committed to the idea. I was too busy with gamedev, or I thought it'd end up being too long, or I figured that there were already enough videos on the subject, or I just lacked confidence in my ability to put together a video essay. So I told myself it wasn't meant to be, and let the multiple YouTubers who have cited me as a source on their own Penders videos fill that void.
Recently, though, a few things have happened that have convinced me it might be time. For one, YouTube video essays/media retrospectives/etc. are just getting longer and longer. When Quinton Reviews is out here doing 21 hours of videos on Sam & Cat, a subpar Nick sitcom that only lasted one season, I don't feel so crazy for wanting to make a video about several hundred comic books and two lawsuits that'd be at least an hour or two long lmao. Admittedly, I've also been self-conscious about doing a long video essay like this as a trans woman who has yet to do any vocal training. But these days I feel like I see a lot more transfem YouTubers who have done little to no vocal training, and that's given me more confidence on that front.
But the big one was Hbomberguy's recent plagiarism video. As I sat there watching it, I kept thinking about the time I found a CBR article that was just a crude 800 word summary of my two previous articles on Penders, published by a CBR writer who's put out over 4000 articles since 2019. If I've already been plagiarized before, and my writing is so frequently passed around as a go-to source on Archie Sonic drama, then I wouldn't be shocked if there were YouTubers out there straight up just plagiarizing me. I don't watch other peoples' videos on Archie Sonic, so I'd never know! So if people are just gonna paraphrase me when covering these topics anyway, why not take matters into my own hands and make what I would consider to be the definitive video on the subject? If hacks like James Somerton and iilluminaughtii can churn out these shitty video essays and people will still watch them, surely it can't be that impossible to make my own, right? (And also, uh, Hbomb literally told me I should make the video lol. If you're reading this, thanks for the encouragement.)
The what, how, and when
So here's the plan.
Part of this video essay will be an adaptation of my Medium article on the recurring themes of Ken's Archie Sonic run, with its content touched up and expanded upon. There were a few things I skimmed over in the article because I didn't want it to get too long, but again, people are out here watching ten hour videos about bad Nickelodeon sitcoms now. I can get away with elaborating a little more. I can add a few paragraphs talking about the Chaos Knuckles arc, or throw in a little more historical context I've discovered in the years since.
After covering the comics, the back half(-ish?) of the video will be dedicated to the copyright battles and their ensuing controversies, trying to give an accurate picture of what actually went down, the sheer scale of how bad Archie fucked up, and what our takeaways should be. This will have some similarities to my New York Magazine article on the subject, but I'll be rewriting it from scratch. I REALLY had to keep things short for that article because I was already way over the expected word count, and my tone was a little more straight-laced than normal because I was trying to keep things Professional. I can riff more and insert more of my own opinions this time, like I normally would.
I'll inevitably have to touch on some of Ken's Bad Tweets when discussing things that have happened after the lawsuits, but I don't want the video to just devolve into a list of times people got mad at him on Twitter, so I'm gonna try to keep that to a minimum in favor of focusing on his actual work. Things like the Scourge the Speed Demon incident and his continued statements on certain characters' copyright statuses probably warrant mentioning, though. And finally, assuming that the book really does come out this summer, I would like the grand finale of the video to be about those first couple chapters of The Lara-Su Chronicles.
I don't currently know when this video will get done, but it'll probably be in the back half of the year, especially with me waiting for the book to either drop or get delayed yet again. But I've actually already started writing a bit of the script, and will keep chipping away at it for a while.
So, uh, yeah, look forward to that? Wish me luck?
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alexanderwales · 1 month ago
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I'm going through a profound period of writer's block, except I've always maintained that writer's block is really like seven different things.
Right now it's just ... aversion. I sit down to write and immediately want to be doing something else. I write a hundred words and it's fine, I'm having ideas and things, I know what comes next, but I finish those hundred words and it's like my brain is so ready to be doing something else. The writing is, in my opinion, not suffering from this, except that the output has been pitiful. The flow state is particularly elusive.
My all-time best day for writing was 16K words. That's like ... three chapters in a single day, maybe four if they're on the shorter side for my chapters. I was going unsustainably fast, fingers flying, neglecting my family, neglecting my body, really in the zone. That's not something I can replicate, but I remember the feeling, and it's so close. It doesn't feel like that me was a world away.
I think I would like to figure out the cause of the aversion. It's coming after a period of deep depression, maybe the worst I've had in twenty years, and maybe that came from anxiety of some kind, but not being able to write at the level of output I want is definitely not helping with the anxiety I've been feeling, so I don't know.
My plans for my next web serial, the one after Thresholder, are premised on being able to reliably write and edit 10K words a week, all killer no filler, as little wasted words as possible, new and interesting things around every corner, stellar fight scenes, meaty character interactions, but I'm feeling like a floppy baby, unable to hold up my own head, and if I can't maintain that pace ... I don't know. I can only scale back, and obviously if you want to make money writing for people on the internet, scaling back runs contrary to that goal.
I would feel better if I had what felt like a good path forward in terms of the writing muscle, if there were some life hack that would work for me. I think I'm at the point of wanting to try sprints again, which have historically been good for me but also a great way to burn out. I don't know how you get over an aversion to something you actually enjoy doing, but I'm not really a stranger to aversions. Usually I just buckle down and get it done, which I don't think is going to work if that feeling of aversion is with me for one of the primary things that I do.
This is mostly a gripe rather than me seeking solutions. I think this is probably a personal thing for which the solutions you might want to offer in the spirit of helpfulness would not actually work. Mostly, if you read my stuff, I want you to know where I'm at right now.
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leohtttbriar · 1 year ago
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the charm of early-seasons kira and dax being this side-step from the bickering screwball couple to something just a bit softer because the writers, i feel deliberately, wanted to write them as friends. so both characters have these interactions, especially in this episode, where they find the other one massively weird but they're also ride-or-die loyal, no-questions-asked; "sure-i'll-change-my-whole-face-to-match-yours-and-dress-as-as-a-religious-leader-in-your-faith-to-which-you-are-notably-devout," "well-i-find-that-the-prospect-of-losing-You-supercedes-the-prospect-of-losing-the-creature-you-carry-that-your-culture-reveres-as-a-far-far-worse-outcome"; one orders the other to leave her behind, the other just carries her from harm; one flies a busted ship, one thumps it with a hammer to get it going in some old school engineering hack; both think the other is reckless, both definitely are reckless; both wear their loyalty to each other like an unobtrusive and understated locket---that is until they feel the need to state it Very Loudly. "don't hurt my weird friend. she's weird. and my friend. which are both precious things to me," they say. the charm of sci-fi alien love, is what it is. also feminism.
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thowawayuntilfurthernotice · 4 months ago
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I love how this person assumes I'm one of those weirdos who complains about villainous acts in media, all because I poked fun at the fact that the incestuous relationship story line between Stella and Andre was dropped because Viv didn't like the attention she was getting from incest shippers.
Also, just because you personally wouldn't have minded if Stella and Andre were in an incestuous relationship shouldn't discredit the people who were grossed out by the idea.
Believe it not, making your villains depraved assholes ruins their effectiveness. It's why Kamoshida from Persona 5 is such a terrible villain, it's not because I'm grossed out by the fact that he's a creepy sex pest, it's the fact that the writers try so hard to make you hate him that he just comes off as cartoony and one note.
If you want an example of a truly loathsome villain done right, look no further than Hank Hippopopalous from the Bojack Horseman episode "Hank After Dark."
What makes Hank such a great villain is that he truly believes that being a beloved public figure automatically absolves him from any wrongdoing. And what's worse is that, the general public seems to share the same sentiment in universe, as they constantly treat Diane like a villain throughout the episode for speaking out against Hank.
Point is, I'm a firm believer in the "Less is more" rule when it comes to writing compelling villains. Because any hack can write for a depraved villain, but very few folks can write for villains who are grounded in reality.
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