#and lower the lower score the less pure you are
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do this test and reblog with what score you got
#❅ — yuki speaking#proship safe#proship please interact#proshipping#proship#so basically the test is the rice purity test but for fanfic#and lower the lower score the less pure you are#...i got 49
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The Bad Batch and A Day at the Beach (TBB x GN!Reader)
Summary: What could be more perfect than a day at the beach with the Batch?
Warnings: Going to put an 18+ on this one simply because Hunter likes to get a bit handsy.
A/N: Happy May 4th everyone! After the end of The Bad Batch, I got something together to spread some smiles. May the force be with you!
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Hunter
The beach holds a special place in Hunter’s heart, especially the less-crowded, secluded spots. And spending a day at the beach with the person he loves? Perfection. He couldn’t think of a better way to make memories with loved ones than in the great outdoors, surrounded by the soothing sound of waves lapping the shore and the tranquil atmosphere.
On a sunny afternoon, he proposed the idea of heading to the beach, and in no time, you found yourself descending the steps to the sand. He was the first to make it onto the smooth stretch, his eyes scanning for the perfect, remote spot. You followed along, the grains comfortably warm beneath your feet as you helped him set up the towels and the parasol. You’d had the foresight to put on your swimming gear before heading out, and as soon as Hunter saw you, he couldn’t resist touching you. He softly muttered compliments in your ear and hinted at going for a refreshing swim. The cooling waters beckoned you to stay a little longer, and you happily obliged, splashing each other until you were both completely drenched. The feeling of the water against your skin was pure bliss as you savoured it before drying off. Reluctant to leave, you both spent the evening strolling along the beach, feeling the sand between your toes, and your hand in his. Eventually, you found a flat rock to sit on, where you snuggled close and watched sun setting behind the crashing waves.
Echo
Although Echo doesn’t have a strong dislike for the beach, it can be quite time-consuming due to the risk of grains interfering with his mechanics, so he prefers to plan and allow plenty of time before heading to the coast. He can be counted on to bring a beach bag packed with everything you could need. Towels, sun cream, bottles of water, insect repellent, a little first aid kit with bacta and plasters, spare hats because there is always someone who forgets theirs. He is well prepared.
When you and Echo first went to the beach together, it took him a little while to unwind, but after a short time, he found his spot next to you on the sand and let out a sigh of relief. It had been so long since you had seen him relaxed, and you couldn’t help but notice how he serenely closed his eyes to bask in the warmth of the sun. Having discovered a hidden spot, he felt confident enough to remove his shirt, and mindful not to disturb him, you nestled yourself in his lap. With an arched eyebrow at your blatant staring, he locked eyes with you and pulled you into a tight embrace. He had an afternoon of relaxation and the love of his life in his arms. What more could he want?
Wrecker
Wrecker absolutely delights in days at the beach. He rarely asks, not wanting to inconvenience anyone, but when he does, he packs every fun activity he can think of to share with you and his family. He wants to create lasting memories and by the stars does he make those days extra special for you.
During one outing to the beach, he insisted that you all play volleyball. The game proceeded with laughs and a few debates about the scoring, but you were all having fun. Wrecker sensed the opportunity for an equalising point and lifted you up as the ball soared over. You spiked it back down over the net and scored. Lowering you back down, he couldn’t contain his excitement and cheerfully jostled you. As soon as you touched the ground, he pulled you into a tender kiss that ignited a desire to score as many points as you could.
Crosshair
For the most part, Crosshair enjoys a day at the beach, but he has to take certain precautions to protect his sensitive eyes. As long as he has his super strength sunglasses, parasol, and cap, he’s ready for the sun. While he occasionally takes part in games, his favourite pastime is strolling hand in hand with you along the sand as if the entire galaxy exists solely for the two of you.
On one unforgettable occasion, he surprised you with a kite he had made. The breeze was just right, and he showed you how to operate it. With his guidance, you watched as the patterned fabric sailed against the clear blue sky. He was patient and gentle, and as you looked over your shoulder while he was explaining how to keep the strings steady, you noticed a calm reflected in his eyes. Catching him off guard, you kissed his cheek, and he lost his train of thought until you gently prompted him to continue his instructions.
Tech
Although Tech enjoys scanning and researching the coastal life, tides, and flora, he prefers spending most of his beach days engaged in conversation with you. The peaceful atmosphere provides him with the ideal setting to sit and chat with you, free from any distractions, in a space where he feels at ease.
During one of the brightest days on Pabu that year, Tech traipsed back from the shoreline with his trouser hems rolled up to dry off his feet. He stowed his datapad into the beach bag, and instead of rambling about his discoveries as he might have done in the past, he let you lie down in his lap. He soaked in the sunlight and grabbed some of the tiny fruit pieces you had packed. Popping one into his mouth, he put the next into yours. Throughout the afternoon, your conversation meandered from one topic to another, punctuated by bursts of laughter and little quips. Occasionally, Tech would surprise you with a gentle kiss on your palm as you reached up to brush sand off his cheek, or on your forehead as you shared a new childhood story with him. In his state of pure bliss, he showered you with kisses, relishing every moment of your perfect day together.
#tbb#the bad batch#tbb x reader#the bad batch x reader#tbb x you#the bad batch x you#tbb hunter#tbb hunter x reader#tbb hunter x you#tbb echo#tbb echo x reader#tbb echo x you#tbb wrecker#tbb wrecker x reader#tbb wrecker x you#tbb crosshair#tbb crosshair x reader#tbb crosshair x you#tbb tech#tbb tech x reader#tbb tech x you
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Janeys about to win his first ever duel to the death, mostly by virtue of being a less shitty swordsman than his opponent.
DUELING IN IMPERIAL WARDIN
Dueling is partially legal in Imperial Wardin, with official duels overseen and regulated by authority figures, and unoffical duels regulated largely by social contract. This form of combat allows disputes, accusations, acts of vengeance, and slights of honor to be settled outside of court or pure interpersonal violence. Ritualized aspects of the practice act as a sort of self-regulation, allowing scores to be settled while dissuading the developments of outright feuds.
No one is materially compelled to accept a challenge to a duel, but refusing can be a tricky maneuver. In many cases, this will be taken as cowardice and a stain on the challenged party's honor and masculinity, and may add significant fuel to the challenger's accusations. The circumstances where it is socially 'safe' to refuse are when the challenger is VASTLY physically outmatched, or is of markedly lower status or otherwise seen as a social inferior (being lower class, a eunuch/woman/akoshos, an infamously dishonored party, a sex worker, etc), though even this can be risky depending on the circumstances.
Women and akoshos cannot be challenged in duels, nor can they Legally be challengers (with a very specific exception for Odonii priestesses, who have men's legal rights), though they can indirectly do so via a male relation acting as their proxy in combat. The alternative is not Entirely unheard of, but very rare, and rarer still that a male opponent will accept. The concept is, however, a motif in heroic folktales wherein a young woman disguises herself as a man and enters into a duel to avenge the murder of her brother or another family member. In most variants, this is cast as a heroic as an act of extreme familial piety, with her masculinization being an entirely temporary means of doing so (which is immediately abandoned post-duel).
Once the challenge is accepted, both parties will negotiate terms through a proxy (by convention, this is a blood relative or other legal kin). This decides the time and location of the match, as well as its stakes. The majority of duels are Not to the death, rather to a lesser end- first blood, incapacitation, submission, etc. In fully legal duels, this agreement is submitted to a local authority and its terms become legally enforceable. Even in 'off the books' duels, the terms will generally be enforced by overwhelming social contract. There is effectively no backing out once the formal agreements have been made. One party not showing up at the agreed time and place effectively concedes a victorious social high ground to their opponent, but without the matter being 'settled' (encouraging further escalation).
Legally, duels must either be fought on private property or outside of city limits (as wearing a weapon in any of the capital cities is illegal for most civilians). You can find semi-legal underground dueling sites in most of the cities, though this tends to be associated with the petty, dirty squabblings of commoners and most nobility will opt to fight in the countryside.
Duels are typically overseen by a neutral third party, with legal duels being specifically officiated by a socially protected individual (usually a priest) who directs the ritual elements of the proceedings and observes and records its outcome. The arena is measured out in a circle approximately twelve paces wide, and marked with stakes and a binding of sanctified amenchil rope wound left to right. This form of binding is broadly used in cultural practice to delineate and spiritually protect sacred spaces (wound right to left in these contexts). Its reversed use in duels provides a regulatory psychological function- the arena becomes a segregated liminal space, and the rest of the world is symbolically bound with a protective barrier, keeping the violence of the dispute confined to this space and time.
Additionally, both combatants (and their familial proxies) swear a binding oath (before a holy relic in priest-officiated duels) - swearing to obey pre-negotiated terms and rules, and declaring that the victor shall be recognized as the righteous party and that the outcome of the duel wholly resolves the dispute. Being bound to such an oath might not settle things on an emotional level, but HEAVILY disincentivizes a duel starting or worsening family feuds- even in fatal duels, the defeated party's family has no justification to demand a blood price or avenge their slain kin, or otherwise commit direct reprisals over the dispute (and would be breaking a solemn oath before God, which will have consequences).
Both parties prepare themselves to fight. Exact traditions vary across the region, but duels are near-ubiquitously fought unarmored with a single blade (sometimes, but not always, replaced by staffs or blunted swords for non-fatal fights). In the south of the region (as depicted here), it's traditional to fight topless with one's cloak clasped around their hips and hair bound into a topknot (the gull feather here is not a dueling norm, but it's lucky).
Both combatants enter the ring and stand at opposing sides, and the dual begins at the overseer's signal. The challenging party is not permitted to make the first attack, and instead must dodge or block their opponent's first swing before they can begin to retaliate. The duel will then proceed to its pre-negotiated ending.
There are additional compacts that direct the fighting. Fleeing from the arena is an automatic loss (and an EXTREME stain on one's honor and masculinity). If the combat spills out past the boundaries, it must be halted and the arena entirely moved and re-bound before restarting. Surrender is possible even in fatal fights, and it is generally taboo to kill an opponent who has verbally declared defeat (as they have lost the duel in doing so, and the matter is thus settled- proceeding further is murder). These rules will be enforced by the authority in legally overseen fights, and are largely (though not universally) enforced by social convention in illegal duels.
Upon resolution, the winner extracts a verbal affirmation of their victory from the loser (if they survived), or from the loser's familial proxy (if they didn't). In some traditions, they are specifically permitted to cut the loser's hair (which is a humiliating and somewhat emasculating act, only adolescent boys (and mourners) wear their hair short in most of the Wardi cultural sphere). A winner who feels the loser fought/died valiantly or is otherwise highly respectable may abstain, as a means of protecting their opponent's dignity. The resolution of the fight ostensibly concludes the dispute, with the winning party justified as righteous in their cause, and gaining social capital and Masc Points in their victory.
#Janeys is actually Not inept at combat. He's notably skilled with the spear and shield. Like nothing crazy but he's highly proficient#His swordsmanship however is nothing to write home about. Not like The Worst but his form is shit and he's lucky to be alive.#(He got into this over accusations of his children's illegitimacy from a close confidant of his recently dead father)
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Hey all, it's Roxy writing.
This is a tough post to write even if the photo above of Marti is amazing. The reason it's tough is because it's about Marti.
The new owners of Mountain Media (MM) are kind enough to offer all us ladies - whether models or not - quarterly medical exams, and Marti just had hers. From a purely physical standpoint, the physician assures us that Marti is healthier and in better shape than most 35 year olds even though she turns 74 next month. It's more her mental and emotional age that has us concerned. We've seen it but have not wanted to confront it, but our concerns showed true when she took a mental state exam and scored lower than she should.
It's going to take me a few posts to explain it all, I think. For starters, she doesn't write much anymore as I'm sure you've noticed here on Tumblr. It's not that she doesn't want to, but that she just cannot concentrate on one thing for very long. So she wanders, physically and mentally. Her much-concerned assistant, Kaatje, is always with her keeping her from wandering away. The rest of us try to keep her mentally engaged. She smiles more; she laughs less. She shows stubborn streaks where there was never any before. She's quieter. Some signs are subtle, others obvious (like wandering).
But, God, physically she's incredible!
I'll leave this post with an example. She was adamant that she wanted - or maybe I should said "needed" - to perform at a strip club. We couldn't dissuade her. So our owners investigated nightclubs within a 3 hour drive radius of our mountain and found a safe a suitable one but still mandated that they will hire extra security for her performances. So several of us went with her for a Friday and Saturday night show. She was fucking HOT! It was busy Friday night so word got out and for her Saturday night show they had to turn people away as the club met it's occupancy limit. Those of us watching were like: "Who is this woman?" The awkwardness that had always accompanied her dances had vanished and she was smooth and sensual. Not swinging from the dance bars, of course, but moving with overpowering sexuality. Never had any of us seen her move so gracefully and seductively.
I'll stop there for now. Over several more posts I'll try to give you examples of how her body and mind seem to be going in opposite directions. And I'll try to fill in some gaps of what's been happening that she had wanted to provide.
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Coach Nat
Natasha Romanoff x Female Reader
Natasha helps you relieve some stress by teaching you what she knows best
Note: This is a continuation of my Work Wives universe. It can be read separately, but I recommend reading the other parts! Please also check out @belovaskitkat’s moodboard for this universe. It’s amazing! Enjoy!
Natasha Romanoff Masterlist 1, Natasha Romanoff Masterlist 2, Main Masterlist
Dating Natasha has been the best experience of your life. It’s been six months of pure bliss. You never tire of seeing each other everyday at work and spending most nights at each other’s homes.
You’ve found that being in Natasha’s arms is your favorite place to be. She takes the same refuge in yours.
Somedays you’re exhausted from work. The stress of teaching young minds gets to you, and Natasha swoops in to save the day.
Today is no exception of that.
You’ve been stressed out all day, but when you see Nat on the field wrapping up soccer practice the load you carry begins to feel even just slightly lighter.
The team breaks out of the huddle and she walks to your car.
“Hey there,” Natasha hops in the passenger seat.
“Hey babe,” you greet her back.
She notices that you don’t immediately kiss her cheek or hug her like you normally do when you see her again.
“What’s on your mind, sweetheart?”
You shrug in response and go to put the car in drive. Her hand comes to stop yours.
“Come with me,” she says with a kiss to your cheek. She’s out of the car before you can protest. You turn off the engine and get out to follow her.
“Nat, what are we doing? We have dinner plans,” you say.
“We’ll just be a little late. Come on now,” she says. She’s wearing a smirk as she grabs a soccer ball and reaches for your hand.
You let her pull you onto the field.
“I know you’re stressed out, baby. So let’s get our blood pumping and work through it, yeah?” She asks.
“I don’t know how to play soccer,” you remind her.
She chuckles. “Well good thing you have the state coach of the year to teach you.”
You grin at that. You were so proud of Natasha for getting that recognition she deserved.
“Coach Nat please teach me your ways,” you say.
“Okay first, let’s teach you how to kick,” Natasha says.
“I’m pretty sure I know how to kick a ball.”
She laughs at that. Setting the ball on the ground, she moves your body to stand behind it. Nat is handsy as she turns your hips to angle your lower half just right to make the perfect kick.
“Go for it, baby,” she says as she releases you.
You kick the ball successfully into the goal.
“Yes!” Nat cheers. “That’s my girl!”
You smile as she lifts you up and spins you around. You kiss her softly and she deepens the kiss.
“Now how about a little one v one?” Natasha asks once she breaks the kiss.
“You’re going down, Romanoff,” you tell her.
“In your dreams!” She yells.
Natasha grabs the ball and the the two of you play for about an hour. You’re exhausted but you do feel so much less stressed.
You do make it to your dinner plans, a little late and sweaty, but you made it.
“Sorry for our appearance. We had a little impromptu soccer match this afternoon,” you tell the table of friends.
Natasha smiles at you and holds your hand under the table.
“Who won?” Sam asks.
“Oh, we weren’t keeping score,” you supply the answer.
“The two of you didn’t keep score? I find that hard to believe,” Wanda joins in.
“Well,” Natasha begins.
You interrupt her. “It doesn’t matter who won. Point is, we had fun.”
“You lost, didn’t you?” Sam asks.
“So badly, yeah,” you admit sheepishly.
You lean into Nat and she kisses your temple. Your friends have gone back to eating and having their own conversation about who knows what.
“It’s alright, my love. I’m tough to beat,” she says. Her competitiveness makes you smile.
“I love you,” you say quietly.
“I love you more,” she replies.
Natasha holds you close for the rest of dinner and through the night.
You can always find so much peace around her.
You know one day for sure she is going to be your wife.
And you can’t wait.
#natasha romanoff x reader#natasha romanoff fluff#natasha romanoff comfort#natasha romanoff#work wives hehe
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when Messi was younger he would get sick and puke after or during a match?? so can you please do one where like right after the match the reader is with him and notices somethings off so she takes him into a private dressing room and like helps him while he gets sick
Heyy, thank you for requesting! I took the liberty to make it about the barça vs albacete match where he scored his first goal, bc I thought it'd make it even more sweet 🥺
Warnings: Mentions of throwing up. Just slightly though, not at all graphic. This one's really pure fluff ♡
Gif is mine <proud>
First out of many
It would be a ridiculous understatement to say that you were climbing up the walls. To be honest, you'd describe yourself as being in a state of pure bliss.
You were a huge football fan, always had been, so of course it was meant to be a big event for you. Being able to watch a match of your favorite team, from up close, to feel the stands vibrate after each pass, crowd going crazy with each goal.
But, there was something else. Something that made everything even more exciting, more incredible.
Your boyfriend would be playing. He would be down there, running and sweating, giving everything he had to defend his team's badge, and you would be there to support him in the best ways you could.
The whole moment right before the match was extremely hectic and distressing for you, but it was certainly a thousand times worse for Lionel. Poor guy, looked like a kettle about to explode. You were able to share only a brief moment before the game started, in which he asked for a good luck kiss, that you promptly granted him. After that, you both parted ways, and you went to, excitedly, take your seat on the bleachers.
The first half passed, a goal was scored and everything was going well, but your boyfriend still hadn't come off the bench.
In the exact same way, second half came, and nothing. The match was almost over, there were less than 5 minutes left and you were about to pass out.
And then there he was, walking onto the field.
The game was about to end and you could barely hide your anxiety, frantically moving your hands, sometimes reaching up to touch your already messy hair or snapping your fingers in an almost painful way. Three minutes.
You had your eyes on him the entire time, unblinking. He was fast and agile, slippery as he passed the ball through all of those big men who kept unsuccessfully trying to take him down. He was unstoppable.
You were standing in one of the lower rows, considerably closer to the lawn. From there, you could clearly see Ronaldinho dribbling the defender and making a beautiful pass, which Leo mastered perfectly. He ran, the ball at his feet, passing one and another player and then shot at the goal, over the goalkeeper's head. Jesus, what a goal!
The referee whistled. Offside.
Sighs and screams of indignation at the questionable decision were shared by the entire crowd, and you were now nervously biting on your nails. Everyone tensed up once more as they waited for the players to get back into position. It was the final minute.
One more whistle. The game was back in action, everyone moving at full speed, and you almost -almost- lost sight of him.
There were a few seconds left in the match and you swear you could feel how determined he was.
Once again, he had the ball. It was taken from him, but quickly recovered. A touch for Ronaldinho who, somehow, managed to replicate the exact same pass from the previous move. Lionel lets the ball bounce once and, before a defender throws himself desperately and the goalkeeper tries to leave the goal, it happens, this time leaving no space for complaints.
That was it, game over. 2x0 for Barcelona.
He runs off with his hands in the air, cheering, and the Camp Nou goes wild. The noise was almost deafening and you would not be able to hear properly for at least a couple of days, but you couldn't care less. It was a fantastic goal, the very first of his professional career, and you were there to see it.
You practically jumped from your place in the bleachers directly onto the pitch, rushingly making your way over to your boyfriend who was already waiting for you with his arms wide open. You both broke out into giggles as he grabbed you tightly and spun you around.
"Fueste increíble, mi jugador!" You half-shouted, trying to make yourself heard over the incessant screams that came from both the crowd and the team that surrounded you. "Gracias, hermosa" he answered with a smile. However, despite his apparent efforts, you could see that something wasn't quite right. He looked odd, his usually rosy cheeks now pale, even though he'd spent the last few minutes running non-stop.
"Are you feeling okay, honey?" You asked, brow furrowed in a newfound concern. He looked back at you and cracked another smile, a considerably less joyful one this time. "Not so much. My stomach feels a little weird." You noticed, then, that one of the hands that previously rested on your waist, was now holding his belly.
Before he could think of uttering another word, you were already grabbing his hand and making your walk to the changing rooms at the back of the field, occasionally smiling and waving to some of the other players you met on the way.
Once you got there, it seemed like a switch had been turned on for Lionel, as the boy usad every bit of energy he still got to run at top speed towards one of the private cabins. You followed, a little slower, and knelt beside him, carefully holding his hair and rubbing his back in what you hoped would be a soothing way.
You stood like that for a few minutes into the distressing situation, to say the least, until Leo finally seemed to be starting to get better. He wiped the corners of his mouth with a piece of paper you handed him and then sat down with his legs sat straight, leaning back against the toilet. "I'm so sorry" He mumbled, throat sharply sore.
"No, no, there's no need to be sorry, cariño." You repositioned yourself so you'd be facing him and carefully reached out to cup his face, gently brushing a few strands of wet hair away from his forehead. "It's okay, huh? Are you feeling better?" He nodded weakly, leaning into your touch.
Moments later and the two of you remained there, sitting on the floor of a toilet stall, his head now resting on your shoulder as you ran your fingers through his long tangled locks.
You felt him move slightly, just enough so he could look up at you. "You saw what I did there, princesa?" You stared into his big brown eyes and they were shining in a way that was so mesmerizing, it took you some time to finally answer.
"Such a beautiful, beautiful first goal." You said, pressing a kiss to his temple. "There's still many more to come." And you prayed, to whatever God could hear you, that you'd be there for him after each and every one of them.
Hope you like it! Send me requests at anytime!
#lionel messi#leo messi#messi10#messi#lionel messi x reader#messi x reader#football#football fanfic#football player#lovers#love#stories#writing#ronaldinho#foryou#foryoupage#fc barcelona#fc barça#fanfic#imagine#world cup
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What other “special” line of Eevee are there?
I'll try not to list too many! There's many more than the below. Each eeveelution has MANY different lines.
Vaporeon:
Royal - Notably a deep, royal blue color. Their face fins don't have the ribbing structure holding them up, so it drapes next to their face instead. 7/10. Doesn't really lower their quality of life, but their face fins are a lot more delicate and easy to tear. Fine if pet-only, but not battling.
Lotus - Often more green in color, but not exclusively. Their key feature is with their tail fins, splitting and overlapping. 4/10. Makes swimming harder.
Flareon:
Charcoal - black flareon! Unlike shinies, albinism and melanism can be bred for. 8/10. Just a good ol flareon with dark fur. Score would be higher, but there's some issues with in-breeding, which isn't as bad of a problem anymore thank god.
Oh My Fluff - yes that's the actual name. They're bred to have more brown fur and are EXTREMELY fluffy, looking more like an eevee. 2/10. Their fur is HELL to manage and while flareon are fluffy, the fur on the their torso is typically short and not long. This messes up their heat regulation. Susceptible to heat stroke. How do you mess up so bad that FIRE TYPE can get a heat stroke???
Jolteon:
False shiny - bred to have that greenish color of a shiny. Not an actual shiny tho. Fairly easy to breed due to color variation and p harmless tbh. 9/10. I kinda don't care if they scam people lmao. Quality of life doesn't suffer genetically.
Elegance-Style - distinctive trait has their usually spikey fur draping down instead. 10/10. Looks goofy, but a p harmless line. This line is weaker fighting wise tho.
Jolteon in general actually has p okay lines.
Since I'm NOT AT ALL being brief, more below the cut for the other eeveelutions.
Espeon:
Lavender-Point - you may see this trait on other Pokémon, but the "point" gene gives Pokémon darker fur on their face, ears, paws and tail(s). This line has darker purple at those points. 10/10, entirely harmless. Looks cool. This gene shows on eevee! Although at that point it's a darker brown or black, not lavender.
Twin Tail - has a fully split tail! While typically harmless, I've heard of breeders splitting the tail a birth if it doesn't have a perfectly split tail :( 5/10
Snow - an albino espeon! Contrary to popular belief, not all albinos have red eyes. This line is noted for having white fur and blue eyes. 3/10 because this line often ends up with bad hearing issues and are very sensitive to the light... which isn't good for an espeon.
I've honestly got SO many more on espeon.
Umbreon:
Moonlight - selectively bred to have have very pale, nearly white yellow rings. Very pretty. 9/10. Linked to odd lethargy? But they're just a little more lazy and sleepy.
Starlight - another albino! Pure white fur, purple-blue eyes. Rings are tactile visible but are also white and not very noticeable unless it's dark. 5/10. EXTREMELY sensitive to the sun. Tends to have eyesight and hearing issues.
Halloween - their rings are more orange than the per usual yellow, more noticeable canine fangs. Bad history with being used in illegal, to-death fights. Wildly believed to be more aggressive, but this is false. 8/10, bad history, but not a bad Pokémon.
Umbreon and espeon face less issues than sylveon. The feelings involved to evolve are a LOT less strong than the ones needed for a sylveon. Emotional manipulation tactics aren't typically used on them. They're usually just treated well.
Leafeon (has the least amount of lines):
Bright Eyes - blue or green eyes! Not... really much else to them. 7/10 for eye sight problems.
Spring time - hybrid line! Often crossbred with other grass types, specifically flowery ones, to get leafeon with flowers. 9/10, doesn't typically cause issues.
Glaceon:
Princess - noted for paler, bluer coloration (similar to a shiny). The ribbons on the side of their head swirl in a curl like pattern. 4/10. They tend to have pretty bad joint issues, especially when they get older.
Snow - surprisingly, not an albino! White fur, very pale baby blues where they should have darker markings. 9./10, very pretty. Sensitive to sunlight.
Both leafeon and glaceon have false shiny lines.
Sylveon:
Flower - their bow is feathered into a several splits, forming a full circle that looks kinda like a flower. Their coloration tends to lean more peachy.
Butterfly - two sectioned bow that looks like a butterfly wing. They lean more purple in coloration.
No rating. The lines themselves don't have genetic issues, but the trauma they're put through is 100% not worth it. There's very, VERY few breeders that do this ethically. I do not trust a SINGLE sylveon breed line except for albinism and melanism since those are popular for ALL eeveelutions and don't require strict sylveon/sylveon breeding.
I could honestly talk about these breed lines all day. I see them a LOT at the daycare.
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16. Dance Competition - The Next Mutation
In this essay, I will perform a totally impartial review of select TNM episodes to prove Raph could win a dance competition.
Dancing - "Turtles' Night Out"
Remember when Mikey threw a costume party rave to raise money for endangered animals? No? Probably for the best. All you need to know is that Mikey hosts an all-night rave and makes the other turtles help him with it. They even dance, so let's judge them for it. I mean, on it.
Mikey is a simple but good dancer. Follows the beat well enough and goes with the flow. Mostly simple arm moves, some recognisable stuff, all well executed. I gather he has the most dance experience of the five. And! He does all this while DJing. Could be interesting to watch him show off.
Venus does not dance. Does carry Mace. Good for her.
Leo's moves mostly consist of shadowboxing, kicking, and whatnot. Tries to dance like a normal person and just looks awkward. Bless his heart, he does not know what to do with his limbs. One gal does compliment his moves, though, and they dance together.
Donnie, at first, seems to know what he's doing but also ends up pseudo-fighting or maybe doing aerobics. And he just keeps kicking. There are casualties. Despite this, the ladies are very impressed by him, and he and Leo perform a fun move together, finishing with a classic high foot.
Last but not least, Raph, The Bouncer (his words, he’s so silly I love him). He bops, sways, and hums along to the music, triple threat. Does very little actual dancing, but since this is March for Raph, we should let him win anyway.
Kidding. We obviously don't have enough data to determine he's the winner, so let's score them all out of four here and do the same for their skateboarding and sparring skills.
Scores: Mikey 4/4, Donnie 3/4, Leo 2/4, Raph 1/4, Venus 0/4
Skateboarding - "Unchain My Heart, Part 1"
This is an activity that contains skills related to dancing, right? Yes? Maybe? Alright. Leo and Raph stand out to me as the better skateboarders. Raph trumps Leo because his tricks are cooler, and his lines are funnier. Mikey does well, but not as many tricks as Leo and Raph, who also get more airtime. Venus likely has much less experience than the guys but holds her own. Donnie is dead last since he only stands on his remote-controlled skateboard. Skilled engineer? Yes. Skilled skateboarder? Apparently not.
Scores: Raph 4/4, Leo 3/4, Mikey 2/4, Venus 1/4, Donnie 0/4
Sparring - "Sewer Crash," "Like Brothers," and "Truth or Consequences"
Let's narrow this down to one-on-one spars with Raph, just because.
Raph and Donnie: The particular spar I'm thinking about might be unfair to Donnie, who is being hypnotised at night and not sleeping, but it’s less sparring and more showing off anyway. Raph looks very cool in this scene. Point to Raph.
Raph and Mikey: Raph pretty casually blocks Mikey's attacks and quickly gets him in a hold. Point to Raph.
Raph and Leo: So evenly matched they can fight all day without a definitive winner. Leo is victorious in one episode because he is sufficiently pissed off and spiteful. Raph, in other episodes, overwhelms him with pure strength. Solid tie.
Raph and Venus: She can and does kick his butt, but he's quick to return the favor. He has better technique and more experience that she makes up for with unorthodox methods and magic. Tie.
Scores: Raph 4/4, Leo 4/4, Venus 4/4, Donnie 2/4, Mikey 2/4
Outcomes
After formally and scientifically analysing random scenes with absolutely no bias toward a certain turtle, I've determined the following outcomes for a dance competition. In third place, with 5 points each, we have the ever-lovable Donnie and Venus. Mikey takes second with 8 points, probably lower than he could be because he's too busy daydreaming about what abominations he could be whipping up in the kitchen. And with 9 points, Raph would win . . . and tie with Leo. Tough tortillas, bud. Even in a hypothetical competition rigged in your favor, you're still stuck with him.
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Bonus: silly photos of them on a rank podium.
#march for raph#this was really fun to think about#raphael splinterson#donatello splinterson#michelangelo splinterson#leonardo splinterson#venus de milo#the next mutation#tmnt#whattrainofthought
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Daughter of Calofisteri - CR10 Fey
These woods are so peaceful. Why don’t you rest here… for all eternity!
Artwork by Kirishima Satoshi on Pixiv.
This is a lower-level version of the calofisteri, a CR 16 creature I adapted to Pathfinder about six months ago. The challenge ratings of a lot of these monsters are incredibly arbitrary, and there's nothing about a calofisteri's lore that makes it more or less reasonable to be at CR 10 vs. CR 16. It's just a question of how strong of a monster you need for your game.
Calofisteri is a not-particularly-noteworthy boss from the final dungeon of Final Fantasy 5, which has like a dozen minor bosses that each get about one line of dialogue. She guards a forested area and was sealed there for 1000 years, but that’s about all the explanation you get. Her appearance in Final Fantasy 14 is a little more interesting, where she’s the leader of a group of monstrous creatures searching a lost city for an artifact that can banish her kind to the void, trying to obtain it before the protagonists do.
Following in the footsteps of how modern fantasy works treat classic fantasy creatures like Minotaur and Medusa, I’ve decided that although Calofisteri was originally a specific character, the name also works as the name of a species of creatures. A daughter of calofisteri is born when a calofisteri and humanoid breed. The offspring starts life as a half-breed, far less powerful than a pure-blooded calofisteri, but as it reaches the age categories where its mortal parent would grow weaker, it instead grows stronger, gaining +1 to all six ability scores when it reaches middle age, old, and venerable ages for its mortal half. And when a daughter of calofisteri grows old enough for the mortal half of it to die, it becomes a true calofisteri, with all of the CR 16 powers of the fey parent.
Despite the name, a daughter of calofisteri can be male or female.
A calofisteri is a fey being with a strong connection to life magic. It can even cut off locks of its own hair, which grows back only a few moments later, and grant temporary life to the locks of hair. A calofisteri carries (or, more commonly, leans on) a large, heavy glass orb that is strongly infused with its magic and life force, to the extent that the calofisteri dies if the orb is shattered - in fact, this is the only way to permanently defeat it. This connection also prevents the calofisteri from moving away from its orb. Forcibly separating a calofisteri from its orb is often the easiest way for PCs to defeat one. It can carry the orb with both hands, but doing so counts as a heavy load for the calofisteri, so it generally instead rolls the orb around on the ground, which significantly limits its mobility in battle.
A calofisteri’s role is that of a forest guardian - although not the friendly kind that adventurers like to ask for help from. Instead it’s the kind that murders all outsiders and feeds their corpses to the plants, converting their life force into the forest’s life force.
The mass sanctuary spell it uses is by 4 Winds Fantasy Gaming.
Daughter of Calofisteri - CR 10
The creature with the appearance of a blue-skinned humanoid is wearing only golden jewelry, and leaning on a large green orb which appears to be made of glass. The orb is about a foot and a half tall, and glows and hums with a soft warmth. The creature’s long hair, on the other hand, flails wildly and aggressively in every direction.
XP 9,600 CE Medium fey Init +10 Senses low-light vision; Perception +31
DEFENSE
AC while not carrying orb 24, touch 19, flat-footed 18 (+3 deflection, +6 Dex, +5 shield); loses shield bonus if further than 30 ft. from orb AC while carrying orb 19, touch 14, flat-footed 18 (+3 deflection, +1 Dex, +5 shield) hp 110 (13d6+65) Fort +8, Ref +14, Will +13 Defensive Abilities orb’s protection, stored life DR 10/cold iron Weaknesses calofisteri’s orb, vulnerable to negative energy
OFFENSE
Speed 30 ft. (20 ft. while carrying orb) Melee 3 hair tentacles +12 (2d6+3) Space 5 ft., Reach 10 ft. Special Attacks detach living locks, hair blades, wide haircut Spell-like Abilities (CL 11th; concentration +21) Constant—shield of faith 1/day—mass sanctuary (DC 20), plant growth, see invisibility, sickening entanglement (DC 17) 3/day—entangling trap (DC 21, see text), reach poison (ranged touch +12, DC 24) At will—cure moderate wounds (touch +12, DC 17), tree stride (self plus calofisteri’s orb only)
STATISTICS
Str 6, Dex 22, Con 18, Int 14, Wis 21, Cha 21 Base Atk +6; CMB +4; CMD 23 Feats Combat Casting, Combat Reflexes, Grappled Caster, Improved Initiative, Reach Spell-like Ability (poison), Toughness, Weapon Finesse Skills Acrobatics +10, Bluff +14, Escape Artist +18, Handle Animal +23, Knowledge (arcana, planes) +12, Knowledge (nature) +19, Perception +24, Spellcraft +16, Sense Motive +15, Survival +16, Use Magic Device +23 Languages Common, Sylvan, Terran Gear calofisteri’s orb
SPECIAL ABILITIES
Calofisteri’s Orb (Su) A daughter of calofisteri possesses a magical orb known as a calofisteri's orb, which is linked to its magic and life force. If a daughter of calofisteri is ever not touching this orb, it takes 1 temporary negative level, plus an additional temporary negative level for every 5 feet of distance between it and its orb. These temporary negative levels last only as long as the daughter of calofisteri remains that distance from its orb - moving closer to its orb reduces the number of negative levels, and touching the orb removes them.
A daughter of calofsteri can move its orb along the ground by rolling it as part of a move action, without affecting its own movement speed. However, to move its orb up an incline or step, or through difficult terrain, a daughter of calofisteri must pick the orb up as a move action and carry it, which is a heavy load. This reduces the daughter of calofisteri’s movement speed to 20 feet, reduces its Dex bonus to AC to +1 (usually a -6 penalty to AC), and gives it a -6 armor check penalty to physical skills.
A calofisteri’s orb weighs 80 lbs, and sheds normal light within a 5 ft. radius and dim light for an additional 5 ft. It has 15 hardness, and is treated as a magic item with a caster level of 11 and a moderate aura of necromancy.
Detach Living Locks (Su) Once per round as a free action, a daughter of calofisteri can cut off one of its hair tentacles to create a living lock. It loses that natural attack, but the living lock continues moving and attacking the daughter of calofisteri’s foes on its own for up to 1 minute.
The living lock functions as a small animated object except that it has 0 hardness, has a fly speed of 20 feet with perfect maneuverability, and attacks using the daughter of calofisteri’s statistics, feats, and special abilities (notably Weapon Finesse and Hair Blades). This typically means it continues to have a +13 bonus to hit and deal 2d6+3 damage.
A daughter of calofisteri’s hair rapidly grows back. After 3 rounds, the daughter of calofisteri’s hair tentacle finishes growing back, and it regains that natural attack, but the living lock continues attacking its foes until its duration expires or it is destroyed.
Entangling Trap (Sp) Three times per day, as a standard action, as a spell-like ability, a daughter of calofisteri can create a number of entangling traps equal to its Wisdom bonus (typically 5) on the ground or in the air within medium range (typically 210 ft.), which persist for 1 round per caster level (typically 11 rounds). Each entangling trap is an invisible, intangible magic effect which occupies a 5-foot square. A creature that searches for traps can spot an entangling trap with a DC 23 Perception check.
If a creature moves into or adjacent to an entangling trap, it must make a Reflex save (typically DC 21) or be entangled for the remaining duration of the spell, as vines suddenly sprout from nothing and wrap around it. If the entangling trap is placed on the ground or adjacent to another surface, a target entangled by this effect cannot move.
A creature can attempt to remove the entangled condition as a move action by attempting a Strength check or Escape Artist check with the same DC as the spell.
Treat this as a 6th-level conjuration spell.
Hair Blades (Su) A daughter of calofisteri’s hair tentacles are capable of dealing either slashing or bludgeoning damage, and gain bonus damage equal to its Wisdom bonus. This is already included in its statistics above.
Orb’s Protection (Ex) While within 30 feet of its orb, a daughter of calofisteri gains a shield bonus to AC equal to its Wisdom bonus (usually +5). This is already included in its statistics above.
Stored Life (Su) A daughter of calofisteri’s orb contains a large portion of its stored life force and magical power, which can be released to heal it. Once per day, a daughter of calofisteri’s orb can activate on its own (even if the daughter of calofisteri is helpless or unconscious) to either negate one incoming spell or supernatural effect directed at the daughter of calofisteri or heal the daughter of calofisteri for 80 hit points. Additionally, the daughter of calofisteri becomes invulnerable to all damage and detrimental effects for 1 round, but is helpless and incapacitated for that round, although its living locks can continue to attack. The daughter of calofisteri must be within 30 feet of its orb for this ability to be usable. After using this ability, the orb stops shedding light until the daughter of calofisteri rests and regains its spells.
Wide Haircut (Ex) As a standard action, a daughter of calofisteri can extend its hair into a massive blade and make a single melee attack against all creatures in a 15 ft. cone. This attack gains a +4 bonus to hit, and the damage is multiplied by the number of hair tentacles that the daughter of calofisteri currently has. A critical hit increases this multiplier by 1, instead of doubling the damage, as normal for combining damage multipliers. Additionally, targets that take damage from this attack also take 1d4 bleed damage.
After using this ability, a daughter of calofisteri cannot use it again for 1d6 rounds.
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Tie Me to You/Chapter 12
Chapter Summary: A group of family mini golf and a nap at the beach.
Word Count: 3.8k
<Last | Next>
Chapter Warnings: None
This fanfic will explore heavier emotions and will have eventual smut. Minors DNI
Can also be found on AO3 X
'Cause you could be the one that I love
I could be the one that you dream of
Message in a bottle is all I can do
Standin' here, hopin' it gets to you
You could be the one that I keep, and I
Could be the reason you can't sleep at night
Message in a bottle is all I can do
Standin' here, hopin' it gets to you
Message in a Bottle-Taylor Swift
Mika’s standing underneath the arch of the mini golf she’s dragged the boys to with a triumphant smile on her face. She throws her hands up with a touch of extra pizzaz as she displays the course behind her.
The paint is chipping away and a sickly pale pastel, not by choice but sun damage. The few animatronics or sculptures that are displayed have an uncanny valley feeling to them. The water features that are visible are spewing like a fountain. Not to mention the run-down excuse of a pirate ship that has a fake cannon going off every fifteen minutes on the dot.
Mika’s looking at the place with stars in her eyes and the pure excitement of a child.
The only shared excitement is from Matthew who’s already claiming his putter and bright blue golf ball. He stands next to Mika already pointing out all the things he finds amusing and Mika nods in agreement. They find this place disgustingly charming. The others seem less than enthusiastic. It was her one request from this little vacation. One cheesy family activity. The incubi agreed but were already cringing at the thought of what was to come.
“C’mon it’ll be fun! If anything, we can poke fun at it!” Mika says trying to twist it in a brighter light for them.
She’s practically vibrating in excitement and already is taking a photo of the strange pirate at the entrance whose face has a thousand percent seen better days. He’s a weird mix between Captain Hook and Jack Sparrow. It’s undsure who he’s supposed to resemble the most, but his skin has been bleached by the sun so much his plastic is tinted yellow. Mika is cackling in laughter as she calls him Jaundice Jack.
Erik crosses his arms clearly unamused by the odd statue. He cringes away as he passes it.
“I mean, it looks like it’s pretty popular.” Damien softly agrees, grabbing his own club and black golf ball.
“It just looks... grimy.” Erik says, cringing as he grabs a red golf ball. He almost physically recoils looking at the number of children running around and touching things.
“That’s part of the charm!” Matthew adds helpfully, elbowing Erik playfully.
“I suppose there must be a way to win this game?” James questions as he grabs a yellow golf ball, score sheet, and tiny pencil.
“What, ya wanna make this a competition?” Sam jokes, but his tone suggests that he would be more than happy to participate in a friendly competition.
Knowing those two, it would be anything but friendly. Erik sighs at his two brothers.
Mika nods, grabbing a purple ball for her and hands a green one to Sam. “Well yea, I mean it functions by golf rules. The lower your score the better you’re doing.”
Sam tilts his head, “The opposite of every other sport?” he questions.
Mika smiles and shrugs, “Yeah but the point of mini golf is to have fun and that it’s cheesy. It’s not about the competition.”
“Sounds like something a loser says.” James rebuttals quietly as he checks the clubs trying to find the perfect one.
Mika freezes mid step and whips her head around to James. Feeling the irritation prick at her under her skin. She feels her own competitive nature pulling at her.
“What was that?” She tries to get him to say it again.
“Nothing, I just meant that usually people who are bad at games tend to only focus on the joyous aspects of it.” James says nonchalantly with a glint in his eyes that challenges her.
She snatches her own putter off the rack and glares at the taller man, “Game on.”
Sam lets out a loud guffaw and Erik sighs dramatically at the whole ordeal, pinching the bridge of his nose.
Mika marches them out to the first hole and decides that this game is about pride and rightful bragging rights. Her only goal is to beat James after that backhanded statement. Nothing else matters to her besides making him eat his words.
The first hole is a basic one with a small hill in the middle before the hole at the end. The whole course was pirate themed and had small signs that read out a storyline about Blackbeard and Davy Jones, but the text was so faded no one could really decipher it.
They decide to rock paper scissors on the order they go in. They go in the order of Erik, Damien, Mika, Sam, Matthew, and lastly James. James kept the paper to keep scores, being the least likely to cheat on paper.
Almost every single one of them played a dirty game though, except for Erik. Who, while trying to have a good time, just wanted to get this over with as soon as humanly possible. It wasn’t that he didn’t want to be with his family, it was just going through the motions of dealing with loud children running around and being disgusting. There was a family one hole ahead of them and Erik watched as the child eating ice cream rubs the melting chocolate on the bench they’re sitting on.
Erik grimaces and notes to not sit anywhere.
Erik goes first, not even trying to aim his ball at all, and sends it close to the hole. He steps aside to let Damien go next. Damien tries to aim and much like Erik gets his ball close to the hole. Mika goes next and takes her time, lining herself up with the ball and the hole. Usually, these courses were a little deformed and not perfect, but she wasn’t going to be outdone by James trying to be a smartass. She easily gets a hole in one and triumphantly turns to look at them with a smirk.
“Perfect first try.” She says as she goes to pluck her purple ball from the hole. She’s in a short tennis skirt and she pauses before bending over. She squats to grab her ball and bounces back up trying to not flash her friends.
As she bounds off to the side, she notices Damien shooting Sam daggers with his eyes. Sam’s face is red as he sets up his ball and his eyes flash up to her briefly.
Was Sam looking at her when she bent down? He seemed so flustered.
A rotten thought passes through her mind. She might as well have fun with it and test her theory, she’d purposefully try to bend over in front of him. See if she’s correct.
Sam shrugs his shoulders and brushes off Damien’s gaze. He straightens up and aligns himself. He swings his putter but doesn’t think about his strength. He shoots the ball way too far and it skips over past the next hole and into the small manmade lake that the pirate ship sits in.
“Maybe not so hard Sam.” Erik sighs and rolls his eyes at his brother.
“If this wasn’t minigolf, that would have been great!” Matthew says, trying to be helpful.
“Wasted one swing...” James marks down on the score sheet, looking up at Sam with a mischievous glint.
Mika tries to not laugh, and she just walks by Sam, patting his back, “I’ll go grab another ball... or two.”
Once Sam attempts again, he still over shots it. This time it stays inside in the green way. Sam shrugs and steps over towards Mika off the course.
Matthew goes next, and he doesn’t line himself up or even really look at the hole. He swings and immediately gets a hole in one.
“Are you kidding me?!” Sam exclaims.
“Wow! Are you sure you’ve never played Matthew?” Mika asks.
Matthew practically skips to the hole and grabs his golf ball. He just shrugs but sends a bright smile toward her.
“Nope! Maybe I’m just naturally skilled!” Matthew says happily.
James closes them out and goes last. He takes his time, lines up his putter, and immediately almost gets a hole in one. He does hit Sam’s ball away from the hole and Mika almost thinks that he does it on purpose.
Sam’s eye twitches and he grits his teeth but doesn’t say anything.
The group finishes the hole, and the score places Mika in first and Sam in last. It took him another three hits, all of which he overshoots, to finally land the ball in the hole.
“And that’s five in total. Rough start Sam.” James says with a small smirk.
Sam’s irritation grows and Mika bites her lip trying to stifle her laughter. It’s a rinse and repeat as they play through the course.
Mika consistently goes before Sam, and she obnoxiously takes her time and bends over in front of him, flashing the curve of her butt. She doesn’t feel great about trying to fluster him, but it works every time. She turns to look, and his eyes are glued to her, and his face is red.
Five holes in as she steps next to Damien and he’s giving her a disappointed look. Damien’s side eye is intense.
He leans over while Sam’s taking his shot and he whispers, “You’re awful . I know what you’re doing.”
Mika whips her head to look at him and her jaw drops. Her face flushes, “I haven’t a clue what you’re talking about.”
Damien gives her a deadpan look and shakes his head.
“It doesn’t take a mind reader to see you purposefully distracting Sam dear.” Erik responds with a chuckle.
“Oh, piss off...” Mika finally mumbles and crosses her arms at being caught.
During the course of the game, Sam does the worst. He’s broken at least two of the plywood decorations and lost another two in the water near the pirate ship. Matthew just started conjuring up golf balls for him so they wouldn’t have to walk all the way back to the front after the third ball.
Erik is begging them to finish. He is dying to go to the local boutiques, and while he’s here to support a family activity, James and Sam’s competitive nature is grinding on his last nerve.
Damien’s just about sick of everyone and is just ready to end it. If his nasty looks to Sam or Mika aren’t a big enough indicator, he also decides to cause chaos. He starts announcing everyone’s thought process as the line up to hit the golf ball.
“Matthew isn’t thinking a single thought. He just hits the thing.”
“Mika’s trying to do the math to see how many more hole in ones she needs to try to get to beat James.”
“Erik is over all of us.”
“Sam, hitting it super hard isn’t going to help you. We already owe this place for the previous two things you’ve broken.”
“James every hole is actively targeting Sam’s ball to ruin his game.” “I knew it! You prick!”
It’s a hectic day to say the least.
Matthew and Mika are maybe the only two having a genuinely good time. Matthew makes Mika take some photos while they’re waiting for the others to finish the hole on the pirate ship.
The weird pirate animatronic keeps glitching out and his sound box sounds like gargled static. Matthew thinks it’s hilarious. Mika and Matthew play their own game of finding the weirdest thing on the course and taking photos with it.
“What are you two doing? We’re moving onto the next hole.” Sam shouts to them while they're trying to recreate the scene in Titanic .
“Creating memories Sam!” Mika shouts, grabbing her phone to look through the pictures.
“You could join us if you weren’t so bad at mini golf.” Matthew adds with a wide smile. Sam just slugs Matthew in the arm. “You’re just a freak at this game Matthew.”
James, when he isn’t harassing Sam, is actively keeping track of everyone’s score. He’s taking a sick pleasure in watching Sam fumble around, and while he teased Mika about being a loser, James never was intending to win this game. Especially after seeing Matthew’s score. Matthew really was uncannily good at this. He just wanted to rouse them and add a little competition.
By the time the group is at the final hole, they’re exhausted. Erik swings first, sending his ball into the pit and almost throws his putter back into the return rack. Begging them to just finish already, he just wanted a nap.
Damien and Mika follow easily behind him. While it was an interesting evening, Mika could also go for a nap. She definitely had fun, even if it wasn’t mutually shared.
Sam, finally, realizes he doesn’t have to hit the ball very hard for it to travel far. The last hole he finally doesn’t struggle with and it’s a surprising feat. He does, like Erik, almost throw his putter back into the return. Mika pats his shoulder reassuringly.
Matthew and James just as easily end the final hole and it’s over.
James stands there tallying their scores and he sighs handing it over to Matthew.
“No surprise, but Matthew is a clear winner today.”
“Finally! Something I’m good at!” Matthew cheers looking over the scores. His face turns into a frown quickly.
“Oh, wow Sam, this is bad. Like genuinely bad.” He grimaces looking at Sam’s score.
Sam whips his head to glare at his brother. “I get it. I was by far the worst. Keep going and I’ll drown you in the ocean tomorrow.”
Mika claps her hands together before Matthew can respond, “Let’s go grab something to eat and head back to the hotel yea?”
It’s their last day of vacation and Mika is laying out in the sun again. She has no plans besides laying there and day drinking. She’s been listening to an audiobook and has no plans to move anytime soon.
She’s baking in the sun rays, and is roughly five seltzers in. She hasn’t really eaten much besides the breakfast she made that morning. She’s the only one really watching the group’s belongings. Well, as well as anyone who’s tipsy midafternoon can.
Matthew and Erik are off in the water with Damien trying to teach him how to swim. They’re not more than knee deep in the water. Sam’s with them, more for moral support than anything else. He doesn’t necessarily have the patient skills for teaching, but for Damien he’d make an exception.
She thinks she can see the silhouette of James off in the distance, but that’s wishful thinking. He went out immediately to hunt for more sharks' teeth. Mika thinks that he probably made it halfway to the pier she can see off in the distance.
Mika feels a presence next to her and she opens her eyes to look up. It’s Sam. He brought a towel this time and laid it out next to her. He sits down and leans back using his arms as support. Letting the sun bounce off him.
Mika readjusts her position after Sam settles down. She flips herself over onto her stomach and uses her arms as a pillow as she lays herself across Sam’s lap. He lets out a small laugh.
“Comfortable?” Sam teases one hand running through her hair.
All Mika does is mumble something that sounds like an agreement and press herself more into him, using him like a pillow.
Sam ruffles her hair trying to get her attention. “Hey doofus, I’m talking to you.”
Mika lazily smacks his leg and moves to look up at him, squinting at the bright sun, “I heard you I’m just resting my eyes.” She pouts at him.
Sam pushes her hair back, and sees a glint reflect from the grocery bag they were using for trash that they brought with them. He sees the accumulation of seltzer cans and looks back down at Mika with a raised brow.
“Are you drunk?” He asks through a laugh.
Mika’s frown deepens, “Noooooooo.” She drawls out. “I’m just a little tipsy Sam. I just need a nap.” She shoves her head back down into her arms and snuggles against him. Trying to get comfortable again.
Sam just scoffs and rubs soothing circles up and down her back. He spots Erik coming over to them and he pats her shoulder, “Well you’re going to take a nap inside.”
“Nooooooooooooo.” she whines out, “but you’re so comfortable.”
Sam rolls his eyes, “It’s much comfier inside. On your bed.” He reassures her.
Sam stands up, helping Mika stand with him. “Can you walk?” he asks her.
She nods sleepily but immediately stumbles on the soft sand. He catches her quickly with another shake of his head, “That’s a no then.”
He moves to stand in front of her and crouches down, “C’mon, piggyback.” He tells her.
She doesn’t hesitate and wraps herself around him easily. Her legs are wrapped tightly around his waist, his large hands holding her thighs easily. Her arms are wrapped around his shoulders and her head rests against his shoulder.
Sam takes a few steps and lets Erik know he’s taking Mika in. The sun and booze are getting to her. Erik just waves them off with a knowing look over his sunglasses.
“Will you nap with me like last time?” She murmurs against his shoulder.
If Sam didn’t feel her move, he would have thought he hallucinated the request. He just shakes his head.
“I’ll shower first and if you’re still awake I will. How’s that?” He talks to her like she’s a child and she pouts in response.
“Nooo, you’re just going to trick me into passing out without you!” she scolds him.
He snorts, “Caught me red handed.”
Mika shoves her face into his neck and whispers, “Please Aomaris .”
Mika feels Sam shake through a body chill as his grip on her thighs tightens. He’s gritting his teeth and freezes briefly. He lets out a deep sigh, “Yea. Alright. You win.”
He swallows hard, his mouth feeling too dry.
“Thank you!” She drawls out happily and leaves a soft kiss on his cheek.
“Whatever...” He scoffs out.
Mika knows better though; she can feel how flustered he is. His heartbeat almost doubled in speed as she nestled against his neck.
He carries her into the hotel room and plops her down on the bed. Mika bounces slightly and giggles, more to herself really. He turns and smiles at how content she looks as she giggles on the bed. She looks up at him and flashes him a wide grin.
Sam feels himself melt at her reaction. The way she smiles is so bright, it’s like the sun. She makes him feel warm and safe that’s different from the red hot furry of anger he’s much more accustomed to.
He prefers this feeling.
Mika demands his attention quickly as she raises her hands up, opening and closing them quickly. Telling him she wanted him to come closer. He just shakes his head and crosses his arms.
“What are you? Five?” He teases her.
She groans and frowns at him, “Would you just get in the bed already, I’m tired.”
He listens to her requests and shoves her over, “Fine, you’re so pushy!”
His light joking tone has her giggling as she rolls over making room for him. As soon as Sam’s in bed Mika basically lays on top of him. She wraps her arms around his neck and pulls herself closer to him pressing her face into his neck to get comfortable.
Sam goes rigid under her.
The two of them are still in their swimsuits and Mika’s string bikini is leaving very little between their bodies. As she presses herself closer, her breasts rub against his chest and Sam tries his best to not blatantly stare down at her exposed chest. He keeps his hands to his side, afraid to move too suddenly.
Mika picks up on his sudden stillness and she moves to look over at him. His face looks like he’s short circuiting and Mika tilts her head in confusion.
“You know you can hold me, right?” She asks, a little disappointed he’s not moving.
Sam visibly chokes before he responds, “Uh yeah, just uh, didn’t want you to think I was being handsy cause you’re drunk.”
Mika removes herself from Sam and sits up straight looking at him her face soured, “Sam, I’m not drunk , and any buzz I did have you just ruined.”
She sighs and looks at him earnestly, “I’m genuinely asking you to lay with me and cuddle. Okay?”
Sam’s face flushes as he blinks a few times letting her words settle in his head. “Yea, uh yea. Got it.” He rushes out, voice cracking.
She lays back down, placing her head on his chest and wrapping her arms around his torso. Sam hesitantly wraps his own arms around her, pulling her tightly against him. He presses his face into the crown of her head.
She takes a deep breath in contentment. It lasts for a few seconds before her eyes shoot open and she bolts back up and looks at him frantically.
“Unless you don’t want to and I’m totally forcing you to do this, oh my god.” Her words come out rushed as she looks mortified at him. Mika’s eyes are wide, and she shoves her face in her hands to hide from embarrassment.
Sam blinks at her and immediately his face cracks as he snorts. Full body laughter rolling through him as he looks at her. He grabs her hands to move them away from her face as he tries to stifle his fit of cackles rolling through him.
“This isn’t funny Sam!” She whines as she looks at him, face bright red.
He moves to sit up, facing her directly, wraps his arms around her waist and falls back onto the bed. He pulls her to lay on top of him. Sam smiles up at Mika and gives one last chuckle.
“It’s fine Mika.” He reassures her, his grip tightening a bit as she relaxes against him.
“You just made me so nervous! Wasn’t expecting you to throw yourself at me.” He jokes looking down at her smugly.
Her face heats up and her blush darkens. She scowls at him and snacks his chest, “I did not throw myself at you!” she cries in a pitched voice.
Sam just laughs, keeping a firm hold on her, “I’m just teasing you calm down.”
“ Saaaaaaaaaaaaaaaaaaaam! ” She groans in irritation. She tries to hide her face in his chest, but he won’t let her.
“Calm down doofus,” he pulls her hands up to his lips and kisses them gently. “let’s just take a nap now alright?” He whispers softly to her.
Her face is still burning, but he lets go of her hands, flips them onto their sides and throws the blanket over them. He grabs her waist and pulls her closer to him. Mika sighs and moves her arms to wrap around his torso, settling into his chest.
“You’re such a dick.” She mumbles into his chest.
Sam scoffs but leans down to kiss the top of her head. “You like it.” He holds her a little tighter and it doesn’t take much longer for them to fall asleep like that.
#seduce me otome#seduce me the otome#seduce me#seduce me the demon war#seduce me mika#mika anderson#seduce me sam#sam seduce me#seduce me james#matthew seduce me#damien seduce me#erik seduce me#tag yourself im jaundice jack
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Monster Spotlight: Empyrean Angel
CR 20
Neutral Good Large Outsider
Bestiary 5, pg. 24~25
Happy New Year! I hope you all have enjoyed the look back at the various Good deities we’ve featured over the years on this blog! And now, looking forward into the light, why don’t we start off right?
Among the most powerful of the angels in existence, the number of Empyreans in creation is believed to be incredibly small in comparison to the countless lesser angels. Rather than being created from the soul of an ascended mortal (as is the case with other celestials, including the actual highest tier of angel, the Solar), the Empyreans are born directly from divine might and the pure Good essence of a deity, fully formed and ready to serve their creators until time itself comes to an end. Thus, the number of Empyreans is directly tied to the number of Good-aligned deities in existence--the more powerful the god, the more of these angels they can sustain--and cannot rise higher than this threshold... and, to the endless frustration fiends and villains, it’s incredibly hard to lower it below this threshold, and KEEPING it low is another challenge in and of itself, as Empyreans will split like cells undergoing mitosis to refresh their numbers should one of them be permanently slain.
And let’s get something out of the way first: It’s hard to permanently slay an Empyrean. They’re outright unaffected by ANY hostile spell of 3rd level or lower thanks to their Protective Aura, which also prevents summoned Evil Outsiders from coming within 20ft of them or touching them with their natural attacks (as if it were a Circle of Protection From Evil). While they’re vulnerable to death effects and ability score damage/drain, those are more or less the only ways the forces of Evil have to slay them. Why? Because they have a modest Regeneration 15... that is only suppressed if they’re damaged by an Evil-aligned Artifact. Even the Solars don’t have health insurance that good! For the forces of Evil, this more or less means Empyreans need to be imprisoned rather than killed... but they’d be doing much better for themselves if they just avoided the divine servants altogether.
Why? Well, to begin...
These holy warriors are packing some serious magic in their pockets, and I don’t just mean their spell-likes! IN ADDITION to all their spell-likes, they have the casting power of a 20th level Cleric in the body of a 20th level heavy armor Fighter that can fly. While they’re vulnerable to many unfortunate maladies, anyone hoping to inconvenience an Empyrean for more than a round had better not give it a single inch of breathing room, because they have every curative spell (Neutralize Poison, Break Enchantment, Dispel Magic, Remove Curse, etc) available to them as a spell-like ability at will. If that isn’t enough, they have Heal as a spell-like ability 3/day and Heal AGAIN as an actual true spell on their list, Mass Heal as a spell, MIRACLE as a spell... and, because Miracle on its own isn’t enough, Wish as a spell-like 1/day just for the extra icing on the cake.
And did I mention Lesser Restoration at will, Greater Restoration 1/day, and both Death Ward and Freedom of Movement available as spells? Empyreans don’t truly need a long list of immunities because they already have them, they’re just hidden in their spells instead of being freely available. If you can’t kill or disable them in one round, all your efforts are a single standard action from being undone. While it may seem like a waste of actions for the Empyrean to just spend its turns removing whatever you do to it... it is. But that’s what it wants.
In a supreme case of irony, Empyreans aren’t created to be fighters. Using their shapeshifting power and their vast array of spells and spell-likes, they’re used more as spies. Whereas the more powerful Solars are used to take the fight directly to the forces of evil, Empyreans work behind the scenes, keeping relatively low profiles as they steadily loosen Evil’s grip on the universe by providing fair health, divine boons, and other forms of subtle or magical assistance to the mortals under their god’s care. The book even notes that Empyreans rarely, if ever, begin any fight, only drawing their weapons and using their buff spells on themselves when battle becomes inevitable... and even then, they offer second chances. They have Mass Charm Monster 3/day and Overwhelming Presence 1/day as spell-likes which, if they don’t quell the hostilities entirely, give them enough time to do as 20th level Clerics do, and absolutely load themselves down with whatever buff they have. And they have a lot, their bevy of spell slots meaning they can afford to Quicken most of them to save time.
Even unbuffed, Empyreans are nasty. They fight with their deity’s sacred weapon sized for their Large body (or Huge, if they’ve buffed themselves with their Quickened Righteous Might), with the example angel using a halberd, its Full-Attack being four attack that deal 2d8+16 damage each. With Dazing Assault they can lock down single targets and rip into them round after round, their Furious Focus feat allowing them to use the full might of Power Attack without losing any accuracy. The Lucent Arms of an Empyrean infuses every weapon they wield, granting them the Holy (+2d6 damage vs Evil targets) and Merciful (+2d6 flat damage, but all weapon damage becomes nonlethal) at the angel’s whim and will; it can shut off the mercy if needed, but they prefer to knock out foes and brand them with a Mark of Justice when possible.
Lucent Arms also causes the Empyrean’s attacks to pass entirely through metal armor and shields, ignoring their presence entirely, making their attacks far more accurate than they appear to be and usually letting them Power Attack on every attack without fear of missing. While their melee is scary, their ranged attacks are even more terrifying, their composite longbows dealing 2d6+11 damage per shot, ignoring armor, and carrying Holy and Merciful as needed. Able to fire arrows of pure light without needing to reload, Empryeans can make full and terrifying use of their Manyshot, Rapid Shot, and Deadly Aim to make six highly-damaging arrow attacks from the safety of 100ft in the air.
You may see that their weapons are meager +1 weapons, but there’s a reason for this: Lucent Arms is an Extraordinary ability, not a Supernatural one. Why is this important? Because it means they function and retain all their powers, even armor-piercing, under an Antimagic Field... which they can cast as a spell. Y’know, in case everything else wasn’t enough, now you’ll have to fight them without any magic.
And how about a fun closing note? As servants directly created from a god’s essence, Empyrean’s Heed No Call. They’re impossible to call or summon unless they wish to be... but because they have Commune at will, they can maintain a constant connection with their fellow angels.
And they have Gate as a spell.
You think dealing with an Empyreal on its own is bad? Do you think dealing with one is bad? Wait until it punches a hole into Heaven for reinforcements.
You can read more about them here.
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An annoying thing about the affirmative action questions is that, in part because so many options have been proscribed by the courts, we end up jamming together a bunch of distinct goals into just a few remediation measures. The biggest goals include:
Years of systemic discrimination has made it harder for certain people to attend college/form businesses/get jobs, and so we as a society should help balance this on a society-wide scale.
Some candidates have faced enough disadvantages that their potential is better than their records/scores/resumes indicate. We should take a chance and pick someone who might seem "less qualified" but will make a bigger impact later.
There is value individuals and to society at-large that people spend time interacting with a diversity of people and a diversity of viewpoints.
These can all be addressed, and can even be addressed simultaneously. But unless you have ways of addressing them differently, you end up with some pretty systematic dysfunction, such as the ones we've been seeing for years.
Some examples of this might be:
Improving diversity purely tweaking racial/gender levels by definition fucks over some ethnic groups.
If you try to correct for systemic racial discrimination by tweaking diversity levels, you end up making it so that a Saudi prince might receive preferential college admissions a poor, rural white kid would not.
If you try to do diversity and individual disadvantage correction at the same time, you end up with games of "who is the most disadvantaged group".
I feel like the most honest way (not debating the ethics, per se) of dealing with these problems are something like:
For correcting systemic discrimination: quotas. You set aside some number of positions for different groups. This is flat-out protectionism -you're trying to build a societal base that doesn't need this anymore. As a society, you can tinker with this around the edges and debate the relative levels.
For correcting individual disadvantages: preferential hiring. Once you have your quotas, within each block you can take a look at people and see if you can get a sense for who might have a higher potential than their records indicate. This one is the hardest to do and strays into the other areas. But you can at least partially correct here by forming some policies around resume reviews and so-forth.
For improving diversity: aggressive recruiting of minority groups. People who want to attend your school/company will still be able to apply, but the talent pool will be larger to begin with.
Obviously, there can and will be the incentive for some of these things to cross over. Anyone who isn't happy with the amount of quotas will try to smuggle over preferences. Note that there turn out to be a lot of people upset that the amount of quotas is zero, but I think there would be qualitative difference in the objections if there were some, but lower than wished for. I think if there were quota systems as an option, "there should be no more than 20% Asians" would not be taken seriously, and when it lost overwhelmingly in a vote, people would back off somewhat.
There are a lot of legal and constitutional arguments against these points. I'm only arguing that if we had three different regimes for dealing with three different problems, you'd have a lot fewer mottes-and-baileys littering the countryside.
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I feel the need to add here the lower your score is the less “pure” you are. Because I see people confused in the tags about a high score. The final score is the ones you Didn’t check!
y’all expose yourselves and take this fanfic test i was just forced to by an irl so now i’m making you too
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How to Find the Right Jewels at Lower Prices in Pawn Shops
A jewelry shopping spree could be exciting, particularly during the quest for exclusive yet reasonably-priced items. Many times, pawn shops go unnoticed as real treasure hubs of high-quality jewels at a fraction of the retail price. Then again, how you move around these stores and make wise purchases is what matters in scoring the best deals. In this guide, we’re going to take you through the basics of finding the right jewels at better prices in pawnshops.
Understanding the Appeal of Pawnshop Jewelry
These pawn shops in Jacksonville, FL, however, can get especially dense with jewelry. What really pleases these stores is the potential for finding vintage, designer, and even unique pieces that would not be carried in a normal retail jewelry store. Since they are buying and selling on the move, pawn shops sell jewelry at prices that are usually way below the market value.
Do Your Homework Before You Start Shopping
You should not head into any pawn shop unprepared. Look up what types of jewelry you might be interested in and learn about their market values. Take some time to get educated on common materials, gemstones, and hallmark stamps that denote authenticity. This knowledge will arm you in such a way that you will not only be able to make informed decisions but also know if you really are getting a good deal for yourself.
Sites that provide current market values for gold, diamonds, and other precious materials can be very useful. Knowing a little about what certain vintage or antique pieces are worth historically can help you determine if you’re really getting a good deal.
How to Spot Quality
Perhaps more than anywhere else, the idea of “you get what you pay for” applies when shopping for jewelry in a pawn shop in Jacksonville, FL. Here are a few tips for how to know what to look for:
Inspect the metal:
If it’s gold, it needs to have karat stamps, 14K or 18K, which indicate the pure gold content. On silver items, sterling or 925 will be stamped.
Check the stones:
One would want to notice the setting and presence of chips, cracks, or any wear on stones with diamonds and other gemstones. For a closer analysis, check as much as possible with a jeweler’s loupe.
Assess the Workmanship:
High-quality jewelry must have a good setting for the stone, and the stone should be held tightly by the prongs. The clasps and fasteners should also be good.
Don’t be Afraid to Ask Questions
Don’t be afraid to ask questions. Staff in most pawnshops are familiar with their merchandise. Find out as much as possible about the piece, its history, who has owned it before, and whether it has ever been appraised. Knowing its background will help you understand better the value of the jewelry and hence negotiate for a better price.
Negotiate Like a Pro
One of the great advantages of shopping in a pawnshop is the ability to dicker over prices. Since most traditional retail stores do not allow for haggling in pawn shops, it is actually expected, so do not be afraid to do so. Use your homework to your advantage and make a reasonable offer, considering the current market price and the condition of the item. After all, the shop owner probably paid less for it than what he is selling it for, so there can be wiggle room regarding price.
Think Investment Value
Jewelry can prove to be a very good investment, and buying from a pawn shop can improve your ROI. Look for those pieces that are timeless but tend to appreciate in value, such as gold bands, diamond solitaires, or vintage designer pieces. These pieces would likely increase in value over time, especially if the price is lower at the outset.
Check Return Policy
Before you finalize your purchase, ask about the pawn shop’s return policy. While most pawn shops don’t refund money or exchange items, some may have a window of time in which you’d be able to return an item if it proved different from what was described. Knowing the return policy helps to get you added protection and peace of mind.
Check out Multiple Pawn Shops
Visit a number of pawn shops in your area to fully engage in the exercise. Each shop has its own inventory, and what you do not find in one place, you will find in another. The more shops you visit, the likelier it is that you will find that special piece that either resonates with you or fits your pocket.
Use Your Instincts
Instinct sometimes outweighs knowledge in finding the right jewel. If a piece catches your eye and feels right, do not hesitate. Jewelry shopping is very personal. Your instincts can truly guide you to pieces you will love and cherish for years to come.
Conclusion: Why Shop at Hemming Jewelers?
Regarding exquisite jewelry pawn shops in Jacksonville, FL, Hemming Jewelers is a name consumers trust implicitly. From fine jewelry in vintage to modern styles, each piece is carefully selected, inspected, and appraised at Hemming Jewelers. Their knowledgeable staff can walk you through their selections to pick out the perfect piece for a price within your budget. From classic engagement rings and statement necklaces to timeless timepieces, Hemming Jewelers has it all — quality at its most affordable. With a reputation for honesty and customer satisfaction, Hemming Jewelers comes out on top among places to be if you are looking to add some elegance to your jewelry box. Stop by their pawn shop in Jacksonville, FL, and see what treasures await.
Bring these tips with you, and then trust a good pawn shop like Hemming Jewelers to find beautiful jewelry pieces at lower prices and make shopping rewarding. Visit us at https://hemmingjewelers.com/.
Original Source — https://hemmingjewelers.blogspot.com/2024/08/how-to-find-right-jewels-at-lower.html
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Go Fan PRO Review - A stunning (and portable) fan in a creative way
While my mascot is currently inside his own cryogenic chamber but won't come out until August is over (save for You-Know-Who on the 11th), I've felt the need of doing a review of a certain product I bought a couple months ago out of complete boredom. Enter the Go Fan PRO.
At first glance, while taking out of the box, you're greeted with the official Go Fan PRO, as well as a Micro-USB to USB charging cable that I've connected on my Amazon adatper. It even came with an instruction manual to tell you to charge it first before using. I've already done my part removing the tab inside the battery so I put the manual back inside the package.
As I turn it on, it indicates blue, meaning the fan is currently on depending which speed is set. When turning it on by pressing the button, it comes in three different speeds: one press for low, two for medium and three for high.
I prefer medium since the box did say Whisper Quiet Speed and New and Improved Design.
The fan can also rotate in 360° angles with its Smart Spin Technology, where it streams air in every direction. Because of the fact it's a desktop stand, I use it for my exercise bike in my office, as well as going to sleep whenever August keeps hitting me with an excessive heat condition. It is also rechargeable so I can withstand 30 minutes of medium speed whenever I'm at work or just eating something. The instructions also tells me not to remove the battery from the Go Fan PRO, since it is only exclusive to it. Especially when placing it near an open flame or a heater.
Well, just for the latter alone, I happen to have the Handy Heater Pure Warmth which… I won't bother risking my fan for that. It's just for the festivities to come around the corner.
Charging the Go Fan PRO up is very simple. When plugging in the Micro USB port, it lights on red. And when it's off, it indicates it's fully charged.
The Go Fan PRO also has a grip, but since my animation cubicle and my exercise bike has those thick lines, I don't think it's perfectly safe to damage it unless there's a separate accessory for me to safely hold in place.
One good thing I wanna add to the fan is that it helps me sleep faster by beating the heat. Now I don't have to take half a dose of ZzzQuil while avoiding sleeping problems!
For an efficient price of almost $18 at a supermarket, you could save lots of money with this bad boy instead of affording air conditioning or lowering the thermostat against August's signature weather. This means with the Go Fan PRO, it's also useful for kitchens, offices, sporting events, bike riding, workshops and many other things and places. I highly recommend it to anyone who wants to combat against the heat.
Pros: Whisper Quiet Speed; 360° angles with Smart Spin Technology; grip (unless an accessory is used); less than $20 price; charging; great for cooling off in desktop stand; perfect for anywhere and anything. Cons: None! :D
Overall Score - 5 / 5
Whelp, I'm off to send August back to the fifth dimension using my Go Fan PRO. :)
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Rice Purity Test Score | Rice Purity Test Score Meaning
The Rice purity test is an online anonymous test used to assess your purity, or, for that matter, your innocence. It is more of a personality test based on your personal life experiences or even general life experiences. Usually, you have to go through hundreds of questions in the form of a checklist, and the more things or experiences that get added to your list, the lower your score turns out to be. The test was created with the intent of conducting a survey to delve deeper into the intimate experiences of a person. It might vary from societal assessments to your crime history, if any.
Students love to check their personalities using the Rice Purity Test, which was devised for entertainment. Scores on the Rice Test assist people to better understand their personalities and help them grow. The test leaves possibilities for personal growth, a shift towards a healthy lifestyle, and knowledge of one’s characteristics or potential weaknesses. It may inspire a person to adopt a more positive outlook towards how they spend their time, wisely choosing and investing in their relationships.
The Rice Purity Test’s first version, which was given only to females at the time, was created in 1924. Since then, newer iterations have appeared while adjusting to changing social standards. Moreover, the test has experienced a comeback on social media recently. With time, it gained popularity outside of the original campus where it was created and now happens to be a widely accepted online activity on several college campuses.
A set of questions in the rice purity test can take the form of a checklist or a yes-or-no pattern. The test taker must simply tick the box or provide a yes-or-no response to indicate which of the activities on the list he has participated in. There is no question-and-answer period for any kind of justification; instead, you have to give a one-word response for the actions you have engaged in. You will receive credit for your levels of maturity or purity in this way.
Your score on the scale determines how pure or innocent you are; the higher it is, the more pure or innocent you are, and the lower it is, the less pure or innocent you are. The purpose of the test is to gain a deeper understanding of oneself and make improvements, not to foster any preconceived ideas or prejudices about a person’s character. However, it is more of a social event than a precise scientific measurement. The test is more for entertainment purposes; there is nothing serious about it; it is just a tool of self-introspection in many ways.
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