#and like it would be one thing is they just existed as a game mechanic but the fact that theyre popular?? yall just like yourselves lmaoo
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i'll be honest i haven't done as much Illario Pondering up to this point as some others. but i am Rotating Him now so gonna do my thinking out loud on my already too long post just because...
obviously Illario and Lucanis responded to their childhoods in very different ways/grew up into very different people but i think if you want to trace Illario's Issues back down to this level you can see how that would turn him into who we see in the game/stories too.
while Lucanis ends up as a loner with "no one else" (that he Counts anyway), Illario seems to have way more connections when we meet him as an adult--he flirts with anyone, he's into nightlife, he hooks up with random people at parties, the other Crows will mention him like he's a known presence in their lives--yet none of them know what he's Really up to. So his relationships outside Lucanis & Caterina do seem to exist in plenty, but they also seem to be very shallow. Unless he has some offscreen never mentioned confidant, no one seems to know what he's up to, with either Lucanis's or Caterina's "deaths", or his alliance with the Venatori/Gods. he's kept that part secret while keeping up all these other social connections. in theory maybe he got some of the other off-screen talons on his side who knew the whole story but we don't have any evidence for that either way I think (though I don't remember all the codex details so I could be wrong).
[sidebar: yes, Zara, i know. apparently they were deep enough in whatever they had going on to have love-y pet names but like... clearly not enough that Illario wasn't willing to kill her to cover his own tracks; and personally i have my doubts that the relationship was without any ulterior motives on Zara's part either. even if they did care for each other on some level they were or weren't willing to admit (since that's entirely within our realm of interpretation now) it clearly took lesser priority than their other goals)]
SO. Illario's a conniving man (intentionally!) who isn't sharing everything he knows with his "allies" probably on either side, but at the same time... he is still a very emotional man. i don't think the whole "use people and drop them" thing is his actual desire as much as how he's gotten used to operating in the world. while Lucanis seems to have self-isolated as a way to protect both himself & those around him, I think you can interpret Illario as instead learning that he can achieve the same result by instead having a large amount of very shallow relationships. By spreading around his desire for connection he creates a situation where Caterina can't possibly remove them all from his life, but has the plausible deniability of not being actively close to anyone so he doesn't risk punishment falling on himself either.
and i don't necessarily think his approach was a WORSE one compared to Lucanis', at first. in many ways something's better than nothing and Illario seems to have a better understanding of himself & his emotions (not saying he always does or it's a GOOD understanding, but "better than Lucanis" is not a very high bar), plus way more experience in general at just. social anything. because now that they're adults, ILLARIO is the one who has managed to stand up to Caterina, and change the direction of his own life, even if he did pick the most ruthless path to it. Unlike Lucanis (in The Wigmaker Job & first parts of Veilguard) he DOES show great deal of autonomy, understanding that his tiny family is the thing holding him back from what he really wants. But he also has no one else jumping over to help him, no one left he can manipulate, and so he reaches past the crows to the Venatori/Gods as the next step.
so the true downside to this is in fact based in reputation more than anything else. because he's spent years seemingly playing with the emotions of everyone else while never really giving them a way in, as a coping mechanism... he's already burned those potential bridges in a way Lucanis hasn't. people aren't willing to extend extra graces to him the same way. possibly it even contributed to why Caterina liked him less as a successor, since he was less controllable by her personal rules/whims. i dont really have a thesis statement here like before since i haven't been mulling it over as long but i think it's a fun way to interpret their dynamic.
man... in Veilguard it really is so so clear how much Lucanis yearns for connection, how much he laments having barely anyone who is a tangible long-term presence in his life. Illario and Caterina are IT until he meets Rook, he tells them.
but he grew up in the Dellamorte estate. A huge, huge manor that would not just have servants, but STAFF. payrolls full of people who clean and cook and keep the place running. And we know he had some amount of free reign around the place. He explored in the tunnels and basements and found the secret entrance/exit while playing alone. He learned how to make churros and cook other food from the kitchen staff. Someone taught him to knit. So... where are those people? Where's the kindly cook who became a second mother, or the maids who watched him play? He would know their names and remember them, if they were around long enough. And it's NOT just some rich boy privilege that makes him forget they're there, because we know he sees the working class as people who with real lives. In The Wigmaker Job, he knows elves in the alienage, who think well enough of him to let him use their secret routes around the city. He risks the whole mission and breaks rules to let one single serving maid go--they're not invisible or somehow lesser to him. He was raised as a Crow, he's been trained since he was a boy to be observant--he'd listen for the names and details about the lives of servants who were around him all the time as a child. And he is also kind and gentle, so he would reach back if they offered him any kind of affection
Which means their absence in his life is intentional. Caterina must have had the staff rotated often enough that he couldn't learn who they were, and discouraged anyone from talking to or connecting with the Dellamorte boys--she probably thought she was keeping them safe. Keeping them from having people who might matter and therefore could be used against all of them--not to mention it's way easier to slip a poisoned treat to a trusting child, or convince them to follow you out of the estate to an undisclosed location. Her paranoia after losing all her children and other grandkids warped into isolating the Dellamorte boys utterly from any kind of connection and affection outside of herself, and then she withheld it anyway, because she was afraid of getting hurt again too (<- not an excuse, still abuse). And she is NOT a kind woman, who would look over a transgression--servants disobeying her orders about staying away from her grandsons would mean losing their job at best and probably physical punishment along with it. Or maybe you just never saw that coworker who dared say something kind to a crying child again.
It's so sad. And makes it so much more meaningful that there WERE occasional times he got away with it anyway. I wonder how much those cooks risked when teaching him how a kitchen runs, and to make his favorite dessert. If they had some excuse for it, or were all sent away once Caterina found out. Of course he'd stop trying to make friends with any children of the staff his age, if any time he did, the whole family got moved to work at a summer villa in the country instead. If the people who cleaned his rooms were different every month. He'd notice that anyone who he tried to get close to just ended up out of his life entirely, and so eventually Caterina wouldn't need to keep isolating him intentionally as he grew. Lucanis learned. He started doing it himself.
#ramblings#illario#illario dellamorte#lucanis dellamorte#house dellamorte#lucanisposting#ish#its 3am you know what that means#rewriting veilguard in my head#again#dragon age#dragon age: veilguard#datv spoilers#da4 spoilers#long post
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sometimes i cant help but think about the enemy pokemon u find in mystery dungeons and the in-universe reasons for why theyre Like That. like. i know we have a bunch of examples in each game for pokemon that attack u for various reasons (misunderstandings, guarding something, gone berserk from outside influence, just an asshole, etc) but whats going on with the hundreds of mons that spawn INSIDE the mystery dungeons. like those things are already weird even though theyre well known by most residents and they appear pretty much anywhere but theres tons of pokemon that straight up live in those places. and while some have good reason to wander and attack intruders there, some are just. why. why are there Enemy Pokemon in a Mystery Dungeon next to a School. who are you people.
#and like . ok pmd1 mons are influenced by the natural disasters pmd2 are influenced by time pmd3 by despair and pmd4 by. despair again ?#but theyre still like. sentient. right.#also the fact that there are canonically criminals in the pmd world but wheres the line between that and residents of a mystery dungeon#closest thing i can think of that vaguely answers any of this is the spiritomb from the dark future but even thats an extreme AND rare case#it feels like a weird cross between animals just being animals in nature and then. society and everything that comes w that#why are there even cops in pmd anyway..#more importantly why is there a mystery dungeon next to the school. was it already there when they built the school#or did they somehow generate one???????? theres no way right#why did they think that was a good idea. mystery dungeons are famously dangerous and these mons are like yknow whatd be great#what if we took a bunch of 10 year olds (maximum.) and let them explore one of the most dangerous things known to monkind#yeah thatll be a nice fun learning experience .#< psmd is so goddamn weird (i love it tho i swear)#i would love to know what mystery dungeons would be like without all the game mechanics.....#some of them wouldnt have floors necessarily like the forests n stuff but some would.. the ever-changing layout still applies tho..#would traps be a thing. or random items just laying around#would kecleon shops even exist inside dungeons realistically. i feel like thatd be awful for business#no no going back to the fuckin school thing. theres literal groups OFFICIAL groups of pokemon made specifically to traverse the dungeons#like most pokemon dont casually wander around those things unless they live there. so why on earth is there one for the SCHOOL#pmd
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colleis personality functionally being left to the ether because her webtoon iteration is at such fundamental odds with her game iteration that any attempts to temper between the two just range so dramatically
#each collei is a beautiful macrocosmic specimen to be analyzed in its own right#i do think the best and most canon-adherent way to reconcile between the two though is to recognize her emulation of amber#in both personality and appearance#as pretty much an explicitly canon thing if albeit exclusive to the game#& while i think it was meant to be a like. cute moeblob marketing strat and not a genuine extension of how she might develop#post black fire incident#it does tie really well into the webtoon establishing collei's fundamental lack of self identity & her pathological need to assume a Role#as per lee @haidengjie's dissertation: shes always either the unclean or the plague or the villain. shes never just collei#the last time she was seen as purely just Collei was also the last time she ever heard her mothers voice....#and ever since she has been denied the opportunity to exist even as a person w basic human rights#shes never been allowed to be simply just a child let alone herself#amber befriending collei for who she is & demonstrating she sees her more than just some street rat (who had KILLED TWO DIPLOMATIC ENVOYS#NONETHELESS) & insisting she would never abandon her#just changed. everything. for the first time there was no role to play no stage no script#the curtains fell... god i still love that scene Collei is just trying so hard to play the villain and amber obstinately refuses to let her#insisting that they are both friends and equals and wholeheartedly believing in collei's capacity for good and kindness#ITS SOOO INTERESTING BECAUSE OF COURSE AS SOON AS COLLEI LEARNS SHE DOESNT HAVE TO PLAY A ROLE#SHE'LL STILL SCRAMBLE NONETHELESS FOR A NEW ONE BECAUSE ITS ALL SHES EVER KNOWN#SO OF COURSE SHE WOULD TAKE UP THE ROLE OF AMBER!!!!!!! *WALKSINTO A LARGE PIT#god im still upset about windblume though they contextualized her amber roleplay as a coping mechanism#not for her identity issues or general ptsd but instead this like. palatable relatable version of social anxiety#which dont get me wrong i do adore and relate to that aspect of colleis character a lot but its coming from a framework that completely#disregards her personality from her source material and it really just feels like a flanderization to appear more marketable#Okay i have homeowrk to do byebye
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all that said. despite so much of this stuff being heavily future-based. i find og jsr more fun to actually Play LMAO
#mod noname#not yoyo#like. i dont know if i can say one is better than the other#they are very different games that try to do very different things#and they have diff strengths and weaknesses too#like i prefer the og's artstyle but future has more fun settings#and i think i geeeenerally would say im a future ost guy (though theyre both very good)#(us!og jsr has dragula which is hilarious to me and a point in its favor tho.)#and future obviously has more story stuff going on. and hits my preferred sweet spot of zaniness i think#but og jsr is just straight up more fun for me#the combat in future is not great imo and i def prefer how FUCKING STRESSFUL og jsr's enemies are LOL#but that said - i am also a guy who likes to Dodge things more than fight them!#and also while future's maps are like. big and complex#that actually makes things HARDER for me because my ass gets lost SUPER easily#so the comparatively more compact maps in og jsr is more up my alley#i also like og jsr's fucked up overly precise grinding/combos mechanics because im sick in the head.#ultimately i think theyre both flawed but enjoyable games though#and their flaws are very endearing to me#so many things in both games that just leaves me like “WHAT?? BUT WHY????” but in a charmed sort of way#why the fuck do the 'exit' routes in og jsr exist. actively hostile game design#the jsrf noise tank cleanup. why even#those games just Did Shit man
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me everytime I am preparing a meal with multiple elements I have to balance so they all finish cooking at the same time: Wow this is just like the 2009 hit Nintendo Wii game 'Food Network: Cook Or Be Cooked'
#or like if I'm making two things and one finishes cooking before the other and has to sit there and get cold#in my brain it's always like 'tsk tsk.. they would deduct points from my score for that' hjhjb#one of those instances of game mechanics imprinting onto your brain. kind of like imagining sims interaction moodlets in irl conversations#i LOVE the game though it's so fun. I've never even heard of it before I just found it by the dumpster in a box of other old wii#games someone was apparently discarding and picked it up due to my interest in cooking shows and stuff#I like having to time things and all the little actions you can do. though sad that there's so little recipes#you can unlock the whole game in like a day or something. I think if I had more time and social energy to actually talk in forums or be par#of a 'community' - I think looking into the type of stuff where people mod wii games and etc. would be very very cool#Wii is my favorite console and so much of the time I am always like 'grrr.. they dont make new games.. and this one game is very cool#but imagine if these 5 improvments were made to it! it would be SO much cooler!' etc.#Like being able to download new custom recipes/levels for Cook or Be Cooked lol#Modding wii sports resort the same way that some people mod skyrim and build entirely new games out of it#with new quests and etc. Like just.. create your own sports.. RPG mode.. use the already existing archery assets and etc. to have a mode#where you can just free roam around the map shooting at enemies and stuff ghhjbjh#WHICH I WOULD LOVE DEARLY..#I dont realyl like combat in games but idk I'd make an exception.. whatever.. I just want to play more in the Wii World#I have the soul of one of those people who builds all their own computers and 3D prints custom frames to transplant their 3DS into and#has like all special 'hacked' phones and wii mods and customizes everything and etc. etc. like.. 100% my exact personality and preferences#HOWEVER I just simply do not have the money or physical energy/time to get onto projects like that#The best I can hope for is one day having a close friend who does that so I can maybe use their 3D printer every once in a while or we both#collaborate on some wii modding project or etc. but I just couldn't on my own.. I already have too much stuff going on.. Have to make#compromises due to lack of money + low energy + busy. Like I could never build my own phone. I could save up for a teracube phone#or something so it's better and more repairable than all these dumbass modern phones you cant even take the backs off of. but that's probab#y the best I could do lol. ANYWAY.. Especially wii customization. I could get really into that.. I saw a picture one time of someone who#made like a semi transparent case for theirs kind of like the famous purplish see through gameboy color case but for a wii.. which is.. aAA#yearning crying sobbing etc. etc. so on and so forth
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Cass Briar 2023 Patch Notes:
The Diablerie Update
Its been a long 8 years since the abrupt end of development but we're back with a significant rework and a timeskip that assumes the successful diablerie of Prince Marcel of New Orleans (that's what you get for having such lax security around your torpored brother). We sincerely hope that you'll all particularly appreciate the addition of more explicit confirmation of Cass's queer identity now that we are no longer writing in partnership with a bunch of 40-something y/o cishet dudes. Anyways, here it is:
-Aromantic and Lesbian modifiers no longer hidden
-Pronouns updated: She/They (Lesbian Variety)
-Relationship to Sire (Astrid Hallman) tweaked to be more explicitly sexual (and romantic on Astrid's part), and updated levels of both resentment (as the blood bond has faded with time) and insecurity (both being now of equal generation)
-Huge buffs to Confidence and Self-Superiority
-Huge nerfs to General Deference Capacity and Respect For Autonomy
-Remainder XP spent on Dominate 4
-Slight redistribution of Ability dots
-New Paint-job for Stolen Motorcycle (now fits red/white/black color scheme)
-Coterie Nicknames Updated (Kristos: "Dirt Nap" -> "Captain America", Marcus: "9-to-5" -> "Marie O' Net", Clair: "Covergirl" and Jean: "Socks-in-Crocs" remain unchanged)
-Tendency to mask Malkavian heritage reinforced (Hecata is now most implicated, being much more ambiguous than Giovanni alone and less suspicious than Lasombra, though lingering Ventruesque vibes from the diablerie may send mixed signals)
-Death Faked with aid from Leopoldite contacts (to end New Orleans-specific obligations just in case she ever does return to active play)
-Paranoia Increased
-Downward Spiral of Humanity now veers towards the Path of Power and The Inner Voice (just a little more palling around w the sabbat would probably tip her over into committing to it)
-Playlist now includes 100% less Panic! At The Disco
That's all for now, but community feedback is much appreciated and may spawn more future updates
aka plz ask me abt my oc so i can fill out all the shit ive inevitably forgotten to think about
#vtm#cass oc#i hope im not the only one who finds the video game patch notes style funny#tho honestly i didn't have to change as much as i thought i would to update her#though i also may be missing things that ive just subsumed into my default picture of her over time that werent actually there in game#and i did decide to keep her mechanically in v20 since i really couldn't find a way to make her fit v5#tho i have given some consideration to the lore progression and settled on something of a blend#but like. literally none of her merits and flaws even exist in v5 and neither does the distinction between normal and carrier malks#and i also feel like in general lower gen pcs feel kinda toothless in v5 compared to v20#anyways#cass is a much gayer and much worse person now that i don't have to worry about what my dad and his friends think and i love that for her#tbh its a miracle that i stuck with this game when my introduction to it was with that group
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#i really really despise avatar characters LOL and the persona protags + alear all placing 1st in recent popularity polls pissed me off lmao#i just really hate how they get no development and have no lines and no one can say their name which is fucking awkward. boring ass mfs#yet every character in the game is in love with them. like why. they dont do anything they just stand there and get talked at.#theyre always like 'wow what a great conversation i love talking to you 🥰' and all the protag said was ... or answer a yes or no question#and like it would be one thing is they just existed as a game mechanic but the fact that theyre popular?? yall just like yourselves lmaoo#anyway idk what is it abt them i like makoto and robin soo much im sorry i betrayed you fellow avatar haters#i think it bc they are very tragic. guys who are doomed by the narrative#also i think the worship isnt as bad for them. like there are characters that dont like them and they have normal relationships
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Periodic rent-lowering-gunshots:
Fiction is not reality.
You can enjoy things in fiction that would be awful in the real world. Like playing a murderhobo in a game! In the real world, being or supporting a murderer-thief would be pretty damn awful, while in the game it's just good fun. Same with anything else you choose to do with the pixels on the screen, like kinks that don't affect anyone real, so they're okay in fiction, but would be pretty damn bad in real life.
No one else is responsible for your online experience. They are required not to harass you, but they are not and never will be obligated to not post about ships, kinks, or tropes you dislike just to avoid you seeing them. It's up to you to blacklist words or phrases, block tags, or even block users as needed to avoid seeing content that upsets you.
No one can force you to read anything against your consent. Any content you don't like seeing can be instantly avoided by closing out of the offending post/fic.
You are not owed an online experience free of discomfort.
Nothing that happens in your imagination can ever make you a bad person. Words you write or read about fictional characters will never make you a bad person.
The claim that media consumption influences real-life behavior is intellectually dishonest and serves only to excuse the behavior of real offenders.
Fiction is a safe way to explore horrifying or confusing concepts. Therapists agree that fiction, even (or especially) about taboo topics is a good coping mechanism, especially, but not exclusively, for trauma survivors. Fiction is to adults what play therapy is to children. This doesn't stop being true if the work in question is of a sexual nature.
Sex isn't an inherently worse or better motivation than anything else. A work written to create feelings of arousal isn't dirty, shameful, or in any way less pure than works written to entertain, provoke moral questions, or for other reasons. And worth noting is that multiple purposes can exist in the same story, especially fanfiction.
You aren't entitled to an explanation for why someone reads, writes, or otherwise enjoys certain works, kinks, tropes, ships, etc.
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You're more amazing than theories
Made a TON of monster hunter cards and now every melee weapon has a decent amount of representation in the card pool. I have not made a single gunner weapon card.
#asks#lol i was all like “haha yes i've fleshed out every single weapon type in the game!”#“oh yeah guns exist”#i never play gunner in the video games so it just completely slipped my mind#also i was using charge blade and switch axe as connections between the different weapon weight classes#but there's no weapon that switches between melee and ranged#but mostly it's because my thoughts swim with ideas about how to translate the fun mechanics i've played with into cards#and i don't play with gunner weapons so i don't think about them#notable updates: i keyworded guarding and changed the Spirit keyword to Channel to make it usable for things other than cutting#and that was the best decision i ever made because i used Channel EVERYWHERE#it's such a perfect representation of “you have to do This Thing to charge up before you do That Thing”#it's mostly used for charge blade and switch axe to play into the “use both modes” style#you want to use charge blade's powerful medium attacks? only if you can channel a light attack#this switch axe heavy attack is really really strong but you gotta channel two medium attacks to use it#actually hold on i just realized something#“channel one x” means “to play this banish one x from your discard pile”#but that's the only time i use the term banish#so maybe i could just define “banish” to mean “remove a thing from your discard pile”#and then just say “to play this banish an x”#that would make it way cleaner to make optional channel costs too#anyway regardless of templating i'm satisfied with how the weapons are represented#each weapon has a playstyle and support cards that encourage you to pick one to focus on#but there's plenty of synergy between weapons so going splashing some cards or going full multi-weapon is totally viable#also i gave gunlance the raw power it deserves
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ᶻ 𝗓 𐰁 lovestruck
; in which [name] [surname], a woman with existential crisis, finds the meaning and purpose of her life—for her, player 120.
pairing: player 120 | cho hyun ju x f! reader
warning: slight angst, out of character (?), etc.
author's note: so thirsty for a player 120 | cho hyun ju x reader fanfiction I overcame my writer's block that's been goin' on for years now, lol.
YOU have no purpose in life—you believed. Well, at least that's what you'd made yourself think ever since you could remember.
You frequently would ask yourself why were you even here and what's the use of existing in this world full of nothing else but suffering.
You've tried to search it on the internet once, asked people in different online forums. Other than a hotline or basically the searching app telling you to call a therapist, you received some decent answers, but still, you couldn't get yourself to believe any of the answer they provided.
All you know is that one thing they have in common is that they are—
Subjective.
It depends.
In all honesty, you don't even know why you keep on living. Yet you've never tried ending it. You hate the feeling of pain, you hope that if you're ever going to die, it must be a quick and painless one.
The time you've spent questioning your existence turns much more worse than you had expected as in the process of finding your purpose, you lost your sense of self.
You don't know who you are anymore.
No wonder you ended up as a failure. Too lazy to finish college, jobless sprinkled with no motivation in life, no money but debt that kept piling up as each days pass by—the debt collectors are likely going to collect and sell your organs to the black market as soon as they find you.
But that's not what you fear.
Luckily, you don't have anyone that would be disappointed in you since you're all alone. An orphan, you are.
That's probably why you ended up being slapped by a random stranger on the train station over losing to a game only children would play. And what do you get in exchange? Money, of course. You have dignity of course, but when it comes to money, well... gone.
There's nothing much more important in this world than money. People who loved to claim "love" is only spouting nonsense.
Love wouldn't fill your empty stomach.
You were getting pissed playing the game you kept on losing. Your cheeks were already numb from how cruel each slap the man had been sending you.
Was it worth it? Should you quit?
Maybe just one last game and you'll get that money. Then you'd get yourself something good tonight in compensation to the sore and swollen face you'd have to endure tomorrow.
"Congratulations, you won!"
The man's clap echoed in the station. You nodded, although happy that you won, you couldn't smile as a small cut that you wondered how could it be so painful.
He handed you the money—you didn't thank him, his slap absolutely hurts, no way you're thanking him.
The man then asked you whether you want to play a game. You almost cursed him out loud after he recited your personal information out loud correctly, creep.
But after that, he handed you a card.
And you took it.
You need money to survive for tomorrow.
That's how you ended up in here.
A large, open space with large walls acting as barriers from the outside world. In front of everyone was a gigantic doll, towering everyone even from afar.
You wondered what game it was.
A sound coming from a speaker in an unknown location echoed all over the place, explaining the mechanics of the games���how to win and how you will get eliminated.
You wondered how they were going to sort out everyone who loses when there's literally hundreds of people currently.
Your eyes wandered from around the place onto each of the players your eyes could find, trying to familiarize with everyone—who knows, they might turn out to be your enemy in the future games.
Boring.
You thought to yourself as you scanned their faces. That was until your eyes came to an abrupt stop from a certain player not close behind you. You've heard of people like her, but you've never seen one in person. They must've gone through a lot for having the courage to be what they are in this country.
She seemed to felt your gaze on her and you two made eye contact. She smiled slightly at you slightly nodding her head.
Awkward, you felt. Flustered at the attention you were receiving from him. Then, another thought came through you, 'She's quite the looker,' to which you immediately shrugged off, shifting your eyes away from her to your front once again.
'Focus,' you scolded yourself. Changing your complete attention on your current and only goal—to win this game and spend every single money to yourself until you get sick tired of it.
Your thoughts were then cut short when a crazy uncle suddenly started shouting. He was basically saying that this game kills the people who lose and how everyone must listen to the rules so they could live.
Green Light!
He shouted for everyone to go and you ran as fast as you can.
Red Light!
He shouted to stop and everyone, including you, stopped. This continued smoothly until you heard a woman's scream.
Then, a loud bang echoed.
Then, a thud.
And then everyone around that woman turned chaotic. Everyone was panicking, screaming and running around. But slowly, each scream—both men and women— slowly counted down while loud bang you believed to be coming from guns shot them down each.
Good thing you followed what the crazy uncle said although it was unbelievable at first.
You thought you'd be fine as long as you follow his order. Much to your dismay, there were some factors you forgot to think of.
Green Light.
Some of the people on your side were also panicking, they started running faster. Their adrenaline finally getting through them so much that some people behind you got ahead of you.
You bit your lower lip, getting ready to sprint, collecting every single ounce of your energy. But suddenly, a woman behind you crashed onto you, causing you to trip and fall down.
'B*tch, you better not make me see you or—'
People started trampling over you. Some tripping on the process. It's painful, incredibly. Your losing more time, you knew. You cursed yourself silently for losing on the first game. Hell, you knew your dead once the timer runs out.
Nothing else could be done but curl yourself, protecting your vulnerable sides. But still, it was still painful.
You thought the pain would never end, the gigantic robotic doll still hadn't said red light and you're losing hope on whether you'd survive these people, and even if you did, you're probably going to arrive late.
To your surprise, you stopped feeling pain—but no signs of people stopping on their run. You frowned, confused as to how this happened. Maybe one of them hit your head, making your sense of pain go off.
But no, you felt someone on your back, their body covering yours.
Who?
A shadow, larger than yours was right above yours. Curious to the identity of the person, you looked up.
Your eyes widen in surprise.
The person stood up, looking right ahead and back down onto you, "Are you alright?"
It was the same pretty woman you met eye contact before, "Can you walk? We need to hurry up before the timer runs out"
You ignored the soreness around your body, "I can walk just fine, but I'm probably slower than before. You can go ahead—"
"No, let's go together. Here," she offered her hand, "C'mon, we don't have much time left!"
Time seems to slow down, your eyes glued at the figure above you, "O-Okay!"
You grabbed her hand, stood up and ran as fast as you can.
Despite the chaotic surroundings, you paid no mind to them. Your eyes were completely glued to the short-haired woman in front of you. Huh? The pretty stranger claimed that the time was running out, it seems different for you right now.
But, the time was not flowing quickly? It's not just slowing down—it stopped.
What? Did you just say you found out your life's purpose, are you serious?!
© 0SCXMLQRD
#squid game#squid game x reader#cho hyun ju#cho hyun ju x reader#x reader#angst#x reader angst#player 120#player 120 x reader
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Dragon Age Veilguard: Love, Wisdom and Pride
A very long Dragon Age post!
Warnings for: Veilguard Spoilers, Solavellan spoilers.
Okay, so I will preface this by saying that this ‘analysis’ primarily focuses on Solas’ arc; both romanced and unromanced. It isn’t intended to be a romanticised analysis, though it is very much enamoured with how a romanced Solas and his relationship with Lavellan foils (and informs my reading/reception of) that of Solas and Mythal’s relationship in Veilguard. There is a relationship I will address that I feel does parallel Solas and Mythal! Scroll down to “Reading Between the Lines” if you wanna skip my little intro below. Spoilers follow.
Truth be told, I wasn’t ever expecting much in terms of actually getting a sequel to Inquisition. The game dev market went through a tumultuous reshuffle before the remake madness breathed life back into many studios. Bioware game sequels (Mass Effect Andromeda) were underwhelming and not as fleshed out since the EA acquisition. I absolutely believe Bioware would have been shunted had Mass Effect Legendary Edition not been so successful. EA’s reputation was always lacklustre and underhanded, but laying off or losing several head writers attached to Bioware with almost two decades of work under their belts was the biggest red flag. Trevor Morris not being asked to return in exchange for a ‘bigger name’ was also a grave warning that returning to the atmosphere, ambience and world of Thedas that we knew was getting further and further away from a plausible reality. And on top of that, there’s the fact Solas was never intended as a romance interest during early development of Inquisition.
Solavellan seemed doomed!
Despite this, I still held out hope for a sequel, but I feared we’d always be in permanent Solavellan/developmental hell. Heck, I’m still waiting for a Beyond Good and Evil sequel—the game released in 2003! So, actually witnessing people play Veilguard, seeing reactions to it, seeing memes and gifs and essay pieces (like this one), it’s like my community has awoken again, and I never thought I’d see the day. Yet I am not blind to the fact we were robbed of so much potential. I knew thing’s wouldn’t live up to re-emerging expectations when Dragon Age: Dreadwolf was rebranded to Veilguard—the shift seemed to imply less of a primary focus on Solas (and apparently, according to the artbook, the early concept art proves this implication correct).
Things seemed even more dire when the devs revealed there was no tapestry mechanic. I had only one hope: that with the Inquisitor’s confirmed return, we’d get at least some form of catharsis for our Inquisitors (Lavellans and otherwise), if we couldn’t get the conclusions to so many storylines present in each of our worldstates. My main fear was that they’d go the clichéd Ultimate Sacrifice route (which happens anyway, but in a way that makes thematic sense given the stakes and heavily blighted worldstate).
Suffice it to say, there was a lot of evidence that Veilguard would disappoint me in the end. But it hasn’t. It hasn’t lived up to the many expectations and marks of excellence that the Dragon Age world built itself into with the first three entries, that’s for sure, but I am also just so deprived of conclusions, of endings (whether it be because TV doesn’t exist in a sustainable format anymore or that comicbook movies are made with a sequel in mind, never letting anything just “Exit Stage Left” gracefully; or the fact we live in a regurgitating content cycle with late-stage-capitalism where anything remotely profitable gets turned into a caricature of itself: Squid Game, Star Wars, etc.). The cycle is so exhaustive that I am actually at a point where I can say I am content with the ending we were given (on a Solas/Solavellan front), Veilguard gave me relief, and beautiful, achy pain to boot. Though I would absolutely be disappointed by both the "non-romanced Solas" endings, given that Solas winds up either "dying alone, forever" or turns to Tyranny.
Now onto the actual review of that Solavellan ending, Mythal and themes of Love!
Note: I have only gotten the ‘best’ ending in my first playthrough, but I also thought the consequences of not maxing factions would be more… dire? Another note, pls, if your romanced Inky swore to stop Solas, how does that ending differ, if at all? Let me know, I’m dying here!
Sidenote: I’m working on writing another review about my views on the ‘sanitised’ worldstate, the new companions (and why I think Varric was the wrong choice to have as an advisor in the game, given that the Inquisitor or Morrigan would have been more impactful; and not to mention that Cole or Briala should have been companions), removal of the tapestry and what it means for the future of stories in Thedas (The Story We Lost is such a poignant compilation of the sheer volumes of lost lore and depth that I honestly think I won’t go as in-depth on that review as this one), and why I think Veilguard is my final entry into Dragon Age.
Reading Between the Lines: What Pride Hath Wrought
One thing is for sure, Trick Weekes flourishes when writing within the ambiguities and complexities of meaning. This makes every word uttered by Solas so great to dissect, he's a god of lies not because he 'lies' but because he's so careful with how he phrases things, what he holds back, and what he reveals.
For instance, the famous Trespasser exchange where Solas mocks his own follies with sarcasm by saying:
“What is the old Dalish curse? May the Dread Wolf Take you.”
Then a softer, more saddened and beaten-down Lavellan replies:
“And so he did.”
This irks him. Because he then realises in that moment that he absolutely did take advantage, but for some reason he frames it around sex rather than power because that’s easier to address than the latter. And he rejects the notion, even though he brought up the expression he knows to mean nothing close to a sexual inuendo for being ‘taken’, and yet he has the gall to try and derail the conversation by pivoting and saying:
“I would not lay with you under false pretences.”
When I first had this dialogue exchange, I was baffled, because did this mean that there was another meaning to ‘Dread Wolf take you’ that Dalish clans lost through the years, or was it more of a self-deprecating joke Solas had with himself because he, the Dread Wolf, romanced (took) a Dalish Inquisitor (away from her people’s beliefs, histories, past), and he found irony in the saying?
On the surface, “wouldn’t lay with you under false pretences” could simply mean “we didn’t sleep together” or “we did sleep together, but I wasn’t taking advantage as the Dread Wolf, I was simply Solas in your presence”. But I have recently thought of a more… ambiguous reading. Lay could have been used in a milder, more vulnerable way; to mean to be at peace, to be completely vulnerable, as if to sleep. In that sense, the phrasing becomes: “I could not be at peace with you because I was living a half-truth”.
I absolutely think the moment he feels he is truly beyond hope is when we see his expression of abject horror as Lavellan shouts: “I would have had you trust me!”. He realises then that he did fuck up, he did take the choice away from her because he thought he knew better, him and his pride led to a decision that hurt someone close to him, and he could finally see how wrong he was, how alike the entire situation became to Mythal’s treatment of him. Especially if Lavellan asks to go with him. Because he can see that despite the hurt, the lies and the betrayal on his part, Lavellan still wishing to join him draws too close to his first regret: following Mythal.
Whether he likes it or not, Solas’ love which could burn like a bonfire was directed at a powerful woman—a Herald, an Inquisitor—and inspite of her greatness of character, it still shaped her into someone willing to follow him on his dinanshiral out of love, much like he left the Fade and took physical form for Mythal. So now whenever I hear Lavellan shout “Var lath vir suledin”, Solas replying with “I wish it could, Vhenan,” changes drastically with the Mythal reveal, knowing he always walks away from the Inquisitor in Trespasser.
“I wish it could, Vhenan” sounds heavily like: “You would regret me, as I regret Mythal, and I cannot bear for that to happen us.” More poetically, it could read as: “I wish our love could overcome a duty that has lasted an incomprehensible amount of time, I wish I could change my nature, but then I’d be twisted into a demon, like the spirit of Wisdom in the Dales; and yet again, I would become your regret.” These two readings are very, very romantic. Realistically, given what we know of his kinship with Felassan, and how they were comrades and friends for centuries (“A story unfinished. His back turned!”), and given what we know of the complexity of Mythal’s will that presides over the creation of his very being, and yet he was still able to muster the strength to kill a fragment of her to fulfil his mission, “I wish it could” was most probably a lament: “Do not ask me to hurt one of the two women I’ve loved on this journey, because if it ever came to it…” he would.
Knowing what I know of Solas, of how he was able to convince himself that Varric’s death (avoidable as it was) was just another necessary step, that it was just another sacrifice, another loss that would be worth something only if he completed his ritual, I have no doubt that Solas would also be able to rationalise hurting Lavellan (which is why in his mind, turning away from her, breaking her heart, leaving with no explanation and aiding her in Trespasser so she could live whatever few years remained in “relative peace” is actually an act of preserving that love). I partially think the reason he reveals the truth in Trespasser (especially for a romanced Lavellan) is in the hopes his ‘truths’ will push her away. But on a deeper note, I think he also thinks of it as some twisted form of repaying her for loving him to the point that he could have almost forgotten what it was to be the Dread Wolf, to just be with her as Solas, that night at Crestwood. Maybe his harsh truths would push her to the point where she’d give up her love for Solas, now that she knew he was the Dread Wolf, freeing her from the shackles of their love. He’s very self-flagellating, all about self-sacrifice for the ultimate goal, the ends always justify the means, he will endure any pain and punishment as long as Arlathan returns in the end.
What is his love of a mortal compared to the despair and loss of an entire empire? Solas views himself as selfish for falling for her, and that nearly broke him, if he was selfish enough to leave the dream of Arlathan behind for her, what would that do to his spirit then?
In his way of thinking, perhaps telling the Inquisitor the truth is a way out, a rationale they can use to justify stopping him or to make it easier to hate him as the Dread Wolf rather than love him as Solas (someone he hasn’t been in so long).
‘Masking’ as the Dread Wolf
During Trespasser, the Inquisitor has every right to despise Solas after all they’ve learned, and I think he half reveals the truth as a tactic so the Inquisitor can have an excuse to hate him, to be driven to anger and have less pull over his choices, once they learn the truth. Solas is particularly skilled at making other’s play the role that makes his own choices seem inevitable, he orchestrates a lot of events to play out in a manner where it's easier for him to talk himself into bringing down the veil.
He goads Elgar’nan to anger easily. He inspires the spirits to fight for him to the death as a necessary distraction during the war. He absolutely allows the Inquisitor to speak to him one last time so he can offer insight, yes, but also so he can easily frame his actions as just and inevitable. But, Oh boy does he get in for a shock if the Inquisitor shows empathy towards him, it scares him because he’s become accustomed to being seen only as the Dread Wolf. To be understood? That gives way to remorse. And remorse gives way to doubt. And he cannot doubt his purpose, twisted as it is, it is all he has left of his former self. Without it he would most likely change into something different. Someone he doesn’t recognise.
This fear intensifies more so if a romanced Lavellan asks to go with him, and in that case, he takes command and distances himself away (rejecting the help of someone close to him; the chance for a possible betrayal; the chance at another Felassan or Mythal [x]; the chance to twist Lavellan outside of her purpose, in this case, the purpose would be love/empathy) but not without showing remorse at having sacrificed yet another relationship for his crusade.
“Ir abelas.”
Sorrow for what cannot be is at the heart of why the Solavellan romance is so powerful, especially because even though both Solas and Lavellan love each other passionately, love alone cannot be enough when faced with regrets. Love would ultimately be stifled. Corrupted into something else over time. And so, for Solas, having loved and lost tragically is better than having loved and corrupted.
He will not do to Lavellan what was done to him, even if it is her choice, because she knows so little, her naivete cannot close the distance of a millenia’s old sea, and it would hurt him immensely to take advantage of her kind heart [x].
By leaving, he keeps her heart pure. And the yearning! Knowing the love is there, but on its own it cannot be invulnerable to corruption, so it is better to lose it than twist it. Ugh! Him leaving Lavellan is the ultimate show of love! IT IS A WISE DECISION. A rare glimpse into pure wisdom. Which is why he kneels beside Lavellan in Trespasser, he does not “Stand Tall” in the face of Wisdom’s heart. He kneels beside her. And when he stands tall again, he is Solas once more, filled with regret, and once through the eluvian, he returns to masking as the Dread Wolf.
Sidenote: It’s especially confounding that Veilguard allows Rook to push the Inquisitor to save or stop him after you’ve reached act 2 despite your world state choice (I think this was done in case they feared the Inquisitor wouldn’t stand by Solas after everything he was revealed to be responsible for in Veilguard, however it doesn’t work because the Inquisitor wasn’t an advisor, Rook never told them what they learned from the wolf statues, so having a stranger hold the ability to make Lavellan keep her promise or not rings hollow). Personally, I wish the Inquisitor’s presence had more weight in the non-Solavellan endings, too. I wish the Inquisitor could end up being the last friend/former love that Solas destroys (if you don’t collect the wolf statues) which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that the Inquisitor falling is the last straw and Solas snaps, choosing to be a villain in the hopes of being stopped because he can’t stop himself, and not the ‘I am a God’ ending they gave us. Same for if your Inquisitor vows to stop him. I also wish the Inquisitor was the one to do the wolf statue missions. Would have been a nice secondary protagonist mission like the switching perspectives between Kratos and Atreus in GOW: Ragnarök (the old guard and the new; Inquisitor and Rook). I would have loved if they dedicated more dialogue to Inquisition days too, which is why I think Cole should have been a companion (if he wasn’t recruited, he could simply be a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly; recruited Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history by preventing a spirit from becoming too ‘real’; Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. But alas, we live with what we are given! Even Imshael could have served in this role! Spirit/Demon of choice and it wasn’t incorporated into the game that supposedly asks you to make the greatest world-changing choice ever; redeem the Dread Wolf or end the age of the Evanuris entirely?!
Now onto the next segment: I want to talk about Solas’ regrets and how I read the ‘love story’ between Solas and Mythal, and why Lavellan (and what she represented) wasn’t enough to get through to him (and that’s a very believable thing, that’s what makes their love both tragic and epic!).
The High Price of Redemption
A romanced Lavellan has the most agency to see through his guises, if she resolves to save him, but even she cannot undo the shackles that still bind him to Mythal—the binds that twisted Wisdom so far from its purpose it became Pride, even when he burned (Mythal) from his face. (Likewise, A close friend Inquisitor who promises to save him is most likely a parallel to Felassan, again, they cannot undo the shackles of regret either.) I fully believe the vallaslin had a deeper magic than simply marking one as being committed/devoted to an Evanuris, I think it linked them magically, and since Solas was the first to burn the vallaslin away, he probably wasn’t as good at severing the link on himself as he was for other elvhen, so maybe a part of Mythal’s will still lingers in him, twisting him to Pride still.
In Veilguard’s final confrontation, I love the intention of showing how Lavellan approaches Solas slowly, as she doesn’t know who she’ll be faced with up those steps, Dread Wolf or Solas. But when she speaks to him, trying to get him to change his mind yet again, forgiving him for his wrongs, we are reassured that Wisdom hasn’t been completely consumed by Pride despite everything we’ve witnessed in the game because he bows his head at her in reverence as he apologises.
He shows humility towards her. He elevates her and her enduring love as worthy of his respect, but he does not consider himself worthy of hers. Thus, Lavellan pries open the door to acceptance but his heart is still not enough. Which is why love alone cannot turn the tide. He’s too broken to accept it. He doesn’t think he deserves it, so the only way out is through; to continue the ritual, to prove he was right. The shackles persist. Varric’s death weighs on his conscience now more than ever. Possibly members of Rook’s team too if they died on his crusade. But he is vulnerable enough for Morrigan to approach, and now Rook can use Mythal’s essence to make the final push. The only way he could be with Lavellan, the only way he could atone for the past and shed the weight of his armour (his crushing duty to the Elvhenan) is as Wisdom, fully restored, unbound by mistakes.
“Ar lasa mala revas.” He could only find absolution once Mythal (the angered and more brash essence of Mythal, the one unchanged by Flemeth and all the human women’s lives she’s been shaped by, but the closest iteration to that of Mythal in Arlathan, the version that he perceives as having every right to be angry at him for turning his back on her, for not going that last final stretch with her and subsequently, not being by her side when she died) severed the final connection: facing his regrets, showing humility and apologizing, while not taking away the blame but sharing it.
What is Benevolence without Wisdom if not Hubris?
We know Elgar’nan was twisted to Tyranny during the war, and I saw a post somewhere where someone wondered what led to his corruption, and what he was before (leadership/command). Likewise, Mythal was not above corruption.
So far, I’ve seen a lot of takes on Solas’ ties to Mythal, the power dynamic of being a student/disciple enamoured (could be romantic) with the benevolence of Mythal, but not how Mythal’s purpose was possibly also twisted towards hubris the moment she asked Wisdom to turn physical and build weapons from its knowledge, twisting it to Pride. Without Elgar’nan’s tyranny to rally against after the war with the Titans, Mythal would most likely turn a similar route, seeing her ruling as “necessary” for the people: “If not me then who?”. And that is a very short stop and quick drop to “I am your all-powerful ruler, I liberated you, and only I can guide the way”. Benevolence twisted by hubris can easily turn to Tyranny too, only one more subtle, a kind of cultish indoctrination compared to violent subjugation. If Solas had not turned his back on Mythal when she chose to be Evanuris (a god over her people) then they most likely would have made the worst (best) pair in the Evanuris. Pride is the Seventh Deadliest Sin. But imagine Pride next to Godhood?! That is frightening. So, when Solas burns the vallaslin, walks away and works against the Evanuris, I believe that he also inadvertently stops Mythal from becoming a corrupted version of herself. The sorrow at having lost her closest confidant and “love” grounds her, keeps her saintly in Solas’ mind, and in some ways, perhaps saves the Elvhen empire from a worse fate than him erecting the veil to begin with. But neither of them ever consider this. And I think that sort of self-blindness perfectly encapsulates how flawed both Mythal and Solas are. Now onto love.
Solas and Mythal – a Love too complex to simply classify as mortal ‘Love’.
There’s no doubt Mythal and Solas shared a deep bond, one that definitely had love in it, when we hear Mythal calling him ‘love’, without the possessive ‘my’ in front of it, it’s easy to misconstrue what type of love they share. A small nitpick, but like a thorn, it applies sometimes just enough pressure to change a perspective. Not calling Solas “My love” but instead choosing to simply use “love” works within those wonderful ambiguities/complexities that Weekes thrives in.
If one started out as a spirit, it’s safe to say concepts like familial bonds, romantic bonds, and blood ties mean little to nothing. There is no one type of love and there is every kind of love all at once. It is only once physical bodies are introduced, that physical touch, the ability to stab someone in the back, to kiss out of affection, to hug out of empathy, to strike out of anger, that love now becomes this twisted thing too. There are no spirits of love because spirits always possessed love, but there are demons of Desire (Gluttony) and of Rage (love denied).
I believe, from GDL’s acting skills, his soft whisper, his almost submissive smallness in the breadth of Mythal’s already soft voice, that Solas was in love with Mythal, devoted as a student, beguiled by her benevolence, content even in her shadow, and possibly star-struck. He was in love with someone who doesn’t have the possibility to love him back the same, it is not in her nature to love those beneath her in the same intensity that those who look up to her do. It’s like a priest being in love with God. The priest can devote themselves, sacrifice everything, but a God will always love their flock equally, but they can still play favourites.
Benevolence cannot be enamoured with Wisdom because to be truly benevolent they must possess Wisdom but there is also Pride to be had in walking beside benevolence, but they can never be on equal footing. Likewise, Solas’ love is not reciprocated entirely by Mythal, but she does love him back in her own way. While Mythal is definetly Solas’ first love, layered and complex, it is also strangled by regrets and twisted by uneven scales of power. It would never be a nurturing love, only a consuming kind.
When he speaks of Mythal during the Solavellan ending, he calls her his “oldest friend”, much like what Mythal says, (paraphrasing) “would you have me be angry at my oldest companion whose experienced so much with me”. Because friendship is perhaps the easiest way to describe their companionship. They went through many iterations, one certainly holding romantic tensions (specifically from younger Solas), but ultimately, with that much time shared, kinship/friendship becomes the easiest to surmise. You can love your friends, fall in love with them, fall out of love with them, only to love them again, be disappointed in them, etc.
Media today is flushed with romance as a linchpin for driving a hero to make dire choices, and that has warped our perception of how a platonic/non-romance-based relationship can be all-consuming, and sometimes more impassioned than strict romance. But, to make it easier for people to understand Solas’ motivations, it's easier to see their love in the light Taash sees it (an unreliable, somewhat “still juvenile” narrator, in that they are still growing into themselves and their culture and the world): “They were doing it”.
However, Bellara, a companion whose entire companion story is linked to her strong, deeply character-driving relationship with her brother (platonic love) refutes that reading by saying (paraphrasing here): “We don’t know if their ‘love’ is the same type of love we tend to think of in a masculine and feminine relationship.”
Felassan’s letter after the Mythal Dragon fight alludes to Solas having been in love with Mythal, but nothing about how she felt. This is why I consider the Solas/Mythal relationship to be more of a one-sided romantic love, but a requited ‘love’ relationship for them both.
A parallel I find so compelling: Solas and Mythal vs Briala and Celene. Solas and Briala both hold deep emotions for people in great power with the ability to end a tyrannical cycle of subjugation, enslavement and classism, yet for both of these ruler’s charisma and well-meaning intent, they often are swayed to side with tyranny. For Mythal, that was Elgarnan, the Evanuris who made all the other’s worse tyrants; as well as her own hubris for believing her presence alone could dampen the ravenous hunger for power that the rest of the Evanuris held at the small prospect of leading the Elvhen in a time of confusion (being a North Star is hard when all the other lights around you aim to blind the flock into submission). For Celene, this is more about the nuances of retaining favour, pull and power over other noble families, their backing (be it financial, political or simply cut-throat), and their support so she can be the ‘lesser of two evils’ compared to Gaspard’s warmongering personality and Florianne simply being a puppet with no backbone. Both Briala and Solas are turned to pawns despite their immense strength and compassion for their respective elven plights; Briala is rendered a fangless lion (for lack of a better metaphor) if she is reunited with Celene, whereas if she is chosen to puppet Gaspard, there’s every likelihood her story could parallel a ‘power-mad’ Solas if he’d been tethered to Rage (at betrayal) and not Regret (at having not rejected Mythal when she asked him to take a physical body) throughout his tenure as the Dread Wolf.
Solas and Lavellan – a Heart that was never intended to be Given/Taken
Now I will compare the lack of possessives in front of Mythal’s “love” to Solas declaring Lavellan as ‘Vhenan’ and then ‘Ar lath, ma Vhenan’ vs ‘Ar lath ma vhenan'; again, the coma is the thorn, the pause that shapes the quiet unsaid things we can deduce. In the Trespasser cutscene DGL puts the pause after “Ar lath”, even though the subtitles construct the sentence with Vhenan as a proper noun since it’s a nickname often used by Solas: “Ar lath ma, Vhenan”. But I believe Solas actually says “Ar lath, ma Vhenan”.
With “Ar lath, ma Vhenan” the stressor is after the pause, so the line reads: “I love [you], my heart.” And with “Ar lath ma, Vhenan” it makes even less structural sense but can be inferred to mean: “I love you, Heart”.
The possessiveness of “My” is what definitively differentiates the love Solas feels for Lavellan as one more of the romantic side, it is a love of yearning and desire and a wish to have one last good thing that is pure and incorruptible. The one thing he had left to give. His heart. But that does not mean his heart is enough! The rest of him is still bound to the love of Mythal that was twisted through the ages. That changed him. And given how Pride often comes before a fall, I absolutely understand why Solas is actually very brash and ill-considering when he’s romancing Lavellan (“The kiss was ill-considered”/”It would be kinder in the long run”/”I wanted to show you what you mean to me”). He's on a precarious cliff during Inquisition. His first plan failed. He's allowed ancient elvhen magic to fall into a blighted Tevinter magister's hands. Literally everything the Inquisition did could have been for nought if the Mark had fallen to the wrong person. Things could have easily fallen apart for Solas too, so why not indulge in something trifling and fleeting? Execpt it wasn't trifling. Nor was it fleeting. And when he saw that the fall could potentially not happen, that the Inquisitor could do it, save Thedas and retrieve the orb, he was struck by the gravity of his brashness, of letting impulses control him instead of acting according to a plan. But it was too late. They'd both fallen for each other.
Solas didn’t expect to form entanglements within the Inquisition. He was committed. He was angry at the world, “walking through a sea of tranquil”, called flat-ear by the Dalish that later chased him from their village when he proved he was the Dread Wolf. He was despised by people who looked like him. Spirits were constantly being abused and turned into demons. People erected monuments to heroes who slew demons. Mages were caged. Elves were subjugated. The empire fell. Humans razed the lands with their wars and petty squabbles of succession. The darkspawn tainted the land. The dwarves would never dream. Solas awoke to the worst possible fate; in his eyes, it was all his fault.
So when he kisses Lavellan in the Fade, impulsively, he isn’t kissing her there because it is less ‘real’ than if they kissed while she was awake, it makes it so much more real. He’s kissing her in the space where he is most himself. Where he can shed the body he was forced to build and trap himself within, the body of Pride. He is acting on the impulses of an enlivened Wisdom spirit that does not consider tomorrow, for the first time in a long time. It isn’t a long game with Lavellan, like so much of his life has been about always thinking to the future, always considering the outcome, machinating, scheming, the wiles and woes of every trickster god in mythology. It’s being in the moment with her that is all-consuming. It lowers his guard, leaves him vulnerable, and when she enquires about the Fade or spirits or histories, he gets to be useful as pure Wisdom again.
Lavellan challenging him when he first shows animosity or irritation towards the Dalish (a prideful act), and then him being taken aback when she explains that maybe the Dalish could be shown another way (making him consider her words, being given a morsel of wisdom back, reminding him of his old self), these are all small moments where Solas can begin to see springs of hope in the broken world. And that’s terrifying. It means he’s destroying not just himself, but the memory of Mythal and Arlathan too, all for the love of a woman who fell for an apostate.
The best, most genuine unmasking of Solas for me is during Wicked Hearts, when he’s tipsy on wine, has no inhibitions, and revels in the intrigue, the gossip, the dancing, the music (something we now know is important enough to have an entire music room in the Lighthouse), the sex! He is at his most relaxed, and then he asks Lavellan to dance, not caring about how it would look for the “Inquisitor’s serving man, Solas” to be intimate in a fucking Orlesian palace with the Herald of Andraste, right after stopping an assassination attempt! He finds comfort in the world of Thedas at that moment. Something he rarely shows so outright.
When he takes Lavellan to Crestwood to confess, I believe removing her vallaslin wasn’t entirely just for her, it wasn’t just to free her from slave markings or to simply reveal a form of a truth he wanted to tell her, it was to resolve himself of what his first purpose was supposed to be, what she distracted him from. Removing the vallaslin had been something he’d done for the slaves of Arlathan, it was what earned him the mantle of Dread Wolf. When he removes Lavellan’s vallaslin, he resets.
Thedas cannot allow Wisdom to truly exist without fear of corruption to Pride, Thedas the world he was responsible for shaping, literally the Maker of the Veil, and he falls for a woman Heralded as Andraste’s Chosen One, Mythal’s incarnation in the South. The irony. The cruel, cruel irony. The Inquisition is tied to his past, every Andrastian he meets, every Dalish person with vallaslin on their face, every slave or city elf. Tevinter worshiping the dragons that still have the essences of the Old Gods. His heart alone cannot withstand all of the punishing, gruelling, oppressive weight that is Thedas. Even for Lavellan. So he frames their romance as this tragic, short-lived tale that was beautiful but ultimately destined to end. He expects it to pass for her, she’s mortal after all. But he also leaves his heart with her, literally giving her power over the last uncorrupted part of himself. Think Will Turner and Elizabeth Swann at the end of World’s End, but metaphorically. He gives her his heart to safe keep as he goes on a journey that could corrupt a heart, turn it cold and bitter, destroy it.
Ar lasa mala revas. You are free.
He frees his heart.
Lets it go.
Twice!
So only once he is relinquished of his regrets, once Mythal does the same for him, only then is there “Nothing left except their love”. Because Lavellan still held his heart there was still something left after. Something beyond despair and regret and loss. He had given his heart to her to safekeep. And she did. Lavellan returns his heart to him when he is freed. What Mythal had to break so Solas could heal right again (like a bone), Lavellan casts a splint around so it can be set and heal properly. This is the difference between Mythal’s love and Lavellan’s. Both Mythal’s love and forgiveness broke him, but Lavellan’s love gives him the strength to Stand Tall one last time.
Solas, before Pride alone, as Wisdom (perhaps Solas always meant both Standing Tall and Wisdom, for Wisdom can grant one pride to stand tall for what they believe in), finds contentment with the rare and marvellous spirit that endured (his Vhenan). Wisdom endured because of humanity, something benevolence is beyond.
Bellanaris
When Lavellan offers to go with him, to continue on the dinanshiral that she already considers herself a part of, Solas is legitimately taken aback. His expression is soft yet full of disbelief and awe. He actually stops walking a few frames before Lavellan says this, as if hoping Lavellan would say something to him!
And then she basically proposes to him! “Bellanaris!” I absolutely adore the fact that Lavellan promises them eternity. A vow as sacred as a death right, as protected as an ancient, elvhen, undisturbed burial ground in the face of Orlesian colonialisation. They endured and now they will have an eternity. For once, we have an elvish tale that is not a curse, it is a love story with reunion at its core, where both elves reclaim something precious that was denied them.
Lastly, i am absolutely frothing at the mouth that Solas and Lavellan primarily speak in elvish! And even more feral at the fact Solas does not try to talk her out of joining him (because this sweet talker very well could!). He simply tells her where he is going is terrible. And she shuts that shit down immediately. No repeat of Trespasser. She's standing beside him, the South has all but fallen, whatever ties yet survive are strained, and she has fought the good fight for 8 years. I think the Inquisitor was about ready to leave Thedas behind.
The last decisions Solas makes are of his own volition. Entering the Fade for atonement. Stepping into the Fade with Lavellan (It was confirmed by Weekes that Lavellan’s presence in the Fade prison would fundamentally change it in a way we haven’t seen!). Thanking Rook for giving him one last shot at getting happiness. All his own!
This is the look of a man finally reunited with his wife! So much emotion in ONE frame. God! There’s never been a character like him. A love story like theirs! I’m so happy I got to see this ending. Full circle!
P.S. If you read this far, woah nelly! That’s crayyzeee, so here are some more great pieces: Why it was important for Lavellan to kneel for Solas as he knelt for her in Trespasser in the Solavellan ending [x], and here’s a great deep-dive on Solas as a spirit of Wisdom [x].
#dav#dav spoilers#solas#solas x lavellan#solavellan#mythal#datv spoilers#dragon age veilguard#veilguard spoilers#dragon age#dragon age veilguard spoilers#the dread wolf finally took her#his war has ended#their love may endure for eternity
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I can't imagine what life must be like for you. You wake up every day shitting and pissing yourself with rage because somewhere in the world there are people playing D&D and even worse, playing it WRONG. You don't have to play it with them or even hear about them doing it but the fact that they exist and there's no way for you to stop them will cause you endless torment for the rest of their life. "
Stop homebrewing!!!!" you scream through tears, "Don't you understand that there are other games?" But they do not respond because they do understand, but they know you are mentally incapable of understanding that people who heavily homebrew their games do so because the act of homebrewing a game is the fun they are after. You are doing the equivalent of yelling at someone who plays modded Skyrim because don't they know that Pathologic exists? But they do know Pathologic exists. They do not want to play Pathologic. They want to play modded Skyrim. Because modding the game IS the fun they are having. For them, the modding is the game. And going to play a different game instead would not be the experience they are looking for.
You do not and will never understand that for the majority of the D&D playing population, it is primarily a social activity. A way for them to kick back and hang out and have fun with their friends. The idea that they would factor in the opinions of some random loser on the internet is absurd. You are going up to a group of guys who get together and shoot hoops every friday after work and screaming "NO!!! YOU'RE NOT FOLLOWING THE OFFICIAL NBA RULEBOOK! YOU'RE NOT EVEN KEEPING SCORE!!! TAKE THIS SERIOUSLY!!! AND WHY DON'T YOU PLAY HOCKEY INSTEAD!!!" But they do not care. This is a recreational activity to bond with people that they care about, and you are such an unlikable little creep that you will never know what that's like.
"I'm just trying to get them to engage with the art form!" you lie, "Only playing one game is like only reading one book or only watching one movie!" Except that the average number of ttrpgs that the average person has played is still 0, and even when you count all people who have ever played D&D, the vast majority are people who played a couple of games and then never got back to it. You're acting like this is some massive moral social disease that needs to be cured to solve the anti-intellectualism problem in society as opposed to being the niche hobby of a small portion of the population.
"I just want to show people how great other games are," you lie, because if you actually did want that you would spend your time talking about your favorite games and what makes them great instead of spending all your free time insulting D&D players for the fact that they don't already play these games. I love so many TTRPGS and there are so many others that I would love to get to play, but I can't talk to people about them because so many D&D players first exposure to other game is people like you screaming at them that "EVERYONE WHO PLAYS D&D INSTEAD OF MY GAME IS A FUCKING MORON IDIOT FASCIST WHO SHOULD BE SHOT" and it immediately turns them off from wanting to try those games.
Like maybe if more of you spend your time talking about how cool your last game was, posting session diaries online, discussing your favorite mechanical interactions, posting actual play podcasts or youtube videos, that would entice people to want to try, but in order to do that you would have to understand what having fun playing a game feels like, and you fundamentally don't.
You are the worst thing to happen to the hobby you're actively sabotaging people from wanting to try new games. Honestly Hasbro should be paying you for doing their work for them, making it look like if people leave D&D to try other systems they'll be surrounded by people who scream at and insult them nonstop.
At this point D&D is popular because it is popular. If I want to play D&D, I know I can find a group. If I dig harder, I know I can find one of the other big names (call of cthulhu, vampire the masquerade, pathfinder, MAYBE shadowrun) but finding a full table of people who are all interested in playing a more obscure game (and not even super obscure, even stuff like monster of the week or blades in the dark), and specifically who all want to play the SAME more obscure game? That's really challenging and you strike out a lot, and the fact is hat people get into this hobby because they actually want to fucking play game, not sit around imagining what it would be like to play and then argue with people on the internet.
And the funniest part of all this bullshit is that it literally does not effect you in the slightest. Those five friends hanging out after a hard week of work roleplaying about kissing elves in their basement half a world away are not going to break into your house and make you play D&D and play it their way. It shouldn't upset you but it does, because you are an unhappy person and rather than acknowledge that and deal with it you would rather put the blame for how you feel on some random people you have never met and will never meet, so you spend all your time on the internet frothing at the mouth with rage, trying as hard as you can to make everyone else as miserable as you are.
But it doesn't work, because those people aren't reading your posts. They are having fun kissing elves in the dungeon, blissfully unaware of what some miserable, unpleasant assholes on the internet think about it. They are having fun with their favorite hobby and you are not, and a hobby will never be defined by the 1% of people who spend all their time complaining that the other 99% are doing it wrong, it's defined by what the 99% of people involved are actually doing, and that's what makes you mad and that's what makes you such a fucking worthless loser.
Your mistake is assuming that when I write about RPGs, even critically, that I'm having a bad time, but I actually enjoy the intellectual exercise of thinking about the things I enjoy critically. You should try it too! :)
Also I'm very glad that you've really nailed down on my ideology of "everyone who plays D&D instead of my game is an idiot fascist who must be shot," a thing I am always saying and am in fact famous for saying.
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Disabilities and Monsters in Eureka: Investigative Urban Fantasy
Through a discussion with @vixensdungeon (great blog to follow for TTRPG stuff by the way) it came to our attention that some of our more jokey and memey posts and reblogs may have given some people a slightly skewed idea of what Eureka, and particularly the “urban fantasy” parts of Eureka are really about, and its tone. We like to joke around about it, and the “cute monster girl” angle really sells on tumblr.com, but actually playing these types of characters in Eureka is not exactly a power fantasy. They eat people, and often eat them alive. If you find that cute, funny, and/or sexy, well, Eureka is still probably just the game you’re looking for, but that isn’t the main thing. Eureka uses the fact that many of these characters necessarily subsist off the flesh and/or blood of other people as a loose metaphor for mental and physical disability.
Imagine you need something that everyone else has but you don’t. If you don’t have it regularly, you will literally start to waste away. The only way to obtain this thing is to take it from another human being, who also needs it, and others will deny that you need it, and abhor that you need it. It’s not uncommon for people, even “progressive” people, to say something along the lines of “they need to all be killed for the good of society,” even if they don’t realize that’s what they’re saying. You didn’t choose to be this way. This is the reality of monsters in Eureka, and many people in real life.
And then even when you have that thing you need, for now, there are many facets of society that you just can’t participate in because your condition makes them impossible for you, like if a vampire wanted to take a run on a sunny beach. Monsters in Eureka will be challenged by their supernatural weaknesses at every turn, while hiding their abhorrent needs from society and even the rest of the party, and asking why they have to be this way. Finding clever ways to get around and circumvent their weaknesses is a core part of the gameplay of monster PCs in Eureka. Imagine you and your friends want or need to go somewhere, but that somewhere is on the other side of a river. The river has a well maintained bridge. For everyone else but you, a vampire who can’t cross running water, getting across the river is the simplest task in the world, so much so that no one would even consider it a task, but for you, it’s a challenge, and for gameplay, it’s a puzzle.
It isn’t totally hopeless, as many of the jokes and fan comics show (those aren’t just memes, they’re only showing one side of the coin and not the other). Monsters who accept, or even embrace and celebrate their monsterhood, can and do exist canonically, alongside monsters who can’t bear to do what they do. In some cases, these may be the same monster on different days.
I’m going to conclude this post by posting two excerpts from the rules text itself.
Disabilities are Disabling
So why don’t disabilities grant any advantage? It isn’t too uncommon for RPGs to have some sort of “flaw” system, where during character creation you can give your character “flaws” or some kind of penalty, and usually get that balanced out by being able to add extra bonuses elsewhere. Sometimes, these “flaws” may take the form of disabilities.
One particular high-profile indie TTRPG takes this beyond just character creation, and makes it so that if a PC receives a “scar” in combat that reduces their physical stats, their mental stats automatically go up by an equivalent amount, and proudly imply that to make any mechanic which results in permanent consequences or makes disabilities disabling is ableist. We think you can probably tell what we think of that from this sentence alone, and we don’t need to elaborate too much.
We do think, in the abstract, “flaw” systems in character creation are not a bad idea. They allow for more varied options during character creation, while preserving game balance between the PCs.
But in real life, people aren’t balanced. The events that left me injured and disabled didn’t make me smarter or better in any way - if anything, they probably made me dumber, considering the severity of the concussion! Some things happened to me, and now I’m worse. There’s no upside, I just have to keep going, trying harder with a less efficient body, and relying more on others in situations where I am no longer capable of perfect self-sufficiency.
A disabled person is, by definition, less able to perform important daily tasks than the average person. To deny this is to deny that they need help, and to deny that they need help is to enable a refusal to help. This is the perspective from which Eureka’s Grievous Wounds mechanic was written.
When a character is reduced to 1 HP (which by design can result from a single hit from many weapons) they may become incapacitated or they may take a Grievous Wound, which is a permanent injury with no stat benefits. Grievous Wounds don’t have to result from combat, they can also be given to a character during character creation, but not as a trade-off for an extra bonus.
“But then doesn’t my character just have worse stats than the rest of the party?” Yes, haven’t you been reading this? There is no benefit, except for the opportunity to play a disabled character in an TTRPG. This character will probably have to be more reliant on the rest of the party to get by in various situations. Is that a bad thing?
Monsters Essay
All investigators in Eureka: Investigative Urban Fantasy are regular people. They can also be a monster, like a blood-sucking vampire or a broom-riding witch. Importantly, this works because despite their unique nature, monsters are still regular people. You can read more about this in Chapter 8, but the setting of Eureka does not have a conspiracy or “masquerade” hiding supernatural people from normal society. Though they are still largely unknown to modern science, they exist within normal society - and a lot of them eat people.
The default assumption in RPGs has been that monsters are just evil by nature, doing evil for evil’s sake. RPGs that seek to subvert this expectation often instead make monsters misunderstood and wrongfully persecuted, but harmless. Eureka takes a wholly different approach.
There are five playable types of monsters in the rulebook right now, and it’ll be seven if we hit all the stretch goals, but for simplicity’s sake this discussion of themes will just focus on the vampire. Despite them applying in different ways, the same overall themes apply to nearly every monster, so if you get the themes for the vampire, you’ll get the gist of what Eureka is doing with its playable monsters in general.
Mundane investigators have to keep themselves going by eating food and sleeping (see p.XX “Composure” for more information). Well, vampires can’t operate the same way. They don’t sleep, and normal food might be tasty for them as long as it isn’t too heavily seasoned, but it doesn’t do anything for them nutritionally. Their main way to keep themselves functioning is fresh living human blood, straight from the source. To do what mundane PCs do normally by just eating and sleeping, vampires have to take from another, whether either of them are happy with this arrangement or not. They do not, of course, literally have to, and a player is not forced to make their vampire PC drink blood, just like you reading this in real life don’t literally have to eat food. You do eat food if you want to live in any degree of comfort or happiness, and vampires do drink blood or they eventually become unable to effectively do anything.
This is numerically, mechanically incentivized and not simply a rule that says something like “this character is a vampire and therefore they must drink blood once every session,” to demonstrate that the circumstances a person faces drive their behavior. In America, there is a tendency to think of criminality and harm done to others as resulting from intrinsic evil, but people do not just wake up one day and decide “I think I’ll go down the criminal life path.” Their circumstances have barred them from the opportunities that would have given them other options.
People need food; food costs money; money requires work; work requires getting hired; but getting hired requires a nearby job opening, an education, an impressive resume, nice clothes, charisma, consistent transportation, and so on. For people without other options, crime becomes the only method left to meet their basic needs. Would you rather take what you need from other people, or go without what you need? There are people who don’t have the luxury of a third option. Failure to meet the needs of even a small number of people in a society has high potential to harm the entire society, not just those individuals whose needs are unmet.
As their basic need for blood becomes more and more difficult to ignore, a vampire is going to encounter much the same dilemma. There is really no “legal” or “harmless” way for them to get their needs met, even if they do have resources. Society just isn’t set up for that. And no, your kink is not the solution to this, trying to suggest every vampire just find willing participants who are turned on by vampires or being bitten is suggesting sex work. It’s one step removed from telling a girl she should just get an OnlyFans the minute she turns 18, or that women should just marry a rich man and be a housewife that gets their needs taken care of in exchange for sex and housekeeping. Being forced into such a dynamic isn’t ethical or harmless for the vampire or for their “clients.”
“Oh well, then the vampire should just eat bad people!” You mean those same bad people we just described above? Who gets to decide which people are “bad people?” Who gets to decide that the punishment is assault or death?
Playable monsters in Eureka are dangerous, harmful people. They were set up to be.
Society not being set up in a way that allows monsters to make ethical choices brings us to the next theme: monstrousness as disability, and monsters as “takers.”
Vampires have to take from others a valuable resource that everyone needs to live, and the extraction of which is excruciatingly painful and debilitating. No one knows what happens to blood after a vampire drinks it, it’s just gone. Vampires are open wounds through which blood pours out of the universe.
This is a special need, something they have to take but cannot give back. Their special needs make them literally a drain on society and the people around them. In the modern world, there is a tendency to feel that people must justify their right to life, that they must pay for the privilege of existing in society. This leads people to consider “takers” (people who take much more than they give back, such as disabled people) as something that needs to be pruned away for the betterment of everyone else. Even many so-called “progressives,” while they claim not to agree with pruning “useless eaters,” still hold the unexamined belief that people must justify their existence. To reconcile these two incompatible ideas, they instead simply deny that disabled people take more resources than most people, and are capable of giving back less. This sentiment is perfectly illustrated by the aforementioned game’s insistence that disabilities are never a net reduction of a character’s stats.
Vampires and other playable monsters are inarguably “takers,” but in positioning them as protagonists right alongside mundane protagonists, Eureka puts you in their shoes, and forces you to acknowledge their inner lives and reckon with their circumstances. You have to acknowledge two things: first, that they are dangerous, that they are harmful, that they take more than they give - and second, that they are people. Because they are people, Eureka asserts that they have inherent value, a right to exist, and a right to do what they need to do to exist. (We also acknowledge that their potential victims have a right to do what they need to do to exist and defend themselves, but that is a separate discussion.)
One final point to touch on is mental illness. Mental illness is a disability, one pretty comparable to physical disability in a lot of ways, so all of the above points can apply to this metaphor as well, but there are a few unique comparisons to make here.
It’s not the most efficient, but there are a couple of loopholes deliberately left in the rules that allow vampires to sometimes sporadically restore Composure (and thus their ability to function) without drinking blood. Eureka! moments and Comfort checks from fellow investigators can restore Composure.
When writing the rules, we came to a dilemma where we weren’t sure if it was thematically appropriate for monsters to be able to regain Composure in these ways (since it could lessen their reliance on causing harm), but ultimately we decided that yes, they can.
People with mental illnesses may have the potential to be harmful and dangerous, but all the information we have access to has shown that mentally ill people with robust support structures and control over their own lives are much less likely to enact harm, whether through physical violence, relational violence, or violence against the self. This is why we kept that rule in for playable monsters. Being able to accomplish their goals, and having friends who are there for them, makes that person less likely to cause unnecessary harm.
Vampires are especially great for demonstrating this because they’re immortal and they always come back when “killed.” They can’t be exterminated, they aren’t going away, there will always be problem people in society, no matter how utopian or “progressive.” Vampires are a never-ending curse, who will always be a problem whether they like it or not. The question is how you will grapple with their inevitable presence in society and how you will treat them, not how you will get rid of them.
Eureka is as much a study of the characters themselves as it is the mystery being solved by the characters. It is a game about harsh realities, but it is ultimately compassionate. It argues through its own gameplay that yes, people do have circumstances which drive their behavior, people do have special needs that are beyond their ability to reciprocate, many of those people do cause harm or inconvenience to others, and all of them are still valuable.
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
#indie ttrpgs#ableism#indie ttrpg#disability#ttrpg tumblr#disabled#ttrpg#disability rights#rpg#disabilties#ttrpgs#disablity aid#tabletop#monster girls#monster girl#monster boy#monsters#indie game#indie games#rpgs#free rpg#eureka#eureka: investigative urban fantasy
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JASPERSPRITE: Whats a timeline? :3 […] AC: :33 < ok imagine a long tempting strand of yarn […] AC: :33 < now imagine instead of being made of wiggly enticing stuff, its made of what lets you exist AC: :33 < and you are right at the twitching tip of it, dont you s33? […]
I like Nepeta's perspective here, that a timeline is made of 'what lets you exist'. She's saying, I think, that timelines are made out of reality - out of the firmament that distinguishes the multiverse from the Furthest Ring.
Her imagery suggests that she understands at least the basics of her world's deeper mechanics, despite not actually using this knowledge during her time on-panel. I would have liked to learn more about her perspective, but we're almost out of time. From where we're sitting, Nepeta's already dead.
AC: :33 < […] look at the sky! JASPERSPRITE: Meow yes i see the sky and can tell that indeed something is going on. JASPERSPRITE: But aside from that i dont really understand what you said being a cat and all.
Even though he’s a Sprite, the poor guy just doesn’t have the brainpower to use this information he's getting - and that's if Sprites are even told about Scratching.
The world’s being ripped to pieces, and he’s just going to watch the pretty colors until there is no more Jaspersprite. Someone please get this cat a ticket to the Yellow Yard.
AC: :33 < im a bit nervous for you, especially since you remind me so much of someone i already lost AC: :33 < but maybe youll be ok? i dont know
It’s difficult to say. The troll sprites were implied to have died when their session ended, but this session isn’t really ending; it’s being rebooted. Sprites might be doomed in a normal game, but we’re pretty far outside of normal parameters, so there may still be hope.
...right, Sburb? I'm right, aren't I?
...Sburb?
AC: :33 < did you ever have someone nice back on earth who you loved? […] AC: :33 < […] i bet lots of girl cats would have loved to be with you, if only there had b33n some around to hear your lovely meows :33 JASPERSPRITE: Youre really nice to say so nepeta what about you though? […] AC: :33 < […] yes i have liked somebody for quite some time, but alas he doesnt know it
Nepeta’s tale is one of missed opportunities. She never got to wax poetic about her love of shipping, never got to confess her feelings to to Karkat, and - let's be entirely honest with ourselves - never really got to be a character at all.
Now, if you’re an optimist, you could take this as evidence that Nepeta’s story isn’t over – that we’ll be expanding on her character in the Dream Bubbles, perhaps.
I'm... let's say I'm a realist.
I think Nepeta is simply a victim of Homestuck's enormous character roster. Ever since Hivebent started, it's become increasingly obvious that there are some 'important' trolls, and some less important ones. This isn't a bad thing - it's just how fiction works, and it would be borderline impossible to juggle rich, satisfying, 8000-page arcs for sixteen primary characters, no matter how quickly you're putting up panels.
Nepeta simply isn't a protagonist. She's a total sweetheart, but in the end, she didn't make the cut.
JASPERSPRITE: Maybe you can win his affection by rubbing your cheek against him thats what i would do. AC: :33 < ohhh no no no, im too shy even for that! […] AC: :33 < its hard to explain, maybe cats think diffurntly, but trolls tend to be pretty cautious about expressing their f33lings when it comes to the flushed quadrant JASPERSPRITE: Whats a quadrant? […] AC: :33 < a quadrant is a thing in a group of things that consists of four similar things JASPERSPRITE: Like paws? AC: :33 < EXACTLY like paws!!! :DD
But damn, if she isn’t a sweetheart.
#homestuck liveblog#full liveblog#act 5.2#s159#3894#yeah maybe I felt like writing a nepeta obituary#I dunno; despite how little she's had to do I kind of have a soft spot for her
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Self aware! Lighter who feels something watching him...the same presence he felt in the underground once except this time it's stronger and it lasts longer.
Self aware! Lighter who starts questioning his existence when he learns he's in a video game. Was his mercenary friends dying all just for someone's mere entertainment? Was all the debt he racked up for his mercenary friends families just for a compelling story narrative? Could he have saved his mercenary friends that day or even joined them during their deaths? He's never felt so powerless and defeated even though he is the undefeated champion of the Sons Of Calydon.
Self aware! Lighter who is at a loss of whether or not his life is really his anymore or mere entertainment for whoever is watching their lives play out in this game...but then again maybe you're not at fault after all maybe you weren't the maker of this game and maybe you aren't to blame right?
Self aware! Lighter who tries to get used to living his life as usual and pretending that being a video game character isn't such a big impact on his life after all. That his whole life is a lie. He can't think that after all the Sons Of Calydon still need him so he needs to stay strong for them. He won't be defeated no not now.
Self aware! Lighter who doesn't know how to feel about the proxy who's helping him. He gets it that whoever is watching them somewhat inhabiting the proxies mind but he realizes most of the things the proxy does is on their own accord and not because of this entity watching them which is odd? But then again it might be a video game mechanic and after all as observant Lighter is he notices in some instances where the proxies actions might not be their own. For example they stare too long at him? Odd but he could pass it off as a coincidence or could he? After all he was rather sure he heard a faint voice of gushing about him he would have missed it if the winds were too strong but luckily today they weren't.
Self aware! Lighter who hears a voice feels sorry about him when he reveals his pass slowly to the proxy? Is this voice you? The one whose presence everyone felt? The one who's playing this video game? Lighter doesn't need your pity after all he was just a video game character just entertainment to you but the way you react makes him think twice about such a thought after all you were still human and you didn't seem to realize he's conscious in this game
Self aware! Lighter who feels a little embarrassed when you gush about him when he feels shy when being called handsome? Sure he could pass it off as the proxy is joking and surely you're right? And no he doesn't look cute when embarrassed right plus he's not embarrassed it's just well even he isn't sure how to word it. But it's kind of cute how you gush about him and his antics.
Self aware! Lighter who picks up on topics from your world whenever you ramble while playing the game. Oh? A new season of a show you like is coming out well good for you. Oh? Something bad happened to you today, well he's not sure if he can help much but if letting it out makes you feel better might as well. Lighter as observant as he is he makes sure to not miss any details whenever he hears you speak while playing after all it's in such moments when no one's around that some people will talk about their lowest and highest points in life and he's glad to hear from you after all it feels like some connection not that you know of...
Self aware! Lighter who can't help but feels a little bad for you whenever you use him in combat and one of his teammates accidentally dies. It's not like he can help when he's programmed with a voice line to say that...he feels bad that you feel guilty for making him experience another loss again even though they'll respawn he still feels bad for making you feel that way when hearing his voice line even if it's somewhat your fault..
Self aware! Lighter who feels a little closer to you as time goes on especially if you pulled for him and got him. Even if you didn't manage to get him in time he'll guarantee that he'll try to come home to you in his what's that called? Rerun. Yeah that.
Self aware! Lighter who feels a warm feeling in his heart when you wish him happy birthday. I mean sure the Sons Of Calydon and the Proxies had wished him a happy birthday as well but from you he wasn't sure why it was different...and if you go as far as to draw or make something for him for his birthday or even celebrate by buying cake well now that feeling just got even warmer something akin to butterflies in his stomach or whatever that saying is. It's kind of silly seeing you who he doesn't even know how you look like wishing him a happy birthday and even celebrating for him. Maybe one day he could do the same for you and maybe he'd actually get to see you one day...
Self aware! Lighter who one day wishes to take you on his bike not as the proxy or Eous just you in the flesh to see the sunset with him..after all you're just as warm as the sun...
Thank you so much for reading this and once again Happy Birthday Lighter! I wrote this while watching Link Click Bridon arc so I apologize if the writing was a little glum for this as sure it's just the first episode but I'm already sobbing. Anyways I hope you enjoyed this and I apologize if Lighter sounds OOC. And also I'm trying to experiment with my writing style as of now. Thank you for reading and any constructive criticism or feedback is appreciated!
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In the splatoon fanbase, there are many misconceptions surrounding the relationship between inklings and water. without fail whenever I mention something related to the topic I'll get replies of "actually the canon is [some popular but incorrect theory]" "no they can do this and this canonically [it's actually a headcanon]" "no its really [something NOA made up]"
so to briefly go over The Facts:
Inklings canonically die when submerged in water. And yes, getting "splatted" is them dying for real, respawning is also an in-universe thing that has existed for at least 2000 years and not just a game mechanic. While the dying in water thing originally came from a game mechanic, it has been repeatedly stated that they incorporated this into the inkling's biology. The water weakness is not because of the water itself being toxic. The reason is based in osmosis. in the process of their evolution, Inklings (and octolings) changed a lot, and one of these changes was the ability to transform between a humanoid and swim form. Doing this transformation requires skin that is a thin, semi permeable membrane [this kind of skin is a trait found in real life molluscs]. The evolutionary trade off is that, because of how semi permeable their skin is, the ink inside of their bodies will bleed out when in contact with another liquid. This is the answer given directly by the series' creator. And here it is confirmed that while the water weakness originated from game mechanics, it is very much became a part of an inkling's in-universe biology. Kind of like how a slug will die if you sprinkle salt on it (for a reason that's almost the same as the inklings), but ultimately needs salt in its diet through the food it eats to live, inklings do drink water and other liquids. Its also not like they touch water and immediately explode, it seems they can wash their hands in it and dip their feet in it and be fine.
Some people think the water weakness is stupid, personally i think its reasonable because Inkling biology is already weird as hell and of how ridiculously advantageous it is to be an ink-based cephalopod. the ink gives them the ability to jump absurdly long distances and cheat death to an extent. they're not losing much by not being able to dunk themselves in water. Anyway point is it sucks that all the relevant canon information on this is one of those japan only things/exclusive to developer interviews and pretty much every time it's brought up in English the localizers make shit up. I plan to make a video about this one of these days, but with how 'controversial' the topic is, and how many little details and connected concepts there are, I've been holding it off because I want to do it right. there's also some specific details that are unclear that I've been hoping would be clarified in the artbook or a dev interview but haven't, I might just have to go for it at this point. for the time being, i hope this post helps clear up a few things!
#splatoon lore#splatoon biology#splatoon#inkling biology#long post#actually surprised i hadnt made a post about this yet#anyway god i do need to make that video to get in depth on every mention of water is like. essay length#not to mention the repeated mentions of osmosis in relation to inkling biology that doesnt make it outside of jp#inklings#biology
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