#and i still like the idea so i may just Give In and write a whole other fic with this same basic premise but with a different ending and
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milktiicup · 3 days ago
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Could you write a fic where we figure out a way to bring Mr Crawling shopping with us? Maybe he could be put in a wheelchair so his height isn't as scary or suspicious to other humans
a day out!
“Junk food,” you explain. “Not good for you.” “Want junk,” he says immediately, reaching for a bag of neon orange cheese puffs. Your resolve crumbles. “Fine. One junk.” You lean down beside his head. He turns to you, a smile of wonder on his face, and you stress, “One.” His giggle rings down the aisle and he places the chips into the basket. 
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Leaving Mr. Crawling at home all day left you wondering- does he need fresh air? Does he want fresh air? If you left your old world in the name of romance just to be left inside all day while your partner goes to work and has extra curricular activities at night time- you’d like to think you’d crave being outside, too. 
It gave you the bright idea- why not take Mr. Crawling grocery shopping?
Of course, your roommate-boyfriend-thing couldn’t really walk outside all willy-nilly if he wanted. And yeah, you already knew that he’s not that noticeable to other people- but he’s still noticeable. He needed a makeover, a new wardrobe, and one thing for certain- a wheelchair! 
You felt bad stealing from the hospital, but what could you do? Pay for one? Those things were expensive! You may be a murderer, you may be a monster, but one thing for certain is- you’re not that much of a thief… You paid for his clothes, obviously. A simple oversized black t-shirt and a pair of black sweatpants. You even decided to treat him to a pair of… black socks. 
You were such a good, kind person. 
“Crawlingggg,” you sang, stepping into your apartment. “I have a gift for you!”
He sits there in the hallway, head tilted and a smile that stretches ear to ear. “Gift? You give object?” 
You wave the shopping bags. “I give object! Give you!”
“Give me?” He giggles, and you’re promptly tackled to the floor in a heap of hair and raggy kimono in a hug. 
You don’t know what you were expecting by giving Mr. Crawling a pair of normal human sized pants, but they fit… for the most part. His entire calves were exposed. He was like a fussy baby when you insisted you had to put the socks on his feet, but with a pout, he let you. Mr. Crawling was quick to look at himself in the mirror, and after you changed out of your work clothes, you were ready to go!#
“Ready?” you ask, gripping the handles of the wheelchair with perhaps a little too much enthusiasm. This was, after all, a brilliant idea. Mr. Crawling finally gets to experience the great outdoors. A small trip, sure, but a big leap in the world of integrating your… unique roommate-boyfriend-thing into normal human life.
He glances down at himself, his oversized shirt sagging a little off one shoulder, his sweatpants cinched tight around his too-thin waist. His hair still moves with its own mind, curling around his arms like curious tendrils. Maybe a hair tie would’ve been a good idea. “Look… human?” he asks, poking the fabric of his shirt.
“Close enough,” you say brightly, patting his shoulder. “And trust me, no one will question it. People don’t actually pay attention to other people in public. It’s one of the few perks of modern society.”
He tilts his head, not understanding a word you just said, but he nods anyway. “You push chair. Fast?”
“No,” you say firmly, cutting that idea off before it even starts. You had to be mature, and fight the urges to make him do wheelies down the street. You were an adult. “We’re going normal speed, like normal people, doing normal grocery shopping. Normal.” You give him a pointed look, and he grins wide.
You manoeuvre him out of the apartment and down the hall, the wheelchair gliding smoothly. His fingers twitch as he grips the armrests. “This… fun,” he murmurs, glancing up at you. “You like push?”
“It’s like pushing a very large, very creepy man,” you mutter, though there’s no real malice in your tone. “But yeah, it’s kind of fun.”
The trip down to the street is uneventful. Nobody spares you a second glance, save for one elderly woman who frowns a little at Mr. Crawling’s hair. Damn… Men can’t have long hair these days, apparently. You quickly steer him away before she can get a closer look, and see the fact he quite literally has no eyeballs.
“Outside,” he whispers in awe as you roll him onto the sidewalk. His fingers tap the armrests excitedly, his head swivelling to take in the towering buildings, the cars, the smoggy sky. “Big.”
“Yeah, welcome to the human world,” you say. “It’s not all bad, though. See those pigeons? They’re kind of cute, right?”
He stares at the birds for a long moment, then tilts his head. “Consume?”
“No!” you hiss, your voice a little louder than intended. A couple walking past gives you a strange look, but you wave them off. “We do not eat the pigeons. We buy food from inside the store. That’s the whole point of this trip, remember?”
Mr. Crawling frowns, but his smile returns as fast as it left. “I understand!”
“Good. Great. Let’s go.”
The grocery store is just a few blocks away, and you’re relieved when the automatic doors slide open. The bright fluorescent lights and neatly stacked shelves feel almost comforting in their mundanity. It’s a sense of normalcy that you… kind of, but only kind of have at home. Your roommate-boyfriend-thing is a monster from another realm. 
Mr. Crawling, on the other hand, looks like a kid in a candy store. “Many object…” he murmurs, his head swivelling in every direction. “Human eat this?”
“Yeah,” you say, grabbing a basket. “You’re about to see how humans stock up for the week. Ready?”
He nods, his grin widening. You just hope the poor cashier is ready for whatever this trip is about to become. You let Mr. Crawling hold the shopping basket in his lap, and push him down the first aisle. 
You knew Mr. Crawling wasn’t dumb by any means. He’s smart enough to pick up things from the TV, understands a majority of the stuff you say in your own language, but you’d never imagine that the day would come that you had to explain what broccoli was to him. 
“What this?”
“Little tree. You know tree?”
“Know tree… Little tree… Healthy?”
“Healthy. If you cook it.”
“Cook little tree…” 
You’ve mystified him. 
Your next aisle - the snack aisle - has Mr. Crawling enamoured. “What this?” he asks, picking up colourful chip bag after chip bag. If he had eyes, you knew he would be eyeing up those boxes of cookies like no tomorrow. 
“Junk food,” you explain. “Not good for you.”
“Want junk,” he says immediately, reaching for a bag of neon orange cheese puffs.
Your resolve crumbles. “Fine. One junk.” You lean down beside his head. He turns to you, a smile of wonder on his face, and you stress, “One.” His giggle rings down the aisle and he places the chips into the basket. 
By the time you reach the checkout, the basket is loaded with a mix of essentials and Mr. Crawling’s curious additions- things like canned soup, frozen potato waffles, and a box of pudding cups that he grabbed without even asking. And of course, the box of cookies that you knew he would eye up eventually. 
The cashier barely glances at the two of you, though she does raise an eyebrow at Mr. Crawling’s hair. You pay quickly, and wheel him outside with your bags of groceries in tow.
As you head back home, he turns to you, clutching the bag of cheese puffs in his lap. “Shopping fun,” he declares, beaming. “Human smart.”
“Yeah, well, let’s see if you feel the same after cooking some of this stuff,” you reply, shaking your head with a smile. “Ready for that adventure next?”
He nods, munching a cheese puff as if it’s the greatest thing he’s ever tasted. “Cook tiny tree.”
You laugh. “Okay, Crawling. We can cook the broccoli together.”
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shaiprsly · 1 day ago
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𝐂𝐚𝐠𝐞𝐝 𝐁𝐲 𝐇𝐢𝐬 𝐋𝐨𝐯𝐞
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𝐏𝐚𝐢𝐫𝐢𝐧𝐠 : Elvis Presley x Fem!Reader
𝐒𝐮𝐦𝐦𝐚𝐫𝐲 : 1972. Fame, wealth, and the haunting allure of Elvis Presley—everything Y/N could ever want, except the one thing that really matters: a simple, normal life. Hired as the nanny for Lisa Marie Presley, Y/N is thrown into the heart of the Presley world, where she quickly becomes more than just a caretaker for Elvis's daughter. As Priscilla remains distant, Y/N steps in, offering Lisa Marie the affection and attention she craves. But it’s Elvis, cold and aloof at first, who soon becomes captivated by her. With 15 years between them, Elvis begins to blur the lines between professional and personal, showering Y/N with gifts and flirting dangerously. He may be married, but that doesn't stop him from wanting Y/N. Torn between duty and desire, Y/N must face the growing tension, knowing that giving in could shatter everything she’s worked for. Will she resist the King of Rock and Roll, or will his love prove impossible to escape?
𝐓𝐫𝐢𝐠𝐠𝐞𝐫𝐬/𝐖𝐚𝐫𝐧𝐢𝐧𝐠𝐬 : Cussing, cheating, age gap (Elvis is 37, reader is 22), virgin reader, emotional manipulation. I guess that all !!
𝐀/𝐍 : Hi so this is my first time writing and actually posting (and it's literally a whole fic), but I wanted to give it a try!! Let me know what you think and if I should keep writing, because I'm not sure lmao, I might change little thing in the story !! ALSO MY FIRST LANGUAGE ISN'T ENGLISH!! I'M FRENCH LOLLZ
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February 15th, 1972
You stand at the base of the grand staircase, your heart pounding in your chest. The door in front of you looms like a barrier between the life you’ve always known and the unknown world that lies just beyond it. The house, a sprawling mansion with gleaming white columns and intricate ironwork, feels both overwhelming and intimidating. It’s everything you’ve read about in magazines and seen on TV—the kind of place people dream of living in but never actually do. But today, it’s not a dream. Today, it’s your reality.
You’ve always been practical, grounded by the simplicity of life. Growing up in the countryside, you never imagined you’d end up here, working for one of the most famous families in the world. But here you are, standing in front of the Presley estate, about to walk into a life so far removed from your own that it almost feels surreal.
Priscilla Presley had called you last Tuesday, saying she’d come across your nanny advertisement in a mall, and that she needed help with Lisa Marie since Elvis would be away for a month. You had never worked for anyone like them, and the idea of leaving your quiet, small-town life was intimidating. But when Priscilla’s calm, urgent voice came over the phone, you couldn’t refuse. After asking you a series of questions, she offered you the job, promising a paycheck at the end of the month of $3,700. It seemed too good to be true, but you couldn't turn it down. This was Elvis Presley’s daughter—how could you?
Still, that knot of nervousness twisted in your stomach. You'd been a nanny before, in your small town, but this was a whole different level.
You shift your weight, feeling the weight of the mansion’s presence. The world you’re about to step into feels much larger than you, and you’re unsure if you’ll ever truly fit in. But there’s no turning back now. You’ve been hired, and now you have to prove you can do the job. As you lift your hand to knock on the door, it opens slowly, and there he is.
Elvis Presley.
In person.
Standing before you.
You’ve seen him on TV, in movies, and on the covers of countless magazines, but nothing prepared you for the way he commands a room the moment he steps into it. His presence is magnetic—powerful, undeniable. He’s taller than you imagined, his broad shoulders filling the doorframe, his gaze steady and intense. There’s something about the way he looks at you—cold, assessing, as if he’s evaluating you in the span of a single heartbeat.
“Must be Y/N,” he says, his voice low, rough, and heavy with that familiar drawl. “Priscilla told me you’d be here, she's out for the day.”
You nod, throat tight. You’re not sure what to say. Elvis Presley doesn’t feel like a real person. He feels like an idea, a legend. And yet, here he is, standing right in front of you. “Yes, that’s me,” you manage, trying to sound confident, though your heart is racing. “I’m here to look after Lisa Marie.”
His eyes flicker for just a moment, a hint of something you can’t place passing through them, but then it’s gone, replaced by the same indifferent expression. “Come in,” he grunts, stepping aside to let you enter. His voice is dismissive, as if he’s done this countless times before.
You step inside, the cool air of the mansion washing over you. The grand foyer is decorated with dark wood furniture, vintage paintings on the walls, and thick, plush rugs that muffle your footsteps. The space feels like it’s frozen in time, a snapshot of another era. You feel like you’ve stepped into a different world, one where wealth and fame are the rules, not the exceptions.
“Hey, squirt,” Elvis calls out, his voice surprisingly soft for a moment. You turn, and Lisa Marie is standing there, staring up at you with big, innocent eyes.
“Are you the new lady?” Lisa Marie asks, her voice soft but clearly curious. She can barely form full sentences at her age, but you catch the excitement in her tone. She’s only four, after all.
You smile, kneeling to meet her at eye level. “Yes, I’m Y/N,” you reply gently. “I’m here to look after you.”
Lisa Marie grins widely and grabs your hand. “Yay! I like you,” she says, pulling you toward the living room. You can’t help but laugh, her enthusiasm melting some of your nerves.
As you follow her, Elvis lingers in the background, crossing his arms and watching you both with a detached interest. His gaze, however, is still sharp, as if he’s measuring you up, trying to figure you out.
“Don’t make a mess, kid,” Elvis mutters under his breath, not even glancing at Lisa Marie. It’s clear he’s trying to maintain some semblance of authority, but he doesn’t seem particularly engaged with his daughter. He’s just there, overseeing it all.
Lisa Marie pulls you down to the carpet, surrounded by her scattered toys. She starts showing you some of her favorites, her speech still childlike and a little jumbled. “This is my bear. He talks,” she says, holding up a stuffed animal that looks like it’s seen better days.
“Really?” you ask, playing along. “What does he say?”
“He says ‘I love you,’” she replies matter-of-factly, “but only when no one’s looking.” She giggles softly and looks over at her father.
You glance over, and Elvis is still watching, but now his gaze is a little different—colder, perhaps, but you can’t be sure. He’s standing against the doorframe, arms crossed, his jaw tight as he observes you.
“Do what you gotta do, but keep it quiet,” he grumbles. “Lisa’s gotta learn some focus.”
You try not to let his words bother you. It’s clear he’s not the warmest man, and his attitude toward you seems colder with every passing moment. But you’re not here to be distracted by him. You’re here for Lisa Marie, and that’s all that matters.
____
The afternoon sun hangs lazily in the sky, casting long shadows across Lisa's room. Lisa had finally fallen asleep around 3 PM, her small body curled into a peaceful ball on her hamburger bed, the gentle rise and fall of her chest the only sound in the otherwise still room. You smile at her for a moment, the warm feeling of accomplishment filling your chest. You had managed to calm her down after a long afternoon of playing, and now, for the first time in what felt like hours, you have a moment to yourself.
With soft steps, you turn and leave the bedroom, your fingers brushing against the cool walls of the hallway as you make your way toward the living room. You need a break, just a few minutes away from the constant responsibility of being Lisa Marie’s caretaker. But as you step into the living room, you freeze in place.
There, on the couch, is Elvis.
He’s sitting back with his legs spread out, a glass of whiskey in his hand. It’s barely 3:15 PM, and yet, there he is, drinking. You blink, confused by the sight. You glance at him, and his eyes flicker up from his glass, catching yours. But he doesn’t say anything, his gaze simply lingering over you, as if expecting you to say something.
You don’t. You don’t have the courage to. After all, you’re not here to challenge him or question his choices. You’re here to take care of Lisa. That's it.
As you take a hesitant step forward, your eyes can’t help but notice something strange. Elvis is taking more than just a drink. With the glass still in his hand, he reaches into his jacket pocket and pulls out a small bottle of pills. Your heart skips a beat as he pops a few into his mouth, tossing the bottle back into his pocket without a second thought.
Your mind races. You’re not sure what those pills are, but the way he’s handling them, so casually, it feels like something you shouldn’t be witnessing. You stand there, paralyzed by the scene in front of you, unsure of what to do. You don’t want to intrude, but the anxiety building in your chest makes it hard to ignore the obvious signs of something troubling happening.
You stand frozen, unsure if you should say something, or if you should just leave and pretend like you didn’t see anything. But before you can make up your mind, Elvis's voice cuts through the thick air.
“What the hell do you want?” he growls, his tone sharp, and full of irritation. His eyes narrow at you, anger flickering behind them.
You jump back in surprise. “I— I didn’t mean to interrupt,” you stammer, your hands instinctively clasping together. “I just thought I should check on you, maybe—”
“Check on me?” Elvis interrupts, his voice rising. He slams his glass down on the table with a loud thud, causing you to flinch. “You’ve got no damn business checking on me! You’re here for one thing, and one thing only— to take care of Lisa. And that’s it, understand?”
His words hit you like a slap. The sharpness in his voice cuts through you, and for a moment, you can’t breathe. Your mouth opens to respond, but nothing comes out. Your heart is pounding in your chest, your body trembling under the weight of his words.
“I— I just thought I could help, but I didn't mean to see you like—” you whisper, trying to make sense of the situation.
“Help?” he spits, his words venomous. “You think I need help from you? You’re not here to ‘help’ me, darlin'. You’re here to watch my kid, to make sure she’s taken care of. You’re nothing more than a stupid nanny. Nothing more!”
The insult stings like a slap in the face. You want to argue back, to stand your ground, but it’s hard when you’re this shaken. Your breath hitches in your throat as his words cut through you, each one sinking deeper and deeper. You had hoped, naively, that you could have a more personal connection with him, but now it feels like that’s never going to happen.
Elvis stands up, towering over you, his expression twisted in anger. He steps forward, closing the distance between you. The air around you feels thick and suffocating as he grabs your arm, pulling you harshly toward the door.
“You’re not welcome here, d'ya hear me? Get the hell out of my house!” he shouts, his grip tightening around your arm as he shoves you toward the door.
The force of his push sends a shock of fear through you. You stumble back, your eyes wide with shock. “Mr.Presley, please—” you begin, but he cuts you off.
“I don’t want t'hear it! I’ve got no goddamn time for your pity, or your whining! You’re just here to look after Lisa—nothin' else! Now get out, before I make you leave!” He’s shouting now, his voice seething with fury.
Tears sting at the corners of your eyes as you struggle to regain your balance, the sting of his words cutting deep. You can’t believe this is happening. The man you’d been trying so hard to please all day, is now throwing you out of his house like you’re nothing. His hands are still gripping your arm, pushing you toward the door with alarming force.
“Please, Mr.Presley…” you beg, your voice shaky, so afraid of loosing your job the first day you got it, but he’s having none of it.
“Didn’t y'hear me?” he snarls, his face twisted in disgust. “You’re just a damn servant to me! That’s all you are. So get out of my damn house before I call security to throw you out!”
Your chest is tight with emotion as he shoves you toward the front door. You don’t have the strength to fight him. The tears you’ve been holding back fall freely now, but there’s no use. He doesn’t care.
With one last, hard push, he opens the door and practically forces you outside, slamming it shut behind you with a finality that echoes through the empty hallway.
You stand there on the doorstep, your body trembling. Your hands are shaking as you wipe your tears away, but it does nothing to stop the flood of emotions pouring out of you. How did things get so bad? Why did Elvis, the person you tried so hard to help, turn on you so cruelly?
Your mind is a mess of confusion and hurt. You had only wanted to be kind, to make things easier for Lisa, but instead, you’re treated like garbage. You had hoped that maybe, just maybe, Elvis would see the real you, see that you were trying to help him, too. But now, all you are is a nuisance in his eyes.
Hesitating for a moment, you turn and walk down the front steps. Every part of you is screaming to go back inside, to make things right, but deep down, you know it’s not going to happen. Not today. Not after the way he treated you.
You have no idea what tomorrow will bring, but as you walk away from the house, you wonder if it’s worth coming back at all.
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to be continued...
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obeymestory · 1 day ago
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I don't know if you would like this idea but maybe you could do one where the boys have to deal with a MC that does not like being touched (like it's a trauma thing) and they accidentally lash out at their boyfriend because they didn't know it was them?
Pick what ever boys you want but if you could cqn I have my twins 💙💙💙 if not you can write for whoever
Ps: you write so good!!
Thank you for the compliment friend!!~ I can definitely do that for you!!
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✒Lucifer🗃
He would go to take your hand in his, flinching as he barely touched your hand, watching you turn around immediately.
As you lashed out at him, his once calm smile would slowly fade to a frown.
Once you realized it was him you covered your mouth and apologized, trying to stop the tears from coming out of your eyes.
He really wanted to hug you, but as he reached for you he restrained himself, not wanting to upset you or scare you. It's not even something he wanted to think about.
If you gave him permission to hold you, then he would immediately wrap his arms around you, holding you close and resting one hand on your back, the other on the back of your head, keeping your head pressed against his chest, eventually planting a gentle kiss on your forehead.
"It's okay. You don't have to tell me why you reacted like that... but I'll be here to listen if you do."
He would listen to every word, not judging you. If you didn't tell him then he wouldn't mind either, just comforting you the best he could.
💰Mammon💸
"Oi! Oi!! Oi!!! It's jus' me, darlin'." He put his hands up defensively, just moving to get something out of your hair but earning a lash out from you.
Once you realized it was him you sighed and apologized.
He shook his head and put his hands down, pouting softly and murmuring; "I thought ya' were mad at me."
You assured him that you weren't, cupping his face and caressing his cheeks with your thumbs.
He leaned into your touch, the pout slowly subsiding, reaching up to your wrists so he could keep them still, asking if he could touch you this time before touching you as you consented.
He sighed and gently held your wrists, giving you a worried expression.
He didn't ask because he didn't wanna pry, but you could tell he wanted to know, so he could comfort you better and try to understand why you reacted that way to his touch.
🍥Leviathan🪼
He poked your shoulder, gasping as you turned around so suddenly.
He covered his mouth as you lashed out on him, whimpering softly, not used to seeing you so angry.
"Y-Y/N..." He murmurs, making you realize that you yelled at your poor otaku boyfriend.
You sniffled and hugged him, apologizing over and over.
He slowly wrapped his arms around you, hesitant since you just yelled at him about him touching you.
He caresses your back, whispering; "...You wanna go watch anime?"
You pouted and looked up at him, appreciating how he didn't ask why you lashed out on him, agreeing to watch anime with him.
📚Satan🐈‍⬛
He went to wrap his arm around you to surprise you in a GOOD way, but felt you jolt and push him away and widened his eyes as you lashed out at him.
He just stood there stunned, taking in your wrath and blinking.
You realized it was him and shook your head, saying you were sorry and that it wasn't his fault that you lashed out.
"It's okay. I shouldn't have snuck up on you." He admitted honestly, not holding it against you.
You sighed in relief, glad he wasn't angry at you for lashing out towards him.
He did seem concerned at first, but realized that he may have been in the wrong and taking your past into consideration, not wanting to hurt you or make you uncomfortable.
He walked with you, not attempting to touch you for a while until you told him that it was okay to do.
💅Asmodeus🛍
He giggled as he saw you, prancing up to you and putting his hands on your shoulders.
He squeaked as you turned around immediately and lashed out towards him. "Eek!!"
He put his hands up, pouting worriedly as you harshly lashed out.
You realized who you lashed out on and whimpered, pressing your forehead against his chest.
"It's okay, hon. I should've asked before touching you." He admitted, taking your small gesture as a sign that he could safely touch you, wrapping his arms around you and pulling you into a comforting yet loving embrace.
He held you for a while, eventually whispering to you; "I'll be there for you if you ever wanna tell me." He said, noticing the trauma in your eyes as you turned around earlier, not pushing anything and giving you an affectionate smile.
You nodded, calming down and listening to him change the subject, wanting to get your mind off of those bad memories and focus on him again. Even if he changed the subject to himself, he was still endearing.
💪Beelzebub🍔
He held a bag of your favorite food above your head, poking your head to get your attention.
He stepped back and widened his eyes as you suddenly lashed out towards him, his expression going to a more stoic one.
He stayed silent as you realized it was him, not even questioning why you lashed out at him, just holding the bag of food he got for you so you could join him for lunch.
He placed the bag in your hands, not even daring to touch you, having a feeling that that was the issue.
You pouted and looked up at him with a pout, gently holding the bag and apologizing to him.
"Can I touch you?" He asked, keeping a serious expression on his face as he asked.
You nodded and hugged him, thanking him for getting you food.
He wrapped his muscular arms around you tightly yet comfortably, a small smile forming on his face.
"You're welcome. I got your favorite." He smiled more brightly, knowing you'd cheer up instantly upon hearing that.
You perked up and smiled brightly at his words, glad he understood you and didn't make a big deal about you lashing out towards him.
🍣Belphegor🌠
He went to lean his head on your shoulder sleepily, instantly jerking his head away as you yelled at him.
He immediately woke up from your tone, pouting worriedly.
"It's me..." He said softly, watching your face drop.
You hugged him and said you were sorry, earning a surprised hum from him, he chuckled and nodded.
"It's okay. I'll ask next time." He gave a small smile, not minding your anger, finding it quite impressive.
He rubbed your back in lazy circles, hugging you gently and looking at you.
"Let's go home and take a nap together." He murmured.
He gave you a gentle pat on the head, taking both of your hands in his and still smiling as he gazed at you.
He truly loved you, so the wrath you presented when you didn't know it was him, only showed him that you were loyal and only liked him touching you.
He didn't question why you lashed out, deciding not to bring it up since it might be a rough subject, walking with you back to the house of Lamentations, so the two of you could take a well deserved nap.
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recurring-polynya · 1 day ago
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a cool thing about writing bleach fanfic is that i have read certain parts of the canon so many times that i feel like i know it really well and then i'll realize there's something i have absolutely no clue about. today's example: in the wake of Ichigo storming Soul Society, how widespread was the knowledge that Urahara had been assisting him?
Aizen knew, obvs, for Aizen reasons, but some of the stuff he mentions, like Urahara's known base of operations being in West Rukongai-> the involvement of known Urahara associates Shiba Kuukaku and Shihouin Yoruichi and other clues probably had a number of characters such as Yamamoto, Ukitake, Kyouraku, Unohana suspicious. I feel like Soi Fon and Kurotsuchi could easily have put it together as well, but I did not get that vibe from them so either they didn't or they were just too distracted or in Kurotsuchi's case, he probably did put it together and just didn't care (or pretended not to care)
When the captains finally show up in Hueco Mundo, we learn that Urahara had been working with the Gotei for some time so obviously his involvement has been known at some high enough level of security clearance.
Did Byakuya ever officially report the fact that Ichigo Hollowified right in front of him, which may not have meant much to him, but probably would have been a big tip-off to Yams. On one hand, it does not feel very Byakuya of him to leave something like that out of a report, but on the other hand, I really feel like he just kept it to himself.
Would Rukia have mentioned Urahara in her debriefings after she was arrested? On one hand, I do not think she understood who Urahara was and would not have thought much of mentioning him. On the other hand, Rukia is a "snitches get stitches" type to the marrow of her bones and I feel like she would have intentionally wiped any mention of him from her narrative 99% on principle and 1% for the purposes of protecting Ichigo
If I were banished from Soul Society and hiding out in the Living World, I would use an assumed name, probably all the time, but AT VERY LEAST for the case of interacting with active-duty shinigami. The only person who actually did this was Isshin and I honestly believe he just changed his name for wife-guy reasons.
Ichigo did, very much, straight up tell Ikkaku that Urahara taught him to fight and it was quite clear that Ikkaku was fully aware of who Urahara was. Did Ikkaku tell anyone this or otherwise do anything with this information? I feel like he did not.
Does Ikkaku have a security clearance???????
I would not give Ikkaku a security clearance
If I were going 100% by the manga, I would assume that Yoruichi ghosted after they failed to arrest Aizen, given that she's still very much banished, but in Honey Dish Rhapsody, she apparently hung around with Soi Fon for a while. Is it possible that she had some meetings with the Gotei higher ups in the interests of re-establishing a relationship/working on getting the banishment reversed? My heart wants to say no, but Yoruichi often makes herself freely available to the Gotei in filler arcs, so who knows?
When the Advance Team first goes to the Living World, Renji goes to stay at Urahara's in the interest of "asking" Urahara why he put the hogyoku in Rukia (I assume "asking" is a euphemism for breaking his nose). I feel like this could be the natural follow-on to the idea that Renji just got handed a file of classified info related to this mission and is freshly Hot Mad at this dude he didn't know existed up until now.
Presumably, Rukia also could have given Renji a more detailed version of her time in Karakura in a non-official capacity
Presumably also, the Karakura kids could have gone around telling anyone who would listen about their Mysterious Shop Keeper Friend
I think the answer I'm leaning towards is that the Gotei higher-ups knew about Urahara's involvement and re-established communication with him, possibly in an obfuscated way so as not to run into trouble with Central 46 (fairly easy to do, since they were dead at the time). It's a pretty poorly kept secret, but on the other hand, Gotei op-sec seems to lean pretty heavily on the assumption that people who accidentally learn state secrets don't know what they are looking at and will most likely forget it in a day or two anyway.
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qm-vox · 2 days ago
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
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(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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emeritusemeritus · 1 day ago
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hi hun, i have a story idea for you, reader and fred weasley if that's alright. reader is pregnant and is due to have her baby on new year's eve but she goes into early labour alone after an argument with fred and gives birth on christmas eve just as fred arrives to make up with her⁷
Hi Anon! Wow when I tell you this has consumed me for days, it’s taken so long to write but I just couldn’t stop! Side note, the name of Fred and Reader’s child is a name I’ve loved since I was a kid and finally got to use it in a fic where it fit perfectly. Hope you enjoy! 🖤
Warnings: pregnancy and childbirth. Graphic descriptions of pain and labour but not of actual birth. Fast labour, precipitous labour. Reader has the pregnancy emotions. arguments and shouting, minor swearing. Reader hits Fred in the arm. Molly Weasley being the OG midwife. I may have some unresolved birth trauma of my own apparently. Happy ending I promise. Not beta read or spell checked.
Word count: 5.5k
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Hark now hear the angels sing [Fred Weasley]
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"And... that is the last one, we are officially ready for Christmas!"
You beam as you turn towards Fred, having tied the last bow on the last gift you had to wrap. You look at the pile of gifts and smile, partially because it meant that you no longer had to wrap a single other thing but mostly because it was a stack of gifts for your loved ones. You'd be going to the Burrow tomorrow for Christmas Eve to spend a big family Christmas back at the Weasley home and had made sure that not a single person would be missed in the gift exchange.
It was December 23rd and you couldn't be more excited for the holidays. It had snowed overnight making everything seem so much more magical and it would be the last Christmas as a couple before the little one arrived.
With one final proud look towards your pile, you gather the scissors and tape into the little bag to store them and tried to stand up from your place on the floor, realising quickly that it probably wasn't the best idea to wrap the gifts on the floor at 39 weeks pregnant. You wince at the sharp pain that runs down the length of your back at any form of movement and momentarily swallow your pride as you call out your husband.
"Little help?" You asked Fred who was sat on the sofa in your little home, tinkering with a string of lights that just didn't seem to want to work. He looks up and starts chuckling at your pathetic attempts at getting up and stretches his hand out for you to take. He lifts you with ease, something you're very impressed by factoring in your current size and giggle when he places a delicate kiss onto your nose. His hand wraps around your waist, his palm pressed against the curve of your belly with his thumb stroking the stretched skin through your T-shirt.
"Did we wrap anything for Fred jr?" He asks, smirking at you with those mischief filled eyes that you love so much.
"No. Mainly because there is, and will be, no such person."
"Oh come on sweetheart, don't you want a tiny little me running around?" His eyebrows jump up and down for effect, fingers still lovingly stroking your bump.
"I'm hoping for a George," you deadpan, breaking into a laugh when he suddenly pulls you gently towards him by tickling your side. "Anyway, she's a girl."
"Oh yeah? Mother's intuition?" Fred teases, his eyes gazing over your bump as if he's trying to see something that's not there, like an obvious clue of what gender your baby will be.
"Something like that," you smile, reaching up on your tiptoes to press a kiss to his smiling lips.
Suddenly, you pull away from Fred with a brief push to his chest, showing your panicked face and the tears that are starting to well in your eyes, all glimmer of happiness gone.
"Princ-."
"I didn't get her anything!" You suddenly cry out, cutting Fred off as he notices the rather sudden change in your demeanour, your voice trembling as the feeling of complete grief consumes you. "What if she comes early and we didn't get her anything? She'll think that we don't love her! Or she'll think that Santa forgot her!"
Tears are streaming down your face now, your breaths coming quicker and quicker as guilt and shame fill your mind. What kind of mother doesn't buy her own baby a Christmas gift?
"Between the cot, the pram and the clothes we've bought for them, plus not to mention the entire house we bought after finding out they were on the way, I'd say they've had enough."
The glare that you shoot at Fred is enough to silence him instantly, the venomous look in your eyes rivalling his own mothers as he quickly realised this is not a time to make jokes.
"This little one isn't due until after Christmas," he says with a much gentler tone now, placing his hand back onto your bump. "They don't need a Christmas present, they'll already have everything they need when they pop out." He regrets his choice of words the second your eyes shoot up to his, knowing that 'pop' made it sound like an easy thing to do, which he'd been warned from almost every female member of his family that it was far from easy.
"When our baby's born," he says, trying again. "They'll have me and their beautiful mummy. And a whole family that loves them, what else could they need?"
Surprisingly, his words do offer comfort and a wave of relief washes over you as you feel calmed by the idea that the baby really did have everything they would need.
"Sorry," you say, feeling a fresh wave of shame taking over you at your slight overreaction, but Fred steps in again to give you a tight squeeze.
"Already the best mum," he whispers, rocking you gently as you stand holding each other, the Christmas lights illuminating the room in a magical display. You feel a little wiggle in your tummy and smile to yourself, your hand slipping down to cradle the spot where you could feel your little one stretching and rolling.
Everything was set for your arrival at the Burrow in the morning, the suitcase was packed with a mixture of your clothes and Fred's, everything down to your spare toothbrush. The gifts were wrapped and the cookies you'd baked earlier that mornings had been placed into a cute metal tin with a bow, placed on the table beside the front door so that you wouldn't forget them.
"Want me to load the car now?" Fred asks, poking his head around the bedroom door.
"I can help," you offer, only to be shut down a moment later by your husband.
"You will do not such thing," he says firmly, though his eyes are soft. "You are going to park your gorgeous little bum down onto the nearest, softest surface and rest."
"But."
"Doctor's orders princess," he winks, making you smile and relent, though you were hardly going to turn down the offer of sitting down for a while before bed, knowing you'd have an early start in the morning. Your back was twinging with discomfort, a crampy feeling radiating between your pelvis and your hips that made you curse yourself for the stupid idea of wrapping presents on a hard floor.
You walked downstairs to grab a warm drink and sit on the sofa with the hope of a warm fire and a Christmas film, stopping to peek out of the Christmas light filled window to watch Fred trying to fit all the presents in the boot of the car. Since you were so far into your pregnancy, almost every magical transportation option was now deemed unsafe, leaving you with only a handful of options for reaching the Burrow. Percy had very graciously secured a ministry car for you to borrow over the holidays, a fact that he was insistent upon repeating whenever it was even vaguely mentioned in conversation, including the precarious nature of securing the car during the ministry's busiest season. Regardless of your brother in laws self importance, you were thankful for his gesture and though the drive would be long, you were actually looking forward to it. You'd prepped snacks, both muggle and magical, had ensured to the point of obsession that the radio was fixed upon the muggle Christmas station so that your entire drive down would be filled with only the cheesiest Christmas songs and you'd even prepped some hot chocolate for the drive, placing two matching Christmas travel cups beside the kettle ready to make just before you left.
A loud crash pulled your attention right back to Fred as you watched him scrambling onto his feet, an array of once neatly wrapped packages on the floor around him. He looks around nervously before catching sight of you in the window, eyes widening, before he attempts to pick up the dropped presents.
Instantly you were moving to the door, your mind spiralling at the idea that they might be broken or wet from the snow, or if Fred was hurt in the skirmish.
"Are you okay?" You ask slightly breathlessly as you scramble to the door, trying to place your shoes on as quickly as you could.
"Sweetheart stay inside, it's icy and you're not coming out here until I can clear it," he says holding up a hand, eyes fixed on your bump as if you accentuate his words.
"What happened?" You ask, trying to steal a glance around his body to look for any damage to the presents that he was slowly picking up, stacking them high in his arms as he attempts to talk to you through a vision blocking stack of presents.
"Well I was trying to balance these ones and the bottom one slipped."
"You can't stack that many! No wonder they bloody fell!" You say, anger simmering under the surface as you watch more and more presents dangerously wobbling in his arms, swaying with the wind and from every movement he makes. "Stop stacking them so high."
"I can do it."
"Obviously you can't!" You snap, feeling the anger rising now from his obvious lack of care to the gifts that you had so painstakingly picked out and wrapped. "What if they're all broken?!"
"They're not all broken," he snarks.
"All? You mean there's broken ones?!" You exclaim, hardly able to push down your anger anymore. You and Fred hardly every argued, but when you did it was almost always a big one that lasted no more than five minutes before you were making up, sometimes longer if he was in the mood to sulk. Uncaring about the ice, you step outside and rush over to the back of the car where Fred continues to pick up the last of the presents from the ground, cringing at what follows when he picks up the very last one.
The telltale sound of damaged box fills your ears at a painfully ironic moment, the sound so obviously being something broken, shattered with the pieces rattling about inside. You gasp as you look upon the misshapen box, seeing the distinctive green wrapping paper all torn and wilted from the snow, knowing instantly what was inside, undoubtedly shattered beyond repair.
You're completely heartbroken at the sight before you and more angry with Fred than you ever remember being.
"You stupid git!" You say, hitting his arm as he turns to you with a look of apologetic shame, though you don't even remotely fall for it, too enraged to give a single thought to his feelings. "I told you that you couldn't carry that many! Now look what you've done!" The box falls from his hands again and lands in a heap on the floor, an ominous rattling crying out all the way down until it crashes upon making contact with the snow.
"It's just a present," he mumbles, trying to downplay the situation as he turns back towards the car, away from your body. His words and aversion to the situation only fuel your anger in the moment, seeing visions of his younger self so uncaring for the consequences of his actions even if it both directly and indirectly affected others.
"It's not just a present you git! It was Fleur's only Christmas present! You have no idea how long it took me to find it," you say, tears welling up in your eyes again as the anger turns to sorrow.'you knew how much she adored snow-globes, something from her childhood that she'd told you about in great detail one night at the Burrow. You'd gone searching around muggle antique stores for something within the brief and had been completely overwhelmed by the beauty of the snowglobe you found for her. It was a little over the budget but you didn't care, knowing how much she would love the beautifully ornate pink and gold filigree on the side, the tiny carousel horses inside that spun around with fine gold glitter covering the beautiful scene. It was decadent and beautiful, and now shattered in a box on your front drive, the glittery water leaking out of a large crack in the box and onto the snow.
"Just give her one of Ginny's," he says defensively, the hint of a shrug ghosting his coat-covered shoulders.
"Oh yeah perfect, because I'm sure she'd love a mug that says Mrs Potter to be!"
You march away from him in a foul mood, stomping your way back into the house as you close the door with a resounding slam, the wreath on the door quivering with the force.
It was the evening before Christmas Eve, you didn't have anything else to give her and you certainly couldn't show up empty handed for only one person, especially one that had become a good friend to you and who had admittedly struggled to fit in with the family at first. You felt wretched and suddenly wanted to stay at home, the idea of going to the Burrow now making you feel physically sick.
You winced as the pain in your back suddenly increased, making you grab ahold of the table beside the door for support as you felt it radiate through your back and settle into your pelvis.
"Look, why don't we just drop by somewhere on the way to mums? See if we can get a replacement." Fred says as he steps through the door, inevitably trailing snow throughout the hallway. You straighten up, recovering from the cramps and turn to him in disbelief, fresh annoyance consuming you again.
"It can't be replaced it was antique!"
"Well something similar then," he mumbles. You don't even fight his words, realising that he didn't have any semblance of idea of how hard you'd worked to make everything perfect for Christmas.
"You haven't even apologised," you huff, kicking off your shoes and wandering towards the kitchen, cringing at the pain that still remains in your lower back.
"What for?!" He asks, sounding mystified. "Hardly my fault I slipped, ice is icy funnily enough."
"Oh piss off Fred, you know it wasn't the ice," you spit out, reaching for a mug as you flick the kettle on again.
"I've had enough of this," he says angrily, marching right back out of the hall towards the front door that slams shut behind him. The silence that follows is almost suffocating as you stand looking at the place he stood only moments before.
The tears flowed freely now, though the gut wrenching sobs had stopped eventually. It had been around half an hour since your argument with Fred when you walked over to the door to attempt to reconcile, not wanting the stupid argument to ruin the last night in your home before tomorrows journey. It was getting late and you wanted to go to bed, exhausted both physically and emotionally and knew that stopping off somewhere tomorrow for a replacement gift for Fleur would only make your wake up call earlier. You sucked in a sharp breath when you stood up from the sofa, feeling a sharp pain shoot right up your pelvis and down your leg right to your toes, the cramping immediately resuming. You let out a few steady breaths and grabbed hold of your bump as if to help calm the pain and waddled towards the door.
When you saw that the car was no longer outside, with no sign of Fred anywhere and only tyre marks in the snow as proof, you knew instantly that he had left. Tears began to prickle at your eyes and you closed the door slowly with a weak shove, the tears coming once again. Fred had never left during an argument, had never just upped and decided to flee. You felt miserably guilty for your overreaction, even if it did seem deserved, and wished more than anything that you could just fix it and go to bed.
You went to make another cup of tea, needing the warmth and the comfort from the drink, the fire having long since died and the room feeling uncommonly chilly. A sharp pain suddenly radiated through your lower abdomen, like a crushing pain that tightened around your hips like a belt that was too small and you gasped, clutching hold of the counter as you waited for it to disappear. During your scramble to reach out for something solid to rest upon, the mug had been knocked to the side and you watched as your favourite mug tumbled to the floor, splintering at your feet into little ceramic shards.
The pain was increasing rather than disappearing and you felt the tightness all over your bump now. When it finally began to abate after a few seconds, your legs felt wobbly and you felt shaken, heart pounding and breathing unsteady as you tried to calm yourself. You barely managed to make it over to the sofa when the pain started again, radiating through your body with increasing intensity that felt like a wave slow building until it crashed upon the sand. You gripped the arm of the sofa as the apex of the pain consumed your body again, this time lasting even longer than before.
When the pain peaked, forcing you onto your hands and knees on the floor in front of the sofa, you realised with a sheer sense of panic that you were completely alone. You couldn't use the floo, couldn't apparate and now you also had no car to get you anywhere or to anyone. Your owl was delivering a message to the Burrow and still hadn't returned, clearly having flown to Wheezes instead, leaving you owl-less. You took long steady breaths when you could, relishing in the few moments of relief that came between your pains. It couldn't be labour, it just couldn't, even though logically you knew that it was more than possible as babies came when they were ready, not when you wanted them to.
You sighed when you felt another wave of pain starting in your extremities, rapidly increasing to a crushing pain around you back and in your last parts. The pain made you breathless and you could hardly believe how quickly things had escalated as you knelt on the floor trying to keep yourself calm but failing miserably in the middle of what you absolutely would not believe, but logically knew, was labour. You choked on a sob when you thought of Fred, that he'd left you at your most vulnerable time, that he'd miss the birth of your child and that you'd have to do this all alone. The plans you'd made for your birth were now completed ruined and you would no longer have the support of Molly, who had been overjoyed at being asked to support you. She was more than just your mother-in-law and after birthing seven children, there was no one else you trusted to guide you through labour. But now completely alone and trapped at home, would you survive? Women died in childbirth all the time, especially when birthing alone. What if the baby didn't survive? What if the cord was around their neck and you didn't know?
Almost like a switch had gone off in your mind, you focused on the task at hand, pushing all fear inducting thoughts out of your head and focused instead of what would be needed if you were going to do this alone. Warm towels, water, somewhere comfy for you to labour, somewhere warm and soft for the baby, baby clothes and a multitude of blankets. You looked towards the stairs and took a deep breath, trying your hardest to time yourself so that in the brief moments of reprieve you could climb the stairs to fetch what you'd need.
It took much longer than expected to collect everything you'd need, having to stop multiple times to cling onto the nearest surface and ride out the wave of pain that you could tell was getting worse and closer together. You'd barely made it down the stairs when another wave of pain hit you, making you stumble down the last step. You cried out at the searing pain that shot through you at the inadvertent step you'd taken, a lighting bolt of agony coursing through your pelvis, around your bump and settling deep in your groin. Your breath was shaky as you tried to recover from the pain but it didn't wane this time and instead focused purely in the centre of your pelvis. You notice by chance that it's past midnight now, the jingle of the little Christmas-themed muggle clock taunting you as to the announcement of a new day. Christmas Eve and you were alone, left to give birth entirely alone.
It takes everything you gave no to cry out, focusing instead on taking deep breaths and emitting a low groan as a way of vocalising your pain. You eventually make it back to the sofa, surrounded by all the things you'd need and allow yourself a little sob as you look at the equipment surrounding you, like an ominous scene of foreboding. Whatever motivation and strength you had previously momentarily slipped away and you allowed yourself to cry, both for the unrelenting pain and for your heartbreaking situation.
You let out another cry when a pain much stronger and more direct than before hits you full on, a crushing feeling from the inside that makes you feel lightheaded. You scramble to look down when you suddenly feel something wet beneath you, bringing your hand up to your legs to try and decipher what had caused it. You fight through another pain to pry off your wet bottoms and cast them aside, praying that you don't see any blood between your thighs. It's clear, the liquid that drips down your thighs, small sudden gushes turning to small drops as you battle to get a towel underneath you.
You're on all fours again, trying your hardest to take stabilising breaths when you hear the sound of the front door open.
"Fred!" You cry out in hope and desperation, the wail that falls from your lips an accumulation of the physical and emotional pain. It's the scream that you had wanted so desperately to let out as your body burns internally.
He's beside you in seconds and couldn't have been quicker if he'd apparated between the door and the living room. Your head falls forward as another contraction takes over, the sudden need to push consuming every instinct within you.
"I'm here sweetheart, I'm here it's okay," he coos, his hand instinctively reaching for your lower back as you circle your hips, trying desperately to bring relief.
You look up into his eyes and can see that he looks completely torn, eyes washing over your form as his mind whirls trying to formulate a plan. He looks completely overwhelmed under the surface, as much as he's pretending to be calm, panicked by the sudden chance in circumstances.
"Look sweetheart, I need to fetch mum, I'll be back in five minutes tops, I'll apparate right there and right back, can you handle that?"
He barely gets the words out before you scramble to reach out for him, clutching the bottom of his shirt desperately as you cringe from the movement of your torso.
"No please Freddie, please don't leave me alone again," you beg, already crying from the thought alone as you cling into him, tears streaming down your face. You're terrified of being alone again, desperate for him to stay by your side. You're scared and in pain, unable to think clearly.
"I won't leave," he says with a nod, trying to calm you, his brows knitting together as he tries to think of a backup. It's too late to drive you to St Mungo's and there's no way to side along apparate with you safely, especially now that labour had begun.
He does the only thing he can think of and pulls out his wand to cast his patronus, watching with a dwindling sense of hope that it would reach its destination quickly.
He pockets his wand again and turns his full attention back to you, trying to push some pressure into your back to relieve the pain in anyway he can, gently reminding you to take slow and deep breaths. There's so much that he needs to say to you, to apologise for, but that can wait until later, knowing that his focus had to be on you right now.
"Fred I need to push," you say with staggered breaths, a thin sheet of sweat covering your forehead.
"I know sweetheart, just a couple more minutes okay?" He says, still squatting down beside you. He prays to Merlin and to anyone else that might be listening for this to go well, for his patronus to have worked and failing that, for it to be an easy birth. He wasn't prepared for this, just a prankster turned businessman that had no knowledge of women's bodies beyond putting the baby there... getting it out was a completely different matter. 
"That's it sweetheart, you are doing so well, I'm so proud of you," he says, pushing back your hair that had stuck to your sweaty head, reaching for one of the little hand towels towels and enchanting it so that it was wet and cool before rubbing it softly over your forehead. You moan out and he hardly knows if it's because of the cooling sensation or because of the pain, but when you pull his washcloth holding hand back up to your forehead, he's pretty sure he has an idea.
"You are so strong princess, you're doing so well," he coos, trying his hardest to support you in your time of need. Truthfully, he was baffled how your body was doing this. You looked like you were in excruciating pain but yet you still carried on for the sake of the baby, your strength and resilience astounding him.
He jolts when he hears the telltale roar of flames in the fireplace and his heart leaps at the thought, had his patronus worked?
"Where is my, oh my dear!" Molly Weasley steps out of the floo induced flames of their fireplace and directly into the living room, giving herself a good shake as she spots her daughter in law on all fours in obvious labour. She pulls out her wand and casts a spell over herself that cleans off any sign of fireplace soot, then blasts the fireplace so that the regular flames resume to heat the home.
"Oh my dear," she rushes over, moving to kneel beside her daughter in law whose face scrunched up in pain, a silent scream of anguish falling from her lips.
"You should have got me sooner!" She points an accusing finger at her son who looks equal parts guilty and mortified as she strikes your hair out of your face, her eyes flicking between concern and anger between the two of you.
"I... I told him it wouldn't be yet," you stammer, hardly able to form the words. "I need to push!"
"Fred make yourself useful! Just like your father sat idly about, fetch some more towels and pillows from the bed, honestly you men." Molly surges into caring mode and for once Fred does exactly as she says without any backchat or hesitation. Her very presence is reassuring to you and you feel instantly calmed just by having her by your side.
"Well I have to say it, you do make beautiful babies," Molly coos as she looks at the three of you huddled together on the bed. Fred looks tired but peaceful, his arm wrapped protectively around you as your new baby stays latched on to your breast, bundled in soft blankets that her grandma had knitted especially for her. You're exhausted but overwhelmingly happy, and perhaps a little bit shocked by how quickly everything had progressed throughout the day and night.
"Right I'm off, as long as you're all okay? Oh I can't wait to tell your father he'll be overjoyed! I'm only an owl away if you need anything and I mean that, yes?"
"Thank you, for allowing me to experience this. I have a feeling this little one will be my favourite yet," Molly smiles as she leans down to glide her fingers across the little one's cheek lovingly. She looks up to you and smiles warmly, leaning down to give you a kiss on top of your head. "And very well done dear, you did brilliantly."
Fred walks his mother out, knowing that she had never liked apparating and would be using the floo to get home. You can hear their voices as they go downstairs but you can't hear what's being said and you look down at the cooing baby in your arms, watching her closed eyes and quick but steady breaths. She really is perfect, her little button nose, long lashes and tuft of distinctive red hair that was currently hidden beneath her little hat. 10 fingers, 10 toes and a striking resemblance to her dad that after the intense labour you'd just endured felt like a hilarous but tiny smack in the face.
When Fred returns, he's beaming. He pauses, leaning against the doorframe as he looks at the sight before him, his girls.
"How are you feeling sweetheart?" He asks, gently climbing onto the bed beside you.
"Exhausted," you say with a laugh, trying hard not to jiggle the little one too much with your laughter. "But I'm happy."
"Me too. Here, let me take her so you can get some rest."
You want to protest but you're worried your eyes will close at any second even though you're trying your hardest to keep them open, your body just too exhausted. You hand Fred the sleeping baby, passing her over gently like she could shatter at any moment from being so fragile and within moments of your head touching the pillow, you're out like a light.
"Wait till you meet your uncle George, and auntie Ginny, and uncle Percy, and Ron, and Charlie and Bill... there's a lot of them to remember I know, but it's mainly uncle George and Auntie Angelina you have to remember kid. Don't even get me started on the others, aunt Hermione, uncle Harry, auntie Fleur and then there's your granny and grandad."
"Trying to bore her back to sleep with your family tree?" You smile, noticing Fred and your little girl cuddled together in the little armchair in the corner next to her bassinet. He huffs a laugh, turning to you with so much adoration in his eyes that it momentarily leaves you breathless.
"Just getting her up to speed," he smirks, reaching down with his hand to grab her hand gently, "you going to say good morning to your beautiful mummy?" He gently manipulated her hand so that she gives you a little wave and you laugh, sitting up in bed with a slight wince.
"So I guess Fred Jr is off the table now eh?" He says with a wiggle of his eyebrows as he stands up from the chair, bringing your daughter over to you, her face a perfect picture of contentment.
"It was never on the table," you say with a smirk, greedily reaching for your daughter.
"Well you surprised us little one," Fred says to his daughter as she begins to stir. "Thought we'd be naming you something new yearsey, but you're a little Christmas Angel."
As if the concept of time and days had just returned to you, you realise that your daughter was born on Christmas Eve, your own little Christmas miracle.
"Holly?" Fred suggests, your nose scrunching up at the suggestion, not liking how obvious it was.
"What about Evangeline?" You ask, looking down at the sweet face, trying to weight up what name suited her the most. "Nickname Eve or Evie?"
"Evangeline Weasley..." Fred muses, as if trying it out for himself, "I love it." He beams, as if the missing puzzle piece has just slotted in to place.
"Merry Christmas little Evangeline," he coos, watching as she yawns, her eyes opening with a little squint as if by some miracle, answering to her name. Fred kisses you and you're happier than you've felt in a long time, the heartbreak of yesterday long forgotten and forgiven as you celebrate your first Christmas together as a family of 3.
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tumblingxelian · 3 days ago
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Oh I have been looking FORWARD to this!!!
Excellent in media res opening, you get us into Fu's insecurities & head-space so smoothly and his ensuing logic, along with setting up Trixx's gambit which I am super curious about to say the least!
As before, more excellent in media res, flashbacks are hard to use but you set it up so smoothly without disrupting the frantic nature of the fight or how off balance Marinette is without a partner this early in her career. It makes sense Marinette's just been low key happy but also not noticing Chloe's absence from her life and is only keying in now, the little details are nice touches as Marinette is a very detail oriented person but one with a heavy reliance on her gut.  Chloe's continuing meltdown outside of the façade Purrge allows her to keep up came off really well, the "I know, I suck!" aspect was especially telling, I like Bustier making an effort though clearly being out of her depth given the circumstances. Also gosh, Chloe hissing XD
Adrien: So the Cat Miraculous does make us behave more like cats! Plagg: No, no I do not, don't pin this on me kid. Chloe: (Climbing to the highest place to hiss at people more)
Also nice to see the rest of the class showing some agency and activity on their own without prompting from the MCs, and that whole bit with Marinette nominating Alya only to realize Alya wasn't gonna nominate her was great, I loved their dialogue exchange they are so witty and fun and oooh the confused ball of Adrien feelings, I love it!
Solid break out from the flashback too, and a very smooth introduction with Fu, I love her not realizing his age due to the Miraculous mask effect and his dialogue. I dunno, I just really like how you write his manner of speech. Also more Adrien feels! Fu's method of just leaving Miraculous with people who's vibes are right may come back to bite him XD
"That which was not known could not be pursued, much less caught."
As before I love the distinct manner in which he comes off with, everyone has their own voices, but Fu's is perhaps the most distinct which makes sense given his age and life experience. Sewer Hat Boy, another victim of the Miraculous mask effect and I love the manner in which Chloe is described, very much feels like a feline in human form. The fight itself was awesome, Fu's general nervousness really did not serve him well (Overall) in this fight, constantly over-thinking and fretting and then losing himself in a flashback while Chloe's turned off everything but fight mode. The swapping of the Cataclysm was an inspired idea and gods:
“Five minutes left to show you just how big of a mistake you’ve made.”
Is such a badass line and mental image!!!
Great intro with Adrien's scene, smoothly setting up Nino's upcoming presence and I love the Marinette ramble slipping out as Ladybug! Also gosh his minimal self worth and wow, thinking he can get the Black Cat back even without a Miraculous of his own, optimism bordering on delusion there I'm afraid.
Very swift intro with the Snake and Aspik, it makes sense to skip it even if I was curious, also love Marinette oscillating between her LB person and Marinette vibes. Also oh dear, he went with the bald cap again and aaaah you fools why did you separate, that didn't work out last time now did it!?
Holy fuck that was brutal, easily her most heartbreaking Adrien chapter, this whole experience is borderline cosmic horror in terms of vibes as a thousand truths overlay and his perceptions crumble, heavy stuff! "Would that have been what made her give it back?" That is still your focus my boi?!
Nino is such a ride or die guy, I love him, great sensation work for Adrien and oooh setting up a future conversation that I really wanna see!
& Trixx is here, to make us all cheer, because oh so many questions now rear! I lost the rhyming scheme but suffice to say excellent lead out location, loved all of this! 
Crossing Blades: An ML Fanfic Chapter 1 of 3
Next installment in my Chloe goes back in time AU! Link to AO3, then full text of the chapter below the cut.
Crossing Blades
The warning continued to blare on the ancient radio. It almost overrode the sounds of panic coming through the thin windows and walls of the backroom apartment. Wang Fu paced like a caged animal, twisting the bracelet on his wrist over and over. Beside him Wayzz hung in the air, concerned but silent.
Master Fu stopped in place, eyes narrowed at some unseen ghosts of the past, or future. “I must act. Wayzz, shell on!”
In a flash of green, casual clothing was replaced with armor and mask. Jade Turtle stepped up to the gramophone with determination in his manner. Tap, taptap, tap. Out came the miracle box.
Ignoring the two that remained on the top layer, he reached into a side drawer and took out the snake miraculous. He paused only once, turning away with the green band in hand. Is this the correct path? A life of running had not prepared him for a fight.
Without looking back, Jade Turtle closed the miracle box. The snap of the lid renewed his flagging conviction. This was right. He could bring things back under control and set them in balance once more.
If only he had looked back, he might have seen the fox tail necklace judder and bounce. He might have seen it hop from the box and hook itself to the back of his belt. He might have seen the little fox kwami blinking into existence, the culprit behind the jewelry’s odd behavior, then blink out again.
But, he did not.
-----------------
Ladybug ducked between two buildings. She had no idea if the narrow alleyway was a dead end, she just needed breathing room. Squads of black armored knights marched up and down the streets, attacking anyone caught outside at will. Dark clouds painted the sky, casting everything into deep shadows.
She believed the source to be at city hall, a new akuma -of course- but she needed more to go on. She also needed a partner. She was *this* close to wishing for the Miraculous thief to show up, just to have someone watch her back against the legion of minions this akuma commanded.
To think, this morning had seemed like such a big deal only a few hours ago.
“Good morning everyone. Before we start for today, it’s time to elect your class representative.” Ms. Bustier had spoken in a chipper but uncertain tone. She gestured to Chloé in the front seat, “Chloé, I haven’t heard from Sabrina yet, but can we count on the two of you again this year?”
“What?” a muddled reply came, “No, ugh. I don’t want to be stupid representative anymore. Someone else do it.”
That had brought Marinette out of her own thoughts. Chloé had been weird lately, but Marinette had had her own problems to deal with. However, passing up prestige, not being the bigwig in the room? That was something else entirely. Marinette looked down at the back of Chloé’s head. Was the ponytail frizzed today? There was body language there that felt off, the set of her shoulders wasn’t right. Marinette had gotten good at reading Chloé’s moods in self defense.
Ms. Bustier’s lips made a surprised ‘oh’ and she looked up,”Well does anyone else want to run for the position?”
The kind of absolute silence that can only come from asking for a volunteer echoed back at her.
Ms. Bustier clasped her hands and tried again, “Chloé, why not be representative again this year? You know the most about it. You’re right here at the front of the room too. If things are a bit hectic, I’m sure we can work something out…”
“I said No!” Chloé slammed her palms down on the desk and stood up so fast Sabrina fell off the bench as it moved. “If being at the front means I have to do it, FINE!”
She grabbed her bag and stalked back to the rear of the room. All eyes followed her but no one dared say a word. Rose scooted closer to Juleka. Ivan’s brows lowered as she passed. Nathaniel’s eyes began to widen as she approached his desk.
*Thump* She shoved her bag onto it. Nathaniel’s eyes darted, he seemed paralyzed. Chloé’s face flushed for a moment then she grabbed his sketchbook from the desk.”You sit in the front now!”
The hurled sketchbook opened in mid-flight like a wounded bird, flapping and spinning until it landed on the front desk then skittered off the other side to the floor. Ms. Bustier’s eyes tracked its entire flight. There was one more beat of silence then she looked up.
“Ms. Bourgeois, that is no way to-”
“I know I know. I suck, whatever. Shut up. I’m in the back now, I can’t be the rep. Someone else do it.” Chloé dropped herself onto the bench beside Nathaniel, who fell off the other side, scrambling to escape.
He scuttled down to the front. Ms. Bustier met him and handed him his sketchbook with a gentle, ”Please put this away during the lesson, Nathaniel.” before looking up to the back. “Ms. Bourgeois, see me after class.”
An honest to God hiss was her answer to that.
Ms. Bustier quickly replaced the serene mask she normally wore, “So, it appears the field is indeed wide open. Would no one else like to take the reins and lead our class to the future?”
Alya’s elbow dug lightly into Marinette’s side. “You should do it,” her friend whispered.
Marinette bit her lip. It would be work, more work on top of Ladybug. She didn’t want to let anyone down either. She was always late, even before the miraculous. Surely someone else could do it, right?
“I don’t have time. Why don’t you try it?” Marinette whispered back.
“La-dy Blog,” Alya sing-songed. “Come on, maybe you could get Adrien to be your assistant.”
That sparked a whole ball of feelings. Imagined black cat ears popped into being atop Adrien’s head in Marinette’s mind. Adrien, Cat Noir, a chance to be partners again?
“Mylene!” Alix broke the silence that had settled again.
The redhead gave the girl beside her a friendly shove.
“You’re always into political stuff. Why don’t you do it?”
Mylene smiled for a second before shrinking in her seat. “I umm, don’t know. I’ve never actually been in charge of anything before.”
Alix leaned grinned down at Ms. Bustier, “I nominate Mylene! We can do that, right?”
The relief was clear on the teacher’s face, “Yes! Yes of course, nominations are allowed, though they need to be accepted.”
“Cool. Then that. I nominate. Come on, Mylene. Show us what you got.”
After a look towards Ivan, and another downcast fidget in her seat, Mylene finally nodded.
Marinette sagged with relief. That was taken care-
Alya’s voice, “Well, I nomi-”
A storm of images hit Marinette. Pressure, uncertainty, working with Adrien, not working with Adrien. Mylene working with Adrien, of all the oddball things.
She shot to her feet, “I nominate Alya!”
There was a general classwide blink.
Ms. Bustier nodded, “Alya, would you accept?”
Alya missed a beat, but recovered. “Yeah, sure. That way we get an election, right?” She leaned around Marinette, “We’ll highlight important issues with our speeches, right Mylene?”
Mylene brightened, “Yes, of course!”
There was a general murmur of excitement. Marinette took her seat again, giving Alya a smug look before whispering, “Beat you to it.”
Alya raised an eyebrow. “Girl, I was gonna nominate Adrien. You already said you didn’t want to. I figured it could work the other way too.”
Marinette’s triumphant smile melted into sadness. She slumped face first onto the desk. Alya patted her gently on the back.
“I dunno what about Mr. Modelpants does it for you, but I was trying to help.”
Marinette mumbled against the wood, “You got my vote.” She pushed herself upright and looked down to the row in front of them. “He just seems… nice. I think he deserves a chance.”
Alya’s snort was anything but subtle, “A chance with you, that is quite a reward.”
Marinette went instantly red. “I didn’t- I mean-”
Alya laid a hand on her shoulder, “Relax, girl. I got you.”
“You can speak at my funeral when I die of embarrassment,” Marinette groused.
“I will move the crowds to tears.” Alya nodded solemnly.
Much needed giggles slipped from Marinette’s lips. A sharply cleared throat cut her reply short though.
“Miss Cesaire, you will be ready to deliver your speech in the morning?” Ms. Bustier asked pointedly.
Alya saluted. “Yes Ma’am.”
At the time it had all seemed so important.
Breather over, Ladybug considered her options. She wasn’t even sure where the akuma was. City Hall seemed a good bet. The roving packs of armored warriors were a risk. One on one, she trusted her miraculous enhanced reflexes, but five on one? Ten? She wished for Cat Noir. In a moment of weakness she even felt she would settle for the thief. She needed someone to watch her back. She needed a partner.
A flash of motion -above!- Ladybug lashed out and dodged.
Spang!
Her yo-yo rebounded off the wide-brimmed metal hat of a green glad warrior. “Hold, Ladybug! I am ally, not foe!”
Ladybug kept her yo-yo at the ready. “Ally? Who are you?”
He raised his head, revealing the green mask and a smile. “I am the Guardian of the Miraculous. You may call me Jade Turtle.”
She sized him up quickly. Her height, her age? It was impossible to tell much from behind a mask. He held himself with poise, but also hunched like his namesake, as if awaiting a blow. “Guardian? What is that? Do you know what’s going on?”
He bowed his head a fraction, “I do, and I will share what I can with you once the crisis has passed. I have brought you the means to garner an ally in this battle.”
He unhooked a small box from his belt and opened it. Inside lay an unassuming bracelet of Jade.
“This is the Miraculous of the snake, which holds the power of intuition. It will allow the wearer to loop time, up to five minutes, to find the correct path to victory. Give it to one you trust.”
Adrien. The name popped instantly into Ladybug’s mind. She could have her partner back. She reached for the box but paused. “Will you be fighting with us too?”
Jade Turtle shook his head, “I am here to reclaim what is lost. I expect the black cat will make an appearance, and I will be ready. It is vital the miraculous not fall into the wrong hands.”
Ladybug took the box. Something nagged the back of her mind, but it didn’t translate properly and only, “Are you sure?” left her lips.
Jade Turtle nodded and ran his fingers along the brim of his metal hat. “Yes, almost as sure as I was in choosing you to be Ladybug.”
With that he turned and vaulted up out of the alley to the rooftops.
The box was heavy in Ladybug’s hand as her eyes lingered after the only person with any answers to her questions. Adrien. I can get this to Adrien. No rooftops for me though. I can’t risk being seen and followed.
Ladybug checked the end of the alleyway and then scurried back towards school, and she hoped, an ally.
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Jade Turtle moved quickly as possible, keeping to the shadows. Avoiding being seen was still an ingrained habit. That which was not known could not be pursued, much less caught. The city swarmed with units of armored knights marching in formations. They were a concern, but also, he suspected, the perfect bait. His instincts proved correct. Commotion, running soldiers, and sounds of battle drew him to his quarry. 
The new holder of the black cat stood in a swath of carnage. Fallen knights littered the ground like leaves, but there was a lull. Only one knight still stood, sword held robotically en garde against her.
Jade Turtle's eyes scanned the scene quickly. He broke cover, “No! Wait!”
Too late. The black cat moved, slipping the knight's stiff guard and lashing out. Claws tore metal and everything beneath with equal ease. The knight crumpled into the pile.
“You! You! They are being controlled by the akuma! They are innocent people!”
She seemed to register only slowly. Feline disinterest painted across her sharp features. “Who are you supposed to be? Sewer Hat Boy?”
He raised his own guard as he approached. He knew better than to trust the languid curiosity in those mismatched eyes. “My name is unimportant. My purpose is to reclaim the black cat from you. You are not the one destined to hold it.” He directed a pointed glance down to the fallen bodies. “And you paint yourself unworthy by deed as well.”
She tilted her head slowly, then kicked the body at her feet. “They’ll be fine once stupid Ladybug does her thing. As for my miraculous, oh just you try to take it.”
Jade Turtle steeled himself and dropped into a fighting stance. “As you wish. These bones may be old, but they know many secrets.”
With the moment at hand Jade Turtle hesitated, how best to attack? He must strip the ring from her hand. Protection would be the key. He cou-
There was no warning in her eyes, no tension in her stance, none of the things he had learned to look for. She dropped into a hunched run, legs powering her into a lurching drunken charge that devoured the space between them.
Jade turtle jerked backwards. A clawed swipe slashed through the air where his throat had been. Another lunged for his eyes.
Block. Block. Redirect. Turn. Clear roo- no she was on him again. Catch. Twist. Her whole body moved as bonelessly as her namesake, spinning her whole body in the air around the pivot of his wristlock. Her claw toed boot scored lines in his metal hat.
Jade Turtle tried to disengage. He just needed space, time. She dogged his every move. He was being chased again, chased across the street just as he had been chased his whole life. Flashbacks warred with reality. His foe lunged and it wasn’t a child, it was a grown man in a black leather uniform with a very different meaning. Jade Turtle had been helpless then, he wasn’t now.
He lashed out and struck the man a deeply deserved killing blow to the sternum. Contact evaporated the memory. The child collapsed the ground in its place, but rebounded impossibly.
“So that’s how it is…” She gritted through clenched fangs. “Cataclysm!”
He’d lost control! Dodge. Dodge. Stagger. Dodge. Dodge. Backpedal. Something in that heterochromic gaze dredged up every fear from his two centuries of running. He couldn’t- he needed- She wouldn’t give him room.
“Protection!”
Instinct took over when reason fled. He met her next swipe and caught her just inside the wrist. The turtle Miraculous did the rest. A bubble of Green around that black death-clad hand.
He panted, keeping her wrist held firmly. ”Now… I’ve got you. Surrender. You can not-”
The Cataclysm vanished.
Motion.
Jade Turtle flinched and it saved his life.
Her free hand came around, sparking with destruction. It met the dipping edge of his shield hat and blasted it apart in an instant. The feedback robbed him of his senses and strength. Jade turtle fell. He sensed more than saw the shadow looming over him.
“Five minutes left to show you just how big of a mistake you’ve made.”
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The difference five minutes could make; a million times over.
“Adrien!”
Adrien skidded to a stop at the sound of that voice. He cast a quick glance back over his shoulder, it looked like he had finally lost them. He turns his gaze skyward just as Ladybug landed beside him.
She unclipped a small box from her hip as she straightened up, holding it out.  “Am I glad to see you! I looked at your house first and you weren’t there, so then I checked the school. You weren't there either, so I tried all the streets in between and-”
She paused, withdrawing the box slightly.
“What are you doing out here?”
Adrien looked down, rubbing the back of his head. “Well, I thought, I mean I hoped, maybe I might still be useful. If I could, maybe at least find the akuma and report back.”
Or find Chloé and get the cat back. Or anything just to not be a disappointment. Well, not a disappointment to her. He was pretty sure Alya and Nino wouldn’t be happy with him for running off. He had glimpsed Nino running after him, even.
Ladybug made a soft sound in her throat, “Adrien, you’re amazing,” his heart swelled, “I don’t want you to be running around without a miraculous though. It’s dangerous out here. It’s a miracle you haven’t been caught and turned into one of these knight-zombie things. That’s why-”
Adrien looked up, sure the axe would fall now. He couldn’t account for the color on Ladybug’s cheeks, or the softness when she held the box out again.
“That’s why I’ve got something for you. It’s the snake Miraculous. With it you can help me again. We can defeat this akuma, get back your miraculous, and stop Hawkmoth!”
She’d laid out the snake’s powers. Sass had been more reserved than Plagg, but polite. When Adrien had transformed into Aspik he’d thought he’d caught Ladybug giggling behind her hand, but she flashed him a big smile nonetheless. She even rubbed his new costume’s smooth head ‘for Luck’. The plan was simple, split up and circle City Hall north and south. See what could be seen and meet up on the other side.
That had been less than ten minutes ago.
It had been months ago.
Aspik had spotted Chloé midway through his sweep. She ran on rooftops, wielding the power of the black cat, his power. The power he’d lost. He had the perfect chance to get it back, as many chances as needed. Aspik had activated Second Chance and altered his course. He couldn’t fail.
Reset. Come from the right. Reset. Try the left. Reset. Try reasoning. Reset. Threatening. Reset. Bargaining. Reset. Fight. Reset. Angry. Reset. Screaming. Reset. Go for the ring. Reset. Go for a knockout. Reset. Try to call Ladybug. Reset. Ladybug arrives on her own and catches a cataclysm. Reset. Reveal who he is. Reset. Again. Reset. Again. Reset. Reset. Reset. He’s hanging over the edge of a roof, danglinging from her grip on his wrist. The last light is blinking on the bracelet. He can’t reach- She smirks and twists the bracelet for him. Reset. Reset. Reset. Something is happening. Reset. The world feels thin. Reset. Spots at the edges of his vision. Reset. No, spots in the sky. Reset. Destruction. Reset. Cataclysm lingering. Reset. Wearing away these five minutes like a thread pulled back and forth through the eye of a needle too many times. Reset. He can’t fail! Reset. He has to prove- Reset. To Ladybug. Reset. He is-
Falling…
He can’t remember what he said this time. He can’t remember who threw the first punch. A thousand thousand truths overlap and spill out, covering his senses.  There’s only one consistency. He lost, again.
Aspik hits the pavement hard. A storm of black lightning tears at the sky for three, two, one. The snake Miraculous chirps one last warning and powers down. The storm vanishes. Time, no longer abused, marches on. It leaves him behind again. Chloé didn’t even spare him the benefit of a backward glance this time. Would it have even mattered if she did? Would seeing him defeated by her hand again have been the right or wrong thing to do? Would it have made her pause? Would that have been what made her give it back?
He feels numb. The street is a too-hard bed but he feels like he could sleep for a decade if he just closed his eyes. The overcast clouds no longer threaten the end, but are still a reminder of the akuma at large.
“Adrien!” Nino’s voice is so out of place it takes a moment for Adrien to recognize it.
Adrien turns his head, still not ready to move beyond that, to watch his friend rushing headlong down the empty street. Nino? Why are you here? It’s dangerous. Too dangerous.
“Dude! Are you okay? Can you stand?” Nino drops to one knee and tries to haul Adrien to his feet.
The answers quickly present themselves. No, and No. Adrien is beyond exhausted. His legs won’t hold him. He stumbles into Nino. His throat feels like sandpaper. “What are you doing here?”
“Looking for you, dude.” Nino loops Adrien’s arm over his shoulders and tries to take on more of the weight. Adrien’s legs still aren’t cooperating.
Ha. Hero saved by a civilian. But then, what’s the difference? Adrien found the strength to push Nino off gently, but not the strength to keep standing once he had. He sat down hard, but pulled the Snake Miraculous off his wrist.  A weary Sass sprang into being, hovering low in the air.
Nino blinked, ”Dude?”
Adrien waved him off with a floppy hand. “No time. Ladybug needs help. Defeat the Akuma. Tell Sass ‘Scales Slither.’ Bracelet resets things. Five minutes tops. Help Ladybug.”
Nino’s eyes darted between Sass and the bracelet Adrien was holding out in a trembling hand. Shock and fear each had a turn, but determination was right on their heels. He took the bracelet from Adrien’s hand, “I’ll try.”
Adrien remembered, “Get the cat back for Ladybug, if you can.”
Sass managed to perk some, and the transformation worked. Snake-clad Nino turned in the direction Adrien pointed, but before leaping away called back over his shoulder, “You have so much explaining to do, dude.”
And with that, he was gone.
Adrien fell back onto his back, ready to let the darkness of sleep take him, hopefully before more knights showed up.  Instead a new, high pitched, scratchy voice reached his ears.
“Hey. Hey you. I’ve got a proposition for you. We can both help each other out.”
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monstermoviedean · 14 days ago
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if you have a good vibe/kind thought to spare and could send it my way. i'd really appreciate it.
#saying goodbye to my friend murphy tomorrow#i'll be okay. it's the right decision and i'll get through.#life is just going to be really hard and sad for a while#i don't want to talk about it in any detail but i feel like i have to say it out loud#and i have this paranoid anxiety thought that's like if I don't tell people he's gone they will ask about him#snd I won't be able to handle that for a little while#I don't need acknowledgment or sympathy. I don't need to talk to anyone. I don't need cheer-up fodder#so no need to send me anything or talk to me about it really i promise#just if you can take a second to love and appreciate the animals in your life. that would be really nice.#you don't have to tell me about it it would just be nice to feel there's love out there#writing this all out is making me feel so stupid. i've deleted and rewritten several times#but i gotta because it would be a lot worse if i was worrying about not talking about it#so yeah. no need for likes or comments or dms or asks or anything. just give someone some love for me ok?#murphy is the senior yellow lab you may have seen me post pics of sometimes. he's my parents' dog but he's my buddy.#and he's gotten me through a lot. like a lot a lot#and i'm going to miss the hell out of him#and i'm so worried about my parents. they're going to have a much worse time than me.#and they don't need anything else on their plates right now#it's just everything you know?#and all at the same time too. 2024 has been just one gut punch after the other#so yeah. if you could give your pet a hug or a treat or a scratch or take them on their favorite walk. that would be awesome#this was good actually typing all this nonsense out helped a little. still don't want to talk about it but at least i have ideas for#the 'leave me the fuck alone' email i'm going to send everyone tomorrow at work
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triglycercule · 2 hours ago
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horror has KR dust can't be affected by KR unless it's by another version of himself. horror's (somehow) still a judge dust wants repentance for his wrongdoings,,,, someone must see where i'm going with this
i just wanna imagine like if dust ever feels like he's doing something wrong (like having thoughts about gaining LV again or something,,,,) he'll just ask horror to give him like. a quick little punch. hit him with a bone fragment because he needs to feel his sins crawling on his back from a true judge,,,,
and then horror's more than happy to do it 😁😁😁 he winds that shit up before he bitch slaps dust :33 oh you need to be judged DONT WORRY DUST horror is a totally impartial judge that totally won't find your situation both ridiculous and entertaining 😁😁
#something something this can totally be morphed into a more toxic dynamic#dust keeps asking to get hit.... horror totally agrees#but yk he feels BAD because of course he'd feel bad he still has some sort of fucked up morals#buuuut then again dust IS asking for it.... and he's saying that it'll improve himself!! AND ok maybe horror likes seeing him beat up SO WH#dust thinks that he needs this to stop the thoughts that he has and accidentally slipping into the LV grind mindset#and horror's nice (?) enough to do it!! dust isnt doing this to fufill his own hatred of himself. THIS IS TO IMPROVE HIMSELF!!!!#and also maaaaybe just an eensy bit so he can give horror that mental struggle abt dust since he always thinks that he's better than hin#i'm sorry i cant do toxicity if its not equal on both ends i HATE IT when toxic relationships have like.... 100/0 toxicity in them#i've been LOCKED IN TODAY with writing what the hell#me when i write more than 3 words after not writing since fucking MAY of this year#yeaaaah its soooo fun detailing how i think the trio met eachother#(i am dreading the part where i have to make dust and horror meet killer but ill deal w it later)#i have ideas...... i have bountiful ideas....... i only fear that i write something that none of these 3 would do or say or think..........#ill totally post the dust and horror sections once im done with horror's#but once again..... i fear of killer's section...... i will probably cry during it slash half joking#idk bc i dont want horror's part to be disproportionately longer than dusts.......#and killer's will probably be EVEN LONGER!!! which i DONT like#UGH is it so bad to just want killer to experiment on horror and dust the minute he sees them for the first time IS IT IS IT SO BAD#and then dust and horror have a little mini fight about who gets to be named sans :3333#AND THEN I WANNA GIVE THEM CUTE LITTLE TEMPORARY NICKNAMES UNTIL THEY GET TO SMTH NEW :33333#because killer would know their coded names but horrortale residents wouldnt. horror gets to be named red and dust purple!!! YIPPEE!!!!!!!!#horror cant do more than just ONE hit because dust's KR would probably affect him massively#the og hit is just like 6 dmg and then the KR lasts for like 20 seconds and then dust's at 3/99 HP 💀#tricule hc#horror sans#dust sans#murder time trio#utmv#sans au#horrordust is so silly my favorite pair of mildly tense abt eachother yet surface level friendly frenemies!!! YES!!!!! I LOVE HRDT!!!! ❤️💜
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incorrect-riordanverse · 1 year ago
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im so mad that this is a side blog account and not a main account. i started this blog when i was still relatively new to tumblr and i think i was… like. fourteen years old or something. i never thought i would continue for this long, and i never knew so many people would like the content i put out here (i have over 9k followers which is literally mind-blowing, like wow….).
because this isnt a main account, i cant respond to replies left on my posts, i cant really reply to anyone unless i reblog !! i cant even follow people with this blog, it just comes up as my main blog (which is not pjo-related… rip my failed attempts at organising my fandoms to different blogs). so my avenues of interaction with a lot of you are seriously impeded.
so i just want to say i am so thankful for all of you, i read every single person’s tags who reblog my stuff, i read all of your replies and every time im crying screaming rolling around on the ground in agony over the fact i CANT REPLY!!
i know my posts are super inconsistent these days, im glad so many are still here! i think i may change some of my content eventually (never gonna get rid of the incorrect quote stuff, i’ll just be adding some other things like pjo headcanons or analyses or something), just to spice some stuff up on here.
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the-busy-ghost · 2 months ago
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Me normally: Let people love what they love
Me, after a Test Match Special commentator expresses their belief that the new All Creatures Great and Small is somehow "better" than the 1978 version: This is pure insanity and TMS can no longer be trusted on anything, how can they even be trusted to know about cricket, do they have no TASTE
#Look it's fine that this show exists and people will watch it and like it and that's ok maybe it's just not for me#But that was like a statement purely designed to piss me off#There were lots of issues with the 1978 adaptation! I still vastly preferred the books any day!#And I actually initially had high hopes for the new one because they at least cast a Scot (albeit a Highlander not a Clydesider) as James#And the actors at least looked a little bit younger than Christopher Timothy and Robert Hardy#And thank god Helen actually sounds like she's a farmer's daughter and doesn't speak RP!#But from the half hour I've seen of it I've had to write off this new adaptation#For two major reasons#First of all there's Siegfried#Siegfried is one of the key central aspects of the vibe of the books and therefore key to any adaptation#Robert Hardy was too short and too old for the part but he lived and breathed the character#The twinkle in the eye bouncing off the walls and in and out of rooms followed by half a dozen dogs utterly full of life even when angry#But this new Siegfried is just sort of... Eeyore-esque; he comes into a room and you can see the flowers droop and the set turn grey#Siegfried was angry Siegfried was happy and the historical character he was based on was no stranger to melancholy#Since Donald Sinclair did commit suicide or rather self-euthanasia after Alf Wight and his own wife Audrey died#But this slow grumbly figure in the new adaptation is not Siegfried Farnon- the book character didn't grumble more often he exploded#And why did the adaptation give him a dead wife that's so weird? What could that possibly add to the source material?#And this brings me onto my second problem which is to do with women and age#Firstly I have no idea why they aged down Mrs Hall or at least made her look younger than a woman her age would have back then#But what really drove me mad was when Heriot goes out to see some old woman hill farmer in the episode I saw#And this woman is far too clean and young-looking and you can see that she's wearing 'natural' look make-up#And a perfect set of clothes that looked like they were straight out of the House of Bruar autumn collection catalogue#Say what you like about the 1978 adaptation but old women looked like old women regardless of whether or not they wore make-up#It may be that the better quality of television screens means that the 'natural look' shows up on screen more clearly than it would have#But natural look make-up was not really a thing in the 1930s and for old women Yorkshire hill farmers I doubt they'd have much on at all#They just don't seem to be capable of allowing people to look old and wrinkled and real or have bad teeth or unattractive clothes#And everything is far too tidy- everybody looks far too perfectly country and quaint#Anyway the moral of this story is of course that I always recommend reading the books because they're much better#than any tv adaptation; but if forced to choose at least the 1970s one felt real and yet didn't have to be grim either#Ok that's my rant over please do feel free to enjoy the show I just got annoyed because the opinion was expressed on TMS
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sweetandglovelyart · 3 months ago
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A little art/comic announcement: While Knightfall in Dream Land is still in progress and I’m still working on that I’ve also started plotting out the storylines for both the Daroach backstory comic and the Susie redemption arc comic that I want to do.
Before I started drawing Knightfall in Dream Land I did some very simple pencil sketches with dialogue written on them to get an idea for the direction the story of the comic would go in and get an estimate of how long the finished comic would likely be/how many pages it would likely have. That’s the stage I’m at right now with the Daroach comic and Susie comic. I’m planning to start posting actual pages for both of these comics in January 2025, because I want to get a little bit further into Knightfall in Dream Land first before I launch the new comics. The final length may vary a little bit depending on whether or not I decide to add more stuff or change some of the dialogue I’ve plotted out, but when Knightfall in Dream Land is finished I’m estimating that it’ll be around 34-36 pages, so I’d like to maybe get to page 20 or so before I start posting the new comics. Knowing how slowly I update I’ll probably hit page 20 around late December of this year so January is likely when I’ll be launching the new comics.
Like I’ve mentioned before I’m also still very busy with grad school stuff (I’m working very hard to finish up my PhD in the next year and hopefully get a job lined up if I can so I don’t have to live with my parents when I graduate) so comic updates might get even slower than they already are in the coming months. Thank you to everyone who’s been reading the comic even though I update it really slowly, it really means a lot to me to see people enjoying what I’ve created, and I hope you’ll enjoy the new comics too when I eventually start posting them.
#text post#Kirby#my art#I’m still plotting out the storylines for the Daroach comic and the Susie comic but I have some tentative title ideas for both of them#I’m thinking of calling the Daroach comic Second Chances and I’m thinking of calling the Susie comic Incorporated#I have a lot of affection for Squeak Squad as a game since it was the first Kirby game I ever played#and it was one of my favorite childhood DS games in general#so I thought it’d be fun to give a little backstory to Daroach and the other Squeaks#and I know that Susie is a kind of divisive character in the fandom but I really like her and find her interesting#and I always see people complaining that she’s not properly redeemed or is still evil#so I thought it’d be interesting to come up with a redemption plot for her#in my Kirby AU in general I’m portraying most of the characters as no longer being evil or villainous#like they may do shady or immoral things at times but overall most of them got some character development and became better people#the main theme of my AU the SweetVerse AU is kindness/friendship#so basically Kirby was kind to all of these people and it inspired them to be kinder and do better#idk I understand why other people may like portraying characters as still being evil or being jerks to each other#but I personally don’t feel like that’s very fun and I feel like it’s a bit overdone I want to do something a bit different with my AU#I think it’s more fun to consider how all the characters would interact as friends/what that dynamic would be like#instead of just writing about or drawing them always antagonizing each other#I also feel like portraying certain characters as still being jerks literally undoes character development they get during their games#idk I just personally don’t find it very fun or interesting to portray everyone as being assholes to each other#I think the friendship angle is more fun and interesting but that’s just me#doesn’t mean they won’t tease or antagonize each other from time to time but it’s all in good fun it’s not malicious
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inkats · 4 months ago
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something about making things is that its so embarrassing. pg 4 is my favourite i wrote this bf the last one and incredibly late at night w minimal editing and i think it shows. also i sneepy i will update w the tones but it may be a few weeks.
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disdaidal · 1 year ago
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Sometimes I really kind of envy you native English speakers who make writing and posting fics seem so fucking easy. With near perfect grammar and hardly any typos. Or those of you who are capable of writing & updating your fics whenever the muse hits you just right... and not like, once in six months. Actually, try two years lol.
Whereas me, a non-native speaker, who occasionally struggles even with basic English grammar:
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I'm fine. Totally.
#personal#okay so i've been writing this one piece of fiction for a while now#actually two but i've seemed to put the other one on hold for a while at least#(i may have mentioned this already like five times during the past two weeks but my point is i'm still working on it)#many thanks to @ihni who recently gave me some words of encouragement <3 and ofc @catzy88 who gave me even more insp *saatananauru*#and i'm actually really kind of enjoying it because there's no pressure to write it and post it#i write it in small sections. whenever i feel like it. giving myself enough time to plan it and think about it. even getting new ideas#and for once i'm trying not to keep editing and fixing it as i go. i just write whatever crap comes to my mind and just let it flow#i try not to think about how many mistakes and typos i make because that way i'm never gonna get it finished#but at the same time... when it's finally time to go through it#fix typos. missing words. possibly poor grammar. i know i'm just gonna hate it so fucking much lmao#but i'm really trying my best here okay. and i'm trying not to rush it. for once#because i used to write like this as a teenager. when there was nowhere really to post your original stories (thank god for that)#so i did it in my notebooks. and i quite enjoyed it doing that way#and i'm not sure why i'm even rambling this because most of you are never gonna read it anyway lol. so who gives right#but it matters to me and i'm feeling good about writing again so here i am rambling about it. no matter if you care not. so cheers mateys <
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tigirl-and-co · 10 months ago
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i wish i was good at art so people would be interested in my ocs.
except that's a lie. i don't even really enjoy making art besides doodles. what i love is writing. so i think what i actually want is for everyone to fall in love with reading.
and like obviously i get it. im weird. i spent a large part of my youth reading wikis for games i never played, shows i never watched. i still do tbh. i have always loved seeking out superfluous information. bc it was *like* reading a story, except you only had the separate pieces and had to put them together like puzzle to get the whole story
it's a bit like history, now that i think about it.
and i LOVE finding somebody who has OCs with thousands of words of backstory. that's the fastest way to get me interested. a simple doodle and then a wiki entry of information.
idk. i guess im just venting a bit. it feels a bit unfair. every pro-OC post is geared towards artists. people who love to draw. but I just don't. i mean yeah i like making little doodles, but frankly it's about the same enjoyment i get from solving basic math equations.
and fucking obviously i love and treasure all my artist friends. if you are seeing this and you love to draw your OCs, I love you. I would never begrudge you your happiness.
it's times like these i wish forums hadn't really died out. i want a community. i want to make that connection. but i feel ignored bc my talents don't align with the current state of things in the greater community.
whatever. whatever. i just hate venting bc i worry about making people feel bad but sometimes I feel bad. and ive never been able to talk about feeling bad without getting yelled at. Which isn't healthy, of course, and I know that, and Im slowly trying to break the habit of just shoving it down. and Ive had a drink so im willing to be more open so uh. there, i guess. i feel like dogshit that i have neither the energy nor the inclination to draw my OCs and that it's literally fucking impossible to get your OCs noticed through writing. nothing really to be done about it. that's just how life goes. not all hobbies are meant for all people.
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kendev · 2 years ago
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first post..
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