#and i have only watch playthrough clips of this game
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confuse-and-lonely · 7 months ago
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I cant get this wet cat of a man out of my head
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scarlet-bee · 2 years ago
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I stayed up till morning last night reading the wiki pages for the DDLC characters, even though I've never played or watched videos of the game. No wonder it was so popular, god damn
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szynkaaa · 2 months ago
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The Shape of Monkey
EDIT 22/01/2025 @blackknight-kai has made some additional interesting observation about the shape of monkey and their fur placement with things that I previously missed, please check out her post for the details
xxx
Some of my friends were talking about the monkey design in Black Myth Wukong, in terms of how much of monkey features the DO/SWK has, and how we wished they devs added a bit more "monkey" ness to the DO, which then made me realize, the devs did do that, but just not for the "normal" game model that we use to play.
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The anatomy here is pretty much very normal, the only few traits pointing at him being a monkey are his feet, tail, his face and his fur.
My friend (who doesn't even play BMW or knows about JTTW but is a certified monster fucker) said she doesn't count him as a monster because his shape is too human LOL
This is how he looks in Chapter 5 ending animation:
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very human shaped.
which brings me back to the monkey that looks more like a monkey in the game
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The Stone Monkey is a two phase we fight in the final boss battle, after we defeat him he breaks and out comes the Broken Shell of the Great Sage
After you finish the first playthrough, you get the Stone Monkey as a transformation, called the Azure Dome.
If you do the True Ending, you transform into the Azure Dome for the first time towering over monkeys and beat the shit out of the four heavenly kings and Erlang. Great fight 10/10
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proprotionally speaking, his arms seems a bit longer, or least looks like it due to his big hands. His tails is also longer (don't have a screenshot of that unfortunately), and his ears are pointed. I also think that his mouth structure is a lot more monkey like with it being more pointed forward than his normal model.
Canonly, SWK can change his size into very big or very small, but I don't think in JTTW it was ever described that he had a Stone Monkey form. He is a stone monkey, or monkey born from stone.
I really love that the devs took it literal and created a form and transformation that looks like a monkey and you can see from his tecture that he is supposed to be made from stone
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He punches people and also when he dodges he walks on all four. So I guess that is the closest to a monkey we will get from DO/SWK
Chapter 6 ending animation also goes with a more "monkey" like anatomy for Wukong's design
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point ears, longer limbs, shorter legs. I love that they added the red face blush here too. His tail is never shown in the animation, but looking at his pilgrim outfit set and the pulge in his pants (no not that one), he probably hides his tail inside his pants. it's kind of a cute detail
The Old Monkey we see also has more human like proportions:
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all the other monkeys in the background (beside DO) are more monkey.
Here are the models I pulled from the game
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I also love that each monkey has a different fur "pattern", gives them more variety
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This one we only see when you reach the normal ending, when the DO did not break the cycle and the headband is put back onto his head, we see this monkey in the fetal position and then it zooms out to the stone egg and sad credit song plays. You can watch the clip here.
I think it's clear that the devs are trying to show an unbron monkey still in the womb, the stone egg/birth stone being the womb in this case, waiting for the next DO to come and finish SWK's revival.
I guess the stages of growth could be like this:
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Why did Game Science went for a more human-like approach for the Monkey in terms of design?
We don't know the answer, it was never mentioned anything in the game about it and I have not come across any interviews about it yet.
I do think that the choice to make the Stone Monkey more monkey like and the "normal" monkey more human like was a deliberate choice by the devs.
For the animation, I believe the Game science gave the studio some references on "hey this is how our monkey looks like" and then let the studio do its own thing style-wise, hence why in Ch. 5 animation monkey has a more human like anatomy but ch. 6 comes with more monkey like anatomy
My personal HC is that SWK has a more human-like anatomy to show that he has a high level of cultivation maybe? We have seen in the game there are few yaoguais that are able to take on human appearances, such as the Pingping and the 5th spider sister. And yes, I also hc that SWK does have a monkey-form too that he can transform into.
I'm really begging for Game Science to release an artbook with concept art and background info on why they did this and that
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whencartoonsruletheworld · 2 months ago
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hey you’re really good at explaining viddy games. what’s the full story behind Amanda the adventurer bc it looks really cool but I doubt I’ll ever be able to play
Well first off if this is just based on "can't play game" and not on triggers/disabilities, I would recommend watching CoryxKenshin's playthrough of the first game, and there's plenty of playthroughs of the second, I just haven't picked a fav yet.
But otherwise, here you go:
I'm telling this in two sections: The Story As Told, which details lore as you learn it, and the Summarized, which just spells out everything as simple as possible.
Story As Told
The game starts in the year 2023 with you as the character of Riley Park– gender is left ambiguous, but in the second game Amanda uses they/them to refer to you, so we're probably enby. Our Aunt Kate, a librarian, has recently died, and left us a note that says we not only get her house, but she has something very important in the attic for us to check out, though she's hesitant about actually giving it to us. She tells us to watch some VHS tapes in the attic, but warns us that there's no going back once you do.
In the attic, we play VHS tapes of Amanda the Adventurer, a TV series from the early 2000s starring Amanda and Wooly, an energetic little girl and her more cautious sheep sidekick. However, there are two very suspicious things that immediately pop out: one, viewers can actually interact with the tapes, and our answers to Amanda's questions change how she reacts. Two, Amanda is saying some very eerie things that don't seem good for a kids' show, such as "It's good to be brave [and use knives without supervision] when you're alone!" and "I'm not sure where [my parents] are now."
The third suspicious thing is that after watching the first tape, the attic around you changes; suddenly, a toy oven appears on the table behind you, and when you mimic what Amanda did in the first tape to make an apple pie, you find a second tape. This sort of puzzle-solving is the main gameplay; the tapes change the world around you, and you mess with that world in order to get the next tapes.
Exploring the attic, you can find a newspaper clipping saying that the creator of Amanda the Adventurer was a man named Sam Colton, who had his daughter, Rebecca, star in a live-action pilot version. We also see a note from a girl named Joanne, saying that two years prior, her brother Jordan got addicted to watching Amanda, and then he disappeared without a trace. Now that her parents are dead, she has taken over investigating, and that she believes Kate's paranormal investigations could help.
In playing the tapes, Amanda gets more and more irritable and dark, often making jokes about death or disassociating when she's not snapping at you or Wooly. Wooly is desperately playing damage control, trying to guide Amanda to more child-friendly activities. At one point, Amanda tries to mail cookies to Kate, and Wooly tries to stop her; upon replaying the tape, Amanda is aware that something bad has happened to Kate, and Wooly tries to rewrite the tape so that she's sending him a gift instead. Both of them are also terrified of the Butcher, a stick figure with googly eyes who runs a butcher shop in their town. When you have to go there, Amanda pleads for you to not send her there, and asks, "Why can't I stop it?"
The first ending comes when you play a tape titled "Everything Rots." Amanda explores several things that are rotting, and asks you if everything rots; this is the famous line you might've seen around. No matter what you answer, the tape ends, and a giant Monster emerges from the attic trapdoor, before attacking and killing you. This Monster has the same afro-buns as Amanda, so we'll call it the Amanda-Monster. However, information you got in this ending will help you in future playthroughs. As well as this, doing "secret" activities (such as following Wooly's hints and making a peach pie instead of an apple one) will net you Secret Tapes, which you need to collect to get the true ending.
Here is the information gathered through the regular tapes:
As mentioned, Amanda knows Kate and considered her a friend. When she's aware of something bad happening to Kate, she's upset. Both times, Wooly does not want to talk about Kate or send her anything.
Amanda does NOT like Wooly. At first she treats him with neutral disdain, just kinda ignoring him, but in several tapes she actively encourages hurting him.
Amanda has a fascination with death. In the "Everything Rots" tape, she says, "Sometimes I can feel myself rotting... but it seems far away."
In certain points, if you reference words such as "butcher," "Hameln", "Sam", or "Rebecca", Amanda will have a stunned reaction and Wooly will look uncomfortable, before the tape glitches. Using "Sam" in one instance gets you a secret tape.
In one tape, Amanda encounters a "lonely kitten." She asks Riley if you'll help the kitten. If you say "Yes," she looks surprised and the tape ends. If you say "No," she'll start begging and pleading for you to as the world glitches around her. The tape will end and you will be killed by the monster.
In order to get the tapes, you sometimes have to do upsetting things, such as cutting off a doll's head (causing it to scream), or breaking a toy robot that begs you to stop. At one point, you have to kill a rat in the attic and place it in the toy oven.
And the secret tapes:
Amanda was originally a live-action program starring Rebecca Colton. It was acquired by a company named Hameln to make it into an animated show, but they started having Rebecca say suspicious things into the mic which made her dad uncomfortable. (Such things were seemingly innocuous phrases such as "bye yell," which when said quickly sound like the name of demons like Bael). Sam Colton then disappeared mysteriously, leaving Rebecca in the care of Hameln.
Children other than Joanne's brother have disappeared while watching Amanda; we see a little girl glued to the TV as Amanda plays, and her mother leaves the room for a minute, before returning to find her completely missing.
When you have enough tapes, you get a second version of "Oh No! Accidents!" in which Wooly is supposed to be injured, but isn't. Amanda insists he's still injured, but in the head, and that they need to make him better. She then drugs him and takes him to a dingy hospital set, where she says she's going to use several tools to do surgery on him. Whether you help Wooly of Amanda, she attacks and seemingly kills the sheep. You have to solve a final puzzle, in order to get a tape entitled "We Can Share." In the tape, Amanda is alone, with Wooly edited out of the intro and suspiciously lamb-based products in her lunchbox.
She will then ask Riley if she can share a secret with them. She will ask this three times, giving opportunity for Riley to refuse. Here are the three endings this tape will give you:
If you say "No" at any point, Amanda will get upset, and say "I thought you were different." The tape ends, and when you turn around, the attic is completely empty except for a note that says "Leave."
If you say "Yes" every time, Amanda will then say, in a voice ungarbled by TV static (implying she's in the room with you), "I'm out there. Somewhere." The TV will glitch and start screaming, and you have to throw a brick at it to break it.
If you say "Yes" every time AND have all five secret tapes, the same thing will happen, but a Masked Figure will appear behind you. This is the True Ending as confirmed by the second game.
There is also a final, optional ending: If you pause "What's a Family" during the weather reports and play with the weather toy, the attic trapdoor will start glowing. When you enter, you awaken as a piece of meat in the butcher shop, and the game ends. This is known as the Butcher Ending, and implies that those who disappear into Amanda's world are killed by the Butcher and subsequently eaten, likely by the Amanda-Monster that's been attacking you.
This is the end of game one. The second game picks up immediately afterwords; the Masked Figure speaks in a feminine voice, telling you she was a friend of Kate's and that she'll help you. She drives you to the library, asking you to gather the tapes inside while she keeps watch outside. Once inside, you can indeed find several new tapes while the Figure occasionally contacts you, saying that a monster seems to be following her outside; at one point, she also tells you that Kate's house has burnt down after you both left. Your goal in this game is to get into Kate's office, which is locked.
For the first few tapes, Amanda is alone without Wooly; however, a mysterious Possum will show up and try to mess with her. When it does, she is genuinely surprised to see it, not knowing who it is. Amanda is more open with Riley, often trying to say that she can't go anywhere, that she feels trapped, and that Hameln and the Butcher scare her. In fact, ANY reference to the Butcher will make her terrified and angry, and at one point can softlock you in the game. If you let her have a nightmare in the "Goodnight" tape, you see her nightmare of being watched while the Butcher looms over her; if you give her a nightlight, she calls Riley by name.
In the tape "Let's Practice Patience," suddenly Wooly appears, as if late to the program. Amanda will get angry and attack him, before the tape glitches back to the beginning. As she tries to intro the segment, Amanda snaps and says she doesn't want Wooly there; it will once again glitch to the beginning and they will continue the tape. All following viewings of the tape will have this third intro, as if Wooly was always there. It should be noted that the Hameln logo only appears in the tapes that Wooly does, and that Wooly also does not know who the Possum is.
In a following tape, Amanda will try to hunt for treasure. If you lead her to the wrong place, she will dig up what seems to be Sam Colton's clothes, look distraught, and then rebury it at Wooly's prompting. If you play it normally, Amanda will get angry that she hasn't found any real treasure, and tell Riley to give her something that will make her happy. The Amanda-Monster will then appear from behind the TV, and no matter what you give it, it will kill you, leading to the first ending.
However, once you "start over" the game, the first tape is different, with Amanda asking you to do something different than you did last time. When you do, a train set appears behind you, and having it go to the places Amanda wants to go will get you a new tape. Taking it to a different exit will also get you a secret tape.
An important tape is the one titled "When You're Feeling Bad." Amanda is having a bad day and lying on the couch, snapping at Wooly. Wooly tries to tell her a story about a knight saving a princess from a dragon; if you help Wooly tell the story normally, she will get angry and the Amanda-Monster will kill you. If you follow the story told by Amanda's drawings in the background, a mysterious narrator will tell a more tragic tale, of a princess being turned into a dragon which her beloved knight then slays, which upsets Wooly but makes Amanda happy. She will then tell the Amanda-Monster not to kill you and send it away.
Upon finishing this and replaying the "Hunt for Treasure" tape, you now have the option to give the Amanda-Monster a Wooly toy when Amanda demands treasure. It hears a roar from elsewhere in the building and runs off, breaking open Kate's office door. You can enter and find several puzzle pieces you'll need, as well as a locked desk and a broken tape titled "We Can Fix It!" First playing that tape will show nothing but horrifying glitches, but repairing it makes it only mildly glitchy as Amanda tries to fix Wooly's box of junk. After the Possum attacks Wooly in this tape, he says he's tired of this game and will try to sit down, as if waiting for the tape to end.
It should also be noted that in this tape (iirc), you can see the Butcher figure, telling you to "count backwards from ten," and that you may feel a pinch. If this seems confusing, it's what doctors usually say while putting you under anesthesia before a surgery.
The Bad Ending comes when you reach the final tape without having all of the other tapes, and you have to complete it in order to get the True Ending later. You'll watch a tape titled "Do You Feel Safe?", where Amanda expresses distrust in Wooly and a slight trust in Riley, before hearing the Masked Figure over the radio and saying she doesn't trust new friends, ending the tape. The Masked Figure will enter and tell you that she's gathering a few things, and tell you to finish up. Completing a final puzzle will get you three keys to unlock Kate's desk, which has a tape recorder (which you can't play until the True Ending) and a button that opens a door to a secret bunker, with a ladder leading into the ground.
The Masked Figure will arrive and tell you it's time to destroy the tapes. She will smash one with a hammer, causing light to emerge from it. However, the Amanda-Monster will then attack her, and Riley flees into the bunker at her urging. You'll close the door and descend the ladder as the Figure screams and dies, ending the game.
The True Ending comes with the secret tapes, which give you the following information:
There is a tape of several adults investigating the paranormal activities around the Amanda tapes, as they're noticing several references to demons of multiple religions. They conclude that Hameln is connected to a cult that hasn't been practiced publicly since the middle ages; however, as the adults start disappearing, they get more antsy about what's going on with the company and if they can actually contact "Rebecca" through the tapes. Kate believes she is talking to Rebecca through Amanda, but she's volatile. It should be noted that this tape seems to take place "fifteen years" after the show first aired, placing it in mid-2016, several years before our game takes place.
One tape shows Hameln trying to coerce Sam into telling Rebecca to trust them. They are holding him hostage and refusing to let him see his daughter unless he complies, claiming that his contract allows them to do this. He refuses, saying he did not agree to lie to his daughter.
Someone secretly filming in a hospital shows an adult woman strapped to a hospital bed being monitored by doctors who talk about "incidents." They spot the person filming and chase them; it should also be noted that this tape is labelled in the files as "Rebecca's Room."
Getting all of these will unlock the True Ending, which starts the same as the Bad Ending, with the "Do You Feel Safe?" tape. However, as the Masked Figure talks to you, this time the Possum will arrive, and seemingly recognize the voice. It jumps at the screen, shouting, "JO- JOA-" before playing dead. (It often plays dead at the end of tapes, but whether it's playing or not in this one is unclear.) Amanda and Wooly will throw its body into a dumpster and leave; if you refused to help them, they will be angry at you, and if you did, they will simply ignore you.
The Masked Figure comes in and tells you to collect everything as she gathers items. However, this time, you will be able to play the cassette tape in Kate's desk, and hear audio of her death; she is in a car, having a breakdown and telling you not to investigate the tapes, that everyone who's done so is dead, and "Joanne is dead; she trusted me." You hear the car crash, then, which is what killed Kate.
The Masked Figure enters, stunned, and reveals herself to be Joanne. She says that someone approached her and told her that if she destroyed the tapes, she could free her brother. She went to Kate, who wouldn't let her destroy the tapes, and the Amanda-Monster attacked, likely trying to protect the tapes. She pushed Kate out and told her to run, and while she survived but ended up scarred, Kate died in the following car accident. Joanne suspects that whoever told her to destroy the tapes may not have had the best intentions, and tells you to take one specific tape and run into the bunker, and finally destroy Hameln. As you do, the lights go out and Joanne is attacked. However, you see a different monster than the one that normally attacks; instead of Amanda-Monster, this one looks eerily like Wooly. Joanne's death sounds will be much more brutal and painful as you escape and end the game.
This is where we're left off until Amanda 3 inevitably drops.
Lore Summarized
In the early 2000s, Sam Colton started a local live-action television show starring his adopted daughter, Rebecca, Amanda the Adventurer. It became a local hit, and he partnered with the library and head librarian Kate to use it to promote literacy and exploration. The show was acquired by a company named Hameln, who wanted to turn it into an animated program. However, they started making Rebecca record suspicious lines that sounded a lot like demon names, and Rebecca expressed discomfort at "a man in the headphones" telling her to do bad things. When Sam started showing hesitancy at letting Rebecca do things, Hameln kidnapped and held him hostage, telling the rest of the world that he'd abandoned them and his daughter. It's most likely that they eventually killed Sam and buried his body.
Now with full control of Rebecca, Hameln had her continue their strange experiments until she too disappeared from the public eye. What is most likely is that they had her put under a medically-induced coma that transferred her consciousness into the animated world, literally turning her into Amanda; somehow, this also enabled a demon to enter the physical world with a connection to her.
Rebecca remains stagnant in the animated world, continually luring children to join her in this world, where the Butcher kills them and uses them as a meat source. Amanda doesn't seem to want to do this, and is disgusted and horrified by the Butcher, but she also doesn't seem to have a choice. The Butcher may also be connected to the doctor who put Rebecca into this procedure.
While Wooly is still ambiguous, the leading theory rn is that Wooly was a Hameln employee who was placed inside the world as a way to keep Amanda from questioning them or divulging from the path, and Wooly does not realize how long he's been in there or that Hameln has also abandoned him and made a demon out of him as well. Amanda, however, starts to pick up on this in the first game, which is why she is so violent towards him and eventually kills him.
Kate and her paranormal investigation friends began investigating the tapes after she noticed Demonology in it, but they slowly disappeared one-by-one. Kate became convinced that she could contact Rebecca through the recorded tapes of the show, which Amanda seems to confirm as she references Kate as her friend, but which Wooly didn't like.
In about 2021, a boy named Jordan Cook disappeared while watching the show. His sister, Joanne, became obsessed with finding him, and someone told her that destroying the tapes would free her brother. Kate refused to let her, and the Amanda-Demon attacked, resulting in Kate's death as she tried to escape in a car crash, and Joanne's scarring.
Following Kate's death, her house was given to her nibling Riley Park, who began playing the tapes and piecing together what happened as they also communicated with Amanda. Amanda attempted to kill and eat Wooly to prevent him from returning, but the next game shows this was not a permanent solution. Amanda does communicate to Riley that she is out there somewhere before the TV freaks out and Riley has to break it.
Joanne then meets with Riley and brings them to the library, hoping to get into Kate's office. Joanne is stalked by a monster, likely the Wooly-Demon, while Riley plays more tapes. Amanda shows even more disdain for Wooly, as mentioned, and Wooly keeps trying to steer her onto the scripted path. In these tapes, a Possum will appear and try to stop whatever they're doing; both of them are surprised and confused by its appearance.
If you destroy the tapes, the Amanda-Demon arrives and kills Joanne. But in the True Ending, the Possum hears Joanne's voice over the radio and recognizes it, implying that the Possum is Jordan. When Riley hears the audio of Kate's death, Joanne will break and tell them to run with a tape. They enter Kate's secret bunker, before seeing the Wooly-Demon kill Joanne. Riley escapes into the unknown, until Amanda 3 drops at least.
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snapscube · 9 months ago
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Ms. Olivia I’m having so much fun watching your streams of Sonic and The Black Knight I can’t thank you enough.
This has been the most validating playthrough stream I’ve ever been blessed with bar none. I loved this game since I was a kid but watching other streamers has always been kind of lacking, since stuff like the gallery or the fanart clips and even the five-star guide videos often get totally ignored. It’s honestly understandable for people who are here only to play the game, but it made me so excited to see you & Mar encounter all those great bonuses that often don’t get any attention in an average playthrough.
I’m glad you found so much joy in playing this admittedly still-very-janky game. Thank you for sharing the experience with everyone on stream <3
i appreciate this!!! :D i thought all the bonus stuff was super cool im sad to hear not a lot of people take note of it!
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cupcraft · 1 year ago
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Ranboo rebrand stream important stuff in one single post!:
if anything i missed pls rb and add on!
chat etiquette! They are going to be more strict with this (but not for new chatters honest mistakes).
Ban 101 -> the number 1 rule:
racism, antisemitism, homophobia, transphobia, discrimination. Instant ban, no excuse. Even bigoted jokes! 0 tolerance! you will be banned from even viewing the streams. This even counts on doing it on other streamer's chats/platforms if found out!
More rules: be funny (please!) and chill and kind and use emotes (including BTTV), dont spam chat (will be fixed/enforced bc of past issues),
other tidbits/news:
the vtuber/stuff will evolve over time, there are different vtuber outfits/costumes planned (ex they have an mcc outfit already!), the room in the background will change, they will be reaching out to ppl for collabs (feel free to recommend people but do not spam their chats!), planning to do more irl streams (will be weird/experimental and they will go wild! They will be making weird stuff!), they also have plans that they are excited to tell and its been a long time coming (this may be the cake video but i couldnt tell in stream), ranboo bakes a cake 2 will be coming TOMORROW on youtube (23 mins and incredible! they laughed at themself), ranboo plans to do experimental stuff on youtube (they have gotten into film lately!), founder's cut of gen 1 of genloss will be coming out 2-3 months ?? date/end of year, the vtuber ranjacket will be a part of the merch drop prototype at vidcon (physical jacket!), will be doing competitive/events with people (like organized little thing) (content/what it is undetermined) and he wants it to be obscure and random, ranboowaslive will start to ramp up a bit (more clips/compilations to come esp if you dont enjoy long vod watching), ranboo will be eating a nintendo DS cartridge live on stream (a joke!), MORE SURPRISES KEPT AS A SECRET + tiny plans in the works, they are moving into the new place/still have boxes to unpack (vtuber lore), he may finish the last of us part 2, subathon (really like back to back fun streams/long streams/playthrough of long games like omori) in january probably, splatoon may return,
What does the new era mean/qna stuff?
talking about old content is fine as long as you recognize that it is the PAST and not the kind of content ranboo makes now. Do not "put them back in the box".
Vtuber: will not be used all the time. They will do facecam streams too. Depends on how he feels.
why the r800: the 8 looks like a b LMAO
this is just the start of rebrand. He will re-establish a lot, things will be easier to find/reorganized, slowly over the weeks things will be changing.
what will happen tothe alt twitter (ranaltboo)?: new pfp, same energy (see below my shitty sc). art creds to mochi!
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not only just a rebrand for him and the look of the content. But also it is a rebrand of how they act around and view their own content. they may not be as in the community as he has been (liking fanart/in chat/etc.) out of recommendation from people! If ranboo needs to be aware of something THEY HAVE PEOPLE to make him aware of important issues/emergencies and they will be focusing more on themself and the content overall. they are thankful to be allowed to do this, as they dont want to keep seeing things they dont want to see/have that anxiety. Less scrolling = more content!
They will probably have longer streams again!
will move to more mature jokes/phrases and may have content labels on the streams. Overall, streams will be pg-13 mostly.
TITS stands for twitch integrated throwing system [insert ranboo's giggle here]
All proceeds donated to ranboo's channel only go to charity! Not to them at all! They have a list of charities that he supports and will be changed 1-3 months at a time like usual!
Please make stuff. This is how he gets ppl who edit and the emote makers/artists. Not forced. Just encouraging ppl who make stuff to make stuff and he appreciates it and loves it! Even if it is not about him just make it! AND SUPPORT ARTISTS BOOBERS!
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infinitebrians · 1 year ago
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Favorite Games of 2023 Part 4: Pseudoregalia
I knew Pseudoregalia was going to be good the minute I started the game and did the input for the Mario 64 side flip jump and the game’s main character Sybil did her own version of that satisfying jump. One of my all time favorite things to do in a Mario game (or any game) is that side flip, a jump that is as practical as it is just simply satisfying to do. Sybil being able to do that jump without needing any of the power ups found in the game told me that the developers of this game knew the importance to making character feel good jumping around in a 3D world. Her movement only gets better from there with a bunch of new platforming abilities that makes her capable of getting what feels like anywhere in that game world if desired. The pure control you have over Sybil's platforming capabilities gave me so many great moments of pure curiosity to experiment with what could work. What's better is watching friends and others play the game and figure out their own solutions to the game's open ended platforming design. There are no wrong answers in the world of Pseudoregalia, just results.
This game was a complete surprise in just about every way, just the best feeling platformer I’ve played in a long while in this small, cleaned up former game jam game. I’ve followed the main dev rittzler on twitter for a few years because the gameplay clips of their work have all looked fun and impressive and they always shared other really cool indie dev work as well. So, I was excited to finally play Pseudoregalia when it was announced to be released. It's super low price (6 dollars USD) and being something I was able to finish in the span of one day alone was a huge breath of fresh air in this current gaming environment. It’s something I’ve been personally thinking a lot about recently is the appeal of a simpler, lower priced game. It’s appeal to me coming from playing something that never needs to be some sort of omnipresent, super game. Instead, Pseudoregalia presents itself in a humble statement of, ‘here, enjoy a few hours jumping around this wacky maze like castle as a goat bunny lady!’.
I'm not a person who typically ever has a desire to replay a game right after finishing it, I usually prefer to immediately move on to another game that I've been wishing to play for for a while. Pseudoregalia is a game I've played four or so times now from start to finish, I even started another playthrough in preparation for this drawing/writing and found myself wanting to play it all the way through again. Its the first time I found myself actually physically seeing the appeal of speedrunning, a hobby I always just enjoyed as a spectator. Pseudoregalia just lends itself so neatly to that part of me that loves routing out a path for stuff. How quickly can you find all the vital movement abilities for Sybil? What's unnecessary, what can be improved, what can be gathered while on the path of gathering something else. From at least my perspective of not actually investigating the proper speedrunner's routing, the options feel immense. From these handful of times replaying the game I've gotten a good handle of finding my way around the map and a good idea of how to get a lot of the really important movement abilities almost immediately. It also made the game feel quite different from how it felt to me with my first playthrough, what was once mysterious and labyrinthine was now a familiar playground.
That is one thing I will miss when doing those repeat playthroughs is that sense of discovery that occurred with that initial run. Soon before Pseudoregalia came out, I watched a lot of Videochess and spaghoner's exploration and documentation of the incredible Mario 64 hack, B3313 ( https://youtu.be/pLKB0SG0i8c ). I found that hack incredible at creating a sense of uneasiness and wonder from simply keeping you constantly guessing what was next behind each door something even those two expressed while streaming. During my first playthrough of Pseudoregalia, I was completely lost in that castle and was constantly finding paths that led to new zones or ones circled me back to old ones from hours ago. It was a pretty incredible feeling of discovery that only wore out it's welcome at the end when I just needed one more big key necessary for progression. What helped make exploration in both of these games engaging the whole time is that aspect of having a really fun character to move around as while being lost. It was okay with being completely lost because I could still just keep doing these long jumps into wall kicks that just make Sybil go fuckin' fast in an immensely satisfying way.
I think in the time it's taken me to think about this game again, and briefly revisit it in preparation for this art/writing I've come to decide that this is probably my favorite new game of 2023. In a year full of fantastic platformers to pick from, this one was just a class above in terms of movement design and movement application.
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animatedjen · 5 months ago
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Hey, same anon as before!! Honestly I don’t know much about mods either 😭 it’s the blind leading the blind here
But I did find one called Young Cal Kestis on nexusmods.com! Link here: https://www.nexusmods.com/starwarsjedifallenorder/mods/42
Have absolutely no idea what it looks like or of it works but it’s something I guess!! There’s also this video I quite like of someone who experienced a glitch in the game that made them young Cal on Zeffo for some reason- https://youtu.be/ZjtSTx_5Csc?si=9ZfHkcDS2AUMzmRT
It’s quite fun to see little Cal doing all the stunts and moves that older Cal does :(( also makes me exceptionally sad. Thinking about how he must have done the same things in the Clone Wars
Anyway sorry this wasn’t much help 😭 I’ve only watched people play the games and don’t own them myself so mods are completely out of my depth. I’m just very interested in them!! I also vastly appreciate your photos for this reason- they’re very nice to see as a person who cannot currently play the games for themselves!!
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So turns out the person who made that "play-as-young-Cal" glitch video also uploaded a tutorial! It requires some movement tech I haven't learned in Fallen Order (basically a button combo that allows you to fly) but could be worth trying sometime 👀
It also confirmed Padawan Cal is actually the same size as teenage Cal, and everyone else in the Order 66 flashback is scaled up to compensate. Pretty funny to see a man-sized thirteen year old terrorizing Stormtroopers on Zeffo hahaha. And slightly terrifying to consider him on Clone War battlefields... maybe Tapal kept him at camp with a juice box and Jedi homework.
I watched a full playthrough of Jedi Survivor when it released but couldn't play the game until six months later, so definitely understand that secondhand experience. Pretty sure I had every story-related Youtube clip saved in a bookmarks folder at some point, and the first nine edits I made were all from downloaded footage. Really glad to know the stuff I make now can help you enjoy the Jedi series! :)
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theredhoodedcryptid · 11 months ago
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Alrighty, here's more notes from my Jason Gotham Knights playthrough. I'm not finished yet, but what I've found so far is interesting. Also here's the link to my other post about the Labyrinth which I'll be referencing.
Starting off with basic observations:
When Jason first encounters an Owl's nest he states "Hello? I'm selling owl scout cookies."
Jason can somewhat play the piano. We only encounter playable pianos in Gotham Knights whenever you're infiltrating either an Owl base or the Monarch Theater, regardless both are one time story plots, making the the ability to play them very limited. While I haven't tried this with Babs and Dick yet, Tim can't (or won't) play. He just takes his hand and swipes it down the keys, whereas Jason plays a small part of a song. I don't know which one though.
The cutscene where Jason and Tim are bonding and working on Jason's weapons. This one is pretty familiar, Jason's weapons are leaning a little to far on the dangerous side of non-lethal. When Tim brings this up Jason dismiss it, stating most of their enemies wear heavy armor so it's fine. To make his point, Tim gets in front of Jason when he goes to shoot at a practice dummy, stating that if he really believes they're safe then to shoot him. Now the major thing people will notice with this scene is that Jason hesitates for a moment (I think he's remembering something, perhaps Titan's Tower if that happened in this universe?) before pointing his weapon away. Another interesting thing I noticed in this scene is that after he points his weapon away, Jason goes as far as removing the clip and also removing the rubber bullets. It's possible he's just doing this so they can work on it, but I think Jason is going to these lengths to show to Tim he won't hurt him (again). It's clear from an earlier cutscene where Jason had a knife and he absentminded pointed it at Tim to make a point about the conversation , but Tim flinched back and Dick subtly intervened. Something along Titan's Tower happened here, but to what extent I have no clue.
So far during my League of Assassins stuff they've not ambushed Jason. If you've played or watched the game then you might remember The Court and the League sometimes set up little traps to attack you while you're patrolling. Sometimes it's a hostage, but mainly it's a few dead bodies of the local gangs and a trapped chest with a bomb. In my other play throughs I've encountered a lot of this from both sides, but Jason's a little different. The traps are still there from the League, but nothing happens. I open a chest and it doesn't go off, it's a normal chest. And it's clearly the LOA because you can see black smoke hanging around the scene, which indicates their presence. With Jason they just back off and only interact during the main storyline. Is this perhaps because he was in the League of Assassins after his little bath in the green jello? Or maybe I'm not far enough in the plot for the League to really start attacking me, or maybe I'm experiencing glitches. Whose to say, but I found it very interesting.
I was kinda disappointed with Harley's and Jason's interactions. I mean, Jason was pretty chill and civil around her which is totally fine, but I was hoping for a bit more backstory nods. We have a lot to assume about the Gotham Knights universe, so any little bit helps. But nothing really was mentioned between those two. Even stuff with Talia hasn't been very fruitful so far. If cutscenes don't show me anything I'll have to do a deep dive in the audio files, codex, wiki, and any written materiel about GK. I need to know these people's back stories!
(A small side note of how I had this whole theory written out on how Tim might have been apart of the family before Jason died based on a cutscene, but then I remembered that Bruce's audio files explicitly state otherwise. Also that'd make my Titan's Tower theory have to many holes.)
Now for my favorite part, The Labyrinth!
(This is where my previous post mentioned before comes into play)
Now, during my last few playthorughs I've been trying to map out the reason behind how certain hallucinations happen, whether it's truly random or if it depends on which direction you take in the labyrinth. I haven't cracked it yet, but I hope that after playing as Dick and Babs I'll figure it out. Right now this is just my observations.
Everything in general has stayed the same, except for the order of what happens. Here's how this time went: Turned right at the Spike room, turned left at the phonograph room, weird floating vision, (accidentally walked into some spikes and got sent to the beginning but it lead to the next room without backtracking), turned right at Bruce's Grave, turned left at the Table Room, Vision of Jason in an Owl mask, Turned right at the Pit Room, vision of Bruce and the ending sequence. I got a couple of things different then my last analysis for Jason, but I'm leaning more on the different paths direction then the randomized. We'll see though.
As for the things Fake!Bruce says, it's pretty much the same thing as he said to Tim, only in a slightly different order. The only thing that was different was in the Pit Room, where he says "You were the worst Robin, no better then a killer. Now you're just nothing."
Anywho, I'm not done with Jaybirds playthrough yet, so I'll add to this post if I find anything else.
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puppppppppy · 9 months ago
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i think the reason why im so drawn to spirit tracks and pkmn scarvi is that having the legendary/princess as a companion rather than a goal that marks the games completion makes me feel satisfied the way i would after helping a friend
my brother always teases me about how I still havent finished botw after almost 7 years bc "id rather be out picking flowers" which i wont say is untrue. and yes i know Zeldas been holding off ganon for 100 years, yes i can get some sort of idea what her relationship with link was like by recalling memories and going through her diary. ive always loved botw for its unique storytelling and setting which makes it stand out, because it lets you get to know who you're saving.
but because theyre memories, it only works if theres something for the player to investigate that already happened. its retroactive (but effective nonetheless)
on the other hand, spirit tracks does something similar but instead of having the player try to piece together memories and interpret them as a spectator, you actually have an opportunity to get to know zelda yourself by talking to her and working together. besides making it a gameplay mechanic, giving the player control over how they interact with zelda makes it so much more personable.
and I find that making the goal feel personal instead of an obligation gives me more of a reason to work towards it. I know what kind of person botw zelda was but as the player, shes still very much a stranger to me. but spirit tracks zelda? thats my friend!!!! she invited me to go to the beach after we get her body back!!! i dont want to whip her to make her move faster thats mean :(
you know how hostage negotiators are trained to introduce themselves and get to know the person theyre negotiating with because its harder to hurt someone when you know what their favorite food is? its kinda like that, because it feels like im helping a friend than being told or led to do smth
and although i havent played scarvi myself, i feel an attachment to koraidon and miraidon even just watching playthrough clips because its like!! thats my weird scaly dog!! it loves sandwiches and we're friends!!! you know!!!!!!
#i dont normally write long posts like this but i think ive been trying to put this into words for a long time and it finally happened#my cloth mother spirit tracks zelda and my wire mother lttp zelda#ACTUALLY ANOTHER THING when i was a kid i always felt guilty when i had to catch the legendary at the end of the game#because to me it was like 'i know none of this is real but if i capture you and have you under my thumb am i robbing the world of something#normal thoughts for a 10 year old to have#when i talked to my brother abt this he was like 'i mean yeah the point is to dunk on the NPCs what were you expecting' and i mean i think#i get that its supposed to feel rewarding because the legendary is THE reward. but it doesnt feel right and i dislike he feeling of pushing#others down to get ahead. i guess u can argue sun/moon does smth similar where you have nebby with lillie#but lillie still ends up handing nebby over to the player and i STILL feel bad because im like shit man you raised that little guy#and koraidon/miraidon feels less like a reward but more like overpowered motorcycle lizard that is just so oupydog. and i love him#and in spirit tracks i went out of my way doing some of the side quests bc zelda asked nicely and honestly that was enough for me#i think all of this boils down to.. i feel very protective abt things i care abt so stories that give me a reason to care hits harder#this can also go the other way bc i CRIED when i finished links awakening because i KNEW every person and im responsible for#literally the end of their world. like. there was a family with 5 kids. marin loved singing and cared about me. she was my FRIEND#i just. ugh. i have too many feelings rn. i kinda wanna draw more spirit tracks link and zelda i think that wld make me feel better#yapping#diary#loz#pokemon
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sliphole · 3 months ago
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Questions/complaints I currently have about SH2 Remake:
Why does Silent Hill look like a complete shithole? It was a tourist town, for goodness' sake, they cared about their image! I mean, I do understand that Bloober Team made the decision to make it look old and dilapidated because it's abandoned, but did they understand why and how it was abandoned in the original? As far as I remember, it's not as if the town was known to be abandoned for years, it was as if all the residents just...vanished, all at once. There was evidence in the original SH games that people had very recently lived normal lives in town. That eerie feeling that something more is wrong is gone with this lack of detail.
the game is way too dark, is anyone else complaining about this? The way James is navigating and interacting with memos and items in near darkness early in the game should mean he'll have no trouble blindly inserting a key into any unlit locks he may or may not find. No need to open any cans of light bulbs this time around.
This is a general grievance with modern video games, but I hate damage effects that take up the boarders of your entire screen. The enemies are a lot more aggressive and also there are a lot more of them in this remake (like everyone has already been saying). It also takes less hits to get you to critical health, and you will take damage. But this is also a survival horror game, right? Naturally you'll want to hoarde your health items until you really need them, so get used to seeing that red vignetting and hearing James moan and groan for most of your playthrough.
Flavor texts and James' little comments about items, messages, etc. are gone! Holy shit, why? It makes me appreciate only now how important those texts are to James' character, as removing them subsequently means James has about zero personality. Beyond that, we're missing so much important context and information, such as James' alcoholism which was only mentioned in one text in the original if you happened to examine some discarded bottles.
The ability to explore different locations in town that were inaccessible before would be cute for long-time fans if the game were a faithful adaptation and it were optional, in my opinion. Instead, it's another aspect of this entire game being padded to Hell in an attempt to lengthen the play time, therefore justifying the $70 price tag that's been attached to a 23-year-old video game. In a better remastering, I would understand adding new clues, items, or puzzles to encourage exploring the new environments they worked on, and I understand this is why they did so. But Team Silent made the decision not to add any of these extra environments in the first place, and I'm sure it's because it's tedious and unnecessary and doesn't serve the plot in any meaningful way.
For Silent Hill in general but SH2 especially, I personally don't like the constantly free-moving camera. So many of these scares and set pieces were designed with the fixed camera angles in the forefront of their collective mind, so taking that away makes them a lot less effective. Watching this playthrough, for example, the hallway scream in the apartments was caught at such an awkward angle that James' big, stupid head clipped through the camera as he looked around all startled. Besides that, everything just feels very flat and a lot less cinematic. And of course they had to add annoying interact icons to everything because it all blends into the environment now.
I really don't like what they've done to Eddie. He's like a cartoon caricature of his original character. He's way more overtly pathetic, and him asking to come with James when they meet is so out of character and is such a bizarre creative change. I know it's been said before, but I don't understand why everyone who works on a remaster/remake of the Silent Hill games can't just leave well enough alone. Why do they always have to make creative changes that are unwanted and unneeded?
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kiwipineappleparasol · 3 months ago
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oh Yeah I forgot I never Posted the rest of my Thoughts on the TTYD remake ... Whoops! These things happen I suppose. Since it’s almost OG TTYD’s NA release again, might as well post them now ! Spoilers below for the whole game and post game!
THE EXCESS EXPRESS IS SOOO PRETTY WITH THE NEW LIGHTING !!! I had to take so many screenshots. Especially at sunset or at night. And the MUSIC… The evening atmosphere in general is just soooo good. I would keep trying to get images of my partners sitting at the dining tables to little success.
I remember getting a taste of all the new poses before the remake came out with some comparison images but it's still so cool to me
I had Vivian out when I inspected the stains on the dining car floor and . Actually I'll just put the clip here . Beldam SUCKS (we knew this it's just being reiterated)
the Ghost T sequence looks awesome. The light of Heaven…. Of course I read his diary, and holy shit the glitching effects and stuff wasn't what I expected at all (can’t remember if they were in the og) but it really adds to the DEATH CURSE .
my mother asked why they'd bother to tie up Doopliss because he did nothing wrong . This is true Doopliss has never done anything wrong in his (after)life (joking statement)
Riverside station is soooo pretty….. Unclear how the sun is supposed to be going through the mountains like that though. Not like it matters when it looks so Cool and Wavy.
The inside of the station looks less run down than it did from my memory and moreso just old and abandoned, in a way that I like. It just feels so …empty in a good way.
When you're supposed to hit the Smorgs with your hammer, if you have any partner other than Goombella out and use the Partner Hint, she will tell you as much -- but if you have Flurrie out, Flurrie will instead tell you that, and that she can blow them away! Such a neat touch. They really thought of everything.
the scene of TEC shutting down … It just has such Drama to it. I didn't get to that part in my last playthrough so I can't compare it mentally but I liked it.
Slight Detour: to defeat Bonetail and save a kid’s dad ! Gotta wait for Frankly anyways right
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Anyways! back on track . I forgot to write many notes for the last two chapters Unfortunately. Here’s what I got:
AWESOME SHOOTING TO THE MOON CUTSCENE
if you have Vivian out during the cutscene entering the X Naut fortress she's like "not this place again…" I love how she actually references being there before
LORD CRUMP'S STUPID EVIL LAUGH POSE is so good . I love all the new poses so much and I don't think he had it in the original? But idk . He literally only has it for like. Two seconds. But either they thought it was so important and I respect it.
he sucks up the audience with his .. um. his. why is the vacuum coming out from between Magnus Von Grapple's legs.
The scene of the Thousand Year Door opening was so sick I had to watch it multiple times . The crystal stars look so awesome here, and the presence the door has … The way it cracks and opens to this swirling darkness… Awesome.
We get to finally give Beldam a taste of her medicine, or as Vivian said "it's her turn to get punished" … Sad to see Doopliss get duped in this nonsense. In the tattle log it said Beldam specifically sought him out … Definitely after he ran by them crying after Chapter 4 . Beldam loves targeting people she thinks are weak! How likeable. She is directly called abusive by Goombella in Doopliss' tattle -- not that it isn't obvious but you know, happy to see it called what it is.
There's another puzzle moment where you could use either Koops or Yoshi Kid -- you're expected to use Koops but if you have Yoshi Kid out he'll say as much. So cool. I loooove accounting for multiple solutions.
when Grodus said the world is mine. Well. I had to laugh. Someone show him Miku. Also when he got INCINERATED BY THE SHADOW QUEEN. That moment has always been so funny to me. He's so fucking stupid did he think the demon would actually listen to him. That's what he gets for trying to kill Lord Crump off LMAO. also for what he did to TEC I Guess 🙄
THE HANDS CRAWLING ACROSS THE LAND . LETS GO
The epilogue of Goombella visiting everyone has always been sweet, showing that while direct interactions between everyone weren't really shown, they did become friends -- but they all had their own lives before this. So they take their new inspirations they gained on their adventure with Mario to continue on new paths and all.
PAUSE! welcome to my STORY CRITIQUE SECTION! (Yes, I can criticize my favorite video game of all time. These problems were in the original however so it's not a remake thing.)
Listen we love Goombella threatening Beldam to never hurt Vivian again but Vivian deserved an ending outside of her life with her sisters. Yes, it's in character for her to want a happy ending with them but c'mon. Noone deserves to stick around Beldam. If you asked me I would have changed her ending with her reconciling with Marilyn and Doopliss but not Beldam because those two were also victims of Beldam -- and Doopliss literally replaced her as the scapegoat lmao. They have so much to talk about. I think that's my one critique with Vivian's storyline. Grubba never showed his face again; Beldam didn't have to either.
I can absolutely believe that Grodus ditched the full on evil act though. I mean. He's just a head now. And now he has to have his minions carry him everywhere. Plus getting incinerated at the apex of his World Conquest Plan probably killed off his motivation. He's so pathetic now. Definitely still a bad person but what is he going to do about it. Beldam however suffered no such consequences aside from … I guess getting beat up in the Palace of Shadow once? Which is unfortunate and she doesn't deserve any forgiveness from… Literally anyone. So I don't see why she would ditch being an Asshole -- especially considering unlike Grodus, the shadow queen actually respects Beldam. Beldam should feel more robbed because this was her victory that Mario & Co took from her. But I guess they just wanted to give everyone a happy ending -- I just don't think any ending with Beldam in it is happy for anyone involved.
OK BACK TO SHAMELESS GUSHING!
THE CREDIT SEQUENCE ANIMATIONS ARE SO CUTE!!! THEY MADE THE CREDITS SEQUENCE ALL ANIMATED IN THE REMAKE FOR ME!! IT IS SO . FUCKING GOOD. AND ALL THE IMAGES IN THE BACKGROUND ARE ACTUALLY UNIQUE FROM RHE GAMEPLAY??? THEY HAVE MULTIPLE PARTNERS AND UNIQUE PERSPECTIVES AND HUHHH?? THEY MADE THIS SO COOL??? I need to rewatch it because there's so many segments I love . A complete and total upgrade from the original and so much more in line with the charm from the Original Paper Mario's credit sequence . We loveeee you people who made the remake credit sequence you did this for meeee
THE REDONE PAPER MARIO 64 THEME WHEN YOU TALK TO BOW !!! I love it I listened to it in the music player a bunch … Also her and Bootlers new poses are great.
The Prince Mush fight is actually a perfect extra hard boss that takes advantage of the unique battle mechanics and I absolutely love it. Like, adding an optional boss to the remake that has to be defeated by superguarding is such a great way to put a mechanic not everyone will be using to the forefront, and that naturally makes this boss difficult until you master it. I know I failed several times, but I also had the unsimplifier badge on… Once I took that off I won without even needing to heal. Felt so cool.
The New secret fight in the Pit of Hundred Trials was also really neat ! I think I cheesed it a bit using Vivian's Veil, but the amount of damage he can rack up is crazy . Took out multiple of my partners, but I ultimately beat it the first time without even using my healing items. I still need to find out what trial stew does…
And with that, I had gotten every tattle, recipe, badge, and completed every trouble (my final trouble was removing the graffiti in the Pit of a Hundred trials, did that on the way to that secret fight you get after you had beat the pit once and some other requirements)
In Conclusion: I FUCKING LOVE TTYD !! still can’t believe this is real just reading back through my notes and looking at my screenshots, it feels like a dream. I’m so glad I got to experience this.
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hasaniwalker · 2 years ago
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I can’t get over this video
*Spoiler warning for this clip, so watch it first
Velma on HBO MAX is a show with many faults and seems to actively hate itself and the source material. But if the season finale ended like this. If it had the twist of this video, I would honestly forgive all its flaws, as wild as they are, and highly recommend it as one of the best shows on streaming.  
This idea opens up so many avenues to explore while connecting all the Scooby-Doo shows and films in a clever way that puts the show into adult horror, a genre the Velma Show really wanted to be.  Why are the characters so different personality wise? Why do they hate themselves? Why are they all so unlikable? The answer this video gives is that it’s all falling apart on itself. There’s a brewing conscious that wants out and Scooby is trying to desperately keep it buried.  
For me, this makes the changes to Velma interesting and almost make sense.  Why is Velma so self absorbed and no longer the smart one of the group? Because she keeps figuring out Scooby is the odd one out and in this version Scoob changed her in hopes that she wouldn’t break the reality.  Why is everyone so hateful? To keep them distracted from the shattered reality. Why is Scooby not in the show? He felt that if he introduced himself later on, maybe it would help ease everyone into his presence. Perhaps if he tried being a regular dog and everything else was outlandish, he could blend in.  But by this time the minds of the characters were already too shattered. It can no longer be contained and the sight of him is now enough to flood Velma with all the times they’ve been reset.
I also love what this says about the constant stream of reboots.  Ideas are rarely allowed to grow. Characters get 3 films or a few seasons and then things are set up from the start.  This poses an idea of what happens when these realities are never allowed to progress and keep getting reset, minds erased. It’s a world begging for MatPat to make a video about. Imagine going through all the Scooby doo shows and films, even games, looking for what’s different. What’s been changed or taken out and why? How did the change in that film, show and game benefit Scooby that time. What was in that reality that he felt he could fix to make the reality stay?
There are also so many possibilities of how this would continue.  Velma season 2 would be a new style completely as Scooby tries to reset things again. It’s perhaps more crude or more detailed and things are missing.  It’s akin to Doki Doki on the second playthrough.  You could also bring in old cast members and live action actors to play memories and other realities. This is a nightmarish multiverse.  And we watch as the gang tries to figure how to reclaim their minds and escape this Eldrich horror who loves them so much. This ultimate fan who will not let them go.
I’m seriously jealous I didn’t think of this! I want to see more and It’s so unfortunate the Velma show didn’t take this turn. To give us a season’s worth of unlikable characters only to end on this note that says so much on reboots, fans, and the relationship companies have with their IP.
It’s brilliant and I had to share this.
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whyisstarkidfollowingmeshoo · 5 months ago
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Speaking of that RENT show with Jeff Blim…
Jeff revealed they still owe him $1,000 for the job. It's nuts. It's crazy. Watch starting on 1:37:03 mark below.
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A while ago, I posted on my main blog about another artist not getting paid fairly, but that was by a big corporate company. It reminded me that Jeff wasn’t paid for his role as Roger for a small independent theater company. Big or small, companies should pay their workers (contractual or not) fairly.
The company behind the RENT show — I may have their name wrong, tho — is called Cupcake Theater. I don’t know if Jeff will ever work for them again, but it's not like he was happy to mention that he hasn't been paid yet. That said, he did share that he was happy to perform in the musical after the whole COVID pandemic, and that in some way, it was kind of like payment.
Also, let me remind you that Jeff and Jon Matteson raised a lot of money on Twitch to continue the RENT show, so it’s wild that the company still hasn’t paid the artist who helped them keep it going. And honestly, a lot of people probably watched the show because of Jeff. The most viewed videos on LA TheatreSource’s YouTube channel features, you gueeeessseddd it!!!"
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Also, they used videos of Jeff for marketing on IG. They knew he has a bigger fanbase than the others, so it’s verrrry contradictory that they didn’t pay him — especially since that kinda goes against the show’s message. Maybe. Kinda. I’ve only read the summary and watched bits of RENT, so yeah.
Jeff wasn’t mad or anything, maybe just disappointed, but it would be nice to hear that he finally got paid, even if it’s a delayed payment from back in 2022 or whenever. IDK. Like, what the fuck? Don’t scam your artists.
Anyway, I hope this doesn’t blow up into something negative (did not expect this to get so long either), because Jeff was pretty chill about it, despite still being owed $1,000. But maybe him being so nonchalant about it is part of the reason why he still hasn’t been paid. Or maybe he got tired of following them up about it and gave up and swore not to work with them again, and hopefully told other artists. But unfortunately Cupcake Theater is still pretty active.
Also yeah if anyone from Cupcake Studios is reading this, please pay Jeff or else (lol jk but srsly tho what the fuck. He said he hasn't been paid yet. What's your side of the story?)
Jeff Blim, you beautiful, stupid, scammed artist. You need that $1,000 for your coffee fund. It’s the only thing that makes you happy during your livestreams.
Anyway, here's Wonderwall.
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hollowtones · 2 years ago
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i can't find the vods for the rest of your endwalker playthrough (if you even did stream the rest) so i was wondering, what were your opinions on 6.0? (also what were your reactions to That urianger scene)
I think I only did like one or two streams of it. It ran kinda bad when I streamed it, people didn't want to watch it, and I wasn't getting much out of streaming it compared to just playing it on my own time. That and I think I had a really severe depressive episode at the time (for unrelated reasons).
IDK if anyone's still trying to avoid spoilers but I'll throw it under a read-more.
It's been a while since I last played so my memory's kind of spotty. I liked it, though. It felt like a satisfying conclusion to what they've been getting at since 2.0 MSQ, and a nice little dialogue on despair and exhaustion and depression and hope, and finding ways to carry on and keep living and keep loving and keep trying. I feel like that's when the game's overall writing and theming tends to be at its strongest (yes I liked the Dark Knight questlines haha).
I remember having mixed feelings about how they pulled off the Garlemald segment & the "Alphinaud and Alisaie's shit head dad" plotline but I don't remember enough of the specifics to really elaborate on that.
Alisaie has lesbian college admirers and I thought that was funny.
I came out of 5.5 MSQ expecting White Woman Jumpscare Hydaelyn to be a little trite but I ended up really liking Venat. I felt kinda whatever about Emet-Selch coming back, but I didn't hate what they did with him I guess, and his earless-Viera boy toy was fun. Fandaniel felt like The Joker but he still felt like a fine first-act villain. The way they write him (& Meteion) in the later chunk of the game felt more interesting to me, & felt like a fun play on "Shadowbringers"-era Emet-Selch's whole "AMAUROT, BABY! GREATEST CITY IN DA WORLD, BABY! SLIMES ALL OVER DA STREET, BABY!" nostalgia. It was funny when he was The Joker, though.
Final area was thematically and visually really interesting. I'm excited we got more stuff related to Omega & I'm glad we got more "btw the dragons are aliens" stuff. I've seen a lot of people forget about that, for whatever reason. That one area right by the end that was completely desolate, with no people & no indication of who lived there, was a really good setpiece. The Namazu canonically suffer in all possible dimensions and all possible worlds and you cannot help but laugh out loud.
I kind of rolled my eyes at Zenos coming back. "By the way he's a Reaper now" felt like it amounted to nothing, but admittedly I never did the Reaper questline or the post-6.0 stuff. Getting to punch him in the face at the end was fun.
Music was good, I liked the way they played with different motifs & I really like how that comes to a head in the final boss fight.
I was expecting moon rabbits to be grating and insufferable but I liked them. I fucking love that none of this planet's moons are normal. Why are they both orbital prison-ships. I love it.
Zodiark's design owned and Hydaelyn's design was okay. Very Yoshitaka Amano design, which makes sense given how he did that one boxart for "A Realm Reborn" & she looks a lot like she does there, but I kinda wish she got to look more monstrous and weird. She kept talking up becoming a monster to do what she felt was right!!! I wish that had informed her design a little more.
Hamburgers exist & I do like that the animators got to livingly render G'raha Tia going to town on one like those weird clips of anime girls where it looks like they've never eaten in their lives.
I don't remember what you mean by "the Urianger scene". LOL
You didn't ask, but the crafting/gathering questlines were a lot of fun. I feel like they (& the guildleves) added some fun extra context to everything going on while I was going through the MSQ.
I liked it overall. I don't think it's the highest point of the game's writing, but I had a good time and felt very satisfied by the time it came to a close.
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atthebell · 23 days ago
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I'm always looking for good ace attorney playthroughs o your blog has got me watching cellbit play the game. I don't speak any portugese but I'm still having a very good time with it! (cognates and knowing the game scripts is very helpful lol)
grear to know even cellbit ships uh. Spenix? very in character.
yayyyyy they're very very fun vods!! i've only seen most of the third game (i think? i don't know enough about ace attorney to fully understand the game order but the yt playlist says fênix veríssimo 3) and some clips from his old old playthroughs of other ace attorney games
and yes he's such a shipper dear lord
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