#and actually draw out the design for my sonic sona
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sorribu · 1 day ago
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i need to draw my sonic ocs
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the-sky-queen · 5 months ago
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March version drawn by @estellardreams
With my tumblrversary (and new sona design 👀) coming tomorrow, I thought it would be fun to look back at all the different versions of my sona throughout the years!
July 2023 version
December 2023 Version
March 2024 Version
Closeups and breakdown under the cut! :D
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Version 1! This was the original drawing of my sona that I made for a story I was writing with my friends wherein we ourselves were the main characters. This drawing has the same straight cut bangs that I had back then. I designed the dress to be simple and not overly flashy. It's supposed to be white with gold borders. Then we have the wings, which have always been my favorite part of my sona, the gold feather necklace, and the gold band hidden under my bangs which was supposed to act as a crown. I also hid my hands behind my back because I didn't want to draw them. XD This design was supposed to mimic my irl appearance and it did fairly good job! The only thing missing is my glasses from back then.
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Version 2! This one was an updated take on the first version. My art style had changed a bit, so I wanted to draw a better looking picture of my sona. Other than the art style, not much has changed here. The design is still essentially exactly the same. My hair got longer though.
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Version [????] I didn't include these in the history pic because I forgot them, but these were two iterations that I did in between version 2 and 3 for thumbnails on my YT channel. They're both once again trying to be an accurate representation off my irl appearance (though once again my glasses weren't included. The first one was an attempt at a chibi art style which I never did again. The second one sat unfinished in my sketchbook for a while before my cousin visited one day and offered to help me color it. We took a picture of it on her ipad and then traced and colored it in whatever drawing program she was using. I played around a bit with the shirt, making it a white into black gradient and brought back in the feather motif because I've always liked feathers. This one stayed my profile pic on yt for a long time.
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Version 3! Massive skip in time and drawing style here! This one was designed specifically so I could have an updated sona for when I joined tumblr. (I planned getting my account for months before I finally worked up enough courage to actually do it.) Once again, I wanted this sona to be an accurate representation of what I look like irl. Though THIS time I'd finally gotten contacts so the lack of glasses finally made sense! I'd also gotten a new style of bangs so I incorporated that into the design as well. I brought back the feather as a necklace because I've always liked it. Though for whatever reason I got rid of the wings???? Why. Why did I do that. I love them so much! I shortened the length of my hair back to something closer to version 1 as well. And fun fact about this one! By this point I'd gotten decently good at drawing Sonic characters, so I used my knowledge of how to draw them to draw this version of my sona. XD I wasn't concerned anymore about drawing in a realistic way and leaned into a more cartoony artystyle.
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Version 4! honestly, this one was just me wanting to do a Christmas version of my sona. XD Gave myself a cozy Christmas sweater and a Santa hat! I also took my favorite golden feather and tucked it behind my ear. I honestly really like how it looks! (I also messed up the shade of brown for my hair, but oh well.)
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Version 5!! Estelle drew this for me and I still love it so much!!!!! I didn't request this of her, she just drew it! I mentioned in a post that I needed a new icon since it was MARCH and I was still using my Christmas pic. XD Next thing I know Estelle is kicking down my door asking me if I wanted her to draw me a new icon. I made sure to specifically request that she include my wings since I'd finally realized how dumb it was that I'd taken them out. But other than that, I let Estelle do what she wanted and I'm SO happy with how it came out!! I really wish I'd used this one for longer, but then April Fools came along and I hopped on the pointing Sonic icon bandwagon. XD But anyway, I'm still very happy and thankful to Estelle for drawing this for me. :D
Annnnnd that catches us up to the present! What will the new version look like? You'll have to wait for tomorrow. :D
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brucenorris007 · 9 months ago
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"Sonic 06: gameplay is shit, story is shit."
Okay, I somewhat disagree but don't see the need to expend energy toward-
*comparison between 06 and Forces is drawn*
My brain: heyguesswhatyou'rehyperfocusednow
I was going to do things today. . . but here we are.
Okay, up top and up front: 06 and Forces are both flawed, yes.
But they are flawed in fundamentally different ways, and Forces flaws are, quite frankly, far more glaring and demeritorious for a franchise like Sonic than 06. Anyone who, years from now, goes on to claim that "Uh, actually, Forces was peak." the way that some people are saying about 06 now will be just as, if not more, wrong. And I'll attribute such claims to declining media literacy.
BEFORE the youngsters in the fandom start throwing things at me, note that I said just as wrong. 06 wasn't ever as good as some of the mainline games prior or even spinoff titles after.
The difference is, most of 06's issues stem from the fact that it reads as pitiably unfinished.
The problems with Forces begin and end with the fact that it reads like self-insert fan fiction that had either zero beta readers or too many beta readers that were all given editing privileges. There's definitely a place in the world for that sort of creativity, but said place is not within a licensed game that people have to pay for; one that drastically affects the canon of the franchise and how the fans old and new perceive it and the characters within.
All right? Okay, let's get into details.
Let's address gameplay first, since I have less to say about that.
On this count, if nothing else, Forces barely edges out by being functional; granted, that's the end of it. I wouldn't go back to play it again, and the 'highlights' I can recall mostly felt like reskins of stages in the style of Colors but shortened, with boss fights reminiscent of daytime Unleashed. I imagine the primary draw for people is watching their customized 'sona jump and fly around whilst listening to dialogue from the main cast.
And this isn't really a substantive point, but the fact that receiving stuff like outfits like loot crates at the end of virtually every stage feels kind of manipulative and annoys me. If there's unlockable features, put some actual challenge between the player and the prize, like how you perform within the stage. Otherwise it's just another example of "shiny, novelty, tickle brain often, get player to play longer."
Setting that brief tangent aside since that's just a trend in games in general and not Sonic specific, moving on to 06's gameplay. And uh, yeah. The USP was, like the adventure games, supposed to be that you got three interconnected stories and three main characters each with unique play styles.
I suppose 06 showed us before anything else that Shadow really isn't as fast as Sonic, and as an idea, Silver's psychokinesis was cool. If the tracking in the Speed Up stages and the hit boxes in a handful of other areas had been ironed out, there's foundation for a fairly solid experience. Project 06 is basically proof that the base of the game had potential that wasn't realized, whether due to time constraints or other reasons.
As far as environs, the concept for Kingdom Valley showed off the most soul, I'd say, with Silver's future coming in close second. Character design for the Iblis fragments (not sure if that's the official name but I'm doing stream-of-consciousness here) and Mephiles I actually like a lot. I don't think there's anything objectively wrong with them and however you rate them will come down to preference.
Also, the model for Sonic is like. . . ridiculously good. He just looks like an older teenager; it fits with the widely accepted idea that he was 15 as of Adventure 2. Polish it a bit and that's just how he appears in my head when I write about him.
That said, there are only about six different environs that serve as stages, discounting the hub areas, and compared to Heroes' twelve stages, it just adds to that incomplete/rushed feeling.
That's about all I can say on the gameplay aspect. Functional yet non-stimulating technically wins out over some creativity yet patchy. They are games, after all.
Now then, the "story is shit" business.
Look, if you're going to criticize Sonic's story—which, yeah, his should be subjected to more scrutiny, being the titular character—then much of what you can say against it also applies to the first Adventure. Eggman wants to collect a thing (emeralds/Princess), Sonic wants him to not collect the thing (emeralds/Princess) because he's obviously planning to do evil stuff with the thing, Sonic manages to get the thing only for Eggman to snatch it out of his hands.
Multiple times.
Meaning Sonic spends most of the games on fetch quests that Eggman keeps one-upping him on until the penultimate fight.
And those are the beats. Of both stories. (For Sonic.)
And then at the end of both games, a monster you've fought in various forms (Chaos/Iblis) reappears to threaten the world on a scale that requires the seven chaos emeralds to combat.
Super Sonic. Rad soundtrack. Credits.
Granted, much like how Gamma's story was the strongest in Adventure, the quality of the three main story lines in 06 also vary in strength, with Shadow's taking first place.
My point is, in a franchise that is about characters, you don't grade every aspect of the story on the same scale. You weigh the grade of various aspects differently; and the point that gets graded most heavily is:
Character moments; which can encapsulate literal moments, arcs, development etc.
And for all its flaws, 06 has character moments, almost immediately, even. Sonic's first spoken line is "My, that's a pretty snazzy performance there!"
Which, after the tension of Eggman interrupting the festival and threatening Elise, cuts through the moment right away and, paired with the next several seconds, shows who Sonic is. He sees Eggman's robots aiming and waits until the last second to jump before going to town bashing up bots. Even as he carts Elise off amidst homing missiles and explosions, he's grinning the whole time.
Sonic does what he does because it's fun.
And his third spoken line, answering Elise's question of why he's helping, is: "No special reason."
Again, that's Sonic. Doesn't matter who it is, he helps people because he Does what's Cool. And as well as being fun, fighting off Eggman and his bots is Cool.
06, as Silver's introduction to the series, also does a decent job establishing his character of Temporal Bulldozer. He can be aimed, but his solution to problems first and foremost is usually smashing, and it's really tricky to change his mind once he's focused. He suffers from myopia arguably as bad or worse than Metal Sonic. Amy's the only one who momentarily gets him to pause and wonder if really does want to kill Sonic.
Which is a character moment for her. As in Adventure 2, Amy will happily break laws and go against who and whatever to help her friends; and as she did with Shadow, she's rather skilled at getting very hurt people to listen.
She's not unlike Silver in her willingness to do whatever it takes, really; since Temporal Bulldozer can and does traverse time on several occasions to make things right. And up until the last moment, it never occurs to him that anyone but he should bear the burden of saving the world. Blaze has to physically shove him aside so she can absorb Iblis herself.
Silver sees himself as a Hero with a responsibility toward the future just as much Sonic sees himself as just Some Guy.
Finally, Shadow. And man, there's a reason a lot of people say 06 was the last time a game featured Shadow written correctly.
It's me. I'm one of a lot of people.
Team Dark in general gets a fair bit of spotlight in 06. Rouge, an anti-heroine with perhaps the greatest self-interest after Eggman, promises Shadow that she'd stand with him even if the very world turned against him. Omega, who loathes taking orders and prioritizes his own freedom nearly as much as Sonic, takes on Rouge's assignment for him without question or complaint to wait out 200 years to help rescue Shadow.
And Shadow, in an in-game line during his first fight with Mephiles, reaffirms all the progress he made in his titular game that was wholly about discovering his identity: "Don't bother trying to deceive me. I know who I am!"
And, in contrast to the Shadow the franchise first introduced us to, the Shadow of Adventure 2 who was thoroughly convinced that his only remaining worth was his ability to keep his promise to Maria, the Shadow who was so resigned that he chose to plummet through the planet's atmosphere to his presumed death. . .
That Shadow is faced squarely with his fate of persecution, asked why he would bother fighting to protect. That Shadow declares that it the world turns on him, "I will fight as I always have."
He's grown such that he's now willing to fight against fate.
And that's pretty fucking cool.
On the other side, applying the same grading method to Forces, we find what I call (as of just now) character fauxments.
Remember how I talked about 06's introduction for Sonic? How he cuts through tensions, finds joy and fun in fighting bullies and bad guys?
The thing about that, which Forces doesn't seem to understand, is that if you lean too hard on the wisecracks and nonchalance, you end up with a character who reads as either obnoxious or totally tone-deaf. Sonic knows when to take things seriously, yet in Forces he's purportedly been tortured as well as locked up for half a year, Infinite's destroyed countless homes and killed who knows how many people, and yet when Sonic interrupts his fight with Silver. . .
I mean, if Sonic was written correct, you'd cut out a bunch of faff and change his line delivery. Show that he's frustrated by his time confined and absolutely raring to throw hands and get to business; because Sonic does understand when things have gotten real, and while rare, he does get angry. Something like:
"Since you like talking so much, mind sharing the source of your power? I can ask the easy way or the hard way. I've been cooped up a long time, so I'm hoping you pick the hard way."
It doesn't need to be the most original lines in the world, but Sonic's banter in the middle of a war shouldn't be long-winded, no matter how pretentious his opponent is (and damn, is Infinite pretentious. Like to the point that it's the most memorable part of the game.) If there's banter, it should be punchy and succinct; quick, like he is.
Instead, Forces Sonic's attitude is just kind of. . . incongruous with the stakes the game claims to have established. But then, since we don't get a truly convincing scene showing the rest of the cast being sad that he reportedly died, that's not too surprising.
Speaking of setting up stakes, here's an idea. Rather than cutting from Sonic laying battered in the middle of the city for a lazy six-month time skip established by text on the screen, make it clear that "Oh shit, things are different" via gameplay.
After Sonic falls, immediately transition into a level. Where you run from right to left to escape Eggman's fleet. Turns everything on its head, you can witness and navigate the destruction as it's happening and if you string together enough environs, you can even have the city burning in the distance or the skyline as you near the end of the stage and escape to relative safety.
Anyway.
And of course, the notorious character fauxment: Tails cowering in front of an offline Omega.
There's nothing I can say about this fauxment that hasn't been said already. It's not the first time in the series that Tails was portrayed as having regressed to a scared child, but it is the most egregious.
And. . . actually, that's about it, at least off the top of my head. Which might speak to how short the game is and how little screen time and action the main cast get aside from Sonic and the player character.
But it's enough to determine that Forces' story, or what stands in for it, is weaker than what 06 offered.
Again, I'm not here to rally a feral defense of 06 as a masterpiece, but its flaws are not on the level of Forces. The reason they're lumped together is the amount of disdain both games got on their release; though in the case of 06, the 2000's were just a weird time when hating things was somehow cooler than liking them, and since 06 wasn't up to par with Adventure 2 or Heroes, people picked an aspect of the game-most often how much the almost final fantasy style model for Elise didn't match up with the Mobian models (and yes, the final cutscene, but there's nothing new I can say about that either, and talking about it here is just an open invitation for someone to blow it out of proportion again) and dogpiled the hate on the game.
Sonic 06 feels unfinished owing to a lot of little and larger details. Knuckles' portrayal and having little to do in the story, poor optimization leading to nearly twenty second loading times, BLAZE BEING A GLOWING NEON MISSED OPPORTUNITY! (SEGA, I know I was literally twelve when the game was released, but my Phoenix headcanon works so well and makes her appearance in both Rush and 06 work! A retroactive fix would be so easy and we could get more adventures in her dimension!)
Even acknowledging all that, though, there were still attempts at creativity that just, for one reason or another, didn't pan out. There's significant potential here.
Forces is just. . . a mess. In every sense. And I understand how a mess can be attractive to a fandom, because a mess means you can take whatever you want from it and organize things however you choose.
But a mess that's sold as a finished game is not the same as a rushed title with visible untapped potential.
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beacon-of-chaos · 2 years ago
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Since Quetza is in the @sonic-oc-showdown, I figured I'd fill out one of these questionnaires I've seen around. I apologise, I'm not sure who came up with it, but I first saw it on @bunnymajo's page.
FYI: Some of this stuff I am coming up with on the fly!
Name: Quetza the Snake
Species: Winged Snake. No particular type of snake in mind.
Type: Flight
Alignment: Chaotic Good
Home: Station Square?
Quetza claims to be either the reincarnation, descendant, or chosen one of the ancient god Quetzacoatl. The answer differs each time you ask her, but it's hard to deny. She's a snake born with wings and she has magical abilities, specifically control over wind and air, and shapeshifting, which is why she has four arms. She travels the world, looking for clues about her true nature. She has an easy going nature and can be shy, but opens up quickly to those are friendly to her. She loves fashion, junk food, and video games. She doesn't like to fight, but can defend herself if she needs to, using gusts of wind to fly around and using her shapeshifting to extend her arms or tail for quick strikes.
✨How did you come up with the OC’s name?
She's inspired by the Aztec god Quetzalcoatl, the winged serpent god. Quetzalcoatl means "precious serpent" in the Nahuatl language, so her name could roughly be translated as Precious the Snake!
Note: It's pronounced KET-zah. :)
🌼  - How old are they? (Or approximate age range)
She's an adult. Late 20s, I guess?
🌺- Do they have any love interest(s)?
No. She gains crushes easily, and forgets them almost as quickly.
🍕  - What is their favorite food?
Ice cream! She has a real sweet tooth.
💼  - What do they do for a living?
Uh... I haven't thought that far yet.
So, at this point I need to explain. Quetza is literally just my fursona; wish fufilment in all its forms XD. She doesn't have a story, per se.
So I could give her a boring office job like mine. Or maybe say that she's something really cool? Like my version of the Rookie?
How about this: she started as a scout for the Resistance and is now a manager/organiser at the Restoration, working closely with Jewel.
🎹  - Do they have any hobbies?
Video games, mostly action/adventure types.
����  -What do they do best?
Flying! With her wind magic aiding her, no one can fly faster or more skillfully!
🥊  -What do they love to do? What do they hate to do?
Shopping and exploring! She travels often, looking for clues about her past, but she's always looking for a nice city to stay in when she does so.
❤️  - What is one of your OC’s best memories?
I think when she realised exactly what her powers could do. Figuring that out about herself would be a big moment.
✂️   - What is one of your OC’s worst memories?
Probably getting bullied for being a freak by the other kids when she was younger :(
🧊  - Is their current design the first one?
No, she's changed a fair bit since her first design. I literally added the extra arms cos I thought it was cool and her hairstyle has changed a lot (as you can see in the above pictures). She also used to be a rattlesnake cos I thought it would be cute if she rattled when scared/angry. IDK, might bring that back.
🍀  - What originally inspired the OC?
I like snakes and I always thought the idea of a snake with wings was cool. I really fell in love with the concept of Coatls in D&D a while back so I wanted to make that my 'sona.
🌂  - What genre do they belong in?
IDK, what do Sonic games count as? Action? Sci-fi (there's a lot of robots, after all)?
💚  -What is your OC’s gender identity and sexuality?
Genderfluid transwoman, bisexual.
🙌  - How many siblings does your OC have?
None.
🍎  - What is the OC’s relationship w/their parents like?
I think pretty good? I don't have parents for her in mind yet.
🧠  - What do you like most about the OC?
LOOK. AT. HER. ❤️
Shout out to @kuchintta for the comission I got.
✏️  - How often do you draw/write about the OC?
Almost never. This is the most I've ever written about her and I don't actually draw much.
💎  - Do you ever see yourself killing off the OC?
No! That would be like killing myself.
💀  - Does your OC have any phobias?
Hm. My phobia is of heights, but she can fly so there's no way that would scare her. I guess not!
🍩  -Who is your OC’s arch-nemesis or rival?
That jerk at Restoration HQ who always gets the best snacks from the vending machine first! How does he always get there so quick?
🎓  - How long have you had the OC?
About a year... apparantly! Wow, that's gone by quick!
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chaocollective · 5 months ago
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Small art dump of my sona, Chao :))
The top two arent 'official' designs by any means. I just wanted to try drawing him in the Sonic artstyle 😅
I need to put out a real ref sheet sometime lol
rambling under the cut
Anyway he is a siamese cat with four eyes and arms and I love him very very much. Literally me fr. Actually when I picture myself in my head this is what I see so this blurs the lines a bit but whatever i dont have time to think about that
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t4tails · 3 years ago
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if you make a sonic oc i will draw my own and yours hanging out i used to be rlly good at drawing mobians
if i make a sonic sona or whatever i want yall to take me behind the shed JOKING JOKING ill think about it actually.. once ive seen more characters and can more confidently design one
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euclydya · 3 years ago
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actually i could go on abt our oc creation process (long rambles below)
oc!Rosie's sibs were created bc 10-11 yr old us was like "what if Rosie but evil :)" and that's how Alexander was born. Janus came a bit after. for the longest time tho Alexander was legit just Rosie but evil™ like think of sonic and shadow? yeah like that.
Janus was made to balance them out and their parents are vaguely based off my parents irl. fun fact Alex and Janus were originally called Darkness and Twilight bc i was uncreative and like 11
Allan became a thing bc of system bullshit, uhhhh. Like a LOT of our main ocs are just rehashes of our OG sysmates bc we were like "we can't write stories abt characters tht already exist in fiction that's FANfiction and it'd be crossover fanfic at that no." also bc of The Shitfuck Of April '19 (iykyk) caused the OG crew to go from fictive to post-fictive and we based the oc designs off them. But it was Allan who kickstarted it by literally dying in-sys JSJEJDFJFJ
I think my favourite oc design tht we have based off of That Mess Up There ^ is Midas simply bc his hair is g'envy as fuck NFJDKSKFK
And like I said in the tags we hallucinated a handful of our OCs too. not many but yeah.
A few of them are redesigns of childhood OCs. Ticky Tacky fr example is a redesign of our first ever OC/Fan character who was Also named Rosie and her gist was that she had a collar that let her use transform (she was a shiny Espeon for clarification sjakdkdkf) and Whoops she formed as a sysmate! And then! I (Rosie) split off her! And then ofc we had to create oc!Rosie and Welp! NFKFKSKDMFFK but yeah Ticky Tacky now is just a neon green fox thing. not a sparkledog as valid as they are tho they're just Like That™
A lot of our other ocs we adopted/got through design trades/etc. But if we're sticking to ocs we did design thennnnn hmm
My inspiration for Lennox was seeing a cool design fr sale on Amino that I couldn't afford fjekslwoeof so I was like. *yoinks the idea of a red demon with weird floppy ears*. My inspiration for his dad, Ziggy, was based mainly on my IRL dad lmao.
hmmmb. We got the design for Limbo down years ago back when we were active on C!3D. Their design was based off how we dressed at the time (striped long shirt, lots of bracelets) and the angel wings were added bc of kin reasonsKDNFKDKSKDFKFKFK. the horns were added bc Fun To Draw, same w the tail. Not sure where the idea for the glowy ahoge came from tho i think tht was added to make our artstyle unique ajskaksodof. We wanna remake our sona ofc but that takes,,, spoons </3 we have a design in mind tho we just gotta draw what Eureka looks like and we're done ajskakdkfk
And then there's,,, Ciar.... Who, get this,,,, was a sysmate first <3 Cir a fusion of me, Allan, and Eureka. Very alarming time that was cuz we worried it'd be permanent but nope JFKFFKDLFOG we need t draw them again honestly but their design is wack. Ce settled on it though bc Cir an ink demon with vague hints of royalty thus the fur-cape thing. But mainly they're just. an ink imp
SPEAKING OF IMPS I got the inspiration for our Dream Imps bc of @demonsthorn Necromites I saw she had a fuckton of cool demon ocs and I was like *gently holds*. I wanna make a species of demon ocs NDNDKSKSKEKRTK our Imps still have a fuckton of work to go into em tho rip
I THINK THAT'S ALL TBH bc the rest of our characters r again either adopted designs or designs we got thru trades n shit,
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infinite-rabbits · 5 years ago
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two unrelated questions; is it vslid/normal to not really know how to make your (human or human-y) self-insert into a mobian/furry/s a n i c + do you ever just make or draw an oc and think "oh FUCK they babie,,,,.,"
With the first question:
If you’re not used to translating a character from one media to another then it can be a little bit on the tough side, and speaking from personal experience it’s REALLY hard to settle on a sona. So yeah, that’s totally valid. My character Clover started out as my fursona, actually. But then I translated her into the Sonic world and she became a character all her own. So now I had to make a NEW sona because she’s got my manorisms but isn’t really ME anymore.
- Trying to pick an animal for your human self-insert can honestly be one of the hardest parts of the translation. Think about what animal represents them/you the best. What traits does your character have? What traits do animals have that will best show that off?
Are they loud, love music, and tend to make random noises? A bird might be best.
Are they aloof, want love, but are stubborn about letting someone near them? Maybe a cat would work out.
Or you can base it off of whatever animals you like. You want a horse? Go for it! Like lizards, go for a lizard!
I have a habit of trying to use animals that haven’t been used much before. For example with Mortimer: I picked a rattlesnake because the only snake we’ve seen as a full-character in the sonic canon is a Cobra. So everyone else uses Cobras lol
If you want to make a character that’s more on the ‘rare’ side, keep in mind that the most commonly used animals for the Sonic world are wolves, foxes, and hedgehogs. If you still want to make one of those animals, absolutely go for it! Just keep in mind that they’re also super common.
If you’re just wanting to make a Furry character/sona, the most common fursonas are wolves, foxes, and huskies.
- The next hardest part is picking a color pallet for them. It’s best to pick one particular color that you want to base their pallet off of, and then google pallets with that color in it.
For example: Prince Clement’s color pallet was based entirely on the fact that I wanted his main feather color to be royal blue. Mortimer’s color pallet was based on the idea of death/decay/rot. Hence why he looks that sick-green color with splashes of pastel purple on his belly. But his clothes are that dark brown color for the most part. His lab coat his an off-white so that I can show off random bloodstains on him at any given point in time.
Try not to go too crazy with the colors. Any more than 12 in the character’s design can be really hard to replicate. I try my best to keep it at 10 or less, but sometimes they just need those couple of extra colors to make them look right.
Also, just try to make sure any marks on their fur are easy for you to replicate in general. Especially if you’re going to be drawing them over and over again or are going to be paying someone else to draw them for you.
Don’t be afraid to go a little ham with it, but at the same time make sure that your colors aren’t too eye-bleedy. It can sometimes make the images tough to look at for long periods of time, which can make it tough for someone else drawing your character. Bright colors like that should be kept to a minimum unless they’re specifically meant to be bringing attention to something about the character.
Just as another example, my friend @cometchasms has this great cat character named Sky who does have some eye-bleedy colors on her. But that’s the entire point. It’s paint on her fur that’s supposed to be really loud and vivid, and show off her personality. So in that case, it’s totally fine and works really well with the character design.
-  It’s okay to re-work the design a few times. If you’ve been working on this character and something doesn’t feel right about them, it’s totally okay to change those things. Whether it be in the character’s design, or something about their personality, everything is up to you to decide what’s right or wrong.
The entire point of these characters is specifically to make you happy. Don’t really worry about what anyone else thinks. I know that’s stopped me up a couple of times. But keep this in mind: You aren’t creating them for anyone but yourself.
Draw them/write stories about them because they make you happy.
Wow this got really long and I’m sorry. XD I always get the urge to want to help, so when you mentioned having trouble with it I was just like: I CAN HELP WITH THAT! :D
With the second question:
Oh yes, absolutely.
I do that all the time! Specifically with Mint and Percy.
Even though Percy is the most horrible shitbag of a character, I drew him, took one look at this face:
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And went: Oh no, I love him.
So yeah, that happens to me all the time. Heck, Mint was part of an entire storyline that I completely scrapped. He was the only thing I kept because I took one look at him and went: Oh no, he’s a babe!
SO I worked him into the newer storyline and he’s not going anywhere.
So yeah. Yeah that happens a lot.
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e8luhs · 5 years ago
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draw your sonic sona!!! maybe hanging out with shadow the edgy hog himself
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oh yes i didnt get to post it but i did redesign my sonicsona since i didnt really like the actual cyan+my old one was very complicated in design
also heres my sona with shadow:
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