#and Mario is established in all canons to love a good party
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pianokantzart · 10 months ago
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This fanart i saw made me think. Do u think mario and luigi went to prom?
I think they did, and actually had a pretty good time! I imagine Mario, Luigi, and three or four other nerdy kids who didn't want a date or didn't have a date all platonically partnered up and carpooled together. Destiny Del Vecchio got ditched by her date partway through prom, so she joined the carpool by the time they moved on to the after party.
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The Mario Movie Is Not Canon To The Games P2
Part 1
Now for other things that are extra details that separate the movies from the games.
Toad a close friend of Peach and member of the Mushroom Council in the games has not meet Peach in the movies. Toad is also dressed more like Captain Toad which is a separate character in the games.
Super Star is treated as a rare object that must be heavily guarded in the movie. While in the games they are extremely abundant even used without a care in Party events or part of a special move in SMRPG. In addition their more Power counterparts which Bowser usually goes after are also still pretty abundant. With Power Moons which are Power Stars in another shape being extremely common. Honestly the way the Super Star is treated in the movie is more like the Star Rod.
Fire Flowers are merely touched in the movie while they are established to be eaten in games.
Mario hates mushrooms in the movie while in the games has loved them since he was little.
Mario uses a Cat Suit in the movie while he didn't get this Power-Up until the events of Super Mario 3D World.
Pauline is the mayor of New Donk City. While in the games Mario was dating Pauline and it's implied she hadn't become Mayor yet.
Kamek acts more like a yesman with Bowser never questioning him. In Bowser has been shown to question others to insure his plan goes off right, and Kamek is acting more like Kammy Koopa in the movie. Kamke isn't really a yesman and often advises Bowser, which has even lead to arguments between the 2.
Foreman Spike end sup on good terms and cheering for Mario and Luigi by the end of the movie. However, in the games Spike doesn't see Mario in a better light until after Wrecking Crew 98.
Karts in the movie are the modern karts while in the games at this point they only had pipe frame karts. The anti gravity can also go atop water in the movie unlike the games.
Rainbow Road breaks due to a Blue Shell in the movie, which never happens in game.
Speaking Blue shells. The Blue Spiked Shelled Paratroopa in the movie is not a thing in the games. In games Blue Koopa Troopas aren't the highest rank and if anything it Gold Shells would be a rank above. But regardless it's actually the Koopatrol that are the elite Koopa Troopas. Adding on to that, the Blue Shell is not a Koopa Troopa Shell in the games but rather a Spiny Shell. They also didn't look this at this point in the timeline.
Fire Donkey Kong in the movie doesn't look like his game version.
Super Bell Trees don't show up in the Mushroom Kingdom but rather the Sprixie Kingdom. The same goes for the Clear Pipes.
Peach's Castle already has a stain glass window, while in the games it's established this was added due to Bowser's constant invasions.
Toad Guards in the movies are far more effective than they are in the games.
King Boo and his Boos were probably not working for Bowser at this time and it would be until future entries would they work together. The same goes for King Bob-omb and his Bob-ombs, who also doesn't have a fuse in the games.
Dry Bones and Chain Chomps were not part of Bowser's Army in SMB and wouldn't join until SMB3.
Koopa Troopas unlike in the movie were not wielding spears and wearing armor in the early games. The majority of them were also quadrupled in the games until Super Mario World when they finally went bipedal. While in the movie they are all bipedal. The same goes for Paratroopas. Peach also mentions all turtles being evil in the movie, while this is far from the case in the games. As evident by Koopa Village which is part of the Mushroom Kingdom.
The majority of Hammer Bros. in the early games didn't have shoes early on while in the movie they do have shoes
While Shy Guys were part of Bowser's Army at this point, they were not part of the events of SMB.
Bramballs are in the Grasslands instead of Jungle Biomes.
Lakitus which are major members of Bowser's army which show up in SMB are absent from the movie. Bloopers and Cheep Cheeps some more major minions of Bowser are also absent from Bowser's army in the movie. Both of the enemies show up in SMB as well.
The Adult Penguins in the movie are closer to the size of Baby Penguins in the games. They are also inhabiting the Snow Kingdom in movie which should actually be inhabited by the Shiverians. In the games the Penguins are primarily found in around places like Cool Cool Mountain which is part of the Mushroom Kingdom and not too far away from the Grasslands.
Speaking of locations, the map from the movie looks nothing like the one from games. The continent the Mushroom Kingdom is on seems to only have Grasslands and not the Eastern or Western side of this Kingdom, places like the Beanbean Kingdom, and more on it. Which includes the Koopa Kingdom as well. It also has a different shape from the Mushroom Continent. Mario, Peach, and Toad also go to Yoshi's Island which the Bros. and Peach did not go to until the events of Super Mario World in the games. Yoshi's also seems to lack the surrounding area of Dinosaur Land, let alone isn't in the Cheep Cheep Sea which located in the Mushroom Kingdom.
Also, we see a Yoshi egg in the sewers of New York in the end credits and is implied to be Mario Buddy Yoshi. However, Mario's buddy Yoshi is the Star Child Yoshi and hatched on Yoshi's Island probably during the events of Yoshi Story. They also first met during the events of Super Mario World when Bowser trapped Yoshi and his friends in eggs probably because of an previous encounter.
So yeah, I think with all that being said it should be clear now the Movie cannot be canon to the Canon of Mario Tales.
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vannahfanfics · 5 years ago
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Finally, could I have some headcanons for the ever-wonderful Momo Yaoyorozu?
Ugh, we stan Momo. Honestly, stan all the My Hero Academia girls, but there’s something about Momo that just makes me love her so much TT.TT
Momo Yaoyorozu Friendship Headcanons
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Momo is 100% a mom friend. She takes care of her homies, and has a lot of tics and tendencies that exemplify this fact!
Emergency pads/tampons. Momo knows that sometimes the Red Tide just strikes when you least expect it, and so she always carries a small stock of sanitary supplies just in case! She also carries a bleach pen for stains, not only in case there is a bleed-through but for other accidents as well! In the same vein, she also had a mini first-aid kit for unexpected scrapes and scratches, or extra school supplies in case someone left them in the dorm. Momo truly comes prepared for anything. It’s like her bookbag is Mary Poppins’ purse. 
It’s established in canon that Momo tutors her classmates in any subject they require aid in. Momo is a very patient tutor and never gets annoyed, even if her trainee just isn’t getting it. She’ll take the time to explore every avenue, because surely there’s some way she can explain it that they’ll understand!
Momo’s got money to throw around and that’s a fact. She is always ready to spot her friends in a time of need! If they’re strapped for cash, she’s running her debit card before they can even blink. She knows she’s blessed financially and wants to use that gift to help those she cares about. There’s no use being selfish and hoarding it!
Momo’s a great listener. She’s always open to lending a shoulder to those who have heavy hearts. No matter what the problem is, she’ll listen. Momo is very attuned to her friends’ moods as well, and she has the uncanny ability to know when something is bothering you! She’ll make up a blend of tea, pull you to the side and sit you down and pretty much demand you talk to her. She’s so genuinely concerned that it’s impossible to refuse her, too, and Momo gives the absolute best advice anyway. She’s definitely 1-A’s unofficial therapist. She even made Bakugo vent about his relationship with Midoriya once, though he’ll never openly admit that it was kinda nice... Whatever tea she made slapped, too. 
Momo is a proper hype woman. She can zero in on anyone’s insecurities and will make it a point to boost their ego, whether it’s through subliminal messages or openly chastising them if they make the mistake of insulting themselves in front of her. Momo knows the pain of self-doubt and really felt liberated when Shoto complimented her, so now she makes it a point to make everyone feel as loved and cherished and worthy! Momo only ever has good things to say about her friends. 
Sleepovers! Momo loves sleepovers. Honestly, she’ll get the boys in on it too. She never got to have them as a child and loves the whole bonding experience. Weekends at the dorms have more than once turned into one big slumber party in the common room. Aizawa has also more than once shuffled out to kick their asses at Mario Kart. No one knows how he’s so good at it but it breaks their little hearts every single time. If Momo gets the feeling that multiple people are down in the dumps, she’s instantly organizing a sleepover. 
Everyone in 1-A is in a big group chat, and every morning Momo sends some kind of positive message. Sometimes it’s an inspiring quote, sometimes it’s just a simple “have a good day”; one time she even sent “let’s get this bread” because Denki taught her the phrase and they all lost their collective shit. Whatever she sends, she wants good vibes for her friends’ mornings! 
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stevenuniversallyreviews · 5 years ago
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Episode 125: Doug Out
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“It can't be all ‘Bam!’ ‘Pow!’ action all the time.”
(First things first: Lamar Abrams’s delightful promo art leans away from traditional cards with the title and storyboarders, and this is my favorite of the bunch. He really knocks the visual pun out of the park.)
Dr. Maheswaran is a titanic presence in her daughter’s life, and while she does have a canonical first name—Priyanka, according to Ian Jones-Quartey—it says a lot that the show itself only presents her as “Doctor” or “Mom.” She, not Doug, is the person Connie must reconcile with in Nightmare Hospital. She, not Doug, is the one that’s late picking Connie up in Storm in the Room. She, not Doug, takes the role of Yellow Diamond in Stevonnie’s psychic dream from Jungle Moon. And Doug, as should be clear now, has a first name that we actually hear on the show. Hell, it’s in the name of the episode.
Doug’s status as a background character allows his characterization to be more fluid than his wife’s. In Fusion Cuisine, which is a weird episode period in terms of Maheswaran behavior, he tells a joke to break the tension and disapproves of Steven and Connie hugging. In the far superior Winter Forecast, he’s frustrated with Greg in the bad timelines, appreciative of Greg’s cherry sweater in the good timeline, and we learn that he can’t drive in the snow (but thinks he can). Connie has told us that her parents are strict, which logically means he’s strict, but we see more impatience than strictness in his voiced appearances.
None of what we’ve witnessed lines up too well with the Doug we get in Doug Out: sure, we’ve seen his awkwardness, and I guess his tendency towards jokes at inopportune times means he can be funny, but he’s super silly in this episode. Normally such a huge shift in characterization would bug me, buuuut:
Doug is such a minor character that it’s not a huge deal that his personality adjusts to fit the story better, and
We’ve only seen Doug with Dr. Maheswaran nearby and I can totally buy that he acts differently when she’s not around.
It would’ve been nice for the canon if a little more of Doug’s behavior from Doug Out had been established earlier, but yeah this isn’t a dealbreaker for me. It’s already weird that Connie said in Bubble Buddies that her family moves around a lot because of his security job, considering they don’t move at all over the course of the show and her mother’s job certainly pays more than her father’s, so at least showing Doug at work lends some consistency to her claim.
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Entering the episode by pulling a prank on Steven is a succinct way for the show to tell us this is a new Doug. We do get references to the Maheswarans being all about safety, namely his concern over Steven's hydration after eating salty fry bits, but he’s simultaneously silly with the kids and proud that his daughter is a “swashbuckling swashbuckler.” Plus his dopey smile is the same as his daughter’s dopey smile and it’s the most precious thing in the world.
There hasn’t been any indication that Connie is distant from her father, despite his lack of screentime; in fact, one of my favorite unspoken bits of characterization for the family is how she (and through her, Stevonnie) often wears his signature flight jacket. But it’s still great to see them get along so well, keeping up the light mood from the beginning of the episode and amplifying it through paternal playfulness. 
While bringing kids along for a security mission after hours doesn’t sound like something an ultra-responsible parent would do, I choose to see it as a sign of Doug’s respect for his kid and her friend. He knows they’ve handled dangerous situations before, and it’s neat to see him acknowledge this by allowing them to ride along. Moreover, the whole point of the episode is that he doesn’t think his job is exciting, so it’s not like he thinks he’s throwing the kids into a violent situation. And considering he wants to see more action like his daughter does in missions or his wife does in the hospital, I’m glad that this jealousy never turns petty or mean-spirited: this wasn’t a given, as he’s been unfriendly in the past. Doug sort of rules in this episode, and it’s nice that veteran voice actor Crispin Freeman finally gets something to do with him.
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The goofiness isn’t limited to Doug, as half of what makes him great is his playing along with Connie and Steven’s prepackaged goofiness. The kids are in top form in Doug Out, dressing as ridiculously-named parodies of Carmen Sandiego and Mario while they’re on the case (Connie’s assertion that Pizzapoppolis sounds more Greek than Italian is in contention with her bemoaning the laws of physics in the Gravitron for the best “Connie’s A Nerd” joke of the night). They’re down to mess around and ruin a teen’s night, and I’m here for it.
Still, I wouldn’t call this a full-on goofy episode, particularly when it evolves into a sequel of sorts to Gem Hunt. Aivi and Surasshu’s soundtrack evokes exaggerated noir as Doug talks shop, but shifts to a menacing drone as the trio encounters evidence of something sinister afoot at Funland. Steven and Connie stay in-character during the chase, but drop the act when discussing the possibility of a Gem Mutant or Homeworld Gem. Whatever they’re hunting is clearly hunting them, and perhaps the most impressive aspect of Doug Out is maintaining a tone of genuine looming danger that isn’t undermined by the episode’s numerous jokes.
The mystery, as in Gem Hunt, is complicated by a red herring. During Connie’s first big mission we’re led to believe that a Corrupted Gem might be healing itself, given the multiple distinct footprints, but we learn in the third act that it was Jasper all along. This time we get a wide array of dangerous possibilities, so the third act Onion reveal initially comes as a relief. But we’ve never seen him this scared before, and his distinct silhouette doesn’t match that of the shadowy figure on the roof.
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Before we can think about the hints that Onion isn’t our perp, the focus shifts back to Doug as we conclude his character’s episode-long arc. He wants to be taken seriously, projecting a badass vibe that’s often undermined moments later by an intentional joke (like calling his daughter by her “Cucamonga” alias with a straight face) or by the emergence of his inner square (pretending to be undercover by removing his glasses then instantly relenting because he needs them to see). He’s not incompetent, correctly deducing that the culprit isn’t a regular teen and quieting the children to listen for clues, but he’s just a normal security guard in a family with a surgeon and a kid hero. You can’t blame the guy for developing a bit of an inferiority complex.  
So again, I really appreciate that his behavior doesn’t devolve into toxic overcompensation, because that’s the obvious route to go and it would’ve made this episode so much worse. He respects the kids and doesn’t pretend he needs to protect them, and he doesn’t let his desire for action let him get in over his head—in another similarity to Gem Hunt, he stresses the importance of calling for backup instead of stubbornly going it alone. When Connie talks about how much she loves and values him, we’re allowed to feel it, because she’s reiterating what we’ve seen rather than letting a petty control freak off the hook.
We’re coming off another terrific Dad Moment in Lion 4, but Greg being great is par for the course. Most Dad Episodes are understandably about him: other father/child relationships have their days in the limelight (Fryman and Peedee in Frybo, Kofi and the Pizza Twins in Beach Party, Bill and Buck in Shirt Club, and Yellowtail/Marty and Sour Cream in Drop Beat Dad), but Greg gets more focus episodes than all of those combined. So while I would’ve liked to see more of him in an arc that hinges on the phrase “my dad,” I love that we get one last new Dad Episode to kick off the end of Season 4, especially if it lets us see Connie again before her kidnapping.
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Onion may be a red herring, but the whole ending with Doug and Connie’s sweet talk is another red herring, tricking us into thinking the episode is wrapping up and that despite the suspicious inconsistencies, Onion was just being Onion. Unlike Gem Hunt, our heroes don’t solve the mystery, and because they don’t, neither do we. We have more information than Steven that something sinister is afoot, with an alien threat that for some reason is going after Onion, but before our sleuths can learn more, we cut to black.
After the victories of taking the ocean back from Lapis and saving the world from the Cluster, Act III of Steven Universe is the first with a tragic midpoint, and the fallout of Steven’s sacrifice at the end of Season 4 ripples through the first third of Season 5. Episodes like Storm in the Room and Lion 4 bring plenty of angst as well, so Doug Out wisely gives us some comic relief before the sweet-and-somber flavor of The Good Lars and the tension that follows. That tension is still present here (we get a cliffhanger, after all), but I’ll take moments of pure happiness where I can. This isn’t a silly episode in the vein of The New Crystal Gems, but it’ll still be a while until we have this much fun in one episode again.
We’re the one, we’re the ONE! TWO! THREE! FOUR!
It’s time again to expand our Top List, from a Top Twenty to a Top Twenty-Five! Most are Act II classics that got pushed down by the sheer volume of great episodes, but Lion 4 makes the cut as well. We’ll keep it at 25 until Change Your Mind; normally I’d switch to 30 at Episode 150 to keep up the Top 20% trend, but it seems more fitting to expand when the original series concludes.
Doug Out sadly does not make the cut, but it’s still an episode I love. We’ve had plenty of cliffhanger episodes that feel incomplete, and while this one also leaves us wanting more, it still works as a full story and not just setup. And the story is great!
Top Twenty-Five
Steven and the Stevens
Hit the Diamond
Mirror Gem
Lion 3: Straight to Video
Alone Together
Last One Out of Beach City
The Return
Jailbreak
The Answer
Mindful Education
Sworn to the Sword
Rose’s Scabbard
Earthlings
Mr. Greg
Coach Steven
Giant Woman
Beach City Drift
Winter Forecast
Bismuth
Steven’s Dream
When It Rains
Catch and Release
Chille Tid
Lion 4: Alternate Ending
Keeping It Together
Love ‘em
Laser Light Cannon
Bubble Buddies
Tiger Millionaire
Lion 2: The Movie
Rose’s Room
An Indirect Kiss
Ocean Gem
Space Race
Garnet’s Universe
Warp Tour
The Test
Future Vision
On the Run
Maximum Capacity
Marble Madness
Political Power
Full Disclosure
Joy Ride
We Need to Talk
Cry for Help
Keystone Motel
Back to the Barn
Steven’s Birthday
It Could’ve Been Great
Message Received
Log Date 7 15 2
Same Old World
The New Lars
Monster Reunion
Alone at Sea
Crack the Whip
Beta
Back to the Moon
Kindergarten Kid
Buddy’s Book
Gem Harvest
Three Gems and a Baby
That Will Be All
The New Crystal Gems
Storm in the Room
Room for Ruby
Doug Out
Like ‘em
Gem Glow
Frybo
Arcade Mania
So Many Birthdays
Lars and the Cool Kids
Onion Trade
Steven the Sword Fighter
Beach Party
Monster Buddies
Keep Beach City Weird
Watermelon Steven
The Message
Open Book
Story for Steven
Shirt Club
Love Letters
Reformed
Rising Tides, Crashing Tides
Onion Friend
Historical Friction
Friend Ship
Nightmare Hospital
Too Far
Barn Mates
Steven Floats
Drop Beat Dad
Too Short to Ride
Restaurant Wars
Kiki’s Pizza Delivery Service
Greg the Babysitter
Gem Hunt
Steven vs. Amethyst
Bubbled
Adventures in Light Distortion
Gem Heist
The Zoo
Rocknaldo
Enh
Cheeseburger Backpack
Together Breakfast
Cat Fingers
Serious Steven
Steven’s Lion
Joking Victim
Secret Team
Say Uncle
Super Watermelon Island
Gem Drill
Know Your Fusion
Future Boy Zoltron
Tiger Philanthropist
No Thanks!
     6. Horror Club      5. Fusion Cuisine      4. House Guest      3. Onion Gang      2. Sadie’s Song      1. Island Adventure
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profoundnet · 6 years ago
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Thank you to all these amazing people for participating in the Profound Bond’s Halloween Exchange 2018! I hope everyone enjoyed their amazing gifts. Massive thanks as well to the wonderful @foxymoley for the banner, who never fails us with her brilliant art. 
Apologies for the slightly (very) late masterpost, but please enjoy all the amazing creations below the cut! 
If you’d like to join the gift exchange, then head on over and join our discord! Information can be found on the wiki which you can access here.
 Let Me Live that Fantasy by @profound-boning for justann
"Let's get sexy," Cas mutters against his lips.
Explicit Rating
Tags: AU - Modern Setting, AU - Angels are known, Angel Castiel, PWP, Smut, Fluff, Medical Kink, Doctor Sexy Costume, Wing Kink 
Shitty Timing and Slutty Cops  by @lunavva for profound-boning
“There’s literally nothing here, man,” Dean says, running his hand down his face. “We’re doomed. I’m fired.”
“Not yet," Cas tells him.
Dean snorts. “You’re right,” he says. “I have three hours and then I’m fired.”
No Rating
Tags: AU - Modern Setting, Fluff, Teenage Destiel
The Samhain Trials by @jemariel for TobytheWise
On Samhain night, the veil is thin, not only between the spirit world and our own, but between humankind and their inner natures.
Every year, the hunt is run. Alphas and omegas brave the woods in search of glory and passion. Every year, Dean Winchester comes out alone. The soulbrand on his neck means that he has a True Mate, and what should be a blessing has only been a curse.
He hopes, and he waits, and this year his soulbrand has been itching as if it were newly risen.
It's nearly sundown.
Explicit Rating
Tags: AU - Soulmates, AU - A/B/O, True Mates, Alpha Castiel, Omega Dean, Mating Bond, First Time, Smut
Zom-bee Mine  by a_dusky_gold for Nox-lee
Gabriel's careless gift becomes the promise of a lifetime.
No Rating
Tags: AU - Modern Setting, Teenage Destiel, Friends to Lovers, Reunions, Foster Care, Angst with a Happy Ending, Hurt/Comfort
Cuffs and Coffee Cups by @wargurl83 for alessariel
Dean’s a barista at The Java Break in Lawrence. Castiel is an FBI agent sent undercover to KU to track down a drug ring that’s sending kids to the hospital. He tracks the dealer to The Java Break where he meets Dean and starts to fall for him. But Dean has secrets that he has to keep from Castiel. Will they be able to meet in the middle?
Explicit Rating 
Tags: AU - Modern Setting, Barista Dean, FBI Agent Castiel
Of Dragons and Princesses  by @elizasugarcane for haikuhamster
“I don’t wanna go-oo-ooooh!”, Claire wailed at the top of her lungs. It seemed like no matter what he said, Cas just couldn’t convince her, that she would be fine but that they really needed to leave the car and enter the hospital they had been sitting in front of for about 10 minutes now.
General Rating
Tags: Doctor Dean, Single Parent Castiel 
A Halloween Treat by @deadlykittenkaywriting for tfw_cas
It's the annual Halloween party at the Roadhouse and there's a special little treat for everyone that's invited. Also, did you hear what Batman did to Superman?
Teen Rating
Tags: Halloween Costumes, Mutual Pining, First Kiss
Never Play with Things which should Stay Lifeless  by @justann42 for starmouse123
Castiel is a warlock and had a new potion which he wanted to try.
Is this really a good idea?
General Rating
Tags: AU - Urban Fantasy, Fluff and Angst, Crack
Hard to believe by @surlybobbies for binJLG
He was suddenly giddy with the memory of last night, of the risk he took and the reward he received. Warmth suffused him when he remembered the way Cas’s hands had shaken when he raised them to Dean’s cheeks, the awe on Cas’s face that he was allowed to lean in and -
Dean didn’t bother changing; he walked out into the hallway and into the kitchen in faded boxers and the shirt from last night.
And waiting there, watching the percolator drip coffee into the carafe?
“Cas.” It was the first thing he’d said that day, and it felt right.
General Rating
Tags: Canon Universe, Established Relationship, Domestic Fluff
Reel Drag  by @haikuhamster for neonbat
It’d been three days since Dean had eaten. Every time he thought it was safe to leave the cave and hunt, though, the monster would make its presence known once more and remind him that certain death awaited him if he left.
Here in his own head, he could admit that he was terrified.
Explicit Rating
Tags: Creature Fic, Creature Castiel, Zombie Werepire, Bottom Dean, PWP, Wing Kink, Mating Cycles/In Heat, Dubious Consent
Holloween by binJGL for loveinghybrid
Dean spirals into a deep depression after casting Michael out and ends up isolating himself. But Castiel WILL NOT let him spend his favorite holiday alone.
Mature Rating
Tags: Canon Divergence, Depressed Dean Winchester, Mental Illness, Hurt/Comfort, Suicidal Thoughts/Ideation, First Kiss
A Halloween to Remember by @loveinghybrid for lunavva
Dean and Castiel have been friends for years. Although they have been through many Halloweens together, this one was one they both would never forget.
No Rating
Tags: Best Friends, Mutual Pining
Aren’t You a Peach by @supernatural9917fic for surlybobbies
Totally platonic (*cough*) best friends and roommates Dean and Cas get ready for Charlie's classic video game-themed Halloween party, dressed as characters from Super Mario Brothers. But an unexpected glimpse of part of Cas's costume might just change their plans.
Explicit Rating
Tags: AU - College/University, Halloween Costumes, Friends to Lovers, Roommates, Fluff and Smut
Broken Wings and Spooky Things by @nox-lee for wargurl83
A case at a Halloween party takes a dangerous turn and Dean sees a whole new side of Cas.
Explicit Rating
Tags: Post-case, Halloween Costumes, Hurt Castiel, Wing Kink, Smut
Angels and Demons and Treats by @snarkysnartes for elizasugarcane
It's almost Halloween and Dean and Cas' son is feeling just a little bit upset.
General Rating
Tags: Fluff
Sweet Shenanigans by tfw_cas for supernatural9917
When a series of practical jokes occur in and around the bunker in the days leading up to Halloween, TFW 2.0 are left puzzled and a little irritated. Who is pulling these pranks, and for what reason? Dean is determined to discover the truth, and if that means spending time researching with his favourite angel, all the better. Maybe it will even bring them closer together.
Explicit Rating
Tags: Pranks and Practical Jokes, Humor, Fluff and Smut, First Time, Bath Sex
A Promise at Sunrise by @alessariel for spnhell
“Dude, don’t look now, but there’s another guy wearing the same costume as you!” Charlie daintily sipped her drink while Dean nearly spat out his beer.
What starts with a similar costume rapidly turns into the most amazing one-night stand Dean's ever had. Cas is funny, gorgeous, mysterious and really knows how to use his... wings. Among other things.
Dean made Cas promise to stay the night and watch the sunrise with him, but he finds himself hoping that Cas will stay a lot longer than that.
Explicit Rating
Tags: Alternative Universe, Creature Fic, Creature Castiel, Smut and Fluff, Bottom Dean
Under the Mask by @tobythewise for deadlykittenkay
Dean's heart is torn. On the one hand, he's been in love with his roommate slash best friend for years. On the other hand, he's about to meet his online Sir for the first time. His heart (and his dick) are conflicted. What could go wrong?
Explicit Rating
Tags: Friends to Lovers, Online Relationship, Two Person Love Triangle, Sub Dean, Dom Castiel, Roommates, Panty Kink, Sexting, Dirty Talk
A Samhain Nights Dream by @ellenofoz for crypto
Dean and Castiel finally get the chance to go away for a few days to the Ozark Mountains over Halloween. They arrive in town, only to discover that trick or treaters are going missing.
They agree to help out, even though working this case is preventing Dean from getting into his boyfriend’s satin panties. The kids are probably just hiding somewhere, stuffing their faces with candy, right?
Wrong.
Explicit Rating
Tags: Canon Divergence, Fairies, Panty Kink, Cowboy Castiel, Established Relationship, Dorks in Love
Fly Home by @neonbat666 for pimentogirl
Dean tried to be the big brother Sam would be proud of, even if he didn't know the first thing about taking care of an injured raven he found in his backyard. All he had to do was wait for when his Vet brother could swing his ass by and pick it up. Then again, he should have known life was never so easy.
Explicit Rating
Tags: AU - Creature Fic, Creature Castiel, Samhain Magic, Writer Dean
Not the Straw that Broke the Camel’s Back, but the Feather by prolixdreams for a_dusky_gold
Cas can't keep his wings off the Earthly plane. What's causing this, and what will it cause?
Explicit Rating
Tags: Angel Wings, Wing Kink, Road Trip
Every Part of You by @spnhell for jemariel
Dean doesn't get why Cas wants to celebrate Halloween. Every day of their lives is frickin' Halloween, and he's said as much more than once. But Cas won't be swayed, and with Sam off for the month hunting with Garth, Dean decides to hell with it, he's got nothing better to do. Of course, he ends up with way more than he bargained for when Cas takes his command to go and 'change into something more comfortable' a little too literally.
Explicit Rating
Tags: Bunker fic, Canon divergence, Castiel with wings, Wing Kink, Halloween Costumes, Grooming, Smut, Bottom Cas, Fluff
Would You by @leafzelindor for prolixdreams
Dean get's a chance to see Castiel's wings after the empty. Then he gets a chance to touch, which leads to more.
Explicit Rating
Tags: Art in Fic, Wing Kink, Grooming, Bottom Dean, Getting Together
Coffee on Halloween by @foxymoley for ultimatetrollcolinfirth 
SFW ART 
But Dean Likes Cowboys by @pimentogirl for ellenofoz
SFW ART
He Lost a Bet by @delicious-irony for plaid-and-devils-traps
NSFW ART
Halloween Night by @starmouse123 for beetlepiss
SFW ART 
Flash x2 by @foxymoley for snarkysnartes
SFW ART 
"Well, one of us is going to have to change” by @cryptomoon for delicious-irony
SFW ART 
3 notes · View notes
zerohourseraphim · 7 years ago
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6/10 Role-Playing Game, JRPG Similar to – Star Ocean: ‘Til the End of Time or the earlier version(s) of The Last Hope $21 (PC and PS4), Varies (Xbox 360 and PS3)
          The Star Ocean series was, for a long time, in a small handful of titles that were uniquely my own. In my (relative) youth I did not differentiate between Western and Eastern RPGs. Looking back now I can see that JRPGs were my go-to genre. Legend of Legaia, Super Mario RPG, Breath of Fire, Final Fantasy, and Star Ocean laid the base for much of what I find comforting in gameplay. The PlayStation era gave me a lot of good memories. It was the first system I had at home and was able to play at length, to the chagrin of my mother.           Enix was a breed apart in game making. E.V.O.: Search for Eden, Illusion of Gaia, and Soul Blazer are standout in my memories. My issues of Nintendo Power containing walkthroughs of these games were read like bedtime story books. Star Ocean on the Super Famicom, never had an official release outside of Japan. From what I have been able to gather the mechanics were markedly different than the sequel. Star Ocean: The Second Story (SO2), made many improvements and is one of my favorite games of all time. I played it a LOT in my youth and was my first Enix title to play directly. The variety of characters, wholly real-time battles mixed with RPG elements, and Private Actions of the Star Ocean series were a welcome change of pace to all the turn-based titles I enjoyed. It is the first game that I played in which I fought in three dimensions (or perhaps 2.5 dimensions). I could watch for tells, manually evade some spells, and use tactics like pincer formations. Second Evolution, the PSP re-release, didn’t change much over the original. In fact, The Second Story was good enough to be the base template for both re-releases of the original and sequel.           When I first heard of the merger of Square and Enix I was excited. Admittedly my present views on the company’s products are mixed. Some games I loved. Kingdom Hearts has been charming. The new Tomb Raiders are well made. Heck, even some of the Final Fantasy titles have their charm. When it comes to Star Ocean however the Square-Enix offerings left me pining for my old favorite even more.
          My aim in buying this title is to help show there is a demand for the series on PC. Aside from that, there is much anguish in my future, even after having completed the game to review it.
          For those unfamiliar, I will be using these abbreviations rather than retyping the full titles each time.
          Star Ocean/:First Departure (SO1/PSP re-release)           Star Ocean: The Second Story/:Second Evolution (SO2/PSP re-release)           Star Ocean: ‘Til the End of Time (SO3)           Star Ocean: The Last Hope (SO4)           Star Ocean: Integrity and Faithfulness (SO5)
          There was a handheld title called Star Ocean: Blue Sphere, and a mobile title called Star Ocean: Anamnesis. But as I have not played these titles I will not be referencing them. The abbreviations I am using are widely held both to series die-hards and gamers-in-passing alike.
Story
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          Humans have nearly annihilated themselves in World War III. The peoples of the nigh-uninhabitable Earth set their sights on the stars. During the maiden voyage of the Space Reconnaissance Force, the fleet is knocked out of warp by gravity eddies from a stray meteor. The resulting crash-landing still landed the expedition arrives on the target planet. Setting out from the Calnus, you are to meet up with the other crews and try to keep to your mission.
          Stakes are important to a story. Prequels don’t really have them because the story has to flow into a pre-established narrative. Retconning is a Sword of Damocles because if it is done once, it may happen again. I read a series of The Flash comics years ago. Much like the Flashpoint season on the CW series, there was an event that rewrote the world. And if it happens once, what is to stop it from some Deus Ex Machina being used again? To use another phrase from modern media, once something has jumped the shark and become too grandiose I lose interest.
          As such, you can imagine easily that I strongly dislike prequels. I am wary of reboots for similar reasons. I abhor the narrative of my fictions being invalidated. Star Ocean: ‘Til the End of Time (SO3) was a disappointing and infuriating insult. The fighting system was good. The music was, at times, the best in the series.
Star Ocean: ‘Til the End of Time (SO3) Spoiler Alert
          I know I play fiction. I know spending days or weeks with a single game is, to a degree, a waste. It doesn’t produce anything real in the world. It means a lot to me, or I wouldn’t spend so long with the medium. SO3 did exactly this. The big twist is that, Surprise! Our story takes place in a game played by Fourth Dimensional Beings. “The Ten Wise Men Incident”, the story behind SO2, is spoken about like it’s an MMO expansion. Some loved it. Some hated it. People ask “Where were you when the Lacuer Hope was fired?” Many people in the present age may appreciate the meta-commentary. I did not. In one fell swoop, it jarred me out of my suspension of disbelief and permanently lowered the stakes of the whole series. If an MMO gets deleted, will it ever be exactly the same? No. But can it be rebuilt? Indeed it can.
          As such the game goes from “Save the Universe” to “Stop the CEO from deleting your game/world.” If I make a game and my characters come out of the game with their powers intact, I think it would be insane to not delete the world. At the very least, I would opt for a Legacy Server of sorts and let it run itself. But the whole story spiraled out of control because the world was destroyed in the end. As such… no more Star Ocean. This has led The Last Hope and Integrity and Faithfulness to both be set before End of Time. But it is hard to be invested in The Last Hope. Why?
          Because I know I am playing a game.
          I knew, coming into Star Ocean: The Last Hope (SO4), I’d be dealing with a prequel by the nature of the previous game. If the practice of prequels existed pre-Star Wars it was not widespread. Since then nearly every franchise has found prequels acceptable, normally to incongruent result. As of yet, Star Ocean has not been backed into so much of a corner to require a full reboot. For that I am thankful. I have not had the fortune of being able to play Star Ocean: Integrity and Faithfulness (SO5). I know that SO4 is not the literal last hope of the franchise. Hopefully, some improvements have been made.
Characters
          Ordinarily, I do not touch on characters unless something stands out about them. Unfortunately, much like the story, the characters do not stand up well. There is only one I remember clearly, and he’s a bad guy.
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          You meet Tamiel on Roak. Look at him. I do not think telling you he is a bad guy is much of a spoiler. He has passion, expression, and is almost instinctually motivated. He has a task he is to accomplish but gets caught up in the joys of life. He’s a jerk, and a tough fight without a doubt. He is, by far, the most driven character in the game.
          This title continues the tradition of what I would call “stellar misfits” being grouped together. However, the ties that bind this group lack vitality. The characters had flimsy motivations for setting off together. I am just going to go down the list of main characters and give you what pulls them along. Oddly, they are developed more via their battle personas. Oft times, the characters I like the most to play are the dreariest to deal with outside of combat.
Edge Maverick
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          No, this is not a code name. He is not some elite soldier with a hidden past. He doesn’t have amnesia. He isn’t hiding from the government. He’s not some revolutionary. He’s just a kid who has trained to be a starship pilot. His father is Arnold Maverick, making Maverick a surname. Edge is named as such because his parents chose this (if we are thinking in-world).
          “That’s a little heavy-handed,” you may say. Well, it’s better than Fayt Leingod (pronounced Fate Line-God in canon voice acting). Yep. That is the actual name of SO3’s forerunning character. They’re even designed similarly.
Fayt Leingod – SO3
Edge Maverick – SO4
          Messy hair, strange bulky greaves, sword slung on the hip to be pulled out from the right side. Now, spoiler alert, protagonist Fayt is special. It makes sense to some degree to have such an ostentatious name. But Edge, however? With no indication that he would even survive his genetic manipulation? Who names their child Edge?
          Anime parents, that’s who. Apparently.
          Anyhow, this is your main character, and that is why he is a part of your party for the whole game. He’s not at all offensive. I suppose that keeps him being relatable. He is fairly well balanced on the combat front the whole way through, learning some basic magic. Emergency mending will help keep you Healer(s) in good condition from afar without dipping into your item stores.
  Reimi Saionji
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          Childhood friend and adopted sister of Edge. Followed along when Edge joined the Space Reconnaissance Force (SRF). When Edge is sent out to explore Aeos, Reimi goes along of her own volition.
          Mechanically, she is my go-to fighter. With her move set, she can hit any enemy at any location in the field in a variety of ways. As a character, however, she is painful to watch. She is the love interest and eye candy. For instance, here is her first on-screen moment in the game.
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          Edge and Reimi have the advantage of dressing like main characters. They get to be unique and pop. Everyone else in the SRF wears neck-to-toe white body armor. Edge’s attire looks pieced together from the armor. And, as a member of an exploratory force, it is sensible. Reimi, for whatever reason, is a Futuristic Schoolgirl In SPAAAAAAAAaaaaace Heels. She is a long range combatant. She is an archer. Why, when running on unknown planets, would you opt for heels? Because of fan service.
Obviously.
Faize Sheifa Beleth
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          As the story picks up, you are met by an extraterrestrial. Even before the shock wears off you are thrust into your first boss battle. Faize has a fanboy level of admiration for Edge. While ordered by his superiors, he likely would have needed to be told to not follow Edge.
          I never use Faize. Edge is a better fighter, and better casters come along. I let the computer handle him.
          Character-wise, he’s exceedingly passive. I don’t know why. The other members of his race seem to have some personality. He is on the extreme side of the spectrum, a character that I dislike that is also useless more or less. He willingly plays second fiddle to Edge.
Lymle Lemuri Phi
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          After you earn the revamped Calnus, you set off to the planet Lemuris. In the first village, you are mistaken for gods, your ship having landed from the skies a small jaunt away. Here, you are entreated to help cure a sickness turning people into stone. As you speak to a village elder his granddaughter bursts in, greets her grandfather, draws a rune, then heads out to find a Symbol to cure the sickness. Edge goes along with her. Later, when Edge and the crew leave the planet, Lymle comes with.
          I would call Lymle a combat mage. All of her battle skills are fire oriented and most use her familiar, Cerberus. That’s the creature in the above picture as she shows off how well behaved he is. Aside from this, she has some healing spells and a great many attack spells. She is wonderfully versatile.
          As a character, however, she is a little bland. This is explained in her backstory at one point. Lymle, by far, is the most endearing to me. As emotion is not fully expressed the graphics do well for this, her character coming through in the quality of the writing and voice acting. I have cared for children before, and some of their expressions remind me of Lymle. But, she may not sit so well with everyone.
          Blandness is a persistent condition with the characters that you haven’t seen the last of.  
Bacchus D-79
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          After being captured and later jailed, Bacchus comes to the rescue. Through a wall. With an arm cannon.
          Bacchus gets points for style.
          He continues with the party after a jailbreak as they seem aligned with defeating the Grigori. His aim is to deliver Edge and his friends to En II.
          Bacchus has a large number of unique moves. His hit points are high, allowing him to tank through a number of instances if he has adequate healing. I have found more use for him in the post game.
          Again, we have a character that is a bit on the cold side emotionally. His dry and direct speech, at the very least, give the youngsters of the group something to chase down. He moves the story along, and I am thankful for that. In his current body, only his spine, brain, and bits of his face are what remains of his fleshy form. Still, I find him to be more emotive and earnest than Faize. That, and useful in a fight.
Meracle Chamlotte
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          Crashing on an unknown world, you are charged with rescuing another alien. With no one having any idea who she is or where she comes from, she sticks with you.
          Meracle is a callback in and of herself to Pericci from the original Star Ocean. Both are Lesser Fellpool, able to turn into cats, and have a penchant for proficiency for ocarina piping. Both are fairly high energy and gregarious. She is by far the most expressive character in the cast. Whereas Tamiel is sadistic, Meracle is cheerful and playful. She is also the easiest to “read”. Having animal traits not only excuses some oddities but her tail and ears all for more visual cues to her emotions. Even though she is prone to a chipper perma-smirk, more information comes across when she is sad or dejected.As far as combat goes, I hear she is a powerful character. However, I have not used her much as of yet.
Myuria Tionysus
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          Myuria bumps into the party a few times throughout the story. She is in pursuit of a man named Crowe. When she ascertains that Crowe, Reimi, and Edge all belong to the SRF (and are in fact childhood friends), she “joins” your party with the expressed purpose of killing Crowe.
          As a character, there is little I can say without actually spoiling her part of the story. She seems to be a callback to Celine Jules from Star Ocean 2. The overall archetype seems to be “Sexy Symbologist”.
Celine Jules – SO2
Myuria Tionysus – SO4
          Heels, symbological tattoos on the legs, floating ring decorations, and even the color schemes of the attire are similar. It wouldn’t be something I had much of a problem with if the cultures they hail from weren’t so different. I’m not even going to go into the fanservice light that shines onto Myuria. It’s just way to easy. Let it be said that too many serious screenshots I chose not to use due to digital side boob and upskirt shots.
          As said, Myuria is another Symbologist. I would say she is more specialized in the aggressive aspects. One of her strongest techniques rains lightning down over the entire field. Reminiscent of a particular Celestial I am not looking forward to dealing with again.
  Sarah Jerand
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          After touching down on a nearby planet for repairs, a shout from an alley causes the party to investigate. After liberating Sarah from her captors, she does Edge and the gang a favorable turn. However, she is captured once more, and again rescued. Afterwards, she accompanies the party due to little more than idle curiosity.
          Sarah is absentminded and never expresses herself in any way except with a wistful sing-song. Her aforementioned call for help actually confuses the party because it lacks all panic and urgency. Her absent-mindedness leads her to emote critical disasters with the same worry as one would have if they didn’t pack extra socks in a travel bag. At one point Lymle and Meracle have to pull her aside and explain to her the gravity of a universe ending situation. For fans of the series, you will recognize that she is a Featherfolk and in fact the ancestor of two party members in the original title. Even so, she is not very compelling.
          That said, she is the poster child for useful characters. I find her to be unrivaled as a healer. Her AI keeps her away from enemies, she supports only when HP is near full, and attacks from afar only when everything else is taken care of. Her evasion is insanely effective, and can often keep foes from harming her until a more frontline member can make it to her.
Arumat P. Thanatos
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          At one point, the Calnus is recalled to Aeos. Communication has been lost with the expedition base. You are charged to investigate. After exploring the newly opened territory, an ambush is thwarted with the help of Arumat. Knowing the location of the disturbances’ source, he joins your party.
          Arumat is a powerhouse, coming to the party with stats normally well above anything you possess at the time. He is the only character I have used as a replacement to Edge casually, though I normally have the both of them on the front line. He keeps to the trend of being hard to relate within the story. Why? Because, to borrow an internet colloquialism, Arumat is a bit of an edge lord.
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          As you can see he is tall, pale, scantily clad for a man, and wields a laser scythe as his weapon of choice second only to his bad attitude. He is covered in scars. And he refers to himself in the third person as “Death Himself”. Thanatos, his supposedly alien surname, is Greek for “death”.  In scattered research for this review, I read that Arumat is an anagram for “trauma” in English of all languages.
          He simply reeks of effort. Additionally, he comes along so late in the game that his character development feels shoehorned in. As such, a character that should be brooding is oddly open and warms up to the crew fast.
          Oddly, with that exceedingly strained name, I’ve brought myself full circle. These are your playable characters. My problems with the characters are how wooden and sluggish they feel. They reside in a  weird spot in the Uncanny Valley. They are obviously stylized but are still fairly realistic in tone, proportion, presentation. The aim was to evoke humanity and this just makes what they missed off-putting, even though I can’t put my finger on what it is.
          Citing Square-Enix history again, many protagonists have had a “setting”. Take Final Fantasy XIII. Lightning is stoic, Snow is optimistic, and Sazh tends to be tired though he has an easy smile. They rarely fall out of these modes. The Kingdom Hearts series tends to work better with variation because the human characters have to work with Disney characters, so they are more cartoon-like. This causes the brain to excuse oddities as they need to fit stylistically with Mickey and the Gang which are obviously not human to begin with. There is not a kind way to say this. I watched a show called Thunderbolt Fantasy. This is a show done with puppets. I find the puppets to be more emotive and less wooden than the CGI of both SO3 and SO4. The characters in both games are, for the most part, two dimensional.
          I could go on. Really. I could. The short of it is, I do not come to this game for the engrossing characters.
          Dare I say it, the afore-threatened Crowe would have been a much more empowered protagonist, I think. Edge is more or less following in Crowe’s wake much of the game. And then he shows up like this.
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          If your hero is saved by a guy taking sniper shots with a laser rifle, dual wielding laser swords, and backed up by the guy wielding a custom laser scythe, you may not be following the right character around.
  Theming
          I have gone on and on about the elements of the recent titles that have irked me. I think I can boil down my qualms into two distinct salty grains.
Directly with this title, the pre-established elements of the Star Ocean franchise were not upheld.
Indirectly to this title, Star Ocean: ‘Til the End of Time did not leave much of a franchise to build off of.
          As much as I am knocking and spoiling it, Star Ocean: ‘Til the End of Time had a compelling story with some interesting points. However, some of the twists made me step back from the game in frustration. The story got too big and backed the franchise into a corner. Some might applaud the meta-commentary of the Fourth Dimension. I do not. I do find it strange that even though the universe was “freed”, we haven’t gotten any stories set after SO3. The stakes are reduced for me because I know that no matter how grand, the world is on strings.
          I digress. The only thing holding The Last Hope up story wise is the fact that it is a Star Ocean title. However, the tent poles it snatches from the other games in the numerous callbacks seem to me to only serve to bring down the rest of the series as a whole. At the end of the game, nothing is particularly added to the series. The characters saved Earth, yes. However, as with any prequel, they had to. Much of what goes on smacks the rest of the series in the face.
          To some degree, I can see some elements for what they are: Mirroring. Hearkening back to Star Wars, the movies follow beats culminating in an overarching “rhyme scheme”. Luke, Anakin, and Rey are all easily able to apply the use of the Force. A revered mentor has died in all the first movies as well. The problem with SO4 is that the mirroring was of future events, and proved problematic to the Star Ocean story overall.
          The first callback is more or less benign. The last three major titles in the series have all had an occurrence of a male, Earthborn protagonist finding themselves stranded on a less advanced world. At this point, it has become a bit of an in-series trope. I will be surprised if SO5 does not include it somehow.
          The next is a fairly major balk and echoes the whole of the Star Ocean series up until this point. This is the making of enhanced organisms. In the first game, the ambient villain and surprise endgame boss were both genetically enhanced superhumans. The Muah, your typical long-lost and highly intelligent proto-race, created Asmodeus and Jie Revorse as templates to survive on the inhospitable world called Fargett. In the sequel, The Ten Wise Men are living weapons and your primary antagonists. And for the third game Symbological Genetics ware a big taboo. Symbology is the term used for magic in the Star Ocean universe. By imprinting magical sigils in the correct ways onto and into DNA a trio of the protagonists gained multi- and trans-dimensional abilities. The troubles in much of the first half of the game were due to an advanced alien culture pursuing these characters and just about taking Earth hostage to do it. It culminated in, and I say this with no exaggeration, the targeted destruction of many advanced societies and the eventual deletion of all creation as it was known when prior methods failed.
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Mark of the Muah
          As such, for the fourth game to have a trio of protagonists being infused with Muah (callbacks to Star Ocean and SO2’s spin-off Blue Sphere) genetic influence to survive an unlivable World War III ravaged Earth was incongruent. Genetic manipulation has been the core action that led to global, interplanetary, galactic, and universal genocide in every major title to this series up through the games I played. I will give a pass on not knowing if you’ll ever make a prequel when you write a story. The change of tone is still confusing.
          If you place the stories chronologically, it makes a little sense. Maybe Earthlings were okay with genetic manipulation, but it became taboo after the events of Star Oceans 1 and 2. That would be sensible. But that has not been the overarching tone in the series. And once Edge finds out he isn’t shocked, taken aback, or offended. He has no response. But in SO3, it was hashed out. This is why I think the story aspects of this game coast on being a Star Ocean game, and don’t rely on giving us any new information.
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  Roak from space
            Moving on, Roak is the planet that the majority of the original Star Ocean title took part on. My memory of playing First Departure is not too good having only played it once. However, player character Ashlay Bernbeldt makes a “return” as the colosseum champion in SO4. Lias Warren, the father to another player character Cyrus Warren, is seen in this game as a leader of knights. Again, I will give a pass to not knowing about writing a prequel some fifteen years later. Even so, I am thinking that a second group of strangely armed, armored, and trained individuals would raise some suspicion especially amongst those who fought against and with the first group even if it happened decades apart. The timing of SO4 also places events of this game and the original dangerously close together.
          I have likened Star Ocean to Star Trek. Frame it as a long form “What If” story of an Away Mission that goes awry and I think you’ll understand what I mean. Star Ocean has The Pangalactic Federation touting The Underdeveloped Planet Preservation Pact (UP3). This is comparable to The Federation in Star Trek with their Prime Directive. Granted, in this story, there is no Pangalactic Federation and no UP3. Still, Edge has the Calnus land in plain sight of the village of Triom when you touch down on Lemuris. There is no sanctioning body to come down on him, and I might be influenced by a lifetime of science fiction, but that just seems foolish. He did learn and touched down further away the next time.
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          Each world is dutifully crafted. Each area ties into the last creating the variation you’d expect from singular planets. Each individual section has its own vibrancy. The settings from planets, temples, and spaceships are all wonderful to look at. Square-Enix still makes wonderful digital vistas. However, much of the Magical Industry I came to enjoy regarding Star Ocean is absent because it is a prequel. Uses of Rune- and Symbol -ogies barely even exist yet. It leaves it in much more of a sci-fi with magic setting with little of the “own-ness” Star Ocean cultivated.
Mechanics
          Does this game have any redeeming qualities? Did I find anything enjoyable? I am happy to say “yes”. Otherwise, it would not have been worth purchasing a second time and replaying.
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          I know. I’m just as surprised as you are at this point. Honestly, I didn’t know I had this much bile churning regarding this series. I guess I only like the earlier games.
Combat
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          The combat is more fast-paced than it has ever been. The real-time battles are just as accessible with simple attacks as they were in SO2. Chain Combos are present, and introduced early, allowing you to link together your most powerful techniques in a number of strategic ways. Adding another layer of strategy, all characters have the ability to Blindside enemies. Doing so will give you an opportunity to get behind enemies and strike their weak points if any are available atop normal critical hits that open up. This is of massive import in boss battles.
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          Additionally, a system known as BEAT (Battle Enhancement Attribute Type) has three variants providing different bonuses: Pure Stats (N – Neutral), Blindsides (S – Strike), and Rush Combos (B – Burst). Bonuses grow as each branch is leveled up, which happens as players are in the active party. Neutral only raises stats, and these are tied to the characters’ Strike and Burst levels.
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Beat: N
          Strike focuses on improving the already formidable Blindsides. These are most useful for frontline fighters and perhaps any character you control.
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Beat: S
          Burst tends to benefit your backline and AI controlled characters. Rush Mode allows characters to wade through many attacks unhindered, and Beat: B helps this mode last longer. Sometimes victory comes down to a healer out of Rush Mode or casting a critical curing spell while it is active.
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Beat: B
          These aspects are all well designed. Depending upon your play style and the necessity of a particular battle, these elements can enhance your effectiveness. Many of these settings, including move load outs can be changed mid-battle to heighten effectiveness. There is yet another use of the Rush Gauge and Chain Combos.
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          Rush Combos combine these two innovations are a wholly different animal. They let your team unleash Chain Combo setups free of other resources. While you may lose any area of effect from your attacks, you can pump out major damage to even the mightiest of foes.
          While special moves and spells no longer gain power through repeated usage, they can be improved with SP. This is built up per person as they level up and for the whole party from opening chests, gathering materials, and completing quests. Do you keep skills primed for combat or do you focus on making enemy drops easier and more lucrative? That choice is yours.
          I am happy that the combat opened back up to allow four combatants again. Many challenges from the previous title came from using three rather than four people. Returning to this game in earnest after a four-year hiatus from the 360 version let me get right back into it, and it was satisfying.
Item Creation
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          Square-Enix made an unpopular decision after the original release of The Last Hope. A crafting oversight known as “The Overflow Trick” was a well-documented exploit. This allowed weapons, armor, and accessories to be imbued with factors that made the post-game bosses much easier. A simple reversal of how Factors were set up rendered this Trick moot. I think this was solely done with Gabriel Celeste and the Ethereal Queen in mind. Still, they are no slouches. They both come with two amped up forms each. In spite of what even I thought this change doesn’t increase grinding as much as one would think. The techniques the player base cultivated still work, and all the boosts are good boosts. To their credit, the crafting system this go-round is much further in the realm of sanity than in SO3.
(I’ve harped on that game enough. I will not do so anymore. Today at least.)
          All crafted items come from recipes. Sometimes these are in chests, come as quest rewards, or are simply handed to you. The lions’ share of recipes need to be made by your party members. The in-game tutorial will tell you all you need to get started. If you max characters crafting to 10 before you start, all the possible recipes will be available per every character combination used. These two elements are about all you need to keep track of. Once discovered, the recipes are saved and can be used at any time. Crafting always succeeds, so don’t worry about losing materials from failures.
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  The game is so kind that sometimes you get free goods.
            The battles and preparation for them are where this title shine. It’s all about the fights. It’s a shame the context is so lackluster.
Replay Value
          One of my biggest complaints with RPGs is that time is not respected or simply flat-out wasted. Chrono Trigger was one of the first games I remember having some form of New Game Plus functionality. It was satisfying to play the game once, set it down, and come back to relive the story with all the gear you collected. You could try fighting Lavos at each ending juncture fresh or wait until your party was more seasoned in additional playthroughs. Even with as popular as Chrono Trigger was, New Game Plus did not become a staple in Square’s games. Chrono Cross, Final Fantasy X-2, and Lightning Returns: Final Fantasy XIII are the only Square and Square Enix titles I can think of with this design in mind. While not the most robust, there are a few ways in which your efforts can be permanently rewarded in Star Ocean: The Last Hope.
          The two biggest “rewards” from completing enough battle trophies are raising the level cap and granting extra CP. As many of the greatest equipment augments work via percentages, having another 55 levels added to you can mean an awful lot regarding base survivability. The extra CP, points which let you set skills for battle, may not be a large boon end game but will certainly make the going easier for new games. Three more points would have let you set the ultimate moves for “free”, so I am again a bit vexed at this design choice.
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          Even these rewards are offset by the nature of the Trophies. For instance, two characters need to kill 30,000 enemies each. These kills must happen in a single playthrough. While you do keep Battle Trophies independently, kill counts are unique. Earning the 15,000 enemies killed trophy will not credit you that number on even a new game with persistent data. You will have to start that over again. Some battle trophies are just luck, such as ‘Leave an enemy with X HP’. And, since Synthesis was turned down the ‘Inflict 99,999 Damage’ trophies are that much more tricky to potentially obtain.
          Achievements/Trophies are ubiquitous with gaming these days. I would not say that this game has the hardest to earn, but they are certainly some of the most time-consuming. You’ll likely clock in hundreds of active hours if you aim to earn everything. Star Ocean: The Last Hope relies heavily on external save data for these processes. Whenever you use a save point (a key fact to remember) several Collections will update and will not have to be earned again. If you are achievement hunting you’ll want to be mindful of this, as some parts are missable. I have found this list comprehensive to single play through completion, outside of Private Actions/Endings. Guides abound on such an old title so you can find all the help you need. Aside from the achievements specifically requiring you to beat the game on higher difficulties, all the battle trophies and other collections can be gained even on the easiest level, much unlike the previous game. Still, you should play on the default difficulty level first to unlock the next one up. Earth difficulty is likely more for a final mop up of Battle Trophies and achievements.
          To end on a positive, also included in the external data is a section dedicated to Monsters. Attached to most every foe is a percentage bar. Reaching 100% will allow you to fill a “Monster Jewel” with the data. These can grant a shortcut to some very powerful bonuses, both to use and to migrate into other items. This progress is retained file to file and can be used anywhere once completed. For instance, killing the requisite number of Metal Scumbags post-game will let you make a Fol (currency) 25%+ even on new games.
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Closing
            If you are a fan of the combat in the Star Ocean series and have no other systems, you can’t go wrong with Star Ocean: The Last Hope. However, if you are looking for a good story or are highly attached to the ongoing narrative established in other games in the series, this title can be skipped. It pains me to say that. This game is kinder to players, in some ways than ‘Til the End of Time was. The sound quality holds up, and the visual quality is markedly better than the 360 version. On these points, Square-Enix did an excellent job. Even I, who genuinely cares little about graphical fidelity, am appreciating the difference in graphic presentation. It is with integrity and faithfulness that my last hope is met by Square-Enix and the rest of the Star Ocean franchise is brought to the PC.
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A long-form review of the re-release of Star Ocean: The Last Hope. 6/10 Role-Playing Game, JRPG Similar to - Star Ocean: 'Til the End of Time or the earlier version(s) of The Last Hope…
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