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foxykatie425 Ā· 9 months ago
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Jedi: Fallen Order - The Musical (Act 1)
Wait, hear me outā€¦
Alright look, I am fully aware that trying to turn Jedi: Fallen Order into a musical is a dumb idea. I am fully aware that Star Wars in general would probably not benefit from the musical treatment. And I am fully aware that even when people hear me out, thereā€™s not a single human on this earth that really cares or has interest in this idea. And honestly, why should they? Itā€™s not even like I have songs to offer, because despite my music degree, I am a really lousy songwriter!
However, all that being said, I really enjoy the problem-solving challenges that come with adapting a story for a very different medium than originally intended! And when I get my stupid ideas, I want to share them and get them outta my head! So while I have a captive audience, Iā€™m gonna share some of my main ideas for Act 1 of Jedi: Fallen Order - The Musical! If anybody actually cares to read, please like this post, leave comments, reblog or whatever so I can find my drive to finish writing out my main ideas for Act 2! (And if you are not interested in reading 4500 words of my incoherent brainstorming, go ahead and keep scrolling. I will not be offended!)
Act 1
To start the show off, I think it would be somewhat poignant if, at the end of the overture, a single light comes up on Cal and he says the line ā€œA long time ago in a galaxy far, far awayā€¦ā€ before immediately transitioning into Bracca.
I imagine the introduction to the scrappers guild to be a Newsies style dance number, although perhaps not quite as happy.
The opening scenes on Bracca need to lay the foundations for the audience: who were the Jedi? What happened to them? And what is the current state of the galaxy? We have to assume, to an extent, that the audience has no background knowledge of Star Wars.
We also need to establish Calā€™s current state of mind- fearful and alone. His only goal is to stay alive. He doesnā€™t trust anyone, but at the same time he does have friends that he cares about, such as Prauf.
Speaking of Prauf, odds are heā€™d be adapted into a human or humanoid character for this show. Thereā€™s nothing saying his character has to be an Abednedo, and it would be a lot of work to turn an actor into this alien character when said character is killed very early on. The actor would likely join the ensemble for the remainder of the show.
Letā€™s talk about Cere. Not much about her character would need to change, but without video game restraints confining us to Calā€™s perspective, it becomes easier to flesh out Cereā€™s character arc a bit more. We can have the chance to see inside her head, and we can also have one or two scenes where she has the stage to herself.
Cereā€™s backstory can also be expanded on. Not only would I have her tell the story of how she tried to lure the imperials away from Trilla a bit earlier in the narrative, I would also have the scene play out onstage from Cereā€™s perspective so the audience actually gets to see young Trilla (and it foreshadows later when we get to see the exact same scene from Trillaā€™s perspective). There could also be two or three scenes throughout the first act where we get to see more flashbacks of Cere being a master. Perhaps as she gives advice to Cal, she reflects on times she had to give the exact same advice to Trilla (which could also have the added side effect of making Cal and Trilla interesting foils to each other).
Now Greez you could portray on stage a few different ways. I probably wouldnā€™t turn him into a humanoid character like with Prauf, because 1) heā€™s in the show for a lot longer, and 2) if all of your main characters are human it makes it difficult to portray the setting as ā€œa galaxy far, far away.ā€ For an alien species thatā€™s meant to be so short in stature, you could potentially do him as a puppet, kind of like the way Olaf is done in Frozen the Broadway Musical, but Iā€™d probably lean away from that because with a story as serious as this one, some strong emotions could get lost in translation. More likely, Iā€™d try to cast an actor who is shorter in stature (most likely not quite Greez sized, but we just suspend our disbelief) and give him some prosthetic makeup and an extra set of arms that can be puppeted to mimic his real arms. (You might also be able to create his short stature by having the actor on his knees, like Lord Farquaad in Shrek the Musical, but again, you start to risk turning the character into a joke.)
As far as Greezā€™s character arc, it unfortunately comes off as a bit of an afterthought in the game (aside from the Haxion Brood level) but there is a bit that can be expanded on. He started off accepting Cereā€™s charter in an effort to pay off his debts, but he eventually comes to believe in her and in her quest. Itā€™s not highlighted very much in JFO because a lot of that growth happened before Cal came into the picture. The most we get to see is his underlying dislike for Cal at the beginning grow into respect and eventually care. In a stage show, his arc would still have to be secondary to Cereā€™s and especially Calā€™s arc, but he could definitely be played as a Han Solo-type character who took a job for money that slowly comes to mean more to him.
You canā€™t have a Jedi game, or a Jedi musical, without Calā€™s best buddy BD-1. Now being a droid, and a very small droid at that, BD-1 would be puppeted onstage by an actor in a similar style to the characters in Avenue Q or Finding Nemo: The Musical. I tend to imagine BD-1 being played by a petite young woman (namely, a dancer) but nothing says it has to be. Since BD-1 doesnā€™t speak English (sorry, Basic!) it would be a silent role with BDā€™s beeps and trills being produced by a soundboard, probably controlled by someone in the booth rather than by the actor. However, the actor would bring life to BD-1 through their motions and facial expressions. And despite being a non-speaking and non-singing role, I do imagine BD-1 being front and center in every dance number!
The puppet for BD-1 would need to be lightweight and maneuverable. Due to the distance between the stage and the audience, it would probably need to be larger in scale than BD-1 is necessarily meant to be. It could feature some color changing lights that would likely be controlled by the actor. The entire puppet would be independently controlled by the actor rather than being attached to Calā€™s back, however there could also be another version of the puppet that could be strapped to Calā€™s back for scenes where BD-1ā€™s absence wouldnā€™t make sense but a lack of contribution to the scene would make the presence of the actor onstage somewhat awkward (for example, some more personal scenes between Cal and Merrin).
Next character to discuss is Eno Cordova. He would likely have about the same level of involvement as he did in the game, although some bits of his instructions may be altered somewhat to make his quest a little less of a wild goose chase. (I mean letā€™s be real, he coulda just said ā€œyou need an Astrium to unlock the vault, thereā€™s one on Dathomir, go get it.ā€) He would probably not be a singing role, but he would be portrayed by an actor on the stage, with the hologram effect being achieved by simply highlighting him with a blue spotlight.
Okay, now we get to the bulk of the story and our three main planets: Zeffo, Kashyyyk, and Dathomir. Thereā€™s a lot to talk about with these three locations, both individually and collectively, but letā€™s start with set design. For any show that features as many different locations as this one, youā€™d be best to have a unit set that doesnā€™t move that can function as all of those locations. I imagine this show having a large set with several different levels of platforms (it is a ā€œplatformingā€ video game after all) and the primary visual indication that weā€™ve changed locations would be different colored lights illuminating the cyclorama, the white backdrop at the back of the stage. Likely the choice of color for each planet would match the color of each planet on the holomap in the game (green for Kashyyyk, red for Dathomir, etc). There can also be props brought onto the stage that help indicate a change of setting, such as bringing out Greezā€™s pilot chair when we return to the Mantis.
As I hinted at before, Cordova in the game basically sends Cal out on a wild goose chase. Yes itā€™s meant to test him, but ultimately the only one of those three planets where Cal actually retrieves something tangible he needs to complete his quest is Dathomir. Now that works for a video game where thereā€™s things for the player to do along the way, but for a passive audience who is watching rather than participating in the story, there needs to be a better reason for Cal to go to each planet. Thatā€™s not to say that Cordova should give him all of the answers, but perhaps there is something that Cal needs to retrieve from each tomb. Perhaps the Astrium comes in three different pieces. Yes, there are two tombs on Zeffo and none on Kashyyyk, but Cordova was here first after all. He wasnā€™t going to put back whatever pieces he found, but he also didnā€™t get all of them because he found another Astrium somewhere. Cal knows this because he found that Astrium destroyed in the vault. So he goes to Zeffo and through the Tomb of Eilram only to find that Cordova already took the piece that was there. BD plays the recording where Cordova talks about Tarfull and Kashyyyk, leading Cal to believe Cordova left the piece there and that Tarfull would know where to find it. He goes to Kashyyyk and fights alongside the Partisans, but he is unable to find the piece without Tarfullā€™s help, so he will have to return when the Partisans find him. Out of other leads, Cal remembers Cordova saying something about Dathomir, so he decides to search there. When he reaches the Tomb of Kujet, he finds that he needs the other two pieces of the Astrium to enter so he can retrieve the third. (Because in this context we canā€™t really use game mechanics like double jumping as a reason for why we canā€™t continue.) At the same time, Cere hears about Project Auger being restarted, and they return to Zeffo to search for the Tomb of Miktrull. Beyond this, the sequence of events would largely follow the remainder of the game.
Zeffo would probably be the hardest of the three planets to adapt to the stage because, with the exception of Calā€™s confrontation with Trilla, not much really happens there. Much of your time on Zeffo in the game is spent traversing the land and solving puzzles in the tombs, all of which is less than exciting for a passive audience. Some kind of story beats would need to be added to Calā€™s time on Zeffo (especially the first visit) that makes up for all the combat and platforming that doesnā€™t really translate to the stage. The story of JFO already has the slight inconvenience of being largely concentrated in the second half of the game, while in most musicals the first act tends to be longer. (And the game provides a perfect built-in spot for an intermission when Cal gets captured by the Brood, so I donā€™t really want to change that either.) There arenā€™t a lot of people for Cal to meet on Zeffo, so you could create a new character(s) and give them their own little subplot, but that runs the risk of creating one too many plot lines for the audience to follow as well as having little impact on the overall story. So more likely you would use that time to teach the audience about the Zeffo and have constant communication between Cal and Cere.
Believe it or not, at one point I considered cutting Kashyyyk entirely. But itā€™s important to show the early stages of rebellion against the Empire and have Cal get a taste of fighting back. Plus, the Partisans create an opportunity for a pretty fun dance number! However, I probably would cut out Saw Gerrera, simply because the more iconic the character is, the harder it is to translate them to the stage. (Obviously weā€™re gonna run into that same problem with Darth Vader, but weā€™ll discuss that when we get there.) Instead, Iā€™d probably single out Mari Kosan as the leader of this group of Partisans, but mention that she is working under Saw. The great thing about Mari is that sheā€™s so minor a character in the game that she can be a completely different character in an adaptation. You might even call her a completely new character with only her name being borrowed from a background character in the game. In this sense, weā€™d get to see the extremist side of the Partisans through her actions rather than Sawā€™s, but probably not until Cal returns to Kashyyyk in Act 2. (Also, if it proved necessary for the narrative, you could get away with killing off Mari, something you couldnā€™t do with Saw.)
I talked about iconic characters not translating well to the stage. Well, letā€™s talk about Wookiees and Stormtroopers. We certainly canā€™t go to Kashyyyk without seeing some Wookiees, but weā€™d want to keep their stage presence to a minimum. Creating their look in a live setting, while certainly possible, is not necessarily easy, and it quickly runs the risk of appearing fake to the point of being distracting, thus breaking the audienceā€™s suspension of disbelief. Stormtroopers, on the other hand, would be a very easy, iconic look to recreate. Too easy, in fact. Despite the fact that they tend to be the butt of every Star Wars joke, the presence of Stormtroopers still needs to be felt as a threat, and that threat can be very quickly undermined if they are overused onstage. Not to mention, the moment you put Stormtroopers in a dance number, it becomes Star Wars Weekends at Disney World. So weā€™re gonna leave the dance numbers to the scrappers, the Partisans, and maybe the Dathomirians.
Speaking of Dathomir, we have to get there early. Obviously in the game you have the option to go there early on, but you donā€™t have a story reason to go there until much later. In the game, the crew returns to Zeffo right after they first visit Kashyyyk because Cere gets word of the Empire finding the other tomb. But in this case, letā€™s say she doesnā€™t hear about that until after Cal first visits Dathomir. We need to get to Dathomir early because 1) Merrin is far too important a character to be introduced in the second act, and 2) as previously mentioned, the second act is very story heavy and we need to shift some of that into the first act to make it slightly more balanced.
Finally itā€™s time to talk about Merrin! Her character in the first game was so underused and this adaptation offers the chance to expand on her story. (Although I need someone to hold me back a little, because sheā€™s my favorite character but I need to be reminded that this is not her story. She cannot be a bigger character than Cal or Cere.) Introducing her earlier gives the audience more time to think of her as an antagonist, as they watch her repeatedly reject Calā€™s attempts to reach out to her.
Letā€™s talk special effects, because Dathomir is where that really gets fun. Much of the appearance of Merrinā€™s magick can be achieved with the use of clever lighting and purposeful staging. Her ability to teleport can be mimicked by having her enter the stage in darkness and then using green lighting and perhaps some fog to illuminate her. Magick flames in her hands can be a combination of lighting and some classic magician props. (Disclaimer: Serious safety precautions would have to taken if weā€™re considering playing with actual fire though!) And the effects of her magick on her eyes and mouth can be achieved with black-light makeup that is invisible in regular lighting.
Now if thereā€™s one person that tries to convince Cal that Merrin is a threat that canā€™t be reasoned with, itā€™s Malicos. As in the game, Cal would encounter this ā€œwandererā€ on the path to the Tomb of Kujet. He tells Cal that he was marooned on this planet when he came to study the Dathomirian culture, and that he has been hiding from the Nightsister, who he claims has repeatedly tried to kill him without hearing what he had to say (much like she tried to kill Cal upon their first encounter). Cal offers to help him escape the planet, but Malicos rejects this offer, stating that he has not yet completed his research on the planet (red flag # 1). Cal explains his mission, and Malicos explains that the ruins are surrounded by darkness and the magick of the Nightsisters. He tells Cal that Merrin will throw everything at him to keep him from entering the Tomb, and he tries to convince him that the only way to complete his quest is to kill her before she kills him (red flag # 2). But Cal, beginning to suspect he has ulterior motives, dismisses him and continues on to the Tomb. What Cal doesnā€™t know yet is that Malicos is also pulling the strings on Merrinā€™s side and actively trying to pit them against each other in the hopes of solidifying his control over whoever came out on top, as well as to keep them from uniting against him, which he knows would likely happen if his lies to Merrin about the massacre were exposed.
I debated a bit whether I should try to work in the romance between Cal and Merrin. Putting them together in Fallen Order definitely runs the risk of coming off rushed, and the way it was handled in Jedi: Survivor was perfect and probably could not be outdone. However, musicals donā€™t tend to get sequels (unless itā€™s Love Never Dies) and especially if weā€™re expanding on Merrinā€™s character, you canā€™t really write her and Cal together without there being sexual tension, and the audience will want to see that resolved, so I guess weā€™re going for it! (And besides, itā€™s my musical and I want to!) However, I still want Merrin to be an antagonist for most of the story, and prior to fighting Malicos I donā€™t want slip into the overused tropes of ā€œhe saved her lifeā€ or ā€œthey had to work together to survive.ā€ The dynamic Iā€™ve come up with instead bears a slight resemblance to Rey and Kylo Ren (cuz letā€™s be honest, Merrical is everything Reylo wishes it was!). Their first encounter is basically the same as the game, where she tells him to leave and sends the Nightbrothers after him. Take note that when I envision this scene, I have Merrin standing above Cal on one of the higher levels of the set (she had the high ground!). However, Iā€™ve created a new scene between them in Act 1 while Cal is making his way back to the Mantis to return to Zeffo. He stumbles upon her praying to her fallen sisters for guidance, having taken off her hood and cloak. (Metaphorically, itā€™s almost like he catches her indecent.) Caught off guard and scared, Merrin prepares to defend herself, but Cal shows her that he has no intention of fighting her right now, and Merrin, knowing she wouldnā€™t win any fight she started in this moment, stands down. This scene gives an interesting visual representation of the power dynamics between the two of them, because where she stood high above him in her first scene, they now stand on the same level, which is made even more interesting if the actor playing Cal happens to be taller than her. Cal explains that he is leaving, but will return, and Merrin proclaims that she will be ready to face him when he does. He tells her about his mission and informs her that the Jedi have been wiped out, but importantly it never comes out that she believes the Jedi killed her family. They sing a counterpoint duet detailing their differing points of view, with Merrin stubbornly refusing to believe Calā€™s Jedi ā€œlies.ā€ (This is actually the only song Iā€™ve named: ā€œFool Me Once.ā€ Fill in the rest of the saying.) By the time the scene ends, the audience should not yet be thinking that Merrin will eventually become Calā€™s ally. However, the scene would definitely include noticeable sexual tension during their argument, mostly being in each otherā€™s personal space for a hair too long and some extended eye contact.
Now that Iā€™ve beaten that scene into the ground, letā€™s go back to Zeffo. Cal explores the Tomb of Miktrull and finally finds the first of the three pieces of the Astrium before encountering (hang onto your hats) the Second Sister, aka Trilla Suduri, Cereā€™s former Padawan! (Dun dun duuunnnn!!) Nothing super noteworthy changes in this section of the story except that Cal doesnā€™t encounter Trilla until after he explores the Tomb.
Remember those flashback scenes I was talking about with Cere and Trilla? This is what theyā€™ve been leading up to. In the game, when Trilla takes her helmet off, the only reason we know who she is, isā€¦ well, she says so. However, if we see flashbacks of Trilla earlier in the show, now the audience recognizes the face under the mask. Now I know what youā€™re thinking: ā€œwonā€™t the voice give it away?ā€ Not necessarily, if youā€™ve got a good enough actress. For all intents and purposes, Trilla and the Second Sister, much like Anakin and Darth Vader, are two different characters and should be treated by an actor as such. A good actress could make her tone and delivery so different between the two characters that first-time viewers wouldnā€™t put them together (as long as the playbill doesnā€™t give it away). But even if the audience does figure it out, I donā€™t think the fact that Trilla became an inquisitor is the biggest revelation in this scene. Because letā€™s be honest with ourselves, in terms of Star Wars plot twists, that one was a little predictable. But no, the bigger revelations are that Cere betrayed Trilla by giving up her location, she used the dark side in the aftermath, and perhaps most damningly, she has been keeping secrets from Cal.
Alright letā€™s talk stage combat. For this fight in particular, much like the game, it would get cut short and end up being more talking than fighting. But in general, stage combat tends to be more dance-like movements than martial arts. Weā€™re not going for prequel-style lightsaber duels here. Plus, on stage, you only get one take, so you canā€™t exactly afford for anyone to get hurt halfway through. Weā€™ll talk a little bit more about lightsaber effects later, but suffice to say, the stage combat, while important, comes second to the emotions surrounding the scene.
So BD-1 cuts the fight short by activating a laser gate between Cal and Trilla. Trilla reveals her past and sings about how you can never trust anyone before leaving. Now on stage alone, Cal finishes out the song by briefly lamenting why Cere didnā€™t tell him the truth. He hears another disturbance just offstage and prepares to defend himself before being hit by a stun grenade and knocked out by an unknown bounty hunter. Blackout.
End Act 1
So those are my notes on Act 1 of Jedi: Fallen Order - The Musical. Iā€™ll be posting my Act 2 notes in the near future, but before I go, I want to quickly discuss the vocal ranges of each of the characters.
- Cal: Being a classic male hero, Cal would almost certainly have to be a pretty high tenor. However, he shouldnā€™t be like a squeaky tenor, for lack of a better phrase; his tone should be more round and even. (Iā€™m just gonna say it- Cal probably shouldnā€™t have gay voice! Iā€™m sorry, I donā€™t mean that in an offensive way, I just donā€™t have a better way of describing what I mean!)
- Cere: She would definitely be a low alto. (If weā€™re talking Broadway, Iā€™m picturing Heather Headley or someone similar.) Not only would that be a good match for Debra Wilsonā€™s voice in the game, but a lower singing voice is often used to portray age. It helps give the audience the impression that she is older and wiser than Cal.
- Greez: Heā€™s a little tricky, but Iā€™d probably put him somewhere in the mid-range, maybe a high-end baritone. Iā€™m not locked into that though, I could also possibly imagine him as more of a low tenor.
- Merrin: Okay some people are gonna disagree with me here, but I would not make Merrin an alto. She canā€™t have the same range as Cere. Thatā€™s not to say I think she should have a super high singing voice, more like low mezzo soprano. But her voice should be powerful; Iā€™m thinking like an Idina Menzel-style belter. (I mean, she is a witch, after all!)
- Trilla: Lemme start by saying that Trilla would not sing with her helmet on, so her first song probably wouldnā€™t be until the Act 1 finale. I imagine her having a very similar range to Merrin, with perhaps a slightly darker tone.
- Ninth Sister: Weā€™ll talk about her more in Act 2, but she would definitely be a very low alto. Sheā€™s a big character, and generally the bigger the instrument, the lower the pitch. She also leans very heavy on the melodrama.
- Malicos: Now odds are he wouldnā€™t sing until Act 2, but he would definitely be a low baritone, if not a bass. Iā€™ve been comparing him to Claude Frollo from Hunchback, both in terms of his character and his voice. So I would definitely imagine his voice sounding a bit aged, although the actor would also need to be able to do at least a small amount of stage combat, so he might have to be slightly younger than we might imagine the character.
- Sorc Tormo: Speaking of Hunchback, here weā€™ve got our Clopin Trouillefou. Eccentric and dramatic, Sorc Tormo would be the one to have that squeaky tenor voice that I didnā€™t want for Cal. (Now HE can have gay voice!)
- Jaro Tapal: Iā€™ll throw him in because I havenā€™t decided whether or not he would sing, but if he does, he would most definitely be a bass.
One other note about casting: I am in my mind imagining the characters being played by actors who look similar to the actors in the game, with Cal, Greez, and Merrin all being white, and Cere and Trilla being people of color. However, the beautiful thing about a story like this is that there is absolutely no reason that you couldnā€™t colorblind cast every single one of the characters.
But I think Iā€™ve rambled on enough for now. If anyone is actually still reading up to this point, thank you for indulging me! You are my favorite! Please share your thoughts and ideas in the comments, because I have no one to discuss this topic with and it would make me really happyā€¦ šŸ„ŗšŸ«¶
Act 2 coming soon!!
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creativitycache Ā· 2 months ago
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I love writing how tos and lists. For decades Iā€™ve posted various guides, breakdowns, and long lists about things all over the internet.
Now in 2024 as I write out another bullet pointed list I wonder if sometimes people think I write like Chat GPT.
Then I remember that Open AI data scraped Reddit and other platforms to make Chat GPT.
And I look at my Reddit Comment Karma score, and I wonder if Chat GPT talks like me.
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cosmicheartz Ā· 7 months ago
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Ngl ppl who keep going on and on abt how jd was an abusive piece of shit are equally if not more annoying then ppl defending him
ā€œ waaa waaa JD is an abusive asshole who treated his brothers like shit and exploited them ā€œ I mean you arenā€™t exactly wrong but shut the fuck up anyways
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crowleys-right-eyeball Ā· 2 years ago
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wish i had a creative or insightful caption but @myshredda iā€™m so not normal about your work
āŒ„ āŒ„ traditional without editing āŒ„ āŒ„
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i advertize the fics as if i am being paid to do it šŸ™
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softdavidrose Ā· 2 years ago
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sorry for getting into yet another niche interest. it will happen again
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storm-of-feathers Ā· 2 years ago
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oh boy
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mexipoopy Ā· 4 months ago
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AH HIS PHOTOCARD SKDKDNSMMZNX PLS
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thedivinecalamity Ā· 1 year ago
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i have been reading VNs with my best friend and it's all building up to us reading umineko BUT i actually info dump on umineko so hard and so often and him knowing how long it is means he absolutely does NOT want to read it.
SO ALONE
OOF I feel you!
I tried getting a few of my friends to read the umineko manga (never even attempted to get them into the vn, that would just be a losing battle. Especially since they never played any before and introducing them to possibly the longest one in existence would be a hard sell). I infodumped a lot of the plot to one friend, but tried to keep pretty spoiler free for the other so I could try to see their genuine reaction.
It's also kinda funny though cause one of my friends tried to get me into One piece and Homestuck (you know, two extremely long series). They convinced me to give homestuck a chance, so I tried to read it.
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qt800 Ā· 1 year ago
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what if i wrote a fic about jack and larsen from prep school blues because ideas are for sure floating up here in this brain
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auxiliarydetective Ā· 8 months ago
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I got you @siriwesen
Inspired by recent events:
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How does this keep happening?
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damianbugs Ā· 5 months ago
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DEBUNKING SOME COMMON COMIC COMPLAINTS:
the funniest shit ever is when i say "oh hey friend you should give batman comics a try i think you'll like them!" and the response is "no thanks he's a bad dad in those i'll stick to fics." because like... i swear to you on my life Bruce Wayne Ao3 has done worse shit in fics than he ever has in canon.
"oh but you can just filter those tags/ignore those storiesā€”" you can. do the same with comics... this man has been around for decades. do you think every story was exactly the same? not even the SAME writers write him the same way twice. (EXAMPLE: Frank Millers 'Batman Year One' has bruce jump off a bridge to save a baby. Frank Millers 'Batman and Robin All Stars' has bruce feed dick rats.)
"oh but fics are freeā€”" so are comics šŸ“ā€ā˜ ļø... unless ur a coward. whoever told you that you have to buy comics to read them or enjoy them is a liar and you should explode them. spending money and collecting is a completely personal (and life altering) decision.
"it's so hard to find specific comics/dynamics/tropes etc" the internet is truly a fantastic place. you can find a reading list or blog for the most niche of characters, so you will have absolutely no problem finding one for the bastard man who appears in every single comic ever published by dc. if not, ask your comic friends and not friends, comic blogs, tiktok comment sections etc. there will be one hyperfixated enthusiast eagerly awaiting the opportunity to give you their extensive guide.
"i just want to read/create my own story with them" you and me both buddy. reading comics doesn't mean you are not allowed to let yourself indulge in completely impossible fanon scenarios that heal or ruin your life. in fact, do you know the inexplicable euphoria that comes with stumbling upon a fic that rewrote a canon event? continued a badly finished comic story? it's life changing. fun to write too!
if you don't want to read comics for whatever reason, fine, literally whatever ā€” but if you want to and certain things are holding you back from doing do, this is for you! who gaf about fandom discourse and "name me three batman comics"-ism, just don't hold yourself back from exploring this media even further! if anything, having a couple comics under your belt makes analysis and discussion far more genuine, and not like your chatting shit from out your ass.
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oinonsana Ā· 7 months ago
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realities, maximalism,and the need for big bookā„¢ļø
some gubat banwa design thoughts vomit: since the beginning of its development i've kind of been enraptured with trying to really go for "fiction-first" storytelling because PbtA games really are peak roleplaying for me, but as i wrote and realized that a lot of "fiction first" doesn't work without a proper sort of fictional foundation that everyone agrees on. this is good: this is why there are grounding principles, genre pillars, and other such things in many PbtA games--to guide that.
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broken worlds is one of my favs bc of sheer vibes
Gubat Banwa didn't have much in that sense: sure, I use wuxia and xianxia as kind of guideposts, but they're not foundational, they're not pillars of the kind of fiction Gubat Banwa wants to raise up. there wasn't a lot in the sense of genre emulation or in the sense of grounding principles because so much of Gubat Banwa is built on stuff most TTRPG players haven't heard about. hell, it's stuff squirreled away in still being researched academic and anthropological circles, and thanks to the violence of colonialism, even fellow filipinos and seasians don't know about them
this is what brought me back to my ancient hyperfixations, the worlds of Exalted, Glorantha, Artesia, Fading Suns... all of them have these huge tomes of books that existed to put down this vast sprawling fantasy world, right? on top of that are the D&D campaign settings, the Dark Suns and the Eberrons. they were preoccupied in putting down setting, giving ways for people to interact with the world, and making the world alive as much as possible.
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one of my main problems with gubat banwa was trying to convey this world that i've seen, glimpsed, dreamed of. this martial fantasy world of rajas and lakans, sailendras and tuns, satariyas and senapatis and panglimas and laksamanas and pandai... its a world that didn't really exist yet, and most references are steeped in either nationalism or lack of resources (slowly changing, now)
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i didn't want to fall back into the whole gazeteer tourist kind of shit when it came to writing GB, but it necessitated that the primary guidelines of Gubat Banwa were set down. my approach to it was trying to instill every aspect of the text, from the systems to the fluff text to the way i wrote to the way things were phrased, with the essence of this world i'm trying to put forward. while i wrote GB mainly for me and fellow SEAsian people, economically my main market were those in the first world countries that could afford to buy the book. grokking the book was always going to be severely difficult for someone that didn't have similar cultures, or are uninterested in the complexities of human culture. thus why GB had to be a big book.
in contemporary indie ttrpg spaces (where I mostly float in, though i must admit i pay more attention to SEAsia spaces than the usual US spaces) the common opinion is that big books like Exalted 3e are old hat, or are somewhat inferior to games that can cram their text into short books. i used to be part of that camp--in capitalism, i never have enough time, after all. however, the books that do go big, that have no choice to go big, like Lancer RPG, Runequest, Mage, Exalted are usually the ones that have something really big it needs to tell you, and they might be able to perform the same amount of text-efficient bursting at the seams flavor writing but its still not enough.
thats what happened to GB, which I wanted to be, essentially, a PbtA+4e kind of experience, mechanically speaking. i very soon abandoned those titles when i delved deeper into research, incorporated actual 15th century divination tools in the mechanics, injected everything with Martial Arts flavor as we found our niche
all of this preamble to say that no matter how light i wanted to go with the game, i couldnt go too light or else people won't get it, or i might end up writing 1000 page long tome books explaining every detail of the setting so people get it right. this is why i went heavy on the vibes: its a ttrpg after all. its never gonna be finished.
i couldnt go too light because Gubat Banwa inherently exists on a different reality. think: to many 3 meals a day is the norm and the reality. you have to eat 3 meals a day to function properly. but this might just be a cultural norm of the majority culture, eventually co opted by capitalism to make it so that it can keep selling you things that are "breakfast food" or "dinner food" and whatnot. so its reality to some, while its not reality to others. of course, a lot of this reality-talk pertains mostly to social--there is often a singular shared physical reality we can usually experience*
Gubat Banwa has a different fabric of reality. it inherently has a different flow of things. water doesn't go down because of gravity, but because of the gods that make it move, for example. bad things happen to you because you weren't pious or you didn't do your rituals enough and now your whole community has to suffer. atoms aren't a thing in gb, thermodynamics isn't a real thing. the Laws of Gubat Banwa aren't these physical empirical things but these karmic consequent things
much of the fiction-first movement has a sort of "follow your common sense" mood to it. common sense (something also debatable among philosophers but i dont want to get into that) is mostly however tied to our physical and social realities. but GB is a fantasy world that inherently doesn't center those realities, it centers realities found in myth epics and folk tales and the margins of colonized "civilization", where lightnings can be summoned by oils and you will always get lost in the woods because you don't belong there.
so Gubat Banwa does almost triple duty: it must establish the world, it must establish the intended fiction that arises from that world, and then it must grant ways to enforce that fiction to retain immersion--these three are important to GB's game design because I believe that that game--if it is to not be a settler tourist bonanza--must force the player to contend with it and play with it within its own terms and its own rules. for SEAsians, there's not a lot of friction: we lived these terms and rules forever. don't whistle at night on a thursday, don't eat meat on Good Friday, clap your hands thrice after lighting an incense stick, don't make loud noise in the forests. we're born into that [social] reality
this is why fantasy is so important to me, it allows us to imagine a different reality. the reality (most of us) know right now (i say most of us because the reality in the provinces, the mountains, they're kinda different) is inherently informed by capitalist structures. many people that are angry at capitalist structures cannot fathom a world outside capitalist structures, there are even some leftists and communists that approach leftism and revolution through capitalism, which is inherently destructive (its what leads to reactionaries and liberalism after all). fantasy requires that you imagine something outside of right now. in essence read Ursula K Le Guin
i tweeted out recently that you could pretty easily play 15-16th century Luzon or Visayas with an OSR mechanic setting and William Henry Scott's BARANGAY: SIXTEENTH CENTURY PHILIPPINE CULTURE AND SOCIETY, and I think that's purely because barebones OSR mechanics stuff fits well with the raiding and adventuring that many did in 15-16th century Luzon/Visayas, but a lot of the mechanics wont be comign from OSR, but from Barangay, where you learn about the complicated marriage customs, the debt mechanics, the social classes and stratum...
so thats why GB needs to be a (relatively) big book, and why I can contend that some books need to be big as well--even if their mechanics are relatively easy and dont need more than that, the book, the game, might be trying to relay something even more, might be trying to convey something even more than that. artesia, for example, has its advancements inherently tied to its Tarot Cards, enforcing that the Arcana guides your destiny. runquest has its runes magic, mythras (which is kinda generic) has pretty specific kinds of magic systems that immediately inform the setting. this is why everything is informed by something (this is a common Buddhist principle, dependent arising). even the most generic D&D OSR game will have the trappings of the culture and norms of the one that wrote and worked on it. its written from their reality which might not necessarily be the one others experience. that's what lived experience is, after all
*live in the provinces for a while and you'll doubt this too!
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gatorbites-imagines Ā· 1 year ago
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Hello~!
So may I request a poly ghost face (from 1996) where they have an autistic trans!reader. Ik a lot (I'm projecting) the reader stims vocally by mimicking what they say, and they have a special interest (am like bugs, gore, sharks, dinosaurs, something around those lines yk? I feel like gore would fit) the reader rambles and rants Abt their special interest a lot! Just those kinds of things. I feel like you'd be able to capture this perfectly, thank you! Have a wonderful time zone :)
Poly Ghostface x autistic trans male reader
Headcanons
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I always headcanon Stu as having something like ADHD, or just more hyperactive autism.
Been a while since I wrote about these two, huh? Iā€™ve kinda missed em, ngl. Hope itā€™s alright I took some liberties with the hyperfixations :)
I can imagine that maybe you were friends with Stu when you were kids, because you were both ā€œweirdā€ in other peopleā€™s opinion. Stu because he was too hyperactive and could never sit still, and you because of your weird interests and how you were quite antisocial at times.
Time would pass, you guys would grow older. Stu would become someone popular, as his erratic and hyper personality becomes something others admire because heā€™s fun, whilst you stay being the weirdo with too much interest in medical texts, insects, and decomposition.
Neither of you meant to do it, but you would grow apart. Stu would get his new friends, specifically Billy, and you would stay by yourself burying yourself in your special interests. Its not strange to find you flipping through medical books or books about the horrors of war and medical malpractice. The more pictures the better.
When its not medical texts and war pictures with as much gorey detail as possible in the text and pictures, you can be found reading about death and the work of being a mortician, the way a body decays, and all that.
And when its neither of those things, you can be found looks at bugs, lifting rocks or moving trash to see what critters you can find. You have a sketchbook you like to draw in, three ones at that, one for each hyperfixation since you donā€™t wanna mix the information in them.
Its in the many niche medical books you learn about being transgender, and suddenly how uncomfortable you are in your own body makes sense. You donā€™t need any friends, or your families support to transition, thatā€™s what you tell yourself at least.
You havenā€™t really had any real friends since you split form Stu when you were kids, and your creepy interests chase off anyone who might attempt to befriend you.
So, when you show up one day to school and openly tell people you are now a boy, no one really questions it, because why would they? Youā€™re already weird, and compared to all your other quirks, being a boy is probably the most normal thing about you.
Through all these years you havenā€™t experienced as much bullying as you probably would have anywhere else, all thanks to Billy and Stu.
Stu because he still sees you as his friend in some way, and Billy because heā€™s fascinated by you. One day after you had come out, he walked behind you and saw you drawing detailed diagrams of top surgery in grotesque detail, and Billy has been hooked since.
At some point you and Billy would end up talking, one way or another. Maybe it was at the video store around Halloween one night, maybe the year Sidneyā€™s mom died, and Billy would ask your opinion on the horror movie selection.
Youd grimace and say they sucked since the gore was so unrealistic, which Billy, the freak, would definitely ask into why you thought so. This would lead to you infodumping to him for a long time, going through multiple movies and explaining how its unrealistic and what would have made it better.
As infodumping goes, you donā€™t even realize how long youā€™ve been standing there talking to one of the hottest guy at your school about fictional gore, until Randy has to tell you guys that the store is closing soon.
You end up getting real embarrassed about wasting his time like that, which Billy is quick to tell you that nothing was wasted because he loved talking about it with you and hearing what you had to say. He would love to talk again some time.
You donā€™t really believe him, until he searches you out the next day in your shared free period when you are sitting outside drawing bugs and beetles, dragging Stu with him of all people. You havenā€™t actually interacted with Stu in a while, so you cringe and get jitters when he hugs you and gets into your personal space.
Its Billy who has to remind him of personal space, and before you know it, theyā€™ve asked in about your special interests, and then they just sit back as you infodump and show them the pictures and drawings you have in all three of your sketchbooks, making the two Woodsboro killers fall for you harder and harder.
Time would pass and you three would start spending a lot of time together, Billy and Stu always hanging around you to listen to what you have to say, never growing tired no matter how much you infodump.
Stu would be the first to confess his feelings, as he feels fast and he feels strong, so one day when you two are laying on his bed and youā€™re talking about the difference between two beetles who look almost the exact same, whilst also talking about lungs and how theyā€™re built, Stu just leans over and kisses you.
You would be so confused, until Stu tells you that he really likes you, he would even spill the beans that Billy feels the same way too. As if summoned, Billy would show up and Stu would be all like ā€œright Billy? You like him too, right?ā€ and Billy would facepalm cuz he planned on confessing in a much better way.
But hed agree and say he fell pretty damn hard for you, but neither rushes you in your decision as they know itā€™s a big step. I can imagine Stu also rambling about how hes always liked you since you were kids, even before you transitioned, and how he actually started liking you even more afterwards because you looked so much more comfortable with yourself and who you were.
At some point you would come to the conclusion that you felt the same way, and boom, now you got two boyfriends who like you for who you are, and would stab a bitch if they tried to disrespect you in any way, shape, or form.
When the ghostface killings happen, you wouldnā€™t be at the party since they are super overstimulating, but you would go to the hospital to check on Billy and Stu since they are the only ā€œsurvivorsā€.
I thought it would be funny if you developed a special interest in the ghostface killers and started a fourth sketchbook filled with your notes and theories, but you would keep it hidden form Billy and Stu because you fear it would trigger their trauma, since you donā€™t know they are the killers.
The fourth sketchbook would also have rants you canā€™t put anywhere else, like how certain people have hatecrimed you because of your gender, or because you are ā€œweirdā€, and how some dark sick part of your brain wants the ghostface killers to kill them.
At some point your boyfriends would find the sketchbook and go through it together, whistling as they see the detailed analysis made for each kill, and how you are so close to figuring it out. But when they read all the stuff youā€™ve written you never told them, it angers them that people have been hurting you without them knowing.
You wouldnā€™t have told them since you didnā€™t want to worry them, and it wasnā€™t their fight in your opinion. Billy and Stu decide that they have to pull out the masks once more, seems they have a couple of horrible people to get rid of for mistreating you.
Imagine your surprise when one night you walk into your room stimming with both your hands and repeating stuff that Billy and Stu said earlier that day, only to find not one, but two people wearing ghostface gear in your room.
It takes you a little too long to even spot them as you were scribbling in your death sketchbook, having gotten a sudden spark of inspiration on the way home from your apprenticeship as the local funeral home.
You almost get to scream before they pounce, never actually hurting you but clamping a hand over your mouth, their gloves wet with what you can smell is blood. After they make you promise to stay quiet, they unmask and reveal who they are.
You buffer like an old computer for a little too long, before smacking the shit out of both of them, wacking them in the chest for not telling you. Your opinion on death and murder are probably really twisted, and the people theyā€™ve killed have either hurt you or you had no relationship with them.
It does light up every light in your hyperfixations though, and you might demand them to explain what killing someone is like, or what a freshly killed body looks like for your sketchbooks.
Billy would grin and try to kiss you, because how can you be so perfect? But youā€™d wave him off with a grimace and demand Stu explain once again what it was like stabbing someone so you can get it all down in your book.
I donā€™t know if youd join them as a third Ghostface, but they might take you along every now and then, letting you roam the place after theyā€™ve done their thing if the chance is there. I could imagine them taking pictures of things for you too.
Iā€™m imagining them both dressed up as ghostface, except no mask, both kissing at your cheeks and neck and being all lovey dovey and almost purring, whilst you are sketching down the different pictures and notes about them.
They love you so much, its insane. Youā€™re gonna have them hanging on you for the rest of your life, sorry man, I donā€™t make the rules. Even if you move to another city and start studying to be a professor or like, investigator for the FBI, they would go with you. It would even help them in their Ghostface work as you are an expert in them not getting caught.
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watatsumiis Ā· 11 months ago
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Being A Part of the Sumeru Squad!
I've been thinking a lot recently about being a part of the ā€˜inā€™ group in Sumeru - the ones shown to be good friends on screen already (Tighnari, Cyno, Al Haitham and Kaveh!) I feel like there's lots of ways one could slot themselves into the dynamic and it's just very pleasant and fun to think about.Ā 
(Rambles below the cut. Platonic stuff, reader is referred to as ā€˜youā€™ and is entirely gender neutral)Ā 
Though the squad is almost constantly making playful little jabs at one another, bickering back and forth and whatnot, they're overall a pretty supportive and kind group and accept you into their midst without too much fuss.Ā 
You soon find yourself invited to a myriad of small, casual get-togethers where the group catches up with one another. It's kind of weirdly formal at first, with so many of them holding such high and important statuses.Ā 
Luckily, Kaveh also ends up feeling pretty left out during these discussions, so you'll have someone to chat with or ask questions when you've lost track of the topic at hand. Plus, he's often got some very funny (and surprisingly astute) commentary to add on, even when the subject is painfully dull.Ā 
Once all the politics are out of the way, the conversation tends to ease right up for a little while. Regardless of whether you're at some restaurant or cafe, or just hanging out at someone's house, there's usually snacks available and things will remain super lighthearted for a bit, all jokes and talks of recently released books or occasional infodumps about hyperfixations and special interests.Ā 
On that subject, whenever the stars align and two or more group members have the same special interest or hyperfixation, hoo boy, you can expect them to monopolise the conversation and somehow always drag it back to whatever niche fascinations that they may have accrued lately.Ā 
If you have something you want to talk about, you can rest assured that at least one person in the room will be able to engage. Everybody has their own collection of equally specific and obscure knowledge - with the occasional kind of hilarious overlap. Kaveh and Cynoā€™s shared fascination with Fontanian machinery, or Tighnari and Al-Haithamā€™s in-depth discussions of insectoid languages and their potential overlap with human ones are some of the first to come to mind.Ā 
Of course, disagreements do break out every now and then - but everyone is fairly civil for the most part, if a little bit overdramatic and occasionally loud. It's interesting to see how everyone the group tends to take sides almost as soon as a hint of a possible disagreement rears its head. Al-Haitham once questioned Cyno's sense of humour, querying whether it could really be considered comedy if nobody was laughing, and pretty soon, Tighnari and Kaveh were arguing along as passionately as if they'd been personally insulted.Ā 
You tend to be the tiebreaker more often than not - with such an evenly split group, there often tends to be an even balance between whatever arguments. It doesn't help that Al-Haitham likes to break it all down and give pros and cons for both sides (while still keeping his own stance firm), which may make it impossible for you to decide.Ā 
Luckily, it's easy enough for you to guide the group's attention elsewhere. Just offer to make them some hot drinks or ask if someone wants to play a round of Genius Invocation, and it's like the argument never happened at all.Ā 
It's easy to wind up feeling a little out of place in a group of such highly ranking people, but it's like your friends develop a sixth sense for when you're starting to get a little confused or feeling out of your depth. Instead of poking fun at you (like they do for Kaveh), they'll find a way to rope you into the conversation that doesn't put too much pressure on you. Cyno and Tighnari, especially, seem to have a way of relating things to subjects that are in your area of expertise to help you parse them better so you can find your footing and be debating back and forth with the rest of them.Ā 
Game nights tend to get really intense. It's not a case of if someone will flip their lid, it's simply a case of when. Alliances and subsequent betrayals are all too common, and you'll often find yourself being bribed to help someone one-up another person.Ā 
They even have a ā€˜trophyā€™ for winning each week's game night. It's a tiny crown, carved out of wood and painted gold. Collei made it and donated it to the group. Whoever possesses the crown also possesses the ultimate bragging rights until the next gaming night (or until they accidentally sit on it and squash it with their big clumsy butt. Kaveh ).Ā 
Though the group is chaotic, noisy, and constantly teasing one another, they're all so supportive of one another and will stick together through thick and thin. As the conversations slow down, sometimes some pretty serious subjects get brought up, heavy venting and other such similar things.Ā 
Though, they're all very understanding if someone isn't in the correct headspace for that sort of talk, and will happily postpone it or talk about it elsewhere if needed. They're also very used to multiple conversations happening at once, so it's easy enough for someone to dodge around the heavy topics if they need to.Ā 
The squad can be almost violently supportive at times. Sometimes you worry that Cyno may be one hundred percent genuine about abusing his status as the General Mahamatra to threaten somebody who mildly inconvenienced you one time in the market last week.Ā 
Overall, the vibes of the friend group are super fun (if a little intense at times). They may not say it directly, but everyone is super glad to have you around, hanging out with them and getting in on all the goofs they make and shaking up their dynamic a little bit.
Please don't repost, steal, copy or otherwise plagiarise my writing! I do not consent for my works to be translated and posted elsewhere, or copy - pasted into bot or AI technology.
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hybbart Ā· 1 month ago
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Hi! I absolutely adore your work, I was wondering if you have any advice on getting your ideas and au's out there? Sometimes it feels like no matter how much you post/try to connect with others it's impossible for any posts to break out of the little tumblr interaction bubble
Well, I'm not really the person to ask this, cause any popularity I have at any point is almost entirely dependant on my current hyperfixation, and I'm not one to care much about it.
Mostly I have a good enough appealing and safe art style and good enough sense of humour that's easy for people to like even if they don't especially care about the content, and draw often enough that I don't get forgotten.
My current stuff is fanworks, which have a built in audience, so you're always going to be seen as long as you tag it properly. Especially if you're actively participating in the fandom. I also have the benefit of being obsessed with a rather popular duo like ranchers.
Basically, the notes I get are very predictable and temporary, and not really based on any intentional work. I'm good enough for casual followers to pay attention to as long as it's stuff they recognize. I'd say like 80% of my notes are from casual engagement who aren't really going to do much besides a like and maybe reblog just because they were told they have to reblog artists or they're using the site wrong.
I guess what I mean to say is, having those notes is nice and appreciated but at the end of the day I also have a pretty small little bubble. There's just a wall of passers-by around it making it seem bigger than it actually is. It very quickly dissipates when I draw anything out of the ordinary that I can't put a bunch of popular tags on. So, I'm not really the person to ask about that sort of thing.
That said, I guess all that might sound a bit cynical to most people even though it isn't meant to be, so I guess some actual tips might be in order.
Skill. Art's about communication and expression, which like anything is better done with a larger toolkit and knowledge. And also especially casual engagement just enjoys things of higher quality. Raw ideas aren't usually enough to get people to understand or care unless they care about you. To be blunt, sometimes people just aren't good enough or are too niche for a general audience. That's nothing to be self-conscious or miserable about, it's just something you have to be self-aware about enough to accept that you're not gonna attract people who aren't invested in you. If that's something you want to change by becoming better then you have to intentionally do so, talent is a lie.
Passion. It's obvious when your heart isn't in it regardless of skill level because art is about communication. And passion's what drives us to do better, it's hard to develop and spend time on work you don't really want to do. If you're enthusiastic other people will be more likely to join you in your enthusiasm. If you don't care or are burnt out people will notice. If you're doing things just to get attention people will notice. You have to want to create what you're creating.
Good ideas. To be blunt a good idea that interests people is just going to be more popular than a bad one that doesn't. Sometimes something that interests you doesn't interest a lot of other people, that's why you gotta make peace with caring more about quality interaction over quantity, and being more self-aware.
Making friends. Finding people who are as enthusiastic as you about something is going to go a long way, and people who aren't as enthusiastic are more likely to become enthusiastic or support you if you're friends and you can annoy them in their DMs with 3 hour tangents about your favourite thing. Honestly once you have someone you can do this to you stop caring about the other stuff. Art's about communication, like I said. Participating in events is a great way to make friends, but so is just reaching out to people you like.
Being friendly. This one's pretty simple. If you're a dick people aren't going to take the time to get invested in your project even if it interests them.
Being accessible. This covers anything from literal accessibility to having clean directories and tags, to anchoring/themed extra engagement. 'Do you have any questions about [character]' is going to get more engagement than 'feel free to ask me anything about my au' even if there's less questions to ask because it's less broad and puts less of a burden on the asker to come up with a prompt. It's easier to be broader later on when you have already put out a lot of information and people are more invested.
Being concise: Basically very few people are going to read this goliath of a post compared to a short, information dense, clear post. When I post art I try to avoid too much text, because I want the art to be the focus of the post. When I post writing I put it under a cut so it doesn't consume someone's dash and write something clearer above. The reason writing is going to get less engagement is because it takes more time and effort to engage with than a picture. People who aren't already invested aren't going to sift through 10 paragraphs of loose info. This goes for art, too. One piece is going to catch the eye easier than 10 unrelated sketches or a long form comic. This doesn't mean don't make this content, but be smarter about how you present it to take into account how it engages people.
Tagging things. Don't abuse tags or put irrelevant tags, but finding out what tags are frequented that apply to your art helps. There is definitely still an inconsistent limit of tags that tumblr's search actually pays attention to, so put the most important ones first. I usually put warnings first and foremost and put personal categorization tags last. Being consistent with tags lets people find stuff on your blog easier and makes you show up in a search more frequently, so you're easier to find for people who use tumblr in different ways.
Time of day. This one's finicky to figure out and can change but if you post when there's more people online... well, more people are likely to see it. Apparently other people follow like hundreds or even thousands of blogs and don't even look at everything on their dash, so for those types of people posts might as well not exist unless it's at the top of their dash. This also helps when popping up in more popular tags' most recent when people are actually looking them up. This doesn't affect posts as much as people think but it does enough to be visible. I frequently post things at like 1 am when no one's on so it doesn't get notes until later on and through notifications.
anyways, i hope something in there helps. If not, well... crap.
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meefy Ā· 3 months ago
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Diverse Autistic Characters in Akagami no Shirayukihime
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I could go on for hours about my dislike of how autism is, for the most part, portrayed in popular media - the butt of a cruel joke; autism representation by a non-Autistic actor; or centered around the plot of the story itself, where it boils down to the Autistic person "overcoming" their autism or some outside force "fixing" it (or, semi related, an Autistic character being shoehorned in as a token minority).
I think that's one of the reason I love Akagami no Shirayukihime so much. While none of the characters are confirmed as Autistic, the ones that are quite blatantly Autistic-coded are so diverse and so welcomed by the cast that it's both sweet and refreshing to see.
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I have talked at length about Ryuu and why I love his character so much, so I don't want to get into it too much here because I've said most of what I want to say. He is, at first glance, the "typical" popular culture depiction of autism: the male child savant who has no friends, can't socialize, and has the niche restricted interests in science that seem to characterize every big Autistic character in media. But it doesn't take long to see he is so much more than that! His interests in poisons has granted him a field of study and work where he thrives and does what he loves day in and day out. His mentor, Garak, supports him and treats him as an equal, and looks for opportunities for him to grow - as does everyone around him, including Shirayuki.
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Ryuu's time in Lilias was so beautifully depicted. The years he spends studying and working there are not him masking his Autistic traits or "beating" them; they are years of him feeling safe and supported enough to test his comfort levels and branch out because he knows he won't be mocked or scorned for it. He has found an environment where he thrives because of his Autistic traits, not in spite of them. And so, as of most recently, we see that he wants to remain in Lilias to continue his studies there because of this. His growth is not reduced to finally acting neurotypical; Ryuu being Autistic has not changed. But he has found others who share his passions, who support him, and who encourage him without changing who he is.
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I also want to touch on Kirito specifically, because he is one of the few people Ryuu's own age who interacts with him. Kirito is too young to hold back his questions about Ryuu's behaviour. Why is he running away from a crowd of people? Why has he never had a snowball fight? But Kirito doesn't dwell on Ryuu's quirks; he accepts them, moves on, and focuses on what the two have in common - which is what I would hope for any Autistic person, myself included.
What is particularly special to me about how Autistic characters are depicted in AnS is the diversity. Too often I see Autistic characters depicted in the same way, like the author read a WebMD checklist and created a character around said list. Autism is a spectrum, and with that comes two ends of the spectrum.
Which brings me to Lata.
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Although I haven't explicitly mentioned at length Lata + autism the same way I've discussed it about Ryuu (and although I could write a whole essay on it), I do want to go in a bit more depth because his overlap and contrast with Ryuu is exactly the kind of Autistic representation I live for. Ryuu actively wants to work to help people; Lata seeks to work in solitude. Ryuu is open and generally friendly with others, Lata is blunt and evasive. Ryuu's expressions are generally flat (and his voice monotone in the anime); Lata is quite expressive (even if he doesn't smile often, and neither does Ryuu). Yet we see certain similarities between the two; for instance, both have their own niche hyperfixations that they absolutely live for, and neither is totally at ease in crowds.
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But leaving Ryuu out of the equation, one of my favourite things about Lata's character is that none of the Lyrias crew seemed genuinely bothered by how he acts. Like, even Obi's teasing is, by and large, in good faith. They're just like "Oh, thatā€™s just how Lata is..." and move past it. Most recently in Chapter 133, Shirayuki is visibly happy to see him. And related to that, the other scholars always go out of their way to include and invite him to their outings - to their banquet celebrating the successful germination of the phostyrias, or to see them blooming in their lab. Even if he always declines, and they probably know he will always decline, they ask. Speaking on a personal note, I am like Lata and really, really hate parties or any large gathering; so people (understandably) stopped inviting me. And that hurt; even if I knew I'd say no, and wouldn't go, people actually thinking of me meant a lot more than they likely realized.
So, seeing representation of people actively trying to invite and include their Autistic comrade means so much to me.
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Lastly, I want to talk about Shirayuki. It's not terribly often that Autistic representation in media is a female character, let alone the lead character. I know I am not alone in thinking Shirayuki is Autistic, but I do love its subtlety unless you know what to look for. The long running theory that there is a "girl" autism (versus the stereotypical "male" autism that is most commonly diagnosed and seen in popular culture) is absurd; autism is a spectrum, and just where some Autistics are reclusive, have a flat affect, and exhibit quirky behaviours and interests, there are plenty that are the complete opposite, or somewhere else along the spectrum. In many respects, this describes Shirayuki; she seems to have no trouble making friends, attending parties, or showing emotion.
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And yet, she has the intense focus in herbalism and pharmacology that mirrors Ryuu's in many respects; she just does not express that interest in the same, "typical" Autistic way. She reads her textbooks to relax and spends time in a garden (the latter of which is, stereotypically, a perfectly expected behaviour for someone of her gender). It's easy to forget that, much like how Ryuu ran away from the crowd on his first day in Lyrias (a depiction of an Autistic shutdown), Shirayuki ran away from Zen when her feelings for him became too overwhelming. She asks Zen for a comfort object of his when she leaves for Tanbarun, much like how many Autistic people have a particular tangible object that gives them comfort. Shirayuki is also blunt; she tells Prince Raji to act more like a leader she can be proud of, and rebuffs the knight who insults Ryuu at the beginning of the story - her low rank does not deter her. Autistic people are sometimes known for apparently "not understanding" power dynamics and rules (which I doubt, as do most Autistic people - I think it's more likely that the rules and dynamics are simply unfair, and created and upheld by neurotypical people) - Shirayuki's behaviour certainly seems to fit this. She is not rude by any means...but where it might intimidate many others, a person's title does not keep her from speaking her mind. In many respects she reminds me of myself!
I could go on and on about this topic - and how different Autistic traits are present in different characters - but I'm comfortable stopping at Ryuu, Lata, and Shirayuki (at least for now), and reiterating that media like AnS proves that diverse Autistic characters can exist without being a punchline, can grow throughout the story without shedding their Autistic traits, and can be accepted, supported, and loved by others for who they are. This series is dear to my heart, and this is but one (albeit huge) reason why!
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