#an shes also got some monk abilities
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playin wit this Gay Ass Birds Design More!!!! autism queen!!!!
#my art#sketch art#digital art#dnd oc#harpy art#harpy dnd#harpy#pf2e art#pf2e oc#strix#her name is avis! shes a Gay#shes an npc who traded in her speakin voice for some song magic#an shes also got some monk abilities#shes the opposite of standing moron crouching badass#standing badass crouching moron#she shows up sometimes. helps out does some cool stuff then dips#but secretly#she is a DORK
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okay first three episodes thoughts
good
bending is cool as fuck
sozin’s actor does an amazing job at full crazy but calculated
scenery is STUNNING
monk gyatso made me cry. idk why i just saw him and wanted him to give me a hug so bad
APPA ACTUALLY LOOKS GOOD AND NOT LIKE A LITERAL MONSTER
i wasn’t sure how id feel about them showing the air nomad massacre but i think the importsnt thing is that they showed it was a massacre - and that although they can defend themselves, they don’t have the ability to fight back like an organised army would bc they’re pacifists! they attacked a peaceful group
the abandoned fire nation ship in the southern water tribe looks so fucking cool
ARTIST ZUKO???!!! LETS GOOO
Dallas does an amazing job at getting across Zuko’s intense desperation
I actually ended up loving all the Sokka and Suki interactions sm it was so cute and wholesome
Katara is perfect i will kill and die for her
Azula’s opening scene being her manipulating those people trying kill ozai ultimately leading them to getting burned alive by him and smiling - literally so fucking good. she is the best villain in history of forever
really good move having the mechanist (Sai!) and Teo be in Omashu imo. having them destroy the northern Air Temple so carelessly always pissed me off
THE FREEDOM FIGHTERS ARE LITERALLY PERFECT I AM SCREAMINGGGG
I was wondering how they were going to introduce the Mechanist and Jet in a limited amount of episodes but I like how they combined the two stories
Also Sokka absolutely nerding out in the Mechanist’s home is so important to me
Zuko getting has ass beat by that lady for fighting Aang is literally so funny and reminiscent of the goofy aang vs zuko fights we see in season 1 (to be clear: i adore zuko. this is NOT hate on him)
Zuko losing shit about his notebook and trashing his room and then outing himself as a fire bender in Omashu is so perfect. god i love him so much. it’s very season 1 zuko. it’s giving I DONT NEED ANY CALMING TEA!!!
things i was not a fan of: (some of these are a little pedantic i’ll admit)
Exposition is a little is a little janky but i’ll forgive it i guess bc at least it isn’t egregious as The Movie That Shall Not Be Named
Aang leaving just to get fresh air/clear his head and intending to come back is a silly change to me. all i keep thinking about is the storm where we got those epic Zuko and Aang parallels which now doesn’t really work and also takes away a lot of Aang’s depth. A good change adds to the story, but personally this seems to take it away
WHY would they not make Katara the one to bring him back from the avatar state? just seems like a strange choice to me? not saying this from a shipping point at all but that moment is a big step to their bond/friendship especially since they have only just met
Still don’t understand why they made the head of the village Suki’s mum. like i don’t think it’s a terrible choice but they still could have let them have a mother/daughter bond but still let Suki be the leader without any implications of nepotism. it mostly seeems silly
tl;dr - really enjoying it so far!
#avatar the last airbender#netflix atla#netflix avatar#zuko#katara#sokka#aang#suki#iroh#ozai#hattie talks#live action series#hattie's natla ramblings
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Hello. So...I need like enemies friends, demons diety's, just everyone's reaction to Pucca reader's abilities, because I keep thinking to myself how everyone else would react, because Wukong (and MK for Monkie Kid) didn't know for so long.
Oh Boi Back at it again with the scary wife privileges😈🤣
(Lmk Wukong) To say the rest were shocked was completely an understatement, like seriously, mk knew you weren't ordinary, but for God's sake, what kind of creature are you?! The others were bamboozled by your secret abilities and strength unknown to anyone in the 3 realms, like what else about their connection to you may have been a lie??? Of course, you were more focused on making sure Wukong and Mk were ok because of the chaos from all the concent life-threatening world crisis so of course you were more focused on your son and husband. Meanwhile Macaque made sure to behave himself unless he wants another brain damaging beat down.
(HIB Wukong) Luier and Silly girl knew their was something different about you, from the very beginning. It was pigsy and Wukong who were utterly shell-shocked by your gifts and abilities, especially when you do it all with a smile. Luier and Silly girl were your main Priority especially with what was going on with Hun Dun evil plans and you were worried about your kids. Wukong was especially surprised about your own secret demon form and joined him on taking Hun Dun and his army down, and Rescue the children. Wukong was definitely attracted to your strength fued by the love you have for him, Luier and Silly girl. And I guess you care about Pigsy too😒😒😒
(NR Wukong) Wukong and admittedly Li would be up in your business like They're both equally obsessed about learning your secrets and Origins to your gifts and abilities. It would have Creep you out if it wasn't your son and husband. Your future daughter in law Su wasn't any better either, after seeing what happened in the final battle She had a whole list of her own questions for you. Li was mildly afraid of you and your mystery especially knowing that you even have some connection to his previous recarnation Nezha. Wukong was more so the Betrayed then afraid because he married you, but it seems he doesn't know anything really about you. Although you never took it to heart only opting to kiss him he still felt disappointed in him, and turned on by your power.
(MKR Wukong) His mind was genuinely blown with by demon form, and He had no clue that you could control the weather in that form. Wukong was very prideful of you more so then now knowing that you're just if not more powerful than he is. He has never been more in love with you, and he will now never stop being in love, especially when you saved fruity from being sacrificed. The monk and the pilgrims had a newfound Fear and respect of you and now knew never to cross you especially When it has something to do with your husband. Your powers also got the attention from heaven, And the second buddha and the jade emperor found out that you were the monkey king's wife. The two had a stroke so bad they both had to be bedridden for centuries on end and heaven would be in more chaos if you both plan to start a family.
(Netflix Wukong) Lin and Dragon king had looks of bewilderment and shock as you continued to kiss Wukong's face over and over. Lin knew you for quite a long time, but she had never known you had abilities and powers like this. Wukong is still a bit afraid of you after beating the stuffing out a buddha and all the celestials like that but soon he started to see you in a different light. Wukong started going on dates with you with Lin's advice of course, and with the time of being together he grew more attracted to you and began to show off and try to impress you but he should know that he had your heart from the start and is just waiting for him to pop the question.
(BMW Wukong) He'll hath no fury like a woman's scorn vibes is what he always gets from you. Considering you are a surprisely powerful you are, but luckily for you he is very into it. When the celestial realm somehow heard of the immortal monkey in red and actively shat themselves, everybody saw how you had effortlessly beat Erlang like he was a glorified Piñata. Everyone in the celestial realm were terrified of the idea of the idea of Wukong having a just as powerful wife so, They had tried various ways to break you guys up or turn you against each other. Which maybe would have worked Except Wukong is just as obsessed with you as you are of him and would woo you back to him in no time. This is worse than anything anybody could hope, Well anybody in heaven that is.
(Destined one) If your pucca, then he is most definitely garu, as he is as silent as a mouse. Zhu Bahje was lost for words when he saw the destined one come back with a smiling monkey girl. At first, he was happy that the destined got a new girlfriend. Until he saw what you could do on and off the battlefield, he didn't know whether to be impressed or terrified of your abilities. Not to mention when Erlang came to harass the Destined one (omg just like Tobe🫨) then you stepped in taking his staff and gave Erlang an PTSD worthy ass whooping. It was so bad I'm pretty sure the other 2 realms can hear his screams of agony and fear as you ripped his eye out of his head. The Destined one was able to calm you down with a kiss and you went back to Smothering him to death, it was at that day Zhu Bajie Learned never to mess with the destined one too much Unless he wants to have what Erlang's having.
FEEL FREE TO REBLOG 👩❤️💋👨
#monkey king netflix#monkey king reborn#monkey king x reader#lmk monkey king#nezha reborn#monkey king hero is back#x female y/n
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So ive been obsesed with janet cage since she appeared in the end of mk1 and now shes finally being released with peacemaker and im desperate for something ANYTHING PLEASE 🙏 😭
YOURE SO ME FR I LOVE JANET SO MUCH GENUINELY i need her so bad she's my pfp and banner on discord rn HAHA thank you for sharing your thoughts bc i was so afraid i was alone HEHE
janet cage > this one's for you, baby!
janet's got a wittle crush on the reader, and will go to stupid lengths to show herself off
notes: you're in the genderbent universe :3 but because i'm stupid, the chosen ones' names are gonna remain the same because i couldn't think of a genderswapped name for them and wasn't about to do them dirty with new names LMAO
[ masterlist ]
it was only a couple months into training, and things were looking... decent? at least, you could consider yourself improving. sure, combat was something you trained in, but when it came to you versus whatever horrors outworld contained, you tugged at the collar of your shirt.
janet, however, seemed unfazed. actually, she seemed ecstatic! you'd seen a couple of her movies and knew she could kick ass if needed. her physique impressed you, as did her endless charm and effortless ability to piss the swordswoman off. her attitude was brushed off for your sake. you knew she had just gone through a messy divorce with her ex-wife, is in talks of selling her mega mansion, and new roles were coming up dry. you'd think she'd be bitter but it turned out to be quite the opposite. her typical swagger and flourished gestures tore you from your thoughts.
"there she is!" janet exclaims, swinging a toned arm around your shoulder and tugging you close to her side. "you miss me? i bet you did!" you recall the last time you interacted with her: lunch. twenty minutes ago. even still, her perky attitude flustered you quicker than you'd like to admit.
"suuure," you sarcastically reply, hoping to toy with her ego a bit. "as if i didn't see you at lunch."
"it's hard to not miss me when i'm not around," she sighs dramatically, as if she has the hard life. "no need to lie to me, babe. you love having me around." your insides twist at the name. as you eyes are downcast, janet's eyes light up more than usual with a slight blush to her cheeks.
"whatever you wanna believe, miss A-List," you swat her arm, and she removes it though her grin remains unfaltered. janet pauses for a moment, lifting her sunglasses from her eyes and settling them on top of her head. you're winded by her beauty. you had seen it on screen as mentioned before, but there was some alluring power of her eyes when they were only a couple feet from your face. janet could kick ass, but she was also a gorgeous actress.
"tell you what," she shoots a single finger gun at you, once again removing you from your daydreams full of her face... among other things. "you won't have to miss me tonight. raiden and i planned to spar after dinner. you'll watch me kick her ass, right?" there was a hint of pleading, almost nervousness in her gaze. as if she needed you to say yes. her brows knitted together for only a single twitch.
"don't sweat," you reassure her, taking her strong hands in yours with a soft smile. "i'll be your cheerleader." with your confirmation, you turn on your heel and head the other direction to tend to your own duties. what you don't notice, however, is janet whooping to herself as soon as your back is turned.
just as the sun hits golden hour, you and the girls are waiting by the sparring ring. raiden stands straight, hands behind her back as she waits for her opponent to arrive. and so she does. janet comes jogging into view, waving at the crowd of monks and earthrealmers. she waves and smiles, blowing kisses to an unamused audience. she acts like it's another one of her performances. liu kang rolls her eyes.
"i bet your chakram hat that janet gets her ass kicked," you mutter to kung lao, who stood beside you with a smirk. she nudges your shoulder.
"aren't you supposed to be on janet's side?" kung lao mumbles back with a knowing grin. when you return with a perplexed frown, she scoffs. "everyone and their mother could figure out you're into her."
your cheeks puff up out of frustration, ready to rip kung lao a new one for being so loud and direct, but you see a hand snap in your face. snapping your neck to the source, you meet your eyes with janet's, who was leaning down to catch your attention.
"hey hey, eyes on me, sweet thing," her voice feels like honey when it drops low, and you snap back to her attention with a dazed look in your eye. your heel drives into kung lao's foot when you hear her snicker. "atta girl, check this out." a part of you dies inside from embarrassment. damn her and her confidence.
the spar begins, and admittedly it's evenly matched. punches are matched with kicks, parries and dodges slightly rile the crowd up from how equal the combat is. while raiden is calculated, janet is quick, and it becomes apparent that janet actually has a good chance.
that is, until she successfully knocks raiden to the ground. she's doubled over in pain, trying to prop herself up enough to come back from the near-knockout. janet winds up a fist almost comically, winding it in circles with a grin. just before she lands the blow, she turns to you with a beaming, cocky grin.
"this one's for you, baby!" janet shouts out, pulling her sunglasses down with her other hand to wink. before you could even consider being flattered, raiden flips up and shifts her weight, readying a godlike kick.
WHAM!
───── ⋆⋅☆⋅⋆ ─────
janet sits awkwardly on the cot, fidgeting with the now broken pair of sunglasses in her hands. she can't seem to bring herself to focus on you, even as you're leaning into her to wipe her wounds.
"you should have been more careful," you gently scold her, holding her face up by her chin to wipe the dried blood on her nose. "i don't need the whole show to be impressed, janet."
she smiles lazily, eyelashes fluttering as she inspects your features. "did i at least look hot getting my nose broken?"
you want to sigh and scold her further, but you decided to indulge in her entertainment and smile back, and janet visibly tenses up at your warm stare.
"very."
her lazy smile turns into a lopsided grin as she realizes you're calling her hot. not that her ego needed it really, she knew she was hot. but you saying of it all people, dear lord she was reeling. although she was an actress, a damn good one, you could see she was visibly straining herself from losing it. so, considering you had the upper hand, you hold her face by her cheeks and squish gently with a teasing smile.
"you're blushing."
janet frowns dubiously. "am not."
"i can see it. you're blushing." your eyes flicker between hers, and then to her lips briefly. she sucks them in, focusing on your own lips with dazed eyes.
perhaps janet could use another lesson, you think. so, instead of indulging in what you both want, you let go of her face and place the bloodied rag in a discard bin, wiping your hands on your thighs. janet freezes with a pleading look, knowing exactly what you're doing. you're playing a sick game of cat and mouse.
"where are...?" janet's voice trails off sheepishly, the hardest indicator that you've caught her off guard. she wants to stand up and follow you out, but the monks told her to stay, and a pounding migraine from the blow made sudden movement difficult.
"gotta fight for what you want, janet," you coo innocently, waving with your fingers before you exit the tent. "just don't get your ass kicked. maybe then i'll reward you."
you're not around long enough to see the steam spilling from her ears and her beet-red cheeks.
#mortal kombat#mortal kombat x reader#johnny cage#mk1#johnny cage x reader#janet cage#janet cage x reader#marley writes ☆
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Bells Hells Level Up: Level 15!
I prepped this one in advance instead of being fucking blindsided! AND THEN THEY POSTED THE TWEET AS THE EPISODE WAS AIRING. ANYWAY, as always, factual corrections welcome, I haven't been paying attention to the character cards so if I'm wrong about a feat/ASI or made a typo or if this is incoherent bc i'm updating it while watching the episode and trying to take notes sorry. Also as always, asking why I didn't pick your favorite feat not welcome, and sometimes I just don't know what someone will do and don't really care enough to speculate in depth.
Chetney: with L14 Blood hunter, he gets advantage on saving throws against being frightened or charmed, as well as a new Crimson Rite, and he can now pick rites that deal necrotic, psychic, or thunder damage. Looking ahead: I'm assuming he will continue on with blood hunter at this point so he gets Brand of the Voracious at the next level, granting him advantage on bloodlust saves (which either the Gorgynei helped him with already or Matt just hasn't been tracking so tbf it's not a big deal) and his Brand of Castigation grants him advantage on attacks while in werewolf form.
Laudna: She gets a feat/ASI for which I say war caster is the obvious choice. Looking ahead: I assume she's going to continue with Sorcerer as she has, so she'll get L7 spells next time! Please god someone take teleport.
Dorian: His inspiration die becomes a d12, and he gets an 8th level spell. Looking ahead: It's an ASI, and since he is a swords bard either taking it to strength and con, or to charisma could be good, but I'd do one of those over a feat.
Braius: He took Paladin, and I'd take something that maxes out charisma, which can be either an ASI or a feat with a charisma bonus. Looking ahead: He just got an ASI, and paladin 13 does give him a 4th level spell and there's some good ones.
Fearne: Rogue gives her increased sneak attack damage (rarely used) and Uncanny Dodge (to be fair, useful). Looking ahead: I do like the spells that arcane trickster has opened up for her but otherwise, and my caster/anti-rogue bias is showing here, take Druid 11. Please have a form of teleportation that isn't Ludinus's shitty staff. Please.
Imogen: Level 8 spells! Looking ahead: you know what I'll say. Take the ASI, or warcaster.
Orym: Two more maneuvers! He also gets back a superiority die if he's tapped at initiative. I'll admit the various abilities of this type (bard and monk capstones, for one) tend to be a bit lackluster but they are useful. Looking ahead: Feats! ASIs! Fighters get so many and he can do what he wants.
Ashton: Persistent rage, so not attacking or being hit doesn't end their rage unless they choose to do so. Very useful. He gets a feat/ASI at 16; sentinel remains a classic.
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Literally all of the Slugcats in my silly lil Rotten Hail AU!! Also, some lore on them and a version with a transparent background below the cut!
So, the lore!
Moon and Pebbles: Not shown here. During Moon's collapse, she fell westward, colliding with Pebbles' structure and knocking them both over. This created an eternal Blizzard inside their Facility Grounds. This event also caused the Rot to evolve via consuming the Neuronflies en masse, the Rot now assimilating creatures into itself instead of consuming them...
Survivor: Born into the colony fairly late into the Blizzard. Often does scavenging work, but has learned a fairly vast array of talents, meaning they can help out with pretty much anything, instead of specializing in specific subjects like most other slugcats.
Monk: Born into the colony fairly late into the Blizzard as well, specializing into animal handling and botany. Has diabetes, often carrying extra snacks in their bag in case her blood sugar drops out on the field.
Gourmand: The Colony's primary chef, as well as being a scout and part-time craftsman. Super kind and caring... though often forgets most do not have the appetite they do, often having guests passed out in their spare bed due to food comas.
Hunter: Created by NSH after Moon and Pebbles' collapse. Was very sick with Rot, but thankfully was brought back to NSH before it claimed them. Using samples of the evolved Rot, NSH created an injection that fused Hunter's rot into their body, causing it to stop eating away at Hunter and even granting them new abilities- at the cost of a drastically increased appetite.
Spearmaster: Created by Seven Red Suns as a messenger. After Moon and Pebbles' collapse, was given some specialized equipment. Due to their spaghetti DNA, their tail has grown in size quite excessively, and while this had made them less nimble, they now have the idea of spiking up their tail and swinging it like a giant mace, which has proven quite effective.
Artificer: Also created by Seven Red Suns for the purpose of destroying rubble and starting fires for warmth amongst the Blizzard. Her lost leg and missing eye are due to blood clots forming when she was young, and exploding violently. Was taught by SRS all the technological knowledge of how Iterators and Ancient technology work, and as such is a talented engineer.
Diver and Collector: Artificer and Hunter's pups. Green and Blue instead of red because of Arti's spaghetti DNA. Both carry Hunter's ability to middle alter their own bodies to extend their limbs a little bit, and also Arti's abilities, letting them to light up their bodies in bright, flashy bursts of fire, like little living Fireworks.
Rivulet: Created by a currently unknown Iterator before Moon's collapse, as a gift to keep her company. During the collapse though, got a concussion and memory loss, due to being inside Moon's structure. Lived on her own for a long time, scavenging for supplies under the freezing water. Now lives in the Colony, operating a water treatment machine below it.
Saint: Created by Sliver Of Straw as the Triple Affirmative. After meeting Gourmand, discovered their love of food. Still carries the power to Ascend others using their mechanical arm, but prefers not to unless asked to do it, or if it's the morally better option. Actually fairly chubby underneath their cloak now.
Nightcat: Slugcat from the Colony who, while on one of their first scouting missions, encountered a Rot Cluster who had learned to create immensely powerful bursts of light to flashbang foes. After the encounter, Nightcat was left permanently blind.
Inv/Enot: Cluster of Rot that was experimented on to create the Cure for Hunter. Became sentient and passive, taking on a vaguely slugcat-like form most of the time. Very silly and fun-loving, but also very anxious all the time, which they do their best to cover up. Often resides inside an abandoned Slugcat skeleton, using it to help their body maintain a stable form.
The Colony: The colony of Slugcats living on the outskirts of the Facility Grounds/Outer Expanse. With the guidance of Artificer, as well as SRS and NSH, the colony's home was revamped from a partially hollowed-out tree to a full-on town built vertically around it.
#rain world#rainworld#rw slugcat#slugcat#rain world slugcat#rain world artificer#rivulet rainworld#rain world au#rain world fanart#rain world art#rw survivor#rw monk#rw hunter#rw artificer#rw rivulet#rw gourmand#rw saint#rw nightcat#rw watcher#rw inv#rw enot#rw au#rain world downpour#RW Rotten Hail AU
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hi rainworld tumblr i had a weird rainworld related dream last night and now im gonna share it
Basically there was this new sort of campaign, but it involved ALL the slugcats. It was sort of like pantheon of hollownest , each slugcat had its own challenge and like expeditions you would lose and start over i you died on karma 0 Its order was weird but it was like monk -> hunter -> spearmaster -> gourmand -> artificer -> rivulet -> saint -> survivor , but instead of their normal campaigns they were more like.. what if scenarios, and it involved exploring and trying to find a way out of a structure/area until you find the “exit” which would look like a working subway that would take you to the next campaign I don’t remember all the campaigns, but I know in gourmands the “what if” scenario was what if the ancients never mass ascended? His was the easiest, as it mostly involved a lot of platforming and viewing the rainworld in its hay day, listening to the stories of the ancients, while also taking care of two slugpups with you. Artificers what it scenario is “what if she never managed to drive off the scavnegrs and scav king?” In this scenario we explore the ruins of five pebbles, as the mix of scavengers ripping apart his metropolis floor and the rot got to him, the Scavs have infiltrated five pebbles’ inner workings, and artificers goal is to escape the structure, starting from inside of the scav kings chambers, and escaping out into shoreline or industrial complex Rivulets was a lot more surreal? In it the iterator puppets don’t exist, meaning you don’t have an easy way of comprehending the iterators themselves, also the iterator computers are wayyy bigger. In it rivulet is exploring the inner workings of five pebbles and lttm, and with the computers having no easy way of directly communicating, end up trying to assist rivulet using their own coding, neuron flies, inspectors, and overseers it was also much darker in the computers, with very little light only coming from neuron flies and some code lighting up Saints was the second to last, and a very strange campaign, in it saint is in rubicon, except it’s completely dark, the only light being yellow void puddles and those weird yellow spirity sea creatures. There were also no rubicon creatures either. Instead of saint trying to travel up to get out of rubicon, this time saint is trying to go down, the campaigns challenges being a lot of parkour and trying to avoid the void puddles without your flight ability. Once you reach the ‘bottom’ you’ll encounter a small room similar to the one you’d find five pebbles and moon in, but this time it’s someone else, sliver of straw. She says nothing at first, but if you stick around for long enough she’ll say “I’m sorry” and that’s how saints thing would end The last one is survivor, in it it’s played out pretty normally for rainworld stuff, you start In subterranean and can’t go anywhere else, it’s dark, you’re at max karma, and you’re trying to go ascend. Subterranean itself becomes way bigger of an area to not make it a quick and easy trip Anyway you get down to the depths, ascend, but instead of the usual ending cutscene; we instead have a beginning cutscene, survivors intro cutscene, except survivor isn’t there, the family of slugcats move on, monk doesn’t go down into the sewers because there’s no one to go after, they just move on, and that’s how it ends, it just fades to black
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Mirrorwatch: The Overwatch What If
This is for the mutuals and anyone who hasn't touched Overwatch in AGES. Overwatch 2 has been pumping out new content in monthly seasons, and here in Season 10, we have the Non-Canon Mirrorwatch Event.
(If you want you can watch the announcement video for Season 10)
{What is Mirrorwatch?}
A fierce fight between Overwatch and Talon rages upon Watchpoint: Gibraltar. And in a single moment, an unstoppable object would collide with an immovable force. A Punch from Doomfist against Reinhardt's shield so hard it shatters reality. Among its pieces, an alternate reality.
==============================
{Who's Who Now?}
Alignments have shifted in Mirrorwatch, Overwatch Agents are now part of Talon, and Talon Agents now Overwatch. But let's see who specifically, with some explanation as to why I think things changed
Overwatch
Overwatch is led by Strike Commander Ogundimu. It's likely in this reality this Doomfist was mentored by the First Doomfist, Adhabu "The Savior" Ngumi, As opposed to the canonical universe, where Akande was mentored by the Second Doomfist, Akinjide "The Scourge of Numbani" Adeyemi, who was the person who recruited him into Talon.
His second in command is Captain LaCroix. Whether or not her husband Gerard was assassinated, Lacroix joined Overwatch and climbed the ranks as their lead sniper, and I can tell you for sure, there's a lot of lore for her considering who she's fought with in canon.
The last Overwatch agent in this event is Agent Colomar. Overwatch likely had more involvement in the displacement of orphans after the Omnic crisis, So instead of finding power in manipulation and information, she found power in helping others improve. Plus her Hack symbols have smiley eyes
Talon
In Mirrorwatch, Angela Ziegler takes the moniker of Vengeance as the leader of Talon. Not much is know as to why she chose this path, all that we know is that her nefarious plans are for humanity's future. Vengeance Mercy is this Season's Mythic Skin, and so has variations to her design, and during the event, her resurrection has changed from reviving to detonating fallen souls.
Second to Vengeance is Arch-Commandant Ana. Once again, there are some details I'd like to go further into later, And much like Doomfist of canon, Ana believes the world has grown complacent.
The first Talon Agent I'll talk about is Reinhardt, taking the name Fallen Knight, which implies at some point he defected from Overwatch to Talon's side. Judging by his voiceline when eliminating Ana, He doesn't like being leashed around.
Talon Zarya. I got nothing for Zarya being a Talon Agent other than Volskaya Industries being evil and loaning her out to Talon.
Now this is menacing~ Talon Brigitte has some real lore to theorize about. Either she's been raised under Talon if Torbjorn was sided with Talon to begin with, or she enlisted with Talon after learning Reinhardt defected to it. Also look at Mitzi, looking all evil and forboding.
And lastly Operative Oxton, where to begin~ A few fan comics have head-canoned that Lena's chrono-accelerator was faulty/damaged, leading to an explosion that killed Emily, which would be quite the dark backstory to join Talon in revenge against Overwatch. This actually plays well with how her Blink ability works in the Mirrorwatch event, where she take make more teleports at the cost of her health. And if it isn't obvious by her pose, she's sort of the Reaper equivalent.
Other Affiliation Changes
Genji and Symmetra have both landed themselves in Australia as Junkers
Kiriko and Hanzo have joined the Shimada's rival Clan, the Hashimoto.
Zen is part of Null-Sector this time as Z-EN Destroyer, with Ramattra taking his place as the monk who wanted peace between Human and Omnic.
==============================
{Changes to the story}
Of course with Affiliation changes, there are lore changes. Here are the main two that are most prominent.
LaCroix VS Amari
In canon Overwatch, Ana loses her eye after hesitating to shoot a brainwashed Lacroix turned Widowmaker. But if you noticed earlier, Arch-Commandant Ana doesn't wear an eyepatch. In Mirrorwatch, because of the shift in alignments, It's Widowmaker who loses an eye in the shootout and she has a cybernetic one to replace it.
Widowmaker VS Tracer
Back in the Alive Cinematic, Tracer fails to stop Widowmaker from assassinating the Omnic Monk and leader of the Shambali, Tekhartha Mondatta. But in Mirrorwatch, instead of Mondatta, Ramattra becomes Tekhartha of the Shambali Omnics and is assassinated by Tracer. And if one of her elimination lines against Tracer says anything, Widowmaker was the one who failed to stop the assassination.
So yeah, that's why I said Widowmaker is like the Tracer of Mirrorwatch, getting the most lore to pull from.
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{More Mirrorwatch?}
There's definitely possiblity there could be more Mirrorwatch skins, if we go by an interview between Twitch Streamer Skiesti and Overwatch 2's Art Director, Dion Rogers. Vishkar Lucio, DJ Symmetra, Junker Winston, Overwatch Reaper, Talon Soldier: 76 were all ideas that were cut.
==============================
And that's Overwatch 2 Season 10's Mirrorwatch.
If people would be interested in me roleplaying as some of these alternate universe characters, or want to learn about some of the other Overwatch 2 Story Events, like Starwatch or Questwatch, let me know.
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I should be a sleep right now, but I would be remiss if I did not share this before I forget.
@nayci, another friendo, and I started a new BG3 playthrough tonight. I forgot to take many photos of our pretty babies, but here's two of the three of our precious little gamebreakers.
I was originally going to play a monk, but we needed more support and heals in the party (AND BOY DID WE), so I've got a beautiful little dwarf bard lady. I think she's become the party mom somehow.
Anyway, our beautiful rogue elf here accidentally split the party and got eaten by some wandering brains (but she got better), I somehow broke the game and the internet at the same time and lost the ability to load up the menu screen at all. This of course happened with Lae'zel's cage scene (that damn scene is cursed), but despite all of that, we were overall very successful in our adventures and only died and/or got set on fire a few times (outside of the unfortunate carnivorous brain incident).
Anyway, we decided to go visit Grandpa Withers, went through the fight, talked to skellie grampy, and then decided to leave his house through the back exit. So, I go and click and climb the ladder like normal.
But the rest of the party doesn't follow. I'm very confused and suddenly I'm overwhelmed with two wildly contradictory statements.
"What--I can't climb the ladder! It says I'm not allowed to climb the ladder!"
"Please tell me you guys see what Withers is doing?????"
Baffled, I climb back down the ladder, that works perfectly fine for me, but is still giving everyone trouble, and go running back as fast as my little legs can carry me to find our third party member to see what he's going on about with Withers.
I look and... on my screen Withers is just walking around like he usually does. On @nayci's screen, he is also doing that (although she's still mysteriously banned from using ladders). So, we get on a screen share session to see exactly what's happening and----
Grandpa's got his groove back!!!
And somehow in doing that he broke 2/3 of the party's ability to climb ladders. We eventually just fast traveled back out of the chapel after Withers realized we were all watching him bust a move and started grumbling to himself and walking around like normal again.
#don't worry nayci i replaced the audio of us all cackling wildly#with a more appropriate soundtrack#grey's bg3 tag#grey breaks the game#(although in my defense... this didn't happen on MY screen)#(but i was still present so i'm told it counts)#i want to see grandpa withers do the worm now#i like that withers was having this private dance party for our paladin#and then once he realized he was being watched he just stopped and went stock still
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Been putting a bunch of smaller headcanons in a larger post that maybe one day will see the light of day. In the meantime uhh Ghouls as D&D classes GO
Dewdrop: That’s a rogue right there. Although there is a real argument to be made for fighter, I’m going with rogue. He’s got that kind of sass, you know? He’s also INCREDIBLY good at the things he’s proficient in (expertise anyone?) and has a massive chip on his shoulder. I’ve yet to meet a rogue that doesn’t have a chip on their shoulder.
Rain: Hard choice, but ima go with warlock. You think I’m joking, “ooh band about Satan has a warlock, who would have guessed,” but I think it would fit HELLA well with his whole deal. Despite stumbling in the beginning, dude has very good stage presence, although in a bit understated in comparison to the other highly charismatic ghouls, just like how Charisma being a Warlock’s main ability takes on a different form in comparison to other charisma casters. Also… Pact of the Fathomless? Tentacles? Writes itself, really.
Phantom/Aeon: It took some figuring out but I think Sorcerer fits best. Think about it, despite being shaky in his stage dynamic with the rest of the ghouls when he first started, he had such big stage presence right out of the gate with all his cool guitar tricks! That to me reads as someone who has such innate charisma that he’s able to keep up even when out of his depth. That to me reads like someone whose magic has always been a part of them and whose abilities stem from their willingness to fake it till you make it. He for SURE is a Sorcerer.
Aether: Oh come on. Anyone who knows about d&d knows Aether would be a cleric. That’s not even fair at that point. Twilight Cleric too, purely for the vibes of it. The whole point of rhythm guitar is to be the backbone on which the lead guitar’s melody can shine and the bass’s riff can keep pace! Support is what the cleric is all about! Also healing. Just. Cleric. Next question.
Cirrus: Fighter! Fighter! Fighter! Fuck yeah she’s a fighter, and she is having SO much fun! She is a woman that can kick your ass, make it look easy, and make you thank her for it. Her and Lus’s keys are such a key part of what keeps things running smoothly and you ALWAYS need at least one martial class person in your party if you want to make it. You just know she’s the one people go to to open the stuck lids when Aether isn’t around. You love to see it.
Cumulus: Tough call, but something in me says Paladin? She is SUCH a strong presence in the backing vocals, something non-charisma feels like a disservice. Not a bard though, she doesn’t actually show off that much on stage. And yeah, outside of the actual stage performances, she strikes me as the kind of person to have a strong moral code that she adheres to. She could definitely get herself a Paladin Oath through sheer force of will if she wanted.
Aurora: Okay this one was INCREDIBLY hard cause I don’t actually know that much about her. With that in mind, based purely on vibes? I honestly am feeling Wizard. She seems to exude a lot of excitement and eagerness which, to me, translates really well into curiosity. She is so incredibly interested in everything the surface world has to offer and that includes how magic functions differently from how it does in the Pit. It might take her some tries, but once she gets the basics she would be a MENACE of a spell caster. Maybe Bladesinger so she can learn cool spells and swing a sword at people simultaneously?
Sunshine: This might be a bit of a weird call but to me, Sunshine is a monk. Like, in shows she’ll sometimes be super high energy and sometimes go full unflappable, intimidating ghoul. It’s like step of the wind vs patient defense to me. Also, I think just very generally she has some great speed if you let her. That woman has a “can’t stop won’t stop” attitude, and isn’t that just the monk in a nutshell?
Swiss: Bard. I don’t even think I need to explain it but I’m gonna anyways. I mean, the multiple instrument proficiencies, being one of the main back-up singers, fuck man, that dude RULES his tiny stage of shame with an iron fist and every time he’s let off of it all hell breaks loose. Also, the Jack of All Trades feature is very in-line with how we as a fandom interpret his abilities as a multi-ghoul. He is literally good at everything! Bards are just like that! HE is just like that!
Mountain: Could you imagine if I just picked something like Barbarian? Could you imagine if I said Mountain “Forest Cryptid” Ghoul was a Ranger? Druid. Full stop.
#the band ghost#ghost bc#ghost the band#the ghost band#band ghost#ghost band#abbey lost and found#the nameless ghouls#ghostbc#the nameless ghoul headcanons#nameless ghoul headcanons#dungeons and dragons#dnd#d&d
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Last year I followed along with the show and tried to note some of the d&d mechanics that got translated into tlovm and it was a lot of fun, so I'm doing it again!
I think this season they've eased up a little on how closely they followed the tabletop feel, but there were still some lovely nods to it.
Episode 1:
Allura casting what I think was Prismatic Wall to protect her and the imperial family?
Also the spell she casts to trap Umbrasyl looked like a play on Magic Missile - definitely expanded on.
References to Gilmore's Runechild nature with how he deflected Vorugal's ice breath.
Keyleth really favouring Gust of Wind
I especially LOVE the way they showed Grog rolling a 19 and not hitting Raishan
Vorugal's lindsight seems to have been upgraded to Truesight
Transport via Plants of course
Episode 2:
The combat wheelchair!! (Make sure to get the full ruleset from mustangsart on Twitter)
I don't have much to say about this episode besides the Groon v Grog fight, which I think played with rage mechanics and the monk mechanics sooo well
Episode 3:
Scrying when Pike looked into Thordak's business
I think they have taken a lot of creative license with Zahra's abilities because I can't recognise them in comparison to her listed stats from the table. They look cool as hell tho. Potentially changed one of the invocations to Eldritch Sight.
It seems they are changing Keyleth's abilities too, in that she doesn't have access to water magic until she visits the water ashari which I love.
I love love love seeing how Pike's Shield of Faith is flavoured
GROG BEARD RAAAAAGE
Pew Pew - Zahra's Eldritch Blasts
Lots of Light cantrips
A very solid effort at checking for traps, Vax 😢
Other fun bits I enjoyed that relate to the table:
The joke about the door helping them for once,
Them laughing at Purvan's name the same way they did at the table,
SO GLAD they added the bidet joke,
And there were so many references to Diplomacy. I know last season finished with Percy making it, but I feel like this season we may see it in use.
#anygay#just some of my thoughts#critical role#tlovm#tlovm spoilers#the legend of vox machina#the legend of vox machina spoilers#vox machina#my thoughts
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So, I decided to talk about Downpour DLC of Rain World, because, why not?
I'll talk only about More Slugcat Expansion part of DLC, because Co-op and expeditions that were added is just great, I don't have anything to say about them.
Also I want to make clear that everything said here is purely my opinion and I don't force anyone to agree on it, and also spread hate on anyone who disagree on this opinion.
SPOILERS!!!
So, Downpour. An Expansion, that added 5 new characters to play and 5 new campaings to expirience, and yet, there's something I don't like about it. So let's talk about everything one by one.
1. Slugcats
Gourmand, Artificer, Rivulet, Spearmaster and Saint. Five new scugs, five new ways to play the game. I really like how fun they are, really, they all powerful and unique, you have to adapt for every single one of them. But this coin has two sides. Fun and power we got, cost us the idea of vanilla Rain World, the fact, that we are almost at the bottom of a food chain, we can overpower every threat, but with pure strugle and effort, not just because we have the ability to make everything go kaboom. I can't say I dislike the gameplay of new scugs, but I can't say I purely like it. The same creatures and threat that we encountered as vanilla trio, doesn't feel the same way for new squad, they can arguebly easy kill anything. I do believe, that there is a golden line between fun and philosophy of Rain World, it is probably possible to balance every scug in a way, that they will feel more natural for the eco-system, but still being fun to play. I'm not a developer, nor a game-designer, it's just my opinion as a player.
2. Story
This is something that I started to think about not so long ago. Each of the new campaings, except Saint, has a pretty similar pattern: Go to FP, listen to some dialogue, go into new region and get your score screen. Why is it always Five Pebbles? You have to visit him in order to progress the story. Which isn't true for Hunter, Monk or Survivor. I mean, as a new player, you'll visit him to get a basic understanding of what are you even suposed to do, but when you know where do you need to go, you can get to the ending without visiting Pebbles or Moon. You could say, that it makes sence for them to go to Pebbles, because they have to receive something from him. Fixing ID drone for Arti, giving Riv the ball, opening gate to outer expanse for Gourm and taking thr pearl put of Spearmaster. For SM, I'll say right now, that it is logical for him to visit Pebbles in prder to progress, he is a messenger. Probably it is the same for Riv, but I still have a filing that it could be done differently. Though I think it should be different for Arti and Gourm. As a Gourmand, it doesn't make sence for Pebbles to give him a mark of communication at all, he could just sent him out of his can and show him the direction to the Outer Expanse via the Overseers, much like Iggy does guide Monk and Survivor to Looks to the Moon and then to Five Pebbles. For Artificer, since she's next after Spearmaster, of which visit FP wasnt happy at all and he could just lock the karma gates to FP region like he did with Outer Expanse, so no one could enter his structure and distract him. Sofanthiel (ID drone), could be more useful in this scenario, he could act as an Overseer of sorts, pointing out threat, flashing images of Chief Scav and Elite Scavs as warnings and he could lead to the alternative way into Metropolis and also, I would give player a bit different route to the Chieftain Scav arena, the route that would make a visit to Atop the Tallest Tower mandatory for going forward, and the Echo there would give player a choice, proceed with the path of violence or choose a path of Ascension, which, in my opinion, does fit the "What fate a slugcat?" phrase.
Saint is just worth a whole another post to just talk about him, because he gives off mixed signals for me. But I can say, that, I love his campaing.
Overall, I do think that downpour story is good at some points, for me at least, but I also think, that it could've been done a lot better.
3. Five Pebbles.
I do like the new character of Five Pebbles, it does waves away almost everything pre-Downpour FP showed us, byt it's still a great character with good tragedy story. Five Pebbles and other Iterators being more human-like is a good thing for me. Five Pebbles being more similar to humans with his personality is something I like, because you can grow a bond with him through out the story. From SM's campaing where he is an angry teen who just pushes everyone away, all the way to the Riv's campaing, where he is more mature, regretting everything he's done in the past, not seeking forgivness upon himself. Seeing him first time in Saint's campaing and listen to him barely able to speak is... Heavy. It is a really emotional moment and I couldn't hold the tears, looking at the way he speaks and trying to listen his favorite pearl, even though it's already showing sings of decay, slowly fading out.
4. Sliver of Straw.
It's more about Challenge 70 being uncanon. I do dislike this statement and I think, it wastes a lot of interesting things to discuss because of it. All the theories about Sliver and Saint, also about Iterator's abbilities just fell into nothing. I personally love the theory about Saint being THE triple affirmative, created by Sliver herself to ascend her and probably others, but, it just happend too early, before Sliver was able to share the news about solving their great problem, and that's why she fought back, as Saint tried to ascend her. I just love this theory and I hate the fact, that it all just nothing more than a silly headcannon, because of how Challenge 70 is considered non-canon >:(
That's all I have to say about Downpour. Sorry if there was too much hate of just straight up nonsence, these are just my unfiltered thoughts on the DLC. Also I am, by no means encouraging you to spread any form of hate towards Downpour developer team or Videocult themselfs, they all did a massive job to bringing this Expansion to life and I am happy we do have it at all.
#rain world#rain world iterator#slugcat#rain world downpour#rw downpour#downpour spoilers#rain world saint#rain world spearmaster#rain world spoilers
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Grailfinders Viewers' Choice: Mash 2, the Sequel to Mash
today on Grailfinders, we’re finally heading back to where it all began, and rebuilding Mash Kyrielight one last time. in the three years since we started this thing, we learned a lot about building characters in D&D- and the biggest lesson was that shields suuuuuck. “but Mash is a shielder!” you say, “she needs a shield!” to that, I scoff. Mash needs no shield. she needs to shield. to shield without a shield, this Mash will train her body like never before, and become a Kensei Monk. we also need some extra magic for the ultimate in shields, and for that we need to make a pact and become a Genie Warlock. her dad’s girlfriend has like, three, I’m sure she can give us one.
check out her build breakdown below the cut, or her character sheet over here!
Ancestry & Background
good news, sports fans! since the days of the original build wotc has in fact added Eternal Ray of Sunshine as a race! if you’re very generous with how you interpret Custom Lineage, at least. because of that, this Mash gets +2 Dexterity to start, as well as Survival proficiency for camping and the Fighting Initiate feat for Interception. now you can react to an incoming attack on an ally and reduce the damage they take, as long as you’re wielding a weapon. that’s right- shielding. without shields.
Mash is still a Cloistered Scholar though. you don’t have to worry, your History and Arcana proficiencies aren’t going anywhere.
Ability Scores
Mash’s highest ability this time around will be Wisdom. I’m sure most of her foresight comes from scanners or magical whatnots, but when half your dialogue in a singularity is “hey, there’s enemies coming” your passive perception is pretty damn high. second, Charisma. I dare you to look me in the eye and say you wouldn’t give Mash a kidney if she asked. third, Dexterity. that’s how you don’t get hit, and Mash’s giant freakin’ shield tells me she doesn’t get hit often. third is Constitution. I’d love for this to be higher, but everything else on the list is need for multiclassing first and foremost. it’s not ideal, but we’ll make it work. that’s also true for Intelligence, though in that case at least we’d only want it for skill checks. finally, we’re dumping Strength. yes Mash can lift cars, but in terms of servants she’s not offensively powerful. also, we don’t really need this for anything in-build, and we can cover everything strength can do through other means pretty easily.
Class Levels
1. Monk 1: since we got that fighting feat, we need to start off as a monk to qualify. on the plus side, that gets us Unarmored Defense right away, adding our wisdom to our AC as long as we’re not wearing armor or holding a shield. so no problems there. mechanically, our “shield” for this build will be any simple melee weapon (or shortsword) as those all qualify as “monk weapons”, so our Martial Arts work on them. this means they deal a minimum of 1d4 damage, which grows as we level, and you can use your dexterity instead of strength to wield them. also, attacking with your action with either a monk weapon or your fists lets you make another fisting as a bonus action. again, as long as you’re unarmored.
(I know Mash is one of the few servants with actual armor, but tbf it’s missing some pretty key components. also, you can be summer Mash!)
also monks get proficiency in Strength and Dexterity saves, as well as Athletics and Religion checks. now you have all the skills needed to ID servants, and your piddly strength score won’t be too much of a hinderance.
2. Monk 2: second level monks learn to harness Ki, and you get a pool of it equal to your monk level every short rest. you can spend one ki point per turn to dash, dodge, disengage, or attack twice as a bonus action, with dashing and disengaging also doubling your jump distance, again covering for your strength. Mash too is a fighting game character, and is not unaccustomed to sick combos.
she also gets Unarmored Movement, so as long as you don’t put on plate mail you’ll be faster than the average player.
3. Monk 3: at third level you set down the Way of the Kensei and learn the Path of the Kensei. the kensei are good at weapons, not naming things. now you can pick two kensei weapons, a ranged and a melee one. these will become the bedrock of later features, so hopefully you’ve picked out a “shield” by now. while holding a kensei weapon, you can attack with your bare hand to perform an Agile Parry, adding two to your AC for a round. almost like. your weapon is… shielding you, or something.
(you can also use Kensei’s Shot to add more damage to ranged kensei attacks but who cares about that)
finally, you can Deflect Missiles. if you’re being attacked by ranged enemies, you can use a reaction to block their damage- if this prevents the damage entirely, you can then spend a ki point to throw the arrow back. let’s see lancelot bring down a plane on you now.
4. Warlock 1: now that we have the basic functionality of a shield, let’s get ourselves an NP. since you’re kind of family with the Queen of Sheba, you can probably pull some strings and get a Genie to come help you power the Ortinax. right now, that gives you a Genie’s Vessel, a funky lil trinket you can swooce right into as an action. you can stick around inside it for a couple hours, but we’re using it as your invincibility- when you think a big attack’s coming, hold your reaction to bait it out, then let your vessel eat the damage. when it’s destroyed, you pop out like nothing happened. you can enter once a day, and you can make a new one by spending an hour to do so.
while it’s around though, you can use it once a turn to add the Genie’s Wrath to your attacks, adding your proficiency bonus in bludgeoning damage to one of your attacks.
you also learn Pact Magic, spells that use your Charisma to cast and recharge on short rests. Blade Ward is another kind of shield that gives you resistance to physical attacks for a round, and Minor Illusion is an easy way to play a hologram from Chaldea. for your leveled spells, Protection from Good and Evil will protect guda from being possessed, something that’s been happening with disturbing regularity. you can also shield someone with a Sanctuary, forcing a wisdom save on anything that tries to attack them as long as they don’t attack first. it’s a weird shield, but it’s still a shield. I mean Mash’s defense boosts still work if you put her in the backline, so ranged shielding is canon.
5. Warlock 2: second level warlocks get Eldritch Invocations, ways to customize your pseudoservant hell year and come away with a nice goodybag of stuff. you get two this level, but we’ve done this song and dance before- pick whatever you want for #2, it’s getting swapped out next level. still, do make sure you pick up Eldritch Mind now for advantage on concentration saves. tanks need to take hits, and your spells are about damage mitigation so it would be really bad if they went down from the first punch.
you can also Detect Evil and Good now, so you can find any gods or demon god pillars within 30 feet of you. Guda fights a lot of gods, and they’re typically the kind of enemy you don’t want to be ambushed by.
6. Warlock 3: third level warlocks gain a pack boon, and if we want Ortinax running at full capacity we need the Pact of the Blade. now you can summon just about any weapon you want out of the ether as an action, or you can store a specific weapon away for when you need it. speaking of, you can make your shield an Improved Pact Weapon now, an invocation that adds +1 to all your shield’s attack and damage rolls, plus you can use your shield to cast your spells. if you’re going to carry around a giant freakin’ shield, it had better be good for something, y’know?
speaking of shielding, you can now cast second level spells like Ray of Enfeeblement, halving damage from a specific enemy’s strength-based attacks, and making your interceptions and deflections all the more useful. it’s also a cool laser from your shield, so I guess this is the prototype black barrel?
7. Warlock 4: use your first Ability Score Improvement to round up your Dexterity and Wisdom for a much stronger AC and better attacks to boot. you can also Create Bonfire as a cantrip for camping, and you have Warp Sense, letting you detect nearby distortions in reality. this is only supposed to work on portals, but if your campaign revolved around finding seven macguffins from outside of time that were warping the fabric of history to the breaking point I’d say it should work on those too.
8. Warlock 5: fifth level warlocks get third level spells, and now we can shield against even the strongest of spells with Counterspell. if you use a spell slot equal to or greater than the spell you’re blocking, it automatically shuts down whatever nonsense they were planning. otherwise, you’ll need to make a check.
you also learn how to use your bunker bolt, or Eldritch Smite, as the game’s so insistent on calling it. spend a spell slot while hitting something with your shield, and you can send them flying with 4d8 extra force damage, that bonus only growing bigger as you level up.
9. Warlock 6: at sixth level Mash can finally summon supplies from Chaldea, letting her Create Food and Drink. it’s a spell, it creates food and drink, what do you want from me.
less self-explanatorily, your Elemental Gift gives you resistance to all bludgeoning damage to improve your tankiness, and you can spend a bonus action to fly for up to ten minutes. obviously Mash can’t fly, but she can jump good, so it’s practically the same thing.
10. Warlock 7: seventh level warlocks get fourth level spells, and you can finally start killing gods with Banishment sending them back to their home planes. if it’s good enough for Arjuna Alter, it’s good enough for Mash.
you also get a weird shield thanks to the invocation Sign of Ill Omen letting you cast Bestow Curse once a day with a warlock spell slot. that sounds out of character, but the spell does give you the option to enforce disadvantage on attacks against a certain target, so it’s just barely a shield in my book. it also uses a different save than ray of enfeeblement, so it’s a type coverage thing.
11. Warlock 8: now that we’re halfway through the build I can finally nitpick the series a bit. I love FGO, but why does everyone speak the same language? it’s not like Mash could cast Tongues and understand everyone… oh, I guess it is. never mind.
also use this ASI to bump up your Charisma for stronger spells.
12. Warlock 9: ninth level warlock equals fourth level spells. Wall of Stone is a wall… of stone. this is the closest to the classic Lord/Mold Camelot we’re getting, but it’s still a great way to block damage, enemies, or even cross gaps.
if you’d rather leave the gap after you’re done, you can use the invocation Otherworldly Leap to cast Jump on yourself whenever you want- by combining jump and monk’s step of the wind, your 8-strength ass can jump better than a 20-strength barbarian could. sometimes you want to fly, but this way’s practically free.
13. Warlock 10: I’m sorry for sticking extra attack this late into the build, but I thought it was vital that we get Mash to the tenth level of warlock as fast as we could- this is the level you learn Sanctuary Vessel as a genielock, allowing you to pull up to five willing creatures into the vessel with you when you enter it. this means that now you can save the entire party from a noble phantasm by yoinking them all out of existence in a move that would make Teferi proud.
also if they stay in the vessel for ten minutes they get a short rest, which, given how much you rely on those, is a godsend.
I also want Mash to use her sword at least once, so your last cantrip of the build is Sword Burst. why have a sword if you won’t use it.
14. Monk 4: now that we’re finally back in Monk, you can bump up your Constitution with this ASI. you also learn to Slow Fall, reducing fall damage as a reaction, but you can fly, so… yeah, sorry we took such a big detour.
15. Monk 5: with your Extra Attack in hand, you can attack twice in a turn, allowing you to make an unarmed attack to set up your shield, then switch to your shield for big dps. you can also turn any attack into a Stunning Strike, forcing a constitution save on your target or they’re stunned for a round. this both prevents them from making actions, and makes them easier for everyone else to hit. this isn’t in Mash’s usual kit, but if you got hit by a piece of cast iron the size of Rhode Island you’d be stunned too.
16. Monk 6: sixth level monks have Ki-Empowered Strikes, making your fists magical and avoiding a lot of resistances. you also become One with the Blade, making your shield magical as well (it already was), and you can make a Deft Strike once a turn, adding your martial arts die to the damage it does.
17. Monk 7: with your final level of Monk, you learn Evasion, which makes your failed dexterity saves block as much as most people’s successes (half of the damage) and your successes block twice that much (all of it). you carry a giant goddamn shield with you, everywhere you go. it blocks things.
you also get Stillness of Mind, rendering you pretty much immune to charming and frightening effects. you need to keep your wits about you to snap Guda out of them, after all.
18. Warlock 11: warlocks don’t get spell slots past six; instead, you get Mystic Arcanum, which work like regular spell slots from other casting classes, only working once per day. for your sixth level spell, Investiture of Stone grants you resistance to physical damage, and you can ignore difficult terrain made of rock, and also walls made of rock. servants are stupid strong, so walking straight through stone is completely on the table. if you really want to mess stuff up, you can spend an action to stamp on the ground (jump, jump, jump, jump) and move it all around, forcing a dex save on everything around you or knocking them prone. have you seen the FGO movies? it’s easier to list the stuff that servant fights don’t break.
19. Warlock 12: use your last ASI to improve your Dexterity for better attacks and a better AC. you’re a shielder, so those are naturally related. you also get one last invocation, and by now you’ve been using a cutting edge superweapon like a hammer long enough for it to start leaking bad shit everywhere- at least, that’s my explanation as to why it’s a Lifedrinker now. whenever you hit something with Ortinax, it deals extra necrotic damage to boost.
20. Warlock 13: our final level of the build will let us get rayshifting in the first place thanks to Plane Shift, letting us travel to other planes with allies. alternatively, you can weaponize this and try to send someone else to another plane. now even gods from the material world can get black barrel’d!
Pros and Cons
Pros
compared to the OG Mash build, this one has so much more offensive power than before, primarily thanks to the Ortinax coming with more damage bonuses and types to give us some flexibility in combat and a chance for burst damage when the opportunity presents itself.
you also play around short rests a lot, which means you’re never far from full power no matter how late in the day it gets.
the sanctuary vessel is hands down the most powerful defense we’ve ever given a build. when used properly, it can shut down practically any attack you throw its way. not only will it take all the damage from whatever is about to hit you, but it’s an extradimensional space, so arguably effects that only miss through planar shenanigans can be avoided this way. I think this could shut down almost everything I’ve called a noble phantasm in a build up to this point. almost.
Cons
that’s a big almost though- the cost of this extra power is less defense than the original, which admittedly does fit the character. while Ortinax is just as good, if not better, at fighting big singular attacks. however, it fails in two categories- your defense isn’t nearly as good at dealing with multiple smaller attacks, and your HP is so much lower than the original’s.
this is partially caused by the new classes not being full martials with d10s for HP, but it’s also because of how Multi-Ability Dependent this build is. even if we weren’t trying to be a tank, the multiclassing minimums for the build alone are pulling us in three different directions at once. this means that your spell saves are also pretty weak, so your magical blocking isn’t up to par.
when I said you were never far from full power earlier, that was true. buuuut it’s also true about being close to empty too. warlocks and monks are both famously bad at resource management, and if you go into two or more fights between short rests you’re liable to run out of resources no matter how carefully you play.
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ALTERNATE BUILD FOR SHADOW KNIGHT PATHFINDER EDDITION
@heliosthegriffin i was bored so i thought i'd show you an alternate build for jaune in pathfinder stats for this will be heroic, meaning I roll 2d6 and add 6 to it. str: 18+2 (human bonus) 20 dex: 14 con: 12 int: 9 (bad roll on those dice there jaune) wis: 11 cha: 18 (jaune's a very pretty boy) so there's the stats for all the jaune's builds (ones I will be doing in the future to help our boy move around he will be given the mythic ability impossibly fast pushing his base speed up by 30ft to a respectable 6ft of movement and the mythic feat run which multiplies that by 7 when he's running, with just this he'll be running at 40ish miles per hour though he'll need to stop and rest if he does it for too long. for the tldr: all together at level ten jaune would be doing 1d8+15+6+9 from power attack to a total of 30 fucking damage per hit, I should tell you that it's a strong fucking attack, add in vital strike on combat patrol and jaune can effectively wipe out hords of people in a single round each with just 1 punch with all the bonuses to his speed applied he can run at almost 80mph and most of that would be roof jumping too so he can get around really fucking fast. one thing to note is that because his stype requires he wear no armor he's kinda a glass cannon, his boosts to his ac are great and all but some bracers of armor would be really helpful, also gunns will fuck him up
first up, the sinister Mr fister gear: monks robes (his super hero costume), masterwork handwraps (+1 to hit unarmed) human vigilante/avenger, warrior poet/ order of the songbird lv1: Dual identity, seamless guise, social talent, vigilante specialization Dancer’s Grace, Flourish, first level feats (dodge, mobility (they'll be important later)) social talent: Social Grace, diplomacy vigilante specialization: avenger
florish: Exodus of Jinin (+10 to movement speed)
lv2: Versatile Performance, vigilante talent
Versatile Performance: string
vigilante talent: fist of the Avenger, gain improved unarmed strike feat and add half your vigilante level to the damage done with fist or gauntlet to a max of +5 LV3: feat, Social talent, unshakable, flourish feat: dragon style (jaune's starting to learn how to punch really good at this point, social talent: Entrepreneur diplomacy (jaune gets the skill abilities of the unchained rouge for anything he got social grace for, he can also use it in place of profession to make money, not sure how one uses diplo to make money but if you have an idea let me know) florish: Exodus of Jinin (+10 to movement speed)
lv4: Vigilante talent, ability score improvement (+1dex), graceful strike.
vigilante talent: Lethal Grace (Ex): The vigilante combines strength and speed into incredibly deadly attacks. He gains Weapon Finesse as a bonus feat, and if he already has the Weapon Finesse feat, he can immediately swap it for another feat for which he qualified at the level he chose Weapon Finesse. When using Weapon Finesse to make a melee attack using his Dexterity bonus on attack rolls and his Strength bonus on damage rolls, he also adds half his vigilante level on damage rolls. This bonus damage is not reduced or increased if the vigilante is wielding a weapon two-handed or in an off-hand. combined with Graceful Strike (Ex): At 4th level, when the warrior poet uses Weapon Finesse to make a melee attack that adds her Dexterity bonus to attack rolls and her Strength bonus to damage rolls, she also adds half her samurai level to damage rolls
means that now jaune's doing his level + half to all unarmed strikes, this is a lot of static damage, I'll show it at the end but it's a fucking doozy LV5: Social talent, startling appearance, flourish, feat
florish: Exodus of Jinin (+10 to movement speed) social talent: renown (jaune's now making a name for himself in vale. mainly just the 1 neighborhood and all but it's still important.
feat: stunning fist lv6: vigilante talent and battle dance
vigilante talent: Shield of Blades add minus to attack to ac when using power attack. free power attack bonus feat battle dance: free spring attack LV7: challenge 3/day, social talent, feat social talent: great renown (jaune's making a real splash) feat: dragon's ferocity lV 8: vigilante talent: combat skill: combat reflexes, poetic inspiration from order of the song bird ability score improvement +1 dex
Poetic Inspiration (Ex) At 8th level, an order of the songbird samurai can speak a few words as a swift action, inspiring allies to great deeds. Allies within 30 feet who can hear the samurai gain a competence bonus equal to her Charisma modifier on attack and weapon damage rolls for 1 round.
This ability can be used once per combat.
LV9: social talent: safe house (jaune now has a safe place to lay low and recover as well as keep his stuff since the hunt is now on for the vigilante)
feat: combat patrol
LV10: vigilante talent: vital punishment (can now use vital strike on attacks of opportunity.) combined with combat patrol this means jaune can now wipe out entire hords of bad guys singlehandedly though he only gets two attacks per turn right now since he didn't get two weapon fighter, I like to imagine this is because a lot of his dragon style relies on big kicks for knock outs.
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Honour Mode Act 1 Complete
Overall thoughts: I enjoy playing without savescumming being an option. It speeds up the game and forces me to be more thoughtful. Aside from that, the changes feel pretty minimal - there are only 7 bossfights in act 1, of which I only did 6, so the net impact of the changes on my run thus far has been small.
Analysis of the bossfights + balance thoughts below the cut.
Owlbear (Fought at level 3): First bossfight I took. Didn't realize it was going to be a bossfight, went into it expecting an easy ride like on tactician. Definitely the most-changed of any of the fights, over twice as hard. Had to rely on the NPC assists and Command to get me through. Probably the closest call I've had thus far, though it wasn't that close. One of two fights where a character was downed.
After the Owlbear, I started looking up which fights were bossfights/what their changes were and planning in advance.
Phase Spider Matriach (Level 4): I suspect this fight is legitimately very dangerous at level 3, but at level 4 it's not bad. The main change is that it's uncheeseable now. There's also a new reaction, but it only got fired at me once, and it missed. Killed the ads, had my cleric spam command and my bard Tasha's to lock it down, and then beat it to death with my monk. Barely took damage.
Auntie Ethel (Level 5): Again, would've been hard at 4 but not bad at 5. Still took a fair amount of damage, but didn't come all that close to dropping. Her special reaction is designed to counter the best way of taking out her clones (mass magic missile) but it's hard-countered by monks - with 3 ki points you can force her to make 3 saves (2 against stunning, 1 against stagger) and if she fails any of them she can't use her reaction. With her reaction gone and her clones dealt with, 145 HP is not very much for a boss to have against a level 5 party.
Bernard (DNF): As far as I can tell, the risk-reward on this fight is very bad. It's easily bypassable with Sussur blooms if you want the XP, but I just used the books to get the items with dialogue.
Inquisitor W'wargaz (Level 6): You know how 145 HP is not a lot of health against a level 5 party? It's really not a lot of health against a level 6 party. Never even saw this guy's honour mode changes because he was dead before he ever got a turn. Give him a crazy high initiative or some kind of better AC/resistances for him to be a threat.
True Soul Nere (Level 6): My pick for the most improved fight of Act 1. Nere's changes make him basically impossible to burst down, and if you had to fight him alongside all the Duergar it would be a legitimately nasty fight. Unfortunately for Nere and fans of game difficulty, it's easy to get more than half the Duergar to turn against him. The resulting fight is not trivial, but I never felt like I was in serious risk of things spiraling out of control.
Grym (Level 7): There's an argument to be made here that this is the hardest fight in act 1, but I took it a little too seriously and ended up beating it without taking any damage. So it goes. His new honour mode ability is cool but Silence makes you immune to thunder damage which takes away its sting, my sorcerer's Twinned Haste on my monk and cleric meant I had very good damage output and was also able to cast Command on him twice per turn if necessary, so I kept him stunlocked and beat him to death pretty quickly. My bard contributed nothing to this fight.
Overall balance thoughts: You may have noticed a few themes here - in 3 of the 6 fights I took, Command was used to stunlock the boss. Command would be extremely good as a level 2 spell and still often worth using as a level 3 spell. As a level 1 spell, it makes clerics a must-have for any party and easily slots them in as the second best class in the game.
But still not quite the best class in the game, which is monk. Tavern Brawler Open Hand Monk, to be specific. At level 3, Open Hand monks get the ability to suppress reactions if enemies fail a save. At level 4, they get Tavern Brawer, which with strength elixirs means you have a +12 to hit with 1d6+10 damage on 3 attacks per turn. At level 5 they get extra attack and also the ability to stun if enemies fail a save. At level 6 they get another huge boost to damage. They have a great set of gear with no real overlaps with other classes that drives these numbers up even farther.
This combination of traits - high accuracy, high damage, lots of attacks per turn, ability to stun and suppress reactions at will, all bundled together in a nice, smooth earlygame progression package, is ridiculously good. Definitely the standout character of the run thus far.
Command should be nerfed or removed, Tavern Brawler should be nerfed or removed, early game strength elixirs should be nerfed or removed. Til then, I'm playing the cards I'm dealt.
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🔞NSFW alphabet🔞 ~ Syvaris
There's going to be lots of mention of his partner Dwylla who belongs to @faerunsbest
A- aftercare (what they’re like after sex)
Syvaris is pudding afterwards. He puts in the work. So he likes to take a moment to bask in it and get some good cuddles in, but he knows they eventually need to clean up. He gets Dwylla whatever she needs: water, a snackie, a relaxing bathy where they can soak together and massage each other's big strong muscles. Then it's back to cuddle mode.
B = Body part (their favorite body part of theirs and also their partner’s)
Syvaris has alot of body to choose from. If he had to choose it'd probably be his hands. They're so versatile.
On Dwylla it's hard to pick one part of a perfect body. Maybe something from her beautiful face. Like watching her eyes change expressions or her soft sweet mouth.
C = Cum (anything to do with cum, basically)
He likes to make her come a lot and he makes a darn good creampie. Syvaris wouldn't normally blow his load on her, but if she asked, who is he to deny her?
D = Dirty secret (pretty self explanatory, a dirty secret of theirs)
Thank goodness for the ability to steel his mind as a monk or he would have cum far too quickly for his liking their first time.
E = Experience (how experienced are they? do they know what they’re doing?)
Former fuck boy. Much like Halsin, Syvaris has had enough partners and experience to know exactly what he's doing. Syvaris knows how to hit or lick every spot to get her arching, shaking, and spasming around him. Dwylla's getting dicked down good y'all.
F = Favorite position
Alright so, it might seem like Syvaris likes a good ol'missionary position with lots of eye contact and easy access to Dwylla's face and mouth, for kissing and check ins-- because he does..no doubt. It affords him all that and allows him to use his body to cage Dwylla in so that she feels safe, but he also really likes when she rides him bc that means she's comfortable enough with him and their surroundings to give herself that moment. She also looks really hot bouncing on his cock.
G = Goofy (are they more serious in the moment? are they humorous? etc.)
Syvaris is a huge goof ball. There are moments that call for seriousness and reverence sure, but he and Dwylla have a lot of silly, giggley sex too. Especially if something funny happens in the moment. They're going to laugh and not let it kill the mood.
H = Hair (how well groomed are they? does the carpet match the drapes? etc.)
I don't think tieflings have a lot of body hair, but Syvaris has immaculate hygiene. He's got nice long silvery hair in that cunty little man bun that's great for pulling.
I = Intimacy (how are they during the moment? the romantic aspect)
He's very attentive and in the moment. Syvaris is a big romantic softie and utterly obsessed with Dwylla. Lots of kisses and eye contact. Whispering praises. Checking to make sure she feels good.
J = Jack off (masturbation headcanon)
Syvaris doesn't do a lot of that now that he and Dwylla are having frequent sex. But he probably needed to handle himself once or twice before they started sleeping together. But now they do it together.
K = Kink (one or more of their kinks)
Praise or Cockwarming
L = Location (favorite places to do the do)
Probably their house. But really anywhere. ANY. WHERE. No place is sacred.
M = Motivation (what turns them on, gets them going)
He's a horny (former) fuck boy. It doesn't take much to get him going. Dwylla's really hot though and they were basically verbally edging each other with teasing for days before they finally got it in. Dwylla will probably eventually have him trained down to a phrase or a look. She's free to have him whenever she pleases and he's happy to serve.
N = No (something they wouldn’t do, turn offs)
Syvaris would never do anything that inflicts pain, degradation, or makes him look intimidating. Nothing that resembles or could be interpreted as violence or abuse. He's a big soft boy. It's why he always refused to be a soldier. These are hard lines especially when it comes to being physical with Dwylla. She's suffered enough violence and physical pain. She will never know anything but softness and pleasure by his hand. Dwylla deserves to be worshipped and Syvaris is on his knees.
O = Oral (preference in giving or receiving, skill, etc.)
Let me tell you. Syvaris dives in FACE FIRST. The man eats and breathes, lives and dies between the thighs, okay? If not meant to eat pussy, why blessed with a FORKED TONGUE? He's all up in there. Syvaris can be a messy eater, but he likes to lick his messes clean. He always starts off by making Dwylla cum on his tongue at least once. He really enjoys when she grabs his horns to pull him into her to grind on or if she has to use them for support while she rides his face. Syvaris doesn't leave that holy place until her thighs snap shut or she pushes him off. And if he dies, his last meal was worth it.
P = Pace (are they fast and rough? slow and sensual? etc.)
It depends on the mood. He likes taking his time. Syvaris' main goal is Dwylla's pleasure and comfort, so he likes to spend lots of time enjoying the moment. He also knows he's a lot to take and doesn't want to hurt her so Syvaris doesn't tend to go in for the pile drive unless Dwylla tells him to fuck her senseless.
Q = Quickie (their opinions on quickies, how often, etc.)
While his preferences are the long nights tangled in their bed, Syvaris is no stranger to quickies. It's not uncommon at all for him and Dwylla to steal away for a quickie whenever the mood strikes them. Dwylla's been bent over and pressed up against so many things in so many places. They're probably doing it somewhere right now. No where is sacred. No. Where.
R = Risk (are they game to experiment?)
As long as no one is at risk of getting hurt, or it doesn't cross a boundary, Syvaris is game to try anything.
S = Stamina (how many rounds can they go for? how long do they last?)
Energizer Bunny. Syvaris is a monk. His physical stamina, off the charts. But his monk training also affords him methods to center and ground his mind. He could last all night, but that's no fun. He's got to get several rounds in at least.
T = Toys (do they own toys? do they use them? on a partner or themselves?)
Syvaris is indifferent to the idea of toys. Whether they are owned or used is completely up to Dwylla. He considers himself her toy in a way, considering what he's packing and his tail doesn't feel like he needs anything else.
U = Unfair (how much they like to tease)
He likes to tease. Alot of verbal teasing went on between Syvaris and Dwylla before they got physical. They both do their fair share of teasing in public. Depending on what sort of mood Syvaris is in that will continue to the deed where he can draw things out.
V = Volume (how loud they are, what sounds they make, etc.)
Syvaris isn't very loud. He makes breathy moans, groans, and panting noises. And he likes to whisper husky praises in Dwylla's ear.
W = Wild card (a random headcanon for the character)
Syvaris is basically free use for Dwylla and she has them spending a lot of their 'down time' cockwarming.
X = X-ray (let’s see what’s going on under those clothes)
The big dick energy™ just doesn't come from his personality. He's literally on the verge of monster cock between his natural size, the tiefling ribbed for her pleasure/ridges, and knot. He's a lot to take in, but Dwylla takes him so well ~~
Y = Yearning (how high is their sex drive?)
Very high. They can't keep it in their pants. It's how they show affection and express their feelings. And that's not including the tiefling heat/rut cycles.
Z = Zzz (how quickly they fall asleep afterwards)
Not too quickly. He has a lot of stamina and likes to cuddle. Whenever they're finally done and ready for bed, he pulls Dwylla close so they can talk and Syvaris either rubs her back or caresses her face until they fall asleep.
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