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#amateur game dev
minervadeutonomy · 1 year
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In honor of Unity fucking developers over
Here is my game dev work Ive been learning for the last few months.
A big big thank you to all my mutuals and non developers people who've been part of the outcry against Unity's blatantly anti user policies. It does mean a lot to see others have game devs backs.
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logicpng · 1 year
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by the way, how do you think your organs would handle conversion to a binary format?
ohhhh you wanna play re:curse you wanna play re:curse so baaaaad
timelapse under cut!
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misterygx · 17 days
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The SAGE '24 demo of my new game, Worlde Lande Countrie, is out now!
Download it here: https://sonicfangameshq.com/forums/showcase/worlde-lande-countrie-sage-24-demo.2098/
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kariachi · 4 months
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Concept: Videogame where you have to remove invasives from an area. Main actions would be tracking, trapping, and identifying- you're given a list of invasive species and a target species and your job is to find where these species are, lay a trap if they're an animal, and accurately identify and remove them from the ecosystem. At the end of each level you would be scored on if you retrieved the target number of the target species and how quickly the ecosystem recovers after- the more invasives there are in any given area over the course of a level the harder it is for the ecosystem to bounce back, and the invasives spread with each day you don't remove them, plus any non-invasives removed also hampers recovery.
You receive money at the end of each level dependent on your score, which would allow you to buy books on invasives (which would increase the size of the invasive list for each level), a variety of traps to catch different species, and I'm thinking you could have a rudimentary inventory system and by pulled carts to increase capacity. You would start with no cart, but be able to upgrade over time to a handpulled cart, then dog-cart, a donkey-cart, and finally an ox-cart, with each step increasing the number of things you can carry at one time without having to go back to your base an unload.
Each level would be a different region with it's own list of invasives, and the target species and number for each level would be randomly chosen when the level starts. To avoid player complacency, some species that are invasive in one level are native in another, so you have to make sure to check what you're dealing with so you don't accidentally cause damage.
Actually, on the topic, maybe one should go with a fictional setting rather than a real world one- say, Gorblech v Spain- just in case. Would suck to get something wrong and cause people to accidentally make trouble. You'd have to make sure to keep some realism in the way shit works- some invasives are charismatic, some natives are ugly or dangerous, etc- but it could be done, especially if you stick to analogues.
Kinda think the aftermath of a level should also be something players could go and look at, but I'm not sure how one would implement it. A better effect tying with better score, yes, but do you give the player the option of taking a wander around after each level? Have the camera pan over the recovered ecosystem at the end before throwing up the player's score? Don't know.
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nmaze-official · 3 months
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Hey guys! This is the first official post on Tumblr from NMaze
NMaze is an account run by 2 people known as Dev "N" and Dev "M" (bet you can see how the name came to be for the account).
You can find our account on various different social media platforms such as Twitter(X) , YouTube, Instagram and of course, Tumblr.
We're a 2 people team who have decided to start developing games because coding and art are 2 things we like doing.
Our games will be anime-based stylize most of the time.
Although we don't have anything to prove we're game developers yet, we are working on our first game already which will be an anime-style visual novel depending heavily on the storyline .We hope to get along with our viewerbase (if we have one) and interact with them. Peace 🤌
-Dev M
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emdotcom · 2 months
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Agony, chat; if I want to understand Post-Shift 2 better, I have to actually go back & fully understand Post-Shift 1.
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tribow · 6 months
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Buncha things implemented recently. Finally started working on the part that starts generating the actual game. Right now, only the asteroids get spawned in.
I plan to have...well way too many objects existing at once, so I really need to cut down on what is or isn't active. For this, I implemented a quick check for what objects are within a certain radius from the center of the camera. The game periodically checks that radius and activates everything within it while deactivating everything outside of it. All active objects are put into an array so the game knows what to deactivate when performing the check.
This may not be the best method for achieving better performance. I didn't use the VisibleOnScreenNotifier node for the check (I wasn't aware of it when scripting oops lol). Each object could individually signal when they are and aren't on screen instead of having the game do a huge query on the world space. The game could instead have a dictionary of active objects so each object could look up if they need to be added or removed from the dictionary.
In the future, I plan to implement a radar camera. The radar's range would have roughly the same size as what I'm already checking, so I could utilize VisibleOnScreenNotifier the same way as my query check and it might be better for performance. It's hard to say unless I compare it though.
Well in other progress news I implemented audio for the ship whenever it moves. I originally tied its volume and pitch to its speed, but I realized that the speed can change without the player's input. Wouldn't make sense to have an engine sound just because something bumped into you.
So instead, the sound only comes on when the player is actually inputting something to move. The pitch still gets changed based on speed though.
I spent way too much time was spent adjusting values. I forgot decibels aren't exactly the same thing as "volume". A value of 0 doesn't mean muted lmao. Felt like an idiot for not understanding why I was blasting out my eardrums whenever I moved the ship around.
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butchpillowprince · 9 months
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Butch4Butch Porn Catalogue
Written erotica
The Holy Grail, required reading: George's Boi by greyhyms on AO3 - butch/butch, Daddy kink, stone butch
Set in Stone: butch on butch erotica (2001) at openlibrary.org
The entire Jess/Lupe A League of Their Own tag on AO3
Sinclair Sexsmith - butch4butch and butch4femme: website
Orlando Silver - butch4butch and T4T: Substack
Dev Ill/thedevilisadyke: AO3
kind to be cruel - butch/butch - dignification kink, Daddy kink
bad guy - butch/butch - sadism and masochism, blood play, bondage
in the alley - butch/butch/butch - orgasm control, pain kink, public sex/in an alley, Daddy kink, Sir kink, threesome
fangs4fur - butch/butch - vampire and werewolf, breeding kink, pain kink, blood play, sadism and masochism
Bite, Burn, & Sting - butch/butch, needle play, pain kink, piercings, genital piercing, Daddy kink, impact play, masturbation
Solder & Flux - butch/butch, power bottom/service top, hatefucking, enemies to lovers, pain play, Daddy kink, knife play, blood play, gagging
Smoke and Flame- butch/butch, smoke play, marijuana, Daddy kink, choking
Forgive Me, Father - butch/butch, blasphemy kink, masturbating in a confession booth, wax play, spanking
dykediaries: Literotica
Bois' Night - butch/butch, a friend helps a friend get over a breakup
Meet Me After Work? - butch/butch, a butch gets picked up by a customer at their job
One Night Stand - butch/butch, two butches get set up on a blind date
Reconnecting - butch/butch, two old transmasc friends meet up post-transition
Welcome Surprise - butch/butch/femme, threesome, a butch/femme couple incorporate another butch
basicbutch: Literotica
Arm Wrestle - butch/butch - The reigning arm wrestling champ at the dive bar meets her match.
One Bad Night - butch/butch - A terrible night out results in unexpected romance.
(my stuff) Leo Wilder/ butchpillowprince:  AO3, website, instagram, linktr.ee
Yes, Sir anthology (paperback, ebook)
Coming Home novella (paperback, ebook)
Charlie & her friends series
Poker Game - butch/butch/butch/butch/butch/butch group sex - Charlie and her friends play poker and find a new way to place their bets.
Halloween Party - butch/butch/butch/butch/butch/butch group sex - Charlie and the gang throw a Halloween party and play truth or dare.
Camping Trip - butch/butch/butch/butch/butch/butch group sex and three butch/butch pairs - Charlie and her friends go on a camping trip together after the Halloween party.
New Year's - butch/butch/butch/butch/butch/butch group sex - Charlie and her friends go to a kink party for New Year's Eve.
One-shot originals
Against the Ropes - butch/butch - Tensions run high in the boxing ring between rivals.
Amateurs - butch/butch/butch/butch - Some butch friends film amateur porn in a parking lot, and get caught.
Bittersweet Rivals - butch/butch - Two basketball rivals meet at the bar and work out their rivalry on the dancefloor.
BOY TOY - butch/butch - A couple explores a "BOY TOY" collar fantasy together, and acts it out in the bedroom.
Butch Bros - butch/butch - Two butch buds hang out and have a good time on the couch.
Butch Cocksuckers - butch/butch/butch - A set of roommates work on their communication together.
Chastity - butch/butch - A closeted, repressed baby butch gets corrupted by a filthy, greedy butch top.
Gym Rat - butch/butch - A gym bro follows a silver fox to the showers.
Library Stacks - butch/butch/butch - Two students find a creative way to study in the library, and they get caught.
Oil Change - butch/butch - Jack's friend needs some help in the garage.
Road Trip - butch/butch - A country boy and a city boy take a road trip together, and the city boy misbehaves.
Suit and Tie - butch/butch - Two butches get dressed up for the opera and don't make it out the door.
Tough Guy - butch/butch - A heartbroken butch goes to the bar, flagging black on the right.
Use Me - butch/butch - A drink on the couch becomes more when the boy learns how to ask for what he wants.
Audio erotica
Dev Ill/thedevilisadyke: butch4butch audio library
Closer Than Ever and Game Time on Dipsea (paid or 7 day free trial) - masc lesbian friends have a Dyke Night that starts with a friendly massage / They go to a bar and realize their prospects aren't as hot as each other
Masc for Masc on TryQuinn (paid or 7 day free trial) https://www.tryquinn.com/audio/masc-for-masc
The entire butch4butch tag on Gone Wild Audio Sapphic (/r/gwasapphic)
Video porn
Fagdyke Cruising
Shutter
Blue Room
Butch4Butch Daddy boy scene
Butch vs butch lesbians
Butch & Butch
Sid Blankovich and Jiz Lee
Adina and Saffron
Daddi Dice and Red Jackhammer
Dallas and Syd Blakovich
Two lesbian butches having anal sex
Butch on fire
Real girlfriends
The rest of the butch4butch tag on PINKLABEL.tv
Am I missing something? Reblog and link to it!
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hannahp0calypse · 1 year
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amateur game dev got me googling shit like “lamppost height” “lamppost width” “lammpost girth”
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devsgames · 5 months
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HOT GAMEDEVS DON'T GATEKEEP
Inspired by this post by @midwinterhunt, here's a compilation of all the game dev resources I have come across, most of which I use fairly frequently. Most of these are free, some are paid but fairly cheap. Feel free to add your own resources. ✌️
Important reminder: When using basically any works or programs someone else created in your games, make sure you thoroughly understand the licenses and terms it has been shared with. If you don't know what the terms are, reach out to the resource and ask. Don't be lazy about this; it's not only dishonest but it can come back to bite you.
Engines
Unity - Best suited for mobile and multi-platform.
Unreal - Tailored for shooters and high-fidelity experiences.
PICO-8 - Virtual console for simple games
Godot - Open source and free!
GameMaker - Good for 2D games
Bitsy - Great little engine for making simple games and experiences
Construct - Never used but have heard nice things
Scratch - If you've never coded before, this is the best place to start. Great for young devs and those who want to get their feet wet.
Adventure Game Studio - Best suited for adventure games
RPG Maker - Best suited for top-down classic JRPG style games
Twine - Text-centric games like Interactive Fiction
Assets
OpenGameArt - Many assets, various licenses, and plenty of CC0 content.
Unity Store - For Unity only. Some free.
Unreal Store - For Unreal only. Some free.
Godot Asset Library
Jean Moreno's Toon Effects - Some of the best effects available on the Unity store. Unity only but I've used them in basically every project.
Steamworks.net C# Wrapper For Unity - Unity only C# wrapper for integrating Steam compatibility to your game
Itch.io - Plenty of free art assets and game dev resources
Kenney - Kenney makes tons of open-source assets for devs to use.
Art
Mixamo - Generates rigs for your humanoid models and lets you apply a library of free humanoid animations to them. Super helpful for prototyping. Adobe.
Blender - Free, open source and fully featured 3D program.
XNormal - Free offline normal map generator
Normal Map Online - Free online normal map generator
Crocotile - Cheap tool for building 3D models from sprite sheets
MagicaVoxel - Free voxel modelling tool
Piskel - Free online sprite drawing tool
Aesprite - Paid sprite drawing tool
TurboSquid - Not always great quality, but can be good source of free placeholders.
Textures.com - Limited texture downloads per day but free for personal use.
Pexels - Free stock photo resource. Most are free for commercial use. Check licenses.
Clipstudio - Good for illustration or graphic design. One time payment.
GIMP - Image editing program a-la Photoshop. Free.
Audio
Audacity - Free and fully-featured DAW/audio editor.
sfx.me - Free 8-bit synth-style sound effect generator for games.
CastingCallClub - Easy forum to find amateur voice talent for your project (p.s.: you should pay them).
FreeSound.org - Free sounds, searchable by license. A go-to for my audio needs.
Incompetech - Royalty-free music by Kevin McLeod.
Scott Buckley Music - Royalty free with conditions. Generally more on the cinematic side of things but very good stuff!
SoundCloud - 'Search -> By Track -> Filter: Use Commercially' leads to songs posted with allowance of commercial use. Always reach out to the artist to understand their terms and confirm that it's okay to use with your project.
Project Planning
Keymailer - Handy for mailing keys to influencers (don't expect a lot of traction unless you're paying for some of the features though).
Trello - Kanban board. Great for organizing tasks, managing bugs, etc. Free.
Notion - Private text and wiki page editor. Good for project organization, note taking, and fleshing out ideas. Free.
Obsidian - Alternative to Notion, with similar features.
Miro - Free whiteboard for organizing thoughts, images, brainstorming, etc.
Wave - Free Bookkeeping site. Great for keeping finances organized.
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villainintern · 14 days
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... is an upcoming Choicescript interactive fiction game! You can follow development updates on the dev blog here, view the forum page here, and play the demo here.
Villain Intern is currently on Chapter One: Onboarding as of 9/8/24, sitting at just over 30,000 words.
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Play as an aspiring supervillain interning at UnderHand, a legacy criminal corporation. Start from the bottom and navigate a world where everyone has it out for you, leveraging your strange superhuman abilities and your knack for manipulation. Make a name for yourself as an executive villain (with your own swanky corner office!), or turn against your higher-ups and usurp the company,…or throw away your promising career for the greater good, I guess...
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Powers and Customization:
Choose from two different ability trees. Play as either a homemade cyborg with (painful looking) mechanical augmentations of your own design, or a genetically mutated freak with mysterious, bizarre abilities derived from animal genes. Choose 3 of the 9 unique abilities available for each power type, which update (or mutate) to scale as you get stronger. Climb walls, perfectly mimic any voice, rotate your head 360 degrees, talk to the AI assistant in your brain, etc etc! As a rule, you start out villainous, but whether you’re charming or sinister, sniveling or demanding, and backstabbing or frontstabbing is up to you.
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Key Characters and Relationships
Relationship progression tracks two major stats- your connection with a character, and your rivalry, which are not mutually exclusive. So you can romance your greatest nemesis, backstab your closest friend, that kind of thing. Or both at once, with the same person, even..
Fellow Interns:
👾 Peter Hyde is your cubicle neighbor, a geeky slackoff who’s fond of novelty ties. Unlike you, Peter doesn’t really want to be here, but he seems for some reason unable to quit. Laid-back, conflict avoidant, and generally easy to manipulate, he’s easy minion material for the MC- but his attitude belies a volatile, monstrous secret. Which can be a great asset or a major risk, depending on if you can maintain your control over him.
🤖 T9-670 is a seven-foot tall ex-war machine. Once a military member conscripted to UnderHand’s private security decal, its contract didn’t end when it died- the soldier’s brain was transplanted into a humanoid steel frame with a dark glass plate for a face. T9 is doing some soul searching- it’s not totally sure if it even has one left, but it would like to have a purpose beyond fixing printers and mowing down UnderHand’s enemies with its plasma gun.
🔬 Dr. Dr. Elaine Foster is an up-and-coming mad scientist, assistant to the esteemed Dr. Shrink. Don’t bring up the fact that she has two doctorates and is still an intern. She’s a genius prodigy, but otherwise has no superhuman abilities, which causes her to be overlooked by your superiors. Passionate and inscrutable, she’s obsessed with making it to the top her own way, and will remain one step ahead of you if you aren’t careful.
🧪 Reid/Reney Sullivan (gender selectable, nb included) is your nemesis, or at least they think so. They’re employed by OverSight, the subsidized hero-corporation that works in tandem with the government. An interning hero with impressive telekinetic powers, they are nonetheless as much of an amateur as you, and so you find yourself on even footing with one of the most promising superheroes in the business. Earnest and witty, they genuinely just want to help people. Eventually, they become fixated on “figuring you out”, which can lead to them getting sucked into your schemes. That, or their meddling could be your downfall. Worst of all, they might even succeed in reforming you.
There’s also 👁️ Blink, a rogue superhuman- some say vigilante, others say independent villain. Completely anonymous, they wear a unique suit of tactical gear that allows them to turn completely invisible, the first of its kind. Their ultimate goal seems to be killing The Man, but maybe not for noble reasons; they want to BE him, to step into the role of The Man themselves and take over as CEO. Quippy, chipper, and sauntering, they tend to use their powers for ridiculous, showy things like popping up behind newscasters on TV. An invisible superhuman that loves the spotlight, Blink is full of contradictions. And secrets, big ones, that pertain to you.
… plus a cast of older, more established villains and heroes- including The Man, UnderHand’s enigmatic CEO. A faceless, hollow man in an empty suit. Actually, nobody’s ever seen anything but the suit, so he might just be the suit.
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FURTHER READING: 🌃THE PINTEREST BOARD 🎧THE PLAYLIST
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minervadeutonomy · 1 year
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Things Ive made so far in Unity:
- a combination lock
- working 0-9 digit safe
- usable radio (not real)
- A little puzzle game demo, actual lighting and texture work, along with progression and scene changes.
- a fps prototype
-a 4k strategy game prototype, working tiled map
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tallteenturtle · 6 months
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Nancy Drew: Curse of Blackmoor Manor
I fell down a bit of a heraldry rabbit hole recently and decided to spend several hours compiling info about the Penvellyn family off the wiki and then used online heraldry resources to analyze their individual coat of arms. Did the game devs intend the shields to be interpreted this way? Probably not. But if I dont over-analyze 20 year old childrens computer games what else am I going to do with my life??
Here are all the people whose portraits hang in the great hall along with info we learn about them from Jane (and occasionally Nigel), their coat of arms, and my amateur interpretation of the symbolism.
Randulf ( - 1401)
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“Randulf the Red, so named for his bright red hair, was considered a hero at the Battle of Poitiers. For his heroism, King Edward III awarded him with the lands in the region called "Penvellyn". That's how we got our name.”
Randulf's coat of arms says "IN HOC SIGNO" which translates to "in this sign (you will conquer)"
Comet; unknown in heraldry but refers to the family treasure
Red; Military might, warrior.
(putting the rest under the cut to save you much scrolling)
Odo (1354 – 1404)
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“Yeah, he isn't very exciting, really. Liked farming and cows. His son Milo is much more interesting.”
“Those Manuscripts are very old and brittle. They date back to the 14th century. Odo Penvellyn collected most of them. His father Randulf and son Milo were rather more interested in military victories than in book collecting.”
Odo's coat of arms says "PROSPERITAS" which translates to "success".
Milo (1376 – 1423)
Green; Hope, joy, loyalty
Deer/hart; One who will not fight unless provoked, peace and harmony
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“Milo inherited not only his grandfather's red hair but his military prowess. Milo was instrumental in the Siege of Caen and was awarded even more lands by Henry V.”
Milo's coat of arms says "VICTUM INVIDEO SILENTE" which translates to "the conquered shall envy the dead".
Hugo (1401 – 1466)
Comet; unknown in heraldry
Red; Military might, warrior
Teardrop; “One who has endured torrents”
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“Um, he had a lot of kids, and his dates were 1401 to 1466.”
Hugo's coat of arms says "CITO FIT QUOD DEI VOLUNT" which translates to "what the gods want happens soon".
Albert (1427 – 1508)
Bee; Industrious, diligent
Acorn; Antiquity, strength
Red; Military might, warrior
Green; Hope, joy, loyalty
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“He was very mysterious and the people of Blackmoor were afraid of him because he knew all these scientific things. No one knows much about him, though.”
Albert's coat of arms says "TIMENDI CAUSA EST NESCIRE" which translates to "ignorance is the cause of fear".
Edmund (1447 – 1499)
Book (open); Manifestation, knowledge
Blue; Truth, loyalty
Green; Hope, joy, loyalty
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“He was into cows. He did a lot of breeding of cows and sheep and got some kind of award from the King.”
Edmund's coat of arms says "UT SEMENTUM FECERIS ITA METES" which translates to "As you sow, so shall you reap".
Charles (1478 – 1553)
Hawk (Falcon): One who does not rest until objective achieved, purpose, goal-oriented
Red; Military might, warrior
Blue; Truth, loyalty
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"Ooh, ooh - Charles was a very famous judge and wrote very important books on law. But his boy, Garrett, drowned when he was really young.”
Charles's coat of arms says "MINIMA MAXIMA SUNT" which translates to "The smallest things are the most important".
Thomas (1526 – 1584)
Rainbow; Good times after bad
Moon; Serene power over the mundane
Sun; Creativity and enlightenment
Blue; Truth, loyalty
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“He was Charles's grandson and wrote a lot of poetry. He also had 3 wives: Catherine, Anne, and Mary. But not like at the same time. They died and he just remarried.”
Thomas's coat of arms says "AGE PRO VIRIBUS" which translates to "in all that you do, do your best".
James (1560 – 1650)
Eagle (2 heads); Joining 2 strong forces
Purple; Nobility and justice
Green; Hope, joy, loyalty
T is presumably for Thomas, no heraldic meaning
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“He never married but one day, when he was very old, a baby was found on the doorstep to the manor. He took her in and raised her as his own. That was Elinor.”
James's coat of arms says "ARS LONGA" which translates to "art lives long" (from the phrase, ars longa vita brevis - art is long, life is short).
Elinor (1626 – 1650)
Maltese cross; Blessings, protection
Red; Military might, warrior
Green; Hope, joy, loyalty
Blue; Truth, loyalty
Purple; Nobility and justice
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“Just that she was burned as a witch but it wasn't true and her father, James, died when he saw her die and then the family fled to France. I don't want to talk about this.”
Elinor's coat of arms says "AUDACES FORTUNA IUVAT" which translates to "fortune favors the bold".
Corbin (1670 – 1741)
Lion rampant; Courage, integrity, strength
Red; Military might, warrior
Purple; Nobility and justice
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“Uh…I dunno. He doesn't have a coat of arms in the Great Hall because he didn't live here; wasn't even a British subject. That's all I know.”
Corbin's coat of arms says "NUNQUAM DEDISCEO" which translates to "never forget".
This shield is notably absent from the great hall, and also is the only one to feature decoration on the outside of the shield.
Sun; Fountain of life, intelligence, innovation, creativity, enlightenment
Wheat; Faithful
Vines/Ivy; Strong and lasting friendship, academia
Philippe (1689 – 1777)
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“He made a fortune in the New World and bought back most of the lands that were confiscated by Cromwell.”
Philippe's coat of arms says "NOVUS MUNDUS" which translates to "a new world".
Penelope (1714 – 1783)
Fleur de Lis; Symbol of France
Purple; Nobility and justice
Blue; Truth, loyalty
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“I don't know very much about her, except that she was very loved by practically everyone in England, and there were a million poems written about her.”
“Those are mainly Penelope Penvellyn's collections of French novels. She was a patron to a raft of artists, and her salon was quite popular. She was quite the libertine, even kept her maiden name after her marriage.”
Penelope's coat of arms says "PULCHRITUDO IN OMNIA" which translates to "there is beauty in all things".
Martha (1739 – 1791)
Pegasus; Poetic genius and inspiration
Fleur de lis; Symbol of France
Lion rampant; Courage and integrity
Wheel; fortune, cycle of life
Purple; Nobility and justice
Red; Military might, warrior
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“She was completely daft - she'd wear really bizarre outfits and she was one of the first women to ride on a steam train.” (This is particularly impressive as the steam train did not exist until 10 years after her death. Oops!)
Martha's coat of arms says "SINE SCIENTIA ARS NIHIL EST" which translates to "without understanding, art is nothing".
Brigitte (1759 – 1833)
Unicorn; Extreme courage, virtue, strength.
Teardrop symbolism; “One who has endured torrents” gold means generosity or elevation of the mind.
The gear and atom are not traditional heraldic symbols but can represent progress and science.
Red; Military might, warrior
Green; Hope, joy, loyalty
Blue; Truth, loyalty
Purple; Nobility and justice
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“She never married and was bonkers for astronomy; she adopted her sister's son, Richard, who later got killed at Waterloo."
Brigitte's coat of arms says "LUDI SINE GAUDIO LUDI NON SUNT" which translates to "sport without fun is not sport."
"Brigitte with her eyes so bright, looks toward heaven at midnight on the longest night of year, that's the one she holds most dear. 'Starry friends,' she's often heard to say, 'how I wish that I could make you stay.' She knows though they can't remain, time will bring them 'round again."
Only shield to have white decorations on the colored background
Star; Divine quality from above
Dove; Loving constancy and peace
Compass; Direction
Purple; Nobility and justice
Richard (1787 – 1815)
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“He died in Waterloo fighting against Napoleon.”
Richard's coat of arms says "SI SIC OMNES" which translates to "if only this could last forever".
Edward (1809 – 1904)
Banner down center shield (the Pale); Military or defensive strength
Star; Divine quality from above. The specific star (nautical star) is not traditional heraldry but symbolizes finding way home.
Red; Military might, warrior
Green; Hope, joy, loyalty
Purple; Nobility and justice
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“He was a big explorer and went all over the world. He wasn't very close with his son, who was also an explorer. They'd only see each other by chance in weird remote places like Samarkand or Walla Walla.”
Edward's coat of arms says "BIS VIVAT QUI BON VIVAT" which translates to "Whoever lives well lives twice".
Knight (especially on horseback); The soul guiding the body; man’s journey through life
Lightning Bolt: Swiftness and power; spiritual enlightenment.
Unicorn; Extreme courage, virtue, strength.
I dont know what the warrior with the spear and sword means
Scepter; Emblem of Justice
Green; Hope, joy, loyalty
Blue; Truth, loyalty
William (1833 – 1901)
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“He was an explorer, just like his father. He was kind of a whiner, so I heard.”
William's coat of arms says "DIES PERDIDI" which translates to "another day wasted".
John (1873 – 1954)
Bend Sinister (the band across the shield); Sometimes used to indicate illegitimacy. If that is the meaning here that would be very interesting and explain why he wasnt close with his father
Red; Military might, warrior
Green; Hope, joy, loyalty
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“He was this huge naturalist and did a lot of exploration in the Amazon. I think there's a plant named after him. Or maybe a monkey; I forget.”
John's coat of arms says "PER AURES AD ANIMUM" which translates to "through the ears to the spirit".
Malachi (1894 – 1972)
Parrot and mouth not traditional symbols but probably represent interest in wildlife and linguistics.
Green; Hope, joy, loyalty
Blue; Truth, loyalty
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“He was a doctor of medicine and did a lot of research on icky skin diseases.”
Malachi's coat of arms says "NUMEN LUMEN" which translates to "divine light is my guide".
Alan (1923 – 1993)
Sun; Fountain of life, intelligence, innovation, creativity, enlightenment
Purple; Nobility and justice
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“He was my grandfather but I didn't know him because he died when I was little. I guess he was nice.”
Alan's coat of arms says "PURGAMENTUM EXIT" which translates to "garbage out" (referencing part of a programmers' saying "garbage in, garbage out").
Serpent; Wisdom
Red; Military might, warrior
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thelemoncoffee · 1 month
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i am once again thinking about Kokichi and viddy games, this time i wanna spice it up a bit
normally i like the idea of Kokichi being a game dev cause it feels on brand for him and god knows he'd make some buck wild games, but this time i think it'd be funny if he was a play tester. think about it- Kokichi gets paid to break games- that feels like it'd be a dream job for him.
and if you want to saiouma it, maybe Shuichi's an amateur dev who only recently got into it and needed help so Kokichi offered to help him as a play tester- Kokichi being as good as he is about breaking games meant that Shuichi was pushed to get good fast.
Kokichi wouldn't normally stick around for a dev as inept as Shuichi, but something about him just makes him want to stay and see it through to release ;)
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nadianova · 4 days
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if im an artist with no following + want to make games for $ (i want to do game dev for work) shld i release games for free at first so ppl have a Taste (idk if ppl will buy even if it looks good n idk hiw to advertise. i hav no monies or job rip
idk really if your games look good and are good then ask for money but if you havent made games before and will be doing amateur work youre probably gonna get better results releasing free stuff for your first things.
if youre going to make eroges like me i thikn itch io is a good place if your game has a good look and you tag it with all the nsfw tags i use like porn and adult and if you relaly wanna be bold tag your transgirl game as futanari for free tourist traffic.. it should help with building audience
ultimately i dont think its about if its paid or free when getting started its more like.. dont spend 5 years working on your first project. aim to do small ones like jam games that take a month or two to make. then you can release a pay what you want free game and a paid game and see how it compares and then use that experience as your information going forwards
also if you're doing free games i thikn pay.what-you-want option with some bonus stuff like for example an artbook like how i do it is a pretty good way to approach free games as well. i dont see it as often as id expect given how nice it is
if you end up making money from your games eventually i think the best thing to invest in terms of games is to pay a good artist to make you nice looking sprites it helps with people taking your game more seriously be it a paid game or a free one
maqrketing is kindof annoying but I'm terminally online and cant stop posting so the tried and true method of posting porn and shitposts about my game on social media is what i do
but seriously IMO the most important thing is just that dont spend years making some bbig project in the dark and start with something small first to get more familiar with your skills and audience and what you even want to do first. even if your big project ends up being amazing its a huge risk and time investment.. it works for some peopel but theres many people who it wont work for
finishign games is hard so imo the most valuable skill is to just finish something like put aside some time in your life for 2 months for a jam and complete a game. if you can do that then it means you can do games and experiment what is the right play to do if your goal is to make money
idk how much money here truly is to be made with tiny indie games but itch io is good for porn and if you wanna sell out make some koikatsu waifu game for cis man audience and release a 0.1b version and put up a patreon looool <3 remember, no ntr. men are afraid of ntr
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pallisia · 1 day
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Apologies if you've already answered this question before, but I'd like to know what is your stance on derivative works of your art? I'm an amateur (hobbyist) game dev and I've thought of making some fan games a few times in the past. Anyways, I love your art and can't wait to play the rest of SoulSov as it comes out!🧡
fan games is fan art to me. i'd be honored. thank you.
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