#also the studios fighting over the series so true of them
Explore tagged Tumblr posts
Text
I USED TO PRAY FOR TIMES LIKE THESE
#hannah playing a secret assassin literally my dream!!!!!!!!!!!!!!!!!!!!!!#also executive producer i’ll cry she’s big time now#also the studios fighting over the series so true of them#hannah waddingham
395 notes
·
View notes
Note
I think what hurts the most about how Nami was handled in OPLA is how thoroughly her character themes and trajectory were screwed up. Nami is one of the first representatives we see fake smiles hiding genuine suffering as an overarching motif, to the point that it’s engrained deeply to her backstory and the final note Arlong Park ends on, and it just… isn’t there. At all. To the point that the one time Nami smiling/laughing *is* brought up in the show, it feels backhanded. Like the narrative equivalent of telling her she should really smile more. Then, because Netflix/Tomorrow Studios are cowards, the show did everything in its power to downplay Nami’s financial insecurities and decided Nami stealing should be framed in a worse light than Zoro killing people for money. Which meant Nami’s arc became her needing to overcome a “fuck you, got mine” attitude, which led to Arlong Park being thematically (and somewhat narratively) incoherent once they got to her deal with Arlong. But the worst of this was the choice to give Nami all of Sanji’s parts in Baratie. Because, really, what does Nami thinking Luffy should stop Zoro’s fight have to do with her problems with Arlong? The whole reason she didn’t see Zoro’s fight in the original was because that wasn’t a lesson she needed to learn. She was already risking her life for her goals, and she still believed she could achieve her dreams once she paid off Arlong. It was the hope that Arlong *could* be bought, and that she had no other options when compared to Arlong’s strength, that was holding her back in the original. Nami trying to convince Luffy also felt so nonsensical because it’s the one place that doesn’t have heaps of over explaining (while also removing Luffy *and* Zoro’s explanations from the original scenes) so it’s like… what do you expect him to do, Nami? What could Luffy possibly say or do to stop Zoro that doesn’t either lead to Zoro responding “okay then I quit” or require some massive violation of Zoro’s autonomy? And, again, what does Luffy not doing so have to do with Nami’s conflict with Arlong??? Is the implication supposed to be that Nami thinks Arlong is *right* to use force to make people do what he wants???? But then you get to the episode 6 and Zoro’s second unnecessary pledge to Luffy (that’s already ruined Thriller Bark) and it was like… Oh. I see. Nami was given all of Sanji’s parts so she could be an easy straw man for Luffy to knock down. She *can’t* explain why she thinks Luffy is wrong (nor can anyone else) outside of vague repeated phrases, because if she did Luffy would have to actually defend his stance the way he did in the original. Instead of having Zoro tell him that he was right all along and doesn’t need to self-reflect about anything. Because Luffy’s true arc in the live action is that he Wants loyalty, and Needs other people’s validation. Hence why Luffy spends very little time actually interacting with his supposed crew most episodes, why storylines that were originally about Luffy proving himself worthy are now reframed to be about the others proving their loyalty to Luffy, and why the show’s ending reframes his first bounty as him *finally* achieving the recognition he felt entitled to at the beginning. And Nami’s sadly the one most effected because the East Blue is her saga. Cool.
(I realize you must get a lot of these, so thank you. It’s been very cathartic to hear your thoughts)
Anon you are doing exactly what I'm doing, which is thinking further ahead in One Piece's story and going "Wait, but if THAT happens, these scenes in future arcs are going to be totally ruined and make no sense?"
Hence why I'm saying, ALL these changes, ALL these characters being uprooted from their original writing, is going to cause MORE changes down the line if this keeps going. To the point the series is going to be completely incomprehensible and won't be One Piece at all. They already failed multiple scenes by just ADDING them in while changing EVERYTHING around them so they made zero sense and had no impact, but it's virtually impossible to fix this show without totally redoing everything. They ruined the introductions, they ruined the original motivations and original personalities, these characters are simply not the same at all.
And with these story changes, as you pointed out, it has ruined future character development AND future scenes.
Also the "Nami stealing is more immoral than Zoro killing for money" is so fucking funny, makes just as much sense as a WHOLE town genuinely hating a LITTLE GIRL 😭😭
34 notes
·
View notes
Text
Project A-Ko
プロジェクトA子
(Anime)
Action Comedy series
Era: 1980s
Rating: Project A-Ko: S, 2: B, 3: C, 4: C Overall:A
Plot: Girls doing AMAZING things.
Thoughts: Considered doing the OVAs on a different post, but I'll just do everything here at once since it's a continuity. Anyway, this has a very Gainax "we love what we do and we love doing it" feeling to it, and many people working here would a couple of years later be doing animation for Gunbuster, and it even feels like something the studio would do. Along the copious fanservice (in both senses) and cheesy 80s music, there's a city rebuilt after a spaceship crashed on top of it, and our main girl Eiko "A-Ko" Magami, who for some never explained reason is inhumanely fast and strong, Shill "C-Ko" Kotobuki, the kinda ditzy crybaby who's incredibly attached to her and loves her more than anything in the world and Biko "B-Ko" Daitokuji, who wants to break them apart and take C-Ko to herself, using increasingly bigger mechas (never explained how she built them) to settle a dispute she had in kindergarten with A-Ko. In the middle of them wrecking their school and then the city there's an alien invasion led by an alcoholic captain, searching for a lost princess who they believe to be C-Ko. Guess what, also never explained if that's true or not. We're just here for 80s cheesy music, the vibes and explosions, and boy, there's a lot of that here. Visually, it's not that different from your average TV anime of the time, only with that often elusive thing called "budget for Inbetweens". Great fun. That scene of A-Ko jumping between missiles? Classic.
Moving on to 1987 and Plot of the Daitokuji Financial Group, the first of the OVA sequels. It's a few weeks after the alien spaceship crashed, and they turned into an hotel and resort hoping to pay for the repairs. Meanwhile, Hikaru Daitokuji, B-Ko's dad and military contractor is interested in getting the technology of the alien spaceship for his own use. All in all, it adds a bit more fun and to the story, while not being exactly a must see. Also adds one of the best gremlin faces I've ever seen that is going to get it's own post. Following that, the third OVA, Cinderella Rhapsody (1988) brings another love triangle to the mix with the addition of Kei, a quiet biker to the mix, with the usual consequences for the poor spaceship when A-Ko and B-Ko get a bit too intense over him. A new bit of information is that their bickering and the presence of the alien spaceship has become a bit too frequent and there's a voluntary municipal defense force with its own super robots to control damage, and that A-Ko's bracelets are actually there to limit her power, but I feel it's a bit unfocused and tries to do a bit too much with limited runtime. Shout out to the absolutely gorgeous introduction. The third and final OVA (there's an unrelated crossover, but that's for some other time) is Final (1989), set to the invasion of earth by the aliens trying to rescue the princess during the arranged marriage of Ayumi to Kei, who's still very much in love with C-Ko and have A-Ko and B-Ko fighting everything, even each other over him, in a love triangle now with five players nobody is interested in the other person (well, A-Ko really likes C-Ko, but is it romantic?).
Looking over the OVAs, I think keeping some of the ambiguity and unanswered questions would be fine - what if Ayumi was really the princess all along and Napolipolita and D were just so bored and wanting to go home they jumped to conclusions? But maybe C-Ko returned not because her mother saw she'd only be happy on earth, but because they really got it wrong. Who knows. Now I'm doing the same thing of overthinking the show of the girls in sailor suits destroying a school fighting each other.
Recommended to: do you like having fun?
Plus:
Pure "turn off your brain and enjoy the show" entertainment
Funny faces (you know what's coming)
Minus:
OVAs are fun to watch but not exactly necessary watching.
2 notes
·
View notes
Note
They are waiting for 6 remakes to prove to you that you were wrong.
imagine having so little going on in your life that you're sitting around waiting for a game that won't come out for at least five years because someone on the internet made you feel insecure about whether a fictional relationship will be portrayed a certain way in a video game.
like, dude. these mfs think way more about me than i ever think about them or their ship. because, at the end of the day, i don't really care.
aeon's been a feature of RE's canon for 26 years, and it hasn't impeded my love for or enjoyment of the games. if aeon continues to be canon, then nothing in my life will have changed. i'm not going to get upset about something being the same way it's always been. it doesn't matter. RE will still be the same series i've always loved.
all i'm doing over here on this blog is interpreting the games' stories as they were written and providing analysis with evidence based in the text itself. that's why i have a giant wall of text post defending leon and ada's relationship as it's portrayed in OG -- because that's what the story is.
me liking or disliking the relationship has no bearing as to whether or not the relationship is canonically romantic. i don't have to like something for it to be true. and the fact is -- the truth is -- that for a majority of OG RE's runtime, leon and ada have a romantically coded relationship. and so i interpret it and analyze it that way, because that's what it is.
the fact also remains, however, that their relationship is no longer romantically coded in the remakes' version of events. and i'm not saying that because i dislike the relationship. clearly, as evidenced above, if the relationship was portrayed as romantic, i would treat and talk about it that way, regardless of whether i liked it or not. i'm saying that leon and ada's relationship is no longer romantically coded in the remakes' version of events because that's how the story is told.
and if that's upsetting for you (ubiquitous "you"), then maybe you should take it up with capcom's division 1 studio, because they're the ones writing the story. i didn't write the fucking story.
and, not for nothing, but like
i'm also wrong all the fucking time. i was wrong in predicting a wesker boss fight in SW. i was wrong in predicting more DLC coming for RE4make. i was wrong with my initial reading of remake ada from just base RE4make alone, and SW rendered all of my prior meta about her completely worthless.
and if i turn out to be wrong about aeon, i'm not going to be upset. i'm just going to add it to the list of shit i've been wrong about and move on with my life and continue analyzing the text with the new information we've been given.
but they keep trying to drag me into their ship wars as though i give a shit, and i don't. i don't fucking care about what ship is fucking canon, bro. i care about digging into the text and accurately interpreting the story because that's how i personally have fun in a fandom. it's not about the ship, for me. it's about the story.
like, eagleone isn't my only ship. it's not like i'm sitting over here concocting ways to twist the narrative in such a way that it looks like my ship is canon. i fucking ship leon with five other goddamn characters. and yet you don't see me making a case for any of those other ships being intended romances.
RE also isn't my only fandom. i play and talk about and care about other things and the industry in general all the time. i don't care about any of this RE ship shit nearly as much as they do, because i'm busy doing and caring about other things.
it's just so stupid, man. it doesn't matter. none of this matters. and it still won't matter when RE6make comes out.
we're all just trying to have fun here, and what i'm doing here on this blog, i do for myself. for my own fun. because this is how i have fun in fandom. it should have absolutely no bearing on anyone else's ability to have fun in the fandom -- and, if it does, then that person needs to stop fucking looking at my blog.
because none of this matters.
you know
i keep begging aeons to play other games, and this is exactly why.
#sorry i just had to get this out#i've had this fucking annoying anon in my inbox every goddamn day#crying about eagleone and yelling AEON CANON like they're trying to make me feel bad or smth#but i don't feel bad it's just annoying#it's really kind of worrying how obsessive they are#i don't understand why people insist on making themselves so miserable#if i upset you that much why do you check my blog on a daily basis?#why would you do that to yourself?#what does that get you?#i don't understand#i'm just tired of it man#it's so annoying
8 notes
·
View notes
Text
So I've been stewing a bit with the whole concept of "MCU Fatigue" after my disappointment with The Marvels, and I think I've come to a realization.
See, most people when they shit on the modern MCU act like they're been putting out tons of terrible stuff. But looking at their track record, that's not actually true. In fact, I'd argue that the majority of their Phase 4 and 5 output has still been above average. The only real misses I'd count are FATWS, Dr. Strange 2, The Marvels, and maybe What If if I was feeling particularly uncharitable (and I guess Secret Invasion, but the bad response kept me away from that one so I've never watched it myself). Other than that, Marvel's still putting out a lot of good stuff.
The problem is they're not putting out a lot of great stuff.
Like, we need to take a step back and realize just how fucking insane the MCU's track record used to be. They didn't just put out good movies on a regular basis that put every other franchise to shame, they regularly released some of the most iconic superhero blockbusters of all time. They cranked out all-time classics on such a consistent basis that at this point, at least half of the top 20 greatest superhero movies of all time list would be taken up by MCU projects, maybe more. That's how they built trust with the general audience; not just consistency, but the promise of greatness. People flocked to the MCU not just because there was a near guarantee of a well-made fun time at the cinema, but because that was a strong probability you were going to see something truly spectacular.
Seriously, just look at the studio's track record through Phase 2 and 3. Iron Man 3, Captain America 2 and 3, the first two Guardians movies, Thor Ragnorak, Black Panther, Infinity War and Endgame... you could argue that over half of their movie output from this period was unqualified home runs. And sure, maybe Thor 2 was a dud and Avengers 2 was disappointing, but it didn't matter because there was always the promise of another masterpiece waiting in the wings. People weathered the occasional misstep because they could trust the MCU to always find its way back to greatness.
But now consider: how many all-time bangers can you name from Phases 4 and 5?
Like, I can name a few. Wandavision, Black Panther 2, Guardians 3, Spider-Man 3, maybe Ms. Marvel if I pretend episode 5 doesn't exist (and I've heard Loki season 2 was also great, but that's another one I haven't seen yet). But the ratio of Big Deal Events to Just Another Marvel Thing has gotten much steeper. Between the movies and the Disney+ series, Marvel's cranking out more stuff than ever, but it hasn't been cranking out landmarks any faster than it used to. It's just shoving a lot more padding between the properties that really set the world on fire. And it's training the audience, unintentionally, to no longer associate the MCU with guaranteed smash successes every other weekend.
And I still like most of the MCU's current output! But I don't love it as much as some of its older stuff. Black Widow and Shang-Chi are good, but not quite great. Eternals I will defend to my dying breath, but it was destined for cult classic status. Love and Thunder I would argue is actually pretty fantastic, fuck you fight me, and Quantummania is fine, you guys, but I wouldn't die defending them the way I would, say, Iron Man 3. And as much as I enjoyed Hawkeye, Moon Knight and She-Hulk, you can only watch so much Pretty Good TV before it starts to feel like a chore.
This deluge of content hasn't resulted in tons of more Great Marvel Stuff. It's just resulted in tons of more Good, Okay, and Not That Great Actually Marvel Stuff. It's resulted in audiences feeling like you can't trust Marvel to regularly crank out classics that change the way you view superhero media. And it turns out, it gets a lot harder to justify spending so much time on such an overstuffed time-sink of a franchise when it can't guarantee you a steady stream of masterpieces on a regular basis.
Especially with so much more of it coming out now in such a painfully short timespan. Even in Marvel's busiest years, they used to max out at three movies per year and a couple spinoffs like the Netflix shows that you didn't need to watch to feel up to date. You went out to the movies a couple times a year and were basically guaranteed a good movie every time, and that was it. Now, though, with the Disney+ content, it feels like a constant battle to not fall behind, to keep up with tons of stuff you're just kind of enjoying to justify getting to the increasingly few nuggets of true gold. This stuff would need a track record just as good as the Phase 2/3 days to justify sitting through so much of it, and it just... doesn't. And the second you drop off from exhaustion, it's already roaring ahead and leaving you with too much to ever reasonably catch up on if you're not prepared for a couple days of heavy bingeing.
The shared universe model is fucking hard. Every studio's failed attempt to copy Marvel's playbook is a testament to that. The fact it even maintained its cultural domination as long as it did is nothing short of a miracle. Because it turns out, even being consistently good isn't enough to maintain the level of trust and engagement necessary for such a long haul. You need to be consistently excellent. You need audiences to come away from every other event singing your praises as the new gold standard of blockbuster cinema. And the second you can't maintain that standard anymore, all that goodwill slowly bleeds out as more and more people decide that the effort it takes to keep up with everything is no longer worth the reward.
Does the MCU recover from this? I don't know. At this point, what it needs to do more than anything is slow the fuck down instead of overloading audiences with too many shows and movies to keep up with. Maybe it's not the dominant cultural force anymore, but with a little patience and willingness to sacrifice quantity for quality, it can at least re-establish itself as a franchise worth sticking around for. Marvel used to be special; with a little luck, maybe it can be again.
13 notes
·
View notes
Text
A Yuletide Carol, Stave 1: Bob Cratchit
A slightly tilted retelling of the Charles Dickens classic, featuring illustrations!
Before we can begin on this mutual enjoyment of fiction, it must be set out first and straight the fact of one Jacob Marley.
He's dead.
Jacob Marley, in fact, died almost a decade ago. Seven years, to the day where this story shall actually begin (which I promise will happen shortly). His death certificate was signed by the clergy that handled the funeral, and by his partner; Ebenezer Scrooge.
Ebenezer Scrooge, at the funeral, did have a few kind words for the man. “A fine businessman,” he said, “Intellectual and prudent. A man you could bend a horseshoe around, good for the money,” and so forth.
If there was anything Ebenezer knew personally about the man, he did not show it. Scrooge knew he was dead, at the very least. Of course he would know that, he'd been partnered to him for many many years before his demise, and even found him sitting stone dead in the seat that would soon hold his assistant clark.
But that was seven years ago. And Marley has been dead for those seven years. Mind you, this is not an uncommon state of affairs. I think you'll find most people are dead. Really, they're the majority. And it's a stain on democracy that we so rarely listen to them.
The fact that Marley is dead is important to come completely to terms with, as not doing so and pretending the opposite will make some of the further dreadful scenes I will relate to you quite confusing. It would be silly, after all, to react with such fear and horror to one's father entering the room, were you not Hamlet and your father been dead since before the play started. So yes, remember that fact, Jacob Marley is dead.
Another thing I must educate you on is the world you are about to enter. I assume you already have a firm grasp on the difference between fiction and reality, and thus I must explain that the story I am about to tell you is completely true. It really did happen.
It just happened to take place in a completely fictional world.
Unlike many fantasy novels, where you'll find a series of maps and factions and wars and a timeline and perhaps a 20 hour audiobook detailing the epic and admittedly napworthy lore of the backdrop and its strange and remarkably over thought ruleset governing how magic works, I feel it only necessary to bore you with the very basics.
It is a fantasy world, not unlike those you've seen in those fancy movies. You know the ones where the effects budgets quite outweigh tenfold the cost of living for all the homeless people sleeping outside the studio. Lack of budget notwithstanding, I'll try to make this just as entertaining as those, though with likely less sword fights and magic duels.
In this fantasy world, there is indeed magic. But like in real life, where we may be aware of Quicksand and Spike Pits and Giant Monstrous Lizards who would tower above even our finest war tanks... Rarely are these facts relevant to day-to-day activities, unless you happen to be a paleontologist.
So the story that I'm going to tell you is terrific, even to the old fool it will be happening to. Don't think just because he lives in a world with dragons, that what he's going to experience is anywhere near his normal.
This world that I will be showing to you is called Mira. It is a world with blue oceans, green grass, many different types of animals, and very few of our modern conveniences. It also has a ring around it, like Saturn! It's very pretty.
Monsters and Magic aside, there will be times I use words one could mistrue as an insult. Let me shake those worries away now, when I refer to someone as a Goblin, that is quite a literal sentiment. They have green skin, a large nose, floppy ears, and enjoy living in little underground tunnels. None of the goblins in this story, however, do so, they live in apartments and little houses just like you and me.
Note that species will be rarely relevant to this story, and anything breaking from the normal day to day life of your average hard working paleontologist that is relevant will be promptly explained to you. There will be, of course, provided illustrations, which should be illuminating if not entirely illogical.
Where should we begin... the beginning isn't good, I already told you the details of that. Jacob Marley, dead, you get it. Perhaps the present then. Yes, let's go with that.
The sun rose. It was perhaps the only thing it really did outside of being bright. Producing heat seemed to be low on its list of priorities this morning. For this was, of course, the Eve of Yule.
Yule, in certain parts of Mira, is celebrated as part of the Winter Solstice. It is the day of, in fact. The shortest day of the year, at least in the hemisphere we're concerned with for this story. Yule is preceded by Yule's Eve, which is itself preceded by about half a month of general worry and preparation known as Yuletide.
Yule may, in some sense, present parallels to certain festivals on Earth. This is intentional. Write what you know, after all. I may enlighten you to the specifics soon, but don't count on it. I'm not a very reliable narrator.
The light was intense, even with no heat backing it, as it got many chances to reflect on the surface of ice and snow throughout the streets of Amalen, capital city of the Melodic Empire (sometimes called just Melodia, to sound less boastful or challenging to nearby powers).
The rush of inward cold air was comparable to a ship sprouting a leak a few inches from your face. And it took many forceful pushes to get the door closed again. Not because of much wind, but because of the shaggy rug that Bob Cratchit had gotten second hand from one of his cousins.
"Phew!" Cratchitt muttered, patting the frost of the outdoors off of his furred rabbitish face (And I do mean this literally, remember what I said earlier please). He adjusted his coat as his wife approached, holding a few pieces of forlorn clothing.
"Your scarf dear."
"Ah, yes."
"And your hat, dear."
"Of course, what would I do without you-"
"And your pants. Dear."
Bob Cratchit adjusted his stance a bit and lifted one of his feet to pop it into the short set of trousers. Wearing pants was a bit more optional for some folk on Mira, what with modest fur coverings, but on a day like today, freezing some important bits of yourself off would be a consequence.
Emily Cratchit patted down her husband's clothing to straighten it out after tying his scarf about his neck. Emily, in point of fact, was not very rabbit-like. Rather, she was a goblin. Not very plump like they often are, but with long hair and dark green speckles of freckles. It was thanks to her being a goblin and having such a height as one that she didn't have to kneel or stand on tiptoes to kiss Bob, "Now, you’re to have a fine day, and you're to ask Scrooge for a raise like we talked about last night." She stated it as a fact rather than a question or suggestion.
Bob had a few starts as he faced down the oncoming carriage, and decided to try to risk going between the wheels, "Darling, it's... well, you know its a bit more complex than-"
"Robert Cratchit!" Bob realized far too late that before there was the carriage, there was also the horse to worry about, "You cannot keep apologizing for that old man's miserliness! I won't have it any longer! You work so much overtime for that old fool and have nothing to show for it!" Emily pressed forward, and shook her finger in her husband's face, "We need more money here!"
"I know, dear-" Bob placated.
"Not just for Timothy, Aude knows he needs it, but..." She placed her hand against her stomach, perhaps unconsciously.
Bob did the same, putting his palm on top of the back of her hand and getting close. A warm atmosphere of love pressed outwards, a foggy kind of dream that Bob felt he was lost in whenever he looked into his wife's eyes. Even after these years, and the many struggles to make it from one to the next. "I promise... I'll ask."
"Thank you, dear." Emily said, leaning forward and embracing him. After the short hug, she let go and shoved him towards the door, "Well, get a move on. I must get started on tomorrow's dinner."
At the best of times, and despite himself, Bob sometimes found his wife's cooking questionable, but this was downright interrogative, "You're starting tomorrow's dinner this morning?"
"You deal with numbers and old fools," Emily said, "And I'll deal with the cooking. Understood?"
Bob had no willingness to get in front of another carriage nor horse this morning, "Yes dear. I'll see you this evening!" He smiled and took his hat in both hands, lifting it and popping it right onto his head! It looked a bit like one of those drawings in fairytales, where a rabbit wore a silly tophat with its ears sticking out. Like an upside down outcome of a backwards magician's act. But it was warm, and that's what counted.
He stepped out of his home. It was a two story structure, but built very thin, and the stories were rather stout anyway, since it was made for goblins and munchkins like Emily and Bob. Half the Size doesn't necessarily mean Half the Living Space, but Half the Budget often does.
Bob bounced along as bunnies tend to do, and headed down the street so as to not be late to work at Scrooge and Marley's.
As Bob Cratchit dodged a slow rolling cart, making his way across frosted cobbles and snowdrifts from the previous night's meteorological efforts, he was caught by the sudden warmth of a window, bringing with it the sweet scent of freshly baked bread.
"Bonjour Monsieur Cratchit!" Said the fat man who leaned out the window Bob had been crossing under.
Melodic was Bob's first language, but he had become too used to speaking Merchant's Tongue, a favorite of metropolitan Melodians. However, Jean Paris the baker often peppered the words into his natural dialect to keep conversation fresh as bread. "Oh! Bonjour Monsieur Paris." Bob nodded, keeping his paws tightly tucked into his pockets. "Baking for tomorrow?"
"Oui! I have a very special order, in fact!" Mr. Paris said, leaning on one arm out of "For Monsieur Scrooge and his big Yule party tomorrow!"
Bob stared at Mr. Paris, then looked down the street for a few moments. He was frozen in contemplation, the cold air having nothing to do with it. After hesitation, he turned his head, and with sudden exclamation, "Ebenezer Scrooge is hosting a Yule Party?" The complaint that Bob, Scrooge's single employee, had not been invited was at the back of the line in terms of questions and concerns to be filed immediately.
"What?! No no no!" The fat man began to laugh as he waved his hands frantically, "Ooh hoh hoh! If- If Ebenezer Scrooge-" He had to catch his breath, but kept laughing as he talked, "If Ebenezer Scrooge hosted a party! Why! He'd be selling the slices of ham by the millimeter! Hahaha! He'd be- There'd be a fee at the door! And you'd get a bill afterwards for air consumption in his house! Hahahaha!" The man chortled and laughed further on the mere idea that Ebenezer Scrooge would ever host anything beyond ill-will.
"Right..." Bob said, turning his eyes down to the sidewalk as he considered his boss for a moment...
Scrooge. What could be said about him?
Tight Fisted was a good phrase, though a more accurate turn of phrase would include words like 'locked' and 'glued' and 'cement encased'. A clamp upon money like an oyster on a pearl. Sharp as flint but never so generous as to give warmth to anyone without a percentage interest on the steel. Hard-set in his ways, a rut to and from his office.
A hobgoblin, with a wiry chin and sharp features, cold and cruel even for the generally stern folk that hobs tended to be. A permanent frown affixed to his over-wrinkled elderly face, fitted with a squint that could sour beer and a sneer that could curdle milk. All the better to glare down debtors from his desk.
He wouldn't step in a puddle to splash an orphan, merely because doing so would mean he'd have to pay to get his socks cleaned. Lo was there to be any child in his way, however. Were a blind man to be in Scrooge's path on his rounds, their guiding animal would pull them to an alley and refuse to move until the hob had passed. If the King himself were traveling with his retinue down a predetermined road, which just so happened to leave Scrooge's schedule out of its plans, he would add five turns to avoid crossing the hob.
Even the weather had little effect on the eternally congested man, no chill able to reach bones so frosted over by a cold and dead heart which barely beat more than once a minute. What worse could a rime of frost across his face do to the already bloodshot leering man with a gait so frigid it brought about a blizzard of hate in its wake?
Yes, Scrooge was all that and worse. And he was Bob Cratchit's boss.
"No!" Mr. Paris said, snapping Bob from his contemplation, "Of course not! I'm talking about dear old Fred! His Nephew! Wonderful man, one of my finest customers! He's hosting a party tomorrow. Hm, wish I were invited. I've heard they're quite rambunctious with their beer!" The man's smile stretched down two of his chins.
"Mm." Bob said, still mildly distracted. Then he looked up at Mr. Paris, "If you'd like, Monsieur, you can of course pay a visit to my home! I doubt my wife will take portion size into account! She thinks Tiny Tim can eat so much more than he can, you know. I bet there'll be more than leftovers."
"Ah... Tim." Mr. Paris nodded, "How is he doing?"
"Better! The young lady that came yesterday said he'd be... he'd likely be able to get to the table for Dinner! No... presents this year, what with the treatment. B-But he's happy. He's very excited for tomorrow, you know how kids are."
"Right..." Mr. Paris said. He tried to shift the mood again with a smile, "I'll be sure to hold you to that dinner, Cratchit, if I can pull myself out of the oven! Last minute Yule Cakes are the bread and butter of my operation in winter, aside from the bread and the butter, I mean! Hoh hoh hoh!" The man laughed at his own little joke, wiping chilled sweat from his forehead.
"Haha hahh..." Bob feigned a laugh, "I ought to be getting along. Nice talking to you, Monsieur!" Bob said, offering a friendly nod before bounding off down the street.
"Mmmh..." Mr. Paris sighed to himself, watching Bob leave, "Mayhaps a small cake for the boy... rabbits eat... carrots, right? Or is that offensive..." He muttered.
Scrooge had never painted over the sign. It read Scrooge and Marley's. It had for seven years, and long before that, just with the latter being alive at that time. Scrooge didn't care to have it painted, doing so would cost at least a dollar. Scrooge answered to either name these days, it made no difference.
Besides, anyone walking up the street would first see the sign hanging perpendicular, showing the Multi-Headed Draconic Symbol of the Silver Guild.
The Silver Guild was a sort of guild of bankers. It runs operations of banking, tax collecting, and money lending from either side of the continent, not just for Melodia. And one of the many operating offices in Amalen under their guildship was Scrooge and Marley's.
When Bob entered, he was looking at his watch. Then he heard the choking.
Bob's hops picked up pace as he bounded around the small desk he manned at the front, and into the back room. The office that Scrooge used.
It was sparing of detail, very good for me as a writer! It had a filing cabinet, a desk, a chair, an old coughing man in that chair, a candle, and a few necessary items. A single pen, a sheet of paper, and an abacus. It had nothing else.
And I do mean nothing else. It had no atmosphere, no warmth, no feeling of being filled or used, merely occupied. Its stagnant and cold air was only warmed up by the vibrations of the man having a fit in the midst of it. And that's when Bob slapped his boss on the back.
The hocked loogie of phlegm was dislodged. You'd expect something like black tar or nicotine ladened sludge. But if you'd expect that, you clearly haven't yet picked up on the kind of man that Scrooge was. Indeed, were tobacco free, he might have partaken. But the cost of addiction was too high... not to his health, mind you, but to his wallet.
"LATE!" He struggled out after air had finally reached his shriveled old lungs, "You're late, Cratchit." He said between panting gasps.
"... What?" Politeness had streamed out of Bob's range as confusion settled in.
"Don't those big ears do anything for you, man? I said you're late!"
"... No I'm not!" Bob said, usually never one to argue with his boss, "I'm right on time!"
With a flip and a light snatching sound, Ebenezer Scrooge had his pocket watch in his hand, "Seven O' Clock... One MInute and Thirteen Seconds Late."
Thankfully, Bob had his watch in his hand as well, and checked it, "Well- Well yes, but I got in a minute and thirteen seconds ago, sir! I was patting your back!"
"I could've handled it!" Ebenezer waved his hand, "You're wasting my time! My money! I'm paying you for your schedule, Bob Cratchit! That means you ought to be doing what I pay you to do! Not bothering around in my office!"
"I-" Bob started to say something, but then nodded. He had long ago realized how far you could push an argument with Scrooge. The argument was usually a few inches from a sheer cliff, no matter what it was about. "Right sir. Sorry sir." He didn't have to feign apology, that has never worked once in the history of argument. Exasperation did its job in place of lies.
"I'll be taking the minutes out of your pay. Two minutes ten seconds Bob. Get to your desk and good morning to you." Scrooge never once said Good Morning as a greeting, nor Good Afternoon. Bob had never heard him say Good Evening, certainly. Good Night was often followed by a comment on how much time Bob had wasted during the Good Day.
Bob hopped out of Ebenezer's office and sat at his desk, adjusting his seating as he pulled out papers. The chill of the new winter sprung into his bones, and he tightened his scarf. If there were heating in Scrooge and Marley's, then it seemed to be much less admonished for calling off than Bob was.
There was another fit of coughing, but Bob ignored it as he flipped through files on the new league of debtors that Scrooge had been bleeding dry.
Scrooge lent to his side and hocked up another wad of phlegm onto the floor next to him. He grunted as he took in a breath afterwards. His eye went down to the blob, and then back to his papers. "Bah... Cratchit can clean it later." he muttered.
It was some time later that someone actually entered into the office of Scrooge and Marley's. Rarely did anyone seem cheerful to do so, and when they did, it did not last long past the door. Bob saw two masked and robed women enter.
It would be pertinent to describe to you what the regional celebration of Yule is, as well as what these strange women are. I promise to try to keep it as short as I can.
The two women standing before Bob Cratchett are members of the Shianistic Religious Order, specifically the sect of Veritan Saintism. If these words confuse you, then pretend they don't exist. They're named Shians because of their masks, which are called Shia. They worship one of the many gods (as fantasy worlds oft have more than one) named Aude. Her holy light, guidance of all, true caretaker of the meek, and so on and so forth. You can make up the rest if you’d like, the Shians do so often.
Saintist Shians also worship a set of other gods, though calling them that would very much upset any Catholics reading this, so I'll refrain and call them what they are; Saints. One such Saint is named Noelle.
As the story goes, Noelle died in a blizzard trying to deliver a sled full of goodies to an orphanage. The goodies arrived safely, of course, as is the way with folk stories. And she has been called upon to deliver goods and cheer to the little children of those homes who worship Aude in the coldest bit of winter. Yuletide was not distinctly a Shian holiday, but was celebrated as such by Saintists.
This is why there were two strange women wearing masks and robes. Shianism being his religion of choice, and being a church going man in spite of his boss' protests, Bob was familiar with the two.
"I am Mel."
"I am Mal."
"... No. No. You are Mel. I am Mal."
"I am Mel? You are Mal?"
"Yes."
"Yes."
Bob had to assume they thought this bit was very clever, since they seemed to do it every single time they introduced themselves.
The two shians wore normal garb. Hoods, Robes, Gloves, Masks, and some warmer accouterments like boots. One was red, the other green, though they were absurdly disproportionate. Mel was exceptionally short, and Mal the opposite. Their masks were upside down. They were one of the stranger species you'd find in the magical fantasy world of Mira; being Punchinellettes (Punchinello being the masculine term).
Clowns. They were clown people. You couldn't see the big red noses with the masks on, but clowns are clowns wherever in the universe you wander.
Ina stepped between them. An average of their heights and wearing blue garb, a normal mask, a bit of colorful hair around the hood, "And I am Ina!" She said, finishing the bit despite Bob already knowing her name. She broke character immediately to cross her arms. "Oh dear, it's cold in here... is the heating broken?"
Indeed, it was cold. The faint wisps of air that carried the candle light closer to Cratchit gave the only bits of warmth he had enjoyed since coming into work. If walls were for keeping weather out, then they were slacking. It was likely that the only reason Scrooge didn't work out in the middle of a field rather than pay for a building was because there'd be nowhere to keep the money.
"No..." Bob said, unsure of the truthfulness of his answer, "How may I help you, Ina?"
"We are seeking donations for Yule!" The cheeriness of the statement was punctuated by a thump from Scrooge's office, which forced a shiver up Bob's spine.
His expression froze, "Oh… you are?"
"Indeed. Is Mr. Marley or Mr. Scrooge in? I'd like to-"
"Mmm?" Grumbled out the proprietor as he opened his office door.
The old hobgoblin stood, hunched over a cane. He seemed built for three legs. The glare just wouldn't be right if it wasn't slightly pointed up at you.
Bob faded into the background of the conversation, aware now that this local shian had not yet acquainted herself with Mr. Scrooge... Perhaps this was her first round. Perhaps she had been between choices and seen a Silver Guild house that, for some reason, was not on her list. And decided to poke in and greet the likely very generous man who hadn't yet been called upon to give.
"Mr Marley, I presume?" Ina said.
"Presume wrong. Marley's been dead seven years. Died on this very night, seven years ago, in fact..."
"Oh. Then I'm sure his spirit is carried on by his living partner then!" Ina wound her way back magnificently, "It is upon these solemn and cold days in the midst of winter that-"
"Autumn." Scrooge interjected.
"... Ah?"
"Autumn. Winter starts tomorrow. That's what a solstice is."
Bob shrunk in his chair, wishing very much he could literally fade into the background. Any ground other than the middle would be choice right about now...
"W-Well, on the Eve of Winter, when it is most cold and dire. We wish to give to our community! The Shian's do run a Home for the Homeless, and of course there is our Free Medical Care for the disadvantaged. We also pitch in for funds for local orphanages and soup kitchens in the nearby villages!" Ina said. She lifted her pen and a pad of paper, "So many are in want of... common comforts, and its thanks to donations like yours that the necessities of these disadvantaged and impoverished are met."
"Mmm..." Scrooge thought, scratching the tip of his chin. Bob couldn't help but to turn his head and watch the wrinkles on his boss's face move across his expressions as he considered.
"Are there no prisons?" Scrooge asked.
Ina looked away for a moment, repathing her thought, "Uh. Yes, sir. I'm certain there still are many prisons. I am aware of the local Prison offshore, at the very least... One of my cousins works there, performing-"
"Are there no workhouses?" Scrooge further prodded, honest concern in his voice.
"Oh dear, unfortunately there are. Despite the work of the Guilds to combat unfair work practices, there are still workhouses open on, what I must say are shakey legal-"
"And those... child labor laws, they've been enacted, then surely?" His line of questions had a serious tone, concern riddled it like the plague.
"Ah, you mean the ones to combat those small 'farms'." The disgust in the woman's voice came with the quotes, "Not yet, though I'm sure our patricians will soon push through such legislation." She sounded quite cheered at this. Bob could only wonder what she thought Scrooge was actually getting at...
"Ah. I was wondering if something had happened. Based on what you were saying at first. That these very useful institutions had been lost to this social progress."
Ina stopped moving, her face ostensibly pointed at Scrooge, she resorted to memory and lifted her pen again, "What shall I put you down for, Mr. Scrooge?"
"Nothing. Of course." Scrooge said.
"... Ah!" Ina said, nodding, "You wish to remain anonymous, I-"
"Nothing." Scrooge repeated, "I wish to be left alone! If there is an answer you seek, that is the one I offer, young lady. If the poor wish to be merry on Yule, they may happily take themselves to the establishments I had mentioned!"
"Many cannot!" Ina said, trying to steer the conversation to one she could fill with her own creed, "And still, many would rather die than work for those borderline illegal institutions."
"Then let them die!" The old Hob shook his head, speaking as though talking to a complete moron, "It's not my business what the wasteful and the poor do! If they died, much the better to the economy! We're better without bums!"
"And what of the sick?" Ina said, her mask drifted to Bob, who had put his head down out of an ingrained rabbit survival instinct to burrow in the face of danger.
"Bah!" Scrooge said, "If they're not getting better themselves, and they can't AFFORD to eat a little gruel, they can die too! Die in the gutter, die in the streets, as long as they do so away from my business."
Mel and Mal, who had not said or done much of anything during this argument, serving as mere set dressing for the charity collection, now looked at eachother. They didn't seem to come to any conclusion, and looked back to Scrooge.
"The business of all people is generosity and to the betterment of one's fellow man!" Ina touted.
"What would you know about business, you bible thumping fool." Scrooge spat, "You wouldn't know a hard day's work if it ripped your silly masks off! The better for it, you live on donations and charity. Why don't you tear down that stupid cathedral you have and sell the stone if you so desperately want to give handouts to hobos and bums, hm?"
"How can you say such things on the Eve of Yule! It is the time of the year for generosity, Mr. Scrooge!"
"Yule..." Scrooge sneered, "Bah, humbug!" He made a dismissive motion, "Nothing but a cold snap that makes people want to steal from my purse. Bah humbug to the whole celebration! The whole month! The whole winter! Good Afternoon, ladies." He hobbled back and slammed his office door.
Bob finally lifted his head from the desk and dug about in his coat’s pockets.
Bob hopped off his chair and walked around the desk, "I'm so... sorry about that." He whispered. "You should go... uhm, here." He took out a coin and slipped it into the little can Mel was holding. "I'm so so sorry."
"HUFF! What a terrible man! Noelle should curse him for his selfishness." Ina fumed. The steam coming off of her would have been visible if she had not been wearing a full body cloak.
"He's not that bad..." Bob whispered, "You just have to... get to know him a bit..." He looked incredulous of his own statement as he glanced back at the door to Scrooge's office.
"You have a good heart, Mr. Cratchit, dear." Ina said, looking down, "But - 'Do not waste what love you have on those who would not share it, or it will be lost', Lehsda 2:10." She opened the can and returned the coin, "I know you need this. Please give Tim my warmest for tomorrow. Merry Yule." She turned and left.
Mel and Mal stood silently for a bit before turning and leaving as well, trying to squeeze out the door despite it not being big enough for both of them at once. It took a while, and would have been humorous if Bob weren't already feeling the pressure of time. Eventually he just closed the door to force them out in one poff of collapsing into the street's snow.
A while back, quite a while now, I mentioned that Mira, the fantasy world in which this story takes place, has a ring. It's quite beautiful, especially now, at the very peak of night. The moon was high above, full and bright, you could almost see the shadow of Noelle's sled as her mythical wildcat pulled it through the stars... and that light unfortunately also hit Scrooge and Marley's.
The chill had set in quite a bit more, after a high in the 'good afternoon', it reached back down to grasp the hearts and hands of anyone unfortunate enough to be out in the streets.
Fires had been built in the alleys for beggars and stragglers in life to hobble around, eating what they had been tossed or found throughout the day. The singing of a child on the doorstep of Scrooge and Marley's ended quite abruptly when Scrooged asked (at a very high volume) for Bob to go grab the poker from the furnace.
Bob wasn't sure where that would be, or if they even had one, but it did indeed make that slight comforting distraction go away.
But now it was night. Cold, chilly, and Bob was putting away his things.
"Mr. Scrooge?" Bob said, walking towards the office door, "I'll uhm... be going home, now... Sir."
"Right." He said, "And you'll be wanting tomorrow off, I imagine?"
"Well... yes, sir..." Bob said, through the door. He took off his hat now, rotating it in his fingers as nervousness drove through his bones.
"Bah... and you think me not abused in such a way, a full day's pay for a no day's work..."
"It is... Yule, sir. After all." Bob said.
"Oh, and I'm certain that should I have my pocket picked once a year, I should be fine with that too? Just because it happens on the same day?"
"No, Mr. Scrooge."
"If you are to have the whole day, be earlier the next. Do not be late like this morning, Cratchit." The sounds of shuffling paper continued.
Bob stood at the office door. He stood there for quite a while. It felt like yule had come, gone, and then come again before the nerves had steeled themselves enough for him to reach out and open the office door.
"Yes?" Scrooge didn't look up.
"Mr. Scrooge- I... I feel I do a very fair share around here."
"Fair, hm?"
"And my notary work is quite the best I've seen, might I add! My shorthand is quick, and I'm very welcoming to our clients-"
"Did you come in here to brag, Crachit?" Scrooge asked, finally looking up at him over the rim of his half-moon spectacles, the ones he used to read the names of all the people he felt were stealing from him in one way or another.
"No, sir." Cratchit said. With all the bravery and backbone that the possibility of a ‘stern talking to' by his wife could muster, he said "I think I deserve a Raise, sir."
"A raise."
Bob didn't answer. He simply kept staring at Scrooge. As the seconds turned closer and closer to a minute of staring, the confidence began to melt. At the very least, he could see the wrinkles moving, he knew Scrooge was... thinking about it.
"Mm." Scrooge said, not dismissively nor very affirmatively, "Ask me again tomorrow." He pulled his abacus towards himself.
"Oh but, uh... Sir, tomorrow I'll be at home. It's Yule."
Scrooge scowled and made another show of moving his abacus before clasping his hands on his desk, "So you want a raise and a vacation?"
"Huh?"
"And then what will you do? Waste it on more... beggars like those shians from earlier? Hm?" He turned his cheek and smiled a sinister grin, then changed it to a scowl again, "If you want money, you work."
"Sir, tomorrow is Yule!"
"Bah humbug! Yule! A foolish holiday for foolish men!" He wagged his finger, "You want to squeeze any more cash out of me, you can come in tomorrow, or never come back! Charity Case Cratchit!"
"But sir! I have- I have another child on the way, I need the money!"
"Oh, so your inability to act like a person instead of a rabbit is now weighing on my pocketbook? I think not! You're lucky I don't dock your pay for tardiness."
"You do dock my pay for tardiness!" Bob said. He swallowed down what he was intending to say next, beating it back with as much of his humility as he could... but the dam had already been leaking, and it was time for it to break.
Scrooge watched what certainly wasn't a visible transformation, but one of atmosphere. It was difficult, however, so confided in his own world of misery to see the growth of rage in someone else's.
Bob scrunched up his face, gripped his hat tight, then said, "Then good day to you, Scrooge! You can keep this job and... and shove it! You rotten old fool!"
"HAH!" Scrooge laughed, his unending snear tilting upward into a sadistic grin "Enjoy starving in the streets like those homeless you so do love so much then! Get out of my office!" He pointed beyond Bob.
Bob hopped past what he had always thought of his desk, and to the door.
For a brief moment, he stopped and turned his head. A thought of mercy, of care for the old man had almost breached his blind anger, but it found itself entering a tavern where the proprietor was less than thrilled to serve it.
He walked out, and slammed the door in his wake, hopping his way down the cold street.
He stopped a ways away, only about a block, and looked up to the shining moon. He frowned, staring up at the great glowing pearl in the sky, and the horizon itself glowing from the ring of his world. He twisted his hat a bit, and then put it onto his head again. He sighed, "Oh, Mr. Scrooge... why did I ever try to see the good in a man like you..." He continued hopping away. If he really was fired, he could save that news for after Yule.
#Christmas#A Christmas Carol#ebenezer scrooge#fantasy writing#retelling#yuletide#yule#Christmas Carol#writing#writers on tumblr
9 notes
·
View notes
Note
I also really relate that BBDW turned around my opinion on Nu. I have a thing where it's obviously not like I inherently dislike characters who are pretty horrible and insane (a lot of my favorite BB characters are exactly this) but they have to have more complexity and ability to make their personality work with the story that's going on and especially when Nu came back in CP/CF I was left kinda like "why did they do that :/" and just kind of viewed it as them bringing her back for gameplay/people like her purposes which annoyed me. I think I could best describe it as what you were saying about Nu being a very static character who doesn't have any interesting dynamics or threads in the story beyond Ragna and general PFD stuff and now (at the time in my eyes) they were trying to shove her back into a plot that had gotten VERY busy since her death in CT. But BBDW at least made her revival make sense enough so I could begin to drop my gripe that Nu was a character they were trying to push back into the story for no reason and then I was able to be more open to them changing her to flesh her out as a character more. It was just one of the many things they were playing the long game on. Man this is just making me wish BBDW had a bit more time and now I'm getting sad lol there's a lot in CF that didn't make sense and kind of annoyed me that seemed like was getting answered or elaborated upon in DW.
I remember rumors going around that the original plan was to leave Nu, and later Lambda, dead after their respective games. The general story goes “Mori intended to have Nu’s story end there, but since BB is a fighting game and fans wanted their main back, Lambda was developed to replace her. She was also intended to die permanently after her story, but then BOTH of them were popular, so there was a studio push to bring both back.”
I haven’t found a source on this, though, so who knows. If it is true, that there was some executive meddling behind how it all happened, an interesting connection could be drawn to Mori’s latest interview about Studio Flare- where one of the studio philosophies his company is dedicated to is that they won’t prioritize audience requests or market desires over the integrity of the story they want to tell. I also recently heard some rumors that Central Fiction’s development was rushed to release in time for ESports, which led to a lot of scenes being cut, character arcs being rushed or dropped, etc. If true, that too would add some perspective on BlazBlue’s progression as a whole and on the growing rift between Mori and Arc System Works.
However, as I said, for now these are just rumors. They paint an interesting narrative, but don’t take them at face value until we can source some of these claims.
True or not, my point here is that you’re MORE than onto something here- Nu was an incredible character with a solid arc and death that just… have you ever read the Iliad? You know that scene where Hektor’s corpse is tied to a chariot and dragged in circles around the city? Nu post-CT felt a lot like that… Whatever the executive intentions were, she was being kept alive in the story long past the point where she needed to be left to rest.
Which, as you touched on, really made the situation in BBDW all the more impactful. It felt to me like, as a character and narrative asset, she was finally being approached with real intention. Like, she was being written, as a full character, who needed care, purpose, and narrative intent- all of which were finally being given to her, whereas in the C-series proper she had subsisted entirely on gameplay necessity/utility.
This makes me start to wonder how it could have been done better. I can understand both competing needs- her story is over, the narrative needs her gone, but as a character in a fighting game the game itself needs her to stay. Perhaps I’m naive, but the answer seems simple: keep her out of the story but leave her as an unlockable character for the fighting game portion only.
The biggest problem left in that solution is that newer players would lack context, but that seems like more of an opportunity than anything. Give her an arcade mode and/or story mode that is an engaging retelling of her arc from Calamity Trigger. If you’re really worried, add some kind of note/page/thing at the start or end of her route that briefly explains that this character’s story is from a previous game. Then you’ve turned your issue (her not being in the story, confusing her new players) into profit (it’s a fucking advertisement now. You want to see this cool new waifu you found??? awesome, here’s some stuff for her, if you want more go buy our other game where she’s in the spotlight!)
It’s kind of like, she had been failed/messed up so bad, that the amazing way she was handled in BBDW really surprised me. It’s so easy for any writer or studio to end up in a position where a character is written into a corner and they just… stay underwhelming forever. There’s not always the need or the time to go back and try to improve things. That, too, I would assume, was part of Mori’s desire to make BBDW and later his own studio. I’ve spoken several times about my thoughts on mobile games being a unique market that allows for more writer freedom and more room to take chances than mainline video games right now- and Mori’s interview heavily implies that Studio Flare was designed to try to free himself and his coworkers from the current industry norms.
Ultimately, like you, god DAMN do I mourn BBDW. For that exact reason, really. We both know Mori has a lot more to say about the world of BlazBlue, HE knows these stories were left unfinished, and BBDW was probably the best chance any of us would have to get those stories told. With the death of the game, it seriously looks like the rest of BlazBlue will forever be buried somewhere between the depths of Mori’s mind and all the red tape of intellectual property law.
I really hope I’m proven wrong!
6 notes
·
View notes
Text
GARO: The Animation (anime recommendation) - Action, Dark Fantasy (Shonen Elements done right)
(light spoilers)
I saw this once a few years ago, didn't leave much impression at the time.
After a re-watch (Autumn 2023); Surprisingly character driven, character development was well paced (so well paced for some, It left room for a lot of remaining exploration for others)
The show technically has more than one mc, and it works because instead of NPC's hijacking the story from the mains, the mc's are given focus, thus time isn't wasted or robbed from the characters that should have priority. And the extras serve to world-build, & some filler I found myself enjoying.
Well executed action. (Not a fan of some of the CGI)
Music production is from Monaca, Keiichi Okabe's studio (NIER Game series).
Story isn't deep, it's simple.
The setting fits the tone well. (Dark fantasy, Medieval)
Sub is better, Dub is satisfactory. Both good.
Likable core cast, Ema is the Goat. Alfonso the Legend, Leon the beast. Germán the OG Playa.
Again, the side characters fit appropriately to give some world building, everyone isn't contrived to have the same level of importance despite being NPC's.
No, when it's the extras time to shine, they shine, then they bow down as they should. And the main characters are the main characters.
The fanservice didn't overstay it's welcome, didn't annoy me:
(Translation: Not a lot of stock jailbait/schoolgirls getting bent over, ya know, for the "kids"*), majorly it's played casual, it's just women that look sexy for the most part.
Not like a *Camera ZOOMS in on cleavage with bounce animation, sparkle filter, with Anime "WOW" sfx** (holds shot for 5 seconds+)
[Look look! Breasts! You like those right?! Give us a 10/10 please!] Shonen schtick.
As for GARO:
It has gags, comedy, but overall it's executed where it works, and when it's go time, it's go time. I was waiting for Ema's turn for the obligatory lingering, 5-8sec crotch shot while she's talking mid-sentence, followed by goofy sfx.
Just a 2 frame closeup you could miss if you blinked, Fanservice that flows with what's going on organically... Imagine my disappointment.
The situation doesn’t STOP________ To make sure you fully absorb the artistic significance of her crotch in the camera.
There was an occasion where the crew would've been stuck in an illusionary world if it weren't for Ema and her skills, so how she played into the events was unexpectedly not typical.
I didn't expect her to pop off the way she did at times. Heavy Femme Fatale energy. A professional. The only one in the show that can do what she does.
(I prefer her over Gina *Garo: Vanishing Line*)
Her (Spider-Woman) wire swinging scenes is some of the best content in the series.
So this anime is one of those weird series that for the most part treats their characters seriously while having sexy, but not oversexualized characters. (Again: Imagine my disappointment)
The characters read like characters with a stake & purpose, a story; Not caricatures with lines and a weekly scheduled cliche.
The movie, is decent, the plot wasn't the best but it was also well paced, doesn't drag or waste time, served as nice sendoff.
Recommended, I didn't get to see it the first time around, so watching it after the series served the anime to be more of a full package story.
Similar to (Kamen Rider x Kamen Rider Drive & Gaim: Movie Wars Full Throttle) technically being the sequel, true ending to Gaim.
My gripes would be the CGI look of the Knights themselves, that aesthetic is almost exclusive to them, almost. Clunky at first but they actually look surreal with how flexible and masterful they fight.
A lot of the monsters are 2D, but the Knights themselves are almost if not always CGI, this is my headcanon but I see it as an artistic choice to maintain the illusion of them being an interdimensional force. So they stand out the most in a sense.
It grows on you, eventually.
The villain, for me, was not interesting at all. I did like his stake in everything, the man was a menace, he just wasn't interesting (to me).
German's decision to not save Anna, when he had to power to do so? (In one scene it's shown she's alive when he retrieves the baby, so unless she was technically dead & her looking at him was just an aesthetic decision, I don't see why he doesn't try to take her too). Never understood that. Not a lore breaking gripe, obviously she was as good as dead but still, smells off to me.
Grandpa and those goddamn seeds (If you know, you know), the needless outcome of that situation drove me nuts the most.
---------------------------------
Overall, well produced, decent writing, no masterpiece, naturally; Better than I remember. Underrated.
Medieval Kamen Rider-esque but with Wolf Armor, my favorite of the GARO series trilogy.
The other 2 were OK (Vanishing Line could've been so much more if they focused on the better characters instead of Sophie) but the first, "The Animation" had a better execution about it.
#garo the animation#garo#anime#anime recommendation#recommendation#lessemrook#2024#medieval#dark fantasy#action#tokusatsu
4 notes
·
View notes
Text
I finished my first bg3 playthrough and just need to ramble about act 3 things specifically (spoiler-heavy, don't read this)
There's so much about this game that's great. But so much of act 3 made me go from :D to :/ like people were not kidding about how unpolished it feels. There's some positive thoughts here, but there's also a LOT of critique sooo don't read this probably fr fr.
The amount of bugs are egregious in act 3. I normally have a high threshold for bugs in games. They happen. So long as I don't lose gameplay hours over them, I'm pretty fine. But omg, I finally found my threshold. Just so much that distracted and detracted from cutscenes, from character moments, from the immersion of it all. It's hard to praise Larian for showing up the AAA studios when they turn around and actually do much the same as them: rush an unfinished product to launch. BG3 should've been worked on another year at least so the poor devs wouldn't have to go through the crunch time they are as I type this.
Acts 1 and 2 feel very tight and cohesive, act 1 especially (and I swear, act 2 was the shortest, easy, and yes, I did everything), but in act 3, you start to see so many holes, so many quest lines abandoned, rewritten, and unfinished. Quick question: why was Cazador's palace attached to a random guard wall in the Lower City when he's as upper echelon as they come? Oh, because we cut all of the Upper City from the game but still needed to resolve Astarion's storyline? Got it. What was the point of me tracking down the bomb factory in the fireworks shop if there are no repercussions for either destroying it or leaving it alone? Oh, just a reason to connect Rivington to Baldur's Gate, same as the Dribbles quest? Cool.
Speaking of Dribbles, I almost couldn't even finish the damn quest because I stole the clown's hand from the kobald and the game didn't acknowledge it because a cutscene didn't trigger. I had to do the most roundabout series of tests and finally figured out I had to put the hand in a pouch marked as wares, sell the wares to the kobald, steal the pouch back, drop the hand in front of him, and ensure he caught me stealing it.
That being said, there is nothing about the Circus segment itself I would change. Pure confetti all the way down. Enjoyed being turned into a stinky wheel of cheese.
I love love love the Auntie Ethel quest line. The only thing I could've asked for in relation to it is even more fae shit.
On that note, loved Valeria. Loved how Normal a miniature flying elephant detective was.
The Emperor's sex scene? Delightful. So glad I got to experience that through a friend. Can't wait to be a freak like that someday.
The House of Hope was Hot AF. I died at the Haarlep part; it was everything I wanted: a Raphael """romance""", a terrible deal, exhibitionism, companion-wide disapproval, body and mind violation. Honestly, Larian DOES get full points for that. (Now, make it a true possibility with Raphael, cowards. Let me ride that pillow princess.) Can't WAIT to fully go through with this deal someday with a different character because Riven wasn't the one.
The Raphael fight was honestly incredibly fun (the soundtrack lol A+++) and I didn't find it that challenging in Balanced mode. Like, I thought it was going to wreck my shit, but it was easily one of my most favorite parts of the game. Getting to the room to go through with it, however, was a trial and a half.
Act 3 also had two, if not three, of my least favorite quests of the whole game, tbh. And when I say least favorite, I mean they were just plain not fun to play. At all. Top of mind is the Free the Artist quest with the haunted house, which should've been fun but was just an incredible pain in the ass the whole time, and the Iron Throne quest, which I had to do no less than 8 times to get the exact results I wanted because bugs would thwart me at every turn. NPCs not dashing because their pathways were somehow blocked. Characters getting stuck up the ladder, not allowing anyone else to climb it. Having a character physically move to pull a switch to lock a door behind them only to get them permanently stuck on the wrong side of the door. Did I mention this quest was also a timed trial? lol lol
Kept expecting for my betrayal of the Zhentarim in act 1 to have Repercussions when I reached the city, their stomping ground, in act 3. lol lol
With the flood of companion interactions and cutscenes I got in act 1, it's a shame how much those dried up in act 2 and were practically non-existent in act 3. Their personal quest lines are all you have, and once they're over, you'll maybe get one final cutscene and maybe a romantic one and that's it.
Karlach barely feels like she had a real arc. You do a few things to keep her infernal engine from exploding, but then there's nothing more you can do and she resigns herself to death, refusing to go to Avernus. She and Dammon stop interacting, and the game gives you no other avenues to explore besides a confrontation with Gortash that went about as well as I expected. Just dissatisfaction after dissatisfaction with her. Which is a shame because her VA killed it the entire time! The best I could do for her was take her to the House of Hope for a few hours of relief, but not even an archdevil's home has anything more to offer her.
And it's wild because her death scene was super emotional and touching. I was ready to burst into tears until Wyll ran up and begged her to come to Avernus with him, to live. Then, I wanted to cry for another reason! (My Wyll lost his warlock powers but saved his father and became the Blade of Avernus.) This made so much sense to me as an option for Karlach a long time ago, that I was both relieved and frustrated that this was The Solution the whole time.
I gave Karlach the option to choose what she wanted, and she chose to go with him. What has all this been for, then? So much of Karlach's narrative and the tragedy of it hangs on her absolute refusal to return to the place that tortured her so badly just to live—but that turns out to be only solution this whole time? Why couldn't we just go to Avernus and find something that actually helps her then?
Karlach and Wyll got short-changed in many respects to their arcs, which is wild considering all the touchpoints they have with each other. I'm still frustrated that I, not Wyll, had to choose between severing the pact and saving his father. Even though I achieved both, Wyll should've been given the option to make that decision based on how you interacted with him throughout the game, same as every other character gets to make. At least he gets to choose between becoming a city official and the Blade of Avernus. But it's wild that we have two characters here who were used and enslaved by devils, and that's either not really addressed or resolved (Karlach) or it's only passively handled (Wyll).
And god, I loved the final scene with Wyll and Karlach in Avernus! How Karlach accepted that she would live, how she appreciated both the horror and the opportunity that Avernus presented, and how she wasn't alone anymore. I loved how confident she gets, assuming the role of the experienced expert/hunter in this place. And then Wyll. Who has also hunted and explored Avernus before. Doesn't even get to speak. Just smiles encouragingly the whole time, silent. This scene is so clearly written for Karlach with a Tav, and it's. Frustrating. Wyll and Karlach should be straight-up talking shop together right now. If this is the resolution of both of their arcs together, then it should be written for both of them together.
I'm a Wyll fan who loves the character he is, but I also resonate with folks who are frustrated losing the EA Wyll I never got to meet. I love what I've seen of his romance arc; it's his character arc that has me scratching my head at times, just because I see where they could've done a lot more with more time. The Ansur quest was... interesting but feels very tacked on at the last minute, and the twist that occurs from it isn't even about Wyll. And it matters for all of two seconds and then is never brought up again except to remind you to never speak of it lol what?? At least the lesson Wyll learns is one I knew all along, which is he's the hero Baldur's Gate needs and deserves.
And Gale! I'm honestly not even counting his arc as resolved. That was a joke. The crown falls into the lake?? And based on how you talked to him, he decides whether he's going to fish it out or not??? And I don't even get to see it??? For me, Gale decided to leave it alone, not giving it to Mystra or using it to become a god, which is. Wild. Considering my Tav, Riven, was very much Team "Fuck Mystra" and didn't discourage him from the god path. I was expecting a whole moment like what Astarion got between completing the ritual or not, but nope! You've gotta be joking.
I think the only arcs I'm satisfied with are Lae'zel's and Shadowheart's, even though I still don't know how and why the latter dyed her hair white lol. (I mean, symbolically, I get it, but I'm half-convinced her hair's not even supposed to be white because her portrait never changed hair color and the other characters only commented on her bangs like is this a universal bug that everyone accepted and Larian doesn't want to own up to?)
I also wish that if Halsin, Jaheira, and Minsc are going to be companions that they would've given them proper arcs, too. Halsin especially since he comes along earlier. Jaheira gets more of a pass since she's older and a legacy character and I love her, but I could take or leave Minsc tbh. Haven't gotten Minthara yet, so opinion's still out on her.
I loved Jaheira's little adopted family. A shame I never saw them again or got anymore resolution! (More on resolution in general later)
I guess I'll talk about Astarion's arc. I loved so much of it, but I'll be honest; I was having the most fun with him in acts 1 and 2. The sex repulsion thing, while key to his arc, also seemed to dry up all the romantic chemistry he has between himself and your character. Part of that might be because his arc turns so hard into obsessing over the ritual. But part of it is a Huge Missed Opportunity between exploring the difference between Sex as a Means to an End and exploring with him what actual intimacy looks like. Sure, you get the hand-holding and the hug, once, which can easily turn into a Just Friends thing. But where was learning what easy sensuality and intimacy looks like with a partner who won't pressure you into making it about sex? The graveyard scene was great! Sure wish there was more where that came from!
Astarion's romantic arc became a lot more about what Astarion wanted versus what you both want, argue with the wall. Sure, he wants it to become something real and wants to take things slow, but at what point is a Tav who was used for protection through sex allowed to be sexually frustrated and not shamed for it? The only time that's even acknowledged is if Tav considers a poly relationship with Astarion and Halsin, and we're supposed to feel bad on Astarion's account and not Tav's. Well, I'm sorry, but for Riven, Astarion would've been her first sexual partner and relationship, and he knowingly turned that switch on to make her obsessed and pliant towards him. It's unrealistic to just. Expect her to not be sexually frustrated, to grin and bear it, just because he's finally acknowledging his own automony. Part of that autonomy means taking ownership for what he did as an exploitive sexual partner; I'm not saying he needs to get her off or anything, but this is where displaying actual intimacy could've helped while they were taking a break from sex. Instead, the game really does have Astarion cut her off cold turkey with no further romantic scenes outside of the odd line here and there while discussing the ritual, and p e r s o n a l l y, I take Great Issue with that as a woman with some fucking self-respect.
Considering how hard this romance goes on the front-end with sex, flirting, and banter, Astarion's romance arc feels very foreplay-heavy with a very dissatisfying finish, which I'm not impressed with, okay? (And yes, my last romantic scene with him was bugged all to hell, so I didn't get to experience it as a cutscene, just fragmented lines in a box of a room. In fact, a lot of his romance lines throughout act 3 would either get cut-off or there'd be other buggy things happening that detracted from the scene.) At least he stays an asshole and not this uwu baby that so much of the fandom wants to pretend he is lol
That said, and even though I haven't done it yet, I am so sure that it'll be Ascended Astarion >>>>>>>> Good End Astarion for me lol. Give me the dark, fucked-up ends forever, thanks.
I didn't even get one of the biggest payoffs from convincing Astarion not to Ascend. I had Shadowheart cast Daylight as an orb and not on an object, so when the other spawn got free, they took damage from the spell and ran away, disappearing forever. Cazador's staff was nowhere to be seen because it was tied to a cutscene with those spawn, so now??? The ~7,000 spawn trapped in those arcane cells are just going to be driven mad as they starve to death, which we know from Astarion being held in solitary for a year is going to take a very long time. Meaning the more humane thing to do would've been to just. Let Astarion go through with the ritual, damning himself to save them from a fate worse than death. Great storytelling, Larian, we didn't test that Daylight spell at all, did we? Good thing I made a save with Astarion post-Ascension, tbh.
(Which, the fact that you still have to convince Astarion not to go through with the ritual, despite your high approval, romance, and all the things he's seen getting there, fascinates me. So many other characters will do the right thing if you've planted the seeds and give them the chance to make the choice themselves, but Astarion is determined to see the ritual through by default unless you roll real good. It's Big Sexy of him.)
On the one hand, this game has SO many more companion cutscenes and reactions than past rpg games like this. But on the other, it doesn't balance them well throughout the game. It doesn't help that I played the version with approval thresholds being lower than they should've been. But it goes back to how much of act 1 was written, built out, and tested in EA, and how much the rest of the game was... not.
Also what was the point of Yenna besides being nice to an orphan kid? Why did she disappear from camp for days and days that was never acknowledged? How many more bugs with kids did I experience in this playthrough, the Mol quest also being fucked sideways?
Gortash was so hot and SO underused and for what??? Jason Isaacs, b r u h!!! Oh well, more reason to play Dark Urge at some point.
I also never got the option to Find Familiar my owlbear and he stopped moving in the camp in act 3, and I'm sad, okay? He does somehow become fully grown?? for the final battle and armored up, but you're joking if you think I'm risking my baby boy like that
That said, I did like how the final battle played out, how you could summon your allies to help fight. (Zevlor redeemed himself and survived, baby!) I liked the various stages of it. But omg... the audio problems. A whole area where background music didn't play for over 20 minutes. Where characters had dialogue but no audio track. The immersion was in tatters for me, and given all the character arc resolution problems I discussed above, yeah, no WONDER I'm fucking frustrated. All this build up, to just trip at the finish line?
It was also wild how. Abrupt. The ending is. A series of cutscenes with a few final choices here and there, with random companions interjecting their opinions/perspective, but. There's no goodbye tour. There's no talking to everyone for the last time before the FINAL scenes happen and the credits roll. No "what will you do now?" discussions besides Karlach and Wyll's abrupt leave (made even worse by Astarion's abrupt leave for Reasons). I've been traveling with most of these people since the first hour of the game, and I can't even say to them "goodbye and thank you"??? We've poked fun at Bioware throughout BG3's launch, but they beat you there, Larian. Muchly.
The ending cutscenes were also not edited together cohesively, which might be why the Astarion romance scene bugged out. It's possible it's out of order, but it either goes: Companions talking about celebrating, Astarion getting scalded by the sun and running away, Karlach's engine catching on fire, Wyll convincing her to save herself and the two running off, the narrator showing you the city and proclaiming you a hero, Astarion romance scene in a black box, Wyll and Karlach in Avernus, end credits. OR it goes: Companions talking about celebrating, Astarion being scalded and running off, Karlach's engine catching on fire, Wyll imploring her to live but you convince her to die, the narrator proclaiming you a hero, Astarion romance scene, credits. And that switch to the credits, both times, is a fast and hard switch.
Also okay FINE I'll be honest! How determined this game is to turn you illithid finally pissed me the fuck off! The whole game, I played a character who would Not Eat the Damn Tadpole for anything but who would still abuse her compulsion powers now and again. (Which, a shame that power went away in act 3, that was fun roleplaying.) The whole game, she decides and is given the option to decide that her own strength and those of her companions would be enough, and guess what? It's not lol. Someone still has to become illithid and eat Orpheus's brain. Picture it: I had Astarion, Gale, and Lae'zel with me, the latter two who still need their arcs completed, hence why they're here. And the choice I'm given is either: give the Emperor the stones and have him eat Orpheus' brain; turn myself into an illithid and eat Orpheus' brain, or free Orpheus and convince him to turn himself into an illithid (or have myself or a dying Karlach do it, and guess what? We'd still have to eat his brain). All but one of these choices will either have Lae'zel hate me forever or permanently end my Astarion romance. The only viable option, meanwhile, is depressingly anticlimactic and uninteresting. Yeah, I'll say it: BOOOOOOO!
I have so many characters I want to do different playthroughs with, but act 3 and its ending, man. The taste of it is not horrible but it's not great, either. Kinda torn between taking my time in the first two acts and giving the game a break, see if they fix the most annoying bug issues first. I don't hold out much hope that storytelling issues will be fixed, but god, I wish they would be. Gonna just hold it in and die until I can talk to any friend about it.
4 notes
·
View notes
Text
Let this sink in: There are more people enslaved today than at any other point in human history, including when the Trans-Atlantic slave trade was legal. The summer’s top film Sound of Freedom has succeeded in not only becoming a surprise box office hit but also in bringing the reality of modern slavery back into the spotlight.
The International Labor Organization estimates 40.3 million men, women, and children are subjected to human trafficking per year. The true figure is likely far higher.
Human trafficking involves the use of force, fraud, or coercion to obtain labor or a commercial sex act. The US Department of Health and Human Services says human trafficking is the fastest-growing criminal industry in the world, generating an estimated $150 billion in profits annually—that’s the entire net worth of McDonald’s.
But are children really trafficked that often? According to UNODC’s 2020 Global Report on Trafficking in Persons, compiled using official figures from 148 countries, one in three trafficking victims detected is a child. In a survey of 260 survivors of domestic minor sex trafficking, one in six were trafficked under age 12.
Though the Trans-Atlantic slave trade has long since passed, the remnants of this tragedy are regularly brought to the forefront of conversation. Yet somehow, many Americans live in either blissful or willful unawareness of modern slavery, and its vast number of victims. The untrained eye can easily miss the signs of it happening all around us, and it’s easier to go about our comfortable lives if we don’t have to wrestle with this weighty reality.
Thankfully, Sound of Freedom has brought this injustice back into the public forum, where it belongs.
Angel Studios, makers of the hit series The Chosen, released Sound of Freedom on July 4 to 2,600 theaters nationwide. So far, the film has raked in over $100 million at the box office, surpassing Disney’s Indiana Jones which was released the same day. The film is inspired by the true story of Tim Ballard, a Homeland Security Investigations officer whose career in locking up pedophiles compels him to rescue children exploited for sex and child sexual abuse material (CSAM, or child porn). It highlights the trafficking networks that prey on vulnerable children and the role American sex buyers play in fueling it worldwide.
Despite the fact that fighting child trafficking is a cause people of all ideological backgrounds should be able to get behind, this film has sparked quite a controversy.
Some critics have gone to lengths to associate the film with conspiracy theories and “right-wing extremism,” primarily using guilt-by-association arguments. Their implied message is “child trafficking isn’t a big problem” and it’s blatantly irresponsible.
Others celebrate the film’s message but lament that it promotes the search and rescue style method of fighting trafficking when, in reality, most anti-trafficking work doesn’t look like this in practice, particularly in the US. Most trafficking doesn’t involve being kidnapped by a stranger, rather victims are often exploited by family members or someone close to them. These kinds of concerns are valid, especially for anti-trafficking organizations, and trafficking survivors, who need to re-educate new volunteers that think they’ll be kicking down doors. Still, it doesn’t negate the fact that this film has sparked a fresh surge of people who are asking “How can I help end modern slavery?”
That is the all-important question.
First, we must cut off the demand. Sex trafficking would end today if men stopped buying sex. The desire to purchase another human for sex is, in large part, one natural byproduct of porn use.
Anti-trafficking and filmmaking nonprofit Exodus Cry interviewed scores of sex buyers, and every single one shared that they began consuming porn in childhood. The effect of porn use on shaping sexual appetites is alarming and well-documented. In Exodus Cry’s documentary Raised on Porn, one convicted consumer of child sexual abuse material shares the escalating nature of porn addiction, “After a while, the stuff that worked before doesn’t work as well… I found illegal pornography, child porn… I got the rush. It worked like nothing else did anymore.”
As shown in Sound of Freedom, as well as Exodus Cry’s documentary Nefarious: Merchant of Souls, American men are among the most frequent child sex buyers, often flying to countries where they have unfettered access to trafficked children.
Our nation is one of the top countries for sex trafficking and the top consumer of CSAM. We cannot fight slavery while actively participating in it.
Second, we must demolish the “sex work is work” narrative. Prostitution and trafficking are often intertwined. In prostitution, women and children exist to fulfill the sexual desires of men. Buyers often view them as less than human, a product to be bought and discarded. Unlike what sex work advocates want you to believe, prostitution isn’t sexual liberation, it’s sexual slavery.
Most women in prostitution (approx. 90%) are under pimp control, meaning they are likely not receiving the money earned, and fear of their pimp keeps them trapped in a life of exploitation. Eighty-nine percent of those in prostitution surveyed across nine countries wanted to escape it. Prostitution isn’t empowering, it’s usually exploitative and it’s often trafficking.
Third, we must urge legislators to pass laws that criminalize sex buying, pimping, and brothel-keeping while decriminalizing those in prostitution and providing them with resources to find a life outside of exploitation. This legislative model, called the Nordic or Abolitionist Model, is the only law with a proven track record to uproot trafficking.
Without fail, every country that legalizes “sex work” sees higher rates of sex trafficking than countries that have made sex buying illegal. This drives more men to consume women and children for sex. Traffickers and pimps capitalize on that demand.
There’s so much we can do to fight today’s iteration of slavery, and films like Sound of Freedom can help audiences realize that the injustice they see on the big screen can be cut off by starting with the small screen.
3 notes
·
View notes
Text
I’m sorry, I have to push against this. This is a lovely reading into what the series has *become*, but the original game did not commit to the queerness of it, nor was it at the focus of the story. The original creators at DONTNOD specifically stated *publicly, in interviews* that a romantic relationship between any of the main women was not directly intended nor was it the point. Their point was that it was about the strength of their friendship, per their own words. They have stated, as tactfully as artists refusing to take hard stances do, that if you saw that in them then it was true for you.
We had to fight for years for acknowledgement of Pricefield by the studio, getting piecemeal crumbs along the way. Koch may be publicly in favor now, but he was awful shy about it for quite some time after release. Moreover, this game did also go through periods where that relationship was considered queerbait AND an example of burying your gays. Considering the only ending in which you could show romantic affection to Chloe was one where she dies, it’s not hard to see why that was the discussion.
Moreover, picking Bae wasn’t a choice about happiness - it was a choice about which atrocity you could live with - that’s the moral background of the trolley dilemma to begin with. You aren’t inherently more moral for picking one over the other - it’s for you to find the answer about what wouldn’t destroy you. Every Bae ending exists in the shadow of the death of so many people, and there are just as many justifiable endings in which Max and Chloe’s story goes this way than there are not.
And as I’ve said in other posts - I fail to see how this somehow ruins their relationship. There’s an after to this story, one in which the trauma Max deals with for her trolley dilemma is finally embraced and accepted, *the very thing that was interfering in her relationship with Chloe.* This game told us the story of a girl finally putting her demons to rest, and you think that means the designers hate Pricefield? This setup now gives any opportunity to see them back together, whether they’re able to do it (because game devo is a landmine industry rn) or not, even if we don’t see Chloe again, Pricefield can actually still have a happily ever after *and now Max doesn’t have the guilt crushing her anymore*.
I love the original game, and I love that the queerness that I saw in my first playthrough finally not only got acknowledged but became the mainstream opinion. But it is fundamentally incorrect to suggest that it was always the intention and that D9 somehow trod on that, when they actually canonized Max as a queer girl AND canonized a Max and Chloe romantic relationship beyond, any doubt.
It’s fine to not like Chloe’s absence - I have my own feelings on that. But memory holing the battle we had to go through to get here feels pretty terrible, like you’ve invented a history that moralizes your dislike that just leaves out the inconvenient reality.
"but it's realistic that they would breakup"
Not the point.
"But they had a lot of trauma the re-"
Also not the point.
"But at least she's a-"
Absolutely not the point.
Y'all trying to justify a narrative choice from within the narrative constraints.
That's a mistake.
Just like how many people never understood why so many would pick Bae ending, so many people just don't seem to get what the pairing meant overall.
Y'all realise what this pairing meant to people when it came out?
Despite the issues with the ending, the adoration and love the pairing has to this day has been earned by the game - it's inseparable from the franchise and it's reception.
It wasn't just another pairing. It wasn't just something that existed as bait or something within fanon or something developers never committed to.
Through the years plenty of ships get baited disingenuously while throwing the audience nothing but breadcrumbs - for example the disaster of Sherlock fandom, the mess with Supernatural, Teen Wolf, Voltron and so on. Or the way Blake/Yang in RWBY were the most blatant baiting that got no on-screen development(despite all the setup that show ignored for years) till the moment the show literally was getting axed and they wanted to milk LGBTQ+ community for money one last chance, skipping all the development to characterization characters deserve and attempting to bribe LGBTQ+ community with breadcrumbs at the last possible second.
And some shows would stumble into something important but fail to realise it and thus end up squashing it - ask Buffy fans about Tara and Willow or The 100 fans about clexa.
There were LGBTQ+ pairings in video games too but rarely they would be so front and center and very often would be playersexual.
This wasn't what Life is Strange ended up being.
Life Is Strange, at the very core is about queer experience - about fitting in, about making connections in the world that rejects you, about finding beauty in the life that hates and hurts you - Max and Chloe's relationship is the key to the entire game.
For some that meant letting go but for others? It gave the chance to fight a trope no matter what and to get an ending, albeit flawed, where a WLW pairing they liked can be happy and face the future together.
People lived through those two characters and their experiences finding something genuine to relate to.
Max and Chloe were that generation's Korra/Asami, Willow/Tara, etc.
Even DONTNOD recognised that in the end and treated it with respect.
Double Exposure might not pull a BYG outright but it sure does everything to kill the happy memories a fandom made about the pairing - to go back through every single ray of sunshine one ending got and subvert it, taint it, reject it.
Picking the Bae choice when playing Double Exposure is the Narrative constantly telling you how wrong you were to expect happiness when you picked the ending where the pairing is intact and how acshually it isn't intact!
It doesn't kill the characters but it sure goes an extra mile to kill what those characters MEAN to the audience.
Realism, plausibility and so on come after - it's what a writer does when they decide on a path. A writer doesn't just do something because it makes sense and is out of their control - they decide to do it and then make it make sense. Whether they succeed or not depends on how good a writer is.
Double Exposure isn't the story about a breakup. It isn't the story about two women dealing with their trauma.
Double Exposure treats an iconic pairing people cared about as a backstory element - nothing more.
Deck Nine expects the audience to accept what happened and move on to shiny new cast and possible new LIs.
The writers of Double Exposure are telling you - "look, this doesn't matter. Now here's a new mystery you can solve and new cast and look Max is back and you liked using her powers right? Use powers to do stuff."
To this developer team the core element of what made the franchise so important to its audience is nothing more than a leftover plot thread to "write around".
Because to these writers queer experience apparently starts and stops with searching for a relationship - someone being in a relationship that's not part of the story or someone being comfortable NOT being in a relationship at all just don't exist.
What Deck Nine writers seem to be doing is treating it as disposable or interchangeable/replaceable, while also inadvertently tainting whatever comes after with fandom rage.
The worst thing that can happen to a new character is being "the next love interest" - because people channel their frustrations towards the character (or in some worst cases, please don't do this, the actor).
Where there was an iconic part of the franchise Double Exposure, intentionally or not, sets up a toxic battle ground.
That's the point - treating LGBTQ+ audience as sales numbers, manipulating us, treating something that has been a formative experience to so many lives as disposable, or worse yet - malleable.
(And yes there's also a wider issue with Deck Nine and the working conditions there, misogyny, the nazi imagery and the rest but I don't think this is that disconnected from that? How they treat their audience and subject matter is a reflection of culture inside.)
527 notes
·
View notes
Text
The Uzumaki Anime Adaptation Tragedy (alternative title: modern wb needs to be stopped)
I remember seeing the trailers for adult swim/Toonami's anime adaptation for Uzumaki (the iconic Junji Ito horror manga, not Naruto's clan who is sadly wasted potential like the Kazama clan from Tekken). I was hype (albeit cautiously hype considering disappointing anime adaptations like Berserk 2016/2017 and how the Naruto anime by Studio Pierrot butchered some characters like Sakura Haruno). I never actually got to watch the anime because I was playing Street Fighter 6, watching bleach tybw cour 3, and also life got a little busy sometimes. Then I saw a news article on Anime News Network saying the Uzumaki anime was a disaster and I just had to look online to see what happened to the Uzumaki anime. Why after so many years of development hell, did it just end up being another disappointment like Duke Nukem Forever or Shenmue III. I saw one video and there was a name and a company i did not expect to see. Fucking W**NER B*OS and D*vid Z*slav. Now everything makes perfect sense. For those of you who don't know, W**ner B*os in recent years has pissed off pretty much everyone. First back in 2019 W**ner B*os pissed off the entire FGC/Fighting Game Community by retconning fan favorite Mortal Kombat character Sindel's entire personality and story hence the tag #NotMySindel. Thankfully, in MK1 they backpedal that awful decision and Sindel is back to her true self (hell we even get an entire scene of Sindel reacting to her shitty MK11 ending and being upset). Next in 2022 W**ner B*os pissed off pretty much so many fans of cartoons with the now infamous HBO Max disaster where they got rid of a bunch of beloved animated TV shows with good reviews because they don't make bank like the soulless shitty reality tv shows Z*slav loves so much. Oh, and then they also slapped the shitty Velma TV series onto HBO max which is a complete and utter disgrace to the Scooby Doo franchise. Then they cancelled many movies which were basically complete like Batgirl and Coyote Vs Acme (although I heard Batgirl wasn't going to be good. Coyote Vs Acme on the other hand deserved better). Now they pissed off anime/manga fans. Episode 1 of Uzumaki was amazing from what I have heard. Then it all went downhill from episode 2 onwards when they got rid of the original animation studio and replaced them with a new one. I get critical towards Katsuhiro Harada at times (ex. his extreme favoritism for his favorite character Heihachi ever since Tekken 6/7 and how he lies to fans sometimes), but at least he can still make decent/good games. D*vid Z**lav actually needs to be fired. Uzumaki deserved so much better too, we were SO CLOSE to a perfect/at least decent adaptation of the Uzumaki manga by Junji Ito. anyways, rant over. going to go back to playing sf6 for a bit.
#uzumaki junji ito#junji ito#uzumaki deserved better#fuck warner bros#fire d**id z*slav#anime#manga#anti velma#save coyote vs acme
1 note
·
View note
Video
youtube
"SUDDEN SHOWER" Sing live by #byeonwooseok Summer Letter fan meet in #ta...
BYEON - MADE - THIS - SONG - HIS - AT
VIKI - APP - WARNING - STRONG - YES
‘STABBINGS’ - IN THE - FRONT OF BODY
WARNING - VIOLENCE - ALSO - DRAMA
MORE - THAN - COMEDY
BYEON WOO SEOK - ‘LOVELY - RUNNER’
HE - WAS - SWIMMER
SURGERIES
THEN - BOY - BAND - SINGER - SUICIDE
THEN - ACTOR - THIS - TIME - WORKED
BACK - AND - TIME - 2 - RESCUE - YES
BRUTALLY - STABBED - TWICE
BUT - DIRECTOR - WRITER - MADE OUR
FEMALE - LEAD - ‘STRANGE’ - IN THE KR
END - BUT - BIBLE - ‘LOVE - NEVER
FAILS’ - HURT - HIS - FEELINGS - ON
PURPOSE - 2 - GO - AFTER - MURDERER
BUT - WITHOUT - WEAPON - WITHOUT
MARTIAL - ARTS - FIGHTING - SKILLS
SO - BYEON - STABBED - BY - KOREAN
COMBAT - KNIFE - DEEP - STABBINGS 2
KILL BEAUTIFUL - KOREAN - 6′3 FT BOY
THAT - CHANGES - CITIES
WHEN - BEAUTY - IS - KILLED
BAD - DIRECTOR
BAD - WRITER
TANAKA - STUDIOS - PRESENTS
LEGAL - PERMISSION
REMAKE - OF - ‘LOVELY - RUNNER’
DON’T - LIKE - THE - TITLE
TANAKA - STUDIOS - NEW - TITLE
‘I - KEEP - LEAVING’
ALREADY - TAKEN - ‘KEEP - RUNNING’
TANAKA - STUDIOS - PRESENTS - REMAKE
TITLA - ‘I - KEEP - LEAVING’
STARRING - YOO A - FEMALE - LEAD
STARS - BYEON WOO SEOK - ORIGINAL
FEMALE - LEAD - ALSO - IN - THE - YES
TV - SERIES - LEADING - 2 - FINAL - TRUE
MOMENTS - MADE - INTO - FILM
TANAKA - TV - STUDIOS
TANAKA - FILMS
PRESENTS - LEGAL - PERMIT - 4 - REMAKE
OF - ‘LOVELY - RUNNER’ - NEW - TITLE - 1ST
TV - EPISODES - CONCLUSION - BECOMES
OVER - 2 HOUR - FILM - SAME - TITLE
‘I - KEEP - LEAVING’
STARRING - BYEON WOO SEOK - AND
YOO A - AS LEADS - 6′3 FT - AND 5′3 FT
ME - CAILEY JAMES - CJ
YOO A’s - STUNT - PERSON - WITH YES
MARTIAL - ARTS
REMEMBER - WE - CREATED - NEW STORY
YOO A - NOW - CONVINCES - LITTLE BYEON
2 - TAKE - MARTIAL - ARTS
STARTS - WITH - JAPAN’s - AIKIDO
HAS - 2 - MOVE - 2 - TOKYO - JAPAN - AS YES
YOO A - MOVES - 2 - TOKYO - ALSO
MURDERER - IN - SEOUL - SOUTH - KOREA
2 - KEEP - BYEON - SAFE - MOVE - HIM - TO
TOKYO - JAPAN
NEW - JOB - FOR - HIS - DAD - AND - MOM
SMALL - TOKYO - PUB - HIS - DAD - GREAT
COOK - SO - HIS - MOM - ALSO
SMALL - CORNER
YOO A - HER - FATHER - AND - MOM - SET
CONTENT
BEST - WIFE - AND - HUSBAND - COOKS
WINS - A - SMALL - CORNER - PUB - IN YES
TOKYO - AND - SMALL - HOUSE - ALSO
BRINGS - LITTLE - BYEON - WITH - THEM
BUT - YOO A - AND - HER - FAMILY - ALSO
MOVE - WITH - THEM
COMPETITIONS - AND - BYEON’s - FAMILY
DAD - AND - MOM - WIN - THE - CONTEST
NOW - THERE
BYEON - AND - YOO A
ENTER - AIKIDO - FOR - CHILDREN
ALSO - FOR - COMPETITIONS
BYEON - WON - $250 MILLION - DOLLARS
YOO A - WON - $250 MILLION - DOLLARS
FATHER - FOUND - HIS - UNCLE - 2 HELP
HIS - PUB - AS - HE - CONCENTRATES ON
BEING - WITH - BYEON - IN - ALL - HIS
COMPETITONS
YOO A - ALSO - HER - FATHER - JOINS HER
AS - THEY - BECOME
AIKIDO - CHAMPIONS
USUALLY - TOKYO - HAS - NO - AIKIDO - YES
COMPETITIONS - THEY - WERE - ASKED - TO
COMPETE - IN AN - ORIGINAL - WAY
WITH - BAY MAX - PLUSHES - INSTEAD
AND - DEMONSTRATE - SKILL - AND - SPEED
THEN - BYEON - AND - YOO A - ALSO - TRUE
TRANSFERRED - 2 - KENDO - SWORD
BAMBOO - COMPETITIONS
BYEON - WON - $500 MILLION - DOLLARS
YOO A - WON - $500 MILLION - DOLLARS
ALSO - ARCHERY - COMPETITIONS - TOKYO
BYEON - WON - $250 MILLION - DOLLARS
YOO A - WON - $250 MILLION - DOLLARS
ALL - TAX - FREE - FOR - CHILDREN - TEENS
I’M - GOING - 2 B - THE - STUNT - PERSON
OF - YOO A - WILL - SAY
FIGHTING - SKILLS - OF - YOO A
COMPETITION - TIME - STUNTS - PERFORMED
BY - CAILEY JAMES
THEIR - TANAKA - STUDIOS
EXECUTIVE - PRODUCER - THEIR - PAYCHECKS
THEIR - 3RD - DIRECTOR - ALSO
HOURLY - PAY - THESE - ACTORS
900 BILLION - WON
900 BILLION - YES
BOTH - PER - HOUR - IN - TOKYO - JAPAN
TAX - PAID
EMPLOYED - BY - LOVE ALWAYS, LLC.
PRIVATE - CHEFS
3 MALE - GUARDS - EACH - FREE
EACH - DOOR - GUARDED - BY - 2 MALES
EACH - AS - THEY - BOW - 2 - THE - DOOR
AS - THEY - ENTER
MARTIAL - ARTS - EXPERTS
WEAPONS - EXPERTS
ALL - PROVIDED - BY - LOVE ALWAYS, LLC.
FREE - AND - SMALL - LIMOS
NON-CONTRACT - EMPLOYMENT - OF
LOCAL - AND - INTERNATIONAL STARS
ROWOON - WILL - ALSO - B - IN - FILM
AND - MANY - STARS - ‘EXTRAORDINARY
YOU’ - AND - ‘TRUE - BEAUTY’ - I’M - NOT
REALLY - INTERESTED - IN - STRANGERS
ITZY - AESPA - ALSO - IN - FILM
AS - STUDENTS - SOUNDTRACK
YOO A - SOUNDTRACK
IU - KIM SE EUN - AND - MY - FAVORITE
SHIN - ALSO - HERE - LEE JOON GI - KR
AMONG - TEACHERS
TANAKA - STUDIOS - PRESENTS
LEGAL - PERMIT
TANAKA - TV STUDIOS - PRESENTS
REMAKE - OF - ‘LOVELY - RUNNER’
TITLE - ‘I - KEEP - LEAVING’
FILMED - IN - TOKYO - PARIS - AND
HONG KONG ISLAND - TAX - FREE
MORE - LOCATIONS - 4 - FILMING
1 note
·
View note
Text
Top Games 2022
The year is wrapping up soon and since I'm already making this post due to not feeling like sleeping, I figured it would be fun to just go over what I think my top games were for the year. Bear in mind that I didn't play a lot of new games (video games are expensive, man), so this list will just be about what I have played and that may include much older games as well. This is also in no set order.
The King of Fighters XV
KOF is undoubtedly one of my favorite fighting game franchises of all time, I can preach to the heavens on why it's such a great series, why it has such amazing characters, some of the most entertaining storylines and so on and so forth. This game in particular is on the list since it was also the fighting game that saw me achieving a rather big milestone in my life: Going to Evo and participating. I never thought I'd get that opportunity, but I have this game and my nephew to thank for that opportunity.
Sonic Frontiers
I'm admittedly one of those people who gradually stopped playing the Sonic video games since the quality was starting to go all over the place with what were the current games at the time. I shifted my focus to the rest of Sega's catalogue with the likes of titles like Jet Set Radio, Virtua Fighter, Yakuza/Like A Dragon and Streets of Rage. I still like Sonic, but in other mediums (Movies, IDW), so imagine my gradual (if cautious) excitement with Frontiers' announcement and previews up until the game's release. Suffice to say, having gotten around to playing it in late November/early December, it had quickly become one of my favorite sonic games and undoubtedly my personal (non fighting) game of the year.
Streets of Rage 4 (2021)
This is a game that basically was several decades in the making. Streets of Rage had long since been finished as a trilogy, with only its legacy staying alive through various indie games inspired by it (Mother Russia Bleeds, The Takeover, Streets of Fury EX) as well as the ever excellent fan game Streets of Rage Remake. This game felt like an actual fever dream that came true, that I could finally play a brand new entry in one of my favorite franchises of all time. I'd highly recommend it to anyone who enjoys beat 'em ups or wants to try the genre.
TMNT: Shredder's Revenge
Following off of SOR4, it really just felt like that the Beat 'em up genre was hitting a resurgence as now comes a brand new Teenage Mutant Ninja Turtles game and it's based on the 80s cartoon. More specifically it felt like a giant love letter to the cartoon (for the record I was born in '98, so I never really grew up with the cartoon). Like SOR4, it's coming with a fantastic soundtrack, with their own guests on each track. For the first time Splinter's playable, April's playable, even crazy ass Casey Jones is there. And like SOR4, this game has local and online co-op (4 player local, up to 6 online).
Yakuza 4 (2010; remastered 2019)
While it is the oldest game on this list, the Yakuza series holds a special place in my heart, especially Yakuza 4. I played through all of the games thanks to the fact that the remastered collection came and brought the PS3 titles to modern hardware. In fact the collection came out on my birthday, so to me it felt like a very nice gift from Sega and RGG Studios. I could've went with either 4 or 5, but I felt more endeared to 4's story and gameplay. They are rather wonderful titles and I love them immensely.
0 notes
Text
I think it's an imbalance in the competitive nature of the panel. Some of this comes from the podcast, which has had everyone on but Mae at this point.
But I'll start with Frankie, because he said something that did kind of shock me, and it plays right into his studio performance: he didn't want to win the individual days. The idea of going up onto the stage and having to play with the prizes was a deeply uncomfortable prospect for him. I don't think he said he ever intentionally threw an episode, but he did not want to go up there and do that. At the same time, I wouldn't be surprised if he has thrown a few episodes if not going up on stage at the end was the goal.
The prize tasks are the first thing in the episode, so he can throw whatever he wants up there and get the five points, and then sit back and relax the rest of the episode, because he knows all he needs to do is not fight for his points on any given task and someone else will get five points, basically.
I can't remember if he said anything about winning the series overall, but you can win the series without winning a single episode. It's never happened, but it is mathematically possible and I think it would be hilarious for it to finally happen, but I also don't think it's going to happen this series.
Another thing I found particularly interesting is that when it's come up, everyone has said the same thing of Mae (and they're right). Their ideas, both in the prize tasks and in the filmed tasks tend to be really good, but their confidence in those ideas and their ability to stand behind those ideas and sell them is extremely lacking. As soon as Mae says their opening line and it doesn't get that big burst of laughter or applause they seem to be expecting, it seems to register to them as DOA and the whole thing collapses when it really shouldn't.
Between Mae and Frankie, this has put two people on the panel that don't tend to fight for themselves as much as they should. On Ivo's episode recently, he hinted that a lot gets cut out (I think the word "hours" was uttered in exaggeration) because they tend to get stuck on some one single point for way too long, and I've seen other unconfirmed sources from people who attended recordings mention that studio segments are also getting cut up because Mae gets misgendered (which, if true, makes sense as well given the atmosphere they seem to be trying to build with this show). But it does seem like there are three—Ivo, Jenny, and Kiell—who will spend hours arguing with Greg, while the other two either don't or won't do that as much for whatever reason.
It doesn't really help either that two of the most belligerently argumentative panelists—Jenny and Kiell—are largely unfamiliar with the show. Kiell only saw series 11 before coming on, because Charlotte Ritchie made him watch it with her so she didn't die of embarrassment or whatever. And Jenny watched the first couple of series series, and then spitefully avoided it until she was invited on. So they're angry about not doing well, while having no idea how the show actually works. And then Ivo is just Ivo. He's the only one who fully seems to understand how the show works, both in that Alex is a tricksy prick, and that points are won in the studio, but he's largely being let down by himself. I think Frankie gets it to a point, but the whole "not wanting to go on stage at the end" bit gets in the way in a very big way.
It's an odd group, and I don't think they counted on having two people in the "roll over and give up" role, especially with this panel in particular. They probably were banking on Frankie being more competitive overall, and then were surprised along with the rest of us when they got something else entirely.
can't tell whether we're getting too little studio time in the edit of this season of taskmaster or the studio time is just less funny bc the series overall is more intense and competitive than usual. to be clear: love watching mae be competent. but it's not that funny! don't love watching ivo have the same breakdown every single task, though, and it's also not that funny. (he makes a lot of jokes on the show but they are usually mid at best.) kiell is good at making his competitiveness funny, partly bc greg has really leaned into that as a source of humor; jenny's sense of humor isn't exactly mine but I v much appreciate her for being the only source of real chaos this season. and frankie is doing the thing the middle-aged white guy contestants often do where he just doesn't have as much personality as everyone else. except in the prize tasks. real commitment to the bit from frankie in the prize tasks. anyway I want either more or funnier studio banter
34 notes
·
View notes
Note
AS AN ANIME BOOMER WHAT'S YOUR FAVORITE ANIME STUDIO (i'm a newbie in watching anime btw so i want to know more <3)
this is going to contain anime recommendations too <3
if you're expecting mappa to be in this list, i'm apologizing in advance because it's not :") this post is entirely to gush about studio shaft so thank you so much for asking this question. dw there are other studios after i finish my studio shaft spiel:
let me tell you guys how the love story between studio shaft and i began. i was a child watching shoujo kakumei utena and i fell in love. it was... so unlike any other anime i’ve watched as a child, especially when i was watching blue dragon, pokemon, and naruto in the sides. it had a female main character, had homosexual undertones that made may or may not pushed me further in the closet, but most of all: it was unique.
enter: arakawa under the bridge was an experience. then sayonara zetsubou sensei. god. but at this point, i still haven’t pinpointed that they were all from the same studio. and then, here comes the monogatari series.
the monogatari series will always be the greatest pieces of animation (and by that, i don’t necessarily mean plot but the animation itself) in all of the shit that i watched, and when i say i’ve watched lots of animation, i mean lots. but the monogatari series will always stand out as the best. the thing about good animation that i’m searching for is a distinct style that you can see from afar. this is actually one of the reasons why i don’t really consider mappa as one of my top animation studios because while they’re amazing, and they really are, it’s not the type of animation that you glance at and then go “ohhh, it’s mappa” unless you sit down for a couple of minutes. well, you can, but i’m the type of person who prefers metaphors over descriptors, you know?
anyway, studio shaft’s animation of the monogatari series is ingrained in my writing. i always want to make my writing look and feel like the monogatari series which is so hard to do, but i can proudly say that one of my main inspirations is studio shaft.
THEN MAHOU SHOUJO MADOKA CAME OUT AND I—
mahou shoujo madoka magica. my sweet. this is the time when i finally recognized studio shaft’s animation and it was the best feeling ever. the head tilts, the framing, the backgrounds, the sudden texts. the tragic and confused atmosphere. and then nisekoi. i also recognized the animation and yes, it was also the best feeling ever. and i was obsessed with nisekoi for the longest time and to be honest, i was one of those people who fought in the comments section of chia-anime and fighting for team chitoge.
a dream come true: mekakucity actors. i was the biggest fan of the kagerou project and when i found out studio shaft was animating it? i wanted to bawl my eyes out. of course, it was beautifully done as i expected, and of course, as a fan of kagerou project, i was disappointed by how it ended, but still, the point is: studio shaft.
some notable animes from studio shaft: mahou sensei negima, sangatsu no lion, kino no tobi, maria holic, ef, uchiage hanabi, etc. etc.
some other studios i like and my favorites from them:
i love the storytelling of brain's base the most. while i love studio shaft for it's style and uniqueness, brain's base storytelling triumphs over all studios. period. if studio shaft is my favorite animation, brain's base is my favorite storytelling!
baccano!
durarara!!
hotarubi no mori e
fumetsu no anata e
tonari no kaibutsu-kun
natsume yuujinchou
spice & wolf
mawaru penguindrum
kuragehime
kyoukai no rinne
aoharu x kikanjuu
isshuukan friends
has there been an anime that pa works released and i've watched that i haven't cried for? none.
another
angel beats!
charlotte
nani no asu kara
hanasaku iroha
sayonara no asa ni yakusoku no hana wo kazarou / maquia
canaan
sirius
fairy gone
uchouten kazoku
rdg: red data girl
glasslip
appare-ranman!
i love this kind of animation. period.
kiznaiver
ssss.gridman
kill la kill
darling in the franxx
promare
little witch academia
bna
star wars: visions (don't get your hopes up)
a big production studio but it's one of the greatest studios period. my favorite animes were produced by this company. this is also the last studio i'm gonna recommend because this studio has lots of good anime:
neon genesis evangelion
kuroko no basuke
flcl
mahoutsukai no yome
higashi no eden
blood-c
b: the beginning
great pretender
suisei no gargantia
ao haru ride
kaze ga tsuyoku fuiteiru
koukaku kidoutai
xxxHOLIC
ballroom e youkoso
psychho-pass
noblesse
diamond no ace
robotics:notes
vinland saga
yuukoku moriarty
kaizoku oujo
tennis no ouji-sama
sengoku basara
aria the animation
junketsu no maria
hal
shinreigari
guilty crown
haikyuu
shingeki no kyojin
b: the beginning
momo e no tegami
kimi ni todoke
bungaku shoujo
bem
tsubasa chronicles
break blade
le chevalier d'eon
miss hokusai
donten ni warau
the point is, this studio is big and famous. why am i even promoting this. everybody knows this studio already smh.
anyway, madhouse also has most of my favorite animes of all time too (AHEM sonny boy AHEM) but everybody knows about studio madhouse already. toei animation, kyoani, etc, etc.
thank u. please stan studio shaft and brain's base.
#問 ━━ answers#studio shaft and brain's base fan account#anime recommendations#anime studio recommendations
34 notes
·
View notes