Me describing Baatar as "horse coded" on a discord stream and folks going "Um, please explain that?" because I genuinely forget sometimes people can't hear every thought I have about him and have no context for what I just said.
To explain:
Big, awkward, anxious, needy, capable of irreparable damage without really knowing or meaning to. Surprisingly fragile for their size like if they trip and fall over there is genuine chance they could just die. If their tummy hurts a little bit they could die. They will bite your fingers off if you do not feed them properly. They look like dinosaurs when you shave their hair.
Horses - Afraid of things they shouldn't be: plastic bags, small puddles on the ground, stationery flower pots
Baatar - Afraid of things he shouldn't be: things that were on sale, low thread count bed sheets, Great Value brand items.
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Heartbeat
[image description: A grayscale Trigun comic featuring Vash and Wolfwood.
Against a black background, child Vash floats in Ship 5, curled up and with his thumb pressed to his mouth. Heartbeat noises sound around him, and he looks at peace. The background shifts to white and shows adult Vash, sitting shirtless with his knees pulled up to his chest. The heartbeat sound continues only to be interrupted by knocking. Wolfwood, from outside the bathroom, asks, "Hey blondie! You fell asleep in there?"
The scene expands to reveal Vash sitting curled up in the bathtub, shower spraying on the back of his head. His clothes are left aimlessly on the bathroom counter and floor. From outside the bathroom, Wolfwood, shrugging of his jacket, continues, "… The sand steamer leaves at dawn tomorrow so don't take all night. I'm not waking you up gently if you're late." Vash's eyes continue to look downward, glazed and unfocused. Step sound effects and a yawn sound from outside the bathroom before Wolfwood says, "'m going to bed…". In the tub, Vash sits curled up against a dark background, before eventually lifting his head and unfurling himself as the background grows lighter.
He twists around to turn off the shower and then looks at the floor, going, "Ah." He sits, thinking, before calling out "Wolfwood?". A sleepy Wolfwood replies, "…yeah?" from offscreen. "I forgot my towel!" Vash exclaims. "Ugh, look under your change of clothes… Knew you'd forget so I left it there…" a grouchy Wolfwood replies. "Gee, thanks!" Vash replies, a cartoony doodle of him saying "so reliable!".
Vash, shirtless but with sleep pants on, opens the door, towel draped over his head, to see Wolfwood, reclining on the bed. Wolfwood's smoking and holding his rosary, lit by the light from the bathroom. Vash climbs into bed next to him, towel still around his shoulders, and rests his head on Wolfwood's chest. His eyes close and then open to see Wolfwood watching him. Vash exclaims, "Oh! It's speeding up!, and Wolfwood bonks him on the head before saying, "Get on here since ya wanna be so up close 'n personal!". The two tussle briefly and Vash laughs before Wolfwood tucks the blanket around them. Wolfwood continues to smoke as Vash curls up against his chest and listens to his heartbeat, the background turning black once again as he smiles, content. /end id]
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this is a totally personalized statement from me, but BG3 really did release at a perfect time for people in their late 20s and up (30 for me). the reason WHY all the characters are relatively attractive is because they look around my age or older. if I was a teen still and it had teen characters, I'd probably feel the same, but it's rare to have such a diverse cast with unique faces and wrinkles that isn't all muddied together, like "vaguely looks young adult". hell, I've had forehead wrinkles since I was a baby when I raised or lowered my brows, and I do not recall the last time a woman in a game HAD THAT (from what I've played)
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A character reference based on all four Steps of Our Life! It's only "sort of" a height reference as well since obviously they're not 100% accurate (the devs don't have specific heights for everyone to my knowledge).
I did dig into the code to try and get characters at their "normal" heights but there are other matters at play too (example: Nicolas is obviously "taller" than he should be because he needs to be pushed upwards to be visible enough above the game's text box; likewise with other very short characters).
Still, this should serve as either a nice reference guide for every character or a "height reference" in the sense of getting an idea of which characters are shorter/taller than others.
I'm also going to detail some extra notes below the break, including posts from GB Patch's Tumblr that reference any defined heights (with Cove being the obvious one) or general height things, as well as some more stuff about the MC's height in comparison to the three love interests depending on what you pick.
Cove's height is listed on GB Patch's FAQ as 4' 1" in Step 1 (also stated as "mostly average, perhaps a bit on the short side"), 5' 4" in Step 2 (in-game this is defined as "very tall" on the MC's potential height spectrum, as that is the only option considered on par with Cove's height), 6' 0" in Step 3, and 6' 4" in Step 4. A fun fact is that Cove's final height was originally 6' 3" (191cm) instead.
Derek in Step 2 is under five feet tall (this post also lists Cove as "around 5 and a half feet tall" which you could take as either close enough to 5' 4" as stated above or a potential original height he had that got changed). In-game, he's "short" but not "very short", as having your MC be "very short" will prompt narration telling you that you're shorter than Derek, whereas "short" only has you relate to him in smolness generally.
Step 4 Derek is "mostly average." He wouldn't be considered tall nor would he be considered short. His youngest brother Nicolas will "probably end up as a similar height to him" once he's more grown up.
Step 4 Baxter is "taller than average, but not especially tall."
I've been informed that, on the Our Life Patreon Discord, Step 4 Derek's height is listed as 5' 9" (175cm) whereas Step 4 Baxter's is listed as 5' 11" (180cm), so those are their defined heights. Before that, both of their heights had jumped around somewhat. A post from 2019 said that Derek was 5' 11", but a post from June 2021 said that Baxter was 5' 11" and Derek was 5' 9" (so consistent with the Discord). Then there's also another post from July 2021 (you'll have to scroll down for this one) that listed Baxter at around 5' 10" while Derek was 5' 8"/5' 9". If you're insane enough to try and use the character reference too, then Baxter would actually be around 6'1" at minimum since he's taller than Step 3 Cove (though you could also make the same argument that this means the mom trio of Pamela, Noelani, and Kyra must be decently tall as well since they're so close to Cove on the character reference).
I don't have any experience with GB Patch's other game, XOXO Droplets, so I don't know what ages the characters are in it, but since both Shiloh and Jeremy are characters seen visibly in Our Life, I thought I'd also mention that they're listed as 5' 10" and 5' 5" (or 5' 5 1/2") respectively in XOXO Droplets. Jeremy also apparently grows to 5' 8" in his 20s and he's 22 in the Our Life Cove Wedding DLC (I don't think this is spoken of in the game specifically but he's labeled as 22 in the code).
As for the MC and how their height plays into things, "tall" and "very tall" as well as "short" and "very short" tend to be considered the same for the most part in the game's code. It's not that there isn't a difference at all (I would say it's still notable), it's just that sometimes the game may be more vague about height differences. My post about Errands references this where you don't need more athletic points due to being "very short" instead of "short" to give Cove a piggyback ride.
A guesstimate I'd make is that about 5% of the time, the game will take note of whether you're "very tall" instead of "tall" or "very short" instead of "short." Otherwise, you're either "generally tall," "average," or "generally short." There are also other instances (usually with Cove) where the game might just check if you're either generally tall (around Cove's height) or not generally tall (i.e: definitely shorter than him).
This is actually relevant to the heights because, following all above information, one would assume that Step 4 Derek is average, Step 4 Baxter is tall, and Step 4 Cove is very tall going off the MC's potential "height spectrum" of very short, short, average, tall, and very tall, but it's not entirely the case.
A "tall" MC (generally tall) will look "down" at Step 4 Baxter just as he will look "up" at them or they'll look directly at each other if the MC is "average," same as Step 3 Baxter, but--
when the game has any instance of differentiating between "tall" and "very tall" (they never do this for Step 3 Baxter so the base assumption would have to be that he's just average height), things change.
During Baxter's apology in the wedding of his Step 4, Baxter dips his chin to look at the MC if they're "short"/"very short," levels his chin to look at the MC if they're "average"/"tall," and then lifts his chin to look at the MC if they're "very tall." A generally tall MC still has to lean down to kiss him if they choose to do so though.
Also, during the intimacy scene with Baxter (either in his office or his living room), if the MC is "very short," "short," or "average," it states that Baxter is taller than them. If they're "very tall," then Baxter is shorter than them, but a "tall" MC is "almost the exact same height" as him.
This is all a really long-winded way of saying that GB Patch referring to Step 4 Baxter being "taller than average but not especially tall" might mean that he's some infuriating middle ground between average and tall where he's not quite one but not quite the other either (which honestly is very Baxter of him so I can't even be mad).
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