#also me : oh yeah perfect first post
Explore tagged Tumblr posts
jellydragons · 10 days ago
Text
Tumblr media
been watching a lot of hermitcraft recently and am happy to report that i am hopelessly endeared by these little goobers 💕 they’re like bugs to me
close ups under the cut!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
gonna be real this was absolutely just me taking the opportunity to get my grubby lil mitts all up in their character designs lol i heart interpreting mc skins
#my post#my art#hermitcraft#hermitcraft fanart#oh boy here we go#zedaph#tangotek#bdoubleo100#bdubs#rendog#falsesymmetry#stressmonster101#iskall85#cubfan135#goodtimeswithscar#WHY are there so MANYYY (<- is the one who drew that many)#anyways i love them they’re so…………#also just for the record i have Peaked with that lil ouppy rendog just LOOK AT HIMMM#i will never draw anything better than that he’s literally perfect#don’t. don’t worry about how long it took to draw one tiny thing it definitely wasn’t embarrassingly long struggling with dog legs#i’m also really proud of horsegirl bdubs giving his horf a big ol ‘MWAH!’ but that’s just because that one’s real cute :)#but yeah this was just a lil somethin somethin i poked at whenever i was in a Mood and needed something to draw forrr however many months#i tried challenging myself to draw hermits i probably wouldn’t much otherwise :)#it was fun i love designing my interpretations of various skins#it was really funny tho how i was fighting for my LIFE drawing zed and meanwhile ren and stress turned out perfect first try#was that purely on me for giving him wool and a terrible angle to draw a face at?#……..yeah probably but STILL#but i’m really pleased with how he turned out so 100% worth it babyyy#anyways posting this so i’ll stop poking at it i’ve gone ‘okay it’s Officially Done’ like 5 times now lol i need to leave it alone#POSTING THIS AGAIN BECAUSE I FORGOT TO TURN ON A LAYER AND DIDN’T NOTICEEE IF YOU SAW THE OG POST NO YOU DIDN’T
284 notes · View notes
skitskatdacat63 · 8 months ago
Text
I think a lot about this painting that was, presumably, given to Fernando at the 2012 Japanese Grand Prix, which there is just zero explanation for it, other than these pics:
Tumblr media Tumblr media Tumblr media
Where is it now????? It better be hanging up in a place of honor in one of his houses istg!
But what makes this better is that after he crashed out from that race, he tweeted a samurai quote 😭 I like to imagine him just nonsensically mumbling samurai quotes while staring at this painting in despair
Tumblr media
162 notes · View notes
b4kuch1n · 2 years ago
Text
Tumblr media Tumblr media Tumblr media
pre-holiday leave crumbs
#sk8 the infinity#kyan reki#hasegawa langa#renga#hey. if I give u a bottle labeled wine with somethin else inside. would u drink it#anyways. tomorrow I Travel#The Turbulance evened out alright! so the Traveling could no longer be postponed#three days on da road babeyy (<- shaking and crying)#goin to a market! I'll try to get a new kitchen knife there. will be better than whatever the fucks goin on in our kitchen rn#anyways. post-fic haze has settled in once again I am simply no thought. this will continue for hopefully five hours#until I gotta get up for car time#kinda whittling down the 20yo reki design slowly to get to a point where it feels Correct#20yo langa is already perfect. maybe to nobody but me but I stand the fuck by it#I believe in langa looking like a guy lesbians would hit on by accident in his 20s. I hold myself to it#oh yeah if ur asking. no that was not a cigarette in the first pic. sorry Im a tightass about smoking thats a lollipop#in my head its the pickled mango flavour that alpenliebe already made a hard candy version of here#hard sour candy shell with. chili salt core. it is good (?) but it hurts my stomach (I will not stop eating them)#also if u catch the acc name going outside the panel in the comic. its bc I could NOT leave it at just 'random white girl'#it has to be the full thing I cannot do this fake fictional twitter user like that#literally the only preliminary caution I take for funny comics. nothign else makes sense I dont care. this is necessary however#anyways. it is time for baku to be horizontal and shit. so here we goooo#have a good nite lads! idk what will happen in the next 3 days! will most probably be silent! and then dip pen comms will open again#eat well sleep well! two daysborday until labor day
154 notes · View notes
peachyanime · 1 year ago
Text
Tumblr media
appears looking at you with autism creature eyes. hello @sangerie your vs bros fankids (one of which i had a hand in making bc. glances at the reblogs/notes in @loopyarts post. i have confessed there fskakfafsga) are really really neat .u.
SPEAKING of loopyarts ty for allowing me to take inspo for nijis kids raid suit fit!! i really liked the softer yellow and the thicker lightning bolts on his pants you gave him so tysm for letting me yoink it <3
uh uhh individual pieces and also design/character rants under the cut bc. i wanna.
RAID SUIT RAMBLING TIME bc i spent the most time on those. also you might be asking 'why is only their hair rendered in those pieces?' well the answer is because i am Lazy. moving on . (/HJHJ i AM lazy but also rendering it further would mess up the colors and i didn't wanna do that lmao. carrying on..)
Ichiji's daughter i am so SO proud of her fit. i did not look up a reference or even inspo ideas at all, that all came from the ole noggin baybeee. anyways she is obviously based off a magical girl(s) fit bc she wants and DESERVES to be. also since Reiju doesn't have any kids of her own (based wine aunt) i also decided to let Little Red have some of her motifs instead of just purely Ichiji's!! primarily the 66 on her pants but also all the pink on her instead of just red :) and obviously she has her dads number and while she DOES have a (white? bc like daddy shes a special little princess /aff) cape i didn't include it here bc it looked reallly bad lmao. but she does have one tucked into the bow probably!! there she is, Sparkling Red Neo!!! (get it.. sparkling instead of sparking... bc magical girl.... im funny i think.) onto Little Ocean Boy
OKAY LET ME TALK ABOUT THE MOST MINISCULE YET MOST IMPORTANT DETAIL TO ME AND ME ALONE FIRST. that being the symbol on the brats belt. it was actually inspired/based off of this post which really stuck with me with me after reading it which i later realized was bc the "that something has been completely reversed" REMINDED ME OF THIS POST OF YOURS. i don't think im especially good at theory crafting but. idk i think there could be Something about how after judge came and turned germa into mercenaries their symbol turned from what once symbolized 'purity' into the skull of war mongers and then BACK to purity after 0124 get germa on the right path... poetry or smthn. ANYWAYS yah shoe shiners got a pretty basic fit bc like i said in the og ask, hes a sora warrior of the sea fan, once he saw the raidsuits irl methinks he'd want to stay pretty close to the og design. HOWEVER he refuses to drop the hat (much to Niji's dismay) and i came up with a reason besides 'its one piece and therefore there's GOTTA be a kid with a weird hat that they're attached to': and that is the fact that it hides his eyebrows. Little Red has the curly brows, all of Yonji's cabbage patch does too, and the brats the only one without. even if literally no one else notices or cares, he wants to hide the fact that he doesn't have em because it Separates him. and he doesn't want that. at all. he really, Really wants to be a part of this family (oh no i made it. angsty). ANYWAYS UHH YAYYY HE HAS A TWO ON HIS HAT (that he sewed on himself which is why i made sure you can see the stitch-lines) BC NIJIS HIS DAD WAHOO YIPPEE :D:D:D Dengeki Blue Neo: little shoe shiner edition!!
UHH second image is just a refined piece of that first doodle i sent you. with lineart and a better color pallet and all. actually looking at it again now i realize i forgot little brats freckles and i am now punching the air bc its too late to fix. just act like they're there. please :,,,) edit: nvm its the next morning i fixed that kjahsdah
i don't even have much to say about the last two because i Think i am Rightgksfjgasjkfa but for the third i think the brats a bad influence on Little Red especially. ALSO FOR THE FOURTH NO I DIDNT FORGET ICHIJIS TATTOO. I AM JUST LAZY. (and I also forgot his tattoo :]) ANOTHER edit: i also. fixed this :]
CHRIST i am incapable of contacting you on Tumblr via any way that includes anything less than 250 words i am so sorry sangerie.. i hope you like these tho cause i really do tbh :3 (PS you have to take literally NONE of what I said here [mostly about shoe shiner] as like.. canon about them?? these are YOUR ocs obvi so please, change Little Red's raidsuit design if you find it unappealing!! make shoe shiner have a backstory of your own!!! i hope that isnt weird or rude to say, i just thought it was important too bc i threw sm at you so strongly ^^' okay thats all tysm for reading this it means to world to me byebye <3)
Tumblr media Tumblr media Tumblr media Tumblr media
32 notes · View notes
rigels-nigels · 9 months ago
Text
Something I don't get is when someone is talking about things being expensive and then some americans are like, it's not actually a scary $125 guys it's actually only $80 which is still a lot but it's actually kinda reasonable for the item
And it's like no!!! It doesn't work like that!!! Just because it costs less in usd doesn't mean the person didn't actually pay that much!!
If you buy a mug for $125aud, and you live in australia, you're paying that in $125aud, not $80aud!! Currency conversion doesn't matter in the slightest for understanding because in practice it is functionally the same as paying $125usd for a mug in america!!
If I earn $15cad/hr, and someone in Poland is earning 15zł/hr, and they bought an item that was like 150zł, me converting that price into Canadian and being like it's actually not that bad bc it's only like $50cad :), it doesn't change the fact that that for them!! It was a lot more!! Like functionally that's the same as $150cad
Functionally 1cad = 1zł = 1aud = 1usd = 100¥
Like the only time currency conversion is useful is for figuring out how far your coin goes when used in another economy, not for understanding if an item is or isn't expensive for a person living in said economy
1 note · View note
potter-inthe-tardis · 2 years ago
Text
My Top 10 Songs of 2022
If you're curious about my top 10 k-pop songs of 2022 check them out here!!!
Cypress By Sarah Kinsley
That's Our Lamp By Mitski
In Flight By Sunflower Bean
Happiness By The 1975
Love, Try Not To Let Go By Julia Jacklin
Tonight By Phoenix Featuring Ezra Koenig
Mr. Schwartz By Arctic Monkeys
Angelica By Wet Leg
Sidelines By Phoebe Bridgers
Bad Habit By Steve Lacy
I'm tagging: @pieces-of-silverwing @heichoumama @imaginationofacrazyfangirl @a-rhinestone-cowboy @vauqita @peter-kirkland @roseamiginger @thesetwoinone @american-virtues @littlemisssweetdreams and anyone who happens to see this im also tagging you! And as always you dont have to do this but it would be fun if you did!!!
11 notes · View notes
justsomeweirdbandkid · 2 years ago
Text
Ok no I LIED I'm going to rant about him lovingly in the tags even more
#ok I'm so caught in my affectionate feels rn BUT I need to shout my appreciation for him out to the world#he does so many little things that I just ADORE#the way he says honey. hear me out. he's from north Louisiana but he has a very southern twang in his voice when he says it#and it's just so so so so so adorable#and the fluffiest hair. oh my god#he has. just like. a Heap of Hair on his head and that's wonderful news for ME bc ME LOVE HAIR TEXTURE A LOT#I like to put my hands in his hair and just shake it around and/or massage his scalp bc it's so nice to touch#speaking of hands. it's so cute to see him process the size difference in our hands#his hands are like an inch or 2 bigger than mine and everytime we're holding hands:#he says 'dude. why are your hands so small' and we have a fake debate about his hands being big vs my hands being small#(both statements are true and neither of us would like to admit it)#I mentioned this in the last post but our heights are perfect together#he's just tall enough to wrap his arms around my waist and for me to put my arms around his neck without hurting myself#we're also just about the right heights to do that cute couple thing where one person lays their chin on the other's head#and that's so wholesome to me#those are all just physical attributes too don't even get me STARTED on his personality (I'm already started)#he is so kind to me. like yeah that's basic human decency. I know. but like. He gets worried abt me and I'm flattered by that#like when I'm acting even remotely upset he goes 'are you okay 👁👁 is there anything I can do to help' and that's SO SWEET#he's also incredibly loving on most days. I remember one of the first times I'd stayed over I had an 8 AM the next day#and from the bed he went 'I really wish you could stay <:( ' MY HEART. LIKE. AWWWW#back to his physical appearance bc I forgot to mention: HIS PRETTY ASS EYES#OKOK SO he has fucking HAZEL EYES. super pretty dark dreen with flecks of brown and gold#holy fuck. I mean like. OUGHSBSB#I was looking into his eyes one night and they were a gorgeous emerald green#the next day in the sun? PRETTY ORANGE AND YELLOW COLORS#ok had to make sure to mention that bc I love his eyes sm#anyways#ack I gotta try to sleep soon but. this has been my 2nd infodump abt him#god I love him sm#hi justin 🫶
1 note · View note
arolesbianism · 5 months ago
Text
Y'know I know I've said like a billion times I don't want to know shit abt Jackie's past but erm. Hi klei. Please just tell me if Josephine and Alan are her parents or some miscellaneous relative this is so important. Did Jackie seriously come from a household with a colonel and another person with a doctorate or does she just happen to be related to them this is so important for how I decide to move forward with my Jackie hcs and with my aus in general I need to know so bad tell me right fucking now
#rat rambles#oni posting#dude I was so sure that I didnt want to know anything abt Jackie's family situation but now I sure as hell fucking do#also if they are her parents then that'd mean she'd have a sibling named jonathan. and god of fucking course she would#my version of a jackie brother may be off in the wind but I would love a new one that she actually gets to have met this time#also to be clear the doctorate + colonel parent situation that Im desperate to know if I can act on is so perfect for jackie#like oh yeah of fucking course shed be a military kid why didnt I think of that first#back in my original hcs she had a brother who was an adult when she was born and was a part of the army#so in my minds eye this adds up perfectly and would to me explain a lot abt her#also the idea that j names run in the family is so fucking stupid I love it#also the fact that her maybe brother named their child after her is making me sick dont do that no child deserves that </3#the fact that its a middle name honestly makes it worse to me lol#god. god those 3 radio logs man. it makes me wonder so so hard#I doubt well get to fully know what happened there but if the colonel is her parent and theyre the same as the tragedy averted log mentions#then we suddenly have a situation in which the possibility of jackie having been involved in at best seriously threatening her parent or at#least relative's well saftey is a very real interpretation of these currently available logs#and I find that soooo fucking fascinating#now again that might not be the case as we just dont know enough#but as of now its a very real possibility and its one that excites me#the idea of jackie being willing to risk the life of a relative like that for the sake of sabotaging a rival and doing a publicity stunt#absolutely rules and I am in love with the concept go girlie go murder your maybe parent#also if I may discuss the timeline matters here shit is looking fucking wild#dude we now have an id that starts with x. like holy shit what the fuck#like there's a world where it's just a weird way of reacting it but like I genuinely dont know#could we be seeing some genuine late state gravitas shenanigans over here?#oh also we got another nikola mention lets goooo#also we have So many more rando names now and this is just with the logs we do have#we have the jackie relatives along with the inlaws mentioned in the same email ofc but we also have harold's son calvin and the x id#scientist I mentioned before b. boson#now boson actually is a potential dupe donor candidate considering we do in fact have a free b dupe to work with (<- is shaking violently)
0 notes
maraczeks · 1 year ago
Text
bcs s6 thread pt 6
#sept 21 2023#it's so freakin g full circle too the way he ends up in nebraska omaha beach where she came frim like#jerry from parks?😭#it is literally so terrible for me out here like first brad whitfield but only as josh lyman and then it got worse w will mcavoy but kind of#as a joke but not really but now this like this is the worst bc it's so recent so it's literally jimmy now ohhhh my god i can't help it that#still can't get over it ?????? the things they've gone through and then she LEFT?#like she had to but no nooooooboonobono the way they built them up like they are so forever#but it's okay i have so much bob rhea content and then so many fics <3#also it's so interesting that they chose to do the post brba scenes in b&w when that's usually signifying the past#the close up on heels i immediately assumed it was kim girl get a grip#i've never had a non endgame ship real breakup like i can't cope this is the greatest love story there's no way it ended#and they legally still married tho oh my godddddddddd ohh i have no wife i just whimpered so loud#wait i'm i don't think i can finish tn and i'm going to cv tmw oh no#i just wanna watch mcwexler edits and bob and rhea interviewssss#i think in a week i'll watch that scene again but i'm also just like. worm in my brain wants to watch the whole show again it was so insane#creasing over how excited jimmy is that kim asked about him as if he wasn't the great and only love of her life😭😭😭😭😭 im so miserable rn#yeah this is my first actual real non endgame tragic ship and they were so perfect OH MY GOD HES CALLING HER#AND KNOWS HER NIMBER !??????? WNDHHFBFNNSNDNBFBFJDNFJDJFHJ M SHAKINGGGGGGGGGG IH JDNFNDN#i cant believe he went to nebraska i cant believe he called her i can't believe she kept her name dude dudeeee what is going on i need to kn#staring into the distance dot gif simply cannot comprehend a workd where jimmy and kim are not attached at the hip#no okay there's the b&w gif of kim on the phone and them sharing a cigarette?#still using viktor😭😭 i'm so in shambles clinging and grasping it's slipping away#two episodes left we power through#oh now what the frick i burst into tears im sobbing#the divorce paperwork hit me out of nowhere i literally can't stop crying#crying so hard like ud think my parents died or smth i literally cannot#KIM#THAT UGLY BROWN IG PLEASD AINT NO Whhyy she's living with another man NOPE THIS ID NOT#AINT NO WAY BROTHER DHE SOULD NOG#THE SONF?babdbbdvfbdbdndjxbdbfnsndncncj u hate everything KIM NO OFNDBBABYYYSYDYDHFHFJSJCI CNANDJDJSNDJDJDJDJ EVERHTHINF HURTS AND I SCEAM N
0 notes
taasgirl · 2 months ago
Text
alameda - franco colapinto
summary: franco and his girlfriend after the Azerbaijan grand prix (also franco and y/n being the honorary leaders of team LH)
a/n: i've been obsessed with franco for so long, i'm so happy that he's getting the recognition he deserves!! (someone give my king a 2025 seat) also yes we jump straight to baku - IM SO HAPPY!!
Tumblr media Tumblr media
Tumblr media
liked by williamsracing, francolapinto, and 34,810 others ynusername OH MY GOD BOYF IS OFFICIALLY AN F1 DRIVER tagged: francolapinto & maxverstappen1
williamsracing 💙💙
francolapinto Thank you baby 🥰
francolapinto Wait I didn't see all the photos
francolapinto BABY WHY THAT PHOTO
user80 new f1 driver = new wag to be obsessed with
user65 what do ya'll know about y/n???
user77 I swear if they media train y/n, my life is over
user43 WHY IS NO ONE TALKING ABOUT THE PHOTO WITH MAX HAHAHA
user21 Franco looks like such a baby there awww
Tumblr media
liked by oscarpiastri, ynusername, and 281, 983 others francolapinto I can't wait to begin this journey with Williams Racing as a Formula One driver. I've dreamt of this since I was a young boy, and I'm so grateful to everybody who has helped me along the way.
ynusername WAIT does this mean there will be more edits of you on tiktok 😏
francolapinto Does this mean there will be more edits of you 😏
user22 your honour, they match each other's freak
alex_albon Welcome to the team Franco! liked by francolapinto
user91 such a cute caption, i can't wait to see what he does
oscarpiastri Welcome 😊 liked by francolapinto
Tumblr media Tumblr media
view ynusername's story...
Tumblr media
caption: sleeping like he just got his first f1 points 🙄 oh wait...
Tumblr media
liked by williamsracing, alex_albon, and 327, 971 others francolapinto Perfect weekend with the perfect company. Thank you @ williamsracing for believing in me, I'm so proud to have worked with Alex to have gotten the first double points this season. Here's to more!
tagged: ynusername
ynusername that's my boy!!
williamsracing The star has arrived ⭐ liked by francolapinto
lewishamilton Great job Franco!
ynusername omg wait till franco sees this
ynusername update: he has
ynusername further update: he started crying
ynusername further further update: he's calling his family 😭
francolapinto Thank you so much Lewis! ynusername guys he's trying to act nonchalant...
user60 franco loves y/n so much THEYRE SO PERF
user49 saw the lewis comment and immediately knew franco would freak out
user22 The way that Franco posts more about y/n then he does about scoring points-
francolapinto How can I not when she is so beautiful??
user92 franco we need to know if y/n showed you the memes
francolapinto She has 🤭 you guys are very funny
Tumblr media
liked by francolapinto, lewishamilton, and 412, 815 others ynusername well I initially thought franco scoring points was the highlight of my weekend buuuuut THE lewis hamilton signed my shirt and told me that's he's excited to see me around. yeah basically lewis hamilton is my bff
francolapinto I can't even blame you liked by ynusername
user27 HAHA y/n and franco are truly the biggest lewis fangirls
user92 y/n's first and second love (lewis first)
ynusername @/francolapinto hehe
user50 Someone look at me the way y/n looks at lewis
user98 NEW FRANCO AND Y/N PHOTO AWWW
lewishamilton It was great to meet you y/n, I'm looking forward to chatting with you in Singapore
ynusername MAMA I MADE IT
ynusername I hope franco is jealous seeing this
ynusername GUYS LEWIS HAMILTON FOLLOWS ME
view francolapinto's story...
Tumblr media
caption: she's pretty AND she can drive
let me know if you guys liked this! requests for other drivers + fics are always open, so drop something in there if you'd like (if i haven't responded send me another!!)
2K notes · View notes
unproduciblesmackdown · 1 year ago
Text
working off a presumption that winston gets sent off in the first quarter of the season, Also presuming that it's not simply like as fond in-universe as possible (e.g. reluctance all around, a nice chat with taylor, kiss on the head, etc) b/c like, nobody ever gets that, & even though it's more possible re: finales, again, just Presuming winston sure won't get that:
ofc possible that it's decided that the Conclusion for winston's character ought to be an "answer" to his being autistic, but interpreted both in & out of universe as oh this person is inconsiderate, arrogant, hostile, etc. so that is just finally allowed to "catch up with him" and like seize any conflict or grievance anyone has with him as the excuse to push him out, pwning him one last time b/c he refused to Learn His Lesson & either become allistic or just essentially see himself out, either by quitting or shutting up forever
but imo it would obviously be more fun at all if the Conclusion for his character is instead focused on the also more substantial "if a character is on billions their life has gone awry; they have shown up with their [problems] suitcase at the [more problems] sunk cost factory" wherein like....winston's autistic, he's trying to be valued as a person by being valued for his quanting, and this whole time he's been succeeding Enough at that in that he was hired & hasn't yet actually been fired, but like, probably actually nobody's working back from [begrudgingly valuing winston's quanting] to valuing winston himself, even also begrudgingly....you've got rian wringing "value" from him more generally b/c by & large their moments of friendship seem to just be something she wants to take from him in those specific moments, check back 5 seconds later & that may have stopped being true & she'll be lashing out b/c What Matters is that this is all on her terms serving what she wants, which is also winston's (& anyone's) relationship with their role in his job overall. rian's above him in their own social duo, also as an employee in tmc, everyone else wherever he works are also always above him socially/professionally....i know it was like oh too busy to film much and we can't really come up with an explanation so winston's just absent from tmc get-togethers in s4 w/o anyone speaking of it at all, but like, forever whew ouch the Verisimilitude that aligns anyways like. of course he'd just unspoken collective agreement be singularly excluded
anyways to this end we Know he's not going to get an ending of finally finding [ppl have liked/valued him as a person b/c he convinced them to want to try b/c they like/value his quanting :) ] like that's never a guarantee for anyone, the [irl autistic ppl trying to "make up for" the dislike / rejection they garner for being nd by being a Good Co/worker] just leading to having to quit / be fired b/c of burnout anyways and nobody cares....there'll be some extra shit in the mix to be sure, but what i'm saying is like, if winston just Does cause a Problem on his way out out of pettiness, out of [ruin everyone's day this once like how has been done to him fifty thousand times] out of [make people pay attention to His Work(tm) b/c they won't pay attention to Him even in the end here] out of [just being pissed & getting any revenge by even like doing the equivalent of taking a not precisely aimed huge swing at mpc as a Fuck You that anyone will have to care about / exert any energy over, vs that if winston himself just expresses Fuck You interpersonally then nobody would care & would just ignore him as he left]
point is like i wouldn't be mad if he gets petty at Anyone b/c like uh, yeah. singled out at Taylor would ofc be a downer but like, if they actually get to interact about it? that'd be Something, for sure, and we're never guaranteed something. he has plenty of cause to be hostile to rian b/c to the end here she's decided to be [the person who hurts him, deliberately, continually], all while getting preferential treatment from the person he's Really been here for the whole time, just as salt in that wound even if rian didn't choose that part entirely on her own. could definitely anticipate it at least being marginally more enjoyable than what's easily expected: winston only getting some unceremonious sendoff in the midst of a scene about other shit, with everyone getting to immediately completely move on
all of this ofc about like, pretending like oh whatever billions does with winston cannot hurt me. but also not Really pretending that, and also it already has lol, i'm frustrated & annoyed as i have been abt things we've learned like [hip hooray rian and dollar bill on the trading floor. what bliss] and [nobody will mention that william exists or has ever existed behind the scenes like ugh please] and that [victor's staying power is so so annoying too just like it was when are you kidding we're getting rid of bonnie instead of him? kill me] but like. it'll hurt me and i'm just bracing to roll with that and it's also been about already clocking in at the [ow. ouch] factor abt this shit Ahead of time lol, you can't have just flipped some switch....but i also know billions may not just completely let us down & may even give us fuckall, and that knowledge is also further setup for pain lol. Can't truly have zero hopes, unforch. but also whatever also begrudging forch b/c like, we do have fun. i have my hater energy but it's not genuine but it also is lol like leave me to my galaxy brain idiosyncratic exact experience that i am having, as [we are not the same] w/frustrations & grievances as w/delights & revelations (when you are reveling in something)
basically it's like, i Would rather that the [quantessence] of winston's character be His emotional hangups that are required to even be on the show, namely, an autistic person desperate for recognition of his personhood through "merit" fruitlessly proffered to offset his rejection, or, as stated, to indeed at least be Needed so that he can have the like bare begrudging hollow inclusion of [being allowed in the building, literally], and have the "resolution" of this issue even being, very billions aptly, simply to be forced to give up on / let go of / have taken from you the means to keep acting on that motivation as you have been: for winston, naturally, having this job, working for taylor as Thee taylor mason loyalist, and understander, and supporter....all that, rather than centering Everyone Else's Hangups abt hating & rejecting an autistic person. tragically, can't put it fully past billions to not prioritize any & all other characters, and at winston's expense, basically just as has been happening to winston in-universe the whole time (& already out of it, like, where are his little arcs even just for fun? where is his being allowed to talk to taylor, or like, in general? where is he in most of s7, now? you didn't have to send him off early at all.) but also can't put it fully past billions to suddenly devote thought & effort to the character, god forbid that truest conduit for our hopes & dreams manifest which is that, if nothing else, winston gets to say something to taylor that they listen to b/c they choose to actually consider things he says, even though, indeed, they don't "have to," 4x11 to 4x12, through tears "Q is for Quantitative, babey," for sure. and even this time make it clearer that's obviously what happened, though like, there is fuckall on this show that can be made "clear" to the whole audience out here so yknow. at the same time like as though someone couldn't go "for the wynnstans" like look all the audience who also doesn't devote a neural spark to winston no matter what is not gonna care either way. but i will care so much forever. already i will probably be thinking "winston dick energy" every day for the rest of my life
you may notice as i have that i'm basically like gee billions would be fun if you at all gave winston material about him being a person in his own right rather than solely getting in one more Use of him as whatever object resource plot device for other characters' [being a person] like. would it count if (this will not happen) rian has to think about how what it means for her as a person that she Hasn't been treating winston as a person? eh, that's sure indirectly anything i guess. taylor's our best bet, someone who has already listened to winston & talked to him person to person & understood him & whom he's here for, & because of, & etc. tuk is winston's friend for real but he probably won't get to do anything, it'd be fun if idk they hug, or are confirmed to continue to hang out & get laid together, or wave & smile across the room, or anything. really obviously would go off the rails do anything blast off for the winnie n tay but you know. here we are, forever, doing it for them
#winston billions#he's put in his time like he is allowed to be petty for pettiness's sake at this damn rate#Letting Winston Be Mad and not just have to shrug it off b/c someone told him to shove it? would indeed be something#and so on etc etc etc The Post#and ofc you Cannot guess what the first ep of a billions season will bring you Cannot guess what will be happening [three eps from now] at#any point in a billions season. & finaleness is just an entire wild card for the whole ride#just oscillating b/w ''i expect nothing re: winston billions content'' & ''jk of course'' & ''no i meant it. ugh'' & ''etc''#the very [interpretation as a narrative friendly] alignment re: [ how to think & talk abt being autistic] alongside [wynnstanning]#the old ''you can't do anything to be liked or respected or treated decently or even valued for doing what other ppl are valued for etc''#i'm not like preemptively ''boy how Meanly it would reflect on winston if he basically big reacts to how he's been treated the whole time''#like....actually everyone else brought it upon themselves#ofc there's forever the narrative that the disempowered & victimized are themselves actually the (latent) aggressors#conveniently making it an imperative [oh my hands are tied! forced!] ''reaction'' to preemptively further disempower them#conveniently making them all the more vulnerable to further abuse in doing so. is thee point#while in turn ppl being the mythical ''perfect victim'' who suffers it all forever in silence is Ofc never fulfilled. is also thee point.#unless ofc also being the Perfect Victim also means you physically fought so hard at every point that you weren't victimized at all :) sooo#just like how Oh It's Winston's Fault for how everyone's forever deciding to treat him. isn't it always; in any iteration of a hierarchy?#yeah; um....a lot of that stuff was insulting to me.#and but maybe billions just decides what's really important is that winston's a joke (at his expense) & devotes attention to him once more#by way of shitting on him before shoving him out the door down 50 flights of stairs. as also discussed. c'estlavie#just saying some things (me)#absolute tangent but playing a violin for how [imagine canon genderfluid rian for realsies lol. etc] almost plausibility lol like#besides immediately going ''could go either way w/if they'll vaguely let the character be bi but is the actor. i bet'' (yes)#nowadays; after having the [most likely to keep accidentally referring to w/they/them/their pronouns] evidence re: rian's character;#it Is like. yeah Energy of like a not quite having realized or been out abt being nonbinary person playing a supposedly cis person. lol.#forever like even if rian is that supposedly cis binary woman she could have been allowed to be more gendrous. No Makeup ever petition#she may not have ever been destined to get to be A Character but it would've been more fun....#guess it's not over till it's over on that front lol but. also would've enjoyed it more back in s5; even s6 times. here we tf are....
1 note · View note
norrisainz33 · 2 months ago
Text
New Girl Pt. 2 || GR63
☆ summary: george has a new nonfamous partner who the fans absolutely adore
☆ pairing: george russell x nonfamous!reader
☆ fc & warnings: none
☆ requested: had a few people ask for a part 2 on this one so here it is!!
part 1 here
゚. ✿ ୨❤︎୧⠀✿ . ゚
mercedesamgf1 has posted a video
Tumblr media
liked by user1, user2, user3, user4, user5, user6, georgerussell63, yourbff and 154,234 others
mercedesamgf1: asking george all of your questions ahead of the singapore grand prix!
view all 327 comments
user1: the way his face lights up at the mention of y/n 😭
user2: no the way he respects her privacy is so wholesome
user3: georgie is the whole package i’m sick
user4: admin you are a real one for asking about y/n
mercedesamgf1: 🤭
user5: wait i think he’s hinting about y/n getting social media
user6: omg ur so right he def is
user7: he’s clearly so in love with her i’m so jealous
user8: god i see what you have done for others!!!!!
user9: y/n is just a girl and i love it
georgerussell63 has posted to his story
Tumblr media
view all story replies
user8: she’s so pretty what the heck
landonorris: you bringing her to padel or what ?
georgerussell63: how many times are you going to ask to hang out with MY girlfriend
landonorris: dude she’s awesome and i wanna be her friend tf
georgerussell63: she said she’ll come play with us 🙄
lilymhe: GORGEOUS VIEW. i’m taking her out next
georgerussell63: double date?
lilymhe: um no , solo date just me and y/n
user10: boyfriend george is unlike any other
user13: ok lover boy
user14: ahhhh she really is in singapore with you omg
user15: we stan our unbothered and not chronically online queen
georgerussell63 has made a post
Tumblr media
liked by mercedesamgf1, landonorris, alex_albon, oscarpiastri, lewishamilton, yourbff, and 564,364 others
georgerussell63: when in singapore!
[tagged: landonorris, alex_albon, ynuser]
view all 665 comments
user12: he’s so fine
user5: 🚨🚨 HE TAGGED Y/N 🚨🚨
user6: LOSING MY MIND OVER THIS
user14: THE QUEEN HAS ARRIVED
mercedesamgf1: obligatory padel post!
landonorris: you forogt to post the part where y/n and i beat you and alex
ynuser: yeah georgie where was the acknowledgement huh?
maxverstappen1: oh i like her already @.georgerussell63
alex_albon: i have no idea what you guys are talking about
georgerussell63: my bad everyone. yes, it’s true - lando and y/n did beat alex and i in padel
alex_albon: @.georgerussell63 noooo why’d you sell us out like that
user16: i wanna take a bite out of his thigh
user23: i hope singapore treats you well george
Tumblr media Tumblr media
ynuser has posted to their story
Tumblr media
view all story replies
user7: a working gal ok i see you y/n
yourbff: great first story y/n/n
ynuser: thanks bestie ,, just wait till you see my first post
yourbff: i’m glad you’re finally leaving the stone ages and joining us on social media 🤍
ynuser: lmfao you know i hate attention like this
yourbff: then you fell in love with the wrong man 😂😂
ynuser: i did not - he’s perfect!! i just have to get used to it. working on ‘coming out of my shell’ as they say 🫠
yourbff: you and your shy self are perfect the way you are!!
georgerussell63: yes you are doing it right my gorgeous girl
ynuser: thank you 🥹
ynuser: also your fans are quick i never thought id be perceived like this on the internet 🫣
georgerussell63: hahah yeah they are. i’m sorry if it’s overwhelming darling
ynuser: seems it comes with the territory!! alexandra and lily been giving me some tips so don’t worry about me
georgerussell63: glad you have them!! don’t let the fame go to your head 😉
ynuser: HA i am not famous please don’t say that 😭
landonorris: oh some quality content
ynuser: thanks lando
mercedesamgf1: welcome to instagram y/n! looking forward to seeing you in singapore!
ynuser: wow thanks mercedes!
user8: you are so normal and i absolutely love it
user10: you’re giving all us fans hope
ynuser has posted to their story
Tumblr media
view all story replies
user10: stop you making bracelets and handing them out was the cutest thing i’ve ever seen
user11: you might be my favorite wag to ever exist ,, what do you mean you made bracelets to trade 😭
georgerussell63: blimey you are so adorable
ynuser: so are you!!
georgerussell63: how did i get so lucky?
ynuser: georgie 🥹 im the lucky one
georgerussell63: i’m definitely the lucky one. you’ve changed my life in the best way possible
ynuser: brb sobbing
yourbff: i’m so jealous of your life girl
ynuser: it might all be a dream idk
yourbff: nooo stop
user27: you being so shy and timid yet still taking the time to hand out bracelets with the girlies is true peoples princess behavior
landonorris: thanks for the bracelet! i think it brought me some luck
ynuser: gotta bring george some luck next 😭
mercedesamgf1: it’s such a pleasure having you in the paddock 🤍
ynuser: thanks for looking after me admin 🤍
user12: thanks for being so sweet to me and my friend this weekend!! never change y/n!!
ynuser has made a post
Tumblr media
liked by mercedesamgf1, alexandrasaintmleux, georgerussell63, yourbff, lilymhe, iamrebeccad, and 7,234 others
ynuser: life recently can be summed up in one word.. surreal
view all 321 comments
yourbff: absolutely fire first post tho i should have been in it
ynuser: next one you will be dw
user8: the queen has posted everyone stay calm and collected in this comment section
user11: where is that dress from i’m crying it’s so pretty
ynuser: would you believe me if i said tjmaxx?
user11: truly the most iconic answer you could have ever given
user7: you are the blueprint
georgerussell63: your beauty is surreal
ynuser: george russell you are everything
alexandrasaintmleux: stunning 🤍
ynuser: 🤍
user26: starting a y/n fan club as we speak! like this comment to join
user26: NOT GEORGE LIKING HAHAH
user27: thank you for giving us nonfamous shy girlies hope y/n 😭
゚. ✿ ୨❤︎୧⠀✿ . ゚
a/n: thanks for reading!! likes and reblogs appreciated. have a few works in progress that i’m hoping to get out this week. appreciate all of your support 🫶🏻
゚. ✿ ୨❤︎୧⠀✿ . ゚
disclaimer: pictures are not mine and everything i write is fiction
© norrisainz33 || please do not rewrite, translate, or copy any of my works posted here on to any other platform
1K notes · View notes
felassan · 5 months ago
Text
June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
----
Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
2K notes · View notes
rafesangelita · 3 months ago
Text
⋆౨ৎ˚⟡˖ ࣪ kook!sweetheart!reader walks her first runway for her own lingerie brand, and of course rafe has a front row seat.
warnings: rafe being a supportive bf, suggestive ending
a/n: trying a new fic layout, i hope you all like it as much as i do <3 lol i had the hardest time trying to decide on the song i wanted to use for this fic
Tumblr media
you couldn’t believe the day was finally here. ever since you started your lingerie line, you wanted to have a runway show to showcase the beautiful pieces, and all thanks to rafe, he was able to make that possible. while your boyfriend insisted on being backstage with you, you told him to wait until you walked out for the finale, wanting to surprise him in full glam and a set you have yet to release. to say you were excited would be an understatement— you were literally having your very own victoria secret show.
with fashion bloggers, magazine editors, and most importantly; rafe, the man who believed in you more than yourself, being in attendance, you just wanted everything to take place smoothly. “oh my god, you look amazing!” you glanced up from the small vanity mirror, meeting kelce’s girlfriend’s gaze. “me?!” your eyes widened as you shot up from your seat. “look at you! kelce is going to lose his mind.” you laughed, admiring the way her makeup sparkled under the studio lights.
“you think so?” she smiled, both of you swallowing nervously when you heard a ‘okay, we’re on in five!’ over one of the staff’s walkie talkie’s. “oh, god, just what i needed to hear.” you joked. she hugged you before joining the rest of the girls in line. outside in the crowd, rafe was already taking pictures like a proud facebook mom, shushing kelce and topper once the lights dimmed and the music started. the intro to britney spear’s ‘gimme more’ began playing, the crowd letting out a series of ‘oooh’s’ and ‘ahhh’s’ when the first model walked out.
rafe was only recording for your sake, his eyes strictly set on his hands as he patiently waited for your entrance. everything that the models were wearing was something he had already seen on you behind closed doors. rafe couldn’t help but feel his chest bloom with pride as he looked around the beautiful venue. despite him paying for everything, you were the one who worked with the planner and coordinator to bring your vision to life.
and what a vision it was.
you had spotlights lining the runway, glitter littering the glossy flooring. various props were also placed on the sidelines. “look, here comes y/n!” rafe arched a brow at his friend, kelce clearing his throat awkwardly. “don’t get too excited, now..” rafe grumbled, eyes locked on your silhouette. the music reached it’s final bridge, your lingerie clad body illuminating the stage. rafe had no words. you were wearing wings like the angel you truly were, the rhinestones and embellishments on your set reflecting under the now multicolored lighting.
“you’re beautiful, babygirl!” rafe shouted, his eyes widening as you got closer. you looked ethereal. not one hair was out of place, your makeup done flawlessly to enhance your natural features. you caught sight of him, sending a wink his way before blowing him a kiss. “she’s getting it tonight.” he held a hand over his heart, watching the way your hips swayed as cameras flashed from every direction. rafe stayed standing up until you disappeared behind the stage, his smile reaching from ear to ear.
“now that’s a show..” he adjusted himself in his pants, posting you on his instagram with the caption; ‘she’s perfect.’
eventually, the event came to a star strucking end, your boyfriend meeting you soon after with a huge bouquet of pink roses. you couldn’t help the sudden wave of emotions from washing over you at the sight of him. “oh, rafe!” you threw yourself into his arms, being careful not to ruin your makeup. “you were so amazing out there, baby.” he rubbed your back. “yeah?” you pulled away, pecking his lips. “fuck yeah.” his voice dropped a few octaves, his hand finding the curve of your ass. “can you take those angel wings home?” he whispered.
“yes.. why?” you smiled mischievously. “cause i need you to walk for me again. naked this time.”
1K notes · View notes
sir-miel · 2 years ago
Text
Hajime Iwaizumi has sensitive nipples
0 notes
fingertipsmp3 · 2 years ago
Text
I love when a hint of drama crosses my path like a ship in the night and I already know I’m never getting closure
#okay so. this requires a few fake names#gerry = guy at work i think is cute but also think is a walking red flag so i’m denying my attraction to him#ed = man i used to babysit when he was like 10 and i was 15#(he’s now ~22 and i’m 27)#pamela = ed’s girlfriend; works at the same place as me and gerry#james = ed’s dad. close friend of my mom#so i mentioned in my last (i think) personal post about gerry flirting with pamela and me basically watching with this expression: 😵‍💫#which is basically annoying but nothing i really think i need to be worrying about considering 1) i literally don’t want this man#and 2) pamela is in a committed relationship#regardless. my mom had dinner with james tonight and tell me why she messaged me and asked ‘is someone named gerry at your work gay?’#and i was like. not that i know of. he was married to a woman and i don’t really know why they got divorced but if it was because he turned#out to be gay i think i would’ve heard something by now. like he’s at most bi afaik#so my mom was like ‘okay yeah that makes sense’ and i was like ‘can you ask james where this came from because i’m so baffled. like why am i#being asked to potentially out someone with my gaydar’#and it turns out the question came from ed. which… first off; why ed wouldn’t just ask me directly (he has me on facebook and instagram and#i’m pretty sure he has at least one of my phone numbers AND he’s at my work a lot) i don’t know#but i’ve inferred that ed must have noticed the flirtation between gerry and pamela and become concerned which… oh god#he’s probably praying that gerry’s perfect hair and earnest manner are a marker of homosexuality and i’m so sad that i have to tell him he’s#just metrosexual. like this is really unfortunate as well because ed is not conventionally attractive and gerry is GORGEOUS#like if he’s insecure… oh man i get it. 100%#anyway. can’t wait to get into work and watch more of this go down. i don’t think i’m working with gerry again until like tuesday though :/#personal
0 notes