#also first drawing on my new computer!
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#art#my art#fanart#mononoke#medicine seller#mononoke karakasa#kusuriuri#kon kusuriuri#first drawing of the year!!#also first drawing on my new computer!#ALSO first drawing on my new tablet!
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Marina, where are you?
#splatoon#splatoon side order#splatoon fanart#marina ida#off the hook#no description#okay..can i...rant a little bit because i.... have so much to say about side order#first of all i love LOVE the concepts like bleached coral a menacing dark goop futuristic dystopia TABI SHOES & agent 8s new uniform?!!!!!!#its giving margiela which btw i feel was the inspiration behind toni kensa & that entire brand BUT THats for another post#its like the devs catered side order TO ME.....LMFAO like im obsessed with everything about it so far and the intrinsic horror that comes#along with this concept its just...#immediately after watching the trailer i thought if marina is the final boss~ how would that play out whats going on#so ofc i had to draw it out and like the idea of marina possessed by some sort of mega computer obsessed with order like you get my drift?#you know how fucking cool that would be i just feel like since everything is up to speculation right now im going haywire#i read in the jpn version of some article translation marina was becoming disillusions with oth cuz pearl mentioned she was#getting bored with their music hence the damp socks collab and ghosted marina for some time SO WHAT IF.....#feeling like she was discarded / ghosted...her resentment lingered and she turned to whatever was creepin in that dark goop#to maybe find some reasoning as to why pearl was getting bored with oth (or marina...)#like we were all joking that side order will be the off the hook wedding planning DLC but like WHAT IF IT WAS THE BREAK UP.........#also i mentioned toni kensa earlier what if side order is actually his doing like the color scheme red white and black its all there in the#trailers WHAT IF?!!! so many possibilities im gonna explode#anyway thats just my theories anything is game until nintendo destroys all of our expectations come this spring#this is so long if youre reading this thank you like genuinely thank you for taking the time to read this incoherent rant about a squid gam#have a lovely day <3333#oh & high five to anyone who knows what poster i used for reference here hehe..
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i no longer have excuses i just wanna have a braincell again
#Ashleigh's Art#pokemon ask blog#daily pokemon#filler#doodle#pikachu#joulepikachu#yeah sorry for disappearing again i do that sometimes#Honestly my excuse is I got a new computer and I'm not use to drawing on it yet#This is literally the first drawing i've done since getting the damn thing#And I'm use to my comp being sluggish so this puppy goes kachow like lightning mcqueen and it's a lil weird#But I'm trying my best I promise#Work hours are also weird because of course I'm getting evening shifts#Hopefully I'll assault my brain enough to hyperfixate on the story again who knows
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myamyamya
#kemono friends#serval#けものフレンズ#サーバル#artists on tumblr#anime girl#kemonomimi#hmmmm uncertain how i feel about this one rn but i wanna get back into digital art#and i want it to feel a little.... looser? i dont wanna follow so many rules i set for myself#anyway i love her i draw her when my brain is empty. which is often.#also first finished piece of art on my new computer!! cool.#my art
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hi tumblr im pyrr pyrriax and im in my trimonthly artist arc, lord help me and all the projects that are currently sitting in my drafts while i am lured in by the siren song of drawing
#haunted ecosystem#this is not helping with how much my hands hurt on a daily basis this is why i type and dont handwrite/draw very much.#im lured in regardless and i really need to find an artform that doesnt Hurt but for now. digital art <3#like theres a difference between my dumb doodles (quick easy not much different from regular computer usage) and actual art#but im an artist at heart i spent sooooo long being an artist and thinking i was shit at writing. that is wrong! im actually kinda good#im rambling in tags today because i have been not social (my partner is in genshin hell and my beloved is. somewhere.)#okay but on another note i reread the first. couple chapters of wtds this morning? the pacing is a little weird and the tense is fucked#but its actually a lot better than i thought it was? you can tell i was fleshing everybody out in my head and i totally forgot about how#i described the watcher [who i am STILL redacting the name of until we get there] and just. ough. pandora being very logical#and then jumping to the latest chapter and fucking sobbing because i forgot about how it went and just. pandora and his.#whatever the fuck is wrong with him.#i have gotta start recommending people read that again. its surprisingly friendly without context because of how i approached it#that fic has taught me so many things its actually a little comical. it also made me relearn how to make and write ocs so thats fun#once i finish that main fic (and i WILL i am actually planning to sign up for a thing. im finishing it i swear.) i finally get to show off#more of the world and characters ive crafted. showing backstories and what-ifs and all these oneshots ive been keeping close to my chest#for like absolutely ages because i dont want any spoilers on my tumblr#and. im finishing that fic in pseudo-memoriam of somebody who deleted their accounts everywhere. still miss you dane!#ok this has completely gone off topic ily tumblr im going back to drawing and i might make a new pfp#it'll still be lavius but it'll be fray lavius since i think about him a lot and i like his color palette.
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July random art dump!
#first art dump in a while lol. hi y’all :)#me? posting at a regular hour? never. 2:24 am or bust#in other fun and exciting news: recently got myself an iPad to see if it would inspire me to draw more often! so that’s been cool#and yeah! kinda! I still prefer the computer obviously but it DID give me the will to animate for the first time in ages!#and like. me? actually DRAWING my own ocs??? more likely than you'd think nowadays! lol#(this post featuring a yiga oc based on a dream i had based on the crit role zelda campaign; a mermaid shopkeep from my own campaign;#a spidersona; and an oc who's slowly become more bitter as i too slowly grow more disillusioned with life!)#anyway thanks for stopping by! hope yall have been well since we last spoke :) have a lovely rest of your day/night!#also oh my GOD i hate this new post editor. holy shit. what fresh hell is this#and to be safe:#tw: flashing#tw flashing#flashing
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So busy with Sparkstember that I almost forgot that I go back to school on tuesday
#honestly maybe it's better this way. i'd rather just not care at all rather than be super stressed about it#just like i've been doing with every little thing for most of my life#might have missed the date when we were supposed to choose our elective courses. well whatever Lol#and i still don't even know what my schedule is or what classes i have this semester oopsie#well the university itself doesn't seem particularly pressed about giving us the schedule either#but i'd probably better still read up on the classes at least before they start#i don't have high hopes for this year just like with the last. probably should just stop pretending that i still want to study anything atp#this wasn't even my first choice of a course bcs i had to prepare for that damn exam to be accepted for my preffered one#but i couldn't be bothered to study for it again which probably should have told me enough abt whether going into this again is a good idea#i'm so tired just thinking about it but i know that actually looking for a job and then having a job will be a thousand times worse so uh#but at least i'd have my own money and start doing something ughhhh. useful maybe. who knows what it will be though#i have no ideaaaaaa. but this feels like just putting off the inevitable. like at some point i need to get my shit together#i will probably report at the end of the next week about how i'm so done already#i don't really knowwww mannnnnm. i don't feel like i had any vacation at all even though 3 months have already passed#and i also sort of didn't prepare something relatively easy to do that would have given me an actual document#that would confirm that i actually finished that part-time school thing last semester#can't really be bothered to come back to it at this point though#well at least i learned something actually useful and interesting from that and that's enough for me tbh#and a lot of it is also relevant to my current area of interest (digital drawing and computer graphics in general)#well speaking of which i'd better just get back to drawing now lol. just one more left to finish!!!#in short i guess that my new way of dealing with stress is just ignoring it all#well it's worked in some way at least so it can't be an entirely bad thing lol#goosepost
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HI JESTER thank you 🫵 for keeping the town of salem alive . how has it been??? i haven't touched the game or the art community in so long 😔 i feel like tos2 won't have a lot of players but idk that might be my traitors in salem experience bleeding through lol (i saw a post with u being thr top person in both tags idk when it was posted tho so sorry if it was old LOL)
HELLO!!! im doing my part for the town of salem community o7
i have been quite well!! very excited for artfight, i hope you are too! (i see we are on opposite teams, i shall have to attack you :3)
as for tos2, the only mode that's really alive is all any. i can get into an all any game relatively quickly but tough luck with any other mode honestly (i only play all any anyway so this is not an issue) pretty sure ranked practice/ranked is fairly active as well but i dont play ranked & also its kind of a mess right now anyway.
#also that post about my art being the top post in both tags was very recent lol.#i finally got a new drawing tablet & computer so i am able to draw again! huzzah#& of course the first thing i draw is ponsig. peace & love on planet yuri#i hope youve been doing well !!
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lil Jin Xiaolan (a-lan if you will) for his toyhou.se profile :)
#my art#oc#oc art#jin xiaolan#I drew this on my brothers computer#and it was WEIRD#the inputs are all different and his display settings are fucked for art#ahskdnskjsks#also this is my first drawing of the new year!#yippee
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looking into the dialtown Deep Lore™ with how time works and everything is so validating...because a lot of it is Exactly what my headcanons and theories about how the timeline works in dsaf were. like i thought i was just reading too much into it but Then it's actually like that in dialtown? party!!! hooray!! i love that sort of stuff...i'm glad it is coming to fruition in DT hehehe
#me when i saw dateables be like “wait didn't you have a different head?” to gingi in ch3#Pointing HEY!!! HEY!! ADDRESSING IT!#then the dogman posts about the world breaking apart and timelines collapsing into each other#JUST LIKE HOW I VIEWED DSAF'S TIMELINE!!!#BLACKJACK FUCKED THAT SHIT UP!!#my thoughts are that in dsaf 3 the Base universe continues from the redemption perfect ending#but then suddenly all of the endings crashed into it some time after dsaf 2#so things everywhere changed. the salad bar came back#and the dave is from the radical ending#it's not the first time timeline fuckery happened either. earlier examples is freddy's somehow having modern computers in the 80s#and access to (a possibly otherworldly?) internet#and why the kids' drawings are Like That#and it's all bc of jack's time traveling#bc if norm and gingi's time traveling can break reality so can jack's#and also a bunch of Other stuff i overanalyzed in dsaf. i keep seeing in new forms in dt#THIS GOT LONG but it's really really cool to me#i love these games.
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I'm in thatttt
New multi-animator project drops December 27! Our biggest one yet!
#lmk#lmk reanimated#lego monkie kid#hahahahaha it took half a year but it was so fun this is the first time i didn't feel lost at a discord server (they scare me oops)#also i can make a full and FULL animation (oh god i hate it) gonna stick to my beloved storyboard or rough lineart from now on#(me who signed up for a gravity falls reanimated one day after sending my parts) ... not gonna lineart again... sure#but it's so awesome#UGHHH i love the lego style i love flying bark so much they're so insane#and the people on the MAP are insanely talented GUSH i need to eat some of those parts YUM YUM#i have never in my life been interested with learning after effects before seeing what some ppl do#my and my 5 minutes computer time every weekend only🥲 miss computer time no fair I'm not with it all week🥲🥲#anywho YEAHHHHHH#making something part of bigger something it's way more fun sometimes#i forgot to post wips anywhere but I'll do like a presses video because I'm so proud of my backgrounds and the lineart is good :P :)#it was just such a pain to do I'm a slow drawer with lineart#animation sketch? that i can do#well time to go back to not drawing ever (buuut I'm working on a project with a friend so that will be cool in a few months hopefully)#I'm doing a lot of animation side quests this year#it's fun#well#art side quests actually;; i made so much random new shit this year#sculpting is incredibly fun#coloring is my enemy#I'm way off track these are not my hours#lego monkie kid animation#!!!!!!!!!!!!
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hey!! can you do one where you run into professor agatha at the library while doing homework and it ends with her making you sit on her cock without moving while you study and you're impatient and she ends up fucking you right there in thar secluded corner (with lots of overstimulation and daddy kink if you're comfortable with that?)
Inspiration struck for this one today so hope everyone enjoys
I just started a new semester so probably won't be posting as much but I will do my best to keep writing and putting stuff out regularly. Also will be pausing any Agathario x reader fics for the moment
Learning to focus
When you run into Professor Harkness at the local library while you're supposed to be working on a project for her history class, you find yourself distracted by her (again)
Word count: 4.3k
Warnings: public sex, GP Agatha, fingering, cockwarming, daddy kink, overstimulation, it really was agatha all along, slight humiliation?, hints of degradation
The Westview University campus library is always packed, so you usually opt for the local library about twenty minutes away from the school.
Much quieter and way less crowded.
And you don’t have to worry about running into any failed situationships or crazy roommates from past years.
Plus it’s a really nice library, two stories with long glass windows stretching from the ceiling to the floor. Even when you don’t have school work, you often enjoy coming here just to read or play on your computer. It’s a peaceful place, a place that lets you just relax and forget about the outside world and all the stress you feel.
Stress mainly from one class. Your history class.
Professor Agatha Harkness was the only one who taught U.S. History when your schedule could allow it, which meant you had to ignore all the bad reviews on RateMyProfessor.com, because you had no other option.
On the first day, you could see exactly where they came from.
One boy had shown up five minutes late, practically a miracle on the first day of classes, stammering an excuse about how bad traffic was, Professor Harkness had fixed him with a glare and told him that he better drop the class.
You were just thankful that you had a class before hers, otherwise you would’ve been late, too.
She was just as mean and ruthless and cold as everyone said she’d be. Her assignments were almost outrageous and she graded them so harshly it was honestly impressive you weren’t failing yet.
But the one thing the reviews forgot to mention was how attractive she is. Her long, dark hair that she’d often keep back in a ponytail. Her sharp blue eyes that reminded you of the ocean on a dark night. Her high cheekbones, her pointed nose, her wicked smirk, honestly, everything about her.
You suppose the more impressive thing is that you aren’t failing with how often you get distracted by the way her fingers on her left hand tighten around the dry-erase marker when she’s drawing time-lines on the board. When she sways her hips and flexes her knuckles which tightens her veins, you feel a tugging in your gut and you have to bite your lip.
And you definitely should not be noticing the bulge in her pants when she sits back with her legs spread in her chair while the class is taking an exam.
You have an optimal seat, all the way to the right of her desk and in the front row, so you can take her in without her noticing you too much.
If anyone looked too closely at you, they’d assume you were sweating because of the forty-five multiple choice and five written questions you had to answer in only a little over an hour.
That wasn’t it.
You swore she saw you looking one time, one particular day when she was wearing a blue flannel and loose fitting cargo pants. You were staring, so completely distracted when you should’ve been taking notes that you didn’t even notice she had dismissed the class.
It wasn’t until you finally realized that she was stalking toward you that you had fucked up. You had swallowed roughly and moved to shove your stuff into your bag when she had put her hands on your desk and leaned in, causing you to completely forget how to breathe.
“You seemed a little preoccupied there,” she murmured in a low voice, her hint of cologne tickling your nose. “Try to pay better attention next time. Don’t want to have to teach you a lesson.”
You had promptly nodded and almost ran to your dorm to fuck yourself to the thought of her teaching you a very different kind of lesson.
Professor Harkness is in your head, and you can’t get her out no matter how hard you try. Except right now, you really need to focus, because the end-of-semester project is due in a week and you haven’t started.
Did she give you the entire four months of the course to complete it? Yes. But you have never been good at working ahead or at time management.
She had assigned a ten page paper along with a hand-drawn timeline about something that had happened in the history of the United States. You had picked the Salem Witch Trials, and Professor Harkness had winked when you got the topic approved by her.
So you’re about to spend the next probably five hours in the library trying to make some headway on this project. The timeline should be easy, but it’s the paper you’re worried about.
You go up the stairs and wind through the aisles of books on the second floor until you get to your secluded corner, the one you always go to, the one with a small table and two chairs hidden by bookshelves and gasp.
Your favorite spot has been taken by none other than Professor Harkness. She’s sitting in the chair you usually sit in, pen between her teeth, staring at papers.
When she looks up, she doesn’t even seem surprised to see you and a slow grin spreads over her face.
“Professor, what are you doing here?” You ask, fiddling with the straps on your tote bag. Should you go somewhere else?
She chuckles. “In a public library in the town where I live?”
Your cheeks burn. “Right. Um, I’ve just never seen you here before.” And then you inwardly kick yourself because now it sounds like you’ve been on the lookout.
“Wanted to get out of the house,” she shrugs. “Have some papers to grade for that project due next week. How’s yours coming?”
“Oh, really good,” you lie, shifting your weight and trying to think of a quick way to get out of this conversation. “Almost done. Well, I don’t want to bother–”
She interrupts you by sliding the chair out next to her and patting it. “Why don’t you come show me what you have? I can give you some help, free of charge.” She winks, a glint in her eyes, and it makes your stomach twist.
“Oh, Professor, that’s not necessary,” you say nervously but she tsks and waves dismissively.
“Please, call me Agatha. It’s the weekend and we’re off campus. Now, come sit.” She makes it clear it’s an order and you gulp before taking the seat. Even being this close to her is affecting your body and you know there’s absolutely no way you’re getting anything done.
She’s currently grading a paper about the Boston Massacre and it’s drenched in red ink. You’re not sure which you feel more of: annoyance at your over-achieving classmates or absolute dread for how Agatha is going to react when she finds out that you haven’t even started and, even worse, lied about it.
You take a shaky breath, feeling her intense gaze on you. “So, the thing is…” You trail off, reaching down to pull out your laptop. You set it on the table and slowly open it, silently begging for the floor underneath you to open up and swallow you whole.
Anything would be better than this humiliation.
“Yeah?” Agatha breathes, suddenly much closer to you. You will your eyes to not look away from the computer screen and type in your password, praying that you didn’t leave anything that embarrassing up.
It opens up to the blank document titled Salem Witch Trials, just so it’s clear to Agatha what exactly this page was supposed to be.
You’d rather it have been porn.
Your professor chuckles slowly next to you. “Thought you were almost done?” She simpers in that gruff voice that drives you wild. “Did you get distracted again?”
Agatha leans forwards, resting her elbow on the table, and perching her head in her hand so she can peer at you. Your eyes glance over to meet hers and then back to your computer, but in your peripheral vision, you can see her body tilt toward yours and her legs open just the slightest.
Your mouth runs dry and you make a pointed effort not to look between them.
“What’s gotten you so preoccupied, babygirl?” She asks and you clench around nothing at the shift in tone and the pet name. Holy fuck. “I’ve seen you staring in class, you know. You’re not very subtle at all.”
Forget being swallowed by the floor, you might just combust out of pure embarrassment.
You try to stammer out something, an apology maybe, sorry for wanting to fuck you, Professor, but no sounds come out of your mouth. Her other hand comes up and teases a lock of your hair and you finally work up the courage to look at her.
Agatha’s eyes are heated and dark, all the blue practically gone, and her lips are parted just so. And then you flick your eyes down to between her legs involuntarily and you have to bite back a whimper because she’s fucking hard.
You can see her length through her navy pants and your brain short-circuits. Agatha likes this. Agatha likes you.
“Is that what gets you all hot and bothered? Can’t focus because you’re too busy staring at me?” Agatha asks, hand dropping to palm herself. She gives her dick a quick stroke and lets out a tight sigh and you have to hold onto the table to steady yourself.
Heat rushes through your body in an almost unbearable way. “Yes,” you whisper hoarsely.
Agatha takes her hand off herself and taps a finger to her lips. “Hmm,” she draws out thoughtfully. You can feel a puddle growing in your underwear. “You know, I’m used to the crushes. Doesn’t even phase me anymore, usually it’s college girls who are just so desperate for attention. Not getting it anywhere else and they think that their fifty year old professor will be into them.”
Your jaw clenches. Is this the part where she rejects you?
But Agatha smirks and looks you up and down, takes in your squirming body in the chair. “And I never have even considered it. Until you. None of them have been as delicious as you, pet.”
And it makes your head spin. It’s almost as if you’re in a trance when your hand grabs onto her thigh and Agatha lets out a low moan.
“Please,” you say, desperation in your voice. What are you asking for? You don’t even think you know.
Agatha tuts. “Do you really think you deserve anything? This paper is due in a week and you haven’t even started. Doesn’t seem like you should get a reward for procrastinating, does it?”
“It’s not my fault,” you whine before you can even think about it. There’s something about this side of Agatha specifically that makes your mind turn to mush.
She raises an eyebrow like she’s daring you to say that again. “I think you need to learn how to keep that pretty head of yours focused.” She nods to the computer screen. “Make an outline.”
You swallow roughly and straighten up, putting your hands on the keyboard. You’ve just switched tabs and begun googling “Salem Witch Trials” when Agatha’s hand lands on your upper thigh.
You freeze and glance at her out of the corner of your eye to find her scribbling another note on the paper in front of her. You don’t know how she’s so calm and collected when you feel like your entire body is on fire.
“Focus,” she tells you in that deep voice of hers and you click on the first result that comes up as her fingers begin to toy with the hem of your skirt.
You try, you really do try, but it’s so fucking hard to read the words on the screen when she’s inching closer and closer to your underwear, which you can feel is absolutely drenched.
And soon enough, she’s going to feel it, too. You can almost hear her dark laugh already when she realizes just how affected you are.
Her fingertips brush against you and instead of laughing, she gasps. “Oh, pet, no wonder you never pay attention in class,” she coos and a thrill runs through you despite how embarrassed you are. She effortlessly finds your clit through the fabric and rubs it and you have to sink your teeth into your bottom lip so you don’t make a sound.
“Agatha,” you say under your breath and you can practically hear her smirking. Why is it so hot that she is still grading the paper as she starts to run her fingers up and down your pussy over your underwear? She dips in at your entrance and a muffled groan tears itself out of your mouth.
“Is this what you’re like while I’m teaching, too?” She muses conversationally, but you look down just in time to see her cock twitch in her pants. It makes you feel even more exhilarated, knowing she’s just as affected. But then she moves your panties to the side and slides her fingers through your folds and you forget any train of thought you had. You really hope your wetness isn’t as loud as it sounds. “Dripping for me like a little slut? Getting yourself all worked up when I’m talking about the Declaration of Independence? It’s pathetic.”
You whimper, maybe in agreement, maybe at how good it feels when she pushes a finger into you, but her eyes slightly glaze over at the feeling of your warm walls around her.
“God, Agatha,” you moan, your own hand coming down to wrap around her wrist when she starts moving. You can feel her flexing with each thrust and your tongue presses against your cheek as you breathe heavily, leaning toward her.
She presses a quick kiss to your head and scrapes her teeth against your ear before hotly whispering, “Better be quiet, babygirl. And focus. Or I’ll stop.”
You manage to type out three bullet points worth of information when she slips another finger into you and you clamp a hand over your mouth before you moan obscenely.
Agatha leans over to read what you have so far. “Who was the first woman to be executed for witchcraft?” She asks and you realize that you never finished that sentence.
“Bridget Bishop,” you gasp, and she swipes at your clit as a reward, sending a jolt of pleasure up your spine.
You continue to type, hoping it’s making sense because you can’t even comprehend the words, while Agatha continues to twist her fingers inside you roughly and rub your clit. You can feel your orgasm slowly building, and it only makes it worse every time Agatha hums right into your ear at something you’ve written. Your walls are clenching around her, trying to draw her even further into you, and she can tell you’re getting close, you’re going to cum so quickly around her fingers.
“There we go pet, such a good girl for Daddy,” she says into your ear and you spasm all around her, the name sending you right over the edge.
Who knew you’d like that so much?
Apparently Agatha did, who grins like a cat getting her cream as she fucks you through your orgasm with her fingers, keeping a steady rhythm on your clit. You taste blood from biting your lip so hard but you manage to keep quiet and you finally come down from your high.
But it’s not enough, you need more, and judging by the straining of Agatha’s cock against her pants, she needs more, too.
You move to touch her but she slaps your hand away. “Not yet,” she growls and it sends another blast of heat through you. You think there might be a wet spot on the chair underneath you.
It only makes it worse when she reaches down and undoes her own belt, fiddles with the button exasperatedly, and finally unzips her pants. She reaches inside and your jaw drops open when she pulls out her hard and leaking cock. It’s big, big enough to make your mouth water, and it almost looks painful. Agatha gives herself a few strokes, hips jumping, and she hisses when she rubs her thumb over the tip.
“Think you can focus while you sit on Daddy’s cock, babygirl?” She taunts. You’ve never felt so empty in your life, you need her so bad, and she’s right there.
You almost want to bend down and take her into your mouth, taste her hard cock.
“I asked you a question,” she reminds you roughly, slapping your thigh to get your attention. The sting makes you jump. “God, you really do get distracted easily.”
You mumble an apology, cheeks flushing. “I can focus, I promise,” you say, trying to sound convincing, but neither of you believe it. Regardless, she smirks and pats her legs and you do a cautious sweep of the surrounding area. This is incredibly dangerous and if you get caught, you both will get in serious trouble.
But for some reason, the thrill of getting caught only turns you on more.
So you stand up and straddle her and sit down, taking her cock in one fell swoop. She goes in easy with how wet you are and you bottom out in her lap, the both of you groaning quietly with restraint.
“Fuck, babygirl,” you hear Agatha huff and you squeeze your walls around her in response. It makes her thrust up and you inhale sharply at the feeling. She is so big and you can feel her throbbing inside you. “Better keep working.”
You lean forward slowly to move your laptop closer, the stretch absolutely delicious and she chuckles when you gasp as you settle back onto her. Agatha wraps her arms around your waist and you really do try to be good and focus, but every so often, she shifts beneath you and it hits that spot so deep inside you and you can’t help but squirm to try and get more.
Would she notice if you slowly start moving? Most likely, but it’s worth the risk. You give the gentlest roll of your hips and Agatha moans low into your ear before her fingernails dig into your hips through your skirt to still you. “Don’t even think about it,” she whispers dangerously so you’re forced to sit without moving on her cock that is filling you up better than anything ever has before.
It’s sweet torture and you write a few more sentences before you can feel your wetness dripping down her cock and out of you. Every so often, you’ll clench around her, too, completely involuntarily, of course, and she’ll buck into you like she can’t help it while breathing suddenly. You’re not sure how much longer of this you can take, the ache spreading everywhere in your body and absolutely ruining you.
“Agatha,” you whine again, begging, starting to move despite her death-like grip on your waist.
She moves your hair to the side and nips at your neck. “Yes, babygirl?”
“Can you please–” you begin, frustration leaking into your voice, tears pricking in your eyes. “Can you please move? Please, I need it so bad. I’m trying so hard to focus, please, can you fuck me? Daddy–”
Turns out, all you needed to convince her was to call her that, because she finally breaks and starts thrusting her hips up and pounding her cock into you. Your hand flies over your mouth and you bite onto a finger to stop yourself from crying out and you wish you weren’t in a library right now, rather be in the comfort of Agatha’s bed or car or office or anywhere but here, so you could be as loud as you want.
“Let’s see if you’re still distracted after Daddy fucks all the thoughts out of your head,” she snaps and fuck, you’re already so close after cockwarming her for those few minutes. She reaches around you with a hand to circle your clit, which is already sensitive from your previous orgasm and a muffled sound escapes you. Agatha laughs breathlessly and you strain your ears to hear if anyone is coming near you – not that you could do anything about it now – but there’s nothing.
Thank god this is a relatively empty library, especially at this time of the day, and that the two of you are tucked away in the back where it’s hard to see normally.
Agatha’s thrusts are getting so powerful that you’re forced to put your hands out on the table for balance which means it gets a lot harder to control your noises. But your professor, ever the problem-solver, comes up with a solution.
She slides two fingers into your mouth so you can suck on them and so your moans are stifled. Agatha presses her fingers against your tongue, scrapes her nails against it, and draws them out before shoving them back in, effectively fucking both your mouth and your pussy.
“You feel so good, babygirl, so fucking tight,” she pants into your ear and you gag when she pushes her fingers down your throat.
It’s so much, so much stimulation from her cock and her fingers and the fact that you’re being fucked in a public library where anyone could see that your orgasm hits you out of nowhere and it’s explosive. You sink your teeth into her skin and she moans, almost being louder before she remembers to control herself.
You need a moment to collect yourself, but she doesn’t give it to you; instead, she shoves you off her lap and stands up right behind you without her cock ever leaving your body.
Agatha bends you over the table, hand pressing against your back, and you have just enough awareness to move your laptop out of the way before she sets a bruising pace. The table must be bolted down to the floor or something, because it thankfully doesn’t move.
Agatha grunts softly with each thrust and you can feel her twitching inside you even though it feels like every single one of your nerves is on fire.
“Daddy, I don’t know if I can again,” you quietly sob, the pleasure fraying your mind, the sensitivity of your clit making you gasp when she rubs it. You feel like you’re drifting away from your body, dizziness swarming your head. “Too much,” you babble.
But she doesn’t slow down. If anything, she picks up her speed and tears fall from your eyes. “You can, babygirl, I know you can. You can take it – fuck, you feel so good around me.”
Agatha losing her composure because of you, just knowing you have that kind of affect on someone usually so cold and unaffected, is starting to build your orgasm back up.
“Daddy,” you whine, trying to be as quiet as you can. Her rhythm is starting to falter, she’s throbbing and twitching and cursing, fingers scrambling for purchase on your hips, and you know she’s getting close.
“So perfect, babygirl,” she mutters and you know she’s refraining from being louder, too. “I’ve wanted you for so long, ever since the first day when you walked into my classroom wearing that short skirt.”
The confession makes you clench and a gasp escapes your lips. You’re climbing closer and closer to the edge and Agatha isn’t far behind.
“Knew I had to have you,” she keeps going and your body is practically vibrating.
She’s pounding into you so deep, filling you so good, her cock dragging against your walls in the best way. Her ragged words are getting to her, too; you can tell in the way her thrusts become shallower and shorter like she can’t do anything more.
You’d make a quip about her being distracted but you can’t form a sentence right now. Every thought in your head is gone.
“Daddy knows you come here,” she continues and your eyes roll back into your head. You don’t even think you can understand her. You’re close, so close. “Knew you hadn’t started on the project. Knew you’d be here – fuck, babygirl.” She breaks off with a sharp inhale as you squeeze around her at her words.
This whole thing was planned. She’s wanted you just as badly as you’ve wanted her. And now she’s fucking you against a table in a library because of it.
She reaches around and rubs your clit and that’s it.
You cum all over her cock, walls convulsing around her, and she quickly follows, pumping her cum into you. You feel her warmth spreading through you and it makes you gasp.
Thankfully she pulls out because you truly can’t take anymore and she slides your underwear back into place before her cum can drip down your legs. She turns you around after zipping her pants back up and tucks a piece of hair behind your ear.
“You okay?” She murmurs and you weakly nod. “Is that pretty head of yours clear now? Think you can focus?”
The question makes you laugh. There are no thoughts left in your head whatsoever. “You do know that I’m only going to be thinking about this in your classes right? You just made the problem ten times worse.”
Agatha smirks and taps under your chin. “Tell you what, pet. For each day early you turn this project in, that’s one more reward you’ll get.”
And even though you’re completely worn out, your clit pulses at the thought of more.
“Think you’ll be able to focus now?” Agatha asks sweetly. You nod eagerly, your brain suddenly able to piece together how you’re going to structure your paragraphs, and she chuckles. “It’s all about finding the right motivation. I look forward to seeing your final project.” She winks, packs up her stuff, and then walks away.
You sit down in the chair, making a mental note to clean that and the table before you leave, and open your laptop back up.
Cracking your knuckles, you get to work, suddenly able to focus so much better now.
#agatha harkness x fem!reader#agatha harkness x reader#agatha x reader#agatha x you#agatha harkness x you#agatha harkness smut#agatha smut#agatha all along
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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(You don’t know how much longer you can do this.)
hi the wip for this was absolutely not supposed to blow up. why does that have 1k notes. horrifying. anyways!!!! it’s update time baby!!!! 64 new assets this time around!
so that’s what the caption was supposed to be. this update was already pretty damn big and took a ton of time to make!!! and i was finally done!! but then my hand slipped and now we’re at 143 new assets. super sorry for the delay! That Was Not Supposed To Happen.
i’ll go more indepth below the cut, but this update encompasses all menu/profile art for both isat and sasasaap, battle portraits for sasasaap, every single pixel icon in isat (to my knowledge anyways), the dialogue skipping animations, and a few miscellaneous additions.
also i spent too much time on these to put them below the cut so Please God Look At My Icon Resprites I Spent 16 Hours On Them. enjoy!
okay first things first. why the hell is this batch 143 assets. so. i HEAVILY underestimated how many times the menu drawings are used in the games. even removing all of the custom art, it’s still ≈30-40 variations! that’s a lot! and once i finally finished everything, i got Posting Anxiety and somehow convinced myself that attempting Animation And Pixel Art (two things i haven’t done in YEARS) would be easier than writing a normal post. so here we are.
the custom art here is pretty much par for the course at this point. extra menu art for bonnie, extra expressions for the party in act 5, we’ve done this enough times that it’s expected. i am aware that bonnie’s custom menu art gets completely covered by the ui. i kept it in because it’s really funny (and also i didn’t feel like extending the sprite (but then the sasasaap version forced me to extend the sprite anyways so Whartever)).
once again, provided a spritesheet for sasasaap’s battle portraits! i do intend to cover both games, it’s just a slightly lower priority atm. unlike isat though, i’ve got Less (read “No”) experience with sasasaap, so there might be more issues with those assets?? apologies if there are, i’ll try to fix any issues that come up!
the Miscellaneous Additions i mentioned above are the sprites used on the teleport map and the loading screen, which is just a tiny version of the skipping animation. they were pretty small, so i figured i might as well get them out of the way!
not actually much to say about the 75 icons surprisingly! i haven’t done pixel art in about 5 years?? and that’s a Travesty actually these were super fun to make. i did make mockups for the overworld sprites earlier, but they aren’t Officially part of the redraws (yet) so they’re getting posted seperately
and also!! some exciting news!! this project might actually become a Proper Published Mod pretty soon!! i’ve been in contact with someone who’s willing to help me get everything set up, and i’ll be getting a Usable Computer around the end of the year!!!! it’ll still be at least a month before it’s up (i’d like to get the enemy art finished beforehand wauaua) but!!! still exciting!
okay, i think that’s everything relevant to the update!! i Definitely can’t fit all of the relevant assets here lol. but i’ll try my best ! please enjoy !!
#marshdoodles#isat#in stars and time#isat spoilers#isat redraw project#<- new tag! which is probably going to change in the future when i settle on an actual name.#apologies if this is hard to follow? writing this update in the middle of the night…#anyways! oh my GOD those gifs were HELL to make#the framerate for the act 2 version is. Nebulous?#procreate will not tell me. i had to fix the framerate with a gif maker site#also for the record. all of the art here was made on procreate#which seems to horrify people when i tell them#for the less recent stuff. did you know that the profile art has a different size than the menu versions?#and that they’re Zoomed In Slightly? because i fucking didn’t! i spent 2 and a half hours cleaning up the profiles.#other than Those. actually had a blast working on these. especially the pixel art wauaa#lets hope i dont have to patch this a week later lmao
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AITAH for telling my wife no?
My wife (35f) and I (38m) have been married for 12 years, dated for 3 before that. We have 3 kids (10m, 7f, and 5f). We both work full time in separate fields, she does some chemistry thing that I don't understand and I am a manager at a computer repair store my friend runs, and also a short story writer when its slow. She is definitely the breadwinner bill payer between the two of us, but I bring in the fun money for our family and would be completely listless if I didn't at least work part time. We also fully own our home because of her job.
Also, my parents watch the kids for us during the week when we are working. It's been this way since our son was born, and they've been doing it less since they are all in school. But it's free childcare, they refuse to accept money unless it's reimbursing for buying food.
Ok, now that all of that backstory is set, here's where the problem begins.
A couple of months ago my wife started pepper into conversations about a possible promotion coming up that would get her out of the lab and into a more "manage the lab team" position, with less dangerous hours for more pay. Ever since the first time she mentioned it I've been hyping her up and telling her she's a shoo in for the promotion, especially since she's been working there since her masters internship and now she has a PhD.
Last night she told me she was getting word today if she got it! After she left for work this morning I called my boss up and told him I couldn't come in today, and then told my parents the kids were saying with me. We spent the day cleaning the house, drawing congratulations cards, and making a congratulations banner. We also made a couple cards that say sorry and we love you for if she didn't get it. I was working on making her favorite dinner (lobster rolls with lobster bisque, because she's a fancy lady) when she got home earlier than normal. Everyone was surprised, because noone is usually home at this time and yet here everyone was. She got tears in her eyes seeing everything we were still working on, got down and hugged our two youngest, and said she got the promotion! Cheering all around! And that's when she dropped the bomb, saying we need to get a realtor in a state three away from us so we can relocate within the next two months.
I was stunned, and just said no, we arent moving for this promotion. In all of her talks she never mentioned that the promotion wasn't for the same location she's been at. All of our family is here, her parents and mine, all of our friends are here, my job is here. She insisted that she's mentioned relocating before but I swear she never did. That set of a completely new argument about never listening to her and only hearing what I want to hear, and how this will make it so I can stay home with the kids and not even need a fun money job. During this I noticed she was typing on her phone, and when I asked why she was multitasking an argument she said she was texting my parents to get the kids so they don't have to see this.
When my parents got here they congratulated her on the promotion and asked how long until we move.
She told my parents the promotion included relocation.
I'm typing this on the couch in the basement, because I can't face her right now. My parents knowing means she probably did say we would need to move if she got it. I don't want to move, I like my job, and our house. I like being near my parents. I know this would practically set us for life but I don't want to. I know I'm being selfish, and I know I must not be listening when she talks, but I still don't think she should accept the promotion. I still think no.
What are these acronyms?
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How To Get Started Making Visual Novels
Wanna make a visual novel? Or maybe you've seen games like Our Life, Blooming Panic, Doki Doki Literature Club, etc. and wanna make something like that? Good news, here's a very basic beginners guide on how to get started in renpy and what you need to know going in! Before you start, I highly recommend looking at my last post about writing a script for renpy just to make it easier on you!
LONG POST AHEAD
Obviously, our first step is downloading it from their website
thankfully, its right on the home page of their site. Follow basica program installation steps and run the program. I highly recommend pinning it to your task bar to make it easier to access.
From there, you're met with the renpy app, it's a little daunting at first but let's talk about what all these buttons are for.
Projects
This part is simple, it just lists the current projects in the chosen directory. You probably won't have any in there of your own. You should still see Tutorial and The Question!
Both of those default projects are super helpful in their own ways, i highly recommend testing out the tutorial and playing around with it just to get comfortable with some of the basics.
Create New Project
The first step to actually making your game into a game!
You'll be met with a prompt letting you know that the project is being made in English and that you can change it. You can click Continue.
From here, you'll be asked to input a project name! Put in your games title, or even a placeholder title since this Information can be changed later! (this is also the title the folder will be in your file browser, be sure to name it something you won't overlook)
Now we get to choose our resolution!
If you have no idea what to choose, go for 1920x1080! This is the standard size for most computer monitors and laptops, but it will still display with moderately decent quality on 4k monitors too!
You can choose 3840x2160 as well. This is 2x the measurements of the default, with the same ration. These dimensions are considered 4k. Keep in mind, your image files will be bigger and can cause the game to have a larger size to download.
Now we get to choose our color scheme!
Renpy has some simple default options with the 'light mode' colors being the bottom two rows, and the 'dark mode' colors being the toop two rows.
You can pick anything here, but I like to choose something that matches my projects vibes/colors better. Mostly because depending on how in depth you go with the ui, it minimizes the amount of changes I need to make later.
Click continue and give it a minute. Note: If it says "not responding" wait a moment without clicking anything. It can sometimes freeze briefly during the process.
Now we should be back at our home screen, with our new project showing. Let's talk about allll that stuff on the right now.
Open Directory
This just opens that particular folder in your local file explorer!
game - is all the game files, so your folders for images, audio, saves, and your game files like your script, screens, and more.
base - this is the folder that the game folder is inside of. You can also find the errors and log txt files in here.
images - takes you to your main images folder. This is where you wanna put all of your NON gui images, like your sprites, backgrounds, and CGs. You can create folders inside of this and still call them in the script later. EX: a folder for backgrounds , a folder for sprites for character a, a seperate folder for spirtes for character b, etc.
audio - Takes you to the default audio folder. This is empty, but you can put all your music and sound effects here!
gui - brings up the folder containing all of the default renpy gui. It's a good place to start/ reference for sizes if you want to hand draw your UI pieces like your text box!
Edit File
Simple enough, this is just where you can open your code files in whatever text/code editor you have installed.
Script.rpy - where all of your story and characters live. This is the file you'll spend most of your time in at first
Options.rpy - Contains mostly simple information, like project name and version. There aren't a ton of things in here you need to look at. There is also some lines of code that help 'archive' certain files by file type so that they can't be seen by players digging in code however. Fun if you want to hide some images in there for later or if you just dont want someone seeing how messy your files are. We've all been there
Gui.rpy - where all of the easy customization happens. Here you can change font colors, hover colors, fonts, font sizes, and then the alignment and placement of all of your text! Like your dialogue and names, the height of text buttons, etc. It more or less sets the defaults for a lot of these unless you choose to change them later.
Screens.rpy - undeniably my favorite, this is where all of the UI is laid out for the different screens in your game, like the main menu, game menu, quick menu, choice menu, etc. You can add custom screens too if you want, but I always make my own seperate file for these.
Open Project - this just opens all of those files at once in the code editor. Super handy if you make extra files like I do for certain things.
Actions
last but not least, our actions.
Navigate Script - This feature is underrated in my honest opinion, it's super handy for help debugging! In renpy you can comment with # before a line. However, if you do #TODO and type something after it, it saves it as a note! You can view these TODO's here as well as easily navigate to when certain screens are called, where different labels are (super great if your game is long, and more. It saves some scrolling.
Check Script (Lint) - also super duper handy for debugging some basic things. It also tells you your word count! But its handy for letting you know about some errors that might throw up. I like using it to look for sprites I may or may not have mispelled, because they show up in there too.
Change/Update GUI - Nifty, though once you start customizing GUI on your own, it isn't as useful. You can reset the project at any point and regenerate the image files here. This updates all those defaults we talked about earlier.
Delete Persistent - this just helps you delete any persistent data between play throughs on your end. I like to use it when making a lot of changes while testing the game, so that I can reboot the game fresh.
Force Recompile - Full disclosure, as many games as I've made and as long as I've been using Renpy, i have never used this feature. I searched to see what it does and this is the general consesus: Normally renpy tries to be smart about compiling code (creating .rpyc files) and only compiles .rpy files with changes. This is to speed up the process since compiling takes time. Sometimes you can make changes that renpy don't pick up on and therefore won't recompile. In these cases you can run force recompile to force it. Another solution (if you know what file is affected) is to delete that specific. rpyc file.
The rest of your options on this right hand side are how you make executable builds for your game that people can download to extract and play later!
Sorry gang! that was a whole lot of text obviously the last button "Launch Project" launches an uncompiled version of the project for you to play and test as you go! Hang in tight because my next post is about how to utilize github for renpy, so you can collaborate easier!
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