#also I'd love to hear about your build if you're enjoying the combat too
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dare-to-dm · 2 days ago
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I have a lot of good things I could say about Dragon Age Veilguard, but one non-spoilery thing I'd like to talk about is the combat. It is so fun! Veilguard definitely nailed this aspect of the gameplay better than any of the past titles of the franchise.
Rook is so delightfully mobile in ways that past protagonists never were. They can run, dodge, jump and slide all over the place in quick and smooth animations that are just plain satisfying. And they need it, because the combat is fast paced and frenetic in a way that feels almost like a bullet hell at times. Which normally is not my bag - I don't have the best reflexes. But the game gives me enough tools to navigate and avoid all the damage coming my way that it's enjoyable. Even then companion barks in combat are great! In past games, they would often melt away into noise. But in Veilguard, when Tash tells me "On your left" or "Bad place, you gotta move!", it's clear and helpful information.
On top of the action being fun, the combat mechanics have a pleasant amount of depth to them. The abilities, gear, and companion load outs all interact in a myriad of ways and give you lots of flexibility to make your own unique builds and strategy. There are 3 people in my household playing this game, and we all have very different strategies. My housemate is focusing on mana regeneration so he can spam his abilities and flood the area with damage while having his teammates focus on healing. I use my teammates to set off combos while primarily focusing on using my bows to get massive weakpoint damage. And my husband, who normally doesn't get into tactics, has maximized Stagger for his entire team so he can do a lot of takedowns.
And if you're someone who doesn't care about combat at all, there's literally a difficulty setting that makes it so you can't die, which is nice. But I'd encourage you to at least give it a shot if you haven't already. I'll admit it took a few hours before things clicked for me, but I'm really having fun with it now.
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barilleon · 2 years ago
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System Recommendations Based On What I Like About D&D
Sometimes you want to play a different system because you are looking for a brand-new experience. Sometimes you want to play a different system because you have an ethical objection to the one you're playing now. If you're the latter, you probably don't want to hear about how awesome games like Orbital Blues and Stillfleet are. They are awesome, but right now you're looking for a system to move to that can capture the magic you feel playing Dungeons & Dragons 5th Edition. This post is for you.
Here are the parts of D&D 5e that I really enjoy:
Involved Character Customization ("Build Creating")
Tactical Combat
Ability to use Magic
Appealing World
High Fantasy With Heroic, Upbeat, or even Comedic Undertones
Getting to be Gay with my Friends
Each of my recommendations has at least two of these factors and is intended to be played in a group setting over multiple sessions. So let's jump in!
Blue Rose (or The AGE System)
Features: Tactical Combat, Build Creating, Magic, Appealing World, High Fantasy, Gay
Blue Rose uses the AGE System, which might be some of my favorite tactical combat design. In particular, I love stunts. When you roll good in combat or other scenarios, you get stunt points, which you can spend to create additional effects, like setting up a teammate or taunting your opponent. There's a lot of options to choose from when building a character, and you can make some of that stuff synergize real well. This is all true of most AGE system games, so I'd also recommend checking out Fantasy AGE and the Dragon Age TTRPG.
Blue Rose in particular is all about Romantic Fantasy: humans going on fantastical adventures with magic talking animals, protecting the land and those who would harm it, that kind of stuff. The setting is also explicitly queer, and "relationships" are an emphasized part of character creation and development. Found Family all over the place.
If you liked The Wild Beyond the Witchlight, or the Uncaged anthologies, you might enjoy Blue Rose!
7th Sea
Features: Tactical "Combat," Magic, Appealing World
7th Sea is all about swashbuckling adventure, court intrigue, and intense action. There technically isn't a "combat" system in 7th Sea, so much as there is an "action" system. Swordfights, escaping a burning ship, high-stakes chases: all that stuff uses the same system, where you have to think about how to set up good opportunities. The combat is meant to be fast-paced. GMs are encouraged to not give players too much time to think.
The world is full of secret societies and shadow organizations, as one would expect for a game about gentlefolk and intrigue. One of my favorite parts in particular is the "Story," which is what 7th Sea calls a PC's backstory. There are guidelines for creating one, with expectations and progression hard-coded in, from the First Step to the ultimate resolution.
There's a lot here to do with Ship Combat. If you liked Ghosts of Saltmarsh or 3rd Party products like the Seas of Vodari, give this a look.
Thirsty Sword Lesbians
Features: Upbeat Fantasy, GAY
Let me start by saying that you can play this game in any genre. In the Advanced Lovers and Lesbians expansion there's even rules for playing a session as a pack of hyenas. But if your table is the type to really lean hard into developing your characters' relationships, between PC and NPC and PC and PC, then this is the game for you. Mechanics allow you to place strings on other characters, giving you "pull" with them to influence a later decision. Status conditions are extreme emotions, and the only way to deal with them is to lean on another teammate for emotional support or indulge them in a cathartic and destructive manner (you can relieve being angry by breaking something that has value to another person, for example).
If you are gay and you play D&D you are legally obligated to try TSL. I DO make the rules.
Court of Blades
Features: Magic, Appealing World
When folks say they like Eberron and want to do crimes, I tell them to play Blades in the Dark. When folks say they like fey magic and high society and doing dirty work for wealthy patrons, I tell them to play its sexy cousin Court of Blades. CoB is a Forged in the Dark game, meaning it uses the Blades system. Instead of a heist crew, you're a coterie, and you perform errands for your patron that run the gamut from assaulting a rival to publicly embarrassing them.
One of my favorite parts about FitD systems is how it handles the aftermath of your adventures. Different groups across the city might react differently to the news, and that propels future adventures. The City of Ilrien is full of hooks and briars for your characters and GMs to get stuck on.
Court of Blades might seem like the outlier on this list, but my favorite official 5e adventure was Waterdeep: Dragon Heist. If you liked that one too, and you're looking to lean into that WAY more, you should give CoB a look.
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marcilled · 1 year ago
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According to the votes on that poll, at least 70% of you want to hear about my FFXIV ocs (meanwhile, only 12% think i should sleep. so i'm awake still, typing this.) I'll ramble about them under the cut, but for the ~7% that said they don't know what ffxiv is, I ended up rambling quite a bit about what ffxiv even is, and why I personally enjoy it/what i recommend for anyone who's interested in it. (I made it easy to skip over if you don't care to read about that, though)
Gonna put this under a readmore since it got really long;
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Cassern Qestir! my main girlie. she/it pronouns. lesbian .
she's the warrior of light. if you don't know what that means; it's the protagonist. if you still need more context:
(skip to the blue text if you don't want to read me explain ffxiv and why i think it's worth playing, i didn't expect to ramble this much about it...)
Final Fantasy XIV is a MMORPG by Square Enix. Most other final fantasy games aren't MMOs, but this one is. That means it's a multiplayer game with RPG elements. It's also heavily story-driven. While you might hear people complain about the story at times- and I'd be one of them- it manages to really leave an impression in spite of any contrivances, awkward writing, or plotholes. That's due to the fact that the player character is... well, whoever you want them to be.
Your WoL (Warrior of Light), the player character, is the protagonist of the story. And it really must be emphasized... They are so, so fully the protagonist, it's hard for other protagonists to even compare to the protagonist energy the warrior of light has. That might seem... dull or uninteresting to some, but eh, it's not like you can please everyone- the point is for you to get into character, and if that doesn't interest you, then hopefully the other characters in the story will. Personally I love this aspect- I've made the WoL my own oc with a really, really detailed backstory. Which brings me to my next point;
The Worldbuilding... The worldbuilding is probably the strongest point of ffxiv, aside from the STELLAR soundtrack it boasts. The worldbuilding is incredibly detailed, and is there to encourage roleplaying, as well as to help the plot along (tho, really, it works best as a means to encourage roleplay). I suppose I should be more specific here; it's the setting that's really the key point here- the world, the cities, each and every river and valley... But also the time period, the history, etc etc etc... There's a lot of material to work with, and I suppose you'll just have to believe me that it's really quite in-depth (if you're interested in that depth! totally fine not to engage with it, too.)
All of this isn't... going to grab or interest everyone, certainly, but eh, I've accepted that at this point lol. Don't force yourself to keep playing it if it isn't grabbing you, but for me, I started playing it for the social aspect- doing something in the game with friends, socializing in the game, making new friends through it... it's been great for that. What I didn't expect is how much the story would grab me.
FFXIV's story is very slow to start, but gradually builds on the humble roots of your adventurer until you're literally saving the entire universe. It's very, very gradual, and this slow pace might turn people off as well. Especially if you hear people say "it really gets good at heavensward!" "shadowbringers is unforgetable!" "just wait til next expansion--" these sorts of things are common to hear, but it's the same as touting that a game gets good "after the first 20 hours of gameplay", it's poison. Just try it out and see how you feel about how it plays. If the style of doing quests is interesting to you, if the combat feels engaging or shallow. etc. hey wait this was supposed to be about my ocs. ok i'll finish talking about the story and then get back to my ocs.
Anyhow. The story is really shallow at first, it's true. Even within the whole base game itself, (A Realm Reborn, aka 2.0), it can be a bit dull and contrived, and boy oh boy is the voice acting completely awful... It's rough around the edges. But if you're like me, you can really appreciate a series that starts out rough around the edges, and slowly evolves over time from humble beginnings into an epic tale that really blows away your expectations... It's about growing with the narrative, to me. If that sounds interesting to you, maybe you'll like it. I certainly did. In fact, ffxiv might be like... top 10 games to me, in terms of how its story affected me personally. Particularly the shadowbringers and endwalker expansions. But you can't skip all the way there, either- the context of everything that happened before it is crucial to understanding where you're at once you get to those expansions. The more you skip, the more lost you'll likely be. Take your time. Don't rush. And ignore anyone who tells you "it gets really good at (x) part!!!", it's a great way to set yourself up for disappointment if you end up not personally connecting with a certain plotline or character moment. I think, the thing that makes ffxiv really special... is.. it's YOUR story. The story of you- your warrior of light. And the parts that are going to connect for YOU, and for your warrior of light, are not necessarily the same as what connects for anyone else. You may end up loving the slow, humble beginnings of ARR, and feel alienated by all the saving-the-world stuff that comes later. Who knows! It's what you make of it. That's kind of the beauty of it. Now, I could talk all day about how I personally connected to shadowbringers and endwalker, (and some smaller moments, scenes, & questlines from earlier in the game), but you didn't come here for all this, you came here to read about my ocs. SORRY.
I'm done talking about FFXIV as a game now. It's time to ramble about my OCs.
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FFXIV is really great for making OCs, if you like its setting. Square Enix doesn't like when you talk about it, but there's a pretty big modding scene that lets you customize your characters way beyond what the vanilla game allows for. This is often used for horny purposes, but more interesting to me personally is the gender euphoria I get from seeing my own body reflected in my own character. I gave Cassern wider shoulders, made her taller than any other au ra woman can be in vanilla, and gave her the horns that are typically only on male character models. She is so transgender. i love cassern.
Cassern Qestir is the warrior of light, meaning she's the protagonist that goes on to save everyone and everything. But at the start of her story, she's a budding new adventurer, completely new to Eorzea- her home is far to the east, in the Azim Steppe, where most Xaela Au Ra hail from. It started out casting spells, but picked up ninjitsu along the way, and quickly became one of the most skilled shinobi there is.
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(she kills fascists lol)
she's also pretty socially awkward, in spite of her unparalleled combat capabilities... it lacked a lot of confidence early on in the story, too, but over time it got a lot of character development, and gained confidence. my little beepo. i have a lot of photos of it, but I don't want to make this TOO long... plus, it's difficult to give a spoiler-free overview of her character that's still approachable to people that don't know anything about the game. I suppose I could talk about her backstory, because most of my writing for her actually happens before the main game... but, eh, I'd still need to introduce a lot of settings and topics that wouldn't make sense if you haven't played before. tricky to do. maybe I'll attempt that one of these days. Anyhow... onto my next oc...
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This is Samga Mol! they/them. bi.
Samga is a touchy, standoffish Xaela dragoon. (Dragoon means they fight with a lance- it's one of the many jobs in the game, like Ninja is. I'd need another long tangent to explain that in full.) Samga was actually close friends with Cassern in their youth, having also grown up on the Azim Steppe- but the two of them haven't spoken in years... I wonder what happened between them?
They're very edgy, as dragoons often are- but they also have a softer, gentler side that they don't often let show... They also get grumpy if you say they're cute. (Which is just even cuter, by the way.) They actually have a soft spot for animals, particularly chocobos.
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But shhh, don't tell anyone you saw them like this... they have a reputation to uphold, you know. Tough, menacing dragoon that kills in the name of dragonkind and all that. Most feared heretic in all of Ishgard, strikes fear into the hearts of the temple knights... Wait, weren't they from the Azim Steppe? How did that happen?? Hmm, I wonder...
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I have a lot more OCs, but most of them don't have cohesive designs and intricate backstories like Cassern and Samga do- and more often than not, mostly exist just to add more depth to the story between the two of them. There's a few others I have, like this mad scientist catgirl named Dr. Frankie. I'm still working on her. She's completely unrelated to Cassern and Samga's story;
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stay tuned if you enjoy morally dubious scientist women with an ephemeral grasp on social etiquette. i'm already obsessed with this little freak, i just need to develop her a bit more before i start showing her off all the time. she also has an ... "assistant" that i'm excited to design. more on that later.
Anyhow, this was a really, really brief overview of my ocs, and I have SO many more thoughts on them, that I post about with much more frequency over on @azimsteppe ... when I remember to... (I usually use twitter for ffxiv stuff, but I'm sure you're all familiar with how that website is faring these days...) just be aware that there are spoilers on that blog, and although i try to tag them, you'll likely run into some spoilery stuff if you browse there long enough.
please let me know what you think!! it always makes me happy hearing what people think of my ocs and what interests them about them... :] and!! big thank you for reading all of this!! it was a lot of fun just to ramble lol, my ocs mean a lot to me. so i'm glad it interests at least some of you. take care!!
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paperclvps · 2 years ago
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I give a pspspspsp, recently got Limbus have been loving it and have been directed to come to you to see which to play next
Oh, hi!
It's nice to hear from you. Thank you for coming on over and, I'll see what I can do for you.
Personally, right after I finished Limbus (since I was introduced to it by a dear, dear friend of mine, albeit somewhat late compared to project moon fans post limbus-) I purchased Library of Ruina.
I'm not sure if this is the best way to do it by any means, and it may be good to read around, but I'll list a few reasons why:
The main selling point Ruina had for me, was the obvious lore and identity tie ins- especially with the recent hells chicken event, of which the ids were pretty much identical to two of the characters from Ruina. Not only that, I wanted to know more about the 'factions' we have ids of so to speak, so I'd actually understand what was going on with them.
I wanted to know more about the world Limbus is set in, and it felt like a good idea to go from there. Especially with how similar the combat system is to Limbus, which I'd already picked up.
Ruina, similar to Limbus, is a turn-based rpg kinda game, though, if you're not a fan of games where you need to put together and build your own deck, it may be one you don't enjoy too much. I'm not much of a strategy person so I've struggled with enjoying it, and I've also heard that like a lot of project moon games the difficulty spike is quite harsh. The game is fun! Though, I personally play it for the story as I'm more story focused when it comes to games like this than the actual gameplay. Either way, it's worth the money and the time played, but I can't say I'd blame you if you just wanted to find a playthrough that displayed the story aspects if you're more of a reader writer type over a game mechanics person. That said, I'm aware Lobcorp is the first game by technicality, and I haven't had the time to play that one yet as I'm not much of a gaming person as mentioned previously. This one, as far as I know, is a management sim compared to the other two games. I would take the different game styles into mind before selecting which one you'd be most interested in playing first. Maybe take a look at early gameplay for each game to decide what you'd find the most fun, or challenging if that tends to be what you look for in a game. If you'd like to know a little more about thoughts on Lobcorp, my mutual @loveless-lovesickness seems to have been enjoying playing through that one. I do believe it has a lot of important lore to go over, that I'll have to look into further when I get a free second to enjoy other parts of the story, as I haven't really connected all that much with any of the characters post limbus which makes it difficult to motivate myself into playing.
With all that out of the way, do please remember that I started with Limbus, and that game fits my preferences more than either of the other two, so I may be biased! do take all I say with a grain of salt, and I'm sure there's a lot of longer term project moon fans on this website that can give you some better insight in the best order to play, for maximised knowledge and lore flow. I've enjoyed going into limbus with absoloutely no knowledge similar to Dante themselves, but may you find your game! Good luck, and most of all remember to take ample breaks if you find yourself frustrated.
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snowfianna · 4 years ago
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Fable IV rant:
I'm so pumped up for the 23rd because everything has led me to believe that Fable 4 will be announced this year and the game's existence has been confirmed for a while anyway it's just a matter of time of when will Fable 4 show itself. It's a badly kept secret tbh.
So to those who don't mind a big rant or wish to add on to my rant- here we go!
Can you imagine how good the graphics would be for this game, we've all seen modern games, surely, and they're all bloody fantastic looking. Fable Legends is technically the most recent Fable game despite it being a free to play online game
and that it's cancelled
but it also had a gorgeous look to it all! And the character models did great justice to the concept art and honestly that has my hopes real high because I love the concept art of Fable, specifically from Mike McCarthy, so exaggerated and recognisable- yet in all the games I can confidently say they did not do justice to his character design, specifically for Reaver. Sure, he looks stunning in the third game, but not quite what he looks like in his concept art sadly.
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But also, since Fable was made in Unreal Engine (I'm pretty sure at least) we've seen examples of what can be done in Unreal Engine now and it's absolutely breath taking!
If you haven't seen here are some examples and they're so life-like.
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Moving on from graphics!
Since Playground Games is behind the development of Fable 4, they would be spectacular at an open spaced world, judging from the Forza games.
I always loved the open world feature added to Fable, it made things more adventurous and you could do so many things that weren't at all related to the main quest to progress the story and it was just thrilling to see there were other things going on! I'd love to just have my dog companion running through fields, fighting enemies left and right and finding buried treasure or forgotten chests.
Run into strangers who request aid in something silly or rather serious and it would be up to you with how you go about the quest or if you even accept it to get renown or gold. Cause a massacre in towns and villages, running off with low morality and plentiful loot- oh one could fantasise of this all day.
Story, characters, writing and voices.
Fable has always had a fun environment of fantasy and a rather good story (despite the curse of mundane or pathetic boss fights in which I hope Fable 4 breaks this cycle) but the one thing that's always kept me on my feet in the games is the writing and the characters. It always just tried not to take itself too seriously, throwing in absurd quests that probably requires cheese or a really weird-looking outfit. It always kept my attention rather than just pure edge and seriousness of life or death.
The characters are a given, the writing done for them all is perfect in my eyes, I love hearing the variations of how characters of NPCs interacted (enough so that I even bought two of the Fable books written by Peter David). Despite Fable 3 not being the greatest at it's time, I found myself absolutely enjoy the characters for how they were- I even cried over Walter's death because it genuinely felt like I lost somebody pretty close (RIP Walter🙏). The writing and the chosen voice actors were superb and I'd love more of it.
I hope this time we can receive a full story instead of how Fable 2 and 3 were where plenty of plot points and such were cut out due to time constraints- thanks Microsoft, very cool. I'm still in anguish when listening to the Developer's Diary 3 of Fable 3 hearing lines that were just never said in the final product and it was definitely not just additional lines that weren't required as it seemed to mention entirely different things that weren't in the game; i.e. Reaver talks about his pirates in Bloodstone and how he misses them- in the final product he never mentions it and it's even shown that he's tried to completely bury his pirate past for whatever reason.
The pacing in Fable 3 was rather strange too, it felt like the revolution should've lasted longer.
Another hope of mine is to have choices that aren't so painfully black-and-white because it's very obvious which is the good or bad option to a scenario- personally for me I'd like to be morally grey rather than pure good or pure evil.
They better have kept the mechanic of your actions affecting your appearance too to the point where you grow horns and get cracked magma-like skin or this slight glow and aura around you and this flawless skin. It kind of died down in Fable 3, only looking more tired or have completely black eyes and the good- eh yeah not much I can say for when you're good. Purity and corruption seemed to also vanish in Fable 3 (at least I think) since you couldn't really change prices of the homes you were renting out, unless I've been a big goof who didn't arrange the rent prices in the game because I didn't know how.
Combat
Combat in all the games was rather straight forward, especially in Fable 2 and 3 where everything was just easy to beat or you could get overpowered around the start of the game. I'd hope the combat improves greatly this time and even bring back real consequences to dying instead of immediate revival with some lost experience and a scar. We need more serious consequences to your actions (this can be applied to all decisions rather than just if you die in a battle) even if it's just having to reload the last checkpoint. Makes things more challenging this way.
Another thing is to make boss fights less repetitive and simple- sure I can forgive it if the boss is from around the start but if they had phases you had to keep ontop of and didn't rely on summoning a bajillion other enemies to strike you, I'd be ever so grateful.
And if there's other characters fighting along side you, I'd hope they'd genuinely be helpful and keep up to speed with the player. I'm sure the AI in the past was the problem for this as AI wasn't at its best during that time so characters fighting by you didn't do too much or just did whatever that wasn't helpful. Now though, AI has improved immensely (I mean look at The Last Of Us 2, the AI is👌) and due to this, I'm sure characters would make battles more fun and the characters be more involved with the fight and even story.
Mana should be brought back as well, in Fable 2 and 3 mana just ceased to exist so you could just endlessly and repeatedly use the same spells and it just gave you too much power and the enemies barely stood a chance.
We need challenges people- CHALLENGES!
Medieval times? Yes.
I love Medieval fantasy and as much as I like the Victorian era too, I didn't think it quite suited Fable, as fascinating as it was to see fantasy turn industrial, it kind of took away from the Fable feel that I so crave. If they have indeed brought the game back to medieval times it means more creatures and enemies are back rather than driven away or limited to the same handful of enemies.
We can all also agree the guns were overpowered, though I did like receiving the Red Dragon late in Fable 2 to absolutely mow down enemies, it was satisfying to say the least. However, guns were far too powerful for the game, so I demand the bows and crossbows back thank you very much- or even throwing knives- I'll take what I'm given.
I'd love to see more of the natural landscape rather than towns or buildings that took over once entirely natural areas (Millfields/Bowerlake). However, I won't object to ruins of old buildings taken over by nature.
Skeptical with Playground Games? Don't be.
Are you worried that Playground Games wouldn't do justice to Fable since it's not Lionhead Studios? Don't be, it's been noted that Playground Games has hired several ex-lionhead workers and plenty other skillful workers to ensure we get the best product. I have high hopes and expectations for Fable 4 even if it's developed under a different studio, I've seen great things from them and I will believe they'll deliver us only the best.
Side note to all this
I will crash and burn if I don't see a crumb of Reaver or Jack of Blades in Fable 4- I don't know how true any rumours are of Fable 4 with time travelling and Jack returning, but we'll just have to see. Reaver still remains as my absolute favourite character of all time and I'd love to see more of him, even see him before he was 'Reaver'.
Jack too, more of his lore is stated elsewhere rather than in the game itself and I'd love to see it all be brought into light and really expand on his lore and make it known- rather than have ever-loving Fable fans like me dig around for these rather delicious bits of canon information.
That's my big rant, feel free to share your thoughts and what you'd look forward to!
Have some accidental art leaks from a Playground Game concept artist- believed to be for Fable 4👀
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