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#also I just genuinely love the layout of this page
age-of-moonknight · 3 months
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“Khonshu: Strikefile,” Moon Knight: Fist of Khonshu (Vol. 1/2024), #0.
Writer: Jed MacKay; Penciler and Inker: Alessandro Cappuccio; Colorist: Rachelle Rosenberg; Letterer: Cory Petit
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rninies · 5 months
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delicate things they do ⟡ kazuha, xiao, diluc, childe, and albedo
synopsis my thoughts on the cute and romantic things they would do in a relationship
warnings fluff, gn!reader, modern!au, they just love u so much
NOTES guys i love my beloved boys kinda miss maining them tbh - also new layout for my intro thing yipee
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kazuha loves writing little love notes on a sticky note to place on your bedside table. he loves writing encouraging notes for you to read every morning. when he has morning classes and you don't, he will write 'i have morning classes :( hope you slept well, my love <3 i finish around noon today so wait for me, yeah? i'll take you out to lunch later'.
xiao isn't the most touchy person, and he prefers to keep his personal space. however, when you are walking to campus or anywhere together, he will link your pinkies together instead of holding your hand. to him, linking your pinkies together just seems more intimate to him, especially since he doesn't really like pda that much.
diluc names a drink after you. not your full name, but something that just reminds him of you. it's a sweet and cute act that you can't help but smile when he tells you about it (his ears turn red and he can't meet your eyes). it may be a strong drink or even a soft drink, but he makes the drink so pretty that you can't help but take lots of pictures of it.
childe loves sending you letters when he's away on a mission. even if he's busy, he will make time for you and write you a two-page letter, telling you how he's been doing, how the mission is going, and how much he misses you — it's always a two-page letter. he might send you back a small trinket from wherever he's going in the letter.
albedo helps you with studies. it doesn't seem so intimate or romantic, but he genuinely loves helping you with things you don't understand. he's really patient with you and is willing to go over the explanation again if you don't understand. once you successfully finish a question, he will reward you with a kiss.
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mlmaegon · 4 months
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lore olympus is over
tl;dr it was bad.
it was a long episode, i counted 110 panels, give or take a few. lore olympus has had increasingly long episodes, to the point of feeling arduous and overwrought with unnecessary details and subplots. i could feel my eyes glaze over as i was reading each episode; for years, it's felt like none of the episodes advanced the plot in any way, and mostly existed as pointless filler, delving into a plethora of subplots that never get resolved—at the very least, they never seem to be resolved in a meaningful and fulfilling way.
but enough preamble! you're wondering what happened in the episode itself, and i'm here to tell you. for context, within the last three to five episodes, apollo revealed that he was secretly a puppet of ouranos the whole time, ouranos revealed himself and tried to steal persephone's fertility goddess powers or something equally asinine, and persephone unlocked her full fertility goddess powers in order to unlock the full fertility goddess powers of all the other fertility goddesses, and together they brought back gaea from her vague undefined slumber/exile/whatever.
we start with the reveal of gaea, who defeats ouranos within five panels. a bit anticlimactic, but ouranos was revealed within the last five episodes of a 280-episode series, so i don't know what i was expecting.
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it feels great to know there were no real stakes to this conflict.
gaea turns back to hades and persephone, and stares at them. the next full panel signals a timeskip. it's some undefined number of months later, and hades is on his own. the audience hasn't been shown the details of hades and persephone's confrontation with gaea, so we're led to believe something happened to persephone; all we know is that she and hades have been separated, and hades is sad.
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hades goes through his morning routine, then enters the mortal realm, and the story flashes back to gaea's conversation with hades and persephone:
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cool.
here, we run into an issue of bad comics formatting. i don't plan on getting too into the nitty gritty of page layout, it's more interesting to me than it is to most other people, and webcomics function fundamentally differently from normal comics, so i'm not as well versed in how to analyze them. that being said, this is what that snippet looks like when it's zoomed out:
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this is the most important line in the episode, perhaps even the entire series, and neither the character speaking nor the characters reacting are in the same panel as the text. it's just this floating, meaningless bubble of dialogue, and most readers are on their phones, so it can't be seen at the same time as gaea, hades, or persephone; it has to be scrolled through. to me, the isolation seems to derive this line of anything that could make it compelling. it's also just a bad line. i am by no means the first (and hopefully not the last) person to point this out, but structuring your feminist hades and persephone retelling around persephone finding true love with a man is absolute nonsense. there is nothing genuinely feminist or subversive about lore olympus.
gaea goes on to monologue a bit, and ends up with this conclusion:
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the hades/persephone myth retelling is finally complete: persephone is made to spend six months in the mortal realm and six months in the underworld, only in the lore olympus retelling, it's not demeter and hades who make this deal, it's an official decree from gaea. agency is stripped from demeter and hades and given to gaea, who had no role in this story originally, and shouldn't have this role now. ultimately, lore olympus is barely an echo of the original mythos, it keeps some aesthetics, and some names, but i am certain the nuances and complexities of hades and persephone as mythological and cultural figures have been lost on rachel smythe.
we also find out that hades and persephone are allowed to visit each other at any point, so the tragedy of their separation is completely undercut. they get a happy ending, and so does everyone else, except for the irredeemably evil apollo, and the redeemably evil zeus.
dionysus looks like this now after hardly showing up in the story:
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i don't even know what to say to this:
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happy pride month i guess
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hades and persephone are happy and in love and everything is perfect and magical forever. the end.
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but wait! there's more! you thought it was over, but there are at least 20 more panels! we skip ahead to "many, many years later," where melinoe—hades and persephone's dream daughter from the future—is now hades and persephone's actual real living daughter, no longer trapped in tartarus with kronos (long story, don't worry about it). she wakes up, and makes her way to hades and persephone's room, where persephone has just given birth:
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this panel certainly is something. it wasn't until my second read through that i realized there was, in fact, a baby in hades' arms. the last panel is of hades, persephone, and their two daughters, finally a complete and happy family. where did dionysus go? i don't know, don't worry about it.
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good lord rachel smythe cannot draw children. normally i wouldn't be mean about this—i can't draw children either—but rachel smythe is a bestselling author with the most popular webtoon on the site and multiple eisner awards, so i don't really feel like i'm punching down here. her art is incredibly inconsistent, and it tends to be at its worst when hades and persephone are standing next to each other, or when any child is shown. the art did not improve in the final episode, if anything, it was worse than usual.
what did it all mean? it's hard to say. i've been reading this series for years at this point, and trying to piece together the semblance of a coherent plot is arduous at best, and impossible at worst. the writing was never good per se, but the early episodes seemed to have a spark, a passion, that's completely lacking later on. the final arc was especially disappointing, smythe spent years building up apollo as an antagonist, only for him to be revealed as a puppet the entire time, and in the end, his defeat didn't feel like a victory for persephone.
i'm having a hard time coming up with a good conclusion. what is there to say about lore olympus that hasn't already been said? it's lazy, it's incoherent, it's liberal pseudofeminist nonsense. i spent three years obsessively reading it and now i don't know what to do with my life. thanks for nothing, rachel smythe.
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paddingtondos · 11 months
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I will fully cop to the fact that Undead Unluck is like basically a melting pot of shit that is quintessentially me-core, and that 100% colors my view of it. However, on the other hand, I don't care, this shit is still fucking complete fuego top to bottom.
Like, i get that the humor at the start is very unsavory and hard to swallow for some people, and I don't hold that against them. But the way it pays off on the initial rocky relationship between Andy and Fuuko is 10000000000000000000000000000% worth the price of admission.
And like, the character designs coupled with the art scratch a fucking primal itch in my brain. I could *look* at Undead Unluck forever. It's such a goddamn FUN style, and it's matched by a strong grasp on slick, readable page layouts. Not to mention the way the series is constantly moving its setting. In the first, like, thirty chapters alone, they go to Japan, Russia, The USA, Brazil, Australia, etc. I'm such a sucker for globe trotting.
The cast is very visually diverse. They all look cool, and so it's appealing to me on that level, but you can also just TELL that Tosuka adores his OCs. Like, fucking Void Volks, the basically nameless and faceless redshirt from volume 1? Yeah he's a core member of the cast now. Gina? The woman who died in volume 2 to advance Fuuko's plot? No she gets her happy ending actually and she gets to actually be friends with Fuuko. Like you want to talk about side cast utilization, this series should be setting a new fucking gold standard in WSJ as far as im concerned, One Piece notwithstanding.
And the worldbuilding. God, the worldbuilding. I'm a sucker for SCP/Magnus Archives-esque shit on a subatomic level and UDUL doesn't disappoint at all.
God, and how the powersystem is intrinsically tied to the worldbuilding on such a goddamn fundamental level, and how basically every superpower in the series has a purpose outside of combat, and just god shit fuck it's so fucking god damn good and I just wish I could like fucking bottle up the feelings that I feel about this series as an Imbibable Liquid and have you all drink it to actually understand how much I love this series because I genuinely feel that a) I will never be able to *fully* articulate why I love this series and b) I also totally understand why someone would think I'm a fuckin maniac for just how strong my feelings about it are. Like it's probably the epitome of like, "That Pretty Good thing that is just randomly a masterpiece to one specific person on the planet." But I happen to be that one specific person, and to me, Undead Unluck is That Pretty Good Thing.
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strawberry-spectre · 4 months
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okay i need to hear your FULL thoughts on the spelltine comic!!!!!!
ALRIGHT LETS GOOOOOO (ill be commenting on every page of the comic so its gonna be long)
P1. I absolutely LOVE Whisp here, she's so supportive and so fun and I love how they drew her platonically kissing Valentine when he fell (also the pose she makes is the same as the one Val makes in P6 lol). Idk if the ' after some of the words Valentine says is suppose to be showing his southern accent but I love it. I also love the reference to the Eternal Body Odor pit it's so silly :,) BUT NOTHING BEATS VALENTINE DEAD ON THE FLOOR LMAO- and our queen Drac here looks GOREGOUS and I love how they gave her the pink bat necklace Clawd got her in one of the earlier webisodes its soo cute!!
P2. One of my favourite things on this page is how Valentine went from 'WOULDYOULIKETOBEFRIENDS' to 'I mean-' like its so funny how hes tryna act cool even though Draculaura alr saw how nervous he was lmao, the sparkles and sigh puff thing rly made it so much better. My other favourite on this page is Valentine stressing over that interaction with wide eyes staring into nothing with his hands covering his mouth and stray hairs everywhere, its peak fr. I love how espressive Valentine is LIKE OADFVHNAEGIRJ3GVBAGEIRBVAEIUF
P3. SPELLDON DEBUT LETS GOOOOOOOOOOOOOOOOOOOOOOO!!!! he genuinely looks so cool and cute at the same time I LOVE his purple undereye eyeshadow it looks like hes got some heavy eye bags lmao- the way Spelldons just calm and collected meanwhile Valentine is reacting to everything like its the biggest shock in his life ever is so funny and I absolutely love that dynamic. I also love how many necklaces Spelldons got on its so him. My favourite line from this page is 'it's gonna be dead in a few days, like my soul' like ok emo- ITS SO FUNNYDIJVBIEAVGAERU I LOVE HIM SM- I love complaining Valentine hes so silly :,) the way he exaggerates everything is so ugh <3333
P4. ngl when I read 'magician' I immediately thought of the ones in circuses with the pulling bunnies out of a top hat kind and I was so confused- and that look on Spelldons face?? bro knew that he's gonna get dragged into some craaaazy shenanigans. I love how Spelldon expresses his emotions through his eyes but Valentine expresses it through body language. Spelldon trying to talk Valentine out of the potion with him defending the idea is so cute like lover's quarrel before the lover's <33
P5. Bro Valentine talks so much his speech bubbles take up half the page lmao- butttttt I am slightly concerned about the bat wings in the back of the store... but thats nothing compared to the skulls and bones?? ig it makes sense since its MH but I'm still cry-laughing about it :,)) idk what the word is (sarcastic or sassy or smth) BUT SPELLDON'S REPLIES R MY FAVOURITE THINGS EVERRRR 'are you doubting my potion-crafting ability?' 'not in biteology' 'you're really good at that' LIKE UGHHHIFUVHBSIETRBI HES SO FIVBEIRUBNVARIE. Not them planning a date while shopping- also wtf is that Elissabat cutout?? what did they do to her :,0000 (the Murktail sign next to it is giving foreshadowing)
P6. AHHHHHH I LOVE THEM ICE SKATING SMMM AND AS ALWAYS SPELLDON IS ROCKING IT WHILE VALS JUST TRYING TO SURVIVE FJVAEIFVBIEUR HAHAHAHA but you know what's better??? VALENTINE FALLS AND THEY FALL TOGETHERRRRR AHHHHHHHHHHHHHHHHHHHH THEY MAKE ME SO SICK I LOVE THEM SM- FIVJBARI first time we see Spelldon lose his cool like damn- WITH THE FIREWORKS TOO AHHHHHHHHHHHHHHHHHHHHHHHHHHH (Spelldon I see your hand hovering over Valentine, its okay ;))!!!!! I love the layout for this page and P7 sm its so fun to look at and theres so much colours!! and the implication that Val and Spell went 'borrowing' the guy's 'authentic himalayan ice malt' is so SCDFVGBNHJMK AND THAT LOOK THEY GAVE EACH OTHER ORIHVNSIERBNG
P7. NOT THEM FLIRTING AHHHHHHHHHHHHHHHHHHH THEY MAKE ME WANNA KMS THEYRE SO SWEET- AND VALENTINES PULLING OUT THE FULL NAME- 'you take me to the nicest places, Spelldon Cauldronello' with that U-U face and that clasped hands okay I see you Val, I see you. Favourite thing from this page? def the expectation vs reality chibi, ITS SO CUTEEEEE SPELLDON WANTING TO PROTECT VALENTINE MAKES ME ASCEND TO HEAVEN AND VALENTINE WORRYING OVER SPELLDON IRL TAKES ME THERE- Spelldon confirming that Valentine's accent is bad is so real bro when I watched the movie for the first time I was like '...he's southern??' BUT, THAT LINE 'you don;t do it with me' IS SO SXCDVFGBNHJM like Mr Cauldronello are you jealous?? its okay you can tell me <33 Valentine thinking a fake southern accent made him cooler and added to his ~mystique~ is so SDCFVGB hes so silly :,)) (I thought they forgot to draw Valentine's irises in the scene after bc I didn't realise he was looking up lmao)
P8. Valentine trying to diverge the convosation is so real bro like dw Spelldon knows you don't actually want to make all your emotions go poof, BUT ITS STILL SUCH A CUTE SCENE LIKE HES FINALLY COME TO THE REALISATION THAT LOVE ISNT ALL THAT BAD- crying :,) and when he started to explain how he likes hanging out w Spelldon, how he's glad that what happened happened, and the 'maybe I don't want to give that up yet' UGHHHHHHH MY HEART LEGIT FLUTTERED DCFVGBHNJM AND IT WAS SUCH A HEARTFELT SCENE AND I SCREAMED SO LOUD INTERNALLY and then Spelldon drinks it lmao- like yes! have your future bf worry for a few seconds before going haha jk! love it Spelldon's so CDVFGBNH i love him sm :,))
P9. 'you really think I was going to let you excise your emotions like that?' SPELLDON I LOVE YOU- THATS SUCH A COOL LINE BRO IXJNIJFVNSIUFVBNJDFC and then he hits Val with the 'someone you cared about' line LIKE THEY MAKE ME FEEL SO SINGLE IM HURT- SPELLDON BASICALLY ADMITTED THAT HE CARES ABT VALENTINE AND YES IT WAS OBVIOUS BUT THERES JUST SOMETHING ABT SAYING IT THAT JUST HITS DIFFERENT YKNOW?? ugh I need Spelltine to be my new heart I dont want my human heart anymore :,0. AND THE WAY VALENTINE GRABBED SPELLDON'S SHIRT AHHHHHHHHHHHHHHHHHHHHHH the way they looked at each other and the confession of feelings and everything and OH MY GODS THE 'maybe we can make sure it's not working...?' GODS, GODS, GODS- WE?? THE SLIGHT HESITATION?? THE FACES ONLY 10 CM AWAY FROM EACH OTHER??? your honor, they kissed. FUCK- CAN YOU TELL THAT I LOVE THIS PAGE?? THEYRE SO SWEET- KMS-
P10. THE. HAND. GRAB. gosh I can't deal with them- VALENTINE TAKING SPELLDON'S HAND WITH BOTH HIS HANDS IM SICKKKKKKKKKKKKKKKKK THEYRE SO SWEET- AND SPELLDON STILL HAS THE ROSE FROM VALENTINESERXDTFCYGUH oh lords they're everything- AND SPELLDON LOOKS AT VALENTINE WITH SUCH SOFT EYES WHEN WILL I HAVE WHAT THEY HAVE?? 'hmm somethings different about you, kieran valentine', Draculaura, he's come to terms with his emotions, he's made peace with the past and present, hes got an amazing bf, hes finally got that happiness, yep, very different :,DDDD
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I love this so much it's the perfect ending, PERFECT. I literally can't even describe how much I love it with the 'and stop holding your hand?', the entire 'well i uh think it'll be cool if you met her- if you wanna thay is' text and EVERYTHING. EVERYTHING IS PERFECTION. ABSOLUTE P E R F E C T I O N. AND THE WAY VALENTINE LEANS AGAINST SPELLDON AHHHHHHHHHHHHHHHHHHHHH WHO NEEDS THERAPY WHEN YOU'VE GOT THIS???? AND SPELLDON BLUSHING IS SO CUTEEEEEE THEYRE SO CUTEE gods I need help-
summary: they are so damn sweet, the comic layout is so good, the emotions was perfect, everything is perfect, I'm gonna die from happiness overload, I feel like a proud mother seeing them finally be together its WSERDTFGYUH if i die and im not holding this under my crossed arms then im not dying fr
thank u for the ask!!
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bluebudgie · 26 days
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Alright peeps. Obligatory first impression post. Not spoiler free this time.
Tl;dr having a really really good time.
Details:
Oof I'll try to keep this as short as possible (not short). And I'll try not to make it too much of a SotO comparison fest.
Maps
Let's start with the obvious one. And probably the longest one. The two new maps. I love both of them. Absolutely beautifully refreshing maps.
Lowland Shore is so rich both in layout and activities. It feels so full of life (dare I say one of the first maps in a while that feels genuinely alive), it's gorgeous to look at and really fun to explore. I got some Grothmar Valley vibes from this one in terms of how busy the map feels. Fun events and mini games at every corner, all packaged in a beautiful landscape. Also my jaw literally dropped when I dove into the bee cave lol.
Janthir Syntri (sick name, idk if syntri means anything but I love how it's written) feels a little less unique in terms of layout but it nails the atmosphere. The coast looks amazing and I adore the snippets of lore scattered all around the map. I've been absorbing those journal pages. This map feels kinda like Lake Doric if it were cool.
I cannot overstate how happy I am that these maps are largely walkable by foot, some vistas and mastery insights aside that require the warclaw. SotO's maps were by far the biggest expansion killer to me (a formal shoutout to Amnytas at this point which has officially dethroned Lake Doric as The Worst Map. That's two Lake Doric mentions in one post.)... and I'm just so happy we got really nice ones this time around. No Tangled Depths or Draconis Mons, but... really nice nonetheless.
Music
Similarly the new music is very pretty and atmospheric, but what else is new in this game. Haven't had a proper listen to the OST outside the game yet, but I do fondly remember one ambient song in particular which I'm curious to check out. I believe it plays in Janthir Syntri exclusively. Also the battle themes slap.
The masteries
Said this an earlier post already, but I like the mastery progression. It's been kind of hit or miss depending on the expansion, but this time around the unlocked masteries feel like meaningful upgrades to look forward to.
Story
Hell yea having a blast with this one. Love the Tyrian Alliance. Those meetings are absolutely hilarious. All these different people clashing and trying to stay diplomatic while wanting to tear each other apart. I like that a lot of older "loose" plot points were brought up for that occasion too.
The newly introduced characters are all really likeable and I feel like I already know more about them and their motivations now than we ever (unfortunately!) got to know about half of the SotO cast. Admittedly, we've got far fewer new characters this time, and that's probably a good thing.
I'm VERY intrigued by the whole golden city saul d'alessio white mantle direction we're moving in. As mentioned earlier, the lore journals and diaries have been CONSUMED.
Also, Rata Primus mentioned.
There's probably more to say and I'm probably forgetting half of the things I meant to say here. But this is once again getting way longer than it needs to be lol. Anyway [youtuber voice] let me know what you think in the comment section and see you next time
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formulafics · 7 months
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Hi there! I just wanted to come on here and say firstly I love your fics so much like they are amazingly good and also wanted to say keep up the good work :)
And secondly what tips would you give someone who wants to make their own smau?
And I hope you are having a good day/night ❤️❤️
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A fic writers guide to figuring out how to create your own smau’s, and not lose your mind doing it!
A/N: Hi! Thank you so much, I appreciate it 🥹🫶🏻 Also, i’m sorry it’s taken me a while to answer you! <3 Since I get asked this quite a bit, I went ahead and made an ‘official’ post for it. You can ask any other questions in the comment, or through my ask box!
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First and foremost, I’ve made a few posts about this, and as I always say, i’m still figuring it out myself, so take this advice lightly, as you may not agree with all of it as you make your own works! This is solely from my experiences as someone who’s been writing and making fanfictions for at least 4 years.
✎ ✐ CREATING SMAU’S 📱
This account is the first account i’ve made Social Media au’s on! Therefore, i’ve only been doing these for a little over 4 months.
My first tip is to play around with your layout! When you read smau’s, i’m sure you notice that almost every fic has a different look. There’s no right or wrong way to do it, just mess with it until you find what you like!
My second tip is to use whatever app your creating in the fic as reference. What I mean is, even though I do not use twitter, I have it downloaded so I can look at tweets and the responses, in an attempt to mirror that in my works! Same goes for instagram, and any other social media app you use! I also use the profile pictures that the drivers have by looking at their pages, as well as what other drivers/celebs like their posts.
Add on to the second tip: While I suggest doing that, It is up to you! Youre creating a fictional story and if you’d rather take the likes and responses into your own hands, that’s okay! That’s a part of learning what you like, but I added it as it’s something that I personally find incredibly helpful at times.
My third tip, and possibly my most important one is to have. a. layout. Fanfictions, for me, are so much easier to create when I take the time to lay it all out! You can either make a draft on Tumblr or use your notes app to just make bullet points of the order your story should go. It doesn’t have to be perfect, but it’s genuinely so helpful in allowing you to keep track of your story, as well as not missing any of the points you want in your fic! I find that if I make a smau without a layout, there are often small mistakes that I only notice after it’s posted, and while it’s not that bad, It’s still much more satisfying to not have those mistakes.
My fourth tip is working smarter not harder. That’s not to say that if you don’t use these things, you’re not smart - in fact, to any smau creators that edit everything themselves instead of using a generator, mad props to you. However, if you’re interested in the generator, I use it for my twitter posts! I also added some other apps I use when creating my fics.
⌕ TWITTER GENERATOR LINK
-> used to create my twitter threads
⌕ COPY AND PAST SYMBOLS
-> symbols used in my fics, and to decorate my blog!
my symbol archive: © ★ ❀ ⋆ ⤷ ⤻ ⌕ ⌇ ⌗ ✎ ✐
⌕ PICSART
-> used to crop pictures, add filters to them, as well as the border you see on my tweets! it’s free (with some restrictions if you don’t pay), but still has a good selection of ways to edit.
⌕ PHONTO
-> the best phont app i’ve come across. used to create my header and any pictures you see with words on them, such as the header for this here post!
⌕ CANVA
-> i don’t use this one a ton, mostly because i forget about it, but it’s incredibly helpful for creating magazine esque covers, and i usually would use it for adding an article to my fic!
My fifth tip is to not worry about the length of your smau. It doesn’t matter if your fic is one instagram post or 20 of them, just do what you want to do, and what you enjoy doing!
Other than that, I honestly don’t have many tips! Just take your time, use inspo when needed, and have fun with it. At the end of the day, people just enjoy having more content of their favorite drivers!
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✎ ✐ WRITING FANFICTION 💻
While I have yet to write full fanfictions on this account, a majority of my time in the fanfiction universe has been spent writing, so here are some tips for that, if anyone wants them!
1. Take your time: It’s so easy to get into the “I just want this done” mindset, but that is not helpful at all! It’s important to try and remember that there’s no deadline for you to complete your works. Slow and steady wins the race. I once wrote a 15k word fanfiction and it took me over two weeks, and even then, I tried to rush it, and that gave me MAJOR burn out. In fact, after that fic, I deactivated the account I had, and took a long break from something I enjoy, writing.
2. Use inspiration to your advantage: Even if you already have a good plot and layout for your story, it never hurts to find pictures and prompts that you can include. Take the time to understand the overall vibe/concept of your plot, then take to tumblr to try and find some pictures that fit it! This can also help motivate you when you’re feeling writers block.
3. As with the smau’s, have a layout. When I write fics, especially long, in depth pieces, I like to break the plot apart and write in portions, then add it together at the end, rather than one straight shot for the whole thing! I hate when i’m in the middle of a story and realize I completely missed a certain scenario I wanted to have in the fic, or when I forgot to emphasize something.
And those are all of the big tips I have for writing!
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✎ ✐ THE MENTAL ASPECT 🧠
While writing and creating fanfiction is fun, and can be a stress reliever, it can also be a stress inducing activity, especially when you run an account doing it. As someone with ADHD, and a chronic overthinker, I have tendencies to stress myself out with a number of things, so here are some tips on avoiding that.
First, remember that this is a hobby. This is supposed to be fun, so if you aren’t having fun, consider stepping back. Try to determine why you’re not enjoying it, and go from there.
“I feel overwhelmed with requests.” Almost anyone who writes fanfiction has likely been here - so, know you aren’t alone. When requests start overwhelming you, I would suggest to close them, then take a break from them! Remember that they are requests, not requirements. If you don’t like an idea or aren’t motivated to write it, do not write it. As much as it can suck to have to deny a request or put it on the back burner, it’s not worth forfeiting something you enjoy.
“I just don’t know how to write/create this” That’s okay! Like almost anything in life, it’s a process of learning. Yes, it’s frustrating, but try to remember that this will probably teach you something that will be helpful in the future! If you do not want to take a break, consider looking at prompts and inspiration for your story. Take the time to reflect on your original plot or idea, and either try to change things, or add things that help your idea come together. Also know that if you’re struggling with ideas, many fic writers are probably willing to help you out! While I can’t speak for everyone, i’m more than happy to help.
“I want to write, but at the same time, I don’t enjoy it that much.” This is a feeling that you either understand or don’t, and it’s a good thing if you don’t, but is completely okay if you do! This is a sign of burnout or writers block, and unfortunately, many of us go through it. Like any other hobby, when you do it for an extended period of time, or hyperfixate on it all the time, you may find that you want to do it, but can’t enjoy it. Time should fix this, but you can also reach out to other writers, or even those who read your work! When this happens, either take a step back to remind yourself why you enjoy writing, or take on a new idea, with no commitment. Just write something that comes to your mind, and hopefully it’ll allow you to unclog your brain. (That sounds kind of mean, but I don’t mean for it to lmao.)
Secondly, if you can have a friend or mutual that will help build on your ideas, that is so incredibly helpful. Even if said person is just there to provide some prompts or pictures when you need it, it’s a life saver. That being said, I know not everyone just has this, so the least I can offer is my own inbox and dms.
Huge shoutout to @renarots. I’m sure by now you guys are used to me mentioning her in my fics, but she truly truly has helped me so so much and I cannot imagine making these fics without them. 🥹❤️ And also they’re one of the best friends i’ve ever had, echo chamber aside.
Lastly, write whatever the fuck you want to write. Fanfiction is a world of its own. There’s room for any and everything. As long as you aren’t being downright offensive and harmful, write whatever it is you’d like to, because there is bound to be a number of people who absolutely cherish your work. That’s part of the beauty of this app.
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thejewitches · 1 year
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So I kinda grew up in an evangelical environment, and I'm just now able to expose myself to and learn about other religions. The only things I learned about Judaism growing up were likely very twisted to suit the teachings of the pastors. I heard a lot about "messianic Jews" (which I now know is very much not a thing) and how "a lot" of Jewish people converted because they began to believe that Jesus was the messiah (yeah it was bad, really bad)
Anyways since I'm trying to educate myself, I'm trying to not just read about other religions, but if possible, I'm trying to read the holy books of the religions as well. I talked to a Muslim friend I had at work and he told me I could read the Quran (I guess I felt weird about reading it because I wasn't looking to convert to Islam). In the same vein, could I read the Talmud to learn more? I was told that the Bible and the Talmud were the same growing up (so there was no point in reading it, according to my elders, also incorrect information). Is there a particular translation that would be better to read?
Very sorry for all the parenthetical statements I was trying to keep it brief but I have severe adhd so thoughts just come at they please. Love your blog, and I'm very happy to be learning a lot from you already, and unlearning a lot in the process, so thank you for posting resources and the like. Very appreciated.
Could I read the Talmud to learn more?
The short answer is: Reading the Talmud without knowing how or what you are reading will not give you the information you are looking for. The sentiment of reading to learn more is wonderful, but on your own without any prior learning, it is tantamount to reading a book in a language you don't speak to understand the poetry of the language better. You can do it, but you won't have the tools to decipher it in any meaningful way. If you want to learn more about Judaism, studying Talmud is definitely not the place to start.
There is something called Daf Yomi where Jews study one single page of Talmud every single day. With 2,711 pages in the Talmud, one Daf Yomi cycle takes about 7 years, 5 months--and it takes this long because studying the Talmud to understand the Talmud is not just reading a book. There are ways you can just read it, sure, but that doesn't mean you will be learning or understanding what you are reading in the way that Jews do (just as you can read a series of random words without actually comprehending what is in front of you).
If you're looking to study Talmud, have you studied Torah with Jews? Begun to understand the Jewish perspective on the Torah? How we approach our texts with a completely different eye than Christians? How the Old Testament you grew up with may look nothing like what we know and love?
If you're certain that the answer to those questions is yes, and you feel ready to start learning Talmud, see if there is a local rabbi in your area who offers a class or a seminar. Many are free. It is meant to be a community activity. But chances are, that isn't the case.
But frankly: you don't need to study Talmud to learn about Jews and Judaism. There is no need for that. The best way to learn about Judaism is always going to be listening to Jews. Listen to our conversations, hear us, and read the resources we create to share about Judaism. One of the greatest barriers that people often face is shedding the unrealized paradigm and perspective that is left from an evangelical upbringing. Challenging those perspectives is paramount.
If you feel more than a small draw to know, you can go ahead and study Torah, and maybe eventually study Talmud, but if all you want is to know more about Judaism, studying Talmud is not step one.
This is the layout of a Talmud page in Hebrew--it is much more than just a straightforward reading, especially if you want to genuinely engage with the text.
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This is, of course, but the opinion of one. The Jewish community is made up of more opinions than individuals and all deserve to be heard.
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kozachenko · 9 months
Text
Ok finally finished Lotus Eaters today (it surprisingly didn't take me that long to finish) and I wanted to express some of my thoughts on it, so spoilers for the manga below (More specifically chapters 36, 37, and 38).
The art was really good and the page composition and layout from the panels was really interesting. The character writing is also really good, with each of the characters featured actually feeling like they have their own distinct voices. I feel like this aspect of character writing can go under appreciated at times, it's the type of thing that you only notice when it's gone or not there at all.
The more episodic nature of the manga also works well for it, however, one thing that annoyed me a little bit was when we would get the setup for a cool fight between two characters and then it is immediately cut short before it happens. For example, Reimu's confrontation with Yuugi in Chapter 36. The build up to it is perfect, and then is immediately cut short by Miyoi coming out and telling them both to stop. It was kind of a let down for me, and while I understand that it had to be like that for the sake of story, it was a little disappointing.
The individual stories of the arcs in the manga ranged from "ok" to "Great" for me, as some arcs were really well written and had a lot of great character moments in there. My personal favourite arc in the manga had to be the Red Snow arc, where we get a glimpse into the true nature of Tengu society and Megumu as a character. While Aya does exacerbate the truth in her articles, she still cares about her readers and wants to unveil the truth. This trait of hers is shown best during the Red Snow arc, where she writes in her newspaper that while the red snow is a weird occurrence, it still can be a natural phenomenon. While yes, she does dramatize some things, it's all mainly to get the reader hooked, with the actual article contents, she genuinely seems like she wants to bring truth to the human village while also not wanting to cause a panic. She could have easily said, "THERE'S BLOOD IN THE SNOW AND WE'RE ALL GONNA DIE" but she didn't. Then, after some undercover investigations during the commemorative market at the Hakurei Shrine, Aya decides to actually find out if the tengu were involved in the red snow phenomenon. This is when she overhears Megumu talking to Chimata about how she isn't concerned over whether or not someone discovers her. If the knowledge that the red snow was a natural occurence helped to relieve a bit of the villager's anxieties, the commemorative market at the Hakurei shrine helped to completley get rid of them, to the point where if someone revealed that this was all the work of the Tengu, it would do more harm than good, as Megumu states in these panels:
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I also love the idea that Megumu probably knows Aya is listening to their conversation and is saying all of this to discourage her from telling the human villagers a truth.
I think my favourite part in all of this is how the chapter ends. Aya doesn't even show up to say her two cents at Geidontei. Instead, we just have Miyoi reading out the Bunbunmaru newspaper to a customer and unknowingly proving Megumu's point. The people of Gensokyo do have peace of mind, but they're still being lied to. I really love how we don't see Aya on the last two pages of the chapter, because if anything, the newspaper is representative of Aya in this scene. Heck, even the writing style of Aya's newspaper is a lot less enthusiastic and excited than usual. All we needed of Aya's reaction was the defeated slump to the ground and her notebook's pages flapping empty in the wind.
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I think what also helps this shot is how imposing Megumu's laughter is. The next time we do see Aya in this manga (chapters 43-44), she's very clearly been mentally effected by this, which is perfect.
Overall, I feel like Lotus Eaters excels when it comes to short stories that show the little intricacies of what life is like in Gensokyo and expanding on the character's it involves. I do wish that we could see some of the other parts of Gensokyo's world through the mangas, and I wish that more of the newer characters could have shown up and been involved more in the manga, though I feel like we are getting that with some characters from Unconnected Marketeers, so hey, we might get to see Touhou 17 and 19 characters soon (although I do think we should get a manga that takes place in Hell, please give us that political drama in Hell Zun, there's so much potential for that). As someone who doesn't usually enjoy slice of life stuff, I think this manga does it really well.
Also, I wanted to read Lotus Eaters because I wanted to see Zun's strengths in his writing before I read Cheating Detective Satori which I heard is.... pretty bad. From an outsider perspective, the manga's writing is like a word problem with multiple parts that someone mess ed up in part a, and then by part e you have a house that's 0.399999 m wide and someone who's height is -0.16789789 cm. Don't know how many people would understand that analogy but I have no other way of explaining my thoughts on it before I read it.
So after this, should I start on CDS and then compare that and Lotus Eaters since they're the two most recent Touhou mangas? Or is there anything else I should read to get a better sense of Zun's strengths and weaknesses in writing and then tackle CDS? Also is it Cheating Detective Satori or Foul Detective Satori, I've heard it referred to with both names so are the two interchangeable or is this a weird mandela effect type of thing?
So yeah, I would recommend reading Lotus Eaters if you haven't already, iz gud
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Now enjoy this goofy lookin Mamizou because she (and Aya for that matter) have instantly moved up to some of my top 10 favourite Touhou characters and Mamizou's expressions in this manga are an absolute gold mine.
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kyouka-supremacy · 6 months
Note
Ask game umm,, fitzgerald
Oh Fitzgerald!!!!
Favorite thing about them: His motivation / how much he loves his wife. To me he was a pretty :// character the whole Guild arc, but the second it was established that his motivations were led by his love for his wife his popularity for me skyrocket. I'm just VERY week for the trope of men loving their wives A Lot, especially when they're villains and especially if they love them the wrong way but still love them with everything they have nonetheless (Hades from Hadestown!!!). Also, he's funny! He doesn't take himself seriously and that makes him genuinely likeable for me.
Least favorite thing about them: I don't like stereotypical caricatures in general... I'm not even from the usa and I hate usa cultural (and non) colonization as much as the next person, but I don't think moral principles should be applied only to the people (in this case, countries) you like, y'know. I think stereotypical caricatures are detrimental for everyone. When his ability was revealed I rolled my eyes hard, like, c'mon, at least pretend to treat your characters equally.
Favorite line: “You're like two peas in a pod” sskk enabler line there was an unfortunate page layout here so I can't share the panels without clogging the post, but “I will bring back my family. No matter the price I must pay.” from chapter 35. I like the double meaning in how he's both referring to his ability and to his being willing to do anything, literally even give his life if it's for his family. I find it really bittersweet, Fitzgerald is fully willing to die if he can't build an happy world for his family.
brOTP: I REALLY LIKE HIS RELATIONSHIP WITH SSKK AJKHVAJVGM I made a post about it forever ago but I really like the idea of him being this kind of weird uncle figure to them. It's really fun and endearing to think about.
OTP: I mean, I don't know Zelda, but I can safely say that I want them to be together? Other than that, the concept of putting Fitzgerald in the fukufukumori equation but just for the drama is endlessly amusing alhkcjvsblcfkusbcfwl.
nOTP: Really nothing I can think of. I barely remember ever seeing Fitzgerald ships at all tbh.
Random headcanon: He bought a nice house for his bald neighbour from chapter 45.
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Unpopular opinion: Look I don't know what opinions the fandom has on Fitzgerald. I think his new brown suit is even more atrocious than his previous creme + pink combo.
Song i associate with them: He's the last character I would be thinking about when listening to music lmao. I feel like I'm not good at this section.
Favorite picture of them:
Favourite panel from the manga:
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Favourite illustration:
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Have not spent enough time thinking about Fitzgerald to have a favourite anime picture of him
Favourite Mayoi card: (terrible butler etiquette)
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Send me a character?
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lightningfilledsaber · 8 months
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i have a quastion. what is dungeon meshi like i’ve considered watching the anime since it looks amusing…. i trust you as an authority on this hence why i’m in your asks :3c
Dungeon Meshi is so good!!!
So Ryoko Kui (the author of the manga) is a super super great artist and writer in general, and her knowledge of intimate and expansive worldbuilding, including the cultures of different fantasy races is VERY apparent in dunmesh without being super in your face. It strikes a perfect balance between showing and implying and telling; giving you information when you need it but not holding your hand throughout the process. Ecology and biology of creatures and the places (mostly dungeons but yk) is SUPER important and expanded upon in the story. It scratches my Creature autism SOOO well. And all of the characters are VERY distinct and fun AND THE DESIGNS FUCK SOOO HARD. Dungeon Meshi has become one of my favorite series of all time, because it's so. so fucking profound. There are a LOT of funny moments and gags but there's an equal amount of genuinely serious and emotional moments. The character dynamics. GOD. Cannot recommend it enough.
Also. Dungeon Meshi is super fucking horny. LMAO. Not in a "fanservice-y" way (in fact, there is only ONE character that ever gets upskirt/panty shots and it is Senshi, the bearded dwarf man. He's my fave btw <3). But dunmeshi uses consumption (and to a lesser/technical extent cannibalism as well) as a... metaphor for love and obsession, and frequently eroticizes it. I hesitate to say metaphor because it's honestly VERY obvious lmao. Especially with how genuinely autistic Laios is about monsters and eating them. Then there's also transformation and change that's also VERY eroticized. A lot of the focus of Dungeon Meshi is desire. How people experience it, and just how far people will go for it. Which, again, is super eroticized a LOT. All done in a tasteful(? not sure if this is the right word but yk) way and not in a surface level "LOOK, SEX!!!!!!!!!" way. Not that there's anything inherently WRONG with being horny and not being like profound about it but I'm just trying to make a point lol
Now to specifically talk about the anime since that's what you mentioned wanting to watch (though I REALLY reccommend the manga, it is fucking GORGEOUS and there are so many hilarious panels that haven't been brought over to the anime, despite how well it's been doing with that so far. It just happens with turning a manga into an anime yk?)! It's doing a really good job so far!! The only issues I have are relatively nitpicky (I've gone into detail abt it if you wanna see here) and more of an issue with modern anime overall so! They're doing a really great job of translating over from the page to the screen and the voice acting work (both the original japanese and english dub) is really fucking good. And I don't typically like modern english dubs. The layout of the episodes is really nice so far too, centering around the "dish/es of the day" without feeling too constrictively like your typical "monster of the week" type episodes. It helps that Dungeon Meshi as a media itself strikes a really good balance between that and its storytelling. Though again. Laios is genuinely SO fucking autistic about monsters and eating them lmao and the series focuses on him/his party so! There's so much good in depth discussion about monsters, both their biology (especially in relation to their taste hehe) as well as their natures, and ecology!
I'm also really a fan of netflix releasing the episodes weekly instead of dropping them all at once. It's refreshing coming from netflix specifically considering their... track record.
But anyway yeah! TYSM Marty for coming to me about this and letting me go on an autistic talk about it!! I only apologize for not being more specific, but a lot of my dunmesh posting (reblogs anyway since I'm pretty sure the posts I've MADE about it have been relatively vague??) is already pretty spoilery and I'm a firm believer in a first watch/read being as spoiler free as possible!! It makes subsequent rewatches/rereads all the more fun to me personally <3 Though that's obviously up to you lol
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lonewolflink · 8 months
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TO-DO LIST
- keep asking about 2yeon
the fluffy blonde hair was. wooh boy. on one hand. little mushroom. on the other hand. hi hello hiiiii jeongyeon. fancy mv chaeyoung is SO. the fact that she pulled that outfit off amazes me daily. though i have to say i think black hair chae may be my favorite
michaeng, dahmo and 2yeon are some of the big ones, yeah! some people consider them outdated but they’re just haters. the sana…..ooooooooh im giggling i love her so so so much. heart pounding thinking abt chapter 3. if sana and jihyo interact then idk ill probably explode into a million pieces
the sketches are sketching so 🫡🫡 1-7 days depending on how busy school keeps me, probably.
also the planning documents r so funny. its very nice to see someone else be an insane planner bc i have like. room layouts and maps for my fics. i have personalities for characters who will never appear. i have the ikea furniture page open so i can make sure that the furniture im describing matches the realistic budget they would have. it never ends and that is why it takes me 5000 years to write anything, so i think its deeply impressive that you’ve got actual things happening!!! like wow!!!! the hyperfixation note is also so true, sometimes they really just. grab you by the throat and go “Now. The Thing. You Must.”
-wsc’s #1 fan (official title) hambbyong
(sidenote, i genuinely thought ddeongies and snowddeong were the same person for like. the entire time ive been in the itzy fandom. just now realized they weren’t. crazy.)
ok first of all i have to say thank you again for your chaeryeong wsc art i literally can't stop looking at it and i'm obsessed with it i love it sm
(do keep asking about 2yeon, i'll do it eventually. i've possibly even already committed to it emotionally...)
fluffy blonde jeongyeon bro i. god. we're not getting into chae bc i don't think i can handle it emotionally so we're just gonna end this topic with these photos
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i think you will enjoy all the twice moments i have planned for wsc...every member is going to get some real screen time and pretty awesome moments on and off the ice :)
(one of my personal favorites is a small but awesome dahyun moment that comes during act 2, it's not like super plot heavy or anything but i love it so much because of how it marries something very particular to actual dahyun with something incredibly niche even within hockey that i personally love)
"i genuinely thought ddeongies and snowddeong were the same person for like. the entire time ive been in the itzy fandom" i love this so much and will leave it here for them to take joy in themselves ahahaha
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shyguycity · 9 months
Text
It's been a while since I made a formal game of the year list on this page; in 2020, my now wife and I decided to make an entire fanzine about my favorite games of the year, which ballooned in size and scope from there. If you're interested, you can find the link to the (free!) magazine, Critical Diversions, as well as see what else I've been up to in the gaming space, over at https://twitter.com/crit_diversions. It was written by five people, myself included, layoutted into a magazine format by me, and with some lovingly done illustrations made by my wife. We've also started a discord, games club, and podcast, all under the Critical Diversions banner, if any of that sounds appealing to you.
Since that magazine project, I haven't really had the creative energy to write a full game of the year list the way that I used to. Until now! 2023 has been the most incredible year for game releases that I've been alive to see, and there's so much to be excited for and talk about, I just couldn't resist anymore, despite the fact that we're gearing up to do a community game of the year podcast. But before we get to the top 10 list proper....
Honorable Mentions:
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We Love Katamari ReRoll + Royal Reverie
The original We Love Katamari, released on the Playstation 2 in 2005, was already one of my favorite games ever made, so it's borderline unfair of Namco to release an absolutely perfect HD remaster of it in 2023. Namco must've thought so, too, because this was one of my most anticipated games of the year, and I didn't even realize it had released until I happened to see it on the eShop. To the uninitiated, Katamari games task you with rolling up real world objects with your sticky katamari ball, growing bigger and bigger as you go, all with the intent of making your katamari big enough to make stars in the sky. It's a simple yet delightful enough concept on its own to be enjoyed by anyone, but add in an unmeasurable amount of charm and one of the greatest soundtracks ever made, and it's easy to see why this goofy little series has persisted for over two decades now.
For my money, this is the best entry in the series, practically spilling over with creative and fun new ways and reasons to roll over innocent bystanders and animals with a space ball given to you by your negligent, abusive father, who is also basically god. Oh did I forget to mention that there's an actual well told narrative with a genuinely emotional-but-not-saccharine message at its core? Buy this fucking game y'all, I've already seen it for as low as 15 dollars.
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Final Fantasy V Pixel Remaster
Final Fantasy as a series misses way more often than it hits, for me. Yeah I love 7, its remake, 10, and 10-2, but by and large, every other entry I've tried to spend time with has left me incredibly cold (looking at you in particular, 6). Between craving a turn-based RPG and having the flu earlier this year, I decided to take a chance on the pixel remaster version of 5, released on consoles for the first time in 2023. Imagine my surprise when it became hands down my favorite entry in the series, as well as one of my favorite RPGs I've ever played.
Not to say that what's presented here hasn't been improved upon in the past 30 years; Octopath Traveler 2, a game we'll be talking about in my actual top 10, seemed to base its entire design around "Hey remember Final Fantasy 5? Let's make a way more open and less restricted version of that". Still, though, what FF5 was doing as an early Super Famicom game is pretty impressive; boasting a fairly open-ended job and multiclass system that's absolutely begging you to make as many fun combinations as you can imagine with your party members, it's a game that's infinitely more replayable than your average Final Fantasy fare, despite its lacking (but not horrible!) story. I ran through the game with a samurai that could also shoot hoardes of squirrels and bees out of my pockets, so you know it's a great game.
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Super Mario RPG
Look, you'll never convince me that Mario RPG and Paper Mario: The Thousand-Year Door aren't both wildly inferior to the original Paper Mario on the Nintendo 64. I've held this belief (and grudge against these other Mario spinoff fandoms) for most of my life, and I will continue to do so. And I say this as someone whose first exposure to RPGs was renting the original version of this game as a seven-year-old!
"It's too simple!" I would always bleat feebly in the general direction of the nearest hardcore Geno fan whenever this game was brought up. "It's a solid blueprint for what was to come later, but largely feels like a rough draft, a 16-bit Final Fantasy with a Mario coat of paint!" And, yeah, I am right about all of those things, and I'll continue to never let any of you forget it. But in 2023, playing this remake of one of Nintendo's most annoyingly favorited fan favorites, I couldn't help but let myself get washed away in its charms. There's no build variety or real "role-playing" to speak of, you can 100% the game in like 12 hours, and you just generally never have to turn your brain on while playing the game at all. Call it softness, call it old age, call it just really being in the mood for a cute and charming little adventure, but I fell in love with this game and its world in a way I never was able to previously. Bring on that Thousand-Year Door remaster next, Nintendo; I'm in a forgiving mood.
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Dead Cells: Return to Castlevania
Speaking of being in a forgiving mood, did y'all know that I thought the original 1.0 release of Dead Cells was incredibly boring? Released in 2018, this sidescrolling roguelite was getting a ton of accolades at the time that had me extremely excited. That's not to say that it was bad, of course; I could see the markings of a well made game, and obviously the game was appealing to someone out there, with all the praise it received. But after 10 hours with it I deleted it off my Switch, thinking I'd never.........return.
It only took five years and a paid Castlevania expansion to make me give this game another look, but I'm glad I did, because I would put this pretty high up there on my all-time roguelite list now. To be clear, most of my issues with this game still remain, mostly that it gets repetitive much sooner than you'd expect of a game with as much content as this does. But instead of cooling on it 10 hours in like I did back in 2018, I got over 60 hours and dozens upon dozens of runs in before calling it quits on Dead Cells this time.
And if you're a Castlevania dork, honestly, just pick this up. There's more than enough love and fanservice here to keep even the most ardent of Castlevania freaks crying bloody tears, including the ability to replace the entire soundtrack with Castlevania songs, most of them the original version but with some new compositions included. Roguelite shredding in a video game hasn't been this good since Hades.
Now...the actual list.
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10. Marvel's Spider-Man 2
No one is more down on open world checklist collectathons than I am; the idea of spending over 100 hours playing a modern Assassin's Creed game honestly makes my tummy hurt. And by and large, Spider-Man 2 doesn't stray far from this design template. You run, jump, swing, and glide all over New York City, stopping burglaries and car chases on your way to the next story objective or side mission, leveling up and spending points on various skill trees to level your Spider-Men up to gain new/upgrade old abilities, rinse and repeat. Structurally, this game isn't really doing anything different from the previous two Spider-Man games from developer Insomniac, and yet this entry was an absolute joy to play to me in way those weren't.
Largely, I think it's the pacing of the game. And not just on a macro scale, though I do think that's improved here as well. No, for me it was most noticeable in the combat; no longer are you holding down a button to freeze time and pull up a gadget wheel and having Spider-Man select one of his little science tools to shoot out before doing a few melee attacks and web shots. Instead, all of your gadgets and super moves are activated in real time with different button combinations. It might sound breathlessly dorky, but that simple change really sold the illusion of playing a Spider-Man simulator to me, and not just a Ratchet and Clank game with a Spider-Man skin.
The story I also found to be a wholesale improvement over the last two games, albeit with the caveat that the symbiote and Venom storyline almost never come across as anything beyond tryhard 90s edgelord shit in any form of media. Truly, I think Venom is just a straight up awful character, and is even worse here than usual, and I was exceptionally tired of Peter's gruff mean guy voice by the end of his time wearing the symbiote. Miles more than made up for any issues I had with the Peter side of the story, and with the way the game's story leaves off, I hope to see that character again sooner than Spider-Man 3 in another half decade.
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9. Pikmin 4
This feels like Pikmin's big breakout moment as a series. And honestly, maybe my biggest surprise of the year isn't how great this game was, but how many other people were (finally) raving about Pikmin. The fact that it's this relatively low on my own list when most people I know that played it have it near the top of theirs shocks, while also making me feel pretty damn great about Pikmin's future.
From a casual perspective it's pretty easy to see why this has been such a hit for the series. It retains all the charm and cuteness and great gameplay loop of previous games in the series, while making a ton of smart changes along the way. New to 4: a fully adjustable camera that makes you feel way more involved in the action (and see all of the impossibly cute death happening around and to you); a whole host of quality of life changes, like being able to move your spaceship around each stage at will to have a more accessible base of operations; bonafide multifloor dungeons where you're able to soak in some of the best aspects of Pikmin's gameplay without worrying about time passing; "dandori battles", both against the CPU or local rivals where you aim to manage your armies as efficiently as possible; and partner space dog Oatchi, who can help you and your little army of dudes in whatever way you see fit, from battling to carrying to scouting, thanks to an honest to god skill tree. In a Pikmin game! Who woulda thought.
Honestly though, as great as this game was, I can't help but pine for the more complex level and puzzle design of Pikmin 3, as well as the local splitscreen cooperative play of Pikmin 3 Deluxe. That second feature in particular was sorely, sorely missed in our household, as Pikmin 3 Deluxe's sublime coop is some of the most fun I've ever had playing a video game with my wife. Here's hoping the now inevitable Pikmin 5 manages to bring these missing elements home, much like my group of 100 Pikmin carrying an entire watermelon the size of a small mountain back to our spaceship for the day.
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8. Bomb Rush Cyberfunk
Besides just being a great year in game releases, 2023 was also the year where my expectations were subverted many times over. I'd seen plenty of overhyped indie spiritual successors to fan favorite games from the late 90s and early 2000s come and go, so my interest level for BRCF as someone that's never played a Jet Set Radio game couldn't have been much lower. But that's all on me, because if I'd known that this game and its inspirations were essentially just 3D platformers dressed up as a 2002 cyberpunk anime that'd air at 2am on Toonami, I'd have been all over it much sooner.
This game effortlessly pulls off everything I value in 3D platformers. The level designs are masterful and well thought out while still feeling organic instead of just abstract obstacle courses (the game does dabble into the latter at times, and they're some of the most standout moments as well). Being set in a city, it's naturally got a large emphasis on verticality that I think not enough games in this space bother with; I want to feel my stomach drop when I miss landing on a grind rail half a mile in the sky, even if falling from that far has no consequences beyond needing to pull off the platforming section again. And unlike the earlier Tony Hawk games, I'm free to explore each environment to my heart's content, looking for new songs to add to my playlist or spots just begging to be tagged with graffiti. Wrap all of this up in a style and soundtrack that are both just fucking cool, and what else could I really ask for? Well, besides just more of this, please.
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7. Resident Evil 4
In a year full to the brim with remakes, remasters, and revisits, Resident Evil 4 is the one with the most expectations put on it, due to not only the pedigree of the original RE4 (often cited as one of the best games of all time, and surely the catalyst for the modern over the shoulder third-person shooter), but the obscenely high quality of Capcom's other recent remakes from the series; 2019's Resident Evil 2 remake, in particular, being one of the best big budget games of the last half decade, by my estimation. A lot of fans cited RE4 as both "impossible" and "pointless" to remake, though I imagine those same fans were the ones most anxiously waiting for this remake to drop with bated breath.
The end result? RE4 as a remake can't live up to the lofty expectations a lot of people probably hoped it could, not really, but I think it's also one of the most successful video game remakes I've ever had the pleasure of playing, in terms of the fun factor. The gaming landscape has changed a lot since 2005, a lot of that change because of RE4, so what do you even do to make a revisit under a modern lens worthwhile? I think Capcom didn't fully know the answer to that question, as the biggest mechanical additions to this game are the ability to parry the vast majority of attacks with your knife, and erm....craftable ammo? You'll of course find a handful of new enemies and remixed encounters, an even fewer amount of new weapons, and a couple welcome completely redone areas, like a mini open sandbox where you're free to explore the shores of a lake, and a much more clever and interesting version of the brief time spent playing as Ashley.
This might all sound like damning with faint praise, but truly, Capcom's ability to thread the needle here and deliver an honest to god, full on remake of RE4 with modern production values and budget, all without compromising the vision of the original, AND managing to make the remake tonally fit with the current vision of the extended Resident Evil universe? There's some black magic at work here, surely. Or at the very least some ancient parasite bugs at large.
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6. Kirby's Return to Dreamland Deluxe
Kirby is the best Nintendo series, and this is an excellent remaster of one of the best Kirby games. What more is there to say? The only reason this isn't top three of the year material is because, well, I played it when it originally released on the Wii. But what's your excuse, coward?
I often hear the refrain of "Kirby games just aren't for me", and I used to humor that line of thinking, largely to avoid prolonged contact with dumb babies. But that dies today, and so will you if you don't stop being a dweeb. High quality sidescrolling brawlers with lite platforming elements and puzzle solving, set to some of the best music ever made for the medium, sporting an adorable aesthetic that's used as set dressing to cover up some of the best backstory and lore this side of Dark Souls? That's not for you? What is for you then, besides being a sad weirdo that still waxes nostalgic about the girl you held hands with once in middle school? Her mom dropped you two off at the theater once to see White Chicks and she never thought about you again. Grow up. Change something about your life. Kirby's got more charm and delight in whatever his puffy mass equivalent to a pinky is than Super Mario Bros. Wonder managed to wearily attempt to slump over its shoulder for an entire game. Y'all should be ashamed.
...
I dunno what this bit is anymore, so let's pivot back to normalcy. Yes, I know, I know, I'm the Kirby guy. It's my favorite gaming series, hell, maybe my favorite franchise in any medium period. But I'm also not blind to its faults and missteps, such as 2018's Star Allies. When I tell you that Return to Dreamland Deluxe, a remaster of a game I played over a decade ago, now with additional content, is one of my favorite games of 2023, I really mean it. The base game was already excellent, and the first entry of the modern era of Kirby, under the helm of Shinya Kumazaki. A new cel shading-adjacent rendering, coupled with completely new abilities Sand and Mech on top of perhaps the overall best set of copy abilities in a Kirby game, really help make the game feel fresh; Sand's combo and damage per second capability in particular is through the roof, while not feeling imbalanced.
The meat of the new content, however, is the new epilogue, in which you play as fan favorite character Magolor. Magolor plays very differently from Kirby, eschewing copy abilities and quicker movement for magic, and the game also introduces an honest to god skill tree into the series. This mini adventure culminates in not only what is probably my favorite boss fight of the year, but an in-universe lore explanation for why Magolor shows up in spinoff Kirby games adorned in green instead of blue and trading in crystal apples.
That may sound goofy and extremely in the weeds, and it is, but for a man in my mid-30s that's been beyond bored of Nintendo's refusal to do any significant kind of world building or storytelling in almost any of their mainline games, Kirby manages to continuously surprise and delight me with both its gameplay and universe in a way no other Nintendo game is even interested in trying. The Super Mario games should take heed.
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5. Octopath Traveler 2
I played both demos for the original Octopath Traveler back before that game came out, and to say I didn't like it would be an understatement! The writing was at best flat, and at worst, overtly sexist (and that was just from a demo!), I found the battle system to be clunky, and the thing most people praised it for, its "HD2D" approach to graphics, I found quite ugly; it seemed to be throwing away any attempt at an actual artstyle in favor of cranking a bunch of photoshop filters up to max and letting people ooh and aah over some particle effects and oversaturated lighting. Great soundtrack, at least.
I couldn't tell you what drove me to check out the demo for 2, but I did, and instantly, something clicked for me that didn't in my limited experience with the original. Full disclosure, I haven't finished this game yet, and in fact I don't think I'm even halfway through. And that's a shame, because I think it could honestly rise even higher up this list, based on what I've already played. The battle system is fast and snappy, as long as I'm paying close enough attention to all the information on screen, like enemies weaknesses and my current BP situation. The overworld feels far more inspired by popup books than I remember 1's world feeling like, while still retaining the gorgeous battle sprites that the original excelled in. The soundtrack is an all-timer, to put it lightly. Even the writing for the characters, while still nowhere approaching the rest of the game's strong points, feels less like it works exclusively in lazy caricatures and broad stereotypes. Yeah there's a merchant character named Partitio from an old west-styled silver mining town, and yes I was just as worried about that fact as you probably are reading that sentence. And yet, Partitio has honestly become one of my favorite characters of the year, his desire to use his mercantile skills to ease the burdens of the working class only being outshone by the electric guitars and saxophone in his theme song.
What truly impresses with Octopath Traveler 2, though, is its sheer openness. The world is, while not quite your oyster right from the start, pretty dang free form for the most part, allowing you to go recruit your party members and explore towns and monster-filled wildlands in whatever order you see fit. This extends to the job system, which affords you the most freedom to truly make whatever kind of team you see fit I've ever seen in a game of this kind. I'm currently multiclassing my cleric, Temenos, into a scholar, and I've rarely felt cooler/dorkier at the same time, wielding nearly every magic type offered in the game at once with one world-weary church inquisitor. Just typing up this entry has got me itching to get back to the game, hoping to discover even more jobs to multiclass the rest of my crew into.
Take it from me, someone who as little as a few years ago felt pretty much over turn based RPGs, especially those coming out of Square-Enix: this game is very worth your time, regardless of your feelings towards the series, or even genre as a whole.
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4. 30XX
In a year chockful of exceedingly excellent roguelites (Dead Cells: Return to Castlevania, Risk of Rain Returns, Cobalt Core, Vampire Survivors, just to name a few), 30XX stands tall above the rest for me, not just in terms of quality, but also in its ability to completely take over my gaming time for a couple months. This has all the trappings you expect from a game with the structure of a roguelite; permadeath resulting in having to start your entire run over, unlockable items and stat upgrades purchasable with currency carried over from the run you just died in, powerups that you collect during a run to give yourself a fighting chance (and which force you to make on-the-fly decision making about how best to synergize your build), and a white knuckle intensity that makes the runs when you really start to shred feel all the more rewarding, albeit no less anixety inducing.
What ends up separating 30XX from any other game in this admittedly crowded space is that it's essentially a roguelite take on Mega Man X4, the beloved Playstation 1 entry in an even more beloved series. X4 was the first game that really fleshed out lightsaber wielding cool guy Zero as a fully playable character, for the first time letting you play through the entire game as both him and series protagonist X. 30XX makes no bones about its inspiration; Nina, the blue one, is the X equivalent, meaning you'll be primarily shooting enemies with your arm cannon, while Ace, the red one, slices and dices with an energy sword, just like Zero. Likewise, the (absolutely gorgeous) spritework and extremely catchy soundtrack are doing their best to evoke the oft overlooked aesthetic and sounds of 2-D games from the Playstation 1. Rounding out the package are full-featured coop, both local and online, community made levels, daily and weekly seeded runs with leaderboards, and the promise of even more updates, including new characters(!!).
Even Mega Man series staples you might not expect to show up in a roguelite take on the formula end up being major focuses of the game, like gaining new abilities from defeating bosses. The game even takes that mechanic a step further, letting you mix and match two abilities to form completely new ones, like combining your black hole and homing lightning abilities to create a barrage of homing lightning strikes emanating from a swirling void. Or, in true roguelite fashion, you can even forego an ability from a boss altogether, if a different reward suits you. And that's just if you're playing as Nina! Ace gets an entirely different set of abilities and mechanics, all built around melee capabilities and close quarters combat.
If any of this sounds appealing to you, you're probably now asking yourself "why have I never heard of this game?" And I truly can't answer that, as this feels like it should already be a revered indie darling on the level of Shovel Knight or Super Meat Boy. If you're a Mega Man fan, please do yourself a favor and check this out. There's even a separate mode that minimizes the roguelite elements, including a removal of permadeath, if that suits you! This is a better Mega Man X revival than you'll likely ever see out of Capcom, if a day even ever comes for that at all. It also happens to be better than just about any official Mega Man game Capcom has ever put out, as well.
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3. Sephonie
My personal gaming identity feels inexorably linked to Analgesic Productions, the two person development team that's putting out the best indie games most people have never even heard of. The only thread on Resetera I've ever made was solely for the purpose of evangelizing Anodyne 2: Return to Dust, a game that resonated so hard with me the effects are still reverberating outwards, as my habit of recommending that game anywhere I go has helped me forge genuine friendships (and probably gotten me on to a few government watch lists). Even the Ocean was the third game my friends and I covered in our games club, and was by far and away the best talk I've ever had about video games, sparking a creative spirit in me for months afterward. Marina Kittaka and Melos han-tani make some real affecting fucking games, is what I'm saying, and the idea of trying to sum up what makes Sephonie so special (and maybe even my favorite of their impressive work) is a bit daunting.
At its most base level, Sephonie is a 3-D platformer not dissimilar from the Tony Hawk Pro Skater series, or even the above Bomb Rush Cyberfunk, albeit without any wheels; instead of tilting the analog stick to move at whatever angle you want, you hold a button to run forward, the stick's sole purpose being to make adjustments to direction. Your mobility on its own isn't very versatile, and getting around requires careful and clever use of the environment to do wall runs and jumps, grabbing giant dandelions to float, landing on mushrooms to bounce, etc.
Even for a self-proclaimed platformer guru (maybe even especially for one!), the movement feels unwieldy or even downright intimidating at first. But in Analgesic we trust, and by the end of my initial 8 hour or so playthrough of the game, I felt like a parkour god, able to pull off complex maneuvers that I would have never been able to dream of in the opening sections of the game. Coming to grips with the controls and eventually mastering them was one of the biggest joys I experienced in video games this year; don't go into this expecting s Super Mario Odyssey-level of 1:1 control that lets you immediately start flowing through the environment like a hot knife through butter, because that's decidedly not the point here. Despite what the past few console generations have taught us, we don't need standardized controls across every game, as all that would serve to do here is sand down the distinct personality and learning opportunities presented in Sephonie.
Rounding out the gameplay are linking puzzles. The three playable characters are researchers who have come to the remote island of Sephonie to study its unique animal and plant life. Linking with each new lifeform you discover presents you with tile-based block puzzles, which end up being a nice change of pace from the platforming. As a testament to just how much love and care was put into Sephonie, the vast majority of these linking puzzles each have unique mechanics, be it teleporting tiles, tiles that are blocked and need busted open by matching blocks on adjacent tiles, tiles that multiply your point total, creatures that travel the puzzle and alter when and where you're even able to place your tiles, etc. With some tweaks, the link puzzles could be a whole game unto itself, and it's really impressive!
That's all well and good, but the main reasons I come to Analgesic games are the unbelievably good writing and even unbelievably-er soundtracks, and both are where Sephonie truly shines for me. Unfortunately, to talk too much about the story here would be bordering on a cardinal sin, and you're better off listening to some of the music on your own. Why not try the entire playlist here?
The previously mentioned Anodyne 2 opens by telling you it's a game about life. That's a bit of an understatement for me with Analgesic's games in general, but Sephonie might be the best example of "a game about life" that I can think of. As someone that grew up in a midwestern town full of basically nothing but nothingness and corn, the Bloomington, Illinois section of the game is without a doubt the most beautiful segment of any game I've ever played, and the main thing I keep coming back to with this game even six months later. I've never been so simultaneously full of nostalgia, regret, disdain, self-loathing, and fond memories as I was while platforming around an abstract dreamscape version of a midwestern town right off the highway. And I don't think I've ever related to a character in any fictional work as much as I did when Amy was talking about feeling lucky she was born in a small town, because it made learning how to drive much less intimidating.
If there's one game on this list I would beg someone to give a shot, it would be Sephonie. Hell, if there was one game I could force anyone to play, Sephonie might be taking that spot as well. As a thorough contemplation of what it means to be alive, and what connecting with one another can truly mean and feel like, there's no better work of art out there today, and certainly not one anywhere near as fun, either.
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2. The Legend of Zelda: Tears of the Kingdom
What can I say about TotK that hasn't already been expressed in a million think pieces, essays, and podcasts across the entire internet by now? As a direct followup to 2017's stellar Breath of the Wild, I had concerns going in - would the magic still be there? Is exploring the same incarnation of Hyrule going to be fun when I know all of the broad strokes already? Are the bosses not going to suck this time? The answer to all of these is a resounding "absolutely", but there's so much more on offer here.
Everything in this game makes BotW feel like a rough draft, a sentence I never in a million years thought I'd be typing prior to getting my hands on the game. Any mechanic you can think of that you loved in the prior Zelda entry is either improved upon here or excised for something infinitely more interesting. The Sheikah slate abilities from BotW feel not only basic, but downright boring compared to the powers on offer in this sequel. Who cares about being able to spawn bombs at will when I can fuse batwings to arrows to make them fly further? Or just swim through through the damn ceiling!? To say nothing of the fact that you can build basically anything your imagination can spring into existence, from cars to rocket ships to pilotable mechs to lawn mowers. And it all....just....works, somehow, not only tonally with the game's world, but also from a game perspective. The game even lets you have five CPU controlled companion characters out at the same time, every one acting independently to take down enemies near you! It feels like your Switch is going to collapse under the weight of this game's ambition at any moment, and yet I put over 300 hours into the game with not a single crash in sight.
If there's one thing I can complain about, it's that the story feels like an actual afterthought, to the degree that it actually bummed me out, even as someone with rock bottom expectations when it comes to story in a Zelda game. The marketing REALLY hyped up the return of longtime series antagonist Ganondorf, and he just....kind of has no motivation for anything he's doing here. I'm not asking for much, and there are genuinely great character moments lightly sprinkled throughout the game's runtime, mostly with princess Zelda herself. But I couldn't help but imagine how much harder some story beats could have hit if Nintendo, again, actually even attempted to give people the tiniest but of anything to chew on when it comes to the stories they're telling.
But whatever, I've got a catapult to build to launch me and a korok buddy up a damn mountain.
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Baldur's Gate 3
Like most people who cut their gaming teeth on more straightforward action fare on consoles, the term "CRPG" (computer RPG) seemed beyond out of reach for me. Dice rolls? Skill checks? Playing as a charisma based character to persuade bosses to kill themselves instead of having to fight them? READING!? Uh, I'm an American, thank you very much; I like my video games game-y and my gravy portion extra, ma'am, and I don't have the patience to think about probability and stats.
So imagine my surprise when, after my wife started playing the game on her own, I found myself itching to get into the character creator myself. Not the moment to moment gameplay, mind you, but the character creator, a step I'm notorious for getting through as fast as possible so I can start "actually playing", even if I'm stuck with a boring default character named Goober. Something about watching my wife agonize over which horn style and subrace to go with on her tiefling bard, which hairstyle and color looked cutest and would match her vision of how she was going to roleplay in the world, stirred something in me I didn't know existed. While she was perusing all the customization options, I spied the class "monk" and a race called "dragonborn", some anthropomorphic dragon people with a lot of pretty color options for their scales that also affect your elemental resistances. "Yes," I thought to myself. "I'd like to make a humanoid lizard dude that punches shit to death. I'd like that very much". And before my wife was barely out of the tutorial section on her first character, we were already backing out to make a second save file where we would play the entire thing cooperatively, fretting over the decisions and romance options each step of the way together. I got to make my silverscale (that means he's got ice powers, baby) dragonborn monk, Shikai, and the following 300+ hours (and counting!) with Baldur's Gate 3 have been the most fun I've ever had playing a video game.
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Would I be as gobsmacked with the game if I was intimately familiar with the genre? Maybe not, but I guess that's my point. Living with my wife and playing games together has completely changed how I engage with a lot of them; Animal Crossing was basically a cute chores and debt repayment simulator with a dash of fishing on the side until watching my wife play the game for thousands of hours taught me the joy of decorating.
Elden Ring was her first foray into the Souls-like genre; she had a similar reaction watching me play the opening hour of Elden Ring as I had watching her in the BG3 character creator, growing increasingly frustrated as she watched me putz around making a boring dexterity based samurai character when what she wanted to see was some faith-based holy magic in action. Despite my love of Souls-likes, I had always just made standard melee based characters in them, usually katana wielding doofuses; I'm an American, I don't know a lick about incantations, I HATE thinking, and please keep your Wes Anderson movies to yourself, ma'am.
But as I saw how much fun my wife was having shooting fireballs and throwing lightning bolts at enemies, I eventually started speccing my dexterity character into intelligence as well, making a samurai sorcerer, undeniably the only thing cooler than a normal samurai. That's not to say that playing Elden Ring with a melee exclusive character is wrong, but just that with a touch of curiosity and willingness to take the tiniest step outside of my comfort zone, a comfort zone I didn't even realize was as tiny as it was, I opened up a whole new way of enjoying a game I already loved playing. Learning to enjoy Baldur's Gate 3 feels like I've opened the door to an entire new avenue in my mind, waiting for me to fill it with opinions about games I've been avoiding my whole life. I'm gonna actually make a concerted effort to finally play stuff like Mass Effect and Disco Elysium sometime soon, two games I had preemptively decided years ago were just "not for me", and I'm genuinely excited about it.
This entry is so long already, and I didn't even mention anything about how the game actually plays (it's the best turn-based battle system I've ever experienced, to say nothing of the freedom you're afforded to solve every single scenario presented to you in the game.
Or anything about the characters (this is the best cast of characters I've seen in any medium, and they feel like genuine friends of mine in a way that no other game has ever come close to feeling).
Hell, to save time and my poor fingers: Baldur's Gate 3 is without a doubt the best video game I've ever had the pleasure of experiencing. And as little as a few months ago, my only thought towards it was "that game probably isn't for me".
Don't make my all too human mistake; check out shit that looks interesting, take the chance to expand your mind and your taste. They're not all gonna be Baldur's Gate 3-level bangers (what is though, really), but you truly never know what you're going to discover. And you might even find yourself open to a whole new avenue of life to enjoy that you had previously assumed was just for mega dorks.
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thepixelpenguin · 8 months
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Mario Kart Tour: Oxford Foray
Told you this page would be random.
I think an underappreciated aspect of Tour's city track design is their atmosphere. They don't just tour recognisable landmarks in a believable layout, they really capture the city's character! From New York's dazzling nightlife to LA's casual appeal, Singapore's extreme extravagance to Sydney's energetic simplicity, Vancouver's splashes of colour and natural beauty, Amsterdam's effortless harmony with canals and nature alike, Rome's ancient architecture with comfortable life on top, Madrid's modern bustle with impressive history underneath, Athens' proud (and hilly) past and Bangkok's humble yet hopeful future, and Berlin's seamless integration of all eras: they're all accurate as far as I can surmise. There's only a few that I think don't quite hit the mark. Paris’ modernity is smothered in quaint romanticism, though what else could one expect, Tokyo has little of its maximalist flair, but perhaps the graphics limited that, and then… London.
I'm certainly biased, it being my home country and the only city on the list I've seen for more than a day, but it seems to only hit the beats of its most recognisable icons: laudably no doubt, but the city isn't just its imposing imperial riches! What strikes me about London is its fast-paced mishmash of cultures that fill in all the gaps between the great British statements like water running over cobbled streets: history and novelty around every corner! The course gives me the impression of the former but not the latter. 
I'm not sure I'm qualified to rectify this, but I can make up for it with another English icon! My hometown has its history, but not enough to base a tour around. My current homestead, however, is undeniably culturally significant, and it's not just that. I hope I did well to convey the place as storied and not just interesting, but inviting, a genuinely fun place to stay for a day or a year. That's how I feel about it at least.
HERE WE GO
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1: Our foray begins on the left side of the picturesque High Street, between Queen’s College and the Examination Schools. It’s a noticeably wide street (and a noticeably wide gothic limestone starting gate with a waving chequered flag to boot), with a cobbled dividing strip, and plenty of buses to crowd the way! As the road narrows and items are collected, there’s a right turn into the Covered Market, which has three narrow lanes to choose from, and a few opportunities to weave between.
Out of the market is a sharp right turn down a walled alley, with the lovely Exeter and Lincoln colleges adjoining. This is before a huge 180 turn with another item set around the Radcliffe Camera, an impressive dome in the middle of a big communal square. Having lost its fence, at that, so if you’ve got a mushroom and are prepared to miss out on items, the shortcut is worth it! Racers continue north past All Souls College and the Bodleian Library to reach the roundabout connecting Broad Street and Holywell Street. Remember the Bridge of Sighs to your right.
The route continues up Parks Road, a leafy avenue with plenty of boost panels, before splitting around Keble College! If you continue straight forwards, you get an easy wide road, and a view of both the Natural History Museum and University Parks. However, if you take that subtle sharp left, you can find a potentially faster cut-through that’s a bit tougher to navigate. I didn’t even have to design this one!
Both options reconvene at the apex of St Giles, where a patch of off-road leads to an optional ramp, and the road broadens to quite a degree, leaving room for a ridiculous row of coins. The abbreviated straight ends at the Martyr’s Memorial, which now has just a humble patch of grass behind it instead of an entire church, just to improve the flow.
A quick left turn introduces Broad Street, which, you guessed it, also widens out, somewhat narrowed by some of the city’s numerous bike racks. However, this one has its right half covered in short wooden ramps, for the first half! These can be useful for some trick boosts, but more coins lay the other way. Items are given at the halfway point. Before reaching the roundabout at the end, there is a conspicuous diversion past the Sheldonian Theatre (which has no fence, to make way for the race) and through the library complex towards the Bridge of Sighs. Racers may either run straight through the gate (tricking as they go) or take the grated glider ramps to make it over the bridge!
The return to the start line via New College Lane and Queen’s Lane is a winding, narrow path, walled in by the historic namesake colleges. You’ll have to forgive them for not having karts running through their grounds. Nonetheless, navigate those chicanes and a final left turn (with a sneaky cut over the pavement) brings you back to the line. It’s a long one alright!
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2: As in track 1, we begin on the High Street, though this time we forge ahead past the Covered Market, the traffic turning off before the Carfax Tower, until the course swerves into the Westgate Centre. In a strikingly similar manner to Coconut Mall, the route has two walkways either side of an optional drop with escalators, before a right turn into a more open area where the drop and escalators are forced. I swear it’s coincidental! The decor is distinct at least. 
After grabbing items wherever you may encounter them, exit the mall via another sharp right turn onto open road. Make use of its breadth before you have to navigate the Castle & Prison, which is exactly what it sounds like! A couple of narrow turns later, there is a brief anti-grav uphill to wind up the Castle Mound to a big glider ramp, from which one must avoid the dreaming spires of Nuffield College and St Peter’s College some random church, or grab some of the revolving coins if you’re daring…
Though you could just drop onto the street, the Ashmolean’s grand ionic forum is a perfect landing place, where one can drift around to jump down the stairs and find themselves heading onto Broad Street once again! This time, the route heads past the theatre and turns at the roundabout, so the other lot of ramps, this time occupying the left half, can be made useful. The lap ends the way you’d expect after turning at the roundabout.
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3: Unlike both 2 and 1, we start our race on Cornmarket Street (under a long hanging sign of oil paints on wood, the closest I can get to putting a pub in a kids’ game), a place I would be remiss not to include, along with its clutter of bicycle parking. If there’s one thing you notice about transit in Oxford, it’s how many bicycles are in the way. However, if you can dodge around the racks, you may find some coins or even dash panels…
Anyway, Cornmarket is a simple, if not uninterrupted, straight, which racers take south, spying once again the Carfax Tower and then the Town Hall and impressive Christ Church. You know, the big one. The road continues down St Aldates with all its traffic, but soon turns left through the open gates of Christ Church Meadow! The next half of the lap takes place in greener pastures, first down a puddle-ridden southward straightaway with sparse items and Moo Moos spectating, then when the course meets the Thames and Folly Bridge, a more wide open snaking route with grass shortcuts abound! The riverside path remains intact, but still off-road.
After doing this eastward a while, the course drastically narrows as it winds its way northward strictly following the meanders of the Cherwell. Of course, there’s nothing stopping you from driving through the river itself, but the bumpy terrain and drag force balances any advantage of breadth. A wiser path is found by jumping onto a series of punts, which can be quite hard to aim for, but offer a trick each time. They’re not hard to come by in Oxford. This continues all the way to the Botanic Gardens, which can themselves be snuck through via a gap in the fence. Those wishing for a complete row of item boxes and, of course, the exquisite surroundings, can find themselves jumping over the pond in the south section before reaching the north, where a quick right around the fountain directs you between the greenhouses to reenter the river. The river, of course, does continue past the gardens, but who would want to miss out? Especially when that part of the bed gets so muddy…
When you’ve finally made it to Magdalen Bridge, you need only drive under it to find a wide slope up to the roundabout, which is drifted around before crossing the bridge to witness the lovely Magdalen Tower! We then cross the line - the line from the other versions, that is - before sneaking past the University Church to reach the road past the Radcliffe Camera. The Bodleian Library can now be dashed through for a guaranteed double box, if you can find the narrow entry! The rest is obvious: take Broad Street one last time, westward now, to reach the top of Cornmarket Street.
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So how might these all fit together if they were given the Mario Kart 8 Deluxe treatment? Honestly, probably better than the individual courses! Lap 1 takes version 1, of course, but stops short of Broad Street, instead cutting through via Cornmarket to start lap 2, with version 2 taking over by way of a right turn at Carfax Tower. Lap 3 simply commences from the High Street and doesn’t bother with the whole Broad Street diversion: we’ve already seen it!
Oh right, I also made the music for it! You'll have to forgive Musescore's playback engine, they try, bless 'em.
It too had to be truly emblematic of Oxford, and besides the obvious historical, academic, fancy vibes, no sound reminds me more of this place than the echoing of church bells! And there are choirs in every college. So I ended up with a rather baroque piece, arpeggiated bass, change ringing, suspensions and all, which certainly suits the locale, but does NOT typically suit Mario Kart's encouraging energy. Heck, they almost always rely on synths, too, let alone their melody-first composition style that is entirely unfamiliar. How did I fit the mould? By focusing on intensity of Biblical proportions! If there's one thing choirs and organs can do, it's a ramp-up of DRAMA. With enough build and release, it's got the natural energy. Slap on a drum-beat and it ends up shockingly fitting. With all the zero inspiration I had to go on, I seriously surprised myself with this one. Judge for yourself!
Oxford is quite a convenient place to work with: most cities are so massive that you have to smush all the landmarks together and the layout doesn’t quite come naturally. But this place is already so compact, and packed with unmistakable buildings! Also, I know they’re trying to be flattering, but can you believe London saw not a drop of rain?! I think Oxford should be partially cloudy by contrast, providing a gentle rainfall, but with enough streams of sunlight to pierce the depressing grey… it could make the meadow look positively angelic!
Perhaps one day I’ll try my hand at Hong Kong Hustle to address Tokyo’s plight… or Shanghai Streets, I can’t decide! And then there’s one that is so easy to make that it’d be kind of funny just to do for the sake of it. We’ll see.
If anyone wants to take the names Rio de Janeiro Jaunt, New Delhi Journey, Moscow Scoot, Stockholm Swing, Cairo Cruise, Geneva Chase, or best of all, Brussels Bout, be my guest. And if any modders feel like 3d-modelling most of Oxford for me, I would love to give it a look :D
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max-nexus · 1 year
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KGTAC PG 2094-2099 ANALYSIS
First Analysis Previous Analysis Next Analysis Tumblr Destroying this post count: 1
Alright, Well lets get to the point here, I wouldn't be making this analysis if it weren't for page 2099 as it has some genuine meat on its bones there. But there's still a bit to talk about.
KGTAC Page 2095
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Wait, why couldn't Fred use one of his TWO (2) LEGS. It's interesting characterization especially with
KGTAC Page 2096
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This page where his most reasonable solution was to eat the Fritos and close the container with his right hand. It's neat characterization especially with the fact he didn't think of trying to clean it, not even the classic lick your fingers and wipe the saliva on your pants trick. It really comes off as he doesn't try to keep himself nice and neat.
KGTAC PAGE 2098
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GO TO THE DAMN BATHROOM YOU FILTHY PIG. Oh, and there used to be more doors here in this hallway.
Home-Skillet Page 32
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And I just realized that the circle turns green after he chooses his PHOTOCHAT Color in Home-Skillet... Neat!
KGTAC Page 2099
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Now we've got some actual analysis here. To assist i will list each thing with its own unique image.
Home-Skillet Page 32
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The room has been completely redesigned to look more "roomy" i guess. We now have TWO (2) windows showing the outside. Although oddly enough no door?
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In this image, we get a nice closeup, sadly it doesn't show anything big, though at least we know there is nothing of importance in the Display cases. Just some plates. SKETCH OF WHAT THE PORCH MIGHT LOOK LIKE
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We also can't see much outside, it looks like the front yard oddly enough, Maybe we're looking at a porch. This would explain why the glass goes down to the floor, although i don't see any handles. It could just be windows but that makes literally no sense but meh, I don't have the house layout, and we haven't seen enough to be able to construct one, the only thing supporting the idea that its just a window is the fact Fred's room has a really big window (with no curtains, Jesus, someone could just peek in).
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We see a portrait of a man interestingly enough, maybe a Grandpa? Though we'd need a closer look. This is the best reconstruction i could make, It took multiple guesses, The one on the right is traced on a 10x resolution version of the photo, We'd need a slightly closer view if we want to see who this guy is. He kinda looks like a moai head.
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Under the TV appears to be something computer like, maybe a DVD player? it would explain whats on the other side of this cubby as cases of DVDs, although this is a bit early for someone who is implied to be behind the times tech wise (DVDs just started being massed produced in 1996, and 2 years after this story starts 1/4 American households had a DVD according to Wikipedia).
We can also see from our perspective a literal Easter egg. One that's actually decently hidden unlike in the original H-S.
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Under the Fax Machine (Right side, under the portrait of a disgusting pig-like being.) is a Yellow Book of notable size.
On the table with the Fax Machine are some orange notes. Maybe DubiousCrustacean from the original H-S? since his color was orange. It's possible they're pestering him via Fax since he doesn't have a computer. (Wow that so stupid, I love it) There is also another paper but we can't figure anything about it at the current moment.
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Behind the farthest right Couch Cushion is another Easter egg of the literal variety.
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On the couch there's a literal black thing… I can't tell what it is at all. It a black thing with a dot in it. Maybe a remote in the couch cushions. There's also a bowl of something with napkins next to it (or papers). I guess it might be a candy bowl?
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In the left side there are TWO (2) EXITS. you can barely see one of them, just like the edge of it. I point it out in the image with a black arrow. I just barely noticed it myself.
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And finally, WHATS IN DE BOXX!!!?!?!?
Conclusion: Well this is the end of this update's analysis. We got some good mileage with that last page. So much to talk about and think of. Like whats with that old man? is Fred getting pestered by his friends over fax. Who knows, if anyone else has any ideas. I'd like to hear em. also i had to keep resisting the temptation to mark everything of importance in CAPITAL LETTERS. like this is Homestuck ACT 1.
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lord-vermin · 1 year
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Hey, if you've got the time, is Tapas worth publishing on, or am I gonna hafta battle their interface for the privilege of getting ignored by an opaque algorithm? I have a mess of content that I'm trying to get people to look at, and I am sloooowly illustrating it. I meant to put it up somewhere as I got the art done, but I never found a functional platform that wasn't going to make me fight my fellow creators for supremacy. Cursory investigation shows a lot of people complaining that the app barely works, but I also barely work, so that's not a deal breaker...
Tapas for me has been great- my only concern with it going forward is they’re kinda vague on their boundaries with stuff like horror, I just don’t know what is gonna get my in trouble with them in the future but I usually air on the side of caution and should probably be alrighty, they’re just trying to abide by the App Store rules so they don’t get taken down - which I totally get at least. I can’t say they don’t play favourites bc they’ve absolutely got their big players like heart stopper that they’ll promote at any given moment but it’s absolutely brought new eyes to my stuff - it’s easy to update, simple layout, not the most customisable but for what it is it’s really good. I don’t use the app I use the browser version tho - which from what I’ve gathered works better then the app 👁️👁️
Comic fury is another one I’d recommend, it’s forum based and gonna be honest there’s some,, characters on there - but I don’t really use the forums so I live in relative peace, I absolutely haven’t updated the new pages on there so I really really need to fix that - they just have a recently updated page, loads of ways to promote your stuff through chatting in forums and you can code the ever loving hell out of your comic page like it’s 2000s and you’re discovering html blogs for the first time. They don’t mind any type of horror, nudity, etc, pretty hunky dory with all of that stuff so you’ll find a lot of gems on there that can’t be on other sites. Some really fucking weird shit too but like - it’s worth it for the good stuff
Webtoons - do not. Don’t. Just don’t. Don’t torture yourself like that. It’s ran by a bunch of fucking cunts who treat their established artists & writers like utter dog shit. I’ve never posted my work on webtoons because they’ve had such a bad rep and genuinely one of the best decisions I’ve made - they’re comically villainous sometimes
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