#all for the game meta
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nettedtangible · 4 months ago
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An idea I love is when the Foxes become a more well-respected team in the league, Wymack starts talking to them about being “role models” and that they have all these young fans now who look up to them. And Neil is just horrified.
Then the Exy league organises this like, pre-game warm up meet and greet thing where they do some drills and games with the kids of the local teams in the area.
Everyone expects to have to keep Andrew away from the kids but he’s actually fantastic with them. He’s blunt and honest but he does try very hard and they absolutely love him.
Neil spends the entire time running away from the children and hiding behind Wymack (he tried hiding behind Andrew but Andrew was actually getting along with the little demons)
Kevin hates it but the kids LOVE him, they think it’s hilarious how grumpy and angry he gets and they keep falling over themselves laughing anytime he yells. They keep asking him to “do the grumpy voice” he starts yelling in French and they think it’s just about the funniest thing that’s ever happened.
Dan and Renee are keeping the whole thing on track, actually running through the drills and teaching the kids with endless patience. Dan has a little mini me girl who’s like 10 and the captain of her team and just wants to be Dan so bad so Dan gives her a whistle and she’s just shadowing her all day, blowing her whistle whenever Dan tries to get someone’s attention.
Aaron and Allison hang back and only very reluctantly interact with the children.
Matt is the equivalent of a climbing gym. He has about 4 children hanging off various limbs at any given time and a little 6 year old has taken up permanent residence on his shoulders.
Nicky loooves it and teaches the kids all of bad words and gets them to play pranks on Kevin- which results in Kevin yelling at him and he and the kids falling over laughing.
One child seems to be really isolated and quiet. Neil sits with this kid so Wymack will stop yelling at him to get involved. They don’t talk at all but Neil gives the kid some gum and the kid manages a little smile.
Part 2
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allforthe-gays · 2 months ago
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for a fandom that revolves around a sport there is a distinct lack of sweaty all for the game fan art
we could be objectifying our comfort characters more effectively if we made them a little more grimy
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akanemnon · 28 days ago
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Despite everything, it's still you.
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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gale-force-storm · 4 months ago
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Thinking about the fact that, to pull Gale from the stone and get him in the game at all, you have to decide to try to touch an extremely dangerous looking swirling mass of unstable magic. Something that is, objectively, a terrible idea
Like, the options it gives you are to either touch the sigil or leave, and if you leave you just... don't get Gale in the party
You have to take the risk. You have to let your curiosity override your common sense. You have to look at this unstable, possibly dangerous malfunctioning magic sigil and go "...Ok, but what if I poke it?"
In short, to get Gale in your party, you have to do exactly what he would in that situation, and indulge in a moment of reckless curiosity. And I just think that's delightful
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feelingthedisaster · 3 months ago
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AFTG is Well Written: a Masterlist
Many people have said the book series All For The Game by Nora Sakavic is badly written. However, I believe it is not. To prove this, I made a compilation of posts that explain why the books are meticusly crafted and amazingly written.
*disclaimer: I'm not claiming the books are perfect or have no mistakes, it is impossible for any book to be that way, I'm just saying that it's not even half as bad some people claim it to be
Plot
Why The King's Men's plot structure is genius
In defense of AFTG crazy plot
Characters
MCs and trauma responses by @skydaemon
Mirrors of eachother by @sirandking
Riko and Neil parallels by @notlacrosse
Jean: Number, name and the narrative by @owlarchimedes
Metaphors/Symbolisms
Characters and their respective chess metaphor
Number symbolims in AFTG by @darkblueboxs with additions by @whydamnitwhy
Writing style
Conveying feelings by @lochenfreh
Here by @joejhang
The reason for the simplistic language by @afurtivecake
Neil/Nathaniel switch by @obsessing-over-fictionn
General
Here by deactivated account
The reason why people tend to think the book are bad by @thetamingofspike
Here by @the-foxhole-clutter
If I'm forgetting something or you know a post that could fit in this masterlist, share it pls!
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vaguely-concerned · 1 month ago
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the more I play the more I think lucanis basically knows it's illario who betrayed him right from the beginning (he's had a year in the ossuary to think. not that many people knew where he was going. when you ask him 'did Illario know you'd be on that ship' his only answer is the hardest flattest 'yes' you ever heard). so it's not so much about figuring out who the traitor is (because that's ludicrous. we all know. immediately. they didn't really bother to hide it lmao) as about methodically closing off every single avenue of denial lucanis has clung to that whole time with as much or little gentleness as you might prefer until he has no choice but to admit it. because the moment he has to admit it, he'll have to do something -- feel something -- about it. and that's such a catastrophic event in lucanis' inner landscape (he has had TWO people in this whole entire world up until now and will do anything to hold on to them with a heartbreaking child-like desperation, even at and especially through the detriment of his own self) that he'd rather just. not. what if we quite simply. didn't. what if we just stayed here in the emptiness where we can both pretend you didn't hurt me in a way I should never forgive. I have so much practice in that with caterina already it's always worked out great for everyone so far. (press x to fucking doubt but that's trauma logic for you lol)
after everything illario did, so much of the storm of lucanis' emotions around it is 'what the FUCK did you get yourself tangled up in this time and how do I get you out of this mess safely'. what's worse: the fact that your brother murdered you, or that he put himself in horrible danger doing so and thus exposed you to the risk of losing him forever. lucanis' heart certainly has an opinion here and it's fucking unhinged (affectionate)
the themes of dissociation in lucanis' character in general makes me feel nuts. allllll these contradictory messy things he needs to cut off from each other because they can't coexist or be easily reconciled inside him. but all remain stubbornly true separately anyway and will have their due one day. love and resentment. tenderness and fear and rage. terror and longing. love and freedom don't coexist. the burned out golden child anthem is playing in the background. he was always caterina's favourite and he has to keep striving to deserve that dubious honour with every breath he takes and then, presumably, mercifully, some day he will die and be excused and can rest. and until now he's suppressed all the -- natural, healthy, protective! -- negative feelings that threaten the few attachment relationships he actually has, at the cost of ever actually having his needs for connection and safety met and leaving his core self imprisoned and compromised. and spite goes 'what. no. that's dumb fuck that' (*spite voice* I do not understand that and even if I did I would not respect it) and does not allow him to fall back into that, which I think is what saves his life, ultimately. it took being possessed by a demon for lucanis to even contemplate telling anyone he loves 'no' in any way, but hey. whatever gets you there right lol
lucanis is dealing with the freeze response allll the way down baby. and he was even before the ossuary, that just turbo powered it and brought it to a breaking point way before it could happen naturally. but something was going to break eventually no matter what, and I'm just glad that in the end, through the power of friendship and also pure spite, it doesn't have to be him
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inafieldofstarflowers · 13 days ago
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I just re-read The Foxhole Court and for the first time I noticed the parallels between Wymack’s speech about Kevin’s time at the nest and THE Riko roast in book 2:
Wymack: “[Tetsuji] raised Kevin to be a star” // Neil: “Being raised as a superstar must’ve been really, really difficult for you”
Wymack: “Kevin isn’t human to them. He’s a project” // Neil: “Always a commodity, never a human being”
Wymack: “He put a lot of time and money into kevin’s development on the court. As far as Tetsuji is concerned, Kevin is valuable property. Any profit Kevin makes is rightfully the Moriyamas’” // Neil: “Not a single person in your family thinking you’re worth a damn off the court”
Wymack: “Kengo and Ichirou mostly keep to New York and couldn’t give a flying fuck what Tetsuji and Riko do” // Neil: “Kevin and I talk about your intricate and endless daddy issues all the time”
In my opinion, this is significant for two main reasons.
First, as Wymack says, “Kevin doesn’t talk about his time at Evermore,” so Neil didn’t get this information from HIM. This is part of why the “Kevin and I talk about your intricate and endless Daddy issues all the time” is so funny, because you know Kevin is sitting at that table losing his MIND at being implicated in this, but this speech means those claims are based on something.
Second, and I think more importantly, Neil is turning everything Wymack told him was true of Kevin onto Riko. On the Kathy Ferdinand show, Neil implies that Kevin is better than Riko, and that Riko knows it and is scared of it—“people are finally going to know which one of you is better. They’re going to know how premature [the facial tattoo] was.” In the Riko Roast (TM), he’s continuing to make that insinuation by basically saying “hey, all those things you think about Kevin? All that dehumanization? It’s true for you, too. Only Kevin got out and you’re still there, and we see that and talk shit because of it.” He’s not just knocking Riko down, he’s building Kevin up while he does it, because in this scenario, Kevin is one of the people on the outside seeing how pitiful Riko is, while Riko is just a guy everyone thinks is annoying, and who should just shut up.
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tritoch · 26 days ago
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the warrior of light as a game-breaking force of violence
there's a moment, relatively early in dawntrail, that establishes succinctly how out of place the warrior of light (as the savior of eorzea and main character of four successive final fantasy game plots) is in what is essentially the story of fresh new final fantasy protagonist wuk lamat. and it sets up quite nicely how the framework of fantasy video game conflict pulls the warrior of light forever towards violence as the expansion goes on.
spoilers through 7.0 follow
consider wuk lamat's kidnapping and rescue. bakool ja ja holds his blade to wuk lamat's throat, taunting you. his lackeys line up against your party in neat little ranks suspiciously reminiscent of a classic final fantasy encounter screen.
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and it simply does not matter to the warrior of light. you stride right through their combat setup because you are beyond that by now. the warrior of light has absolutely no respect for the "we are about to do ATB combat" lineup. the camera even jumps the line for you in one continuous rotating shot, crossing the axis of action as though to emphasize through the disruption of visual convention how far outside the game's boundaries you are.
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this is how far you are above the problems of dawntrail's first half. you cannot even be bound by the normal rules of cinematography and video game combat. everyone else here lined up for a good old-fashioned scrap and the warrior of light said haha nope actually. i'm going to stroll through here like a god of war astride this tiny battlefield. your henchmen cannot even raise a hand to me. i don't even have to engage in violence directly anymore. my mere presence is enough.
in fact, not only can bakool ja ja's henchmen not raise a hand to you, he's not even worthy of your direct intervention. he kidnaps wuk lamat and steals her keystones and frees valigarmanda and kidnaps hunmu rruk and none of it warrants the warrior of light so much as raising a finger. he's wuk lamat's recurring villain, that's not your problem. you're just here to take in the scenery.
zoraal ja spends his whole life aspiring to be thought of as his father's equal and a worthy successor to the dawnservant as the "resilient son." all it takes for gulool ja ja to acknowledge you as a warrior on his level is like a five minute sparring match. the acknowledgement from gulool ja ja that zoraal ja hungered for his whole life and would eventually go full cyborg supervillain to get via regicide is something the warrior of light receives casually in a throwaway line after their level 93 solo duty on the way to more important plot conversations.
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it really seems for a second, in the first half of dawntrail, like you are strong enough and the problems simple enough for this to be a clean and easy adventure. bakool ja ja? power of friendship'd. mamook? successfully reintegrated, no worries about the crimes against humanity. rite of succession? handily won. nothing can stop you. even duty finder queue times have been conquered: you can do all your duties with trusts now.
all of which only makes it better when the second half has sphene ask you and wuk lamat directly: could your strength have been enough to save alexandria? could you have found a different way?
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i know some people get very annoyed we don't intervene in the gulool ja ja fight. now personally i think if you see arthur and mordred squaring up it's rude to intervene, but beyond that, it simply wouldn't have mattered. by the time zoraal ja's forces arrived in tuliyollal, alexandria and tural were already on a collision course and doomed to conflict. your hands alone could never have averted this conflict. sphene was always bound to do what she did—and certainly a gulool ja ja without his reason would not be any more inclined to peace than wuk lamat and koana were.
there's a great little moment just before living memory where estinien, champion at reading the room, is like "okay so if thancred and i stay here that frees up you up, aibou, to do what you do best and save the world and have epic fights. woo!!!" and immediately afterwards you basically have to apologize to alisaie because part of the sort of unspoken premise of this whole trip in the first place was that you were, finally, not going to plunge into mortal peril to save the world. you were finally going to take it easy. you were finally done with that. and she has to sort of ruefully be like nah it's fine bro. i was trying to get you to take it easy and not do insane risky world-saving violence. but y'know these things (interdimensional invasions) happen.
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by the time you reach the very last trial, all pretense that the warrior of light could have ever been beyond these problems has vanished. you were, very emphatically, not strong enough to hold onto all that was dear without sacrifice. gulool ja ja and otis and cahciua died. yyasulani was irreversibly changed, physically colonized and culturally decimated by another dimension. you systematically shut down each part of living memory, and all its friendly, charming, loving ghosts, with your own hands. with your own clicks.
not even the vaunted strength of the warrior of light is enough to overcome sphene's inexorable logic of conflict. and so, in the end, she plucks you out of the crowd and says, explicitly for reasons of your strength, that you are going to have to do a boss fight now. you are going to have to kill her and you are going to have to do it in a proper 8-on-1 trial, and she forces you to affirmatively state that you understand you're going to kill her.
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did you think you were above it all? did you think you could get away from here with your weapon undrawn, with your hands clean? that for you and you alone the logic of conflict comes undone? wrong. wrong. wrong.
your strength cannot redeem you, says sphene. your friends cannot make these sacrifices for you. if you would play the hero then you must play the hero. no half-measures.
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back to the duty finder with ye.
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mollysunder · 5 months ago
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There is a theory that the way children play serves as a means to simulate and prepare them for the tasks they'll take on as adults. So for all the narrative weight both Jinx and the story give the boxing machine at the arcade it would never have prepared her or the kids to take on Piltover.
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What are the two things that Piltovans excel at over their Zaunite counterparts to keep the hierarchy? Weapons and technological development.
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When you look at the way Piltovans invest in their children, they don't prioritize hand to hand/melee combat training. Piltovans focus on giving their children experiences in handling firearms, a pursuit that is both leisure sport for the wealthy and a key offense against dissenting Zaunites.
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And from the show notes even Jayce, whose family occupies the upper middle class, was sent on educational excursions across Runeterra to explore the world and learn what it had to offer. Without Jayce's education abroad he would never have been inspired to pursue the concept hextech.
It's no wonder that the two figures that are set to be Piltover's biggest threats from Zaun are Jinx and Viktor, becasue they engaged in the same kinds of games and activities as their Piltovan counterparts.
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Jinx didn't have an entire forest preserved to help her practice her sharpshooting like the high houses of Piltover, but she did excel in the few games at The Rift (the arcade) that built on her talents. She's the only Zaunite thus far who's long distance offensive is a strong counter to Piltover's forces.
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Viktor couldn't travel the world like Jayce did, but for better or worse he managed to stumble into an opportunity to get real opportunity in research not offered to his peers through Singed. It was through that experience that Viktor knew to turn to Singed when he was at the end of his rope, and the consequences of that will be fully realized in season 2.
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Ironically, the kind of skill the boxing game champions is only good for keeping other Zaunites in line. Vander's days of fighting Piltover were way behind him when we first met him, and Vi spends season 1 primarily fighting other Zaunites. It's no surprise the Zaunites who embody the old ideal of strength in Zaun that the game portrays, Vi and Vander, are largely at the mercy of Piltover and end up collaborating with them to avoid further harm.
Zaun's future as an independent city-state couldn't happen if they stuck to their old ideals. The people who stand a chance against Piltover are the ones that not only succeed but excel at playing Piltover's games against them.
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galedekarios · 7 months ago
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Karlach: Aw, was that Gale’s granddad? Player: That was Elminster Aumar - the most famous wizard in the realms. Karlach: Huh. Doesn’t ring a bell.
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phemiec · 1 month ago
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Mouthwashing meta underneath the cut (tw)
What’s fucked up is that Mouthwashing’s main horror belongs to Anya. Anya is living the Shining and Alien and a thousand of anyone’s worst nightmares, in space, alone, with no one on her side, a ticking timebomb in her own body, and not any of the characters, or the narrative, or even the players, acknowledge that to the extent she deserves. Because she’s a woman she’s just treated differently.
Other people besides me have pointed out, that Anya not only told Curly, who failed her, she also told Swansea, who also failed her, and people like to paint him as better than Curly. They want to see the best in the men around her just like she does, but Swansea ALSO belittles her, calls her a “so-called nurse” and says that “even she can’t ruin [opening the storage unit] with her presence” when jimmy walks in on Anya talking to Swansea in the cockpit she’s crying, and placating and again, reacting in resigned acceptance, which implies that Swanseas response to her was something along the lines of “suck it up”. Swansea didn’t give her the axe, he did nothing to help or protect her, he kept the cryopod for Daisuke, he never considered her.
and it is very, VERY intentional on the part of the writing, that we never get to see Daisuke and Anya really interact. They could have had a friendly companionship, given their shared doodles and his concern on her being locked in the med bay, but we never actually see them talk to each other in any real capacity. and even if she had gone to him for help, there’s very little he could do as the youngest and least senior member of the Tulpar. And besides that, the only time Daisuke mentions women (who aren’t his mom), he’s talking about “hot bikini babes”. I’m not bashing him for that, taken on its own it’d feel like harmless bro low-level misogyny, but it’s part of how the writing is very intentionally alienating Anya constantly in so many little ways.
Anya is the ONLY woman on the ship, and all of the men on the ship either abuse, belittle, degrade, objectify and dismiss, if not her specifically, than at the very least her gender, and by and large we ignore that because Jimmy is so comparatively horrible. But there was no chance for Anya on that ship, she did everything she reasonably could have done, and the reason it’s so hard to conceptualize a believable fix-it for the plot, is that the men around Anya and the system they all exist in, would all have to change on a fundamental level for anything about Anya’s situation to change, and even if the ship didn’t crash, Anya, unlike the rest of the crew, would still be living a horror story.
She is the actual protagonist of the plot, she is the final girl who died first. We are denied her perspective just like she is denied agency, control, respect, etc.
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dicenote · 7 months ago
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Death Note characters ranked on how good they are at driving, from worst to best:
Near: I'm sorry, but he's not reaching the pedals. Like, if you could strap his brain to a car and make him psychically drive it, he'd do better than most people on this list. But in a regular car he'd unfortunately struggle. Maybe he can control the gas/brake while Rester steers, or vice-versa.
Matsuda: I just know that he gets distracted by every little thing. Funny road sign? New song on the radio? Discussing murder notebooks with his passengers? He suddenly forgets that he's in the middle of changing lanes.
Ide: Better than Matsuda because at least he keeps his damn hands on the steering wheel. He's considerably worse if Matsuda and/or Aizawa are bickering in the car with him, though.
Misa: Her placement can be shifted up/down a few spaces depending on your definition of "good". She will get you to your destination 10 minutes earlier than you expect, but multiple traffic laws will be broken on the way.
L: Look, I know he piloted a helicopter in canon without a license, but the sky doesn't have lanes or traffic lights. He can figure out how to drive the vehicle, sure, but his driving is chaotic and only marginally better than Misa's overall.
Light: Like L, he probably doesn't have a license and could work his way around a car. Unlike L, he wants to look like the perfect law-abiding citizen and will try his best to drive like one. He ends up going a bit under the speed limit because of this. L finds his behavior highly suspicious.
Aizawa: Completely average driver, other than the occasional bout of road-rage. Or Matsuda-rage, if a certain idiot is messing with the AC again.
Mogi: Also completely average, but goes completely silent while driving (except when working as Misa's manager). Is he focusing on the road, or does he just not feel like talking? Nobody knows.
Mello: Prefers motorcycles, but is shockingly capable at driving a wide variety of vehicles just fine. He'll even obey the law if he isn't actively committing a crime in said vehicle.
Soichiro: We saw him smash that car into Sakura. Dude managed to make that look cool as hell. When not breaking and entering TV studios, though, he's probably very good at going the speed limit and following traffic laws and all that boring stuff (he is a cop, after all).
Matt: Roughly half of his experience driving is from Mario Kart and GTA, but he can still somehow Tokyo Drift IRL. Theoretically, these could be points against him (see L's placement), but he's so bafflingly good that Rule of Cool makes him the best by default. My point is that he could drive normal, but where's the fun in that?!
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foxstens · 7 months ago
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i often think about kevin adjusting to life outside the nest. we see how unfathomable a different lifestyle is for jean after 5 years, and kevin grew up there
how long did it take until he got used to seeing the sun every day
how often does he have nightmares. does he look at the other bed every time he wakes up
was he surprised that the foxes were allowed to eat, drink, wear whatever they want
did he learn from watching the foxes practice that their playing style isn't quite as violent and that there's no 'contrition'
did he expect to get violently punished when he started doubting evermore's teachings even in the privacy of his own mind
has he started learning how to be a person outside of his ability to play
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deadliestpieceontheboard · 8 months ago
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Gathering evidence of Jeremy's issues like ✍🏻✍🏻
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Ok, so whatever happened it was at the fall banquet 4 years before and probably involved cops. (I don't think there will be *two* major scandals)
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Hints of the missing brother.
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Other sus stuff
I don't have any big theories. Thinking either brother killed hinself after an argument with Jeremy, crash while driving to get Jeremy out of custody, or cut contact with everyone after their poor reaction to Jeremy's scandal (and I think he was outed, hence the floozies and why he has to stay home during the week)
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afterthelambs · 7 months ago
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I'm not sure if I believe the "Wakaba Isshiki did unethical experiments" theory in the fandom, but I do think this is the biggest proof of it in-game:
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Because how the hell would she know that?
The first explanation is that she did experiments by sending people into palaces and then testing what happens to them if the palace collapses. Which is messed up for obvious reasons.
The second explanation is that she did NOT test it, meaning she was just making shit up. Which is funny but also would make her a terrible scientist. This explanation is less believable because everything else about her research is too accurate.
There's also a theory that Wakaba did unethical experiments on Akechi specifically. I'm not sure I believe that, since the evidence for it is pretty shallow (like the featherman game scientist experimenting on grey pigeon). But this scene is once again the biggest argument you could make for that theory. The researcher in the image above refers to palaces by their correct term 'palaces', which they say was based on Wakaba's research. But that's only something you would know with firsthand experience of the metaverse. And the only person they know who could access the metaverse was Akechi (that we know of, but i dont think Shido would rely only on Akechi if there were other options).
So yeah this scene is very sus. It's most likely the writers didn't think too deep about the implications. There's no way they wanted Futaba's mom to be sketchy, right? But even if it's not intentional, the scenes and their implications still exist. So in conclusion those theories make sense, I get it, and I don't blame anyone for headcanoning them and having fun. And tbh anyone involved with cognitive psience was portrayed as some degree of unethical (maruki for example), maybe this is just on-brand
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feelingthedisaster · 5 months ago
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The King's Men's plot structure is genius.
TKM has been critized a lot for not following the conventional plot structure, because it doesnt end inmediatly at the resolution of the climax, like they taught us in class. But it actually has a reason behind it and it think that is what makes AFTG unique and Nora Sakavic an amazing writer. I'll explain.
So, we all know AFTG has a lot of chess metaphors, however i think it doesnt contain the metaphors, it is the metaphor. Each character represents a piece of the board (Riko king, Kevin queen, Neil pawn, Andrew knight, etc) and exy is the chess, but but but, a chess game not only involves the pieces, the game cannot exist without someone playing, the chess masters (which would be Kengo, Ichiriu, Nathan and all the mafia stuff).
So, AFTG is divided into two plots happening at the same time: what happens on the chess board (exy season) and what happens outside it (the mafia mess).
Of couse, the climax has to be about the outside out, because who cares which one of pieces move in which way if the players are pointing guns at eachother under the board? The guns are more more important. So who cares? The pieces on the board care, the ones that are being played with. And who is the narrator? The character that represents the pawn, the less important figure of the entire room.
Yeah, the 'outside of the board' plot is over half way into the book, but it doesnt matter because that happens outside the board, the chess game has not ended yet. The pawn cannot go back to rest in the box until the game is over, until the king dies. The book cannot be over until the chess game our protagonist is a piece of ends. The books have to end with the king's (Riko) death and that is exactly what happens.
If this isnt excellent writing and one of the best examples of know the rules so you can break them, i dont what is.
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