#all for the game meta
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nettedtangible · 5 months ago
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An idea I love is when the Foxes become a more well-respected team in the league, Wymack starts talking to them about being “role models” and that they have all these young fans now who look up to them. And Neil is just horrified.
Then the Exy league organises this like, pre-game warm up meet and greet thing where they do some drills and games with the kids of the local teams in the area.
Everyone expects to have to keep Andrew away from the kids but he’s actually fantastic with them. He’s blunt and honest but he does try very hard and they absolutely love him.
Neil spends the entire time running away from the children and hiding behind Wymack (he tried hiding behind Andrew but Andrew was actually getting along with the little demons)
Kevin hates it but the kids LOVE him, they think it’s hilarious how grumpy and angry he gets and they keep falling over themselves laughing anytime he yells. They keep asking him to “do the grumpy voice” he starts yelling in French and they think it’s just about the funniest thing that’s ever happened.
Dan and Renee are keeping the whole thing on track, actually running through the drills and teaching the kids with endless patience. Dan has a little mini me girl who’s like 10 and the captain of her team and just wants to be Dan so bad so Dan gives her a whistle and she’s just shadowing her all day, blowing her whistle whenever Dan tries to get someone’s attention.
Aaron and Allison hang back and only very reluctantly interact with the children.
Matt is the equivalent of a climbing gym. He has about 4 children hanging off various limbs at any given time and a little 6 year old has taken up permanent residence on his shoulders.
Nicky loooves it and teaches the kids all of bad words and gets them to play pranks on Kevin- which results in Kevin yelling at him and he and the kids falling over laughing.
One child seems to be really isolated and quiet. Neil sits with this kid so Wymack will stop yelling at him to get involved. They don’t talk at all but Neil gives the kid some gum and the kid manages a little smile.
Part 2
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allforthe-gays · 3 months ago
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for a fandom that revolves around a sport there is a distinct lack of sweaty all for the game fan art
we could be objectifying our comfort characters more effectively if we made them a little more grimy
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akanemnon · 2 months ago
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Despite everything, it's still you.
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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feelingthedisaster · 4 months ago
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AFTG is Well Written: a Masterlist
Many people have said the book series All For The Game by Nora Sakavic is badly written. However, I believe it is not. To prove this, I made a compilation of posts that explain why the books are meticusly crafted and amazingly written.
*disclaimer: I'm not claiming the books are perfect or have no mistakes, it is impossible for any book to be that way, I'm just saying that it's not even half as bad some people claim it to be
Plot
Why The King's Men's plot structure is genius
In defense of AFTG crazy plot
Characters
MCs and trauma responses by @skydaemon
Mirrors of eachother by @sirandking
Riko and Neil parallels by @notlacrosse
Jean: Number, name and the narrative by @owlarchimedes
Metaphors/Symbolisms
Characters and their respective chess metaphor
Number symbolims in AFTG by @darkblueboxs with additions by @whydamnitwhy
Writing style
Conveying feelings by @lochenfreh
Here by @joejhang
The reason for the simplistic language by @afurtivecake
Neil/Nathaniel switch by @obsessing-over-fictionn
General
Here by deactivated account
The reason why people tend to think the book are bad by @thetamingofspike
Here by @the-foxhole-clutter
If I'm forgetting something or you know a post that could fit in this masterlist, share it pls!
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inafieldofstarflowers · 2 months ago
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I just re-read The Foxhole Court and for the first time I noticed the parallels between Wymack’s speech about Kevin’s time at the nest and THE Riko roast in book 2:
Wymack: “[Tetsuji] raised Kevin to be a star” // Neil: “Being raised as a superstar must’ve been really, really difficult for you”
Wymack: “Kevin isn’t human to them. He’s a project” // Neil: “Always a commodity, never a human being”
Wymack: “He put a lot of time and money into kevin’s development on the court. As far as Tetsuji is concerned, Kevin is valuable property. Any profit Kevin makes is rightfully the Moriyamas’” // Neil: “Not a single person in your family thinking you’re worth a damn off the court”
Wymack: “Kengo and Ichirou mostly keep to New York and couldn’t give a flying fuck what Tetsuji and Riko do” // Neil: “Kevin and I talk about your intricate and endless daddy issues all the time”
In my opinion, this is significant for two main reasons.
First, as Wymack says, “Kevin doesn’t talk about his time at Evermore,” so Neil didn’t get this information from HIM. This is part of why the “Kevin and I talk about your intricate and endless Daddy issues all the time” is so funny, because you know Kevin is sitting at that table losing his MIND at being implicated in this, but this speech means those claims are based on something.
Second, and I think more importantly, Neil is turning everything Wymack told him was true of Kevin onto Riko. On the Kathy Ferdinand show, Neil implies that Kevin is better than Riko, and that Riko knows it and is scared of it—“people are finally going to know which one of you is better. They’re going to know how premature [the facial tattoo] was.” In the Riko Roast (TM), he’s continuing to make that insinuation by basically saying “hey, all those things you think about Kevin? All that dehumanization? It’s true for you, too. Only Kevin got out and you’re still there, and we see that and talk shit because of it.” He’s not just knocking Riko down, he’s building Kevin up while he does it, because in this scenario, Kevin is one of the people on the outside seeing how pitiful Riko is, while Riko is just a guy everyone thinks is annoying, and who should just shut up.
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gale-force-storm · 5 months ago
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Thinking about the fact that, to pull Gale from the stone and get him in the game at all, you have to decide to try to touch an extremely dangerous looking swirling mass of unstable magic. Something that is, objectively, a terrible idea
Like, the options it gives you are to either touch the sigil or leave, and if you leave you just... don't get Gale in the party
You have to take the risk. You have to let your curiosity override your common sense. You have to look at this unstable, possibly dangerous malfunctioning magic sigil and go "...Ok, but what if I poke it?"
In short, to get Gale in your party, you have to do exactly what he would in that situation, and indulge in a moment of reckless curiosity. And I just think that's delightful
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vaguely-concerned · 2 months ago
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My two cents on how much of Mind!Varric is Rook’s mind trying to fill the blank space and how much is Solas actively talking through a convenient blood magic paper doll of the mind: I think it's a mix of both, a truly collaborative psychosocial horrorshow if you would, but waaaay more towards the second. It feels too directed and tactical at times to be anything else. Rook's mind is willing to go along with the denial phase as far as it can fucking carry them to not have to face the grief and regret and does its part in papering over details that don’t make any sense, the way brains will strive to create coherent meaning even out of deeply confusing input, but to my understanding it's a collaborateur in how that plays out, not the instigator or control center. Solas is using it as a path to agency and to gather insight into Rook as a person unguarded as he can't count on in his own guise. (That stoic option that leads to him being like 'oh I see you're cautiously denying me access to your inner life. well. at least you still have Varric to talk to. y'know as an outlet :)'. You absolute BITCH Solas! That alone convinced me that he HAS to have an active hand in it on some level.)
My guess is that it takes considerable effort on Solas’ part to make Mind!Varric do anything more involved or complicated than seeming to sit up in bed and give casual commentary, and that’s why he keeps having eerie five minute shallow pep talks with you before he announces he conveniently needs a nap aaanyway good luck kid you got this haha. When he’s just spouting NPC lines from his bedrest, I’m ready to believe that could be Rook’s mind being allowed to improv lines for him more freely because it’s less about Solas trying to get something out of them or working an angle and more ‘Still here! Still totally alive and fine and the mentor figure you know and love and trust :) don’t even worry about it! Thankfully there is no war in Ba Sing Sei, as we all know’ upkeep work lol. Rook’s mind is allowed to set the tone of Varric, the outlines, but not always the content. 
AND, on a (beautifully fucked up) character psychology level, I feel like Solas is indulging in actually getting to be the good supportive mentor figure to Rook with one hand to assuage the guilt he feels about what he's done -- and what he's going to do -- to them with the other. Same internal logic as he uses in Trespasser about the Qun. ‘Almost everyone is going to die from the course of action I’m doggedly pursuing eventually. But at least I can make their last years happier and freer and kinder than they would have been otherwise. and that kind of makes up for it right. a little bit. doesn't it. doesn't that make it better at least. I need that to make it better)'. Did I really take your beloved mentor and friend from you if you don’t know yet that I did? Some philosophers would argue not really! So it’s probably almost ok actually. Isn’t it even a little noble that I’m taking all this grief and guilt on myself and shielding you for now. With undertones that I’m not sure he would realize himself (and might be mortified by if he did) that he is so incredibly lonely, and even a dishonest and indirect emotional connection is more than nothing when you’re that desperate. In this setup he gets idk. Both the control he craves so incredibly badly in relationships and over himself, and the scraps, the fading afterimages, of intimacy and warmth and companionship, even second hand. The one thing Solas and Rook agree on deep deep down is that they really wish Varric weren't gone. They're handshake memeing this in the saddest and most creepy way possible.
I think an important element too is that Solas needs Rook and their team to *succeed* —  up to a certain point. He needs someone to hold the two other elven mean girls off until he can get out of here. Ideally, in a perfect world, even do all the hard work of killing them so he can swoop in at the end and do his thing when both sides are exhausted and out of resources to stop him, and then Bob’s your uncle! Same logic as he was using with Corypheus, and after that worked out so well, too! King of choosing to never learn from a single solitary mistake he’s ever made even though i fully believe he could have the capacity to Fen’Harel <3 The underlying idea isn’t flawed, you see, it was just unforeseen circumstances getting in the way. This time for sure it’ll all work out the way I cleverly imagined it in my head beforehand. Cue By Talos this can’t be happening etc. in the form of a statue almost crushing him like a bug. 
So he's providing guidance and forging Rook into a leader from two angles: one Rook might not trust, and one they probably will. Shaping them into what he needs slowly and carefully. He’s helping you hone your team into their most effective state, as he might have done with his own agents back in the day, setting up his chess pieces even if he has to squint through two glimpsed realities to do it haha. Pincer maneuver of an insidious stealth mentor you never asked for. Also… at one point mind Varric gives you a whole little monologue about how Solas' problem is that he’s always seen his interpersonal connections as flaws and see where it’s landed him, all alone and the worst part? it hasn’t even worked. it’s all been for nothing he’s back where he began with nothing to show for it but his mistakes. Like...that has such strong 'uh okay happy to play your therapist from two rooms away here what the fuck kind of traumadump is this' energy to me, I’m not sure Rook like. Thinks that much about Solas as a private person. So much of Solas' self-loathing and futile insights into his own flaws seem to shine through in Mind!Varric's dialogue all the time — I just can't believe that there's no guiding hand behind it as it were. 
Most of all. I feel like people underestimate the degree to which Solas is incredibly funny. As in, he has a very consistent and recognizable sense of humour. It’s one of my very favourite things about him. We must remember — it is crucial that we always keep in mind — Orlesian accent and wig Solas from May The Dread Wolf Take You (my beloved, the explanation for why I love this dude even with the. All of the everything else. No one does it quite like him). He is not at all above doing things or adding little flourishes for his own obscure amusement, in fact that seems to me to be one of his most consistent traits. The Randy Dowager Quarterly comment Varric has? The ‘Maybe this is the Dread Wolf’s revenge. Forcing us to house sit for him’ thing? To Me this is 100% Solas amusing himself in his boring Fade jail surrounded by the screaming hellscape of all his regrets. Source: it came to me as divine revelation through pure vibes trust me bro 
If nothing else I find it much more narratively interesting personally if the connection between Rook and Solas really is that defenselessly intimate and entwined (and so unbalanced!), and the sense of violation and invasion and betrayal afterwards consequently all the more nauseatingly intense. Even if you kept him at arm’s length in the open, he’s been under your skin the whole time, looking around, gathering what he needs to destroy you, wearing the face of a friend. Regretfully, probably, but choosing to do it every step of the way anyway. (Sound familiar, Inquisitor? Solas doesn’t have that many tricks when you actually look at it, he keeps returning to old tried and true ones like a dog with a bone haha.) Maybe he even genuinely meant some of it as mercy, which only makes it so much worse. It makes his sin against his own core principles of autonomy and the freedom of all beings in mind, spirit and body so much more juicily grave if it’s something he pursues actively and consistently, rather than it half-falling into his lap as a happy accident mainly orchestrated by Rook’s own subconscious. Solas, too, is at his very lowest point, the closest to giving in and becoming his own antithesis fully that he’s ever been, and it makes the choice of whether you still reach out your hand to him one last time or not all the more impactful and difficult.
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tritoch · 2 months ago
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the warrior of light as a game-breaking force of violence
there's a moment, relatively early in dawntrail, that establishes succinctly how out of place the warrior of light (as the savior of eorzea and main character of four successive final fantasy game plots) is in what is essentially the story of fresh new final fantasy protagonist wuk lamat. and it sets up quite nicely how the framework of fantasy video game conflict pulls the warrior of light forever towards violence as the expansion goes on.
spoilers through 7.0 follow
consider wuk lamat's kidnapping and rescue. bakool ja ja holds his blade to wuk lamat's throat, taunting you. his lackeys line up against your party in neat little ranks suspiciously reminiscent of a classic final fantasy encounter screen.
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and it simply does not matter to the warrior of light. you stride right through their combat setup because you are beyond that by now. the warrior of light has absolutely no respect for the "we are about to do ATB combat" lineup. the camera even jumps the line for you in one continuous rotating shot, crossing the axis of action as though to emphasize through the disruption of visual convention how far outside the game's boundaries you are.
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this is how far you are above the problems of dawntrail's first half. you cannot even be bound by the normal rules of cinematography and video game combat. everyone else here lined up for a good old-fashioned scrap and the warrior of light said haha nope actually. i'm going to stroll through here like a god of war astride this tiny battlefield. your henchmen cannot even raise a hand to me. i don't even have to engage in violence directly anymore. my mere presence is enough.
in fact, not only can bakool ja ja's henchmen not raise a hand to you, he's not even worthy of your direct intervention. he kidnaps wuk lamat and steals her keystones and frees valigarmanda and kidnaps hunmu rruk and none of it warrants the warrior of light so much as raising a finger. he's wuk lamat's recurring villain, that's not your problem. you're just here to take in the scenery.
zoraal ja spends his whole life aspiring to be thought of as his father's equal and a worthy successor to the dawnservant as the "resilient son." all it takes for gulool ja ja to acknowledge you as a warrior on his level is like a five minute sparring match. the acknowledgement from gulool ja ja that zoraal ja hungered for his whole life and would eventually go full cyborg supervillain to get via regicide is something the warrior of light receives casually in a throwaway line after their level 93 solo duty on the way to more important plot conversations.
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it really seems for a second, in the first half of dawntrail, like you are strong enough and the problems simple enough for this to be a clean and easy adventure. bakool ja ja? power of friendship'd. mamook? successfully reintegrated, no worries about the crimes against humanity. rite of succession? handily won. nothing can stop you. even duty finder queue times have been conquered: you can do all your duties with trusts now.
all of which only makes it better when the second half has sphene ask you and wuk lamat directly: could your strength have been enough to save alexandria? could you have found a different way?
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i know some people get very annoyed we don't intervene in the gulool ja ja fight. now personally i think if you see arthur and mordred squaring up it's rude to intervene, but beyond that, it simply wouldn't have mattered. by the time zoraal ja's forces arrived in tuliyollal, alexandria and tural were already on a collision course and doomed to conflict. your hands alone could never have averted this conflict. sphene was always bound to do what she did—and certainly a gulool ja ja without his reason would not be any more inclined to peace than wuk lamat and koana were.
there's a great little moment just before living memory where estinien, champion at reading the room, is like "okay so if thancred and i stay here that frees up you up, aibou, to do what you do best and save the world and have epic fights. woo!!!" and immediately afterwards you basically have to apologize to alisaie because part of the sort of unspoken premise of this whole trip in the first place was that you were, finally, not going to plunge into mortal peril to save the world. you were finally going to take it easy. you were finally done with that. and she has to sort of ruefully be like nah it's fine bro. i was trying to get you to take it easy and not do insane risky world-saving violence. but y'know these things (interdimensional invasions) happen.
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by the time you reach the very last trial, all pretense that the warrior of light could have ever been beyond these problems has vanished. you were, very emphatically, not strong enough to hold onto all that was dear without sacrifice. gulool ja ja and otis and cahciua died. yyasulani was irreversibly changed, physically colonized and culturally decimated by another dimension. you systematically shut down each part of living memory, and all its friendly, charming, loving ghosts, with your own hands. with your own clicks.
not even the vaunted strength of the warrior of light is enough to overcome sphene's inexorable logic of conflict. and so, in the end, she plucks you out of the crowd and says, explicitly for reasons of your strength, that you are going to have to do a boss fight now. you are going to have to kill her and you are going to have to do it in a proper 8-on-1 trial, and she forces you to affirmatively state that you understand you're going to kill her.
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did you think you were above it all? did you think you could get away from here with your weapon undrawn, with your hands clean? that for you and you alone the logic of conflict comes undone? wrong. wrong. wrong.
your strength cannot redeem you, says sphene. your friends cannot make these sacrifices for you. if you would play the hero then you must play the hero. no half-measures.
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back to the duty finder with ye.
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mollysunder · 6 months ago
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There is a theory that the way children play serves as a means to simulate and prepare them for the tasks they'll take on as adults. So for all the narrative weight both Jinx and the story give the boxing machine at the arcade it would never have prepared her or the kids to take on Piltover.
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What are the two things that Piltovans excel at over their Zaunite counterparts to keep the hierarchy? Weapons and technological development.
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When you look at the way Piltovans invest in their children, they don't prioritize hand to hand/melee combat training. Piltovans focus on giving their children experiences in handling firearms, a pursuit that is both leisure sport for the wealthy and a key offense against dissenting Zaunites.
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And from the show notes even Jayce, whose family occupies the upper middle class, was sent on educational excursions across Runeterra to explore the world and learn what it had to offer. Without Jayce's education abroad he would never have been inspired to pursue the concept hextech.
It's no wonder that the two figures that are set to be Piltover's biggest threats from Zaun are Jinx and Viktor, becasue they engaged in the same kinds of games and activities as their Piltovan counterparts.
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Jinx didn't have an entire forest preserved to help her practice her sharpshooting like the high houses of Piltover, but she did excel in the few games at The Rift (the arcade) that built on her talents. She's the only Zaunite thus far who's long distance offensive is a strong counter to Piltover's forces.
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Viktor couldn't travel the world like Jayce did, but for better or worse he managed to stumble into an opportunity to get real opportunity in research not offered to his peers through Singed. It was through that experience that Viktor knew to turn to Singed when he was at the end of his rope, and the consequences of that will be fully realized in season 2.
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Ironically, the kind of skill the boxing game champions is only good for keeping other Zaunites in line. Vander's days of fighting Piltover were way behind him when we first met him, and Vi spends season 1 primarily fighting other Zaunites. It's no surprise the Zaunites who embody the old ideal of strength in Zaun that the game portrays, Vi and Vander, are largely at the mercy of Piltover and end up collaborating with them to avoid further harm.
Zaun's future as an independent city-state couldn't happen if they stuck to their old ideals. The people who stand a chance against Piltover are the ones that not only succeed but excel at playing Piltover's games against them.
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galedekarios · 8 months ago
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Karlach: Aw, was that Gale’s granddad? Player: That was Elminster Aumar - the most famous wizard in the realms. Karlach: Huh. Doesn’t ring a bell.
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flowersforthemachines · 27 days ago
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Some facts about Taash (and also the Lords of Fortune, the Qunari, Dragons and other related things) gathered from the banters
Featuring Shathaan's stories about the Crows!
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Emmrich, Neve. I'm also planning a post about just the Lighthouse some time later
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About Taash
General: 
Taash gets grumpy if they stay inside for too long
Taash may polish their treasure hoard or clean the dishes (even somebody else's) to get out of their head
When Taash is feeling sad, they ask somebody else about how they are doing, so they can focus on somebody else instead of themselves
Taash doesn’t like talking about their feelings because it makes them sad (Lucanis can relate)
Taash doesn't read books before bed because they have a tendency to stay up past their bedtime to finish the exciting parts
Taash seems to care quite a lot about fibre and digestive health (they are so real for that). For example, they enjoy the smell of coffee but don’t drink it because it’s bad for their guts
Taash drinks alcohol 
Taash once requested Bellara/Lucanis to cook them a demon (the suggestion was disregarded) 
Taash liked Lucanis’s deep-fried peppers 
Taash liked Bellara’s stir-fry 
(If Rook is in romance with Taash) A spirit of devotion appears next to Taash after they enter a relationship
Taash doesn’t want to look for more dragonfire tablets because “they are just more orders”, and they already have enough  
Taash doesn’t kill in cold blood and needs to get angry in order to kill someone
Taash has good taste in gemstones, knowing which colours match which (based on the banters where they recommend gemstones for Emmrich’s lich helmet). They say it’s a Lord of Fortune thing, they have to know how to make gems look good 
Taash isn’t afraid of the Fade, because the spirits there mind their own business and don’t try to possess anyone (or anything) 
Taash thinks that even if the Nevarrans almost brought their dragons to extinction, they will still come back eventually
Taash is extremely excited to hear that Morrigan can (potentially) turn into a dragon and wants to ask her about it next time they meet 
Taash doesn’t mind finding no loot when hunting dragons because as long as you survived an encounter with a dragon, you have a new story to tell 
Taash doesn't think of dragons as monsters since they are a natural part of the world and have been around longer than anyone else
On fire-breathing: 
Taash started breathing fire when they were a toddler
Taash needs to eat greens after breathing fire, or they get headaches 
According to healers, fire breathing hurts Taash’s lungs
Taash accidentally set their first female partner’s hair on fire during their first sex
Taash once tried to cook with their dragon breath and accidentally melted a pot and set the kitchen on fire 
On Taash’s sense of smell:  
Taash got their heightened sense of smell after they got sick and couldn't breathe through the nose for a couple of months. After they recovered they could suddenly smell everything
Tassh can smell when someone is ovulating. They can also smell who had been in the room before them, and who is hungover 
Taash could also tell Neve got together with Rook or Lucanis from the smell even before anybody told them
To Taash, Minrathous smells rainy and ‘like rich people hurting poor people’
Early life and the relationship with Shathann: 
Taash learnt to swim before they learnt to walk
Shathann sometimes wouldn't let Taash play/go swimming until they finished their studies (like being able to tell the difference between some pottery shards)
Shathann gifted Taash axes during one of the gift-giving holidays when they were younger. They were simple kindling choppers, but Shathann helped decorate them to make them look like Qunari weapons. During a conversation with Bellara, Taash realises that may be the reason they are still using axes to this day
Axes are also good at lodging between dragon scales and allows them to climb up
Taash grew up poor, though they didn’t realise it because Shathann always made sure they had enough food, even at her expense (like pretending she didn’t want to eat because “Rivaini food is too rich for her”)
Taash spent the money they made from their first job as Lord of Fortune on buying Shathaan a dress. Shathann didn’t appreciate it, instead urging Taash to buy themselves boots or some other useful things 
Shathann hated apples because their skin would get stuck in her teeth (“Evataash, that fruit is stupid!”)
If Taash chooses to pursue Rivaini culture and wear Shathann’s horn as jewellery, they have a blacksmith do runes in the old Qunari language along the edges and get a Seer to bless it
Shathann stopped telling stories about the Crows after Taash once climbed on the roof to play as a Crow
The things Shathann taught Taash about the Crows:
Antivan Crows make themselves invisible to dragons by imitating the dragon's shadow
Antivan Crows coat the beaks of actual crows with poison so that the crows can kill people by pecking
Antivan Crows can slow down their breathing until they become invisible
Antivan Crows come through houses at night and kill children who aren’t in bed
Antivan Crows can do a special move that stops their enemy's heart
Antivan Crows can strangle a Qunari with their own dar-saam (but only if it’s tied incorrectly)
Relationships with companions: 
Bellara gives Taash advice on cooking dinner for their mother
Davrin teaches Taash to use buckets filled with water and sand for lifting
Taash has never flown a kite before and asks Harding to teach them
Harding's mother sends Taash a letter with homemade candies after Shathann’s death, calling it “a hug from afar” (Taash appreciated the gesture and liked the candy) 
(If Rook is in romance with Taash) Taash asks Lucanis about what Rook likes to eat, and Lucanis offers to teach them how to make coffee/tea/chiocolata calda 
Taash isn’t scared of Spite, and even convinces (or more like intimidates) him not to talk about how other people smell without their permission
Lucanis agrees to teach Taash how to kill targets with flair (with varying degrees of success when it comes to cool one-liners) and then plans to ask Teia to make a Crow cape just for them (Taash is very excited about it, as they love crow capes)
Taash insists Neve should get some trophy from Aelia (a ring, or an amulet with her name) to show everyone she beat her, and doesn’t understand why Neve isn’t interested in something like that 
Taash offers their blood to Neve for blood magic purposes (Neve doesn’t take up the offer)
Taash thinks Neve’s ‘dresses’ are pretty
Taash thinks nobody can go toe-to-toe in magic with Neve
Taash offers to hook Neve up with their jeweller to get her a discount (in case she wants a new leg) because “Neve deserves nice things”
Lords of Fortune:
Lords of Fortune have a drunk game where they throw a goblet made from fool’s gold into the water for others to find. Whoever finds it gets free drinks for the rest of the night. The game has only one rule: no punching in the junk
There is also another drunk game where drunk Lords jump off a giant cliff. The only rule is not to hit the water face-first
Even if those are “drunk games”, you can participate in them sober, as long as you are willing to be as stupid as the drunk people
The Lords of Fortune pick new jobs by Isabela throwing daggers at a map or racing nugs (the winner picks the job - could be its owner, or the nug itself)
The lords used to blindfold Mateo (the faction merchant) and spin him around in circles until he tripped on something like a map. They stopped doing that because a Seer told them to quit (the whole thing gave Mateo headaches) 
After Shathann is gone, Taash is in charge of appraising Qunari artifacts for the Lords until they find a better expert
The Lords of Fortune work with a Dalish clan keeper Shivanas (Taash calls them ‘Shiv’) who appraises artefacts for them (tells them what’s okay to sell and not to sell etc.) 
After losing his hand, a Lord named Bernst got a lock-pick hand prosthetic decorated with gems
About Dragons:
Different breeds of dragons can mate and produce offspring. That’s how ice- and lightning-breathing dragons came about
The muscles of dragon wings’ are vulnerable behind. Another weakness is the underbelly
Fighting Dragons is all about making them come to you, either by having them see you as a threat (so they come down to assert dominance) or prey (so they come down to eat you) 
There is a dragon called Wildervale Spitter, which can breathe fire or poison gas. The “fire breath” is actually just poison that burns when the dragon breathes. Most dragons always ignite their breath. The Spitter's special for being able to choose whether to light it up.
Dragons have an extra eyelid that they shut while breathing fire in order to protect their eyes
About Qunari etc.:
Eb-ketarra means something like “growing memories.” When you graft someone’s horn onto yours, you also add their strength to yourself
Qunari food uses a lot of oil for frying
Qunari have a much better sense of smell than humans
Qunari can bury their dead with large jars inlaid with a flame pattern. It’s called ‘issalatar’ and is empty inside, representing that the deceased’s body is also empty now that their spirit is gone
The Rivaini armada can hold its own against the Antaam fleet, but only in good weather. They can’t match the Antaam in firepower, but they can outsail them
Isabela is apparently still a captain of the Siren’s Call 
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marchingatmidnight · 26 days ago
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Something I wanna poke at in this fic is that Neil has, courtesy of Nathan, by far the most mob connections and importance out of the three characters currently indebted to the Moriyamas.
Kevin has no connection to the main family until Neil gives him one. He always has been and had the events of the series not taken place, always would be connected to the second branch. Yes, Riko “owned” him, but even Riko is small potatoes to the main family and they kill him relatively easily all things considered.
And Jean has said himself how insignificant his family was to the Moriyamas. How easily their debt was paid with their child. He’s more main branch than Kevin, even considering that, but he’s always been insignificant collateral damage and he knows it.
But Neil. Neil was supposed to be given to Tetsuji because the Butcher was never supposed to have a son. Because the Butcher having an heir is an actual threat to the Moriyamas. Because Nathan was a big deal. Nathan basically did their bidding in return for a wide swathe of power of his own, with the knowledge that it was all because of and for the Moriyamas and it would return to the Moriyamas upon his death. Nathan having a son to inherit that power is the only actual threat any of the characters in All For The Game have to the Moriyamas.
And we see it when Stuart invades Nathan’s house. I’m sure Stuart wanted to do that years before but couldn’t while Kengo was in charge and he had to wait until Kengo was about to die and Ichirou was about to take over. It took Ichirou deciding that it wasn’t worth risking Stuart’s power against him, especially considering the FBI involvement and that Nathan had made all his deals with Kengo rather than him so who knows where that power would actually end up with both of them dead. Stuart and Neil could have pulled that ring of power to them rather than the Feds if Ichirou hadn’t made a deal with them.
And now Neil is a product of both of those incredibly powerful families: the Hatfords and the Moriyama’s main branch’s attack dog. Kevin’s mom’s relationship to Tetsuji and Jean’s parent’s debt means nothing compared to that. So interesting.
Neil’s deal is less about the money he owes the Moriyamas and more about the criminal power he could accumulate if wanted to move against the Moriyamas. But Kevin’s and Jean’s deal are all about the money.
And Neil, the little shit, fucking knows it by the end of the series. He doesn’t at the beginning, assumes Kevin and then Jean are the more important Moriyama chess pieces, up until he’s kidnapped by Nathan and then is rescued by Stuart, and Ichirou proves it by killing Riko. And you see it when he talks to Ichirou both times, and when he comes to see Jean in the Sunshine Court: he might be playing happily as a pawn, but he’s also the pawn that can put the King in check if he wants. And he knows it.
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phemiec · 2 months ago
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Mouthwashing meta underneath the cut (tw)
What’s fucked up is that Mouthwashing’s main horror belongs to Anya. Anya is living the Shining and Alien and a thousand of anyone’s worst nightmares, in space, alone, with no one on her side, a ticking timebomb in her own body, and not any of the characters, or the narrative, or even the players, acknowledge that to the extent she deserves. Because she’s a woman she’s just treated differently.
Other people besides me have pointed out, that Anya not only told Curly, who failed her, she also told Swansea, who also failed her, and people like to paint him as better than Curly. They want to see the best in the men around her just like she does, but Swansea ALSO belittles her, calls her a “so-called nurse” and says that “even she can’t ruin [opening the storage unit] with her presence” when jimmy walks in on Anya talking to Swansea in the cockpit she’s crying, and placating and again, reacting in resigned acceptance, which implies that Swanseas response to her was something along the lines of “suck it up”. Swansea didn’t give her the axe, he did nothing to help or protect her, he kept the cryopod for Daisuke, he never considered her.
and it is very, VERY intentional on the part of the writing, that we never get to see Daisuke and Anya really interact. They could have had a friendly companionship, given their shared doodles and his concern on her being locked in the med bay, but we never actually see them talk to each other in any real capacity. and even if she had gone to him for help, there’s very little he could do as the youngest and least senior member of the Tulpar. And besides that, the only time Daisuke mentions women (who aren’t his mom), he’s talking about “hot bikini babes”. I’m not bashing him for that, taken on its own it’d feel like harmless bro low-level misogyny, but it’s part of how the writing is very intentionally alienating Anya constantly in so many little ways.
Anya is the ONLY woman on the ship, and all of the men on the ship either abuse, belittle, degrade, objectify and dismiss, if not her specifically, than at the very least her gender, and by and large we ignore that because Jimmy is so comparatively horrible. But there was no chance for Anya on that ship, she did everything she reasonably could have done, and the reason it’s so hard to conceptualize a believable fix-it for the plot, is that the men around Anya and the system they all exist in, would all have to change on a fundamental level for anything about Anya’s situation to change, and even if the ship didn’t crash, Anya, unlike the rest of the crew, would still be living a horror story.
She is the actual protagonist of the plot, she is the final girl who died first. We are denied her perspective just like she is denied agency, control, respect, etc.
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chantillyxlacey · 2 months ago
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i've seen a lot of takes (i am using the word 'take' absolutely neutrally here; and i'm specifying neutrality bc i have started to see that word as having inherently negative connotations in this context and i have no idea if that's just a Me Problem but i figured specificity couldn't hurt)
okay, that got away from me, let me start again
i've seen a lot of takes about The Damsel that have to do with idealization being another kind of dehumanization and how she's Like She Is because you/TLQ are projecting a fantasy onto her and sanding away any traits that don't fit into that fantasy and rendering her into little more than a vessel for your/TLQ's wish fulfillment
and i don't necessarily think that's *wrong* either-- but i think that's also not the complete picture, and that only looking that that half of the image does kind of tend to paint TLQ in an unfairly bad light
because the thing is, in The Damsel's route, TLQ is ALSO being reduced to an archetype just as much as The Damsel herself is! The Princess becomes the quintessential fairytale fair-maiden-in-distress that exists only to be rescued by a knight-in-shining-armor; and TLQ-- if you allow them to be guided entirely by The Smitten-- becomes that quintessential fairytale knight-in-shining-armor that only exists to rescue the fair-maiden-in-distress
The Damsel says over and over, explicitly, that "I just want to make you happy!" and The Smitten in this route is equally preoccupied with making HER happy-- he even says it directly if you start deconstructing her. every other part of his identity has been subsumed to revolve entirely around her just as much as the reverse is true for her.
(speaking of the Deconstructed Damsel, i've also seen Smitten's reaction to that touted as him not caring about her agency-- but again, i always read that as him being unable to see any flaws in her rather than being pleased with the idea of her being biddable, specifically. if you halt the deconstruction his reaction is "she's ALWAYS been perfect" -- he'd think that no matter what she did or said, because his identity revolves around her the exact way that hers revolves around him/TLQ)
even the actions that lead to HEA fit into this, i think-- i read that moment as less The Smitten lashing out at her because she didn't live up to his fantasy-- it still happens even after she's said "i guess we can stay, if that's what you want"-- she's giving The Smitten what he wants, but he's still distressed because SHE'S not happy
i think it's more The Smitten feeling that HE hadn't lived up to HIS half of their shared fantasy. if she's not happy with the idea of "all we need is each other" then it must be because HE failed somehow. if she needs or wants more than him, it must be because HE is not enough.
if he was just better at playing his part, if he just offered her more, if he was just clearer about his devotion--
"if we just showed her the contents of our heart, she'd be happy"
that's not to say that what The Smitten does in HEA isn't incredibly toxic for both of them-- it definitely is, and it clearly makes both the Princess and TLQ miserable. "everything she doesn't know she wants" is a bad mindset to approach a relationship with, whether that mindset is reached through controlling selfishness or a desperation to appease (and i definitely think Smitten is motivated by the latter-- it's no coincidence that we arrive at HEA through a literal and fatal act of self mutilation)
he's definitely the antagonist of HEA, in that he is what TLQ and the Princess and the player need to overcome, but he's not a VILLAIN (which i think is most clearly illustrated in the moment where the Princess admits she's unhappy, that she's never been happy here, and his reaction is to GIVE UP instead of lash out harder)
i never got the sense that The Smitten was ever putting any blame on The Damsel-- he always considered *himself* to be the problem-- he puppeteers TLQ just as much as he does the Princess, even if we can't hear him while she can, and he asks TLQ/the player through her "isn't this enough? isn't this what you wanted?"
which in and of itself is an unhealthy way to approach a relationship-- blaming oneself for every bit of conflict or lapse in synchronicity is just as harmful as laying all the blame on the other person. there IS no blame-- sometimes people disagree or have conflicting needs or desires, and that's not anybody's "fault" because that's just how people and relationships WORK.
...can you believe i wrote out all of this when my original intention was to lay out an entirely different point about a read on The Damsel/HEA routes that wasn't about relationships at all?
OKAY!
THAT GOT AWAY FROM ME LET ME START AGAIN
so i don't think that looking at The Damsel/HEA through a lens of "what does this say about relationships and expectations and respecting other people's agency" is incorrect-- clearly i have a lot of thoughts about that lens!
but i wanted to offer another one that i haven't seen yet:
The Damsel/HEA route as a commentary on what makes a satisfying narrative
if you play out The Damsel route just single-mindedly taking actions to free her-- it's kinda dull, isn't it? like-- it's not without its charms! The Smitten is silly and entertaining and the Narrator's exaggerated pettiness is very funny! but ultimately, that's about it.
potential sources of conflict are brushed aside-- if you took the blade with you, you just drop it and it gets forgotten; the Damsel's hand slips right out of the manacle with no effort or harm; when the Narrator locks the basement door, every 'choice' you make just magically unlocks it right away. and then you're outside, what you wanted to do from the start. ...so what do we do now?
nothing, actually. the chapter ends, and there is no chapter 3. the game itself continues, but that ending feels about as substantial as the Narrator's "Good Ending" where you follow his instructions without question and accomplish his goal immediately.
if you DON'T take either of the actions that lead to one of Damsel's chapter 3's, there's very little variation in The Damsel's story-- pretty much all of it comes down to slight differences in dialogue. there's no "the princess kills you" outcome. the closest thing to an alternate end to The Damsel is if you deconstruct her-- and even then, it feels like less an "alternate route" and more like-- a cheeky acknowledgement of the lack of substance, because that isn't a bug, it's a feature!
but if you introduce conflict-- either in the more direct sense by slaying The Damsel or in the more interpersonal sense by highlighting a mis-match in her and TLQ's desires-- suddenly the story opens up! there are a bunch of new possibilities and a bunch of new outcomes, and all of them are more interesting than "you achieve your goal with trivial effort, hooray!"
Even if you wind up finishing HEA on a note that is superficially very similar to the easy end of The Damsel's route-- you leave hand in hand with her, the narrator conceding defeat, and the last image of her before TSM takes her is a warm, tender smile-- it FEELS so much more like a genuine happy ending-- even though the Princess' face is still streaked and stained from her tears. BECAUSE of that.
it's one of the most heartwarming moments in the game, and one that has made me misty eyed every time i've seen it, and it's BECAUSE of the conflict you had to go through to get there.
conflict is what drives a compelling narrative, is the takeaway. it precludes PERFECT endings, perhaps, but not happy endings-- it's what makes those imperfect happy endings feel substantial and earned.
even the dinner and the board game contribute to the idea-- the description of the food is some really lovely writing, to the point where i sat through and listened to it all again even though i knew nothing really happens during it-- but *nothing really happens during it*. it doesn't move the narrative forward-- you're just as hungry as you were when you started. it just stalls the story in place, and every time you go through it again it's less satisfying until it's outright unpleasant. the description of the meal also notably gets simpler each time, and less detailed-- there's only so much that you can say about it before you run out of things to describe.
the board game is similar-- the way that it's described the first time you play even sounds like the description of an exciting story! and then the board resets, and you do it all again just the same. and so on. the game/story stops being exciting and the wins or losses stop feeling like they mean anything-- because is conflict really conflict, is a challenge really a challenge, if you're always tracing the same path, always making moves where you already know the outcome? it becomes "a slog towards the end"
and this is how i tie the idea of "what Damsel/HEA has to say about relationships" and "what Damsel/HEA has to say about narratives" together:
ultimately, the statements can be summarized the same way "whether in a narrative or a relationship, 'perfection' is unattainable, but you wouldn't actually want it anyway"
conflict, substance, variety
in a relationship there will always be differences of opinion, differing goals etc-- variety between the members of the relationship, knowing and sharing this substantial and non-superficial information about one another, navigating the resultant conflict-- that's what allows the relationship to grow and deepen, and what allows the people in it to grow as individuals as well.
in a narrative, or in Narratives, as a whole, conflict is what makes things HAPPEN, substance makes them feel like what happens MATTERS, like something is being communicated, variety means that you're learning or considering something new-- and those are what make a narrative capable of impacting a person, of changing them, of being remembered
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feelingthedisaster · 6 months ago
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The King's Men's plot structure is genius.
TKM has been critized a lot for not following the conventional plot structure, because it doesnt end inmediatly at the resolution of the climax, like they taught us in class. But it actually has a reason behind it and it think that is what makes AFTG unique and Nora Sakavic an amazing writer. I'll explain.
So, we all know AFTG has a lot of chess metaphors, however i think it doesnt contain the metaphors, it is the metaphor. Each character represents a piece of the board (Riko king, Kevin queen, Neil pawn, Andrew knight, etc) and exy is the chess, but but but, a chess game not only involves the pieces, the game cannot exist without someone playing, the chess masters (which would be Kengo, Ichiriu, Nathan and all the mafia stuff).
So, AFTG is divided into two plots happening at the same time: what happens on the chess board (exy season) and what happens outside it (the mafia mess).
Of couse, the climax has to be about the outside out, because who cares which one of pieces move in which way if the players are pointing guns at eachother under the board? The guns are more more important. So who cares? The pieces on the board care, the ones that are being played with. And who is the narrator? The character that represents the pawn, the less important figure of the entire room.
Yeah, the 'outside of the board' plot is over half way into the book, but it doesnt matter because that happens outside the board, the chess game has not ended yet. The pawn cannot go back to rest in the box until the game is over, until the king dies. The book cannot be over until the chess game our protagonist is a piece of ends. The books have to end with the king's (Riko) death and that is exactly what happens.
If this isnt excellent writing and one of the best examples of know the rules so you can break them, i dont what is.
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inafieldofstarflowers · 2 months ago
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I just think part of why Kevin reacted so strongly to learning that Neil was Nathaniel was because Neil gave his game to Kevin at Kevin’s request—Kevin chose him and flew to Millport to convince him and committed to working with him until he was great and asked Neil to give him his game.
And then, at the banquet, he learns that Neil Josten is Nathaniel Wesninski, and that changes everything, not just because Nathaniel is supposed to be dead or because that future is dissolving in the face of Riko’s rage, but because Kevin knows better than anyone except maybe Jean what it means for the Moriyamas to own your game, knows how inescapable it is, and if Neil is Nathaniel, that means that when Kevin took Neil’s game, Kevin was stepping into that, and for the second year in a row, taking something that belonged to the Moriyamas.
And that’s why the scene between Kevin and Neil in the Foxhole Court after the banquet is one of my favorite scenes in the series: Kevin barely has hope for his own future, and he knows that he at least is a rung above Neil on the ladder. He’s mourning Neil’s potential, the future he had planned for Neil—had planned for them. But, in a move which I personally think is one of the most underrated moments of Kevin defying the Moriyamas in the series, because it isn’t as public as some others, when Neil asks “will you teach me?” still responds “every night.” Once he’s accepted that he won’t be able to get Neil to run, he steps back up and follows through on the promise he made at the beginning of it all. He doesn’t just stand by Neil in his defiance, he steps into it with him. He takes Neil’s game, even though he knows that, in the eyes of the people he is most afraid of, it is not his to take, and teaches Neil every night to craft it into the best thing it can be.
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