#alice nonomura
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acquired-stardust · 1 month ago
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Bloody Roar 2 Playstation 1999
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santurn · 5 months ago
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bloody roaaaaar!!!
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not enough alice 🐇
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uhhh idk how to explain, just stupid meme no one except me will find funny (but ugh, the dopey wolf is yugo and he says "i WaNnA fIgHt LoL" and alice is like "yugo noooo"
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jakester95 · 8 months ago
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aemulatorizrafel · 2 years ago
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All of my favorite bunny gals in one piece!
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anieredfield777 · 1 year ago
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Alice
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annon-guy2 · 6 months ago
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Bloody Roar Character Voting Poll
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beastdrive · 2 years ago
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Bloody Roar characters as tumblr and twitter posts (part 1)
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fuzzylynx · 2 years ago
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Alice The Bunny
Happy year of the rabbit! Here a fanart of Alice the Bunny from the game Bloody Roar, it was very entertaining to draw
COMMISSIONS OFFER, fullbody, fullcolor, simple background x 8USD! Watch me on https://twitter.com/FuzzyLynxs
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goregamesgore · 2 years ago
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Bloody Roar (1998)
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There is an unsettling feeling behind anthropomorphized animals. Specific animals are associated with symbols for human tenets. The Russian Bear is a common symbol for Russia as early as the 16th century. However, British took advantage of this image and caricatured Russians as big, brutal, and clumsy. This western propaganda was later used in the United States. I think the feeling is unsettling because I am aware that as humans, we have the conscious power to dictate and propagate our own symbols for what is right and wrong. Hence, when I first played Bloody Roar, I could not help but feel the violence I was directly inflicting on the television screen. Every button smash resonated. Before Bloody Roar was ported to the PlayStation in 1998, the game was released in 1997 as Beastorizer. Though there is a narrative for each playable character, the gist of the game consists of fighting. With a lack of focus on story building, the characters become less relatable, rather they are turned into fighting beasts known as Zoanthropes, half-human, half-animal.
I find their beast forms uncanny. They seem more human when they are animals, rather than when they are humans. For example, Alice Nonomura is a rabbit zoanthrope. Larger mammals easily prey on rabbits. These fuzzy white bouncing fluffs are vulnerable. Their jittery and twitchy tendency marks at how much anxiety they are constantly undergoing. As such, I do not find the story of Alice surprising when I found out that she was kidnapped as a child and was subjected to physical experimentation. After Alice escaped the laboratory, she hid for a period of time until she felt resilient enough to take on the outside world again. The violence in this video game then does not stem from blood and guts, rather the exploitation of animals as placeholders for human narratives. Bloody Roar reinforces the human tendency to identify animals as non-individuals, which primarily uses them for entertainment and portrayal of violence.
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sapplejack · 3 years ago
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Bloody Roar concept art
Hi guys, a while back I asked a question about whether there were still any Bloody Roar fans. Now that I’ve logged into my Tumblr again, I’ve seen some ppl chime in to say hello! Thus, to keep this fandom (however small it is lol) active, imma post some cool stuff concerning BR; concept art for the first game. *Note that all this info is from Mitsuakira Tatsuta and Shinsuke Yamakawa’s Twitters with some of my opinions and observations sprinkled in 
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So, back when the first game was being developed, the character designers had to rack their brains to come up with good zoanthrope designs. Part of the team were Mitsuakira Tatsuta and Shinsuke Yamakawa and they sketched all kinds of beasts at an incredible rate (like, it was a lot). Mr. Tatsuta himself drew about 300 of them and he said there were a bull and kangaroo design he personally liked but those got rejected (we’ll get there). 
The image above is an unused koala girl whom he and the other artists found funny and couldn’t stop laughing at how terrible and dumb it looked. Tbh, they were kinda right lol. Given how slow koalas are, the image of a humanoid marsupial with boobs running towards you is fucking hilarious.
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Anteater dude. Probably would have played like a mix between Bakuryu and Busuzima. Mr. Yamakawa thought it looked similar to the former. Speaking of which.......
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Early design for Bakuryu. Seems like the mole was going to have ears and a tail. Actually, I’ve always wondered why the Bakuryus didn’t have tails when moles irl do have visible ones. Unless there’s a breed of mole that doesn’t, in which case I’m not aware of. The concept of a 2nd Bakuryu was also apparently already thought up at this time (idk if in the form of a clone, brother, student, etc.) even when Mr. Tatsuta wasn’t involved much in the later games so it’s nice to know that Kakeru/Kenji was not merely an afterthought haha.
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Here are 2 very early concept art of Alice. In the 1st one, she looks more mature and edgy. The design/aesthetic may have been recycled into Nagi’s in BR4 (especially the tube top). In the 2nd one, she doesn’t have pigtails since her hair is short and instead wears a giant bow to emulate bunny ears. Very shoujo-esque.
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This is the rejected bull design Mr. Tatsuta mentioned and next to it an early bat zoanthrope. The artist had already thought up some ideas on how they were going to fit in the game. The bat was of course used as the basis for Jenny’s beast form later on. There is also the bull zoanthrope’s human form. The character would be Native American it looks like. Bull guy here had been shown before in concept art included in the BR1 game.
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A black panther woman (literally lol). It looks like she could have been a black character (probably the first and only in the series unless you count Greg). Also, if this character was approved, we’d have gotten even more cats in the roster.
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Squirrel girl, elephant man, and goat lady. The first one looks kinda like a monkey girl (which would be super cute), elephant obvs became Ganesha later, and the goat lady looks more like a demon/satyr to me. This would actually be cool and does fit in with the mythos as shown in the games and the “BR: The Fang” manga i.e., fantasy creatures such as mermaids, dragons, and phoenixes. 
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Kangaroo zoanthrope. Mr. Tatsuta imagined him using the Muay Thai fighting style. Eventually rejected as Roger, another kangaroo fgc, had already appeared in Tekken 1-2 years before.
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Something veeeeeryyyy interesting. This is a pretty detailed design for a character that was going to be Alice’s brother. This guy was also included in the concept art feature in the BR1 game but it was not mentioned who he was supposed to be. I actually thought he was a proto-Yugo or something. Well, if he made it this far into the character creation process (past the rough sketches and onto colored concept art), then there must have been a conceptual storyline for him somewhere along the line. Judging from his appearance and fashion sense (heh), he’s definitely related to Alice.
Additionally, the red eyes and rabbit-like face probably means that he too was going to have a rabbit beast form; maybe even a hare. I guess he was scrapped since having 2 bunnies would’ve been redundant. I wonder how Alice’s backstory might’ve been had her brother existed. Would she have been adopted into the Nonomura family? Was there going to be some plot where she would be looking for him, thinking she lost her family? Who knows. One thing I do know however, is that he’d butt heads with Yugo since he wouldn’t be keen on his sister dating a *gasp* predator.
Now, I think it would be awesome if this character is introduced in a potential reboot/new installment! They could say Alice didn’t know he was alive, or that he stayed away to keep her safe, seeing as she was already happy with the Nonomuras and relegated himself to watching over her in the shadows. Seriouslyyyy the potential is enormous and I’m hoping something will be done with scrapped concepts like this. (Plus, this guy reminded me of the genderbend Alice fanart I did so long ago. I guess male Alice wasn’t too far off after all).
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And lastly, Alice in her sailor fuku (human and beast form). Mr. Tatsuta said this was how he imagined she looked like in that costume.
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That’s all for now! It’s really interesting to see all this concept art and trace back where some designs carried over into later installments of the series. After going through all of them, I yearn even more for another Bloody Roar game! A reboot would be great and some of the rejected designs could be used too. Or continuation with new characters and a bigger roster; that would be even more amazing. Anyway, I thought I should share these sketches by some of the original Raizing/Eighting staff and keep the interest in BR going. We may get something; in regards to Konami trademarking the brand name last year, we just have to wait and see.
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bloodyroaretc · 5 years ago
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Alice and Yugo fanart by Neko-Minos.
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tmma1869 · 7 years ago
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I find it awesome that the same six people appear on two consecutive openings. Oh wait… that’s Bloody Roar 2’s Story Mode opening, not its actual game opening. But still…
Yugo and Shina are pretty damn consistent. Long and Alice trade places and so do Kenji and Uriko. :P
Kenji’s so messed up in the Bloody Roar 3 intro. Darn it, Bakuryu is pretty long to highlight hence the letter U covering much of his back. -_-
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joffartac · 2 years ago
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Alice Tsukagami with clothes from the 3rd costume of Uriko from “Bloody Roar 2″
initial sketch drawn by me and the final commission drawing drawn by ToonedToons 
Artist link on Twitter : https://twitter.com/toonedtoons
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jakester95 · 10 months ago
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aemulatorizrafel · 2 years ago
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The last one for my Year of the Rabbit piece, it’s Alice!
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anieredfield777 · 1 year ago
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