#advice: coming out
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hauntedhotel · 7 months ago
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Me, on the welcome desk in the library: Good morning, how are you today?
Customer: I have welcomed Jesus into my heart and so I am well today and every day.
Me, a little unnerved: Okay then! Is there something I can help you with?
Customer, digging around in his bag and pulling out an iPhone in a box: Unfortunately, Jesus can't help me with this fucking phone, so I came to the library.
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batsyheere · 20 days ago
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"So, handling your archnemesis," Danny starts. The room falls quiet, heads slowly turning to look at the man as he writes the words on the chalkboard. When finished, the characters somehow both messy and neat at once, Danny places the chalk back down and claps his hands.
"I typically call them fruitloops. Often they're in a better position than you are- older, richer, more powerful. They may have some sort of status that protects them when facing the public."
Tim wondered where Dick was right now, and if he was laughing. His brain was lagging like a computer as he tried to process what Danny was saying, and how seriously a few of his fellow teen vigilantes were taking this.
"Some of their more common tactics are-" the chalk was picked back up, and Danny writes as he speaks.
"Manipulation, isolation, conditioning, and empathy."
MICE.
Tim stares at the board, and quietly slips put his phone.
-What have I done to deserve this.
Enjoy your lessons Tim-
His head thumps against the desk. Conner leans over, gives him a pat on the shoulder but returns to taking notes as Danny goes on to explain the conditioning tactic.
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azulhood · 7 months ago
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Conversations between best friends has often led to some reckless/stupid/not thought out at all decisions. Like one conversation the amity park trio had where Danny said that he couldn't see Tucker as a doctor (the medical kind) to which Tucker responded with "Alright, bet." and enrolled in medical school. ----------------------------------------------------------------- Bruce Wayne and Tucker Foley somehow by coincidence *cough* clockwork* became friends. And stayed friends even after Bruce dropped out and Tucker went on to finish med school. It was a strange friendship that was mainly just Bruce calling Tucker from the weirdest locations and asking things "Out of curiosity, if an immortal nutjob wanted you to marry his daughter and become his heir what would you do? uh-huh, uh-huh, really? ok, thanks." and meeting up for coffee every now and then. It was during one of these coffee meet-ups that Bruce confessed that he wanted to adopt a recently orphaned child by the name of Richard. There was currently push back from people who didn't think 'Brucie Wayne' would be a good parent and from others who didn't want a random kid having a chance to inherit the Wayne fortune, the media was also having a field day. Everyone kept asking him to "reconsider" and doing everything they can to stall/stop the adoption process. Tucker, being the good friend he was, said "Don't worry, I got this" Stood up from the cafe table, walked to the nearest library and politely asked to use one of their computers, spent a good ten minutes on it, printed something out on the library's printer, walked back to the cafe where he left Bruce waiting. And finally, he handed over the paper with the words "Take this." and continued drinking his now cold coffee. Bruce was, understandably, confused. "What is-" "Trust me, it'll work." Tucker assured him. That is how Bruce Wayne adopted one Richard 'Dick' Grayson.
And after that, Bruce went to Tucker whenever he came across a kid that he wanted to adopt, which was often. It's one reason why Tucker will do everything in his power to make sure Danny and Bruce never meet for fear that the Gothamite might try to add the Halfa to the growing army of children. Aka
Tucker Foley is The Guy
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inkskinned · 2 years ago
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there are a lot of posts out there that are positive and healthy coping mechanisms for handling the holidays. this is not one of them :)
i think there's like. going to be times in your life you will be stuck in a social situation that you cannot escape from gracefully. i do not know why the internet doesn't believe these times exist. it's not always just that your physical safety is at risk - sometimes it's legit like "i just don't currently have the energy or time to put in the effort of responding to this." sometimes it's a coworker you hate so much. sometimes it's just like, fine, you know? like you know you can handle your aunt when she's cheerily horrible, but if you actually set a boundary around her, it's going to be weeks of fallout with your father.
i don't know why people think the answer is always just "cut them out!" or "don't let them get away with that!" because ... the real world is tricky and complicated. i think kind of a lot of us have an internal "radiation poisoning" meter for certain people. like - i'm talking about the ones who are absolutely giving you gradual ick damage. like, you can handle them, but you'll be exhausted.
and yes. you absolutely should listen to your therapist and the good posts about handling others and set good boundaries and take care of yourself. prioritize peace.
HOWEVER :) ...... since im often in a situation with a Gradual Sense of Ick person i cannot just "cut out" of my life (without losing someone else precious to me) - i have sort of developed the most. maladaptive form of mischief possible. because like, if i'm going to have to listen to this shit again, i like to have a little bit of private fun with it.
now! again, i am physically safe, just mentally drained by this man. you should only do this with people you are not in danger with. which leads me to my suggestions for when your Unfortunate Acquaintance shows up and says oh everyone pay attention to me.
my favorite word is "maybe!" said as brightly and happily as possible. whenever the Horrible Person starts in on a topic you do not want to go further with, particularly if they make a claim that you know to be inaccurate, do not respond to it. you and i have both tried to actually argue with this person, and it hasn't gone well, because this person just wants the drama of an argument. however, "maybe!" gives them literally nothing to go on. it is incredibly disarming. they are used to people having some response. they know they can't prove what they're saying, and maybe! treats them like the child they are. it dismisses them in the politest way possible.
i like to say maybe! and then, in their stunned silence, immediately change the subject. this is because i have adhd and i will have something unrelated to talk about, but if you can't think of topics fast enough, i recommend just pointing to something and saying, "isn't that lovely?" because fuck you let's bring in some positivity.
by the way. that second trick - of pointing to something and stating an opinion about it? - that just works on its own, like, 70% of the time. i picked it up from teaching preschoolers. it's an intentional "redirect". it stops children crying and it also stops grown adults from finishing their explanation on why women belong in kitchens. dual wielding!
keep it silly for yourself. i absolutely do not care if people think i'm fucking stupid (it's more fun if they do) and as a result i will purposefully misunderstand things just to see how long it takes them to realize i've completely removed them from the subject at hand. when they say "women aren't funny" i get to be like. "which women." "all women." "all women in america?" "no in the world." "like the mole people? the people in the world?" "what? no. like, alive." "oh are we not counting the mole people?" "what the fuck are you talking about." "you don't believe in the mole people?"
similarly, i play a personal game called "one up me." my Evil Acquaintance literally knows this game exists (my family & friends caught onto it and now also play it) and it always fucking gets him. i don't know why. you have to be willing to be a little free-spirited on this one, though. the trick is that when they make one of those horrible little bigoted or annoying comments they are always making, you need to go one unit weirder. not more intense, mind you - just more weird. "you don't look good in that dress." "yeah, actually, my other dress was covered in squid ink due to a mishap at the soup store." "you shouldn't wear such revealing clothes." "wait, what? oh shit. sorry, your son tears off strips when no one is looking and eats them. i swear it was longer before we left the building."
the point of "one up me" is to completely upend this person's narrative. we both know this person likes setting up situations where you cannot "win" and then they really like telling other people how badly you handled it. in a usual situation, if you respond "please don't say something that rude", you're a bitch. but if you let it happen, you're letting yourself be debased. they are not usually expecting door number three: unflappably odd. because what are they going to say when they're telling everyone how badly you behaved? "she said my son eats her dresses" ".... okay?"
if you can, form an allyship with someone whomst you can tagteam with. where they can pick up on your weird "soup store" story and run with it.
the following phrase is amazing and can be deployed for any situation: "oh, be nice :) it's the holidays!" i do not know why this works as often as it does. i'll say it for the most random shit. i think this is bc most of the time these people know they're being impolite, they just like to fight.
godbless. when in doubt, remember that you could always start stealing their pens.
the whole point of this is - if you can't escape. maybe see how long you can just be. like. a horrible little menace.
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thosewickedlovelies · 16 days ago
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A guide to writing fics set in museums / with a museum worker character
Hey hi hello it’s your local museum worker here, offering you some insight and tips to writing museum-related fics! This is primarily organized as a list of different jobs you could have in a museum and what their duties entail. This post might also be useful to you if you’re considering working in museums and want to know What Goes On In There. Let’s go!
For simplicity/fic-writing purposes, I would divide museums into 2 very rough groups: large national or city museums that Have Money (think the Smithsonian or British Museums, or the Chicago Field Museum or the Royal Armouries Museum in Leeds); and smaller local museums. These could be local industry and culture/history-of-our town museums, historic houses, or  really niche subject museums run by One Person With A Passion.
Big national museums have a fuckton of staff and money (museums can never have enough money. But these places are very well-off compared to somewhere small that might always be hustling and writing grant applications). If you work here you’re likely to have a specific role in a particular department, and you probably won’t do much outside this role (ex., if you work in collections management, you probably won’t also design exhibits)
The smaller the museum, the more varied your workload will be/the more likely you are to be doing a little bit of everything. You’re probably organizing collections storage, manning the front desk, and desperately running fundraising efforts, all at once. 
To this end, smaller museums are more likely to be closed one or two days a week- you’ll be there, probably cleaning displays or managing storage, but visitors won’t be.
A lot of (most?) universities also have museums, so a college town setting is also doable. But the same big vs small museum disparity is still possible! At Penn State University, for example, the Palmer Art Museum is its own (recently redone iirc) building in the center of campus with a lovely plaza out front, while the Matson Museum of Anthropology is uhhhhh a couple classrooms in the Anthropology Department (which they’re currently rebuilding tbf, so we’ll see what they’ve done with it in 2025).
Types of Jobs
Curator
The one museum job that everyone can name. Nominally the person in charge. Probably laments that their job is way more admin than fun hands-on stuff now.
Actually this is the role I have the least knowledge of, but I think that’s partially because this job might vary the most from place to place? Structural organization can vary a lot between institutions, but I think the higher up you get in any field, the more your job tends to consist of meetings/overseeing, designating, and ~liaising~
A list of things a curator might do:
Planning or approving events and fundraisers, schmoozing with donors and members at said events, approving or designing a schedule of exhibits, publish outreach/advertising or research materials, oversee hiring, approve new object acquisitions (or de-acquisitions), generally make sure that the museum is working within the scope of its mission and if necessary, change or refine their mission
The curator might not necessarily control a museum’s funds; in this case they’ll liaise with the people who do, likely a Board of Executives or Board of Trustees. Once they get the money from these people, though, they could potentially redistribute it as they see fit.
 If you work in a fuckoff museum like the BM, you could also be the curator of a specific department, arranged by overarching subject, geographic area, time period, or even object type (eg Curator of Archaeobotany, Curator of Korean Collections, curator of coins from the medieval period). These categories can be more or less specific depending on what kind of holdings your museum has. I think these types of curators would still be able to do interesting things, as they aren’t the ones who Oversee The Whole Place.
You can also be an assistant or associate curator, like being an assistant manager.
Education/Engagement
These are the people who design fun extra activities (esp for kids) in the galleries or relevant events/workshops/lectures the public can attend. They might be called Engagement/Education Officer or Events Manager or anything similar
Again, the bigger the museum you work at, the more specific your role is likely to be. You might focus on web content/outreach and social media, manage the ‘friends/members of the museum’ program, or engage with shareholders, etc
Or you might do things like develop content and events to engage adult audiences. Workshops or lectures connected to new exhibits, after-hours visits. These people are also probably the ones with an eye on accessibility- you’ve probably seen advertisements for museums’ early or late hours for older visitors, or ‘quiet hours’ for people who might be overstimulated by normal museum hubbub, or tactile workshops designed for visually impaired folks.
I think most places would try to have someone specific for kids activities at the very least. They’ll be designing little activities or dress-up stations for the galleries, kiddie mascots or scavenger hunt trail kind of things, as well as, potentially, activities for any digital elements in the museum. They probably also coordinate school visits and act as a tour guide for classes, and will lead the kids in specific workshops or lessons in classrooms attached to the museum.
As a note on technology- some people would probably say that integrating digital elements into exhibits is the ~next big thing~, that museums have to get with the times in this regard, but opinions vary. Big science and technology museums are the most likely to have the most digital and techy elements in their exhibits, so if this is your setting, your character could also be a generic “tech person”. I would go so far as to say the smaller/more local the museum, the less technology you’re likely to have, but smaller museums are able to get grants, some of them potentially for specifically this type of thing, so it’s totally possibly that they have a few tablets with integrated activities, or some other Digital/Screen Thing.
Engagement Officers are probably the most likely people to be drafted for out-of-hours events, so that’s a potentially fun thing for your character to do. Some museums, particularly bigger ones, have event spaces attached that anybody can rent out, for weddings, galas, markets, etc, so they might also take care of these bookings as well.
Exhibit Design
This role has a lot of nebulous terms: exhibit coordinator, design constructor, exhibit programmer- but these are the people who design the exhibits. They’ll come up with a theme or narrative, a design scheme, choose the objects, write the text. They’ll probably come up with some marketing material as well, that matches the design scheme, or they’ll liaise with the marketing people who will.
These people might not be as familiar with the collections as the collections management folk (below), depending on how strictly divided your roles are, so they’ll likely consult with the collections people on choosing objects for a particular exhibit or theme (they say that good exhibit design builds an exhibit from the objects up, but I digress).
These people will also direct and participate in the install and deinstall (the actual terms) of exhibits- putting the objects on the right plinths/stands and arranging everything just so in the cases. Genuinely there’s a lot of psychology behind exhibit design- colors, lighting, the way you might design an exhibit to be navigated vs the path people will actually take through the gallery, people’s sight lines and where their eyes go first, how the display of any given object affects people’s perception of the importance of that object. Fascinating stuff, many books on the subject. 
There are also a lot of accessibility concerns to be considered here- how bright is the gallery, how large is your display text, at what height is the central eyeline of your cases?
Museums often loan objects to and from each other’s collections, so if you’re building an exhibit and you’d really like to include X type of object but your museum doesn’t have any, you can borrow some from another museum (this isn’t necessarily a guarantee- museums are allowed to say no to these requests, but I think manners would dictate that they should have a good reason)
Museums sometimes tour whole exhibitions as well- the objects, the text placards, maybe even the stands for super special or fragile items- and exhibit coordinator people are the ones who would handle those arrangements.
Potentially good opportunities for angst stories here- wow things come to life at your museum, you fall in love with a statue but oh no it’s only at your museum for three months
Collections Care
People who work in Collections Management have the most direct contact with the museum objects themselves. You probably work here if you prefer objects to people. When a museum gets new material, these are the people involved. They might not always initiate acquisitions, and the final approval is probably down to the relevant curator, but 98% of the time they’d be consulted (I hope).
A mind-boggling statistic is that most museums only have like 10% of their collections on display at any given time. Yeah. Forreal lol. But collections folk will know where the other 90% is and what’s in it (particularly the longer they’ve been there). 
There’s usually a head Collections Manager. Other workers might be a Collection Assistant/Associate, Collections Officer (we like calling people Officers for some reason), Registrar, or some variant of these depending on the specific flavor of your duties. 
Main job duties can be divided amongst documentation and database work, organization and storage of objects, and lite conservation. Just how much/how technical the conservation work depends on your own training, but also on the size/funding of your museum. The more money, the more likely your museum is to have its own lab with people specifically trained as conservators. More on them later. 
Here’s what happens when a museum gets new stuff!:
Ideally, it goes to a ‘quarantine zone’ first. This is a separate space or room where the objects can relax for a few weeks to a few months (ultimate best practice is actually a year, but, you know. that’s a long time) to ensure that they’re not harboring anything icky (bugs, mold, etc) that will infect the rest of the collections. It’s ideally super-sealed and climate-controlled, but the primary feature should be that it’s away from the main collections store.
Collections folk do the paperwork. They’ll give each individual object a unique number (following their preexisting system that will allow it to be identified distinct from all the other objects in the collection). They’ll create a ‘collections record’ for the object- documentation containing any and all information about the object. This includes the accession paperwork (everything that says ‘we legally own this now’); provenance info (all previous owners and everywhere else the object has been in its life); measurements and description (in painful detail); and conservation history and concerns (ie ‘there’s a crack in the side so pick up with care’, ‘this was repaired in the 70s so that glue is gonna fall apart any day now’).
(I'll say as a fic writer that this would be an great time to wax poetic over a beautiful statue or painting; you can’t write “This golden crown deserved to be worn by a great king, or maybe by that broody Roman general in the painting in Gallery B” in the collections paperwork, but you can think it.)
For fiction’s sake, your collections records could be either paper or digital, but in an ideal world a museum would have both setups, for security’s sake. So you’d fill out some long forms and/or input all the information to the digital collections management system (‘the CMS’, or referred to by your specific software’s name, as there are many out there). The CMS is not a static archive, but rather a living register that’s updated every time an object is interacted with. The object records also include where an object is at any given time (‘normally in Case E in the Fancypants Gallery, currently in Conservation Lab A for repairs’).
Once the objects are done in quarantine, they’ll go to storage. If they’re being displayed immediately, they’ll probably go to some interim storage space/shelf with other objects for the same exhibit and in that case only get a temporary setting. Every object will get labeled with their object number (directly on them, with a special pen that’s safe for this. Or if it’s really tiny, like a coin or jewelry, then their own tiny box will get the label). Small or fragile items, or items grouped together, will go in their own boxes (made of acid- and lignin-free cardboard or polyethylene plastic, like Rubbermaid totes; lined with polyethylene foam and then acid-free tissue paper). Stable ceramic vessels might sit directly on lined shelving, particularly if they’re very large or heavy, like many stone objects.
Listen, every type of object has a particular way(s) of storing that’s best for them, you’re gonna have to look that up yourself or consult someone if you need that level of detail
Ideally, before being stored away, objects are also photographed. This could be part of the Collection Officer’s duty, and/or your museum could have a photographer on staff. (say it with me:) This is more likely if your museum is really huge and/or has a backlog of unphotographed collections and has hired someone specifically, even if temporarily, to improve its collections documentation.
I would say a collections person, or anyone with a museum studies degree, should have some minimum amount of conservation knowledge that includes basic storage standards for different object materials, how to spot potential preservation problems (like if your bronze axe head is actively oxidizing or if that green spot looks the same as it always has since starting and pausing decaying), and maybe how to give objects a basic clean or deal with certain types of problems. But the nitty-gritty science is more the realm of Conservators, someone with a degree that ends in -Sci or who’s done some other certification course.
The general collections store should always be dark, slightly too cool for prolonged human comfort, and labeled to high heaven. Objects will most likely be grouped by material- ceramics/pottery, metals, precious metals and stones (jewelry or beads), stone, glass, wood, bone/ivory/other organic material like feathers or teeth or anything that can be decorative, textiles, paintings. A museum often has some paper material/documents, usually part of or related to a group of objects they acquired, but generally paper and photographic material is the realm of archives and archivists. Yet again, the bigger/more well-funded the museum, the more likely it to have a separate archive department, so your character could also work as an archivist in a museum.
Another thing the collections care folk probably do is ship objects. Remember how I said that  museums loan objects and exhibitions to each other? The stuff’s gotta travel somehow! If things are being shipped internationally, they’ll go in big wooden crates, with specifically dimensioned partitions inside. Then it will be lined with our favorite foam and tissue paper, cut so the objects sit snugly inside. I haven’t personally worked anywhere with a possibility of local shipments, so I can’t say where the threshold might be as to when a museum would just pay an employee to drive the objects over vs ship them with a shipping company. But the preparations would be similar, minus the big wooden crate but with extra-careful packing (and paperwork and insurance etc)
Conservation
Conservators are the people who work in labs with fancy equipment. Not every museum will have a formal conservator or a lab of any kind; sometimes the collections care person fills this role, or if something urgently needs care beyond the abilities of the museum’s equipment, they might send it away to a lab elsewhere, the same way you can send your old VHS home videos to a professional archive to be digitized.
If an object is actively deteriorating in a way that could harm itself or other objects (as opposed to like, at risk of fading bc the lighting is wrong, which is a straightforward fix related to the environment), that’s when a conservator would intervene.
Some methods/machinery by which you can analyze objects:
Ultraviolet (UV) and infrared (IR) light - Different materials absorb and react to light differently, which you can use to identify them. Useful for seeing things like the different layers of paintings
Stereo-microscopy (microscopes, of varying strengths)
At magnifications of x5-x100 you can see things like tool marks from an object’s manufacture, traces from wear, deposits, and coatings
At x50-x500, with a thin sliver of a sample, you can see (and hopefully identify) fibers, layers, particles, metallographic structures 
You can get information from objects without taking samples, but samples are usually worth the information. 
energy dispersive x-ray fluorescence spectrometry (EDXRF) - EDXRF allows you to identify the elemental composition of the surface layer of an object. So it might tell you what a tool is made of, and also the composition of the objects it was used on, if they left traces
scanning electron microscopy (SEM) - an SEM uses a focused beam of electrons to produce a magnified, high-resolution image of the surface of an object
X-radiography, both film and digital - X-rayy are beneficial for objects that might be covered by dirt or corrosion and can show you details of an object’s construction or hidden structural weaknesses
I’m not a conservator, so if you want more hard science-based info, ask one of them lol
Listen to me. If you take nothing else away from this post, let it be this:
 Once an object is in a museum, it is never seeing natural daylight again. Sunlight is the ultimate enemy of every object’s lifespan. If you need to see an object in the sun or moon light for ~magical spell reasons~, you will straight up be stealing that object to smuggle it outside.
Okay. That being said, you do hear (and could probably google) stories about museum employees stealing things from their museums on purpose to prove a point about security or insurance to their higher-ups, so like. Depending on your type of museum, it might not be impossible to steal from lmao. (Don’t tell anyone I said that.)
Possibly the most useful advice for you to keep in mind when writing your conservator or collections care characters would be that touching objects hurts them. It might not hurt them now, it might not even hurt them in ten years, but every time you handle an object, there’s a risk that you’ll damage it. Not on purpose, obviously, but to err is human. The simplest, most effective advice my conservation professor ever gave us was “don’t handle an object if you don’t have to.” That means don’t move an object without a plan and a place to put it, first examination should always be visual, not tactile, etc. Unfortunately, that means that your character cannot walk around lovingly handling and caressing their favorite objects (unless this is a Night at the Museum situation where the objects are caressing them back, ykwim)
Museum Technician
These people probably have a lot of different names, but basically, technicians are the background muscle of the museum. They do the technical construction of bigger pieces of exhibition material, up to and including the exhibition cases themselves. 
So they wouldn’t deal with the small mount that the object rests on, but they might build the big plinth that the mount sits on. They’ll help move things around the building, particularly big heavy things, hang big framed works, assist with exhibit installs, and generally do most things which might involve power tools/equipment or heavy lifting
I worked in a big museum that hired a third party company to supply their technicians; I interviewed at another place that hired their own. If you’re a small museum, you might just have a freelance person that comes in once or twice a week to help move things.
Other
Other miscellaneous roles one could have in a museum: researcher (for exhibits and/or collections), gift shop or cafe worker, security guard, room attendant, translator, archaeologist, consultant
Honestly, TL;DR? Just have your character be a consultant of some kind. “Oh no, I don’t work here, I’m Y’s friend. They called me in to provide some expertise on X subject that they’re doing an exhibit on.” This could work for literally any subject- history/archaeology/anthropology, art, transportation, science and technology, anything you might find pictures of in an archive, idk. This could get you into an office or meeting room of some kind in the ‘employee only’ space of the museum, or potentially all the way into the collections store if you’re giving them information they were missing about some objects. Otherwise you’d probably (hopefully) need a key or some other kind of security clearance to get into the collections store.
Whew, that was a ride, huh? I hope this guide was useful to someone! I’m always open to answering questions if you think I forgot something or if anyone wants more details <3
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tk-duveraun · 2 months ago
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SY transmigrates but the system tells him he's going into SQQ and he gives that a hard pass, so it drops him in the body of a little demonic lizard in the Endless Abyss and then says "well since you right want to participate, you're on your own" and leaves him.
Which, rude.
So SY is an Abyssal Lava Gecko. They live in lava floes and nest in caves made by air bubbles forming in the lava and then cooling enough to solidify into walls. They don't need to eat, they photosynthesize off of the intense heat, but if they do eat, they produce venom powerful enough to paralyze a heavenly demon.
They're also all of 4 inches long.
Nevertheless, SY starts cultivating furiously so that wren LBH gets dropped in the Abyss, he's powerful enough to survive outside of the lava without starving or getting eaten himself.
He succeeds.
Sort of.
He finds the crater from LBH falling in, conveniently for him, it's next to a river of lava. This is less convenient for LBH who is unconscious and getting crispy.
As a lizard, he licks LBH's face to wake him up. He doesn't wake LBH up, but ingesting HD blood pushes him past his cultivation bottleneck!
Yes!
He transforms into a human!
...
He's only 4 inches tall.
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justdavina · 10 months ago
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Mia Nowlan – Beautiful Transgender Youtuber
Sooooooo Cute! I Love her so much!! Just a wonderful transgender girl!
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milolunde · 7 months ago
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Remember that time they confirmed Sonic has emotions and experiences burnout ?
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I do. I remember
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independent-fics · 18 days ago
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Sending the Kids Off to Fight Crime With Even More Crime
Leverage (2008-2012)
The Juror #6 Job
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stuckinapril · 1 month ago
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Going to get into the habit of carrying my journal everywhere w me bc I truly want to soak up every snapshot of this transitional period where I’m just a 22 year old girl finding my footing and the only thing I’m tied to are the decisions I make and the path I carve for myself
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shepscapades · 8 months ago
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Doc: I have impossibly high standards.
Xisuma: [exists]
Doc, frantically texting Tango: Help, he's meeting all of my standards!
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He never quite addresses what his standards are and wether or not xisuma is meeting them
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bonefall · 2 months ago
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Hey, what makes a character a 'plot device but not a character'? And how do you not do that? I'm trying to do it on purpose but also I need to still make them interesting because it's on purpose, yknow?
A good skill to pick up is to learn to criticise criticism itself. A "plot device" is simply a thing that moves the plot along, it's a neutral literary analysis term! Usually, when people are angry that "a character has been used as a plot device," it doesn't mean they hate plot devices. It means they're gesturing at something deeper.
Runningwind and Bumble are equally plot devices in their deaths. They are both killed by the antagonist to escalate political tension. Runningwind is rarely "accused" of just being a plot device, and yet, we're talking about Bumble for the same thing.
So, why?
Well, Runningwind is just a background character, but in life, he was a part of the community. He was characterized as impatient but responsible. Yet, he wasn't SO important that he died with a bunch of unresolved plot threads.
He is mostly an extension of the entity of ThunderClan. His killing by Tigerstar, and the fear and paranoia that settles on the group after this, feel like a progression of the story insteas of something forced.
Bumble, on the other hand...
Is hated immediately by Gray Wing, when she's established as Turtle Tail's friend. Bumble's abuse at Tom the Wifebeater's hands invites even MORE investment. The rejection is shocking and upsetting. There's a story there about our main characters being imperfect; jealous, bigoted, and judgemental.
But, she is simply killed off. Everything they set up for this character is gone with little personalized fanfare. It's not a tragedy with a lesson about cruelty, or something anyone regrets.
It's just... plot. Gray Wing whinging that no one will like his shitty brother now that his body count is 2.
More than that, in the discussion of women in particular, "Fridging" was coined to give a name to the way women characters often don't get their stories told at all. There is a CULTURAL trend of female characters facing disproportionate violence, for the sake of advancing male plots.
Bumble has a lot going for her. Petal had a lot going for her. Turtle Tail had a lot going for her. Bright Stream had a lot going for her. When they died, they took their potential with them.
It's not always wrong to kill off a character of high potential, mind you. In Gurren Lagann, Kamina's death is sudden and shocking, leaving a massive hole in the hearts of the cast that never heals. Grappling with that loss, but also letting his memory fuel them, is a major theme of that story.
All that to say... there's no formula for avoiding it. You've gotta identify what the deeper issue is, in your specific narrative.
I can't say for certain what that will look like for your story, but here's some things I keep in mind;
When you make characters who exist to die, make sure they're people before you axe them.
Ask yourself; what about them does the cast miss?
If they just miss them because they were (pre-existing relationship), go back to the drawing board.
Fluttering Bird as an example. Who was she? Dead sister. Why do they miss her? Dead sister. No traits until after her death.
Runningwind was short-tempered and helpful. Kamina was a valuable leader who made people believe in a brighter future. Swiftpaw was fiesty and desperate to prove himself. The better characterized, the more profound the loss usually is.
If this is a female character who is dying just to serve the plot, be aware of cultural bias and tropes. How is the gender ratio looking in your cast? Is this happening disproportionately with your girls?
Note how Quiet Rain's litter had both a boy and a girl, but the girl was chosen to be "weaker" and wither away.
And how most of the time in DOTC, whenever a man had to be upset, a girl would get killed for it.
If you ever feel like the character on the chopping block is NOT a full character, ask yourself why it needs to be a character at all. You don't need to spend narrative time building out someone when a literal object of high value might suffice.
"My sister died when I swore to protect her and I can't face my family" = Old. Tired. Ive seen this.
"I lost my heirloom sword when I swore to protect it and I can't face my family." = Fascinating. Why was the sword so valuable? Will they really not take you back? How did you lose it?
When you do kill off "high value" characters, try to make sure you're not leaving too many plot threads hanging. Or at least make a point of how they will never get closure.
#Bones gives advice#These questions can be hard for me to advise on because making characters is one of the easy parts for me.#It's more the “working them into a story without overwhelming it” part#But making characters that are fun and interesting has always come naturally to me as a writer.#I just work out some fun dialogue and fill in what their wants and desires would be based on backstory#And the rest kinda fills itself out as the message and themes of my narrative forms.#In fact the thing that makes BB so easy for me to work on is having an existing “story template” in mind#I don't have to chart out the long term events in advance because I do have a full picture of what leads where#And what I want to say with each rework.#I've always been told I'm really good at killing off characters though#Especially in my RP days. I remember I singlehandedly turned a pretty standard 'escape from evil lab' plot into--#--a painful story about loyalty and suffering. I was the main villain and the escapees knew he would never give up.#Because he loved their master and believed fully in the idea of 'sacrifice for the greater good.'#Always friendly. Passionate. Would have been a dedicated leader in a slightly different setting.#They knew he would never want to actually hurt them so they had to trick him into trying to “coral” them with his fire powers on ice#He didn't know it was ice and melted through#I guess the thing I do is just... make them cool lmao. It's hard to give advice on this#''Draw the rest of the owl 4head''
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good-advice-ganondorf · 6 months ago
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How can I wake up to an alarm easier? I keep sleeping through it!
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zabreus · 1 year ago
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one thing i see a bit with disco elysium fan script is a conflation between a failed skill check and bad advice from a skill. one of the beautiful things about DE is the skills are not arbiters of truth; successful checks won’t always lead to the correct outcomes, and a skill level being too high can impair you. in that sense, a failed passive (“anti-passive” according to wiki) wouldn’t be a skill giving bad advice, but a skill failing to fulfill its duty.
(bad example ahead) so it wouldn’t be:
LOGIC [Trivial - Failure]: Stick a fork in the toaster.
but more like:
BREAD-TOASTER: You peek into the narrow opening at the top of the electric bread-toaster.
PERCEPTION: You find a slice of bread wedged between the filaments. Smoke wafts into your nostrils. It’s burning, and you seemingly have no way of retrieving it.
INTERFACING [Challenging - Success]: The metal fork you found in the cupboard. It should be both long and sturdy enough for the job.
You: Grab the fork.
INLAND EMPIRE [Medium - Success]: The tips of your fingers tingle. This seems like a very bad idea.
LOGIC [Easy - Failure]: You are uncertain of the outcome here.
1. Use the fork to fish out the toast.
2. “This is beneath me.”
3. [Half-Light - Godly 16] Establish dominance. Fuck the toaster.
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smartass-hoot · 1 year ago
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IF YOU COPIED SOMETHING BUT ACCIDENTALLY COPIED SOMETHING ELSE AND LOST THE TEXT YOU ORIGINALLY COPIED, JUST PRESS [ WINDOWS + V ] AND YOU CAN SEE YOUR CLIPBOARD HISTORY
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serpentface · 4 days ago
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Scenes from The Baby Wars Part One: The First One
[Hibrides never wanted to be a mother (though the concept of childbearing has always occurred to her as 'inevitable and necessary'), underwent very severe post-partum depression, never really bonded with the infant, and was extremely uncomfortable with nursing her (they had a wet nurse who covered most of it).
Brakul ended up being the Designated Housewife throughout Erubi's infancy and was effectively the only member of the household providing parental care, was Extremely bitter with Hibrides for not really wanting anything to do with her daughter (among other things), and was raised in a context where fathers allowing their infants to comfort nurse on them is a standard practice (which is not widely conceptualized as a Thing men can do in the Wardi cultural sphere and comes off as bizarre to the rest of his household).
These combined factors lead to tense standoffs where he looms behind Hibrides trying to guilt her into Feeding The GodDamn Baby while looking, from her perspective, like he's trying his absolute hardest to breastfeed.]
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