#advice for writing plot
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3hks · 5 months ago
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3hks' Guide to Plot (2024)
Alright guys... Here's a big one! These are MY personal thoughts on how to create and write plot. As time continues, I'm positive that some of these things will change, which is why I included "(2024)" in the title! Let's start with some of the basics and definitions, shall we? Hint: you probably want to see the last tip!
~PLOT STRUCTURE~
For 99.9% of novels, they follow a similar--if not the same plot structure--so let's take a look at them chronologically!
>>> Exposition: The beginning of the story, the starting characters, settings, relationships, and ideas are established. This is meant to give the reader a basic sense of the story.
>>> Inciting Incident (initial conflict): This is what sparks the conflict. The characters themselves may not realize it, but this event ultimately changes the whole course of the plot! (This may not always be before the rising action.)
>>> Rising Action: The GOOD stuff starts here! More introductions, more development, more action! Tension builds as the story continues.
>>> Climax: The climax is NOT equivalent to the conflict. The climax is the most exciting or tensest part of the story. The protagonist often is forced into making a difficult decision, whether it be self-inflicted or by another character's hand.
>>> Falling Action: The climax has ended, and things are coming to an end! The falling action is always shorter than the rising action, because there isn't much to introduce, and the characters are simply rolling through the consequences (good or bad) of their previous actions.
>>> Resolution: This is the end of the story. Many people will tell you to tie all the knots together during this part, but it's ultimately up to you! However, there should be some sort of ending to provide closure, at the very least. The conflict should also be resolved (hence the name).
Let's look at the diagram itself! (I'm using Freytag's pyramid because it's well-known. Thank you Writer's Hive for the image!)
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~CONFLICT~
Alright, let's talk about the types of conflict real quick!
Character v.s Character: This is your typical conflict, where there are two opposing characters struggling against each other.
Character v.s Self: This is a less common conflict that takes place within the character's mind. (Examples: Self-doubt, decision making, moral dilemma, etc.)
Character v.s Society: This is a conflict between a character (or even a small group of characters) struggling against a larger, typically oppressive society as a whole.
Character v.s. Nature: Just like in the name, this is a character against a force of nature: a tornado, storm, flood, etc.
Character v.s Supernatural: Simply put, this is just a character struggling against a supernatural force.
While knowing and being able to identify the different conflicts doesn't necessarily help you write, it's important to understand what your character is battling against in order to build the conflict.
~BUILDING THE ARCS~
If you watch a lot of shows or movies, you're probably familiar with the term "arc," which is just another way to say plot or subplot, depending on your story.
When writing plot, you want to have a MAIN or LEADING ARC. This is your character's goal that's usually established at the exposition. However, there is usually more to add so your storyline isn't too one-dimensional. These are more arcs or subplots that simply branch out. In a way, it's meant to slow the plot down and add more content while still advancing the story.
So yeah, subplots are able to assist in slowing down the story but they need to help advance the main arc.
This can be done by simply connecting the two--making sure that both of them are at least relevant to one another.
Here's an example! Let's look at HunterxHunter (Yoshihiro Togashi)
The main character, Gon, has a goal to locate his father. This is what HunterxHunter is mainly about. The leading arc, main plot, etc.
It's incredibly simple and straightforward, but it's not that easy.
Along the way, you see different problems arise, creating more subtle and smaller arcs. For instance, there's the Yorknew arc, the Greed Island arc, and the Chimera Ant arc.
The focus of those arcs aren't necessarily for Gon to find his dad. As a matter of fact, his objective is kind of an afterthought in the presence of these subplots. Still, they are connected to Gon's objective and push the story!
See how modest the main plot is? It does not have to be the world's most complex storyline.
Your protagonist's goal is the leading arc, and things just get in the way of it.
Keep this in mind and it may actually help you design your plot events!
~KEY POINTS~
Character introductions: By the end of the rising action, you want most of your characters to have been introduced. This may vary for some certain scenarios, but logically, most characters are going to be involved in the climax, so they must be introduced beforehand.
Environment: Your character will typically start out with a set view of their society, world, and people. Through your developing plot, there should be some changes in their view. What they believe is true could prove to be false.
Triumphs and losses: Sometimes, your character needs to win, and sometimes, they need to lose. This adds a sense of naturalness (not everyone gets what they want) and aids your character development. There are times when a loss is actually the foundation of the exposition! (Wink-wink, nudge-nudge)
~WHERE TO PLACE "THAT SCENE"~
Here's a pretty big one! As writers, we often have just "that scene" pictured out in our minds--it's absolute perfection and a REAL piece of art.
But where are we going to insert it?
If it's not too important, there are three places I suggest! 1. The exposition, 2. the rising action, 3. the falling action.
If your moment is able to introduce a relationship, character, or setting, the exposition is the way to go. If it can build on the three things I listed AND may have a part in the conflict and/or climax, then rising action it is! If it's somewhere in between and somewhere else, then try falling action!
And it can even be the inciting incident if begins the conflict!
Resolution is also a possibility, but because it's near the end, your scene may have less impact than you want. However, if you're still into that idea, then I suggest placing it at the very end! (You'll just need a lot of patience to get through your whole story just for that part, though lol.)
The most important part is to understand what the moment can contribute to the plot, because then you'll have a much better idea of whether you should place it closer to the climax or further away!
Did this help? Let me know!
Happy writing~
3hks <3
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deception-united · 7 months ago
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Writing Tips Master Post
Edit: Some posts may be deleted
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy
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nondelphic · 14 days ago
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every writer knows the pain of having an idea that’s “too good” to write because you know you can’t do it justice
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imastoryteller · 5 months ago
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20 Plot Twist Ideas That Will Shock Your Audience
One of the most effective tools in a storyteller's arsenal is the plot twist. A well-executed plot twist can leave your audience reeling, questioning everything they thought they knew about your story. It can turn a good story into a great one, leaving a lasting impact on your readers or viewers. In this post, we'll explore 20 plot twist ideas that will shock your audience and elevate your storytelling game to new heights.
1. The Unlikely Hero:
Turn the tables by revealing an unexpected character as the true hero. This can be someone seemingly insignificant or even an antagonist who redeems themselves at a crucial moment.
2. The Double Agent:
Introduce a character who initially appears loyal to the protagonist but is secretly working against them, only to later reveal their true intentions.
3. The Long-Lost Sibling:
Uncover a secret sibling, separated from the main character in their early years, and use their sudden appearance to shift the narrative.
4. Time Travel Paradox:
Play with time travel to create a paradox that forces the characters to confront alternate timelines or unforeseen consequences of their actions.
5. The Mastermind:
The story's villain is revealed to be a puppet in a larger scheme, controlled by a mastermind who has been operating behind the scenes.
6. The Supernatural Twist:
Introduce a supernatural element, like ghosts or mythical creatures, that the characters and audience believed were mere myths.
7. The Doppelgänger:
A character's doppelgänger appears, causing confusion and chaos as they try to determine who is the real one.
8. The Reversal of Roles:
Switch the roles of the protagonist and antagonist halfway through the story, making the audience question their allegiances.
9. The Untouchable Hero:
Create a seemingly invincible hero who unexpectedly meets their match, forcing them to reevaluate their abilities and tactics.
10. The Forgotten Past:
Unearth a character's forgotten or repressed memories, leading to a shocking revelation about their true identity or past actions.
11. The Betrayal Within:
One of the protagonist's closest allies betrays them, throwing their entire mission into disarray.
12. The Hidden Identity:
A character is not who they claim to be, and their true identity is revealed, impacting the story's direction.
13. The Inception Twist:
Blur the lines between reality and illusion, leaving the audience guessing what's real and what's a dream or illusion.
14. The Time Loop:
Trap your characters in a time loop where they're forced to relive the same events repeatedly until they can break free.
15. The Shapeshifter:
Introduce a character with the ability to change their appearance, creating doubt and suspicion within the group.
16. The Truth About the Mentor:
The mentor figure, who initially seems wise and benevolent, is unveiled as the story's true antagonist.
17. The Lost Artifact:
The much sought-after artifact or treasure turns out to be a fake, and the real item is something entirely unexpected.
18. The Pseudo-Death:
Fake a character's death to shock the audience and later reveal they were alive all along.
19. The Prophecy Reversed:
Subvert the traditional hero's journey by defying a prophesized destiny and taking the story in a different direction.
20. The Unreliable Narrator:
Reveal that the narrator has been lying or misrepresenting events, casting doubt on the entire story's accuracy.
Conclusion:
These 20 plot twist ideas are just the beginning, and by incorporating them into your narratives, you can leave your audience stunned, shocked, and eager for more. Remember that the key to a successful plot twist lies in its execution, so take your time and craft a twist that seamlessly integrates into your story, making it an unforgettable experience for your readers or viewers.
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literaryvein-reblogs · 2 months ago
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Writing References: Plot
Basics: Plot Structure & Narrative Arcs
Basics: Plot & Other Elements of Creative Writing
Plot Methods: Save the Cat! ��� The Story Circle
Plot Development: The Transformation Test
Plot-Driven Story ⚜ Plotting a Novel ⚜ Plot-Planning Worksheet
Plot Twists ⚜ Types of Plot Twists ⚜ Subplots
Ten Story Genres ⚜ Elements of the 10 Story Genres
The 3-Act Structure: History & Elements ⚜ A Guide
The Shape of Story ⚜ The Shapes of Stories by Kurt Vonnegut
Tips
From Margaret Atwood ⚜ From Rick Riordan
Before Writing your Novel ⚜ Burying Information
How to Get "Unstuck" when Writing your Novel
Editing
Chapter Maps ⚜ Editing your Own Novel
Plot Holes & Other Structural Issues ⚜ Structural Edit
Self-Editing ⚜ Novel Editing
For Inspiration
Archetypal Narrative Arcs ⚜ Character & Literary Tropes
Snowflake Method ⚜ Ways to Generate an Idea
Writing References: Character Development ⚜ World-building
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luna-azzurra · 3 months ago
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Twist Prompts
Reveal that a character thought to be dead is actually alive.
Have a seemingly minor character turn out to be the main villain.
Unveil a hidden talent or ability in your protagonist.
Introduce a plot twist where the enemy becomes an ally.
Have your protagonist discover they’ve been manipulated by someone they trust.
Reveal that a significant event was a dream or illusion.
Have a character switch sides unexpectedly.
Introduce a shocking family secret that changes everything.
Reveal that the protagonist’s memories have been altered or erased.
Have your protagonist realize they’ve been pursuing the wrong goal all along.
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helpful-writing-tips · 1 year ago
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If your plot feels flat, STUDY it! Your story might be lacking:
Stakes - What would happen if the protagonist failed? Would it really be such a bad thing if it happened?
Thematic Relevance- Do the events of the story speak to a greater emotional or moral message? Is the conflict resolved in a way that befits the theme?
Urgency - How much time does the protagonist have to complete their goal? Are there multiple factors complicating the situation?
Drive - What motivates the protagonist? Are they an active player in the story, or are they repeatedly getting pushed around by external forces? Could you swap them out for a different character with no impact on the plot? On the flip side, do the other characters have sensible motivations of their own?
Yield - Is there foreshadowing? Do the protagonist's choices have unforeseen consequences down the road? Do they use knowledge or clues from the beginning, to help them in the end? Do they learn things about the other characters that weren't immediately obvious?
credit:@cedar-west
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coffeetank · 5 months ago
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Opposing Qualities for your Characters!
I always advocate the concept of Traits and their Inverses when making characters. If you're familiar with my blog, you'll know that in one of my posts, I've told you to use opposing qualities when you make a character to make them real. Here's a link to that post if you haven't come across it yet so you can understand this better: https://www.tumblr.com/coffeetank/747126821111447552/build-characters?source=share ~ List of more opposing qualities to give your characters: persuasive :: manipulative (your character has a way with words and sometimes uses this to get away with things)
humble :: underconfident (your character does not have an ego at all, but they are in actuality always underconfident - show how this can affect their surroundings especially in a situation where others depend on them)
independent :: alienated (your character can do everything on their own and quite literally does not need anyone around, show how this can crossover over with alienation - dig into the emotional background of this supposed crossover)
curious :: invasive (your character has an appetite for knowledge, but they forget boundaries - show how this can get them into trouble)
daring :: reckless (your character has a strong spirit and isn't scared of taking risks, but this can always incline to the bad side and cause them harm - use this to especially add event and conflict in the story)
neutral :: retracted (your character prefers to see both sides before coming to a conclusion and stays neutral 99% of the times, but then when one side needs them more than the other they refuse to acknowledge that need and pull themselves out of that situation - show how this this can affect their relationships with other people especially on a moral ground)
emotional :: irrational (it's always good for your character to have emotional capacity, but it can hinder with their practical side for sure - show how this plays out)
unique :: aberrant (your character has a very solid personality but then some their quirks are too odd to be normal - this is good for revealing an undercover villain/agent/supernatural being later in the story as a twist)
optimistic :: unserious (your character is a positive person, but they take life too lightly sometimes - play with it!)
appealing :: deceptive (your character is absolute delight to be around and wins hearts in an instant - show how they use this power of their to deceive people for their own benefit)
hopeful :: expectant (your character wishes for the bright side - show how this can transverse into having unfulfilled expectations thus making them act out wrongly due to disappointment)
clever :: cunning (as obvious as it sounds, your character uses their intelligence for the wrong - bonus if you mix this with another set of opposing qualities to add depth and layers to your characters)
short-tempered :: violent (easy, simple and impactful; your character loses temper quickly but they damage things around them with every small/big outburst)
Feel free to use these as you'd like! I'll bring you more soon.
-ashlee
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icamefromadream · 7 months ago
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°•°Habits to Give Your Characters°•°
╭┈◦•◦❥•◦ Constantly crosses legs when sitting
╭┈◦•◦❥•◦ Doodles when zoned out (if there's no paper around they could trace doodles like little hearts on a table or even on the back of their hand)
╭┈◦•◦❥•◦ Crucks knuckles
╭┈◦•◦❥•◦ Braids hair when their bored (or just generally plays with their hair)
╭┈◦•◦❥•◦ Stands way to close to people when talking to them.
╭┈◦•◦❥•◦ Avoids eyecontact when people talk to them.
╭┈◦•◦❥•◦ Clutches on to other's sleeves.
╭┈◦•◦❥•◦ Bites nails when nervous
╭┈◦•◦❥•◦ Raises their eyebrows when interested.
╭┈◦•◦❥•◦ Offers food to others, before taking a bite themselves.
╭┈◦•◦❥•◦ Scratches top of nails (like when you're scratching the coat of nail polish off your nails.)
╭┈◦•◦❥•◦ Whistles to ease nerves.
Follow @paranoia-art for more!
Do message me if you have anymore you would like to add!
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fixyourwritinghabits · 7 months ago
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No Such Thing As Filler
Okay, so yes, this is another post based on something I saw that irritated me, but it seems like this idea keeps coming up, so I need y'all to internalize this. There is no such thing as filler in good writing. None. Do not approach your work thinking you have to fill space in a story, I will beat you with this wiffle bat. Don't ask me where I got the wiffle bat. Don't even worry about it.
The idea of filler comes from a very particular place - when an anime or TV show has to fit in a certain number of episodes, but doesn't have enough content (hasn't caught up with the manga, the source material isn't long enough, etc) to cover those episodes. An episode has to be written, but the characters can't really progress, and so are given something else to do. Many a trope has come from these episodes, and they're sometimes necessary. Filler in this context is something that makes sense.
The dark side of filler is the idea that you need some space between Big Event 1 and Big Event 2 in your story, therefore you need throw anything in there to take up space and make your word count. This is a mistake I've made and I've seen plenty of other writers do it too, but it's a huge waste of your time. You do need something between those big action scenes, but you should always be writing to accomplish something.
Instead of thinking of that writing as filler, try to approach it with three things in mind:
Move Forward With Character Development and Backstory - Your characters barely survived a huge gunfight, and they won't encounter the big bad again for another few chapters. How do your characters decompress from that gunfight, and what does that say about them? Did a cocky character go in guns blazing, only to be deeply shaken by how a real fight works? Did that fight spark a moment of deep trauma for the main character that they have to reflect on afterwards?
Filling this space with meaningless scenes is a huge waste of opportunity. Think about how to dive deeper into your characters.
Move Forward With Plot and Subplot Development - The bad guy beat the heroes to the stolen gem, but they left behind a clue to why they want it. However that clue could reveal some painful truths about the protagonist's beloved great aunt... Carmen Sandiego???
A major goal following a big action scene is having the characters figure out what to do with what they've learned and what to do next. It's where romance subplots or secret relative subplots make progress, when truths are revealed and next steps are taken. You can absolutely do this in any setting - a flirty conversation while at the battling cages, a tense moment of feelings while hunting down a wayward chicken - but your main goal is making progress for both the characters and plot.
Move Forward With Worldbuilding - Worldbuilding has it challenges, believe me. You don't want to write a chapter on how an airship works only to have to cut it later. But you should still try to flesh out your world, and you should do so with the perspective of how to use that worldbuilding to your benefit. Maybe a critical scene hinges on the main characters knowing how that airship works, or that lake your main character often stares at is the setting of the big Act 3 Boat Battle. The weather can play into both perspective and emotions. Knowing what the main character's house and car looks like can reflect a lot on their personal character or backstory.
When you're struggling with a scene or a chapter, rather than writing filler, take a few steps back and think. What can you establish with your worldbuilding? What can you reveal about your characters through their dialogue and actions? What subplot could you explore or add in these between moments?
Filler from a fandom perspective - Now let me make this clear - if you're writing a fanfic just to have a cute moment between the characters you like, or you really want to force everyone to do that weird Twilight baseball scene, that's fine. You don't need a grand goal to achieve for every story, there's no need to justify your fanwork in any way other than you wanted to do it.
But I'd also argue fanwork doesn't fall under the filler label either - something you create, be it a character snapshot or a 'what if the gang meets Slenderman' parody, isn't taking up meaningless space. It's something fun you did that you and others enjoy, and there's nothing wasteful or pointless about that.
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tlbodine · 1 year ago
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Stuck? Try junebugging.
I don't know who needs to hear this, but we're 5 days into nanowrimo so maybe this will be helpful.
Do you want the safety and surety of knowing what happens next in your story but can't stick to an outline? Does knowing in advance what will happen suck the joy out of discovery writing? Do you try to wing it through plots but get tangled in plot holes or have a story that runs out of steam because you can't figure out what went wrong? Are you at your most creative when you have a little bit of guidance? Do you tend to under-write? Do you get ideas in your head for random scenes and snippets that drop from the sky without context?
If any of these apply to you, junebugging a draft might be for you!
What Is Junebugging?
Since you're on Tumblr, you might already be familiar with the concept of junebugging as it relates to cleaning. If not -- I think the idea was first introduced to me by @jumpingjacktrash.
The basic idea is that you tackle cleaning by way of controlled chaos. You pick a specific area you want to focus on, like your kitchen sink, and then wander off to deal with other things as they occur to you, but always returning back to that area. You end up cleaning a little bit at a time in an order that may not make sense to an outsider but which keeps you from getting overwhelmed and discouraged.
How Does Junebugging Work in Writing?
OK, so that's great, but how does this work with writing? Well. In my case, the general idea is to jump between writing linearly, outlining, and writing out of order. It usually looks something like:
Start free-writing a scene, feeling my way through it and enjoying the discovery process.
Thinking, ok, now I have this scene, did anything need to happen to lead up to it? Do I need to go back and add some foreshadowing? Does this scene set anything up that needs to be paid off? And then jump forward/back to make those adjustments.
I'll usually have a bunch of disconnected ideas of ideas that have popped into my head, so I'll write those down in a list somewhere and then try to figure out what goes in between them and what order it goes in.
I'll write what I call "micro-scenes" which is where I'll just sketch out a few essential elements of what's going on without worrying too much about details, description, etc. -- just he did this, she said that, the setting was this, real bare-bones script. Then I can come back through and flesh out each of those microscenes into an actual scene later.
Got a story that has a complex structure? No problem. Write through each storyline one at a time and then chop them up and weave them together afterward. Write all the B plot scenes first then come back through to do A plot and C plot. Move the pieces around like legos. No one ever has to know.
This method works for me because I can't "decide" story elements in advance. I have never been able to just sit down and "figure out" what happens in a story beyond a couple steps ahead -- I have to discovery-write my way forward. But at the same time, that gets really daunting. So I zoom forward with micro-scenes, roughing out the beats in the most bare-bones way possible, then when I run out of clear vision for what happens next I backtrack, flesh out those scenes, build in connective tissue, etc. and by then I will probably find more inspiration to jump forward.
It's basically folding drafting, outlining, and revising all together into a single phase of writing, which is chaotic and goes against everything people teach you, but if it works? then it fuckin works.
Anyway, sorry for the jumbled-up post, I'm dashing this off quickly while I heat up a pizza and I'm about to dive back into my WIP -- but I hope this was a little helpful. If nothing else, take this as my blanket permission that it's 100% OK to jump around, write out of order, write messy, outline sometimes, pants sometimes, and do whatever else it takes just to get through the story. You've got this. Good luck.
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justquokkathings · 5 months ago
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THANK YOU SO MUCH I've been needing something like this to put plot stuff clearly into something tangible from the messy bits of plot knowledge all over my brain
3hks' Guide to Plot (2024)
Alright guys... Here's a big one! These are MY personal thoughts on how to create and write plot. As time continues, I'm positive that some of these things will change, which is why I included "(2024)" in the title! Let's start with some of the basics and definitions, shall we? Hint: you probably want to see the last tip!
~PLOT STRUCTURE~
For 99.9% of novels, they follow a similar--if not the same plot structure--so let's take a look at them chronologically!
>>> Exposition: The beginning of the story, the starting characters, settings, relationships, and ideas are established. This is meant to give the reader a basic sense of the story.
>>> Inciting Incident (initial conflict): This is what sparks the conflict. The characters themselves may not realize it, but this event ultimately changes the whole course of the plot! (This may not always be before the rising action.)
>>> Rising Action: The GOOD stuff starts here! More introductions, more development, more action! Tension builds as the story continues.
>>> Climax: The climax is NOT equivalent to the conflict. The climax is the most exciting or tensest part of the story. The protagonist often is forced into making a difficult decision, whether it be self-inflicted or by another character's hand.
>>> Falling Action: The climax has ended, and things are coming to an end! The falling action is always shorter than the rising action, because there isn't much to introduce, and the characters are simply rolling through the consequences (good or bad) of their previous actions.
>>> Resolution: This is the end of the story. Many people will tell you to tie all the knots together during this part, but it's ultimately up to you! However, there should be some sort of ending to provide closure, at the very least. The conflict should also be resolved (hence the name).
Let's look at the diagram itself! (I'm using Freytag's pyramid because it's well-known. Thank you Writer's Hive for the image!)
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~CONFLICT~
Alright, let's talk about the types of conflict real quick!
Character v.s Character: This is your typical conflict, where there are two opposing characters struggling against each other.
Character v.s Self: This is a less common conflict that takes place within the character's mind. (Examples: Self-doubt, decision making, moral dilemma, etc.)
Character v.s Society: This is a conflict between a character (or even a small group of characters) struggling against a larger, typically oppressive society as a whole.
Character v.s. Nature: Just like in the name, this is a character against a force of nature: a tornado, storm, flood, etc.
Character v.s Supernatural: Simply put, this is just a character struggling against a supernatural force.
While knowing and being able to identify the different conflicts doesn't necessarily help you write, it's important to understand what your character is battling against in order to build the conflict.
~BUILDING THE ARCS~
If you watch a lot of shows or movies, you're probably familiar with the term "arc," which is just another way to say plot or subplot, depending on your story.
When writing plot, you want to have a MAIN or LEADING ARC. This is your character's goal that's usually established at the exposition. However, there is usually more to add so your storyline isn't too one-dimensional. These are more arcs or subplots that simply branch out. In a way, it's meant to slow the plot down and add more content while still advancing the story.
So yeah, subplots are able to assist in slowing down the story but they need to help advance the main arc.
This can be done by simply connecting the two--making sure that both of them are at least relevant to one another.
Here's an example! Let's look at HunterxHunter (Yoshihiro Togashi)
The main character, Gon, has a goal to locate his father. This is what HunterxHunter is mainly about. The leading arc, main plot, etc.
It's incredibly simple and straightforward, but it's not that easy.
Along the way, you see different problems arise, creating more subtle and smaller arcs. For instance, there's the Yorknew arc, the Greed Island arc, and the Chimera Ant arc.
The focus of those arcs aren't necessarily for Gon to find his dad. As a matter of fact, his objective is kind of an afterthought in the presence of these subplots. Still, they are connected to Gon's objective and push the story!
See how modest the main plot is? It does not have to be the world's most complex storyline.
Your protagonist's goal is the leading arc, and things just get in the way of it.
Keep this in mind and it may actually help you design your plot events!
~KEY POINTS~
Character introductions: By the end of the rising action, you want most of your characters to have been introduced. This may vary for some certain scenarios, but logically, most characters are going to be involved in the climax, so they must be introduced beforehand.
Environment: Your character will typically start out with a set view of their society, world, and people. Through your developing plot, there should be some changes in their view. What they believe is true could prove to be false.
Triumphs and losses: Sometimes, your character needs to win, and sometimes, they need to lose. This adds a sense of naturalness (not everyone gets what they want) and aids your character development. There are times when a loss is actually the foundation of the exposition! (Wink-wink, nudge-nudge)
~WHERE TO PLACE "THAT SCENE"~
Here's a pretty big one! As writers, we often have just "that scene" pictured out in our minds--it's absolute perfection and a REAL piece of art.
But where are we going to insert it?
If it's not too important, there are three places I suggest! 1. The exposition, 2. the rising action, 3. the falling action.
If your moment is able to introduce a relationship, character, or setting, the exposition is the way to go. If it can build on the three things I listed AND may have a part in the conflict and/or climax, then rising action it is! If it's somewhere in between and somewhere else, then try falling action!
And it can even be the inciting incident if begins the conflict!
Resolution is also a possibility, but because it's near the end, your scene may have less impact than you want. However, if you're still into that idea, then I suggest placing it at the very end! (You'll just need a lot of patience to get through your whole story just for that part, though lol.)
The most important part is to understand what the moment can contribute to the plot, because then you'll have a much better idea of whether you should place it closer to the climax or further away!
Did this help? Let me know!
Happy writing~
3hks <3
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deception-united · 8 months ago
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Let's talk about transitions.
Transitioning between fast-paced and slow-paced scenes is essential for maintaining the flow of your narrative and keeping readers engaged throughout your story, allowing for moments of reflection, introspection, and character development.
Here are some strategies to smoothly transition between different pacing levels:
Use scene endings and beginnings: End a fast-paced scene with a cliffhanger or revelation that propels the story forward, then transition to a slower-paced scene that allows characters (and readers) to process the events. On the flip side, begin a slow-paced scene with a hook or question that intrigues readers and draws them deeper into the story.
Bridge paragraphs: Include bridge paragraphs between scenes to provide a smooth transition. These paragraphs can briefly summarize the previous scene's events, set the scene for the upcoming events, or transition between different settings, characters, or points of view.
Change in tone or focus: Shift the tone or focus of the narrative to signal a change in pacing. For example, transition from a tense action scene to a quieter moment of reflection by shifting the narrative focus from external events to internal thoughts and emotions.
Utilise pacing within scenes: Even within a single scene, you can vary the pacing to create transitions. Start with a fast-paced opening to grab the reader's attention, then gradually slow down the pacing as you delve deeper into character interactions, dialogue, or introspection. Conversely, speed up the pacing to inject energy and excitement into slower scenes.
Symbolic transitions: Use symbolic elements within the narrative to signal transitions between pacing levels. For example, transition from a fast-paced scene set during a stormy night to a slow-paced scene set in the calm aftermath of the storm, mirroring the shift in pacing.
Foreshadowing: Use subtle foreshadowing in fast-paced scenes to hint at upcoming events or conflicts that will be explored in slower-paced scenes. This creates anticipation and helps to smoothly transition between different pacing levels by maintaining continuity in the narrative arc.
Character reactions: Show how characters react to the events of fast-paced scenes in the subsequent slower-paced scenes. Use their thoughts, emotions, and actions to provide insight into the impact of these events on the story and its characters, helping to bridge the transition between pacing levels.
See my post on pacing for more! ❤
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nondelphic · 26 days ago
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my brain when i sit down to write: “i have no ideas.”
my brain when i’m trying to sleep: “here’s 50 plot twists and a perfect line of dialogue.”
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wordsnstuff · 10 months ago
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This might sound strange... writing a romance I started to see romantic potential between my lead and a side character, rather than strictly between the two leads... I'm starting to swerve. How can I suit my writing/mindset to keep the relationship with the side character platonic?
When characters develop minds of their own...
Writing is one of those mediums where people tend to overlook the importance of experimentation. It's seen as a fairly linear process: brainstorm, map the plot, write the draft, edit the draft, publish. If any other type of creation was done this way, most would see the process as incomplete, because experimentation is imperative to creativity. Curiosity is the key to finding satisfaction, and no matter how brilliant you think an idea is at its conception, the best way to do it justice is to question it.
If you find yourself in a situation where your story begins to develop outside your control, don't strangle it back into the shape you imagined for it at first. See where it goes. Let it bleed outside the lines and see what you prefer. You can always return to the original plan. The beauty in fiction is that it has infinite possibility, and if you have the talent to write characters and worlds that determine their own trajectory, enjoy the reward.
In your case, you've designed a romance between two characters but the chemistry of a different pairing has become more compelling, so see what happens. There is a good chance you've simply written a secondary character that serves the story better in a leading role, and there's no harm in experimenting to see if that's correct. If it doesn't work and you're convinced the relationship is more suitable in the platonic category, you will find the reason along the way and that reason will speak for itself as you return to writing the original pairing. If anything, this might become an organic way for you to misdirect the reader in order to make the payoff of your original idea more substantial.
Writing should be an intuitive process. If you're swerving in another direction, satiate your curiosity and then make decisions with all of the information. Just like any other artistic medium, you will only know what's right once you've established what isn't.
Best of luck,
x Kate
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literaryvein-reblogs · 3 months ago
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Writing Notes: The Shape of Story
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by Christina Wodtke 
Start with Conflicted Characters
The character needs a goal, a motivation and a conflict.
The goal can be alien to your audience,
but the motivation must be shared by them, and
the conflict creates struggles that increase engagement.
Paint a Picture
Details transport you into the story.
The world disappears and you have a story play in your head.
Even though there are no literal pictures.
But be careful—Too many details and the story gets bogged down.
Make the Protagonist Suffer
“Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them - in order that the reader may see what they are made of.” (Kurt Vonnegut, How to Write a Great Story)
And when it can’t get any worse, make it worse before it gets better
The two key moments that create the peak of excitement in a story is the darkness before the dawn, and the dawn. 
The climax is the moment when the protagonist is either rescued or rescues themself.
In older tales, we saw a lot of Deux ex Machina (the hand of god) rescuing the hero. A hero could be rescued by luck, a partner, another hero…but modern audiences strongly prefer stories where the protagonist helps themself.
Resolution is Boring, Keep it Short
Interest grows with every additional conflict, but once the hero figures out the solution, our fascination collapses.
Don’t natter on while the audience’s mind is drifting.
Also Consider:
You need a good inciting incident to move your protagonist to action.
A setting is more than a place, it’s a situation and a moment in time. A vivid place has details.
Modern audiences prefer “return home changed” to “return home the same.”
EXAMPLES: ARCHETYPAL PLOTS ALONG THE ARC
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Boy Meets Girl
Internal conflict is always satisfactory (e.g., she believes love interferes with his career, he believes love interferes with his beer.)
The crises usually revolves around betrayal — lying, cheating — and the climax shows it was a misunderstanding or we get atonement.
The struggle is always about them being separated.
The resolution is about binding them more tightly together than ever.
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The Quest
You seek things, and find yourself.
Return home changed and don’t pass go.
Common elements include companions, a mentor, great losses and extreme character arcs.
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The Underdog
Even though they do not have a shot in hell, the underdog wants something. They want it so bad.
Common elements include an enemy who blocks their path, and a coach who helps them forward.
In this case, they do not return home changed but rather move into a new life that fits their changed self.
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Coming of Age
Naive person has the world teaches them a hard lesson, and they become a better person for it.
Struggle revolve around life sucking and then sucking more.
The hero grows and becomes better because of it, and via new understandings becomes competent.
In some tragedies, the world breaks them.
They can return home changed, but more often they move to a new life they have earned.
More Examples. Justice & Pursuit:
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Weaving Multiple Plots:
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Weaving multiple plots together to make subplots can further increase tension.
Multiple plots woven together makes the whole story not only unique but very compelling.
Writing Notes & References
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