Take me to your fears.
[The party are interrogating a centuries-old corpse in an attempt to gain information about an escaped demon lord.]
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Laura: (as Imogen) What is Dominox attracted to?
Matt: (as corpse) Dominox feeds on insecurity.
Marisha: (quietly) Oh god.
Taliesin: (despairing) We're fucked.
group: *laughs uproariously*
Ashley: (as Fearne) I will go talk to him. It's fine.
Laura: Yeah, Fearne has us covered.
Taliesin: I, for one, welcome our new demonic master.
.
Critical Role — campaign 3, ep.97 'Ancient Sins' (youtu.be/-5mAPO3Opi4)
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Oh fuck I uh I just realised that Everything Stays now also gets to be about Simon. He’s changed so much but he’s also exactly the same. The world he lives in is different, alien, isolating. He was a normal man, then he spent some 1000 years in a dreamlike state, and now he’s normal again but everything is different. He carries that trauma in everything he does even though he’s “better now.” He was waiting in the garden so long for someone to turn him around but the underside is lighter. Only he seems to notice that he’s faded. Ever so slightly. Daily and nightly. In little ways
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We're thrilled to announce that we've wrapped principal development work on Slay the Princess — The Pristine Cut. We'll be releasing it this Fall (date TBD) so we can simultaneous ship the update with both the game's console release (surprise!) as well as official subtitling support for 11 new languages, all with the help of our wonderful new partners at Serenity Forge (who you might know from their publishing work on Doki Doki Literature Club Plus!)
There's a lot for us to share about The Pristine Cut, but before we get into the details, please check out our new trailer!
Here's what we've got coming for you:
Content
For those of you who are just now hearing about The Pristine Cut, it's an entirely free director's cut of the game that adds about 35% more content on top of the initial release.
This includes massive expansions to The Den, The Apotheosis, and The Fury routes, each of which is over three times bigger than their release versions, with tons of variations to discover across multiple playthroughs.
On top of this, we're adding three brand new chapter three routes that will add even more depth to your stories with The Damsel, The Prisoner, and The Spectre.
And we're adding a new ending.
All in all, these additions come to over 2,500 new voice lines, over 1,200 new hand-drawn illustrations, and over 15 new tracks of music.
We're also adding an extensive CG gallery with over 400 unlocks to help all you completionists track your progress, complete with cryptic hints to help you discover some of the game's more obscure and buried interactions.
Languages
And all of this is coming with a giant wave of localization support, covering the following languages: Simplified and Traditional Chinese, Korean, Japanese, French, German, Russian, Spanish (Latin American), Brazilian Portuguese, Italian, and Polish. These localizations are just going to cover subtitles, so we can be as thorough as possible about maintaining the quality of Jonny and Nichole's performances.
Consoles, Physical Release and New Merch
With the help of Serenity Forge, we’re bringing Slay the Princess — The Pristine Cut to every major current console — Nintendo Switch, PS4 + 5, and Xbox.
And these won’t just be available as digital downloads. You’ll also be able to pick up a physical edition for the Switch and PS5, with an exclusive sticker sheet and a download code for the game’s soundtrack.
And if that’s not enough we’re also doing a Collector’s Edition, complete with a 7 inch statue of the Princess, a mirror with a lenticular lens, an acrylic standee, and more.
And finally (for now), we’re launching the first wave of new line of sticker sheets, featuring chibi art of the Princesses as seen in The Pristine Cut’s new gallery. Pre-order them now at Topatoco!
Alongside these developments, we've also launched a new website for the game: check out slaytheprincess.com where you can order the physical editions, check out merch, and more!
Thank you so much for your patience while we've worked to make The Pristine Cut the definitive version of Slay the Princess. We can't wait to share all of the game's new stories with you this Fall.
Until then, we're back to working full-time on the next Episode of Scarlet Hollow (and have been for about a few weeks now!)
Best,
Abby and Tony
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It's bad, and you should feel bad.
[The Rivals are being sought by guards in connection to the killing and zombification of a fellow guard by Shaka.]
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Tanya: Jimmy had friends.
Eugenio: I don't know if that makes me feel better or worse.
Tanya: It should make you feel worse.
Eugenio: (chastened) Okay.
.
Rivals of Waterdeep — season 14, ep.8 'Questions, Questions, and More Questions', live from PAX Unplugged 2022 (youtu.be/N-HiiyiAUIQ)
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The reason nobody can agree where the boundary between "visual novel" and "adventure game" lies is because the term "adventure game" originated in the American gaming industry and was later loaned into Japanese, while the term "visual novel" originated in the Japanese gaming industry and was later loaned into English, but the meanings shifted in both cases, so the American gaming industry uses "visual novel" to mean something different from what it means in Japan and the Japanese gaming industry uses "adventure game" to mean something different from what it means in America, and now we've got two terms with (at least) four separate definitions between them, but nerds on the Internet who don't understand how loan-words work keep trying to directly compare them without taking into account that there are multiple only partially compatible cultural idioms in play.
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