#adventure time is one of those shows where I can recognize the animation style and name zero characters
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@letsbegoblingods replied to your post “Danny phantom ghost king and marceline the...”:
Marceline is from Adventure Time, but I feel like she'd have wildly different reactions to Danny depending when in both her personal timeline and the shows' timeline she was at.
Nice! I shall trust your assessment of the situation.
#thanks for your two cents!#ladylynse#replies#letsbegoblingods#adventure time is one of those shows where I can recognize the animation style and name zero characters#or I guess one character now#if pressed I might be able to come up with the name of the dog or the boy (I think he's a boy?)#I think it's something like flynn but that sounds wrong so probably not that but maybe close???#I do not know whether it is the human's name or the dog's name which is the sad part
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PMMM Episodes 1-4 recap
Before I continue watching Puella Magi Madoka Magica, I want to gather my thoughts so far.
I think it's worth pointing out that I knew the basic premise going into the story and I know it's a deconstruction of the Magical Girl genre. I also know Kyubey is not a benevolent being. But I don't really know anything else.
I've seen a lot of fanart of Madoka in her magical girl attire so I'm genuinely surprised the series isn't her taking the deal on day 1 and going on magical adventures. Instead, the conflict seems to be Kyubey trying to get Madoka to become a Magical Girl while Homura tries to stop her from doing so.
The song that was playing during the cold opening in episode 1 is also the second ending theme, so I'm expecting that scene is near the end of the series and Madoka still hadn't become a magical girl.
I kind of think Kyubey is full of shit when he talks about granting wishes. He made his offer to Mami when she was about to die in a car crash and tried to get Sayaka and Madoka to make a contract when Mami was killed by a witch. These were situations where they had nothing to gain but everything to lose if they didn't accept his contract (By the way, the technical term for this is a Leonine contract).
He does have magical abilities as proven when he healed Kyosuke's arm but he seems to try putting his targets in situations where he effectively doesn't have to do anything for them.
I'm also curious about those soul gems. Anything called a soul gem is obviously bad. And magical girls need to constantly recharge them using grief seeds. So do they have their souls placed in those gems and they die if they run out of magic? Also, the animation when Mami used the grief seed showed something flowing OUT of the soul gem. So does using magic cause some sort of negative buildup in their souls?
I'm kind of curious what those witch runes all say. At the very least, the witches are all using the same alphabet though they're all using different fonts. The witch in episode 4 is exceedingly chatty compared to the previous ones since there's tons of writing during its scene.
But since I don't know what language everything is supposed to be in, it would be hard to transcribe everything. For all I know, everything is in German.
And speaking of the witches, each of them has a different theme about their domains, personalities, etc. But they all seem to have an obsession over something.
The one from episode 2 seems obsessed with flowers and gardening. It got really upset when Mami damaged the flowers.
The one from episode 3 is obsessed with food, especially desserts. Strangely, its familiars look like mice. Not really sure how they tie into the food theme.
The one from episode 4 has the least cohesive theme but I want to say they have an obsession with dolls and games. The gameboy directional pad is a recurring pattern in their domain and several background elements had an NES/SNES sprite design to them.
I guess my last thoughts so far are going to be toward the art and music. PMMM has a very distinct art style. If you know what PMMM is, you'd definitely recognize any screenshots or fanarts that it is PMMM.
Most of the budget probably went into the witches. The animation tends to be a little off-model from time to time. But the animation team knew where to put their focus because motion is wonderfully fluid.
A few weeks ago, I mentioned rewatching .hack//SIGN and realizing that that anime was very formative in the kind of media I like, and this show is hitting the same brain chemicals. If I were ten years younger, I can imagine watching this show and it being what forms the basis of what I like in story-telling media. I love the music (Yuki Kajiura made the music for this and .hack//SIGN), I love the disorienting animation style with the witches, and I love how there's clearly so much more to this story and it would require a second rewatch to fully understand everything.
I get why this is such an iconic anime despite it being so short.
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Gathering of the Greatest Gumshoes - Number 15
Welcome to A Gathering of the Greatest Gumshoes! During this month-long event, I’ll be counting my Top 31 Favorite Fictional Detectives, from movies, television, literature, video games, and more! We’ve reached the Top 15!
SLEUTH-OF-THE-DAY’S QUOTE: “It’s called a hustle, sweetheart.”
Number 15 is…both Judy Hopps AND Nick Wilde, from Zootopia.
Just like our previous pick, this time I’m picking a crime-fighting duo. This isn’t the only reason, however, why Nick & Judy are slight oddballs on this list. Another point is that, unlike nearly every other detective on the countdown, they haven’t really had a SERIES of adventures. At least, not so far. This was what held back several of the sleuths who appeared in my Honorable Mentions: Jake Gittes from “Chinatown,” Mark McPherson from “Laura,” and Eddie Valiant from “Who Framed Roger Rabbit?” are all great characters, played by phenomenal actors, but they only have one story to their name. Also, all of those stories are limited by the concise format of a singular motion picture. Nearly every other gumshoe gathered on the main countdown so far has had more than one to their name, or has been adapted and reimagined multiple times (or even both). This sly fox and not-so-dumb bunny, however, have only appeared in a single mystery movie, so far: the original “Zootopia.”
Thankfully, in the case of Nick and Judy, that’s really all they need. I absolutely LOVE these two, and there was never any doubt in my mind that they’d wind up SOMEWHERE in the ranks. I will admit, I struggled with exactly where to place them, given the fact they DO only have one movie to their name so far. I think this spot is more or less appropriate.
For those who don’t know, here’s the skinny on “Zootopia”: Disney’s homage to film noir, the movie is a detective mystery that begins with a bunny named Judy Hopps, who becomes the first rabbit officer of the Zootopia Police Department. (This all takes place in a world of anthropomorphic, “evolved” animals.) Despite her accomplishments and hard efforts, Judy is doubted by her Chief and many others, as her small stature and status as “easy prey” cause her to be perceived as “just a dumb bunny.” Eager to prove herself, Judy takes on a missing person’s case that the rest of the department has been having trouble with, as a way to try and show the others she’s more capable than they realize.
This is where our other main character, Nick Wilde, comes into the plot. Nick doesn’t start off the story as a detective: he’s a con artist, whom Judy effectively blackmails into helping her on the case, as she believes his information and insight will be of use to her. Nick is a jaded fox, disillusioned by events in his past; he finds it hard to trust people, and is used to people who don’t trust him, despite his silver tongue. On Judy’s part, she’s also got some issues, which she actually doesn’t recognize at the start of the film: her own past has led her to feel prejudiced against certain kinds of animals, foxes among the rest. As the movie goes on, the two start to help one another through these issues, as Judy learns to see the bigger picture, and Nick learns to open up. Each eventually realizes, in somewhat different ways, they can be more than what they are. All of this while trying to figure out a case which gets more and more twisted and bizarre as the story continues.
A big part of the reason why I love Zootopia IS that it’s a legitimate and really fun mystery story. The way the plot unfolds has a lot of great elements, with some twists you don’t see coming. (As well as a few you do, but you forgive it because the rest is so great, and it’s trying to pay tribute to a particular kind of film and storytelling style, at least in my opinion.) While Judy is the only ACTUAL detective at the start of the film, and I was tempted to just include her, it really is the pair of protagonists and their interactions with each other that makes the movie so great. I don’t really like either Judy or Nick more than the other; both are excellent main characters, and their personalities complement each other in an interesting way, as well as their methods.
On that note, something else I appreciate about these two – and about the film itself – is that, if you really look at it, you’ll realize that (in spite of being a Disney movie) these two aren’t really squeaky-clean heroes. Not only do they just have some personality flaws in general, which each of them have to work through, but both are willing to bend the rules to get by. Nick starts off as a criminal, to begin with, and Judy, as the film goes on, becomes more and more willing to use underhanded tricks to get what she wants. What ultimately separates them from the antagonists of the film is WHY they do what they do, and the fact that each learns a valuable lesson along the way. It’s neat to see characters like this dynamic duo in a Disney movie, and it’s a big part of why Zootopia is one of my favorite animated films (if not my favorite) to come out within the past decade or so. While Nick and Judy’s adventures haven’t officially continued since, the Zootopia universe has continued to branch out in unique ways, including announcements of a possible sequel on the horizon. Here’s hoping these expansions will ultimately show more of Wilde and Hopps doing what they do best: proving that, in Zootopia, anyone can be anything. Except maybe a flying coconut. Somehow, I doubt anyone can be that in Zootopia. But I’ve been wrong before. Ha Ha.
Tomorrow, the countdown continues with Number 14!
CLUE: “You attacked reason. It’s bad theology.”
#list#countdown#best#favorites#top 31 fictional detectives#gathering of the greatest gumshoes#number 15#mystery#animation#film#movies#disney#zootopia#nick wilde#judy hopps#nick and judy
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Pokemon Shining Pearl: A Review.
It's fun but infuriating.
When I was a child, I indulged so much in Pokemon. The series used to air early in the morning in the 2000s, and I would watch it while I got ready for school. I watched the original series with my brother on Netflix, and I collected a few toys and cards, (some of which used to be my brother's) I watched him play Pokemon Black on the DSI before I played it myself, I bonded with my cousins over the series with their cards and one of the games they owned on the Wii...the point is that in my youth, I really adored the Pokemon franchise. But my relationship with playing the games is much more fickle.
As I mentioned, I bonded with my cousins over one Wii game: Pokemon Battle Revolution. The game was unconventional from a typical Pokemon entry, but enjoyable for someone who solely wanted the battle aspect of a Pokemon journey with little emphasis on the adventure. More classic entries in the franchise, notably Black and White 1 and Red/Blue/Yellow on the GameBoy (I can't remember which one), were ones I also got to handle at some point during my youth for a short time. Acquired as a Christmas gift and finally spending time throughout February to play, I got around to trying my first proper Pokemon game in well over ten years. Generations of Pokemon games, X and Y, Sword and Shield, Sun and Moon, passed me by. I harbored little interest in a newer Pokemon game, I preferred one of the generations I grew up on. Then Pokemon Brilliant Diamond and Shining Pearl, remakes of the original Diamond and Pearl games, were announced and then released, and I jumped at the notion of playing those games because I have a soft spot for Pokemon I recognize as a child. So after finally getting the game as a gift and finding the time to put hours into it, I garnered thoughts.
The story, from what I can gather in comparison to other games, is routine and par for the course of the franchise. In my version, Shining Pearl, you pick your trainer, you're introduced to the world of Pokemon by an astute professor, you meet your rival, have to make a choice of your first companion Pokemon between a fire, grass, and water type before you venture out into the world, trying to catch other Pokemon, battle trainers, fight gym leaders, collect badges, meet a legendary Pokemon, and make your way to battle the Elite Four before trying to immortalize your greatness by defeating the grand champion in a Pokemon battle.
The dialogue and story are supplementary; it's all about going through the journey. The story is weak and not too inspiring, but catching Pokemon and battling various trainers and wild Pokemon proved enjoyment for a while. The turn-based battle system for Pokemon is iconic, well-known, and works here for the most part. The chibi style for the characters and Pokemon is a cute and pleasing view, but the animations for Pokemon performing their moves are really...not good. Some Pokemon have moves where they are supposed to perform a punch or kick but will do the opposite. I don't recall the exact move, but I had a Machop who had a move titled after a kind of kick, but when I selected it, it would show an imprint of a fist as he attacked the enemy. Or maybe it was the other way around. Either way, it was too inconsistent and poor-looking. There was also a Purrloin who had a move, the name escapes me as well, that was most comparable to the cliche in anime where someone with a sword will slice past someone in dramatic fashion and flashy colors before sheathing the sword and showing the damage after it was put away, and it looked awful as the model constantly remained in a neutral state. Not every animation for every move looked terrible, but plenty looked quite poorly. Was it enough to bring down overall enjoyment? Somewhat, but not entirely.
What really brings down my enjoyment is the very end of the game. After spending dozens of hours catching numerous Pokemon, befriending them, forging bonds, and switching them out for appropriate battles against gym leaders, members of Team Galactic, and otherwise, I don't like the handling of the final section between battling members of the Elite Four and the Pokemon champion. Whatever Pokemon you bring with you to battle them you are stuck with, and you cannot switch them out. I was not aware exactly that's how it worked, but I am not a fan. Part of the fun for me was switching the Pokemon in and out of my box, adapting and figuring out what worked and what didn't, but taking out that factor brought down my enjoyment. Then the fights themselves with the Elite Four are annoyingly difficult but mostly doable. After enduring four bitches who spam moves, and make me use up numerous healing items, the Pokemon Champion steps up to the plate and she is just the worst. It's already horrid enough that I have to use up all my potions and items for my Pokemon, but having to face the Pokemon Champ who does the same shit as the other people before her, and have a Garchomp who one shots your entire team...it's not fun.
The final fight against the Elite Four and the Champion is needlessly difficult and unfun...at least for me. If I could incorporate the other members cooped in the box and make changes, I would like that more. If they could make certain items more accessible like elixirs in stores, I would like that more. If the story was better, I'd like that more. There's SO MUCH that could be improved upon this Pokemon format or this game. I will say that for the majority of the game from a gameplay standpoint, I was entertained. But the weak story, subpar move animations, and course of action for the final battles bring down my enjoyment of the game significantly. It was fun to go through the journey for the long run, the same journey I watched my brother go on in his old playthroughs or Ash on TV, but it became incredibly tedious at the end. 3.5/5. I think it's good but there's definite room for improvement.
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Interview with Fan Artist loycos!
(Art by loycos)
So a few months ago, I was absent-mindedly scrolling on Tumblr (or was it Twitter?) when I came across something: an Adventure Time fan comic by an artist named loycos. As a person embedded in fan spaces, I find fanart like this all the time, but this time, there was something special about the art I was seeing. It was so... show-accurate!
I don’t mean that necessarily in regard to the art style (although it does feel right at home in the Land of Ooo, while still being its own thing with its own flourishes), but rather in relation to the characterization; the way loycos wrote the characters was spot on. She nailed PB and Marceline’s dynamic as former lovers who deep-down miss one another. She nailed Finn’s naive heroism and his one-sided crush on PB. She nailed Jake’s goofball energy. It was perfect.
In the past, I’ve only interviewed people affiliated with the show’s production, but I thought I’d mix things up a bit and reach out to some fan artists that I think are fantastic. As such, I’m delighted to share with you an interview I had with loycos, who answered my questions about her art, her history with Adventure Time, and where her work is headed!
What is your 'artistic origin' story?
[It’s] kind of a corny answer, but I've been drawing since I remember myself. My earliest drawing memories are drawing Clifford (the big red dog) fanart when I was around 5 y/o. I was always more of a "fangirl" artist, [and] I would draw characters from my favorite franchises to illustrate my headcanons and daydream scenarios I'd put them in. That hadn't changed one bit since. I had since gone on to study animation and illustration in official institutions which forced me to design characters and worlds of my own, but when I draw for myself it's always back to fanart (or studies). I don't have any OCs.
Are there particular artists or styles that you were inspired by and/or like to emulate or allude to?
I'd joke that my artstyle is just a mesh of all the franchises I've drawn fanart for over the years, but honestly, is it even a joke? I think you can easily recognize I had a Disney Phase like every other teenager (I didn't have an anime phase though! I know, I'm an anomaly) and [Steven Universe] definitely left it's fat mark on my style too. Out of [Steven Universe]'s storyboarding crew (which I followed very closely over the years) I especially love Raven Molisee and Jeff Liu for their wacky expressions and proportions, and of course Rebecca Sugar for their fluid and carefree lines. When it comes to art in general, I tend to prefer stylized, colorful and brushy styles over realistic or gothic ones, So people like Hue Teo and Patri Balanovsky pop to my mind (and my artstation feed, seriously look them up).
How do you approach your projects; what is your general art process?
It really depends on the type of project I'm doing, though, my [Adventure Time] comics were all pretty similar in their conception: I write down all of my ideas in my notes so I won't forget them. Then I either roughly sketch out the entire comic as fast as I can, or I write a script (if the concept is specifically very dialog heavy) and then sketch it roughly. Then I do the lineart and color, nothing too complicated. The one thing I think is worth noting in my long comic process is that I draw all of my panels on the same document- that way it's easier for me to make sure the characters stay on model and that my panel layout remains fresh. So basically, the way you read the comics on tumblr, as a long scroll, is the format I work on.
How did you come to find Adventure Time? What made you join the fandom?
Adventure Time is one of those shows you just know about, so I don't remember how I first found out about the show. However, I do remember when I started shipping Bubbline—after the episode “Broke His Crown” aired. I somehow ended up in their Tumblr tag and was blown away by the (by 2016's standards) blatant representation. Despite my obsession with them at the time, I never actually watched any episode that didn't feature the girls' relationship. I only started fully watching the show recently. But I did consume a lot of fan content, which I think helped me shape my own headcanons and such. After my initial interest in 2016 I put Bubbline back on the back burner and kept on my [Steven Universe] ramage, until last year's “Obsidian,” which brought me back fully on board the Bubbline decks around 2 weeks before it aired, so I was in maximum hype mode when I watched the special. It did not disappoint [and it] really reminded me of why I loved these characters and their relationship to begin with. I started drawing my own art for the ship shortly after, when I felt like the hype around the special died down and there wasn't much to keep me sustained anymore. I make what I want to see ;)
As for joining the fandom, I don't know if I can be considered a member, seeing how inactive I am most of the time and my very limited list of [Adventure Time] mutuals. I am extremely flattered that my stuff caught ATimers attention in a positive way.
You've done some amazing Bubblegum and Marceline stuff. What draws you to their dynamic?
I'm gay.
OK, seriously now. I have a soft spot for extremely feminine, dainty characters that are very reserved, so PB immediately marked herself as an obvious fav, and the road to shipping her with Marceline (who is such an obvious candidate and a multilayered, fascinating character herself) was a short one. I know calling PB dainty is far from a true statement, but that's what she appeared like on the surface and that's what caught my attention. Another thing is that I love relationships between immortal beings, I think it always adds another layer of complexity to any relationship, especially a romantic one. The whole "getting older without appearing like you've aged" and "watching everyone you love die around you while you stay the same" can surely make 2 beings bond, right? It always felt like PB and Marcy get each other in a way no one else can, they are very different on the surface but share fundamental internal similarities. Oh, and the fact that they're EXES? The romantic tension and the longing? The familiarity and banter they had in every scene they shared?This hit the jackpot on literally every relationship trope that I love. I'd much rather watch a "getting back together" than a "falling in love for the first time" story.
All of this and the fact that they [are] gay. It's really that simple sometimes.
In broad strokes, what is next for you as an artist and/or as a fan?
I have a few [Adventure Time] comics ideas\scripts on the back burner and one that is in the making. I think I'll dabble into some Nintendo fanart cause I've been playing a lot of Smash Bros and [Legend of Zelda: Breath of the Wild] lately.
I’m so excited to see what comes next! Either way, a huge thanks to loycos for chattin’ with me! If you’d like to check out more of her art, visit her Tumblr and her Twitter page!
#adventure time#atimers#adventuretime#bubbline#princess bubblegum#marceline#marceline the vampire queen#pb#marcy#loycos#fanart#fan art#interview#fandom
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The Report Card – Fantasy High: The Seven Ep 1
Meet the Maidens
It is back to school baby, both for D20 and, funnily enough, myself as well (something I hope will give me more time to get the recaps out in a timely manner fingers crossed).
As I’m sure you all know if you’re reading this, this season of D20 takes place in the world of Fantasy High but with a focus on Aguefort’s OTHER most badass adventuring party who we’ve so far only seen on the sidelines, the Seven Maidens! You’ll recall, they’re made up of the seven girls who were captured by Penelope and co. to fulfill the prophecy that would let Kalvaxus rule the world freshman year. And, in fact, we start with a flashback to freshman year so let’s just jump right in.
We find our seven soon-to-be heroines chained in the Red Waste in front of what we know and they will shortly learn in Kalvaxus’ lair--a crucial part of the prophecy that was the subject of season 1. The structure of this episode is sort of like 2 rounds of introductions--first here with the maidens meeting each other for the first time and then again at home with their families a la the first episode of Freshman Year so I’ll be glossing over certain things that we’ll get to later in their second intros.
Anyway, the first two to wake up are Danielle (aka Yelle: half-elf, druid) and Zelda (satyr, barbarian as we know). Zelda is her usual, adorably nervous self in contrast to Yelle who is no less sweet but in a super chill, granola girl, fuck the system kind of way. We actually learn that Penelope had her on board with the plan for a hot second when she thought it was just “overthrow the government” but didn’t know about the “install a just as bad if not worse evil dragon overlord” part.
Ostentatia (dwarf, cleric) wakes up next and is, as Izzy--her player--describes her “Jersey Trash.”, all blinged up with jewelry that she secretly made herself and didn’t buy. She wakes up pissed and ready to bodyslam Aelwyn which are both extremely valid emotions as much as I love Aelwyn. By the way, all of the girls recognize each other as girls who go to their school but none of them are really friends though they very quickly start throwing the label around because that’s what you do when you wake up chained with 6 other people in front of a dragon’s lair in a place called the Red Waste.
Katja (half-orc, fighter) wakes up and immediately cares about nothing more than the status of her beloved horse, Cinnamon and declares that if Cinnamon dies, she’ll die. This is a fantasy world so Ostentatia and Danielle are a little concerned that might literally be true via a soul bond or something but it’s more that Katja just really, really loves that horse. Danielle tries to cast a spell to locate the horse but can’t get the somatic components quite right with her hands manacled.
They all get into a discussion about the fact that everyone for a fact knows they’re all virgins now (you know, the real issue here) and what exactly counts as “virginity” for the purposes of this prophecy (like, does second or third base count or only traditional home runs using the baseball analogy) when Penny wakes up and is, just so excited to be here gang! Penny (halfling, rogue), who is one of the girls who has been kidnapped the longest, is adorably and honestly a bit concerningly exuberant to be surrounded by all these new friends, totally disregarding the fact that they are clearly in some deep shit. Zelda mentions that Riz, her old babysitee, knows they’re kidnapped and is trying to help and she lights up.
Next up is Sam (water genasi, sorc/bard) who immediately starts thrashing to get out of her chains and, when she can’t get free, is devastated by the fact that her ex betrayed her (!?) Finally Antiope (human fighter/ranger) wakes up all out of sorts having started her growth spurt while in the crystal and also having needed to pee right before she went in which becomes a problem all over herself (which Sam helpfully cantrips away).
With all of them awake, the stones they’re chained to light up and some of Kalvaxus’ minions (the ones who tied them up) show up to do minion speechifying. Yelle does a horrifying Animorph style morph into a waterbear (a tardigrade if you wanna get all Bio 101) to get out of her bonds but then Sam who has a serious one track mind re: getting out of here (Correct) and has exactly zero patience for these guys casts Tidal Wave and just knocks them off the cliff. Yelle frees Ostentatia who frees everyone else with Animate Object on their chains. Hands free, Yelle also casts Locate Animal and tells a very pleased Katja that Cinnamon is doing a full Spirit: Stallion of the Cimarron down the highway searching for her.
The girls decide to explore the cave which has recently had most of its treasure moved (it’s currently in the gym for the Prompocolypse fight which is currently happening). Penny and Sam (who are in insanely different emotional places) find all these broken mirrors which Sam takes as a cue that they need to GTFO (which is what she was already doing) and Penny thinks would make a great material for friendship bracelet making which she starts doing as Sam physically pulls her away. Sam hears someone doing post-cry sniffles and is like, “Not today Satan,” still trying to leave. However, Penny sees that there is one mirror left and, inside, sees a ethereal looking human with flowing, preternatural, black hair who senses their presence and asks if Penny is someone named Anima. She asks for their names though she declines to give hers (hmm, feels very fae) and the girls give the fake names of Kelly and Cecelia which the figure says she will guard and not misuse. The figure says she is looking for her sisters (who she says when Penny asks are at Aguefort which...hmmmmm) and, all of a sudden, Sam and Penny are having a bad feeling about those mirror shards.
They ask her a question about the mirror and she gets really aggro when it’s referred to as “her” mirror as she would very much like to be out of it. The woman really wants to get out and says she can give them lots of power if they help. Sam pulls out her compact Mirror of the Past (magic item that does basically what you’d expect--shows you info from something’s past though in a cryptic way usually) to try and get some info on this thing and just barely avoids losing her mind in the process because this thing is ancient. Like eons old. She also learns the woman’s name (or maybe title): The Ending of Things (will be calling her Ending for now).
Yikes!
Right around now the other girls come in and can see at the angle they’re looking at her at the woman in the mirror is Not Really A Person and Antiope points at her and reflexively casts a ranger sense spell to try and clock its weaknesses and stuff but Ending grabs the spell energy like a lasso and tries to drag her into the mirror. She does however find out that she’s stacked with hella resistances (total immunity to necrotic damage and non-maj weapons, resistance to most elemental damage, and more).
Sam briefly considers using Lightning Lure to pull Antiope back before deciding on a much less ouchy Counterspell. Unfortunately, it’s not strong enough and now she’s being pulled in by her spell energy too. Yelle casts Erupting Earth which has some pros and cons.
Pros: Antiope and Sam are saved! Yay!
Cons: The mirror breaks and whatever was in it is fully freed. Not yay!
Shortly after (but not before Penny gives everyone their new friendship bracelets), someone calls into the cave looking for them--it’s Fig’s mom, Sandra-Lynn (with new art)! She’s happy and impressed that everyone is OK (also, Katja and Sam both have little lines that foreshadow their ~parental issues~ for the season--Katja being very moved by the simple act of Sandra-Lynn showing up for them and Sam saying that in her experience moms can be very evil).
As they all leave the cave, they all do checks and get some info:
Ostentatia: The mirror was kinda like a palimpsest (the crystals they were trapped in) and whatever this thing is is ancient and powerful.
Yelle: Gets the above info and the fact that when the thing left it wasn’t quite a bad vibe, just the vibe that something big and important is at play.
Penny: On an Arcana check she knows that what Danielle did 100% saved Antiope and Sam’s lives from whatever and wherever was on the either side of the mirror but the contact marked them in some way.
Katja: With History she sees some Primordial writing which is the writing of elementals (one of the things Ending has resistances to which might be relevant; also Sam reads Primordial but doesn’t get to read what it says)
Antiope: She knows that she and Sam are connected to Ending now somehow but it’s a two way connection which means they can also use it to their advantage.
Ostentatia casts Mending on the mirror shards which I think was to reconstruct the mirror but what it actually does is someone link their friendship bracelets. Cute!
And, with that, we cut to the present a year and a half later (which is Jr or Sr year for everyone).
We hop from kid to kid as they get ready to head in to school and get glimpses into their homes lives! Let’s do a quick rundown for each girl:
Antiope Jones
We see that Antiope is the youngest of five in what is essentially a military family full of basically every kind of fighter (she says she basically lives in a “Crossfit box”). There’s an 8 year gap between her and her sister Corsica who is the second youngest so her parents are kind of already living like empty nesters. When she comes downstairs she is promptly handed a protein smoothie and told two pieces of info: (1) from Corsica she learns that she overheard at school --where she teaches--that Aguefort needs to talk to her for some reason but she won’t say why which annoys the crap out of Antiope and (2) her parents lined up an internship for her at the Ministry of Adventure. She and her mom verbally spar a bit about them being all up in her life and how stressed she is and how she likes what she has going now with the Seven but her mom wins ofc because she’s a Mom and also a master tactician with a deft hand for loving mom guilt. On the way to school her bros (who include a gunslinger and an eldritch knight cause they run the whole gamut of fighter classes) Facetime her like, “Yikes Ant, heard about what happened with Mom, this is why you don’t fight her lmao.”
Sam Nightingale
This is a heavy one so strap in.
We check in with Sam who isn’t at her own family’s home but at Penelope’s family home which is off the bat eyebrow raising. It’s an upper middle class house and, on the way down, she has to pass Penelope’s bedroom which is conspicuously empty. Downstairs she’s greeted by Penelope’s human mom Rebecca who she learns is moving out soon because her elf husband is both cheating on her while away in Falinel and starting the divorce process. Sam clearly sees Penelope’s mom as a surrogate mom (for reasons we’ll learn in a second) and goes full ride or die assuring her that her ass is better than the ass of the woman he’s cheating with and offering to help burn his stuff even though drowning is more her specialty (she’s so cool). She also is a little stricken at the thought of Rebecca leaving her in the house alone but Rebecca says she can come with if she wants, she just didn’t want to disrupt her school life.
She also tells Rebecca that her bio-mom called recently which immediately sets Sam off. Through the convo we learn a couple of things:
Sam used to be an actor it seems.
And it seems like she was kicked out of the house after she transitioned or something similar which is why she lives with the Everpetals.
Now that it’s more “fashionable” to to be trans (her mom’s words, not mine) she wants Sam to talk to her so they can get her back in the game.
Sam is having none of that and tells Rebecca to just delete her mom’s number. Then they have a cathartic session of burning her cheating husband’s shit before Sam leaves in Sebastian--her sentient, seafoam blue, self-driving car with a very hot male voice which I am extremely jealous of. She picks up Zelda on the way to school and they commiserate a little and have a heart to heart about adults and change and how much Zelda wants to body slam Sam’s mom.
Penny Luckstone
Penny’s house is a whirlwind of activity and her harried parents get her and her 19 young siblings ready for school (no wonder she’s such a good babysitter). We see where Penny gets her type-A ness from as her mom and dad both have this cheerful but overworked energy of “EVERYTHING IS FINE” like that Good Place sign. Her mom spares a second to tell her that she recently got a letter for The Society of Shadows which is like a super secret rogue college (which her parents assume is legit even though they haven’t heard of it cause they’re Mumple people and also, if you've heard of a rogue school, how good could it really be?) Penny is excited except that it would mean she’d have to move and leave her party. Her mom is like “hey it’s a full ride and there are 20 of you guys so just take that into consideration but it’s ultimately your decision” before she dashes away to get to work because it is always Go Go Go with the Luckstones. She texts Sam for a ride and Sam swings by to grab her. This is not plot relevant but she has a booster seat in the back of Sebastian with her name carved into it and it’s important to me that you know that.
Katja Cleaver
Next up is Katja who lives in a Richie Rich style mansion and comes from very old money as she is descended from one of the first adventurers in Solace. She is in the barn with Cinnamon and the bugbear farrier they have employed (her name is Gertrude and a farrier is someone who does horseshoes). She eats the same breakfast as Cinnamon (hot dry oats and berries baybee) wo she loves so so dearly. Cinnamon is a magical horse--basically like a Find Steed spell that’s on all the time. She’s modeled the horse in her fave book series--the Babysitter’s Horse of course. Lockwood, the staff’s hobgoblin butler, is also there and they get a fantasy Zoom call from Katja’s dad who is in the middle of the insane 20th level adventurer stuff which he says might make him miss her graduation. She is extremely disappointed but just barely hides it from her dad (who seems to really care despite his not being around). She can’t hide it from the staff or Cinnamon however and Cinnamon offers to give her a ride to school via the scenic route.
Note: We also learn two sad facts about Katja from the conversation with her dad.
Her mother is Disney Princess dead* and
She wears one half of a friendship necklace and it seems like she’s waiting for someone to give the other half to. It’s implied earlier that the way Penelope got her was by promising to be her best friend. Sad!
*Edit: Well, she’s gone and we’ll leave it at that until next recap.
Ostentatia Wallace
Ostentatia wakes up and goes downstairs to have a very high energy in both directions interaction with her very fantasy-Italian mom and grandma. Her grandma is concerned her beard isn’t coming in--not knowing she shaves it on purpose which her mom is like, “Listen it’s fine but don’t tell grandma it’ll kill her.” She clocks very quickly that her dad isn’t there and his mithril working tools are gone. Her mom tries to play it off but she knows she’s being lied to and her mom relents. Her dad is at a meeting with the other workers of the shut down mithril factory and negotiations have ceased. It looks like he’s gonna be long term out of work. That explains where her dad is but not why the tools are missing. She decides to go do some investigating on her own and ambushes her dad in his car where, with the inaugural nat 20 of the season, she realizes he pawned his tools to get her 5 revivify diamonds. She's upset by this and he’s upset that she’s, in his eyes, questioning his ability to take care of his family. She’s like, alright, you did a thing for me, I’ll do a thing for you and she casts Animate Object to make his stuff steal itself back in a sequence that involves an animated crowbar using another crowbar which is just wild.
Danielle Barkstock
I’m gonna be real, Danielle’s life is exactly how you assume it is based on Who She Is As A Person so this one will be real short. Eco-friendly off the grid geodesic yurt. One super chill peace and love elf sorc mom and one rough and tough human ranger mom. She also knows and helps the Cubbies with their anarchist machinations because yeah, duh. She gets some messages from school on her crystal--one being a message from the principal saying that she and the rest of her party have first period off to meet with him and the other being a newsletter from the school showing, among other things, a photo of the Druid class doing a project but she’s not in it for some reason. She texts one of the other druids to see if she can figure out why she wasn’t invited but fully gets left on read. Brutal. Of course, she hasn’t messaged that person in 6-8 months so maybe that’s why.
Anyway, with that, all seven of our maidens make it to school and are all exuberant to see each other in a very teen girl way before getting to the principal’s office and learning that their party will be broken up at the year!
Bad!
Superlatives
I wanted to do something a little different for these recaps than the Bad Kid ones so instead of Honor Roll/Detention we are doing Superlatives and the inaugural one goes to...
Sam: Most Like To Survive a Horror Movie
Man she woke up chained in a ritual magic circle and she was Ready To Go Immediately. You will not catch this girl doing horror movie victim BS like exploring the spooky house or giving the creepy obvious ghost the time of day. She is hyper-competent and her goal is making it out alive and dragging her friends with her. Love her.
Random Thoughts
The season immediately starts with a bang or I should say a bing with Izzy trying to say “bling bang” and accidentally saying, “bling bing” and immediately getting roasted by everyone. I love the authentic girl group vibes (which include everyone clowning on her then immediately hyping up Zelda to the max after being way more awkward).
Handshake meme with Danielle and Moonshine from Naddpod. Also, Cinnamon and Horse from Centaurworld.
I love that Rekha and Erika just straight up were like, “Our characters are Asian”. Like obviously, make your characters Asian coded in your fantasy world--all my D&D characters are black like me--but it’s funny that they completely disregarded the, “There’s no Asia in this world so I guess they’re this world’s equivalent to--” Nah just, “I’m a half-elf and I’m Asian.” You love to see it.
I absolutely LOVE the choices the cast made to flesh out their characters based on the little info Brennan had about them, none moreso than rich horse girl Katja. Rekha is a genius.
“I only want one thing and he’s working” KATJAAAAAAA
Man if I was in that flashback I would have been wilding out so much with my flashback plot armor.
I appreciate that the first thing that Aabria has Antiope do is extremely uncool. I love it when players aren’t concerned about just being cool and on point all the time. Sometimes (read: often) that’s the less interesting choice.
But on the exact opposite side, she’s a ranger and an arcane archer which I think is extremely cool. Lmao also I didn’t mention in the recap but she HATES dragons now which, understandable. I’m guessing they're her favored enemy.
I can’t wait to see another group of kids interact w/ madman Aguefort.
Also, as a known Aelwyn-stan, I am very excited for the possibility of the Seven interacting with her cause as much as I love her they are under no obligation to acknowledge her redemption arc and I would love to see them throw hands.
I love the Greek myth naming scheme of Antiope’s extremely cool family as with her on the spot nickname “L-Cab” short for long caboose since she’s the youngest by a mile.
Also this is out of character not in character but Sephie is an extremely cool nickname for Persephone.
I wonder why Brennan didn’t let Sam read the Primordial in the cave. He just glossed right past her saying that she speaks it and she didn’t push it. Would it have solved his entire plot in the span of a flashback or was he just keeping things moving?
Sidenote, if I was married to an elf man and worried about aging like Rebecca, I would simply become a druid (or a monk or up my wizard levels so I could learn True Polymorph or Wish or something).
I wonder what the deal with Ending is. She seemed relatively sincere in the mirror but that doesn’t mean anything. She could be sincere and also Very Bad News.
There is an offhand comment by Brennan about how the dwarf forge god gives spells but doesn’t talk to his followers which I think means that Ostentatia is gonna be getting a direct god call soon enough.
Also she mentions that her dad is doing some criminal activity on the side which seems like a Problem for later. Honestly all of the kids have some pretty rich parent drama happening which should be interesting to see explored.
No nat 1s this ep and 1 nat 20 as I mention from Ostentatia.
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LwD 2.05: An Embarrassment of Dooplers
So I was a little nervous about this one! I hadn’t heard any spoiler-spoilers, but screeners have been out for weeks now, and I’d heard a bunch of individual, vague, non-spoilery hints about (1) big character moments, on the scale of a mid-season finale even though the show’s not taking a mid-season break; and (2) an ending that would make me cry.
I guess I imagined something relatively serious and dramatic, like “No Small Parts”? This show makes me cackle with laughter and giggle with nerdy glee and “d’awww!” at heartwarming friendships every week, but it’s only ever made me cry once—and then I was impressed that they were going to get there from the wacky hijinks we saw in the brief teaser.
The lack of a cold open made me apprehensive too—in my experience, that’s typically a sign that there’s so much plot in the rest of the episode that they need that extra scene—but after ~21.5 minutes of aforementioned hijinks, I was having so much fun that I’d completely forgotten about the alleged tear-jerker at the end…
…and they were not the tears I was expecting.
I didn’t think I’d be smiling and crying!!!! That was wholesome as SHIT!!!!!
I almost can’t believe they earned that—but they totally did.
After a Mariner–Tendi episode and a Boimler–Rutherford episode, we’re back to the “usual” Season 1 pairings… except the relationships between these characters have changed since Season 1. Mariner still feels thwacked in the abandonment issues by Boimler bailing for the Titan, and Rutherford’s having a tiny little existential crisis about losing an entire year of his life.
Both of which are extremely understandable and very heavy situations—and both of those situations get resolved because everyone in them is vulnerable with each other and honest about their feelings—AND that honesty and vulnerability brings both pairs of friends closer together. Are you kidding me?? I would watch SEVENTY seasons of that shit. Put it in my veins.
Onto the notes:
So basically Dooplers are Tribbles, but for cringe comedy instead of slapstick? Ohhhhh boy.
Look at Ransom the diplomat, tossing his own fork on the floor! I like that he’s actually a pretty competent Starfleet officer, despite also being a completely ridiculous person.
Wait a second, is that—OH HOLY SHIT, THE DOOPLERS ARE VOICED BY RICHARD KIND.
It makes sense that B. Boimler would find William annoying—who likes seeing their own flaws reflected back at them? And who could be a better reflection of one’s flaws than one’s literal duplicate?—but most interesting to me is that it implies on some level, Bradward knows the stick up his butt is a flaw. (Does William?)
Why does the Cerritos model have working phasers?!?!
I’m loving hot pink as the currently en-vogue colour for “dangerous sci-fi energy” in animation (cf. almost every previous episode of this show; Into the Spider-Verse; other stuff I can’t remember right now). As a former child of the 80’s, I’m living for it… but as a former teenager of the 90’s, I can’t help but wonder if it’s going to age as poorly as the harsh neon green of The Matrix, every Borg appearance on Voyager, and like 80% of the websites I made in high school…
SKANTS! SKANTS! SKANTS!
That fake-out joke with the fly-by over the Cerritos model was in the season trailer weeks ago, and I was so enthralled by that handsome lady that the sticker coming into frame still got me good 😂😂😂
BECKY Mariner????? omg yes
Some top-quality Boimler screams in this one. Poor Jack Quaid must drink gallons of throat-coat tea when he records.
One of the great things about Star Trek to me is that you never know what you’re going to get from any random episode. A murder mystery? A road trip? A spooky thriller? A cheesy romance? Broad comedy? Body horror? Didactic political screeds shrouded in tissue-thin science-fiction metaphors? Brain and brain, what is brain??? And after this many years of watching, you’d think I’d be hard to surprise. But if I ever told you I thought I’d see a Blues Brothers–style car chase through a frickin’ shopping mall on an episode of Star Trek, I would have been straight-up lying to you. I loved it, it worked for me, my jaw was on the floor and I was clapping with joy—but I’m definitely comfortable calling this one “unexpected.”
It’s CAPTAIN SHELBY!!! And an ancient babydyke crush rose from the depths of my childhood subconscious… (Also I think her Number One is based on the original makeup—eventually deemed too complicated—for Saru? Now that’s a deep cut.)
In 20th-century Trek, you almost never got to see what was going on inside a starship from the outside. Even after they switched from physical models (where it was next to impossible on a single episode’s budget) to CGI (which was still in its infancy, still not exactly cheap, and still broadcast in SD anyway), it was a rare thrill to see any meaningful interior details in an exterior shot. Disco’s modern VFX have given us some tasty, tasty treats in that department, but nothing quite as sublime as all the pink Doopler light glittering through the Cerritos’s windows.
Mariner says she’ll take her contact Malvus down with her, and threatens that they’ll end up “in the same cell.” Malvus is a Mizarian, a species introduced in TNG’s “Allegiance,” in which Captain Picard is held in a mysterious prison with one. I think I see what you did there, McMahan?
Bartender… so hot… lesbian circuits… overloading…
The Tendi and Rutherford C-story was, well, a C-story within a 22-minute episode, so there wasn’t much to it, but the one scene that mattered actually mattered a lot. I’m ambivalent on whether they should end up romantically involved—I’d prefer they don’t, but they’ll be one of the cutest couples in Trek history if they do—and as long as they keep that pure, sweet friendship between them at the heart of whatever else happens, I’m on board.
Carol Freeman was already one of my favourite captains before this season, and she’s been steadily moving up the list. The quiet throughline about her ambition to be on a better ship has been fascinating so far, and it’s starting to actually make me feel a little conflicted: I’m of course rooting for Captain Freeman to recognize her worth, make Starfleet recognize her worth, and become the ass-kicking captain of a hero ship that she’s clearly ready to be—but that almost surely means she’d be kicking ass off-screen, because LwD isn’t about those kind of adventures, and I’d be devastated not to have Dawnn Lewis on the show every week. So I’m kind of on the edge of my seat about this one!
I had so many favourite jokes this week I put them in a separate list:
“Even the replicated water on the Titan tasted better” is a low-key brilliant dunk on people who can’t shut the fuck up about the cooler places they used to live.
“Ooooh, they have a Quark’s now! That used to just be an empty lot where teens would make mistakes!” ← That’s literally me every time I go back to where I grew up. I felt so Seen™ I almost hid under a blanket.
“I would never go down the stairs!” (evil grin) (goes up the stairs)
The “well, shit” expressions from Mariner and Boimler as their crashed car sank right into the water… which started to bubble innocuously… and then the bottles of Data bubble-bath popped up, paying off a joke I thought had already been paid off—that was the one that woke up my poor cat this week. Just exquisite timing.
“YOUR PAGH IS WEAK, AND IT DISGUSTS ME!” “I don’t even know what that is, but I don’t like your tone!”
“Okona’s in there? He’s not even Starfleet! This is outrageous!” made me shout “NO!” at the screen like I was scolding my cat for scratching furniture. (She did not wake up that time.)
Best background joke: the neon sign at the dive bar advertising FREE SHOTS & BEERS. (Get it? Because they’re on a Federation starbase? Where nobody uses money?)
And of course Quark merchandised DS9.
This wasn’t just a standout episode of Lower Decks, this was a brilliant episode of Star Trek, period. The Dooplers, though extremely silly, are nevertheless also a clever sci-fi metaphor for real and relatable personal/interpersonal issues, and an effective plot catalyst for meaningful character growth from all four of our ensigns and the captain.
The jokes were hilarious, the action was kinetic, the A-, B-, and C-plots linked up thematically, the visuals were consistently and thoroughly gorgeous, the character beats—between Mariner and Boimler, Tendi and Rutherford, Mariner and Capt. Freeman—were all genuine, heartfelt and wholesome, and the references to other Trek canon were both deep and deeply affectionate.
Only 15 episodes in, and this series knows exactly what it is, exactly what it wants to do, and knows that it can knock our socks off doing it. Mike McMahan has said in recent interviews that the back half of S2 (and the apparently almost-fully-written S3) is a straight line uphill in quality from here—which surprised me at first, because McMahan seems like a pretty chill dude who doesn’t normally brag about his own work like that.
But then the Prophets sent me a vision of my space dad Ben Sisko, who reminded me of the words of 1930’s baseball player Dizzy Dean:
“If you can do it, it ain’t bragging.”
[Thanks to cygnus-x1.net for the screenshots this week—I was too lazy to do my own.]
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Persona Lite with Fire Emblem sprinkles on top
I’ve been addicted to Tokyo Mirage Sessions #FE Encore on my Switch for the past few weeks, and I’m getting close to wrapping it up. I figured it’s high time I talked about it a bit.
The game that would become Tokyo Mirage Sessions (TMS) was first announced as “Shin Megami Tensei x Fire Emblem,” which is absolutely not a good way to describe what this became.
This title led so many people astray.
What comes to mind when you think of (mainline) Shin Megami Tensei games? An apocalyptic or post-apocalyptic setting. First-person-perspective battles. Negotiating with demons. Battles against deities. TMS contains a little bit of the third thing on that list, and none of the others.
What comes to mind when you think of Fire Emblem? Medieval-era settings. Permadeath (either optional or mandatory). RTS-style combat. The famed “weapon triangle.” Support conversations. TMS contains the fourth thing on that list, and none of the others.
But let’s be honest here: For most people (especially Westerners), the first thing you think of when you think about Shin Megami Tensei isn’t even the games with “Shin Megami Tensei” in the title. It’s the Persona series! They’ve grown far more popular than their parent franchise at this point.
So I suppose it was natural that TMS is, at its core, a “Persona Lite” game. The darker edges of Persona titles are removed in favor of something more T-friendly, but the basics are all there: A group of teenagers in modern-day Japan discover a strange alternate dimension that they can access which also gives them the ability to summon supernatural powers/entities. When people start to go missing in this other dimension, it falls to this group of teens to unite and save the day, ultimately leading to them discovering the reason why this alternate world has been bleeding into modern Japan in the first place and, in the end, saving humanity from annihilation. That’s totally how Persona works, and it’s also totally how Tokyo Mirage Sessions works!
However, instead of summoning Shin Megami Tensei demons as “Personas,” the heroes of TMS summon Fire Emblem characters that are “Mirages.” Each character is permanently linked to a single Mirage, so there are no “Wild Card” characters here. However, you can level the characters’ mirages up to make them take on new forms and new abilities. FE fans will notice that all of the characters here are from the Falchion/Tiki/Shadow Dragon stories - the two Marth adventures (Shadow Dragon/Mystery of the Emblem) and the semi-recent 3DS hit Awakening.
For some weird reason, all of the Fire Emblem “mirages” wear helmets, masks, or other face coverings 100% of the time. The only exception is Tiki.
The lack of the darker themes in many Persona games and the fact that there’s no “Wild Card” to manage is what makes this, in my opinion, more like PERSONA LITE. And then you get your Fire Emblem backup characters to serve as extra flavoring. The characters we meet from Fire Emblem are rarely the focus — you spend most of your time with the teen heroes — but they still manage to show off their unique personalities and carry in a load of FE fanservice. (The good kind of fanservice where it’s full of references and nods to the continuity of the series, I mean. Not the other kind where it’s softcore porn.)
Fire Emblem fanservice was one of the biggest delights for me here. If you’re looking for any SMT/Persona characters to pop up and link the continuity together, you can stop looking because they aren’t here. But if you want to see specific characters from the three source FE games pop up here, a metric ton manage to do so. For example: Tharja (from Awakening) creates two golems for training purposes, which she names Bord and Cord after the pair of heroes from Marth’s era. And then the actual spirits of Bord and Cord possess those golems. So naturally, they start bickering and fighting. It’s delightful.
So yeah, there’s plenty of nods for FE fans to appreciate even if your favorite characters are taking a back seat to a bunch of teenagers. Fire Emblem fans will recognize the heroic mirages, the enemy boss mirages, the weapon triangle weakness/strength system and lots of musical cues. On the flip side, Persona fans will recognize the story structure, the magic spells the characters wield (things like “Mazio” and “Diarama” and “Rakukaja”), the common enemies you encounter and cameos from a few of the more famous demons found on signage around Tokyo. Sadly, there are no familiar sounds or music pieces borrowed from SMT/Persona that I noticed.
In addition to the main story, there are also “Side Stories” for your party and side quests from various NPCs. The whole game lasts around 50 hours even if you aren’t trying to 100% it.
And while the music here is mostly pretty good — especially the Fire Emblem themes — I really wish we’d gotten some Persona-style tunes in here. Persona soundtracks are absolutely killer and everybody knows it. I wanted to hear some Shihoko Hirata, some Lotus Juice, some Yumi Kawamura, some Lyn Inaizumi. Alas, that never happens. Sad face.
In fact, as far as vocal tracks go, you’ll only be hearing the performances of the main characters. See, the story this time revolves around a group of teens who are hired by a talent agency to become young starlets of the stage and screen. You meet plenty of pop idols, a cooking show host, aspiring actors, and those who do combinations of the above. There’s a lot of focus on the Japanese entertainment industry, and it’s mostly a very positive portrayal about how hard teen stars work to reach their dreams and how fulfilling it can be when they express themselves through their artistic pursuits. Speaking as someone who legitimately does not care one iota about the idol industry in Japan or Asia as a whole, I’m very happy that these characters managed to remain likable and their pursuits stayed enjoyable throughout. No one here is an ultra-deep character, but no one here is a total cipher, either. I’m additionally thankful that the vocal songs are another highlight of the soundtrack alongside the FE tunes.
The last thing I’ll bring up is the “Sessions” mentioned in the title. It’s a battle mechanic wherein striking an enemy with a weapon or element they’re weak to will enable other characters to start jumping in with follow-up attacks. At first, it’s just one or two follow-ups, but by the game’s end, you might be sitting there for 15 or more consecutive strikes on an enemy after you initiate a “Session” of follow-ups. The greatest quality-of-life improvement built into this Switch port is that you can turn on “Quick Session” to make these attack animations much shorter and more rapid than they ever were in the Wii U original. I never had to play that one, but I can’t imagine I’d have much patience for constantly triggering 15 attack animations with every round. SO glad I don’t have to sit through that.
This is just a two-strike Sessions, so it won’t last long enough for you to take a beverage break.
So yeah, there’s a lot for RPG fans, Persona fans, and most of all, Fire Emblem fans to dig in “Tokyo Mirage Sessions.” And since we already covered that Danganronpa fans are apparently predisposed to enjoying Persona and Fire Emblem, that probably means that YOU, dear reader, are likely to dig this game as well.
#tokyo mirage sessions#tokyo mirage sessions fe#tokyo mirage sessions fe encore#persona#fire emblem#video games#video game reviews
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Research: Project Finish
Tim Sale
Tim Sale is a famous comic book artist, who had worked in several titles along with the writer Jeff Loeb, including Batman, Spider-Man, Superman, Daredevil, and many others.
Tim Sale was born in may of 1956, in New York, where he studied visual arts, spent a good time of his life in Seattle, and today he lives in California.
For some years he drew his art privately, only to please himself. When he found himself working at a fast food in his late twenties, however, he decided to try to sell some of his work. This led to an association with Thives’ World Graphics, a fantasy anthology series, where he illustrated stories.
What most marks his work is the dramatic aspect that he manages to obtain in the characterization of his characters and in the scenarios he creates, making the stories unique and immortalizing the characters.
The union of Sale’s art with Loeb’s engaging narrative has become the perfect marriage for mysterious plots.
One of the most striking characters worked by Sale was Batman, which he drew “The Long Halloween”, “Dark Victory” and “Halloween”. He was able to fully transfigure the dark aura of Gotham and his Dark Knight. He also worked with Superman in the saga “ Superman for All Seasons”.
Both of The Long Halloween and For All Seasons are what is known as “Year one” comics. These works take their heroes back in time to their earliest days of crime fighters.
His main tool is watercolor, which he uses with mastery. Sale's palette of colors is something really impressive, always drawing and painting his characters very delicately, and calmly. His style is very cartoonish, although this does not diminish his art in any way, on the contrary, his style is very unique and characteristic.
Pedro Franz
Is a Brazilian comic book artist, who was born in Santa Catarina and has a degree in design.
He has been publishing several comic books and participating in exhibitions in Brazil and abroad. As an illustrator, he has published works several magazines and books, and regularly collaborates with the Piauí magazine. As a graphic designer, he is a contributor to the Par (Ent) Esis platform. He has comics translated and published in English and Spanish, and has good international recognition, thanks to his publications.
But what is most impressive in Pedro's art, perhaps is his intensive use of colors. Mixing various shades of different colors, mixing different compositions. In addition to sometimes using characters from pop culture, with his elaborate style.
Despite liking traditional comics, he has always published and worked for national publishers, often with authorial works.
Perhaps his best known work, which was even published in the United States is the comic “Suburbia”.
Suburbia tells the story of Conceição, a girls daughter of enslaved rural workers, who flees to Rio de Janeiro in the early 1990s. In the city, Conceição begins to work as a cleaner and to get involved in the world of funk, slums and poverty.
His drawings are extremely surreal, not exactly following a traditional way of making comics, with several images spread across the page, with different shapes and sizes, with extremely strong colors, mainly valuing blue, purple, yellow and red, as his main colors.
Richard Corben
Richard Corben was one of the contributors of elevating the comics to the category of Art, and of its unparalleled style of great influence among many current artists.
Richard Vance Corben was born in Missouri, United States on October 1940, in a family of farmers in the middle west ( where he started reading comics), and lived in Kansas City. There he studied Fine Arts, got married, had a girl and started working in local cinematography animation company. At the same time, he started to create and publish some underground fanzines. From the begging it was clear that he was interested in science fiction, eroticism, and total rejection of institutions ( the Army, the Church, etc), mixed with a lot of humor.
At a young age, Corben was an aficionado of bodybuilding, just like everyone who was interested in a persons aesthetics. The first character that he created, was Rowlf, a dog who took on a human form. In the beginning of the 1970s he amplified his work ( and his fame) in some underground magazines. And in 1971 he started working for the Heavy Metal publisher where he created one of his most famous characters, Den a large muscular man, who was always naked, and always after some adventure.
Corben has a very particular style, with unsettling mixture of caricatured, often satirical grotesque and intense,convincing realism. Never before had such wildly cartoonish worlds proved so convincing.
Also he can handle an exponentially higher standard because of his ability to use colour to show the effect of light on whatever he’s depicting. The way that he mixes light and colors in certain panels to differentiate those elements from each other, is something to admire.
Corben worked in a few mainstream comics, he always preferred to work with authorial works or working in specific themes like fantasy and science fiction comics and not so much on superheroes.
But probably the most famous mainstream comic that ever worked was the character Hellboy, along with writer Mike Mignola.
Hellboy is a series of comics that has a lot of mysticism, Norse mythology, horror and monsters. Something Corben certainly agreed to do, without thinking twice.
Richard Corben is one of my favorite artists, with a style that is perhaps not as realistic as an Alex Ross for example, but the humor and beauty that he puts in his characters is very unique.
Corben died on December 2, 2020, leaving a great legacy, for the world of comics and arts, with a very unique style and extremely stunning worlds.
Charlie Allard
Charlie Adlard is a British comic book artist, who have worked on the comic industry for over 25 years. He spent the majority of his time since 2003 working in The Walking Dead along side with writer Robert Kirkman , until the last issue on 2019 He started reading comics when he was very young, and he said that he was very lucky to have influences of American comics and the more high art, such as Asterix and Tin Tin. He was fascinated by European comic books artists like Moebius, Alberto Uderzo and Herge. He started his career as many British artists and writers, working on 2000 AD, with characters such as Judge Dredd, Armitage and eventually Savage. In the United States he started working with the X Files, Astronauts in trouble, and of course The Walking Dead. Adlard started in The Walking Dead from issue 7, and brought a slightly different style, from the previous artist. Adlard's art is very cartoonish, but the universe of The Walking Dead still doesn't get silly because of it. Quite the opposite, the dirt and rot that Adlerd puts on his characters and the world, only sustains what a horrible world it is to live in. Many readers complain about Adlard's style, being very simple, that his characters are very similar, and sometimes it is difficult to identify them. But I believe that although his style does not vary much, when it comes time to show a horde of zombies, a devastated city, people feeling despair, and extremely disturbing scenes, Adlard manages to excel. Adlard's main tool is ink. All The Walking Dead magazines are in black and white, and he manages to give a lot of depth to the scenarios and characters using only a few ink stains. Today Adlard is doing some comics, mainly for DC, but says that he does not intend to work with Kirkman and zombies again, because he wants to explore other themes, and to innovate his drawing skills.
Zaha Hadid
Zaha Hadid was one of the most important and well known figures in contemporary architecture and design. With a singular trajectory, marked by a versatile, bold and out of the box style, she was the first woman to receive Pritzker Prize for architecture and was also the only female representative honored by the Royal Institute of British Architects with a golden medal. Zaha Hadid was born in Iraq, more precisely in the city of Halloween, in Bagdá, in the year 1950. Her family was of high class, her father being an important politician and her mother an artist. Still young, she traveled and studied in other places of the world, like London and Switzerland, but it was in her native land the she got her first formation, when she graduated in mathematics. At the age of 22, in 1972, she enrolled in one of the most famous independent schools of architecture in London, and there she gave the starting point to her career by studying and creating an important connection with the Dutch architect Rem Koolhaas, a figure that encouraged her and opened the doors for opportunities. Later in the 1980s, Zaha Hadid decided to open her own office. This, Zaha Hadid Architects was born, which made her name and talent recognized worldwide. Known for her works with futuristic lines, clean and pure forms, as well as the fragmentation of architectural design. Her projects and discussions raise issues that put architecture and its future to the test. This is because the architect seeks in her works to interrelate design, architecture and urbanism. I knew Hadid and some of her works, but it was the recommendation of my teacher Lauren, that I should look for this architect. As my project takes place in the future, she recommended that I look at some works by Zaha Hadid to get inspiration when creating the scenario for the comic. I find it very interesting how her works have this futuristic aesthetic , because it reminds me of science fiction films like Blade Runner with those skyscrapers and buildings with different shapes and sizes that are extremely imaginative that could only exist in films. With unique works and projects, famous for their exuberance, futuristic elements, curves, non linear shapes, distortions and fragmentations, Hadid inspired and generated fascination both for her constructions around the world.
Syd Mead
Syd Mead was a designer, best known for working on films such as Aliens, Blade Runner, Tron and Star trek. Mead was born in Minnesota, United States, on July of 1933, but five years later he moved to a second house in the western of United States prior to graduating from High School in Colorado in 1951. Some years later, he did the Art Center School in Los Angeles, where he graduated with great distinction in 1959. He was immediately recruited by the Ford Motor Company. At Ford he worked in the advanced styling department, creating futuristic concept car designs. But his imagination went beyond cars and he began to imagine clothes, helmets, buildings and scenery from hyper advanced civilization. After Ford, he also worked in other big companies like Chrysler, Sony and Phillips. After that he started migrating to the concept art world of movies. Mead is really important for generation of writers of science fiction, because many of them were influenced by Mead’s colorful paintings. Mead never wrote a novel or short story. He imagined the future in his mind and turned that imagination into illustrations. In 1979 he designed the extraterrestrial spaceship for the first film “Star Trek” in the cinema. Ridley Scott called Mead to design the buildings and flying cars of the futuristic Los Angeles “Blade Runner” in 1982. In 1986 he was hired to design the space station and vehicles of the movie Aliens directed by James Cameron. Almost at the same time, the designer created the electronic world of “Tron” for Disney studios. The same ones who hired him in 2014 to design the futuristic city of “Tomorrowland”. Mead died in 2019 after three years of lymphoma, he was 86 years old. He was a great influence for many designers and science fiction writers and illustrators, due for his creative worlds and automobiles , Elon Musk quotes Mead as one of his major influences, on visions of the automotive future and design in general.
Transmetropolitan by Warren Ellis and Darick Robertson
Transmetropolitan is a comic written by the British writer Warren Ellis and the American illustrator Darick Robertson, published by the Vertigo label, and falls within the cyberpunk genre, and the problems that rampant technology will cause us.
Throughout the 60 issues of Transmetropolitan, Ellis and Robertson build a chaotic and brilliantly alive future, presenting a sci-fi society with a peculiar mix of elements of cyberpunk, political dystopias, bioengineering and transhumanism, sexuality, economics and much more.
In a dystopia, in a not so distant future, the journalist Spider Jerusalem is isolated for fiver years in a hut in the forest, but he has to return to the city to earn some money.
Throughout the comic, amid a nihilistic aura that humanity has no salvation, the author- Warren Ellis - criticizes the consumerism and futility. The illustrations, of Darick Robertson, is full of excesses as the environment should be, a brand of the style of the 1990s.
The search for the truth is the central theme of this work, and in the midst of all this we found ourselves in a investigative odyssey that involves the lowest scum of that society ( thieves, murderers and rapists) until reaches the highest of the scum ( the presidency).
This background allows the work to touch on the most profound social themes, and without fear of saying what needs to be criticized, this is where Transmetropolitan shines, and provoke deep reflections on issues such as racism, the influence of media, the power of religions, the education, and many other themes.
In short, Transmetropolitan dissects and criticizes everything, it points out the flaws, the lies and the hypocrisy of each one. It’s a study about the problems of democratic society in the 21th century.
Jon Mcnaught
Jon Mcnaught was born in 1985, London, England. He work with drawing comics, and work as an illustrator, printmaker and lecturer. After spending several years on the Falkland Islands during his childhood, which will inspire his second book, Pebble island. The book pass years after the war, where he tries to recreate his childhood, with aspects of his curiosity, when he was exploring abandon bunkers, where it was just part of landscape, or somewhere where he could play. His work has essentially been landscape print-making (often situated in the city), but with quite simple intention of capturing the sense of space, light, time etc. His work is mostly about that, places that he was interested in depicting, and trying to reproduce the visual. He want the characters to feel like elements of a landscape or an environment ( he preferes to focus more on the background, than the characters itself). But usually he uses figures and postures to suggest expressions rather than close ups showing facial features. What I like about Mcnaught's work is that they are simple designs, but the colors are very vivid. The way he constructs the scenarios is very invective, because it doesn’t need to be extremely detailed, he just needs a few lines to show what he is talking about.
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Basic Questions
First name? Emily
Surname? Loreley
Middle names? Rose
Date of birth? February 28, 1891
Age? 130
Physical / Appearance
Other distinguishing features?
Multiple spots where she has sewn wounds back together and put body parts back on.
Physical handicaps?
Due to her being dead, she has a few issues physically. First, her skin is very fragile and does not mend itself. Her nerve endings and taste buds are also extremely dulled, requiring stronger touches and tastes to be recognized. She cannot get drunk and does not require food or air to survive. She also cannot have children.
Type of clothes? She still prefers older style, vintage-inspired clothing that calls back to the styles from when she was alive.
What are their feet like? (type of shoes, state of shoes, socks, feet, pristine, dirty, worn, etc) Pretty shoes but loose to not loosen her toes from her foot.
Are they in good health? …. I don’t even know how to answer this
Personality
What words or phrases do they overuse? Far too many old school sayings
Are they more optimistic or pessimistic?
Emily is very optimistic. She believes that everything works out in the end – even facing the darkness of her past, she looks for the silver lining she is sure will come out of it.
Are they introverted or extroverted? Extroverted
Do they ever put on airs? Never ever – there is no room for that sort of thing in a civil society.
What bad habits do they have? She is far too trusting of people.
What makes them laugh out loud? She’s pretty soft spoken, but she is humored easily. She might not laugh out loud but a decent corny joke and you’ll get her chuckling.
How do they display affection? Showering the person with her attention and smiles.
How do they want to be seen by others?
She wants people to see her as kind, as loving, fun, a person that will always have your back.
Strongest character trait?
Her strongest character trait is her ability to raise up people regardless of where she is in her life and in the moment.
Weakest character trait?
There are moments, topics, goals that she has, where she is willing to sacrifice the greater good to fill those holes in her own life.
How competitive are they? Not even a little – but the games are fun to play still.
Do they make snap judgements or take time to consider? Take the time to consider.
How do they react to praise?
Emily does not handle praise well. It makes her blush, she can’t make eye contact after… but she does appreciate it. Please don’t stop saying nice things about her.
How do they react to criticism?
The idea that she let someone down would be crushing.
What is their greatest fear?
I think her biggest fear is also something she knows will be her reality – I think she would desperately love to have children, a husband, a family, that quaint little life, but it’s impossible, meaning she has to live with the truth to her fear every day.
What are their biggest secrets? I mean… that she’s dead.
What is their philosophy of life?
You really never know how much time you have left in this world. Don’t waste it. Laugh. Dance. Love. Enjoy the people beside you while they are still there.
When was the last time they cried? Probably just earlier that day.
What haunts them?
The fact that she was murdered by the person she thought loved her and not letting that color the way she views the people in her life now.
What are their political views?
Okay – let me write this now to be updated later! I think, just because she is new to this world, she would lean more conservative, but as she grows and learns and educates herself, she will swing to a liberal view of the world.
What will they stand up for? Herself, the people she loves.
Who do they quote? Her father.
Are they indoorsy or outdoorsy? Outdoorsy.
What sense do they most rely on?
Because most of her senses are very dulled, she can only really rely on sight and hearing.
What quality do they most value in a friend?
People who are accepting and loyal.
What do they consider an overrated virtue? Obeying rules.
If they could change one thing about themselves, what would it be?
Emily has a lot of anger inside her that rears its head and shows the worst of her. She wishes she had more control over that.
What is their obsession? Finding love.
What are their pet peeves? People who don’t listen to her.
Friends and Family
Is their family big or small? Who does it consist of?
Small, it was only herself and her parents.
What is their perception of family?
Family was something very important to her and she misses them insanely. Family are people who love you, support you, and build up you and your dreams.
Ideal best friend?
This is a person that she has fun with and always has her back. They accept her for all her flaws and would probably not murder her once they have her trust.
Describe their other friends.
Past and Future
What was your character like as a baby? As a child?
Emily was a curious child, always enjoying learning new things and having adventures. It was not uncommon for her parents to have to go hunting the village to find where her day had taken her. She was not a troublemaker but her ability to wander gave them plenty of heartache.
Did they grow up rich or poor?
Her father owned most of the town as she grew up and allowed her to have some of the best things in life. They were the first in the town to have their own car.
Did they grow up nurtured or neglected? Nurtured.
What was their first kiss like?
Their first kiss was with Barkis. It was very soft and lovely – and a total lie.
What is the worst thing they did to someone they loved?
While her feelings on Victor as love is debatable, she tried to force him to be with her and also force his true love to stay away from him – the aftershocks of that event and the depths she was willing to take to make them do what she wanted is why she ran off and found herself here.
What are their ambitions?
To find a husband… stay tuned for growth.
What advice would they give their younger self?
Listen to your parents. They want what is best for you, and Barkis is not what is best.
What smells remind them of their childhood?
Baked bread.
What was their childhood ambition?
To run her own restaurant.
What is their best childhood memory?
She loves to think back on the evenings with her family. They would gather around, talking with each other, playing the piano. Her parents talked to each other as equals and challenged each other in their love – she would sit and watch and adore them.
When was the last time they were crushed with disappointment?
When Victor didn’t want her.
What past act are they most ashamed of?
Her verbal and physical assault of Victor’s love.
Has anyone ever saved their life? She wishes.
Love
Do they believe in love at first sight? One billion percent.
How do they behave in a relationship?
She is someone who will totally devoted and loyal in a relationship. When she is with you, her eyes are totally on you and no one else.
When did you character last have sex? Never.
Has your character ever been in love? No………………
Have they ever had their heart broken?
People can take a number to break her heart.
Conflict
How do they respond to a threat?
She does not back away from a threat and is not afraid to face it head on. She will put you in your place if she must.
Are they most likely to fight with their fists or their tongue? Tongue.
What is your character’s kryptonite?
She is extremely gullible. For all her backbone, she can be manipulated into giving you her trust and allowed to be mistreated.
How do they perceive strangers?
To Emily, you are a friend until you prove that you aren’t.
What do they love to hate? She finds that whole idea troubling.
What is their choice of weapon?
Swords. Very dramatic.
Have they ever been bullied or teased? Is murder bullying?
Work, Education and Hobbies
What are some of their past jobs?
She ran her father’s speakeasy for him before her death.
What are their hobbies?
Playing piano, traveling, getting lost and finding adventures.
Educational background?
She went to a girl’s school, able to get a high school education thanks to her father being well off.
Intelligence level? Just average intelligence.
Do they have a natural talent for something? She’s musically gifted.
Do they play a sport? Are they any good?
She does not play a sport but because it was not an option to her. If she had had an opportunity, she would have probably enjoyed it and be athletic.
What is their socioeconomic status?
She is currently quite poor and living in a shelter until she gets a job and money to support herself.
Favorites
What is their favorite animal? Hummingbirds.
Which animal do they dislike the most? Snakes.
What place would they most like to visit?
She would love to go to Paris. Emily thinks of it as the epitome of sophistication and romance.
What is the most beautiful thing they’ve ever seen?
A full moon shining through the tree.
Music, art, reading preferred? Music
What is their favorite color? Purple
What is their password? EmilyL – its bad, I know, she’ll learn lol
Favorite food: Anything with lots of garlic so she can taste it
Possessions
What is in their fridge?
Nothing, because she doesn’t have to eat.
What is on their bedside table?
Dried flowers and a candle
What is in their bin?
Paper scraps scribbled with Emily Van Dort
What is in their pockets? A lot of change
Spirituality
Who or what is your character’s guardian angel?
She misses the worm that helped her with advice when she was dead.
Do they believe in the afterlife? Um… yes.
Are they superstitious? Very.
What would they like to be reincarnated as?
She would be happy just being a whole person and not a dead one.
How would they like to die? Not murder by someone she trusted, that’s for sure.
What is your character’s spirit animal? A rabbit.
What is their zodiac sign? Pisces
Values
What do they think is the worst thing that can be done to a person? Murder.
What is their view of ‘freedom’?
Freedom is the ability to make your own choices, live your life by your own rules, out in the world and surrounded by nature.
When did they last lie? A couple days ago.
What’s their view of lying?
As long as you aren’t hurting someone, she does not see the issue with it.
When did they last make a promise? Earlier today. She makes them often.
Did they keep or break their last promise? Always keep your promises.
Daily life
What are their eating habits?
Because she is dead, she doesn’t have any need for nourishment or eating. She eats for appearances sometimes, or to feel normal, but she has to eat and drink very strong flavors in order for her dulled taste buds to notice it.
Are they minimalist or a clutter hoarder? Clutter is comfy.
What do they do first thing on a weekday morning?
She hasn’t slept so she probably goes back to wherever she is staying to change into new clothes and wash the old.
What is their alcoholic drink of choice?
She loves old timey drinks that remind her of home and her life before death.
Miscellaneous
What or who would your character dress up as for Halloween?
She is going to enjoy some Halloween. She’d probably just paint her face slightly green and reveal all her real stitchings, and go as a zombie.
Are they comfortable with technology? Hahaha, no.
If they could save one person, who would it be? Victor.
If they could call one person for help, who would it be? Orion.
What is their greatest regret?
Any act of violence she perpetuated.
What would they do if they won the lottery?
Pay for a trip to Europe for herself and her friends.
What is their favourite fairytale? Cinderella
What fairytale do they hate? Hansel and Gretel
Do they believe in happy endings? Absolutely.
What is their idea of perfect happiness?
A house lit by candlelight with a husband and children running around.
What would they ask a fortune teller?
Does she find someone who love her?
If your character could travel through time, where would they go?
Home.
If they could have a superpower, what would they choose? Flying.
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Shōnen Anime Through The Feminist Lens
During quarantine, there has been a significant rise in the popularity of Anime; this wave of new fans brought back memories of when I first started exploring anime and how I came to love this media. Anime is a confusing word: In the western world, anime a separate genre of animated shows and movies from the typical western cartoons (ie. SpongeBob, Tom and Jerry, etc.) while in Japan, it refers to any animation in general. But for the sake of simplicity, I will refer to anime as a type of animated show or movie that uses signature aspects of Japanese-style animation.
Usually, a person is recommended mainstream shows from the shōnen genre when introduced to anime. Shōnen anime and manga are marketed towards boys between the ages of 12-18, but a lot of people outside of that demographic enjoy this genre as well. I find myself watching and recommending shōnen shows because of how exceptionally written the plot, the character development, and worldbuilding are. However, problems with female representation stem from the misconception that shōnen is only for boys or that girls don’t enjoy these types of stories. It is frustrating to see how little action and development female characters are given compared to their male counterparts and how often they are sexualized for the sake of comedic relief or fan service.
NARUTO and NARUTO SHIPPUDEN
The Naruto series follows the journey of Naruto Uzumaki as he achieves his dreams to be acknowledged by the village he lives in and become the Hokage (the leader of the village). It’s a story about saving the world, protecting your loved ones, and believing in yourself.
Almost every person who has watched more than 3 years of anime has seen Naruto; those who haven’t still can recognize characters, references, and general plot points. Yes, it is THAT popular. I knew about the show but, I put off this anime for so long because of the silly reason that Naruto was an annoying brat at the beginning of the series. It took me a few months to build up my courage to pick up the series again— and wow! I was glad I did! I restarted my journey about two months ago and, as of today, I have less than 50 episodes left to watch to finish the series (keep in mind that the complete series has about 700 episodes). I got attached to the characters for their development and their compelling stories. I saw Naruto grow from being a troublemaker to a dependable hero, watched Sasuke go down a dark path for the sake of revenge, and learned about Kakashi and Itachi’s heartbreaking childhoods. But the girls? Where are the girls?
As well written as the story is, girls in Naruto are viewed as support-type characters for the boys; their stories aren’t touched upon and remain the same throughout the series. The lack of development of the girls is best highlighted by Sakura— the main female character and the most hated person from the series, and dare I say, all of anime. At the beginning of the series, Naruto, Sasuke, and Sakura train together to become ninjas with their teacher, Kakashi. Sasuke was a prodigy and excelled in every task, Sakura was known for her intelligence and chakra control, and Naruto lacked skill yet impulsively charged headfirst towards his enemies. As the show went on, Naruto and Sasuke’s skills have grown on par as they continuously try to learn new powers to one-up the other. But Sakura stayed the same. Even though she gained super strength and trained to become a medical ninja under the Fifth Hokage, her abilities and progress are constantly shadowed by her teammates' flashy powers (look at the picture above). This gap is even more prominent after the time skip in Shippuden where she becomes a “damsel in distress” which annoyed a lot of fans. She had so much potential to become a great character. Even if she was not the strongest ninja, the show could have taken steps to make her valuable in some way even if all they did was make her an efficient support character to Naruto and Sasuke instead of making her seem like she is always in their way. The unbalance caused by the lack of active female roles in Naruto leaves the female audience unrepresented. The female characters' underdevelopment implied that the girls are incompetent and therefore don’t get to make an impact in the story.
ONE PIECE
I can talk about this show for hours. With 950+ anime episodes and 1000+ manga chapters, One Piece is synonymous with art; it follows the story of Monkey D. Luffy and his crew, the Straw Hat Pirates, on an adventure to find One Piece. Unlike other shōnen stories, One Piece immerses the audience into a mysterious world that is complex, dynamic, and feels real. Every single character is well developed— each of them have insanely detailed backstories, memorable personalities, and compelling motivations making them feel human. The story also tackles unconventional topics such as slavery, racism, the justice system, and classism. I could go on and on listing reasons as to why I love One Piece or why it is worth catching up to the 950 episodes, but I feel like you should let One Piece in and find that out for yourself.
Unlike Naruto, women take on significant roles in One Piece and are often admired as role models. However, the lack of body diversity and the over-sexualization of the female characters leave a rather unpleasant aftertaste.
As seen above, they all suffer the same-body syndrome— large breasts, impossibly tiny waists, and skimpy clothing. I get that these are common types of fanservice but, there are plenty of questionable design choices whenever fanservice is prioritized over logic (ie. the top-left girl is supposed to be a gladiator but her outfit does the very opposite of protecting her as it leaves her vital areas exposed). Another issue I have is with Sanji and his behaviour around women. He is the prime example of what the internet would call a ‘simp’ where his perverse tendencies and chivalry clash whenever he is near a female character. I feel like his overprotectiveness toward women and his willingness to die for them is counterintuitive to the powerful portrayal of women in the story. I understand that fanservice isn't going anywhere but the girls’ unrealistic designs and their treatment dilute their complex characterization to mere pretty and delicate objects.
CONCLUSION
From a feminist point of view, Naruto and One Piece have their own shortcomings when it comes to the inclusion and depiction of girls. I particularly chose to talk about them because they are the central faces of the shōnen genre, both of them depict common issues with female representation in most shōnen stories. It is understandable to a certain extent as to why the authors chose to draw/develop their characters, however, the lack of active female characters in shōnen stories fuels the ” shōnen is for boys, therefore, don’t expect female representation” narrative. It would do no harm to write stronger and more complex female characters in these stories, in fact, it would make the stories much more interesting as there is variation in perspectives and experiences— especially now because of the strong societal push toward feminism and the growing female audience consuming anime media. The fact that shounen does target boys is perhaps the most important reason to feature complex, active female characters in these stories—not only as supportive figures or dream girls, but as someone they can relate to and look up to as well.
EXTRA: NEW GENERATION SHŌNEN!
Naruto and One Piece have been in the anime scene for decades, but as societal values shift, many New Generation Shōnen are trying to tackle the inclusion of feminism in their stories. Here are some:
Boku no Hero Academia, one of the primary faces of New Gen Shōnen: A superheroes story where superpowers or quirks rule the world. Physical advantages male characters may have during fights is insignificant as the winner is decided by their ability to use their power at its full potential and their compatibility with the opponent’s quirk. Women are shown to have different body types, breaking the skinny hourglass stereotype with healthy and muscular bodies. Read more on how BNHA is breaking the moulds here: https://www.animefeminist.com/feature-hero-academia-confronts-shonen-sexism/
Mob Psycho 100: A supernatural shōnen where the main character, Mob, struggles with masculinity, battles for self-improvement, and desires to just be an amiable and helpful person. His story breaks the typical toxic masculinity tropes in shonen stories and instead focuses on Mob’s emotional journey to being comfortable with who he is. Read more about this here: https://www.animefeminist.com/anime-feminists-top-25-anime-of-the-decade/
Demon Slayer, another progressive main face of the New Gen Shōnen: A historical supernatural story where women are given major roles and are never looked down upon by their male counterparts. As demon slayers, their attire is unique to each individual yet fit for their job and is not compromised for the sake of fanservice.
- Leanne.
#anime#shonen anime#shonen#feminism#feminist lens#anime analysis#analysis#naruto#naruto shippuden#sakura#one piece#bnha#my hero academia#boku no academia#mob psycho 100#mob psycho#demon slayer#kimetsu no yaiba
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I've been thinking of watching dragon ball but it's one of those things where there's Like a thousand episodes and multiple media to catch up on. Is there a place you'd suggest to start?
Very short answer:
Dragon Ball (153 episodes) -> Dragon Ball Z Kai (167 episodes) -> DBZ: Battle of Gods (movie)
Long ass answer:
Umm, I would start with Dragon Ball, without the Z. It follows kid Goku's adventures all the way until he's a young adult and introduces a lot of the main cast that you see in later series. It's 153 episodes long and it's pretty straightforward and easy to recognize because it stars a very small kid Goku. Dragon Ball has more of a big adventure feel to it which is different from the later series.
The Dragon Ball Z series takes place 5 years after the end of Dragon Ball and is about adult Goku. This series is more focused on fighting and alien stuff. This is where things get a little more confusing though.
The original DBZ series is 291 episodes long and has a lot of filler in it...most of it pretty terrible with only a couple of notable exceptions. It also tends to stretch some moments out longer than they should which can make the pacing feel slow at times. If you want to watch DBZ how it originally aired, then you'd want to watch this series.
However, there is a revised version of the series, Dragon Ball Z Kai, which basically cuts out all of the filler/extended content from the original series. This cuts down the original 291 episodes to a much more manageable 167 episodes. DBZ Kai tries to more closely follow the pacing of the original manga. It has a slightly different script and the vocal performances are redone. It also has different intro and outtros, if that matters to you, though the original intro and outtros are EXTREMELY good and Kai's are pretty whatever.
Even though I personally like the 291 episode version because it's what I grew up with, unless you really want to experience how DBZ originally aired, I would recommend DBZ Kai if you are just starting the series and then just search out the good filler episodes later.
There are also around 13 or so original "movies" that aired during the original series' run which are closer to extended episodes, but none of them matter or are canon, so you can just ignore them if you want. They can be fun, but none of them are mind-blowing or offensively bad.
After DBZ, things get murky. There are two series after DBZ which are extremely 'mileage may vary' and two full-length movies that are "canon."
Dragon Ball GT takes place 10 years after DBZ's finale. This series is like...64 episodes and it's also not canon at all. It might sound enticing to watch at a relatively short 64 episodes, but the first half of the series is maybe the most boring show of all time and the latter half isn't all that much better either. It does introduce a very cool looking transformation, but outside of that, this show is not worth the suffering. It tries to recreate original Dragon Ball's adventure feel, but fails pretty miserably. It also has some of the worst fights ever. The very last episode is pretty emotional though, so you can just watch that because it doesn't require watching the rest of the series. Or...you can just not watch any of this show because it SUCKS.
DBZ: Battle of Gods is a movie that came out in 2014 (nearly 20 years after DBZ stopped airing) and takes place after the end of DBZ. It's a fun movie that feels like a good sendoff/homage to the entire series. I'd recommend it.
DBZ: Resurrection of F...is a movie...that takes place after Battle of Gods. I would NOT recommend this because it sucks...but, it's also a single movie so it's not a huge time investment. But also, it sucks so don't watch it unless you plan on watching Dragon Ball Super.
Dragon Ball Super came out in 2015 and is technically canon, but it's also not great. It's 131 episodes, so it's pretty long, though shorter than Dragon Ball and DBZ/Kai. The animation style has taken a BIG hit at this point and everyone looks like a plastic action figure. The fights are generally pretty awful and the plotlines take the absolute worst aspects of DBZ and make them the focus. All of the characters also feel like caricatures of themselves . Super DOES have some really sweet "filler" episodes which are the episodes that don't focus on fighting or plot at all, and has generally really good music, but outside of that...it's not worth it.
If you want to be like...up to date with the "canon" then watch Super, otherwise, skip it because it's bad. If you do decide to watch it, you can just watch the Battle of Gods and Resurrection of F movies and then skip like the first 20-30 episodes of Super, which is just a much worse, more drawn out version of the movie's events.
After that, there's just a bunch of random bullshit you don't really need to worry about unless you are just...absolutely FIENDING for Dragon Ball content and want to start scraping the bottom of the barrel. This is shit that I, Dragon Ball series superfan, refuse to touch with a 10 foot pole because I practice self-care.
I know I literally just wrote a dissertation on this nonsense, but I do hope that helps!
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I Wanted Believe in Steven (A Critical Steven Universe Post)
Steven Universe, a popular show that has won the hearts of so many people. It had good songs, talks about mental health and relationships, a lovable cast of characters and it’s revolutionary for representing LGBT. As the show finally wraps up with Steven Universe: Future being the series finale, I want to say this… I used to believe in Steven Universe. I truly got into it when it first came out and then I started to appreciate it more as the show progressed even with the flaws. However, as time moved on, the show’s flaws have outweighed the strengths, making my enjoyment decline and become critical and nitpicky towards it. So I believe it’s time to point out the many problems with the show.
The Glory Days of Steven Universe
Before I begin ranting about the show, I want to talk about when I actually liked Steven Universe back in seasons 1-3. It was when everyone actually enjoyed the show before it went downhill.
- So before Steven became really annoying, I actually liked him when he was developing in season 1. He was very immature at first but he gradually grew. He became a member of the Crystal Gems and finally summoned his shield.
- Peridot’s redemption was handled very well and I enjoyed her character throughout the whole show.
- The show once balanced filler and plot.
- I enjoyed the Crystal Gems chemistry back in seasons 1 - 3. They acted like a family with Garnet being the wise guardian, Pearl being overprotective, Amethyst laidback and Steven maturing.
- The songs are great.
- The messages are relatable such as “Love Letter.” Garnet tells Jamie that love-at-first-sight doesn’t work. It takes time and a lot of work. You must know the person first before you begin to love someone.
Those are the reasons why I enjoyed the show back in the day. Now it’s time to talk about how the Crewniverse messed up everything.
Inconsistencies. Are. Everywhere
Steven Universe is well known for having no consistency and that’s one of the major problems with the show. While I can forgive season 1 animation because let’s face it, not every show has good animation like Phineas and Ferb. Though having characters go off-model consistently gets really irritating to watch. It’s irritating because most of them are professional storyboard artists and yet they’re doing a very sloppy job.
The reason behind unprofessional animation is Rebecca Sugar wanted her crew to have artistic freedom and have their own stylistic choice. They can draw whatever they want as long as the viewers can recognize the characters. There are many problems with this.
While it’s nice to see the artist's own style it doesn’t work with a cartoon that’s story-driven. You’ll probably argue that some shows like Adventure Time and American Dragon go off-model. However, it’s just redesigned and they stick with it till the very end of their respective series.
Also, shows like Ren and Stimpy and Flapjack go off-model because for comedic effect.
So stylistic choice doesn’t mean artists can draw whatever they want. It means that a character has their own style.
Terrance and Philip from South Park
Elmore characters from The Amazing World of Gumball
Each of them has a unique character design. It’s not the Korean animator's fault for it, they’re given what the Crewniverse drew, trace it and just animate it and they can’t fix their errors. What makes it upsetting is that animation pilots and shorts made by a single person or independent team with very little funding have more consistent and appealing animation than Steven Universe.
I ain’t an animator, but I know when animation goes off-model. Sadly, it’s not just inconsistent art that the show suffers from, but inconsistent writing and discontinuity as well.
Such as in “Are You My Dad?” Aquamarine and Topaz knocked out Steven and then she abandoned him while they took Lars, Sadie, Onion, Jamie, and Connie. Then in “I Am My Mom” they lure him and The Crystal Gems out for information to find Greg. So if you wanted to get information to find him, why didn’t they just grab him when he was knocked out?
Also, why did Aquamarine agree to Steven’s terms? Her wand is the most broken weapon in the show. She could’ve grabbed everyone including The Crystal Gems.
Garnet couldn’t tell Steven about her future vision because it wanted him to go more? If she just told him about Greg's capture, he would have understood. Also, she gave him future visions in “Jailbreak,” “Snow day” and “Future Boy Zoltron.” Why didn’t she do that for that kind of situation?
The Crystal Gems, who have special abilities, summon weapons and powers that fought Gems and Corrupted Gems and yet they were beaten by a freaking Steven Catus, Really?
We saw Lapis control the freaking ocean in “Mirror Gem”, “Ocean Gem” and “Why So Blue”, so why didn’t she use that to remove the injector?
After 6,000 years of waiting for Pink Diamond, Spinel got news about her Diamond and that she gave up her physical form to give birth to Steven. It changed her appearance from happy go lucky to edgy. Now she wants vengeance. So I’m wondering how was she able to get an injector and a scythe, then go to Earth in under a few hours?
In “Giant Woman,” Pearl explains that two gems have to decide to fuse together and they have to sync with each other to do it. In “Change Your Mind,” Steven fuses with the Crystal Gems midair while they are in their gem state.
How the hell did Connie get affected by Blue Diamond’s pathokinesis when Lapis Lazuli arrived in “Reunited”?
She was fine when BD did it the first time.
Mean Lapis and Bluebird are still on the loose. I know most shows leave things unanswered but you can’t leave two villains out there. They can still do harm to others
I really wish the Crewniverse showed more professionalism because there are so many errors in the show and some of them are so simple to fix, yet they don’t and that’s what I call lazy.
The Cast of Characters Don’t Do Much
I used to like the cast of characters, even the humans I enjoyed watching. When season 4 - Future came in, they got ruined. Most of them don’t do much in the show. I feel like they got sidelined because the Crewniverse had no idea what to do with them.
Let’s first talk about The citizens of Beach City and how they are the most boring characters in the show. At first, they weren’t so bad because they did have a role to play in the story like when The Cool Kids talked to Steven about his mother when he found out that she was a war criminal and he blamed himself for his mother not being around anymore. They also helped him not get scolded by The Crystal Gems when they found Peridot’s escape pod.
There’s even some slice-of-life episodes that I did enjoy watching such as
“Sadie’s Song”
And “Historical Fiction”
But now they don’t react to any Gem situation anymore. They just stand around and serve no purpose to the plot. Look at “Future”, throughout the whole epilogue mini-series, the humans didn’t do a dang thing in the series. For example, The Cool Kids, Lars, Sadie, and Shep don’t talk to Steven about his mental health when he was about to crush them with his force field. It just makes it feel that they don’t care about him or oblivious about that experience
Then they didn’t do squat when Steven became a monster and I know they're just humans but their friends and the show focus on them a lot, so they have to use them. It made me wonder why they even focus on them in season 4 and season 5 if they're not going to serve their purpose in the story.
Now let's talk about the more interesting characters and how the Crewniverse wasted them. Many Gems and few human characters (Lars, Greg, Connie) get them characters to grow, face struggles and have moments that can make a character likable. After all that, the Crewniverse had no idea what to do so they just left them.
Peridot’s redemption was well written. from season 1 - season 3. From a villain that has unknown technology and feels more alien than the Crystal Gems to a member of the Crystal Gem. As much as I love her development and she’s my favorite, however, she doesn’t do much in the show. Most shows that give a lot of development to a character are part of the main cast but in Steven Universe's case, she gets put in the barn with Lapis Lazuli and does nothing. She’s never involved in major story arcs such as she didn’t come along to help Steven to get his dad back in Zoo Arc and didn’t help with beach city citizens getting kidnapped in Wanted Arc.
Even in the Pink Diamond Arc, she has no part to play. All she was in that arc was a punchline and a hyperactive character with no defining moments. While it’s nice she has a new outfit, it doesn’t change anything.
Peridot had the potential to be a really great character but she got wasted because they had no idea what to do with her.
Pearl and Garnet never got their own character arc. When they fused with Steven to become Rainbow Quartz 2.0 and Sunstone it was rushed. I know they didn’t have time to do their arcs but if they cut townie episodes and focused on their bond it would’ve felt more impactful for him to fuse with them. Season 4 could’ve been Garnet and Season 5 could’ve been Pearl. Just look at Amethyst where she finds mutual respect and love for Steven and that’s really great to see. With them, we don’t have a moment like that.
A good example of using characters is Regular Show. They used their characters pretty well, giving each of them a good amount of screen time.
Benson’s drum solo
Getting to know more about Skips history
Muscle Man setting his ashes free at Great Trucker Graveyard
High Five Ghost reunited with his love interest
Pop’s proving that he’s part of the guys for Guys Night
Rigby graduates high school
Mordecai painting for Benson
And what I like the most about is they all have a moment together as best friends. Such as in “Parkie Rewards,” although Benson doesn’t win an award, the gang made their very own award and paper trophy. Benson made a speech about how he appreciated his staff workers.
I really wish Steven Universe had something like that and I really wanted to see more of Lapis, Garnet, Amethyst, and Bismuth but sadly the writers aren’t giving them much to do anymore.
A Shift of Pacing
Steven Universe really wants to tell a story like most cartoon shows are doing such as Over the Garden Wall, Adventure Time, Owl House and many more. They keep adding episodic episodes in the middle of unresolved conflict and have the concluding rushed. An example of this is the Cluster arc.
Peridot tells The Crystal Gems that the Cluster will emerge at any time… AT ANY TIME! So the gang planned to create a gem drill to destroy it to save the Earth. So instead of working on the drill, they kept delaying it like
Garnet told her story to Steven of how Ruby and Sapphire met
Celebrating Steven’s birthday
Peridot processing on becoming a “Crystal Gem”
I know Peridot was working on the drill and I like Peridot’s redemption but it’s a life or death situation. You can’t do other things when the Cluster can emerge at any time. The way they resolved the arc was really rushed. The Crystal Gems finally locate the whereabouts of Malachite and so Garnet, Amethyst and Pearl go to Watermelon Island and fuse to Alexandrite to defeat her. Then the Cluster emerges and it’s up to Steven and Peridot to deal with it. Instead of destroying the Cluster, he talks to it and it stops itself from emerging by bubbling itself. The way the writers conclude the arc was so anticlimactic and rushed. It ended two major plots, Malachite and Cluster in two episodes and Steven just talking to it was ridiculous. The Cluster arc should’ve at least had two episodes and Malachite should’ve come after the event because she was briefly mentioned in three episodes.
Adventure Time has a mini-series that primarily focuses on plots. It resolves conflicts and it doesn’t waste any time such as Islands, Stakes, and Elements.
People tend to blame the network for the inconsistent schedule and hiatus. While it may be true, however, it’s not really a big issue with the show. Gravity Falls isn’t consistent with its schedule but it has better pacing than Steven Universe. From Nov. 26, 2014 - Feb 16, 2015, the ep “Northwest Mansion Noir” was released, another month of waiting for “Not What He Seems.” Then we have to wait for four months, July 13th, 2015, for “The Tale of Two Stans.” Then there’s Steven Universe where we have to wait for six months for the next episode and it is just Towney episodes and it doesn’t even matter to the plot. So I pretty much don’t understand why people are complaining about the Steven Universe hiatus when Gravity Falls, a well-written show, has a hiatus as well.
They could’ve had a well-written story if only they weren't so focused on the human side of Steven and cut most of the filler out.
Action Doesn’t Have Consequences
In most shows, movies, and video games, characters will make rash decisions that have other characters disagree and even have a bit of a falling out.
Look at Gravity Falls “Land Before Swine.” Stanley doesn’t like Mabel’s pet pig, Waddles, and he left him outside when there was a Pterodactyl in town. Stan left Waddles unattended and caused him to get captured.
Soos messed up a lot in the episode. Without thinking, he barged in as Dipper developed the film which ruined a good picture of the dinosaur.
He tries to be optimistic when Mabel finds out Stanley left him out however it ineffective when he ravels the yarn back up and thus cut the clear path and accidentally break the lamb
To prove their worth is by Stanley fights the pterodactyl to save Waddles
And Soos and Dipper make up when he apologizes and he admits he made mistakes. Dipper and Mabel then took Soos advice to follow his lead and walk in a straight line as for dinosaurs' eyes are so far apart and that it can’t see in front of itself and the plan went well.
So with Steven Universe, most characters in the show have done pretty terrible things and the show never atoned for their actions.
In “Island Adventure”, Sadie trapped Lars and Steven on an island by hid the Gem portal with leaves so she can hit on him. Although she saved his life by poofing the gem monster with a pointy stick, it doesn’t help the fact that she trapped them for a month! It is also idiotic that the show treats Lars as he’s the bad guy where in reality, Sadie is!
Amethyst, although I do like her character development in the show, however, she did pretty a messed up thing and they never resolved it. In “Maximum Capacity”, Greg finds out that he’s missing the fireworks and Amethyst shapeshifts from Steven to Greg to cheer him up. She changes back and gets mad at him for not spending time with her. So she shapeshifts to Rose Quartz/Pink Diamond which causes Greg to look away and it’s the second time she has done it, and then Steven comes in to stop and question both of them. Amethyst feels guilty and left. So in order to make things up, she came up with an idea to clean that the Crystal Gems can clean out Greg storage. So this is really messed up. She shapeshifted as his wife and not only it scarred Greg but Steven as well and yet the writers never decided on how they can properly make it up. That’s so horrible.
Lapis Lazuli took the Earth's water, almost killed Connie, broke Peridot's tape recorder and called it garbage, and she took the barn. When she finally comes back to help the Crystal Gems to fight against the Diamonds. Her response to everyone was “hey”. She never apologized for anything she has done. I know she has PTSD but it doesn’t excuse her actions.
The only character that actually feels guilty and has to make amends of her wrongdoing is Pearl. She deceived Garnet by keeping rebuilding Gem communicator so she can fuse with her to form Sardonyx to make herself feel better. Steven and Amethyst find out and spill the beans which gets Garnet mad and Pearl feels guilty. In the last episode of the Sardonyx arc, they get trapped by Peridot. When they were about to get crushed, they two finally talk and Pearl apologizes to her and calls herself “just a pearl” and Garnet tells her you are your own gem and that makes her feel better and fused to Sardonyx once again.
Now it’s time to talk about the second major gripe with the show that everyone has and it’s the Diamonds being redeemed. The Diamonds are tyrannical fascist dictators that caused genocide many species, colonized many worlds, corrupt gems, shatter gems that don’t obey, have an army, gems that are off-color are put to the underground, and force fused shattered gems into a Cluster. After what they have done, you think they need to pay, right? Unfortunately, since Rebecca Sugar said ``there are no villains' ' and the show is about empathy, the Diamonds, especially White Diamond, get a clean slate. So it’s fine to have a villain be sympathetic and have a sad backstory, it makes them more human but having them redeemed is something you should never ever do, especially what they’ve done. They have very little screen time to show their development and have doubts about their empire.
Then they made them worse when in Steven Universe: “The Movie” and “Future”
In Steven Universe: “The Movie”, The Diamonds become clingy aunties to Steven and tell them don’t do evil things anymore like calling other species “equal lifeforms”, disband their arms and not shatter gems.
In Steven Universe: “Future”, The Diamonds abilities have a completely opposite effect towards Gems such as
Yellow Diamond’s ability to change from poofing gems to fixing
Blue Diamond’s ability to change from sad blue orbs to happy blue clouds
White Diamond's ability changed from manipulation to control her for a brief moment.
Having them become good and having emotions won’t cut it. They can’t atone for what they’ve done for the past millions of being fascist dictators and just saying “I’m a good Diamond now” can’t wipe away their past actions. It doesn’t work like that!
My Little Pony Friendship is Magic, A SHOW FOR LITTLE GIRLS, have a better-written villain redemption than Steven Universe and I ain’t kidding. Discord was the main antagonist for “Return of Harmony”. All he wanted to do is cause chaos. He was defeated by the mane six at the end of the second part of the episode.
In season 3, “Keep Calm and Flutter On”, Discord was reformed by Fluttershy because Princess Celestia believes he can be a good ally and knows that she can do it.
Throughout season 4, everyone still doesn’t trust him even though he’s friends with Fluttershy.
In the season 4 finale, he sided with Tirek and he betrayed them because he thought he’ll be rewarded for it.
Then he was betrayed by him. After Tirek and Twilight fought, she gave up her magic to save her friends, including Discord. It made him realize that friendship is more precious than anything of what he’ll give him and that’s when he’s been fully accepted as a friend to the mane six.
I also want to talk about Rose Quartz/Pink Diamond. While many fans in the community and the Crewniverse always point that she’s terrible and I agree she is. Such as leaving Spinel for 3,000 years, cracked her first Pink Pearl, abandoned her Diamond duties to be free, started a Gem war that cost many Gems to shatter to pursue her own goal, bubbled Bismuth, gems got corrupted, and left Steven with the burden. It is indeed bad but when compared to the Diamonds, she’s more of a saint than them. At least she does develop, doesn’t shatter gems and save the Earth from the Diamonds.
With story pacing being all over, villains and even characters aren’t paying for their actions and a cast of characters aren’t doing much, what’s the most problematic of the show? Well, it’s a combination of all my problems into one and that is…
Steven “Center Of” Universe
The major problem with the show, the one that brings down the show a lot and it’s Steven Omnipresence. First off, I don’t mind when a show has a protagonist point-of-view like Ben 10, Phineas and Ferb, Over the Garden Wall, etc. As long as it's written well and keeps the story moving, it’s fine but with Steven Universe, it has tons of problems. Steven's point-of-view is the cause of all its flaws and I can’t stress it enough about it.
So let’s first talk about the obvious one and how it’s only Steven's perspective. The problem with this is we only see things if Steven is there to witness it. The show introduces a fascinating world of Gems and yet the show doesn’t dive into that because Steven doesn’t care about and all he does is hang around Beach City. Steven will never explore unless he chooses to and some major plot points are offscreen which you should never do, especially it’s a story-driven show. An example of this is “Wanted Arc’” and yes I’m using it the third time as my example because it really is a terrible arc. When Steven comes back home, he had some information about Homeworld, discovered that there’s a mystery about Pink Diamond shattering, Off Colours, Steven can bring back people from the dead and Lars in space. With all that, what does Steven do? Nothing. Throughout his adventure in space, he never mentions it to the Crystal Gems and instead of that being the main focus, it’s townies and Connie. While Steven is doing Beach City fluff, Lars is actually progressing the plot by him developing and escaping Homeworld with the Off Colours. I truly wonder why the Crewniverse believes that Beach City is more important than Gems?
They got interesting lore and I truly want them to explore it more but they had to waste all that and have the most major plot points be offscreen for Steven's perspective.
The second problem with Steven p.o.v is his contestant presence. The show will always be about him, no other characters get the spotlight or do anything unless he’s there. There’s rarely a scene that doesn’t have Steven and it’s frustrating when there’s a well-rounded cast of characters that I want to see more than him. We’ll never see them interact with other characters nor explore different parts of the world. Other shows have done it such as
Amazing World of Gumball - “The World”
Adventure Time - “Varmints”
Avatar: The Last Airbender - “Zuko Alone”
Rick and Morty - “Tales From the Citadel”
Imagine how great it will be if explore more of the cast like
Uncorrupt Gem characters and Curley Lapis going by their day in Little Homeschool.
Lars becoming a space pirate
Lapis and Peridot becoming friends
Pearl meeting up with Mystery Girl
Volleyball recovering from her trauma
Ruby and Sapphire being their own individuals
They got a lovable cast of characters that I want the show to further explore and yet the Crewniverse don’t do anything with them and that’s such a missed opportunity.
Then the third most egregious problem with Steven p.o.v is he’s the communicator. The show tries to message that talking things will work but no one really talks to each other unless it’s Steven. Characters barely make their opinion or a chance to speak for themselves while Steven's opinion will and shall always be in the right and we barely see characters talking to one another. Examples of these are…
When Steven bubbles Bismuth, Pearl and Garnet don't say a thing and just let him. They don't question why he did or lash him out for it. They just went along with it. Steven decided to unbubble her in “Made of Honor “ for a wedding without talking to anyone else about it and again, they still haven’t asked questions and they just went along with it.
In “Reunited”, instead of Crystal Gems look at each other to find their strength like Garnet telling Pearl she’s her own Pearl, Pearl telling Amethyst she’s isn’t an accident, and they tell Garnet that she’s a great leader, Steven has to remind them what they are supposed to be.
Blue and Yellow had issues with the Gem Empire but too afraid to say to White Diamond. Until Steven arrived and that’s when they tried talking to her.
The Diamonds become good because Steven tells them being a fascist dictator is bad and they agree. They disbanded the Gem Empire and changed their abilities to help Gems under two years.
Steven made Pearl talk to Amethyst.
The message the show tries to tell that people should communicate is completely flawed because rather than have other characters improve their lives by talking to one another, they made Steven the messiah that every character looks up to. Steven will change your mind and you have no choice in the matter.
Conclusion
With the end of Steven Universe, I want to say that this show could’ve been better. Steven Universe was created by Rebecca Sugar, a former storyboard artist for Adventure Time and the one who mainly writes episodes about Marceline and wrote songs for the show. When she announced that she's left AT to make her show, I was excited and had such high hopes for it. I really want this show to succeed and it could’ve been the next Adventure Time, My Little Pony Friendship is Magic or Gravity Falls but sadly it failed to do so. The show flaws outshined it the strength by it was handled unprofessionally, wasted their characters, the pacing is all over the place, no character pay for their past actions and Steven’s point-of-view. I don’t think it’s the worst show I’ve ever watched nor a masterpiece, it's just a disappointingly average show in my personal opinion. I hope Rebecca Sugar and her crew not just see this as their progressive show by representing LGBT and messaging but also see what they would have approved of on the show and how they could’ve made it better. I had a lot of good memories when I first watched the show. It had the potential to be better but it never filled the promises they made.
#Steven Universe#Steven Universe The Movie#Steven Universe Future#SU Spoilers#SU Critical#SU Criticism#Steven Quartz Universe#Greg Universe#Pearl#Garnet#Ruby and Sapphire#Amethyst#Rose Quartz#Pink Diamond#Yellow Diamond#Blue Diamond#White Diamond#Connie Maheswaran#Peridot#Lapis Lazuli#Bismuth#Spinel
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I’ve been having a lot of conversations about Winnix as dads. Do you have any headcannons or fics of them with kids? I’d love to hear your thoughts ❤️
!! i do, i do!! winnix are dads anyways, thank you for giving me an opportunity to indulge my great interest. my headcanons about nix’s kid will probably be of interest to you, and are 100% relevant to this!!
so, nix has a kid. she’s the only good thing to come out of his marriage to his first wife --- funny, since she was an absolute accident, and neither parent was exactly thrilled when she was born. nix didn’t think he was ready to be a dad, and kathy had little interest in being a mom... so for most of her childhood, little madeline was left to the nannies to raise.
nix doesn’t actually get to know his kid until after the war ends. she doesn’t come around much. when she does, the entire nixon family dotes on her. his parents are thrilled to be grandparents... so nix leaves the handling of maddie up to them on her rare visits, lingering awkwardly in the background. he doesn’t know how to interact with his own kid.
honestly, any kid nix has is going to have a lot of him in them. maddie’s nixon genes are strong --- she’s got her father’s dark hair, dark eyes, sharp wit, and quiet intensity.
lewis nixon does not know what to do with this little girl.
“you’re afraid of her,” dick remarks bluntly to him one day. dick sees everything that goes on in his father’s company, in the nixon family, and in nix’s mess of a life. for the first time, nix kind of regrets buying him a ticket to new jersey.
“i’m not afraid of my own daughter!”
he proves it by getting her gifts. his own father’s solution to any parenting problem was to throw money at it — enough money that it would certainly go away. nix doesn’t want his daughter gone, he just wants her… satisfied. comfortable. fond of him, if he can ask for that much.
he doesn’t just buy her whatever she wants. he buys her things a little girl doesn’t rationally need. for maddie’s seventh birthday, she gets a rolls royce.
dick is a g h a s t .
the winters family’s parenting style couldn’t be more different from the nixons if they tried. austere and modest, dick’s parents treated him with respect from an early age, but also gave him a great deal of responsibility. as a child, he had a heavy load of chores; anything he wanted, he had to earn. when he wanted new things, he bought them with his own money… but those were more new shoes and books, maybe splurging on a camera or an ice cream cone, never a car. when the milk bottles were empty, little dick got new bowling pins. when the sheep were shaved, his mother would sometimes make him a new stuffed animal. that was the extent of spoiling him.
frankly, dick wants to raise his own children the same way.
nix thinks he’s a madman.
that said, dick is also a great buffer. where nix goes, dick tends to follow; maddie gets used to her father’s shadow. dick doesn’t think he’s particularly good with kids, but for some reason, maddie likes him. more than her father. dick didn’t ask for this at all... but nix is thrilled.
“if she likes you, we’re set! just --- talk me up a bit, you know? tell her about her old dad. give her a good impression. get to know her, find out what she wants, and i’ll get it for her!”
dick is skeptical, but loyal. he takes on the task of spending more time with maddie.
however much like her father she is, the little girl also carries a strong vein of melancholy. it doesn’t take dick long to recognize it as loneliness.
like any job, dick commits to it with his absolute all. he takes maddie to the park, to the beach, out flying kites and racing the wind. all maddie wants is someone to listen to her chatter, so dick does. he’s got a peculiar way of dealing with children --- he doesn’t spoil them, and certainly doesn’t baby them. he’s very respectful and encouraging, but sort of treats them like miniature adults; if they’re capable of acting, they’re capable of thinking those actions through and understanding the consequences, good or bad. maddie loves this approach --- dick takes her seriously, and she adores him for it.
about two weeks into dick’s assigned babysitting detail, nix pulls him aside, absolutely stricken. “you’re Dadding my kid,” he says.
dick doesn’t mean to adopt nix’s kid. that is absolutely, by no means what he wants, and boy is it a shock when he realizes.
by then, he’s in too deep. maddie has already started calling him “uncle dick”, and runs up every time she sees him with a broad grin on her face. she reports her daily activities back to him diligently, beams under the modest praise he gives her, and is always ready for a new adventure. “i think we should go to the park today,” she’ll declare, settling into the passenger’s seat besides dick. or, “we should go to the zoo.” “lets go the the beach and feed the seagulls.”
somehow, dick has become Interim Dad.
nix is devastated. he feels like he’s been replaced --- worse, that he let it happen. until he saw his kid being Dadded by someone else, he didn’t realize how much he wants a relationship with his daughter. he really, really does.
“you have to listen to her,” dick tells him. “she likes to argue --- not to be bullheaded, but just for the sake of it. it’s how her brain works. she doesn’t like being left alone. when she asks questions, she expects a serious answer. she doesn’t like dolls.”
there’s a brand new, $1000 dollhouse sitting in the back of nix’s renault. he feels faint.
charitably, dick invites him to the park the next day.
maddie doesn’t quite know why her father is with them --- he always seems very busy doing absolutely nothing --- but she adjusts quickly. nix has been to this exact park drunk on multiple occasions, so he does too.
it’s a sight to see --- nix and his daughter, swinging side by side, seeing who can go the highest. when nix gets a cramp in his leg, maddie laughs so hard she nearly tumbles off the swing. standing by, dick grins.
they end up double-teaming as dads for the rest of maddie’s childhood. it gets easier when they move away from nix’s family, and nix gets his own life in order. maddie gets her own bedroom at their house whenever they come to visit; nix fills it with books on animals and egyptian curses, chess boards and astronomy sets. she rides horses with dick all afternoon, and comes home to help nix put together dinner. she shows her father how to braid hair, and “uncle dick” learns ballet lifts while she’s practicing for her upcoming recital. though dick is the stern parent, he’s weak to maddie’s puppy dog eyes, because her father has the exact same pair.
they never tell her outright, but by the time she’s old enough, maddie’s figured out what’s going on between them. she never questions it. a part of her knew all along, and dick’s been her family long before he and her father held hands at the dinner table.
they haven’t raised a child together, not exactly... but when they look at the young woman their daughter has become, dick and nix couldn’t be prouder of her.
#i have a LOT of thoughts about winnix as dads!#historically lewis nixon had one son with his first wife and no children after that#maddie is my own invention and i'm quite proud of her#winnix#madeline nixon#headcanons
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Dragon Ball Super: Super Hero
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I guess I should provide my hottt takes on the new DBS movie. A few days ago, they did this video for Comic Con announcing the title of the movie and teasing some details about the story.
I gotta say, this is exactly why I’ve never had any interest in Comic Con. They put this on YouTube, I guess because of the pandemic, but any other year they would have gathered an enormous crowd and made them stand in line for hours to watch all of this in person. I live in the Midwest, and when I went to comic book conventions it was for the sole purpose of rummaging through back issue bins. SDCC was always promoted like the biggest and most important convention in the U.S., but all I ever heard about it were trailers for movies and TV shows. Or, like, you had to go to Comic Con because that was the only way to get an exclusive Orange Lantern Hal Jordan action figure or something. They would always hype up all of this useless stuff and I just never heard of anything so important that I was willing to fly out to San Diego and stand in line for three hours for it. So now SDCC peels back the curtain with this video, about something I’m fairly interested in, but it’s really not that big a deal. I found out most of the information on Twitter before I even knew to watch this video.
But I’m just not that hyped about trailers or sneak peaks or sneak peaks at trailers. Which is probably why I waited this long to talk about it.
I’ll just go through the video. The first four minutes are Hironobu Kageyama performing “Cha La HEAD Cha La” live on the stage. That’s a pretty epic way to open this, but I feel like it oversells the importance of this event. You finish watching him and you think you’re about to see the movie itself, instead of hearing from the people who made it.
Next we have Sascha, the host of this panel. He speaks better English than I do, but I’m not sure what the point was in having any of this in English since he has to talk to the guests in Japanese. Pretty much all of the important information in this video is in Japanese, and I think everyone understood that going in. I guess it does give an international feel. If I spoke another language as fluently as Sascha, I’d want to show it off too.
4:56 is where Masako Nozawa comes out, and she’s just a joy to watch. She looks like this sweet grandmotherly figure, all warm smiles and then she busts out “Ossu! Ora Goku!” and immediately sounds like a badass.
Guest #2 is Akio Iyoku, Toriyama’s editor. Not to be confused with the awesome editor who poo-pooed all the androids and Cell’s semiperfect form. That was Yu Kondo. Iyoku comes out dressed like Goku, but he can’t talk like him so he’s immediately second-tier.
Guest #3 is Norohiro Hayashida, Producer from Toei Anaimation. He is also rocking the Goku cosplay, which would be a faux pas in most fandoms, but he can just say that he’s cosplaying as Krillin or Yamcha, which gives him greater nerd credibility because those are more obscure references.
Around 8:30 we really start getting into this, and they show us a model sheet of Piccolo. Is Piccolo being in the new movie a big surprise? He had a dry spell in the mid-90s, but he’s been in every Dragon Ball movie made in this century so far. And it’s not like they changed his look, like when they put Goku and Vegeta in those adorable coats last time. I’m not complaining about any of this. It’s nice to see that a) Piccolo is confirmed for new movie and b) they didn’t tinker with his appearance.
All I’m saying is that they only brought up this model sheet to show off how they’re using his color scheme from the manga as opposed to the anime. Hence the red belt and the yellower arm sections. In the anime, the belt was always blue, and his biceps were hot pink instead of off-yellow. But it’s such a subtle thing that even Sascha didn’t pick up on it. It’s like they were hyping up the fact that it’s such a minor change. I like it, don’t get me wrong, but it’s a weird flex. Also, he looks like he still has his five-fingered anime hands, so I’m not that impressed. Give us four fingers, Toei!
Sascha asks Masako Nozawa what she thinks about Piccolo and she just starts off with “He was Gohan’s teacher,” and talks about how strong and cool he looks. She speaks of him like he’s a family member, because she’s awesome.
Next up, we have Pan, and now we’re talking. The scuttlebutt is that this was the character Toriyama was referring to when he spoke of an “unexpected character”. And I guess Pan fits the bill, since I don’t think anyone expected her to be this old in the movie. I understand this is her kindergarten uniform, so she’d have to be about five or six years old. I love Masako Nozawa’s reaction here. Throughout this video, you can see that Goku and Gohan aren’t just roles to her.
I’ll put on my fanboy hat here and point out that Pan’s age may imply that this movie takes place after the final episode of Dragon Ball Z. She looks older here than she did when she fought Wild Tiger, at any rate. So far, the entire Dragon Ball Super franchise has been set during the ten-year gap between the Buu crisis and the finale of Z. So everyone has been wondering if DBS would move beyond End of Z, or whether Akira Toriyama even still recognizes the continuity of those final chapters. They were supposed to be ten years of peace, but all the battles in DBS say otherwise. Also, I’m pretty sure Pan and Bulla’s ages in the DBZ finale don’t line up well with their appearances in Super, but I’ve never studied it very closely.
So this might be set post End of Z, or this might be Toriyama retconning End of Z altogether. I’m interested to see which way this goes.
Here’s Krillin, still working for the police, although his uniform looks more like Bronze Age Lex Luthor than anything else. Like Piccolo, the “big” story here is that he’s been tweaked to resemble the coloring in the manga, so his sclera are now white instead of fleshtoned.
Never mind that, here’s Piccolo’s house. This is probably the breakout star of this video, because I think everybody is excited to see Piccolo’s house. Because it’s new lore! No one even knew if he had one or not. It was a running gag in DBZ Abridged that he was homeless. I mean, congratulations to Krillin for getting his eyes colored in right, but that doesn’t tell me anything new about the character. But Piccolo’s house is a big friggin’ deal. What’s inside of there? What’s on the second floor? Check out his mailbox. What kind of mail does he get? It’s exciting.
Nozawa even points out that she and her co-workers would talk about this sort of thing in the recording studio. That’s a big deal to me, that the voice actors think about the same kind of stuff that I do as a fan.
Around 15:30, they start talking about Toriyama’s commitment to the making of this movie, which seems like a weird thing to focus on, because he wrote the screenplay to the last two movies. Did anyone think he was stepping back? I get the impression that there’s still some hard feelings about the failure of Dragon Ball Evolution, in the sense that they want to reassure everyone that we’re still in good hands. I suppose one of these days, Toriyama won’t be as heavily involved in a project like this, so maybe it makes sense for Toei and Shueisha to make it clear that today is not that day.
On the other hand, Toriyama was just as involved with Broly as he was with Resurrection F, and Broly was a much better film. The Dragon Ball Super manga seems to have revived the old argument over who’s to blame when the story is a letdown, and I think that misses the point. Look, the Zamasu arc sucked, and I don’t care who wrote what parts, or whether Toriyama had a bad idea or whether he handed a good idea off that was badly executed. They can hash that out behind the scenes if they want to.
About 19 minutes in, they show us this model sheet, and refuse to explain who these guys are or what they’re doing in the movie. Are they villains? Who knows? I’d like to think they’re important characters to the story, but I have my doubts that Krillin will have a big part to play.
At 20 minutes, they announce the title of the movie, and I’m not very thrilled with “Dragon Ball Super: Super Hero.” They can talk it up as much as they want, and maybe the title is relevant to the plot, but it’s just too many uses of the word “super”. Especially when they’ve got another series called “Super Dragon Ball Heroes” on YouTube.
Then we get this teaser trailer, or whatever you want to call it, with a CG Goku hopping around and doing his classic fighting pose. Now, for some reason, lots of people concluded that this means the entire movie will be done in this CG style, which has led to a debate over whether or not that’s a good thing. If they can make the whole movie look this slick, then I’m fine with it. Hell, I’m not picky. They could animate the whole thing in Yukio Ebisawa style, and I’d be thrilled.
But I’m not understanding where people got the idea that it’s definitely going to be a 100% CGI movie. They never spell that out in this video, and they even go out of their way to admit that this shot of Goku isn’t actually from the movie. So is there some other source people are referring to, or did everyone just jump to conclusions?
And that’s pretty much it. I don’t mean to sound negative on this panel, but I don’t feel like they revealed very much, unless this is actually going to turn out to be Piccolo and Pan having an adventure by themselves. I think Toei could make a movie like that and it would be a success, but I have my doubts that they’d go in that direction. If this is going to turn out to be another big slugfest with Vegeta, then I’m down for that too, but don’t show me Piccolo’s house if the movie’s going to be about Vegeta punching a guy.
Bottom line: I’m still looking forward to this, but I don’t feel like I know much more about the movie than I did before. Well, except for the part about Piccolo’s house. I’m looking forward to seeing the inside of it.
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15 Worst NES Games of All-Time
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The worst NES games of all time are a truly special breed of bad video games. Say what you will about the downsides of the modern video game industry (and there is certainly a lot to say), but there is, in most cases, a baseline standard of quality ensured by better, cheaper technology, experience, and more controlled distribution channels. You may get the occasional indie game that is basically a scam, but when it comes to major releases…well, even Cyberpunk 2077 was pretty good in a lot of ways.
That wasn’t the case during the NES era. At a time when console gaming was basically the digital wild west, it was incredibly difficult to tell good games from bad ones, and developers often exploited that fact to get us to buy titles that refuse to leave the deepest, darkest parts of our nostalgia all these years later.
That’s the thing about these games. Are they among the worst NES titles ever? Absolutely, but years later, there’s something about remembering the pain of playing them and sharing those memories with others that is strangely enjoyable.
15. Tag Team Wrestling
Even with all of the other bad wrestling games for the NES (and there were many), Tag Team Wrestling manages to stand apart largely by virtue of being fundamentally unplayable in nearly every way you can imagine.
In a dream world where you manage to overcome this game’s all-time bad animations and unresponsive controls, you still have to deal with the fact that there are times when the opponent A.I. difficulty is raised to such a degree that it becomes quite literally impossible to win. If it weren’t for the fact that this game eventually inspired Homestar Runner’s Strong Bad character, it would be entirely worthless.
14. Friday the 13th
There are some who will credit Friday the 13th for being unique and ambitious. We shall not speak their name in this house of truth where we recognize that the Friday the 13th franchise was never scarier than the moment you tried to play this game as a child.
This game’s bewildering map and unforgivable controls were practically designed to eliminate the possibility of fun. It’s easy to love Jason’s weirdly stylish purple jumpsuit in this 8-bit nightmare, but much like Patrick Bateman, no amount of style can hide the monster beneath.
13. Super Pitfall
There’s no shortage of NES games that are difficult to the point of being fundamentally unenjoyable, but Super Pitfall may just be the king of that particular trash heap.
Super Pitfall‘s developers seemed to believe that the reason people love video games is that they offer the chance to listen to repetitive music while dying all the time to obstacles you have little to no chance to avoid. Just in case that level of abuse wasn’t enough to make you love their project, the developers decided to just go ahead and fill their game with essentially invisible items that no sane person would ever find organically despite the fact that they’re required to progress. To it’s credit, this game does recreate the sensation of being trapped in a dank underground cave.
12. Operation Secret Storm
While it almost feels too easy to pick on developer Color Dreams (the studio responsible for many terrible unlicensed NES games, many of which were based on the Bible), Operation Secret Storm is really on another level in terms of all-time bad games.
Even if we can put aside the often blatant racism and bizarre Gulf War storyline, we’re left with a game where control commands are more of a polite suggestion and hit detection is a bug, not a feature. From top-to-bottom, this may be the “best” example of just how bad those old-school unlicensed NES games could be.
11. Where’s Waldo?
You know, it’s pretty amazing that Where’s Waldo? the video game can’t offer an experience comparable to the Where’s Waldo? books considering that the books weren’t exactly the great American novels.
Beating this game will either take you five minutes or 50 years. It really all depends on your ability to determine which of the blurred on-screen figures the game is trying to pretend is supposed to be Waldo. It’s truly impressive that this game manages to botch a concept this simple, but that’s the magic of the NES era.
10. Back to the Future Part II and III
The first Back to the Future game for NES was bad, but at least it followed basic video game logic in terms of its level structure. Back to the Future Part II and III, meanwhile, somehow beats Primer for the title of “most confusing use of time travel in entertainment history.”
To be honest, I still don’t know what this game expects from me. It’s supposed to offer a time travel adventure that spans the scope of the last two Back to the Future films, but I dare you to play this for more than 20 minutes without feeling tears in your eyes and the words “What do you want me to do?!?!” escape your lungs. If it’s not the most unintuitive bit of 8-bit game design, it’s certainly one of the most unenjoyable.
9. The Adventures Of Gilligan’s Island
There are two things worth remembering about Gilligan’s Island: the theme song and how annoying Gilligan was. To its credit, this game nails both of those elements.
This game is basically the result of escort quests and bad comedy games forming an unholy union. Imagine being dropped into a hedge maze and being forced to endure the constant jeers of the dumbest man you’ve ever met while trying to figure out where to go. Also, your legs are tied together. That’s basically the Adventures of Gilligan’s Island experience.
8. Bad Street Brawler
It’s tempting to overlook the golden age of beat ‘em ups for their seeming simplicity, but as Bad Street Brawler shows, it’s very much possible for those kinds of games to go incredibly wrong.
Bad Street Brawler was designed to be used with the NES Power Glove, which should probably tell you everything that you really need to know about what it’s like to try to “play” this game. Manage to master its nearly unplayable controls, and you’re left with a beat ’em up with bewildering visuals and fundamentally unsatisfying gameplay that leave you wondering how the industry lasted this long.
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7. Mario is Missing
Look, there are a lot of bad video games on the NES, but there’s something especially insulting about a terrible Mario game on NES that passes itself off as an educational experience.
This game feels like it was made by a dentist who wanted to give young patients a way to pass the time in the waiting room while also making them less afraid of the impending pain. Nothing in this game makes sense, and the fact it fooled young gamers into thinking it was an actual Mario game makes it that much more infuriating.
6. Ghostbusters
You know, it really shouldn’t have been that difficult to make a respectable Ghostbusters game. Honestly, the only way to go wrong is to pass up the more obvious genre opportunities and try to do something weird and stupid that nobody ever asked for.
As you probably guessed, that’s exactly what we have here. Ghostbusters has the audacity to try to be this strange combination of various gameplay concepts when the fundamentals of controls, visuals, and logical progression so clearly elude it. It’s genuinely hard to believe someone had the chance to make a Ghostbusters video game and came up with this.
5. Dr. Jekyll and Mr. Hyde
There are some who say that you really need to learn to play this game before you can judge it. The fundamental flaw of that premise is that it assumes that there’s a game here that’s worth playing in the first place.
I genuinely can’t imagine what Dr. Jekyll and Mr. Hyde’s developers were going for when they concocted this unintuitive blend of confusing mechanics, overwhelming (yet unimpressive) enemies, and controls that only seem to work seconds before you convince yourself to give up on the game entirely. You can read every guide about this game that’s ever been written to try to understand how its needlessly complicated mechanics work, and they still wouldn’t answer the one question everyone has about this title, “Why are you like this?”
4. Action 52
It almost feels bad to pick on Action 52 considering that it is an unlicensed collection of 52 small games that were clearly made by underfunded and inexperienced programmers working on a project that legally probably shouldn’t have been “released.” Then again, that’s perhaps all the more reason to make fun of it.
Against all odds, not one of Action 52’s 52 games manages to be even remotely playable. These games would have been embarrassing even if they were released for the Atari 2600, but in the age of the NES, they offered young gamers the chance to quickly realize that the world is full of scammers and they will try anything to part you with your money.
3. Deadly Towers
Every NES gamer has that one game they just couldn’t beat and never seemed to understand no matter how hard they tried. Well, Deadly Towers is all of those games of your respective childhoods rolled into one.
There is not a single aspect of this game that makes any kind of sense that I’m familiar with. Imagine you’re trapped in the maze from the movie Labyrinth, but instead of getting to meet sexy David Bowie at the end, you have to listen to Eric Clapton tell you what’s wrong with your generation. That’s about what’s it like to play Deadly Towers. Even if you bother to learn the game’s structure, you quickly find you don’t want anything to do with the “rewards” that follow.
2. Dragon’s Lair
How do you take a game like Dragon’s Lair (an innovative arcade experience that combined FMV visuals with QTE gameplay) and port it to the humble NES? Well, if this port is any indication, you…don’t.
I don’t know if there’s ever been another game that inflicts so much pain on its first screen. I’m willing to bet that 90% of Dragon’s Lair players never figured out how to cross that first bridge and actually enter the castle. That’s probably because the solution to that “puzzle”makes no sense and is fundamentally unenjoyable to execute. Those 90% will be happy to know that the game only gets worse from there.
1. The Uncanny X-Men
Imagine how easy it would have been to make a decent X-Men game for NES. Just take Batman, Mega Man, Castlevania, or any number of the other great NES games, throw some X-Men designs on the whole thing, and you have a game most of us would probably fondly remember to this day.
Infamous NES developer LJN decided to go a different route, though. They decided to make a top-down action game where hit detection is basically non-existent, the music constantly assaults your ears, half of the characters are essentially useless, the graphics are so bad that you quite literally can’t tell where you are or what you’re supposed to be doing, and the AI is useless to the point that I”m pretty sure the in-game characters have become aware of the game they’re forced to exist in and are doing everything in their power to get out.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
There’s no shortage of bad NES games (clearly), but when it comes to wasted potential, this is truly the worst of the worst.
The post 15 Worst NES Games of All-Time appeared first on Den of Geek.
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