#acquiring a murderous bard niece!
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the dark urge as orin's uncle. the dark urge who gifted her daggers and taught her to skin. praised her during the duel he insisted on, even in his weakened state; better to risk death than to let others fight her. if she is to die for this to end, then it will only be by the hands of family. not bhaal or sarevok but her real family, the person she is and could have been. the dark urge who treasures his red lady despite himself, always an arm's reach away: bhaal only allows love when it's a dagger. so she grows angry and jealous. love coming back to bite. the dark urge who is proud she managed to dethrone him, despite her failure to end his life.
#that one artwork of orin climbing canon durge lives in my mind forever that's his Niece little red lady#hm#acquiring a mother figure in jaheira? nay#acquiring a murderous bard niece!#the dark urge#orin#bg3#mp#I don't care if isn't canon. one#this is tumblr. two#that is my child.
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Goals Only Matter In Soccer
A recurring theme I hear from people struggling to “figure out” roleplaying is that they feel their characters are flat, uninteresting, or that they’re otherwise bad at character creation because their characters don’t have “goals.” Or, as the flip side of that coin, that they themselves are bad roleplayers because they either can’t remember their characters’ goals, or can’t/don’t enjoy actually roleplaying those goals.
(A short break for shameless self-promotion: If you want some one-on-one assistance with character creation or are struggling to roleplay, I do one-hour consult sessions to give you specific help in tapping into your RPG character. You get tailored guidance with no attempts to tell you what you “should” do, and I get to ethically keep my therapeutic interviewing skills from getting rusty while in grad school limbo. Everyone wins!)
This is getting a bit esoteric. Let’s use some concrete examples.
Some common “goals” might be: A wizard whose goal is to become more powerful or gain a certain form of knowledge, a noble-born character whose goal is to restore their family’s name or wealth, or the evergreen goal of avenging a great wrong like the death of a loved one.
These are all great character goals! There is nothing wrong with having a character with a clear goal they work toward over the course of the game, and making a character with a clear goal is a great way to get started with roleplaying!
But it is only one method. And it’s not always appropriate.
I’m about to blow your damn mind: Characters don’t need goals.
The idea that a well-rounded character should always have a “goal” is pervasive, and honestly harmful to good character creation and roleplaying! And it’s even more difficult to overcome because if you look for roleplaying or character-building advice, “give them a goal” is generally one of the first bullet points. This is well-meaning, and it’s not bad advice. But if it leaves you feeling like your character is incomplete because they don’t have A Goal—or worse, feeling obligated to tack on a “goal” and struggle to prioritize it in roleplay—then it’s not helpful.
Characters do not need “goals”.
But all characters need motivations.
As usual, I’m going to use my own characters as an example so you don’t feel like I’m lecturing you. I think I only have one major D&D character who could be stated to have a “goal”--my halfling druid/fighter, who wants to repay her debt to the Circle so that she can make a clean and respectful break and live her own life without guilt.
But the others? Benny (Benevolence, but only her mom calls her that), my tiefling bard, doesn’t have a “goal” she works toward; in all honesty, her goal was her pre-campaign life. She likes being a travelling musician, she wants to perform and meet people across the continent! Rinda, my dwarven paladin, has five kids at home--her nieces and nephews, who she adopted after her sister’s tragic death in a mine collapse. She’s got no career ambition because she feels that chasing rank or prestige is inappropriate in a paladin, whose priority should be ordinary people and who needs to be accessible and grounded in the reality of the common folk. Her “goal” is to just keep being an honorable, mid-rank paladin and providing for her family.
That’s not remotely helpful in a tabletop RPG! Those are terrible “goals” for a character in a team-based game! If I followed general beginner RP advice and leaned into those goals, I’d end up that dreaded monstrosity, the player who says things like “but why would my character get involved? She would just let the town guard handle it”.
However, these characters’ motivations are a different story.
Benny doesn’t set out with the goal of becoming a hero; it’s not something she consciously works toward or considers a major aspiration. But she is responsible for what she allows, and at her core, Benevolence was well-named. She was raised by loving parents who taught her how to raise working animals and livestock ethically and with compassion, and who taught her the regret that comes of making selfish decisions. Helping others and minimizing suffering isn’t her life goal. She didn’t set out from home with a dream of being better than her parents, of putting good into the world instead of just mitigating the bad...but sometimes people really do just help others because it’s the right thing to do.
Rinda? Her driving purpose will always be her family. Caring for them is her goal, the thing she intentionally prioritizes, the thing she actively works for. But her motivations are not the same thing. Yes, she wants to stay close to take care of her kids...but her responsibilities as a paladin are important to. She’s a protector who swore an oath, and her children are not more important than children in the next city over who will suffer without her intervention. Her motivation is to make people feel safe, but that’s not really a traditional “goal”. And she’s a stronger character for that!
So: Motivations > Goals.
Which does NOT mean that your character shouldn’t have a concrete goal! That’s not what I’m saying at all. Rather...if your character has a concrete goal, arising naturally from their backstory, and you struggle to roleplay that goal, it may be because you’re not tapping into why your character has that goal in the first place. Are they seeking power because they’re terrified of a specific enemy? To prove a detractor or an abuser wrong? In order to accomplish a specific task--and in that case, who or what made them believe that task was important? Why is your rogue trying to avenge the death of his sister--and you can’t say “love” or “grief”. Many people have lose loved ones; what made this specific person decide that the only way forward was murder, and that his target(s) were responsible, and that he personally had to dedicate his life to killing them?
(This course of questioning may lead you to realize that you don’t have an answer. If that happens, ask yourself--is this a realization that your CHARACTER might have? That they don’t know why they’re doing this? Follow that thread! If not, it’s possible that you’ve tacked on an artificial “goal” for the sake of having one, and your character would be stronger without that anchor weighing them down.)
Sedge, that druid/fighter from earlier--her goal is to repay a massive debt so that she can be free of the Circle’s influence and live her own life. But her motivation? A mixture of shame and honor. The Circle saved her from a lot of predatory loans from bad people, rescued her, saved her life. She’s embarrassed at ending up so deep in debt and too proud to not repay that kind of kindness, but also feels a genuine gratitude for their kindness toward a total stranger. She wants to do right by them--but hates being a druid--but has always wanted to be the kind of hero who helps others exactly as selflessly as they did.
It creates a lot of in-depth roleplay possibilities that wouldn’t exist if I’d just left that goal as simple as “acquire X amount of gold to pay off her student loans” and proceeded to play Sedge as simply money-obsessed.
Even if your character does have a clear goal, their motivations can change and come into conflict with it! A heroic character with debts to repay might easily refuse a huge payday if it requires them to do something shady...but they might not. How desperate are they? A wizard whose goal is to unlock the power to cast Wish might see a path to that goal...but pursuing it would mean abandoning a helpless village in the path of an orc army, and if she stays to defend that village, she loses her opportunity.
What wins out, in the end? And what effect will that choice have on her psyche?
Suddenly it really, really matters why she’s so dead-set on learning Wish. Whether it’s out of pride or fear (which might be easier for her to set aside in the face of innocent lives) or out of a deep-rooted belief that something absolutely essential rests on her learning this spell—something a lot harder to turn her back on.
These conflicts can occur with or without a “goal”. But, whether a character has a “goal” or not, these conflicts and intimate, pivotal character moments absolutely cannot exist in a character without motivations.
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