#about: the routes
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apt502-if · 5 months ago
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Cal's route is so chaotic LMAO
LOL Cal's route seems the most chaotic now because it's the one with the most info but dont worry :> every route has its fair share of chaos. Cal's just happens to hit…too close to MC's home :P
Personally I think the Andi/Rainn/MC debacle is the most chaotic. I mean they're all best(former) friends LOL I think Rainn is capable of keeping their composure with every RO but Andi. I think the version of Rainn that the players get in Andi's route is unique to Andi's route only. It's just that different.
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circumpolarvampire · 9 months ago
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Fantasy books stop having arctic kingdoms of all blond hair blue eyed white people.
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undertalethingems · 4 months ago
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How do you think Sans reacts to Papyrus’s death during the runs?
If you mean in the base game, uh... we kinda already know? If Papyrus is killed, Sans doesn't show up again until the final corridor, where he'll ask "if you have some sort of special power, isn't it your responsibility to do the right thing?"
If you answer yes (that you do have that responsibility), then he responds, without eyelights or sound font, "Then why'd you kill my brother?"
And if you answer no (you aren't responsible), you get "well, that's your viewpoint. i won't judge you for it.... You dirty brother killer."
There's also the line of description you get if you go on to have a concert with Shyren after killing Papyrus: "A hooded figure watches the commotion from afar." It replaces the line that mentions Sans selling toilet paper tickets to your concert, and of course, of all the characters with hoods in the game, he's the one who would be most concerned with tracking your actions after killing Papyrus. So, it makes the most sense to infer that this hooded figure is Sans.
So his reactions, to me at least, suggest that not only is he heartbroken, he's furious with you. But Sans isn't one for direct confrontations and shouting like Undyne is, so he watches, and I think he still tries to understand why you'd do something so horrible. But that doesn't stop him from being angry because there's no excuse for killing his brother, but sparing other monsters, that he can fathom.
I'm personally not a fan of depictions of Sans sobbing over Papyrus' dusty scarf--he just doesn't strike me as a guy whose first reaction is to cry. For my understanding of him, it makes more sense for him to go numb, initially, then save his anger for his parting shot in the last corridor. No matter what you answer, Sans gets the last word in, and it's always to remind you that you did not have to kill his brother.
So uh, yeah. that's what I think.
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agentravensong · 11 months ago
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point. instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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hellspawnmotel · 2 years ago
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which route will YOU choose??
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floofanflurr · 6 months ago
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Comic under the cut:
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“And all the kids cried out, ‘Please stop, you're scaring me’”
“I can't help this awful energy”
“Goddamn right, you should be scared of me”
-Control by Halsey
(There is no player influence or Chara taking control in this comic… just a scared kid trying to protect themself the only way they know how.)
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nyxchipz · 1 month ago
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Tree
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automatisma · 2 months ago
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It's so interesting to me that Slay the Princess is the kind of art that leaves little room for structured interpretation of the text because it's so good at exploring what is it about (almost everything you want to say about it is already in the text! just go play it again), while easily supporting a lot of derivative reimaginings, remixes and fanworks.
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pinacoladamatata · 6 months ago
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blink and you'll miss it moments around skyhold....
#solavellan#solas#gotta put out some tender stuff to balance the chaos target team leader solas has caused.#look i just need to go feral in the tags for a moment#okay the fucking. what's he call himself? the great adversary of her people's mythology....falls in love w a woman being forced into a role#not unlike his own#i t makes me c r a z y#like at one point he's all ooooh we're elves need to make sure the humans trust us to ensure safety. gives them a castle......#then he's all ''ooh you cant change the way your legend is getting out of hand. might as well accept it''#but he disapproves if you lean into it/call yourself the herald.#he approves of you fighting against the status quo. encourages sera to sow chaos and has a VERY interesting convo w her about power#''what lop of the top?'' ''yes.'' ''well what's that do except make room for a new top to come and fuck it all up?''#at which point he fuckin STUTTERS and is like. oh fuck. you're right. my bad. and then he shuts up in quiet contemplation#he's clearly wrestling w himself. and Ohmygod the felassanstuff.#like the Guilt. the Regret.#haunting that fucking rotunda.#and yet he's so in love w lavellan if they go that route.#like clearly some stuff was missing/fumbled in game. but like#how he fuckin screams for the inquisitor at the well?????!?! OK BOI?!#im just. the dread wolf. great adversary of the dalish pantheon.#turns out to be some somber grim guy with a fatalistic sense of humor who hates tea and greatly values free will#pina art
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pastelaeqy · 1 month ago
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Had a cool dream and had to make it real
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redstonedust · 2 months ago
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thinking about the emotion of walking past a house you used to live in and seeing different curtains. a different car parked outside. i don't know who you are and you don't know i exist but i do know that the stairs to your bedroom curve at a weird angle that make you duck slightly and your kitchen is unbearably cold in winter. we share that experience. you don't know it but we do.
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apt502-if · 4 months ago
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PLEASEE feed us crumbs of what Rainn is like in Andi's route. AND MY LIFE IS YOURS.
unhinged
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sharoo · 2 months ago
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Self-knowledge as a theme in STP messes me up so bad, bros.
This all starts with how little the Princess can tell you if you ask her about herself. How little you can say about yourself, more often than not. Most of the time Quiet doesn't even know what they look like!
The Narrator makes it a point to make the Princess' cluelessness, her lack of self-knowledge, into deception, but really, both the protagonists don't know themselves. How could they?
The concepts of bounds, of something that isn't you, the distinction of "self" and "other", "you" and "I", the concept of something being not like yourself... this is the first time this deity which is now two has ever experienced it.
The Shifting Mound and the Long Quiet did not exist until the Narrator tore a whole into parts.
Now, this deity in twain has to reorient. It has only begun existing, it's not yet known itself. A toddler has to develop a self-concept, and the concepts of others.
Now imagine, for the first time in your solitary existence, that there is something that you are not. Unknowable, foreign.
What are they like, you think? Are they a friend? Should I get to know them? Are they a foe? I do not know them, I cannot trust them... Or can I?
This brings to mind, of all things, Contrapoints' video on Twilight, where she speaks about the concepts of Union and Division in relation to love. And while she speaks of it in terms of eros, it can apply here just as easily, romantically and platonically.
Love is the union of two beings. We love because something outside of us allows us to be more than ourself. In others, many seek that which they lack. We seek out people so that we may develop through our similarities and contrasts with them, to change an be changed.
We seek out people because there can be no I without a You. To exist in a void is not a fulfilling experience.
We cannot discover ourself if he have nothing that allows us to compare ourself. The mirrors elude us throughout the game, always leading to the princess - she is the only way we may know ourselves, the mirrors tease as they disappear. And at the end of the route, only then, can you see yourself, now that you have a complete knowledge of yourself in a given scenario, with a given persona.
Was the princess someone you decided to trust? Or to betray? Was she a foe? A friend? A nightmare? A victim?
You both try to find out who you are through your relationship.
The princess assumes many faces and attitudes in response to you, you assume voices and attitudes in response to her. You're two batches of clay shaping each other at the same time. It's almost like knowing someone your entire life, seeing them go through different phases as they try to find out their identity in the world, their place. The 5 routes, whatever they be, are your "adolescence".
And growing means you will hurt each other, intentionally or not. There will be fights, disagreements, there will be heartache, and comfort and love.
And everything will pass.
Shifty, before she's complete, before she discovers her godhood, makes this point so clear.
How could she not be kind to you? You are the only thing in this place that is not her. What reason could she have to hate you? To make the only friend she could have into an enemy?
That's why, at the end of every route, all hurts are forgiven. All the heartache is acknowledged, understood, and then she moves on. So that you may continue being together, so that she may see what else you do.
Even godhood can become a phase. The Shifting Mound recognises what you both were, but it need not be you unless you accept it. Because self-knowledge is unending. You are always changing, and you can always change.
You can accept being a god, and that becomes you.
You can reject being a god, and that becomes you.
You are by that point an "adult". The figure trying to dictate who both of you are is gone, and you can decide for yourself.
I think this is partially why I love the Leave with Stranger ending the best of all the endings. You begin it by avoiding knowledge of yourself and of another. The self can only exist as far as it is not like the others.
And you meet the Stranger, this being who knows so little about herself, because she too has been deprived of another. The route is quick. It really cannot amount to much, because if you don't know yourself, it's so hard to build a relationship.
But at the end, they've matured. You gave each other time to become fuller beings. You met this person again and they seem so much happier with themself than they were in youth.
I love how they say "We're just a stranger.", and the voices point out how it needn't be sad that you don't know her, unless you make it out to be. You can get to know them, the real them, and they can do that with you.
The way the Stranger speaks if the position of a God only underlines how much the heart of the Shifting Mound can understand self-knowledge.
They speak of how they feel themself be pulled towards taking the position of godhood, of being everything, yet find it confining. Restricting.
"We want more. We want whatever might be on the other side of this door. Something new, that we'll experience together. With someone who exists outside of us. Someone who can see us in a way we can never see ourself."
Self-knowledge through relationships and reflection on how you impact other people.
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the-great-papyru · 3 months ago
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i think the thing a lot of papyrus takes get wrong is that they forget that, among other things, papyrus is funny. in my experience writing papyrus, i often find the most funny line is the most in-character one. an unfunny papyrus doesn’t ever feel like an accurate papyrus to me. it’s more than part of the game, it’s part of his character. and disregarding that is what messes up a lot of otherwise good impressions of him.
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badlydrawnronpa · 1 year ago
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Which of the danganronpa characters is most likely to just pick up Ryoma when he's having trouble keeping up with the others?
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chaotic-aro-incarnate · 1 year ago
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Collection Of My Disco Elysium Screenshots That I Like A Lot
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