#a story of a troglobyte
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linuxgamenews · 8 months ago
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Get Ready for Death Noodle Delivery: The New World of Cyberpunk Action
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Death Noodle Delivery action adventure game aims at Steam Deck and Linux via Proton with Windows PC. Stupidi Pixel and Tiny Pixel have combined their creative skills to produce something remarkable. Currently available on Steam with 100% Positive reviews. Let's dive into something fresh and electrifying: Death Noodle Delivery. This isn't just another title to add to your collection; it's a whole new world to explore, especially if you're into cyberpunk themes and story-driven action. Brought to us by Troglobytes Games, Tiny Pixel, and Stupidi Pixel, it's now up for grabs with good news for Steam Deck player.
...I can assure you that on Steam Deck via Proton it runs at 60fps without problems from start to finish.
The email from Stupidi Pixel reveals exciting news: they're developing Death Noodle Delivery with Unity. They're also optimistic that successful sales will pave the way for a native Linux build in the future. Imagine a future that's fallen off the rails. You're in a city where danger is as common as neon lights. That's where Death Noodle Delivery sets its stage. It's not just about surviving; it's also about uncovering the depths of a world that's seen better days. Your role? You're Jimmy, with the task of delivering noodles in a place where even a simple delivery job can turn dangerous. So, this isn't your typical workday. You're navigating a world where most folks are diving into their virtual escapes, from AI-driven companionship to extreme digital highs. It's an action adventure reality where your job still matters. Since getting your hands dirty is part of the daily grind.
Death Noodle Delivery Trailer
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As you progress, you'll find yourself caught in a survival saga spread over seven days. Each day brings new challenges, new faces, and secrets waiting to unravel. You'll meet characters each with their stories, adding layers to the narrative that keeps you hooked. Now, let's talk about your ride - a hoverboard. But it's not just any board. It evolves from a basic platform to a high-tech, AI-enhanced machine. Think cat bombs, time warping... the works. In Death Noodle Delivery you'll also be hacking AI and upgrading your gear to turn this board into your ally. All so you can take on the dangers of this cyber city. The excitement doesn't end with just riding and upgrading. You're also diving into a network of relationships with your neighbors, each with their own tales and troubles. Plus, the cyber world offers its own brand of intrigue with hacks and hidden digital delights to discover. Death Noodle Delivery isn't just about moving from point A to B. It's about survival, uncovering a city's secrets, and transforming a humble hoverboard into a beast. It's also about taking on a story that unfolds in a world on the brink, where every corner turned can lead to something unexpected. So, if you're ready for a ride through a crumbling cyberpunk city, where each delivery is a battle for survival, check out Death Noodle Delivery on Steam. Priced at $4.24 USD / £3.64 / 4,24€ with the 15% discount, it's cost effective for a action adventure game. Dive in and see if you can help Jimmy make it through his week in one piece. Playable on Linux and Steam Deck via Proton, with Windows PC. Yet still due to evolve into a native build, at some point.
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caveling · 6 years ago
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Chapter 1: Pupils
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Moss had fallen in love with her people's funeral ceremony at a young age, shortly after one of her grandfathers had passed away. She marched somberly with her parents and a few close relatives down the narrow tunnel to the deepest part of the caverns where the air was stifling and cold. It was her first time being that deep in the cave, and being a small child she wasn't sure what was really going on. But her family marched on quietly until the tunnel opened up to a wide room with an unusual mixture of scents.
Wood smoke and incense, an overpowering combination, was the first thing she noticed as they all spread out into the space before them. It was a warm, thick fragrance that drifted around them and clung to everything it touched. Traces of bark, sap, and flowers that she didn't even recognize wove themselves into her hair and brushed against her skin. 
The strength of it was overwhelming, but after a moment she realized that the smoke was barely stronger than the other, less pleasant odor in the room.
She had learned in school that Death’s River ran alongside Brambor Cave, deep underground, crossing into Brambor at a handful of points before it flowed out into the ocean. The funeral chamber was the last point of access to the river before the estuary, and the flow down here was gentle and steady enough that sometimes seawater would wash back upstream, bringing all manner of creatures with it that would feed on the remains of the dead as they were slowly carried out into the sea. She took a deep breath, and for the first time smelled and tasted the briny odor of seawater on the cold air. That was the moment she realized why her family was gathered here. Someone had died and was about to be dropped into the river.
Finally, the scent of medicine and illness surfaced, having been hidden under everything else.
A shiver danced over her skin, and she searched the room, trying to sift through the soft, sorrowful murmurs of the adults around her, hoping for a hint of what was to happen next, and when. Someone mentioned her grandfather's name, another began to sob, and Moss's heart ached in sympathy, but there was nothing she could do. The melancholy atmosphere was too much for an innocent child like herself to bear, and she only wanted to go home. She tugged on her mother's shawl, ready to ask if she could leave, when a new voice sounded out over the crowd.
They seemed to have come from nowhere, and as they passed by Moss she realized that it was because the scent of the funeral chamber was woven so tightly into their clothes and skin that they seemed to be a part of the room itself. They introduced themself as Flint, the funeral director, and asked for everyone's attention. Moss fidgeted with her sleeves, listening only partly to the long sermon that followed.  Flint dragged on for nearly half an hour, speaking of peaceful waters and how the accomplishments one made in life were guaranteed to echo on after one was gone.
There was a break in ceremony that followed, as those around her began to speak of memories of her late grandfather. They recalled what kind of person he was, and what he had done throughout his life. Some could barely speak, their voices tired from crying. Moss had nothing of her own to share, having only met the man once, she didn't really know much about him. So she kept quiet, nuzzling into her mother's side as the conversation around them gradually fell silent.
Once everyone had run out of things to say, Flint began to tap out a slow, gentle rhythm on a metal drum. Two people shuffled forward to move the body, picking him up with two lengths of rope and carrying him over to the cliff, where they lowered his body gently into the river. As he drifted away, the atmosphere around them began to lift. Moss could hardly believe it, that the sorrow that had been so tangible at the start of the hour was slowly evaporating until she could barely feel it.
After everything was over, and her family filed back up the tunnel toward their home, she began to wonder how Flint could blend into the scenery, and so easily change the emotional atmosphere of a group of people who were grieving so heavily. She wondered if there had to be some sort of magic in the chamber, or in the ceremony itself.
A few days later, she snuck back down to the funeral chamber and explored the room fully, fiddling with everything from Flint's metal drum to the tarps that were kept to wrap the deceased. With out the incense burning, and the ceaseless shuffling of a sad group of people, the chamber seemed much calmer. She could finally hear the flow of the river passing by, and the soft scuttling of the sea creatures that were moving along the walls above the water.
Finally, she sat down on the cliff, dangling her legs over the edge, and started speaking to the sea creatures. She asked them if they noticed her grandfather drifting by a few days ago, and whether or not he had already made it to the ocean. She wondered how he was doing there. Neither the urchins nor the crabs could answer her back, but that wasn't going to stop a child with an active imagination from having a conversation with all of them. She pretended that they told her stories of him, building houses on the ocean floor and dancing among the eels. The idea that he was enjoying himself, and spending time with every other dead caveling in the ocean, finally put her mind at ease about the whole thing. Eventually, she got tired of talking to herself and made her way back home,  where her parents were sound asleep. She joined them, vowing that she would return to the funeral chamber once again soon, to talk some more.
For a few weeks after that she returned again and again, usually after waking from a bad dream, or early in the morning before her parents were up. She enjoyed passing her time there, making up stories about all the people who now lived in the ocean.
One unfortunate morning she had fallen asleep by the cliff's edge, and was woken by a shocked Flint screeching in fear when they realized they weren't alone. Flint immediately took Moss to her parents, and the three of them gave her a stern lecture about playing near deep water. She thought it entirely unfair that she was in trouble when she hadn't even been playing, but she understood well enough that their main fear was her falling into the water with no one there to help her.
So, a few days later, she made her way back down to the chamber when she was certain Flint would be there too. She told them she missed her friends, and begged them to let her sit in while they worked. Flint was... hesitant to have a child around while they prepared the chamber for a ceremony. But they assured her that if she could convince her parents to let her apprentice under them as a mortician, they would let her hang around as much as she liked. With supervision.
Moss ran back to her parents eagerly and pleaded with them for the apprenticeship. They were clearly surprised enough that Moss was so interested in studying for a career at age eight to begin with, saying nothing of the fact that she was so eager to study under the mortician. They eventually came to an agreement, that if she became Flint's apprentice and didn't like it, she would be free to back out. If she did back out though, it was clearly a sign that she wasn't ready for work, and it would be a few years before they'd allow her any other sort of apprenticeship.
That was good enough for her. She went back to Flint to tell them the good news.
It was a surprise to them that her parents had agreed, and an even bigger surprise that they finally had an apprentice. They shrugged and handed her a broom. Delegation didn't come naturally to them, nor did teaching, but one way or another, they'd figure things out over time.
Moss was fine with whatever work Flint assigned to her, from sweeping to preparing batches of incense. The few hours she would now spend daily down near the river were peaceful, and she was at ease. It was embarrassing to speak out loud to her marine friends in front of her new teacher, so instead she would hum for them the songs that Flint taught her.
Over time, her interest expanded from the chamber itself to everything that happened within. She learned to help Flint during ceremony, grew strong enough to lower the bodies of the deceased into the river without dropping them. She memorized dozens of calming songs, and learned how to speak clearly during a sermon. It turned out to be a job she was well suited for, and after several years by Flint's side, it was hard to imagine herself doing anything else in life.
But early one morning, she woke up on the stone floor of the funeral chamber, with Flint's hands pressed to her aching scalp. Her clothes were soaked in the slick puddle that surrounded her body, and by the smell of it she guessed it was her own blood spilled out around her. Flint rubbed one palm over her forehead, softly pleading with her to stay alive. A soft, golden light glowed on the skin of their palm. She had no idea they were imbued with healing magic, but there it was, apparently being used on her.
She groaned and turned herself over, eliciting a surprised cry of joy from Flint. She tried to push herself up onto her knees, but her palm slid on the wet stone and she found herself face down on the floor, in more pain than she was in just a moment ago. Flint told her to move slowly, that they weren't sure how well their imbuement worked in the first place, and that if Moss was awake they could run for help. There were a few other imbued healers in Brambor, each with more experience than them.
"No, don't leave me down here," she pleaded. There was a cold feeling in her chest. There was a new sensation crawling over her, one that she didn't have words for yet.
She was being watched.
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earthstory · 5 years ago
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Troglobites: Creatures of the Cave
Troglobites are generally small creatures which are adapted to live in caves. These adaptations are so extreme that these creatures are unable to survive on the surface, and thus spend their entire life in caves. For example, due to the dark nature of caves eyes are not used; many Troglobites, therefore, have underdeveloped eyes which may even be covered with skin. Darkness also removes the need for camouflage colouring animals on the surface may have, as such many Troglobites are albino. As seen in the photo, the Titanophyllum spiriarum is a species of millipede which is a Troglobite. This species was discovered in 2011 in Greece, has no eyes, and has a very palely pigmented body. Other Troglobites include the White Cave Velvet Worm, the Alabama Cave Shrimp, and the Beauty Rat Snake.
Due to Troglobites sedentary lifestyle they do not need much food to survive and thus gain most food from scavenging. Examples of food sources for Troglobites include plant debris, bacteria and animal faeces (such as bat guano – the excrement of cave-dwelling bats). So far nearly 8000 species of Troglobites have been discovered; however, biologists believe this number is not nearly at its maximum due to the number of caves yet to be explored or even discovered at all.
It should be noted that bats are not Troglobites but are Trogloxenes instead (animals that use caves but only for a short period e.g. overnight or to hibernate in over winter).Trogloxenes include birds, snakes and insects. There are also Troglophiles which spend part/ all of their life in caves; however, these species differ as they are not adapted to permanently living in caves so still maintain vision and pigmentation.
The first examples of Troglobites were discovered in Slovenia in the 1600s when heavy rain flooded caves and flushed out flesh-coloured creatures that were up to 10cm long with flat heads. At the time, this caused much hysteria as locals believed these were underdeveloped baby dragons.
~SA Picture: http://bit.ly/1JDBKv2 by P Stoev, N Akkari and H Enghoff.Further Reading: http://bit.ly/1cQ5iZl - The paper on T.spiriarum’s discovery
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satoshi-mochida · 5 years ago
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The 2020 Steam Game Festival: Spring Edition, which offers free-to-play demos and spotlights a selection of new and upcoming games, will run from March 18 at 10:00 a.m. PT / 1:00 p.m. ET to March 23 at 10:00 a.m. PT / 1:00 p.m.
The Steam showcase features over 40 titles from studios that originally planned to exhibit at showcases such as the Indie Megabooth, Day of the Devs, and The Mix during GDC 2020, which was postponed to summer.
Here is the full list of games with demos:
Indie Megabooth Demos
Backworlds (Logic Ember Limited) – Play for Free
Duster (Coldrice Games)
Evan’s Remains (Whitethorn Digital / maitan69)
Filament (Kasedo Games / Beard Envy)
Going Under (Team17 / AggroCrab)
Hundred Days: Wine Making Simulator (Broken Arms Games)
HyperParasite (Troglobyte Games / Hound Picked Games) – Play for Free
Neon Noodles (Vivid Helix) – Play for Free
Mystic Pillars (Holy Cow Productions) – Play for Free
Quench (Axon Interactive) – $9.99
Tunche (HypeTrain Digital / LEAP Game Studios)
Sons of Ra (Pharaoh Hound Games)
Superliminal (Pillow Castle Games)
We Are the Caretakers (Heart Shaped Games)
We should talk. (Whitethorn Digital / Insatiable Cycle)
Wings Fund Demos
Later Daters (Bloom Digital Media)
Lord Winklebottom Investigates (Cave Monsters)
Pushy and Pully in Blockland (Resistance Studio)
Day of the Devs
Chicory: A Colorful Tale (Finji / Greg Lobanov)
Heavenly Bodies (2pt Interactive)
The Mix
Aeolis Tournament (Beyond Fun Studio)
A Space for the Unbound (Toge Productions / Mojiken Studio)
Coffee Talk (Toge Productions) – Play for Free
Curious Expedition 2 (Thunderful Publishing / Maschinen-Mensch)
Divisadero (Team2Bit)
Eldest Souls (United Label / Fallen Flag Studio)
EleMetals: Death Metal Death Match! (Wallride)
Embr (Muse Games)
Garden Story (VIZ Media / Rose City Games)
Haven (The Game Bakers)
Hazel Sky (Another Indie / Coffee Addict Studio)
Liberated (L.INC / Walkabout / Atomic Wolf)
Jack Axe (Another Indie / Keybol / Mike Studios)
Jay and Silent Bob: Mall Brawl (Interabang Entertainment / Spoony Bard Productions)
Mighty Fight Federation (Komi Games) – Play for Free
Neverinth (Another Indie / CreAct Games) – $15.99
Operencia: The Stolen Sun (Zen Studios)
Klang 2 (Tinimations)
KungFu Kickball (Blowfish Studios / WhaleFood Games)
Moncage (Optillusion)
Raj: An Ancient Epic (Super.com / Nodding Head Games)
Recompile (Dear Villagers / Phigames)
Retrograde Arena (Another Indie / Freemergency)
Rising Hell (Toge Productions / Another Indie / Tahoe Games) – Play for Free
Roki (United Label / Polygon Treehouse)’
She Dreams Elsewhere (Studio Zevere)
Spiritfarer (Thunder Lotus Games)
Vigil: The Longest Night (Another Indie / Glass Heart Games)
When the Past Was Around (Toge Productions / Mojiken Studio)
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technologynoweu · 5 years ago
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The story of how rougelite adventure HyperParasite came to be
Here at Troglobytes, we were all born in the 1980s, surrounded by pop culture that was characterized by cheesy action movies and classic video games. You can tell that by having a look at our small studio — the walls are plastered with action movie posters and we also collect vintage consoles and games from that era.
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We have an arcade cabinet in the office with Avenging Spirit running on it.…
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gam3rpunk · 5 years ago
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The story of how rougelite adventure HyperParasite came to be
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Here at Troglobytes, we were all born in the 1980s, surrounded by pop culture that was characterized by cheesy action movies and classic video games. You can tell that by having a look at our small studio — the walls are plastered with action movie posters and we also collect vintage consoles and games from that era.
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We have an arcade cabinet in the office with Avenging Spirit running on it.…
View On WordPress
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cloudtales · 5 years ago
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The story of how rougelite adventure HyperParasite came to be
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Here at Troglobytes, we were all born in the 1980s, surrounded by pop culture that was characterized by cheesy action movies and classic video games. You can tell that by having a look at our small studio — the walls are plastered with action movie posters and we also collect vintage consoles and games from that era.
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We have an arcade cabinet in the office with Avenging Spirit running on it.…
View On WordPress
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smlpodcast · 5 years ago
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The SML Podcast - Episode 568: Don't Stop
Download Episode 568
We've got ourselves some news, a bunch of reviews, and a visiting Kris Huber on this episode of SML!
The show kicks off with Kris Huber joining the show to chat about his recently obtained Switch Lite and his time spent in Animal Crossing on Pen Island. We also cover all of the news including the latest Games With Gold & PS Plus lineups, Game Pass additions and departures, a bunch of delays, NieR Replicant getting remastered, and Call of Duty's surprise release (but only on PS4...). Plus reviews!
Children of the Zodiarcs is a story driven, tactical RPG from Cardboard Utopia & Plug In Digital. Totally Reliable Delivery Service has you delivering packages (if you can) from We're Five Games & tinyBuild. HyperParasite is a rogue-lite twin stick shooter/brawler from Troglobytes Games & Hound Picked Games. Save Your Nuts is a fast and frenetic 8 player party game from Triple Scale Games.
Bears Can't Drift!? is a retro kart racer with a modern style from Strangely Named. Snakeybus is a non-stop mix of Snake and busses from Stovetop, Stage Clear Studios, and Digerati. Lost Artifacts: Golden Island has you helping the Atlanteans get their homeland back from Creobit & 8floor. Finally, Surlyna writes in a review of Duck Souls+, a fast paced action platformer from Green Dinosaur Games & Ratalaika Games.
We end the show with a song from InnerPartySystem in honor of Snakeybus... Don't Stop.
InnerPartySystem - Don't Stop
http://www.cardboard-utopia.com/ https://plugindigital.com/ https://www.werefivegames.com/ https://www.tinybuild.com/ https://www.troglobytesgames.com/ https://www.houndpicked.com/ http://triplescalegames.com/ http://www.strangelynamed.com/ https://www.stovetop.io/ http://stageclearstudios.com/ https://www.digerati.games/ https://www.facebook.com/Creobit https://www.facebook.com/8FloorGames https://twitter.com/BonzerKitten7 http://ratalaikagames.com/ http://innerpartysystem.com/ https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112 https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwK https://play.google.com/music/m/Ip2gi72kuype4waf6bji5hukm7i https://twitter.com/theSMLpodcast/ https://www.facebook.com/theSMLpodcast/ https://www.patreon.com/theSMLpodcast ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW
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