#YouTube thumbnail examples
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YouTube thumbnail examples
Discover creative YouTube thumbnail examples that grab attention and boost clicks. Explore Muffin Media's expert designs and get tips to enhance your video thumbnails. More: https://muffinmedia.co/video-thumbnail-background
#youtubethumbnail #youtube #2danimation #2dexplainervideo #usa #stratford #Connecticut #unitedstates #explainervideos #graphicdesign #videoediting #videocompany #explainervideocompany #muffin #muffinmedia
#YouTube thumbnail examples#youtube channel management agency#video ideas for youtube beginners#youtube#muffin media
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Discover stunning YouTube thumbnail examples at Muffin Media! Get inspired by unique designs that boost views and engagement. Perfect for creating eye-catching video thumbnails that stand out. Explore now: https://muffinmedia.co/video-thumbnail-background
#youtubethumnail #youtube #graphicdesign #3dexplainervideo #usa #stratford #Connecticut #unitedstates #videoediting #videocompany #explainervideocompany #muffinmedia
#YouTube thumbnail examples#youtube mastery#youtube video editing service#youtube channel management agency#youtube#Muffin Media
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How Much Do You Know About YouTube Thumbnail Examples
Imagine scrolling through YouTube, the screen alive with vibrant colors and captivating images, each thumbnail competing for your attention. You frequently decide which movie to watch based solely on that small, square image. That is the power of YouTube thumbnails: they are like a visual handshake that can interest or turn off users.
Whether you are a seasoned creator or just dipping your toes into the YouTube pool, understanding thumbnail dynamics is your ticket to making waves in the vast ocean of online content.
In this blog, we unravel the secrets of creative YouTube thumbnails that can transform your videos into must-click experiences.
The Role of a YouTube Thumbnail
Think of a YouTube thumbnail as the cover of a book. Just as a book cover gives you a glimpse of the story inside, a thumbnail gives viewers a preview of what to expect from your video. It is a snapshot that represents the content, and often, it is the first thing a viewer sees before they even glance at the title. That means your thumbnail can influence their decision to click and watch or keep scrolling.
Thumbnails are crucial for two main reasons:
Attracting Attention
An eye-catching thumbnail might help your video stand out and is especially essential if your content competes with popular channels or if the video is recommended to visitors unfamiliar with your work.
Setting Expectations
A decent thumbnail provides a clear impression of what the video is about. It is consistent with the title and content, ensuring that viewers understand exactly what they are clicking on. This honesty fosters confidence among your viewers.
Tips for an Effective YouTube Thumbnail
Use Bright Colors: Choose bold, contrasting colors to make your thumbnail stand out.
High-Quality Images: Ensure clarity and sharpness; avoid blurry visuals.
Incorporate Faces: Use expressive faces to create an emotional connection.
Add Text Wisely: Use short, impactful text that complements the video title and is easy to read.
Maintain Branding: Keep a consistent style in colors, fonts, and logos for brand recognition.
Keep It Simple: Avoid clutter; focus on one main idea to make the thumbnail easily digestible.
Align with Content: Ensure the thumbnail accurately reflects the video's content to build trust with viewers.
Examples of Successful YouTube Thumbnails
To better understand what works, let’s look at some YouTube thumbnail examples-
MrBeast
One of YouTube's biggest stars, MrBeast consistently uses bright colors, bold text, and expressive faces in his thumbnails. His style is instantly recognizable, and the thumbnails often describe an extreme or outrageous scenario that piques curiosity.
Tech YouTubers (Marques Brownlee/MKBHD)
Marques Brownlee uses clean, high-quality images that showcase the products he is reviewing. His thumbnails are often simple, featuring the product against a solid background with minimal text. This sleek, professional style reflects the quality of his content.
Fitness Channels (Blogilates)
Channels like Blogilates use colorful, energetic thumbnails that often include images of workouts or transformations. The energy and positivity in these thumbnails encourage subscribers to click and engage with the fitness content.
Common Mistakes to Avoid
While creating a thumbnail, it is essential to avoid certain pitfalls that could harm your video’s performance:
Misleading Thumbnail: A misleading thumbnail might get you more clicks initially, but it will likely lead to viewers clicking away from your video quickly. That increases your bounce rate and can harm your video's ranking in YouTube's algorithm.
Overly Complex Design: A cluttered thumbnail with too many elements can be overwhelming. Make it simple and focus on one or two key images or messages.
Inconsistent Thumbnails: If your thumbnails don't match the tone or content of your video, it can confuse viewers. Always ensure a clear connection between the thumbnail, the title, and the video content.
Also, watch this video - How To Auto Subscribe Channel On YouTube Using Socinator
youtube
Conclusion
YouTube thumbnails are more than simply nice photos; they are an important component of your video's success. Creating eye-catching, clear, and consistent thumbnails can greatly increase your click-through rate and draw a larger audience to your content. We suggest some effective tips for YouTube thumbnails to boost your video's visibility and engagement.
#youtube thumbnail#youtube marketing#thumbnails for youtube#youtube thumbnail examples#youtube thumbnail template#Youtube
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Ah yes…modern technology
#my art#Mumbo jumbo#mumbo#mumbo fanart#thumbnail#YouTube thumbnail#hoping to be a thumbnail artist one day so practicing and having fun#thumbnail example
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Jimmy: looking for a thumbnail artist :D
Me: omg cant wait to see the result
It's Cherri again
#sorry I am such a hater#sorry cherri's work is evidently beautiful and they deserve success but I am so tired of seeing them on like every other mc youtube video#why is Doc the only goated CC with his fanart thumbnails Im so sad#Seeing different styles and artists like in the TCG for example is SO much fun. so exciting. so many opportunities for different artists#I just want to see more artists be given these opportunities do you know how many artists would kill for this man#for even a fraction of this#this isnt like. Cherri's “fault” or anything. Again they deserve success but ughhh#can CCs find other artists too please Im begging. Dont do this to me Jimmy not you too. Hire the person who did your channel avatar or sum#blabber
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Is it that the moral oral parents are probably the best example of odalia and alador's relationship?
Their relationship yeah, the actual characters themselves maybe not exactly. Although the song "No Children" fit them PERFECTLY (from Alador's perspective)
#i cant think of another couple to use as an example of their relationship#that isn't played off as a joke#i was recommended a YouTube videos listing the worst couples in animation#and the thumbnail was all couples from raunchy adult cartoons#harely quinn and joker#and then alador and odalia#asks
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Who the hell is the Cowell guy?
Got his actual name right now "cougar macdowall"
#Ask#I wouldn’t recommend you search him up but he uses really nsfw/suggestive thumbnails of characters that are minors#Minors in question would be N and Uzi for example (relatively the same age in canon or so apparently)#And basically on YouTube for everyone to view#Apparently he does not care about what minors or children see on YouTube and just puts it there for clicks
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yknow how you can change whether your icon is square or circle on the uhhh mobile view of your blog? the /url view. anyway it appears that this affects your icon in replies now (unless it's been like that for a while and i just never noticed). wonder if it'll ever do that on the dashboard too. i hope not. tbh. but at least they give you the choice <- guy who resents the circle-ification of web design
#eye guy speaks#i know i say this every once in a while but i really do wish everything was square and sharp. stop making it all round#prime example of this annoying me recently: youtube thumbnails and videos have rounded corners now. FOR SOME REASON?#(i say 'now'. it has been a bit. but relatively recent i'd say)
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youtube
Warrior (Link Rap)
The Kevin Bennett
#Interesting. Clicked this because of the thumbnail and not sure what I think. It's good but not a fan of the chorus.#Good example of the kind of rap I don't listen to. Just because someone has a mic and a beat doesn't mean I like it.#I'm extremely selective with rap. My opinions don't change over time. I either get it or I don't...#Youtube#The Kevin Bennett
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My fic (and others) have been voiced by AI / Text to Speech, posted on Youtube, and monetised via Patreon without permission
I have been contacted by another author who has kindly contacted the other affected authors. The infringing video is here. Here is the infringing channel and the Patreon. Stolen artwork is also used in thumbnails and videos (I recognise @meomoicecr 's work in the above video). My work (Your Hand in Mine) that is hosted on Archive On Our Own is free and it will always be free (because Ao3 does not allow monetisation and because of personal values).
From what I gathered, making a copyright claim report requires my personal information (eg. full legal name) which I am unwilling to give at the moment, so unfortunately I've just been reporting for spam / fraud, and hopefully with enough strikes it'll get taken down. I've checked the Ao3 Reddit and I know this is not the first instance of fanfiction being posted on YouTube with machine voiceover without permission.
There has been a worrying and disheartening trend of fanwork being monetised against the author's wishes, for example Dramione fics being used in illegal fic bindings and then sold. I recognise this is common sense and I'm probably preaching to the choir, but please do not "purchase" fanfiction or otherwise give money when the "source" is dodgy and unaffiliated with the fanfic authors. As stated on Ao3's Terms of Service, "Promotion of commercial products or activities is not allowed." and "In general, unsolicited commercial activity is not permitted on the Archive".
Apologies if I've gotten any information wrong as my mind is quite frazzled at the moment. But TLDR: my work and other's work have been stolen, I want to take it down.
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can you talk about your process when designing your illustrations :)
hiiii marisa <3 <3 hope you're doing really well !! :))
my illustrations are usually either the result of building slowly on thumbnails, or they kind of come to me in a sudden visual flash while i'm walking around. the former tend to be landscapes while the latter can often be more expressive or fluid. here are some thumbs as examples !
i try to get some sense of perspective and space here, but generally it's just to pin the idea down.
then comes colour - i've spoken a bit about how i select colours based on warmth and saturation, but mostly these days i take some loose inspiration and then continue with whatever feels right. my biggest colour inspirations have come from celia lowenthal and alexandre 'zedig' diboine.
i block the colours in under the loose thumbnail layer, then get straight to inking.
there are some speedpaints on my youtube if you'd like to see more of my process here - i usually put on an audiobook or a video essay and use my trusty ink fineliner to outline each and every detail. sometimes if something is in the background i'll reduce the brush size, but generally my lines are all the same weight.
and then I take the colours I outlined under the thumbs and reapply them to the precise lines. ^ here I use a soft round brush for gradients along with the ink sumi-e brush for applying flat colours.
then, finally, comes the overlay layer for lighting effects and extra details!
I hope this helps, as I feel like I always have so much room to improve (especially where composition and layout are concerned). if there's interest i'll make a more concise and clear step-by-step breakdown, but for now i'm always happy to take any suggestions or thoughts on how i can keep trying to make engaging narrative-based illustrations :))
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YouTube thumbnail examples
YouTube thumbnail examples - https://qr.ae/p2IaRJ
#videoidea #youtubebeginners #youtube #2danimation #2dexplainervideo #usa #stratford #Connecticut #unitedstates #explainervideos #graphicdesign #videocompany #explainervideocompany #muffin #muffinmedia
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Hello! Many people have said this but ill say it too, I LOVE YOUR COMIC SO MUCH ( ´ ▽ ` ).。o♡
I really wanted to ask you about how you do the backgrounds? (Something i struggle with) whats the process? Like from start to finish, also, to do the rise backgrounds do you use reference from the show and generally real photo of ny? Or do you come up with them? And last question- The shadow and light on the background- Like HOW
i know it’s a lot of questions but i’m just so curious qwq and wanna learn to be better, thank you again in case you read this and respond, in case you don’t, i hope you have a nice day and a wonderful life uwu keep up the great work! (≧◡≦) ♡
Backgrounds are a really broad subject and I'm always a little overwhelmed when asked this question. Just like drawing the human body, backgrounds take time, repetition, and practice!
My answer got a bit long, so it's going under a read more :) but if you digest info better in video format I found this on youtube
youtube
It pretty much goes over everything I wanted to say, but in a much better way. I wish I had found it before writing all this out lol
ok, first of all, I'm not a teacher nor was I built to be one of those cool helpful art tutorial people who do a full coloured tutorial filled with illustrations. This is just going to be a messy "how I do backgrounds / environment layouts from start to finish." kinda thing.
... lets start with a sight tangent.
Sketch from Life!!!
If you want to get better at backgrounds I recommend doing some sketching out in the real world!
When I was first getting into doing backgrounds I went to cafes and parks to just sketch the buildings and objects. Sketch rocks, flowers, clumps of grass, garbage cans, bottles, tables, street signs, etc. If you are drawing a tree observe how the trunks twist, how the bark flows, or how the leaves are bunched.
If you can't leave the house the same still applies! Sketch the interiors of your house, the walls, or common objects like chairs and bookshelves. How are objects stacked? items on the floor?
If you aren't comfortable with drawing outside or in public you can take some photos to draw from! They are good for practice and you can use them again as references later. Alternatively you can find pictures online of buildings and objects to sketch as practice.
All spaces have objects in them, it becomes easier to draw those kinds of spaces when you already have spent time observing and sketching them.
ALSO! They don't have to be good sketches! It's just to build out your mental catalogue and strengthen your perception of perspective.
now the actual thing...
BACKGROUNDS
(the pictures used for this are my own. I dug them out of my 2022 folder)
Backgrounds have slightly different rules based on what you are making them for. Videogame Environment Concept Art vs Animation Layouts vs Comic Backgrounds vs Illustration backgrounds.
They all follow the same basics, which I will go over here, but the intention and function of those designs are going to be different. It's all about how you set up the scene and what it's purpose is!
Brainstorming and Thumbnailing
I like to think about a location as though it is a character. An abandoned old house with creaky sagging floorboards is very different from a futuristic space ship with sharp metal floor panels. A gas station has a very different feeling from a library.
I usually start by asking what is this location's story? Why was it built and for what purpose? What kinds of things does this room need to fulfill that purpose? You don’t need solid answers, but its good to be thinking about it while you are working.
Next, sketch some ideas for how this place is going to look. For me, this usually involves drawing the idea from multiple angles and then making lists & small sketches of the objects I think should be filling the space.
Example: The main character of my original work is a Wanderer. They collect a lot of things on their travels, but those items have to be small enough to be easily carried in a backpack. I wanted his room to be in the corner of an attic, walled off by curtains, and filled with trinkets. You can see some of my brainstorming above.
References
I only look for references after I've done some sketching and planning; this is to solidify my idea first so that I don't accidentally copy anyone else's work. I will make a moodboard with pictures of lighting, colours, items, rooms with specific ceiling beams, old chairs, etc. basically whatever I feel fits the vibe.
Honestly, I don't use references as much as I should. For ROTTMNT fanart I look at backgrounds and screenshots from the series to study the style. I also reference actual photos of NYC to get a feel for how Rise condenses the visual information.
In general, it's good to have references of real life objects/locations, because there are so many details like cracks in pavement, stickers on polls, crowning on buildings, fancy fencing, weird chair legs, etc. that you might not think of. It's the imperfect details that can make a location feel more alive.
Perspective
Once you have your chosen sketch we move to.... the infamous perspective boxes. Doing backgrounds is just learning to be comfortable drawing So Many boxes and carving items out of them.
Many better artists than myself have made videos on perspective, vanishing points, and all the technical bits. Videos like THIS ONE and THIS ONE are helpful (this post is great too!!). There are probably a lot of classes to be found on Skillshare or Schoolism. I learned a lot of this in my college art course, so I can't give you a specific video which helped me.
You can get by and be a good artist without learning this stuff. There are quite a few successful artists who have admitted they never bothered to learn perspective (one of these people even made a whole graphic novel series).
I personally avoided properly learning this stuff until I was in my 20s because I thought it would be boring and difficult to do. tbh I really wish I had learned it earlier because it's so much fun to make those silly little boxes imo. It looks scary and complicated but, just like drawing humans, it just takes time, repetition, and practice to develop the knowledge and skills.
Cleanup
You have your boxes and lines! Cool! Now to make a scene out of it. Fill in the details, get everything placed were you want it! Generally, the lines of each item will point back towards the horizon line, but they can have different perspective points.
Generally you would want to clean it up and get your room completely sketched before doing the lineart. I tend to combine the steps (not recommended)
Lineart
I've mentioned how I do this before. Closer objects have thicker lines and more detailed inside. Further objects have thinner lines and less detail. I didn't quite achieve that balance with the image below, but it's close enough.
Colours and Shading will have to be a separate post. In the meantime, I highly recommend the book "Color and Light" by James Gurney. I used to borrow it from my local library and a good chunk of my knowledge was learned from it :)
#Artist's Comic Rambles#asks#art related asks#thank you for the ask!! I'm glad to hear you enjoy the comc :D#i hope this was somewhat helpful...#i get overwhelmed by broad questions very easily haha#if you would me to elaborate on something specific I mentioned feel free to ask#i wrote this all out weeks ago and then forgot about it... I just added a link or two but yeah here it is
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THAT'S RIGHT FOLKS after goodness knows how long, Knox Commissions are finally Open!
There are 5 Slots Available for this run. [August 17th 2024.] If things go well I hope to open more in the future!
If you'd like to see more examples of my art feel free to scroll through my art tag #KNOX ART (me)
Update [oct 11 2024]: All slots have been filled! Commissions closed. We’ll be back in a bit folks!
[T.O.S below cut]
Terms of service
01 - General Terms
• Prices are subject to change based on demand.
• I have the right to reject any order for any reason.
• I may not respond to e-mails/messages or do commission work on Sundays.
• Do not share my personal/legal information (my legal name etc.) with any third parties. If you do you forfeit your right to the commission and you will be blacklisted from ever commissioning me again.
02 - Payment
• The currency accepted is CAD or USD and can be paid through PayPal, or Kofi.
• Commissions can be paid either 100% upfront or split 50% upfront and 50% after sketch approval.
• Don’t send me any payment before I have agreed to give you a slot and requested you to send me the payment.
03 - Process & Delivery
• The time it takes to finish your commission varies 1 week - 3 months depending on factors such as health, the complexity of the commissioned piece, other work, and personal matters.
• Once the piece is finished you will receive the full-resolution image. Note that there is no physical product.
04 - Revisions
• You get 3 rounds of changes on the commissioned piece included in the price.
• A fee will be added if you want something changed on the final drawing - unless a misunderstanding from my side has been made.
• If you wish for me to change something in the drawing you have previously approved, I will charge you a fee to change it. The amount of the extra charge depends on the change you want me to make and is usually based on an hourly wage.
• If your reference is unclear to start with, changes will come at an extra charge.
05 - Copyright & Usage
• I, "Knox" (the artist):
• I reserve the right to cancel and refund the order at any time for any reason.
• I retain all copyrights over the commissioned artwork.
• I will NOT claim the intellectual property (IP) of the commissioned artwork (your characters are still yours, etc.)
• I will NOT profit further from the commissioned artwork unless you (the customer) break any of the terms.
• I reserve the right to post the commissioned artwork online, in my portfolio as well as in publications such as art books.
• You (the customer/commissioner):
• You may upload the commissioned artwork on any website and social channels.
• You may NOT make profits from the commissioned piece (reselling, redistributing, uploading to POD-services, making prints for selling, using in a monetized youtube channel thumbnail etc.)
• You may NOT alter the commissioned artwork without my (the artist's) consent.
• You MAY be allowed to sell the artwork if it is a part of an Adoptable. Please discuss this with me (the artist) prior to paying for the artwork though.
• You retain the rights to the intellectual property (IP).
• You may NOT use the commissioned artwork for commercial purposes.
• The following is considered copyright infringement:
• Reproducing/using the copyrighted artwork commercially - means making money off it in any way not excluded from these terms.
• Claiming the artwork as your own
• Altering the artwork without my consent (making changes by hand or through AI generation etc.)
• In some cases, the commercial rights to the image may be purchased.
06 - Cancellation & Refund policy
• The buyer is not allowed a refund once I have started working on the commission.
• If for any reason I am unable to start your commission you will receive a full refund.
• If you cancel your order before I started it, you can get a full refund.
• The kill fee for cancelling the commission after work has begun is 50% of the commission's price. The client then receives the work as is.
• If the buyer wishes to cancel the commission after the work has started, the buyer can be issued a refund but agrees to pay the kill fee.
Paypal specific:
• If you are getting a refund, do not request a Paypal chargeback. I will transfer the money back to you myself.
• If you request a Paypal chargeback at any point when you were not allowed to ask for a refund you will lose all aforementioned rights to the commissioned piece and I will have the full right to profit further from it in any way. I will decline the chargeback and supply Paypal with our conversations in which we talk about the commission as evidence that I have completed work for you. Furthermore, you will be blacklisted for commissioning me again.
By commissioning me you acknowledge that you have read through the Terms of Service and agree to abide by the terms stated as well as accept the outcomes stated if the aforementioned terms are violated at any time.
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While doing my monthly rewatch of Hbomberguy's 4 hour plagiarism epic, there was one specific thing that stuck out to me- the idea of commentary youtube content farms. Like, we all know that content mills exist, right? But I think it's so interesting just how much of YouTube has been overtaken by vaguely right-wing chuds who post shitty and stupid documentaries on the current popular drama of the week.
They all have the exact same editing style- so much of the time they're just like "What happened to Scrinky Fuckbo?" With dramatic fade-ins and outs, all read out in a voice that sounds like someone trying to do a cartoon nerd impression. So much of the time, people just hop on and commentate about the current big thing, without adding anything unique to the table, and it's so, so boring.
So many times, these channels pick out random tweets with, like, 3 likes and 1 retweet, and say "These people are ATTACKING so and so!" in their titles and thumbnails, which always are so obnoxious to look at. The fact so many of these channels were a part of the anti-sjw crowd years ago also isn't lost on me- it's like they never really grew to believe in empathy, and simply see every situation as a way of making money while tossing the most ingenuous ivories the way of the people actually affected.
The amount of this content farm slop on YouTube is insane to me, and the fact that so many people get their big bucks from either commentary or 'video essays' that do the bare minimum research and get sponsors up the wazoo says a lot about how so much of the time, conservatives just want to constantly have their beliefs reinforced. I'm not saying I'm immune to this, either! I've found myself in a bit of an echo chamber that I'm trying to break out of, after all- but I feel like there's a difference between an echo chamber reaffirming the fact that capitalism destroys lives, and an echo chamber that reaffirms the idea that all trans people are insane lunatics who should be put down. Of course, I'm hyperbolizing somewhat here, but the idea still remains.
So many of these videos feel vaguely sinister as well- they all go over the 'personal flaws' of each person involved, and it just feels like they're vagueposting bigotry whenever it comes to something like a queer person. Take, for example, that infamous SunnyV2 video about Mr Beast, where he claims that Ava Kris Tyson being trans could tank his gains. You don't seriously think that, Sunny. You just wanna throw shade at a trans person for existing.
tl;dr I hate commentary youtube and the fact it always pushes these videos into my recommended feed.
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Hello this is probably super random but I’m personally curious on how to start working with content creators like people from the traffic life serries? Like specifically with YouTube video thumbnails. I really think it would be a good thing to try out and I feel confident in my skills to do it.
I'm unfortunately not going to be much help since I don't usually find work, work finds me. I don't even have my commissions page public yet and CCs keep showing up in my dms like "heyyyy 🥰"
I think the only time I specifically reached out to a creator was Rendog. He said something on stream about wanting to find an emote artist. Told stream to send artists to him on Twitter. So I decided to shoot my shot and sent him a message basically saying "Hey Ren, I heard you were looking for an artist! Here are some examples of my emote work, hope to hear from you soon <3" and it worked!
I guess in the case of Spiff and Martyn (who both just showed up one day), keep a steady social media. Regularly post art and keep up with the creators you like. If they see your work and they like it, they WILL do something about it. This doesn't always work of course and is not a genuine suggestion to find work, but this is how it happened for me.
The better advice I can give is in the case of Ren. Keep an eye out for opportunities and ALWAYS try to take them. The worst they can do is say no. So there is no harm in trying. When Creators want to commission an artist, they will sometimes go to the community to ask for suggestions. Tweets like "looking for an artist with ___ style, reply with examples or artists you think are good ^-^" are fairly common.
ALSO! This is going to sound so cliche, but take any job you can and PRACTICE. I MEAN IT MAN.
Reason 1: I started working for Grian because he saw my work through Martyn. Plus, Grian isn't the only one to find me this way.
Reason 2: Improvement is real and WILL get you.
As proof, here's my first and super ugly thumbnail from a year ago (don't be fooled by the high view count, the other videos around it had views in the millions. So this thumbnail did not help):
And here's my newest thumbnail:
Hope this helps at least a little. Sorry I can't say much else. Things just keep happening to me and I didn't do much to get there.
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