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#You are a super player fable
architecturepolh · 2 years
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You are a super player fable
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gamingrolli · 2 years
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You are a super player fable
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#YOU ARE A SUPER PLAYER FABLE FULL#
Bdoing so you will open a door that requests you to beat a hero. The last part of "Mayor's Invitation" involves fighting Thunder. He is trying to expose her, and by doing so she will disappear. Complete the quest, but do not start the other quest given by the man in the cell. Go to Bowerstone North and speak to her to start the "Mayor's Invitation" quest. Mayor "Lady Grey" will invite you to her place. Finish the Arena and chose to kill Whisper during the storyline. The remaining doors can be opened at any time. There are three difficult doors that may be missed.
Easy "Open Saysamemiddlefinger" achievement.
#YOU ARE A SUPER PLAYER FABLE FULL#
You do not need to be on an escort quest, and the NPC can be at full health when Heal Life is used. Easy "Hero, Their Health Is Low" achievementĪfter you get a follower, heal him or her with Heal Life.Make sure you have enough distance from the troll to give you enough time to hit the flying rock. When trolls throw rocks, hit them with your melee weapon to send it back at them. While wearing assassin armor, use the fart expression. If you happen to get hit, wait for the NPC that grades your performance to get another chance. Easy "As Quiet As A Whisper" achievementĮarly in game when you practice strength and melee with Whisper, you will engage her in a duel.Easy "The Summoner's Tail" achievement.Easy "Open Saysamemiddlefinger" achievement.Easy "Hero, Their Health Is Low" achievement.Easy "As Quiet As A Whisper" achievement.
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mainschris · 2 years
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You are a super player fable
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Knight Jumps Chesty (10) – Defeat Chesty at his own game.Island Paradise (10) – Establish the island of Driftwood.The Dark Sanctum (10) – Reinstate an ancient, evil temple.Ghost Brothers (10) – Make sure Sam and Max get home in time for tea.Save the Princess! (10) – Discover 50 locations.The Ruler of Albion (80) – Become the ruler of Albion.Distant Friends (20) – Win the support of Aurora.The Resistance (50) – Win the support of Bowerstone.Swift Justice (20) – Win the support of the Swift Brigade.And So it Begins (20) – Win the support of the Dwellers.The Guild Seal (10) – Unleashed your heroic potential.Those who don’t care, since Fable games have never been about story anyway (though this one seems to have a good one from what we’ve heard of it), go ahead and read the Achievement List given below: Anyway, the Achievements for Fable III have been leaked, thanks to the awesome “detectives” at .īaldielocks Molyneux, who has great hair, by the way, seems to have this problem of revealing bits and bites of his story via the Achievements, so those who don’t want to get their Fable III experience spoiled, DON’T READ THE SPOILERS BELOW. With still a few days till Fable III finally releases, and we actually get to know if it will be just another Fable or Fable II (disappointment) or actually a game that lives up to its hype, a lot of talks have been surrounding the game- we ourselves previewed the game right here.
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meraki-sunset · 1 year
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having a hard time explaining grimdark and trickster to a friend
think you can help?
they get godtier just fine but the other two keep confusing them because right now they think
grimdark = chaos in anarchy sense, but trickster = chaos in haha funny meme sense
Sure, let me see…
GRIMDARK mode is described by Doc scratch as “going completely off the deep end in every way”.
It turns your skin an unnatural dark gray, and in rose’s case to be surrounded by a dark aura, while jade had a spacey green aura.
It’s basically a black magic power up deeply connected to the horroterrors, a state of mind that comes from letting them influence a broken mind. For Rose, it was the death of her mother, and then trying to reveal the horror terror’s secrets. For Jade, she was heartbroken, but also she got mind controlled into entering the grimdark state by the condesce, who is also connected to the horrorterrors.
As an extra, Hussie described Eridan as also going into grimdark when he began murdering people, tho his case must’ve been more symbolical, as he presented the perfect scenario to become grimdark, the complete loss of hope, waiting for Jack to kill them all (due to his title being prince of hope, ergo Destroyer of hope) added to Feferi breaking their moiraliance talking with Sollux, being the detonator for his broken mind, and him being a Derse player, so his dream self was around the horroterrors and had interacted with them prior, he was also interested in magic like rose, had a wand just like her and sought for answers about, like her. He just lacked the connection to the horroterrors in that crucial moment.
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So Grimdark is basically when the horroterrors cause the player's most primal and violent tendencies to be pushed to the forefront
The grimdark is also described a “the fabled blackdeath trance of the woegothics”. So a dark trance that people like Rose and Eridan are inclined to fall victim of (in my opinion)
TRICKSTER mode, in the other hand, is described by Calliope as something that brings out your full potential, that brings all your walls down and puts all your inner thoughts in the outside and all your creative power in your hands. It strips you from all social and mental barrier.
It gives you reality altering Powers, allowing you to jump from place to place, probably dimension hopping, manifest objects and makes you super happy and candy colored to the point of losing grip in reality
The problem is that cherubs are very different from humans. For a cherub, who is supposed to fly around in the endless space protecting/destroying a certain part of the void, and its inhabited planets, feeding of black holes, fighting entities to death to ultimately mate in the shape of a big ass snake, a juju that’s basically drugs that can make you forget every wall you built up floating around space alone, and move forward as a happy missile ready to find a mate sounds good. But humans are social creatures, and cherubs are not. Cherubs don’t answer to anyone and don’t have Friends, they don’t need to follow any social cues. Humans built their relationships carefully, and they have secrets and barriers to protect themselves and others. They hide things like crushes and resentment and problems, because well, for the sake of peace, for the sake of not braking every relationship they have. That’s something that Calliope and Caliborn never fully grasped and understood why the kids came to hate the juju when they woke up
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So that’s all I could gather. Essentially they are different kinds of power ups, opposite to one another at their core, BUT in both the person isn’t fully there and is being guided by primal instincts, be it rage/sadness or Hope/happiness and they both have consequences in the user because neither is supposed to be used on humans or even trolls.
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punkitt-is-here · 1 year
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im a huge sucker for Real Time Combat but I will never get behind thinking its the natural evolution of Turn Based Combat. What!! these are different styles!!! i genuinely think the turn based influence is explicitly what MAKES FF7s real time combat INCREDIBLE for me. without it, it would be just a kind-of mid action game.
FF16 just has me thinking about that and it kind of reminds me of how we had a 2D platformer drought for a while because of 3D being seen as inherently better but we've ALREADY gone through the whole loop of realizing these are two different styles with pros and cons to those. The thought that goes into designing both styles vary greatly and they both accomplish different things.
like, being able to just mash X and kill a guy in real time is not inherently better than carefully strategizing and experimenting to kill a guy in a couple turns!! these are two unique stances in gameplay with strengths and weaknesses and its weird to see one treated as better. and i admit, im a fucking sucker for real time, i like at least some real time elements in most game's combat, but i think FF7R's combat is incredible BECAUSE it's not just purely real-time. You can swap around, go through menus, plan stuff!! its such a cool synthesis!! Real Time Combat can offer the thrill of really BEING in combat, dodging and weaving, getting gritty with your foe, but Turn Based allows you to strategize and plan and have MUCH easier access to a potentially HUGE arsenal of moves without having to fiddle with menus while you're scrambling to avoid getting hit. These styles are different and can bring a lot to the other, but acting like one is somehow better beyond just preference is very silly to me.
When you play a game with turn-based combat that sucks, know that it's probably because the balancing/design itself is not fun, not the actual genre. Super Lesbian Animal RPG has no real-time elements at all in combat, but it's some of the most engaging and fun and well-balanced turn-based combat I've had the pleasure of experiencing. And it has a deep focus on teamwork and friendship, and I think that's genuinely very hard to instill in Real-Time games because the player is forced to control only one character at a time in linear, progressively flowing time. I love KHII, but it rarely feels like you're working together because aside from your Limit attacks, you can't really collaborate with your party members or strategize. It's still a FANTASTIC game that I love playing, but the element of teamwork is lacking in comparison to a turn-based game, like, say, Bug Fables, which has you control all three members of Team Snakemouth. It allows you to have a myriad of attacks and moves that all influence each other, and because you can control all members, it feels really good and rewarding! And you all feel like friends, not just in cutscenes, but explicitly in gameplay because teamwork is highly incentivized to make things work!
i guess if ur a dev or just someone who appreciates games remember that there's no objectively better style for gameplay; it's all about context!! what is the GOAL of combat? What choices does it have the player make? Would one style work over the other for achieving this goals? That's how you pick what style you want to use! That's how you can analyze why or why not a game's style is working for you! rghaGHHHH GAME DEVELOPMENT IS COOL ARRHGHGHGHHGFJG
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God I love the Fable series.
It's funny.
The music goes hard.
You get a dog (in Fable 2/3).
It's a fantasy series where society isn't stagnant and it's only in the medieval era in the first game. (Fable II takes place in an Enlightment Era -esque period, and III during the Industrial Revolution)
You can be gay (even in the first game where you can only play as a dude).
In the third game you can adopt kids, and don't have to be married to do so.
Sometimes the morality choices are very binary and very Christian mindset, but there are moments when the games have a surprising amount of nuance. I feel like this tends to shine most with major npcs, but the players get moments like that at times too.
You can be evil. Very evil. Or just silly evil if you so choose.
The second and third game are more friendly to people who aren't super into mechanics.
The voice acting is awesome!?!?!?
I am once again asking for a pc remaster bundle (and maybe a remake for the 3rd game since it's unfortunately bug riddled and rather linear+short due to being rushed out the door because of pressure from higher ups. Which is a shame because there's obviously the potential for an amazing game and as it is I still like it in spite of it's flaws. It deserved better and so did the devs who made it and the people who worked on it.)
I AM ONCE AGAIN ASKING FOR A PC REMASTER BUNDLE. IF THEY CAN DO IT WITH BIOSHOCK THEY CAN DO IT WITH THE FABLE GAMES.
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loupy-mongoose · 11 months
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Did you make any fanart for Bug Fables? (Also secondary bug related question- thoughts on Hollow Knight?)
I'll answer the second one first. I've never played Hollow Knight myself, but watched a playthrough of it. I never got into it as much.
I've done a fair bit of Bug Fables art, some of it for MasaeAnela when she played through it on Twitch.
Now, a lot of the art contains spoilers, big and small, so I'm gonna put a Read More. (It also ended up being super long lol)
You've been warned.
I'll try to order it from least to most spoilery so it's harder to accidentally see them.
*Note for the art, the character Leif, the blue guy, refers to himself in plural. Saying "We/us" instead of "I/me". Just so you're not confused. X3
First I'll share a little Bug Fables version of a bug I saw at work one day.
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This was made in response to Masae getting endlessly distracted by sidequests in her playthrough. XD
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Leif has ice powers, and one of his moves requires the player to hit a button as it pops up. If they fail, the power backfires and Leif does a little animation where his hand freezes. Masae kept pressing the wrong button, so this came to mind. XD
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At some point I decided to draw them as dragons. There are a few more down below, but there's a spoiler bit of text, so it goes in the depths lol.
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Based on a bit of optional dialogue in the game. X3
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I still like this artwork. :>
And a few comics I've done.
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Fetch gone wrong~
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The following arts relate to massive and/or end-game spoilers, so continue at your own discretion!
More dragons~
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Very spoilery comic
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Mood Music
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Uh oh
And some existential dread.
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Hoo! Okay, that's all that I have to share! A lot of this probably makes very little sense without context, lol.
Anyways, I hope you enjoyed that! It was nice to look back at all these. Some are good memories, and some I completely forgot about. X3
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aardvaark · 2 months
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Leverage character asks: 1,3,17,45 (your choice on character)
thank you for the ask & for fueling my leverage obsession lol <3
1. Canon I outright reject
honestly i love the character development on leverage, even when it means the character has some negative traits or weaknesses or something. hmm… i think one thing i disliked was hardison being a super bad tipper (some ep in s5). he doesn’t care about workers? particularly after five years of leverage? idk.
i also wish eliot didn’t seem to like cops so much, but thats more of a gripe with the show’s/showrunners’ attitudes towards police.
3. Obscure headcanon
sophie: that she’s trans! love that hc. shout out to @transsophiedevereaux. also that sophie had a drunken one night stand with maggie, which is actually (word of god) canon rather than a head canon, but seems to be rarely mentioned.
nate: nate x sophie x sterling… it’s happened at least once.
parker: so many!! but the one i’ll share is that. uh. she’s probably killed someone. pre-leverage, she’s known to be dangerous for a reason, and she’s been in a lot of awful situations unfortunately. she would probably have done so out of necessity, it might even have been self defense, but yk. it’s still killing someone. and no, i don’t mean the pilot flashback - according to word of god (ie john rogers) she probably didn’t kill her foster parents when exploding their house. anyway, i’ve seen some cool fics about this idea and discussed this topic w @laser-tripwires and i think it’s really interesting for a variety of reasons, but i won’t list them here bc this is already getting so long lol.
hardison: that he still secretly adds to nana’s income somehow (he canonically paid off her medical bills), that he plays D&D, that he likes [insert media beloved by geeks that i don’t really know much about, but i love that people hc him as enjoying the things they enjoy so much].
eliot: my own silly hc that many of his scars are actually from kitchen accidents rather than fights lol
17. Quotes, songs, poems, etc. that I associate with them
gonna answer this one for sophie only, cause i have quite a few answers just for her!
1) i saw a gif set of sophie once with the lyrics of "thief" by imagine dragons, and it was a really gorgeous gif set and the lyrics fit very well.
2) yk the fable "the scorpion and the frog"? at the end of s1, she seems to excuse her actions (conning the team) like the scorpion - that it’s just in her nature, lying is who she is, she’s a thief and this is what thieves do, etc. additionally, it’s what sterling says about her, that her behaviour was predictable because it’s "who she is".
3) the gambler by kenny rogers. bc the chorus is canonically her life philosophy lmao (according to the last dam job).
45. Their favorite celebrity
sophie: canonically, db cooper. she idolises him in the db cooper job lol. poster above her bed as a teenager etc etc.
nate: man, his would be oddly specific im sure. like he reads war strategy books, maybe sun tzu. or perhaps a chess grandmaster, like bobby fischer. i don’t know much about war strategists nor chess players, so if anyone does, then maybe you can suggest a more specific person.
hardison: i know he loves star trek, doctor who, star wars - im simply not pop culture savvy enough to know who his fave actors from those shows might be. BUT. i think it would be funny if his fave celebrity was wil wheaton (who was in star trek, and who, of course, played cha0s in leverage). also, wil wheaton is famously into D&D, video games, comics, and other "geek" stuff that hardison proudly enjoys too. hardison does not see the resemblance btwn wheaton and his nemesis, no idea what you’re taking about.
eliot: i think he would have people he looks up to or thinks are incredible, who are celebrities but only in a very specific field. like a renowned chef, but not a "celebrity chef" as in one who’s on tv. i mean like a chef who is famous among chefs, for being one of the most talented in the world.
parker: i feel her definition of celebrity would be somewhat different to most people’s. plus, her knowledge of the world is deep but narrow - she knows everything possible about thievery and anything even tangentially related (probably a decent amount of physics, for example), but pop culture? not so much. she later gets into stuff like dr who via hardison though, so perhaps the actor of the current doctor, ncuti gatwa. now, there’s also famous thieves, BUT they’re generally only famous because they eventually got caught. parker does not get caught. she would not idolise someone who ended up caught. maybe the thief of an unsolved heist. honestly, parker is famous in the leverage crime world. so. herself? not that she enjoys being a celebrity lol.
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heartofsparrow · 4 months
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[If I may ask, can you share any details about your Fable DnD game? that sounds fun!]
oh of course!!! i am SO glad someone asked me about this because i am thoroughly insane about this
so i’m the dm, and it’s currently set in between fable 2+3 (closer to 3 in the timeline). a lot of this is based on my personal interpretation of canon/my headcanon
our pcs have been dubbed The Queen’s Guild, as they have been enlisted by queen Sparrow as a kind of special forces of albion
ronin [balverine shifter, paladin/barbarian]: originally from bloodstone, aforementioned son of reaver. a very angsty teen, who has very quickly befriended logan.
rowan [human dweller, bard/wizard]: an apprentice of sabine and his scribe. utterly insane /pos. his chosen bardic instrument is a yamaha keyboard, which simultaneously entrances and baffles the citizens of albion (because it’s MEDIEVAL ENGLAND)
val [kalashtar, sorcerer]: from samarkand, raised in the monastery where garth lives. his patron quori/spirit is the last dragon in albion, who he lives to avenge. bless this man, pure of heart dumb of ass
cirella [tiefling, archon’s bloodline hero (homebrew class lol)]: as tieflings don’t really exist in fable, she is the product of one of her ancestors making a deal with a demon door. she was raised hidden, apart from society as her parents were ashamed of her appearance. she is the sweetest girl in the world actually
there’s SO much more to this campaign but this is just like. a basic intro to it. all the characters have their own ties to sparrow and the crown, and i’m super blessed to have awesome players who work with my crazy ideas and bring these characters to life in such amazing ways @cazyjo @iblogabout-stuff (rowan and ciri, respectively)
i’m so eager to talk about this campaign lol
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randomnameless · 1 year
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Beating a dead horse but seeing a post this morning (and an earlier fanart) made me think about it -
In good or in Bad, Nopes has characters mentionning how having a crest makes them “monsters” (in good it’s when Miklan supports someone and calls them super rad, in BaD it’s when Uncle Rufus insults Dimitri).
But it’s also, more or less, the same thing happening in the Momo paralogue - we have mentions of how Momo was “turned into a beast” due to his Crest power :(
We also the biggest fuck you - if the player knows everything about the lore though, where Marianne goes :
The Wandering Beast's eviscerated body... Only human bones and this sword remaining.
This “sword” is also a bone, but not a human one so we don’t give a fuck?
Anyways, more about the inital point to make : 
Many times in the Fodlan games’ script, we see the association that Crusts or Relics make people “monsters” and not “humans”.
And while we can muse and legit angst about the crested humans who are basically “insulted” because of their blood, what about Nabateans themselves?
In a verse where Supreme Leader and the Mole People keep on calling them beasts/creatures/other beings without “humanity” or capable of “human feelings”, how do they react to someone, maybe Miklan meaning it as a praise, calling a crested peep a “monster”?
Nabateans have crests, of course, and aren’t humans. Does this automatically make them monsters? Can’t they coexist with humans or even live with them, because they are “monsters” and not “humans”?
Are they still “monsters” when they are the one who look after humans abandoned by their own kin ?
Marianne ultimately goes :
The blood of a beast no longer flows through me. I feel human for once.
But what should Flayn or Seteth (or even Billy) think about this line? What does it mean to “feel” human? Seteth is a “beast” but writes fables for children, are his feelings “human”?
They are not bio-humans, so are their feelings automatically “not human”? Or something that is removed or cannot be understood by “humanity”?
(this reminds me of something in a certain route...)
Of course a positive point can be inferred from Marianne’s paralogue, who says this last line after having put an end to Momo’s sorry life who uwu “suffered for his murderous past” (nothing about Jack the Nabatean of course, it’s not like the games give a fuck about them, nor like Marianne reacts to Rhea’s infodump about her shiny sword and Momo’s sin) - was Momo a beast because of his “murderous past” and not because of his appearance/nature ? 
I’d love to believe it...
But FE16 reminds us that Miklan “turned into a beast” after using the Relic - or at least that’s what we’re told. Miklan was still “human” when he did his thief things, pillages and, in FE16, seduced women - but the second he transformed that’s when he became “a beast”.
We know how transformation in a demonic beast happens - when a human holds a crest stone or uses a relic - but in a way, Rhea’s lies also made sense : transforming in a black beast is a sort of punishment because the human who transforms, naturally, aka not Waldified, was in both instances we see, someone who was already a “monster”, albeit not biologically, but someone who killed/pillaged/did bandit things.
Something like “you act as a monster, then your body shall reflect it”.
Tldr : in a game where there are non-humans, what does it mean to be human? When so many characters angst about not being “humans” due to crests and whatnot, why does it matter at the end of the day?
Yes, Flayn is not human, but she has more compassion than the entire cast reunited given how she “died” to heal everyone once. Is she a monster because - assuming she has one - she can enter a bestial form, even if she has “human” feelings ?
Imagine Marianne or Claude telling a Nabatean, like Seteth, Momo turned into a Monster because of over usage of his relic, and Seteth being in a better game, reacting with something like “Maurice became a monster the day he participed in the genocide of a tribe of people living in mountains, feasted on their corpses and descrated them to craft a weapon, regardless of his outer appearance”.
No wonder after 1000 years of humans angsting about “no i have a crest i am not a human i am a monster :( :( :(” Rhea was afraid Billy would reject her after knowing she is not a human, having witnessed her “other form”.
And again, sure, Dimitri, Uncle Rufus, Miklan and the student cast (save for maybe Claude but the “humanity” nonsense was added by Pat) don’t know about Nabateans or the fact there are “non-humans” living with them, but Doylist wise, we’re still playing a game where Nabateans are “othered” and treated like “abominations” for the sin of not being humans, and humans feeling like “monsters” for having nabatean blood... and Nabateans themselves are never allowed to react to this.
As cute as Flayn’s supports with Dimitri were, we don’t have something where Flayn tries to ask him - in a roundabout way - if he would still be her friend if he knew she was not human but a “beast” (and Dimitri laughing at her because come on, Flayn, being a beast/monster? and then what, she roars? Monsters are people who slaughter others and love violence, even if she was made of, say, sugar cubes, or could transform in a giant wolf, she’d never be a monster!). 
Is it because of Earl Grey, or because this question trumps everything about “we want to tell a story about a 3 way war” and makes everything else pointless?
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open-hearth-rpg · 1 month
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#RPGaDay2024
Amazing Adventure
One of the most challenging things for game designers is offering a solid, easy to get into, slowly building, and comprehensive starter adventure. Back of the core book ones have the additional pressure of being there forever. I’ve seen some that have become classics– which many people can bond over. Isle of Dread for Expert D&D back in the day was one of these. I’ve also seen ones that aren’t great– with broken rules references, dropping in too many systems, railroading, or focusing too narrowly. 
The original Coriolis quickstart adventure which came out before the game had some of these problems. It listed several things on the character sheets which weren’t in the rules presented. But more importantly it offered a sci-fi bug hunt scenario which a) was boring and b) did absolutely nothing to sell the actual setting. The earliest Modiphius Conan 2d20 qs adventure, despite being based on a Howard story, was insanely boring: basically a series of linear fights, no social interactions, little other skill use, and almost no choices on the players’ part. 
But there’s one intro adventure which I love. I’m recycling from an #RPGaDay prompt from back in 2015, but my answer still holds: Auspicious Beginnings. 
What is it? A tutorial adventure for Weapons of the Gods, the wild wuxia system. WotG is, IMHO, a hot mess but I love the vibe of it. There are legendary stories, tales of factions, explanations of philosophies, discussions of gender, and descriptions of nations throughout the book. They contain a mix of fiction and description.
But more importantly players can buy connections to those ideas and stories. You can purchase a link and become part of these fables- creating a destiny, showing the GM what you want, and encouraging you to play within those archetypal elements. It’s cool and something worth stealing for other games.
But I had a hard time following the system beyond that. It uses the kind of dice tricks I’m not fond of- pattern matching and the ability to flow dice out of your pool to the side and then back again later. Fireborn and some other games have done that and "it's not my bag." (tm) And the combat’s super involved, though I suspect it does simulate the feel of a legendary encounter. 
But forget all that. Ignore what I just said, because Auspicious Beginnings is wonderful.
The PCs heroes arrive at Only Two Devils, a frontier city with a reputation for the exotic. The city has several striking key NPCs and factions associated with them (like Ironhand Nan and the Sheathed-Blade Empty-Hand Prosperity Society). The Governor has elaborate rituals for city entry and stiff requirements to access the more interesting spots. One or more members of the group need to get to the secret markets to secure a special lost item. To do so, they need a sponsor. Therefore they have to participate in a grand contest- not of fighting, but tests of skill. Like leaping from spear point to spear point carrying a flag while avoiding arrow fire. If the group can succeed, they’re adopted by one of the factions- which leads to a fight and a jump off for further adventures.
The contest’s brilliant and colorful. It’s intended to showcase and ramp up the use of the game mechanics. That holds true for other systems besides WotG. You can use this as a model to show how to do cool stuff. The characters are awesome- the Pre-Gen PCs, the rival contestants, the leaders of the faction. The setting’s vivid and full of amazing hooks. It has twists, ways to buy into the setting, and great advice for running any Wuxia game.
I’ve used this set up straight or in modified form about a half dozen times. I’ve come up with all kinds of crazy new contests. My favorite is racing hungry monkeys to gather fruit from a private garden. There’s a ton of inspiration here and it’s fun to come up with new ones tuned to the players’ builds. Use Auspicious Beginnings for any fantasy game with stunting concepts and athletic tricks for the players (like Exalted or Hearts of Wulin).
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jakedaerfmp2 · 6 months
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Flock is an upcoming co op gamewhere players take on the role of flying shepherds, each tending to their own unique herd of adorable flying creatures.
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Will you find all the creatures? Even the super rare and elusive ones? Will you keep them to yourself or share them with your friends? Will you knit the longest scarf ever seen? Will you find the fabled Golden Bewl?
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museywrites · 1 year
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Xiantober 2023 - Day 11: Courting!Xian
Word Count: 844  Pairing: Wangxian Tags: MMO, Give Wei Ying those romance scenes damn it, pickup lines
Wei Ying heaved a sigh as he meandered around the vast open-world of Avelian: World of Secrets, the newest MMO that had been occupying his life. While he loved the game, for all of its amazing qualities - character customization, hot mic, battle system, graphics, and story line, there was one major flaw. 
There were so few players that the world felt so empty!! He hadn't met anyone worthy of a friend request, and he certainly had found a guild to join either. 
So for the most part, he plowed through the story line until he found himself in one of the most beautiful areas of the game, Wisteria Falls. 
Wei Ying was absolutely floored by the gorgeous scenery in this area, he certainly wished they had a place like this IRL. But for now, he'd enjoy the view. He watched a few players flit about, but most of them were gone as quick as he saw them. That's fine, the NPCs here seemed interesting enough. 
He walked amongst the regal looking 'towns folk' until he came across the most striking avatar he had ever seen. He remembered somewhere back in the tutorial that it mentioned that almost all NPCs were marriageable with special scenes with a few select NPCs who were meant to be marriage candidates had extra romance scenes and after wedding scenes. 
This game really appealed to his every interest and he couldn't fathom how it wasn't more popular. 
Wei Ying sauntered up to the beautiful looking NPC who was sitting on a bench under a Wisteria tree reading a book. He had never seen this emote before, so there was no reason to believe that this gorgeous elf with the most stunning outfit,  was anything but an NPC.
Surely, with such beautiful looks this NPC was one of the fabled "true romance NPCs". They mentioned these guys had super advanced AI right? So maybe a little flirting would work? 
"I'd rather ride you than Yoshi any day~" 
No response. 
"Mm.. yeah, maybe that was too strong right out the gate." Wei Ying nodded solemnly. 
"I choose you! ...That line isn't gonna get me copyrighted, right?"  He thought over his plethora of nerdy pickup lines before deciding on his next. 
"You must know Tail Whip because your beauty leaves me defenseless.... no, too corny."
"It's dangerous to go alone. Take me!" He groaned. "He's an NPC, he isn't going anywhere...." He huffed, clearly disappointed in himself. 
He'd get a reaction out of this NPC and woo him if it was the last thing he did!
"I've only got one heart left, and it's beating for you."
"Will you be my final fantasy?"
"I would love to go phoenix down on you."
"Do you play World of Warcraft? Because you make me say WoW!"
"Is that a keyblade in your pocket, or are you just happy to see me?"
"If I had more skill points, I'd put them on "pickpocket" so I'd be able to steal your heart." 
Finally, the NPC put away his book and looked at Wei Ying, causing the other to light up. "Ahha!! Finally, man, you're one tough NPC to romance. I used one of those on an NPC in the first city and couldn't get her to stop following me for days!" He laughed.
"...I'm sorry?" 
"Mmm okay, one more!" He cheered, finally relieved to have made some headway. "I need some experience points in love-making, will you help me?" 
"I believe you should treat me to dinner before offering such a thing." 
Wei Ying blinked, looking at him for a moment, taking in the way he was watching him. Advanced AI or not... this NPC was moving like a player... their body adjusting with the VR gear. 
Wei Ying's face slowly went a bright red. "Oh my god you're not a marriage NPC!!" 
"....you were courting an NPC?" 
Wei Ying whined. "I wanted the marriage scenes!!!" He shook his head. "Oh my god how long have you been there?? Were you just AFK?! I've never seen another player sit and read so I thought--" 
"It is a special emote for DEVs." 
"Oh my god you're a dev? Okay. You can delete my account now.. I'm gonna go die on my bed or something." 
The pretty elf raised an eyebrow. "All that flirting and no follow through?"
Wei Ying choked a little. "Y-you.... follow through?" 
"Mn."
"I-I mean... I... hnng... I guess I should introduce m-myself? I'm Wei Ying." 
"Mn. It is nice to meet you, Wei Ying. If you're interested in a virtual date, I'd love to hear more about this courting method of yours."
"Oh my God I'm going to unalive right here." He fully intended to pull up his lot out screen, but a pop up window with a friend request caused him to hesitate. 
Friend Request Received:  Player: Hanguang-Jun Level: 99 Message: "You must be wearing a ring of power, because I think you're precious."
Wei Ying squeaked, his face going red. 
Yeah... maybe buying this game was the best decision of his life. 
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autisticfoxgirl333 · 1 year
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Fictional Character Random Question
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ablegaming · 2 years
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New Pokémon Snap accessibility review
Game title: New Pokémon Snap
Platform(s): Nintendo Switch
Languages: English, Japanese, French, German, Italian, Spanish, Korean, simplified and traditional Chinese. Voice acting is available in either English or Japanese.
Age rating: ESRB E(veryone), PEGI 3
Multiplayer: No multiplayer gameplay, but players can upload and share their photos online.
Genre/theme: Nature photography, relaxing on-rails “shooter” gameplay, Pokémon information collection, and photo editing. The long awaited sequel to Pokémon Snap for Nintendo 64, New Pokémon Snap sees your character working with Professor Mirror and his assistant Rita, striving to discover and photograph the native Pokémon species and the fabled Illumina effect in the Lental region. The history of the Lental region is gradually revealed throughout the course of the game.
Violence: None
Maturity: No nudity, sexuality, swearing, or drug and alcohol references.
Difficulty modes: None
Complexity: Easy; can be enjoyed by gamers of all ages. No worries if photo opportunities are missed, levels are intended to be played multiple times to photograph new Pokémon and to take even better photos.
Instructions, saving, story recap, menus, & waypoints: Does not come with a manual in the case. The beginning tutorial is easy to follow and explains the core functions of the game well. Additional abilities are explained before the first few research expeditions. During each expedition you can reference the controls by selecting How To Play in the pause menu. Nav-Com updates from the professor during expeditions can be set to: Often, Sometimes, or Rarely. A small notification pops up when there’s something that can be scanned nearby, and even creates an arrow pointing in the direction of the object or Pokémon of interest.
The Photodex includes a map feature that shows where in each level you photographed each Pokémon, which is super useful for preparing to get an even better photo! During the photo rating phase, the cursor automatically gravitates towards the highest scoring photo, making photo selection a breeze. Save data can be expanded to make room for more photos, a prompt pops up when there is only room for a few more photos to be saved in your album.
Subtitles: Yes; primarily relies on subtitles.
Text customization: None. Dialogue text is medium-large in a white font over a shaded background for contrast. Menu text is medium size and black on an off-white background.
Voice acting: A small amount of voice acting is present during the dialogue scenes with the professor but it’s not actually a direct reading of the subtitles, and is mostly used for brief segues and adding a small amount of excitement to the scenes. The tutorial section with Rita is fully voice acted. Voice acting can be set to English, Japanese, or can be turned off entirely.
Volume settings: Background Music, Sound Effects, and Voices can all be adjusted and set from 0–10.
Photosensitivity: As is the case with any Pokémon game, New Pokémon Snap is unfortunately rife with photosensitivity issues. The prompt to press A to advance to the next line of dialogue flashes from red to yellow when the button is pressed. There is a bright light-to-dark screen wipe when selecting an expedition level.
The automated buggy that your character rides in uses teleportation to enter and exit out of a level and there’s a bit of a bright blue and white light show when this happens, though it can be skipped by pressing the + button. The buggy dome cover shimmers light blue in sectioned quadrants, but this is only visible when entering and exiting a level. Using the scan ability during a level results in a small bright flash when selecting a subject to get more information on.
When showing photos to the professor to be rated, there is a brief bright screen wipe when you click on a Pokémon’s photo folder. New photos have a bright wipe effect and have white and yellow sparkle flashes that appear continuously until you continue past this screen. When receiving a star rating on your photo the star appears with a small bright flash. There are also dim flashes of small diamond shapes that appear in the background of the scoring screen, these aren’t bright enough to be an issue but can be slightly disorienting. The progress towards leveling up screen flickers as it appears and leveling up results in a bright screen wipe.
These can be remedied a bit by playing in a well-lit room and adjusting screen brightness (TV & handheld), backlight (TV), contrast (TV), and color settings (TV). Additionally, wearing blue light lens glasses, tinted lens glasses, or even sunglasses may be helpful.
Motion-sickness and camera: The initial settings menu that pops up when starting the game has a screen wipe effect that isn’t particularly bright, but is somewhat disorienting. During the tutorial a moving arrow is used to point out several things on screen, and this quick animation caused me a little bit of disorientation. Closing the photo rating screen wipes the screen quickly into a diamond shape in the center of the screen and this is also a little jarring.
The buggy moves at a very slow steady speed but may cause motion-sickness for some gamers. Camera speed and pointer speed can be adjusted and set from 1–10. Left and right thumbstick pitches can be inverted. Zoom mode can be set to Hold or Toggle. Frame Guide can be set to: Full, Normal, or Simple. There is a noticeable drop in framerate when aiming is set to motion controls, resulting in significantly less smooth camera swiveling. Motion-sickness can definitely be an issue when motion controls are set to a high level, I recommend keeping them below 6 to minimize this.
Additionally, the flapping of Vivillion’s wings is a very quick movement animation and can be a little hard on the eyes.
Colorblindness mode: None; color settings can only be adjusted in your TV settings menu.
Controller rumble: Yes; can also be turned off.
Remappable controls: Yes; there are 4 different control schemes to choose from.
Quick-time events: None
Physical impact: Very light, can be played for extended periods of time without pain or fatigue.
Adaptability and input: Controls are simple, well spaced out, and can be switched between the 4 different control schemes. Can be played one-handed, which may be easier using the Joycon controllers. The majority of the controls are thumb input, so gamers with thumb or thumb joint struggles may have to set the controller on their lap and play using their fingers but this is definitely doable.
Motion controls can be used to aim instead of the the right thumbstick, and motion control sensitivity can be set from 1–10 (default is 5). Motion control and thumbstick camera control can even be combined, as the thumbstick overrides motion controls when motion control is turned on.
Can be played with Switch Joycon controllers, controller-docked Joycon controllers, handheld-docked Joycon controllers, Switch Pro controller, Gamecube controller, Sony Dualshock 4 controller (adapter required to use on Switch), Xbox One Bluetooth Controller (adapter required), Wii U Pro Controller (adapter required). Menus can be navigated using the touchscreen. No voice control functionality.
To read more about how you can pair different controllers with the Switch, check out my recent post on the topic: https://medium.com/@AbleGaming/how-to-use-your-favorite-console-controllers-on-nintendo-switch-and-pc-and-how-to-use-your-switch-64d7a7bc7b7f
Overall accessibility score: 3.8/5.0 (Please note that this score does not reflect the entertainment or enjoyment value of the game, it represents the range of accessibility for gamers who have specific limitations.)
Eschewing the series’ typical focus on battling for nature appreciation and photo editing, New Pokémon Snap is a relaxing and peaceful gaming experience for gamers of all ages. Controls are light and easy, causing little-to-no pain or fatigue, and can be somewhat customized. Partial voice acting is a welcome addition in a Pokémon title, though I do have to wonder when we’ll finally get a fully voice acted game. The lack of any text settings is disappointing (though unsurprising given the series’ history), but the text is a reasonable size and is fairly clear to read.
Unfortunately there are several instances of photosensitivity and motion-sickness issues, and these may be too much for gamers with medium-high light or motion sensitivity. The photo rating section has far too many screen wipes and flash effects, I found I had to look away from the screen for some of it, even with my TV’s brightness and contrast levels set to a low level. Though improving in a lot of accessibility aspects, almost every Pokémon game has a similar lack of concern for photosensitive gamers; I would sincerely love to see some improvements made in this regard in future releases.
My review can also be read and listened to (text-to-speech) on my Medium page at: https://medium.com/@AbleGaming/new-pok%C3%A9mon-snap-accessibility-review-e445b2986238
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scramble-crossing · 1 year
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yo tell us about the self sihp oc. no cringe man. i'll tell you about my oc if you do
The specifics will have to be pried out of my cold dead hands unfortunately because I am embarrassed 😔 but! I'll share a little bit about them :]
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[Picrew here]
Their name is Fable! I tested out my online name with them (he/she/they btw)
They're a philosopher who tends to stick a bit too rigidly to reason, even when they're constantly put in scenarios that defy common logic. Introspective and a bit antisocial, she's friendly enough, but somewhat adverse to teamwork, prefering to take matters into her own hands rather than stress the people around her. She has a bad habit of running away when things get tough, a strategic retreat, she says, but everyone can see right through it.
After his death, he won his Reaper's Game (maybe with a little extra help...) and chose to join the Reapers after discovering that an old friend had become one. This friend had taken to it like a natural, but Fable...not so much. Trying to earn enough points to stay alive was a constant uphill battle.
He fights using sigils, Fullmetal Alchemist style. He carries around an empty book and rips out pages when he wants to fight, the attack varying depending on what he draws. He's a massive glass canon and hits quick, but goes down even quicker. He has to play it smart to keep from getting erased.
They're a Union leader! They're the president, spokesman, head of public relations, director of the treasury, you get the point, of the cheesily-named organization: R.E.A.P.E.R (Reapers Educating and Assisting Players and Empowering Reapers). Their ultimate goal is to create as ethical a Reaper's Game as possible, for both Players and Reapers alike. It's uh...(glances at Shinjuku) not going great.
Her noise form is a little gecko :] She uses elaborate illusions to make herself look much, much larger than she actually is, hiding her cantus' "true" body in the mouth of a massive, frilled-neck dragon.
She spends the entirety of NEO playing super sleuth trying to sniff out what the Shinjuku gang are up to, nearly getting sniped in the process. She never notices. She's like a cartoon character bumbling through a construction site. Uzuki is NOT giving her hazard pay for this.
He's good friends with Kariya. Good enough that he's he one other member of R.E.A.P.E.R, although he doesn't do much besides bring coffee to their little two-person "committee meetings" and put up with him asking if he's ever going to call his fucking wife already.
She is divorced <3 no I am not saying to who but it's uh. Probably not hard to guess.
I might do something with them in the future because I like their story, but for now I'm recycling them for another project where I needed a character to fill a certain roll and they work quite well. I really did try to make a simple self-insert/sona, but she kind of took on a life of her own and is now just a totally separate oc. Oh well ¯\_(ツ)_/¯ I'll talk about them more in the future I just have to get over the inherit shame in their origin story lol
Now
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