#YES GO ARTISTS YOU ARE SO CREATIVE
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lollytea · 9 months ago
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sob bob fanart wip :)
WAAAAAAAAA!!!!! What if sob ME?? WHAT IF SOB ME???
This is wonderful, thank you so much!! Extremely excited about the final product but I'm also extremely excited about this little wip alone, its beautiful!!!!
AAAA THE DESIGN!!! This take on the GG outfit is so cool!! The belt, the cloak, the gloves!!! I love these details! Thank you I'm obsessed with this!!
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maraschinotopped · 1 month ago
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stumbling into the tumblr blog covered in blood. hey guys i think pendog creative library is pretty cool. you should check it out.
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longagoitwastuesday · 4 months ago
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Every day I am haunted by the fact JJK could be amazing but it will be just idk Bleach or something
#I've seen a lot of people complaining about the fact that it's impossible to fit the ending of every unfinished arc#in the five chapters that remain for the manga to end for good#And it all just... legitimises my fear and apprehension haha#And it's a pity! It's a pity! The dynamics were so good! And yet nothing! Sukuna was so good! And yet nothing!#It was so nice how he seemed to play with the idea of transcending human categories and values but even the values of curses so to speak#Well beyond everything. Well beyond positive/creative nihilism even! He was not like Mahito#I wonder if Mahito is more a negative nihilism with a funny edge or a positive nihilism. For now it seems positive#with how he seems to have said something like 'nothing matters so we can do whatever we want and create what matters'#But Sukuna transcends all that! It could have been interesting to see how that developed in a way that wasn't just childish edginess#But no. And then there's all the idea of curses and sorcerers not being all that different#and so not really entirely possible to say one side is good and the other bad#There was the idea of the very source of powers with fear and love playing a role here in such a juicy way#And then there's the entire thing happening with Gojo as a concept and the very concepts he plays with which I could eat like an apple#but also I would let those very concepts eat at my heart as a worm inside an apple#Full of holes and rotting inside out and yet delighting at the sweetness#It could all be so good! And yet! Most of the manga is a few sketched dynamics and concepts and a very long fight with Sukuna#promising half finished arcs#WHY it could have been so good. And I don't think criticism is a matter of 'fans being spoiled! Go write your story!' or something#It's not a matter of things not going as fans would want them to be. It's a matter of not writing well#or cohesively things established by the author themselves. And I think that's a fair criticism#If we are to take manga as an art‚ which I wholeheartedly support‚#then we can subject mangas to artistic or literary or whatever you want to call it analysis. There are works that are better constructed#than others‚ and there are works that have good ideas but poor execution. And it's always a pity#In the case of JJK it's truly breaking my heart and the comments I see around about these five last chapters are not helping xD#God it could be so good. So good. And I'm not talking about in specific to me‚ which yes that too given the topics‚#but just so good in general. It could be so good. It could have been so good#And yet it's starting to look more and more like any other shonen. It truly breaks my heart haha#I talk too much#Jujutsu Kaisen#I used Bleach because I think that's one of the mangas that has been the most a let down to the friends I have who like shonen
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simcardiac-arrested · 2 years ago
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once again sorry to everyone for bringing this to your dashboards. but some of you are like, genuinely delirious. not even in a funny way. & i hope you die. i hope we both die. hand in unlovable hand etc etc
#Just so fucking bizarre to me how people can be Like This. there has to be something so wrong with your brain on a fundamental level#i can’t even laugh about this or anything because i genuinely feel pity for these people. it’s so sad to me how you’re gonna be like 20#and then go in a niche tumblr community and create drama over Nothing. over Thin Fucking Air#like do you not have a life? do you not have college? or a job? doesn’t it get tiring? don’t you ever feel ashamed about all this#and the fact that they go and complain about the shipping and the ‘fandombrained’ people as well…. oh my god#how are you going to be TWENTY. and DO THAT. are you seriously sick. ? do you need help#just say you are homophobic and that you hate kids and go. it’ll save everyone a bunch of time for sure#anyways. as someone who has been a rain world fan since 2018. i love you embracing canon. i love you changing canon. i love you disregarding#canon entirely. i love you ships that make sense in canon & that make absolutely zero sense at all. i love you fancharacters that don’t#follow canon rules. i love you ‘cringe’ fancharacters and self inserts. i love you self shipping. i love you oc x canon shipping.#and i love you taking inspiration from designs. i love you community & i love you artists & i love you art#i love you borrowing elements and being inspired and referencing something because you liked it.#are fandoms perfect? GOOD GOD no. is every Fan perfect? no. am i also sometimes annoyed or irrationally pissed off over a ship that#i think is stupid and is illogical. Yes! i’m only human! but i can still love and appreciate the whole CREATIVITY of it all. and the whole#Fun that people are having. i love you having fun. if i don’t like it or if anyone else doesn’t like it they can just Cope#instead of hateposting about it on main and indirectly bullying people who are most likely children. or lgbt. or both#anyways. please continue doing whatever you want. The world is your oyster and you only live on earth once#everyone else can fuck off
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ravenwolfie97 · 1 year ago
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i just got very heated all of a sudden
so an announcement just came out about a youtuber retiring from their content, and won't be making videos nearly as frequently and some fan on twitter was like "SAY SIKE RIGHT NOW THAT CONTENT IS MY COMFORT SHOW WHAT WILL I DO WITHOUT IT" and i'm just like. god. how entitled are you
like i'm not going to devalue one's interest or commitment to a piece of media. if that particular thing brings you comfort or even saved you from a dark place, that's fantastic. no issues there
what really pisses me off is seeing someone retire from a content-creating career spanning over a decade long to prioritize their health and their family and going "but what about me? why are you not producing the thing i love anymore?" like what the FUCK that's a fucking human being you're talking about, not a machine
i really hate the kinds of people who have this insane attachment to creatives and their work where the content is the only thing that matters to them and if they don't get more they'll die, but like why don't you care about the creator as a person? why do you only view them as a factory to make a thing you just so happen to like? obviously they made those things in order for them to be enjoyed by others, but the whining of a handful of fanatics is not going to stop them from slowing down or ceasing creation entirely, because as meaningful as it is that they have fans that enjoy their work, it's still the creator's choice whether or not to continue their creations. they are only human. we can only do so much. and out of a sea of subscribers, You in particular are not going to change their mind
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seouljazzbar · 5 months ago
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GO WITH IT
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MARK LEE (이민형)
ABOUT 𓂃 ࣪˖ “have sex with me so I can finish writing this” inspired by this tweet or when mark offers to solve all your problems, it's much better to go with it
WARNING 𓂃 ࣪˖ language, mark is a bit of a slut, 18+ spiderman kiss (you’ll see lmao), allusions to fat cock mark… 😵‍💫, overstimulation, unprotected sex, mark’s name repeated like 78 times (no seriously, it’s up there), reader bent like a pretzel, orgasm denial, this author loves a comma, a pinch of softdom!mark, silly ending
PAIRING 𓂃 ࣪˖ bestfriend!mark x bestfriend!reader
WORD COUNT 𓂃 ࣪˖ 6k
AUTHOR'S NOTE 𓂃 ࣪˖ a little surprise drop for my favorite neo! i guess it's also a wee bit of a belated birthday gift to him :) i skimmed it for typos and stuff but i unfortunately did not edit it the way i should have, sorrryyyyy hope y'all enjoy! omg also reader's room is yu nabi's from the kdrama nevertheless hehehe
Nobody was busier than your best friend, Mark Lee. Between his job, his vibrant social life, and his weekly family dinners, you were lucky to be offered a slot in his schedule. It was always a yes to Mark Lee. Usually.
The last three times Mark had tried to make plans with you were all failed attempts, and the excuses varied each time. There was nothing shameful about the truth, but you just couldn’t bring yourself to tell him that your friendship was being thrown to the backburner while you sloppily attempted to get your life together. He knew all about your small business, taking commissions for art prints and ceramics, but he had no idea how much time and effort went into each piece. Besides, knowing Mark he would offer to help, and that wasn’t going to be of service to you in the slightest. 
All you could do was rot in bed, hoping that something would spark your creative mind to no avail. Frustration was starting to take up every corner of your mind— from the nonstop orders that you couldn’t fulfill, to your supplier raising prices, to the fact that you hadn’t had a good date in two years. You were wound too tight to function, and any minute now you were going to start pulling your hair out in chunks.
The sound of the pin-pad at your door let you know that Mark was about to come barreling through. There were so many times that you’d be in strict creation mode, headphones in at full blast while Mark banged at the door pleading for you to answer; when it started to feel like a normal part of your routine, he just requested the code to let himself in. “Yo!”
Except, this time, none of that was necessary. Your headphones were stuffed in their case on the other side of the room, workstation completely untouched with your multiple projects stacked on top of each other. Despite the custom orders piling up over the last two weeks, you hadn’t had the artistic strength to move forward with any of them. The only thing you could do to  buy yourself a little time was to post a message asking for patience and understanding while you navigate some vague emotional hardship. Realistically, though, it would only buy you another week or so before people would start to get angry. 
“Hi.” Perched on a stool near the kitchen island, eyes locked on the cup of coffee you warmed up seventeen minutes ago, you were out of it.
Mark waved a few inches from your face, trying to get your full attention. “Hello? Earth to ___, are you okay?”
You snapped out of it, looking over at your best friend to see that he was dressed for a night on the town. “Sorry, got a lot on my mind right now.”
White, distressed tank top, loose plaid button-up undone, and his sexiest pair of black jeans. The way the meticulous curls fell around his face, looping around his forehead in a way that feigned boylike wonder. He looked oh so delicious, but you would never tell him that— his ego was big enough for the both of you. “Anything I could help with?”
A stifled chuckle barely reached his ears before you cleared your throat, turning toward him with renewed energy. “No, not really.”
Mark put his phone and keys down on the counter, taking a quick intermission to wash his hands before walking back over to you. He’d never been in your apartment in this way before— an unannounced hangout where you’re clearly just a stop along the way, being so underdressed in his presence. He’d seen you in a swimsuit before, but something about a big shirt and underwear felt far more intimate than the two strips of fabric. “This is like the third time you’ve curved me, if you hate me just say that.”
“Oh, you’re so fucking dramatic. I’m just busy.” You shoved at his shoulder, urging him to take a seat so you wouldn’t feel so awkward with him standing over you. He refused cooly, taking a look around your apartment to make sure you hadn’t been aimlessly rotting since the last time he stopped by.
“Even I'm not that busy. What’s going on?”
“I’ve just…” You sighed heavily, a breath you didn’t even know you were holding in. Talking about everything wrong in your life felt far too heavy, too much to divulge to a friend seemingly just doing a wellness check. “I think I’ve bitten off more than I can chew, and I’ve got all these creative blocks that won’t go away and honestly I just need to be fucked like properly fucked to get my juices flowing again but all of the men worth giving it up to are in hiding.”
Mark stood there, mouth agape in disbelief. He did ask, after all. “Woah.”
“Yeah.” It felt embarrassing to hear laid out like that, but there weren’t too many secrets between you and Mark in the first place. Your sex lives weren’t off limits for discussion, and the two of you had plenty of chats that were NSFW in nature. But blurting out how badly  you needed to be railed? That was a new one.
The silence spoke for itself, apparently. You didn’t want to chance a glance up at him, but you knew that you’d have to say something. Maybe something to cover your ass, let him know that you’re well aware how ‘TMI’ that was. Or even—
“I’ll fuck you.”
You nearly choked on air,“What?!” Now you had no choice but to look at him, scanning the twinkle in his eyes in search of sincerity.
“I’m really good, too.” He took a step towards you, eyes never leaving yours as his hands found home in his shirt pockets. This was a side of Mark you rarely got to see— charming, smooth, confident. There were times, namely on nights out, where you’d get a taste of it, watching him chat it up in some dark corner with the prettiest girl you’d ever laid eyes on. But this, being on the receiving end? Watching his eyes drink you in like sweet tea on a balmy Southern summer afternoon? It was enough to make your heart skip several beats. 
“Mark—”
The smile he cracks at you makes you embarrassed for even considering it. “I’m just messing with you, geez,” Heat takes over your face as you try to hide it from him, palms rubbing at your cheeks as your heartbeat tries to find its resting rate. “Although, given that reaction, maybe I shouldn’t be.”
“Shouldn’t be what?”
“Messing with you. Joking, rather. I can definitely mess with you, if you want,” Running so hot and cold in such a short window of time has you shivering under his gaze, scared to make the wrong move and ruin what you’d beg him for. “Hm? Is that what you want?”
The air is thick with anticipation, nothing but the consistent drip from a ceiling leak as the soundtrack to your staring contest with Mark. He was so close to you in all of his Friday night glory, cologne a cloud around you as the heat from his chest permeated your personal space. You were certain that just one taste, just one night in the throes of passion with a curly haired Mark Lee would solve all of your problems. If you closed your eyes, you could picture it— sweaty bodies intertwined amidst the sweltering heat of your studio after dark, the fanning of his breath in your face as he rocks into you, his strong frame caging you into the bed so all you can focus on is Mark, Mark, Mark! His sighs and whines of pleasure flooding your senses so they’re all you can pay attention to, just his voice and his unrelenting pace as he— “___,” The sound of your name on his tongue snapped you out of your lustful haze. “Offer’s about to expire, baby.”
Mark slipped his jacket off without breaking away from you, dropping it carelessly on the floor while your attention wandered to his arms. He seemed to know exactly what he was doing, crossing his arms against his chest as he awaited your answer. “You’re serious? This isn’t some cruel prank where if I say yes, you’ll tell me it was just a joke?”
“That’s not my idea of a prank, princess, where’s the fun in that?” Mark licked his lips, a faint smirk taking over. “Look, if you’re uncomfortable, we can pretend this never happened,” His fingers ghost along the side of your face, sweetly making their way to your lips. “But if it were up to me? I’d have you seven ways to Sunday all over this apartment.”
That was all you needed to lunge into a kiss with him, throwing him slightly off guard as you practically tossed yourself into his arms. But his lips were ready for you, steaming hot and sopping wet— just the way you like it. The smush of your lips together so suddenly garnered the sweetest moan from him, just enough to tease you of what’s to come. His arms wrapped around your torso like a claw machine, pulling you so flush against him as though he was afraid you’d slip through his fingers. 
Your lips were still tingling as he pulled away to lap kisses against your neck, peppering anywhere his lips could reach. “M-Mark, hmngh.”
It was no secret that Mark had a bit of a reputation in the bedroom, but you never thought you’d witness it firsthand. His hands delved blindly to your legs, hoisting you around his waist so he could move you over to your bed. You almost had a mind to remind him of the three big steps up to your bedroom area, but he was far suaver than you gave him credit for— this wasn’t exactly his first rodeo.
He tossed you on the bed, the slight recoil exhilarating before he was all over you again. “If a proper fuck is what you want…” His kisses had shifted to your chest, lips and tongue sucking in the essence of your skin like he couldn’t bear not to. He was almost more excited than you were, his touch reaching anywhere and everywhere all at once, like he couldn’t get enough of exploring everything you had to offer. It was all starting to feel real as Mark made a move to lift up your shirt and the implication of your best friend seeing you naked caught up with you.
“Wait, wait. We’re gonna see each other naked.”
Mark, with the fabric of your shirt caught in his teeth, stared at you blankly. “Yeah…” 
“Shouldn’t that be weird?”
He rolled his eyes playfully, squeezing at your hip with the hand closest to it. “Maybe, but how do you suggest we fuck then? Through my jeans?” He pulled your body swiftly down the mattress so you could feel how hard he was through your panties. 
“Shut the fuck up, oh, my God.”
“I was trying to before you got all weird and jittery,” Mark made a move for your shirt again, and this time you didn’t fight him on it. The balmy air hit your pert nipples the second they were exposed, and Mark couldn’t stop the gruff  noise that formed in his throat. “Just as pretty as I imagined.” You squirmed at the compliment, cheeks heating up at the sight of him drooling over you. “Like that? Hm? Are you my pretty girl?” 
His lips wrapped around the peak of your breast, tongue swirling to the same pattern his thumb and forefinger followed on your other nipple. “Yes!” It was embarrassing, how fast you succumbed to his commands. He struck with confidence, maneuvering his way around your body like he’d done it before. “I’m your pretty girl.”
“So sexy saying that for me, baby,” Your legs part instinctually to make more room for him, and Mark took that as his sign to shift gears. “You know… sometimes, every now and then, I’d think about you. If I needed a little extra push towards ecstasy, you’d pop in my head. Think about the way you’d look if I got my hands on you. How you’d feel, how you’d taste,” His fingers prodded at the growing wet patch on your underwear. “Gonna let me see?”
Your back arched off the mattress, hands pulling him impossibly closer to you. “Mark, please stop asking, just do it.”
“Mm, say ‘please’ again.”
“Mark!”
His laugh would be even sexier if it weren’t at your expense. “Alright, fine.” Your panties stayed on as his tongue lapped at your folds through them, the flimsy cotton doing absolutely nothing to stop him from devouring you. You jerked at the feeling as his tongue licked a bold strip through your folds, your hands entangling themselves in his curly locs. “You’re so wet, holy shit.”
One quick motion moved your panties to the side, puffy wet lips on full display for his greedy eyes. His eyes sparkled at the sight, mouth watering at the mere thought of getting to taste you. “Smell so good, pretty girl.” He was so hungry and you were the only one who could satiate him. His tongue had a mind of its own, pressing flat against your folds without a second thought, “Taste even better.”
Mark’s grip on your thighs held you in place as he licked you clean, running his tongue against every nerve-ending he could feel for. He pulled them apart just enough to spread you out for him, just enough to be on full display for him. Your taste occupied every corner of his mind as he blacked out in pleasure, lapping up every drop your gushing pussy offered up.
He circled your clit until you saw stars, your squirming uncontrollable as his tongue darted inside of you. “You’re so good to me.”
Mark groaned between your thighs, in love with the praise you were showering him with. There was something about how natural and seamless it was for you to compliment him that turned him on even more, if that was possible. “I don't think I'll ever get enough of how you taste, Christ.”
His free hand slithered up your torso, sinking his thumb into your eager mouth while his continued working at your core. He wasn’t shy, either, licking boldly from your ass to your clit while shaking his tongue side to side. Slurping up every drop that dribbled out of your entrance, twisting his tongue as far inside of you as he could reach. You were dripping down his chin by the time he introduced his fingers, prodding at your glistening hole with just one to test the waters. He took the way you gripped onto his hair as his sign that you were more than enjoying it. “F-feels good, oh, God.”
“Mm, don’t be shy.”
Laving at your clit, he drank up the praises the way he was drinking you up. He only pulled away to fully discard your panties, diving back into center with renewed vigor. “Need more.” You didn’t want to push him any closer to you, scared you’d smother him, but he didn’t seem afraid to drown. He’d awoken something desperately greedy inside of you, and you were slipping further into a haze of pleasure with every passing moment. Two fingers pressed their way inside of you, pumping slowly to get you adjusted before the jerk of your hips told him to pick up the pace. You couldn’t hold still with the way he was devouring you, mouth and hands prying you open deliciously all for his enjoyment. He would die between your thighs if you let him, you’re sure of it.
You had to physically pull him off of you to get him to stop, orgasming bubbling inside of you in record time. “Want you inside of me already.” The entirety of the lower half of his face was a sticky mess of your arousal, from his nose to his chin completely covered in you. “Bro, you need to wipe… that.” Times like these, you were glad that you kept tissues on your nightstand.
“You cannot and will not call me ‘bro’ now that I know what you taste like. How insulting.”
It hadn’t dawned on you that Mark was still fully dressed, sans his plaid jacket-shirt that was curled in a sad pile on the floor. “Is that an order?”
He bit at his lip, eyes darkening as he drank in your bare figure sprawled beneath him. Your hands ran themselves up and down his arms, finally getting a chance to admire his body after all the focus was turned to you. Maybe it was the lighting, the way his hair fell over his eyes, or just the fact that he was the best kisser you’d had the pleasure of test driving— but he looked divine. Halo of light circling his head as he fumbled with his belt, biceps flexing as he lifted the tank top off of his lean frame. Suddenly, he wasn’t your friend anymore; he was something new entirely.
You were so lost in your own adoration of him that you hadn’t noticed he was undressed, pulling you directly underneath him as he kissed at your collarbones. “Where’d you go off to, huh?”
“It’s nothing,” you shook your head, snapping back to reality (which was so much better than whatever was going on in your will they-won’t they fantasy). “Thank you, for this.”
Mark didn’t respond with words, instead opting to kiss you softly, tenderly. Slowly, deeply, passionately kissing you as he lowered himself atop of you. He wasn’t in a rush anymore, pulling you into him like you were made of glass, grinding against your center like you had all the time in the world. Everything was so delicate, like he was savoring the moment for years to come. It scared you, if you were being honest. “Mark? You know you can still kiss me while you’re inside of me, yeah?”
He hummed in approval, connecting your mouths again in a slow, languid kiss, tongues slithering into each other's mouths and twisting messily. You could feel him lining up with your entrance, his hand wrapped around his girth to guide himself into you steadily. Chancing a look down, you tried to hide the way your eyes bulged out at the sheer size of him— he would never let you hear the end of it if you fawned over how huge he was. It took all of your willpower to remain still, your body welcomed him as though it had hundreds of times, the shape of him slotting inside of you like he was made to. His fingers tangled in your hair, angling your head so he could travel to your neck, groaning out his praise against your sticky skin. The absence of his lips on yours made you whine, hands wandering the expanse of his back just for confirmation that this was real. “Tell me how it feels.”
You couldn’t. Months of the worst dry spell you’d ever experienced coming to a head with Mark milking you for everything you had couldn’t be described. All you could do was moan, coiling around him even tighter as he started to rock his hips forward as though he was testing the waters. He was the only thing you could focus on— his scent, his taste, they way his nose pressed right against yours, the feeling of his fingers intertwining with yours against the mattress, the dionysian desire his hips were fulfilling. It was all just Mark, Mark, Mark. “Mark!” His teeth couldn’t resist nipping at your lip, pulling on it playfully before letting go to let his tongues soothe the area.
“I can’t help it, you’re so fun to play with.” He kissed you to make up for the quick dot of pain, relishing in the way you immediately kissed him back with just as much enthusiasm.
“I’m, I’m close.”
He spread your legs further apart to give himself more room to buck his hips, pressing at your thighs as he fucked into you faster. “Hold it.”
“Whyyyy?”
“You asked for the Mark Lee experience,” His thrusts grew pointed, almost exaggerated as his hips drove forward with precision, “and I’m gonna give it to you.”
You could feel yourself teetering dangerously close to the edge, stomach coiled tight and lungs working overtime. The mere thought of being denied your orgasm was getting you worked up— you hate not getting your way. Your legs wrapped around Mark’s waist, locking your ankles together for good measure. If he wanted to play games, you were down for it. “Harder.”
But instead of faster, Mark slowed to a complete stop, hands drifting down to your hips to pin them to the mattress. “Oh, baby, do you think I’m stupid?” He chuckled in your face, shaking his head as the laughter subsided. “That’s a sure fire way to get nothing.”
“Wait, no, please! I didn’t mean it.”
The damage had already been done. His patience with you was wearing thin, and he didn’t take kindly to disobedience. “Have you learned your lesson?” Each second that passed stole a piece of your orgasm away with it, that delicious ball of tension and heat simmering down to a cool pit of nothing the longer Mark held your hips down. Your heart stopped fluttering with urgency, slowing to its resting rate as you dealt with the consequences of trying to outsmart your best friend. “Speak up, baby.”
“Yes,” You hissed out, annoyed that your declaration of needing to be fucked was currently going unanswered. Who is he to deny you of the very thing he promised you? “I learned my lesson.”
It was exactly what he wanted to hear, “God, you’re so sexy when you behave yourself.” 
You rolled your eyes, slapping his chest as he pulled away from you entirely. “What happened to ‘having me seven ways to Sunday all over this apartment’?” 
It was Mark’s turn to roll his eyes, fingers running through his hair as he sat back on his heels. “Up against the wall.” You did as he said, spreading your hands against the wall as you felt him behind you, lining himself up with your sodden entrance. The inward arch felt unnatural at first, but you settled into it as you got comfortable in it. “Look up at me.” Mark was towering over you, quite literally. From this angle, all you had to do to see his face was look up and there he was with that devilish smile. His cock pressed into you as you watched him, the sheer thickness splitting you clean open for him, sucking him in like your pussy had been waiting for him. “Fuck, you feel so good.”
Maybe it was the taboo of sleeping with a friend, but your body was on fire. You felt your entire body heating up at the sudden change in his demeanor, switching your flirty best friend to a man absolutely starved. With your eyes screwed shut, you reached a hand out to hold onto his arm, fingers giving it a squeeze, head bumping the bare skin of his chest.
“Fuck.”
You were even wetter than you were while he had you pinned to the mattress, the feeling of being filled by him more electrifying after a brief intermission. He was all over you again and that was all that mattered, walls tightening around him with a vice-like grip that had both of you gasping for air.
“Shit,” he hiss, already lost in the sensation, “so good to me, ___, so fucking good.” He emphasized the last syllable with a gentle thrust that had your nails scratching at the wall. Your orgasm was building back up faster than you would’ve liked it to, considering you knew Mark wouldn’t let you cum so soon after denying you.
It hit you deeply, in all the right places at the right angle. Mark was that good from the start, and you couldn’t believe you’d been missing out on it. If you knew he was this goof, you would’ve ruined the friendship ages ago. “So fucking deep, Mark, keep going like that,” you moaned, just as caught up as he was.
He captured your lips in a searing kiss, fucking into you with much more vigor than before, gripping your ass with such force you half expected to see the dents after. You moaned all you had to say, all you had to feel into each other’s mouths. When his velvety tongue enveloped yours you could almost taste the remnants of your arousal and the chocolate muffin he ate right in between sweeping and mopping. The water was still running, hitting part of his back and your leg.
You couldn’t pull away from him even if you tried— he was a part of you now, molded into each other’s bodies until you became one. “Wanna keep fucking you forever,” he groaned, pouring his all into every touch. “Keep you on me forever.”
It threw you for a loop. Keep you forever? Mark was a lot more emotional than he let on, sure, but you couldn’t shake the feeling that he meant it in ways other than platonic. You couldn’t even stop him to ask what he meant by that because he was so deep in your guts that you were starting to feel him in your throat. 
“Don’t stop,” you cried out, biting your lip when he hit a certain spot inside you and kept hitting it over and over again— the taste of blood didn’t stop you. “Don’tstopdon’tsopdon’tstop-”  
“Fuck,” he whisper, voice strained and raspy, smacking at your ass before gripping it and bringing you down to meet his increasingly harsh thrusts, the slap echoing throughout your studio apartment. “Wanna fuck you forever, baby.” One hand kept its vice grip on your hip while the other grasped at your neck, forcing you to maintain eye contact with him. “Gimme a kiss, pretty girl.” Your lips found his despite the blurring of your vision, a supple lock as he steadied rocking into your core. Kissing him upside down felt worlds away from the first kiss you shared with him, and yet you still couldn’t get enough of it. The hand on your hip slithered up to cup your breast, rolling your nipple as he pulled away from the kiss. “So obedient.”
All the shame had disappeared from your body, the satisfaction of finally being fucked numbing you to his quips completely. His name was on the tip of your tongue, begging to be set free, but the way his hips ricocheted off your ass made you short circuit. Your skin was hot to the touch, goosebumps littering the expanse of your body as your toes curled around the fabric of your duvet. 
“Who knew you were such a dirty girl, hm?” Mark tutted. You hold back your moans, reveling in the sensation of his tip sliding up and down you dripping folds. Interrupting his own rhythm just to get a rise out of you, giving you no warning before shoving himself right back in. 
“Bet this was your plan all along,” You ignore the fact that he technically initiated all of this, too blissed out to snap back at him cheekily. “Dripping all over my cock, fuck.” He’s thinking out loud, eyes locked at the way your pussy invites him in, grip unrelenting with each thrust. He drew his hips back again to repeat the same unforgiving tempo, laughing to himself at the way your thighs shake in anticipation.
“Wanted this for so long.” You whine, bashful about the confession rolling off your tongue so easily. Mark had always occupied a special part of your mind, but the barrier of your friendship with him always kept you from thinking of him in that way for too long. He’s hot, sure, and one of the most genuine guys you’d ever met— but risking that by dating him felt too stupid to risk.
Mark didn’t keep you waiting for too long, filling you to the brim with one stroke that had your toes curling. You gasp, a shiver running up your spine as he adopts a frenzied pace that nearly knocks you into the wall in front of you. “You’re so fucking warm.”  He can’t help but moan out at the feeling, clutching onto your hips as he pistons in and out of you. Blunt fingers digging into your skin as you let your body fall forward. You felt so full.
“Mark, fuck.” you whine, probably a tad too loud considering how thin the walls feel at night but you couldn’t help it, with the way he held onto you and fucked you like he had never had good pussy in his life. “Faster.”
“Where’d your manners go? Say ‘please’.” He teased, testing your obedience despite knowing you’d obey him. There was just something about knowing he held your pleasure in the palm of his hands, knowing that you’d do anything he asked of you. 
“Please, please, please Mark, need you so bad.” It sounded  pathetic, and it only makes Markn screw his eyes shut as he fucks you harder. All control lost as he watches the drool drip from your mouth down the wall— he was really fucking your brains out.
Mark's rough groans were slowly morphing  into needy moans, the sound causing even more slick to build up between your legs. “Taking my cock like such a good girl.” And you really were, considering you had nothing but the wall to grip onto, you let your body go wherever Mark led it. Each thrust sending you closer and closer to your climax, his dick hitting every single spot that you’re sure you’d see stars.
“I’m gonna cum, fuck.”
“You’re gonna cum? Mm, you can cum. Cum all over my dick, lemme see that pretty face.” You arched inward one last time for him, looking up at the man sending you to heaven and back on a loop. “There you go. Good fucking girl.” Mark smacked your ass sharply, holding onto your ass as he switched his rhythm to harsh, precise thrusts that were sure to throw you over the edge of pleasure. He kissed your forehead as the growing tension in the pit of your stomach snapped, your walls contracting around him in a tight frenzy that nearly triggered his own. He didn’t slow down, though. The clutching of pussy did absolutely nothing to deter him from fucking you with the same rigor, hips just as quick as they were before he finally let you cum.
“M-Mark, I don’...” The aftershocks of ecstasy silenced you in your tracks, the sparks of pleasure like electricity through your bloodstream. “Don’t stop.”
He laughed at the change of your tune, thumb flitting down to flick at your clit. “Baby needs more? Haven’t had enough yet?”
Even with him poking fun at your desperation, you were too drunk on his cock to care. All you could manage was a chorus of fuck me, fuck me, fuck me as Mark held you flush against him. “God, yes, fill me up like that.” Your arousal was dripping all over the inside of your thighs, the sticky slick glistening under the moonlight that peaked through your curtains. 
“That’s right, I’m not fucking done with you yet, pretty girl.” This side of him was lethal. He was insatiable, obsessed with the way your body responded to him, greedy for the way you bent to his every whim. It was such a change of pace from the way he was kissing you in missionary, the way he treated you like a doll that he was afraid of hurting you. “Feel good?”
He was mocking you— of course, it was good. You didn’t have to tell him that for him to know; but feeding his ego was so addictive. The way he’d reward you for praising him was enough for you to fall for the trap every single time. “So, good, Mark, hngh.”
The smack of his hips against your ass bounced off the walls, echoing the depravity that you and Mark were oh so good at acting on. All of your senses on overdrive, the overstimulation pulling at you from every end, you weren’t sure if you could take it all for much longer. Drool slipped from your mouth onto Mark’s arm, the edges of your vision blurring as you could feel yourself bubbling over. “Gonna cum again?”
“‘m gonna cum again.”
He was drunk with the power of controlling you. “Hold it.”
“Mark, I can’t.” You were surprised you were even able to do it the first two times he commanded it, not used to having gratification delayed against your wishes.
“Gonna fill you up and then you can cum.” It only took a few more targeted thrusts before he was spilling his seed into you, an endless leak of evidence of what took place over the last hour or so. Even as his cock began to soften, he made sure to fuck you through it, massaging tight circles into your clit until your legs spasmed. The air was snatched from your lungs, eyes flittering shut in sweet relief. It was only two orgasms, but the build up had really taken it out of you. Mark flipped you over gently on your back, brushing the hair out of your face as you sleepily opened your eyes.
“Look at that. Take a look at the mess we made, baby.” 
He gestured between your legs, a slippery canvas of cum smeared across your most intimate parts. “So much…” You couldn’t stop yourself from gathering some on your fingers, popping them into your mouth for a taste of the two of you mixed together.
Your brain was on fire, neurons alight with the molten sensation that was Mark Lee. Even though you took him up on the offer, you weren’t expecting him to completely change your world. A solid orgasm and a pat of the back, maybe. But now you were afraid that he was your new addiction that you’d never be able to feed. 
You woke up in a fresh sleep shirt to the smell of toasted bagels and coffee. Mark balanced the plates and mugs the best he could as he tackled the steps leading up to your bedroom area. “Mornin’ sleepyhead.”
“What time is it?”
He shoved a mug of steaming coffee into your hands, kissing you on the forehead. “Don’t worry about that. You were exhausted, wanted to let you sleep.”
“Thank you.” The coffee was exactly to your liking, just what you needed after a night of fucking like rabbits. “So, should we talk about… it?”
Blush rose to his cheeks and there was no hiding it, his hair pulled back into a messy bun so his face was on full display. “I mean, only if you want to? I’m okay with proceeding however you want to.”
“You’d be fine staying friends? Never talking about it? Pretending that nothing’s changed?”
He shrugged, “if that’s what you wanted, then yeah.” His attention shifted to his breakfast, eyes zeroed in on his eggs and toast like it was a gourmet meal. “Just don’t wanna make you feel weird about it, you know?”
“Mark?” You placed your coffee and plate down on your bedside table, turning your full attention to him as he continued to avoid your gaze. “What did you mean by all the ‘keep you forever’ stuff then?”
He rushed to try to explain himself, scrambling his words into a whole lot of nothing. “It’s not, like, a big deal or anything. I just get possessive… in bed, sometimes. I’m not a weirdo or anything, I promise.”
None of that mattered to you anyway, your dreams of Mark that clouded your head all night giving you the push you needed to throw caution to the wind. Would it be the worst thing in the world to risk it all with him? One kiss, chaste and sweet, was enough to shut him up for just a moment. “So if I said we should try exploring further, maybe go on a date or something, you’d say yes?”
His eyebrows shot up to his hairline, mouth falling agape as he searched your face for any signs that you were being facetious. “Y-yeah, yes. If that’s what you want.” He was so bad with his feelings, sometimes— but you were more than willing to be patient.
“Well, good, because that’s what I want.”
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insertdisc5 · 1 year ago
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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felassan · 6 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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krysmcscience · 6 months ago
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It’s finally done, guys – five whole pages of Narilamb AU comic AND MORE be upon you! (If you have trouble reading any of the text, view the full-size! These pages are huge!)
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Yeesh, this took forever. <:)
There’s probably a ton of inconsistencies and anatomy/perspective wonkeries, but this was mostly just comic practice, so Oh Hekkin Well, Lol <:D
(Yes, I am aware the Gateway’s door isn’t present in the Afterlife, and the actual way in is just a pentagram portal. Yes, I put the door in there anyway because Artistic License, i.e. it felt more impactful for there to be a prison door of sorts to walk through to freedom, rather than just a bland boring portal on the ground. 😠)
anyway, i hate backgrounds so much lmao
Alternate ending and a buttload of bonus art under the cut, followed by goofy AU rambles and headcanon stuff:
I’m calling it the Revival AU. It’s not all that creative a title, and someone else has probably used it already, but I am too lazy to really care, LOL
Alternate ending page, which you will Definitely need to view the full-size for, Whoopsie Daisy:
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The alternate ending was actually the first ending I finished things off with, because I had a brief badbrain moment where I forgot the emotional beat I initially wanted the comic to end on, and I tend to write comedy, anyway. I later remembered and drew out the proper ending, but I preserved and finished this one, too, because it still makes me giggle.
They had to go back for the followers off-screen in the AU’s real ending. And by ‘they’ I mean just the Lamb, because they weren’t about to ask three newly freed cats to go back into what used to be their prison. The Lamb DID spend some time watching Narinder and the bois enjoying the outdoors first, though:
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In other news, here’s the Lamb and me making fun of my anatomy-drawing ‘skills’:
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Meanwhile, if you’re wondering why the Lamb is just a-okay with how things went down vis a vis Their Murder, this bonus comic should answer at least some of your questions:
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Ah, yes, also this is how they get engaged outside of the alternate ending. Forgot to mention that bit. XD (I already refuse to believe that Narinder is capable of flirting normally, so why would his initial marriage proposal be any better???)
Oh, and before any of them get a chance to actually head back to the cult grounds, there is one potential problem:
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And by ‘problem’ I mean something Narinder intends to ignore for At Minimum a thousand years. Cuz he’s a petty bitch like that. :D
what do you mean i drew the lamb too tall compared to the background? clearly they’re standing on top of baal and aym lmao, why else would you think those two aren’t in this one??? (aym and baal got way too excited about finally being outside, you see, and their silly modes are nothing to sneeze at)
And, speaking of heading back to the cult grounds, I’m sure y’all would love to know how the Lamb’s followers felt about the brand new change in management:
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It all went better than expected. <:D Tiny ramble now, feel free to skip down to the next comic.
Before you ask, no, the Lamb does not have any actual powers anymore, other than the immortality Narinder definitely grants them. The Red Crown just thinks it’s funny to suggest otherwise, and Narinder does nothing to discourage this. Also, the Lamb and Narinder aren’t actually married here yet, but, uh. Pretty safe to say that particular ritual directly follows the events of this comic. XD
Given how quickly he mellows out in canon, Narinder probably chills out a lot in this AU once he’s in charge of the cult, too, if only because 1.) He’s finally free, and 2.) He’s equally smitten with and distracted by the Lamb. He’s definitely in charge at least 95% of the time, though, because the Lamb never actually wanted to be a cult leader and, now that their time as a vessel is done, they just want to be a normal(ish) sheep who’s wholly devoted to their hot new divine husband.
Some followers do still have some valid concerns about these two being together, though, which I’m sure at least a few of you might share…
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Unfortunately for any such concerns, the Lamb is a bonafide masochist in this AU. :D
They’re also 100% a sub, obviously
Anyone at all: Your relationship is problematic and potentially toxic
The Lamb: fuck yeah it is, it’s so hot~ OuO
Here’s just the last panel, made transparent for whatever nefarious purposes y’all might have for it:
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Additional exchange Narinder and the Lamb have at some point, probably after the Lamb does a fatal whoopsie while out on a mission trip or in response to things getting a little too sadistic in the bedroom, ahaha:
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Look, there is a very important distinction between life and death, and if you don’t understand that, then you’re probably not worthy of being the God of Death, anyway. (At least, according to Narinder, and ONLY Narinder.)
Last but not least, have these shittens:
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~Such creative naming conventions I have utilized, lololol~ :D Anyway, there's a few deets on them in the rambles down below.
The rest is all ramble, so before I get to that, I’ll just say – likes and especially reblogs are very much appreciated!!! :D If you happen to really really REALLY like my stuff, meanwhile, I do have a link in my bio to my ko-fi page, where I’m accepting commissions and donations if you’re especially generous… ÓuÒ
Now, BE FREE IF YOU AIN’T DOWN FOR READING MY GOOFY RAMBLES
First ramble is re: Baal’s question of ‘Did it really work?’, since I didn’t feel like expanding on it in the comic proper, and it’s arguably pretty vague? He doesn’t ask because he doubts Narinder or his capabilities, exactly, but because neither Baal nor Aym have ever actually seen their god at full power before (he’s still technically not at full power here, either). It’s not expressly stated how soon the brothers were brought to Narinder after his imprisonment, but whether it was early on or after a length of time for Shamura to (somewhat) recover from his attack, he must have already been weakened, since I have no doubts that there was a huge battle that accompanied the Bishops working together to trap him. So, between that fight with all four of his siblings, sharing his power with a variety of vessels over time, and being chained immobile for a thousand years, he must have been severely weakened by the time he lent the Red Crown out to the Lamb, which would have only weakened him further.
I like to think this is how the Lamb is able to defeat him if they refuse to be sacrificed, despite how it took all four Bishops working together to subdue and chain Narinder in the first place.
All that aside, the three cats have been trapped in the Afterlife for so long that Baal also wanted verbal reassurance that they are all, indeed, actually able to leave it now – something that I headcanon isn’t possible without a significant amount of power (i.e. the Red Crown’s cooperation with its bearer/vessel).
(On a semi-related note, I don’t headcanon Aym and Baal as twins. I like sweetheart big bro Baal and snarky little goth bro Aym too much to have them be that close in age.)
Ah, teeny thing: If you noticed I switched up the art style for Narinder on the second page, that was intentional. It's sort of a visual indicator that there has been a Big Change for him - that being, how much power he has after sacrificing the Lamb. As for why I changed up his arms in the grass rollin' pic, I don't really subscribe to the notion that his arms are spooky bones because they're horrifically injured (beyond chain-chafing scars, that is), but rather just because he's the Bishop of Death, so he can change how normal-to-spooky they look at will. At some point I might doodle out how I imagine his appearance to range between least to most eldritch... 🤔
Next ramble, regarding Narinder’s feelings towards the Lamb...he was initially too focused on being freed from his imprisonment to form any real attachment to them. They were a tool for his use, first and foremost, but he did notice their intense devotion towards him. It was impossible not to notice, because the Lamb was always very happy to see him, even if it was because they died during a crusade (yet again). He wasn’t originally planning to revive them once he was freed, either, because he saw no real point to it – after all, they were already dead when they first met him, just as any other mortal would be when meeting him in the Afterlife, so death has very little real consequence in his eyes. But, once the chains were off, and it really sank in that he stood to lose the most devoted follower he’s ever had, he decided…why put their soul to rest for good or leave them stuck in the Afterlife when he could just as easily revive them again? And why not reward them for their hard work, anyway? Not only would it cost him nothing by comparison, but the future devotion that could come of it would surely make up for his (bare minimum) effort in reviving them.
He wasn’t expecting to get a full dose of that devotion and a smiling face so soon after killing them, though~ :3c (because the Lamb is a bonafide freak, and not-so-secretly into the fucked up power dynamics going on here, lol)
I should mention here that I am firmly of the belief that any non-god/vessel who crosses through the Gateway and into the Afterlife just straight up dies. So, Aym and Baal? Also straight up dead, from the second Shamura brought them through. Their souls were just never put to rest so that Narinder could have some company – if only according to Shamura. Narinder kept the two around mostly out of bewilderment, because honestly, who are these kittens, and what is Shamura’s game here, anyway??? They never even explained anything, they just tossed these kittens into the Afterlife and LEFT!!! At any rate, Aym and Baal being dead is how I explain why their souls apparently become lost in the void if they’re killed, along with the added complications required to revive the two because of it.
So, with those deets in mind, and given a bit of time, if Narinder hadn’t chosen to revive the Lamb, and also hadn’t chosen to put their soul to rest, they still would have woken up at some point, despite being as straight up dead as Aym and Baal. Who, don’t worry, were also properly revived while Narinder was waiting for the Lamb to wake up. Because I am also firmly of the belief that, first, the dead cannot leave the Afterlife without the use of a ritual/relic (and can't stay in the living world for long regardless), and second, dead followers’ devotion isn’t anywhere near as potent as that of the living, given how much more the living stand to lose.
Final ramble, regarding the Lamb’s feelings towards Narinder, and why they’re so devoted to him…
Well, you don’t spend most of your life on the run with your steadily-dwindling herd, trying to evade the ongoing genocide of your species, without becoming a little fucked up in the head. Maybe a lot fucked up in the head. Life is suffering, so might as well have fun with it, right? Maybe start finding death and pain to be kind of hilarious, even a little bit hot, once everyone you know and love is dead and gone, leaving you all alone? And maybe after that, there’s something comforting in how, despite the cold, cruel uncertainties of life, at least you can always count on the inevitability of death, patiently waiting for you until your very last breath? Who knows. Either way, as soon as the Lamb was killed, and they learned that the literal God of Death was offering them a second chance at life and vengeance via effective immortality, they were 100% ride-or-die-devoted all at once. Turns out death is kinder than life – go figure. (Of course, it helps that Narinder is 100% their type.)
They weren’t put off by Narinder’s thinly-veiled sadism or manipulations, either – they’re not too different in those regards, albeit opting for vastly different methods. It’s a very ‘two sides of the same coin’ sort of deal. In order to stay alive once they were made the last of their kind, the Lamb had no qualms with using others to their advantage, and that did not change once they were revived and expected to run a cult. They didn’t care for the position of authority, though – being a sheep and all, they’re much more of a follower than a leader, and thus greatly appreciated Narinder’s need for control. With how they had to keep on their toes for so long, the Lamb was also pretty good at reading people by the time they died, so they could recognize that a lot of Narinder’s posturing was just that – posturing. Dude’s 95% bluster and only 5% bite. He could obviously be vicious when he wanted or needed to (the Bishops' injuries were clear proof of that), but underneath his outer layer of cruelty was a generous layer of tsundere, and underneath all THAT was a soft squishy middle sibling velcro cat in desperate need of attention and affection.
(Which, for the record, he Did Not feel comfortable getting from Aym and Baal – Narinder still has no idea why the fuck Shamura sent them to him, beyond acting as keepers at best or trying to sabotage his attempts to escape at worst. Which, he thought HE sabotaged in turn, by guiding the kittens into being his devoted disciples instead. He thought he was very clever for it. ‘I outsmarted Shamura!’ he thought, despite that there was never anything there to outsmart. ‘What do you mean, Shamura sent your kittens to me for company?’ he demands of Forneus later. It may or may not lead him to pull Shamura out of Purgatory just so he can shake them and scream about how they should have Fucking Explained that!!!)
But, getting back on track as to why the Lamb was so willing to be sacrificed, I cannot stress this enough – if you pay even a minimal amount of attention to what he’s saying, Narinder is REALLY NOT SUBTLE about his intentions. ‘Death is of little consequence.’ ‘Followers are for you to use to your advantage.’ ‘Sacrifice a follower to absorb more power.’ So, yeah, the Lamb knew exactly what would be expected of them once the other Bishops were dead. They knew Narinder would expect them to die for him one last time. But, after all, death is of little consequence (not to mention hot), so when the time came, they wanted to see him freed, even if it meant oblivion for them in the end.
He’d given them a second life, and the ability to avenge their kin, and they felt indebted to him for that – so, while they were still pretty glum about the possibility that they might not get to see him free of his chains, nothing beyond their devotion and debt to him mattered. They never wanted all the drama and expectations that came with the Red Crown’s power, anyway, so, better for Narinder to have it back so that he could deal with it. What he did with the Lamb afterward would be up to him, and seeing as he was their god, they’d accept his decision gladly.
Were they in love with him by that point? Oh, obsessively so, but only in the devotional sense – romance was nowhere on their mind nor radar. That is, until he unexpectedly revived them again, told them he still needed them, and then offered down his hand to help them up.
The Lamb fell HARD for him in that moment. :3c
And now, a tiny shitten ramble. Lu and Li are twins, because sheep tend to have those a lot, and are conceived not long after the Lamb and Narinder’s marriage ceremony. Lu is the minutes older one, but Li is much more mature. I have put no further thought into these two, other than that they are utter menaces, birthed by the Lamb, cling hard to both their parents but especially Narinder (who spoils them rotten), and they are both genderfluid, using whichever pronouns/names they feel like at any given time. They are also both intersex, same as the Lamb, who was initially infertile up until Something Something Vague Magic, which I have also put no further thought into ¯\_(シ)_/¯
oh, and before anyone tries to suggest i headcanon this AU’s lamb as trending more female due to them giving birth or whatever, no, no, a thousand times no, they might have a vag, but they've also got a dick, and even if it's not as big as they'd like, they still know how to use it
Finally, the very tentative name for the Lamb in this AU is Yazdi, which is really just another name for the Baluchi breed of sheep XD (Not that the Lamb is this specific breed, I just didn’t like any of the other sheep-related names I found, ahaha...)
THAT’S ALL FOR NOW (collapses into an exhausted pile of goopy limbs)
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bitter69uk · 5 months ago
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Distressing news in The Independent today:
“David Lynch has revealed he can no longer leave his house since being diagnosed with emphysema. The director of films including Eraserhead and Mulholland Drive, who created and starred in Twin Peaks, shared the revelation in a new interview about his career. Speaking to Sight & Sound magazine, Lynch, 78, said he was diagnosed with emphysema due to smoking throughout his life and said that, if he directs again, it will have to be remotely as he cannot “go out” due to fears he will get Covid. “I’ve gotten emphysema from smoking for so long and so I’m homebound whether I like it or not. It would be very bad for me to get sick, even with a cold,” he said, revealing that he “can only walk a short distance before” he’s “out of oxygen.” It’s because of this that Lynch says it is unlikely he will direct again, but if he does, he will be unable to do so in person. However, while saying “I would do it remotely if it comes to it”, he said: “I wouldn’t like that so much.””
For Lynch fans, this is obviously deeply saddening (and explains his low profile in recent years). If Inland Empire (2006) represents his last feature film and Twin Peaks: The Return (2017) his final artistic statement, Lynch’s career is ending on a creative high.
Update on this: Lynch has since posted this statement on Twitter. “Ladies and Gentlemen. Yes, I have emphysema from my many years of smoking. I have to say that I enjoyed smoking very much, and I do love tobacco - the smell of it, lighting cigarettes on fire, smoking them - but there is a price to pay for this enjoyment, and the price for me is emphysema. I have now quit smoking for over two years. Recently I had many tests, and the good news is that I am in excellent shape except for emphysema. I am filled with happiness, and I will never retire. I want you all to know that I really appreciate your concern. Love, David.” It’s worth bearing in mind Lynch is a multimedia artist so even if he never directs a film again (which let's face it, is likely) he'll still paint (for example), and he DID just release a fascinating new album called Cellophane Memories.
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astrocafecoffee · 4 months ago
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Hera persona chart (103) observation
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✨✨For entertainment purposes only,enjoy ✨✨
💫 MASTERLIST
~~~~~~~~~~~~~~~~~~~~~~~~~~~
✨What is Hera Persona chart?
-Hera Persona chart is all about your married life, how it gonna be etc. It can also tell us about some of the traits of our fs. So let's go! 💗💗
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ᕗ A Virgo/6th house stellium is all we need in marriage. Your partner will engage with you in your daily activities, take care of you, and know exactly what you need - from your breakfast preferences to your favorite shows. They'll be attentive to every detail and make an effort to understand you inside out.
ᕗ Pisces/12th house stellium in this chart means your bond with your partner is deeply spiritual. You're intensely connected, and you might even have dreams about them before meeting! When you finally meet, you'll feel an undeniable pull, like a sense of familiarity or recognition. You'll know, or at least sense, that this person is special - your divine partner.
ᕗ Part of fortune in 1st house means your fs is a Beauty symbol. They can be a model or at least people admire their beauty so much. If it's in fame degree or in leo then they are famous/ well known for their charming look.
ᕗ Part of fortune/northnode in 8th house can be a indicator of your fs being rich.
ᕗ Boda in Taurus is an indicator of very luxurious wedding. You will spend a lot of money in your wedding.
ᕗ moon in gemini/ 3°, 15°,27° indicates You'll share your deepest feelings and thoughts with each other, and your partner will honor that trust, keeping your confidences safe.
ᕗ Fama conjunct sun/Jupiter is the biggest Indicator of your fs being famous/ well known.
ᕗ 1st house lord in 11th house - your social circle will expand after you marrying them. Or in general they are very friendly.
ᕗ 3rd house lord in 12th house - This can be indicator of marrying a foreigner, you guys speaks different language. Even if they are from your country, there could be some sort of language barrier.
ᕗ 3rd house lord in gemini/ in Gemini degree can also mean meeting them through social media/ dating apps.
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ᕗ Europa (52) asteroid in 10th house - they could be famous/ well known or have high status. Same goes for varuna asteroid.
ᕗ 9th house lord in 12th house - foreigner spouse.
ᕗappollo asteroid in leo is a great indicator of your fs is an artist or in general very creative.
ᕗ 9th house lord in 11th house - your fs may have many friends from different parts of the world/ have international connections.
ᕗ Chiron in 4th house - there will be some sort of family trauma or it can also mean one or both of your family will take their time to say "Yes" to your Marriage.
ᕗMC conjunct Aphrodite - they will be very sexualised by other people also it can also mean they will be very popular among their peers/in public or public will be obsessed, sextualising every move of your spouse.
ᕗVenus in scorpio/ 8°, 20° - there is a mysterious aura about them . Piercing eyes, dark theme will be prominent in their aesthetics.
ᕗ Boda in 8th house - private wedding.
ᕗ juno in Capricorn - older spouse, mature spouse, have some sort of reputation.
ᕗ Briede/ Groom in 9th house / in Sagittarius or in Sagittarius degree - foreign spouse.
ᕗ varuna asteroid gemini or in Gemini degree - their communication skill will bring them massive fame. If in its 10th house , then they can be a famous musician, /public speaker.
ᕗ11th house ruler in 12th house - long distance relationship, you guys will mostly communicate through internet/ social media.
ᕗ Union asteroid conjunct moon - you will feel a instant emotional connection right away after meeting them...you will recognise their soul.
ᕗ Chiron in 7th house - it's a lesson for your spouse to learn how to cut toxic people from their life / how to deal with past baggages.
ᕗ Moira/Hera asteroid in 9th house can also be a indicator of foreign spouse.
ᕗ7th house lord in 12th house - past life partner. You will marry them again in this lifetime.
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Long time no see guys! I hope all of you are doing well 😊..... See you next time!
Thanks for reading 💓
- Piko 💫
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leiatalon · 11 days ago
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If you enjoy art, be kind to artists. 💞
Artists pour themselves into their work.
Whether it's writing, visual art, music, or any other artistic expression, when art is shared you're seeing a piece of someone's soul.
Please, be respectful. Be kind.
Constructive criticism is helpful if the intent is genuine improvement and it is delivered with compassion, but when people come from a place of entitlement or use cruel words it can discourage artists to the point where they stop sharing their art.
Please don't be that person.
If you put pressure on people, it's counterproductive. Yes, you might be feeling impatient to get an update on a game because you want more of it. You might have ideas that you think will make the story better.
But remember, you're not the artist.
Writers must write what they want or the creative process becomes a burden. We must stick to our vision or the story might not be completed.
We never know what's going on in someone's personal life.
PLEASE BE KIND.
This is not directed at my own readers because all of you have been lovely to me and I appreciate that so much!
However, I have several friends who are feeling discouraged because of comments made by fans who are coming across as impatient and less than compassionate.
My recommendation if you find this happening to you is to take a deep breath. Touch grass. Go outside. And, perhaps more than anything:
Create your own art.
Writing is hard. Writing IF games is even harder. If you've never tried it, you don't have that perspective.
If you enjoy interactive fiction, or painting, or music, or any other creative pursuit and are finding judgmental thoughts creeping into your head about an artist's work, try making your own. You might enjoy it! You might not. Either way, you'll gain valuable insight into a process which is increasingly complicated as a story goes on.
Art helps us express ourselves. It adds beauty to the world. As people who enjoy art, we can amplify that beauty by the way we respond to it.
If we approach art from a place of appreciation and gratitude, not only do we get more enjoyment from it but we can provide support to the artists who create it, and thus help them feel empowered to share more art with us.
Kindness. Patience. Gratitude. Respect.
This is the kind of nourishment artists need from their fans, and the kind of motivation that helps us create in optimal ways.
Thanks for coming to my TED talk. 💞
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misspygmypie · 4 months ago
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What's That Brush For?
Pairing: Lando Norris x reader Requested: Yes Summary: Lando is fascinated by your morning makeup routine :) Words: 765
Please do not repost, thank you, and leave some feedback :)
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Lando stood in the doorway, his eyes wide with fascination as you meticulously applied your makeup. The morning sun streamed through the window, casting a warm glow that made the whole process feel even more intimate. The Brit had been standing there for a good five minutes, observing you while you were pulling your hair into a high ponytail, without saying a single word. 
As you had moved on to doing your makeup for the day he just kept watching, mesmerized, as you skillfully blended foundation and brushed on eyeshadow with precise movements.
“Wow,” he said, leaning in closer, his voice tinged with awe. “I never realized how much goes into this. What’s that brush for?”
You watched as he picked up the little tool and looked at it wide-eyed, bopping its soft bristles with his index finger before bringing it up to his eyes and inspecting it closely.
You glanced up to your boyfriend. “This is a blending brush. It helps smooth out the eyeshadow so there are no harsh lines in between the colors.”
Lando nodded, clearly enthralled by the whole situation. “Can I try? I mean, I probably won’t get it right, but it looks like fun.”
You smiled at him, amused by his enthusiasm. “Sure, give it a go. Just be gentle and please don’t poke my eye out, I kind of still need it.”
“Shut up, you muppet, as if I was that clumsy…” he gave you a sour look and you chuckled, remembering some moments he definitely had been that clumsy.
As he carefully tried his hand at blending the different powders on your eyelid he asked, “Does it always take this long? I feel like I’m messing it up.”
“Practice makes perfect,” you reassured him, watching as his concentration intensified, his tongue now poking out of his mouth making him way more adorable than should be allowed. “It takes time to get the hang of it. And don’t worry, you’re doing fine,” you ensured him after a quick glance into the mirror.
He looked at the result and grinned, a mixture of pride and humor in his expression. “This is really cool. I had no idea it was such an art form. How did you learn all this?”
You laughed softly, appreciating his genuine interest which is something you never would have expected. But then again, this was Lando and he always was full of surprises. “A lot of trial and error, plus some tutorials online. It’s like anything else, practice and patience.”
Lando’s eyes twinkled with enthusiasm. “Maybe I should start learning more. Who knows, I might end up being a makeup artist on the side.”
You chuckled at the boy next to you. “You never know. It could be a fun skill to have. But don’t quit your day job just yet.”
He grinned, returning to his spot by the door, crossing his arms in front of his chest and leaning against the frame. “Fair enough. But if you ever need an assistant, I’m your guy,” Lando announced proudly, pointing at himself with his two thumbs.
“Thanks, Lan. I might just take you up on that offer someday. You know,” you said, applying a bit of highlighter with a deft hand, “makeup can be a lot like racing in a way. It’s all about precision, timing, and a bit of creativity.”
Lando raised an eyebrow, intrigued. “Really? I never thought of it that way.”
“Yeah,” you explained, smiling as you looked at him. “Just like in racing, you need to have good technique and an eye for detail. And there’s always room to experiment and improve.”
He nodded thoughtfully, clearly processing the comparison. “I guess it makes sense. And I suppose the same principles apply, practice makes perfect.”
“Exactly,” you agreed. “And it’s all about having fun with it, too.”
Lando’s grin widened. “Well, I definitely had fun. Thanks for letting me try it out. Maybe next time we can swap skills, I'll give you a few racing tips if you show me more about makeup.”
“Deal,” you said, laughing. “Looking forward to it. But how about a cup of coffee first?”
“That can be arranged,” Lando smiled and gave you a quick kiss before he headed out into the direction of the kitchen. 
As the door clicked shut behind him, you tidied up the bathroom counter, feeling a small bit of excitement about what had just happened. It was one of those small moments that made you appreciate Lando just that much more and perhaps you soon would learn something new about his world too!
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rhaenella · 1 year ago
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CL16 | Is It Over Now? | pt.4
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pairing: charles leclerc x singer!reader
genre: social media au
summary: you and charles have been everyone's fave couple on the grid, but when you somewhat unexpectedly break up, you turn to songwriting to cope with the pain
face claim: léon
a/n: all songs mentioned are by léon and some of taylor’s from the vault. also a massive thank you to my part time french teacher @xeresmalfoy for helping out and checking my grammar ❤️
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part 1 | part 2 | part 3 | part 5 | part 6 | part 7
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Liked by taylorswift, selenagomez and 1,131,489 others
y/n: Your reaction to Is It Over Now? has been nothing short of incredible. I feel your love 🤍 And that’s why I decided to give some of that love back to you. Besides my new music video, we’ve been secretly rehearsing for a special little something… 
It’s been a busy couple of weeks but I’m very excited to announce that I will be playing three small, intimate “one night only” shows in London (7/11), Paris (7/12) and New York City (7/15) next week. I can’t wait to see some of you there, let’s make it a good one x
🔗 Link to tickets in my bio!
View all 22,362 comments
sophiet: Yasss girl🔥see ya next week😘
Liked by y/n
landonorris: Surely friends will get a discount, no?
y/n: Hmm… we’ll see
yourmanager: No.
user7: i can’t waittttt!!!!!! see you in new york 😍❤️
user8: y/n really said i’m gonna use my pain and turn it into a creative outlet and i think that’s so beautiful and inspiring ♥️
user9: I CANT BELIEVE I MANAGED TO GET TICKETS
user10: omggg you’re so lucky they sold out so fast
user11: yeah i was too late :(((
user10: hopefully y/n will do a bigger tour🤞🤞
y/n: Sooooonnnnn 🤫
user10: OMFG
3 July
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Liked by user23, user29 and 43,119 others
wagsf1update: Pierre, Kika, Charles and Maddy attend day eight of Wimbledon!
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user23: charles and pierre look so gooddd 😍😍😍
user24: clone is cloning
user25: the way charles was only really talking to pierre during the game
user26: maddy and charles look so happy and in love in those pictures……. NOT
user27: so far i haven’t seen either of them smile in each other’s presence 
10 July
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y/n’s story
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Seen by alex_albon, kellypiquet and 3,979,114 others
11 July
landonorris’ story
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Seen by y/n, danielricciardo and 3,788,531 others
11 July
danielricciardo’s story
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Seen by landonorris, alex_albon and 3,244,091 others
11 July
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landonorris’ story
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Seen by charles_leclerc, carlossainz55 and 3,743,160 others
11 July
danielricciardo’s story
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Seen by yourbestfriend, charles_leclerc and 3,028,340 others
11 July
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Liked by y/n, lilymhe and 301,882 others
alex_albon: Our professional opinion: this new up an coming artist was not too bad 🧐 (and fun fact: her post-concert cravings are REAL)
View all 2,911 comments
y/n: Omg Alex…
y/n: DID YOU HAVE TO POST THAT PICTURE
alex_albon: Yes
danielricciardo: Starving performer devours a burger 🍔 by alex.jpg
lilymhe: I told alex not to do it but he never listens to me
alex_albon: I can’t help that’s what she looks like when she eats
carlossainz55: This is true, I’ve witnessed this myself
y/n: I hate all of you
maxverstappen1: But secretly you still love us
y/n: Careful champ, there’s a fine line between love and hate
landonorris: Go on, please hate them so I will get all the love since I’m the only one here taking the banger pics
Liked by y/n
12 July
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Liked by kellypiquet, yourbestfriend and 998,267 others
y/n: London was an absolute dream. Thank you for an unforgettable night❣️à demain Paris 🇫🇷
View all 18,432 comments
user18: absolute dream? ABSOLUTE FIRE ❤️‍🔥❤️‍🔥❤️‍🔥
user19: BEST. NIGHT. EVER.
user20: it was emotional but oh so fucking powerful
user21: say don’t go is my new favorite song, i love it so much 😭❤️
Liked by y/n
user21: you were spectacular!!!!! please come back soon 
user22: j'ai hâte de vous voir demain, j'attends de vous voir en live depuis des années!!🙊💕 
Liked by y/n
12 July
It was late. Way past midnight. Maddy had already gone to bed a few hours ago. But Charles was still up, slouched on the couch in his five-star suite, a frown edged deep into his forehead.
He silently scrolled through his social media, switching from Twitter to Instagram to Twitter and back to Instagram again. You'd just posted new photos of your show in London tonight, looking as beautiful as ever.
The stage was where Charles knew you felt most comfortable, somewhere you weren’t scared to open up your heart and be vulnerable. The atmosphere you were able to create during your concerts couldn’t be put into words. It was truly something one of a kind. The way you effortlessly connected with the audience… it always left him speechless and usually with a wide, beaming smile.
In other words, he would never tire of watching you perform.
Charles had always been proud of you. And still, as he sat there reading through the thousands of posts by your fans and even some by his colleagues, he couldn’t help but feel that same sense of pride swell inside of him. 
Though, that pride was mostly overshadowed by a feeling of intense guilt. Guilt that kept nagging at him ever since the moment you’d packed your bags and left his apartment with tears running down your cheeks. His heart clenched painfully as Charles thought back to that particular day. It was his fault. All of it. He had been stupid. No, beyond stupid. It had started out as a drunken mistake. But you can’t make a drunken mistake twice, let alone thrice. 
When you’d found out and had confronted Charles, he hadn’t denied it. And in that moment, he’d witnessed that last bit of hope you’d stubbornly clung to, shatter before his eyes. Along with your heart and your trust. 
As the reality of the situation had slowly dawned on him, he’d gone completely numb. Charles had wanted to fight for you harder, but he hadn’t. If he had, his current situation could’ve possibly been entirely different. Your new song—which he had already listened to three times—made that perfectly clear.
But he had decided on another path. A decision that resulted from losing the love of his life by his own hand. Did it make any sense? To choose to stay with the girl he’d betrayed you with? In his loneliness it had made some weird type of sense. Because if there was one thing Charles couldn’t handle well, it was being alone. And boy, he’d never felt more alone than when you’d closed that door behind you, making him believe there was no longer hope for a future together.
Now, all he wanted was to focus on moving on and stick to his decision to be with Maddy. Was he in denial about his true feelings and the pain he tried to bury deep inside of himself? Perhaps. Probably.
Charles was still mindlessly scrolling when Maddy emerged from the bedroom, leaning against the wall studiously. He hadn’t even heard her until she cleared her throat, speaking to him softly but with a tinge of annoyance. 
“Charles, are you finally coming to bed?”
“Ouais, je serai là dans une minute,” he answered absentmindedly.
Yeah, I’ll be there in a minute.
She rolled her eyes. “How often do I have to tell you: speak English. I’ve no clue what you’re saying.”
“Mhm, désolé…” 
Charles paused, quickly looking up as he realised his mistake. 
“Seriously,” Maddy scoffed.
He winced at her irritated look. There was no denying Maddy had a temper, her moods changing as quick as lightning. The countless fights Charles and her had had in the past few months were enough proof of that.
“Sorry,” he tried again.
She huffed, stomping away in the direction of the suite’s bedroom, harshly closing the door behind her.
He rubbed his temple, sighing. He was just tired. And speaking in his native tongue when he was tired or upset was something he did without thinking. 
Years ago, you’d quickly figured that out as well. However, you never judged him for it. No, you were understanding, trying to acquaint yourself with his language to understand him better. To be there for him. In the end, you knew him so well that you could almost always accurately read him, the language barrier between you no longer an issue. Not that it had ever been one in the first place.
He thought back to one of the tweets he’d read before Maddy had come barging in. 
‘Charles made the biggest mistake of his life. I hope he realizes it.’
He squeezed his eyes shut, letting his head lull back against the couch’s headrest. And just like he’d done ever since that fateful day, he willed all of his doubts, guilt, and pain into a neat little box, unable to face them. Charles sighed again, pushing himself to his feet, wearily following in Maddy’s footsteps towards their shared bedroom. But as his hand hovered over the door handle, one single truth echoed through him, unwavering.
Oui, he thought. Je le comprends. 
Yes. I do realize it.
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Tags: @sukisheadlights @eviethetheatrefreak @blueflorals @kiskso @dessxoxsworld @treehouse-mouse @dangeroustacoalienbiscuit @clown-fc @stopeatread @vanishingcherry @bb-swift @leclercdream @scenesofobx
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the-one-that-weeps · 7 months ago
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Most of you don't realize the limits of creating pjsk ocs are literally just "Hatsune Miku has bestowed you with a world from your feelings. Enjoy." So, I've come here once again to remind you guys to be creative.
Here are some parameters I rarely see being played around with while creating pjsk ocs:
Age: project sekai was created for a younger audience. However, characters in project sekai are a representation of the music producers (as in they create songs for Virtual Singers to sing), and a composer can be any age desired. This is not a limitation.
Character nationalities: yes, it would make the most sense for your setting to be Japan. However, seeing as vocaloid are international idols, that is not a limitation. 99% of those that read this have listened to vocaloid, only 1% if not less are Japanese. This is not a limitation.
Speciality: a common misconception is that, in order for Miku to become interested in you, you have to be a singer/composer. This makes sense, but had been proven wrong by canon itself: Rui is a director, Ena is an artist, Mizuki is a capcut editor. Heck, it's never even specified anyone outside of Nene sing in wxs. This is not a limitation.
People per unit: FOUR IS NOT A LIMITATION. PLEASE. If you're a perfectionist, you might want to have your card sets make sense, but I've seen people figure it out with groups of 3 or even 6. This is not a limitation.
I'm so tired of you guys saying it's not possible for an Urdu 70 year old lady to discover Hatsune Miku and go "oh! I like this :)" and then wake up in a parallel pocket dimension with a Japanese man pretending to be a cowboy, a Samoan Mozart-in-the-making twelve year old and Kagamine Rin.
It IS possible and if it's not, it would be FUN AS HELL, and that is PRIORITY.
Fuck shit up. Go crazy. Cringe is dead and you'll be too in a few years. Carpe diem til it kills you.
We don't know what a Sekai is, and we don't know what a fragment is. How are songs made? We don't KNOW! And even if you would like to abide by the pjsk worldbuilding rules, there's still so much you can play around with!
And don't even get me started on what you can do with SEKAI!! It's a world created from your feelings, ANYTHING IS POSSIBLE, especially because we don't know ANYTHING about them!
By the rules we're given in pjsk, Sekai could solve world hunger. By the rules we're given in pjsk, you can technically bring an unlimited amount of cats into your world. And if you take in the Miku Lore about her being from the future, A TIME TRAVELING SEKAI IS SOMEWHAT POSSIBLE.
This post you might know me for was actually a recycling of my own ocs! And guess what, by the rules we're given in the game, THIS COULD VERY MUCH WORK.
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ohnoitstbskyen · 3 months ago
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PINNED POST, FAQ, INFORMATION
Hi, I'm TBSkyen. I make videos on YouTube sometimes. This is my main tumblr blog, the "brand" blog as it were, where I maintain my Social Media Presence™ on this site.
I use the ironic ™ to signal my personal discomfort with the work of being a minor media personality even while I still do that work and make a living off it.
I have a sideblog called @tbposting, mostly for shitposts and reblogs, and in my opinion I have pretty darn good taste in reblogs, so you can follow that if you want. It's also where I'll do random personal posting, microblogging, etc.
This main blog is primarily for 1) answering asks, and 2) posting my Original Content™, usually my main channel videos, as well as the occasional longer essay or critique. Sometimes I'll reblog an interesting or useful thing, or boost a friend's work, but I try to keep the spam to a minimum.
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About Me
I am a thirtysomething content creator whose primary expertise is character design.
I have a bachelor's degree in English, never finished my master's, did most of a bachelor's degree in history, and that's it. These are my academic qualifications, no more and no less.
My professional experience is primarily being a freelancer and self-employed creator. I spent the better part of a decade working as a commission artist, running webcomics, drawing fanart, and the occasional animation work and not safe for work commissions, and I have at this point a decade of experience and self-study in the subjects I cover. I have also done online community management for, god help me, almost twenty years, so that's a part of my skillset I'll never escape.
I do not have any particular professional creative industry experience, although given what I hear from my professional friends, sometimes that seems like a blessing.
Please maintain a critical distance when engaging with my work. I am a critic. My work is very rarely meant to be taken as authoritative or didactic, and when it is, I will make it clear in my writing. Just because I speak with confidence doesn't mean I am trying to assert objective truth.
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TAGS (to follow, or filter)
#tbanswers is the tag for every single ask I answer on this blog
#tb reblog is the tag for reblogs
#tb essay is for the occasional longer essay or critical writing
#tbvideos is for my videos and Content™
#tb recommends is for the occasional recommendation of a video essay or other creator
Yes, I know the spaces are inconsistent. It's not on purpose, I just typed them in haphazardly when I started using them and it's stuck.
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FAQ (before you ask)
Q: Will you ever do a video about ____ ? A: The answer to this question is almost universally "maybe someday, if I have time, and if I feel I have anything worthwhile to say." And the more realistic answer is "no, because I already have far too much on my plate and I have burned myself out too many times." In general, please don't ask me this question, I will most likely not answer it because I have given the same answer a thousand times, but I still feel guilty about not answering them.
Q: Will you continue your series of videos about ____ ? A: Yes! I will continue the let's plays I started, I will finish the Boss Designs series, I will do another What's the Deal With, I will do more shorts about the subjects I've got going on. The main obstacle is, again, my tendency to overload myself.
Q: Do you have a PO box? Can I send you something? A: Not yet, but I'm looking into it. It may be a while before I get it set up.
Q: Do you have merchandise? A: A little bit, yes, at tbskyen.redbubble.com.
Q: What's your opinion on [game/movie/comic/book/etc]? A: I struggle to answer very open, broad questions like this. Most things I have opinions about, I have multiple opinions, and different ones depending on the perspective and specific element in question. I'm much more likely to answer specific, bounded questions.
Q: Can I send you fanart? A: PLEASE. Askbox, tag me on bluesky, send it to my email! I love seeing every piece of it!
Q: Why do you never appear on camera? A: A forest witch cursed me to look not quite but ALMOST like Paul Giamatti in all photos and videos ever taken of me, and his laywers sent me a cease-and-desist.
Q: Are you gay/straight/bi/other? A: The decision I've made for myself, at least for this period of my life, is that privacy is precious, and once given up can never be reclaimed on the internet. I am open about being aromantic (not asexual), because it's a sometimes invisible and underdiscussed identity, and I know it would have helped me a lot to see someone speak about it when I was younger.
The rest of it is for me to know, and for you to speculate about, although preferably somewhere I can't see it. I accept that this is a part of being a Personality, but it still feels weird, y'know?
Q: Is it weird if I find your voice kinda hot? A: I've put a lot of work into developing this voice and making it nice to listen to, so that's not weird at all and I find it quite complimentary, thank you.
I generally don't mind people doing flirty/thirsty posting about or at me, just so long as we all understand that 1) you should never give a stranger like me information which could be used to harm you. Nicer-seeming YouTubers than me have turned out to be monsters.
And 2) it will never go beyond playful online flirtiness. I like to fluster my live chat, I'll flirt back in an ask or a post maybe, but I am not flirting with you, or inviting any kind of closer intimacy with you, the person I responded to.
Think of me like a comedian doing crowd-work at a show - you can chat to me in the bar after the show, but when I asked you what you do for work I wasn't looking for a personal connection, I was doing my work as an entertainer. Please no sending me nudes, or propositions, or confession letters in my email inbox. We are strangers, and I am always performing a persona in public.
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