#Wizposting
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steve-brules-rules · 3 months ago
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Wizard101 fall update in a nutshell
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thequeerwizardcouncil · 9 months ago
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Under Construction
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pathetic-wizard · 11 months ago
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ate shit on some ice and busted my orb <|:(
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monicole-art · 1 year ago
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What do you bring to the potluck?🦃
Collab by me and storm_spot (on twitter) for our November EC submission!
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fattocatto-wizard · 1 year ago
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Is it just me, or does it feel like @the-gnomish-bastard is up to something? Well, more than usual. He’s doing something big…
I can sense it. Something’s wrong around that gnome…
I can’t say for sure that he’s ev- well, we all know he’s evil, but not that we care.
Correction: I can’t say for sure that he’s actually planning something big, but I have an
odd feeling…
(Out of character here, I’m just saying that if wizardblr actually lead somewhere with a overarching plot, then the Gnomish Bastard would either be making or be caught up in a dark plot beyond even his imagining. Just an idea if y’all wanna build something cool here)
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internetgiraffekid1673 · 1 month ago
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What the Hell is Wizard101 (and Pirate101)
I'm making this post for the lovely @ellazimmermansblog, who is very sweet and wants to actually have half a clue what's going on in the fandom that I'm in but she's not. And oh sweet cheese and crackers. You asked for it. I tried to leave this in the comments. I really did. This is gonna get long, so feel free to read this in chunks or disregard it or just read it whenever you get the time.
Genre:
Wizard101 is a JRPG or junior-role-playing game that's also an MMO or Massive Multiplayer Online game that was big in the 2010s. In case you don't know what those are:
A JRPG is a game where you basically play as the protagonist of a middle grade fantasy/adventure story, meaning the target audience is usually 7-13. Think Pokemon or Kingdom Hearts.
An MMO is a game where everybody who plays the game is playing at the same time, in the same world. You can always interact with other players and are heavily encouraged to team up and collobarate.
While it is advertised as "free to play," it's only free for like the first hour or so of playtime. You can do the tutorial and like two other areas before you have to fork over some cash for a membership.
Basic Story:
Anyway, the spoiler-free story of Wizard101 is that you are a young Wizard enrolled in Ravenwood School of Magic by Headmaster Ambrose. He found you magically transported from "a strange world that doesn't believe in magic" (read: Earth). He believes you may be "the one we've been searching for." After doing a personality quiz to decide which school of magic you belong to, your enrollment is immediately crashed by Malistaire Drake. He used to be the Professor for the Death School, until his wife fell ill and he went mad with grief and turned evil trying to bring her back.
After beating up your would-be teacher, you learn that he's been unleashing scores of undead onto Wizard City, mind-controlling people, is going after major infrastructure, and is just being a dick in general because he's eeeeeeeeviiiiil. Ambrose turns you loose in the streets to help a number of other student NPCs save the city and do general damage control.
The main story of Arc 1 basically has you trekking after Malistaire like a lunatic, cleaning up his messes and trying to stop him from breaking the world apart while he attempts to ressurect his wife. This is where me and my brother J-Dog are at in our playthrough.
But there are 4 arcs, and the story continues WELL after you mop up the Malistaire problem. It's basically the Young Wizard saving the spiral from major threat after major threat, trekking through quirky worlds willy-nilly, and meeting a massive and entertaining cast of NPCs, all with different motivations and sidequests and problems for you to solve (or cause).
Each world in the spiral is also kind of an analogy for a real life place or a popular fictional story, but you replace all the humans with anthropomorphic animals (I'm really not sure why this game isn't more popular with furries). Marleybone, for example, which is where my brother and I are right now, is analagous to Victorian era England and populated by a bunch of stiff-upper-lipped dogs that nobody likes, mutliple crime rings of cats, and a contingent of Irish foxes that only appear in the less-popular but very good companion game: Pirate101 (I'll get to that).
That's the most basic I can make the gist, but there's still a lot of other basic information that might matter when I talk about it, so I'll put that under a cut!
Magic Basics:
The 7 main schools of magic that you can play as, and what they're general purpose/ability is are as follows:
Storm: Hit things really hard in exchange for a low accuracy rate and lower base HP. Glass cannons basically. This is what I'm playing as.
Fire: Also hitting things, but focuses more on damage-over-time spells that kill your enemies slowly.
Ice: Damage Sponge. They have the highest natural health pool, access to some decent spells early on to reduce damage, and even have a taunt spell that can draw enemy fire onto them (this isn't very useful in practice from what I've heard).
Those are the three elemental schools. The next three are spirit schools.
Life: Healers. What did you expect? They're the only class with the ability to heal other players. They get a high health pool, really good accuracy, and a lot of healing spells, but they're less good at hitting things and dealing damage. This is what J-Dog is playing as.
Myth: Summons. You can summon lots of different minions to help you out. From what I understand, each minion plays slightly differently and you're supposed to build different strategies around what they give you.
Death: Drains. Stealing health from the enemy basically. A lot of their spells will hit the enemy really hard, and then give half of that back to you. Because of the capability to hurt and heal in the same turn, they're the best to solo the game with.
And finally there is a school that lives in between Elemental and Spiritual:
Balance: battlefield control. They have a lot of damage increasers and damage reducers, and have the capability to mess with the powers of any of the other schools.
While each class does have it's unique and specific niche, they do all have the same main function: summon a monster to hit your enemy. All the combat in the game is done in a summoning circle where you take turns summoning monsters to hit each other. Each side can have up to 4 allies at a time (are we sensing a number theme yet).
Each enemy in the game has an assigned school that they belong to. Casting spells from the same school as them does less damage, while spells from the opposite school are stronger. Opposites are as follows:
Life and Death
Fire and Ice
Myth and Storm
Balance is a special snowflake that has no opposite :)
Your ability to cast spells depends on your Mana, which can be restored with blue wisps of magic floating around the world. Your ability to not be dead depends on your health, which can be restored with red health wisps.
Most spells that you cast, especially damaging spells, have a chance to "fizzle" or fail to cast. It's like missing in a pokemon game. This is the bane of every player's existence.
There are also Astral Schools later that do other things, but I ain't got there yet, so it's whatever.
Extracurriculars:
There are a number of other fun things you can do in Wizard101 that don't involve saving the world:
PvP: player versus player combat! Get the shit beaten out of you by people with more time and money! For fun! Beat the shit out of other people and win arena tickets, which can buy you cool prizes like better gear!
Pets: You can have a number of adorable little animal companions that, if you take good care of, will help you in combat! Some of them cast spells on their own, some of them give you extra spells to cast, some of them have passive abilities that increase your strength, and all of them will get more helpful the more you train them. You train them via minigames, like teaching them to dance or having them eat snacks off a stage or FIRING THEM OUT OF CANONS (amongst other questionable activities).
Gardening: Take care of the weirdest assortment of magical plants you've ever seen, in exchange for harvesting them for money and crafting ingredients and treasure cards and stuff. All of them are puns btw. Like. I have laugh-o-dils, despairagus, baby carrots (literal screaming baby carrots in diapers), and dandelions (which have actual lion faces) to name a few.
Fishing: Pull weird magical pun-based fish out of the water and sell them for exorbitant amounts of cash or stick them in your aquarium or something!
Monstrology: Study various creature types by killing them a lot until you become an expert and can either summon them as minions, stick them in your house, or just get EXTRA good at killing them.
Crafting: Use natural ingredients you found across the spiral (reagents) to make better gear yourself!
There's also photomancy, but that's just a glorified screenshot feature and we all know it.
NPCs:
Me and everybody else who plays this game is fucking obsessed with all of the non-player characters in both games. There are so many of them though, and they're so different from each other, that you're better off just asking who's who every time I post about one.
Pirate101:
While the Wizard is off being a tragic chosen one saving the spiral from various world-ending threats, there are other adventures going on underneath their nose! Pirate101 takes place at the same time and in the same universe as Wizard101, but never interacts beyond vague references.
The basic spoiler-free plot of this one is that you are a young orphan who got thrown into prison after crossing the Clockwork Armada, a tyrannical army of steampunk clockwork robots who want to conquer the world and end our God Given Right to steal shiny things (and also suppress free will or something. Idk. I never got that far).
You're broken out of jail by eccentric pirate captain Boochbeard and his monkey first mate Mr. Gandry, drag a fellow captive along with you, beat up one of the high-ranking members of the Armada, and are taken to the pirate safe haven of skull island. You're introduced to it's steward, the successful and retired pirate Captain Avery, who immediately enlists you as his errand boy/girl/goblin thing. You meet one of the first companions of your crew, Bonnie Anne, and together you run some turncoat sharks out of town.
After proving yourself to Avery and getting swindled out of a real ship, you basically spend the rest of the game chasing after untold gold and riches, beating up the Clockwork Armada, and helping out unfortunate souls where you can.
The critical difference between wizard and pirate though: The wizard makes temporary NPC acquaintances and even a few true friends, but they're always left to fight alone with just themselves (and a few other wizards if you're playing the game multiplayer, as intended). Meanwhile, the pirate is collecting ragtag companions for their motley crew like they're pokemon cards. Some of them are looking for adventure, others money, others freedom or a new life, and a lot of them just feel like they owe you because you beat them up.
All of these NPCs join your crew and you can have up to 3 of them in a fight with you, in addition to a pet. They all have highly entertainig personalities and different sets of abilities that are useful in different scenarios.
Pirate101's combat is much more up close and personal, playing more like chess where you have a bunch of different pieces that you have to strategically move around to hit different attacks with.
The different classes of pirate, which are determined by which crime got you in jail at the beginning of the game, are as follows:
Musketeers (my fave): guns and traps. The idea is that you don't have to get too close with them.
Witchdoctor: magic! They function sort of similarly to wizards in wizard101, but they can also hit things over the head with their staff and get stabbed, so no they don't.
Privateers: Healing, boosting, and commanding other pirates
Bucanners: Big sword that hits one thing very hard (and also big defense) at the cost of more agility and freedom to move.
Swashbuckler: Also hitting things, but less defense and health in exchange for more agility.
Pirate101 also has ship combat. While Wizard has convenient magical teleporters to move you between worlds, Pirate101 said "get in your boat and drive there yourself." You basically fire canonballs at each other until one ship gets damaged so badly it stops moving and gets boarded, at which point you transition to regular combat.
Pirate101 is in general, the neglected younger sibling. Kingsisle doesn't pay a quarter as much attention to Pirate, but it's still really good.
Apart from the companions and the combat, the biggest difference in pirate is probably your lack of supervision. You don't constantly have people glaring over your shoulder and telling you what to do, you just have a ragtag gang of misfits and a general order to "get money, don't die, and don't be a dick." The pirates get to be very chaotic in comparison to the wizards.
Holy mackeral, that was a lot. Anyway, I played both games a lot as a kid and spent my summer allowance on memberships for them. Now that I have an adult brain and adult money and am a lot better at video games, I have returned to enjoy them again, and I am dragging my brother along with me (don't worry, he's having fun too).
I highly recommend that you play them both, they're very fun. But this post should be a good guideline if you don't want to put that much investment into it, but still want to have half a clue what I'm talking about when I bring up either game. Thanks so much for asking!
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clownwizardsupreme · 1 month ago
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I’ve been away from the orb for a while, is it cool to cast spells with staves yet or are we still calling them “staff-brains”
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mossthewizard · 11 months ago
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Fucked up by taking a nap in the middle of the day. Didn't even recharge my spell slots or anything! This is a rip off
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8ball-wizard · 2 years ago
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fuck. evil nautilus cursed my jalapeño poppers and now i'm convinced everyone hates me.
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steve-brules-rules · 3 months ago
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vvizardbutch · 7 days ago
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Not only does she not hate me for being into cnc but she's in to it too ! Perverts win forever !!!
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pathetic-wizard · 7 months ago
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for the last time, i am NOT going to be corrupted by an amulet!!! I don’t even LIKE amulets why would i get one in the first place!!! leave me alone!!!
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monicole-art · 1 year ago
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THis HURTS
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fattocatto-wizard · 1 year ago
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Finally! After over a month of waiting, I’ve finally found the time to finish my tower and reveal it to you all!!
Here’s what it looks like: (sorry if my art is bad)
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(Note: image is not to scale)
(Note: I am visible at the base of my tower in this image)
My tower is a cat tree! The tower is many stories tall and the parts of the tower are scaled up to accommodate medium humanoid beings at the same scale as a normal cat to a cat tree.
Getting up it without being able to parkour or being a master of teleportation is a big challenge. Most of the lower levels are easily accessible, however.
A fair warning; my tower has non-Euclidean geometry as certain rooms are bigger on the inside and may lead to rooms that were not previously there, rooms and platforms may move around when you aren’t looking, and you may be randomly transported to a different part of the tower without noticing.
Don’t expect to be getting anywhere important with that teleporting, however. You will not be brought anywhere that isn’t very different than your current position on the tower, and the upper levels are completely inaccessible via this method. Actually, when you’re climbing the upper levels, you may be teleported lower on the tower.
In the fields below it, I grow various herbs, potion ingredients, drugs, and other plants! Like catnip and weed! I do most of my alchemy on the first floor and the dungeon underneath.
The entire thing is covered in comfortable fluffy cat-tree cloth and I’ve enchanted the area to always be clear skies, and warm and sunny during the day and perfectly cool in the evening.
The sunsets here are absolutely stunning.
The front entrance is obviously locked and only I have the key, so please just knock on the metal knocker to the right of the door; it’s enchanted to allow me to hear it if I’m there. If I’m not there, it will alert you that I’m away and I do ask you to politely leave if I am not home. Unless I have invited you, then I will allow it to open for you beforehand.
The tower has been warded with a tall field of force that fits around the tower’s dimensions, so don’t expect to be flying in.
I’m always welcome for visitors, so feel free to visit whenever I’m around.
Only I can properly navigate the tower, unless I give someone access, which I may or may not do, depending on the circumstances.
The tower gets quite windy, but it’s never enough to affect you because of the enchanted weather. The wind is always a warm breeze.
My tower is situated to the northeast side of wizard island island, along the cliff side coast, just southeast of the gray wizard council local.
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From my tower, I can see most of wizard island, however a small portion of the island is blocked by the volcano. (Ex. I can’t see the Pirate Cove, Necrobotanist’s Tower, Ari’s Cafe, and Breakfast Wizard’s Diner and Cafe)
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Thanks for waiting patiently! Hope to see y’all around!
@mersinia @the-gnomish-bastards-hat @combustion-witch @average-void-wizard @odd-animated-armor @slymewitch @a-mushroom-dev @a-mushroom-wizard @mossy--wizard @mossthewizard @wizard-at-large @wizardothesea @wizard-island-island-smp @magical-bear-dubin @magical-fox @alchemical-overreaction @transtyranid @transgender-wizard @verylegalwizard @blooper-malte @aroace-wizard @good-wizard @good-wizard2 @gavamont @pollution-wizard @the-mighty-dalob @the-moth-wizard-of-mayhem @the-illegal-wizard-council @ashen-the-tiefling @the-necrobotanist @terrencetheshark14 @the-frog-wizard-leep @the-wozard-council @siley-the-wizard @profeshinul-wizurd @sluttyambiguouswizard @yourlocalbreadenthusiast
Sorry if I forgot someone!
Oh, and have a happy Thanksgiving! 🍁🌽🥧
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internetgiraffekid1673 · 17 days ago
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Let it never be said that I don't draw my own OCs too!
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Meet my pre-canon Wizard101 crew! All of these guys were students at RWA when it was in it's prime (So when all 3 Drakes were professors). By the time The Wizard rolls around, all of them are graduates, and they show up in random spots along The Wizard's journey (kind of like the Three Streets kids).
I'll be making a post for each of them where I yap (hopefully I have them all done today), but for now, just know that all of them are friends and that they are so chaotic together that they're a collective nightmare for the Ravenwood Staff! I will probably also make a Toyhouse page for each of them, but that will take much longer.
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wizard-curse · 1 year ago
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i need to. get weirder
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