#Wirewalk
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hagensalley · 6 months ago
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Top Ten Games I Beat in 2023!
Yeah, I know I’m a bit late with this, but hey, life gets busy! I figured making this list would be a fun way to chill out between projects. Most of the games I played were on handheld devices since I’ve been totally hooked on indie games on my Steam Deck, and of course, playing my favorite Nintendo franchises on the Switch. This year was a blast! Here are the Top 10 games I finished in…
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scarlettgauthor · 6 months ago
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Dear Sam Reich,
It's me! Scarlett Gale! Back with another reason you should book me for one or more shows on DropOut! Well, it's like, three reasons:
I'm a solid tightwire walker.
I own my own tightwire.
I do tightwire burlesque (or would if more people would book me for it).
How many other people can say that? I will bring a unique energy to any DropOut show you would like me to be on. I will also bring a tightwire.
(This video is from Batman: The Animated Striptease, a Batman burlesque parody play I cowrote and coproduced in Seattle back in 2018. You'll be hearing more about my burlesque productions soon, which is both a promise and a threat.)
Thank you for your time, Scarlett Gale
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crimemore · 2 years ago
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At Washington's National Building Museum, French daredevil Philippe Petit showed his skill of defying gravity.Petit still uses no safety net or harness at the age of 73 while walking  the wire.
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prokopetz · 1 year ago
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i'm not sure how relevant to your interests this is, but i've been digging and can't find anything and you're the last place i know of to ask for hyperspecific obscure game recommendations. would you happen to know of any zeldalike games inspired by zelda 1 specifically? i've been struggling to find anything that scratches that itch in the way i'm looking for.
My personal favourite is definitely Ittle Dew 2. It's admittedly not a pure example of the type, as it also incorporates Adventures of Lolo style block-pushing puzzles and frequent bullet-hell elements, particularly in the boss fights; however, it does hew close to its inspiration in its ungated, secret-laden overworld design, nonlinear dungeons, and a progression schema which takes pains to provide multiple developer-intended solutions to nearly every puzzle, minimising dependencies on obtaining upgrades in any particular order.
(Note that I'm specifying the second game in the series for a reason; the first game is a speedrun-centric puzzler that takes its primary inspiration from early 2000s Flash games. It's a neat piece of work if you enjoy lateral thinking, though; while it has only three items to obtain, each of them can be used to solve puzzles in multiple ways, and some of their interactions are very non-obvious.)
Beyond that, it's tough to say. There are other Zelda 1-likes out there, but they're for the most part very bad, and by policy I don't provide recs for games I wouldn't actually, you know, recommend. You only really start to see a range of solid titles to choose from among those that more closely emulate the franchise's early Game Boy instalments. If you're also willing to give that a try, you might have a look at Wirewalk()↳ – it's probably the purest example on my rec list.
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the-kr8tor · 7 months ago
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Yep👍
Random thougt, Dick would be so shook if he saw Korean wirewalking
https://youtu.be/3K_MZqliOcI?si=WzgUG0m-ZMQN_G7F
Especially from 9:55, like, that's gotta hurt
Woahhhh that's pretty cool! I bet once he gets home he tries to recreate that lol
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cokemachineglow · 3 months ago
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ctalnlifgr · 1 year ago
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Ji Young Yu
Wirewalker
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dpendgracs · 5 years ago
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Watching @nikwallenda #wirewalk the volcano in #nicaragua LIVE! https://www.instagram.com/p/B9VctH1pu5z/?igshid=1gayw0sds32xa
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mrbopst · 5 years ago
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Today in Bopst Booking, Photography & Design: 2016
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nationalcircus · 6 years ago
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Come at us, Monday 🤸‍♂️@finn.bp
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tangochow · 2 years ago
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#wirewalker #illustration https://www.instagram.com/p/CfqEHc2LVD5/?igshid=NGJjMDIxMWI=
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tomhodges · 6 years ago
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Some sketches I did today while at the @thatsfromdisneyland event. They may hit the #Etsy tomorrow, stay tuned! #disney #snowwhite #hauntedmansion #wirewalker #hades #hercules #ariel #thelittlemermaid #hodgesart #tomhodges #thatsfromdisneyland #art (at Sherman Oaks, California)
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prokopetz · 3 years ago
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So Mina the Hollower became one of my most anticipated games basically the moment I saw it, but it also gave me a hankering for that style of game. The Zelda Oracle games can only sate me for so long, so is there a chance you know of anything in that particular style? Not being a stickler for graphics, either!
My favourite example of the type is definitely Lenna's Inception. It actually has two different tilesets you can switch between, one SNES-style and one GBC-style, so it conveniently hits the graphical criteria of your request as well as the gameplay ones. Don't let the "roguelike" tag that people keep sticking on it throw you; the overworld and dungeon maps are randomly generated for each save file, but they don't change when you die, and there's no particular way to lose progress unless you're playing in one of the challenge modes.
Just one caveat: if the trailers didn't make it obvious enough, it's one of those games whose story and mechanics go all meta near the end. This one takes it a bit further than most, with tileset corruption, wall clipping, and abnormal screen-wrapping behaviour all appearing as intended mechanics of play in the later portions of the game. Fair warning if that's a dealbreaker for you!
On the flip side, if brainfucky meta stuff is a selling point for you, you might have a look at Anodyne. Its gameplay and story might best be described as a hybrid of the GBC Zelda titles and a surrealist walking sim in the mode of Yume Nikki. The graphics are more GBA than GBC, though. Its sequel is much the same in its broad strokes, replacing the graphical style of the overworld walking sim bits with a reasonably accurate visual pastiche of early PS2 titles, while retaining the GBA-style dungeon segments. Both games warrant a content warning for discussion of suicidal ideation, with some mild body horror in the sequel as well.
Ittle Dew 2 is a weird little experiment in style. It’s trying to wed all the bells and whistles of contemporary 3D graphics with the aesthetic sensibilities of an NES game; the results are either charming or strikingly ugly, depending on who you ask. The gameplay takes a similar tack, attempting to combine modern puzzle design with the nonlinearity of early Zelda-likes, and for the most part it succeeds. Nearly every puzzle offers multiple intended solutions to accommodate varying combinations of inventory items, though the devs couldn’t anticipate everything, so it’s still possible to get roadblocked in places if you decide to tackle the dungeons in an exceptionally weird order.
(The previous game in the series may also be of interest, though it’s further afield of what you’re asking for. Here the puzzle-solving focuses on combining a very limited number of inventory items in complicated and often counter-intuitive ways, at times more closely resembling a point-and-click adventure game than a Zelda-alike in terms of the kind of lateral thinking involved.)
Blossom Tales: The Sleeping King is probably the least retro out of any title on this list. In spite of the chunky pixel graphics, it calls back to the SNES era in visual presentation only, being otherwise thoroughly modern in its approach to gameplay. Very fun story, though; it’s meta in the whimsical way rather than the brainfucky way, framed as an improvised yarn told by a grandfather to his grandchildren, with some very cute sequences where the plot jumps the tracks because kids decided to interject their own details. If this one grabs you, the forthcoming sequel is definitely worth keeping an eye on as well.
Finally, if you’re willing to check out something that turns the retro dial all the way back to Link’s Awakening, you might have a look at Wirewalk()↳. It’s one of the most faithful pastiches of the era it’s emulating that I’ve run into, and features creative dungeon design in the few dungeons it has. Fair warning about the length: it’s a very short game. If you’re experienced with the genre, you can probably shoot through a 100% playthrough in two to three hours.
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photographerofindia · 4 years ago
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This little girl is balancing herself to keep a balance between life and death and to foster her parents. Daring act but out of compulsion to make livelihood🚶‍♀️ #tightropewalking #tightrope #tightropewalker #balance #wirewalker #tightwire #sempe #circusinspiration #zirkus #cyrk #sirkus #nature #rope #travelphotography #stonepainting #naturekids #guatemalatravel #storiesonstones #naturephotography #backpacking #circusartistcirque #circuseverydamnday #jeanjacquessempe #circusarts #circo #cirque #circus #yourshotphotographer #nikonphotography #natgeoyourshot (at Mount Abu) https://www.instagram.com/p/CDjazHhDTtk/?igshid=1js952v82ges9
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2plan22 · 4 years ago
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RT @wirewalking: raise your hand if you were told as an angry political teen that you'd get less angry and political in time when you're "an adult with bills to pay" but what actually happened was the absolute fucking opposite 2PLAN22 http://twitter.com/2PLAN22/status/1277011331418402816
raise your hand if you were told as an angry political teen that you'd get less angry and political in time when you're "an adult with bills to pay" but what actually happened was the absolute fucking opposite
— Nicole Kornher-Stace (@wirewalking) June 27, 2020
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lordgheleon · 3 years ago
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ALSO apparently if you use the wirewalker skip in corrupted expunge, you dont see all the messages that pop up near the quest tab, but someone on reddit posted the full quote:
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