#Wind Power Generation
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koshigurajumy · 2 years ago
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Jumy-M Landscape with Windmills / 風車のある風景
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someone-s · 2 years ago
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asiantimes-world-news · 10 months ago
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Sri lanka signs energy deal with india
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pushing500 · 8 months ago
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The solar flare meant Mechi was doing boring stuff like mining, so every time the cooldown for The Monolith or Ms Clarabelle (our sightstealer) was up, he sprinted to do that instead. I don't think he likes manual labour lmao
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Some wild people came onto the map, which Mechi was not thrilled about because one of them was a taukai xenotype (cancer people, I think), and he thought they were hella ugly. A bit rude, but Mechi hates everybody anyway, so it's understandable.
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The grass is quite literally greener on this side of the fence, boomalope (the boomalope is now named Butter, and he is a very good boomalope)
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More silver is always nice, and foggy rain isn't so bad.
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We did not offer help to either of The Accurates.
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atompowers · 2 years ago
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Envision Our Energizing-Vibrant Renewable Future Now
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americankimchi · 9 months ago
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hmmmm the problem i am once again confronted with. is that in star wars specifically i consider the romantic relationships to be the LEAST interesting part of the series as a whole. and in fact find myself actively losing interest in a dynamic once romance is brought into it. like shipping is fun and i do enjoy it from time to time! there are SO MANY of these blorbos to pair together!!! but the familial/friendships are where i find myself most captivated and compelled by......
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michdoodles · 3 months ago
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I got the idea last week when it was bear week but I'm slow, ok? That and my brain was more preoccupied with the idea of happily married Shadow
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Fuck it. Post WIP of Zelda Sophonts.
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mantisgodiveblog · 8 months ago
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Just so you don't get too-high expectations - there's not really big branching paths or anything like that loop-to-loop. Stuff changes, but it's not like a tree of choices with huge impacts. My partner got very frustrated at the limited choices because she had previously played DBH and Life is Strange and expected something similar (way beyond the scope of an RPGmaker game with one writer). I've also seen people get frustrated at 'unfair' deaths in the story because they went into it expecting a roguelike's fair challenge and got a visual novel in the shape of an RPG instead. Also, there's a couple things early on that almost everyone misses, so I'll let you know. Firstly, there's three Loop chats that are only available when you have done something 2-3 times, 4-8 times, and 13+ times respectively. It's a once per loop thing and you haven't seen it yet. If you lock yourself out of a chat you can still get the later ones. Secondly, there's a secret room - many people find it at some point, but there's interesting dialogue in it in Act 2.
...we think that you presenting "visual novels" as something that doesn't imply that your actions will have a branching tree of consequences with huge impacts that may also include a large amount of scenes locked to obscure and strange combinations of actions that may or may not lock certain things behind them is messing with our brain a bit, sorry.
Maybe it's because of the specific visual novels we're playing, but we're fairly used to them having adjacent staples to older point-and-click games, just with less things to click - which, uhh, older point and click games are actually one of the main genres we enjoy, and probably where we picked up the foundation of our problem solving. The fact that DOSbox is on our desktop probably dates us quite a bit, though we only really remember where a handful of the games we have that work on that currently are.
We quite enjoy visual novels. We've played quite a few of them, they lend themselves well to writing in formats we quite like, and make it very easy to break down where to poke to find certain things. We are also very very used to visual novels having alternate routes and extremely elaborate unlock requirements for those routes. We also use this same sort of technique when we play text-based RPGs, or similar. We spend a lot of time exploring alternative routes for, uhh, pretty much anything - the difference between RPGs and visual novels tends to just be that in the visual novel, the secret might-lock-your-whole-game-if-not-picked-up option is an option that clearly pops up on the screen, rather than a missable pixel on the floor.
...if you can list the things that we need to do 2-3 times/4-8 times/13+ times when they turn up so that we don't accidentally lock ourselves out of conversations, it would be appreciated. We'd rather not run ourself into a wall too early - we'd like all the dialogue we can get! Also, if there's any dialogue that's locked behind stuff like staring at barrels, we've already failed the 2-3 times requirement and the 4-8 times requirement, we've checked literally every barrel in the game that we have access to. Some multiple times.
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thanatika · 7 days ago
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low-coherency rambling in the tags
#the thing about IPL is that‚ at least as far as i see it‚ they've essentially been propagating and encouraging an auteur myth regarding him#which is nothing new or unique to them; i think that people (audiences) naturally want to ascribe some Great Man Theory to everything#it's hard to conceptualize the fact that almost anything that comes from a ''studio'' will be the product of collaboration#people naturally want to personify things and attach a human face to what they like#and studios (whether game or whatever else) will indulge this by generally seeming to pick one or maybe two people (often men)#to essentially be the main ''face'' or ''spokesperson'' for the product. it's branding.#and it has an effect even if people obviously are aware that someone isnt the ONLY person who's hands touch a work#i see it in the way people take this very personal parasocial tone in how they talk about the creators they like#which is just a subset of the problem of parasociality in general but in this case i mean how they basically put these people on a pedestal#because they seem them as singularly responsible for creating Thing They Liked because of the aforementioned spokesmanship#i've seen it in how people talk about (and talk to) j sawyer and chris avellone as if they're singularly responsible for fallout#anthony burch and borderlands 2. christian linke and arcane#robert kurvitz and disco elysium (but to be very clear im not saying that makes cutting him out of his own intellectual property acceptable#fucking i don't know.... jeff kaplan and overwatch lmao#and very much with dybowski and pathologic. like the kind of memes i saw people make about him and the personal way they'd refer to him#BUT that pretty much all stopped after 2021 or so at least in the fandom spaces i saw#because i suppose people realized that whether those rumors and allegations were true or not that they did not really know this person#no matter how much they liked ''his'' game. and that he might not be a good person at all.#which is good. i think people should take that kind of ambivalence by default instead of getting parasocially attached to anyone#especially to one lead figure out of an entire studio#and then winding up distraught and disappointed when it turns out their fave did something bad#like be distraught for victims sure. but don't tell yourself you understand this person because their fiction spoke to you#and you won't wind up feeling personally betrayed.#i'm rambling big time but basically i hope people start taking this view more#because among other things. putting these people on pedestals and singling them out as auteurs gives them social power#which allows some of them to engage in the awful behavior that leaves fans feeling betrayed in the first place#and i hope that studios and creators stop leaning into it too#if it really is true that dybowski is barely involved with the IP anymore then IPL should say that.#don't prop him up as the face just because he's the one everyone knows#maybe they think it'll get backlash if anyone but him is said to be writing the game because of how much they leaned into him as the auteur
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orcelito · 2 months ago
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Despite all odds, I have arrived home safely👍
Turns out that the earlier goop was the better goop. The adderall goop. The adderall has worn off now though. So I am. Very incredibly out of it.
But I am home. And I will take my quick shower. And then I will climb into bed.
I do need to eat. But... later...
#speculation nation#im the special kind of tired where im more tired than hungry#which is to say my every cell is yelling at me to get some fucking sleep.#and i dont think id be much more successful at eating rn than i was this morning.#i ate. half a can of chef boyardee. which was half bc i was so focused on typing and half bc i could barely stomach it.#so i at least ate Something. but not as much as normal.#i did have an ensure in the middle of the day. so theres some nutrients too at least.#i'll eat after i get a few hours of sleep. when the edge is no longer so desperate.#and hopefully i'll be able to stomach things better then.#honestly have all nighters always been this hard or am i just getting older? i havent actually pulled an all nighter since uhhh#well there was kind of one on dead dad day. but that day sucked just in general.#last time i think was april '23 when i read t.rimax volume 9-14 within a 24 hour period while also finishing a final presentation.#even then tho i got like 2 hours of sleep. it was still pretty rough though.#like ok i guess those times were pretty awful and also i did get at least some sleep. which is more than today.#so it makes sense for me to be in worse shape rn. i also didnt get as much sleep the night before last as i wanted to#i got... ...maybe 4 hours sleep??? ummm. which isnt a good thing actuslly. no wonder im so fucking exhausted.#i can barely type right now i will be honest. it was so hard to bike home. it took all my focus to not drive off a bridge#or get pushed into traffic by wind. oh boy the wind sure did try.#then i almost tripped down the stairs at my apartment after grabbing the mail bc i Briefly was focused on my mail 🙄#barely present. total mess. but at least im home. and i already did all the thinking i need to do today.#i was brave. i perservered. i was tempted to give up around 6 am ish but i was like No. this is getting done TODAY.#so i did it. i turned it in. and i so bravely did my in class work for my 2nd class. even though i was so mentally not present the whole way#i did my thinking... i am home... rest soon.#actually its kind of funny im lying on my couch rn and i think if most other ppl were in my current state theyd fall asleep right here.#but the power of my insomnia is so. powerful. i am not at risk of falling asleep without meaning to.#only time thats ever actually happened are like. a handful of times i was like. the most tired ive ever been in my life. etc etc.#in fact idk how well i'll be able to fall asleep for my nap. i certainly couldnt last night despite how hard i tried.#hopefully this time... i am truly tired enough....pls i need to rest i am so tired 😭😭😭😭😭😭😭😭😭
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someone-s · 2 years ago
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acourtofquestions · 3 months ago
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Earlier this summer, Lysandra had crossed those foothills with her companions-with her queen. Had watched Aelin ascend one, and stride to the carved granite stone jutting from its top. The marker of the border between Adarlan and Terrasen. Her friend had taken a step beyond the stone, and had been home.
Perhaps it made Lysandra a fool, but she had not realized that the next time she'd see the foothills again, wearing the feathers of a bird, it would be in war.
Or as a scout for an army thousands of soldiers strong, marching far behind her. She'd left Aedion to figure out how to explain Aelin's sudden disappearance when she'd departed for this scouting mission.
"Right there," Aedion said, pointing to a small, weather-worn granite boulder carved with whorls and swirls. "Once we pass that rock, we're on Terrasen soil."
Not quite daring to believe she wasn't still asleep, Aelin walked toward that rock, whispering the Song of Thanks to Mala Fire-Bringer for leading her to this place, this moment.
Aelin ran a hand over the rough rock, and the sun-warmed stone tingled as if in greeting.
Then she stepped beyond the stone.
And at long last, Aelin Ashryver Galathynius was home.
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skyward-floored · 1 year ago
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*drops in*
With spooky season starting I was wondering, do the Incredibles AU boys ever get up to any mischief on Halloween? Like using their powers to trick people or scare them a bit?
Some of them would... I think Legend and Wind would be the worst though. Since Wind’s powers are easy to use discreetly, his are the best, and he’s the most mischievous with them.
...But Legend once convinced some neighborhood kids this one house was haunted by a pair of floating pants.
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snowstories · 9 months ago
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Also another fun headcanon I have regarding the Link's Awakening is that dreams just kinda do that in the LOZ universe. By which I mean that in the LOZ universe, dreams are worlds in and of themselves, regardless of who dreams them up; while most are not as deep or coherent as Koholint, they nonetheless exist on their own merit, no matter how fleeting. In addition, dreams are, to a degree, connected to each other. This is why the Nightmares are beings with desires and even physical forms (albeit unusual/malleable ones), and how they managed to slip into Koholint; they were always connected to it to begin with. Where Koholint differs from most other dreams is that it's more expansive, cohesive, and tangible due to being dreamed up by a deity instead of a mortal. This is also why the Nightmares thought it was worthwhile to try and conquer to begin with. At the game's end, the Wind Fish turning Marin into a seagull allows her to travel through dreams the same way the Nightmares could, but as a good dream instead of a bad one.
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malpractique · 2 years ago
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special interests for me are sometimes infodump zone and sometimes it is i am going to think SO HARD about this FOREVER and keep rereading the wikipedia page until i have it damn near memorized
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