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#What or who is partying in the forest?
averlym · 1 year
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HI I DIDNT KNOW YOU WERE INTO ADAMANDI HOLY SHIT. Can’t believe so few people know about this masterpiece of a musical
:OOOOO hai i agree it is criminally (haha yknow bc there are crimes..) underrated!! and really brilliant!!! discovered it literally midway through the week and akdfjgsjhdsjhjgdf
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have a doodle of the saints :3
#this is kinda because on someone's insta i saw one of the saints doing a peace sign dksajh have smth silly#adamandi#ask me stuff???#realising i have to put my tags at the beginning before rambles or tumblr won't catch it#i am into adamandi. now. this is terrible timing because exam season but hMM the academic grindset really resonates now huh#the moment i caught myself in the ao3 tag i was like ''oh.''#i have so many thoughts. so many many thoughts. im so insane about this musical actually. also the fandom so far seems so nice#also yeah! the number of people who know about it is quite small huh.. it makes me kinda feel like im infiltrating the group... ?#late to the party as ever. but it's. so so good. such a musical ever the brainrot is real#also the way the creators themselves are active on tumblr :OO rly cool. ngl the tags they left under my posts had me#giggling screaming kicking my feet etcetera... and bc apparently i thrive off positive reinforcement that sparked the whole cut fruit art..#i am itching to know about the track thing with portia. also portrix real the lesbians keep winning!! also also i may have spent half a day#internet stalking ><. secret pinterest boards where :O#anyway thank you for the ask anon idk how to answer concisely but yes. adamandi. oh my god.#miscellany: can we appreciate ambrose's high notes.. also i was on wiki reading about ''apollonian vs dionysian'' it's insane#on yet another note. im entering my lin era rn i think. what a time. where can i run so true + vincent's surname my beloved. forest imagery#side note? tiny little detail i'd love to do smth about in the future: in word to the wise there's smth about “appraising your rings” and i#the one who pulls the strings beatrix mentions “bought my classmates rings” like. kjdfhsgjkhd???? thinks.#.. but new fav musical unlocked is all#between this and watt i am maybe into my murder musical era. confession that i don't do horror much because i have an overactive imaginatio#but like those two hit the spot. and i think organic imagery.. blood visuals.. is very cool// and the moment you start looking at literal#life and death situations then the dramaticness especially comes in and that's fun!! // also i read smth today about tragedy making you#appreciate irl stuff more. like ''wow thats messed up im sure glad that isnt me i love life''. and lowkey?? yeah
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thedreadvampy · 10 months
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Halloween in November?
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it's more likely than you think
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Finished reading After the Forest by Kell Woods, and I really enjoyed it! I was expecting a lot more emphasis on the Hansel and Gretel part of it, but it quickly turned into Snow White and Rose Red, plus the evil queen and aesthetics of Snow White.
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worldsonlylevifan · 11 months
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im so so close to making an alice killings tapestry im fully serious drafting a pattern rn
edit heres the pattern for a crochet tapestry, one with row numbers and one without (chain 48)
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lovphobic · 2 years
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Girl it has been SOOOOOO long that I don't remember much from animal jam! But I do remember buying fox hats.
For some reason the thing that sticks out to me the most is trying to break the ice on the arctic level. I don't think it was actually a thing but I did organize like 30 people to do the jump emote on the ice. It cracks but doesn't break!
Also if you ever got a friend request + a postcard that was like "I have no friends to trade rare items with 😢" I was stealing. Sorry ajdbjshshkakakal
u say that and then im over here busting out fucking evreything. i remember when the flag shop was added. when the doctors office was removed. when the arcade room was added. the little duckie game at the bottom of the town center. aldan was the most popular server. the daily christmas login gifts. gecko geckogecko gecko gecko gecko gecko gecko geckogeckogeckogecko. true jammers remember the original animals were wolf seal monkey koala and panda and that was IT and koalas were considered UGLY for some reason. and appondale wasnt in the original game. i dont think shiveer was either but i could be wrong
what youre talking about had 3 variants too. the ice on mount shiveer the bridge in coral canyon (?) the the broken statue thing near/in the temple of zios. there was also one with the phantoms i think but i cant remember when or where that was. that was aj's version of tip the iceberg except ours never worked JKHDJKGAGGJ
if you werent grinding the sky high game in the canyon for the sweet sweet chance at a rare item then u werent living im sorry to say !!!!!
also this video is very cringe (i say because i was friends w this person KJDHGJKD it came from the heart of like. a 14 year old) but im in it so BITCH
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groupwest · 2 years
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what is it about my van that makes people want to stand outside it in the morning and yell. like i’m in here. asleep
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unproduciblesmackdown · 9 months
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you always knew marble hornets is good b/c fr from 2010 on the Many fans &/or the particularly Enthused &/or Dedicated &/or Lasting fans was noticeably to us all like hmm tending to be many people who are big fans of aLex Guy from the tunnel rip Brian Tim Questions Investigations Answers....i presume it still skews that way. i.e. Tastehavers i.e. Marble Hornets Is Good b/c it can resonate with queer experiences unlike horror that straight people are like "Hell Yeah truly this is good" about, which is a waste of everything
#sort of half pondered / rhetorically questioned / some theories floated at the time like hm why Is this a bunch of gays transgenders etc....#but also just correctly taken as a stamp of quality and nobody is exactly pressed about it#marble hornets#certainly nothing particularly heterosexual is going on or even has too much of a medium & space to go on#certainly there is Not any particular backdrop of ''''normalcy'''' whether via We Are All So Straight or anything else#certainly there Is a lot of ''so this guy is looking for or thinking about or trying to successfully connect with in 1 way or another#Another Guy'' but of course like the queer experiences / context Resonance isn't just ''could these Same Genders kiss or whatever''#in this & in all things always fr....#again that first of all there is never a backdrop / context / assumption of Normal World Normal Guy Normal Life#what there Is regarding that is pretty distant & bare bones. glimpses of ''yeah no matter what That's an interruption of your life''#like i said that like the way things are presented kind of everyone always is figuratively wandering alone in a wintery forest#there's a lot of not just solitude but Isolation / alienation / disconnect. that there's a continuous Mystery where also our protagonist/s#are trying to piece together things like not just a sequence of events but the resultant narrative. ''solving'' the identity & Role of#other parties here & also their own. us as the audience invited to do that too b/c it's always unreliable narrators / protagonists & b/c#[it's not really an arg!! it's not really an arg!!] but ofc b/c we're Meant to have room to be Analyzing & Theorizing & discovering info#b/c markedly the [so: what's going on. what is that literally? what is it figuratively? as a theme?] is even more open ended for us with#people pointing out the resulting flexibility. it can be pretty much whatever. there's kind of rules but what if not really? what if: and#what can you do about it anyways? and: and what works best is people finding the rare & isolated person who already knows firsthand what#is going on &/or will go ''hmm yeah idk that resonates'' if you try to discreetly venture to see if so. but even then you're just a few or#just two people & at any time you could be endangered / attacked just kind of because. we could go well beyond 30 tags but like ofc as#also in all things it won't be Thee entire consummate queer experience b/c that doesn't exist & also it doesn't all have to fit perfectly#into a metaphor when [what does even if one was deliberate? & it wasn't deliberate here like & this will all represent lgtbq times]#but anyway one can see how ''well something's sure going on here. kind of increasingly encompassingly / intensely''....a classic#like tim's right also as in calling all marble hornets enjoyers skinamarink is a good time. do i think it's meant to be about [everyone &#their mom (lol) who points at it & goes That's A Tuesday. Yeah regarding growing up in a household as an abused/neglected child] Prob Not#yet (a) lotta room for interpretation (b) word of god knowledge being (i) invoking a Child's Perspective (& physical pov even) b/c of in#fact trying to evoke / being inspired by the like abstraction of childhood nightmares & (ii) saying it's basically hansel & gretel okay so#we have a the witch(tm) but who also in said story may be implicitly an antagonistic / mistreating human ''false'' parent anyway....#interesting! (that is to say it's easy to suppose combining these elements = thee mundane horrors well represented for once in our lives)#& alternate ''theories'' seem p literal the Coma Dream the Hell Fr like ok both have any basis but cmon. how to beat the skinamarink.mp4
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specsthesecond · 1 month
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Imagine being a nymph
𖤣.𖥧.𖡼.⚘𖡼.𖧧𖥧𖡼.𖤣𖥧𖧧.𖥧.𖡼.⚘𖡼𖧧𖥧𖡼.𖥧𖧧.𖥧.𖡼.⚘𖡼.𖤣𖥧𖡼.𖤣𖥧
You exist somewhere in between being older than most living things but young in comparison to the ancient forest you reside in. You laze all day on lush moss and wander through thick meadows in the evening.
You spend most of your time with your fellow nymphs and the Satyrs, who also inhabit the forest. You join the satyrs in their festive orgies, their never ending debauchery and stamina is always entertaining. The satyrs are very close with the nymphs, both being able to keep up with the others insatiable apatites. They often invite you to praise their god in the only way they know how; sex, parties, wine and more sex. No matter what season, weather or time of day the forest is always filled with the pleasured sounds of your shared revelry.
You have your fun luring Human adventurers away from their parties, giving them little glances of your body behind thick trees. Humans also like it when you pretend to not notice them when they "accidentally stumble" across you sitting in your meadow. Either way when you have them to yourself it's always a fun arrangement. They always seem enraptured by you, all you have to do is bat your eyelashes and they come to you like they're locked in a trance. Always so hesitant at first like their dirty mortal hands shouldn't touch something as divine as your skin, you dispel those thoughts very quickly.
Sometimes the nomadic Centaurs travel through the forest, the nymphs and satyrs are always more than happy to welcome them into their home. The centaurs are proud creatures so you have to flirt a little harder than you do with humans or satyrs but traveling for months with no relief is so burdensome and why deny the cute nymph offering exactly the relief you need? When the huge man-beast eventually grumbles some admission of interest you waste no time bending over, hands on the lush forest floor, presenting your ass for the centaur to completely ruin on his massive horse cock.
The occasional traveling Orc camp will pop up now and then, that's always exciting. Orcs are very simple creatures and require little to no coaxing. You can usually just skip into the orc camp and plop yourself down on the nearest burly green hunk. They may be confused at first but a sultry look and a well placed hand will have them grinning from ear to ear, already half chubbed. It's a good idea to try and find the chief or clan leader as they might announce to the whole camp that they've found a useful fuck toy for the night. You might spend the day getting pounded by orc after orc until the late hours of the night. The only trace you'll leave behind for them when they wake is a trail of flowers and a few puddles of cum.
Goblins are similar to orcs but even more insatiable. Walking into a goblin camp in all your beautiful naked nymph glory will get you jumped and fucked within seconds. The small creatures don't care much at all for civility or decorum, they see a pretty thing like you walk into their camp and they're already scrambling and fighting each other for a hole. Not that they have any problems with sharing, during these particular nights there's always multiple goblin cocks being stuffed into all your holes, fitting in as many as they possibly can. They fuck till they drop, literally thrusting into your cum soaked holes till they pass out on the grassy floor.
Elves however, are another story. Elves never lose their composure, always so regal. When they travel through the forest they let the nymphs trail along with them, if only because this is your home they're walking through. You've only fucked elves very few times. The first being a noblewoman who weaved flowers in your soft hair while stealing glances at your naked body. You pleasured her in her tent one night, lapping at her pretty pussy as she gave you quiet but generous praises while gently stroking your hair. There was also the respected guard captain who you caught pleasuring himself by the river, he seemed very grateful for your assistance, fucking you ragged like he hadn't touched another person in centuries.
If you're lucky you may stumble upon the Minotaur that lives in the forest. You and the other nymphs like to play this game where you tease and taunt the Minotaur until he chases one of you down and fucks you into the dirt. It's not clear if getting caught means you win or lose but the other nymphs will sit around you, pet the minatour and coo at you as you get ferociously fucked by the beast until it fills your belly with it's seed. You're almost unconscious when the minatour is done but that won't stop the other nymphs from licking up the monsters cum from your abused hole while trying to coax the minatour into another round.
𖤣.𖥧.𖡼.⚘𖡼.𖧧𖥧𖡼.𖤣𖥧𖧧.𖥧.𖡼.⚘𖡼𖧧𖥧𖡼.𖥧𖧧.
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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lecsainz · 8 months
Note
A headcanon of Percy Jackson x reader daughter of Zeus, where he has been in love since the first day he saw her, and he had also recently arrived at the camp, please
˒ ⌕ SHE IS LIKE THUNDER
parings: percy jackson x zeus!reader
an:I know I disappeared, forgive me 🤧, but picture me writing this at 3 AM, dying of sleepiness after watching the last episode of PJO, AND ANNIE USED THE NICKNAME 😭 THIS EPISODE IS STILL TOO MUCH FOR ME TO PROCESS!!!!
summary: the one where you're a daughter of zeus, exploring your relationship with percy.
( my last work || my last work for riodanverse || go to main masterlist )
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You and Percy crossed paths during one of your training sessions. Luke was giving Percy a tour of the camp, and when Percy laid eyes on you, he halted abruptly, as if struck by lightning. For some inexplicable reason, he felt an urgent need to know who you were, as if the gods themselves demanded it.
Percy's eyes widened as he observed you from across the training grounds. "Who's that?" he asked, pointing a finger in your direction. Luke suppressed a chuckle, a mischievous glint in his eyes. "Her? Oh, that's Y/N, daughter of Zeus." Percy squinted, trying to decipher your actions, as you accidentally summoned a small lightning bolt that fizzled out near your feet. His eyebrows shot up in surprise. "Does that happen often?" Luke grinned. "Only when she's particularly excited, which, by the way, is most of the time. You should see her during thunderstorms!" Percy blinked, watching as you waved sheepishly, causing another faint spark to crackle in the air.
You and Percy found common ground in venting about the gods upon his arrival.
"Hey, little thunder, how's it going?" Percy grinned. "Don't call me that," you replied, trying to keep a straight face. "I'm good too, thanks for asking, Lightning Rod," Percy joked, emphasizing his newfound nickname for you.
Attempts at using your powers together proved futile, as water and electricity didn't exactly make for a harmonious combination.
According to Percy, Cabin 3 was way too big for just him, and assuming you felt the same way about Cabin 1, he started a tradition. At 12:00, he'd show up at your cabin, asking to share it, turning into a routine of hosting pajama parties in each other's cabins.
After you discovered that your half-sister, Thalia, had been turned into a pine tree to save her, Percy couldn't resist teasing you about it.
"Do you think your dad would turn you into, what, a fountain? Or maybe a cherry blossom tree would suit you?" Percy grinned, enjoying the opportunity to rib you. "Jackson, shut up," you retorted, rolling your eyes at his antics. Later, when Grover and Annabeth intervened, trying to keep you two from frying each other, Percy couldn't resist a parting shot. He had soaked you with water from a nearby forest stream during the mission, leaving you drenched and fueling your desire to electrocute him. "Next time you want to electrocute Percy, make sure I'm not around," Annabeth teased as they separated you, noticing your soaked state. Grover, being the peacekeeper, started singing the song of friendship, encouraging both of you to hug it out and apologize. Percy, however, observed that you were shivering from the cold as you walked. Realizing this, he handed you his jacket, concerned. "You'll catch a cold if you stay wet like this," he said, offering you warmth amidst the chilly aftermath of your water-based altercation.
Since neither you nor Percy admit to having feelings for each other, you find yourselves in constant teasing and banter.
During a mission, you two start a squabble because you want to lead everything, and he just wants to do his thing or isn't paying attention to what you're saying. Grover and Annabeth exchange glances, seeking a way to mediate.
It takes a long time before you muster the courage to admit you have feelings for the son of Poseidon. You decide to confess first because, knowing Percy, it would take ages if you waited for him.
"Percy, I need to talk in case we don't get out of here." "Spark Plug, we're getting out of here; trust me." "I like you, Seaweed Brain." He stands there in shock, mouth hanging open, unable to believe that you like him back.
After Percy managed to confess that he also liked you, you enjoyed teasing him about his stunned reaction. But deep down, you were terrified that he might have said he didn't like you back.
Percy becomes incredibly protective of you.
"Touch her, and you'll be dead."
You love stormy days and spend hours on the beach with Percy because he can control the water, ensuring you both stay dry.
"Isn't it beautiful?" "What, little storm?" You pause, gazing out at the tumultuous sea, the waves crashing against the shore. "It's like the ocean is in harmony with this storm. It's as if they understand each other, finding peace in the chaos." "Maybe," Percy finally responds, a soft smile playing on his lips. "Maybe storms and the sea have a way of finding peace in chaos because they understand that even in the wildest moments, there's a certain kind of order."
You appreciate the profound simplicity of his words, and in that moment, he wraps his arms around you from behind, resting his head on your shoulder. For the first time in a long while, you feel at home
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jennaflare · 2 months
Text
So Disco Elysium is the only game you've ever really liked
I get it! It's a phenomenal game with superb art and writing, and its themes are consistent and deeply explored. It sets a high bar for video games. But there are other really, really fantastic games out there. This is a list that is 100% my own taste of things that aren't necessarily similar, other than the fact that they're really fucking good. (A lot of these are on sale for the Steam Summer Sale until July 11 2024!)
In Stars and Time
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In Stars and Time is a time loop game where you play as Siffrin, the rogue of a party at the end of their quest to save the day by defeating the King, who is freezing everybody in time! But something is wrong: every time you die, you loop back to the day before you fight the King. You're the only one who remembers the loops, so it's up to you to figure out why it's happening, and how to break out.
In Stars and Time is a heart-wrenching dive into mental health, friendship, and love. It's about feeling alone, and how awful it is when the people who love you don't notice (and how awful it is when they do). It's about falling deeper and deeper into your worst self and your worst tendencies, and how to come back from it.
The creator also did one of my favorite Disco Elysium comics ever, which is only tangentially relevant but worth mentioning.
Roadwarden
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In Roadwarden, you play as the titular Roadwarden for an undeveloped and "wild" part of the kingdom. Monsters roam the forests and roads, and it's your job to keep people safe. On paper, anyway. Your real mission is to find out what is of value in the area, and how to take it from its people. How well you perform this task is up to you. It's an oldschool text-based RPG, and I take a lot of notes by hand when I play.
Roadwarden explores exploitation and industrialization by making you look in the face of your potential victims. You can only learn what your bosses want you to report on by getting close to the residents, after all. There are mysteries to be solved, secrets to be gathered, and hearts to win.
The Longing
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The Longing is an adventure-idle game where you play as the solitary servant of a sleeping king. Your task is to wait for him, for four hundred days. Time in the game passes in realtime (for the most part). There are caves to explore, books to be read, and drawings to make.
The Longing is about loneliness and depression. It's about whether or not you decide to stay in that hole, and if you do, what you do with yourself while you're there. Maybe you'll wander. Maybe you'll stare at a wall. Maybe you'll just sleep until it's all over.
Papers, Please
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Papers, Please casts you as a newly hired customs officer in a country that is rapidly tightening its borders as its fascist government tightens its fist. This game is stressful. Sometimes you intend to help out the revolutionaries when they asked, but then you got so stressed out trying to make your quota so you can feed your family and pay your bills that you didn't notice the name of the person they were hoping to contact while going through their papers. Sometimes someone puts a bomb in front of you and expects you to defuse it. Sometimes someone suggests you steal people's passports so you can get your family out, and with the horror you see daily, the idea tempts you more than you'd like.
Papers, Please is all about hard choices and testing your moral fortitude. Everything you do has consequences. Being a good person in this game is hardly ever rewarded, but not in a way that feels overly cynical. Papers, Please asks you what kind of person you want to be and what you're willing to sacrifice to get there.
The Return of the Obra Dinn
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From the creator of Papers, Please, The Return of the Obra Dinn is a game where you play as an insurance investigator for the East India Trading Company. The ship the Obra Dinn has just floated back into port, its entire crew missing or dead. It's your job to figure out what happened aboard the vessel. For insurance reasons.
I don't know how to go into the themes of this too deeply without giving away too much, but the mechanics of the game itself make the game worth playing. You have a magic stopwatch that allows you to go back to the moment of a person's death, allowing you to try and figure out who (or what) killed them, and how. And the soundtrack is extremely good.
Outer Wilds
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In Outer Wilds you play as an unnamed alien, and it's your first day going to space! Your planet's space program is pretty new still, so there's still lots to explore and discover on the planets within your system. There are ancient ruins from a mysterious race that once lived in your system, long before your species began to record history. Why were they here? Where did they go? How are they connected to the weird thing that keeps happening to you?
The fun of Outer Wilds is in the discovery and answering your own questions. The game never tells you where to go, and it never outright tells you anything. There are clues scattered through the system, and it's up to you to put them together and figure out your next steps. It's about the way that life always goes on, no matter what, even when it seems like the end of everything, forever. I'd recommend NOT reading anything else about this game. Just go play it. Seriously, the less you know, the more fun this is.
If on a Winter's Night, Four Travelers
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In If on a Winter's Night, Four Travelers, you explore the circumstances of the deaths of four individuals.
This is a short one that took me about two and a half hours to play. If for no other reason, play it for the stunning pixel art. The game explores sexism, racism, and homophobia in the Victorian era and leans heavily into horror themes. Best of all: it's completely free!
Pentiment
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Pentiment takes you to the 16th century, where you take the role of Andreas Maler, a journeyman artist working on his masterwork in the scriptorium of an abbey. When someone is murdered, Andreas takes responsibility for finding the culprit.
The game is set over 20~ years and you get to watch how Andreas' actions affect the village in various ways (who's alive the next time you come by, have people gotten married and had children...). It's an exploration of how the past affects the future, and what parts of that past we choose to keep or discard. It has beautiful art, and fans of both Disco and Pentiment often compare them.
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Other games you might wanna check out
Night in the Woods, Dredge, Oxenfree, A House of Many Doors, Inscryption, Slay the Princess, Citizen Sleeper, Chants of Sennar, Loop Hero, The Cosmic Wheel Sisterhood, The Pale Beyond, Where the Water Tastes Like Wine, Elsinore, Her Story, Before Your Eyes, Pathologic (not delved into above because the venn diagram of Pathologic fans and Disco fans is basically a circle)
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mellosdrawings · 2 months
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When you need to declare your love to your wife but it is so strong you can't help but revert back to french.
You know the perk of being french ? I can write Rook rambling haha !
(Though I am incapable of writing poetry, so here is the poem I used and its approximate translation:
Je respire où tu palpites,
Tu sais ; à quoi bon, hélas !
Rester là si tu me quittes,
Et vivre si tu t'en vas ?
(I breathe where you throb, you know ;
What for, alas! stay here if you leave me, and live if you go away?)
A quoi bon vivre, étant l'ombre
De cet ange qui s'enfuit ?
A quoi bon, sous le ciel sombre,
N'être plus que de la nuit ?
(What good is living, being the shadow of this fleeing angel?
What for, under the dark sky, being from the night only?)
Je suis la fleur des murailles
Dont avril est le seul bien.
Il suffit que tu t'en ailles
Pour qu'il ne reste plus rien.
(I am the flower of your walls for which April is the only good.
You only need to leave for me to be left with nothing.)
Tu m'entoures d'Auréoles;
Te voir est mon seul souci.
Il suffit que tu t'envoles
Pour que je m'envole aussi.
(You surround me with Halos;
I care only about seeing you.
You need only to take flight for me to fly too.)
Si tu pars, mon front se penche ;
Mon âme au ciel, son berceau,
Fuira, dans ta main blanche
Tu tiens ce sauvage oiseau.
(Should you leave, my front/forehead shall lean ;
My soul in the sky, its cradle, will flee,
In your white hand you hold this wild bird.)
Que veux-tu que je devienne
Si je n'entends plus ton pas ?
Est-ce ta vie ou la mienne
Qui s'en va ? Je ne sais pas.
(What would I become, should I not hear your steps anymore?
Is it your life or mine that is fleeing ?
I cannot tell?)
Quand mon orage succombe,
J'en reprends dans ton coeur pur ;
Je suis comme la colombe
Qui vient boire au lac d'azur.
(When my thunder dies down, I take some from your pure heart ;
I am like the dove that just drank in the azur lake.)
L'amour fait comprendre à l'âme
L'univers, salubre et béni ;
Et cette petite flamme
Seule éclaire l'infini
(Love makes the soul understand the universe, healthful and blessed ;
And this lonely little flame shines upon the endless)
Sans toi, toute la nature
N'est plus qu'un cachot fermé,
Où je vais à l'aventure,
Pâle et n'étant plus aimé.
(Without you, all of nature is only a closed cell where I go on an adventure,
Pale and no longer beloved.)
Sans toi, tout s'effeuille et tombe ;
L'ombre emplit mon noir sourcil ;
Une fête est une tombe,
La patrie est un exil.
(Without you, everything falls apart ;
Shadows fill my dark eyebrow ;
A feast/party is a tomb,
The homeland is an exile.)
Je t'implore et réclame ;
Ne fuis pas loin de mes maux,
O fauvette de mon âme
Qui chantes dans mes rameaux !
(I beg and demand ;
Do not flee any longer from my pain,
O warbler of my soul who sings in my twigs!)
De quoi puis-je avoir envie,
De quoi puis-je avoir effroi,
Que ferai-je de la vie
Si tu n'es plus près de moi ?
(What could I want?
What could I be afraid of?
What would I do of life without you by my side?)
Tu portes dans la lumière,
Tu portes dans les buissons,
Sur une aile ma prière,
Et sur l'autre mes chansons.
(You carry in the light,
You carry in the bushes,
On a wing my prayers,
On the other my songs.)
Que dirai-je aux champs que voile
L'inconsolable douleur ?
Que ferai-je de l'étoile ?
Que ferai-je de la fleur ?
(What will I tell to the fields that hide my inconsolable pain?
What would I do of the star?
What would I do of the flower?)
Que dirai-je au bois morose
Qu'illuminait ta douceur ?
Que répondrai-je à la rose
Disant : " Où donc est ma soeur ?"
(What will I tell to the morose forest that illuminated your softness?
What will I answer at the rose asking "Where is my sister?")
J'en mourrai ; fuis, si tu l'oses.
A quoi bon, jours révolus !
Regarder toutes ces choses
Qu'elle ne regarde plus ?
(I would die ;
Flee if you dare.
What is the point, days gone! of looking at all those she no longer looks at?)
Que ferai-je de la lyre,
De la vertu, du destin ?
Hélas ! et, sans ton sourire,
Que ferai-je du matin ?
(What would I do of the lyre, of virtue, of destiny?
Alas! And, without your smile,
What would I do of the morning?)
Que ferai-je, seul, farouche,
Sans toi, du jour et des cieux,
De mes baisers sans ta bouche,
Et de mes pleurs sans tes yeux !
(What would I do, alone, wild, without you, of days and heavens,
Of my kisses without your lips,
And of my tears without your eyes!)
Il suffit que tu t'envoles pour que je m'envoles aussi - Victor Hugo
(You need only take flight for me to fly too))
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reasonsforhope · 1 year
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For years, the people of the Kitasoo/Xai’xais First Nation watched over their waters and waited. They had spent nearly two decades working with Canada’s federal government to negotiate protections for Kitasu Bay, an area off the coast of British Columbia that was vulnerable to overfishing.
But the discussions never seemed to go anywhere. First, they broke down over pushback from the fishing industry, then over a planned oil tanker route directly through Kitasoo/Xai’xais waters.
“We were getting really frustrated with the federal government. They kept jumping onboard and then pulling out,” says Douglas Neasloss, the chief councillor and resource stewardship director of the Kitasoo/Xai’xais First Nation. “Meanwhile, we’d been involved in marine planning for 20 years – and we still had no protected areas.”
Instead, the nation watched as commercial overfishing decimated the fish populations its people had relied on for thousands of years.
Nestled on the west coast of Swindle Island, approximately 500km north of Vancouver, Kitasu Bay is home to a rich array of marine life: urchins and abalone populate the intertidal pools, salmon swim in the streams and halibut take shelter in the deep waters. In March, herring return to spawn in the eelgrass meadows and kelp forests, nourishing humpback whales, eagles, wolves and bears.
“Kitasu Bay is the most important area for the community – that’s where we get all of our food,” Neasloss says. “It’s one of the last areas where you still get a decent spawn of herring.”
So in December 2021, when the Department of Fisheries and Oceans withdrew from discussions once again, the nation decided to act. “My community basically said, ‘We’re tired of waiting. Let’s take it upon ourselves to do something about it,’” Neasloss says.
What they did was unilaterally declare the creation of a new marine protected area (MPA). In June 2022, the nation set aside 33.5 sq km near Laredo Sound as the new Gitdisdzu Lugyeks (Kitasu Bay) MPA – closing the waters of the bay to commercial and sport fishing.
It is a largely unprecedented move. While other marine protected areas in Canada fall under the protection of the federal government through the Oceans Act, Kitasu Bay is the first to be declared under Indigenous law, under the jurisdiction and authority of the Kitasoo/Xai’xais First Nation.
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Pictured: "In some ways, I hope someone challenges us" … the Kitasoo/Xai’xais stewardship authority.
Although they did not wait for government approval, the Kitasoo did consult extensively: the declaration was accompanied by a draft management plan, finalised in October after three months of consultation with industry and community stakeholders. But the government did not provide feedback during that period, according to Neasloss, beyond an acknowledgment that it had received the plan...
Approximately 95% of British Columbia is unceded: most First Nations in the province of British Columbia never signed treaties giving up ownership of their lands and waters to the crown. This puts them in a unique position to assert their rights and title, according to Neasloss, who hopes other First Nations will be inspired to take a similarly proactive approach to conservation...
Collaboration remains the goal, and Neasloss points to a landmark agreement between the Haida nation and the government in 1988 to partner in conserving the Gwaii Haanas archipelago, despite both parties asserting their sovereignty over it. A similar deal was made in 2010 for the region’s 3,400 sq km Gwaii Haanas national marine conservation area.
“They found a way to work together, which is pretty exciting,” says Neasloss. “And I think there may be more Indigenous protected areas that are overlaid with something else.”
-via The Guardian, 5/3/23
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skywalkerslvt · 3 months
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Rough Ride (so rough)
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❥Pairing: RE2!Leon x AFAB!Reader
❥Summary: What happens when you have to sit on Leon's lap for a very long and bumpy car ride? Leon's pants get soaked 😍
❥CW: 18+, smut, sub!leon, dry humping, cumming in pants, overstimulation, crying kink, semi-public sex, sorta non-con at first? but both parties are consenting, 1.6k words
❥a/n: can you guys tell how much I like dry humping from the amount of times it shows up in all my fics? anyways RE2 Leon is so subby i need to make him cry so I wrote this. Also my requests are open if any of u leon sluts wanna request something 👀 Hope you guys enjoy! <3
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Leon Kennedy was utterly fucked. Both literally and figuratively. He was approximately one hour into the grand camping trip that your shared group of friends had planned, and it was already off to a bumpy start.
It started with the excessive amount of luggage you and Claire had decided to pack. The trunk was bursting at the seams, and the backseat was already crammed with more than it could reasonably hold, leaving the driver seat, the passenger seat, and a single seat in the back free for its intended use.
With Chris driving and Claire staking her claim on the passenger seat, that left you and Leon with the single seat to share.
And when you whispered a seductive “I guess we’ll have to make do,” with a mischievous glint in your eye, Leon knew he was done for.
Before he could respond, he was shoved into the car, barely even registering that you were manoeuvring yourself into his lap, carefully trying to find a comfortable position.
At first, Leon was awkward. It wasn’t every day that the girl he had a massive crush on was situated on his lap, and especially not for a 2 hour long drive like this one. But as you leaned against him and whispered a soft “Relax,” he eventually settled in, wrapping his arms around your waist and propping his chin on your shoulder.
The first hour was fine, enjoyable even. Leon had managed to stave off a massive boner, and everyone had been happy despite the luggage situation. But issues started to arise as Chris turned the car onto a bumpy gravel path in the woods.
“We’re gonna be on this trail for about an hour and then we'll be at our camping spot. It might get a bit bumpy,” Chris muttered quietly, not wanting to wake up his sister who had dozed off against the window.
As the car drove deeper into the forest, the road became more uneven, causing you to bounce slightly in Leon’s lap. His cock started to twitch, the boner he managed to avoid coming to as all his attention was focused on that single point where your ass was softly bouncing on his cock.
Leon was flushed head to toe, his teeth worrying his lower lip as the rate of his breathing increased. His cock was now fully hard and leaking pre-cum in his boxers, and by some miracle, you hadn't noticed. Needing to feel more friction, he pushed his hips up slightly, softly grinding his hard dick against your ass, playing it off as shifting to a more comfortable position. He felt like such a pervert, getting off against your ass while you were completely oblivious, but the weight of you on top of him felt too good to stop.
He had managed not to make a sound, harshly biting down against his surely bruised lip any time he felt like moaning, but when Chris hit a particularly hard bump, causing you to bounce harshly back into his cock, he let out a barely audible whimper, right against your neck.
Leon stiffened, panicking as he was sure he got caught. You were going to realize what he had been doing, and you'd think he was a disgusting pervert, never wanting to see him again.
But as you turned your head slightly, concern etched on your features, and asked him if he was okay, Leon went lax with relief. You didn’t know.
“Y-yeah- Sorry I was just startled by the bump,” he stammered out.
You smiled softly, seemingly unaware of the turmoil raging inside him. “It's okay. These roads are pretty rough. Just hold onto me if you need to, okay?”
Leon swallowed hard, nodding. “Sure, thanks.” You leaned in and pressed a chaste kiss to his cheek, then turned back around and shifted your hips, moving in a more comfortable position. Leon’s hold around your waist tightened and his dick twitched at the feeling of you moving against him.
The car continued to jostle along the uneven path, each bump sending another wave of sensation through Leon’s body. He tried to focus on anything else–the trees whipping past outside, the sound of Chris humming along to the radio, the soft snores of Claire asleep in the front–but his mind kept coming back to the warmth and pressure of you against his twitching cock.
Desperate to maintain some semblance of control, Leon shifted slightly, trying to find a position that would ease his arousal. It was useless. Every movement, every slight adjustment only heightened the friction, the pressing of your body against him his own personal torture.
Minutes felt like hours as the car bumped along the trail, each jolt a reminder of the situation Leon found himself in. To make matters worse, you began shifting, unknowingly pushing your ass against his cock continuously, and Leon couldn't help himself. He just had to cum, so he began grinding against you again, timing his thrusts with your shifting.
He closed his eyes as his thrusts got sloppier, the building heat in his gut reaching its peak. He knew he couldn't hold out for much longer, and he was careless with his sounds, his heavy breathing against your neck becoming louder and louder.
Leon's body tensed, and with a muffled groan, he came, his cock twitching as he spilled into his pants. Relief washed over him, but it was short-lived as the car continued to jostle along the path, your ass still bouncing in his lap, overstimulating his already sensitive cock.
His breathing grew ragged, and tears began to well up in his eyes. He couldn't take it anymore, the friction becoming unbearable, and he bit his lip hard, trying to stifle his whimpers.
Despite the overstimulation, the continued friction of your ass bouncing against him caused his cock to twitch and harden once more, much to his confusion and frustration. The sensations were too much to handle; his body was a mess of sensitivity and arousal, and he couldn't stop the tears that began to spill down his cheeks.
Leon's mind was a haze of pleasure and pain, the overstimulation blending into a desperate need for more. His hips involuntarily thrust upward, seeking more friction, even though it was torturous. Each bounce of your ass pushed him closer to the edge again, and he couldn't understand how he could be this turned on despite having just cum.
Minutes felt like hours, and Leon's body was on the brink of collapse. The continued friction, combined with his heightened sensitivity, pushed him to the edge once more. He tried to stay silent, but soft whimpers escaped his lips, tears streaming down his face as he clung to you, desperate and needy.
Just when he thought he couldn't take it anymore, you turned your head slightly, a smirk playing on your lips.
The realization hit him like a freight train—you knew. You had known all along. Your smirk widened as you watched him, your eyes dark with arousal.
You leaned in, your breath hot against his ear as you whispered, "You've been such a good boy, Leon."
Leon's breath hitched, his body trembling as your words sent a jolt of pleasure straight to his cock. He was overwhelmed, his senses on overdrive as you licked the tears from his face, your tongue tracing a path along his cheek.
Without warning, you began grinding against him, your hips moving in slow, deliberate circles. The friction was maddening, sending shockwaves of pleasure through his overstimulated cock. Leon's hands tightened around your waist, his nails digging into your skin as he fought to hold on.
"You like this, don't you?" you murmured, your voice dripping with teasing amusement. "Getting hard again so soon after cumming. Such a needy boy."
Leon could only nod, his voice failing him as you continued to grind against him, each movement sending him spiraling further into a state of desperate arousal. He was completely at your mercy, and he loved every second of it.
Your pace quickened, and Leon's breath came in short, ragged gasps. Each grind of your hips sent jolts of pleasure through his overstimulated body, and he clung to you as if you were his lifeline. His tears mingled with sweat, his entire world narrowing down to the intoxicating friction and your teasing whispers in his ear.
With a final, deliberate roll of your hips, you sent him over the edge again. Leon's body convulsed, his cries muffled against your shoulder as he came for the second time, his cock throbbing and spilling more cum into his already-soaked pants. His tears of overstimulation turned to tears of overwhelming pleasure, his entire being consumed by the raw, intense sensations. You held him tightly, a satisfied smirk on your lips as you licked away his tears, savoring the sweet taste of his submission.
As the last waves of his orgasm subsided, you continued to move gently, coaxing every last bit of pleasure from his exhausted body.
Leaning in close, you kissed him tenderly, a silent promise of many more games to come. In that moment, Leon knew he was utterly and completely yours, and he wouldn't have it any other way.
When they finally pulled up to the cabin, Chris hadn't even fully parked before Leon threw you off his lap and bolted for the door. His face was a deep shade of crimson, and he mumbled a halfhearted excuse about needing to use the washroom, doing his best to conceal the completely soaked front of his pants. As he disappeared inside, you couldn't help but laugh softly, the image of his flustered expression etched in your mind. You exchanged a knowing glance with Claire, who raised an eyebrow in silent question. Smiling innocently, you shrugged, already anticipating the next opportunity to tease Leon further.
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kennahjune · 9 months
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Teen Dad
Quite surprised there’s not a lot of these AUs considering how much Steve apparently sleeps around but anywho.
Teen Dad Steve who finds out one of the girls he’d slept with pre-Nancy is pregnant and he damn well intends on helping out however he can.
Turns out; helping means taking his son (his SON) and having full custody because the mom, no matter how much she wants to be involved, can’t take care of him.
Steve’s alright for the first 6 months of little Louie Harrington’s life.
But then his parents come home and shit hits the fan.
Which— fair enough. He was only 17 and already had a whole ass son, they were gonna freak out.
But kicking him AND aforementioned son out? With no where to go? No money? Barely a job?
That’s just fucked up.
But Steve makes do, and lives out of his car for no more than a month before finally landing his hands on a cheap trailer in Forest Hills.
He and Louie move in and sure, it’s rough. But he’s got a nice paying job at the Diner and yeah maybe he has to skip some classes to get extra money but it’s fine. It pays his bills and rent and that’s all that really matters.
It’s fine.
And then the second wave of Upside Down fuckery hits, and Steve’s suddenly in the hospital with a grade 4 concussion (whatever that means) and his top priority is to make sure someone is with Louie.
Enter Claudia Henderson, Dustin’s mom.
She takes care of Louie for as long as Steve is in the hospital and then some when Steve can’t be left unsupervised in case his head worsens.
And that’s how the Party is introduced to little Louie (as they all call him).
Steve’s stunned to find out that Mike and Lucas are so good with little kids, but the two of them love stopping by the Henderson’s (and later on the trailer) to see little Louie and offer to babysit for him whenever.
The other kids take a little bit of time to warm up to Louie (and the fact that Steve’s actually a parent) but when they do Steve never ceases to have at least one of them over.
And with all the racket brings in the attention of nosy neighbors.
Steve is well accustomed to nosy neighbors. Mr. and Mrs. Lincoln next door to his parents were always looking to snitch on him for something or other.
But Miss Bottomette and her grandchildren Noah and Casey were sweethearts. Steve didn’t mind having them over for dinner or going over there. Miss Bottomette was the one to teach him how to actually put his cooking skills to work.
Linda and Tom, a newly married couple down the road, were quite eccentric but that’s what made them charming. Steve found their dog, Dasher, quite the sweetheart.
And even Mr. Knowles, the grouchy old man next door to Miss Bottomette, seemed to take a liking to Steve and Louie.
It wasn’t long before the story behind the new boy in 2718 New Bird Ave was revealed: Teen Dad Kicked Out.
Then the whole town knew. And while most people were nice about it, even supportive of how he had taken a step into his child’s life, there were always those people who sneered.
Steve ignored them, loving the life he was working on making for himself and Louie in the trailer park.
The only neighbors he never seemed to meet, despite the looming presence, were the Munsons, right across the street.
Steve knew about the Munsons. Well— he knew about Eddie Munson; drug dealer who was on his second run of senior year. Steve actually shared a few classes with him.
He’d yet to meet the mysterious Wayne Munson, but that was to be expected with work schedules.
And then Steve was graduating, and his parents didn’t show up.
But that was totally fine. Cause the kids, Claudia, Joyce— even Hopper with El— were there. They held up little baby Louie while Steve walked the stage.
He’d heard rumors of Eddie Munson having to retake senior year for a third time— but he didn’t dwell on it for too long. Because sure, he missed more than his fair share of classes and scraped by with a C+ average.
But he did it.
And then summer hit, Dustin left for camp, and the mall opened up.
Steve picked up a job at Scoops Ahoy, cutting back on his hours at the Diner but still staying there because the money was needed and the tips were lovely.
And he meets Robin Buckley, and actually talks to Eddie Munson every once in a while when he stops in with his band, and lets the kids sneak into the movies because he’ll be damned if he robs them of a normal summer.
And then Dustin comes back and their reunion is short-lived because Russians are hellbent on torching non-existent information out of Steve and he’s busy getting his third concussion and then there’s a fucking flesh monster and Billy and Hopper for protecting them and—
It’s not a good night.
But then he’s rushed to the hospital and he tries to call Miss Bottomette only for the call to refuse to go through and shitfuckgoddammit.
Because what about Louie?
Miss Bottomette said she’d be alright watching Louie until Steve got home, but Steve wasn’t able to go home until someone was able to make time to take him home.
Usually, he’d lean on Hopper for this stuff, since his parents were out of the question. But—
But Hoppers dead.
So he’s stuck at the hospital for another day or two until finally, Claudia comes to pick him up.
He’s with Dustin in the backseat of the car, anxiously bouncing his leg and biting at his fingers and nails until Dustin gives in and just holds his hand. Robin’s there to, having been able to leave after the first night but coming with Claudia to pick him up. Steve’s relieved to have them both close by, even if his hands reach for Erica subconsciously.
His trailer’s empty when he gets home, and Miss Bottomette isn’t answering the door.
Steve’s on the brink of a full blown breakdown before Mr. Knowles— bless his heart— points them across the street.
The Munsons apparently have his son and have for a bit now since Miss Bottomette had a minor seizure and couldn’t be left alone with Louie. Mr. Knowles assured Steve that she and the kids were fine and staying with him for the moment.
Steve wasted no time afterwards sprinting to the Munsons and knocking on the door. Dustin and Robin are close behind him, Claudia waiting patiently in the driveway.
The door is answered by a gruff looking old man that’s taller than Dustin but slightly shorter than both Robin and Steve.
“You Harrington?”
Steve nods so fast he faintly wonders if that’s how bobble heads feels.
They’re let in in no time and the old man— the infamous Wayne Munson— calls out of Eddie.
Eddie Munson emerges a moment later with little Louie in his arms, bouncing softly on his feet to keep the baby calm.
Steve is in front of him in a second, scooping Louie gently out of his arms and into his own.
He doesn’t realize he’s crying until Dustin’s rubbing his arms and Robin his back. Claudia is talking to Wayne, explaining what had happened (or the cover story version at least) and Eddie is hanging back a few feet from the three of them.
Robin takes little Louie in her arms and shoos Steve to the couch to calm down.
“Let him meet his auntie, Steve. You take a minute to breathe now, yeah?”
Steve was led to the couch with a soft hand on his shoulder from Eddie Munson, and they sat side by side while Steve worked on easing his breathing and to stop fucking crying.
Eddie’s shushing him and after a moment (and a clearly pointed cleared throat from Robin) Eddie wraps his arms around Steve’s shaking figure.
They leave the Munsons’ trailer is promises of new babysitters and a new friendship.
And then the fuckery that’s 1986 happens.
.
First Part:
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a11eya · 4 months
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TITLE: do you still think about me?
PAIRING: Bakugou Katsuki x Reader
SUMMARY: Okay, so you had the biggest, most embarrassing crush on Bakugou when you were both in high school. He was kind of your first love, if you believe in those kinds of things. But you got over it. It's fine.
You see Bakugou sometimes at hangouts, at get-togethers. He's in your orbit, or you're in his, because of your mutual friends. You're all adults now, so it's fine. It's a little weird, but fine.
You're supposed to be on vacation, at a place that's hours away from Musutafu. You're not sure what you've done to deserve it, but Bakugou's here too. And instead of both of you pretending the other doesn't exist, as usual, he's talking to you. He's everywhere. It's fine.
(It's not fine.)
TAGS: pro hero Bakugou Katsuki, aged-up characters, friends to lovers, soft Bakugou Katsuki, fluff, mutual pining, smut, oral sex, vaginal fingering, vaginal sex, unprotected sex, reader with afab body parts, reader with hair that can be pushed away from face when damp
STATUS: Completed; 3 of 3
NAVIGATION: Series Masterlist
NOTE: Minors, DNI! This chapter contains smut.
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“Watch it,” Bakugou snaps. 
His hand shoots out to grab your upper arm as you stumble over a hidden tree root, too engrossed in the pictures you’re taking with your phone to notice what’s underfoot.
“Pay attention,” he growls as he steadies you. His hand is warm where it’s wrapped around you. 
Heart thumping in your chest, you slip your phone into your pocket, feeling duly admonished. 
“Sorry,” you say, looking up at him. “And thank you. Your reflexes are amazing.” 
Bakugou scowls at you. “Be more careful or I’m taking you back down.” 
“You and what army?” You stick your tongue out at him.
Some expression you can’t quite read flickers across his face, and he narrows his eyes at you.
Your momentary courage deserts you. You squeak and pull yourself free from his grasp, making your way hurriedly up the marked path while trying to balance caution and speed so you don’t trip and fall on your face.
Behind you, you hear a sharp bark of laughter. You can’t help but look back. 
Bakugou’s gaze immediately catches yours. There are traces of laughter still in his face—in his eyes, on his lips. 
It’s not the first time you’ve heard him laugh, of course. Kaminari’s hilarious, and when he, Kirishima, and Hanta get going at parties, everyone’s laughing. (Even if Bakugou sometimes laughs at them more than with them.) And that’s not even taking into account how much of a menace Bakugou is when Todoroki’s around to tease.
But it’s the first time you’ve made him laugh. You want to keep making him laugh, you realize. You really like him, and it’s such a problem. All that time spent trying to keep your distance, get over him? Undone within a few days.
As Bakugou’s long strides quickly eat up the distance between you, you try to compose yourself, hoping none of your thoughts are visible in your expression. It’s fine.
He puts a hand on your back, nudging you forward. 
“C’mon,” he tells you. “If you wanna make it back in time for dinner, save the pictures and the attitude for the top.” 
Much of the trail takes you through a forest filled with cedar and birch trees with a steady incline upwards. Wooden stairs and handholds appear a couple times, as this hiking trail is well-traveled. You pass some people in pairs or families on your way up, but not often. 
When you hike—and yes, you usually do take a friend or two, Bakugou—you prefer not to talk much. A lot of the time it’s because your lungs can’t multitask; the physical exertion of breathing is more than enough. But it’s also because you hate to cut through the sound of nature with your voice. You love the birdsong, the wind rustling the trees, the faint hum of insects. 
Bakugou is quiet too, for the most part. When he does speak, his voice is low, quiet, with check-ins and directives. 
“You out of water? Here.” You find out he has water, a first aid kit, snacks, and who knows what else in the backpack he’s brought along.
“Gimme your hands. Rocks’re slippery here.” He’s all easy strength, a warm grip. Your hands in his. 
“Let’s stop here for a minute.” He’s not tired at all, but you are as things get steeper, and you don’t even need to say anything for him to pause for a break. 
Bakugou’s a good hiking partner. He’s better than Rie, who refuses to do anything with an incline and complains the whole way anyway, or Hanta, who chats your ear off the entire time and outpaces you with his long legs and hero stamina. 
Maybe when the two of you get back to Musutafu, Bakugou’d be willing to go on another hike with you. A friendly hike. You’ve never done anything one-on-one with him before this weekend, and since you’re slowly coming to accept that maybe you’ll have feelings for him forever, it’ll be fine. 
You reach the peak around noon. 
“Bakugou,” you say, staring out into the distance. You glance away briefly to put your hand on his forearm, shaking it slightly in excitement. 
Bakugou huffs, stepping closer to you. 
“Look,” you tell him, and his eyes meet yours. You know it’s because of a few clumsy moments you had getting up here that he’s keeping within arms length of you at all times, but—he’s so close. And he acts like he has no idea what he looks like, sunlight limning his blond hair and turning his eyes clear crimson. 
You look away, back out. You don’t want to make things weird when—when you’re friends, now, right? The time you’ve spent together this weekend, just the two of you… you’ve got to be friends at this point. 
You push your thoughts aside and try to recenter yourself, focus on what’s in front of you.
Trees grow everywhere you look in deep shades of green and umber. The nearby lake shimmers, placid. In the distance are mountains, making their mark against the horizon. 
“It’s so beautiful out here,” you say. You turn your head to look at Bakugou again, smiling, only to find that he’s still looking at you. Your hand’s still on his arm. 
A little flustered, you let go of him. In a voice softer than you intend, you tell him, “I’m having a great time. Thanks for coming with me.” 
He looks at you for a long moment.
“Good,” he says. 
Soaking in the open-air bath does wonders for your body. 
It’s a little too early for muscle aches and soreness, but you can already feel how fatigued certain parts of your body are—your feet, your calves. The hot water is like a balm as you submerge yourself to your chin. 
The public onsen is nice, but crowded. You visited yesterday, after the morning market, and enjoyed it. But it’s a different experience, here in your room’s private outdoor bath. It’s like you’re the only one in the whole world. You needed this time and space to yourself after returning from the hike with Bakugou. When you’re with him, it feels like all your senses are dialed to 110% and the only thing you can think of is him. In the hours since the hike, you took a nap and then checked in with your friends. 
Sero finally got back to you late last night, letting you know that he’d met Rie halfway and traveled back with her to Musutafu. Rie messaged you a picture she’d taken of herself, looking haggard and depleted, with her client barely visible in the background looking stunningly gorgeous. Rie’s always been super talented at turning people into works of art.
They both asked how you’re doing. In your group chat with them, you sent along pictures of the gifts you’d gotten them and the photos you took on your hike. The views you captured look unreal, like CGI, they’re so pretty. 
You even got Bakugou to take a few pictures—a couple of you, with a big grin, throwing up a peace sign, and even a selfie of the both of you. He’s not smiling, exactly, in it, but his neutral expression is handsome anyway. You weren’t sure he wanted it, but you sent the picture to him, just in case. 
You did make the mistake of sending one of your solo pictures in your group chat with Rie and Sero because Rie immediately sent you several follow-up direct messages while Sero just sent a thumbs up.
Rie: Who took this????
Rie: Who were you with??
If you told the truth, you’d never hear the end of it. Instead of replying to her, guiltily, you left her messages unopened, to deal with later. 
You drift, eyes closed. The daytime sounds of birds and cicadas have been replaced by the chirping of crickets as the sun sets, casting a dreamy orange glow over everything. 
You’ve nearly dozed off when the sound of knocks on your door has you stirring. 
Briefly, you entertain the urge to ignore it. It’s probably someone who’s got the wrong room, as you aren’t expecting anyone. You do plan on ordering the in-room dining menu but haven’t gotten around to requesting it yet. 
But the knocks come again, and then your phone pings. 
Sighing, you stand, water sloshing and streaming off your body. You grab a towel and briskly rub yourself down so you aren’t dripping water everywhere, and then you shrug on the onsen-provided robe. 
As you pad over to the front door, you grab your phone and glance at the screen. 
The message preview says—
Bakugou: You in your room? 
Blinking, you jerk your head up to stare at the door. It’s quiet now. 
Hurrying over, you open it. No one’s there. 
You stick your head out and look both ways. To your left, you see Bakugou’s retreating back.
“Bakugou,” you call. “Come back!”
He stops, turns. His eyes land on you, and he scowls. 
You resist the urge to jerk back. What’s his deal? You were in the bath; you answered the door as fast as you could.
You make a face at him. 
With long strides, Bakugou’s back at your door. He steps close, almost crowding you. 
“Get back in there, you aren’t even dressed,” he says. His eyes drop down to your shoulder, then quickly dart back to your face. 
Your robe had loosened, one side sliding down your shoulder a little when you’d leaned out to look for him. You feel your face begin to warm as suddenly, you’re hyper aware you’re not wearing anything under this robe and he’s just a step or two away. 
You fix your robe.
“There isn’t even anyone around,” you say, stubborn, just to get your mind off of the path it’s taking. He’s clearly freshly showered, hair damp, and you’re reminded of your first night here in the bamboo garden, him, under the moonlight. 
Stop. 
As if to prove you wrong, you begin to hear the faintest sound of voices echoing from down the hall. Bakugou looks at you as if to say I told you so. 
You step back. “Come in.”
Closing the door behind him, you cross your arms over your chest, trying not to feel self-conscious. 
“What brought you over here, anyway?” you ask. 
“Was gonna ask if you wanna eat with me for dinner,” Bakugou says. He avoids looking at you, glances around your room, and you’re glad that you’re generally a pretty tidy person. Glad that he’s not looking at you, but also a little disappointed, though you know it’s dumb. He’s not interested. 
“I’d love to, but I feel like a limp noodle,” you say. “I doubt I’ll make it to the restaurant. And I might fall asleep over dinner. I was gonna order their in-room dining menu instead.” 
You’re telling the truth. You feel like you’ve spent your time well on this vacation, but you’re tired.
But you don’t want to say no; you don’t want to turn him away. You’ve already spent so much time with him, but it’s like you can’t get enough. 
“Do you wanna join me?” you ask. 
Bakugou puts his hands in his pockets. “Yeah. But let’s eat in my room.”
You furrow your brows. “Why? We’re already here in mine.” 
He shrugs a shoulder. “Go get dressed.”
You stare at him, bewildered. What logical explanation could there be for him to want to dine in his room instead? Maybe his room’s nicer than yours? But he’s never struck you as the kind of guy to care about stuff like that. Maybe he forgot something in there? But that’s silly, he presumably just came from there. The in-room dining menu costs the same across the rooms, so it can’t be that…
Pausing, you narrow your eyes at him. “Wait. Is it because you want to charge the meal to your room?”
His silence is telling. He looks at you, unwavering, as if maintaining eye contact will make you back down. But you’re unintimidated. 
“I know your tricks now, Bakugou,” you tell him, smug. “You can’t fool me. We’re eating here, and I’m paying for it as thanks for the hike today. Go sit on the couch, feel free to turn on the TV. I’ll be right back.”
You turn before he can say anything, grabbing some clothes from the dresser and walking into the bathroom to change. Faintly, you hear the sound of the TV being turned on. 
Your small victory has you re-energized. You change, buoyed with it. You do wonder about this newly discovered quirk of Bakugou’s—paying for things unnecessarily. You do recall he’s never been stingy, covering rounds of drinks at get-togethers, spotting your mutual friends’ meals on birthdays. 
It doesn’t come across as—I have more money than you do, so I’m flaunting it, even though you’re aware that he does make more than most of your friend group because of his higher hero ranking and the fact he owns his own agency. It feels more so like his way of showing his friends he cares; it’s warming that it’s something he’s trying to do with you. 
It’s juvenile, this need to be reassured, but you wish you could ask him if he thinks of you as a friend. 
When you leave the bathroom, you find Bakugou sitting on the couch, flipping through the provided menu. He looks up as you approach and sit a cushion away from him. 
“You like fruit?” Bakugou asks. 
“…Yes?” you say, blinking. “That’s so random.” 
He tilts his head toward the other end of the couch where the gifts you’d bought at the market sit. Sero’s bag of fruits is open, peeking through. 
“Oh! Those are for Hanta. You know he likes citrus fruit, right? You got him those oranges a couple weeks back.” 
Bakugou raises a brow. “He tell you about that?” 
“Yeah! He was talking about them non-stop for a couple days. Couldn’t get him to shut up. It was really sweet of you—I think those oranges are his favorite variety.” 
Bakugou’s expression is hard to make out, but you think maybe he’s pleased. He’s a really great friend, you think. 
“Let’s order,” he says. 
You order to your heart’s content, feeling justified since you’d only eaten an onigiri and some snacks Bakugou’s brought for lunch, at the peak. While you wait, a hero special on All Might begins playing on the TV, and the both of you are unable to resist being drawn into it. He was the hero of your childhoods, after all, the biggest star.
“What’s he like, anyway?” you ask Bakugou. When he looks at you askew, you make a face at him. 
“I only ever saw him at events or peripherally, teaching the hero course,” you say defensively. “You probably don’t remember, but I was in the management course.”
“I remember,” he says. You resist the urge to grimace. You wish he didn’t; you’ve been getting along so well that you lulled yourself into forgetting about your cringy past. 
“...He’s annoying,” Bakugou says after a moment, interlocking his fingers and staring down at them. “Old man doesn’t know when to quit. Still at that damn school.” 
“Still teaching?” you ask. “That’s nice.” 
“Should retire,” Bakugou mutters. “He’s done enough.” 
“He’s done more than enough, I think,” you say. “But you heroes always give so much of yourselves, going where you’re needed. It’s one of the best things about you.” 
Bakugou looks up at you, tilts his head. 
After a moment, you realize. 
“About you, as in heroes in general!” you say hastily. You’re a liar. You were thinking about him, not All Might, not all heroes. 
A couple knocks at the door save you, and when you move to get up, Bakugou motions for you to stay. 
“I’ll get it,” he says. You sit there, beating yourself up over your slip-up, as Bakugou speaks to the people at the door. You greet them when they come in, watching out of the way as they quickly set the table and arrange the dishes you’d ordered. 
You hardly notice as they leave as quickly as they came, so dazzled by the food on display. 
Bakugou touches your back, and you startle. You look at him. 
“Come sit,” he tells you.
“Okay,” you say. 
The food is delicious, but the company’s even better.
You find yourself talking about all kinds of things with him. 
“Do you go hiking often?” you ask. “You looked pretty comfortable out there.” 
“I like outdoorsy shit,” Bakugou says. “Hiking’s fine. I like mountain climbing best.”
“Mountain climbing?” You tilt your head. “That’s pretty intense. It suits you! I have a friend who’s into bouldering and is trying to get me into it. I feel like that might be more my speed.”
“You scared of heights?” 
“I’m scared of falling!” You laugh. “But with your quirk, I guess you don’t have that worry.” 
“If you want to try bouldering, tell me,” he says. He brings his cup of tea to his lips, takes a sip. 
You blink at him. “Do you know how?”
“Started with it a couple years back and moved on to climbing. Being outside’s better,” Bakugou says. 
“Okay! I’ll take you up on it,” you say, trying to hide the little thrill that runs through you at the thought that he wants to spend time with you, even when the both of you return home. 
You reach for the teapot to refill his cup, and your hand brushes against his, resting on the table. He doesn’t pull away. His eyes lift to meet yours, deep carmine in the low light. 
Before you know it, it’s true night. It’s not so late according to the time, but it feels like it is because the both of you were up early and had a physically taxing day. 
Mid-sentence, you cover your mouth as you yawn, little pinpricks of tears springing to your eyes. 
“Sorry,” you say, just as you catch Bakugou hiding a reciprocal yawn. It’s cute. You don’t think he’d appreciate you saying so, so you hide your smile. 
“You wanna sleep here?” you ask. “I’m sleeping in the bed nearest the windows. The one next to the wall was Rie’s, but they changed the sheets and everything yesterday. It hasn’t been touched since.” 
Bakugou looks at you for a moment. “You good with that?”
“If you are,” you tell him. “And if you’re okay with using the complimentary toothbrush they give out.” 
He snorts. “Thanks.” 
Getting ready for bed at the same time as him feeds into thoughts you refuse to acknowledge. He tells you to get ready first as he takes care of cleaning up the food and dishes to be taken away by the staff. You try to help, but he gives you this stubborn look you’re too tired to fight. You thank him instead and retreat into the bathroom. 
It’s only when you’re both in bed, the lights out, that those thoughts return, make themselves manifest.
The awkwardness you used to feel around him, the self-consciousness about your history, the pressure to keep him at a distance—it’s all faded so much into the background. Instead, your body hums with nerves, with a different kind of awareness. 
He looked at you a lot, today. Whenever you looked at him, he was already looking back. He made himself known with little touches here and there: on your back, your arms, your hands. You thought you’d imagined it yesterday, this morning, but—no. 
You’ve had partners before, both short and long term. That dance in the beginning, that will we, won’t we—you think you’re not imagining it here, with him. 
“Goodnight Bakugou,” you say quietly, in case he’s already asleep. You don’t trust yourself to look at him to check. Seeing him across sheets, soft and undone… you don’t trust yourself to look at him and keep these bubbling feelings inside.
“Night,” Bakugou says. 
When you wake, the sun isn’t even up. 
The room is dark, though it’s in hazy shadows that speak of a coming dawn. 
Blinking sleep away, you rub at your face and turn onto your side to reach for your phone. 
You freeze mid-motion. 
You’d forgotten Bakugou, sleeping in the other bed, still deep asleep. His face is restful, uncreased by a frown, though you can’t make out much more in the gloom. 
You look at him for a long moment. 
Quietly, you grab your phone off the bedside table and get out of bed, heading into the bathroom. You wash your face and brush your teeth before undressing and donning an onsen robe. You pad over to the sliding glass door leading out to the deck and open-air bath and step out. 
A simple shower sits in the corner of the deck, intended for rinsing off before bathing. You stand under the spray, scrubbing yourself down.
You want to use the open-air bath one more time before checking out. You want some time to yourself before you have to face the morning. Soaking in the steamy water, watching the sunrise—it’ll be a nice ending to this vacation. 
Suitably clean, you slip out of the robe, hanging it on a hook on the wall, before sliding into the bath.
It’s so hot it makes you hiss as you sink down, the steam visibly wafting in the air. The seats within the bath are at a perfect height for you to sit sideways in one of the corners, arms folded across the ledge. You rest your head on them.
The sky’s begun to change to a blue, with pink and orange streaking the horizon. You stare out into the distance, blinking slowly. 
You don’t regret spending so much time with Bakugou this weekend. You had a lot of fun, and when the alternative would’ve been a rather lonely couple of days, you’re grateful. You’re happy that you’ve grown closer, when it seemed an impossibility a couple days ago.
Knowing him as you do now—you like him so much. You like what you’ve learned about him, up close.
You feel guilty keeping your feelings from him; you want to tell him, but you’re not sure. You're teetering on the edge—are you reading too deeply into his words, his actions? Does he return your feelings? Or is his interest fleeting, just because of circumstance, likely to fade once you leave this ryokan behind? You don’t know. 
The sound of the sliding door opening jostles you from your thoughts. 
You turn just your head, keeping your front pressed against the side of the bath. 
Bakugou stands there, looking rumpled but forcibly alert. Like a tiger, just woken up from sleep, not sure what’d woken it up. Little water marks stain the front of his shirt, and the edges of his hair are damp, as if he’d washed his face. 
You stifle the urge to smile. 
“Good morning,” you say softly.
He grunts out what could be a greeting back.
“Did I wake you up?” you ask. “I’m sorry if I did.” 
“Y’didn’t,” he says. “I usually get up early.” 
Bakugou looks out over the pond, out at the trees on the far side, before looking at you.
“S’early for a bath,” he says. 
“Wanted to use it one last time while watching the sun rise.” You push your hair away from your face, where it’d begun to cling because of the steam. His gaze tracks your movement, the sluicing of water down your forearm. The bare line of your back. 
His eyes snap back up to yours, but it’s too late. You caught it. 
You watch him for a long moment. Take a deep breath. 
“Wanna join me?” 
He studies you. The longer the silence stretches, the more your nerves fray. 
You swallow, open your mouth to take it back. Maybe you’d imagined the look in his eyes. 
“You sure?” he asks. His voice is raspy with the remnants of sleep, deep with something else. His words are heavy with things unspoken, and you shiver despite the warmth of the water. 
“Yeah,” you say. 
He turns to the shower you’d just used, and you look away as he grips the back of his shirt, pulls it over his head, revealing a tantalizing expanse of skin. The broad breadth of his shoulders, the hard lines of muscle leading to his waist. Old scars, telling of the fights he’s survived, the fights he’s won. 
You whip your head forward, looking away, feeling impossibly warmer than you already are in this bath, steam rising around you. 
There’s the sound of clothes hitting the deck and the water turning on. 
You keep your eyes on the horizon, the peek of the sun over that line, even as you hear the shower shut off and his footsteps approach, even as the water level rises as he climbs in. 
Heart thumping fast against your chest, body tense with anticipation, it takes all your will not to startle when his hand touches your bare back. You shift to face him, and he’s close, so close. Like yesterday, and the day before, but today maybe he’s finally within your reach. 
“This what you wanted?” His hand slides down your skin, and you can’t help but lean into his touch. You reach a hand up to his face.
He stops you, grip encircling your wrist—a familiar motion. 
“Y’gotta say it,” Bakugou tells you. His eyes are molten red with the sunrise, heated. Your breath catches. 
“Yes, yes, wanted this,” you say, trying to move closer, and he huffs out a laugh, the glimmer of a satisfied smile on his lips. 
You look up at him, soft, putty in his hands. He’s so handsome like this. 
Unable to resist, you lean up to kiss his cheek. 
He turns his head as you retreat and kisses you. 
Your eyes flutter shut as your head tilts to press against his lips better. He’s warm. You only realize he’s let go of your wrist because your hands come up to brace against his chest, unfettered. His hand on your back grips your waist, and his free hand comes to rest on the other side. They’re searing against your skin. 
When he touches his tongue against your lips, a request, you open up for him, a door thrown all the way open. He kisses you deep, plundering, tongue sliding against yours slowly, sensually. The sound your mouths make when you part for air is filthy. 
You want to be closer, ever closer. When your chest touches his, nipples hard against his skin, he makes a rough noise against you that has you humming in pleasure. 
Fuck it, you think, and you shift so that you’re straddling his lap. You wrap your arms around his neck, skin to skin now. 
He’s half hard from just a few kisses, pressed against your lower belly. There’s an answering pulse in your sex that has you arching against him, craving friction. His hands slide to your ass, fingers dimpling into your skin, pulling you to him.
His mouth travels down your neck, biting gently here and there, sucking. His hand cups up to cup your chest, thumbs across your nipple. You gasp. 
He kisses you again, drinking you in like he can’t get enough. You’re dizzy with want. 
When you pull back for air, he’s breathing hard, and so are you. His eyes are hazy with arousal. You feel like you’ve been taken apart. 
“We movin’ too fast?” he asks.
You blink at him, mind fuzzy, slow to process. “Hm?”
Bakugou lifts a hand, cups the nape of your neck. His thumb glides against your skin, distracting. All you want is for him to keep kissing you. 
“Said we needa slow down.” 
“No,” you say immediately, and he snorts, lips curving. 
He disentangles himself from you, and the sudden space between you leaves you feeling bereft, adrift. 
He stands, completely unselfconscious despite his nudity and visible arousal, and steps out of the water. You watch as he walks over to where you’ve hung your robe and returns to the edge of the bath. He holds the robe open.
“Let’s go inside,” he says. “You've been in there too long.”
Leaving the bath feels a little like Bakugou’s broken a spell that’d fallen over the two of you. You’re not sure what’s going to happen next, and it makes you a little anxious. 
But he’s right. You’ve been in here too long, and you’re a little lightheaded from the heat. 
With a quiet thanks, you step into the robe, the cloth immediately clinging to your damp skin. As you tie it closed, he rubs his lower half down with his discarded shirt and picks up the pants he wore to sleep, puts them on. Then he opens the sliding door, nudges you inside. He heads to the kitchen area. 
You stand there for a second, unsure of what to do with yourself. You wish you knew what he’s thinking. 
“Hey, c’mere. Drink this.” Bakugou returns with a water bottle in his hand. He gives it to you, then corrals you towards one of the beds. “Sit down, you’re swaying like you’re a damn penguin.”
This startles a laugh out of you, and you shake your head, twisting the water bottle open and taking a drink. Bakugou sits next to you, close, legs pressing against each other. He’s still shirtless, a couple drops of water still dripping down his torso here and there. 
You like him so much. You inhale. 
“I’ve liked you since we were teenagers, though I don’t think you noticed,” you say, avoiding his eyes. Your heart is racing. “I don’t think we’re moving too fast if you don’t.” 
Bakugou snorts. “I noticed.”
You turn your head sharply to stare at him for a moment. He gives you one of his mean little grins that has you feeling warm, self-conscious, because it makes him so boyishly handsome.
Groaning, you cover your face with your hands. “Can you just… find someone with a memory quirk and erase all your memories of me back then? Thanks. It was a super embarrassing time of my life.”
Bakugou takes your wrists in his hands, pushing them down so he can see you unhindered. He leans forward and kisses the side of your head, your ear. 
“You saying it was embarrassing, liking me?” he rumbles against you. You shiver. 
“The way I went about liking you was,” you mutter. He snickers, and you shove him. 
After a halting moment, you ask, “Umm… So I thought you barely knew I existed, before this weekend. What…?”
You’re not sure how to finish your sentence. And you hate yourself a little for bringing this up, for potentially killing the mood. But you have to know if this is just a casual thing or—or something else. You don’t know what you’ll do with the answer, but. You want to know. 
He looks at you for a long moment, considering. 
“Only thing I cared about while I was at UA was being the best,” he says, at last. “After the war—I knew I needed to be stronger, to be strong enough. So much shit needed to change. Didn’t have much use for dating.”
“Right,” you say quietly. The years after the war were hard for Japan. So many systems were dismantled and built anew. Some older heroes lost their faith in what they did; the younger ones struggled with the trauma of what they’d lived through. Everyone, hero or not, had to rebuild their lives.
You understand. And Bakugou’s always been so driven and focused with anything he puts his mind to. He’s been instrumental in shaping what this new generation of heroes looks like. 
Bakugou reaches over, puts a hand on your thigh. Even over the cloth of the robe, his warmth reaches your skin. He doesn’t do anything more, just rests it there. Distracting. Sending goosebumps across your body. 
“You were always around, these past couple of years. Hangin’ around Soy Sauce Face and his girl. But you were always fucking running away. What the hell was up with that?” 
Bakugou scowls at you, squeezing your leg a little, and your mind scatters. It takes a moment to gather yourself and process what he’s asked. When you do, you frown. 
“What do you mean, I was always running away?”
“You tell me,” Bakugou growls. 
When you continue to look mystified, Bakugou’s scowl deepens. 
“Whenever I tried to talk to you, you’d scurry away, like a little mouse,” he says. “Didn’t even get to say shit before you’d be gone, hiding behind Tape Head or his girl.” 
As he talks, puzzle pieces begin to fit together in your head. 
When you’d see him at get-togethers, you’d always worried about how you’d come across to him—that he’d be able to tell your crush on him had endured, that it’d become more. So maybe you overcompensated a little. You tried to play it cool, super disinterested in prolonged engagement, and when you could… maybe you did avoid him a little. 
You didn’t realize he’d notice, let alone be bothered by it. 
“Oh,” is all you can manage. 
He narrows his eyes at you. “S’only here that I’ve been able to really talk to you. No Soy Sauce Face. No Soy Sauce girlfriend.”
“Sorry,” you tell him, meek. “I… I’m gonna die, this is so embarrassing.”
You look up at the ceiling to avoid looking at him. “I was trying to keep my distance because this dumb crush on you never went away. And you were obviously not interested, so I wanted to be respectful. Sorry I made things weird instead.”
Realization hits you, and you turn your head to him. “Wait, so—you are… interested…?” 
Bakugou rolls his eyes. “You think I was going to all these dumb hangouts this past year just because I wanted to be there?” 
Oh. Oh. 
You’re not sure what he sees in your face, but he barks out a laugh. He reaches over and takes your face in his hand, squeezes so that your lips and cheeks puff out. 
“For someone so smart, you can be a dumbass, huh,” he says, and his tone is so warm that you don’t even mind. 
You wriggle out of his grip. He lets you, watching you. Your hand drops to your robe’s tie. You undo it. It loosens on your frame. 
You take one of his hands and slip it under the robe, sliding his hand across your skin. The motion bares you to his eyes as the robe falls open. 
“Not moving too fast,” you tell him, and his gaze is so heated, you feel like you’re burning up. 
Bakugou leans forward and kisses you hard. You open up for him immediately, letting his tongue dart in and tangle with yours. Your arms come up to wrap around his neck as you press closer. He shifts so that his body covers yours, and he slowly tilts you back so that you’re lying across the bed.
You love the feeling of his weight on you. You arch up to put pressure against his cock, steadily hardening, and he grunts against your mouth, grinding down onto you in an instinctive motion. 
When you part for breath, he mouths at your neck, biting gently. You squirm, can only clutch at his back. 
“Bakugou,” you say, and his name’s half air.
“S’Katsuki,” he tells you as his lips travel down your body. He takes your nipple in his mouth and sucks. His hand comes up to tease the other one, squeezing, groping your chest. Your legs tighten around his waist, grinding against his bare abdomen, seeking friction to soothe the heat in your sex. 
Bakugou pins you, stopping any motion. He lifts himself up a little, and you whine. 
His gaze drops to your lips, kiss-swollen. His eyes warm, go half-lidded. “Y’hear me? Say it.” 
“Hmm?” You’re so far gone, turned on out of your mind. You just want him inside of you.
You try to press against him, but he pins you with hands on your hips. 
“It’s Katsuki to you,” he says, and you shiver. You put your hands on either side of his face. 
“Katsuki, please,” you say, and you only get a glimpse of his curved lips before they’re on yours again, swallowing you up. 
He gets you fully out of the robe, tosses it aside somewhere. When you wordlessly push at his pants, he takes those off too. 
Skin to skin friction has the both of you so worked up. He’s so hard against you. You want to touch him, so you do, hand wrapping around him and stroking the silky skin. 
He groans, and you’re on fire. 
But Bakugou grips your wrist, stops your caress. He repositions your arms so that your hands are up by your head. 
“You keep them there,” he tells you as he moves down your body, and before you can ask why, his fingers are grazing over your clit, thumbing at it. 
You arch, gasping, and he teases his fingers over your slit, feels how wet you are. He massages slow circles into your clit, and you’re clenching inside, wanting. 
“Please,” you say, throwing an arm over your face, overwhelmed. Bakugou huffs a laugh against your abdomen, pressing a kiss there. He pushes a finger inside you, stretching you. He’s gentle, going slow and paying close attention to your reactions to see if anything hurts.
But he’s going too slow—it’s not enough. 
“More,” you tell him. “It’s okay, more.” 
So he adds another finger, and your pussy flutters around him as he begins to loosen you up, pumping them in and out, curling them when they’re inside you. You’re so slick that your sex makes a filthy wet sound as he plays with you. 
“Fuck,” you say, mind splitting apart. You kiss him, messy, and he just feels so good. It’s such a pleasurable stretch when he adds a third finger. 
When he takes all of his fingers out, your body chases him, arching. You’re so close. 
“Katsuki,” you begin, just as he puts his mouth on your clit and sucks. 
Your entire body shudders, and he licks up and down your slit, tongue dipping inside you. Your hips begin to undulate as you begin to peak, your hands gripping the sheets on either side of you. 
You come as his tongue flicks at your clit, gasping your pleasure. 
He wraps a big hand around your waist as you ride it out, mouthing at your inner thighs. 
You’re breathing hard, little shivers going through you in tiny aftershocks. Bakugou comes back up the bed, wrapping his arms around you. You immediately turn your head for a kiss, tasting yourself on him. 
His cock’s still so hard, pressed against your leg, your ass. You’re not done yet. You want to make him feel good. 
You reach down and take him in hand. It’s so big with how turned on he is, just from giving you pleasure, and it twitches in your grasp. His hips jerk, searching for relief. 
“Want you inside,” you tell him, and his eyes are searing. 
You shift so that you’re on top of him, pussy pressed against the line of his dick. He’s throbbing against you, and it’s a little mean, but you grind your hips down on him, moving so that he slides up and down your slit. The tip of his cock slips over your entrance over and over again, pushing in a little but not quite. 
Bakugou grips your waist with two hands to halt you. You bite your lip to hide a smile. 
“Brat,” he growls, dangerous.
In answer, you take him in your hand and position the tip of his dick right at your entrance and slowly sink down. 
His eyes drop to watch his cock enter you, inch by inch, and his grip on you is nearly bruising, fingers indenting your skin. You’re still sensitive, clenching around him, but you’re taking him so easy because you’re still wet from your orgasm. 
“Fuck, you’re so good,” Bakugou says, and he says it so low, guttural, that you tighten around him. The look on his face is working you up; it’s an intoxicating expression of desire.
You begin moving, lifting up and down on his cock. His eyes are cloudy with want as he watches you on top of him, you with your tits bouncing. He reaches up to cup your breast. Leaning forward, you kiss him, and his answer is hungry as your pace quickens. You pant into his mouth. 
But you think maybe you’re not going fast enough for him. He’s careful with you, but looking down at him, you can tell he’s holding back. 
So you stop, lift up off of him, let him slip out of you.
“Whatever you want,” you tell him, and his next movements are so fast.
Bakugou lifts you up off of him and presses you back into the bed. He takes your legs, spreads them so they’re straddling his hips, and he’s back inside of you with a hard thrust. Gripping your waist, he chases his pleasure, slamming his cock in you over and over again.
The sudden intense friction against your walls has you climbing that peak again, and you clutch at his back. As if sensing it, he slips a hand down between the two of you to massage circles into your clit. He catches your moan in his mouth. 
“Katsuki,” you say, just as you begin convulsing around him, feverish, nails digging into his skin. 
“Fuck, you’re so—” he growls as you continue to tense up around him, fluttering, and then he’s following you over. You can feel his warmth as he comes in you, his big body coming to rest against yours. He kisses the side of your head, your forehead, your mouth. You smile against him. 
Sleep comes for the both of you, for a while. You’re not sure if it’s been minutes or hours when you come to, but when you do, soft morning light floods the room. 
You jolt up in a panic. Looking around, you search for your phone. You move to get out of bed when you don’t immediately find it. 
“Where the hell’re you going,” Bakugou grumbles. He throws an arm over your waist and mouths at your hip.
“We gotta get packing, Katsuki,” you say, trying to wiggle out of his grasp. “Or at least I do! I’m checking out this morning.”
“Stay another day,” he says, voice a little growly and his eyes closed, and you stop. “I know you’ve got a shit ton of leave saved up.”
“And how would you know that?” you ask. You put your hand on his head, thread it through his blond hair.
“Tape Head said you haven’t taken off in forever,” he says. 
Bakugou opens his eyes, looks up at you. He presses a kiss against your skin. Bites you gently. 
“Stay with me,” he tells you.
And what else can you say but yes?
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Final Notes: And we're done! Thank you all of you for following this little labor of love to its conclusion. 💖 Bakugou's birthday fic's finally completed, over a month after the fact.
A couple things! Some of you caught on to the fact that Bakugou being at this onsen ryokan at the same time as reader was a little fishy—you were so right. Sero, Kirishima, and Kaminari gifted Bakugou the reservation for his birthday, knowing that you would be there with Rie, knowing Bakugou's been interested in you for a while now. (Bakugou knew something was up immediately after he saw you at the ryokan.) Rie having to leave was purely coincidental, but it turned out to be a happy coincidence!
(I love you guys; the comments you left last chapter and the conversation you guys were having with each other made me laugh.)
The location for the hike is based off Fuji-Hakone-Izu National Park, specifically the Mount Amagi hikes, with a lot of creative liberty taken.
I think the only Japanese used here was a mention of onigiri, which are rice balls with a seaweed wrapping with various fillings inside.
Once again, thank you for reading! All your likes, reblogs, comments—I appreciate them so much. Hugs and kisses, and until next time! ✨💞
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