#What or who is partying in the forest?
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averlym · 1 year ago
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HI I DIDNT KNOW YOU WERE INTO ADAMANDI HOLY SHIT. Can’t believe so few people know about this masterpiece of a musical
:OOOOO hai i agree it is criminally (haha yknow bc there are crimes..) underrated!! and really brilliant!!! discovered it literally midway through the week and akdfjgsjhdsjhjgdf
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have a doodle of the saints :3
#this is kinda because on someone's insta i saw one of the saints doing a peace sign dksajh have smth silly#adamandi#ask me stuff???#realising i have to put my tags at the beginning before rambles or tumblr won't catch it#i am into adamandi. now. this is terrible timing because exam season but hMM the academic grindset really resonates now huh#the moment i caught myself in the ao3 tag i was like ''oh.''#i have so many thoughts. so many many thoughts. im so insane about this musical actually. also the fandom so far seems so nice#also yeah! the number of people who know about it is quite small huh.. it makes me kinda feel like im infiltrating the group... ?#late to the party as ever. but it's. so so good. such a musical ever the brainrot is real#also the way the creators themselves are active on tumblr :OO rly cool. ngl the tags they left under my posts had me#giggling screaming kicking my feet etcetera... and bc apparently i thrive off positive reinforcement that sparked the whole cut fruit art..#i am itching to know about the track thing with portia. also portrix real the lesbians keep winning!! also also i may have spent half a day#internet stalking ><. secret pinterest boards where :O#anyway thank you for the ask anon idk how to answer concisely but yes. adamandi. oh my god.#miscellany: can we appreciate ambrose's high notes.. also i was on wiki reading about ''apollonian vs dionysian'' it's insane#on yet another note. im entering my lin era rn i think. what a time. where can i run so true + vincent's surname my beloved. forest imagery#side note? tiny little detail i'd love to do smth about in the future: in word to the wise there's smth about “appraising your rings” and i#the one who pulls the strings beatrix mentions “bought my classmates rings” like. kjdfhsgjkhd???? thinks.#.. but new fav musical unlocked is all#between this and watt i am maybe into my murder musical era. confession that i don't do horror much because i have an overactive imaginatio#but like those two hit the spot. and i think organic imagery.. blood visuals.. is very cool// and the moment you start looking at literal#life and death situations then the dramaticness especially comes in and that's fun!! // also i read smth today about tragedy making you#appreciate irl stuff more. like ''wow thats messed up im sure glad that isnt me i love life''. and lowkey?? yeah
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thedreadvampy · 1 year ago
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Halloween in November?
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it's more likely than you think
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worldsonlylevifan · 1 year ago
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im so so close to making an alice killings tapestry im fully serious drafting a pattern rn
edit heres the pattern for a crochet tapestry, one with row numbers and one without (chain 48)
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chief-cook-and-librarian · 1 year ago
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Finished reading After the Forest by Kell Woods, and I really enjoyed it! I was expecting a lot more emphasis on the Hansel and Gretel part of it, but it quickly turned into Snow White and Rose Red, plus the evil queen and aesthetics of Snow White.
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lovphobic · 2 years ago
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Girl it has been SOOOOOO long that I don't remember much from animal jam! But I do remember buying fox hats.
For some reason the thing that sticks out to me the most is trying to break the ice on the arctic level. I don't think it was actually a thing but I did organize like 30 people to do the jump emote on the ice. It cracks but doesn't break!
Also if you ever got a friend request + a postcard that was like "I have no friends to trade rare items with 😢" I was stealing. Sorry ajdbjshshkakakal
u say that and then im over here busting out fucking evreything. i remember when the flag shop was added. when the doctors office was removed. when the arcade room was added. the little duckie game at the bottom of the town center. aldan was the most popular server. the daily christmas login gifts. gecko geckogecko gecko gecko gecko gecko gecko geckogeckogeckogecko. true jammers remember the original animals were wolf seal monkey koala and panda and that was IT and koalas were considered UGLY for some reason. and appondale wasnt in the original game. i dont think shiveer was either but i could be wrong
what youre talking about had 3 variants too. the ice on mount shiveer the bridge in coral canyon (?) the the broken statue thing near/in the temple of zios. there was also one with the phantoms i think but i cant remember when or where that was. that was aj's version of tip the iceberg except ours never worked JKHDJKGAGGJ
if you werent grinding the sky high game in the canyon for the sweet sweet chance at a rare item then u werent living im sorry to say !!!!!
also this video is very cringe (i say because i was friends w this person KJDHGJKD it came from the heart of like. a 14 year old) but im in it so BITCH
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fancy-rock-dove · 2 years ago
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today in defenses of boromir that no one asked for: tired of reading that boromir’s death was in vain because he failed to save merry & pippin from the uruk-hai.  the fact that this clearly important warrior was willing to die to protect those two is what convinced the urukhai that they had indeed captured the halfing who carried whatever important thing saruman wanted.  they took the hobbits to isengard (to isengard gard) because they thought they had the right ones!  boromir didn’t succeed in preventing their capture but he did in fact keep them alive by making them seem valuable.  furthermore, he actually also saves frodo in this way: because the orcs and uruk-hai think they have what they came for, they stop looking and turn back: if they had not, they might have ultimately found and captured frodo or at least raised the alarm that a hobbit with an Important Thing was on the loose, setting others searching.  which is the very heart of tolkien’s worldview - that you do the right thing because it is right, and doing the right thing is never in vain. 
to conclude this essay boromir died a hero and saved not just merry and pippin but also frodo and sam - and in doing so also saved himself from the ring’s attempt to twist him to its own ends
#YES THIS#I will not stand for trashing Boromir the whole entire reason the ring got to him first was by twisting his love for his people#and his sense of responsibility for them#there’s not a single other member of the Fellowship who has the same weight of leadership on their shoulders at this point in the narrative#don’t tell me about Aragorn yes he leads the rangers but that’s like being a king of cats they do fine on their own mostly#he literally was not convinced to let Gondor even know he was there until this exact moment Because Of Boromir#the only one with comparable protective responsibilities is Gandalf#and the second ranked literal Istari had BETTER outlast the very stressed human man#Boromir didn’t expect to be here man he VOLUNTEERED for the Mordor suicide mission AFTER telling everyone how suicidal it was#literally showed up to ask Elrond about a weird dream and was told#’oh hey yo we’re about to have a meeting about what to do with Sauron’s Ultimate Doom Weapon that just surfaced’#’yeah one of the creatures you thought weren’t real had it in the tiny sheltered pastoral outskirts of your known world’#’yeah we realized maybe we should have some human rep from like actual civilization’#’and not just the brooding forest man with the silly nickname’#’also turns out it’s the guy whose return is the literal point of your entire very difficult job apparently’#’according to the elf who will correct you loudly about it IN THE MIDDLE of a very important meeting full of very important people at which#you are trying to represent your kingdom well’#and then they take FOUR (4) of these little myth guys with apparently no combat skills#why? he may ask??#Gandalf shrugs: ‘they can be sneaky and they grow good weed’#my man is having a TIME ok#YOU try maintaining your mental health under these conditions even WITHOUT the evil Literally Actively Corrupts The Hearts Of Men accessory#which is btw around you 24/7#also no one else in the party wants to take the path back through the kingdom you feel bad for not being an active defender of rn#or rather#the guy who should Probably Already Be There based on the authority he is actively wielding to lead the party doesn’t#and everyone listens to HIM#look to be clear I love and get Aragorn but like#you gotta feel for Boromir here#and then he snapped out of it IMMEDIATELY and was intensely heroic about atoning
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unproduciblesmackdown · 1 year ago
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you always knew marble hornets is good b/c fr from 2010 on the Many fans &/or the particularly Enthused &/or Dedicated &/or Lasting fans was noticeably to us all like hmm tending to be many people who are big fans of aLex Guy from the tunnel rip Brian Tim Questions Investigations Answers....i presume it still skews that way. i.e. Tastehavers i.e. Marble Hornets Is Good b/c it can resonate with queer experiences unlike horror that straight people are like "Hell Yeah truly this is good" about, which is a waste of everything
#sort of half pondered / rhetorically questioned / some theories floated at the time like hm why Is this a bunch of gays transgenders etc....#but also just correctly taken as a stamp of quality and nobody is exactly pressed about it#marble hornets#certainly nothing particularly heterosexual is going on or even has too much of a medium & space to go on#certainly there is Not any particular backdrop of ''''normalcy'''' whether via We Are All So Straight or anything else#certainly there Is a lot of ''so this guy is looking for or thinking about or trying to successfully connect with in 1 way or another#Another Guy'' but of course like the queer experiences / context Resonance isn't just ''could these Same Genders kiss or whatever''#in this & in all things always fr....#again that first of all there is never a backdrop / context / assumption of Normal World Normal Guy Normal Life#what there Is regarding that is pretty distant & bare bones. glimpses of ''yeah no matter what That's an interruption of your life''#like i said that like the way things are presented kind of everyone always is figuratively wandering alone in a wintery forest#there's a lot of not just solitude but Isolation / alienation / disconnect. that there's a continuous Mystery where also our protagonist/s#are trying to piece together things like not just a sequence of events but the resultant narrative. ''solving'' the identity & Role of#other parties here & also their own. us as the audience invited to do that too b/c it's always unreliable narrators / protagonists & b/c#[it's not really an arg!! it's not really an arg!!] but ofc b/c we're Meant to have room to be Analyzing & Theorizing & discovering info#b/c markedly the [so: what's going on. what is that literally? what is it figuratively? as a theme?] is even more open ended for us with#people pointing out the resulting flexibility. it can be pretty much whatever. there's kind of rules but what if not really? what if: and#what can you do about it anyways? and: and what works best is people finding the rare & isolated person who already knows firsthand what#is going on &/or will go ''hmm yeah idk that resonates'' if you try to discreetly venture to see if so. but even then you're just a few or#just two people & at any time you could be endangered / attacked just kind of because. we could go well beyond 30 tags but like ofc as#also in all things it won't be Thee entire consummate queer experience b/c that doesn't exist & also it doesn't all have to fit perfectly#into a metaphor when [what does even if one was deliberate? & it wasn't deliberate here like & this will all represent lgtbq times]#but anyway one can see how ''well something's sure going on here. kind of increasingly encompassingly / intensely''....a classic#like tim's right also as in calling all marble hornets enjoyers skinamarink is a good time. do i think it's meant to be about [everyone &#their mom (lol) who points at it & goes That's A Tuesday. Yeah regarding growing up in a household as an abused/neglected child] Prob Not#yet (a) lotta room for interpretation (b) word of god knowledge being (i) invoking a Child's Perspective (& physical pov even) b/c of in#fact trying to evoke / being inspired by the like abstraction of childhood nightmares & (ii) saying it's basically hansel & gretel okay so#we have a the witch(tm) but who also in said story may be implicitly an antagonistic / mistreating human ''false'' parent anyway....#interesting! (that is to say it's easy to suppose combining these elements = thee mundane horrors well represented for once in our lives)#& alternate ''theories'' seem p literal the Coma Dream the Hell Fr like ok both have any basis but cmon. how to beat the skinamarink.mp4
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konigsblog · 3 months ago
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KINKTOBER CALL OF DUTY MASTERLIST 2024
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DEAD DOVE: DO NOT EAT
BEWARE: DARK THEMES BELOW. CONCEPTS MAY BE GRAPHIC OR UNPLEASANT. MIND THE WARNINGS.
MINORS DO NOT INTERACT. ALL MINORS WILL BE BLOCKED. STRICTLY 18+ ONLY.
MAY INCLUDE: KIDNAPPING, RAPE, INTOXICATION, AND OTHER GRAPHIC THEMES.
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OCTOBER 1ST — DOCTOR!KÖNIG. Being drugged and used relentlessly by someone you thought you could trust. (NON-CON)
OCTOBER 2ND — RAPIST!SIMON. You should've known better. Walking around with an ass like that in such a skimpy, revealing dress... What were you thinking? (NON-CON)
OCTOBER 3RD — KIDNAPPER!PRICE. What did you expect, Birdie? Now, you'll be used relentlessly and tortured by a depraved sicko, because of your stupidity. (KIDNAPPING, RAPE)
OCTOBER 4TH — WEREWOLF!GAZ. A helpless lamb shouldn't be wandering around the forest this late at night, should they? (NON-CON)
OCTOBER 5TH — DENTIST!SOAP. Who would've thought that a simple, quick dentist visit would end in tears and a bloody mess? (KIDNAPPING, NON-CON, GRAPHIC DESCRIPTIONS)
OCTOBER 6TH — ELDRITCH!KÖNIG. Never in a million years would you expect to be held hostage by an intimidating monster, desperate to breed with a human like you. (MONSTER-FUCKING)
OCTOBER 7TH — STALKER!KÖNIG. You should've trusted your gut feeling. Now, you're chained to your bed inside of your own apartment, being bred relentlessly by a large, masked figure. (FORCED BREEDING, NON-CON)
OCTOBER 8TH — STEPBRO!KÖNIG. You shouldn't trust such a perverted social recluse. Now, here you are, sucking off your stepbrother hoping that he'll keep quiet. (BLACKMAIL)
OCTOBER 9TH — RAPIST!KÖNIG. He has sickening and disturbing urges, a growing crave for control. This should teach you to not wander the streets this late as a woman. (NON-CON)
OCTOBER 10TH — BESTFRIEND!SIMON. You knew something felt off, that lingering impending doom chasing you, ‘til it was all too late. (NON-CON)
OCTOBER 11TH — STEPDAD!PRICE. Your mother loves that man. You can't break her heart, let her know how sinister, perverted, and deplorable his behaviour truly is. (NON-CON)
OCTOBER 12TH — PERVERT!SOAP. Oh, forgive him, Bonnie. You know he can't help himself, and you look so adorable like this; knocked out cold and mumbling incoherently, pleading with him for mercy. (NON-CON, DRUGGING)
OCTOBER 13TH — PERVERT!GAZ. How can he not take advantage of you like this, under the influence and giggling blissfully? He'll take care of you, Dove. (DUB-CON, INTOXICATION)
OCTOBER 14TH — SOMNOPHILIAC!KÖNIG. He uses your body to cope with the reoccurring, horrifying, and haunting nightmares he has, Liebling. Forgive him, please...
OCTOBER 15TH — NERD!KÖNIG. You know how fascinated he is with knives, as well as his growing and intensifying obsession with you. Why not combine both, press a knife to your throat while using your body? (DUB-CON)
OCTOBER 16TH — STEPDAD!KÖNIG. You're even better than your mother; tighter, quieter, and younger, with a pliable mind easy to morph to fit his sickening beliefs. (DUB-CON)
OCTOBER 17TH — KIDNAPPER!KÖNIG. His punishments are unusually violent, leaving deep and agonising welts and lengthy scars on your skin, and crimson leaking from beneath your thighs. (NON-CON)
OCTOBER 18TH — STEPBRO!KÖNIG. Don't you feel sorry for him? A little sympathy? He's had nothing to violate since you left for University. Why don't you come here and bend over, let him get familiar with your smooth, comforting mouth once again?
OCTOBER 19TH — CREEP!KÖNIG. Being a sex worker isn't easy; you have your fair share of sinister pervert with immoral and wicked fantasies, and König is no exception.
OCTOBER 20TH — GYNECOLOGIST!KÖNIG. Under anaesthetics, you're a compliant and babbling mess, until you're weeping pathetically, too drugged to protect your swollen cunt from his assault. (NON-CON)
OCTOBER 31ST — CREEP!KÖNIG. Halloween parties are only fun when everyone's drunk and tipsy, too inebriated to think clearly. Nobody bats an eye when König stumbles into a frat party wearing a mask, dragging an intoxicated woman off alongside him. (NON-CON)
OCTOBER 21ST — THERAPIST!KÖNIG. Oh, how he loves to watch as you cry out. Having a fetish for sobbing isn't easy to hide when you're a therapist, but manipulating a mentally unwell patient sure is exciting.
...
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skywalkerslvt · 6 months ago
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Rough Ride (so rough)
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❥Pairing: RE2!Leon x AFAB!Reader
❥Summary: What happens when you have to sit on Leon's lap for a very long and bumpy car ride? Leon's pants get soaked 😍
❥CW: 18+, smut, sub!leon, dry humping, cumming in pants, overstimulation, crying kink, semi-public sex, sorta non-con at first? but both parties are consenting, 1.6k words
❥a/n: can you guys tell how much I like dry humping from the amount of times it shows up in all my fics? anyways RE2 Leon is so subby i need to make him cry so I wrote this. Also my requests are open if any of u leon sluts wanna request something 👀 Hope you guys enjoy! <3 pics are from pinterest
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Leon Kennedy was utterly fucked. Both literally and figuratively. He was approximately one hour into the grand camping trip that your shared group of friends had planned, and it was already off to a bumpy start.
It started with the excessive amount of luggage you and Claire had decided to pack. The trunk was bursting at the seams, and the backseat was already crammed with more than it could reasonably hold, leaving the driver seat, the passenger seat, and a single seat in the back free for its intended use.
With Chris driving and Claire staking her claim on the passenger seat, that left you and Leon with the single seat to share.
And when you whispered a seductive “I guess we’ll have to make do,” with a mischievous glint in your eye, Leon knew he was done for.
Before he could respond, he was shoved into the car, barely even registering that you were manoeuvring yourself into his lap, carefully trying to find a comfortable position.
At first, Leon was awkward. It wasn’t every day that the girl he had a massive crush on was situated on his lap, and especially not for a 2 hour long drive like this one. But as you leaned against him and whispered a soft “Relax,” he eventually settled in, wrapping his arms around your waist and propping his chin on your shoulder.
The first hour was fine, enjoyable even. Leon had managed to stave off a massive boner, and everyone had been happy despite the luggage situation. But issues started to arise as Chris turned the car onto a bumpy gravel path in the woods.
“We’re gonna be on this trail for about an hour and then we'll be at our camping spot. It might get a bit bumpy,” Chris muttered quietly, not wanting to wake up his sister who had dozed off against the window.
As the car drove deeper into the forest, the road became more uneven, causing you to bounce slightly in Leon’s lap. His cock started to twitch, the boner he managed to avoid coming to as all his attention was focused on that single point where your ass was softly bouncing on his cock.
Leon was flushed head to toe, his teeth worrying his lower lip as the rate of his breathing increased. His cock was now fully hard and leaking pre-cum in his boxers, and by some miracle, you hadn't noticed. Needing to feel more friction, he pushed his hips up slightly, softly grinding his hard dick against your ass, playing it off as shifting to a more comfortable position. He felt like such a pervert, getting off against your ass while you were completely oblivious, but the weight of you on top of him felt too good to stop.
He had managed not to make a sound, harshly biting down against his surely bruised lip any time he felt like moaning, but when Chris hit a particularly hard bump, causing you to bounce harshly back into his cock, he let out a barely audible whimper, right against your neck.
Leon stiffened, panicking as he was sure he got caught. You were going to realize what he had been doing, and you'd think he was a disgusting pervert, never wanting to see him again.
But as you turned your head slightly, concern etched on your features, and asked him if he was okay, Leon went lax with relief. You didn’t know.
“Y-yeah- Sorry I was just startled by the bump,” he stammered out.
You smiled softly, seemingly unaware of the turmoil raging inside him. “It's okay. These roads are pretty rough. Just hold onto me if you need to, okay?”
Leon swallowed hard, nodding. “Sure, thanks.” You leaned in and pressed a chaste kiss to his cheek, then turned back around and shifted your hips, moving in a more comfortable position. Leon’s hold around your waist tightened and his dick twitched at the feeling of you moving against him.
The car continued to jostle along the uneven path, each bump sending another wave of sensation through Leon’s body. He tried to focus on anything else–the trees whipping past outside, the sound of Chris humming along to the radio, the soft snores of Claire asleep in the front–but his mind kept coming back to the warmth and pressure of you against his twitching cock.
Desperate to maintain some semblance of control, Leon shifted slightly, trying to find a position that would ease his arousal. It was useless. Every movement, every slight adjustment only heightened the friction, the pressing of your body against him his own personal torture.
Minutes felt like hours as the car bumped along the trail, each jolt a reminder of the situation Leon found himself in. To make matters worse, you began shifting, unknowingly pushing your ass against his cock continuously, and Leon couldn't help himself. He just had to cum, so he began grinding against you again, timing his thrusts with your shifting.
He closed his eyes as his thrusts got sloppier, the building heat in his gut reaching its peak. He knew he couldn't hold out for much longer, and he was careless with his sounds, his heavy breathing against your neck becoming louder and louder.
Leon's body tensed, and with a muffled groan, he came, his cock twitching as he spilled into his pants. Relief washed over him, but it was short-lived as the car continued to jostle along the path, your ass still bouncing in his lap, overstimulating his already sensitive cock.
His breathing grew ragged, and tears began to well up in his eyes. He couldn't take it anymore, the friction becoming unbearable, and he bit his lip hard, trying to stifle his whimpers.
Despite the overstimulation, the continued friction of your ass bouncing against him caused his cock to twitch and harden once more, much to his confusion and frustration. The sensations were too much to handle; his body was a mess of sensitivity and arousal, and he couldn't stop the tears that began to spill down his cheeks.
Leon's mind was a haze of pleasure and pain, the overstimulation blending into a desperate need for more. His hips involuntarily thrust upward, seeking more friction, even though it was torturous. Each bounce of your ass pushed him closer to the edge again, and he couldn't understand how he could be this turned on despite having just cum.
Minutes felt like hours, and Leon's body was on the brink of collapse. The continued friction, combined with his heightened sensitivity, pushed him to the edge once more. He tried to stay silent, but soft whimpers escaped his lips, tears streaming down his face as he clung to you, desperate and needy.
Just when he thought he couldn't take it anymore, you turned your head slightly, a smirk playing on your lips.
The realization hit him like a freight train—you knew. You had known all along. Your smirk widened as you watched him, your eyes dark with arousal.
You leaned in, your breath hot against his ear as you whispered, "You've been such a good boy, Leon."
Leon's breath hitched, his body trembling as your words sent a jolt of pleasure straight to his cock. He was overwhelmed, his senses on overdrive as you licked the tears from his face, your tongue tracing a path along his cheek.
Without warning, you began grinding against him, your hips moving in slow, deliberate circles. The friction was maddening, sending shockwaves of pleasure through his overstimulated cock. Leon's hands tightened around your waist, his nails digging into your skin as he fought to hold on.
"You like this, don't you?" you murmured, your voice dripping with teasing amusement. "Getting hard again so soon after cumming. Such a needy boy."
Leon could only nod, his voice failing him as you continued to grind against him, each movement sending him spiraling further into a state of desperate arousal. He was completely at your mercy, and he loved every second of it.
Your pace quickened, and Leon's breath came in short, ragged gasps. Each grind of your hips sent jolts of pleasure through his overstimulated body, and he clung to you as if you were his lifeline. His tears mingled with sweat, his entire world narrowing down to the intoxicating friction and your teasing whispers in his ear.
With a final, deliberate roll of your hips, you sent him over the edge again. Leon's body convulsed, his cries muffled against your shoulder as he came for the second time, his cock throbbing and spilling more cum into his already-soaked pants. His tears of overstimulation turned to tears of overwhelming pleasure, his entire being consumed by the raw, intense sensations. You held him tightly, a satisfied smirk on your lips as you licked away his tears, savoring the sweet taste of his submission.
As the last waves of his orgasm subsided, you continued to move gently, coaxing every last bit of pleasure from his exhausted body.
Leaning in close, you kissed him tenderly, a silent promise of many more games to come. In that moment, Leon knew he was utterly and completely yours, and he wouldn't have it any other way.
When they finally pulled up to the cabin, Chris hadn't even fully parked before Leon threw you off his lap and bolted for the door. His face was a deep shade of crimson, and he mumbled a halfhearted excuse about needing to use the washroom, doing his best to conceal the completely soaked front of his pants. As he disappeared inside, you couldn't help but laugh softly, the image of his flustered expression etched in your mind. You exchanged a knowing glance with Claire, who raised an eyebrow in silent question. Smiling innocently, you shrugged, already anticipating the next opportunity to tease Leon further.
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chaussetteblanche · 2 months ago
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and they were roommates
pairing : Spencer Reid x fem!student!roommate!reader summary : you are Spencer Reid's roommate, the team finds out about you when a case brings them to the university you study at word count : 2.5k warning : canon-typical violence A/N : the university is a random one I picked in Virginia, bear with me because I don't know how US university systems work, thanks :) I think this is a part one, there may be a part two or even more, idk, but tell me what you think !
part 2, part 3, part 4
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"I- I'm sorry, what university did you say?" Spencer's frantic tone was immediately noticed by his colleagues. Suddenly, he seemed hyperaware of everything in the room. The loud AC, Derek's pen-clicking and the overwhelming smell of Emily's coffee. "Mary Washington University," JJ answered swiftly, eyes narrowed as she sent Reid a confused glance. The man in question mumbled a few words under his breath and shot up, grabbing his coat and scarf. "We need to go." His tone, unusually urgent, left no space for debate or questioning. He was out the door within seconds, followed closely by Morgan and the others.
When you'd applied for Mary Washington University, you had known you would have to get an apartment. You lived too far away to even consider taking the numerous trains and buses and subways to get there. So, when you had been accepted into your first choice of universities, you'd started apartment hunting. Or roommate-hunting, to be more precise.
To say you had been unlucky would have been quite the understatement. You'd visited four apartments so far and could not even consider living in one of them for a second. The first had been full of frat boys who made your skin crawl, the second was with an old, far right-wing couple, the third had been two sisters who'd yelled at each other for the whole time you were there and the fourth had been so crowded your were certain it was neither sanitary not legal for another person to live there. With the deadline of university starting and having to move all your things, you were starting to get quite anxious. But call it chance or fate, one day you stumbled upon an advertisement for an apartment in a nice neighbourhood with one person who seemed quite normal. This person was a state-employee (which meant a stable salary and that meant you wouldn't have to compensate for rent) who travelled often for work and liked to keep mostly to themselves. Not one for big parties, they preferred a night-in and rarely had people over.
So you'd put on your big-girl pants and had walked over to what you hoped would be your last apartment visit. You hadn't been expecting such a young person to open the door because of the way the advert had been written and because of what it said. "Hi, I'm Dr. Spencer Reid." You noticed he didn't hold his hand out and mirrored his behaviour. "Hi! I'm here for a visit!" You introduced yourself somewhat shyly, feeling intimidated. This man was at the most five years older than you and he was already a doctor?
He showed you around the apartment, which you liked very much. The rooms smelled like books and tea and everything was kept very clean. On the whole, it was tidy, even if a few books or articles were stacked in some odd places. The bedroom you'd stay in was large and luminous. After the tour, he made you a cup of tea as you discussed formalities.
"Uh, so, you’re a student, right?" he'd asked politely as he added a worrying amount of sugar in his earl grey. You bit back a teasing jest. You hoped maybe one day you'd get to place where you could comment on his daily sugar intake. "Yeah, um, I'm studying English Literature and Cinema." You stirred your tea, looking around the kitchen. Even though it was painted a dark, forest green, it still seemed luminous in the afternoon sun. "Oh, that's super interesting! I’ve always found texts in Middle English particularly insightful! I- I read the Canterbury Tales when I was about 10 years old. It’s fascinating the way in which issues which were already current then are still very present today, like in the Wife of Bath’s tale, for example-“
He cut himself off, leaning back into the couch. He rubbed the back of his neck, cheeks dusted pink. “Sorry, you probably don’t want me to ramble about what you already know.” “No, I think it’s amazing that you would know that, actually. What else did you like in the Wife of Bath’s tale?” Spencer seemed to brighten up at your words and thus ensued a lengthy discussion of the avant-garde themes evoked by Geoffrey Chaucer. You were fascinated by his knowledge and found his passion especially endearing. Lots of your professors weren’t even that passionate when talking of late 14th century literature.
After discussing rent, which you would afford by waitressing at a local bar, lightly touching upon political subjects (on which you seemed to agree on), he finally told you that he was an FBI agent. "Excuse me?" you spluttered, leaning backwards in shock. "I'm a profiler with the BAU, the Behavioural Analysis Unit. I can show you my badge if you want." He stood up and reached for his bag, but you stopped him in his tracks. "No, no, that's okay, I believe you. I'm just surprised, that's all, sorry." His expansive knowledge of so many things seemed fitting for an agent of the BAU. After realising you were the first person who didn't demand his badge as proof of his profession, Spencer granted you a small smile. "You don't need to apologise. I- I know it can be a bit... off-putting." He sat back down and looked you in the eye. "Is that a problem for you, living with a federal agent?"
You thought about it for a second. As a general rule, you weren't a big fan of cops. Even more generally, you didn't believe in the structure of today's society. But that was a big topic. Plus, a profiler wasn't really a cop, was he? "No, that's not a problem for me."
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You'd moved in a month and a half later. Things had been slightly awkward at first and you'd had to figure out what kind of dynamic Spencer and you had. But eventually, you’d found your rhythm.
When Spencer left for work, you took care of his plants and sent him pictures of Geoffrey. Geoffrey was the cat you’d found on the street and taken in. He was named after Geoffrey Chaucer, author of the Canterbury Tales, your first common point of interest. Spencer had been reluctant at first, but you’d taken him to the vet, where he was tested and vaccinated, and the man had finally accepted him into your shared space. Now, he loved the little creature. Sometimes, you’d call him to ask how he was doing and whether he was safe. He’d always reply that yes, he was doing fine and no, he wasn’t in any danger, don’t you worry. He’d ask how you were doing and if you were staying on top of uni work and if you’d eaten and if Geoffrey wasn't being too annoying. As an orange cat, he had his particular tendencies.
When Spencer was at home, you'd always look forward to getting back from class. There was always that sense of comfort and ease when he was around. You had found a lovely routine quite easily. You'd both work or study, then cook, eat together and afterwards maybe you'd watch a movie or something. You were at a point where you could comment on his daily sugar intake, which he's started correcting since meeting you. He loved the Big Bang Theory and though you weren't such a fan, you loved the little laughs he let out and all the corrections he'd make. In general, you liked when he talked. Even more generally, you liked him. You also liked Friends and though Ross got on Spencer's nerves, he enjoyed being able to discuss it with you afterwards. The two of you got very close without even noticing.
Sometimes, you'd remember he wasn't just your roommate, but also a man. He'd make you a cup of tea and you'd stare at his hands a little too long while he stirred the honey in. Or he'd help you reach for a cup with his impressive height, his front just skimming your back with a shiver. He'd tell you to breathe and sit down when you were upset about something. A few times, he drove you home from a night out with your friends and laid his hand on your knee. He was the only one who remembered how you'd told him you wanted to kiss him.
With you, Spencer discovered many things he had never experienced before. A healthy, comforting and peaceful routine. A supporting, non-judgemental, healthy friendship. Easy laughter in the middle of the night and tired "good morning"s at dawn. Butterflies in his stomach whenever you touched him. A budding romance which kept him awake at night.
So when that was threatened, he just about lost it.
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"Oh my God." "I can't believe this." "Is this a prank?" "Did someone call 911?" "What about her parents?" "Oh, that's sick."
Voices swarmed around your head, making you dizzy. Your hand rested over your mouth as you stared at the body strewn on the lawn. Much of the student body stood next to you, just as shocked. Mary Goldman had been her name. You'd crossed her just this morning in the main hall and had exchanged small smiles. You had thought that she looked really pretty today, but hadn't told her. You regretted that now. At the moment, her mascara had run down her cheeks and dried and her lipstick and been smudged. Bruises and cuts decorated her bare arms and legs and a big red stain sat on the side of her stomach. The contrast between her dead body and the green, thriving grass beneath her was haunting.
You turned away, feeling sick. You felt your friend's hand on your shoulder, a small source of comfort anchoring you to reality. Facing the road as you turned, you were surprised to see three big black SUVs speeding towards the crowd. You'd been expecting an ambulance, or cops. Not whoever these guys were. They screeched to a stop, drawing everyone's attention. A small dozen of people stormed out, all dressed differently though they all held the same aura of importance, knowledge and authority. You turned back to your friends. "Who are these-"
You stopped mid-sentence when you heard your name being called out urgently. You'd have recognised his voice amidst a thousand others. He spoke your name like no other. You frantically looked around, pushing your way to the large vehicles. When you finally spotted him, tears started pricking your eyes. "Spencer," you breathed in a half-sob. His eyes ran you over once, twice, assessing any damage. When he saw there was no physical wound, his shoulders sank in relief. He opened his arms and you rushed inside his warm embrace almost reflexively. Neither of you noticed the numerous pair of curious eyes observing your intimate exchange.
"Oh my God, Spence- What- What are you doing here?" you'd cried into his cardigan. You buried your face into his neck, inhaling the comforting scent he always bore. He wrapped an arm around your waist and another around your shoulders, holding the back of your head in a consoling manner. "We're- We're taking this on as a case, sweets. Are you all right?" He knew it was a stupid question but all the emotions and tension were barely wearing off and he didn't know what else to say. You pulled away but he kept you at arm's length, holding your cold, shaking hands in his warm, steady ones. "I- Yeah, it's just- I- I saw her this morning! How could she- Why would someone do this to her? To- to anyone?!" Spencer cooed and pulled you into another tight hug as you continued to ramble through your tears. When you'd eventually calmed down thanks to his words of reassurance, he pulled away softly.
Spencer understood what you meant perhaps more than anyone. The sadness, the shock, the anger, the need to understand. He gently wiped away the mascara under your eyes with his thumb. "I know, I- It's- Even I don't always understand, sweetheart, so don't- Why don't you go home? I'd come with you but-" You nodded, biting your lower lip. He gave you a sad smile. "I promise I'll join you as soon as this is over. You- you can make yourself a cup of tea and process all this and pet Geoffrey, okay? Classes are going to be cancelled either way." "I don't want to-" The look in his eyes kept you from arguing further. You nodded, giving him another hug. Before you left, an older man came over to you.
"I'm sorry to bother you, miss. I'm Agent David Rossi. I just had a question-" "Rossi," interrupted Spencer with a stern tone you'd never heard before. The older Agent raised an eyebrow at him. "Just one question." He turned back to you. "At what time did you say you saw the victim?" You inhaled shakily, running a hand over your face. "Uh, it must have been around quarter to eleven. I think- Yeah, somewhere between ten thirty and eleven." "Thank you, miss." You didn't miss the glance shared between the two men before Rossi retreated.
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"Who was that?" asked Emily as soon as you'd left and Spencer had joined them behind the police tape. "No one," Spencer brushed her off as he kneeled next to the victim. Strangely, he hated the idea of someone who knew you dying. It felt too close to home. "C'mon, man, you lost your shit this morning, a girl you clearly know very well runs into your arms, you snap at Rossi and you expect us to believe you?" Derek raised an eyebrow, crossing his arms over his chest. Spencer sighed, pinching the bridge of his nose before looking up at the rest of the team. All were staring at him patiently. He stood up, swallowing.
"That was my roommate." He informed the team of your name and of how you'd been living together for a few years now. "Spencer, you've been living with a woman for years and you've never told us?!" Derek was all but hysteric. Hotch reminded him that everyone was entitled to a private life. "So, are you dating or something?" Emily prodded again. Spencer hesitated a second before answering. "No." Derek scoffed, appalled. "You mean to tell me you've been living with a beautiful woman like that for years and nothing's ever happened?!" "Not everyone is like you, Morgan," Emily reminded with a teasing smirk. Derek sent her an unimpressed look. "Look, let's all grill Spencer later, we have a case to focus on right now." Rossi, ever the voice of reason, directed everyone's attention back to the corpse laying next to them.
Needless to say, the BAU team did not need to interrogate Spencer or attack him with incessant questions to find much out. They'd seen by his behaviour that very morning how much he cared about you. They'd seen how relieved he had been when he'd seen you safe and sound. They'd noticed you'd only started crying when you'd seen him, a big sign of trust. They had never heard him call another by pet names such as "sweets" or "sweetheart". They'd read both of your body languages like a children's book and translated it easily.
Love. Comfort. Peace. Ease.
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specsthesecond · 5 months ago
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Imagine being a nymph
𖤣.𖥧.𖡼.⚘𖡼.𖧧𖥧𖡼.𖤣𖥧𖧧.𖥧.𖡼.⚘𖡼𖧧𖥧𖡼.𖥧𖧧.𖥧.𖡼.⚘𖡼.𖤣𖥧𖡼.𖤣𖥧
You exist somewhere in between being older than most living things but young in comparison to the ancient forest you reside in. You laze all day on lush moss and wander through thick meadows in the evening.
You spend most of your time with your fellow nymphs and the Satyrs, who also inhabit the forest. You join the satyrs in their festive orgies, their never ending debauchery and stamina is always entertaining. The satyrs are very close with the nymphs, both being able to keep up with the others insatiable apatites. They often invite you to praise their god in the only way they know how; sex, parties, wine and more sex. No matter what season, weather or time of day the forest is always filled with the pleasured sounds of your shared revelry.
You have your fun luring Human adventurers away from their parties, giving them little glances of your body behind thick trees. Humans also like it when you pretend to not notice them when they "accidentally stumble" across you sitting in your meadow. Either way when you have them to yourself it's always a fun arrangement. They always seem enraptured by you, all you have to do is bat your eyelashes and they come to you like they're locked in a trance. Always so hesitant at first like their dirty mortal hands shouldn't touch something as divine as your skin, you dispel those thoughts very quickly.
Sometimes the nomadic Centaurs travel through the forest, the nymphs and satyrs are always more than happy to welcome them into their home. The centaurs are proud creatures so you have to flirt a little harder than you do with humans or satyrs but traveling for months with no relief is so burdensome and why deny the cute nymph offering exactly the relief you need? When the huge man-beast eventually grumbles some admission of interest you waste no time bending over, hands on the lush forest floor, presenting your ass for the centaur to completely ruin on his massive horse cock.
The occasional traveling Orc camp will pop up now and then, that's always exciting. Orcs are very simple creatures and require little to no coaxing. You can usually just skip into the orc camp and plop yourself down on the nearest burly green hunk. They may be confused at first but a sultry look and a well placed hand will have them grinning from ear to ear, already half chubbed. It's a good idea to try and find the chief or clan leader as they might announce to the whole camp that they've found a useful fuck toy for the night. You might spend the day getting pounded by orc after orc until the late hours of the night. The only trace you'll leave behind for them when they wake is a trail of flowers and a few puddles of cum.
Goblins are similar to orcs but even more insatiable. Walking into a goblin camp in all your beautiful naked nymph glory will get you jumped and fucked within seconds. The small creatures don't care much at all for civility or decorum, they see a pretty thing like you walk into their camp and they're already scrambling and fighting each other for a hole. Not that they have any problems with sharing, during these particular nights there's always multiple goblin cocks being stuffed into all your holes, fitting in as many as they possibly can. They fuck till they drop, literally thrusting into your cum soaked holes till they pass out on the grassy floor.
Elves however, are another story. Elves never lose their composure, always so regal. When they travel through the forest they let the nymphs trail along with them, if only because this is your home they're walking through. You've only fucked elves very few times. The first being a noblewoman who weaved flowers in your soft hair while stealing glances at your naked body. You pleasured her in her tent one night, lapping at her pretty pussy as she gave you quiet but generous praises while gently stroking your hair. There was also the respected guard captain who you caught pleasuring himself by the river, he seemed very grateful for your assistance, fucking you ragged like he hadn't touched another person in centuries.
If you're lucky you may stumble upon the Minotaur that lives in the forest. You and the other nymphs like to play this game where you tease and taunt the Minotaur until he chases one of you down and fucks you into the dirt. It's not clear if getting caught means you win or lose but the other nymphs will sit around you, pet the minatour and coo at you as you get ferociously fucked by the beast until it fills your belly with it's seed. You're almost unconscious when the minatour is done but that won't stop the other nymphs from licking up the monsters cum from your abused hole while trying to coax the minatour into another round.
𖤣.𖥧.𖡼.⚘𖡼.𖧧𖥧𖡼.𖤣𖥧𖧧.𖥧.𖡼.⚘𖡼𖧧𖥧𖡼.𖥧𖧧.
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pseudowho · 3 months ago
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"Hey! Nanamin, Mrs.Nanamin?"
You and Kento looked up at Yuuji from your places on the sofa; you, with your cross-stitch and your tongue between your teeth, and Kento looking over his newspaper and reading glasses. Yuuji dried his hands, having washed the final dish.
He grinned, ruffling stray bubbles into the back of his hair, and tapped away on his phone. Kento's phone buzzed, and he picked it up, looking at the screen.
"It's my birthday next week--"
"--dont worry, Yuuji, we know--"
"--and I'm just gonna have a little party in the Jujutsu High forest. Gojo says it's okay, thought you two could come along. I've qjust sent you the deets."
As Yuuji walked off to his room, you looked up at Kento, who read the invitation in increasing confusion, a dismayed little hum rumbling out of his throat.
"What? What is it?" You asked around the needle pinched between your teeth, leaning closer to peer at Kento's phone.
"The party..." Kento hummed.
"...the party...?"
"Apparently it's going to be 'dank'."
"Oh...sounds unsanitary."
Kento hummed again. "Quite. Though perhaps if we bring our best 'rizz', Yuuji thinks the party will be 'bussin'. Even better, if our outfits 'slay', he'll be 'highkey' excited."
You frowned, then scoffed, calling down the hallway.
"Hey, Yuuji? This invitation..."
"Yeah?" He shouted back, "What about it?"
"Have you had a stroke?"
Yuuji laughed, unabashed, and walked out in his pyjamas, grinning. "Nah, for real for real, it'll be great. No cap."
You and Kento looked at Yuuji like he'd grown an extra head. Yuuji laughed again, and got a glass of water before bidding them goodnight, scoffing as he went into his room;
"Millennials."
You and Kento sat in stunned silence in the lamplight. Kento looked at your cross-stitch and fluffy socks. He felt his reading glasses on his head, his newspaper forgotten in his lap, and you seemed to be thinking the same, before asking him in quiet horror:
"Kento...are--are we old?"
Another dismayed hum, from beside you.
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The 20th of March arrived; a balmy spring evening. The sun was setting as you and Kento approached the forest at Jujutsu High, seeing the flicker of flames in a great firepit, hearing music and laughter, and clinking glass.
Panda tossed bottles of drink across the floating crowd; Maki and Megumi caught theirs seamlessly, and Nobara fumbled hers to the tune of laughter, her eye patch replacing her depth perception.
The birthday boy bustled around, accepting claps on the back, gifts and well-wishes, his hair turned coral in the dying sun. He looked up as you and Kento approached, looking happier still.
Yuuji softened at Kento's smile, accepting a gift with the promise of 'more at home'. Kento patted Yuuji on the shoulder, looking him up and down.
"Looking good, Yuuji. On fleek."
Yuuji faltered, unsure. "Oh, on...?"
Kento turned to you, only marginally irritated when Gojo joined your group. As the conversation grew between you, Kento and Gojo, Yuuji looked more and more sidelined, eventually fumbling for his phone, his trusty translator.
"Went to talk to the higher-ups today--
"Ugh! Adulting."
"-- legit. Looked over their new hashtag 'Student Protection Policies', and they were so fucking basic--"
You and Kento scoffed as Gojo continued, and Yuuji listened on, flicking through the glossary of his mind.
"--so yeah anyway, cheeky humblebrag, but when they told me I couldn't argue, I told them that they'd die of old age before they got a good policy out. Solid clapback, I feel."
You and Kento scoffed, sipping your drinks, answering; "Savage"-- "Woke up ready to throw shade, huh."
The party went on, and Yuuji found himself overhearing more and more of Kento's conversations. Yuuji had a growing list of words on his phone, and increasingly looked at Kento as if he'd been replaced by another man.
Yuuji looked down at his phone, scrolling through the list; he had no answers. He still had no idea what time 'Leet o'clock' was, he'd been called 'dude' at least seven times, and he had lost a game that he hadn't even known he was participating in.
Kento turned back to Yuuji, smiling again at his disgruntled expression, thanking him; "Party's lit, Yuuji. Having fun?"
As Yuuji opened his mouth to argue, you approached, grinning at Yuuji and looping your arm through Kento's; "You alright kiddo? Looking a bit shook."
"I-- what? I don't--"
Kento leaned in to you, talking lowly in your ear; "Just been schooling this boy on the appropriate vernacular. I like to think I'm winning."
You laughed, delighted. "Weird flex but okay."
You melded back into the party ("Oh my god! Megumi's puppers! C'mere boy, who's a good doggo..."), and Yuuji fizzled at Kento, pugnacious.
"You're fucking with me, aren't you?"
Kento looked at Yuuji with absolute innocence. Yuuji puffed his cheeks out, putting his phone away and stabbing a finger at Kento.
"I'll get you back for this. Just 'cos you two are old."
Kento scoffed again, the barest smirk on his lips. "We're not old. You're just a baby."
"Yeah, yeah, Nanamin. Tell me that again when you stop taking two ibuprofen in the morning 'just in case'."
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A cheeky Millennials and Gen Z love letter, written absolutely tongue-in-cheek
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jennaflare · 6 months ago
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So Disco Elysium is the only game you've ever really liked
I get it! It's a phenomenal game with superb art and writing, and its themes are consistent and deeply explored. It sets a high bar for video games. But there are other really, really fantastic games out there. This is a list that is 100% my own taste of things that aren't necessarily similar, other than the fact that they're really fucking good. (A lot of these are on sale for the Steam Summer Sale until July 11 2024!)
In Stars and Time
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In Stars and Time is a time loop game where you play as Siffrin, the rogue of a party at the end of their quest to save the day by defeating the King, who is freezing everybody in time! But something is wrong: every time you die, you loop back to the day before you fight the King. You're the only one who remembers the loops, so it's up to you to figure out why it's happening, and how to break out.
In Stars and Time is a heart-wrenching dive into mental health, friendship, and love. It's about feeling alone, and how awful it is when the people who love you don't notice (and how awful it is when they do). It's about falling deeper and deeper into your worst self and your worst tendencies, and how to come back from it.
The creator also did one of my favorite Disco Elysium comics ever, which is only tangentially relevant but worth mentioning.
Roadwarden
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In Roadwarden, you play as the titular Roadwarden for an undeveloped and "wild" part of the kingdom. Monsters roam the forests and roads, and it's your job to keep people safe. On paper, anyway. Your real mission is to find out what is of value in the area, and how to take it from its people. How well you perform this task is up to you. It's an oldschool text-based RPG, and I take a lot of notes by hand when I play.
Roadwarden explores exploitation and industrialization by making you look in the face of your potential victims. You can only learn what your bosses want you to report on by getting close to the residents, after all. There are mysteries to be solved, secrets to be gathered, and hearts to win.
The Longing
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The Longing is an adventure-idle game where you play as the solitary servant of a sleeping king. Your task is to wait for him, for four hundred days. Time in the game passes in realtime (for the most part). There are caves to explore, books to be read, and drawings to make.
The Longing is about loneliness and depression. It's about whether or not you decide to stay in that hole, and if you do, what you do with yourself while you're there. Maybe you'll wander. Maybe you'll stare at a wall. Maybe you'll just sleep until it's all over.
Papers, Please
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Papers, Please casts you as a newly hired customs officer in a country that is rapidly tightening its borders as its fascist government tightens its fist. This game is stressful. Sometimes you intend to help out the revolutionaries when they asked, but then you got so stressed out trying to make your quota so you can feed your family and pay your bills that you didn't notice the name of the person they were hoping to contact while going through their papers. Sometimes someone puts a bomb in front of you and expects you to defuse it. Sometimes someone suggests you steal people's passports so you can get your family out, and with the horror you see daily, the idea tempts you more than you'd like.
Papers, Please is all about hard choices and testing your moral fortitude. Everything you do has consequences. Being a good person in this game is hardly ever rewarded, but not in a way that feels overly cynical. Papers, Please asks you what kind of person you want to be and what you're willing to sacrifice to get there.
The Return of the Obra Dinn
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From the creator of Papers, Please, The Return of the Obra Dinn is a game where you play as an insurance investigator for the East India Trading Company. The ship the Obra Dinn has just floated back into port, its entire crew missing or dead. It's your job to figure out what happened aboard the vessel. For insurance reasons.
I don't know how to go into the themes of this too deeply without giving away too much, but the mechanics of the game itself make the game worth playing. You have a magic stopwatch that allows you to go back to the moment of a person's death, allowing you to try and figure out who (or what) killed them, and how. And the soundtrack is extremely good.
Outer Wilds
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In Outer Wilds you play as an unnamed alien, and it's your first day going to space! Your planet's space program is pretty new still, so there's still lots to explore and discover on the planets within your system. There are ancient ruins from a mysterious race that once lived in your system, long before your species began to record history. Why were they here? Where did they go? How are they connected to the weird thing that keeps happening to you?
The fun of Outer Wilds is in the discovery and answering your own questions. The game never tells you where to go, and it never outright tells you anything. There are clues scattered through the system, and it's up to you to put them together and figure out your next steps. It's about the way that life always goes on, no matter what, even when it seems like the end of everything, forever. I'd recommend NOT reading anything else about this game. Just go play it. Seriously, the less you know, the more fun this is.
If on a Winter's Night, Four Travelers
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In If on a Winter's Night, Four Travelers, you explore the circumstances of the deaths of four individuals.
This is a short one that took me about two and a half hours to play. If for no other reason, play it for the stunning pixel art. The game explores sexism, racism, and homophobia in the Victorian era and leans heavily into horror themes. Best of all: it's completely free!
Pentiment
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Pentiment takes you to the 16th century, where you take the role of Andreas Maler, a journeyman artist working on his masterwork in the scriptorium of an abbey. When someone is murdered, Andreas takes responsibility for finding the culprit.
The game is set over 20~ years and you get to watch how Andreas' actions affect the village in various ways (who's alive the next time you come by, have people gotten married and had children...). It's an exploration of how the past affects the future, and what parts of that past we choose to keep or discard. It has beautiful art, and fans of both Disco and Pentiment often compare them.
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Other games you might wanna check out
Night in the Woods, Dredge, Oxenfree, A House of Many Doors, Inscryption, Slay the Princess, Citizen Sleeper, Chants of Sennar, Loop Hero, The Cosmic Wheel Sisterhood, The Pale Beyond, Where the Water Tastes Like Wine, Elsinore, Her Story, Before Your Eyes, Pathologic (not delved into above because the venn diagram of Pathologic fans and Disco fans is basically a circle)
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solxamber · 3 months ago
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Trash Novel Chronicles: I'd Rather Date the Male Lead's Dad - Lilia Vanrouge x reader
When you end up in your best friend's favourite but absurd novel about breaking a fae prince's curse, you didn't expect to get attached to his little family too. Even more unexpected? You fell for the male lead's dad, but hey it looks like he likes you too.
Series Masterlist
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You love your best friend. You really, really do. But sometimes—sometimes—the things they drag you into make you question your life choices. This time? It’s a novel. A bad one.
The plot is borderline unreadable, but somehow, it’s now your problem. Because of course it is.
“So, listen,” your friend had said, waving the book around like it was some kind of literary masterpiece. “Malleus Draconia, the fae prince, is cursed—chained up in this forest. The curse can only be broken by someone who isn’t attracted to him. But here’s the kicker: he’s so hot that no one can break the curse. For ten years.”
“Uh-huh.” You’d nodded along, already feeling your brain cells start to wave white flags of surrender. But your friend continued.
“The main character stumbles upon him after years of drama and frees him because they’re the only one not drooling over him. Then they fall in love, blah, blah, blah.”
At this point, you were barely listening. But then they dropped the bomb. Your eyes were shutting and you felt the sweet embrace of sleep call to you.
“Also, there’s this subplot where a magical plague of squirrels overruns the kingdom, the Saint betrays everyone by secretly being a double agent for some shadowy organization, and—get this—there’s a surprise paternity reveal where the devil is the father of the Saint who turns out to be the evil villain controlling everything.”
Your face had hit the pillow as your soul left your body.
And somehow, the next thing you remember is waking up dead. Or, more specifically, reincarnated. In the body of the heroine. In that story.
You can't believe the story was so terrible that it killed you.
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The first thing you notice when you wake up is that the room is way too fancy for your tastes. The bed is massive, the sheets feel like they cost more than your entire existence, and the walls are adorned with tacky portraits of people who are probably supposed to be important.
“Oh, no,” you groan, rubbing your eyes. “This can’t be happening.”
But it is. You’re in the novel. The very one your friend had been yammering about. And not only are you in it, but you’ve woken up a full year before the plot is supposed to kick off. A year of waiting for terrible drama, an ex-fiancé who can’t take a hint, and a poor fae prince you’re supposed to rescue.
But you? Yeah, you’re not that patient.
“No way am I waiting a whole year for some garbage plot to unfold,” you mutter, throwing the covers off. “I’m just going to free Malleus now, take my reward, and live a quiet, drama-free life by the beach.”
With that plan firmly in mind, you march out the door.
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It takes a bit of wandering through some overly cursed forest, but you eventually find Malleus’s “prison.” And honestly? It’s not nearly as dramatic as you expected.
There he is, sitting in the middle of a clearing, chained up in some kind of spooky-but-also-weirdly-ornate setup. He looks just as the novel described: tall, dark-haired, horns giving him an air of mystery and power. But what you weren’t prepared for? The way his eyes widen slightly in surprise when he sees you.
“I wasn’t expecting… company,” Malleus says, his voice soft, almost tentative.
You pause for a second. He looks intimidating, sure, but there’s something oddly… sweet about him. Like a guy who’d get excited over a party invite and then be too shy to actually show up.
“Yeah, I’m just here to get this whole ‘curse-breaking’ thing out of the way,” you say casually, walking up to the chains. “I’ve got stuff to do.”
Malleus blinks, looking a bit confused. “You… are not attracted to me?”
You snort. “Nah, not really. You’re nice to look at, don’t get me wrong, but I’ve got my own problems. Let’s just get you free so I can collect my reward and move on.”
He still looks mildly surprised but nods. “Very well.”
With a shrug, you reach out and touch the chains. There’s a brief flicker of light, and they dissolve. Just like that.
Malleus looks down at his freed wrists, clearly shocked. “It… it worked.”
“Yeah, wild, right?” you say, brushing off your hands. “So, about that reward…”
Before you can finish, Malleus stands and, in a tone so polite it makes you feel guilty, says, “You have freed me. Please, allow me to invite you to stay at my castle. As a guest.”
You blink at him. “Uh, no thanks. I’m good.”
Malleus’s expression falters for a moment, and you swear he looks a little sad. “But… I would like to repay you for your kindness.”
He’s giving you this look, all wide-eyed and hopeful, and you realize—he just wants to hang out.
Oh no.
“Ugh, fine,” you groan. “I’ll stick around for a bit.”
The way his face lights up is honestly too pure for someone who was supposed to be all intimidating and all-powerful.
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When you arrive at Malleus’s castle, things get interesting real fast. You’re greeted by his entourage—Sebek, who looks like he’s one insult away from going Super Saiyan; Silver, who’s napping on his feet; and Lilia, who seems like the embodiment of chaos.
Sebek is the first to speak, scowling at you with righteous fury. “How DARE you approach Lord Malleus with such insolence!”
You roll your eyes. “I just freed him. You’re welcome.”
Sebek looks like he’s about to explode, but Lilia steps forward, his sharp grin making you instantly suspicious. “Oh? You broke the curse? Without being… swayed by our dear Malleus’s charms?”
“Yup,” you say, popping the ‘p.’ “Didn’t even break a sweat.”
Lilia’s eyes gleam with amusement. “Fascinating. You must have quite the willpower. Or perhaps…” He looks you up and down, clearly intrigued. “You simply have different tastes?”
You blink. Then, without thinking, you point at him. “Actually, yeah. You’re hot.”
There’s a beat of stunned silence, during which Sebek looks like he’s been hit with a brick, and Lilia lets out a delighted laugh.
“Oh, you are a delight,” Lilia says, his eyes twinkling with mischief. “Perhaps you should stay longer.”
“You think I’m joking, but I’m not,” you deadpan, earning a grin from Lilia.
Silver, meanwhile, is still half-asleep and completely unfazed by your chaos. “Good job on freeing Malleus,” he mutters, yawning.
Malleus, who has been silent this whole time, finally speaks up. “You… do not find me attractive?”
You turn to him and sigh. “Look, it’s not that you’re not attractive. You’re, like… objectively pretty. But I don’t really go for the whole cursed prince thing.”
Malleus seems to process this slowly, his brows furrowing slightly. “I see…”
“But don’t worry,” you add quickly, feeling a bit bad for the guy. “You’re sweet. It’s a compliment, really.”
Malleus looks a little less confused and a bit more happy. “Sweet? No one has ever called me that before.”
You snort. “Well, I’m calling it now. And hey, you’ve got your freedom, right? Now you can get invited to all those parties you wanted.”
At this, Malleus’s eyes widen slightly, and you realize—oh no, he’s the type who really just wants to be invited to stuff.
“Oh,” you mutter under your breath, “you’re like a giant puppy, aren’t you?”
Malleus tilts his head, clearly confused, but before he can ask, Lilia leans in with a knowing grin. “I think you’ll fit in just fine around here.”
You sigh, rubbing your temples. “This is gonna be a long stay, isn’t it?”
Lilia’s smile widens. “Oh, most definitely.”
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Later, you’re sitting around the dining hall with the group when Lilia casually brings up the dreaded plot points.
“So, when do you think the magical plague of squirrels will hit?” he asks, almost too casually.
You nearly choke on your drink. “The what now?”
“Oh, didn’t you know?” Lilia smirks. “There’s a prophecy. The squirrels will overrun the kingdom unless someone stops them.”
You blink. “This is real? I thought that part was a fever dream.”
Malleus nods seriously. “The squirrels are quite the threat.”
You slam your head on the table. “I’m trapped in a nightmare.”
Silver, half-asleep as always, just yawns. “I’ll take care of them. Probably.”
And that’s when you realize: maybe you should have let the curse be.
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You didn’t mean for it to happen, but you and Malleus… well, you’ve become friends. It started small, mostly casual conversations where he’d hover around, awkward but eager, just happy to be included. There was this one time you invited him to tea, and the poor guy looked like he was about to cry from happiness. Now? You’re taking your frienship to the next level.
“Hey,” you say, strolling into the throne room where Malleus is doing the farthest thing from brooding. He’s just kind of standing there, staring out the window like he’s daydreaming about a really nice picnic. “Want to go to the market with me?”
The look on his face is priceless. His eyes widen like you’ve just handed him a golden ticket to the best party of the year. “You… want me to accompany you?”
“Yeah,” you shrug, as if this isn’t the biggest deal of his life. “I need to pick up some stuff, and I figured it’d be more fun with a friend. Plus, y’know, maybe someone will actually give me a discount if you’re there.”
Malleus looks like you just offered him the world “I would be honored.”
And that’s how you, Malleus, and the rest of his chaotic entourage—because of course they followed—ended up at the bustling market.
Sebek? Less than thrilled. In fact, you think he might actually be foaming at the mouth. “I cannot believe you are fraternizing with Lord Malleus so casually! Do you not understand the honor you’ve been given?!”
“Sebek,” you sigh, waving a hand dismissively, “we’ve been over this. I’m his friend. Friends do normal stuff together. You know, like going to the market.”
Sebek glares at you like you’ve just insulted his entire bloodline. “Lord Malleus does not engage in such trivialities!”
“Uh,” you glance over at Malleus, who is currently inspecting a row of intricately carved fruit. “He’s literally doing it right now, Sebek.”
Malleus turns to you, holding up a fruit shaped like a tiny dragon. “Would you like to try one? It is said to bring good fortune.”
You grin at him. “If you’re offering, I’m down.”
Sebek looks like he’s about to explode from sheer indignation.
“You dare—!”
“Sebek,” Malleus cuts in, his voice as gentle as ever. “I am quite enjoying myself. There’s no need to worry.”
You grin at the sight. “You’re really into this, huh?”
Malleus glances at you, a little bashful but still smiling. “I have never been invited to something like this before. It is… a new experience.”
Oh god, he’s so sweet. You feel like you’re corrupting a baby deer by dragging him into the real world, but it’s so worth it.
Lilia, however, is having the time of his life. He leans over, grinning like the mischievous little gremlin he is, and whispers in your ear, “I must say, you’ve got quite the charm. Lord Malleus rarely accepts invitations. You might be more important to him than you think.”
You snort. “Yeah, well, maybe he just really likes fruit.”
Lilia laughs, a sound that’s equal parts endearing and dangerous. “Or maybe he enjoys your company, hm?”
“Careful,” you say, flashing a grin. “Keep sweet-talking me like that, and I might start flirting back.”
Lilia’s eyes gleam with amusement. “Oh? I think I’d enjoy that.”
Oh god, he’s not backing down. Now you’re in the deep end. “Listen, if you keep going, I’m gonna have to ask if you’ve got plans for dinner.”
“I’m free this evening,” Lilia replies smoothly. “Shall I prepare a feast? Or perhaps we could have something more… intimate?”
You blink at him, unable to tell if he’s messing with you or if this is just how he operates. Either way, you’re so down to find out.
Before you can respond, Sebek cuts in, voice raised to what can only be described as ‘angry airhorn.’ “You will not speak so casually to Master Lilia!”
“Oh, Sebek, relax,” you say, patting him on the shoulder, which is a mistake because it feels like patting a brick wall. “He likes it.”
Lilia winks at you, thoroughly enjoying the chaos. “Indeed, I do.”
You smirk, shooting Lilia a playful look. “See? The man’s practically begging for attention.”
Malleus, meanwhile, has been watching this entire exchange with mild confusion. “Is this what humans call… flirting?”
You give him an exaggerated nod. “Yup. It’s a sacred tradition. Very serious stuff.”
“I see,” Malleus muses, looking between you and Lilia. “Perhaps I should try it as well?”
“Oh, please don’t,” Sebek groans, looking absolutely horrified at the idea of Malleus flirting. “Lord Malleus, you are above such trivial pursuits!”
Lilia is practically cackling at this point. “Now, now, Sebek. It wouldn’t hurt to let Malleus explore new experiences.”
You grin and elbow Malleus lightly. “Don’t listen to Sebek. You can totally flirt if you want.”
Malleus, sweet as he is, looks completely serious when he asks, “What would I say? I do not wish to offend.”
You pause, trying very hard not to laugh. “Okay, how about this? Try complimenting someone. Like…” You glance around and point at a vendor selling flowers. “Tell them they have lovely flowers.”
Malleus nods, taking this very seriously, and walks over to the vendor. You, Lilia, Sebek, and Silver (who’s been napping the whole time) watch as Malleus, ever the gentleman, says to the vendor, “Your flowers… are as radiant as the moonlight.”
The vendor looks flustered, blushing furiously. “Oh! Thank you, My Lord!”
You can’t help but laugh. “See? You’re a natural.”
Malleus returns to your side, looking pleased with himself. “I believe that went well.”
“Yeah, now you just have to work on *accepting* compliments,” you say with a wink, and Malleus tilts his head slightly in confusion.
“Accepting?”
“Yeah,” you grin, “like, if I were to tell you you’re the sweetest giant fae-dragon puppy I’ve ever met, you’d say…?”
Malleus looks genuinely flustered, his cheeks tinting the faintest shade of pink. “I… would say… thank you?”
“Good enough,” you laugh, nudging him playfully. “We’ll work on it.”
Sebek is muttering to himself about ‘disrespect’ and ‘sacrilege,’ but Malleus looks… happy. Like, really happy. He’s still a little awkward, sure, but you can tell he’s having a good time. Probably more fun than he’s had in years.
Lilia, meanwhile, is back at your side, leaning in close with that smirk of his. “You’re quite the influence, you know.”
“Yeah, well,” you grin, “someone’s gotta drag him into the real world.”
“Perhaps you’ll drag me into something as well?” Lilia purrs, his voice low and teasing.
You blink at him. “Keep talking, and I might actually propose to you.”
“Oh, I’m counting on it,” Lilia says, eyes glinting with mischief. “Perhaps later tonight?”
“Is that an invitation?” you quip, raising an eyebrow.
Sebek practically has steam coming out of his ears. “Master Lilia!”
But Lilia just laughs, utterly unfazed. “Oh, Sebek. You really must learn to loosen up.”
Silver yawns loudly, cutting through Sebek’s rant like a chainsaw through butter. “Can we get food now?”
You snort. “That’s the best idea I’ve heard all day.”
Malleus, ever the polite host, nods eagerly. “Yes, let us dine together. A family outing is not complete without a meal.”
You pause, blinking. Family? Did he just call this a family outing?
Lilia catches your expression and chuckles. “Oh dear, it seems Malleus has grown quite fond of you.”
You shoot him a playful glare. “You make it sound like a bad thing.”
“Not at all,” Lilia says, smiling knowingly. “In fact, I believe it’s quite the opposite.”
Before you can respond, Malleus steps up, still radiating pure joy. “Would you do me the honor of joining me for dinner tonight? I would very much enjoy your company.”
Sebek looks like he’s about to self-destruct from sheer disbelief, but you? You can’t help but grin. “Sure, why not? But if I catch you stealing my dessert, it’s game over.”
Malleus chuckles, his awkwardness fading just a bit. “I shall do my best to restrain myself.”
Lilia leans over, voice low and teasing again. “Perhaps you’ll save dessert for me, hm?”
You snort. “Don’t push your luck, old man.”
“Ah, but I’m a fae. Luck is my specialty.”
You shake your head, grinning as you walk alongside Malleus, who’s positively glowing with happiness. Yeah, this is one weird, dysfunctional family, but maybe you like it that way.
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It’s quiet tonight, the kind of quiet that settles deep in your bones, making you feel both peaceful and unbearably restless. You find yourself standing on a balcony, overlooking the courtyard bathed in moonlight. The cool breeze whispers through the trees, the scent of night-blooming flowers drifting lazily through the air.
Lilia stands beside you, leaning against the stone railing, his usual playful demeanor absent. In its place is a rare solemnity, something you’ve only seen glimpses of before. You glance at him, noting the way the moonlight catches in his hair, casting soft shadows across his face. It feels... strange, seeing him like this. So serious, so quiet.
After a long silence, he speaks, his voice soft but weighted with emotion. “I was terrified, you know. Of losing him.”
You don’t need to ask who he’s talking about. Malleus. The curse that had wrapped around him for so long, a dark cloud that threatened to take him away. You had been the unexpected catalyst for breaking it, and while you hadn’t fully understood the gravity of it at the time, you’re beginning to now.
Lilia continues, his gaze fixed on the stars above. “I’ve lived a long time. I’ve seen many things, lost many people... but the thought of losing him...” He trails off, his voice catching in a way that makes your heart ache. “It would have broken me.”
You swallow, unsure of what to say. What can you say to something like that? You’re just... you. You never asked to be involved in any of this, never imagined that you’d become such an important part of these people’s lives. But here you are.
“I didn’t do anything special,” you finally manage, your voice barely more than a whisper. “I was just... there.”
Lilia turns to look at you, and there’s something deep in his eyes—something raw and real that takes your breath away. “Sometimes just being there is enough,” he says quietly. “You saved him. And in doing so, you saved me too.”
You shift uncomfortably, not because of his words, but because of the way they tug at something deep inside of you. A part of you that you’ve been trying to keep buried for as long as you’ve been in this strange, unfamiliar world.
You’re silent for a long time, your gaze fixed on the moonlit sky. The memories of your old life swirl in your mind—your family, your best friend, all the people you’ve left behind. You haven’t spoken about it to anyone here, not in detail. It feels too dangerous, too vulnerable. But standing here, under the moonlight with Lilia, you feel like maybe... just maybe... you can share a piece of it.
“I miss them,” you admit softly, your voice barely above a whisper. “My family. My best friend. I miss... home.”
Lilia doesn’t say anything, but you can feel his presence beside you, warm and steady. He doesn’t press for details, doesn’t ask questions you’re not ready to answer. He just listens, and somehow, that’s enough.
You take a deep breath, the cool night air filling your lungs. “It’s hard,” you continue, your voice shaking slightly. “Being here. Being away from them. Sometimes it feels like... like I’m losing pieces of myself. Like I’m forgetting what it felt like to be... whole.”
Lilia’s hand gently rests on your shoulder, a comforting weight that grounds you. “You haven’t lost yourself,” he says quietly. “Not even a little.”
You close your eyes, letting his words wash over you. You don’t know if he’s right, but in this moment, you want to believe him. You want to believe that despite everything, despite the distance and the pain and the uncertainty, you’re still... you.
For a long time, the two of you stand in silence, the only sounds the soft rustling of the trees and the distant chirping of crickets. The moon hangs heavy in the sky, casting everything in a silvery glow. There’s a quiet understanding between you and Lilia, a shared pain that neither of you needs to fully explain.
Eventually, Lilia speaks again, his voice so soft it almost blends with the wind. “The world can be a cruel place,” he murmurs. “But it can also be kind. And in moments like this... it feels just a little more bearable, doesn’t it?”
You nod, your throat tight with unshed tears. “Yeah,” you whisper. “It does.”
The night stretches on, and though neither of you say anything more, there’s a comfort in the silence. A bond formed in the quiet acknowledgment of each other’s pain. And for the first time in a long while, you feel like you’re not quite so alone.
Maybe, just maybe, you’ll be okay.
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You’re not entirely sure how you ended up here, but somehow, you’re on a date with Lilia. Yes, that Lilia—lord of chaos, culinary adventurer, and general source of havoc.
The setting is picturesque enough: a meadow at sunset, complete with wildflowers and a gentle breeze. At least, it would be picturesque if not for the feast Lilia has prepared, which has a worrying amount of color, movement, and mystery.
“Surprise is the key to a romantic evening,” Lilia declares as he gestures proudly over the assortment of dishes.
You take a moment to assess the display. There’s a vibrantly colored stew that seems to be emitting steam with a life of its own. A platter of vegetables is twitching as if they’re reconsidering their life choices. And there’s a pie—definitely a pie—with something that looks suspiciously like an eyeball poking out from under the crust.
Lilia smiles at you, eyes glinting. “Would you like to try the stew first, my dear? It’s my own special concoction.”
You stare at it, then at him. “How many people have survived eating this?”
Lilia leans in, eyes full of mischief. “Define survived.”
You grin. “Only one way to find out, right?” Before he can respond, you reach for the bowl and take a large spoonful of the stew. Lilia’s eyebrows rise, clearly impressed by your boldness.
It tastes... unusual. Like someone mixed spicy peppers, sweet berries, and some kind of very sharp herb. You take another bite, considering.
Lilia watches you, waiting for a reaction. “Well?” he asks, a hopeful glint in his eye.
You swallow, then nod thoughtfully. “It’s... actually good. Really good, in fact.”
Lilia blinks, his expression shifting from mischief to genuine surprise. “Really?”
You nod again, going in for a third bite, savoring the strange combination of flavors. “Yeah! I mean, it’s different, but in a good way. The spice, the sweetness... it kind of works.”
Lilia’s face lights up, his delight palpable. “You truly mean it? My culinary prowess is usually met with... trepidation.”
“Trepidation might be an understatement,” you say with a laugh. “But honestly? I think people don’t give you enough credit.”
From somewhere nearby, a strangled gasp echoes across the meadow.
“Master Lilia!” Sebek’s voice rings out, sounding more horrified than ever. You glance in the direction of the bushes where, sure enough, they’re rustling. Apparently, Sebek has taken it upon himself to supervise this date from afar.
Lilia chuckles, clearly enjoying Sebek's reaction as much as yours. “Oh, my dear Sebek. One day, you shall learn that adventure begins in the kitchen.”
You take a sip of the iridescent liquid before you—a drink that looks more like a potion than anything else. It’s sparkling, and it has the distinct taste of... glittery fruit juice? You’re not sure, but it’s oddly refreshing.
Lilia eyes you, his smile turning softer, more genuine. “I must say, you are full of surprises. Most would have fainted by now.”
“Hey, I can handle a little excitement,” you say, reaching for one of the twitching vegetables.
Lilia watches in awe as you pop it into your mouth and chew. “And?” he asks, almost breathless.
You blink. “Crunchy. Kind of earthy. I like it.”
Lilia’s smile widens, his eyes twinkling with delight. “Oh, how wonderful! My dear, you truly are one of a kind.”
Sebek’s dismayed groan echoes once again, and you laugh, glancing toward the bushes. “I think we’re breaking poor Sebek.”
“Well, that’s part of the fun, isn’t it?” Lilia replies, leaning closer to you. “And speaking of fun, I have something special for you.” He produces a bright blue flower, presenting it to you with a flourish.
You take it, giving it a cautious sniff. It smells like fresh-baked cookies, and you look at Lilia, raising an eyebrow. “A flower that smells like dessert? Now you’re really spoiling me.”
Lilia’s eyes soften, his voice lowering. “Only the best for someone who appreciates my unique touch.”
Before you can reply, there’s another voice—this one distinctly sleepy. “Father, what... what’s going on here?” Silver approaches, looking like he just woke up from a nap. He takes one look at the scene—the half-eaten dishes, the flower in your hand, and Lilia’s delighted expression—and sighs. “Are you actually eating this... willingly?”
You nod, grinning. “Turns out Lilia’s cooking isn’t so bad. It’s actually kind of great.”
Silver looks at you, then at Lilia, then back at you. He blinks, his brain clearly trying to process this information. “Father, are you using magic to manipulate their taste buds?”
Lilia puts a hand over his heart, looking offended. “Silver, how could you suggest such a thing? I assure you, our dear friend here is enjoying my cooking purely of their own volition.”
Silver sighs again, rubbing his temples. “I think I need another nap.”
Lilia laughs, turning his attention back to you, his eyes filled with affection. “You truly are something special, my dear. Few have ever dared, let alone enjoyed, my creations.”
You smile, giving his hand a squeeze. “Well, I guess I’m just full of surprises.”
Lilia leans in closer, his voice dropping to a whisper. “Would it be too much to say I find you... irresistible?”
You chuckle, narrowing your eyes playfully. “Don’t push your luck, old man.”
Lilia smirks, his gaze full of warmth. “Ah, but pushing my luck is what I do best. Perhaps next time, I’ll cook an even more adventurous meal for us.”
You pretend to consider it, tapping your chin. “Define adventurous.”
Lilia’s eyes glint mischievously. “How about roasted phoenix feathers?”
“Phoenix feathers?” you echo, shaking your head with a laugh. “You know what? I think I like you just the way you are—absurd cooking experiments and all.”
Lilia’s expression softens, his smile turning tender. “I’m glad to hear it.”
With that, the two of you rise, arm in arm, leaving behind the bizarre remains of the meal. Somewhere in the bushes, Sebek is probably fuming, and Silver has most likely already fallen asleep again.
But as you glance at Lilia, whose eyes are still filled with excitement and warmth, you think that maybe absurd is just what you need.
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You love this little family, but you had to gain equal footing with Sebek before you got attached any further. So you did what you thought would work the best— Challenge him in something he enjoys.
You and Sebek had been circling the field for a while now, your horses galloping side by side as you both tried to outpace each other. The competitive tension was thick in the air, though not hostile—it was more of an unspoken game to see who would crack first.
“So, you’re telling me you’ve been riding horses for *years*?” Sebek shouts over the wind, his eyes sharp with determination.
“Yup,” you reply, grinning as your horse picks up speed. “Equestrian club, since I was a kid. Surprised?”
Sebek huffs, his posture straight and rigid as always, but you can tell he’s impressed. “It’s… commendable. For a human, you’ve got some skill.”
“Some skill?” you tease, glancing over at him with a mischievous smile. “Is that all I get? Come on, Sebek, I thought you were competitive.”
He narrows his eyes at you, spurring his horse faster to pull ahead. “I am competitive! You’ll find I do not lose so easily.”
You laugh, nudging your horse to keep up. There’s a thrill in it—pushing each other, but not in a mean way. Sebek’s passion for horse riding matches your own, and it’s fun to finally find common ground with him. Plus, you’re enjoying the challenge.
The field blurs by as you both race toward the far fence, neither of you backing down. As you approach the finish line (or rather, the arbitrary spot you both decided was the end), you both cross it at nearly the same time, pulling your horses to a halt, panting slightly.
Sebek is the first to speak, wiping a bead of sweat from his brow. “Hmph. You’re not bad.”
“Not bad? I’d say I’m pretty good,” you shoot back, grinning ear to ear.
Sebek scoffs, but there’s a lightness in his tone that wasn’t there before. “You’re still a human, but… I’ll admit, you ride with some honor.”
“Wow, high praise,” you tease, but you soften your smile. “Thanks, Sebek. You’re not half-bad yourself.”
For a split second, you think you catch the ghost of a smile on his face, but it quickly disappears as he straightens in his saddle. “Of course. Riding is in my blood.”
You roll your eyes playfully. “Oh, obviously. I bet you were born in the saddle.”
“Perhaps I was,” Sebek says, completely serious. You stifle a laugh, realizing he probably believes that.
But before you can retort, Lilia rides up, his usual mischievous grin firmly in place. “Ah, what’s this? A friendly competition between two of my favorite people?”
“Master Lilia,” Sebek says, immediately shifting into soldier mode. “We were just—”
“Competing, yes, I can see that.” Lilia’s grin widens as he glances between the two of you. “I must say, the sight of you both racing like that was… quite exhilarating.”
You smirk, not missing a beat. “What, did we impress you?”
Lilia leans closer, voice dropping into a playful tone. “Oh, darling, I’ve been impressed by you for quite some time now.”
Sebek looks like he’s about to faint from sheer mortification. “MASTER LILIA! HUMAN!”
You laugh, waving Lilia off. “Careful, Sebek, you’re gonna scare your horse.”
But surprisingly, Sebek doesn’t snap back. Instead, he looks at you, something softer in his expression. “I admit… you’ve shown me something today. Perhaps you’re not just a reckless human after all.”
You raise an eyebrow. “Wow, Sebek. If I didn’t know better, I’d think you’re starting to like me.”
Sebek grumbles, looking away. “Do not mistake my words. I merely acknowledge your competence. Nothing more.”
“Sure, sure,” you reply, still grinning. “But hey, anytime you wanna ride again, I’m game.”
Sebek glances back at you, his usual harshness softened just a bit. “Perhaps… I will take you up on that.”
Lilia chuckles, clearly pleased with the budding camaraderie. “Ah, it warms my heart to see you two bonding. Who knows? Maybe you’ll become the best of friends.”
You wink at Lilia. “Well, if Sebek keeps up, maybe I’ll make him my official riding partner.”
Sebek, for once, doesn’t argue. Instead, he gives a small, determined nod. “We shall see, human. We shall see.”
As you ride back toward the stables, you can’t help but smile. You’ve earned a bit of respect from Sebek, and who knows? Maybe you’ll turn this into a full-fledged rivalry—one with a bit more fun and a lot less shouting.
Lilia, of course, flirts all the way back, making sure to keep the mood light and teasing, much to Sebek’s increasing exasperation. But even he can't deny that today was fun
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The day should've been as normal as you could have these days—your stomach had other plans. There’s this nagging craving in the back of your mind for ramen, but of course, you’re stuck in a medieval isekai world where even the concept of instant noodles would make heads explode.
You groan, pacing back and forth in your room. "Ramen, ramen, ramen..." You’re practically chanting it like a spell. Finally, you snap your fingers. "Alright! Let’s get some ramen going!"
With all the determination of a contestant in a cooking show, you head to the market, a list of makeshift ingredients mentally prepared. You have no clue how you’re going to explain seaweed or soy sauce to the vendors, but hey, you’ve gotten this far in life on sheer audacity.
Except, ten minutes later, you find yourself hopelessly lost. You had been walking with confidence, chest out, head high, until you somehow managed to wander into a part of town that definitely wasn’t on your mental map. Instead of bustling vendors and cheerful shoppers, you’re now looking at a spooky, abandoned-looking area, complete with dense fog and suspiciously creaky trees.
“This... This isn’t the market,” you mutter, pausing in front of a seriously ominous cottage. If there were ever a sign that said "DO NOT ENTER" in flashing neon, this would be it. And yet, for reasons unknown even to yourself, you approach.
Before you can bolt in the opposite direction, the door swings open with the most dramatic creak you’ve ever heard. A woman, dressed in black robes, stands in the doorway with a gaze that could curdle milk. Her aura practically screams witch, and not the cool kind either—the villainous, melodramatic kind.
“Well, well, well,” she sneers, stepping out with all the grace of a Broadway villain, “look who wandered into my lair.”
“Uh, yeah...” You trail off, scratching the back of your head. “So… this isn’t the market?”
The witch gives you a look so condescending it could melt iron. “No,” she hisses, “it most certainly is not. You’ve trespassed on my domain, little fool!”
“Right, so sorry about that,” you say, trying to backpedal. “I’m just trying to make some ramen, and I—wait, hold on, who are you exactly?”
Her eyes flash with annoyance. “You don’t know who I am?”
You blink at her. “Is this the part where you tell me, like in those cartoons? ‘Cause I’m getting major ‘I’m about to monologue’ vibes right now.”
The witch’s face twitches, clearly not used to people interrupting her villain speech. “I,” she says, pausing for dramatic effect, “am the witch who cursed Malleus Draconia!”
Oh, that witch. You’ve heard some stories about her, mostly from half-paying attention when your friend geeked out over the original plot. But now that you’re face-to-face with her... this is not how you pictured it. You tilt your head.
“So, wait,” you begin, trying to suppress a snicker, “you’re the one who came up with that whole 15-year curse plan? And your big finale was… what? Swooping in at the last second to save him and then expecting him to marry you?”
Her eyes narrow. “That was the plan.”
You stare at her for a moment, the absurdity sinking in. “...That’s ridiculous.”
“How dare you mock me?!” she shrieks, her voice reaching a pitch that probably scared some birds out of nearby trees. She raises her hand, dark magic swirling between her fingers, and you swear you can hear thunder crack in the distance.
“Okay, hang on,” you say, taking a cautious step back. “Let’s not get all zappy here. I’m just saying that’s a lot of effort for a plan that has, like, a one percent success rate.”
“Silence!” She’s fuming now, throwing her hand forward to launch the magic at you—and you brace yourself for the worst. You’ve seen this in movies before. This is the part where you get turned into a frog or something equally terrible.
Except… nothing happens.
The magic fizzles out midair like a dud firecracker, leaving a puff of smoke and an awkward silence in its wake. You blink. She blinks. You both stare at the spot where the magic should have been.
“Uh…” you begin, rubbing the back of your neck. “Was that supposed to do something?”
The witch looks at her hand, then at you, then back at her hand again like she’s having a serious identity crisis. “What...?”
“I mean, points for the drama, but I’m still standing here,” you say, waving your hand in front of your face as if checking for damage. “And I don’t think I’m a toad.”
She tries again, gathering more magic in her hands and launching it at you with renewed fury. But once again, nothing. The magic stops short, fizzling out like it’s hitting an invisible barrier around you. Now she’s just staring at you, dumbfounded.
You, on the other hand, are absolutely flabbergasted. “Okay, this is getting weird.”
That’s when Lilia appears—literally, out of nowhere. He casually steps out from behind a tree like this is all a normal Monday for him. “Ah, I thought I sensed some familiar mischief afoot,” he says, his voice cheerful, though his eyes glint with something far more dangerous as they lock onto the witch.
The witch recoils, visibly shaken. “Lilia Vanrouge,” she hisses, sounding more like a disgruntled cat than a fearsome sorceress.
“In the flesh,” he says with a light bow, his grin all sharp teeth and mischief. “What brings you out of your little hidey-hole?”
She glares at him but doesn’t say anything. She’s outmatched, and she knows it. With one last seething look at you, she vanishes into thin air with a dramatic whoosh of smoke, leaving you and Lilia alone in the now eerily quiet forest.
You turn to him, utterly confused. “What the heck was that about? Why didn’t her magic work on me?”
Lilia’s grin softens, his gaze turning fond. “Ah, I see I’ve forgotten to tell you. I placed a fae’s blessing on you some time ago.”
“Wait, what?” You gape at him. “When did you do that?!”
He chuckles, as if you asking when he bestowed a magical shield on you is the most amusing thing he’s heard all week. “You tend to attract trouble, my dear. I thought it best to give you a little extra protection.”
You blink at him, still processing. “So… you’ve been secretly protecting me this whole time?”
His gaze turns a bit more serious, the usual playful air dropping away. “I don’t want to see anything happen to you,” he says softly, the words carrying a weight you hadn’t expected.
For a moment, you’re left speechless, flustered even. The teasing and jokes you’re so used to from Lilia are gone, replaced by something… deeper. It throws you off your game.
“Well, uh…” You clear your throat, desperately trying to recover. “I appreciate not getting turned into a frog or whatever she was planning.”
His grin returns, and the moment passes. “You’re welcome. Now, shall we head back to the market? I believe you were on a quest for... ramen, was it?”
You let out a laugh, shaking your head as the absurdity of it all catches up with you. “Yeah, let’s do that. And maybe next time I’ll avoid wandering into spooky villain lairs.”
“An excellent plan,” he says, offering you his arm. “Shall we?”
And just like that, you’re back on track—albeit a bit more shaken than before, but at least you’ve got a magical blessing you didn’t know about and one very charming fae escorting you through the mess.
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You’re sitting under a large tree in the courtyard, soaking up the rare bit of peace and quiet that’s fallen over your life. It’s a nice day, the kind that makes you feel all warm and content, the sun shining gently through the leaves. Beside you, Silver is leaning against the trunk, dozing off as usual. You’ve become used to his tendency to fall asleep mid-conversation, and honestly, it’s kind of adorable.
He stirs a little, blinking his sleepy eyes open and looking at you with a soft smile. “It’s nice to have moments like this,” he says, voice a bit groggy. “Especially after everything.”
“Yeah,” you reply, leaning back on your hands. “It’s been... a lot.”
Silver glances at you, his gaze thoughtful. “You really helped us. My family,” he says, his tone a bit more serious than usual. “Freeing Lord Malleus from that curse... it was no small feat.”
Your stomach twists a little at the mention of Malleus. It still feels surreal that you had a hand in such a monumental event. You shrug, trying to play it cool. “Eh, you know... just another day of accidentally stumbling into chaos.”
He chuckles lightly, his smile softening even more. “I’m not sure if I’ll ever be able to thank you properly for what you’ve done. You really saved us all.”
You wave your hand dismissively. “Stop, you’re going to make me blush. I was just trying to make some money, and suddenly I’m in the middle of an epic quest. You know how it is.”
Silver hums, half-amused, and then casually drops the bomb on you like it’s the most normal thing in the world: “You’d be perfect with Father.”
Your brain short-circuits. “...Sorry, what?”
Silver, utterly oblivious to the internal crisis he’s just unleashed within you, looks at you with that serene, peaceful expression of his. “Father. You’d be perfect with him.”
The world screeches to a halt. *Perfect? With Lilia?* You stare at him, wide-eyed, your mouth hanging open in a most undignified manner. “I’m sorry, did you just—did you just suggest that I—me—should be with your father?!”
Silver nods, looking completely at peace with his assessment, like he’s just commented on the weather. “Yes. You two get along well. You make each other laugh, and he seems fond of you. And Father... well, he deserves someone who can make him smile like that.”
Your mind is racing at 100 miles per hour. “Silver. SILVER.” You clutch your head as if physically holding your brain together will stop it from spiraling into madness. “Do you have any idea what you just said?”
Silver, ever the calm and composed knight, merely tilts his head. “Was it something strange?”
“STRANGE?!” You’re flailing now, completely losing your cool. “You just casually suggested I should date your father! Who, may I remind you, is an ancient fae with enough power to casually toss me into another dimension if he wanted!”
Silver blinks, seeming to consider this for a moment. “I don’t think he’d toss you into another dimension. He’d probably just... laugh and then take you out to dinner.”
You’re having a full-blown existential crisis. Your face is bright red, your heart is doing somersaults, and you’re not sure if you want to scream, faint, or throw yourself into the nearest fountain.
Silver, meanwhile, is just sitting there, serene and utterly oblivious to the emotional chaos he’s just unleashed upon you. “Father’s a good person,” He says softly. “I think you two would be happy together.”
“I... I...” You sputter, trying to form words but utterly failing as images of Lilia’s teasing smile and playful banter run through your mind. And then you imagine the alternative: Lilia’s serious side, the one that is somehow even more terrifyingly attractive, and you feel your heart skip a beat.
“Oh no,” you whisper, clutching your chest. “Oh no, no, no... Silver, what have you done?”
Silver looks at you with concern now, finally noticing that you’re having what can only be described as a breakdown. “Are you alright?"
“NO!” you cry, standing up and pacing back and forth in front of him. “You’ve broken me! You’ve ruined me! I’m—Silver, your father is... He’s... and I... Oh, gods, this is too much. TOO MUCH!”
Silver watches you pace for a moment before quietly saying, “You’re thinking about it, though.”
You freeze mid-step. “I—NO! Maybe? Yes? I—Why would you say that, Silver?!”
He just smiles, a soft, knowing smile. “Because it’s true.”
You slump back down beside him, groaning loudly as you cover your face with your hands. “You’re impossible, you know that?”
Silver chuckles softly, resting his head back against the tree again. “I’ve heard that before.”
And as you sit there, your mind spinning with thoughts of Lilia and all the ridiculous, impossible implications Silver’s comment has brought to life, you can’t help but think that maybe—just *maybe*—he has a point.
But you’re not ready to admit that yet. Not even to yourself.
“I need a drink,” you mumble under your breath, and Silver hums in agreement.
“Father would probably help you make it,” he says, and you let out a loud groan, flopping onto the grass in dramatic defeat.
“Silver, you’re killing me.”
He just smiles that peaceful smile of his.
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It’s a quiet afternoon, the sun beginning to dip below the horizon, casting a golden glow over the courtyard. You’re standing with Malleus and Sebek in one of the palace’s gardens, the tranquil hum of life around you contrasting with the more serious conversation that’s about to unfold. You can feel the weight of what Malleus is about to say, and your mind spins as you prepare yourself for another emotionally charged moment.
Malleus takes a deep breath, his gaze fixed on the distant horizon. “For the longest time,” he begins, his voice soft and filled with an unspoken vulnerability, “I thought I would be stuck. Trapped in that cursed state forever. I had resigned myself to it, believing that it was my fate to be alone.”
You shift slightly, unsure how to respond to such raw honesty. Sebek, standing next to Malleus, is silent for once, his usual loud and defensive nature tempered by the gravity of his lord’s words.
“But then you came along,” Malleus continues, turning his glowing eyes toward you. “You broke the curse, something no one had been able to do. You gave me back my freedom, something I had lost hope of ever regaining.”
Sebek clears his throat loudly, his usual dramatic flair coming to the surface despite the tenderness of the moment. “Yes, well,” he says, voice gruff but tinged with the awkwardness of someone who isn’t quite used to expressing gratitude. “I... suppose we should be... grateful. After all, if it weren’t for you, Lord Malleus would still be... cursed, and we wouldn’t be here together as we are now.”
You blink at Sebek’s begrudging admission, feeling a small smile tug at your lips. The fact that he of all people is thanking you, even in such a roundabout way, is oddly touching.
“Wow, Sebek,” you say, voice teasing but soft. “Who knew you had it in you?”
Sebek bristles at your words, his expression a mix of indignation and embarrassment. “D-Don’t misunderstand!” he exclaims, face turning a shade redder than usual. “I’m merely stating the facts! Nothing more!”
Malleus chuckles softly at Sebek’s outburst, his usual gentle smile returning to his face. “Sebek’s gratitude, no matter how begrudging, is indeed a rarity,” he teases lightly before turning his attention back to you. “But truly, I am grateful. You’ve given me back more than just my freedom. You’ve given me back... this.”
He gestures around him, indicating the garden, the palace, the sky above. “This life, this chance to be with those I care about. And for that, I owe you a debt that I may never be able to repay.”
You shift awkwardly, feeling a strange warmth bloom in your chest. “I mean, I didn’t really set out to save anyone,” you admit, your voice light but with an edge of honesty. “I just... wanted the reward. And then maybe to go home.”
Sebek’s eyebrows shoot up in surprise, and he opens his mouth to argue, but Malleus holds up a hand, stopping him before he can launch into one of his dramatic tirades
You hesitate, glancing between Malleus and Sebek. “I didn’t think I’d get attached,” you admit quietly, your voice softening. “But I have. Somehow, I’ve found myself... caring about all of you. This weird little makeshift family.”
Sebek looks as though he’s about to protest the “weird” part, but a stern glance from Malleus keeps him quiet. You can see the begrudging acknowledgment in his eyes, though—he knows it’s true, even if he doesn’t want to admit it.
Malleus hums thoughtfully, his gaze lingering on you for a moment before he speaks again. “Well,” he says casually, as if discussing something as simple as the weather, “if you’re so attached, perhaps we should make it official. Perhaps you should marry into the family."
You freeze. Did he just—?
You whip your head towards Malleus, completely flustered. “M-Marry?! What?!”
Sebek, on the other hand, looks as if someone just punched him in the face. His mouth opens and closes like a fish gasping for air, his eyes wide with outrage. “L-Lord Malleus, what are you suggesting?!” he sputters.
Malleus blinks, as calm as ever. “I’m suggesting marriage,” he repeats, as if it’s the most logical thing in the world. “If they are so attached to us, it seems a reasonable next step. Perhaps they should marry Lilia?”
Your face turns a bright shade of red as your heart pounds in your chest. “Wh-What?!” you stammer. “Lilia?!”
Sebek turns even redder, his face contorting in disbelief. “Master Lilia?!”
Malleus nods sagely, completely unfazed by both of your reactions. “Yes, Lilia. He has shown great affection for them, and they would fit well within our family. Would you not agree, Sebek?”
Sebek looks like he’s about to explode, but there’s an uncomfortable silence as he realizes… he can’t argue. He knows Malleus and Lilia both care about you. He knows that you’ve proven yourself to be a good person, despite his initial distrust. His mouth twitches, the words clearly struggling to escape his throat.
“I—well—Lord Malleus,” Sebek starts, looking every bit as if he’s been defeated by sheer logic. “I… I must admit… They are a suitable companion for Master Lilia… even if the idea of them marrying… well, it is quite… outrageous.”
You feel your soul leave your body as the conversation continues. Sebek can’t quite bring himself to fully agree, yet he doesn’t outright refuse the idea either. His loyalty to his lords binds him, and his begrudging acceptance of your presence has left him caught between duty and outrage.
“I—This—” you stammer, completely overwhelmed. “I—This is insane!”
Malleus looks at you with a calm smile. “Think it over,” he says, voice gentle. “You’ve already become part of our lives. Why not make it official?”
You open your mouth to protest, but the words die in your throat as you see the sincerity in his eyes. This isn’t just a flippant suggestion—it’s Malleus genuinely offering you a place in his family. But the idea of marrying Lilia? That’s… that’s a whole new level of madness.
“I—I think I need to lie down,” you mutter, pressing your hands to your temples. “This is too much.”
Malleus chuckles softly, and even Sebek seems to relax—if only a little. But as you glance between the two of them, you can’t help but feel a strange warmth in your chest. Even with all the absurdity, you know one thing for sure: you’ve found a place with them, whether you intended to or not.
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The cat was just sitting there. Innocently perched on the branch, fluffy and regal like a tiny, judgmental king. You don’t even know what possessed you, really. Maybe it was those huge, adorable eyes or the way its tail flicked back and forth. But somehow, someway, you ended up halfway up a tree. Climbing a tree. For a cat.
“I just wanted to pet you,” you mutter, feeling slightly ridiculous as you hug the branch for dear life. “And now I’m stuck. Great.”
The cat stares at you, completely indifferent to your plight. You sigh, glancing down at the ground, which now seems alarmingly far away. Heights were never your thing, but in the moment, with that cute little furball teasing you, logic flew right out the window. Now, you’re clinging to the tree like a cowardly kitten yourself.
“Why did I think this was a good idea?” you groan. The cat blinks at you. “Don’t look at me like that. This is all your fault!”
And then, because fate has a terrible sense of humor, you hear a voice from below. A familiar, unmistakable voice—playful, with a hint of amusement laced through it.
“Well, well, what do we have here? It appears my dear little beastie has gotten themselves stuck.”
You nearly slip off the branch as you glance down to see Lilia standing at the base of the tree, arms crossed and an infuriatingly amused grin on his face. He looks every bit the mischievous fae, eyes twinkling with barely suppressed laughter.
“I—uh—this is—” You stammer, trying to come up with some kind of excuse, but nothing comes. You’re halfway up a tree. Because of a cat. No explanation is going to save your dignity now.
Lilia tilts his head, chuckling. “Were you planning on living up there from now on? Or should I assist you in returning to the ground?”
“Hey, don’t judge me!” you huff, cheeks burning. “The cat—look at the cat! It was really cute, okay?”
Lilia glances up at the feline, which is now licking its paw in complete disinterest. He raises an eyebrow. “Ah, yes, the cat. I see now. How could anyone resist such a noble creature?”
You groan, feeling your face get even hotter. “I—um—I might need help getting down.”
Lilia’s grin widens. “Of course, my dear. I was planning on catching you anyway.”
You freeze. “C-Catching me?”
“Mmhm. Just jump down, and I’ll catch you,” Lilia says, his tone so casual, as if catching people out of trees is just something he does every day. He spreads his arms out, waiting expectantly.
Your heart races as you eye the distance between the branch and the ground again. It’s not terribly high, but… still high enough to make you nervous. But Lilia’s standing there with that easy confidence, and the thought of staying stuck in this tree forever doesn’t exactly appeal to you either.
Taking a deep breath, you inch closer to the edge of the branch. “O-Okay. I’m going to jump.”
“Go ahead,” Lilia says, his voice soft. “I’ll catch you.”
With one last look at the disinterested cat, you finally push yourself off the branch. For a split second, there’s nothing but the rush of air—and then you feel yourself land securely in Lilia’s arms. You’re caught. Easily, gently. Like it was nothing at all.
He looks down at you, his face much closer than you anticipated. “See? I told you I would catch you.”
You’re breathless for a moment, your heart doing flips as you realize just how close you are to him. His arms are around you, holding you steady, and you can feel the warmth of his body through his clothes. He’s staring at you with that soft, amused smile, and you’re suddenly acutely aware of just how handsome he is.
“Oh no,” you whisper to yourself, “I’m swooning.”
Lilia raises an eyebrow. “Hmm?”
“Y-You’re really smooth,” you blurt out before you can stop yourself. “Like, catching me so easily and looking at me like that. It’s—it’s really unfair.”
He chuckles softly, clearly entertained by your flustered state. “Unfair, you say?”
“Yeah, like—like, you’re so effortlessly cool and charming, and I—” You freeze, suddenly realizing what you’re saying. You clamp your mouth shut, but it’s too late. The words are out, and your brain has completely short-circuited.
And then, before you even know what’s happening, the words just spill out of you in a panicked rush. “Okay, I like you! No, wait—I think I’m in love with you! I mean, how could I not be? You’re so amazing, and I just—Oh god, I’m confessing! I’m confessing right now, aren’t I? This is a confession. Oh no, this is terrible. I didn’t mean to—”
You feel your entire body heat up as you bury your face in your hands, completely mortified. Of all the ways you could’ve confessed your feelings to Lilia, this had to be the worst possible way. You weren’t ready! You were supposed to be calm and collected, not blurting it out after getting caught in a tree!
For a moment, there’s silence. And then, you hear the softest chuckle from Lilia. His arms tighten around you slightly, pulling you just a little closer.
“You’re adorable,” he says, his voice soft and full of warmth.
You peek through your fingers, confused. “Huh?”
“I’ve known for a while that your feelings for me were more than friendly,” Lilia continues, his smile gentle. “But hearing you confess like this… it’s endearing.”
You blink, trying to process his words. “Wait—you’ve known?”
Lilia nods. “You’re not as subtle as you think, my dear.”
You groan again, hiding your face in your hands once more. “This is so embarrassing…”
Lilia laughs softly, and before you know it, he leans in and presses a light, gentle kiss to your forehead. Your heart skips a beat, and you lower your hands, looking up at him in surprise.
“There’s no need to be embarrassed,” Lilia says, his eyes soft. “I’m honored to be the one you’ve chosen.”
Your heart flutters as his words sink in, and you realize that, despite your mortification, he’s… accepting your feelings. He’s not teasing you or brushing it off—he’s genuinely acknowledging your confession. And more than that… he’s reciprocating.
“Lilia…” you whisper, your face still burning with embarrassment, but also with a warmth that you can’t quite describe.
He leans in a little closer, his nose brushing against yours. “You don’t need to say anything more, my dear. Just know that I feel the same.”
And with that, Lilia closes the distance between you, his lips meeting yours in a soft, sweet kiss that makes your heart race even faster. All thoughts of your earlier panic melt away, replaced by the warmth of his touch and the feeling of being completely safe in his arms.
As he pulls back, you’re left staring at him, wide-eyed and breathless. Lilia smiles down at you, his eyes twinkling with amusement and affection.
“So,” he says, his voice teasing, “was that worth climbing a tree for?”
You blink, still dazed from the kiss. “I… I think so.”
Lilia laughs softly, pressing another quick kiss to your lips before setting you down on the ground. “Next time, though, perhaps we’ll find a more dignified setting for your confessions, hmm?”
You groan, covering your face again as you mutter, “Please don’t remind me…”
But despite your embarrassment, you can’t help the small, giddy smile that creeps onto your face as you realize that, somehow, things turned out perfectly anyway.
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You sit with Lilia on a bench beneath the shade of a massive oak tree, the same one he caught you from, nerves simmering beneath your calm exterior. He’s as composed as ever, leaning back against the tree with a small, amused smile playing on his lips.
Across from you sit Malleus, Silver, and Sebek, all three watching you with varying degrees of curiosity—Malleus with calm interest, Silver with that sleepy, gentle acceptance, and Sebek with what you’re sure is the beginning of a tirade bubbling just beneath the surface.
“We have some news,” Lilia says, breaking the silence with his usual playful tone. His hand slips into yours, squeezing lightly. “About us.”
Malleus’s eyes light up with interest, his draconic gaze honing in on the subtle intertwining of your hands with Lilia’s. “News?” he repeats, leaning forward slightly. “What sort of news?”
You exchange a glance with Lilia, and he gives you a nod, as if to say go on, it’s safe. Taking a deep breath, you steel yourself and blurt out, “We’re together. Like, romantically.”
There’s a beat of silence.
Then Malleus’s eyes widen, his entire face brightening with delight. “Truly?” he asks, a rare, genuine smile spreading across his face. “That is wonderful news! You will be joining the family then?”
You blink, momentarily thrown off by how happy he is. “Uh, well—eventually, I guess. We haven’t exactly planned a wedding yet…”
“But when we do,” Lilia interjects smoothly, eyes glinting with amusement, “you will be the first to receive an invitation, Malleus.”
Malleus beams, the delight practically radiating off him like sunlight. “I would expect no less. To witness your union—ah, it will be a grand day.”
Meanwhile, Silver gives you both a small, approving nod. His expression is calm, though there’s a softness in his eyes that shows he’s happy for you. “I’m glad,” he says, his voice as gentle as ever. “Father deserves someone who makes him happy. And you… you seem to do that.”
Your heart warms at the approval from Silver. “Thanks, Silver,” you say, offering him a smile in return.
And then there’s Sebek.
For a moment, he just stares at you and Lilia, his mouth working as if he’s trying to form words. You brace yourself for the inevitable protest, expecting him to shout something about how inappropriate it is, or how you could never be good enough for Lilia, or—
“You…” Sebek finally speaks, though his tone is less outraged than you anticipated. He scowls, but there’s an undeniable hint of reluctant acceptance in his eyes. “You’re together, then?”
Lilia nods, his smile never wavering. “Indeed, Sebek.”
Sebek inhales deeply, closing his eyes as if preparing for some kind of inner battle. You can almost hear him wrestling with his instincts, wanting to object but also unable to deny the truth of the situation. After a long pause, he finally exhales and mutters, “Well… I suppose… if it makes Master Lilia happy, then…”
You’re about to breathe a sigh of relief when Sebek opens his eyes again, pointing an accusatory finger at you. “But that does not mean you should grow complacent! Just because Master Lilia has chosen you does not mean you are exempt from proving yourself worthy!”
Lilia laughs softly at Sebek’s stubbornness, and you can’t help but grin. “Of course, Sebek,” you say, teasing him lightly. “I’ll do my best to live up to your high standards.”
Sebek huffs, crossing his arms. “See that you do.”
Despite his bluster, you can tell he’s not truly upset. There’s a begrudging acceptance in his stance, the same way someone might finally accept that their favorite hero isn’t perfect, but still worthy of respect. Sebek might not be able to fully wrap his head around the idea of you and Lilia being together, but deep down, you can tell he doesn’t disapprove. Not really.
Malleus, meanwhile, is still beaming. “I look forward to your wedding,” he says, sounding genuinely excited. “It will be a grand celebration. And I will be the first to celebrate your union.”
You laugh, finally feeling the tension melt away. “You’ll be the first to get an invitation, don’t worry.”
Lilia squeezes your hand again, his eyes warm as he looks at you. “Indeed,” he says softly, “and I think it will be a lovely celebration.”
As you sit there, surrounded by Lilia’s peculiar little family, you can’t help but feel a swell of emotion. For all their eccentricities—Malleus’s dragon-like mannerisms, Silver’s sleepy but sincere approval, and Sebek’s stubborn loyalty—you’ve somehow found yourself among people who care. Who, in their own ways, are happy to see you and Lilia together.
And as you glance at Lilia, who’s still watching you with that fond, amused expression, you realize something important: this makeshift family of fae and knights… they’ve accepted you.
Flaws and all.
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The living room felt a little too tense for your taste today. You were sprawled out on a chair, arms crossed, listening to the absurd conversation that seemed to have spiraled out of control.
Malleus, sitting at the head of the table, had the "serious prince" expression that made you roll your eyes every time you saw it. Lilia was perched on the back of his chair, his legs dangling, thoroughly amused by the current predicament. Sebek stood in his usual soldier-like stance, ready to protect everyone from... squirrels, apparently. And Silver was doing his best to stay upright while leaning on a wall. He was losing that battle.
“It’s time to discuss the prophecy” Malleus said, his voice carrying an ominous weight you found ridiculous. “The Squirrel Plague will bring misfortune. Entire kingdoms will fall to their tiny paws.”
You blinked. “We’re seriously talking about squirrels?”
Lilia nodded with an overly grave face. “Indeed, my dear. Squirrels are resourceful creatures. Vicious even, if the stories are true.”
Sebek puffed up his chest, eyes blazing with his trademark fervor. “MY LORD, IF THOSE RODENTS BELIEVE THEY CAN THREATEN YOU—"
You leaned forward, waving your hand dismissively. “Alright, alright, let's not hype up the squirrels too much, okay? This whole situation is ridiculous.”
Silver, who had just about managed to pry his eyes open, muttered, “It’s not just the squirrels. I heard some people talking about... uh, the Saint being accused of spying or something.”
The room fell into silence for a second, everyone digesting that little bombshell.
Lilia’s grin widened as if the idea of spies delighted him. “Spies, you say? This is getting quite intriguing.”
You groaned, pinching the bridge of your nose. “Yeah, no thanks. Squirrels are bad enough, but spies? I’m not dealing with this.”
Malleus turned towards you, a slight frown on his lips. “I assumed you wished to stay here. You haven’t mentioned wanting to leave before.”
You sighed, shrugging. “I mean, I don't have any attachments to this place. I stayed because you guys were here. But right now, let's bounce. Immediately. The squirrels can have this place.”
Silver, rubbing his eyes, nodded. “They're right. It’s a lot of hassle, and honestly, the squirrels are starting to weird me out. I saw one trying to chew through the wall this morning.”
Sebek turned to Silver with his mouth agape. “A SQUIRREL DARED TO ATTACK OUR DOMAIN?!”
Lilia chuckled, nodding. “They’re getting bolder, indeed. I even had one throw an acorn at me this morning. It was a declaration of war, I tell you.”
You waved your hands at them. “Guys, seriously. I don’t care if we’re at war with the squirrels. I just don’t want to be here. Briar Valley sounds much nicer, doesn’t it? No plagues, no spy accusations, no rabid rodents.”
Malleus blinked at you, then slowly smiled. “If you wish to leave, then there’s no reason for us to stay. I thought perhaps you'd not want to leave the place you grew up in, that you would be attached.”
“Attached?” You gestured dramatically at the window, where you swore you could see a squirrel watching with beady little eyes. “Nope. I’m only attached to you four, and I’m not risking my life for some acorn-flinging rodents.”
Silver yawned, already giving in. “I say we go. Less hassle, more sleep.”
Lilia gave a theatrical sigh leaning on Malleus. “Well, I suppose the adventure ends here. Back to Briar Valley it is! And I’ll be sure to bring along some acorns... perhaps we can keep the spirit of battle alive.”
Sebek, his voice still full of misplaced enthusiasm, nodded fiercely. “IF MY LORD DECIDES TO RETURN, THEN I SHALL ENSURE OUR JOURNEY IS WITHOUT PERIL! THE SQUIRRELS SHALL NOT—”
You interrupted with a grin. “Yes, yes, Sebek. You’ll protect us from the squirrels. Good job.”
Lilia hopped off Malleus’s chair, already halfway to the door. “I’ll go prepare the portal. Who knows, maybe we can get there in time for the fireflies.”
You got up too, stretching and giving one last look at the living room. “I think I’ve had enough of prophecies, plagues, and espionage.”
Lilia grins "Maybe we could have our wedding in Briar Valley". Malleus, now entirely on board, nodded with regal finality. “Then we shall return to Briar Valley. I trust the squirrels will not miss us.”
Lilia snickered, and you felt him squeeze your shoulder. “Perhaps we should bring a souvenir,” he mused. “A squirrel, perhaps, as a reminder of this peculiar little chapter of our lives.”
You shook your head, laughing. “I think I’d rather forget it altogether.”
With that, you and your four favorite Briar Valley residents left—leaving behind the squirrels, the spies, and every bit of drama that had nothing to do with you. Peace, it turned out, was just a portal away.
With that, the group made their decision—no heroic stand against the prophecy, no attempts to sort out spy dramas. Just a swift, sensible retreat to where things were far less complicated. And honestly? That suited you just fine.
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Alright! I liked writing this a lot, It's not as chaotic as my other isekai ones but I like how it turned out!
Also if the formatting is off, I'm so sorry but I fell spectacularly on my ass while ice-skating and can't sit long enough to edit on my laptop.
Also quick poll for the next trash novel one, I'll definitely finish all of them, this is just for which one should I post first. They're all almost done.
Series Masterlist ; My Masterlists
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felassan · 6 months ago
Text
June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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lecsainz · 1 year ago
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A headcanon of Percy Jackson x reader daughter of Zeus, where he has been in love since the first day he saw her, and he had also recently arrived at the camp, please
˒ ⌕ SHE IS LIKE THUNDER
parings: percy jackson x zeus!reader
an:I know I disappeared, forgive me 🤧, but picture me writing this at 3 AM, dying of sleepiness after watching the last episode of PJO, AND ANNIE USED THE NICKNAME 😭 THIS EPISODE IS STILL TOO MUCH FOR ME TO PROCESS!!!!
summary: the one where you're a daughter of zeus, exploring your relationship with percy.
( my last work || my last work for riodanverse || go to main masterlist )
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You and Percy crossed paths during one of your training sessions. Luke was giving Percy a tour of the camp, and when Percy laid eyes on you, he halted abruptly, as if struck by lightning. For some inexplicable reason, he felt an urgent need to know who you were, as if the gods themselves demanded it.
Percy's eyes widened as he observed you from across the training grounds. "Who's that?" he asked, pointing a finger in your direction. Luke suppressed a chuckle, a mischievous glint in his eyes. "Her? Oh, that's Y/N, daughter of Zeus." Percy squinted, trying to decipher your actions, as you accidentally summoned a small lightning bolt that fizzled out near your feet. His eyebrows shot up in surprise. "Does that happen often?" Luke grinned. "Only when she's particularly excited, which, by the way, is most of the time. You should see her during thunderstorms!" Percy blinked, watching as you waved sheepishly, causing another faint spark to crackle in the air.
You and Percy found common ground in venting about the gods upon his arrival.
"Hey, little thunder, how's it going?" Percy grinned. "Don't call me that," you replied, trying to keep a straight face. "I'm good too, thanks for asking, Lightning Rod," Percy joked, emphasizing his newfound nickname for you.
Attempts at using your powers together proved futile, as water and electricity didn't exactly make for a harmonious combination.
According to Percy, Cabin 3 was way too big for just him, and assuming you felt the same way about Cabin 1, he started a tradition. At 12:00, he'd show up at your cabin, asking to share it, turning into a routine of hosting pajama parties in each other's cabins.
After you discovered that your half-sister, Thalia, had been turned into a pine tree to save her, Percy couldn't resist teasing you about it.
"Do you think your dad would turn you into, what, a fountain? Or maybe a cherry blossom tree would suit you?" Percy grinned, enjoying the opportunity to rib you. "Jackson, shut up," you retorted, rolling your eyes at his antics. Later, when Grover and Annabeth intervened, trying to keep you two from frying each other, Percy couldn't resist a parting shot. He had soaked you with water from a nearby forest stream during the mission, leaving you drenched and fueling your desire to electrocute him. "Next time you want to electrocute Percy, make sure I'm not around," Annabeth teased as they separated you, noticing your soaked state. Grover, being the peacekeeper, started singing the song of friendship, encouraging both of you to hug it out and apologize. Percy, however, observed that you were shivering from the cold as you walked. Realizing this, he handed you his jacket, concerned. "You'll catch a cold if you stay wet like this," he said, offering you warmth amidst the chilly aftermath of your water-based altercation.
Since neither you nor Percy admit to having feelings for each other, you find yourselves in constant teasing and banter.
During a mission, you two start a squabble because you want to lead everything, and he just wants to do his thing or isn't paying attention to what you're saying. Grover and Annabeth exchange glances, seeking a way to mediate.
It takes a long time before you muster the courage to admit you have feelings for the son of Poseidon. You decide to confess first because, knowing Percy, it would take ages if you waited for him.
"Percy, I need to talk in case we don't get out of here." "Spark Plug, we're getting out of here; trust me." "I like you, Seaweed Brain." He stands there in shock, mouth hanging open, unable to believe that you like him back.
After Percy managed to confess that he also liked you, you enjoyed teasing him about his stunned reaction. But deep down, you were terrified that he might have said he didn't like you back.
Percy becomes incredibly protective of you.
"Touch her, and you'll be dead."
You love stormy days and spend hours on the beach with Percy because he can control the water, ensuring you both stay dry.
"Isn't it beautiful?" "What, little storm?" You pause, gazing out at the tumultuous sea, the waves crashing against the shore. "It's like the ocean is in harmony with this storm. It's as if they understand each other, finding peace in the chaos." "Maybe," Percy finally responds, a soft smile playing on his lips. "Maybe storms and the sea have a way of finding peace in chaos because they understand that even in the wildest moments, there's a certain kind of order."
You appreciate the profound simplicity of his words, and in that moment, he wraps his arms around you from behind, resting his head on your shoulder. For the first time in a long while, you feel at home
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