#Votoms
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Scopedog - sketchbook
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wow that's. a very loaded piece of imagery to use in a shot which lasts three seconds
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スコープドッグ
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Building a collection of Lego ranged weapons for playing Mobile Frame Zero: Rapid Attack; most would work for minifigures too. Tried to create a simplified but robust list of options using common/cheap bricks that new comers could copy/iterate on. In theory you could outfit any mobile frame squad/company with all the weapons shown and fill any combination of direct/indirect/SSRs/split weapons (including melee if you use an underslung chainsaw a la Gears of War lancer or the 'fusion edge'-definitely-not-a-lightsaber). Boomers and shortys are pretty straightforward. Mechanically there's no difference between the Colsten and Maxters, both filling the direct range variations. Flavor wise Colstens tend to be single shot or 3 round burst with smaller magazines and little in the way to inherently manage heat (save the finned version), while the Maxters tend to be burst or full auto with drum magazines and water cooled barrels (making them more ideal for vacuum combat). Originally the Maxter was going to be a gatling gun, might double back around to that flavor wise. The Colsten is the mobile frame evolution of the WW2 Sten and Polsten. They were originally a stop gap for UMFL/Colonial Espatiers, but has been mostly adapted by Free Colony Cells while better supported UMFL/CE have moved on to The MRS. The Maxter on the other hand is the preferred space combat option over the Colsten. Although the Maxter also has a longer/safer usage time in space than The MRS, the latter is formed from superior alloys that absorb vastly more heat before being impacted, and is usually preferred for the increased reliability and optional loadouts.
#lego#mf0#mfz#mobile frame zero#mecha#bricklink#lego studio#digital art#gundam#rapid attack#warframe#VOTOMS#patlabor#Battletech#mechwarrior
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Hyper Dimensional God: "Not even with the combined might of all of your machines put together and multiplied tenfold could you hope to pose a challenge to me, mortals!"
Chirico:
Hyper Dimensional God: "oh god oh fuck oh shit ow ouch ooph"
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Emotional Support (Scope)dog.
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Art dump cause I left Twitter ✌️
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Almost forgot to put this here
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Saw this incredible Kunio Okawara illustration and i just had to share it. Its so good, these designs look like they were made by a mecha artist from an alternate furry reality.
Scopedoggies...
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shouts out to the 6 armored trooper votoms fans wya
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Takara/Sak 1:35 scale Armored Trooper Votoms Diving Beetle plastic model box
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guide for new gundam fans
#chip talks#mobile suit gundam#chars counterattack#kaze to ki no uta#fancy lala#legend of the blue wolves#zambot#votoms#ideon#im for real about this#sorry if i posted this already#also blue wolves is freaking good
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I love how in-depth your mech discussions dive
This isn't even my full power.jpg
I have to hold a lot back, because I don't know how to communicate well without overwhelming an audience.
Let me show you.
I'm right now figuring out how to explain a summary of over two years of investigation into mecha feet and contact-patch design, which led to me designing many MANY foot designs I came up with based on fighter landing gear, tank design, hovercraft, omniwheels, screw vehicles, and my personal favourites: marginal terrain vehicles and the Landmaster of Damnation Ally, which overcomes the shortcomings of 4+ generation Knightmare Frames [...]
(eg, their lack of omnidirectional motion, which they had to solve by transitioning to a psudoquadraped both with the Akito of Exile's 4-leg mode using its arms as walking limbs and the Queen Asura, which is not the same thing as a psudotetrapod because a quadraped has a abdomin structure closer to a jumping spider with the legs arranged inwardly for the front and outwardly for the back, and a tetrapod is radial pushing legs out at square or diamond angles relative to the abdominal centroid)
...and of Artos/Armored Trooperoids of Votoms [...]
(which had problems of a small tarus or hoof style foot with zero longitudinal arch which results in a lack of clearly defined calcaneus and thus no formal heel which would allow terrain gripping via the relative motion of the arch and phalangal body of the toes the heel like a beak -- all to encorporate the wheel in the arch-space -- which the design partially compensates through the use of a talon mechanism, and an optional structure fitted to the ankle which folds down to form an extended front foot -- which Armored Core's 5th generation later references in the folding falanges of the UCR series -- and late,r the Blue Knight variant directly addresses by extending the foot by 50% to improve the contact leverage with ground surfaces)
This is accomplished by using the stair-climber mechanism as a heel, but encorporating a scissor mechanism. Right now I'm not happy with where it is and I'm still figuring out where the hinge would go to keep it omnidirectional, which again is the common failure of leg-design in these platforms.
This is a MASSIVE amount of information to take in even in this light summary without diagrams to explain what's happening and I'd need help to really express what I actually want to accomplish.
I'm right now deeply conflicted as to how deep I should actually go because we can get very lost in the weeds and I'm not very skilled at diagramming the points I want to make and I have an entire taxonomic and anatomical language for mecha that I remove from my work when I present it to the public most of the time.
Like do I go into the development path, do I go into the evaluation of evolutionary paths I see like throughlines connecting things like how we got from knightly designs in Panzer World Galient or Dunbine (the first isekai) informs Tekkaman Blade informs Xi Gundam informs Escaflowne informs White Glint informs Unicorn Gundam and Banshee informs NWGIX/V, etc, etc?
Like there's an entire lineage and family line there being Albidimiles -- albidimiles being a portmanteau of albido (white) and miles (knight) -- not to be confused with the line Samonaut, which are essentially samurai-astronauts commonly belonging to Gundam.
Since we're dealing with design memetics, common concepts of conventional phylogenetic development don't apply since through a genetic lens, mecha is incredibly dependant on horizontal transfer -- eg, passing of information via contact, so adaptions happen not always convergently but frequently in direct parallel, as an arms-race does.
So that's an example of what this is like when I don't filter any of it for an audience, and it very quickly goes off into the weeds.
What I really need to go to the next level is an editor who understands the concepts I'm dealing with; for example, do I talk about the inherent transness of the L-Gaim Mark II and Nagano's own history with gender expression as a mechanical designer and how he expresses those feelings of femininity in his work, or do I go full schizo and present the world with my wild "Nagano-Egg Fashion-Sapphoid-Mantis" theory which is in itself a total fever dream born of conjecture gleaned entirely from his work and photographs of him leering at Tomino instead of his wife at his own marriage?
I need someone to reign me in, but also be able to support me in this capacity -- ie, a research partner who's happy to let me toil in the weeds and then is happy to help me represent these ideas and understand what you as an audience can actually make sense of.
What has happened is I accidently over-studied the design part of mecha and understudied the illustration part which I'm actually very poor at.
I can go so much deeper than I do regularly, but making sure I don't lose people is a challenge I've never managed to solve so I mostly just write for myself and then only turn it into a post if someone has a question.
Sorry if all of this is kinda disorganized.
#mechanical design#mechaphile#mechaphilia#giant robot#code geass#votoms#panzer world galient#armored core for answer#armored core
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