#Video game music
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#video games#video game song#music polls#video game music#active vote#polls#tumblr polls#music#audio#audio polls
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Diddy Kong Racing - Boss Challenge
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New Song: Supernova Swordsman
Another short song I made over the course of a handful of hours! This time it's a character theme for Killian (sort of)! I took inspiration from the vibes of Axiom Verge and Spiritfarer in terms of instrument choice and whatnot
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Alkemie - Pentiment Original Soundtrack | Obsidian Entertainment | 2023 | Gold
#alkemie#pentiment#obsidian entertainment#vinyl#colored vinyl#lp#music#records#record collection#vgm#video game music#soundtrack#medieval music#benjamin vierling
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Beavis and Butt-Head
1994 / Sega Genesis / Radical Entertainment
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#GG Dreamcast#SEGA Saturn#Panzer Dragoon Soundtrack#Panzer Dragoon OST#Panzer Dragoon#Soundtrack#music#video game music#video game soundtrack#gaming#video games#retro gaming#color#style#design#crt#SEGA
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My last two brain cells arguing over the lyrics to the Forest Maze song from Super Mario RPG
#Super Mario RPG#Video games#Video game music#Nintendo#Square Enix#RPG#Mario#Rawest Forest#Pikmin#Pikmin Temptation and Pikmin Sin#memes#Forest Maze
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What piece of music immediately comes to mind when you think of TES?
No main themes!
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now streaming on amazon music | Apple Music | Spotify | YouTube Music
#bandcamp#house music#dance music#1990s#90s#nostalgia#retro#retrowave#synth#synthwave#video game music#vgm#indie dance#indie music#funky
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This rendition of the Hymn of the Fayth being performed in an actual church by a group of singers needs way more attention. It sounds absolutely stunning and haunting at the same time!
youtube
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#video games#video game song#music polls#video game music#active vote#polls#tumblr polls#music#audio#audio polls
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Kirby 64: The Crystal Shards - Battle Against Comrades
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In this video, I discuss the sneaky ways several video games use leitmotifs in more hidden or subtle ways rather, using examples from Undertale and Deltarune, the Persona series, the Mario RPGs, and a few examples from Pokemon! This video was a massive undertaking, and while it's by no means a comprehensive list, I hope that it's still an enjoyable watch!
#videos#video#leitmotif#undertale#deltarune#utdr#persona#persona 4#persona 5#persona 2#paper mario#mario rpg#mario and luigi#pokemon#video game music#video essay#Youtube
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#J-Pop#Electropop#Pop Rock#Synthpop#J-Rock#Video Game Music#Vocaloid#2010s#2020s#poll#[Yes we are aware she is software and not real. however - come on. we HAVE to do miku. the world is hers after all --rottel]
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Thinking once again about how Nobuo Uematsu and Masayoshi Soken are both completely amazing composers but in completely opposite directions let me explain
Disclaimer I am not a music theorist; most of music theory is black fucking magic to me. I barely know what a chord is and the circle of fifths makes me quake as though before an Elder God. I just really like both of their works and sometimes I have thoughts about things. Also this is all just my opinion, it's fine if you don't agree, etc.
So: Uematsu is first and foremost, in my opinion, an absolute master of melody. I believe it's what makes his work so iconic and makes so many of his pieces so instantly recognizable. The Final Fantasy theme, the chocobo theme, Dancing Mad, Vamo'alla Flamenco, fucking One-Winged Angel--Just from seeing those names, you've probably got one playing in your head already. You could start humming it right now. Maybe you are already.
And it makes perfect sense when you consider the era he was working in, because back in the 8-bit and 16-bit era, the melody was all you had. When you have such a tiny amount of storage space to work with, you can really play only one, maybe two notes at a time. You can't do anything that's layered, because you only have one layer to work with. I think that's why so much video game music from that era is so memorable and iconic. It's not just because you played so much Street Fighter II when you were a kid that the music is indelibly seared into your brain (though that probably doesn't hurt); it's also because Yoko Shimomura wrote really solid melodies that had nothing else competing for your aural attention (apart from the in-game sound effects, which are probably also seared into your memory). (Yoko Shimomura, btw, also composed the music for Final Fantasy XV, the entire Kingdom Hearts series, and like 50 other games over the past 40 years, another fucking icon).
But back to Uematsu: like I said, melodic genius. Even when his work is upscaled into full orchestral arrangements, that core melody is always front and center. And his affinity for melody makes even more sense when you consider that before he got into video game composing, he was writing commercial jingles. (Younger folks may not be aware, but there was a time when practically every product had to have its own theme song, and the best ones were short, snappy, and instantly memorable--and for that, again, you need a strong, simple melody. Ba da ba ba ba, I'm lovin' it.)
Compare: Soken. Soken only started at Square 12 years after Uematsu, which isn't that long in human terms (to me at least, cos I'm old), but it is a long fuckin' time in video game years. By the time he started composing for games, there was so much more you could do with game music in terms of layering, complexity, and sound, and you can tell from his work that he takes full advantage of that. His work is complex and dense, a rich layer cake of themes and motifs, all beautifully merging and weaving together, often to extraordinary effect.
And again, if you look at his pre-music career, it makes a lot of sense that he'd have that approach to music, because he first got into the games industry as a sound designer; I believe that he is the sound director for all the FFXIV expansions, as well as being the composer. So of course he'd be very aware of not just how a sound (or piece of music) works on its own, but of how it fits into the greater whole, and of how to layer and balance lots of different sounds to create something greater than the sum of its parts. And of course it makes sense that he'd bring that approach to his compositions as well.
As a consequence of this approach, though, his music often lacks the memorable melodies that characterize Uematsu's work. Like, I ground (grinded?) Dun Scaith a lot the last time it was on the Mogstone rotation, I know all the boss themes extremely well and can recognize each of them instantly. But if you asked me right now to hum one? I don't think I could. (This isn't a deficiency, to be clear; music doesn't need a prominent core melody in order to be good.)
And that's also not to say that all his music lacks iconic melodies. His vocal tracks, pretty much by definition, have to put a single melody front and center; and then on top of that (or rather, behind it), you have all that trademark Soken richness and depth. Which is probably also why his vocal tracks go so fucking hard.
I think that's also why, out of all the expansions, I like Heavensward's music the best. Most of Heavensward's score is written by Soken, but the main theme is Uematsu's, and you may notice it's basically a tasting menu of like 5 or 6 excellent, very recognizable melodies, one right after the other. And basically every piece on the Heavensward soundtrack incorporates one or more of these melodies. So it really does give you the best of both worlds, and gives the overall score a cohesion that I don't see as much with the other expansions.
TL;DR, Uematsu and Soken are both amazing composers with very different and complimentary styles that reflect their differing backgrounds and the different eras of games in which they have worked and I just think that's neat.
#masayoshi soken#nobuo uematsu#ffxiv#final fantasy xiv#final fantasy#rambling into the void#music#music theory#video game music#yoko shimomura
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