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#VFX Course Near Me
mooplebardhaman · 3 days
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How A VFX Course Can Help You Master Video Editing In VFX?
Learn how a VFX course can help you master video editing through hands-on training. Join Moople Bardhaman, the leading VFX institute in Bardhaman, offering the best VFX courses and comprehensive VFX training to boost your career.
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ideasengineering · 2 months
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Embark on your journey in broadcast media with our Broadcast Prime Course In Kolkata. Dive into comprehensive training tailored for success.
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brillikojalandhar · 4 months
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Best VFX Course in Jalandhar
Prominent in the area for providing the Best VFX Course in Jalandhar is Brilliko Institute of Multimedia. With the latest technology and knowledgeable instructors, Brilliko gives students practical training in visual effects and equips them with skills that are applicable to the industry. The institute offers a holistic learning experience by preparing students for successful careers in the multimedia industry through its comprehensive curriculum and practical approach. Enroll at Brilliko Institute of Multimedia to begin your journey toward VFX mastery and artistic expression.
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2nd floor, SCF-17, ITI College Rd, opposite PIMS, part II, Choti Baradari, Jalandhar, Punjab 144001
18005725501
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kolkata-edu-guide · 2 years
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Best BSc in VFX Film Making Colleges in Kolkata 2023 - Moople Institute
Are you looking for the best VFX training institute in Kolkata for vfx course then, Visit at Moople Institute today.
https://eduguide.co.in/indian-films-with-unparalleled-vfx/
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noah-william · 7 months
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Visual Effects Trends to Watch Out for in 2024
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2024 is anticipated to be a highly exciting year for visual effects. In 2023 we saw a rapid shift in the VFX industry with the expected boom of Artificial Intelligence. Today, AI and other new tools and technologies make a huge impact, including in the filmmaking processes like the screenplay, visual concept, VFX creation, editing, and sound. Artificial Intelligence will be employed almost everywhere. This will be an exciting change that will make storytelling tools to start becoming more accessible to all, while also fostering a more competitive and healthy environment for content creators across the board. Naturally, this will make it easier for artists to produce visually stunning content and shall provide wider access to technology, whether it is for writing filmmaking
Umpteen candidates. Infinite opportunities
The last year’s trend shift completely changed the horoscope of the visual effects sector. Studies show that the number of candidates enrolling for Animation and VFX courses has recently doubled effectively proving the popularity it gained among the general public. And, the reason being the scope of studying VFX has broadened worldwide never as before. Every VFX artist dream of working in premium studios like Disney, DNEG, Warner Bros etc or individually start their own business. Just like the boom in visual effects industry there is a similar boom happening in the film industry as well. The average amount of movies being released every year easily surpasses the former years. As most of the movies make use of VFX shots for the better theatrical experience, VFX industry effortlessly benefitted from this trend paving way for more opportunities for VFX artists.
Industry Statistics
India's visual effects and animation sector was estimated to be worth 107 billion Indian rupees in 2022, even after the pandemic's negative impact caused a decline in market value the year before. With revenue of over 50 billion Indian rupees, the VFX segment contributed the most to the overall market size. India's growing prosperity fuels the country's appetite for entertainment. Like other nations in the Asia-Pacific area, India's population is getting wealthier and its economy is expanding. The nation's media and entertainment sector has expanded as a result of rising income and improved connectivity.
Visual effects (VFX) and animation are widely growing media categories. A change towards more convenient and customized digital encounters occurred with the spread of the internet and its revolutionary technologies. These changes made more room for India's animation and visual effects industries to expand, and in 2022, the sector grew by almost 29%. In India, the media sector is dominated by animation and visual effects (VFX), which is expected to increase at a robust rate of 35 percent CAGR between 2022 and 2023.
The most recent developments in technology are establishing new avenues for creativity. As tools and techniques advance with time, VFX artists are experimenting and exploring new artistic possibilities. Traditional pipelines are being challenged by these innovative strategies, and 2024 will be a fascinating year for revaluating how the technology will interact with audience. In order to maximize ambition and minimize risk, VFX studios will be more involved and integrated, leveraging their knowledge of emerging technology and methods of operation.
The speed at which technological innovations are occurring is truly astounding. It is anticipated that in 2024, real-time technologies like Unreal Engine will continue to be adopted for virtual production applications and other uses. Although there are certain difficulties in this field, the opportunities and possible gains for studios are quite alluring. The widespread acceptance of these tactics has been greatly aided by the instruments' accessibility, and this envision is sure to be continued into 2024.
How to get into VFX industry?
The fact that you’re reading this blog and you’ve read it this far is itself a sign that you’re already into the step one of this process. Yes, step one is reading and studying intensively about VFX industry; Knowing the latest trends, range of opportunities, field that matches your taste and everything related which you can do research in. No matter whatever field you choose, having a thorough knowledge about what you’re getting yourself into is mandatory. The second step is opting a suitable program suited to your taste and interests. To pursue a career in VFX, select a  that is  well-reputated and has nice studio set-up.  If you’re interested in only one of the genres of visual effects sector, taking a full-time 3 year degree programme won’t be a good idea. Whether you did 3 year degree program or certificate/diploma course, the opportunities will knock at your door if you’ve a top-noch bunch of works/showreels that showcase your talent and hardwork. Basically, it’s not the education certificate that matters but its the quality of your showreels that decides your future.
However, enrolling in a suitable VFX course at a respectable institution is the simplest approach to get into the VFX and animation industries. This will have a profound impact on how you pursue employment in the sector as well as how your future is shaped.
Salary of a VFX Artist in India
You can offer yourself a solid foundation by enrolling in a reputable VFX and animation course in India. As to the April 2020 update, a VFX artist’s average monthly remuneration is INR 37.5k. As you advance to the position of assistant technical director or assistant animator/creative director, you can expect to generate more income accordingly. In India, the average monthly salary for a VFX artist is presently around INR 15-25k. It is possible to take on freelance work in addition to your full-time employment if you have at least four to five years of expertise in the business. You can make up to INR 45k to 60k a month working as a freelancer, depending on your expertise, reputation, and caliber of work. Expert animators and visual effects artists also bill by the hour. Anyhow, let’s patiently sit back and watch what 2024 has in store for the VFX industry.
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cipheramnesia · 3 months
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I do not understand how Hardware (1990) got a reputation as a mediocre movie distinguished only by vfx, because that was shitting awesome. Post/ongoing nuclear war society with the general mad max style, but more heavily into the mechanization look versus car using primitivism. Female lead, excellent, Ripley style character who takes a beating but won't go down, and she's some avant-garde sculptor of trash.
So it's her versus extra-unstoppable steroid enhanced almost fully mechanical VFX Terminator and along the way help is her deadbeat scavenger boyfriend, his partner who is tripping balls the whole way, and a random voyeur. Every new step feels an additional layer of fully bonkers and of course the machine just keeps tanking all the hits. By the end it's just 20 minutes of knock down drag out woman vs machine brawl to the finish.
A little cheesy, weird in a good way, some near 80s cringe but only a bit versus most 80s horror. Feels like someone made this movie to cater exclusively to me.
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quietmonologues · 7 months
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I haven't finished the show yet (just need to watch the last episode) but so far, I'll give the live action adaptation of ATLA a 7/10.
Long post.
To start with what I like about it...
I think the VFX is spectacular. Omashu, the Water Tribes, the Fire Nation palace, all the bending effects and fights are stunning.
Seeing all the characters come to life. The Gaang, but also the past avatars, the mechanist and Teo, the freedom fighters, Bumi, Zuko and the family, even Mai and Ty Lee. Aesthetically, everyone fit really well.
I enjoy (most) of the acting, but especially Zuko. I feel like Dallas captures the character incredibly well and his scenes with Paul as Iroh have been very fun to watch. I enjoy seeing more of Azula and getting into her psyche early on, and seeing more of Ozai has been enjoyable as well. Daniel Dae Kim is great. Ian and Gordan also do a great job of playing Sokka and Aang, respectively.
Merging the Jet stuff with the Mechanist stuff is an interesting way to cram as much of the story as possible without being too convoluted. The re-interpretation of The Cave of Two Lovers episode was a change I was iffy about but I grew to appreciate it. Instead of focusing on a romantic love, I liked that it was about familial love (between Sokka and Katara). I wouldn't be surprised if people didn't like that change, and I understand, but I didn't mind it. It didn't feel like the live action was hinting at Aang's crush on Katara anyways (correct me if I'm wrong).
Love the emotional aspects. Iroh and Zuko, Aang and Gyatso...it can definitely get the waterworks going.
In terms of what I don't like....
Something feels missing in this adaptation, and I think it's the tone. There's still funny moments but it's definitely a bit more somber than the cartoon. On the one hand, the original show does deal with heavy themes and it makes sense for the live action to emphasize that seriousness. Like, it made sense for a cartoon geared towards children to have a "lightness" to it, to have moments of goofiness and sillyness. But on the other hand, that lightness being interspersed between all the serious moments made the story of ATLA what it was, and I do feel that that is missing in the live action. I guess that's the downside to limiting a 20+ episode season into just....8 episodes. But the live action did the best it could.
I feel the same about the characters. The Gaang seem a bit more serious. But it's not completely bad, Aang still feels like Aang and Sokka still feels like Sokka. Katara is the one who sticks out to me like a sore thumb because she just...doesn't feel like Katara. No idea if it's Kiawentiio's acting or how she's written, but whenever I watch her, she just feels really flat and demure. Katara is a kind and compassionate character, but I do remember her being a bit more fierce. We do get that fierceness near the end but...I don't know, it comes off as stiff. And that's why I think Dallas as Zuko is my favourite, because Zuko was always a serious and somber character in the cartoon, so his performance in the more serious live action adaptation fits really well (it still would've fit perfectly if the adaptation was more goofy of course).
The pacing at times is bumpy. I felt this especially in episode 4. There was just...way too many things going on and they decided to throw in a couple flashbacks too. Like I said before, I liked that we got more Azula, but I felt like some of her scenes didn't flow well with the rest of the episode (episode 6 i think). We were following a straightforward plot, and then we just have a scene or two of Azula doing her trials and shooting lightning. It just made the overall episode feel choppy and disconnected.
I don't remember how the whole Suki/Sokka/Yue thing went in the cartoon, but yes I do think it's very weird that Sokka and Suki kissed in episode 2, and then he's kissing Yue in episode 7. Maybe in the cartoon it wouldn't be "that deep" but in a live action, it's kinda strange to me lol. I don't know, that's a bit of a minor nitpick I guess.
To me, Book 1 of the original show is the weakest season and my least favourite (it's still good). But if Netflix renews this, then I'm hoping Book 2 (and Book 3) will be much better!
Okay that's it, off to watch the last episode.
(also I do think you're lying if you say the movie was better)
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oc-cityworld · 4 months
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Detailed guidelines/suggestions post
Hey there! I shop for a lot of ocs to draw on art fight, but you're more than welcome and encouraged to shoot a request in my inbox-- I just make no guarantees I'll get to it.
You can truly freeball it and shoot reqs into my inbox like a medieval catapult on fire, but very optionally if you're curious, I wrote some in depth outlines for what makes it easier on me!
1.Submissions
Exact vehicle of submissions, ideally, is a message in my askbox with a link to a social media post, art fight page, toyhouse, or other page with pics of your oc in one easy place with a text description of more info like their name etc
Second-best preferred is using the submission function to deliver the same thing (several images + text details). No minimum or maximum, if you only have one reference thats totally fine!! But the more you tell/show me, the more i can appreciate them <3
There’s no wrong way to do it! The listed above are just what I prefer, but as long as I have access to at least one good reference, we’re all set 👍
1.Visuals
Of course, full bodies help the most. If you have an all angles reference sheet, it's great to include it. References of their visual world like scenery, magic or tech VFX, visual language... The more rich your references, the more material for me to latch onto and likely more excited I get abt it! I really love character work in my illustration, IE showing their personality through face and body language, so the more you tell me about who they are, the better. Pinterest boards make me go absolutely nutso and greatly multiply the chances I'll want to draw it! :D
Conversely, the less specific you are with the actual content of your request, the more likely I'll draw it. If you dump a rich library of references with no spef requests, I'll get to interpret it the way I have the most fun with! Yay! You can get specific (ex., 'please draw these two OCs studying together at the National Library of Congress') but it may make it harder for me to get to if it's out of my usual range.
Here's an example of an absolutely enticing request that got all my creative gears turning for a fully rendered piece! Note it has a variety of references, some backstory, and a couple alternate medias like a playlist and a pinboard. (This is above and beyond though, and not at all required!)
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2. Limits
I won't draw NSFW or extreme body horror/gore (some light horror/injury is cool, though) so please refrain from putting those in my inbox as well. I'm ok with mechas (tho tend to interpret them liberally)
There's no hard max character limit, but to be level with you the odds I draw a req diminish greatly above 2, and go to near-zero at 3 or 4 chars.
3. Disclaimer
Also, on the subject of limits, this is your reminder that a request does not guarantee I draw it. I started this blog because I really like drawing OCs, but its still true that not everything strikes my inspiration. Not at all a reflection of your lovely amazing characters, but more of the fact I have specific taste, like anyone else! I will not be going through every req in chronological order. I may draw one from a long time ago, and then one from today. I may stop doing requests for a bit and just pull from Art Fight bookmarks that inspire me. Please don't resubmit the same req/char, but feel free to submit multiple different chars!
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appelsiinilight · 29 days
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Watched a review of Smile (2022) and was thrown into the most violent rage. The review, 35 minutes in, while playing a cool shot of the monster: "…Believe it or not, this thing is 100% practical!"
From a Polygon interview with the writer and director Parker Finn:
“I grew up on practical effects,” he says. “It’s one of the reasons I wanted to become a filmmaker. I think that when something is practical, it just has more gravity to it. It has real weight and physics, and an actor can actually interact with it on set. It makes a big difference. Of course you can use VFX as a tool to help bring certain things to life, but the practical nature makes it real. And not only while you’re physically doing it in production, but I think for the audience as well. Unless you have a giant Marvel budget, I think people can always sniff out CGI. But hopefully instead, when they get to that moment in Smile, they’ll be asking themselves, What in the hell am I even looking at here? How is this possible?” The physical creature was a 9-foot-tall monstrosity that required a performer inside it and puppeteers to operate the gangly limbs, Finn says.
Now, from an interview by postPerspective with the visual effects studio The-Artery (founder Vico Sharabani and VFX supervisor Yuval Levy), which is not mentioned in the Polygon interview in any way:
"The most difficult part is near the climax, when the monster of Rose’s mom catches on fire. We did shoot a reference of a stunt double doing the same movements, but it required extensive match-moving and difficult simulation to make sure that the monster moved correctly and the flmes felt natural. Not only that, but Parker and I wanted to feel the monster burning so the monster changes throughout the sequence, slowly burning each layer of her skin until the scene ends. In this scene, we also had a smashed lantern on fire. To make this happen, Rose reached for a practical lantern on-set, so we had to recreate Rose’s hand and the lantern (including the cracked glass) and then simulate fire on top of that. This allowed us to have fire naturally reacting with Rose’s hand and with the lantern. Another difficult shot in this scene was the monster face rip, when Rose’s mom’s giant demon rips off her own face to reveal a grotesque, monstrous face underneath. The prosthetics team built an incredible practical. VFX then had to blend the different shots so the actor’s face would perfectly transition to the monster prosthetic. We then recreated the prosthetic in CGI and brought it to life, with skin peeling away and enhancements to the eyes. It was extremely satisfying to see all the parts come together on the big screen."
100% practical creature? Even the fucking lantern wasn't!!!
Here's a breakdown of the "100% practical" VFX on The-Artery's website.
everyone say "sorry VFX artists" aloud right now (or whenever you aren't around other people i guess) or block me ahshsghsbsfv and if your favorite movie is 100% practical, no it isn't, and go look up the credits and write down the name of every VFX artist that helped bring it to life asjdhdghdhhsd
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mercurygray · 10 months
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What are you most excited for Masters of the Air?
Gosh, that's a great question. What am I excited for?
The production values look excellent. I understand that the reason the show's release has been delayed was to catch the VFX up to current standards.
I don't know much about the 8th Air Force, or the air war in general. Watching this show will be a good chance for me to learn more about a different class of airplanes. (I went off a deep end on Spitfires after Dunkirk came out. Don't judge me.)
The production team seems to have tried to diversify their narratives. Based solely on the trailer, we're going to see some of the famous Red Tails, the pilots who trained at the Tuskegee Institute in Alabama and took their name from the distinctive red tails they painted on their P-51 Mustangs, and we're going to see some women from the Red Cross Clubmobile service, who worked tirelessly on airfields and near the front lines to deliver hot coffee, fresh donuts, and a small taste of home. (You have no idea how excited I am for these Clubmobile women. They have actual names!!!)
Quick, while I'm here: Before January everyone needs to go watch/read the following.
-Red Tails, 2012 movie about the Tuskegee Airmen. Really good. -Mudbound, absolutely heart-breaking and totally relevant 2017 movie from Dee Rees about two soldiers from different sides of the color line who come home changed by their war. Rees is one of the directors working on the show. The book by Hillary Jordan is also excellent. -Good Night, Irene, 2023 novel by Luis Alberto Urrea, which uses his own mother's diaries and personal stories to tell a story about working a Clubmobile. This book is amazing. You will cry.
In a different diversity direction, the trailer also seems to include some scenes in Prisoner of War camps. This is a large part of the book, and wasn't a scenario covered by either Band of Brothers or The Pacific. That, too, is a different narrative.
(Relevant to the usual content of this blog: Did you know that over the course of the whole war there was only one recorded female POW in the entire ETO? Lieutenant Reba Whittle. She was a flight nurse.)
So…it's different. It's new. It's looking at some new things, hopefully in a new way. And we've waited for a long time.
(And, also, I get to be on the ground floor of an HBOWar fandom for the first time ever???)
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bisluthq · 10 months
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I was wondering if your partner has any insight on this, I know he doesn’t work on vfx but maybe he has more knowledge of the subject if he works in post production.
I have seen some actors say they’re going to vote no to the deal based on some stuff Justine Bateman has been saying. But I have seen people say that the issues she has brought up are either things that are already done (filling a stadium with copies of the same person) or things that we won’t possibly have the technology for in the next 3 years. I know she said scenes should only use real people and I saw someone say you can’t hire thousands of extras for a battle scene because it wouldn’t be safe. That’s one of the reasons why we use cgi in those situations now, but that’s different from AI. I’ve also seen actors say that bigger actors are going to be able to say no to AI but smaller actors will lose jobs if they say no. I have also seen people say that the full body scan actors are worried about costs 10k per person to do and they would never spend that much on background actors, when they already make fake crowds with cgi.
I’m conflicted because it does sound like actors are overreacting and I can’t really see a full AI movie doing well anytime in the near future (and by that I mean a “live action”). I think we would get realistic games before a film, and while you can play a game and say the graphics are really good, I wouldn’t enjoy that in a movie. But at the same time, vfx people sound like they’re into AI so I’m not sure if I can trust them.
What are your thoughts?
So my bf is really into AI lol and thinks it's awesome. I think post people are generally just crazy into technology (based on him and other people I know in the industry) and because they're geeks like they geek out over new shit and rn they're geeking out over AI. He uses it a fair amount. He's not completely au fait with it yet because there's like a LOT to know but he's done a course and he's like suuuuper into it. His whole thing is like it makes things faster and easier and it's dope tech and he's like "people thought shooting on digital was 'cheating' at one point" and I'm like "that's true they really did." He also makes the point of like CGI can do most of what AI is doing but it takes far longer and you have to deal with the CGI people lol and they're all a bit weird.
Personally, I think AI is gonna affect jobs for a lot of BTS people unless you're getting on board and like using it and it's gonna affect jobs for mid level actors because yes 10K is a lot but it's cheap like longterm. I don't think it's gonna be used for crowds really but like yk Gunther from Friends? He could be AI generated now. Like that's the kind of role that could go to AI and cut production costs down. Random bitty part actors, especially on shows, could go to AI rather. There won't be full AI movies for a long time imo because 1) AI looks a bit weird lol like you absolutely can tell if it's fully AI 2) AI is not that smart rn like it needs to be spoken to a lot and in very particular ways and like creatives aren't into that it and geeks can't generate a film based on prompts imo.
Fwiw like I like AI lol - I did part of my bf's course with him because I found it interesting and again I'm teaching atm so there isn't a reason for me to stress about AI but I've used it for lessons also like Twinkl has an AI bot that lets you generate stories and comprehensions and I've done that live with kids and they get SO into it lmao like they think it's the coolest thing they've ever seen.
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ideasengineering · 2 months
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Master the art of visual effects at Arena Animation Salt Lake, the leading VFX institute in Kolkata. With courses designed to meet industry standards, our institute offers unparalleled VFX training conveniently located near you. Elevate your career with the best VFX courses in Kolkata.
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utside · 2 years
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The Advantages of Taking Modern Animation Courses
Modernized Illustrators can just be alluded to as popular artists. Maybe in view of the extraordinary understanding and information in which they have in cutting-edge liveliness strategies. You can't have a clue about this without an incredible knowledge of Movements, and what this course of concentration ordinarily involves. It is my pleasure to give you realize that liveliness access combination with plans could be quite possibly of the most continual factor course in the IT business overall.
We should get some downtime to examine a portion of the justifications for why having more information on modernized movement strategies is in many cases better.
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octamultimedia · 2 years
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Our Bachelor of Animation and Gaming degree is dedicated to build sound foundations and ensures specialisation in chosen fields that ensure exciting careers. Our Animation Degree, that includes Gaming & VFX course in guwahati.  
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sodrippy · 4 years
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why didnt i just move out in june when i had six months of paychecks coming 😔😔😔
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