#VFX Course Near Me
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How A VFX Course Can Help You Master Video Editing In VFX?
Learn how a VFX course can help you master video editing through hands-on training. Join Moople Bardhaman, the leading VFX institute in Bardhaman, offering the best VFX courses and comprehensive VFX training to boost your career.
#vfx course near me#vfx institute#vfx training#vfx training bardhaman#best vfx courses#vfx training institute#vfx courses in bardhaman#vfx institute in bardhaman#best vfx training#best vfx course#best vfx institute in india#visual effects courses
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Embark on your journey in broadcast media with our Broadcast Prime Course In Kolkata. Dive into comprehensive training tailored for success.
#Vfx institute#Vfx training#Vfx course near me#Vfx course#Vfx training institute#Vfx training Kolkata#Broadcast Prime Course In Kolkata#Broadcast Media Course
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Best VFX Course in Jalandhar
Prominent in the area for providing the Best VFX Course in Jalandhar is Brilliko Institute of Multimedia. With the latest technology and knowledgeable instructors, Brilliko gives students practical training in visual effects and equips them with skills that are applicable to the industry. The institute offers a holistic learning experience by preparing students for successful careers in the multimedia industry through its comprehensive curriculum and practical approach. Enroll at Brilliko Institute of Multimedia to begin your journey toward VFX mastery and artistic expression.
2nd floor, SCF-17, ITI College Rd, opposite PIMS, part II, Choti Baradari, Jalandhar, Punjab 144001
18005725501
#brilliko#institute#multimedia#brillikomultimedia#2d animation#animation#vfx course#jalandhar#vfx animation#video editing#VFX#vfx making#vfxartist#vfx artists#vfx services#cgi#after effects#special effects#3d animation#vfx institute in kolkata#stop motion#VFX Course#VFX Course in Ludhiana#VFX Course in India#VFX Classes#VFX Course Near Me#visual effects#Visual Effect#Visual Effects in india#Visual Effect in Ludhiana
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Best BSc in VFX Film Making Colleges in Kolkata 2023 - Moople Institute
Are you looking for the best VFX training institute in Kolkata for vfx course then, Visit at Moople Institute today.
https://eduguide.co.in/indian-films-with-unparalleled-vfx/
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Visual Effects Trends to Watch Out for in 2024
2024 is anticipated to be a highly exciting year for visual effects. In 2023 we saw a rapid shift in the VFX industry with the expected boom of Artificial Intelligence. Today, AI and other new tools and technologies make a huge impact, including in the filmmaking processes like the screenplay, visual concept, VFX creation, editing, and sound. Artificial Intelligence will be employed almost everywhere. This will be an exciting change that will make storytelling tools to start becoming more accessible to all, while also fostering a more competitive and healthy environment for content creators across the board. Naturally, this will make it easier for artists to produce visually stunning content and shall provide wider access to technology, whether it is for writing filmmaking
Umpteen candidates. Infinite opportunities
The last year’s trend shift completely changed the horoscope of the visual effects sector. Studies show that the number of candidates enrolling for Animation and VFX courses has recently doubled effectively proving the popularity it gained among the general public. And, the reason being the scope of studying VFX has broadened worldwide never as before. Every VFX artist dream of working in premium studios like Disney, DNEG, Warner Bros etc or individually start their own business. Just like the boom in visual effects industry there is a similar boom happening in the film industry as well. The average amount of movies being released every year easily surpasses the former years. As most of the movies make use of VFX shots for the better theatrical experience, VFX industry effortlessly benefitted from this trend paving way for more opportunities for VFX artists.
Industry Statistics
India's visual effects and animation sector was estimated to be worth 107 billion Indian rupees in 2022, even after the pandemic's negative impact caused a decline in market value the year before. With revenue of over 50 billion Indian rupees, the VFX segment contributed the most to the overall market size. India's growing prosperity fuels the country's appetite for entertainment. Like other nations in the Asia-Pacific area, India's population is getting wealthier and its economy is expanding. The nation's media and entertainment sector has expanded as a result of rising income and improved connectivity.
Visual effects (VFX) and animation are widely growing media categories. A change towards more convenient and customized digital encounters occurred with the spread of the internet and its revolutionary technologies. These changes made more room for India's animation and visual effects industries to expand, and in 2022, the sector grew by almost 29%. In India, the media sector is dominated by animation and visual effects (VFX), which is expected to increase at a robust rate of 35 percent CAGR between 2022 and 2023.
The most recent developments in technology are establishing new avenues for creativity. As tools and techniques advance with time, VFX artists are experimenting and exploring new artistic possibilities. Traditional pipelines are being challenged by these innovative strategies, and 2024 will be a fascinating year for revaluating how the technology will interact with audience. In order to maximize ambition and minimize risk, VFX studios will be more involved and integrated, leveraging their knowledge of emerging technology and methods of operation.
The speed at which technological innovations are occurring is truly astounding. It is anticipated that in 2024, real-time technologies like Unreal Engine will continue to be adopted for virtual production applications and other uses. Although there are certain difficulties in this field, the opportunities and possible gains for studios are quite alluring. The widespread acceptance of these tactics has been greatly aided by the instruments' accessibility, and this envision is sure to be continued into 2024.
How to get into VFX industry?
The fact that you’re reading this blog and you’ve read it this far is itself a sign that you’re already into the step one of this process. Yes, step one is reading and studying intensively about VFX industry; Knowing the latest trends, range of opportunities, field that matches your taste and everything related which you can do research in. No matter whatever field you choose, having a thorough knowledge about what you’re getting yourself into is mandatory. The second step is opting a suitable program suited to your taste and interests. To pursue a career in VFX, select a that is well-reputated and has nice studio set-up. If you’re interested in only one of the genres of visual effects sector, taking a full-time 3 year degree programme won’t be a good idea. Whether you did 3 year degree program or certificate/diploma course, the opportunities will knock at your door if you’ve a top-noch bunch of works/showreels that showcase your talent and hardwork. Basically, it’s not the education certificate that matters but its the quality of your showreels that decides your future.
However, enrolling in a suitable VFX course at a respectable institution is the simplest approach to get into the VFX and animation industries. This will have a profound impact on how you pursue employment in the sector as well as how your future is shaped.
Salary of a VFX Artist in India
You can offer yourself a solid foundation by enrolling in a reputable VFX and animation course in India. As to the April 2020 update, a VFX artist’s average monthly remuneration is INR 37.5k. As you advance to the position of assistant technical director or assistant animator/creative director, you can expect to generate more income accordingly. In India, the average monthly salary for a VFX artist is presently around INR 15-25k. It is possible to take on freelance work in addition to your full-time employment if you have at least four to five years of expertise in the business. You can make up to INR 45k to 60k a month working as a freelancer, depending on your expertise, reputation, and caliber of work. Expert animators and visual effects artists also bill by the hour. Anyhow, let’s patiently sit back and watch what 2024 has in store for the VFX industry.
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I do not understand how Hardware (1990) got a reputation as a mediocre movie distinguished only by vfx, because that was shitting awesome. Post/ongoing nuclear war society with the general mad max style, but more heavily into the mechanization look versus car using primitivism. Female lead, excellent, Ripley style character who takes a beating but won't go down, and she's some avant-garde sculptor of trash.
So it's her versus extra-unstoppable steroid enhanced almost fully mechanical VFX Terminator and along the way help is her deadbeat scavenger boyfriend, his partner who is tripping balls the whole way, and a random voyeur. Every new step feels an additional layer of fully bonkers and of course the machine just keeps tanking all the hits. By the end it's just 20 minutes of knock down drag out woman vs machine brawl to the finish.
A little cheesy, weird in a good way, some near 80s cringe but only a bit versus most 80s horror. Feels like someone made this movie to cater exclusively to me.
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Watched a review of Smile (2022) and was thrown into the most violent rage. The review, 35 minutes in, while playing a cool shot of the monster: "…Believe it or not, this thing is 100% practical!"
From a Polygon interview with the writer and director Parker Finn:
“I grew up on practical effects,” he says. “It’s one of the reasons I wanted to become a filmmaker. I think that when something is practical, it just has more gravity to it. It has real weight and physics, and an actor can actually interact with it on set. It makes a big difference. Of course you can use VFX as a tool to help bring certain things to life, but the practical nature makes it real. And not only while you’re physically doing it in production, but I think for the audience as well. Unless you have a giant Marvel budget, I think people can always sniff out CGI. But hopefully instead, when they get to that moment in Smile, they’ll be asking themselves, What in the hell am I even looking at here? How is this possible?” The physical creature was a 9-foot-tall monstrosity that required a performer inside it and puppeteers to operate the gangly limbs, Finn says.
Now, from an interview by postPerspective with the visual effects studio The-Artery (founder Vico Sharabani and VFX supervisor Yuval Levy), which is not mentioned in the Polygon interview in any way:
"The most difficult part is near the climax, when the monster of Rose’s mom catches on fire. We did shoot a reference of a stunt double doing the same movements, but it required extensive match-moving and difficult simulation to make sure that the monster moved correctly and the flmes felt natural. Not only that, but Parker and I wanted to feel the monster burning so the monster changes throughout the sequence, slowly burning each layer of her skin until the scene ends. In this scene, we also had a smashed lantern on fire. To make this happen, Rose reached for a practical lantern on-set, so we had to recreate Rose’s hand and the lantern (including the cracked glass) and then simulate fire on top of that. This allowed us to have fire naturally reacting with Rose’s hand and with the lantern. Another difficult shot in this scene was the monster face rip, when Rose’s mom’s giant demon rips off her own face to reveal a grotesque, monstrous face underneath. The prosthetics team built an incredible practical. VFX then had to blend the different shots so the actor’s face would perfectly transition to the monster prosthetic. We then recreated the prosthetic in CGI and brought it to life, with skin peeling away and enhancements to the eyes. It was extremely satisfying to see all the parts come together on the big screen."
100% practical creature? Even the fucking lantern wasn't!!!
Here's a breakdown of the "100% practical" VFX on The-Artery's website.
everyone say "sorry VFX artists" aloud right now (or whenever you aren't around other people i guess) or block me ahshsghsbsfv and if your favorite movie is 100% practical, no it isn't, and go look up the credits and write down the name of every VFX artist that helped bring it to life asjdhdghdhhsd
#Practical effects#CGI#VFX#Smile 2022#Filmmaking#Visual effects#Horror#3D#body horror#my own posts#Special effects
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Detailed guidelines/suggestions post
Hey there! I shop for a lot of ocs to draw on art fight, but you're more than welcome and encouraged to shoot a request in my inbox-- I just make no guarantees I'll get to it.
You can truly freeball it and shoot reqs into my inbox like a medieval catapult on fire, but very optionally if you're curious, I wrote some in depth outlines for what makes it easier on me!
1.Submissions
Exact vehicle of submissions, ideally, is a message in my askbox with a link to a social media post, art fight page, toyhouse, or other page with pics of your oc in one easy place with a text description of more info like their name etc
Second-best preferred is using the submission function to deliver the same thing (several images + text details). No minimum or maximum, if you only have one reference thats totally fine!! But the more you tell/show me, the more i can appreciate them <3
There’s no wrong way to do it! The listed above are just what I prefer, but as long as I have access to at least one good reference, we’re all set 👍
1.Visuals
Of course, full bodies help the most. If you have an all angles reference sheet, it's great to include it. References of their visual world like scenery, magic or tech VFX, visual language... The more rich your references, the more material for me to latch onto and likely more excited I get abt it! I really love character work in my illustration, IE showing their personality through face and body language, so the more you tell me about who they are, the better. Pinterest boards make me go absolutely nutso and greatly multiply the chances I'll want to draw it! :D
Conversely, the less specific you are with the actual content of your request, the more likely I'll draw it. If you dump a rich library of references with no spef requests, I'll get to interpret it the way I have the most fun with! Yay! You can get specific (ex., 'please draw these two OCs studying together at the National Library of Congress') but it may make it harder for me to get to if it's out of my usual range.
Here's an example of an absolutely enticing request that got all my creative gears turning for a fully rendered piece! Note it has a variety of references, some backstory, and a couple alternate medias like a playlist and a pinboard. (This is above and beyond though, and not at all required!)
2. Limits
I won't draw NSFW or extreme body horror/gore (some light horror/injury is cool, though) so please refrain from putting those in my inbox as well. I'm ok with mechas (tho tend to interpret them liberally)
There's no hard max character limit, but to be level with you the odds I draw a req diminish greatly above 2, and go to near-zero at 3 or 4 chars.
3. Disclaimer
Also, on the subject of limits, this is your reminder that a request does not guarantee I draw it. I started this blog because I really like drawing OCs, but its still true that not everything strikes my inspiration. Not at all a reflection of your lovely amazing characters, but more of the fact I have specific taste, like anyone else! I will not be going through every req in chronological order. I may draw one from a long time ago, and then one from today. I may stop doing requests for a bit and just pull from Art Fight bookmarks that inspire me. Please don't resubmit the same req/char, but feel free to submit multiple different chars!
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What are you most excited for Masters of the Air?
Gosh, that's a great question. What am I excited for?
The production values look excellent. I understand that the reason the show's release has been delayed was to catch the VFX up to current standards.
I don't know much about the 8th Air Force, or the air war in general. Watching this show will be a good chance for me to learn more about a different class of airplanes. (I went off a deep end on Spitfires after Dunkirk came out. Don't judge me.)
The production team seems to have tried to diversify their narratives. Based solely on the trailer, we're going to see some of the famous Red Tails, the pilots who trained at the Tuskegee Institute in Alabama and took their name from the distinctive red tails they painted on their P-51 Mustangs, and we're going to see some women from the Red Cross Clubmobile service, who worked tirelessly on airfields and near the front lines to deliver hot coffee, fresh donuts, and a small taste of home. (You have no idea how excited I am for these Clubmobile women. They have actual names!!!)
Quick, while I'm here: Before January everyone needs to go watch/read the following.
-Red Tails, 2012 movie about the Tuskegee Airmen. Really good. -Mudbound, absolutely heart-breaking and totally relevant 2017 movie from Dee Rees about two soldiers from different sides of the color line who come home changed by their war. Rees is one of the directors working on the show. The book by Hillary Jordan is also excellent. -Good Night, Irene, 2023 novel by Luis Alberto Urrea, which uses his own mother's diaries and personal stories to tell a story about working a Clubmobile. This book is amazing. You will cry.
In a different diversity direction, the trailer also seems to include some scenes in Prisoner of War camps. This is a large part of the book, and wasn't a scenario covered by either Band of Brothers or The Pacific. That, too, is a different narrative.
(Relevant to the usual content of this blog: Did you know that over the course of the whole war there was only one recorded female POW in the entire ETO? Lieutenant Reba Whittle. She was a flight nurse.)
So…it's different. It's new. It's looking at some new things, hopefully in a new way. And we've waited for a long time.
(And, also, I get to be on the ground floor of an HBOWar fandom for the first time ever???)
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I was wondering if your partner has any insight on this, I know he doesn’t work on vfx but maybe he has more knowledge of the subject if he works in post production.
I have seen some actors say they’re going to vote no to the deal based on some stuff Justine Bateman has been saying. But I have seen people say that the issues she has brought up are either things that are already done (filling a stadium with copies of the same person) or things that we won’t possibly have the technology for in the next 3 years. I know she said scenes should only use real people and I saw someone say you can’t hire thousands of extras for a battle scene because it wouldn’t be safe. That’s one of the reasons why we use cgi in those situations now, but that’s different from AI. I’ve also seen actors say that bigger actors are going to be able to say no to AI but smaller actors will lose jobs if they say no. I have also seen people say that the full body scan actors are worried about costs 10k per person to do and they would never spend that much on background actors, when they already make fake crowds with cgi.
I’m conflicted because it does sound like actors are overreacting and I can’t really see a full AI movie doing well anytime in the near future (and by that I mean a “live action”). I think we would get realistic games before a film, and while you can play a game and say the graphics are really good, I wouldn’t enjoy that in a movie. But at the same time, vfx people sound like they’re into AI so I’m not sure if I can trust them.
What are your thoughts?
So my bf is really into AI lol and thinks it's awesome. I think post people are generally just crazy into technology (based on him and other people I know in the industry) and because they're geeks like they geek out over new shit and rn they're geeking out over AI. He uses it a fair amount. He's not completely au fait with it yet because there's like a LOT to know but he's done a course and he's like suuuuper into it. His whole thing is like it makes things faster and easier and it's dope tech and he's like "people thought shooting on digital was 'cheating' at one point" and I'm like "that's true they really did." He also makes the point of like CGI can do most of what AI is doing but it takes far longer and you have to deal with the CGI people lol and they're all a bit weird.
Personally, I think AI is gonna affect jobs for a lot of BTS people unless you're getting on board and like using it and it's gonna affect jobs for mid level actors because yes 10K is a lot but it's cheap like longterm. I don't think it's gonna be used for crowds really but like yk Gunther from Friends? He could be AI generated now. Like that's the kind of role that could go to AI and cut production costs down. Random bitty part actors, especially on shows, could go to AI rather. There won't be full AI movies for a long time imo because 1) AI looks a bit weird lol like you absolutely can tell if it's fully AI 2) AI is not that smart rn like it needs to be spoken to a lot and in very particular ways and like creatives aren't into that it and geeks can't generate a film based on prompts imo.
Fwiw like I like AI lol - I did part of my bf's course with him because I found it interesting and again I'm teaching atm so there isn't a reason for me to stress about AI but I've used it for lessons also like Twinkl has an AI bot that lets you generate stories and comprehensions and I've done that live with kids and they get SO into it lmao like they think it's the coolest thing they've ever seen.
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Our Bachelor of Animation and Gaming degree is dedicated to build sound foundations and ensures specialisation in chosen fields that ensure exciting careers. Our Animation Degree, that includes Gaming & VFX course in guwahati.
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Master the art of visual effects at Arena Animation Salt Lake, the leading VFX institute in Kolkata. With courses designed to meet industry standards, our institute offers unparalleled VFX training conveniently located near you. Elevate your career with the best VFX courses in Kolkata.
#Vfx institute#Vfx training#Vfx course near me#Best Graphic designing centre#Graphic designing course in salt lake#Video editing course#Best Graphic designing institute#Arena Animation Salt Lake
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Interesting career paths for a Graphic Designer
The demand for a graphic designer is increasing with each passing day. Being an extremely creative skill, graphic designing has many interesting career paths. Given below are two interesting job prospects for a graphic designer.
1. Print designing -
It is the job of a print designer to find the perfect balance between texts and graphics. He/she must make it both aesthetically pleasing and easy to read. His/her designs will generally be used in tangible surfaces like books, magazines, newspapers, etc. He/she must be familiar with the printing process and its production. Enrolling in a graphic design course in Kolkata is extremely important to gain the required valuable knowledge.
2. Packaging Designing-
If one has a passion for producing 3D shapes, packaging Designing is for him/her. He/she has to create designs that will not only protect the product while being shipped but also be attractive enough to catch the eyes of interested customers. He/she also needs to have knowledge about packaging materials and their environmental impact.
#graphic design course in kolkata#graphic designing courses in kolkata#graphic designing courses near me#graphic designing course fees#graphic and web designing course in kolkata#graphic design certificate course in kolkata#graphic design courses in kolkata#graphic design course near me#animation course in kolkata#vfx course in kolkata
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Group 7 Independent Project!
Pre Production -
This is the second time I’m working with Group 7. It is truly an honour to be surrounded by such talented people. We have learnt from last time and we thought it would be interesting to switch up the roles. Here was what we ended up with:
Director - Jack
Cinematographer - Bonnie
Producer - Heather
Production Design - Ben
Editor - Heather
Writer - Tom
Here were also the tasks we sorted ourselves:
Write a 1-page proposal (synopsis and directors statement) - JACK (13th May)
Make the movie - Jack
Make a plan and a schedule for your work - Heather
Create a mood board (Each character) - Ben
Create a sonic world for the film (no dialogue / no voice-over) - Heather and Ben
Cut together a series of still images or sequences of footage to create a 2min film - Heather
Record some sound effects using objects you have in your room/ house - you can record on your phone. - Heather and Ben
Source and use sound effects and Atmos sound on Freesound. - Tom
Make a storyboard + animatic - Bonnie
Source footage - eg shoot, take stills, source stills, or work with stock footage from Film Supply to envision your idea - Bonnie
Shot list - Bonnie
Scriptwriting and development - Tom
Present it at the crit - receive feedback - Everyone
Write a short critical reflection on your blog. - Everyone
Songs - Everyone
As Production designer I had to create a mood board. We had discussed in meetings what aesthetic we wanted to go for and I believe we ended up with a mixture between films like “Moonrise Kingdom” and “Fight Club”. Either way, these were two of the films I took inspiration from when working on the mood board of the film.
Additionally, I had to think of the costume for both actors. For the man I chose to instead of having major differences in the two separate costumes to instead change them subtly to give a feeling he is still grounded in reality. So that means I added the glasses, changed the tie and gave him a watch to switch up how he looked. The Imagination costume is inspired from Ewan MacGregor’s character in “Big Fish'' we wanted to give him a full blue costume originally but I realised fairly soon that that wasn’t going to happen. So I adapted and decided to use his ties as a means of stating which reality he was in. When he is in the “dream world” he has a very colourful yellow tie but when he returns to his office I believe we went with a black/red tie.
For the woman, I chose to give her a very colourful look. This was purely so she could match the imagination around her. I discussed with Bonnie about possibly putting flowers in her hair but for some reason we couldn’t find anything. In regards to the rest of her costume I gave her shades so that there would be a physical separation between the two. If he can’t make eye contact with her how is he supposed to connect.
Overall, I’m very happy with the costumes and for a first attempt I’m actually quite proud.
Finally, set design. I had recently worked on a project called “Pied” where I had to create a whole set for my actors. That was pretty much my crash course for this independent project. Using the knowledge I can gain from creating that set I tried implementing it into the office workspace and the picnic arrangement. I’m happy with it but it will honestly be down to you to decide if I did a good job. If I could mention any little “fun facts” about what I did here would be a few:
I used a ping-pong table as the walls splitting the workspace
I tried spreading the food along the picnic like a wall that separated the two of them.
There is a jar of pickles in one of the shots. I don’t know who would bring a jar of pickles to a picnic but I thought it would be funny
On the back wall of the office there is a bunch of hidden Easter eggs *HOWEVER* David’s massive head covers them up!
In regards to how the other team members did. We developed the script ideas until we landed on this one. Jack had a great idea about filming some really nice shots of food. We were actually quite a big fan of this idea. I just thought Heather’s idea would allow us to experiment more.
Tom then wrote a (very) detailed script in collaboration with Heather, Bonnie drew a genuinely fantastic storyboard (she is too hard on herself haha) and Jack prepared for the shoot. One issue that presented itself fairly soon was the fact we had two actors on set. However, our Producer (Heather) handled it like a pro and we managed to get the all clear. Overall, a very hardworking start with the promise of Bonnie doing a short animation for the storyboard. (I’m looking forward to hopefully seeing it)
Production -
The shoot day was very fun. We all arrived at 11:30am and we made our way over to the location. Originally, we had planned to film on top of a hill however, things quickly changed and Jack said there was a fantastic path to film on. I was fairly set on the hill idea (As I had imagined the scene being somewhat similar to the UP opening montage) but he said it was a better location and I trust him.
So this is where it got a bit funky. It turns out the location had been converted into a dirt road since the last time Jack had been there. This was a bit demoralising as we had carried a lot of props out but luckily we had seen a location closer to the beach that could possibly work and the rest was history. That very location near the beach ended up where we would film.
With Jack directing and myself on camera we began to make our way through the storyboard Bonnie had devised. I have to be honest there were parts where we deviated from what was on the storyboard: For example, there is a section where he falls over however it didn’t look natural so we thought of another way to film it. This was where I got a bit carried away with VFX. In the long run I’m pretty sure everyone is happy with it but I wasn’t too sure at the time.
Jack did well as a director, he worked well with David and Kady especially when it came to movements of the actors. There isn’t any dialogue in the scenes so it's mainly physical language instead of verbal. My only advice for Jack would be to do a bit more research on the project before going onto the shoot because there were parts of the shoot where actors would ask questions about their character and I wasn’t confident he knew the answer.
In regards to me, I find it very hard to create something someone else envisions because I’m used to directing and filming projects on my own. I definitely think I improved on this project and having the storyboard and detailed script was a big help. I also felt I should have been more prepared as it didn’t look very good in front of the actors with me fiddling around with the camera because I had set it up in the wrong position.
Overall, I think it was a very fun shoot and it went pretty smoothly. You're going to hit speed bumps on the way but I believe Jack and I handled them well.
Oh also, forgot to mention that I had to also record sound and label all the audio and footage for Heather (why do I almost call you Clair XD) It didn’t take as long as I expected and was actually somewhat therapeutic if you can believe haha.
Post-Production -
The post production process has been going well. We have plenty of time until the deadline and we have already got a very solid draft edit so I’m not worried. I just kind of want to get it finished.
First and foremost, Heather has been doing a fantastic job editing the video. She works efficiently, takes feedback on board and seems to me to have a very solid feel on the fundamentals of editing. Looking at the edit now, there are definite issues but nothing that can’t be solved in 10 minutes. It’s clean, fluid and most of all enjoyable to watch. I’m worried without a synopsis people might not get it but I guess you could see it as “up for interpretation” haha!
Before I talk about my role in the Post-Production process, I just want to mention who else is working on the edit as well. Bonnie is planning on adding some very small animations to the edit to give it that feeling of “not-reality” I think this is crucial because without the animation in the shots. When the man defies the laws of physics it will seem really strange. I believe Tom is doing sound, I’ve supplied them with plenty of audio from on set and am free at anytime to get more for them so it will just be down to when it is completed, I have faith that Tom will create something really special with the Sound design as he will probably blend the sound of the surrounding nature with cold office sounds. I’m excited.
Now onto the part I play. I offered to do the VFX for the film and I’m very happy with them. It’s nothing incredibly tedious to create. It’s very basic motion tracking and keyframing but I think using it in small doses works well and with it accompanied by the animation and sound it will take the film to new levels of quality.
I’m just going to talk about the final VFX shot as it was the most challenging (but fun) part to work on. First, I had to figure out how I was going to get the image of Kady onto the wall without printing her because I realised I would be able to match up the shots if I had just zoomed out from an actual image. So I went for a bit of green paper. I motioned tracked it through After Effects and then played with the colour so it matched the scene. I then added an artificial zoom in Premiere and I got the final result. Now, it is not perfect in any means. I wasn’t able to track back any further than I did so the image in the paper actually moves but with the help of Heather and the use of changing aspect ratios I think it really works. I guess we will have to see how people respond.
So that is about everything on the project. I will be back to reflect next month on the finished project. Hopefully it turns out okay. Hopefully, it doesn’t turn into a train wreck. I’m sure it won’t :)
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Ahhh, interstellar, a simple classic movie, about a farmer his family Some dust and a transdimensional interstellar quantum gravitational space travel.
Seriously!
So the basis of this movie is that in the future, the earth has become a global dustbowl due to humanity being excessive. It’s mostly a commentary on monoculture farming, which we’ve explored in our food series. Primarily by farming the same thing on the same land over and over, you lose the majority of your nutrient base due to lack of plant diversity. You also lose your root system, making it easy for winds to pick up dirt and throw it for miles and miles. Interstellar begins with a warning - if we continue living the way we are, this could be our world.
So the film introduces us to our main characters, Cooper, or Coop for short, and his daughter Murph. Now, there’s an interesting thing in these opening scenes, where we see Murph's teacher talking to Coop about his daughter's progress in school. She remarks about how the moon landings were fake. They were entirely propaganda to fool the Soviets into pouring their resources into the space program so that the Americans could gain an advantage in the war.
It’s so exciting seeing a Hollywood movie talk about this, because of course, if you google this, there are massive conspiracies today that say the moon landing was faked. Then again, we also have ex NASA officers and astronauts who publicly have said: “Yeah, we went up there and met a bunch of aliens and it was so crazy that NASA hid it from the world, and never went back.” You can learn more about that in our Sumerian Epic series. Ultimately, you’re going to have to decide for yourself on this one, but still interesting that we even see it mentioned in Hollywood!
Now, in many storylines today, we see this narrative of the hero’s journey, which often begins with a call to adventure. Interstellar features this through these strange gravitational anomalies vibrating morse code patterns in Murph's bedroom, which Coop and Murph translate to be co-ordinated to a nearby location. They make their way there and find none other than Nasa.
In this movie, Nasa is a driving force of the plot, providing the technology and the plans to execute a journey into a magical wormhole way out near Saturn. Now, I’m not here to get into the drama and conspiracies against or for Nasa, though yes, these things exist out on the internet. Curiously, we find a spiritual lesson about this in the film itself, and we’ll come back to that soon.
In these scenes, we see the opposing mentality of the many vs. The few. Mostly, everyone these days are just concerned with farming, they’re focused on survival and just getting enough to make it through to the next season, even though their crops are slowly growing smaller and smaller. The few, on the other hand, such as Coop, exclaim, “we used to be pioneers, explorers, adventurers… not just trying to survive”. And this becomes a question we can personally ask ourselves are we pushing the boundaries of what we know, or are we just trying to get by in life?
So upon the discovery of Nasa, we learn about this wormhole, a link through the spacetime into another galaxy, where there might just be a way to save their dying species. So Coop, Anne Hathaway, and two other characters who don’t make it to the end all get in a rocketship and blast into the universe to save the human race. Bringing with them, some unique and friendly robots, and a bunch of test-tube humans that they plan on growing somewhere, and they intend that if they can, maybe they can even transport some people there.
Perhaps one of the most fundamental hidden spiritual truths of this movie is that the deeper you get into science, into the unknown, into the universe, the more mystical reality gets. We see this with the wormhole itself. The funny thing about the wormhole, though, is that it was produced using the mathematics of an actual wormhole according to General Relativity! The visual fx artists worked with renowned Physicist, Kip Thorne, and used a mathematical representation of a massive black hole, then plugged it into their VFX generator, and this is what it turned into! They even produced a scientific paper about it. So this is an actual wormhole simulation, not just a fancy visual effect.
Now, maybe this is just me - but watching the sequence of going through the wormhole felt to me like my mind was expanding. Like reality was being stretched, like more was possible than it was before. It feels to me like this was an encoded message for the audience watching the movie, implanting within us this idea of what it looks and feels like to perceive spacetime differently, getting us ready for our transcendent evolution of consciousness.
Now, on the other side of the wormhole, they have three planets to visit in hopes of finding a new home for the human race. Their first guess takes them on a short trip to Waterworld, where they go surfing and chilling in the shallow side for the equivalent time of 23 earth years. It doesn’t go so well, and returning to their ship, they’re limited on fuel. So there’s this moment where they have to decide on which of the two planets to visit next, and they better pick well.
So it’s revealed that Dr. Hathaway is in love with one of the astronauts on one of the nearby worlds, Dr. Edmund. And there’s this very rousing speech from her about following our hearts., that love is powerful - it has to mean something. Love is the one thing we’re capable of perceiving that can transcend the dimensions of time and space. It’s an overall very moving and emotional scene, and it might even make you cry.
Now, this IS Hollywood, so OF COURSE, the man immediately takes control of the situation and steers directly towards the other guy. The legendary, the one, the only Dr. Mann.
I gave him a little hype just now because this is how Dr. Mann is portrayed in this film. He is a legend; he is the best of the best; he was the one who brought everyone together and made this mission possible And then, well, this happened.
Dr. Mann is a personification of the ordinary human consciousness and our ego. I mean, his name is Mann. He is the one who could create miraculous things, but watch how quickly that personality can turn when it is filled with fear, dread, and isolation. This is what happened with Dr. Mann - He was isolated, stranded alone on a frozen planet with nobody else for the rest of his eternity. The last time he went into cryosleep, he didn’t even set wake-up time. This isolation and the fear of not surviving caused him to lie, caused him to tell people to come to his planet because it was the one. It caused him to betray his comrades, and in arrogant defiance to the truth - got himself killed. A valuable lesson for all of us doesn’t arrogantly defy the reality, or you shall suffer horrific karmic repercussions.
With the power of persistence, determination, and undying faith in the universe and himself, coop successfully reconnects his ship to the space dock even with it exploded and spinning like mad. Herein lies another secret lesson - if we set our hearts upon doing something, and we do it well, there’s nothing we can’t accomplish!
Okay, let’s pause for a moment and reflect briefly on the events back on earth. Throughout the film, it is slowly revealed that the head of Nasa has been lying. Coop's daughter noticed that it looked like he was doing equations with two hands tied behind his back. Then it was revealed that he knew a long time ago that it would be impossible to save the human race by using science to negate gravity and lifting off into a super space station. He could not reconcile quantum mechanics and general relativity. Still, he convinced everyone that it was possible, and he was working on it - so that people would work on the technology and carry out the mission.
THIS is the key to the whole Nasa conspiracy thing that we mentioned earlier. Because look - there is some evidence and speculation that NASA is hiding something, but instead of throwing shade, the film reminds us this valuable lesson that even the people who are behind NASA and other giant organizations are just that - people, subject to human desires and emotions, the positive and the negative, and are easily influenced to do things, such as lie or create deceptions, out of their fears and insecurities. The Nasa chief in the movie wasn’t able to see beyond the solution to his formula, he couldn’t conceive of a quantum interdimensional answer, probably because there was nowhere for him to go and take Ayahuasca. So he fooled everyone in a way that he believed was safe.
Jumping back to another galaxy and another timeline, Coop’s new plan is to slingshot them around the wormhole and over to their last remaining planet where maybe they’ve got a shot at growing some modern humans. In the process, coop sacrifices their robot and himself to make it happen. In a scene of great wisdom, Cooper says, “to get ahead mankind has always had to give something back/let something go,” and in this case - it was him. Honestly, this was a scene of tremendous bravery and courage to let oneself die to save their species.
And this is where Interstellar becomes a mystery school for us all. Cooper falls into a massive sphere inside the black hole, which then becomes these tunnels of lines, revealed to be pockets of time. On the other side of his tracks is his daughter's bookshelf, and he connects through his radio with Tarz, his robot buddy, also trapped inside this wormhole - who explains that he is inside a three-dimensional manifestation of a 5th-dimensional timeline. It’s time represented as a physical dimension, and Cooper can manipulate gravity from inside this time matrix because gravity is the only thing besides love that can go forwards and backward in time.
Cooper realizes that the gravitational anomalies that he saw at the beginning of the movie were him all along, giving himself messages from the future. He realized that the whole time he was thinking, “wow, it was THEM who have been helping us along,” alluding to some alien species. Still, honestly, that “them” was us - it was the evolved human consciousness that became 5th-dimensional beings through conscious evolution. It sent gravitational anomalies through time to help humanity grow in the first place.
What’s especially surprising about this is that that’s EXACTLY what the channeler Bashar has been saying in his channelings for years. That who he is channeling is himself from the future who, along with the rest of humanity, has evolved to higher consciousness, and he’s sending back information from the future about human evolution and how to make it happen.
Now, here’s a fun question that the movie will not even get into…. Why did the wormhole bring him THERE? Why that moment in time? Why that location? Well, in the bigger picture of the story, it’s because his daughter was the genius who could finish the mission and get quantum gravity liftoff to their earth-tech and save humanity. However, that’s only half the reason. The other half is because of something Dr. Mann said. When you’re about to die, you push a little farther to connect with your family and live longer.” The reason he went to the bookshelf was probably just as much because that’s what his subconscious manifested for him. After all, his loved ones were what he wanted most in life. Much of his driving actions in this film were because of his love for his children. Embodying the true spirit of the word Husbandry - the original meaning of which speaks to the nurturing and supporting of everything around the masculine father figure. This film asks us - what is it we truly care most about in our heart of hearts? And to dig deep into ourselves and find out what lights us up inside.
So Cooper transmits the quantum data to his daughter through time using morse code, and then he disappears into the void and wakes up in a hospital bed. A very long time has passed since he first left home, and his daughter is now an older woman on her deathbed. But Plan A is now fulfilled, using the data Cooper was able to send through the wormhole, young Murph was able to solve the gravitational propulsion problem to get Plan A, and the massive space station where Cooper awakens, out in space.
In an absolute heart-shattering scene, she tells him to leave her, she’ll be with her new family now, and that he should be with Anne Hathaway, and start a new life on a new planet and raise a new generation of humans on a new world. I’m sorry, this whole scene made me cry.
And so, that’s what Cooper does, bringing this film to an end. But the hidden spiritual meaning here goes on. See, the foundational message of Interstellar is not what most people think - the most excellent idea conveyed here is that of human evolution. That one day, we will evolve into a higher dimensional species, capable of perceiving time fundamentally different than we are today.
However, it will take some time to get there, and it’s up to us to make it happen. Interstellar warns us - we have to learn the lessons of caring and nurturing for each other and our world if we want to have a world to live on at all. We very well could destroy ourselves with our greed and excess. In other words, we must check ourselves before we wreck ourselves.
One thing Interstellar does make us feel this message takes us through large jumps in time. After Coop’s relatively short visit to the water planet (where he’s there for only several hours), the audience and Coop see both their astronaut comrade and young Murph age by 23 years. After he emerges from the black hole at the end of the film, his daughter is an older woman. These events show us viscerally that time is always passing, and compels the audience to make the most of what time they have, and show us the deep pain of missing out if we don’t seize the day, every day!.
But there is an even deeper message from this - because also if humanity destroys itself, even if we are pushed to the very brink of destruction, we can ALWAYS find our way back. All that it takes is unshakeable faith, love, and determination to see it through and do the things that are both scary and exciting.
So get out there and evolve into a multidimensional being!
Make sure to let us know what else you’d like to see a Hidden Spirituality about, and we’ll be sure to cover it soon! Peace out, and lots of love!
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